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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.

1. BE EXCELLENT TO EACH OTHER.
2. PARTY ON, DUDES. (AND DUDETTES)
>>
DO NOT USE SPOILERS TO HIDE PORN OR ANY NWS CONTENT.

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Please post all quest threads on /qst/

>>>/qst/

Quest threads that are posted on /tg/ will be removed.

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>Google Drive
https://drive.google.com/folderview?id=0B20r6rsFLOg_Zk5RdVdya3hJNnc&usp=sharing

>Jumpchain IRC Chat
http://client00.chat.mibbit.com/?server=rizon.mibbit.org&channel=%23JumpchainCYOA
https://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
https://drive.google.com/file/d/0B1qb0_OLhDrDNjZmRG02SDFaRVk/view

>Last Thread
>>50512347
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>>
>>50524532
Scott Pilgrim
>>
>>50524532
Look for yourself, friend. Especially in the Mario jumps. There are maaany.
>>
>>50524532
There's like 20 or so available now.
Skull man, Creepypasta, and Universal Monsters have some of the better ones.
>>
>>50524532
Rust, keep the warehouse open if you get that one though. . .getting trapped inside wouldn't be fun.
>>
So. Mushoku Tensei. About how long would it take to reach the level of the Gods if I have Leaky Limiter and the Immortal race? I'm guessing something around several thousand years or more? I mean, one of them can apparently fight Frieza. That's...that's a fair bit beyond what I have at my disposal.

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Confess to my your sins /tg/ so that you may be cleansed of them and enter The Emperor's good graces.
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>>50524441
This. This right here is the moment the thread went to shit.
>>
>>50524488
Triggered?
>>
>>50519307
pretty big list
>cucked twink cousin cause he was an abuser
>married her
>ended up basically raping him when we got drunk to "get over it"
>let wife get a girlfriend, turns out she went after the girl that friendzoned me
>who is now dating my cousin unbeknownst to my wife
>end up cucking him again after we inform her of what he did to wife, instead of breaking up with him, put him into chasitiy and cd
>she has gone femdom on him and just recently started him on hrt to make him a trap
>moving into our guest house so they dont have to drive 20 minutes to join us.
I would do pic related, but /ws/tg/
>>
>>50524534
in related news, i have a decent sized group for gaming now
>>
>>50524525
Not really, no. It's just that was a completely needless statement that served only to be an asshole who's already struggling enough as it is. Worse, it was in the classic concerned sympathetic troll, where you act like you care while disparaging them at the same time. Fuck the sexuality or gender aspect SJW aspect, how about being a decent human being before anything else.

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>Latest News
Druid UA is out! http://dnd.wizards.com/articles/unearthed-arcana/druid-circles-and-wild-shape
Be sure to fill out the survey on last week's clerics.

>Official /5eg/ Mega Trove v3:
https://mega.nz/#F!BUdBDABK!K8WbWPKh6Qi1vZSm4OI2PQ

>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!
https://mega.nz/#F!UA1BhCBS!Oul1nsYh15qJvCWOD2Wo9w

>Pastebin with resources and so on:
http://pastebin.com/X1TFNxck (embed)

>/5eg/ Discord server

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>>50524405
You'll want to up your Intelligence as much as possible since you'll be behind the curve. Otherwise you should be fine.
>>
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>Have a bunch of character ideas I'm enjoying
>Get a mini painted up
>Start to wish I'd done something different as I realize I might change to a different kind of armor or weapon but have satisfactorily finished the mini

>>>Go to FLGS event and buy a bunch of used minis that are cool and not only don't match my waitlisted concepts but inspire new concepts
Fuck this special hell.
>>
>>50524453
You got what you deserved.
>>
>>50524426
Cool we'll be running the game after xmas so take three will be out by then if take 3 has the order of the knife I might go that route instead but we'll see what happens.
>>
I'm joining a 5e game, and I want to build an assassin character. Is it worth multiclassing a way of shadow monk/ assassin rogue, or should I just stay as a rogue?

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Enlightened EDH Deckbuilder Edition

>Last Thread: >>50491372

>Official Site: Contains deck building rules and the current ban list.
http://www.mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
http://www.tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
http://www.mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
http://www.edhrec.com/

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>>50523899
I gave a bad example with a Memnite, but an artifact creature that doesn't die due to Skullclamp's +1/-1 still applies.

Its not a reasonable scenario, but more a weird intersection of rules. Because you can pay costs in any order, Breya's ability effectively reads
>2, sacrifice an artifact, sacrifice an artifact:
And that can be either
>Sacrifice equipped creature, sacrifice Skullclamp
Which will lead to drawing two cards when Skullclamp's trigger resolves, or
>Sacrifice Skullclamp, sacrifice that creature (which is now unequipped)
Which won't draw two cards.

