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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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>"Hero, please! I need your help! You must assist me in reviving my swarm. I swear on my brood that if we are successful, I will repay your kindness a thousand fold. There may even be a place for you by my side as my fourth or even third consort when I reclaim the Hexathrone and take my rightful place as Queen of the Waspid! I promise you, Hero, the world can be ours, but we must act quickly..."

What say you, Hero?
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I know your kind, you'll backstab me the moment you don't need me and use me for a living best for your young, *pulls out flamer* time to finish the genocide
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>Wasps in general


>Skitter asking for help
>The Patron saint of suicidal escalation
Whelp, time to either throw everything in behind her or nope out to another reality.
Make it the hornet girl from monster musume instead of D'vorah and you've got a deal.
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For those of you who think she deserves to not be purged in holy fire, here is some mandatory viewing before you make your decision.


>Religion which believes all gods, spirits and supernatural are evil and harmful to mortals.

Which dogma suit so a religion?

The Vigilant of Stendarr? Of course, there's a big distinction between Aedra and Daedra.
What is that picture from? I've seen it before and it's cool.

Are you asking what real-world religion believes all supernatural things are harmful to mortals? Or fictitious?

I know Jainism teaches that physicality is inherently evil, and so encourages meditation and asceticism. Maybe you could humorously flip the bill and have a religion that preaches against introversion and spirituality, and encourages hedonism (good or bad), longevity, and social interaction.
No idea. Random pick from google.

>Are you asking what real-world religion believes all supernatural things are harmful to mortals? Or fictitious?

No, I was unclear. I meant what beliefs, traditions etc would fit well.
Shunning of witches, embracing of science and skepticism (either for defense or because they feel ignoring the supernatural is beneficial, ie: gods are dickbags), hedonism and longevity (there is no afterlife/the afterlife sucks), and very world-affirming. Basically the opposite of most modern religions. A religion that hates the supernatural could go anywhere from nay-theism to the Cult of Sithrak.
>Cult of Sithrak


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How do you like your Paladins;
Lawful Good, or Other?
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I haven't read a lot of Dread but the way people talk about it makes it seem like it depends a lot on the writer.
I consider Vimes more CG.
I'm not sure about Good vs Neutral but I definitely don't think Vimes is chaotic. A large portion of his character is having an ironclad definition of right and wrong which he holds himself to and enforces where he can.
Dredd is Lawful Lawful desu
Vimes is crawling and clawing his way up into lawful/lawful territory with minor demigod status between that whole bit with the summoning dark, and the power of Belief mixing with his reputation to turn him into the very definition of a Watchman.

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I need every /tg/ related comic you can muster. No time to explain.
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Wicca ain't nothin' to fuck with.
It aint. Guy is kinda of his rocker.
>Doesn't know the glory that is Chick Tracts
Do yourself a favor. Go to chick.com and read some of his tracts. Any of them, it doesn't matter. They are the most insane things I have ever read, and the dud that makes them takes them 100% seriously, as do the people that buy and distribute them. Allah is a moon god, the catholic church is working on a stanic 1984 scenario, Halloween is about the devil raping your children, and only fear in Jesus can save you.

See if you can find the tracts he rewrote for minorities.
>Those darn negros can't understand my subtle critiques of Catholic dogma
>Better redraw everyone as having dark skin and proportions ripped straight from a 1920's political cartoon and make dem all speek lik'a dis sirruh!
Where is the joke?
The joke is, I've been on this website long enough to remember when this was cutting edge humorous material.

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Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore, and everything else Star Wars related

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)

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>what happens if you field Jacen against an opponent with Kylo Ren?
Depends. Is there a hypothetical Ben Skywalker on the table as well?
>rebel Fel

The Rebs have enough names, don't steal the few we have.
I have two questions that might be tangentially related to one another

1) What is the easiest SW system to pick up and play?
2) Aside from video games (KOTOR and the Kyle Katarn saga) and Timothy Zahn, what is recommended expanded universe material to read, whether canon or not?
>Is there a hypothetical Ben Skywalker on the table as well?
>Ren, Ben, Jacen, Han, Luke, and Leia all in play
That's some Who's on First fodder right there.

Do you expect the Rebellion to not steal shit? They stole Tycho, Han, Hobbie, Biggs, the T-65, countless TIEs, and the Neb-B.

And look on the bright side. You'd get Interceptor Wedge in exchange.
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I painted my ARC today. I loved the original paint job but I wanted it to match the rest of my squadron and I couldnt think of how to do it justice.

