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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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Previous thread: >>55887747
>This week's Monday Meeting Notes:
Favorite setting tropes? Any setting you've, ah, "adapted" from other media? Alternatively, your favorite setting books?
>5th edition cliffnotes
>New Deviant preview
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Bar some Heliod bullshit, or the GM ruling that you can't have even a Weak sympathetic connection to the sun, yeah, you can.

It's more achievable though to teleport them to the moon, you can do that with Sensory Range, or at the most, Remote Casting.

For the sake of body disposal though, drop a rock you've lovingly cared for to the bottom of the mariana trench, then carry around a photograph of that rock, and teleport people to that rock.
So the moon being sensory range/remote is a good one. It depends how much latency is allowed for a live scene to go from sensory to a live remote feed.

Your viewing the sun at least 8 mins in the past, so if it counts as remote then a live feed with a 8 min delay also works?

The moon is about 1.2 seconds so also probably counts as a remote live feed, still doable but not sensory.
Is Malkavian inspired by "Don't Threaten me with the Good Times" lyrics be too on the nose?
>Who are these people?
>...I just woke up in my underwear.
>No liquor left on the shelf...
>I should probably introduce myself?
Which splat has it the easiest?
Which splat has it the hardest?

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Sisters Look Good In Heaumes edition

Previous >>55928690

>Warhammer Community news

>Daily Duncan Playlist
https://www.youtube.com/watch?v=fVWObn2XXLo&list=PLEaPE4sLDA7ucJ0dkiVZSW6ghZUNGFHIW [Embed]

>GW FAQ (1.1):

>FW FAQ (1.1):

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By trying to commit to any of it. If you pussy out, then it means it was shit
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Those are the three given the caption treatment in the 8th Rulebook. The Index presents us with Farsight Enclaves as a <sept> replacement, but whether that'll be in the T'au codex or a supplement like previous editions is unknown. They may give us a Damocles sept, too, like Muguloth or Perfectia. And there's that missing expansion fleet.

The IAX index lists Kel'shan and Day'leth. Fires of Cyraxus will probably give us Kel'shan, and maybe even T'ros. If Day'leth isn't in the codex, it'll be in FoC.

IG codex had Scions instead of DKOK. Nids Codex in November will be worth watching, since it didn't really give hive fleets much of a treatment.
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Tank for my new space marine army. It's a custom chapter. I don't know what I'll call them yet.
Does anybody have pictures of primaris next to rhinos or land raiders?
Knight Owls.

It's my oc donut steel chapter that I'll never work on so do it for me

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>Xanthar's Guide Table of Contents

>Forge Cleric - Xanthar's Guide



>Resources Pastebin:

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being the stunbot is only fun at certain times
Found the tweet
So are the scag reprints getting updated on xgte? Mastermind really needs a feature that uses int mod, and storm sorcery really needs to be less shit.
No. They're just reprints.
I find myself drawn to Rogues and Sorcerers a lot. Mainly because it feels like out of all the classes, they're the ones that can most likely be anyone from anywhere. There's just a large variety of potential origins and backstories for such characters since they don't really require quite as much specialized training as most. It's being handy with knives and a certain set of skills or having innate magic, which can just as easily be some posh noble as it can be an urchin with a knife.

On top of that, I also rather like the thematics of a Red Mage, which the Rogue fits with its swashbuckling potential and nimble melee skills, while a Sorcerer has a big focus on elemental blasting, which is a big part of why I like the class.

Oddly enough, I don't really like Bards due to being too focused on Illusions and Enchantments, along with musical instruments being something that I don't like as a mandatory thing. A bit weird I know, since they're the class Red Mages were inspired by, but I'd much rather go for a Rogue/Sorcerer by comparison just because it doesn't make people automatically assume you're gonna be some foppish minstrel, while still easily giving you the option of being a foppish minstrel.

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Somewhere in Time edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis

>The Novice Trove

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Fast and Dirty is a nice free ruleset that could do the things you are looking for

Oh shit thanks for that anon. This works.
Not gonna lie the new kings of war vanguard game sounds pretty fucking awesome. Never been real interested at all in kings of war up to this point but damn it's sounding good. Haven't really been interested kings of war mainly due to rules seeming bland and the models... dear god the models...

