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This is a place to discuss topics about visual or graphic design. Requests for photoshopping or free work go on /wsr/ - Worksafe Requests or /r/ - Adult Requests as appropriate.

#/gd/ @ irc.rizon.net
#4chan-gd @ irc.freenode.net
http://graphicdesign.wikia.com/

>What literature should I read to get into graphic design?
The sidebar on the /gd/ wiki has plenty of book reccomendations.

>What programs do I need to get started?
-Vector
Adobe Illustrator
Corel Draw
Inkskape


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>>
>Can somebody photoshop X? Can somebody make me a logo?
All requests for photoshopping belong on /wsr/ - Worksafe Requests or /r/ - Adult Requests. /gd/ doesn't take requests or do free or even paid work sometimes. However, if you're new at something, asking "HOW can I X?" rather than "CAN YOU make X?" will give you better results.

>Can I post some of my work for critique?
There is usally a critique/What-Are-You-Working-On thread, and that is where work for critique go.

>Can somebody find [font]?
http://www.mediafire.com/download/027xjs3ujvyqxmd/Fonts.zip
also check out your local torrent site or the font-share thread.
Remember to share and not just take. Also remember that using liscensed fonts in commercial works is a bad idea.

>Where can I find inspiration?
http://www.behance.net/
http://dribbble.com/
http://graphicdesign.wikia.com/wiki/Inspiration

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/fst/ - /gd/ font share thread

Old threads
>https://google.com/search?q=font+share+thread+site:4archive.org

Specimen generator: https://github.com/nilesr/font-specimen-generator

#47 >>294710 (hit bump limit)
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>>305828
actually if you use otf the foundry can track the license that let you use the font (or in the case of this anon, the lack of license). It's hard to find information on that system since it's foundry-only and pretty secretive but some manuals, probably written by uncareful employees, quickly mention it
https://www.w3.org/2013/10/SVG_in_OpenType/
>>
requesting the link to the rar with all the fonts shared
I can't fin it on the archive
pls halp
>>
>>305576
>Sharp Sans
tt98sHznj2
>>
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>>302068
anybody's got production type's panorama?

must be a hard one, cause is nowhere to be found in the usual places.
>>
Anyone know where I could get Joy Laforme's fonts? Bought some a few years back, lost em and now she doesn't have them on her website anymore.

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Tell stories about clients you just fucking hate working with.
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>>
>>
I helped a friend with a logo so now he thinks I'm his in-house designer and keeps asking for other stuff. I've made brochures, banners, and also designed his website. All this for free because I'm too much of a cuck to say no.

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what do y'all've think?
>>
its shit right?
>>
fuck you, critique thread is over there:
>>>303152
>>
>>305783
You just traced over the TF2 paint bucket lmao
>>
>>305939
haahahahahaha holy shit OP

I mean its an alright trace... ellipses need cleaning up and some of the lines dont meet right. Ok maybe it's not an alright trace. Damn
>>
Literally just bring the TF2 paint bucket into illustrator and create an outline. 1 minute of work.

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Hey. I'm a rookie aspiring animator and I was wondering if you guys could recomend a software that does the folowing:
>Uses traditional animation style
>Allows to draw frame by frame
>Is exclusive for 2D
If you find any other than flash, let me know
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>>304664
Thanks Captain!
>>
"Here’s Where To Download OpenToonz, Studio Ghibli’s Free Animation Software"

http://www.cartoonbrew.com/tech/heres-download-opentoonz-studio-ghiblis-free-animation-software-138465.html
>>
>>304642
>Tupi 2D
What's special about it?
>>
Blender
>>
>>304642
it sucks shit.

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someone help me master this . im trying to do an outline of a logo and its fucking hard
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your logo isn't particularly difficult
what exactly do you need help with?
drag the curves and fix the handles in sharp corners by holding alt
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>>305508
i did it but it looks like shit
can u help me improve it?
https://dropfile.to/aM4dgoX
>>
>>305510
of course it looks like shit; your original hand-drawn logo looks like shit

ask >>>/wsr/
>>
>>305501
http://bezier.method.ac/

/thread
>>
>>305508
the mouse scared me, i don't want to design anymore

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Anyone here have any experience with gd at RIT I hear they have good gd but I find I get more honest info in place like this

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Can anyone please Photoshop a picture of Bob Ross eating cereal?
>>
>>305987
get the fuck off of this board with your begging
>>>/wsr/
read the fucking sticky next time you decide to come here, dickhead.

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Does anyone have any idea how google did this earth day doodle?
https://g.co/doodle/fqy95v
>>
>>305956
https://www.google.com/logos/2016/slideshow/slideshow.html?doodle=earth-day-2017&hl=en_GB
this thing, how did they make it
>>
>>305957
different layers moving at different speeds give the ilusion of depth.
that plus basic html5

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made this, wdyt?
>>
I really like it but I would drop that hole in his throat, kinda makes me think of cigarette package labels because of it.
>>
>/ic/
>>
>>305984
yeah, stop shitting up our board ffs, take this to >>>/ic/ or if you insist it belongs here go to >>303152

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Hey folks,

I was dicking around in Inkscape, trying to make the letter "z", inspired by the vulf font.
It ended up being a "2" but whatever.

The thing is, I've grown reasonably comfortable constructing stuff using stuff that was either directly geometrical or derived from a number of such simple object.
By division, union and stuff. But I don't at all know how to build things that still have a certain symmetry and harmony that are more complex.
As soon as I touch the nodes and try to change them, the balance and symmetry dies.

How you guys create complex shapes while not fucking them up?
>>
>>305870
I basically hate freehanding, and either I just suck at it, or there is/are a trick(s).
>>
>>305870
Are you talking about type or just random objects? I mean why do you want to do that, it's unclear...
>>
>>305958
Really the question boils down to:
How do I (or really you guys) create complex shapes that cannot easily be derived from well defined objects like rectangles and ellipses.

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Post anything you're currently working on for critique here!
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>>
Go on then /crit/ rip into my latest piece
>>
>>304452
yes good eye
>>
>>305978
long shadows are a meme and will age like milk. don't use any of those ones.

None of the versions that are nested do so in a particularly convincing way. ugly overlaps abound, where elements aaaaalmost line up but don't quite make it. They should either line up precisely, or not at all. See critique image in >>305909 to get what I'm saying.

With all of that being said, I guess the bottom left one is the one that works best, but it's not an especially satisfying or interesting effect. You might have more luck working with customized letterforms to get them to mate in a compelling way.
>>
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made this today
>>
>>305993
trite as hell and ugly, but your VHS effects aren't even realistic. the only thing worse than a cliche is getting the cliche wrong.

be original.

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What does /gd/ think about the cover.
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>>305964
Nice, also nederlander gespot

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Anything .gif to look at for hours while high. Please and thank you <3
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>>305970
>>>/wsr/

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