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File: UXeGmz.png (18 KB, 315x250)
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Why are zoomer allergic to smooth shading in low poly models? Every tutorial I've seen teaches this 16-personalities ass clash of clans style
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>>1022982
I remember this being the main style for "How to model in Blender" tutorials when Blender became finally sorta usable for normies after 2.6 and screen recording software was more accessible. So ~2012-2014 is when it really picked up and during/after that we had a ton of indie games with this "aesthetic"
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>>1023024
They need to pick up a wrench instead. We need a mass culling.
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>>1022986
The quotations were more from condescension rather than anything else. Personally I wouldn't call it a style, since it's literally just untextured low-poly models. It's like calling a normal sidewalk a style.
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>>1023030
>it's literally just untextured low-poly models.
OP's picrel might be, I've seen gradient textures applied to it to fake lightning at which point you'd have to still uv unwrap the models.
For more complex models if you go and not do that you'd have to add geometry in places where you might otherwise use a texture making it a conscious choice and hence a style.
So it's a style which you don't like, got it.
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>>1023059
>For more complex models if you go and not do that you'd have to add geometry in places where you might otherwise use a texture making it a conscious choice and hence a style.
Which is exactly my point.
What you're talking about is something completely unrelated to the OP pic.

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How far can I get sculpting only with a mouse instead of a dedicated pad?
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>>1023019
Have sex /3/ incel
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>>1023017
Eventually you will definitely get into situations frequently where you'd wish analog control over things especially when you start painting.
It's not just speed but also ergonomic reasons.
Casual hobby sculpting does work with mouse but if you aim for high detail shit that gets several days sunk into it you definitely want a pen at some point.
For now just go ahead and instead of thinking and talking just go for it.
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>>1023021
Like your broke ass is getting any action, nigga can't even afford a tablet
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>>1023023
I get laid with 0$. Like I said, have sex incel.
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>>1023028
Autodesk users don't believe in sex for free

File: ovopack.jpg (3.27 MB, 3449x3712)
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Hey everyone, I've been modeling one of Ovopack's concepts and I was wondering if I could get my work critiqued for likeness to the drawing. Please let me know how i can improve this sculpt before moving on to retoppo - thanks
1 reply and 1 image omitted. Click here to view.
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>>1022052
Show me where I 3D printed this guy... because I haven't yet :3
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>>1022051
Faggot model
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>>1022051
the muzzle on the source tapers evenly from the cheek fluff to the tip of the nose. The 3d model goes in, then turns forward, then turns again to flatten the nose.
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>>1022053
It looks like shit and you're a larping balding tranny
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>>1022051
you are a snotty faggot OP. a while ago, i asked you one very simple question on Discord and you chose to completely ignore me.

I have tried for several days in Blender to take animations from Mixamo and put them onto MyMan's rigify rig generation from a "Mixamo Styled Human 5 Fingers" metarig. I get as far as having the correctly animated FBX rig from Mixamo in MyMan's Blender file, but cannot for the life of my get the fucking thing paired in any way. I've tried ExpyKit, I've tried Rokoko, I've exhausted every resource I could possibly think to use, including the now abysmally POOED searches of Google and YouTube, and cannot figure anything out. Any video I find usually skims over this part like it's One Click easy.

Is there either a VERY autismally detailed, preferably written, guide on how to do this process (tl;dr Put Mixamo Animation Onto Blender Man) as if it was explaining it to the world's biggest retard, or perhaps is an Anon capable of telling me just from this what I'm doing wrong in a sentence?
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>>1022943
Did it ever occur to you that Blender doesn’t accept real FBX. Remember, their version of FBX import/export is created by a single person. It is not certified, it’s not officially licensed and it doesn’t work with FBX as stated.

Adobe uses the real FBX, YouTubers merely skip over this fact and lie about import from FBX. What you should do is uninstall all useless import/export plugins because sometimes Blender Devs without your permission will do something bad to Blender. Reinstall the default version and try again.
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>>1022944
They already said they got the fbx in fine
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>>1022947
I didn't read

How did you guys get over the autism of needing to make everything yourself? I can't help btu feel like a poser if I don't make something but then most pros kitbash or download already made things yet i cant escape it.
4 replies omitted. Click here to view.
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>>1022485
what if its out of your skillset?
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>>1022502
Are you incapable of learning? If it's out of your skillset you work on your skillset.
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>>1022439
When you want to make a bigger project then you'll have to outsource or collaborate. It's fine if you don't understand right now.
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>>1022439
The result is what matters, not how you got there.
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>>1022439
>How did you guys get over the autism of needing to make everything yourself?
money to buy assets something I don't have

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Cooked, is what we are!!
Over, it is!!
BTFO, eternally, forever.
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It's satisfying.
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It's not due to AI because AI can't fucking 3D model game ready stuff nor precise stuff like architecture visualizations. It is due to outsourcing to jeet companies
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>>1022864
Oh really, Jessica? Wanna test my BWC (Big White Cock) first before I change your mind about AI?
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>>1022787
Welcome home Concord dev.

