[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k] [s4s] [cm / hm / lgbt / y] [3 / adv / an / asp / biz / cgl / ck / co / diy / fa / fit / gd / hc / int / jp / lit / mlp / mu / n / out / po / pol / sci / soc / sp / tg / toy / trv / tv / vp / wsg / x] [Settings] [Home]
Board
Settings Home
/3/ - 3DCG

[Advertise on 4chan]

Name
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File
  • Please read the Rules and FAQ before posting.

06/21/15It's now possible to use the legacy text CAPTCHA in the Quick Reply window. You can find the new option inside the [Settings] menu under "Quotes & Replying."
04/14/15Janitor acceptance e-mails are being sent; check your Spam folder if you applied.
02/28/15Janitor applications are now being accepted for the next ~48 hours.
[Hide] [Show All]


[Catalog] [Archive]

File: 3.jpg (3 KB, 145x37)
3 KB
3 KB JPG
So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.

Part 1:

/3/'s Official README.TXT
http://freetexthost.com/nzjanyanw0
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.

Scroll to the bottom for useful resource links.


1.) "How do I get started in 3D?"

There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:

-3DS Max
-Cinema 4D,
-Maya
-Softimage XSI
-Lightwave
-Blender 3D (Free!)

Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.


2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."

You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
72 replies and 56 images omitted. Click here to view.
>>

File: elastigirl2[1].jpg (141 KB, 1100x470)
141 KB
141 KB JPG
How do I model her hair ?
This will be ingame so it has to be polygons, but high polygon count will be okay.
47 replies and 9 images omitted. Click here to view.
>>
>>491980
there's a join in the middle of the ass which has 9 children on the surface of the ass. All the of surface joints have spring joints using the ass core as their anchor.
>>
>>491998
>spring joints
I don't know what those are, I think you may have to explain that for me and then i'm going to need to look this up.
>>
>>492202
animators don't rig/skin. Or is that image meant to be wrong?
>>
>>492204
Its meant to be wrong.

To animate you need to know how to rig and skin something and vice versa.
>>
>>492208
>To animate you need to know how to rig and skin something

This couldn't be more wrong. I've met super talented animators who barely even know how sliders fucking work.

Anyone used this? What are the limitations? It seems really diverse.
8 replies omitted. Click here to view.
>>
>>491909
You apparently need to change a lot of settings to get it into normal modeling software correctly.
By default it comes in not welded together, and with a duplicate inner face.

>>492072 this, though how thin they come out should be easy ti fix with an extrusion.
>>
>>492106
I should have specified that I meant slightly more complex knots / bows like this. Good luck tying an actual 9 foot long obi manually, it's easier to just make a loop for the middle, another loop for the sides, and another loop for the dangly bits.
>>
>>492174
Problem is that something like that is simple to create if its a static model but if the mesh is going to be live for something like a VR game it won't stay in that shape.
>>
>>492201
>What is dynamic weighting
>>
>>492205
I don't know, You tell me.

File: 123.png (936 KB, 3247x3000)
936 KB
936 KB PNG
A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
55 replies and 1 image omitted. Click here to view.
>>
>>492164
No.
>>
Bump
>>
>>492165
There is a janitor who seems to drop by once every blue moon and remove some nudity but not all on a whim.
>>
>>492162

I bet you even forgot why you're still bumping this while the OP has been literally gone for months
>>
>>492203
see
>>487902

It's just a troll wasting his time.

File: wip_got_edition.png (1.59 MB, 1297x752)
1.59 MB
1.59 MB PNG
Game of Thrones edition

Post what you're working on!

Previous thread: >>487388
218 replies and 74 images omitted. Click here to view.
>>
>>492173
>the short stories of Stephen King
He has an annoying habit that you might want to avoid of writing adults in his horror as trope junior high schoolers. Situations are decent, characterizations are cringe.
>>
>>492180
Agreed. I'm thinking more stories like The Shining and Bag End and 1408, about places- not so much the characters in his stories.
>>
File: Gem-D-2.jpg (261 KB, 1136x852)
261 KB
261 KB JPG
Making this gem thing, do you guys see any problems with it that I'd possibly need to fix ?
>>
>>492196
Wireframe would have been helpful
>>
File: Frame.jpg (644 KB, 2272x1704)
644 KB
644 KB JPG
>>492199
I tried to lean it to get make the frames easier to see. Don't know if it helps.

http://www.daz3d.com/v4-hero-pro-pack
*cough* This includes the base figure who works in either program

inb4 not real CG, awful poser porn, get out faggot

If you're lacking any of the pieces in this package I'd make an account and grab these, torrents only cover about a third of the content in this. It's about 530Mb and the offer will probably disappear in a day or so.

Also you are not forced to use their install manager for retards if you're paranoid.

