/3/'s Official README.TXT http://freetexthost.com/nzjanyanw0 If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.
Scroll to the bottom for useful resource links.
1.) "How do I get started in 3D?"
There are many ways to get started, the quickest way is to actually start with a 3D program. There are many to choose from, such as:
-3DS Max -Cinema 4D, -Maya -Softimage XSI -Lightwave -Blender 3D (Free!)
Once you obtain one the next step is to start with tutorials. There are many on the net, they range from text and image tutorials to video tutorials. You aren't going to find a tutorial for everything out there, but most will explain techniques that you need to adapt in order for you to achieve whatever final result you want.
2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."
You heard wrong, there is no one program that is better than the rest, it has and always will be the skill level of the artist. Which program you choose is solely dependent on your own personal taste and which aspect of the 3D industry you want to be involved in. Max and Maya are the most hyped and so therefore the most used, they have the most available documentation online. The interfaces have a steep learning curve, but there isn't any 3D program you can't learn if you take the time to use it and follow some tutorials. Go with a generalized package, not a specialist one.
>>458728 It was a troll thread, what's the point? For real though, if you look through places like the cgtalk galleries, you will see MOUNTAINS of great archviz done in max. Stuff that puts the garbage in OP's pic to shame.
Suppose you have your high poly sculpted model ready to go. What the most accurate automate retopo software to use to generate the low poly for baking? Are we still relegated to manual polygon placing in 2015?
It's miles ahead of any other auto-retopo out there now.
If you can't get 4R7, then yes, Maya Quad draw is a very easy and quick to use solution, it's a lot less tedious than just manually extruding, slicing and moving verts everywhere. This vid only touches on a few of it's great features: https://www.youtube.com/watch?v=SiRjOptXAPU
>>460919 Not so much mathematical but just developing your intuition and shape recognition skills. You have to be able to visually understand the major shapes that make up your model and then think about how you can best create your edge-flows to flow along those forms. Looking out for cylindrical shapes and making sure there's a nice edge-loop where it connects to the rest of the mesh, for example.
>>460761 smooth shading being on or off determines how values such as normals or color are interpolated over an array of vertices. It has nothing to do with any shading model such as blinn/phong/gourard/ or any combination.
>>460652 increase the subdivision on the cat, take off the smoothed normals on the chair. you can see the polygons of the cat in the render so yeah, increase the polygon count on that shit, do the same to the tree in the forground and the tree top on the right in the background >are you in middle school?
>>460600 >>460487 Actually i gave perfectly useful feedback. Of course re-creating scenes is a good way to learn and improve, but if you can better your efforts, why would you limit your scene to the quality of outdated technology?
>hose professionals you mentioned went from this to making far better things in the future. They were here, and have improved, such as OP will. You completely misunderstood what i was responding to and instead started shit posting yourself.
I do have no 3d experiance. I am toying with lightwave 11.5
But i can say this looks good. one constructine critque...the gems look too plastic. I am an avid zelda fan and they almost sparkled in the game. These look like cheep costume jewerly to me. Besides that looks great. Btw any way you would share the master sword on rock? If so send it to email@example.com
>>460682 Make more egdes between it's eyes and nose and where the mouth ends.When dogs bark sometimes there nose creases up a little from when their upper jaw moves upwards.If it's going to be lowpoly you prbably won't need to do this.Do you have dog?If so just look at him/her and look how it's neck and face moves.
Also ears don't look floppy enough.Don't make them bigger just add more edgeloops around it.
>>460909 So you want to make the handle not have the inside bit? The handle doesn't have to actually be connected to the door to work, you just add a new cube and line it up with the door so that it appears to be connected to it, then juts make the handle from that.