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File: 0.png (2.29 MB, 1080x1920)
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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Collage edition


Previous thread: >>1029138
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>>1032730
Nice job anon
Perfect timing too, I just finish UV unwrapping
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She can squint now
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>>1032729
Soul

>>1032733
>I just finish UV unwrapping
You sure about that? The grid is looking awfully big on that jacket. You sure you don't want to fix that first?
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made a base body from a /v/ thread, decided to work on it a bit more and threw a rig on it. still needs proper weight painting though
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Gonna start rigging her soon.

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so im studying this model, and man, im used to krita, even tho im not very good and have a bad tablet, i was thinking that using krita and then any other web app to make an atlas like this is tots possible.

Should i continue? or learn a real texture app? i still have to also learn how to do normal map, blender nodes, and many other stuff, idk how to even start, so little time, wage slavery doesent help, no energy, how do yall do it, what do u recomend? where do i start with making my own characters?

theres also the issue with needing to deepen normal 3d skills, so i can then apply seams and texture it and give it life, idk where to start, this all feels like a waste of time when ill never have money to study this at a school and get a job, should i maybe quit?
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>>1032723
you have the privilege of working a job
you're complaining because the food you're eating is too tasty
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>>1032721
pro tools is for music and sfx
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>>1032735
actually i can barely afford anything and all my money goes to rent, i dont even go outside
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>>1032721
yes you can use krita for texturing, and there are two ways for it; either just export the texture images, open them in krita and start painting away AND reloading them into blender to check how they're going (stupid and tediouse, I personally know), or you can use the krita-blender link addon; it isn't hard to install but i takes some practice to get around to make it work, and can get slow and crashy sometimes
on the other hand, consider using the ucupaint addon for blender. I haven't used the current version yet but I've read it's much better than before
>>
fake thread

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Is my art really that terrible? I feel like I've never made any improvement of note and the only feedback I get is either negative or silence.
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>>1031985
/3/ is mostly asian gooks in the anime thread and a few random passerbys here and there.
>>
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I attempted to improve it but, like... eh.
>>
This shader fucking sucks the hell are you doing?
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>>1032769
It's just a cel shader?
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>>1032771
if it's "just a cel shader" why is it grainy as fuck and annihilating the nose and other details?

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Alright listen up experts, I want to model my very own OC tomboy character to fuel my delusions. Point me in the right direction on how to do it

So far I have
>followed the donut tutorial
>done some renders with some free cars
>messed around with simple lighting

Help me out anons, I need a cute tanned tomboy.
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>>1032631
Warning: This user is CHINESE
>>
>>1032660
Unless you people want to fix the animation problem that Blender head developers won’t solve. You have no saying in Blender being the best solution for animation.
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>>1032631
imagine being this much of a bitch lmao like Blender can blend animations no problem the fuck is wrong with you? We've been able to do that for years. https://www.youtube.com/shorts/jbKo5My3Clg
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>>1032772
A channel with AI content and only 6 videos doesn’t prove your point.

Also:
>There's no "add action strip" in the current version of Blender I HATE when developers move menus around for NO REASON
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>>1032773
we can find many videos proving you're wrong this was just the quickest one to also show how absolute ass your dry 12 minute nothing video is.

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the models resource isnt the best and imcomplete
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>>1032757
It's surprisingly easy, you simply tell it what you want it to do and it does it. It's not something like UE Viewer where you open up a file and scroll through all the models until you find then one you want, you simply ask the AI what you want in particular and it will search through all the files looking for references to it. You can think of it like asking a relatively competent person to do a task for you.

First off if you want to do this you will need the $20 subscription, the free version will timeout before it completes any task. Secondly you will need the desktop ChartGPT app so you can feed it files from your computer.

Since I intended to rip some models today anyway, I'll walk through what I do.

>download/install game
>right click on folder containing all of the game files and select "Open project in ChatGPT"
This creates a new chat where the AI has access to all of the game's files. In this case I will be using "Stalin's Subway 2 Red Veil"
>give the AI some information about what it's working with and what you want.
So your very first prompt should be something that helps the AI with it's extraction. Things like the game title, the year it was released, who developed it, what engine it runs on, and what exactly you intend to do with the files. Want to just look at them in blender? Use them in a game engine? Do you only want the weapons models or perhaps a rip of an entire game map? Do you want the models to be in a certain file format? Specifying all of this greatly helps with the speed and accuracy as well as how happy you'll be with the final product.
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>>1032766
So all I want are the character models from the game, so my first prompt will be:
>Here is a folder containing the files to the 2006 game "The Stalin Subway Red Veil" developed by Orion Games running on their proprietary game engine "Orion Engine". I would like you to extract all of the character models in their original poses and save them as .GLB files so that I may open and view them in Blender.

The AI will then look through all of the game files and do its very best. It may ask you for permission to do things or ask to download something from github every so often, but after a few minutes it should deliver something.
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>>1032766
>you will need the $20 subscription
Lol
Lmao even
>>
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>>1032767
After 16 minutes, I now have every character model in the game, neatly cataloged.
Depending on the engine the game uses, some models might appear black or maybe even come out with fucked up geometry. If you find yourself in that position, you can always take a screenshot of the problem, upload it to your current chat and be like "Hey this model is black and full of holes, please fix it." and it usually will. I've only had a single instance of it not fixing the problem after a few attempts but in general if you see a problem with the extracted models, simply telling the AI about it will result in a fixed version.
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>>1032766
interesting. i'll give this a shot, thank you!

