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File: uv.jpg (70 KB, 906x525)
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Guys, as a beginner I love modeling, I love texturing my model, but ... I cant get past the UVs. Please, give me some tips how do I get rid of all those distortions and seams. I tried taking a seam - moving and sewing and then unfolding the UV but after this procedure my UVs look even worse. how this even works... is there any other magical tool, maybe even seperate program that can just save me all my headaches with the UVing or some logical way ot UVing. SOS
5 replies and 1 image omitted. Click here to view.
>>
>>648894
Welcome to hell

>>648910
Judging by the edges that have been marked, it looks like the auto-UV tool did it for him.
>>
>>648894

You've got a shit-ton of useless edgle loops which is probably not helping for unwrapping.
The corners/edges for those legs could have a simple small bevel on them, with maybe 1 added loop, and in Sub D they'll have plenty of support to be "sharp" enough. Clean up your mesh before unwrapping it'll make your life easier.
>>
>>648947
This is the answer. You have so many edgeloops that it makes UV wrapping WAY more difficult than it has to be.
>>
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>>648947
>>648998
>>648912

Thanks for the tips anons.I decided to start with more simple unwrapping - linear objects and I will work my way up to the harder unwraps like my table leg ealier. So far pic related is going better (at least in my noobish eyes).
>>
>>649054
Forgot to post a question.

After I move and sew the seams (there I dont want them) should I unfold the UV shell? Because when I unfold it it sometimes results worse checkers. And... if I dont unfold it the textures will just overlap at some places. So whats the solution here to have non-overlapping textures and not distorted checkers?

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DAZ Studio General
Pipeline Edition

Previous thread:
>>638852
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>>
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>>651464
>>
new thread?
>>
>>651473
>being this inferior at bargains
and this only covers what I bought at DAZ
>>
>>651537
I'm just glad there are a few honest anon's here.
>>
>>651539
I've made too many friends of vendors at this point, it's not worth it to steal their stuff.

Whats the best process to create 3D releif from 2D images/photos without a lot of hassle?

I got a new 3d printer and wanna have some fun maybe print some pusy and bob from some pornos but i wanna do them like they are a framed photo, i think it would be fun

iv been googling around a bit but lots of the programs are pretty dated so im sure theres better ways now.

iv got PS and maya, so ideally if i can use those, fantastic
>>
>>648995
https://www.youtube.com/watch?v=QurrMfR40R4

this should suit you. Its in russian but just follow what he does and you will get the end result. Cons are the topology is horrible at the end so you will need to work on that yourself
>>
>>649017
Thanks dude that's actually exactly what I needed. Though what I wanna try is a bit more detailed this is a cool start. Thankies dudie I fucking love /3/

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I made a Mac Tonight 3D head and went and ported it to SFM but I don't think I can release him because people would make inferior moon man meme stuff and not objectively better Vaporwave God Mac Tonight stuff.

I like releasing stuff but I'm a bit torn, ya feel
>>
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>I don't want to be a content creator because people might do things I don't like
What a comically immature mindset. Just release it and encourage people to be creative instead of making /pol/ memes.
>>
>>648636
people will do, whether you want them to do so or not
it's up to you how much you are willing to enforce it
>>
>>648636
No one needs your fucking shitty Mac Tonight, we will make moon man art with or without you.

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This is one of my very first Maya designs soon to also be 3D printed. Any tips so I can improve when I start my next project?
>>
Bevel everything. That is a really important thing that will break that 3d look. Even if it is just a tiny amount of beveling.

Looks cool, though.
>>
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OP here. Thanks for the feedback! I'll look into it when i design another non-anatomic model. Btw here's the printed rifle.
>>
>>648985
Which printer did you use, anon?
Looks like you might want to play with some of the settings.
>>
OP here. It's certainly not my printer. It's the one we have on campus: Makerbot+. Most of the settings were suggestions for the quickest quality print (2hrs 49mins).
>>
>>649008
A fast print makes sense. Buttery smooth ones take a good amount of time.

