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hello guys, just restarted my pc and now i gotta download 3ds max 2017 (or 18), pirated, where did you guys safely download it?
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As a Maxfag, I would be more than happy to use Blender, but every time I try to use it I just nope the fuck out looking at the interface. Would be nice if there was a way to make Blender's UI behave like Max's.

Though the only reason I would ever switch is solely to save my ass from any potential 'gotcha' situations with using pirated Max to make models for games I plan on selling. Paranoid part of me kind of fears they've got someway of telling my models passed through pirated Max at some point even if it's gone into generic formats like dae or fbx and they'll take my ass to court over it.
Have you tried clara?
Nope, never heard of it. Kind of live under a rock when it comes to keeping up with 3D stuff since all I ever make is low poly stuff that I'll probably never show anyone unless I make headway on my game idea.
use a different email and name, they don't check at all
Looks like Ariana Grande's Boyfriend.

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How should I get into Maya? Is the subscription worth my money? I've been told and considered switching over to Maya to substitute Source as my primary character animation software, alongside Cinema 4D, and 3DS Max. However, the subscription fee is absolutely unsustainable for me as a student. Courses cost a hefty sum for an hour as well. I had an old torrent of it laying about somewhere on my PC, but it's probably about a year old and I doubt it works anymore, even though if I do recall correctly it is sourced from Codex. I don't want to take any risks with torrents in the current year given how widespread ransomware and other net worms have become that easily exploit vunurable operating system. Is the Maya license subscription worth my money? Would I be better off upgrading my hardware, being more than 4 years old?
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I don't understand people like you.

>have a naked PC dedicated to 3D work
>pirate all the shit you'll ever need
>install on said PC
>optional: if 'MUH MALWARE' occurs, just flatten the system and stark anew
>your workstation is ready

Big companies like Auto/Adobe literally WANT people to pirate their shit. It kills competition +the pirates of today are the professionals of tomorrow, and once you work in on-site employment, the studio you work for has to pay a shit ton for licenses. This is how they make their money.

Not stop being a bitch.
Codex only cracks gaymes. X-Force are the Kings for Apps and they don't have ransomware, retard
this, they don't check anything just say you are still a student somewhere
I pledge my loyalty to Blender.
That's too paranoid of thinking. Especially for those torrents. Unless you're going somewhere other than pirate bay, kickass, cgpersia, rutracker, or cgpersia; you're safe.

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I've started doing 3d sculpting and it has certainly peaked my interest, pic related is something I just made in SculptGL. A browser based sculpting program. What program would be the best for a beginner?
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Pirate zbrush.
Become a real pirate and sail the seven seas.
Pirate software and become an anonymous artist who does stuff for free because you are fren :)
Pirate software and become an unknown artist who does stuff for pennies because you can't publicize yourself :)
Most beginner's usually start with Sculptris, then in a few weeks move on to either 3Dcoat or Zbrush.

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does anyone know why leslyzerosix closed his patreon? dude was making quite a decent bit of money
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Any way to see his old streams?
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He has zero market value in normie space aka where 99% of all normie 3D happens aka not degenerate 3D porn for horny teen boys.

He took the normie pill. Appeal to normies, even if you hate them, it's where the money is. Follow the money.
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but he's still making anime women, but i guess just without the porn parts now
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>good artist quits
Less competition for me

[spoiler]jk I hope he'll get better soon. Whether he takes the normie pill and does regular work or something else, hope he's alright.[/spoiler]
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I'm gonna jizz on those tiddies.

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Best fur attempt in C4D

Prove me wrong
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>"motion designer"
An incompetent faggot who can´t into 3D character animation, but boy does he make nice spinning shoes and flying letters.
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C4D died with him.
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I thought this shit was done in 3d desu
Why fake it when reality already provides the best things?
a high speed cam, lighting, and fancy armatures might possibly cost more than a render

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How to kill my procrastination, anons ?
I always do this 90% of the time when i want to animate something
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Down by the river?
I don't have a car and the running costs are as much as my mortage
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>No motivations
>Procrastinating 99% of the time
>Somehow got motivated
>Decided to animate again
>Completely forget how to animate properly

So thats the only thing that i can say watch it if you want and send me ur opinions:

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Use the fucking generals
Poor choice of frog
You lifted the Salad Fingers music
Not really sure of the point of the animation - your story needs work
Your texturing is really bad. Choose whether you're trying for a toon or PBR look.
Newgrounds is still around???
If that is your only concern at this point...wew
Why'd you delete it mate?
I was interested to see it.

