So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.Part 1:/3/'s Official README.TXThttp://freetexthost.com/nzjanyanw0If you're reading this, you probably got this linked to you because you posted aquestion that has already been asked many many times. Read ahead, and findyour answer.Scroll to the bottom for useful resource links.1.) "How do I get started in 3D?"There are many ways to get started, the quickest way is to actually startwith a 3D program. There are many to choose from, such as:-3DS Max-Cinema 4D,-Maya-Softimage XSI-Lightwave-Blender 3D (Free!)Once you obtain one the next step is to start with tutorials. There are manyon the net, they range from text and image tutorials to video tutorials. Youaren't going to find a tutorial for everything out there, but most will explaintechniques that you need to adapt in order for you to achieve whatever finalresult you want.2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."You heard wrong, there is no one program that is better than the rest, it hasand always will be the skill level of the artist. Which program you choose issolely dependent on your own personal taste and which aspect of the 3D industryyou want to be involved in.Max and Maya are the most hyped and so therefore the most used,they have the most available documentation online. The interfaces havea steep learning curve, but there isn't any 3D program you can't learn if you takethe time to use it and follow some tutorials. Go with a generalized package, not aspecialist one.
ITT: >Share your Artstation profile link>Discuss each other's work
>>534512>deveiantart is for furries and sonic fanbois.Artstation is for digital artists, not traditional artists.
>>534543>>for digital artiststhats exactly what we need.
>>534512Whether he is right or wrong, that doesn't answer the question. The quality of service at my favourite restaurant is going downhill. "Let's taste your food if you're so great."
>>534590>le restaurant analogy that doesn't workpost descarted
>>534239https://www.artstation.com/artist/vermilionwlad
Previous thread >531190Outstanding questions:What's the difference between subdivision surface and multiresolution in blender?What's a good workflow for transferring from blender to unity?What's a good beginners guide to zbrush?What does the following message in renderman mean?>R07004>An RiMotionBegin()/RiMotionEnd() block was defined which contained either inconsistent subroutines called for the time samples or more time samples than expected. The erroneous data is discarded.What's a decent resource for .dwg housing plan files?Comment too long. Click here to view the full text.
>>534596you could but i think photoshop 3D is laggy on mid range computers
>>534578No they dont and with substances you can turn on and off features like dirt, tiling level etc. So you can get multiple textures for the price of one.
In Zbrush, I want to maintain the brush size when I choose between different brush.e.g I choose the clay buildup brush and I set a size. Then I choose move brush and I change the size there too. When I return to clay build up it doesn't remember the previous size setup, instead it inheritates the move brush's size change I made.Is there a preference when I can make the brushes remember the previous brush size setting?
>>534606You cant unfortunately.
>>534572>Reference images? Google? Are you supposed to make them from scratch?Any combination of these>how do you conform it to the UV so it deforms correctly?Paint it in Photoshop and constantly check in your 3D program if it looks right>is there just an easy simple way of doing it?lol no
But there is no way of ripping it...
>>534579We're already playing it anon.
>>534583But it's shit.
>>534551>no way of ripping it...>awful textures>no pbr>geo will be a fucking messHonestly if you can't make something look that good just give up now.
>>534601For you.Lol xdd
Does the pro version allow for terrain export?
How do you motivate yourself to work on something?
Sometimes I look at this and remind myself to take my Quit Being A Bitch pills.
Our brain keeps making patterns all our life, and eventually the paths we take become almost the default. If you need to be motivated to be able to even open your software of choice, then you're in the wrong direction. Instead, make a habit of perfecting your skills, locate your weak points and work on them as often as you physically can.>>532027This. Sculptor/painter Ryan Kingsley calls it the Valley of Suck.https://www.youtube.com/watch?v=QGwZIoBTFXY
>>529695In my early life, i didnt have much money, nor my parents do. I didnt have most things that other kids have. I worked shitty physical jobs, cleaned huge-ass tents covers, work as laptop serviceman, earnet shitty money below country average. But i learned 3d after work hours (i started during school - didnt go out much, just sit on my ass and learn things - now i can go out and people who partied then can't afford a home on their own) Now i have steady job in industry that is 3x vountry average. Everytime i want to bail out and get lazy, i remember 14hour shifts cleaning fucking tent covers for 3$ per hour, i suddenly get boost of energy.
>>529695I take shrooms when coming up with new ideas , but that's just me.
