[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG

[Advertise on 4chan]

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

12/20/15New trial board added: /wsr/ - Worksafe Requests
11/28/15New trial text board added: /news/ - Current News
11/12/15Name changed. WWE topics on /asp/ - Alternative Sports & Wrestling
[Hide] [Show All]


[Catalog] [Archive]

File: 3.jpg (3 KB, 145x37)
3 KB
3 KB JPG
So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.

Part 1:

/3/'s Official README.TXT
http://freetexthost.com/nzjanyanw0
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.

Scroll to the bottom for useful resource links.


1.) "How do I get started in 3D?"

There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:

-3DS Max
-Cinema 4D,
-Maya
-Softimage XSI
-Lightwave
-Blender 3D (Free!)

Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.


2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."

You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
72 replies and 56 images omitted. Click here to view.
>>

File: AAA graphics.png (569 KB, 960x540)
569 KB
569 KB PNG
>cycles
>blender is quite capable, you suck
>>
>making a counter-argument post
>supporting the argument with your counter-argument post

Took the bait. Here's your reply.

File: erhyg.jpg (486 KB, 1200x1200)
486 KB
486 KB JPG
Need someone to Leak this Elsa model on all over the internet.

http://www.turbosquid.com/3d-models/obj-girl-woman-child/883191

I know eyes are derpy, and the body isnt that great either. But its still the best model than those iOS/android game quality Elsa models out there.
41 replies and 9 images omitted. Click here to view.
>>
>>515022
>I doubt anyone is using look-alike models for anything commercial related anyway
It's worth noting that's not actually a factor for getting a free pass on infringement. That's not how it works.
>>
>>514772
bam there you go. There are the image planes for the head. Just duplicate it.
>>
>>515029

He's not Releasing his Elsa model.
>>
>>514843
Shit nigga your brain surgeons need to get paid way better
>>
>>515036
He means that the image is a perfect reference for the model itself. Model it.

Even Disney released the model sheet, iirc.

File: original.jpg (105 KB, 726x555)
105 KB
105 KB JPG
How can I make the swift loop at an even distance from the edge instead of a random distance?
>>
Fuck this program. You can't control anything.

What was even the point of adding units if you can't measure distances properly?

File: Blender Logo.png (36 KB, 1080x1080)
36 KB
36 KB PNG
Since there's so many threads asking Blender questions.
67 replies and 8 images omitted. Click here to view.
>>
ive been looking for a video tutorial for sculpting something from scratch
anybody ever seen anything like that
>>
What are some keyfeatures in Blender that you are currently missing or are unusable at the time?
>>
File: oKVeyZkH.png (144 KB, 400x400)
144 KB
144 KB PNG
>get Blender
>kill yourself

stop using this shit program.
Maya can you get for free on their Page ,if you register as a student.
>>
how do you generate soil in blender?

i tried googling it but the thread was filled with epic memes
>>
Help, I have a blender file, don't know what I did but when I try to export things other than the layer1, it just acts as the object doesn't exist...
If for example i move the object from layer2 to layer1, it exports just fine.
If i try to export from any other layer, it won't work. What am I doing wrong?!
My other blend files are fine

File: 1442082604502.png (948 KB, 1920x1080)
948 KB
948 KB PNG
Continuing from
>>483148
240 replies and 72 images omitted. Click here to view.
>>
How would I go about removing the middle seam from the leg without using tris?
Also how the fuck do I model boobs?
>>
>>514591
imagine bags of sand
>>
>>514790
breasts deform nothing like bags of sand, and you need to consider their shape, where they sit on the rig cage, the position of the nipple, how far down the chest the bottom of the breast attaches. These all contribute to the shape of a breast.
>>
You guys got any references or tutorials on how to have super expressive, low/game res cartoony faces? On both the modeling and rigging side.