So I did a full (sort of) repaint. Painted it white and olive drab and splashed a bit of nuln oil on it

I might do something more exciting with second one, like imitate the razer squadron ARC

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Rad xeno sunglasses edition

>Rules databases

>FAQ’s and Errata (outdated but official)

>40k 7th edition quick reference sheet(s).

>Forgeworld Book index

> The Black Library

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Hardly, Genestealers are lot more tougher than before. 5++, Shrouded, Stealth, easy access to 6+ FNP or +1 to FNP and biomancy.
I forget, what do the banners do?

Otherwise, useful and cheap enough to stick in a big blob but nothing too special. I'll probably just convert one out of the acolyte banner bearer and a spare overkill hybrid.
The thought that made me leave the table and run like hell to a computer and share with /tg/.
According to Codex: Genestealer Cults, genestealers that are sewered from their parent hive fleet evolve into purestrain genestealers and revert to purple and blue color.
>65 points for 6+ fnp on t3 models

>ML2 Magus is also 65 points and gets biomancy for 4+

Aberrants have FNP so they'll have 4+. Also it stacks with biomancy so why not both.

Personally I'll be using as many maguses as I can since that GSC-lore is just too good. 6. is retardly good spell since you can just add all the buffs to the unit.


For those who aren't caught up.

A store in Japan has funded a massive tournament to try out a new eternal format called "Frontier". This format involves cards from M15 onwards, and will essentially be a "Fixed" modern.

The first thread had a few decent brew ideas with a lot of shitposting about how CoCo would just dominate and ruin the format. Is Bant Company really too good for Neo-Modern? Would the problem just solve itself after future set releases, as we expand from "Just extended" to a true, non rotatory format?

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I never understood Standard either.
Arnt you talking about your own format?
There's the BFZ/SOI White cards that require a power greater or lower then 3/4
I just don't get why people are posting here if they don't have an interest in this format.
Anyways, now I can dust off mardu dragons and start building abzan aggro, so I'm stoked.
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They just want to shit on anything new/fun/ exciting/ different/ thing they don't like/ thing YOU like.

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Do you?

Holy shit it could be real again
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What are some good boardgames that are better than Catan? I play with my brother, who is a fucking nerd and my mom who isn't the best with complexity. I thought Catan was a big step up from monopoly of old.
Arabian Nights. It's like an adventure book but also a board game. The rules aren't *too* complex. It's mainly about reading and making choices for adventure. The true winner isn't thr one to fulfill the win conditions; it is the one with the most exciting tale. Of all I've played, it seems most suited to your needs.
Ticket to ride is one minor step up in my opinion.
Another personal favorite of mine is Quariors. It is fairly short & also somewhat fresh each play. Each player gets a bag of dice. On your turn, you buy cool new dice representling monsters or spells to your bag. The goal is to play monster dice that survive everyone's turn without getting killed. To this end, you want to buy lots of good monster dice for your bag & get rid of the horroble starting dice. It's like a deck-building game, but with dice. It's simple, moderately quick, and has fun pieces.

Played that, too. Didn't click with me much, but it was alright.
With all due respect, Arabian Nights is barely even a game. Me and my friends play it sometimes while drinking beer, but only to laugh at each other doing silly shit like choosing 'drink' whenever it's avaiable regardless of the circumstances, but there's absolutely no strategy to it and there's nothing you as a player can do to afffect the outcome. You roll die and shit happens.

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How do you do a campaign in a spaceship exploring stuff? You can't have individual characters doing their thing except maybe in space fighters.
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No, it's a pretty shitty show. Save the time, watch something else.
Sometimes it's kinda fun to watch Janeway being a top tier Champion of Khorne, but for the most part it's pretty trash.
I disliked him but I have one moment I loved, when he did that arrangement with the other character so he could bed that klingon woman, in that moment he had my respect, other then that Tuvix was better
It has good episodes, some times really good, but the writing is all over the place meaning few characters stay consistant, this makes Janeway, the captain come off as an utter lunatic, remember this line "there's coffee in that nebula"
That's right there with text-to-speech Draigo

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Last dungeon >> 49535264
D&D 5th Edition General Discussion
>Official /5eg/ Mega Trove v3:
>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!
>Pastebin with resources and so on:
>/5eg/ Discord server

How do we fix clerics, they're so fucking boring.
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Any of you guys played Shackled City from 3.5? I'm curious what it's about, to see if its something I'd ever convert to 5e...
>Sorcerer, Warlock and Wizard spells
I'd ask you what part you don't understand, but it's not hard to figure that out.
Poisoned condition until the start of the caster's next turn. It takes 2 rolls to connect, an attack roll and a save. The damage is small cause the poisoned condition is why you take the cantrip.