Me, I'm only interested in making sellable products for this and other figures and figured someone else might be too. I already have most of this shit.
195 replies and 54 images omitted. Click here to view.
>>
>>490574
eyes are too far apart
>>
>>491791
for the love of god tell me that deform represents being encased in a tight top because otherwise that's a monstrosity of a morph
>>
File: 1440853311529.jpg (9 KB, 72x112)
9 KB
9 KB JPG
>>491791
What in the everloving fuck are you trying to do here, make an extra nipple on that breast?
>>
>>479279
>and animating
anon, you're right, but oh so wrong

I'm up piss creek without a paddle because I can't animate jack shit in DAZ and I never learned Maya. Try to find one facial animation video that used DAZ that isn't god awful
>>
Roll pt 2

File: Screenshot_2 - copia.jpg (36 KB, 424x341)
36 KB
36 KB JPG
A method with Blender Cycles, the bet way to make exterior lighting in an abstract model.
15 replies and 1 image omitted. Click here to view.
>>
File: Capture1.png (844 KB, 1920x1079)
844 KB
844 KB PNG
>>491851
It did, the but since that material is supposed to be a plastic of some sort the reflections aren't that strong. Here's a metal
>>
>>491858
looks really unrealistic.
>>
File: Capture2.png (3.8 MB, 1920x1079)
3.8 MB
3.8 MB PNG
>>491862
I fucked up the nodes. It's also a very basic shader.
>>
>>491864
just give up kid
>>
Roll

File: Problem 99.jpg (179 KB, 1497x713)
179 KB
179 KB JPG
I made a track from a circle/spline and applied a texture onto it. However I can't get the curves quite right.
It appears to compress a lot from the inside of the corner.
11 replies and 6 images omitted. Click here to view.
>>
>>492076
I understand bending causes compression and stretching at the sides of the texture. That is not what I'm trying to figure out.
I am trying to set my uv's so that they would map as the spline. Using the spline mapping showed in this video >>491773 , my uv's just get very skewed at certain areas for no apparent reason.
Picture of the problem: http://imgur.com/a/PlArf
>>
File: Fixed.jpg (152 KB, 1483x725)
152 KB
152 KB JPG
Solved the problem.
Had to choose apply mapping under the loft tab before selecting the actual shape.
>>
>>492086
It makes me laugh that autofaggots couldn't just tell you "check the Apply Mapping button under the loft tab", instead they had to sperg out about a beginner asking a beginner question.
>>
>>492074
Did you apply it to all the faces in the road?
>>492086
Hmm, looks like I learned something new.
>>
>>492156
It makes me laugh that some people on this board have such biases over fucking software. I use Maya and have never once told anyone that their choice of software is somehow inferior. "autofaggots" "blendtards", you retards need to go back to /b/.
There was a time when you could ask for help on this board without the thread instantly derailing and becoming a software war.

File: iStock_000007651615Medium.jpg (291 KB, 1386x1385)
291 KB
291 KB JPG
In Maya how do i render an hdri/ibl when using sun and sky? Or, how do i just disable the sky in sun and sky from renders? It seems like like MR for Maya is missing a lot of the options that Max has.
33 replies and 3 images omitted. Click here to view.
>>
>>492188
so you want to work for Pixar?
>>
>>492189

No. Pixar doesn't do vidya man. No company in particular. So I guess indie, but indie has been associated with pixelshit lately.
>>
File: 1432322241023.jpg (138 KB, 515x417)
138 KB
138 KB JPG
>>492190
So Naughty Dog then?
>>
>>492191

:)
>>
>>492192
hurr durr. You'll never work there, kid.

File: ;-_-;.jpg (43 KB, 900x563)
43 KB
43 KB JPG
>After accepting that Mudbox was never going to get a dynamesh esk features fkn M*** i decied to give zBrush a shot.
What happened next ofc was the usual Mind fuck of the ages. But i wanted the superior workflow badly and decided to give it a solid go.
Weeks later i'm modeling okay, the cancer was much less painful.

>I decided to finally buy a Wacom and see once and for all what all this god damn fus was about with tablets.
Package arrived, installed drivers and did some doodling in photoshop to get used to it. Finally opened up zBrush to see what it's like to model with the Pen and.

>When i barely touched alt and draged the pen to the right and zoomed like nothing i all but fell out of my chair, then when i touched an empty area and navigated around the model like a hot knife through butter i fell over and curled up into a ball on the damn floor.
I stayed there for a while thinking W, T, F Why, why~ wh-.....

>In the next 2 hours i experienced such feels as i've never felt before in my life. Everything i did with le old mouse before was just intuitive and fucking natural with the Pen, I felt such a potent connection with my creativity being able to make adjustments on the fly like the model was in my hands being manipulated.
I worked faster than i ever did before and felt like no time had passed i was involved in the flow of this thing.

I can't believe i went without this for so damn long. My dislike for zBrush has all but faded and while i feel like more of a faggot for that i'm loving this new experience too much to care.


Comment too long. Click here to view the full text.
>>
>blog
>>
Cool.

