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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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Is Substance Painter/Designer something worth getting for someone pretty new to /3/ stuff in general?

It seems to be on a pretty decent sale right now, but at the same time I'm unsure at what point it will be something I'll need if at all.
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It's easy to learn (basically Photoshop for 3D) and I think you'll get into texturing pretty fast so it will be VERY useful, maybe in a few months tops. But yeah, why not just pirate it instead? At least try it out before buying, but I agree with this guy >>592775

Anyway, SP/SD are the ultimate choices for texturing programs, I pretty much can't work without them. You can also try Quixel Suite, which has a nicer library of materials, but it is slow and heavy as fuck. I never managed to properly texture something from start to finish without it crashing every time.
you guys are fucking retarded

OP, you can subscribe to Substance for 20 a month and also get 30 downloads a month on substance source.
Dont buy it, but the subscription is nice and you can cancel whenever you want.
Agreed. Substance has made my life a lot easier. It's very liberating if you're a bit inexperienced in the texturing world
>It's an essential tool in any 3d artist's pipeline.
Yep pretty much. Substance is cheap asf, best in class and one of the few 3dcg applications that is actually fun and excellent to use.

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im learning blender and i just made my very first donut.
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you forgot the blushies
Lol the beginner blender guide from that british guy :^)
your donut has too much icing for my taste. tone it down a little, and i'd give that a solid 8/10 donut rating.
Thanks, doc
WHY IS IT GREEEEEEEEEEN. What flavour is that supposed to be? Chemical apple?

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No one has reuploded them. IDK if anyone remembers them but one was about Franklin trying to get a coding job and another one involved Mr. Computer and Franklin in Japanese class.

I really really want to re watch them.

If anyone hasn't seen this show before, here is episode one:
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Despite everyone saying the internet is forever, the internet actually forgets the fuck out of everything. It's not so much that the original thing disappears from the net (although in truth it often does), it's just that there's so much new stuff constantly being dumped on the internet that old stuff becomes more and more obscure.

I have an old CD from 2005 full of 4chan memes and 99.999% of the big memes from that time would be completely unknown now a day.

If Fedorov actually wanted to be forgotten all he'd have to do is shut up. The internet forgets everything.
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It's too bad.
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>old CD full of vintage 4chan memes
You should upload them; it would make a nice time capsule

You are right about the forgetfulness, I remember that a fuckhuge playlist of 80's/90's stock music got shoah'd because the on YT account was removed, but it only had <1k views.
>Fedorov wants to be forgotten
Why? Was the internet fame too much? Is he ashamed?
Just go to 9fag if you want to see 4chan memes from 10 years ago.
So 4chan memes don't age well like cigars and wine?

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That video gave me cancer. In fact, several forms of cancer.
You should feel bad for posting this

I bet she's fucking insane in bed...

... and sadly out of bed too.

"Artist" chicks.

There was this one really artsy chick who used to to free form poetry at this open mic I used to play at in the late 90s. She was okay looking. Not ugly but not beautiful. Just okay, but she compensated with lots of weird clothing and make-up. She was very flirty with me all the time and one night I'd been drinking more than usual because I was getting over the death of my favourite uncle and we were kinda making out in the bar. I ended up going home with her and we were making out and we ended up naked and she had me lay down on my back. She put a condom in her mouth and went down on me to put it on then poured this lube all over it and said she wanted to do anal. I was all, "yeah sure, why not". So she's reverse cowgirling anal on my dick and she's grunting and saying "call me your whore, call me your filthy fucking whore". I've never really done dirty talk during sex so I'm kinda mumbling it and she's yelling "No, yell it loud! What are you a faggot, call me your filthy fucking whore". So I'm yelling it out and suddenly she yells "Punch me in the cunt! Punch me in the cunt!" I'm all "WTF" and she grabs my hand and reaches it around her and starts slamming it into her groin. I'm getting kind freaked out because I think she's having a psychotic break down but she's yelling "C'mon! Punch my cunt! What are you a faggot! Punch my cunt and call me a whore." It's taking everything I've got to maintain an erection so I start punching her lightly in the crotch and she yells "Don't punch me like I'm your mother. Fucking wreck my cunt!" So I start wailing on her cunt with my fist while she's bouncing her ass on my dick and she cums while growling like a dog. Then she climbed off me and pulled off the condom and finished me off with a blowjob.

Thank god Toronto had a lot of open mic bars because I was so weirded out I never went back to that bar (or saw her) again.