This is a great debuff that needs to be applied every turn. And keeping it as "ends at the start of your turn" means you can't have the enemy constantly poisoned.

I could see this as an interesting grappling build but I hate those builds. If you just wanted another damaging cantrip then just make it d8 cause poison spray does the exact same thing, but if you want it to be unique then try that.
I see the parallels to GFB, but to gave the mechanics match the flavor I might have this as a concentration, 1 min, bonus action to summon the little viper guy, he adds 1d10 poison to weapon damage. It scales like a normal cantrip (lvl 5 is 2d10 etc). Stacks with any poison applied to the weapon.
Are they still not in the MEGA? It was brought up a few months back and I found the complete pack.
This should be it.

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>meet someone/something deep in a dungeon
>they're friendly
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>finish my game against the opponent
>casual talk afterward about our decks
>"Oh yeah, I love my deck to death. It's not very good in this metagame but I love it too much to give it up."
Magic or Yugioh, these players are a godsend. Too many CCGs are filled with straight-up cancer.
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>Years ago, start high school
>No friends had played cards for years
>Find there's a group of people that plays cards in one corner of the commons each morning
>Start playing with them using my old deck that's a mash of random things like a handful of toons, red eyes skull dragon and thousand year dragon, and lots of random things I just thought were cool
>Do respectably well and have fair games with both new people and friends who also dug up their decks

>2 meta saavy kids get in on the scene
>One is nice, comes from a pretty wealthy family and has a ton of cards, but generally reserved his meta decks for the other serious player and has fun decks
>Other is an ass who constantly brags about copying flavor of the season tourney decks and having nearly guaranteed wins, steals his cards from Walmart and boasts about it
>Eventually the presence of the 2nd guy breaks down the scene and nobody plays anymore
This is why I stopped. Well, that and money.
>rude but not hostile NPC came into possession of PC's weapon.
>instead of talking / stealing / questing it back, player attacks NPC.
>NPC retaliates
>with a crit
>OHKOing player with their own weapon
>The NPC just had regular commoner stats (with a +2 greatsword)
>The player was like level 4
So, you want to play on easy mode?
>GM game
>They come across a really hard fight that every person they've come across warns about
>"Oh yeah, that guy? Yeah, he's kinda badass, don't fight him without preparations."
>They fight him without prep, two die
>"Well darn, guess we should've prepared for it actually"
>Nobody blames me for making the fight too hard or claim that it came behind the bush

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OP Autocannons Edition

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Not sure between starting Dark Heresy 1e and 2e? Pick 2e.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.

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I've never seen that in any of them
Trying to re-purpose Rogue Trader for a game in a different setting, I ran into a problem:
Do any of the rulebooks contain rules for sickness? I've found plenty on mental illness, but not physical ones.
Am I simply missing stuff, or will I have to make up houserules?
Except for specific named diseases or toxins, typically related to Nurgle or special stuff, people in 40k don't seem to get the normal, mundane lethal sicknesses anymore.

On one hand, there's old lore that suggests mankind in 40k are actually the Men of Stone, genetically engineered as a pseudo-servant race of colonists. On the other, mankind seem to essentially have perfected medicine, so a lot of diseases we consider deadly today are either just obnoxious to deal with or entirely eradicated.

For your question, though, yes. There's probably a few sickness-like rules here and there in campaigns or such, but other than that you're on your own.

Also, if you're playing in a separate universe, why not use another system? RT is limited even for 40k, on account of it belonging to the old generation of games.
That explains a lot. 40k lore was never a strong point of mine, so the fact that sickness simply isn't much a thing anymore when not Nurgle-induced didn't even occur to me. Thanks for the fast response.

As for using a different system, all the other systems seem to be an even worse fit. Good and tried systems that involve space travel are kind of rare compared to flood of fantasy stuff.
More likely Games Workshop considered it boring and didn't know/care how high a death toll disease would have in poor areas of the grim derp future

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Waiting for the CORRUPTED.com debut edition

Discuss the viability of the Warcraft setting, story, and lore, for a tabletop game.

Previous thread: >>49474814
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South seas expansion is soft-confirmed

It will be Azshara, Kul Tiras, Zandalar, Kezan, Tel Abim, Hiji and Plunder Isle
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>Kul Tiras appears out of nowhere near Gilneas
>Jaina with old gods tentacles

She is pure!

>Before Chronicles.
Older than that. The Eradar change was no later than BC, and I think the lore pages on the old WoW site always had it as Sargeras corrupting them.

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