Hi guys,

I'm looking for ways to import an editable full body mesh into After Effects so can use it as a depth map like the image attached. Anyone have any good leads? (image is from a plugin called Volumax)
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what the fuck?
Damm no fucking clue, I mean, it depends on what plugin will read the mesh file, does it uses a full obj mesh? Does it only need a grayscale image? You can't directly edit a mesh in after effects, so i think you would first need to model the face in another software, render a z-pass or mist-pass, and then use the grayscale image to fake depth in æ

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what are some good /3/ music videos? there's pic related (which isn't on youtube) and i also know these two


there's also this ad for the dire straits greatest hits
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I really want an explanation why nobody mentioned this yet. Noobs.


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I logged into do some work and I got hit with this bullshit. I CAN'T USE THE PROGRAM. What the fuck is this bullshit?
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god i wish that were me

Have you even used Blender? It's the most intuitive user interface I've ever experienced. You just need to keep one hand on the home row and another on the mouse. $30 in paid plugins could put it on par with zBrush, too. Many may claim rigify is buggy, but when you actually know what you're doing it's better than Maya. The Game engine is shit though.
>on par with zBrush
>better than Maya
And people wonder why Blender-fanboys are hated everywhere...

Typical ignorant blendlet. Blender will never be as good as Zbrush for sculpting. You'd know if you mastered it. And Rigify is shit, nowhere as good as maya. You blendlets need to fuck off.
>You just need to keep one hand on the home row and another on the mouse
Are you saying I can't have one hand free to eat some donuts while I model in Blender?

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I'm a noob at coding and have yet to download it, but I absolutely hate blueprinting as it's horribly complex. I feel more comfortable coding my ue4 game, my question is what possible things can I do with c++ in ue4?

Could I come animations, expressions, movements, interactions? Just what can I do with c++ for ue4?
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>am I going to fuck myself sideways?
Anon, I...
I would suggest you learn C up to a point where you are familiar enough (*enough*, not a true pro) with all the concepts involved in general programming at that level. This book: https://en.wikipedia.org/wiki/The_C_Programming_Language is great for that.

VEX is very C-like, so learning C helps you lots. (Plus C is the lingua franca of computer programming, so that's another advantage.) Python is not quite like C, but writing it is easy peasy if you know C. You can actually read the docs in a couple weekends, get the syntax down, and be ready to go. The key is to have practiced how to solve problems algorithmically, and you'll learn by practicing a kinda low-level language like C.

I don't have much experience with C#, I can't comment on it. But I would anyway suggest to learn it after learning C.

C, C, C. Yeah, I know, I keep saying it. But trust me, it's a good way to learn, and opens many doors.

On another note -- why learn C4D if you intend to work at VEX level with Houdini? Houdini practically replaces C4D in all aspects, offering you more flexibility at the cost of having to put in a bit more of work, except perhaps in the modeling department -- and, from what I know, C4D isn't the king in that regard either. If you decide to not learn C4D, Python is still useful for pipeline management and tool creation with Houdini (it's replacing HScript, its previous scripting language).

So... I would say, C / Python / VEX-Houdini / C#-Unity is a great combination, and perhaps even better if you are inclined to add a bit of Substance and ZBrush to the mix. I'll take time, but I believe it would be worth the effort.
>I'm a noob at coding
Indeed you're. Nobody codes behaviour in code anymore. Learn about data-driven <put your favourite word here>.

The best thing to start coding with is something simple like Python or Actionscript 2. You'll learn syntax and datatypes, along with their properties and methods. Once you know how to do that and then apply logical/mathematical operations, you can pretty much do anything, kiddo. The thing that makes all the big languages scary are the namespaces and implementations and stupid shortcuts devs have made over the years. You can ignore that with a simple, out-of-the-hood baby language.

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Which looks better, UE4 or Blender Cycles?
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French fries are better and so is ue4, ya dick.
Wow, fantastic post, Anon! The elaboration you've provided for your point is so succinct I almost missed it! Oh man, imagine if you forgot to back up your statements, everyone would totally undervalue your post because an argument without further explanation is worth jack shit!
If you need elaborate arguments to be convinced that UE4 is better than Eevee, you have serious problems.
What? Read again.

The real question is, is eevee as blurry and cartoony as unreal?

So innocent she makes babies look like demons
Fuckin love these games

Just in case you're new, everyone on /3/ should have seen "The Third & The Seventh".

It's something to remind you that you need to get back to work. Enjoy.

does someone know what renderer was used for this?

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What do you think of 3d mices?
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Would be great if you could use VR controllers for the same function.
You can using Oculus medium or something similar. The only issue I have with that now is that I'm moving around a lot and its a pain to get the headset set up in a new location.
It's not a 3D viewport. You never move in a 3D space, you can only rotate your object.
Use a Wacom tablet
>With Zbrush not having an actual 3D viewport, there doesn't seem that can be done, you have to use something else like MudBox or Blehnder if you actually want to orbit and sculpt at the same time

and why won't you be able to rotate and sculpt at the same time?
that's fucking bs.. you won't be rotating and doing brushstrokes at the same times anyway. it is not practical.

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