But yeah, art chicks are fucking weird.
that person is not an artist.
art is not that subjective to call everyone artists

creation without meaning is like taking a shit in your food and treating yourself to your own shit and calling it a family dinner

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lets make another questions thread
last one hit bump limit >>586932
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It's the stock on a rifle.
Thats exactly it, to a minimum. In some tough topology situations like yours I maybe wouldn't sweat it. Time spent eliminating every tri would maybe be better spent on finishing the model and dealing with more important issues down the road. As exactly how to fix that triangle without causing other issues I'm at a loss.
I prefer to use them to terminate a face loop, but I don't like them right here.
It's a fucking /3/ meme and it needs to die.
Delete the edge loop directly below it. That’s it.

How many of you use MagicaVoxel? Voxel art isn't for everyone, but for those who like it, it's brilliant.

It's a great piece of free software. It's less than 5 MB in size, is super fast, relatively easy to use and comes with a built-in renderer. You can also export your models to various file types. For pixel artists, it might be easier to make stuff in MagicaVoxel and then export it as a pixel sprite art.

The only disadvantages it has is that it can only handle 126x126x126 size models right now and max size of render is 2048x2048 px.

The upcoming version is going to let you make scenes of either 5123 or 1024x1024x126, which is bloody amazing.

Softwares like this and Blender are the ones we should be promoting.
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>yfw you finally realize that since all computer images are pixels, high res is pixel art
I think a little bit of help from a mesh voxelizer isn't bad, but yes, one definitely has to use a voxel editor finally to get those fine details right.
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And then you realize that all movies are stop motion...
Everything on the computer is digital, not analog so it is hardly a surprise.
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i like this
good find op
You made that? That's awesome, anon. Glad you liked it :)

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Taking a break from ninja-rat I made. Wanted to make a cute/petite character. Focusing mostly on the face so I can practice blend shapes. Have an idea to swap heads for a mouth-less model to then draw more cartoony mouth shapes on it.

Been trying to come up with a design. Not sure to make a Sticks rip-off or Ketsune of some sort. (I always like those anime animal ears). Also wanted to try and do the Panty & Stocking style once I get to the body.

Any suggestions?

TL;DR Looking for a simple petite girl design cus I suck at design.
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If you want more angles of a better Panty figure https://myanimeshelf.com/figures/204201_Twin_Pack+_Panty__Stocking_with_Chuck:_Panty
thanks mate
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Blocked out the look. Made a male version as a test. Think I may make 2 versions. Low poly for Tabletop Simulator. And high poly for shit posting. Going to look into texture faces to see if there worth it.
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Proportions remind me of Starfire from TTG.
Now I feel like modeling her myself.

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N-not him please :((
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Murdoch isn't jewish, he's 100% space lizard
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What about my case!?
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Yeah, fuck that. I would look into that if you're the last accuser on Earth!

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I'm not an artist of any kind, but I thought some of you might have some discussion to share about the Mind's Eye series from the 90s.

I used to see these shorts on YTV in Canada as a child between shows. They introduced me to surrealism, and I have extremely vivid memoreis of watching them. Many I actually thought were dreams I had, but it turns out they were actual childhood memories I had of creepy early 90s CGI. Rewatching these as an adult was a crazy experience.

Cool stuff.


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"i have no appreciation of aesthetics or art direction"

>>I have no understanding of the use of the word aesthetics.
>i don't know the definition of the word aesthetics
>i have no idea how that relates to the surrealism of op's video
>i actually think the word "outdated" makes for legitimate criticism
That shit is lit
yeah i love it

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How do I make beautiful anime art, /3/?
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what the fuck is anatomy.
I don't agree with that, but okay.
me neither, It's interesting, how some people see Sculpting as something "Advanced" from modeling.
in reality it's also a modeling tool, which can get same results with different tools.

Box modeling the face is way harder than sculpting it...
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Use "toon shader" or something similar, anime is about flat colours and coloured shadows. Images you posted have that ugly realistic lighting thing going on.
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Ok, I am absolutely certain this is fine. In clothes the breasts would be a lot closer together and generally crushed, right?

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Time for a new WIP kidz
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Do what all the hip 3D kids do and add a giant throbbing cock.
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I was tempted to give up and start a stylized harpy model. Instead I just worked more. (Harpy will be used in a game pieces I am making so It be done at some point.)

The eye were spheres half the size of here body. Then I deleted the extra parts and duplicated the faces to making the Iris. I moved the Iris vertices forward a just a little and kept the old rotation. Gives the look of an eye I think. Will look much better once she has hair.

