So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.Part 1:/3/'s Official README.TXThttp://freetexthost.com/nzjanyanw0If you're reading this, you probably got this linked to you because you posted aquestion that has already been asked many many times. Read ahead, and findyour answer.Scroll to the bottom for useful resource links.1.) "How do I get started in 3D?"There are many ways to get started, the quickest way is to actually startwith a 3D program. There are many to choose from, such as:-3DS Max-Cinema 4D,-Maya-Softimage XSI-Lightwave-Blender 3D (Free!)Once you obtain one the next step is to start with tutorials. There are manyon the net, they range from text and image tutorials to video tutorials. Youaren't going to find a tutorial for everything out there, but most will explaintechniques that you need to adapt in order for you to achieve whatever finalresult you want.2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."You heard wrong, there is no one program that is better than the rest, it hasand always will be the skill level of the artist. Which program you choose issolely dependent on your own personal taste and which aspect of the 3D industryyou want to be involved in.Max and Maya are the most hyped and so therefore the most used,they have the most available documentation online. The interfaces havea steep learning curve, but there isn't any 3D program you can't learn if you takethe time to use it and follow some tutorials. Go with a generalized package, not aspecialist one.
>cycles>blender is quite capable, you suck
>making a counter-argument post>supporting the argument with your counter-argument postTook the bait. Here's your reply.
Need someone to Leak this Elsa model on all over the internet.http://www.turbosquid.com/3d-models/obj-girl-woman-child/883191I know eyes are derpy, and the body isnt that great either. But its still the best model than those iOS/android game quality Elsa models out there.
>>515022>I doubt anyone is using look-alike models for anything commercial related anywayIt's worth noting that's not actually a factor for getting a free pass on infringement. That's not how it works.
>>514772bam there you go. There are the image planes for the head. Just duplicate it.
>>515029He's not Releasing his Elsa model.
>>514843Shit nigga your brain surgeons need to get paid way better
>>515036He means that the image is a perfect reference for the model itself. Model it.Even Disney released the model sheet, iirc.
How can I make the swift loop at an even distance from the edge instead of a random distance?
Fuck this program. You can't control anything.What was even the point of adding units if you can't measure distances properly?
Since there's so many threads asking Blender questions.
ive been looking for a video tutorial for sculpting something from scratchanybody ever seen anything like that
What are some keyfeatures in Blender that you are currently missing or are unusable at the time?
>get Blender>kill yourselfstop using this shit program.Maya can you get for free on their Page ,if you register as a student.
how do you generate soil in blender?i tried googling it but the thread was filled with epic memes
Help, I have a blender file, don't know what I did but when I try to export things other than the layer1, it just acts as the object doesn't exist...If for example i move the object from layer2 to layer1, it exports just fine. If i try to export from any other layer, it won't work. What am I doing wrong?!My other blend files are fine
Continuing from>>483148
How would I go about removing the middle seam from the leg without using tris?Also how the fuck do I model boobs?
>>514591imagine bags of sand
>>514790breasts deform nothing like bags of sand, and you need to consider their shape, where they sit on the rig cage, the position of the nipple, how far down the chest the bottom of the breast attaches. These all contribute to the shape of a breast.
You guys got any references or tutorials on how to have super expressive, low/game res cartoony faces? On both the modeling and rigging side.The character seen primarily in this video is the style of "cartooniness" that I'm asking for.https://www.youtube.com/watch?v=sirmT_TaM7M
>>514591To delete that seam, consider selecting all the edges, hitting the delete key and selecting "dissolve edges"
A question for the blender peopleI wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.The thing is, I was pretty much done with the whole model with textures, UVs and all.I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
Bump
>>515034> 07/20/2015
So I've spent the last six months trying to build a computer to use for 3d animation, and the thing will not work. I've replaced literally every single part on the build, gone online for help, had my friend who builds computers look it over, had a guy who fixes computers for a living look it over, and everybody's been completely stumped.I finally got the last replacement, my CPU, today, and hooked it up and turned it on. It did the same exact thing it's been doing since I started: not working.I'm done, /3. It's broken me.On a related note, anybody know where the best place to buy a pre-built computer for 3d animation is?
>>513301>I plan on using BlenderWhy?
Buy used westmere xeon workstation on ebay. HP z800 with two x5650's.
>>513301>under 3000>I doubt I'll need anything too powerful just yet.Dude, 3 grand could get you an absolutely monstrous system. Like... a 5820k, 32GB, 980 Ti, 1TB SSD, etc.Are you going to be rendering or simulating stuff at all? Because that's what could warrant a system that fast.
>>513298What is not working on your system? Elaborate b/c what you're saying is vague.
>>513298I'm sure your build is fixable. Sure complex problems can happen, but if you know foundational troubleshooting techniques, problems can be overcome.What's your build, and what symptoms are you seeing?
Post what you're working on! - Bizarro /3/ edition.- Criticizing- Attention seeking- Not caring about others work- Talking to self- Waiting for responce- etc..All welcome.old thread >>511172
>>515000Just Exture face,Cut edge,Move point.By the way, I use 3DsMax for viewport canvas.