The character seen primarily in this video is the style of "cartooniness" that I'm asking for.

https://www.youtube.com/watch?v=sirmT_TaM7M
>>
>>514591
To delete that seam, consider selecting all the edges, hitting the delete key and selecting "dissolve edges"

File: 123.png (936 KB, 3247x3000)
936 KB
936 KB PNG
A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
187 replies and 16 images omitted. Click here to view.
>>
Bump
>>
Bump
>>
Bump
>>
Bump
>>
File: 200_s[1].gif (28 KB, 171x200)
28 KB
28 KB GIF
>>515034
> 07/20/2015

File: incoherent rage.jpg (250 KB, 1440x900)
250 KB
250 KB JPG
So I've spent the last six months trying to build a computer to use for 3d animation, and the thing will not work. I've replaced literally every single part on the build, gone online for help, had my friend who builds computers look it over, had a guy who fixes computers for a living look it over, and everybody's been completely stumped.
I finally got the last replacement, my CPU, today, and hooked it up and turned it on. It did the same exact thing it's been doing since I started: not working.
I'm done, /3. It's broken me.

On a related note, anybody know where the best place to buy a pre-built computer for 3d animation is?
4 replies omitted. Click here to view.
>>
>>513301
>I plan on using Blender

Why?
>>
Buy used westmere xeon workstation on ebay. HP z800 with two x5650's.
>>
>>513301
>under 3000
>I doubt I'll need anything too powerful just yet.
Dude, 3 grand could get you an absolutely monstrous system. Like... a 5820k, 32GB, 980 Ti, 1TB SSD, etc.
Are you going to be rendering or simulating stuff at all? Because that's what could warrant a system that fast.
>>
>>513298
What is not working on your system? Elaborate b/c what you're saying is vague.
>>
>>513298
I'm sure your build is fixable. Sure complex problems can happen, but if you know foundational troubleshooting techniques, problems can be overcome.

What's your build, and what symptoms are you seeing?

File: mean_while_on_bizarro_3.jpg (163 KB, 1204x832)
163 KB
163 KB JPG
Post what you're working on! - Bizarro /3/ edition.

- Criticizing
- Attention seeking
- Not caring about others work
- Talking to self
- Waiting for responce
- etc..

All welcome.

old thread >>511172
119 replies and 42 images omitted. Click here to view.
>>
>>515000
Just Exture face,Cut edge,Move point.
By the way, I use 3DsMax for viewport canvas.
>>
File: beautyshot.png (848 KB, 1960x806)
848 KB
848 KB PNG
Doing an Assetto Corsa mod, it's a suzuki alto works from 1998, crits welcomed
>>
File: Untitled.png (332 KB, 1920x1080)
332 KB
332 KB PNG
I should download more RAM and torrent a better processor.
>>
>>514676
That's cool!
>>
File: hair_brush.jpg (228 KB, 962x707)
228 KB
228 KB JPG
>>514450
ok. I'll check the kness
>>514998
for this kind of hair i use zbrush "IMM Hair Brush" created by Jonathon Nascone.

File: Questions.jpg (23 KB, 370x378)
23 KB
23 KB JPG
The old QTDDTOT thread hit post limit. Starting a new one.
Post all the questions you dont want to start a thread for in here.


I'll go first.

How do you open a multi-layer EXR image in photoshop? I've installed the Open EXR plugin, and all I get is a black frame when I import. With and without the plugin. I've tried searching around forums and such, but I haven't found any concrete answers apart from "huh that's weird, works for me!" type shit.
Any help?
223 replies and 56 images omitted. Click here to view.
>>
File: Untitled-2.png (103 KB, 1272x694)
103 KB
103 KB PNG
I'm a student in a tight spot currently and I'm wondering if someone can help me out.

I have two versions of Maya on two different computers, one is Windows and one is a Mac. I made some models on my Windows machine that I need to move over onto my Mac, but the format apparently isn't compatible?

My Windows device, for some reason, will only save Maya files as .mlt, but I need them as .ma. Unfortunately I'm missing a charger for a day and I don't have the time or battery life left on the Mac to just start over.

The weird thing is that my Windows device opens .ma files fine. It just doesn't list the option to save as .ma.