Love the idea that the little battles affect the big one a lot. Makes me want to do up a Varangur force for it made up of MO M minis barbarians.
Hopefully they see some of the issues that'll crop up from this round of rules revisions.

The biggest worry is taking away ballistic on rocket packs. It means if you're moving, even just at combat speed, you're looking at 1d6 attack. Get rid of AoE, fine, but to take ballistic away almost makes them too weak.
Anyone have the war zone resurrection 2.0 for download? Super interested in the game. I hear people have qualms with prodos however?

Really just fell in love with the game though after I saw the art and the tank for bauhaus.

Why does no one else create these any more edition?

Anyone had a chance to play DF yet? Had a good time?
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From the GURPS Wishlist
High tech and basic set. Add as needed
There is Mysteries book, although I cannot comment on quality/usefulness.
Monster Hunters 5 for aliens, but keep in mind those are designed for 400+ points supernatural characters.
Consider Horror for horror game, duh.
>High tech and basic set
That was a given but thanks

Thanks too. Never heard about these two

/bgg/ Board Games General

Previous thread



Which coming release/s are you most excited for? For me it's pic related. The Voyages of Marco Polo is a fantastic dice placement game and currently my favorite game, period. The expansion looks great. I especially like that it can now be played by 5 people.
I'm also really excited for Mythic Battles: Pantheon which I backed December of last year. My very first KS and my very first miniatures-heavy game. I should have it in my hands within 2 months.

How about you guys?
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>>generic theme, nothing new or interesting, even rips off a jennifer lawrence movie

Rips off Alien Covenant actually

I'm in on Time of legends: Joan of arc, mostly for the medieval 15mm units but the game itself looks pretty decent too.
>people who like things I don't like are stupid

Damn, adulthood is gonna do a number on you.
It's still a fucking coop. At least in my theme, you can be nasty and intentionally trip up your fellow female to get raped first and buy time for the rest of you to find a way to escape the rape forest island.

Also the other denizens of the islands aren't regular animals, they're rape animals who will also rape you but will not eliminate you from the game.
Ya, that's another one of those games that is worth it if you're in it for the minis. I personally think the game looks boring as shit though
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So EA is not going to make a new quidditch game any time soon.
Is there a way I could recreate it on a tabletop?
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In addition to this.
Make the Snitch worth 5 points.
Every time the score are even it has a chance to appear, if not it appears after a certain time.
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Quidditch is a nonsensical designed purely to make the protagonist more special. A 150 point ball, seriously?
Being anyone but the catcher must be a pretty pointless and dull affair. But I suppose it's par the course when you're a part of one of the dullest franchises in the history of movie franchises. Seriously each episode following the boy wizard and his pals from Hogwarts Academy as they fight assorted villains has been indistinguishable from the others. Aside from the gloomy imagery, the series’ only consistency has been its lack of excitement and ineffective use of special effects, all to make magic unmagical, to make action seem inert.

Perhaps the die was cast when Rowling vetoed the idea of Spielberg directing the series; she made sure the series would never be mistaken for a work of art that meant anything to anybody, just ridiculously profitable cross-promotion for her books. The Harry Potter series might be anti-Christian (or not), but it’s certainly the anti-James Bond series in its refusal of wonder, beauty and excitement. No one wants to face that fact. Now, thankfully, they no longer have to.

>a-at least the books were good though
The writing is dreadful; the book was terrible. As I read, I noticed that every time a character went for a walk, the author wrote instead that the character "stretched his legs."

I began marking on the back of an envelope every time that phrase was repeated. I stopped only after I had marked the envelope several dozen times. I was incredulous. Rowling's mind is so governed by cliches and dead metaphors that she has no other style of writing. Later I read a lavish, loving review of Harry Potter by the same Stephen King. He wrote something to the effect of, "If these kids are reading Harry Potter at 11 or 12, then when they get older they will go on to read Stephen King." And he was quite right. He was not being ironic. When you read "Harry Potter" you are, in fact, trained to read Stephen King.
Another problem with the snitch I see, is that you need some kind of AI. Maybe if you use x-wing, you could switch the controller every turn, so you don't need to randomize its movement.
I live this pasta
> I was incredulous.
This part always gets me.
The 150 point snitch is stupid, but that's not completely unrealistic because bad games can be popular and the wizarding community is bound to be filled with nepotism and incompetence. Compare to american football. It's a garbage sport, but it makes a lot of money.