I tried 3D for a year and was making no progress. I now do 2D and making a lot of progress. Did drawabox and then Peter Han course on cgmasteracademy. Once I'm good enough at 2D I will do 3D again. I heard that a lot of Blizzard 3D artist are 2D trained. I also heard a lot of League of Legends artist have a strong 2D foundation.
Hey /3/, I just finished my 6 month long student project and will be graduating in a few weeks. Any comments or tips for a fellow CG artist/animator going into the world?
>>534324I never saw it.I was just about to comment how OP was damn good.
>>534306>>534324>>534327OP here. I never tried to pass this off as my own work. What I did is pretty much hot garbage compared to this. I only used this because it's an animation and I'm an animator fresh out of school. My bad if there was any confusion
>>534361It's not your fault, most people here didn't even consider you the creator of the work. Anon was just going full autistic.
>>532952Start applying immedieately.Last I checked from my industry contacts there was a huge need for animators/vfx artists. But that might be UK only.Also congrats on finishing uni, i just finished mine a few weeks ago.But yeah keep working on your portfolio, the more non-school work you have the more they'll like you. Go to events and befriend industry people, swap business cards (don't make your business cards anything other than the normal format) and make sure your cover letters and CV's are in order.
>>532952>>534384> the more non-school work you have the more they'll like youseconded, I recently broke into the industry and people repeatedly liked that the majority of my work wasn't school related or directed by someone else.Don't make your reel longer than it needs to be, a lot of students shove way too much content onto their reel that weakens it just because they're emotionally attached to their old work or their student projects. be objective, if your very best stuff only lasts 40 sec total then cut your reel to that length.If you're an animator, try to cover these bases in your shots:- acting- mechanics- character interaction- quadruped- non human (mechanical or creature)Comment too long. Click here to view the full text.
How long does it takes to be good and to find a job in 3D industry? I know theres factors like how much youre dedicated, or talent, or how much you study, that stuff. But in general, how long you guys think you will be able to feel like a professional at modelling or animation?Do you have a job? How long you waited until you got that job? Months? Years?
>>534318Sorry, nope. Sometimes i tend to do freebies for people/indie teams as teaching materials, but in terms of commisions, its not worth money - Im Poland-based artist, 1h of my time costs around 30USD after you make currency exchange - its not that big, considering USA-based artists with 12+ years of experience can take 50+ usd per hour of their time.
>>534318i think only character artists successfully freelancenow with all the "world" packs engine get environment artists are obsolete to small companies
>>533238git good is directly relative to the user's skill and creativity. Skill can be improved. Creativity ultimately determines how good you are.
>>534322What kind of work do you get hired to do? Characters? Environments? Props? For games or movies?
>>533238I do character animation and lookdev and work in the US. It took me nearly three years total (two years of 3D), although I didn't apply for jobs until it was near the three year point. After applying it was about two weeks until I got a job.But it's really variable and depends on the person.
So I'm at my first job which I was initially told was a internship paid via "stipend". Now however I have taken a "one month contract" that my studio had offered at 16 an hour. So really I think they were initially after an intern, but got a higher workload and decided to hire a junior artist. As it is getting close to the end of the first month, I asked if I could expect to work there longer, to which I got the reply, "yea you can expect to have work here for at least 5-6 months"What I'm wondering is, should I try and negotiate a raise or is this pretty typical in terms of "paying your dues" in the industry? I'm basically a "jack of all trades 3D artist, who takes a lot of shit done by other artists and puts it together and does rigging and generally whatever needs to be done."It's a really small studio, and they outsource work from India. So they really like to keep things quick and cheap as there work is generally not something that goes on public broadcast. I'm glad to just have work for the next five months, so I can look elsewhere for a job in that time, but the pay is pretty, meh. I know people starting at larger studios for 30 an hour. Any employed fags on here?
>>530517what is a 3D generalist for $500? you fucking plebeian
>>530649This. If you had just had better connections you could be making 30$ an hour too OP. I know someone who sits at a fucking chair all day watching anime and cartoons as a guard dog making 23$ an hour. He got the job by being friends with the manager.
>>530490>>>know people starting at larger studios for 30 an hour. nope, this is bullshit. Not starting. 15-20 usd is entry payment, 30 is mid-artist pay. Dont over-valuate yourself, it is not bad pay.Work for 4-6 month, get better at what you do. NEVER LIMIT YOURSELF TO WHAT YOU DO IN JOB - most of the time you'll be doing boring shit that isn't even acceptable for portfolio - sorry, you need to spend some time on your own to get better - then switch companies.
>>532352Do you work in Hyrule?