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Why is Mayas UI so complicated coming from Blender?
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>>1022862
Maya Config Addon for Blender adds Maya's radial menus and binds to the UI
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>>1022706
if you're still new to blender, I honestly recommend just using the blender keybinds. I came from 3DS Max and chose something akin to that, and it still is a problem after years, because you can't watch tutorials with keybinds, and some stuff isn't bound at all
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>>1022880
yeah, i tried using blender's "industry compatible" mode but it just made it extra janky. it takes like two days to get blender's alternative to "qwer" under your fingers. just suffer it.
>>
>all this brand cocksucking
you're all cocksuckers
fuck
ya mudda
>>
if ur coming to blender from maya and miss the spacebar context pie menus, i just found the sickest option, go in preferences, and set spacebar to search, then whenever u wanna do sth just hit spacebar but instead of the context menus like in maya where u need to train ur muscle memory to get fast, u get a search box, type whatever u wanna do, and hit enter. it's literally that easy. no need to train new muscle memory. no need to search around blenders million little collapsed menus and random buttons, just type "edit", hit enter, u in edit mode, space -> loop cut -> enter, u loop cuttin etc.

How do I texture like this?
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>>1022819
>Look what they need to mimic a fraction of my power
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>>1022139
>Texture like you normally would
hmmm and how would I do this?
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>>1022844
Open image, choose brush, use brush on image
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File: finalfantasyTex[1].png (952 KB, 1996x1249)
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I guess the key difference these days is we have texture painting and live filters, so you'd model and uv the model and then texture it. Before, you would have all your textures planned out ahead of time and UV the model to fit them.
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>>1022899
Other way round. As you can see on that Rinoa each mostly culindricql chunk was unwrapped as a rectangle then island sizes were adjusted depending on the expected level of detail, and then the textures were painted, ie pretty much the same pipeline that survvied until we got UIs to directly paint on the model. In some games like FF9 they didn't even bother to rectangularize the islands

File: wagie wagie.png (204 KB, 1856x1374)
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all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF?
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>>1022737
>triple a video games
I would rather get indie games made in blender than goyslop AAA
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>>1022731
>solo game dev from pakistan making an AAA game with 0€ budget
>how to make a game in 2 minutes
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>>1022746
Thiw is implying they're gonna fail at that impossible task so they're no threat at all
>>
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>>1022710
he's increasing his IZZAT by teaching skills that will not be relevant in the future
>>
I can't fucking wait until every single stinky DEI artist occupying the jobs will get laid off. It's so beautiful reading their crying and stomping and sobbing on reddit knowing they have to give up their gold spoon dream and do a physical job. There are too many artists... we must heal. The huge 3dcg balloon oversaturated with "artists" will deflate soon in a satisfying way

File: fuck4mblimit.webm (3.52 MB, 460x258)
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That's from my custom game engine in OpenGL. Fuck the 4mb limit im going to sleep.
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>>1022250
Meanwhile, some idiot with no programming experience makes a game in Unity with perfect collisions and 100.000 different shaders, and earns thousands of dollars. Yes, it’s unfair. But remember that you’re a REAL programmer; they’re a sham.
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>>1022793
Im not against anyone using Unity, Unreal or whatever BUT... ...recently i have played darkstein3D (a so called "boomer shooter", essentially a parody of wolfstein3d) made by a single developer. The game is heavily unoptimized and i have noticed some sounds like the static ringphones in the envirorment literally coming in with an unnecessary doppler effect (wich clearly has no reason to be there and irremediably tanks on the CPU). Well, these generic, easy to use engines are making possible, a plethora of (good or bad gameplay side) unoptimized games. I noticed that was going to happen 10 years agò but only recently ive seen the blatant hate towards UE unity etc becoming mainstream. When something gets too accessible (we have seen that already with the internet, because of smartphones) the average quality goes down. In general you are free to use any of these engines but please, take some time to optimize them or learn some basic code, LLM's are going to make the thing even worse i bet.
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>>1022793
Also i hate the idea of making hundreds of unnecessary shaders just because you can do it. I have seen a huge amount of indie games literally being made twice as heavy as they should because someone decided it was a good reason to stack 5,6 shaders on a single item. That's again an accessibility problem, some guys got their hands on these magical in-out charts on UE or blender and decided it was a good reason to create overcomplicated shaders without giving a fuck about performances, not even mentioning the SSAO applied everywhere, including voxel games, just because you can press the ceckbox to activate that post processing feature. Literally low poly games overloaded with state of the art illumination techniques.
>>
bro this is such a cool look
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>>1022813
No textures there, just colors and shaders. Maybe that's why it looks so raw i dont know, i like the simple style too.

File: empty inside.png (231 KB, 374x396)
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What do you 3D model for anon senpai?

