https://microsoft.github.io/TRELLIS.2/
>>1024247>You can generate a 7 second clip now!2027: >You can generate an *8* second clip!>Why did the background change when he went back?2028:>15 seconds now! >Why is the door hinge on the edge that opens and closes?2030:>A full minute shot!>Is there usually a bed in a kitchen?
>>1024582Sora can generate 10 seconds. In theory these models could generate infinite length videos, there isnt a technical hard limit to the video length, however there is soft limit because as the length increases the energy consumption also increases exponentially. So they will either have to compress the model to the point of probably being able to run on a phone, or they would have to figure out some way of models having actual short term memory instead of just context windows.
I want to use one of these 3d generated models to commission a figure. There are a lot of listings for fixing up shitty 3d models for printing on fiverr, should I just pick one or anything I should keep in mind?
>>1024660>anything I should keep in mind?Remind your mother that it's never too late for an abortion when you go upstairs.
WOOOW SAAAR BOOTIFUL. it doesn't even have a mouth or eyes.
this shid is as addictive as video games
>>1025404looks great anon, did ya make it?
>>1025500If he hamde something he wouldn't be on /3/
>>1025500no it was made by @archfiendco on instagram. it's the vivienne westwood crown
post 3D humor content, 3D fails, 3D jokes, 3D everything
How many vertices does it take to change a lightbulb
>>1024720>too retarded to crackThis is me. And I got sick of Microsoft’s shit so I went to Linux which I think has essentially limited my options to blender as it has Linux support. I feel stupid about it.
>>1025040Hey, at least Blender runs great on Linux
>>10248544
I have a simple problem that turns into a complicated process every time. There is a texture inside an engine project. It renders correctly and looks normal in the viewport. I want to export it into a standard image file that behaves like a normal jpg outside the engine.I right click the texture and see multiple options including export, export source, export processed, bulk export, migrate, duplicate, and advanced export settings. None of these clearly explain which one produces a clean image file without additional issues.After exporting I end up with files like: texture_d.uassettexture_d.sourcetexture_d.ddstexture_d_0texture_d_0_copytexture_d_processedtexture_d_finaltexture_d_final2texture_d_final2_realComment too long. Click here to view the full text.
Been fiddling with this for hours with no avail
>>1025649To get the same lookt you'll need to reimplement the same shader, basically
>>1025649The engine's lighting system and blenders are probably different. Things wont look the same between the two
so, what is 3s freelance website of choice?
>>1024664You underestimate how much passion you need to make it as a professional 3D artist, you have to live 3D to succeed
>>1024710And be a masochist
>>1024707>I think I'll take up weldingthis is what i want to do, i already know how to stick weld, i just need to get myuself a tig welder and im off to the races, the only problem is that where i live pays shit wages for welders, im waiting for a visa approval to go somewhere else, i think ill take up welding and apply my 3d knowledge.i have an old jeep and i like to model stuff for it on fusion, might as well learn how to fabricate, right?
>>1024657How do you freelance on Linkedin?
>>1025633Just give up, you won't make it among the millions of competitors.
I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
>>1013028yeah. mmmhhh so good. Ahhh yeeahh
dixon here, the game failed
dixon here, the game is alive. but no pics for now.
dixon here, I lost
Dixon here, I'm back 3D modeling my game.
does anyone have Crashsune’s low poly character tutorial from Gumroad? he has the exact style i want to go in terms of making models for commissions for but i dont want to financially support a tranny
You fucking retard you can literally see all the videos on his youtube channel and there are free rigged models on his gumroad. Idk what the point of his paid course is but all his previous vids outline his methods.Imagine making a new thread for this. Kill yourself. You're actually dumber than a tranny.
>>1025533I pirated a bunch of his stuff from kemono party. It's shit.He's good creating the promo shots but the models are retard tier. You won't learn anything from them that isn't absolute basic retard level.I'd rather learn how the fuck he gets his garbage infront of so many people's eyeballs. That's his real strength.
truly there is nothing I cannot accomplish
>>1025563Array>simple deform>array does this quicker
>>1025563Look up the screw modifier. It would have saved you 2 hours.
