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/gd/ - Graphic Design

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What are the top 3 books every graphic designer should read?
30 replies and 7 images omitted. Click here to view.
the same 20 'how to' books will always be posted in response.

i think we should be reading more essays:

- emigre (magazine)

- scratching the surface podcast

- modes of criticism (currently three books)

- michael bierut's books

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but do they have pretty pictures?
patrician /gd/ core:
- typography: micro+macro by willi kunz
- what is a designer by norman potter
- a primer of visual literacy by donis a. dondis
how can you be a graphic designer and think this way
Just from eyeballing it, none of the squares are actually split diagonally down the middle. The non-letter squares have majority white splits, and the letter squares have majority black splits. From far away you just see the faint outline of the letters without it being too obvious the splits are uneven.

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I would like to know your opinions on what I could do to make this better. The image this is based off of is here vc(dot)neocities.org/Original.jpg
22 replies and 10 images omitted. Click here to view.
The embossing and those 3D icons are ugly as fucking sin. Look like graphics from a 1993 computer pinball game.
I'd say keep the wireframe and use some sort of pixelated font like Tewi. Keep the colors accurate to the original.
>I'm 14
> why is all the text the same size?

Are you 12?
This. Keep the wireframe but flatten everything else.

I want to start making sports logos, for fun.
For fictional teams, my own takes on existing teams logos, etc.
Thing is, I don't have much artistic ability, but it's mostly just the lack of experience, I believe, I'm willing to commit to trying and learning as I go through by just doing it.
What do you think would be the best approach? Just get photoshop and start trying my best? Any resource recommendations? Anything?
get reference images of sport logos and items or animals that you want to use. i have saved some logos on here:

then you have to start drawing very small logos with variations and maybe since you want to do so many, try doing all the different badges that you can, so you'll have a visual library.

you don't have to be good a drawing but its so much easier to do than using any software -see pic related

then just take a picture of the drawing from the top with your phone and trace it using adobe illustrator. watch a few illustrator tutorials on type distortions/3d effects, etc.


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whoever did this should stab their own hands with a sharp knife, many times
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Is possible to bring back old selection box from CS? Overlapping handles drives me fucking crazy. Working with selection tool on unzoomed artboard aggravates my workflow all time.
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if you think that is bad, try working with smart guidelines turned on.

>oh you want to select the object that is currently highlighted?
>well, there is a massive bounding box in the way from another object so lets select that instead even though it's not even highlighted
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maybe im dumdum, but what's up with that shit i've seen version after version where it in supposedly randomly instances shows 2 or more elements selected for no practical purpose whatsoever when it actually has just one selected and you have to randomly click around other tools and stuff to deselect everything cuz it's in locked in that way and layers panel does nothing
that's been an issue since CS6

select all (cmd+a) and deselecting is a quick way to fix it
OH or like when you move a small object only to find out you're rounding its corners

After I made this I thought the nose reminded me of a penis now I cant unsee it. Should I fix it or does it look ok?

Is this freudian or something?
Just make the pallette more cohesive and you're gucci.
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I can see it too, anon. It's mainly because of the pink.

this is pretty good, i liked it a lot

check this argentine illustrator called Pablo Lobato on Behance

Hey guys, im searching for photoshop or illustrator tutorial sources, im particularly interested in tutorials that provide more serious and technical knowledge and skills that i can hopefully apply in professional pieces.
2 replies omitted. Click here to view.
most people pay for one month and dl everything they want then just cancel the subscription, but you can find tons of their stuff on torrent trackers like piratebay and rutracker.org
udemy.com is your best bet.
they have frequent sales
Second this. The 'Photoshop One-on-One" series by Deke McClelland is pretty good. If your work buys training materials for you, consider asking them to purchase the three courses (Fundamentals, Advanced and Mastery).
Nemanja Sekulic on Youtube.

