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So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.

Part 1:

/3/'s Official README.TXT
http://freetexthost.com/nzjanyanw0
If you're reading this, you probably got this linked to you because you posted a
question that has already been asked many many times. Read ahead, and find
your answer.

Scroll to the bottom for useful resource links.


1.) "How do I get started in 3D?"

There are many ways to get started, the quickest way is to actually start
with a 3D program. There are many to choose from, such as:

-3DS Max
-Cinema 4D,
-Maya
-Softimage XSI
-Lightwave
-Blender 3D (Free!)

Once you obtain one the next step is to start with tutorials. There are many
on the net, they range from text and image tutorials to video tutorials. You
aren't going to find a tutorial for everything out there, but most will explain
techniques that you need to adapt in order for you to achieve whatever final
result you want.


2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."

You heard wrong, there is no one program that is better than the rest, it has
and always will be the skill level of the artist. Which program you choose is
solely dependent on your own personal taste and which aspect of the 3D industry
you want to be involved in.
Max and Maya are the most hyped and so therefore the most used,
they have the most available documentation online. The interfaces have
a steep learning curve, but there isn't any 3D program you can't learn if you take
the time to use it and follow some tutorials. Go with a generalized package, not a
specialist one.
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>>

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I know you have some of your renders from when you started modelling. Let's see em.

Optional: Post alongside current skill work.
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I made this last week, the first shitty thing I've done outside of random tutorials.
>>
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Old Render
>>
New Render

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Is there any place where I can download free substances fot substance painter?
>>
substance share
>>
>>530680
Except from the obvious places, obviously.
>>
Make them yourself you lazy faggot, that way theyl be unique and it wont be obvious that you used sp.

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Now where KAT is gone (RIP my friend), where do you get your DAZ content now?
There was an impressive community posting all DAZ shit available.
It was a great possibility to test out stuff before buying (I bought 90% of the content after torrenting)
Picture related, my DAZ render
>>
>>530724
noob here

I just started using it. I spent maybe 4 hours on a scene and then my power went out.

I'd also be interested in where to get things. I'm still just using the models it came with
>>
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>>530724
Same here OP. I try my luck wirth "daz3d torrent" followed by product name. Otherwise there is slow shitty web DL with dazposer.net and other sites.

RIP KAT
>>
OP here
>>530734
Save whenever possible...Check KAT mirrors for already released stuff. For example kickasstorrentsan dot com

>>530737
kat dot am looked promising. There have been 2-3 new releases with some of the guys saying "hopefully the kat guys find their way here". I think some ppl of the community migrated there but somehow the page doesn't work atm. Definetely worth checking once a while.
Besides kat.am I couldn't find new releases anywhere. It's a shame.
>>
>>530724
How long have you used DAZ and what are the pro's and con's? What do you like and hate about it?
>>
>>530757
Not OP but about a year now.
Main gripes are no auto saving, lack of collision detection between various characters, no "drop to object" option (there's already a drop to floor) and the big one is customizable keys

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What are you working on, anon?

ALSO;
Does anybody have this unaltered image of the WIP thread?
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>>
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my new elf waifu wip
sculpted in blender
>>
>>530743
Let's see your work
>>
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>>>/n/986283

Moar here. Still trying to model the arazy-ass valve gear.
>>
>>530753
WAKE ME UP
>>
>>530695
>Does anybody have this unaltered image of the WIP thread?
I literally google image searched "3d 4chan wip image" and that picture was in the first page, try harder.

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Quick question. Is there a way to make an swf of a low poly model so the user can rotate it and maybe change the camera/materials?
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>>
>>530481
>swf
Please.
Also don't listen to retards saying you have to use unity for that. Html canvas with 3d context.
>>
>>530717
unity supports webgl nowadays
>>
>>530719
Do you need an addon for that though?
Installing something for a simple purpose that's supported in most modern browsers because it's basically standard now is everything that's wrong with the world.
>>
>>530720
the webgl build capability was meant to replace the unity3d plugin for browsers, since chrome doesn't support it anymore

http://beta.unity3d.com/jonas/AngryBots/
>>
>>530717
Thanks! I'll see what I can do with that info. I've been dicking around with 3d software for years but never felt like showing it, so I'm way out of date

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I recently graduated from University with a STEM degree. I've been going through the motions to end up here, and now I think I don't really want to spend my life working in science. I've always asked myself what I want to do, and I've realized that the only "work" I've actually enjoyed creating was a Source Filmmaker animation I made a while ago. I also really appreciate animated movies, how they look and move. The idea of being a 3D animator appeals to me in a way no other career does right now.

Am I a retard for wanting to turn my back on my previous education for a new path? I've been trying to learn Maya so I can try to make some stuff to see how I like it before I commit any significant amount of time and resources. How much education do 3D studios usually require, if at all?
>>
I'm in the same position you are.
I'm starting my PhD in a month. I decided that I'll go with stability and work in the sciences and just do 3D for fun on the side, and if anything takes off on the 3D side, I'll leave the sciences. The professional 3D world is hard. You get shit pay, worked to the bone, and you'll be constantly moving around to whatever studio picks you up for a year. My 30 or 40 something 3D teacher is a well-respected environment artist, and he still lives meekly. He comes in with shirts that have holes in them.

