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Welcome to /3/ - 3DCG, 4chan's board dedicated to 3D imagery and modeling.

If you're reading this, you probably got this linked to you because you posted a question that has already been asked many many times. Read ahead, and find your answer.

Scroll down for a useful FAQ and resource links
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Click here to open this thread.

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Microsoft, Autodesk, Adobe, Facebook, Pixologic they all trying to shut down Blender. They fear it, they see the power and try to shut it down, before it shuts them down!
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Help my blendr has done this after windows update. How do i fix?
Do you think people don't visit other threads on /3/?

1/10. Don't be a pussy and try that on Polycount or at least on /r/blender, and post results.
I'm planning to switch from Cinema 4D and forward onto Maya for character animation (so I can ditch SFM for animating and Donut Maker for porting once and for all). I also have 3DS Max installed but I don't use it. Should I be worried about any UI constraints or anything when transitioning to Maya? How would carrying out basic operations such as creating modifiable objects or making new material values fair in Maya compared to Cinema 4D?
i fucking hate andrew price, and that's coming from a blenderfag

i will give him credit tho, he knows his stuff when it comes to cycles.
I don't get it why so many of you here hate Andrew. I, on the other hand, like to watch his videos even when I don't have anything new to learn. There was something so comfy about his long tuts, it was literally the only time ever that an hour long video felt like a 5 minute one. Learned a lot, too.

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Is a college education absolutely necessary to get into the industry?
Any success stories about someone who didn't go?
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The entire fucking UK wants to work in London so you're against every graduate. There's loads of studios around the country so suck it up and move north.
wtf am i looking this loks like some abstract bullshit
It's a composition study, you amateur. Obviously, there is no point in drawing anything more complex than simple shapes for it.
study of a fail
Haha funny

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>>602136 (Previous Thread)
Retro 4K Ultra HD Edition
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Using Zbrush is absolute fucking suffering.

I am now completely certain that this program was intentionally developed as a filter to keep the newfags from entering into othervice would be easy business of sculpting.

This program is literally the most unituitive and the least friendly to the user and using it is nothing but intense suffering.
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Going for a beer run before store close for sunday/monday
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Am I pretty senpai?
Are you using a tablet?
more like cute.

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i7 8700k
1080 ti
asus pg348q
2 x vg248q
intuos pro large
porta pro connected to xonar d

heh heh heh
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You are stuck in the past
Works for my needs.
Scandinavian? Why the Dali speakers?
American, I had purchased them from Yodobashi Camera while I was staying in Japan several years ago.
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Wallpapers, UE4 demos and lewd stuff.

Maisie has had some work done!
I still render my gen6 chars senpai.
Yeah but I mean, this looks like shit.
Yeah, literally three actions. load char, load clothes and change breast slider.
Renderanon does a pretty decent job with that char though.
what is the outfit and sword?

Is Modo any good? I never see anybody talk about it here.
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Um...modo has some of the most advanced boolean tech in the industry using Mesh Fusion.
How does it compare to Hard Ops in Blender? I'm only using basic boolean cutouts and for that I don't see any difference.
there is no difference. He just wants you to buy in
im already learning cinema 4D and blender dont put another new program at my fucking face
delet this

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Beggining houdinifag reporting in. Man are these tutorials officially the worst ever created or is the program just terrible?

It's like they say "if you can't explain something simply, you don't understand it".

How would I make a material like this? All the Arnold tutorials are for the past version, thus the nodes are all mixed up. How do you adapt to the new arnold in general?.

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Post your last render.
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nostalgic fap material
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rather proud of this stormtrooper model i made
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did shrek take a shit?
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is it ok if i model a castle?
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does 3ds max support arrays?
No of course not, Haven't you read the Offical 3D modelling rules, you imbecile?
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>not starting with a barrel
3ds max cannot even support itself
Sad, but true

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last one hit the bump limit >>601647
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Oh yeah forgot, if you want to pose your sculpted mesh, make sure it is on its lowest division and use tpose master (in zplugs stab) with layers and zspheres, afterwards create a quick zspheres rig and pose it how you please.
>Re sculpting from a scratch would be the fraction of the effort it takes to try and figure out Zbrush interface.
As a Blender user, I suggest this: Learn the ZBrush interface. It's a one-time effort, as was learning Blender's UI, and you'll benefit for far longer than it took you to learn.
>don't speak like that
Sorry bro I'm actually fucking frustrated by how horribly slow and hard my project goes so much time spent on research and so little on actual work I probly spend 90% of time figuring out how to use the X feature and only 10% or less to sculpt the valuable geometry.

The end goal is a sculpture for printing and then manual finishing with files sandpaper and filler. Considering that topology, quality of a rig and stuff literally doesnt matter for that I probablyshould have simlpy did it in Blender with Multires.
Being that the case,if it's for 3d printing decimation master is the way, also I don't know why are you worrying about topology since it won't even deform or be used for something animation/game related.

You just sculpt, and if you're starting on it my tip is, go slowly start from small things, Rome wasn't built in one day.

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Why is Blender so fucking counter-intuitive and pain in the ass to use? It's like they tried to make the program as complicated as possible on purpose to keep us poorfag student folk down, is there a 3D modelling software that just werks like Sculptris but with the more advanced features?
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I actually see more threads bashing blender than I do anything on this board now. And my point still stands, I don't see any other renders from any other program that is good. If you gonna talk shit, you need to back that up. This board more and more is convincing me it's just a bunch of hot air from all sides. There is honestly one good thread on here. It's the low-poly one, where the guy and several others have shared a book. A fucking shared book thread is 1000% more informative and worthwhile than anything I've seen on here in a quite a long fucking time.
I thought about applying as a janitor here. But I soon realized that I wouldn't last less than 24 hours. I would probably nuke 99% of this board, leave the sticky and watch every single comment like a hawk, deleting pretty much everything that I don't agree with. I would be the most hated person on the fucking planet. And I would love every minute of it. Because this board needs a clean up. A whole overhaul
>I don't see any other renders from any other program that is good.
Oh, come on, I was teasing the troll. It's fun to put him in a corner and see how it responds.
That's because you Blender fanbois have managed to piss off any talent that was hanging around. Calling people who disagree with your fanboism trolls and such.

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I am still learning, i just want c&c on this stupid thing i made

Heres The Link to the realtime version.

man that's not even worth criticizing. you could have put more effort on your planes for the hair i guess??? it's a meme so it's not like you set the barr high. plus astolfo is a dork.
well true that, i just made it crap as possible to match the low quality meme :P no texture just anime cell like color and shader things

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Anon finally got real, volumetric scattering / bloom to work in blender. You may not like it, but this is what real raytraced not fake blurred like they do in vidya scattering looks like. This is years ahead of unreal engine 4 quality if you can't tell.

This is free software - 99.9999% of paid software can't even achieve this.
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Shhhh shhhh babby
I haven’t tested GPU rendering in Lux, but from what I’ve read it’s still experimental and not expected to be faster for all workloads. There are also some features missing, such as spectral rendering, which is the reason I didn’t try it.

Sadly it seems Lux’s development has been a bit slow recently, so who knows when will GPU rendering get out of experimental.
Artists aren’t expected to do that.
Writing a raytracer is an art. If you can't do that you have weaknesses as an artist that keep you on artist tier pay, like a little hamster running on a wheel and shitting and dying.
Fix this noisy mess, blendlet.

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