>>530490I'm at my first CG job (in California) and my starting pay is 22/hr if that helps. But it's not extremely small, more mid-size. I'd just stay with the job for a while while improving and looking for somewhere where you're better paid.
DO IT
>>534546To be honest I don't know why /3/ would complain about that except for the fact that /3/ is filled with a bunch of /v/ going manbabies and a bunch of bitter amateur artists. Good job getting the job anon.
>>532206Clearly internal
>>532281album-art/10except for the first two though, that rock is a little too dark
I messed this up in the final render by making it way to fucking small.
>>534546to be fair the last time you posted this thing I was convinced that you put effort into making it look bad because I wasn't even sure how you could fuck some of it up unless it was intentional. Looks good now though.
Hey there /3/. Got a question for you.I've been designing and making some wooden kits to sell at different conventions around here but I have no 3D experience so everything I design is done by figuring out how the angles work in my head.This was the latest thing I've made - not perfect, but I love it anyway.My question: What 3D program would be the easiest to construct this in so I can try to test fit pieces before I actually try to build it? All the pieces are in 2D and the drawing program I use exports to DXF.
If you need absolute accuracy, look at revit, solid works, any 3D CAD.
123make has a neat slicing output that gives dxf "skeleton" of the 3d model that you can laser cut.
I want one
>>534376solidworks works with laser cutters and it's piss easy to use, learned it in like a week.
>Finally get a job as 3D generalist at a decent but small studio>"You'll mostly be using Maya">"Here's you desk">Mac ProFuck. Holy fuck why do people use this shit.My PC at home has 8GB ram and a graphics card from like, 2006 and it runs Maya faster than this Mac Pro desktop piece of shit with 40GB ram and some kind of Mac Graphics card.Is there anything I can do?God damn it's such a piece of shit. The hotkeys are fucked up and every thirty minutes all keyboard commands just stop working. Or the mouse will just remain clicked for 5 minutes regardless of what mouse is plugged in.I spend 8 hours a day working on the Mac Pro Shit Heap "Yosemite" bullshit. Mac interface is the most cancerous shit on the planet, half the time the fucking "finder" just disappears.Comment too long. Click here to view the full text.
>>529122Requesting a different computer is fine (though it may be denied) - bringing your own, depending on the company, is not, because that's a security hole as wide as the mexican frontier. At my workplace no computer that isn't part of the domain will have access to any resources, and no home computer is admitted to the domain.Anyway, doesn't hurt to ask.
>>529121I had the same at my last job. Bootcamp a windows, and plug a normal keyboard I had really bad time working on my desktop at home and mac keyboard at work, I started fucking up the buttons on each.
>>529121Your job seems terribly stupid..When I started a school that's not even having Maya as major subject, even they knew Mac is shit for this kind of thing.Not to mention it's way overpriced, you could get a laptop way better for the purpose of creating. c-congrats on getting a job tho
Save up for a small ITX that can maybe fit two GPU's , max out your ram , then buy a fucking pelican case cuz shit can happen in transit. Then get clearance for it ... show your studio that they need to upgrade.
>>534330if an institution said i need a mac i'd go boston bomber on their ass
Apprentice 3D Modeler here.I'm currently working on a game, and as most games, it needs characters.I've made several, but they all end up shit and I lose all hope. I have no idea where to begin or where to end up.Do you make clothing and apparell different objects?How do you go on about the face, and how do I rig the face for facial expressions?The game will be minimalistic, I'm trying to keep the poly-count as low as possible, but the characters end up looking like crap, like I'm trying to create something realistic and end up failing hard.I'm getting tired of this, been working on the game for more than half a year, haven't even created a single character done, and almost no map area.Pic unrelated
watch a shit ton of tutorials. eventually you'll get good.also whats your game about, do you have the gameplay worked out?
>>534561I want to make it full time, but right now I simply don't have time. But I would rather keep producing garnage than quit. I just need to learn how to go on about things.But when you say parenting, do you create collision for both the human and the clothing, or do you have any other techinques for preventing things to shift through each other? And still working fluintly when animating.>>534563Yeah, I need to gather some patience for those, but i feel like they don't catch everything about making a game, and it annoys me.It's a horror game, a pretty bad one at that, more for the lack of a good story. I've worked a lot in underground facilites lately, and gathered a lot of inspiration from that, so that is the basis of the environment at least. Kinda like a multiplayer survival game, but underground for a change, close quarters and tight spaces.I'm more in the stage where I just go through a bunch of ideas in hopes of find something I can actually go through with and finish. I have a few ideas I would like to make real, but they would require more skills than what I have.