3D studios usually care more about what you can do as opposed to what degree you got. If you have a badass portfolio and you pass whatever test they have for you (Usually modelling some test object), then they will care more about that then what formal education you got.
>>
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>>530747
>My 30 or 40 something 3D teacher is a well-respected environment artist, and he still lives meekly. He comes in with shirts that have holes in them.
>mfw working towards environment artist
>>
>>530747
>if anything takes off on the 3D side, I'll leave the sciences.
Do you mean like someone finding your work and offering to hire you? How often does this happen?
>>
>>530752
No, I don't mean like that. From my 3D teacher's experience, you do not get "discovered". There's too many people who make 3D art, and many of them are amazing. If you landed a job, it's because you pursued it actively. There's so many talented, starving artists out there that studios don't even have to actively advertise their open positions.

I meant if the project I've been working on becomes a youtube hit. Once you start getting views and subscribers, it isn't hard to keep them. I learned to do everything from modelling, rigging, animating, sound design, post work, etc. So it's a 1-man show. I'd be fine with a meek salary if I was doing what I loved; working on my own series.

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old one reached the bump limit
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>>530732

UV mapping
>>
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>>530739
You mean this right? So how do you tell it to stretch the texture for each individual face on the box rather than over all of them?
>>
>>530742
See the small white cubes? Split them at the edges to seperate them, and then you just move and scale them around to fit the image.
>>
I have a couple of Cinema 4D models with vray shaders on them, and when I open them, C4D crashes because I'm running a different version of Vray. Is it possible to import c4d files and ignore the shaders so it won't crash? I'm only after the model so I can export it to FBX and work on it in Maya.
>>
>>530727
if you are using only blender/3ds/maya a good way of making textures would be procedurals. however making procedurals is poorly documented. and the majority of texture creation process is made within external programs like substance designer

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Why do 90% of indie devs go for Unity vs Unreal Engine 4? Not hating on Unity, just curious its advantages vs disadvantages vs UE4
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>>
>>530585
4 unity3d.....could you please look at the official web training?
https://unity3d.com/es/learn/tutorials/topics/scripting/coding-unity-absolute-beginner
>>
>>530541
Easily staged asset production pipeline, maybe? Idk.
>>
>>525924
>I have little interest in writing code
Then the choice of engine really isn't yours to make. You're going to have to work with someone who can actually code, let them decide. If all you're doing is 3D models, 2D art, sound, music, whatever, then all that works in any engine.
>>
>>530585
Unfortunately, this:
>>530589
is kind of the true answer. Yes, you can watch tutorials and learn the syntax of an if-then-else statement. But real programming is kind of a black magic and any game you make will be slow and buggy and just generally shitty if you spent two months self teaching on YouTube.
>>
>>530656

I think you're overestimating the value of a computer science education.

Sure, if you're going to be working in very tight loops where you only have two or three milliseconds to work in, then yeah, some time spent working on big-O notation will help (in the sense that it teaches you to see patterns in the code for how much time and space something needs). If you're rolling your own datastructures (as in C), then yeah it helps to know the difference between a priority heap and a queue.

If you're working inside a prewritten game engine, you don't need all that. You just need some experience coding.

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there's so much of it to be found in the Poser scene
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>>530654
I'm not disputing this. My problem with you is that you speak in facts when you dont have them. This is not for prerendered content.
What happened to this argument that you dropped all of a sudden? >>530627
My point is that you should stop assuming things with so much confidence. Most people would rather ignore people like this.
>>
>>530660
You're talking to two different people what I meant by >>530627 is that you don't need to have tits look like decagons it's not 2004. I would say that model is over-optimized because of that.

Video games have characters with as many as 100k polys in them there is no excuse to have something look so poor even in real time.

I am confident because I an objectively right
>>
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DoA team does a pretty good job of curves on toaster hardware
>>
>>530662
until any of it animates and then the hair and clothing are clipping like fuck and the shadow maps look like it's 1995
>>
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i'm a newfag to the 3d scene and a budding Blender user who has a problem. i was getting into a beginner blender video tutorial and all was fine and dandy until the person doing the tutorial got to the Transformation Manipulators section of Blender. I have come to find in particular that the Rotation Manipulator in particular is problematic for me. i can't constantly select it, when i try i have to do it like 8 times and let the red&white cursor ring appear all over it before i can select the damn thing. i have been doing this for half and hour and this seems like a problem that i should resolve before i get in to deep and get fucked over. so /3/, am i just stupid or do you have any solutions for me to fix this? Like a way to make the rotation manipulators bigger so that they are easier to select?
>>
>>530722
Press "R" instead.
fuck the rotation manipulator.
I use the 3d gizmo instead, and even then I'm just moving with "G".
>>
>>530723
thanks for the input anon, i seriously appreciate it
>>
>>530722

Click and drag
- on outer white circle to rotate around view axis
- on inner white circle for free rotation
- on red circle to rotate around X axis
- on blue circle to rotate around Z axis
- on green circle to rotate around Y axis

When pressing Ctrl while clicking and dragging: rotate in increments
When pressing Shift while clicking and dragging: precise rotation

You simply have to click near the circle lines.