No this is not a doomer thread telling you to stop doing that, if you're doing it that's great, seriously I'm happy for you, don't let AI niggers tell you otherwise.

Personally, I'm drowning myself in this endeavour because of how cringe the world around us is, there's a deep sense of dissatisfaction with the way things are in general (personal life, entertainment, job market, the internet) that I prefer retreating into my own little lala land instead. Too weird to be around normal people, and too normal to be around the modern internet-going crowd: everytime I see some cocksucker repeat the same trite fucking meme like they're a human bot or someone post AI dogshit I'm this close to getting an aneurism, I'm not even 30 and I already feel so far behind modern trends nor do I have any desire to engage with them. It's a state of limbo, it's not terrible but not great either, a comfortable dissatisfaction.
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>>1022089
>>1022090
This is very interesting, thank you for sharing your experience anon
>truth is biggest motivation boost was people commenting and noticing your work personally which made me hyped up
I got the same feeling when people commented on my artwork, it feels great to be noticed

>how to use trim sheets and UV buildings correctly
>env art architecture
This subject is of particular interest to me. If you have a particular tutorial you followed to git gud at doing buildings or tips in general I'd love to hear it dude, I'm always looking to get better at that stuff myself
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>>1022136
no tutorials, i figured everything out on my own with experimentation
its extremely easy
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>>1017019
Around 10 years ago I fucked up and instead of finding a job in the shit I was studying at univ I chose to work as a freelancer. And I've been struggling ever since.
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>>1017021
I like your rat,
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>>1017019

i don't 3D model i just subscribe to the patreon of furry artists and i steal all of their 3D models of renamon, krystal, etc and i store them in a zip folder on my hard drive that i keep telling myself i'll use "some day, when i'm good enough" but that day never comes. now i just commission animators through telegram to make me APNGs of the characters having seggs because animators are waaaay cheaper than 3D modelers (i got one model done for $500 from russia and that's cheap af).

i mostly just got into 3D because i convinced myself i could never draw well. but now rather than drawing, i am stuck in a phantom zone hellscape of vague issues caused by hidden settings. my model was fucking up because i didn't need my cloth physics modifier enabled and i needed professional help to know that. i sold my toyota corolla for a $1300 rig because i thought i'd be making bank working from home. kek

File: 1640270166723.webm (2.91 MB, 480x848)
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I got a student discount that gives me 1 year of zbrush for 75 USD. Should I buy it?
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just pirate it and have a free lifetime license you dyslexic autistic underdeveloped paypig retard
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>>1022476
Only if you need a legal copy for your courses.
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>>1022476
No one buys art software until they're making commercial money with said software.
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>>1022499
This.
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>>1022476
SOVL
my only regret is not being able to hear their subtle peeps, that shit's adorable

File: thumbnail.png (1.04 MB, 1280x720)
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i made a miku music video a year ago. And here i go over how i made it
https://www.youtube.com/watch?v=UWrapnFTr2E
4 replies omitted. Click here to view.
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>>1021342
suit yourself, i made threads about this years ago as well. But if ya'll don't want em, i have no issue with leaving, toodles
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>>1021328
'gu on the 'log
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>>1021347
No one in the vocaloid community remembers your ad, the MTG campaign for that set was worthless and not a single card became Meta in the long run. You’ll only be remembered in the fandom wikis not Japan’s version of the vocaloid wiki.
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>>1021328
Awesome work! I love it, OP. Keep up the good work.
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>>1021328
Mostly worthless "tutorial" that's 90% talk and 10% actually useful technical advice

File: aaaaaaaaaaaa.png (72 KB, 1228x1078)
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if only...
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>>1022568
The situation you describe doesn't really exist. From GLQuake onwards in 97 it was either use openGL or DirectX (if you're windows only) and nowadays it's either use Vulkan or DirectX. Stuff like mantle pops up once in a blue moon but doesn't get traction
>>
At the same time graphics and performance have only improved. What is the problem supposed to be? It's not as good as it could be? If 1 configuration were the best configuration it would be used by everyone. >>1022573 and according to this post thats what's happened.
I am concerned about developers getting lazy about optimization because computers are so powerful now.

File: blender-logo.png (176 KB, 960x656)
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I think blender was created to keep the bewannabes from real 3d artist and professional. Real artist use any tool at is disposal.
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>>1022513
Is there any way for me to copy my preferences over?
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>>1022519
It'll prompt you to import from previous versions on first run and if you wanna get the option again you just delete your settings folder for that version
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>>1013029
Degree does not make a professional, but actual expertise in the field. Uni degree at most opens up way to become a novice that has to earn to be called a professional. Most fields dont requere a degree, but time and skill at the job to be labeled a professional.
>>
>>1022519
Will you be also scared of my massive white big penis throbbing and standing high over your face? It detected a girl
>>
Why is sunk cost such a common mindset on this board?


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