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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

readme.txt
If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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>>645924

Yeah im pretty sure SUCC face was /3/'s biggest thing.

Also remember RENDER COMPLETE?
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dorf
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>>645939
>RENDER COMPLETE
am not familiar with that meme. enlighten me.
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>>645887
>>>/v/
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>>645899
For you, it's bitterness and frustration. For me, it's lulz.

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Can someone critique my texturing work?

Gun model, made textures in substance and rendering them out in Renderman with Annecy HDR. Film asset.

Any questions welcome.
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>>645866
post in fucking WIP board you cunt..
also texture sucks
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>>645866

>any questions welcome

why are you such an untalented loser? your model looks like literal trash, and there's not actual any texture on it. just a horrible shader with unnecessary bump mapping

looking forward to your response
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>>645940
>looking forward to your response
*mild chuckle*

how do I learn to make this?
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>>645608
>learn to sculpt
>be sexually deprived
>lack any talent
>butcher basic proportions
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>>645854
>The design just looks lazy and minimalist as fuq. poorly proportioned and wrapped in a somewhat decent shader.
Barring extreme fetishes, I think that only works for established characters. People don't ask too much of those. If that guy had been doing original characters, I bet no one would be paying him.

>645888
>and also, isn't that agaist copyright laws?
IANAL, but I'd say it is. But who knows, maybe they can say it's parody, or free speech. So far, Disney and other producers don't seem to care enough.
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>>645885
Considering how much money some patreon do by making porn games with generic daz models, I'd say that making one (or even teaming up with someone who could handle the dev part) could be more profitable than whatever job you can expect to get...
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>>645608
>how do I learn to make this?
You don't. You just make it. That is the Zen of 3D.
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>>645854
i dunno anon. maybe try your take on this while you are waiting for that job. the world could always use some naked waifus.

i started recently with 3ds max from scratch with no prior modelling experience. someone here recommended me to start with Tim Bergholz's tutorials. the basic tutorial he made was great but most of his paid ones seem to be dead for torrenting. the free ones on his yt are a little bit rushed and fast for a complete beginner like me.
do you guys know any other good /3/d instructor who makes professional tutorials (preferably paid ones) with comprehensive workflow. most online courses websites seem to give me a shitton of tutorials but since i'm a complete toddler i can't decide which one is suitable for me to stick with and i don't wanna keep switching between courses and feel like am walking in a blocked road in the end.
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cgpeers can help
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>>645585
A lot of websites provide you with learning paths suited for beginner, intermediate and advanced skill levels, go with Pluralsight's Introduction to 3ds Max 2017, 2018, whatever. It will introduce you to all aspects to 3D and will do it in a slow and relaxed fashion, also doesn't matter if you only like modeling - something rather unrelated like rigging is useful to know a little bit of as well. If Tim's tutorials seem rushed, I'd recommend getting your hands on his AKM one, he spends +40 minutes explaining every function + tool he uses in his workflow and helps you setting it up. Don't rush it and expect quick results, take your time.
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>ctrl+f
>no mention of Arrimus
Niggas what you doing
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>>645870
Tim's free tutorials are not as detailed and explained as the paid ones. i checked the grenade tutorial and noticed how fast paced it was. am planning on getting that AKM tutorial but it's gonna take a lot of time because of dead torrent and super slow direct servers.
>>645876
>no mention of Arrimus
yeah someone in other thread recommended him to me. will check him out

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Are there Houdini users on /3/? What are you learning or working on?
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>>645559
Not sure if serious or memeing...
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>>645586
I am serious but i also don't know shit about crowd sims.
What is the problem with Miarmy or Goleam?
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>>645586
Golaem? Miarmy? These do their job in many studios.
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>>645594
>>645593
I've used both but prefer Houdini, and for this project I will have to run the simulation on another pc without either of those plugins.

>>645543
I thought as much, the cracked version of HtoA from CGP is a bitch to get working. I'll give it another try.
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Playing with the vellum solver.

Any thoughts on this? So far all the open-source photogrammetry software has been clunky at best, but this looks pretty legit and comparable to programs like Agisoft's Photoscan.

https://alicevision.github.io/#meshroom

https://www.youtube.com/watch?v=v_O6tYKQEBA
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>>645910
Nope, I tried 4 times, 3 of them trimming the video and I only got the pedestal sadly, I saw the shape of the plane only in the basic pointcloud just like in the turnarround of the cars, that's why I think that should have a mask option or a way to trim the pointcloud, 20/30% of the time fail or throw shit, I don't know if could work if you modify that externally with CloudCompare ....
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If a model is all in quads/tris but the shape of those quads are F U C K E D, will the final result be okay for a games engine?
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>>645925
wrong thread fuck
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>>645801
I don't think its the quality of the individual image (4k) as much as it is the number of different pictures of the object
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>>645933
I haven't been able to put more than 120 pictures and get good results, the program start fucking the positions of the cameras, maybe is my computer idk, and the times get much worse ...