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You guys meme about BlenderGuru and his infernal donuts when this is the best Blizzard — an internationally known and respected game company — can do
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/b/ user spillover here. Funny enough, I was just learning from this exact series and came into the forum looking for where to go with it once I’m done! I’m following blendergurus guide right now, I’m about halfway through, helarious that a lot of other people have also found his content, id say it’s extremely thorough for a first timer like myself! I’ve taken about 5 pages of notes and I can do almost everything up to the 5th video off memory!


Rate my donut /10?

First time ever with 3D design,

I’d say he does a fantastic job laying out the fundamentals
>>
>>648694
>I do not even comprehend screen shots, look at my phone cam
>>
I comprehend them just fine.
Fucking inb4 Christ
>>
>>648694

Took a picture of my screen with a phone/10
>>
>>648665
There's another thread up about that video and how the eyes look like utter horse shit

Anyone got experience selling shit on Unity asset store/CGtrader/whatever?
What's your general experience and opinion?
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>>
>>648664
>>648867
No shit they aren't doctors, that's why they should stop talking like they know.
>>
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Test
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Lol
>>
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Okay this is epic
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>>648970
>like they know

>>"I dunno"
>>"I don't know"
>>"I bet"

Anon, I... I think you might be retarded.

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basic render from c4d , nothing special
1 reply omitted. Click here to view.
>>
I don't know, that's an interesting model of Ramiel.
>>
>>648478
lol
>>648474
it cool that you did ur first render in c4d, but please dont post meaningless stuff

also a thread died 4 this
>>
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I also did my first render today and feel that I wanted to post it somewhere. I was just messing around in fusion 360 trying to learn a little bit about 3d modeling and I found out there was a rendering studio built in. tinkered with some of the settings for a few minutes, and BOOM I was fucking blown away by the result.
Its very film grainy and I don't know why. Still I am very impressed
>>
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wow this stuff is cool! I can see why you guys are hooked
>>
>>648931
Post in the WiP thread from now on please.

How to make a real and live Google Maps shaped like this picture?
>>
That's a weird looking eye, if I ever saw one.
>>
1. Create Google maps
2. Change projection

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Is Adobe Fuse CC or Adobe Dimension CC better for modeling for 3D printing? What is the difference?

I already pay for the CC suite so I'm hoping those are on par or better than the stuff in the sticky:
>3DS Max
>Cinema 4D
>Maya
>Softimage XSI
>Lightwave
>Blender 3D (Free!)

Which software should I start playing with?
4 replies omitted. Click here to view.
>>
>>648685
video tutorials are a mistake. youtuber shits make an hour-long unedited video filled with ums and has when they could have just showed you with decent captions in 5 minutes.

>Fusion 360
Use the ViewCube in the top-right corner. Standard on all Autodesk products.

Seriously dude just click buttons to see what they do. Make a sketch on a plane, draw some shit, extrude it, get on with your life
>>
>>648685
https://a.uguu.se/O0oxNRP4p3ar_bikepedal.f3d
You can open this example file of a bike pedal in fusion 360 and go through the history.
It might not be the most ````optimal''''' way to design something in Fusion 360, but it's one hell of a lot better than the absolute STATE you're in.
>>
>pays for Adobe shit

What a fucking mong.
>>
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heres some real shit, if your doing anything more than dicking around with simple trash
>zbrush
its the only real way to get complex joints in figurines and manipulate ultra high detail models. Read this sexy blog and watch his livestream of the entire process if you need to be convinced https://polysculpt.com/en/articles/making-of-2b-from-nierautomata/
>netfabb
it fixes everything easy and cuts watertight meshes. No other program can do this. I use it to OPEN files with more than 6 million polygons, and cut them into smaller sections for printing
>simplify3d
Almost all of your 3d print quality problems happen in slicing, s3d the only slicer that doesnt suck in high poly models
>houdini
This is a better option than zbrush for making very complex abstract models but it is poorly suited for making characters and takes a much longer time to get good at.
What you really DONT want to be doing is sitting around pulling points. Most of the programs you listed are identical and more focused on rendering for movies. 3D printing is uniquely difficult because you can't use low polygon tricks when your printing but thankfully quads don't matter.
>im confused
sculpt in zbrush until you're good at that and then worry about how to print
>>
Pay? Linux and free apps better. GL noob