So I have four .mlt files that won't open on my Mac, and I don't know how to go about converting those to .ma if they won't open. How can I switch between the two?
>>
File: Untitled15.png (24 KB, 309x390)
24 KB
24 KB PNG
I've just started working on a sword. I rotated a cylinder to be better aligned with the front view, and the I applied a bend, but the bend is still relative to the original orientation (as if I didn't rotate it) how do I make the bend use my current orientation?
>>
Rigging for the first time. I have IK set up for the leg with a pole target for the knee. Why doesn't the knee follow the pole target and bend outward like this?
>>
>>515010
Because you're an asshole. https://duckduckgo.com/?q=blender+pole+angle&t=
>>
>>515020
I already adjusted the pole angle though.
It's perfectly fine in the resting pose, it just bends outwards once I move the foot up as if it completely ignores the pole target.

https://www.youtube.com/watch?v=NKDF0zfcZdA
It's blender ok for professional AAA work?
>>
> talks about photorealism
> invents blender

also why did you post that cute bait chunli then post an irrelevant video. now all i think is chunli

File: test23456_0863.jpg (41 KB, 321x177)
41 KB
41 KB JPG
Is this one worthy watching twice?

https://www.youtube.com/watch?v=d4rcSkgwtwc

tell me how much I suck, I know you want it !
2 replies omitted. Click here to view.
>>
It's 25 fps, textures mostly are phong or lambert materials with different colors, so it's kind of flat, there is no bump. You said it, could be a lot better.

Besides these things, how's camera, scenes?
>>
>>514960

Composition/camera is great, but it's almost too "clean". Perhaps add a few post-prod work such as contrasting and subtle filtering.
>>
the lips look kind of weird. real lips are pulled up or down by the surrounding muscles, they don't move on their own.
>>
File: 17.jpg (939 KB, 1920x1080)
939 KB
939 KB JPG
>>514962
Thank you. It's raw render, post-prod might actually change a lot, I will try that in my free time :)

>>514969
There is no surrounding muscles so it looks fake, this is my first time with blendshapes. oh and first time with fluids as well :D

Plan is to finish car model which I've already started, then make a new character model with all the head hands clothes. This video is kind of testing out blendshapes, it all begun with "computer" I'm glad i finished it cause there was much more in my head and no time for that .
>>
>>514912
2 minutes is too long. Somewhere after the eye ball is assembled I wanted it to end, and again on the conveyor I wanted it to wrap up. This whole thing might be better chopped down to 30 seconds with quicker essential parts of the segments.

File: cubemap.png (85 KB, 836x563)
85 KB
85 KB PNG
hey /3/ i need your help

i may be really dumb but i cant find the way to convert cubemap into equirectangular

do any of you know any software or anything that would be able to do it?
1 reply omitted. Click here to view.
>>
>>514982
Dont convert cubemaps to anything else.
>>
>>514983
>http://lmgtfy.com/?q=convert+cubemap+into+equirectangular
yeah, because i havent tried that and because that actually yields anything usefull
>>514984
why not?
>>
I think I was searching for something like this but it costs money.
>>
Theres a Photoshop plugin for fucking around with HDRI types and it has this exact setting, its on my machine at work so no clue what its called
>>
>>514985
>why not?
before i answer that let me ask you what your use case is? What renderer?

Why is it impossible to create a tablecloth that stays flat on the top? Every time I try to simulate cloth, it beds at the top, making the tabletop concave and clipping through my dishes.
>>
In C4D you can set points/polys as static. You should be able to do something similar. "Freeze" what's supposed to stay flat and sim the rest.
>>
>>514966
This.

Alternatively, you can pirate Marvelous Designer and get it over with in under a minute.
>>
>>514966
Do you know how to do it? I'm already late with this assignment I am working on (still scene), but I can't figure out how to do this cloth.
>>
>>514965
select vertices that should be flat and use scale tool to align them and then move them down a bit, then select edges and relax once and it's done.

File: slope blur.jpg (223 KB, 1442x1017)
223 KB
223 KB JPG
Hey, i'm trying to figure out the underlying algrorithm behind the "Slope Blur" effect in Substance Designer.

I think it gets the main input and blurs it in an arbitrary direction for each pixel based on the other input. For example, black values blur in angle 0, and white values blur in angle 360.
That doesn't explain however, how some parts are blurred for a longer distance than others.

Another hypothesis is that the image is blurred in all directions, like a gaussian blur, but the range of the blur is modulated by the other input.

I hope someone can help me out.
Thanks


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.