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low effort thread images edition

previous: >>641708

Reminder!
This thread is for comments and critique on anything you're working on. Completed projects should be posted in here as well.
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working on setting up cams for an animated visualization I'm doing, any thoughts?
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>>645923
what specifically should you do to make the alpha apply just to the black instead of the leaves?
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>>645943
an alpha map will either use the transparency in the texture image or a seperate texture image to create transparency. don't know >c4d specifically
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>>645917
It's a nice start, as a proof of concept I guess. But it looks a bit like an undone bed. Give those wrinkles some structure or make them less prominent.
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>>645935
>I must have succeeded on some level in regards to the motion.
I'm no animator but it looks good. Only two things I could notice are 1) his feet, they are too still, and 2) her/his head, seems like that pose would be forcing the neck too much, and doesn't quite fit with the limpness of the rest of the body.

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we're back

previous: >>637320

Reminder!
This thread is for any simple and/or stupid questions about techniques/software. If you think you have a question that deserves its own thread, such as thoughts on [new technology], etc., by all means go ahead and create your own! Otherwise, please post in this thread.

Also, please do head over to the previous thread and help to answer any unanswered questions!
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>>645927
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>>645927
game engines always tesselate to quads anyway. It'll be fine
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>>645921
wait, where is that option? Im still getting used to blender and this UI seems to have everything all over the place. Also can it be done with boolean?
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>>645918
I'm not really sure what your issue is. Can you post a before/after? I think I might know a solution but I don't want to lead you down the wrong path before making sure.
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>>645931
I dont use >blender
but its a standard thing that exists

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I want to start making 3d porn. Which software should i choose? I tried 3dsmax, Cinema 4D and blender.
3dsmax UI looks much better for me than blender( C4D is ok too). Maybe cuz i worked in 3dsmax a bit, a couple years ago. And it's also industry standard ( cool for the future).

But there is soooo manyyyy .blender only models.

I don't know what to choose :c
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>>645781
Well, that could be useful.
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>>645782
https://youtu.be/TcjTl7UuAcE
hope you can get some useful info out of this.
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>>645813
Damn, anon. That's very good and really nice of you. Thanks a lot!
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>>645357
>>645358
>>645628
thanks anons I will keep this in mind should I pursue this

>>645624
I have some background in character rigging and animation, but mostly been doing houdini fx work the last couple of years - fluids, soft bodies and the like :)
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>>645915
show us some stuff bro!

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Should i start learning 3D with Maya? Or Max/Cinema would be a better choice? I heard that Maya is too complex for the beginners like me. Thx.
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>>645803
Sweet argument
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>>645799
To be fair they customize the shit out of their builds to the point where it's not even Maya anymore.
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>>645804
A shitty boring show with a couple of CG set extensions is your only example?
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The funny thing here is that OP didn't even mention Blender.
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>>645812
I am using blender (doing 3d just as a hobby) and it's plenty, though I haven't done any advance stuff yet so I can't complain right now but it is pretty good.

>>645388
I tried Maya but as I am doing it just as a hobby it feels a bit difficult to adjust to new work flow. I'd recommend going with what industry uses if you want to really get into the Industry.

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Did you hate it too?

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Can I get a job if I only make low poly game models?
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What about sculptors? I can sculpt decently, am I doomed?
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>>645017
I assume you also do texturing, and with that you can
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You can make a fat dime if you can retopo.
Most 3Dfaggots now do sculpting but they're too afraid of the technical side of things.
That's where retopo pro's come in and are needed.
Experience speaking here.
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>>645901
how can i do that ? i can do retopo since 10 years ago
i went into telemarketing and im trying to sleep with my neck on a knife so i dont make it until tomorrow
would appreciate some tips on how to make buck on retopo
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>>645902
Look around youtube or deviantart for guys who do lots of sculptings or sculpting work for money. Often they absolutely hate retopo. Just ask them if they need something who does that for them and there are always chances that you get a slice of their money or even half of it what they make.

Can anyone help me ?
im going nuts trying to find the following series, i cant even anywhere to buy them

Maya Techniques | SuperToon I series & II

seriously i dont know where else to go, all my private trackers have no seeds and nobody seems to have them
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>>645725
These are ancient now, but basically still valid.

the only DVD set I can find of this is used and costs like $150, wtf man
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>>645725
bump for interest
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>>645725
It's from 2003, all torrents I found are dead. Hard to get now. I had better luck getting my hands on old Japanese
3DCG training courses.
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>>645747
i had them before, they are the best ive ever watched on the subject
i dont really like the new aproach that people have when it comes to squash and stretch and this series has left an impression on my soul and thats why im searching for it

>>645728
they are great. i saw a part of it out for 100 ,
each series has 3 parts , i dont understand why they cost so much

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DAZ Studio General
Pipeline Edition

Previous thread:
>>638852
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>>645536
You didn't get the hint the last time did you Elagabalus
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>>645528
Needs bigger eyelashes I think.
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>We need a promo model for this hair
>>I got you senpai
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>>645856
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
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>>645856
I am not Bingo!




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