>>534559Get fuse and use unity and buy a bunch of animations or use an animation extention.https://www.assetstore.unity3d.com/en/#!/content/54366You can always add ur own flair to the fuse characters. Gamers dont give a shit how you got there as long as the game is good.
>>534566patience is key. also practice, but it has to be good practice.So something like alien:isolation X dead by daylight?If you don't have the skill now you can always post online to see if anyone would like to help.and fuck this guy -> >>534567you'll never get anywhere doing this.
>>534571Yeah, I keep working daily to get where I feel like I need to be, but it is hard to keep focus when I don't feel like I get anywhere.I think I just have to go thorugh and complete a game, no matter if it is shit or not, just to get experience in the entire area.It's leaning towards something like Dead by Daylight, aliens don't really scare me, and most of my ideas are what would scare me. I don't think I will make the monsters playable though, more like a dayZ kinda deal but with a few monsters instead of a lot of zombies.
So I used to use a program called Metaseqouia a LOONG time ago.I know absolutely nothing about 3D Modelling, so where should I start?Where can I learn the terms necessary, and where can I learn proper techniques?
You clearly did NOT READ THE FUCKING STICKY
Okay, this is how it goes. You get an orangutan. I'm not talking a little monkey or some dancing chimp bullshit, I mean a fucking orangutan. Don't ask me how you're gonna get a fucking orangutan, because that's not my problem.So the orangutan's name is Clyde. This is non-negotiable; all orangutans are named Clyde. I don't know why that is, it's just how the world works. So you and Clyde become man (and ape) about town. You're seen everywhere together, you make the scene. You and friends go out in big groups. You talk loud, you laugh louder. Every time you say something witty, you high-five the orangutan. The town begins to buzz. It gets back to her. "Did you know the guy with the orangutan?", "You used to date the guy with the orangutan?", "Why would you break up with a guy with an orangutan?". Next thing you know she's calling."I'm hoping we can still be friends. Wanna hang out sometime?""Geez, I dunno; me and Clyde were going to go to monster truck race tonight (orangutans love monster trucks). In fact, the whole social calendar seems kinda full. I tell you what, I'll make a little note (what was your name again?) and maybe I can squeeze you in. Oh well, you know my number so don't be a stra-- Hey, look at the time! I gotta skate, Clyde's making Mojitoes."At this point, the upper hand is yours. You can let her twist in the wind, you can draw her back into your life at the pace you decide. Whatever, it's your life. But if you're a smart man? You slowly phase her back in. You're IM-ing. You're talking on Live. You get invited to family functions. You bring Clyde, he becomes like one of the family. You're one big Brady Bunch.Or you could read the fucking sticky. :-)
>>534573Simbly ebic.
>>534485>so where should I start?Pick a program, start doing youtube tutorials>and where can I learn proper techniques?By watching really good people, and by watching a lot of people and finding the one good thing / trick they do in their workflow that you haven't seen until now.
show me your haydees versions
>>533479no I don't say that,being influenced by that era is great, but not knowing that world has moved is a shitty thing to happen to a person, imagine time spend in basement.... >fun fact: DAZ female models have premade feet to fit these shoes :)) that's why nude Daz models always stand on tip toes, Dazfags can't even correct these, when they are posing their nude models
>>533622Dude, get with the times. Daz stopped having high heels as their default pose 3 generations of figures ago.Nobody but autistic Poser users use Victoria 4 anymore.
>people don't understand the joke about cyborg whose only human part is her ass>or that she's wearing PLATFORM high heelsC'mon guys. Also, the game play is actually good, on top of the sexy. Really it's a winning combination and I hope it gets repeated (I hear there are some really good h-games like Rance, but I've never played them)
>>533383post moar Haydeees
sketch of haydee model I intend to create. I'm changing the shoes...
https://www.unrealengine.com/blog/unreal-engine-4-13-releasedMarmoset Toolbag, you will be missed.
>>534380why would this change anything at all?the point of toolbag is demoing pbr with fast iterationue4 importing/reimporting/setting up materials is way too cumbersome for this to be convenient
>>534474>ue4 importing/reimporting/setting up materials is way too cumbersome for this to be convenientYep. This.
>>534474>>534530agreed>>534382>toolbag was kinda useless anywaymfw
>>534380Do something in substance painter it looks different in both Marmoset and Unreal. Thats the problem.
>>534541Because the lighting in SP2 is too fucking good. You have to set it up appropiately in Unreal for you to get similar results.