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File: LeDonutOfBlender1.png (3.09 MB, 1920x1080)
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What should i do next anons ?
Modeling and geometric nodes were the most interesting part.
11 replies and 6 images omitted. Click here to view.
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>>980560
This reminds me of my first models. DOn;t worry anon you'll get there.
>How can a get rid of this vertices mess after applying boolean modifier ?
You don't. Look up blender poly modeling.
>>
>>980560
Want some advice you're gonna hate?
Learn how to do that topology with subsurface modifiers instead of just having a cylinder with 100 segments. Booleans can still be used to help cutting things into the mesh, but at a lower polycount.
That way you'll only have like 1/10th the polygons and it will actually be manageable.
I only say you'll hate it because it'll be a bit of a pain with the learning curve, and cutting holes into curved surfaces tends to be a steep part of that curve. But in the long run you'll appreciate it.
>>
>>980374
I want to put my pee pee on those doughnuts
>>
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>>980855
I love this.

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I do 2d, but I need a model. Anyone got the bazarr shop from Ocarina Of Time?
>>
I don't have it, Cris. Sorry.
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>>980274
Im sorry that you don't have it Cris, maybe someone else?
>>
Op here. I found this. https://sketchfab.com/3d-models/oot-shop-scene-fd8172bedf5c4af197d97dc6b73080eb
But am I allowed to use it?
How do I download it?
How do I make the room a little brighter?
>>
Anyone willing to help?

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This is from Lethal Company. Whenever you're modelling/texturing/rigging/whatever and get hung up on stupid shit that nobody cares about, take a step back and remember that this game made $100m
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>>979845
>>
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>>979846
>>
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>>979847
>>
>>979848
average unity user.
>>
>>979848
https://www.youtube.com/watch?v=V5PX0FM5JWk

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Is there a market for lowpoly modelling with high quality handpainted textures? How do I go about finding work asap with this skillset?

Most big boy jobs are pbr high poly bake retopo workflow stuff which I really dislike. My entire skillset revolevs around low poly 3d but there seem to only be poor indie companies using this art style.

What do /3/ ?
>>
>>980746
If you want to flex your le epic artstyle 3d industry isn't for you, you are making assets not artwork
>>
>>980746
Being a commercial artist is different from just being a artist. You want to do this for a living in 'the industry' you have to compromise and shape your ability to be a commodity.

There is market for the sort of art you are interested to make but it's mainly a consumer market. You have to be really ace at what you do and be head-hunted to a indie project using that sort of art if you wish to gain real paying work off such an ability.

Indie projects is usually a small group of friends or people who know each other that has deep trust for one another, getting hired onto such a project is difficult
even if you have the right skillset, you need the right 'in' and the right chemistry to get onboard.

I'd join all the discords and indie art communities related to your field of interest and start building your presence, posting stuff and finding your people.
>>
>>980748

this sounds like great advice, thanks anon.

Any tips on finding relevant discord servers?
>>
>>980751
Just tell people youre a minor confused about their gender and youll get discord invites nonstop

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am i gonna make it?
ITT: post animations you did with blender, anything is welcome
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>>979945
more details pls
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>>975420
Just whatever you do don't ever learn what quaternions actually are or how they work. If someone mentions Clifford Algebras run for the hills
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>>979945
>I'm looking for someone who can animate simple shapes rising and falling away
you. unironically. You could figure out how to do this in less time than any one person will even respond to an email.
>>
Is anybody else getting this issue?
>>
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>>980740
Yeah, gotta weld the verts first. It's a rookie mistake, but we've all been there.

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The only way to truly create retro CGI is by using period accurate hardware and software, anything else is forced soul from coping zoomers.
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>>980000
Shut the FUCK up. Kill yourself.
>>
>>980000
holy checked
its over. cris won. proxima64 eternally btfo
>>
>>980000
CHECKED
>>
>>980000
Based
>>
>>980000
>>980003
it's over, Nick. digits dont lie. you have to re-transition now. almighty Kek demands it

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God bless non-photorealistic rendering
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>>980610
NPR shaders are volatile as fuck. It's easy to make a shader that looks 2d for a certain pose or lighting, but change either of those and the same shader will usually make things look awful. The one advantage of rendering in 2d is that it's easy to be appealing.
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>>980611
Not really, with clever face editing you could get some pretty clean shadows without obvious artifact
>>
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>>979954
Girls und Panzer technically counts since it's still going, they use UE4 and mix 2D with 3D (sometimes character models are 3D as well)
>>
>>980662
One time I walked out into the living room and saw my dad watching this. He's not even remotely into anime or anime girls.
It was weird.
>>
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>>980695
Kinda based ngl

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>AN OBJECT EITHER IS METALLIC OR IT IS NOT!
>YOU CAN'T JUST PUT THE METALLIC SLIDER TO 80%!
>IT IS UNREALISTIC!!!
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>>980200
>A PBR model will conserve energy such that a pixel can't return more energy than what hit's it no matter how you drag the sliders.
[Laughs in open domain albedo textures substantially above 1.00]
>>
>>980211
Run normalization on your color texture in case someone decides to stick a HDR-file in the diffuse/albedo slot.