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Got a friend I went to AIT with and he got to go home and be a little vape lord. Put him in every human tragedy please. On a side note fuck Fort Polk.
That cutting out is legendary
Also fuck off
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Ah c'mon man. I can only do do much on my phone

Anyone know a way to simulate this block pixelated look? I intend to apply it to simple vectors and type.

p.s. the image included was created using an old thermal/receipt printer.

note: I'm not looking to recreate the texture, just the jagged edges.
It will require some experimentation to get the exact look you want, but you can just do the text in Photoshop (in its own document) at a small size turning off anti-aliasing (select "none" in the pull down menu next to text size in the top strip) and then nearest-neighbor scale up the whole image
Nice, thanks very much.
i usually blur it a bit, then mosaic for a few pixels and then pop on a threshhold layar on top

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fill me in. what it's like? what's the process? feel like it's more fun than what i do

Need to change my Indie-Grunge band logo, I wonder if you have some font ideas!
I like "Mistral" a lot but already taken by Drive but love the writing style of it

The one in your picture is too reminiscent of Nirvana.
You should use the funyuns font
Yeah sure I agree, that's why we need to change it...
Not sure about it, I don't like the "S" of it but thanks!

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Hey /gd/ how can I achieve this "old" "mistreated" kind of texture?
1 reply omitted. Click here to view.
It's called scratches
can you reccomend a place to get textures?
feeling dumb but appreciate it
also i forgot i use this site too

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Which degree are you studying? Currently I am studying Graphic design on intermediate vocational education degree
3 replies omitted. Click here to view.
Bump. I'm curious to know if graphic design degree is a meme or not
A design degree is worthwhile if you use your time as a student smartly.

You do a program because its a way to learn from professionals (teachers), gain connections (peers & design events), and build your portfolio within an academic setting (class and applying yourself). I don't get why people act like design is the only skill you can pickup where you can skip the degree - you can learn many different trades by being booksmart and applying yourself and never getting a degree.

Personally, I think my degree was worth it because being an on-campus AIGA member was very helpful in terms of getting internships / leading directly to a job straight out of graduation. I also liked the majority of my teachers and felt the better ones had valuable insights to share.

If you consider design to mostly just be software skill then forego the degree and just do tutorials until you feel like you're set, but if you want all that extra stuff around it get a degree (at a real place - not some sad community college cert).
This. My school's not top-tier by any means, but there have been some genuinely great instructors who really pushed me to improve my projects and dig into areas of design I never even imagined I'd be interested in. Not to mention the guest lecturers, workshops, and access to resources that I wouldn't have had otherwise. Did you know that if you're a student, you can email literally any design agency or employer in your area, ask to check the place out or pick their brains over coffee, and 99.9% of the time they'll say yes? It's fucking unreal how many opportunities you get with this.

Why do STEMfags even bother getting a degree? What a waste of money lmao, you can just read a bunch of free online tutorials then check stackoverflow whenever you run across a problem. And most companies hiring for dev positions don't give a fuck about a degree, they just want to see a few decent portfolio pieces and know that you're at least capable of learning whatever shitty, outdated language their business runs on.
I'm studying a diploma of graphic design which I'll probably fail due to one of the units but my folio is looking good and I'll get credits, might go into try follow digital marketing after this since I'm only 20
I did a 3 month intensive course (Shillington). It was a crazy amount of pressure, but great fun, met loads of cool people, and now I'm applying for jobs with a nice portfolio

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Meet the perfect man that I've shopped from some of the most desirable celebrity features. Try and make a better one.
Head: Benedict Cumberbatch
Eyes: Jackie Chan
Nose: A Baby
Mouth: Steve Harvey
Hair: Carrot Top
Accessories: John Depp
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challange accepted

time for real macho

Head: Sylvester Stallone
Eyes: Rocky Balboa
Nose: Joseph Dredd
Mouth: Marion „Cobra” Cobretti
Hair: John Rambo
Accessories: Raymond „Ray” Tango
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OP's head
OP's eyes
OP's nose
OP's mouth
OP's ears

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hi /gd/

I'm having trouble creating "uneven"/distressed shapes like pic related. can anyone guide me to a tutorial/photoshop action that distresses objects in photoshop? Or a site that sells those actions?

Thanks so much
that's basic stuff do a few lines then create a 'seemless' brush (doesn't need to be seemless just have to look ok) look for tutorial on yt.
if you can't even make the dots you can use the ones i posted and auto-trace them on illustrator then create a pattern and export a big background to photoshop and just clickmask the shape you want
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