Doing an Assetto Corsa mod, it's a suzuki alto works from 1998, crits welcomed
I should download more RAM and torrent a better processor.
>>514676That's cool!
>>514450ok. I'll check the kness>>514998for this kind of hair i use zbrush "IMM Hair Brush" created by Jonathon Nascone.
The old QTDDTOT thread hit post limit. Starting a new one.Post all the questions you dont want to start a thread for in here.I'll go first.How do you open a multi-layer EXR image in photoshop? I've installed the Open EXR plugin, and all I get is a black frame when I import. With and without the plugin. I've tried searching around forums and such, but I haven't found any concrete answers apart from "huh that's weird, works for me!" type shit.Any help?
I'm a student in a tight spot currently and I'm wondering if someone can help me out.I have two versions of Maya on two different computers, one is Windows and one is a Mac. I made some models on my Windows machine that I need to move over onto my Mac, but the format apparently isn't compatible?My Windows device, for some reason, will only save Maya files as .mlt, but I need them as .ma. Unfortunately I'm missing a charger for a day and I don't have the time or battery life left on the Mac to just start over. The weird thing is that my Windows device opens .ma files fine. It just doesn't list the option to save as .ma.So I have four .mlt files that won't open on my Mac, and I don't know how to go about converting those to .ma if they won't open. How can I switch between the two?
I've just started working on a sword. I rotated a cylinder to be better aligned with the front view, and the I applied a bend, but the bend is still relative to the original orientation (as if I didn't rotate it) how do I make the bend use my current orientation?
Rigging for the first time. I have IK set up for the leg with a pole target for the knee. Why doesn't the knee follow the pole target and bend outward like this?
>>515010Because you're an asshole. https://duckduckgo.com/?q=blender+pole+angle&t=
>>515020I already adjusted the pole angle though.It's perfectly fine in the resting pose, it just bends outwards once I move the foot up as if it completely ignores the pole target.
https://www.youtube.com/watch?v=NKDF0zfcZdAIt's blender ok for professional AAA work?
> talks about photorealism> invents blenderalso why did you post that cute bait chunli then post an irrelevant video. now all i think is chunli
Is this one worthy watching twice? https://www.youtube.com/watch?v=d4rcSkgwtwctell me how much I suck, I know you want it !
It's 25 fps, textures mostly are phong or lambert materials with different colors, so it's kind of flat, there is no bump. You said it, could be a lot better.Besides these things, how's camera, scenes?
>>514960Composition/camera is great, but it's almost too "clean". Perhaps add a few post-prod work such as contrasting and subtle filtering.
the lips look kind of weird. real lips are pulled up or down by the surrounding muscles, they don't move on their own.
>>514962Thank you. It's raw render, post-prod might actually change a lot, I will try that in my free time :)>>514969There is no surrounding muscles so it looks fake, this is my first time with blendshapes. oh and first time with fluids as well :D Plan is to finish car model which I've already started, then make a new character model with all the head hands clothes. This video is kind of testing out blendshapes, it all begun with "computer" I'm glad i finished it cause there was much more in my head and no time for that .
>>5149122 minutes is too long. Somewhere after the eye ball is assembled I wanted it to end, and again on the conveyor I wanted it to wrap up. This whole thing might be better chopped down to 30 seconds with quicker essential parts of the segments.
hey /3/ i need your helpi may be really dumb but i cant find the way to convert cubemap into equirectangulardo any of you know any software or anything that would be able to do it?
>>514982Dont convert cubemaps to anything else.
>>514983>http://lmgtfy.com/?q=convert+cubemap+into+equirectangularyeah, because i havent tried that and because that actually yields anything usefull>>514984why not?
I think I was searching for something like this but it costs money.
Theres a Photoshop plugin for fucking around with HDRI types and it has this exact setting, its on my machine at work so no clue what its called
>>514985>why not?before i answer that let me ask you what your use case is? What renderer?
Why is it impossible to create a tablecloth that stays flat on the top? Every time I try to simulate cloth, it beds at the top, making the tabletop concave and clipping through my dishes.
In C4D you can set points/polys as static. You should be able to do something similar. "Freeze" what's supposed to stay flat and sim the rest.
>>514966This.Alternatively, you can pirate Marvelous Designer and get it over with in under a minute.
>>514966Do you know how to do it? I'm already late with this assignment I am working on (still scene), but I can't figure out how to do this cloth.
>>514965select vertices that should be flat and use scale tool to align them and then move them down a bit, then select edges and relax once and it's done.
Hey, i'm trying to figure out the underlying algrorithm behind the "Slope Blur" effect in Substance Designer.I think it gets the main input and blurs it in an arbitrary direction for each pixel based on the other input. For example, black values blur in angle 0, and white values blur in angle 360.That doesn't explain however, how some parts are blurred for a longer distance than others.Another hypothesis is that the image is blurred in all directions, like a gaussian blur, but the range of the blur is modulated by the other input.I hope someone can help me out.Thanks