I don't know what will happens in my shader if I do that, the thought to do this never crossed my mind. I guess it'll cause a nuclear runaway where the scene gets progressively whiter as I use ambient light probes that could amplify the light in a endless cycle.
>>
>>980215
Yeah I know I was just shitposting. But doing so does lead to some "interesting" results, particularly in Cycles. I was shining a spotlight onto a piece of Scene-Referred artwork I made in Krita, and the bounce off the bright parts of that image predictably led to the scatter of much more intense indirect light compared to a regular white surface. I also attempted to make a "super white" cube with a white that was 250x higher than display white and it kinda freaked Cycles out, leading it to slow down and hang.
>>
I _WILL_ violate the physics.
>>
>>980223
wtf anon NO

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>See modern game
>It has mocapped animations without weight that seems like the character is under water
>Character moves a slow speed
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>>
more like vidya animators are bottom of the barrel amateurs that don't understand basic animation principles
>>
>>980441
Nobody understand. But you understand, Cris. You understand everything.
>>
>>980442
shut the fuck up, I work in the industry so I know most people here are talentless film industry drop outs
>>
>>980416
I don't know Cris, how I dry my computer?
>>
>>980442
Yes Cris, I understand more than you, go back to your containment thread

Is possible to convert an image of a human model to a 3d model (Blender) using Ai (StableDiffusion)?
Trying to find such a tutorial.
2 replies omitted. Click here to view.
>>
If you have a lora i guess you can openpose it to make a reference sheet and then take it from there in blender and doing the needful tracing
>>
>>980074
Yes, but not in blender and the 3d model it's kinda low res
>>
>>980074
Not currently, but I'm working on a model called analshart-5 that will eliminate the need for human learning to accomplish anything ever, just grunt at your screen and the model will pick up on your intonation and facial expression and be creative for you so that you never need to stimulate the soft pink thing between your ears with unnecessary, nasty effort again. Once the seed funding rounds are done I'll send you a link to the model, but be aware, it's a suppository.
>>
>>980103
It's the same thing I'm working on. So I don't have do see people doing their "base model" that never goes anywhere over and over.
>>
>>980074
i HATE THE BLENDER MONKEY
i HATE THE GIMP PEPPER
i HATE THE ANTICHRIST

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redditors are niggers and removed my post without explanation so here I am
how do I do it, bros?
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>>975628
I'm confused at this question. Can you be a little more specific? I think I can help.
>>
I got you bro, open up a 3D view in Revit. Go to Insert tab then Link CAD, a file view will pop up see attached image, then in the place at box select your level and hopefully it will show up, sometimes you need to fuck around with positioning type and manually drop it somewhere, sometimes you gotta change the import units cause idk. Use the align tool, AL on keyboard to line that shit up.

Fuck Reddit
>>
>>976469
Also change layers and levels if you need to hide shit that's been hidden in the CAD.
>>
>>975628
Go into autocad and wblock all levels as individual dwg files. Move all the object to 0,0.

Go into a revit floor plan view and link cad (not insert cad) each dwg file to their respective level. position origin to internal origin and deselect correct lines that are slightly off axis. make sure your project base point isn't in the stratosphere.
>>
>>975628
You didn't ask copilot for help but instead waited for hours on /3/ of all places for some anon to help you? Lmao. Asking questions without showing you even tried tells a lot about you as a person.

I want the best tutorial I can pirate. I want to learn the basics of 3D from modeling to animation, I can use blender or either pirate Maya. I have access to cgpeers because im a super badass
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>>973294
I always found Imphenzias tutorials on youtube pretty good.
was enough for me to get a foot in the door with modeling and animation.
>>
>>973294
Grant Abbit's stuff is great for beginners and his stuff is available on rutracker. Have fun anon :)
>>
>>973294
YouTube can be a good source depending on what your after and humble bumble have a good deal on books and courses at the mo, I know you said pirate but worth a look.
>>
>>976971
Also
https://rutracker.org/forum/index.php

Has lots of torrents for tutorials and despite it been russian site they tend to be in English, I advise for ease of use login to the site then once logged in use Google translate to help navigate
>>
>>973294
Watch out! We got a badass over here

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>>978734
that actually sounds really handy
do you mind sharing what extension you used?
>>
>>978713
for environment? unironically google maps street view. yeah the quality aint exactly HD but at least its 360 degrees and you have multiple point of view for reference. it is as "real life" environment as its gets. perhaps you can cleanup and upscale with AI and even take a few shots and do photogrammetry
>>
>>978740
Sorry I didn't get notification for some reason.
The chrome extention seems to be removed from the store, but I looked up some alternatives:
Display Image List:
https://chromewebstore.google.com/detail/display-image-list/mjanofnaeoiipkoeajefmfpgcnlgiflc

Seems good
>>
AI
>>
>>980424
Not an answer and that looks like shit.

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is cascadeur good or should I just learn normal animation?
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New update with some improvements to AutoPhysics
https://www.youtube.com/watch?v=T9Zqz8rLoR0
>>
Anyone used the mocap feature much? Im finding it works really well for the upper body, but leg tracking is kind of iffy, and a lot of the time it will keep the hips nearly locked in place, even if the video has me doing the chad stride across the whole frame.
>>
Apparently I got a free 2 year indie license for having registered last year, but finally decided to try it out. Right now using blender/unity, but curious what the work flow will be since cascadeur does movement, but I use uv textures for blinks/mouths. Animate general motion and then animate the face afterward?
>>
>>979061
Make it do a cartwheel (human body edition) otherwise it's completely useless because if it can't do that then it can't do anything.
>>
I got the free 2 year indie license.
Your license becomes permanent for that version after a year, right?

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is this shit ever coming out
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fuck off iFag
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Who bought you an iPad, Cris?
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>>978216
Blender is trying to make a tablet version too.
https://devtalk.blender.org/t/2024-03-18-tablet-support-ux-and-other-implications/34114
2028 at best I suppose.
>>
>>980366
Maybe if the developers stop adding useless rendering and wasting time on small animation projects. They would complete it by now.


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