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Here let's share good texture ( seamless or not ) websites, including deviantart etc...
Interresting textures who can be used for concept art, 3DCG or website design.

Here's mines :
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I'm sort of confused here, are normal maps often used? because I can find a lot of free textures but almost no normal maps.
There is any website besides Poliigon that has free normal maps of textures?
You can easily generate normal map and all the other maps by importing your diffuse texture into a program like xNormal or CrazyBump.
what's the difference between a texture and a diffuse texture? also, thanks
Diffuse is that normal colored texture that you see on the internet. It's basically a normal photo. Texture is a texture, they're not separate, but when I'm talking about a diffuse, I'm talking about a specific texture map. You have diffuse, normal, specular, roughness, displacement map etc.

Just watch some of BlenderGuru tutorials and he will explain everything:



I see, thanks a lot!

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>have the greatest idea
>were actually lying in bed for 20 minutes trying to fall asleep
This board is one of the less populated 4Chan boards, meaning you'll be seeing the same damn threads that were weeks old from time & time again...
Just like increase the samples?
Are you retarded?
The reason why they're not doing that is because you literally can't in Maya.
You'd have to create some cluster at the center point and then use that as a constraint, and then unbind the constraint... for every single joint placement.
>most software
You mean Maya?
I've never really ahd troubles with any other 3D software.

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Time for a new WIP kidz
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shoulder wires please
would love to see a screencap of that node setup there fren
>knowledge, this comes from repetition and learning tips and tricks along the way
nigga that's exactly what a skill is
fucking terrible why is everything here so shit?

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What' the tech used ?

this technology is called autocad. I recommend it to you, go ahead, buy it. It's the best on the market I guarantee!

Just that, nothing else !?
Don't listen to that faggot, what you want is Nuke, the best VFX product out by autodesk and a 3D package, I recommend milkshape, by foundry.
I'd do it with Houdini personally. Optical flow to run a softbody sim over it, then Nuke to mask in just the face. But there are probably more user-friendly ways.

Hey /3/
Anyone know how to stretch a whole 3D scene like if it was one object, like if it was sucked by a super gravity force ? Where all the objects, wall, floor... are deformed like they were plastic, all towards one point. So if you know any fonction in C4D that could create that sort of modeling, that'd be nice. Thanks.
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meant to reply
Then you literally have to deform the whole scene, but i guess i am of no help since i don't know a deformer that does that central point deformation.
well thanks anyway kind anon
TOTAL newbie here with no experience in C4D; Could you apply an FFD modifier to the whole scene at once? Or group all your objects together (so the whole scene functions as one object) and apply FFD then?
You could probably do this with a lattice or wrap deformer. Don't know if c4d has similar

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Is Lumion an overpriced meme kept alive by amateurs, or the future of real-time archviz and Unreal will be BTFO? Also, lumion 8 crack when?
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>modern apartments with their low ass ceilings and small windows
Yeah, I can see that. It definitely improved.
This. I like minimalism, but... Well, basically what he said.
Would you rather want to have a somewhat affordable apartment even tho it might have low ceilings, or would you like to instead live on the street because you can't afford to live in the ornamental luxury apartments but at least they look nice from the outside?

Architecture and the AEC industry are a service as well or more so than art. I'd rather people live in ugly houses that they can afford instead of them not having houses at all.
This isn't a "where would you like to shittily live" argument though, this is a "what style do you like best and if you could have your own house/apartment, what style would you choose for it?" and "what style looks the best/is hardest to pull off when contrasted with one another?" topic.

You keep bringing it back to price for some dumb reason: yeah, people are living in apartments like this, but it's because it's cheap, not likely because it's their dream home or where they would like to live for the rest of their lives. There's no argument there, but it's not really relevant to the discussion.
Well, to me it seems like the most frequent question or complaint is why old styles are not being built anymore. The answer is not some consipracy or architects having no taste anymore, allthough these might play a small role in it. But the biggest factor is price and lack of demand.

Of course individual people will find the old styles appealing. But there is also a difference between admiring an old building and building a new one in that style. The new one will likely look fake and cheap as fuck.

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Is Substance Painter/Designer something worth getting for someone pretty new to /3/ stuff in general?

It seems to be on a pretty decent sale right now, but at the same time I'm unsure at what point it will be something I'll need if at all.
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Stop moving the goal post, they did just released a new version with stuff and bugfixes and your argument that they don't improve the software is wrong.
~ 20 bucks per month is trivial.
And it is NOT a pure subscription model.
EVERYTHING you said is wrong.

Possible is the opposite of impossible.
Directly below it states that you have to pay 99 bucks for a perpetual license.
That's good enough for me, since they do give out permanent license, the price is ok and the product definitely is, what more do you want?
If that's not to your liking, get a free CGP edition.
>99 bucks
Are you an idiot?
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No, are you?
I use 3d-coat because I'm a scrub hobbyist.
I recommend it if you are in the same boat as me.