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>See 2D fag pick up 3D
>He starts producing near AAA results in like 2-3 months
I've seen this happen like 5 times and it demoralizes me every time.
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>>1032734
didn't he have a whole team behind him?
>>
>>1032755
Nope
>>
>>1032348
Good 2d artists have the same understanding of 3d shapes, composition, rendering, that a 3d artist should have, all he really has to learn is a new toolset.
I guarantee it took him longer than 3 months to become a good 2d artist, and it's also very likely that he was playing around with 3d before he felt comfortable sharing his 3d work.
>>
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>artists good at art are good at art
WHOA
STOP THE PRESSES
>>
>>1032762
There's another thread where the idea of being good at art outside the exact thing you want to do is considered gatekeeping

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Previous >>1030378
Large dog edition
>News: DLSS denoiser is finally in 5.3 Alpha
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>>1032633
Claude, apparently. I don't use AI to model so I can't recommend anything.
>>
Whoever is making the Cycle benchmark files for blender is a fucking retard, most of them are broken or badly optimized
>>
Is this site any good for free assets?
https://www.rawcatalog.com
>>
>>1032718
it's fine for non-commerical
>>
>>1032758
Sorry, wrong thread.

3D AI can now do decent geometry. it can output even quads with deformable geometry. all you need to do is rig it. it's genuinely over. Years of learning wasted. fuck this shit man. It's relaly only animators who are exempt from being slopified now.
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>>1031696
I don't care about if AI can or can't do good or slop 3D models, i will continue learning and modeling because i want
>>
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>>1032291
So as a follow up to this. Yes it can bake textures for me. I had it bake an AO map for my character's clothing after fucking it up previously by selecting some low poly pieces instead of the high poly materials. I basically said just fix my AO map and it correctly selected all the pieces, determined if they need to be baked from a separate high poly asset or with multires turned up (it's about half and half on my character. Am beginner and retarded). Then mathematically determined the extrusion size (when using selected from active), setup the geometry nodes for ambient occlusion, and then baked a new texture with all that. Then deleted the ambient occlusion node and combined the texture with the appropriate color mix node again. All with a 3 sentence prompt.
>>
>>1031700
Yes but you also have to compete with everyone for attention
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>>1032737
like that hasnt been issue already. all the idea guys don't know the basics and can't go beyond a concept demo. everytime it's attempted.
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What's the quickest way from retard to creator of this?
Wing3D?
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>>1031295
No, it is impossible for modern GPUs to run the visual quality from 30 years ago
>>
>>1031295
I remember playing a homebrew version of quake on the nintendo ds. I don't know what the modern standards are but if your hardware is better than the nds i think you're good
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>>1029649
>massage vertices
what?
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OP here it is almost exactly 1 year since I made this thread. I still haven't finished a single model. I'm trying to stick to around 256 triangles and 255x256 textures, like the 256fes challenge.
>>
>>1031295
sure it can
i run wow classic on my shitbox laptop with no issues
is your game going to have better graphics than vanilla wow?

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*teaches you nothing*
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>>1032387
I just drew a texture myself and continued with the course. But I guess that's too hard for poor little anon
>>
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made the donut tutorial
now which tutorial should do?
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>>1032387
>his floundering company will never be acquired, now that AI texture maps are a thing
OH NO NO NO HAHAHAHAHAHAHA
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>>1009641
I can't tell if this guy hates the donut tutorial or if he just really, really hates donuts
>>
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>>1009415
I love black women btw

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I want to add a loopcut but I don't want the cut to extend all the way upward. Is there some wizardry I can do so it only applies from hip down? thanks :)
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>>1032745
I am mentally ill
Copy-paste all the verts you want to loop
Loop cut the copies
Delete the verts from the original mesh
Rejoin the new cut mesh using snap-to-vertex and merge-by-distance
>>
>>1032745
Just temporarily subdivide one of the edges of a quad to make it an ngon and the loop cut will stop there.

Previous: >>1027530
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz content now on Unreal's Fab marketplace
https://x.com/daz3d/status/2041910820612010085
Daz 5.0 this year for reals!

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

Comment too long. Click here to view the full text.
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>>1032590
good eye, i did pump up the glutes a little bit on that shot
there might be some camera distortion too, i played around with the lens shift settings in the camera settings pane
sideview: https://files.catbox.moe/xfis8t.jpg
>>
>>1032598
chicken legs
>>
>>1032569
>>1032598
G8 has pretty sorry hamstrings without third-party morphs honestly.
>>
anyone know if goldencrown on rhub get nuked during the purges? His stuffs all new and looks like something Id seen from someone else, unsure who, but the account is old. posercontent has nothing but the new stuff
>>
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which youtube channels teach how to create game ready assets?
i want to learn the entire pipeline to make 3d game ready game assets/props/characters
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crashsune tutorials r pretty good, they will get a lot of hate here but if you follow their character modelling tutorials u will understand the basics of low poly stylised modelling / UV unwrapping / texturing / rigging
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>>1032677
N64 stylized or oddesy stylized?
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>>1032725
3ds and above
i don't want to go super low poly
i want sufficient depth to add some details too
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>>1032715
i checked out and it's ok, i guess
they only have anime girl tutorials, so there's no variety
i'll still watch some of them
thanks
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>>1032738
those are basically just regular models, so learn the skills to make those i guess

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>>1032043
styx hexenhammer?
>>
>>1032091
I think it's Asmonbold
>>
>>1032043
You should have gone with a wow tshirt and the roach as animal companion
>>
>>1032043
>mommy can i get the mid-orgasm ugly nigga shut-in pervert amiibo?
>>
>>1032052
i dont like the guy but he's far from being a lolcow come on


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