>>1025563yeah man i was gonna say. its cool and im glad you solved it but >>1025603 is right you didnt have to fight that hard
>>1025563https://www.youtube.com/watch?v=dRnneA-y7Q4
It only took me 2 years to figure out how to take my 2023 pixel art workflow and turn it into HD anime renders.Pretty happy with this.
Lmao, wrong picture.
Cris died in Venezuela a year ago, trump couldn't save him, he was too late, whoever you are, stop larping as him, the wounds are too fresh
>>1025573you've heard of the original curse of cris: eternal stagnationget ready for the new and improved curse of cris: getting progressively worse, somehowin a few years he's gonna be showing us his workflow for creating stick figures
this ugly beaner's work makes me feel sick when I see it
Do you deform 3d model to get the expression you want?
>>1023113>Use 3D software>try to imitate 2D medium>2D artists draw veneer of 3D>try to morph 2D presenting mesh to give illusion of 3D>in a 3D programYou have two options OPlearn how to make an actual eyelid for an eyeball (somewhat math intensive)or learn vector math (considerably math intensive)
>>1025570>(somewhat math intensive)And by that he means "slap a shrinkwrap constraint on it"
>>1025583No, if you want the eyelids to properly extend, the eyelids need to have evenly spaced loops, and then bones to tell vertices where to be along the arc of the circle. Most all youtube videos on this are "hurr durr make eyelids so thick that no one can tell", which desu can work, but prone to errors later and causes problems when other facial muscles are involved. If you have a bendy bone connected to the top of the eyelid (where it meets the eyebrow ridge), and the top of the eyelid ledge, it will pull the loop perfectly in a unit tangent arc. Do this with each of the loop segments and it will draw a perfect sphere over the eyeball.You don't necessarily need to know what a "unit tangent", you just need to be somewhat aware that there's math under the hood and that math is why the mesh is breaking. I don't know how many meshes and base models I've downloaded where the gooner creator did a Mexican roof job and hoped no one would notice his model is held together by spit and glue. Also, what you posted doesn't really solve the problem in the OP. What they really want is something that calculates the angle difference between where the eyeballs are pointing, and the camera, and squeeze the pupil/iris, but that's what a 3D engine already does with a camera with perspective which is why trying 2D is a bit silly
>>1025570No you just make a shapekey lol
>>1025587>What they really want is something that calculates the angle difference between where the eyeballs are pointing, and the camera, and squeeze the pupil/irisLol no, OP's animation is just classical hand keying of bones, that's Choko_Ikarashi's whole thing.
Uhh, Maya bros...? Why is THE Lucas Pope recommending to pick Blender over Maya?
>>1025485Then you have to spread your butt cheeks now. I have to do it.
>>1025434He's not wrong about studios preferring to use Actual Indians
>>1025467>>1025480I've only met one Cinema4D user and he was aroung 60
>>1025495they mostly have jobs so don't hangout on the internet with hobbyists
>>1025504says the hobbyisthahahahah
just gave "polygroups" a shot.... i think im getting the hang of this!
The idea is to make simple games with them : )
>>1021247Yep, since these models don’t have complex UV data, they kind of resemble the designs from alone in the dark :oIn a way, I like it. It’s different. But in the future I’d like to get closer to the PS1/N64 style.
get back to us once you've made some big fat juicy tiddies
A ghost.
Another girl (slightly more detailed).
: )
I've been thinking of learning programs like Nomad or Blender in order to learn how to make various tokusatsu characters I want to make toys out of for fun. Anyone have some tips or guides when it comes to making things like the helmets or armor parts?
>>1025259just use AI for something like armor. all that plastic shit in those jap shows is simple enough for it to not fuck up.
What's stopping Blender users from switching to a superior set of various software which excel in their target abilities?
>>1025452CHUDDY CHUDDY CHUD!
I heard rigging was more convenient in Blender than in Maya, but is that true? I just know that weight editing in Blender can be fucking cancer
>>1025461Neah, there are tools specific for Maya that are great like ngSkintools2 and AdvancedSkeleton. Blender is a nightmare to work with for anything except modeling
>>1025461Is not that Just blender cultist being cultist autodesk is better at rigging
>>1025464SHUT YOUR MOUTH DIRTY NIGGER BLENDER IS TGE BEST TOOL