I also use it for sculpting and retopo.
Hey guys, I'm on internet and everyone lives where I am from

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Friend and I are making an educational short for kids, we where going to post it on youtube and be done with it but now we feel like it could be TV material.
Anybody knows what channels can be used pitch a childrens show? Should we go to festivals or there is another way. I heard shows like Pocoyo started on a film festival on Spain.
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>TV material
cannot appear on american television without multiculti bullshit added in.
i know this is a meme here on 4chan but in the case of american television programming it's 100% accurate.

if they accept it they will tell you to add in the multiculti bullshit or they won't air it.
It's not his show, you fucking retard. Have you never heard of Pocoyo? Where do you live? It's a successful animated show and that immediately proves you have no idea what you're talking about, kid.
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It looks nothing like the dog from Inspector Gadget, including that show isn't the OP's
My nigga, Pocoyo.
the average /3/ poster, ladies and gentlemen.

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>that kid who still use photoshop and classical UV's in third year
>that kid who didn't find a group for the final project
>that kid who wants to do a 3D short about a knight fighting a dragon
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>that kid who hacked the kahoot servers
>that kid that slept through class but got top grades
>That kid who would masturbate in class...
Stupid pajeets, this is a /3/ edition

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I just finished my first try at modelling a person. Does this look ok before I add the sub surface modifier?
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thanks for the image, yeah i think i need to work on it a little more :p I'll try to match it and get back

Nice job OP. Try add more polygons to smooth it out.
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got a side view(s)?
Your lack of knowledge for the human anatomy disgusts me.

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Hey /3/

I am a 3DS Max user, and up until now, I've done thing by trial and error, which I consider a good way to learn some basic things, but it can only get me that far.

Do you know of any proper modelling tutorial series (both for organic and hard surfaces) that you could point me towards? It doesn't matter if it's paid or free, as long as I can do them from home (i.e. not having to go to a university)

Thanks in advance.
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Half of his stuff is free on YT and the other is pretty cheap on gumroad
Some helpful tutorials here too
OP here, thank you guys for your suggestions.
I'll look into all of them carefully.

I appreciate your help.
Mastering Hard Surface by Grant Warwick

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My upcoming mega realistic fluid simulation still baking....
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I like mine better.
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Yeah, video coming soon
didn't you use a container?

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Wait...this shit is busted. You can create what base mesh you want from a drawing in like 30 sec and then just add details in zbrush or blender and you are good to go.
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Tried it out. But think about it - this is basically the same thing as drawing a flat shape with a pen tool and then applying an extrusion to it. Unless there is more to this that I didn't figure out yet.
I wish they'd stop pretending.
we all know that this gets only used for making crude penises in the breaks.
It's for curious interlopers who want to try out 3D without having to shell out for a professional software. The interface is so visual and simple that the learning curve is nonexistent compared to free entries.

I think it's cool. We've had MS Paint for years for people looking to fuck around in 2D using a simple toolset. Now we have this thing for 3D.

zBrush doesn't have a quad draw tool, you're meant to do extrusion-based operations using masks, which is inherently more complicated and made even tougher by zBrush's interface. For what it does, this thing is significantly easier to use as a whole and doesn't require any sculpting skills.

This isn't meant to be a competitor or even a complement to any big software out there. It's on the level of something like MagicalVoxel, fun to play around with and much more intuitive to learn the basics on.
i think the part you didnt figure out yet that is that its not intended to be some pro tool, but a natural evolution of the old 2d paint we have always just had on the computers. Now people with literaly zero modeling experience can quickly take any drawing and make a rough 3d model with an easy to use UI
Great for kids

fuck you for making me sound like a shill when i havent even tried it yet
I've tried it
It's like MS Paint but 3D and not as fun or easy to use

Redpill me on the key differences between ZBrush, 3DCoat, Mudbox and Blender as sculpting programs.

Not asking which is better, just what are the differences.
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From what I've seen, it's largely how they treat their programs, with Maya getting more and more broken post 2015, 3DS not getting much (if any) love and other programs getting their support dropped.

And people say the Blender Foundation is bad, at least they're trying (key word here) to improve.
i'm running a 2009 emachines with an amd athlon 2 x3 and a 1gig gt430.

blender is fine at 1 million poly for me.

your either lying because you hate blender or your computer is filled with bullshit that you don't need like weatherbug.
Blender improves all the time, imo, the problem is that the project lead is ADHD or something and is constantly shifting his focus onto something else rather that focusing on the main toolset.
So we get small improvements all across the board constantly, but huge leaps are rare.
Also autodesk went into that stupid
>subscribe to a program
business model.
>project lead is ADHD
I think it appears that way because he's running a nonprofit and he has to work on features that will be popular with the public. Compare this to a commercial product that is listening to investors/shareholders, competing with other products, etc.
to condense this thread for OP:
try blender its likely going to suit your needs

Post examples or tips please.
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So regarding normals, how are you supposed to take care of them in Blender ?
The blend4web add-on is broken with mirrors, the "set normals from faces" tool is useless, and normal edit modifier gives no real control over it.
why not? normal edit tool works fine for me

The bevel solution in that video only works for hard surfaces and essentially autosmooth solves that problem.
Normal edit is essentially useless if you want to fine tune something. Blend4web's normal editing would have been just what I needed but with a mirror modifier the custom vertex normal wasn't mirrored, it took the same value as its mirror vertex.
That is an shitty workflow.

this link works

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