This might be relevant if, for example, you desperately wanted to kill a Notion Thief/Consecrated Sphinx with a Breya activation and all you had was Breya and some artifact creature with a Skullclamp equipped, and you didn't want to sac Breya.

>>50524139 pointed out what I meant with regards to order mattering, due to shenanigans with static abilities changing the types of things.
>>
>>50524187
No but it's good, and not junk. It's about as good as Kalitas is.
>>
>>50524090
Never compare those two cards again.
>>
>>50524220
I'm surprised neither of you run Swan Song (especially over Dismiss and Exclude). Similarly, Reality Shift is decent removal with an inconsequential drawback, and, with infinite mana, you can kill the table as long as they each start off with at least one creature.

If things go sideways, and Lab Man and Nooze get exiled, I think I'd want some redundant infinite combos. Blue Sun's and Reality Shift seem like they have pretty low opportunity cost.
>>
>>50513440
Festering Goblin is old.

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Who got awful rules in the new CSM supplement? Just the word bearers edition.

>Previous thread
>>50516779

>Freshest Rules:
https://mega.nz/#F!Wl5DAbCb!TYxZG4CgX_x-NJu7JBwbZQ!2tgBUTYI

>Stale PDFs:
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ!ddAxALZD
>https://mega.nz/#F!BxI1HSgI!0tKymKh9RZTzGpgIA5EyCg
https://mega.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ

>FAQs
https://www.warhammer-community.com/2016/11/22/warhammer-40000-rulebook-final-faq/

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>>50524499
He had been working on tsons, I had been working on sisters. Ha, wouldn't have even put them in, but he wanted a 1500 game so I added the sisters to a 1350 list I've been toying with.
>>
>>50524510

That would be pretty sweet, I would buy 2.
>>
>>50524530
How was his killing potential, survivability and general performance?
>>
>>50523186
Still better of with 6 units of one than 3 units of two
>>
>>50524510
Throw in Death Guard Conversion Sprues ala Genestealer Neophyte Guardsmen stuff and it would be amazing.

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Previous thread: >>50510349
Resources: http://pastebin.com/vrqYhnpu
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>>50522004
Rations, first aid kit, rifle, machete. Just the bare necessities.

The Madam Knight apparently knows things about the area, which is important. Her religion isn't any of my business, I'm sure.
The good Mr. Ericsson also seems like a good source of wisdom.

Dinosaur allies seem like the only way to profit from this fiasco. Germans make good enemies, since there's nothing immoral about killing them and they have neither the numbers of the Tanuma nor other problems of the Brotherhood.

Spring of Life seems the best reward, and less dangerous than Dorado of the Mask.Well, dangerous to the body, perhaps, but less so to the soul.
>>
>>50523982

Still no duration/cooldown for the abilities? Shame.
>>
>>50522063
Coin, since I move around.

Grassland is the biggest apparently, and a blank slate. I can grow plants and trees of my own initiative.

Brook is necessary as a source of water, especially since it apparently doesn't rain unless you pick the option for it. I'll use it to water plants, and I'll dig a swimming hole.
Hotspring because I like that.
Trees, shrubs, and wildlife are sort of trap options, I know enough of ecology to get my own going, but there's nothing else I really need, so I'll take both since they're convenient. Trees should include a grove of sequoias, with the brook going between them, and a grove of assorted fruit trees. I don't know what grows in this place, but I guess I can decide, so I'm having red mirabella, loquats, English walnut, peach, tangerines, and everything else. For shrubs, blueberry, blackberry, and all sorts of peppers. There are no insects natively but I can set up a beehive.
For animals, pheasants and hummingbirds and orioles and turkeys and I'll bring my own chickens and build a coop for them.

(cont)
>>
>>50524545
Indoors, I need a kitchen first of all. I feel like the lack of cabinet options implies that this was made by someone who doesn't use their kitchen heavily. Anyways, I'll take the mythical ingredients, since that's cool, the industrial appliances since why not, and the breakfast nook since I know I can't be bothered to use a full dining room all the time.
Bedroom is important. Halting physical imperatives makes for maximum comfy reading. Temperature control seems good. Soundproof could be handy I guess, though I'll keep the balcony door open most of the time anyway, but it could be polite if there's guests.
Bathrooms are a necessity. The jacuzzi seems too luxurious to pass up, the deluxe version is nice, and the smell neutralizer as well. The other options are kind of icky.
Library is a truly decadent room to have. I'll take the size and content upgrades. If I picked 4 I'd read indefinitely forever, so I won't pick that. I guess the fireplace, though I've no inclination to use it. Well, this also does the duty of a living room.
Guest rooms, with doubled number, soundproofing, and temperature control, for the sake of having family and other guests.
I suppose I need a dining room, as I can't very well have guests eat in the kitchen. For that I'll take the wine, fireplace, and maid, since although I've no need for those, the dining room is more for sharing anyway. I might rather have the computer room, but I can put a computer that I acquire normally into some corner of the library.
>>
>>50524533
A CYOA is inherently more about fluff than game systems, so it's not so important. I find cooldowns to be unnatural anyway, unless they're vague rules of thumb.