What the absolute shit is this faggotry? Why is it that in the last couple years in ALL kinds of software more and more basic and established user interface philosophies get thrown out the window?
Colors are another layer of information in an icon that especially helps to QUICKLY read and find them without even really focusing on them directly. This gets lost when you fucking go for 2010s design memes.
If you cry "but it looks so much cleaaaner and it distracts you way less" then why the FUCK don't you just switch into fullscreen mode to check your fucking project every once in a while without ANY buttons in sight?
It's also strange how in the Blender case it seems like the monochrome icons are now a "fixed" feature while they usually always give Blender users options. I don't see them in this case and apparently it's not even possible to switch back to the old icon set.
Everything computer and software related gets dumbed down and I hate it.
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>>
>>648788
How about you use your fucking brain.
I have all of these with the exception of asset sketcher.
Guess how much i paid?
>>
>>648814
If you are pirating software, then why don't you pirate *good* software?
>>
>>648843
because supposed 'good' software don't actually have those features.
>>
>>648814
Where did you get them?
>>
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>>648843
What makes you think that i don't?
see image
>>648868
Where i get all the stuff. The persian cg flea market.

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How hard / easy is it to script Blender with python compared to Maya to create an autorigger?
10 replies omitted. Click here to view.
>>
>>648647
>How hard / easy is it to script Blender with python...
I really have to imagine that it all depends how good you are at Python. The good thing is that if you haven't learned Python, it's VERY easy to learn.
>>
>>648831
>laughably non-free
Like seriously, I do not want to spend nearly 40 bucks on a fucking addon.

Why do these people insist on doing this sort of thing in the first place? It's rucking fetarded and needs to stop. There needs to be a cap for all plugins and addons for all programs if you ask me.
>>
>>648845
Someone should set up a group buy, get all those add-ons, strip them out of any content not licensed under the GPL, and share them on GitHub.

Bonus points if they start a fork of Blender and integrate the best from those plug-ins into it. Who knows, perhaps this could snowball into attracting more devs to the fork and improving it beyond what the original plug-in authors could do.
>>
>>648647
Blender has a pretty neat autorigger already. But it should be breddy easy if you kno python.
>>
>>648858
>Blender has a pretty neat autorigger already.
not really, no where near pro

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https://www.youtube.com/watch?v=n_wCTTyZsLI

Nips really know how to CGI. It's like they learned to make their animu into CGI.
>>
>>648429
well when you got infinite budget and everyone's already used to the CG from the video games it's pretty easy to convince people to do things other than 12FPS berserk-tier CGI
>>
its not real time. Discarded.
>>
>>648429
Hair cards look crap on cartoony characters like that

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Photoshop blending modes images edition

previous: >>643608

Reminder!
This thread is for comments and critique on anything you're working on. Completed projects should be posted in here as well.
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>>648872
By learning principles, and reusing your knowledge in repetitive process, you build solid foundations and gain more experience that is going to prove more useful to you while working on bigger projects in future.

You are also less likely to burn out and stay focused on smaller projects, and finishing them gives boost of new motivation.

>>648960
Who is this semen demon?
>>
>>648532
Y'know... I should really, really, REALLY fix the breast section. Oh, and I just started the "big texture," which is for the main section (body, arms and legs).

Also, some updates:
-Readjusted the eyes
-Restructured her face
-Added textures for ears
>>
got a new one goin: >>648989
>>
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I have just finished this recently.
>>
>>646675
Work on your Yamashita, the cheekbones stick out too much. His mouth goes wider than that too.

Also Muteba's eyes are smaller than that and his necks longer

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What does /3/ think the best 3d modeling program is
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Anim8or. Any other answer is wrong.
>>
>>648530
>3d modeling
purely 3d modeling, Zbrush
>>
>>648745
bad hard surf
>>
>>648751
what's better then?
>>
>>648759
for hard surf, definitely blender




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