But pressing 'R' is generally faster.

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Any oldfags here who used to use CAD, raytracing, or other 3DCG software on very old platforms? I'd love to hear what software you used and see any art if you still somehow have it.

My uncle used to use pic related on the Atari ST (and also CAD 3D, CyberStudio, and QRT) to make things and I was always blown away by the results even though they look so incredibly primitive these days. If there's any interest I can try and dig out his old renderings.
>>
>>529909
>If there's any interest I can try and dig out his old renderings.
Well, I'm definitely interested. Post 'em.
>>
>>530406
pls this
>>
>>530406
>>530412
Cool, I'll find them this weekend for you guys.

how would you go about recreating this?
>>
looks like a really shitty liquid simulation software
>>
>>530687
This.
Better than Blender's chunky liquid anyway.
>>
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>>530686
try and top that.
>>
>>530699
good work, rembrandt.
>>
>>530686
Id simply model it out this looks easy

https://vimeo.com/44233923

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>Finally get a job as 3D generalist at a decent but small studio
>"You'll mostly be using Maya"
>"Here's you desk"
>Mac Pro

Fuck. Holy fuck why do people use this shit.

My PC at home has 8GB ram and a graphics card from like, 2006 and it runs Maya faster than this Mac Pro desktop piece of shit with 40GB ram and some kind of Mac Graphics card.

Is there anything I can do?

God damn it's such a piece of shit. The hotkeys are fucked up and every thirty minutes all keyboard commands just stop working. Or the mouse will just remain clicked for 5 minutes regardless of what mouse is plugged in.

I spend 8 hours a day working on the Mac Pro Shit Heap "Yosemite" bullshit. Mac interface is the most cancerous shit on the planet, half the time the fucking "finder" just disappears.


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>>
>>529302
Whats your rig?
I have a lenovo Y50, not even a proper desktop, but maya runs perfectly in win10. I only do animation though, no hardcore rendering or sculpting or any of that shit...
>>
>>529298
Thanks I will try this. I didn't think about MACs graphical power being that level of utter shit.


---

I am honestly now considering bringing my home computer. Today I opened up this XGen file from work. I thought XGen was just always slow because, well you end up with a ton of shit.

At work with this MAC that probably costs a few thousand dollars, I have to wait for it to update just to move the camera. I'm talking about full "rainbow ball" loading to inch the camera over.

At home there is only minor frame-rate drops. I built my PC in 2006 with a budget of 900 dollars. This MAC was new in 2009.

I never liked MAC, but even I thought "There probably isn't THAT much of a difference. My god I looked at what this MAC costs new and it'd but you a PC much better than mine.
>>
>>529121
If you do love the job, just pay for a computer you'd prefer to have rather than this mac.
If you want to try your luck with your superior the job, ask nicely for a pc with your specific requirements

There is nothing you can do besides changing this situation I don't even know what you're expecting from us. Just do it and if anyone is asking you why you're doing that, you tell them that this will speed up your performances.
>>
I'm actually in a very similar situation, started a paid internship as 3d generalist + video editor and general post production work and I work with these Macs too, big screen (I think the resolution is 5k or something). Amazing screen but I absolutely hate the interface of Macs, they keyboards and the mice.
Also the machines we have at the studio could not have cost below 2k€ each, if not more.

I work with Maya, C4D and all the Adobe Suite. C4D and Adobe programs work great, but Maya is just unbearable to work with. Half the shortcuts are changed, it hangs up, it's just a fuckup in general. I wish I was working on PCs, even if they were less powerful than these Macs.

My boss/studio director is a macfag and c4dfag and he is the one that decided to fill the studio with Mac computers, I don't know why he had the idea but w/e.
The only redeemable quality these workstations have is their big ass super high res screen, when I look at prices just for a 5k screen to buy for my home workstation I pull my hair in desperation, they're so expensive.

Sometimes you just gotta work with what you got, I personally am not having huge issues let alone daily or even weekly issues, so I don't mind too much, just wish I was working with PCs instead.
>>
>>529140
Fuck off, if the OS is shit then its not the fault of the person working on it. Get a fucking PC.

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Let me know what you think of this dudes content!
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>>530580
Doesn't this include the nude models as well ? Don't tell me I just downloaded 2.3 GB to see some cockfighting
>>
>>530578
I love you
>>
>>530612
Yes it includes everything shown in the video.
>>
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last i check the engine was in english but all the tools to make customize it were in japanese. is this still the case? pretty promising "3D mame xDD" tool but still pretty useless considering it came out 4 years ago
>>
>>530704
Well the only thing that is new on the "EF-12" fighting mod game is it's on Steam you can check here http://store.steampowered.com/app/263600 it did get some updates but they are soo little and still no SDK and we are limited to only ring-out Gameplay and no Stage / Map Colliders ....


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