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Should Dwarf women be conventionally attractive by human standards?
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>implying dwarf women have beards
Yet another ignorant umgi finds his name going into the book.

Depends on setting.
Aside from Tolkien's Middle-earth, most popular/well-known settings don't feature bearded female dwarves. It's mainly relegated to wacky meme settings nobody takes seriously like Discworld.

Regardless, bearded female dwarf advocates are usually not actual dwarf fans but simple contrarians who think pig orcs are cool and would champion female dwarves without beards if bearded dwarf women were the norm.
I think he mixed up evolution with interbreeding.
If lizard women and horse women are even remotely fuckable then I don't see why short women should be out of the question.

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So guys what is the best system for a pure cyberpunk setting?
I was thinking of GURPS but we played it too much already.
I also thought of stars without numbers but it really is full sci fi instead of cyberpunk.
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Not this guy, but I can tell you a couple of drawbacks of CP2020:

- character classes (not a huge problem, though)
- skill experience system sucks
- armor is often overpowered leading to arms race (can be easily fixed)
- explosives are badly modeled
- netrunning is meh (luckily netrunners can do effective stuff without having to go through the whole datafortress hacking)

The game works best if you limit the power of the characters (I put a limit of skill level 7 at character creation). I also recommend to give a certain number of points to buy stats instead of rolling.
The system seems usable then.
I had to put restrictions on my gurps campaign anyway so I have some experience with it now.
Is the book hard to get?
>character classes

into the trash it goes
Just look in the PDF share thread.

Cyberpunk 2020 is so simple, I used it at conventions as introductory game for new players. It has some crunch, but it's simple and pretty fast since everything is noted on the character sheet - you just need to know what to use when. There's nothing esoteric about the system: characters are described by stats, skills and equipment - that's it. It has no advantage/disadvantage system, no buzzwords/adjectives to combine, no feats that interrupt or slow down combat, and it doesn't require pinpoint accurate mapping either. After a few sessions all you need to run the game is the GM screen and the price list.
That sounds nice.
Is it the 2nd edition because if so I could have found it .

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Has anyone here played a pokemon themed rpg? What was it like? Would you recommend it?
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Mystery Dungeon style or bust.
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I run a Mystery Dungeon game that's refluffed 4e abilities. Its a pretty grand time.
i've run this system a few times, it was fun, wish i could do it more.

When it comes out in the distant future when we can make our own pokemon.
Don't you be bringing that Wigglytuff wanna be in here. That whole game (aside from the being in school section of the plot, that was neat) is just a series of insults to the previous games and anyone that enjoyed them.

Anyone play Dragonborn yet? Just picked up two starters and like the art.
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Did they think it cool to make attack into a symbol without a key? It might as well be heal.
I like that it feels very old school fantasy tech or japanese rpg.
I havnt played it much yet, just looked at art.
Any spell? Seem there non combatants >>55931600 and combatants creature card . Or more likely blocking creature >>55931652. As well as faction/specialized combatants>>55931625.

Underworld Edition

Previous Thread: >>55907378


Core rules
General's Handbook 2017

Army and Skirmish Warband builder

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I'd love to see new models for one. A lot of factions have no choice but to play slow melee armies in a game dominated by speed and shooting.
gonna be sometime though my LFGS told me their next wave of others comes in a month -_-
Well yeah I'd love to see new models as well. But I just want more battletomes to establish the factions places in the mortal realms if anything
>Go to look at the Legacy Compendiums on a bored whim.
>GW forgot to update Daemons like they did all the other armies, and so still contains all their units/the old Cohort battalions.
>They also forgot to give the Bretonnian Noble Champion a save (as in, he doesn't even hav ea value listed, not just a '-')

The absolute state of GW.
>old Cohort battalions
And it's still available on the app with the point cost too.

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How does your PC's personal hell look like?
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not him but i think you didnt got the refference
She's stuck in the frozen wasteland again, her troops are dying of starvation and they've eaten all the orcs that were slain in battle. The only thing that remains is their own dead, and she wonders if she'll have the strength this time to keep her men from doing the unthinkable. It begins to snow again.
Working a dead end job that will never lead anywhere in a city covered in dog shit and crackheads.
He has to live along other civilized beings and they take all of his favorite equipment away from him.
In hell my paladin keeps accidently burning down churches

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