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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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Want to design a castle using blender, pretty fresh to the program, but not complete noob.
Share some tips and tricks please, first hand experience and so forth?
Pic very unrelated, except for castle part.
It's always guys like you who get hold of blender and want to do something big but end up getting stuck or looking like shit. Exact same thing happened to my friend who learned blender in two days and wanted to make a car then gave up.
If you really want a castle, go for low poly and watch some modeling tutorials.
you see this is good advice.
Low poly is not bad for practise.

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who works on architectural renderings? architects? 3D artists? both? how do I land a job like that with no architectural experience? what tools are required? 3DS Max?

Anyone who works in this field browsing /3 by any chance?
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Architect here. Rendering for hire is a crowded field. My firm has never hired subs for visualization, and I still a ton of calls from people trying to sell me on their company.

To reiterate what >>618360 said, materials and postproduction are your most important skills. Buildings, even Frank Gehry buildings, just aren't that complex as objects. The challange is making the materials look accurate, natural, and aesthetic in a variety of lighting situations.
also Architect here, can confirm this. Photoshop is your most important tool in Archviz.
Landed a internship in London, hard to hat by with the pay but manageable with the idea that i will have experience after this. Got hired from university at the end of my year when a rep came to the uni
A struggle with 3D artist in the field i that they need to get a degree in arch in order to apply for most job positions (unless you can dmoothtalk your way through networking. OP I would look into firms with dedicated 3D departments, some smarter companies open branches that take in work from other companies in order to provide an added revenue stream. Also having a portfolio of renerings and vizualitions of buildings is a must. Hope this info hels.

T. arch student trying to find a job in 3D
Continuation from this post. Here is an example of an arch firm in London with a dedicated 3d branch (wonder if that london Anon knows them)


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Do you draw the topology on your reference?

I did and got a much better result (pic related).
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are the guy from >>3385899
If yes, and your plan is to use 3d as a reference for 2d animations, then I wouldn't worry too much about topology. Just basic shapes, that you can easily see as a reference.
yeah, that's some of my goals, but I also want to master 3D.

first will be making good low poly shit, maybe later I'll learn high poly shit, maybe later I'll learn zbrush.
You could use a boolean workflow, mashing shapes together and then using retopo tools to make your model nice. This is also a workflow you could do in Zbrush!
Learn high-poly first, then low-poly.

You wouldn't learn to draw anime before learning to draw in a realistic style, would you?
I think it would be better for you to learn sculpting with 2d at the same time, and then do the technical 3d (retopo models to make them optimized)

Unless you just want 3d as a reference for your 2d, then you can just do terrible topology for low poly, because you are gonna draw over it anyway.

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It's the part I'm finding the most dificult, I don't know if it's how I'm doing but I can't even block something that looks good.

I want to do something like pic related, if someone have a guide/book/video on this I'll be grateful
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Nobody trusts you.
>Satire Inc.
>not knowing how goddamn dense sculpts are
>not knowing the purpose of retopo is so it can deform properly too
funniest post on /3/ this month.
just give the man his net so he can learn fishing

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Modeled in C4D, rendered in Arnold.

Come at us, Blender.
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blender bro reporting in
Modeled how?. Did you mean copy imported object 100 times. It's obvious 3d scan. https://blankrepository.com/products/sprinkled-donut-1-free-scan
>Come at us blender
>donuts look as appetizing as play-doh
/g/ here.
All of you need to work out how to convert HDR to SD.
go on

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What are the most important things to have in mind when rigging a non-bipedal model? For example a spider or a centaur
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Although technically truthful, this post made me kek.
I had no clue this existed
Thank you
>I had no clue this existed
That's because most of it is old as hell. 3DT was a great resource like 8 years ago, and while there is some new content, it starts to get pretty old fast when you go to later pages. Be wary of this as you may get funneled into practices that are outdated by today's standards.
>non-bipedal model
Use biped and add bones as needed.

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Previous thread: >>613907
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Her skin is made of scrotums.
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That should be considered nsfw.
This is a new release for G8M. Just approved.
I imagine the single color textures are probably 8k x 8k with separate maps for each piece.
>with separate maps for each piece.
This is the worst. If people just learned some basic UV mapping this wouldn't have to happen.
I really looks like some generic old M4 item.

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Trying to find an animated series on YouTube. It was about some guy and a humanoid computer named "Mr Computer."

Pic is not from the animation I'm looking for but is in the same level of quality

The animator himself had autism and was a pretty big weeb.

Episodes were about the main character learning Japanese and learning C#.

The animator was a fan of making everything look like it was made on a Windows 95 machine.

Can't find it for the life of me. Anyone here know?
Nikolas something
Nicolas Federov. He deleted his channel or something.

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Hey guys, I've modeled my first donut in blender. Where can I find good donut textures?
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CTRL+Alt+U -> Themes -> Modern Minimalist
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That's a disgusting looking doughnut desu
This is one area where blender is better than maya. Maya can't make doughnuts. The closest thing it can do is this autistic thing called a torus.
you can sculpt and deform the torus in Maya your retarded Blender brainlet

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They know about you


“The … interesting number is the 6 million plus pirates who are actively using our software—and by the way, we know that they’re using the software because we’re able to track the pirated serial numbers and the pirate activity,”
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Hell, no more stress about work either.
lol,that same company that installs chromium on student versions of Maya files that tank your processor.




Go to bed now.
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Are people really that proud of using Blender?

...but, why?

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I own pic related, looking for some models to print out and leave at my local metro station to make people question why they are there
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if you have a .stl file i'll print it now
Go to thingieverse if you want free .stl files.
Otherwise learn how to make 3d models yourself.
hanging man in suit
tie real cord in a noose around his neck and dress it up like a keychain
wait fuck you that idea is too good to let you have it
no one is gonna care and I want that shitty printer because I have no money and fuck you.
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Too late now faggot, I'm making my own hanging man keychain.

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Discuss Blender, give tips and help, post work.
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That's retarded.
Where can I find my Startup file on a Ubuntu 16.04 installation?
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Another alternative, since Edge Split can create problems (especially if you Apply it) is:
Bevel (Weights) and use Ctrl E -> Edge Weight while in Edge Mode, Subdiv 2

An advantage to this method is you can use Geometry -> Pointiness node for edge detection / faux-AO and not get artifacts from the double verts caused by Edge Split. Also I imagine you'll get more reliable results with baking to a low poly (though I've never tried baking with Edge Split, I just don't find myself using it)
It's mathematically accurate, and how engines work internally anyway.

Those protruding icons are triggering me, however.

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can you create custom materials/node groups in Maya or is that one thing that Blender actually does better
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you do it in vray senpai

what if you dont use vray tho
You mean like with the maya node and node attributes editor?
Same as you use raytrace render instead of blender render senpai
You sort of can using hypershade and utility nodes, but it's kinda shitty. Samplerinfo node is the best maya has to offer, next to remapHSV or remapValue.

Plushie patterns, how do I make them? Are any guides that use blender useful and noob friendly? I dont look for any particular environment, just for a good effect
Maybe look into uv unwrapping a bit? Keep your texel density the same and use seams where you'd also use them on a plushie and you'll be golden I reckon.

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