I wouldn't recommend posting while you're drunk, though.
>>
>>492175
Intuos or cintiq?
>>
>>492182

Medium Intuos

>>492178
Dude if only i could share the feels you would understand.

File: 1391712051434.jpg (86 KB, 506x506)
86 KB
86 KB JPG
What kind of music do you listen to while modelling?

https://www.youtube.com/watch?v=xSi_FE52TAY
19 replies omitted. Click here to view.
>>
>>491921
I can feel...
the inner dragon...
>>
File: 1360049724085.jpg (16 KB, 500x500)
16 KB
16 KB JPG
>>491921
>Tfw no xiao mei mei to pull boats for
>>
>>492054
sculpt her
>>
>>491921
>posts this
>not the 10 hour repeat for maximum dragon

fucking casuals
>>
>>492161
>Not the DMX version

No Tim, you're the casual.

Hi.
If this somehow doesn't go with the rules (i've read them, and i think i'm in the clear), feel free to tell me/edit.

I'm searching for a project i saw somewhere on the web a while back.
It's a headsculpt, refined from a 3D scan.
The head is male. I'm not sure, but it could be a self-portrait or a portrait of a friend of the artist.

Age of model is around 20-30.

The textures are scanned from the models face.

The thread contains very detailed instructions of all steps.

The ONE thing i strongly remember is the way he presented the portrait in the thread.
There was a huge GIF, alternating between a black and white and full color version of the portrait.

Comment too long. Click here to view the full text.
2 replies omitted. Click here to view.
>>
>>489071
Do you remember which 3d package he used? The pipeline or plugins he used?
>>
>>489310
unfortunately not, no.
i can't even remember which damn forum it was posted on!
uuugh, it makes me feel so angry when i can't find any lead at all...

i somehow want to remember that he used a popular hair plugin for 3ds max, maybe Ornatrix?

i DO remember that he had a whole section dedicated to how he modeled and rendered the eyes, they were incredibly realistic.

the model was smiling, mouth a bit opened, semi to long hair, blonde or lighter haircolor.

oh, and just as for the eyes, he had a huge section dedicated towards the gum and how he textured the gum and teeth!

sorry for not being able to offer much to go on.
>>
[code]
testing if code tags work
[/code]
>>
>>492148
>testing if code tags work
[fuck]you[/fuck]
>>
>>492148
>>492150

wasn't me (OP), but it got bumped so i won't complain.

File: asf.jpg (51 KB, 400x653)
51 KB
51 KB JPG
hi guys
blender user here, please someone help me.
how do I "trace" the outlines of this cube on this plane? the only way seems to be by boolean wnich I did, but is there a faster, smarter way to achieve result from pic no.2?
10 replies and 1 image omitted. Click here to view.
>>
>>492065

>muh general

Friendly reminder that generals are just stupid circle jerks and don't help.
Not even the founder of this site likes them and therefore they're not even officially part of 4chan.

Also, generals in the literally SLOWEST BOARD on 4chan are fucking dumb.
They slow the board even more down.

Guys, post away. This board can use more traffic.
>>
>>492125
who gives a fuck what moot wants.
so shove it up your as and post in the damn generals.
>>
>>492023
Just use intersect. It's made specifically for that purpose
>>
>>492029
>>492034
>>492050

Like >>492142 said, use Intersect. Knife and Knife Project are crap
>>
>>492155
>using Intersect when there is no intersection
It's almost like you don't understand what OP was trying to do.

File: help.png (364 KB, 1920x1007)
364 KB
364 KB PNG
Hey, so im trying to import a Guts model from the PS2 game and i have absolutely no clue on how to sort this shit out. Any tips?
7 replies and 1 image omitted. Click here to view.
>>
>>489927
>import a Guts model from the PS2 game
then the uv is already mapped.
you trying to unwrap it fucked it up.

>>489939
>this board severely needs discipline
kill
self
statist.
>>
>>489939

Why does this board need discipline?

This is 4chan, full of stupid kids and trolls. When I think of the 4chan version of polycount, this board is pretty much exactly what I imagine. If anything, it needs to be marked NSFW so everyone here can post the porn they spend 90% of their time making.

Don't tell me you come here to actually seriously discuss 3D.
>>
>>489939
>>489929

>Boo Hoo - I made a question thread an nobody cares.
>>
>>489939
>this board severely needs discipline
blow me hitler
>>
>>489927
first, stop using blender
second, stop unwrapping UVs that already exist.

File: Blender-Logo.png (51 KB, 256x256)
51 KB
51 KB PNG
Post tutorials for blender and photoshop I should do while I'm sick for the next week.
>>
>>491593
https://www.youtube.com/watch?v=u-uQqhpXIQA
>>
>>491610
Rather not do anything relating to blender's game engine, but thanks for posting something I wasn't really expecting. I'll keep this in the back of my mind I guess.
>>
>>491640
you can always check his other vids.
he's pretty detailed in his explanations of blenders systems.

also:
cg geek
cg masters
>>
>>491593
Do the entire Blenderella series


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.