This should be faster then the NinjaRat/mouse so I will get blend shapes and texturing done before I give up.

Hope to be able to re-use the mesh with minor tweaks to make new models quickly.
Seems kinda dumb to hold yourself back just because a character sheet isn't on an A-pose. So many character sheets from wonderful characters out there, concept art from artbooks and games, basically anything that has a full-body could be used to start a model. Another anon was using a program to put a basemesh into position and model the character that way, could be interesting to look into. It would eliminate the need for more strict A-posed character sheets, which basically nobody makes for some reason.
Also, /3/ is a bad place to be a beginner, because there's no pre-established method everyone agrees on what a standard character modelling procedure should be. Some people will tell you to start with straight-up hipoly sculpting and retopo your work later, others will tell you to create your own basemesh and take it to a sculpting suite afterwards. There's obviously merits to both approaches, but maybe what early birds need isn't the full professional pipeline approach right off the bat, but a workflow that gets them encouraging results they can appreciate and look reasonably good.

Either way, everyone here expects a certain level of competency and familiarity with these software solutions, which doesn't really come until a few months in, since these tend to be very complex as far as usability goes. The result is that the beginner is swamped with information and buzzwords like "apply yourself" and "study the fundamentals", which aren't well-defined and just serve to frustrate beginners more.

Until we buckle down, come up with, and agree on a reasonable, intuitive workflow beginners can follow to achieve some decent results in the more popular modeling suites like Blender and Maya, new people looking to get into the fun will continue to get shunned away for not knowing anatomeee and the fundementels three milliseconds after starting their budding character modeling career.
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P.S., I only say this because, there's plenty of character models on sketchfab that are clearly very simple and nothing super amazing, but were made with an elegant Blender/Maya/Max to Photoshop approach, and nothing else. This is the kind of path we should be telling new guys to take, not the Maya/zBrush to xNormals approach, which is long, confusing, and unsatisfying if you can't even get the first steps done correctly.




Obviously after they acquire some experience and get more comfortable with the software, you tell them to step it up to a more "mainstream" production pipeline.

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What is missing with vfx? Why is it always possible to tell when it's cg? What do we need to overcome uncanny valley and achieve perfect photorealism?
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Enjoy Justice League junior
Bullshit. We see shit every day we think is real, we been fooled for a long time over and over. Pohotorealmemers will never realise that though.
Sean Young makes Carrie Fisher look like she's aged well
What CG needs are artists then, painters and sculptors. Software will give you mathematical perfection, well take that as the base and let the artist tweak it.

Is like the Architect's Matrix and the Oracle's Matrix. If we keep "Architects" creating everything, humans will keep rejecting the creation, we need "Oracles" now.
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can we have an honest discussion about the upsides and downsides of these engines without rabid fanboying?

For me the main differences are as follows

less issues when importing assets
base shading model is better at hard surface rendering
easier for coders to write their own shaders and game code.
every material edit updates in real time (no having to apply the changes each time)
Much better tools for 2D games.

Blueprints is easily the most robust visual scripting system in any game engine
Blueprints combined with the large community makes it so there are tons of different game systems and behaviors for sale in the asset store.
Comes with great material editor when in Unity you'd have to pay money for a similar thing

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Yeah, just checking out their website, I see that there are some pretty awesome features, as well as some glaring omissions that I hope get patched in sooner or later.

One big issue is that it only runs on Windows, which it seems is one of the reasons support isn't as hot for it as the other options, lots of developers use OS X and develop for mobile, so Crytek may want to consider broadening their hardware support.
UE4 runs like shit on full potato pcs. That's the reason why I still use unity. And I find c# simple to use, unlike blueprints or c++
> You have to create your collisions yourself for every single object
yeah, and UE4 is actually getting their auto-collision tool improved in the next update.
>Why is it not more popular?
Can't make porn with it.
C# is the new Java. Just worse and just as proprietary.

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>You could leave notes for other people working on the project, in a 3D space, even. Shit's pretty cool.
You can already do that.
More complexity isn't a bad thing though.
afaik we don't have animation on it yet.
And making the toolset better/more user friendly will allow for easier note writing and less fighting the fucking pencil tool before you just give up and write it down in notepad.
How inspirational. :'( I'm modeling a beautiful wall in your honor right now.
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The level of ignorance in this post. Can't even formulate a proper argument and has to resort to pride in someone else's accomplishments.

Pft ok, just make sure you know what side of it I am legally on gringo.
It's going to be made in Maya, then imported into Blender and then claimed to be made in Blender. As they usually do.

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