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What are some good spooky/scary board games?

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>With which hand you opened the door?

>Where are you standing exactly?

>So you actually do use that spell

And purely other thing:

I unbanned Virt
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>>50515402
>>
>Are you lighting this room with an open or closed flame?
>>
>>50514676
>Hold on, I gotta look something up.
>>
The buildup to a thing that you don't know about and even the DM seems hesitant to throw at you.

>roll to see/hear anything [fail]
>roll for concealment [fail]

>GM gets the most regretful "I was starting to like your characters" look
>just goes into the beast's attack without introducing the monster at all
>>
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>>50519262
>MFW

What would a sci-fi novel look like written in a fantasy universe?
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>>
It depends on how much of real world physics and science is true for this world. If gravity is a Law, as in a magically enforced rule with no underlying rules or logic, relativity can take it up the butt.
>>
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>>50519317
>>
>>50519317
how is this /tg/ related in any way?

try harder next time OP. you dont need to make a thread for every shitty idea you have. wait until you have something interesting or coherent and especially /tg/ related, before posting.
>>
>>50523573
Shhhh
>>
It would look exactly like Dante's Inferno.

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Sup /tg/

GW's new Thousand Sons releases came at the perfect time for me. Just a couple weeks ago I started reading their lore and find them cool as shit.

A few questions, though:

1) The Rubric of Ahriman turned most of the legion into armor-bound dust, correct? Can these marines remove their helms or take gashes in their armor? Will their souls escape if they do?

2) I remember reading Battle of the Fang a long time ago, and if I recall correctly, the Rubrics that attacked the Fang could fire bolters without suffering recoil and moved "in slow motion," even though they didn't... kind of.

Do the Rubrics *actually* move slowly/ sluggishly? Are they hindered in close combat from the curse? Or can they keep up with say a Space Wolf or Blood Angel?

Lastly, my mate told me TS bolters fire AP3 shots on the tabletop. That's pretty cool, but what gives them that ability?

Other than those questions to start us off, general Thousand Sons thread.
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>>50524292
>Who is Kharn?
A dead man.

I was actually just referring to the TS's there actually if it wasnt clear they have very few named characters. Still Ahriman gets around in the fluff more then most chaos characters.
>>
>>50524170
not the other anon, but i thought that all the sorcerers that didn't get RUBRIC.com got their powers boosted because they got the latent power from the ones that were turned to dust
>>
>>50523211

Tomb king skulls painted to a ghastly specter glow instead of a helmet, could that work? Then again, the helmets are essentially the identifying factor.
>>
>>50524372
Some sources claim all TS are dust others dont. Some claim all TS are immune to mutation others dont. Some sources claim the remaining TS got a boost in psychic power and knowledge others dont.

The sources clash as is often the case with TS. Most dont mention that fact although several do. So its up to you and what you want to believe.
>>
Is it possible for powerful sorcerer to turn some captive marines into his own rubrics?

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Neverwinter Nights General /nwng/
General thread for /tg/'s NWN server (WIP).

>Current Subject:
Should we build the server with a region with a published setting or homebrew our own setting?

There's advantages to both; the published setting route can give PCs a great deal of familiarity.

Alternately option 3, we could make up a demiplane attached to a published setting, such that characters could be from that published setting rather than needing to know our demiplane, which allows us to make our own region but have factions/races/cultures/history from something published.

What are your thoughts?

>NWN is a D&D Vidya which supports both online and offline gameplay, as well as persistent servers, and a DMs client for running adventures. (IE it's a lot like roll20 with prettier graphics and much of the game mechanics automated.)

>You can get NWN at GoG. Currently it's free (for the next few hours, grab it while you can).

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>>50520468
Alright I have run two servers back when nwn was popular, and I am going to let you in on a secret, perma death does not work, it just leaves people salty and causes more problems then it solves.
>>
>>50520949
>losing a character makes people salty
so does a guy running around griefing people while staying just enough within the rules he doesnt get banned.
what's your point?
>>
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I never played NW.
Is it similar to Icewind Dale?
>>
>>50524353
fairly similar. based on 3e though, not 2e

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Who wins, assuming they're in a neutral base and all start on opposite sides of a large arena outside each others' range.
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>>
Red shirts have the best tech but I have never fucking seen starfleet be compitent at small unit tactics so they'd probably get ganked by the 501st who'd pick up their phasers and win. The 501st has the best training of the groups, the best tactics of the groups and have a full squad. The marines are the only thing really threatening here, unless red shirts become competent at ground engagements and learn how to fucking use cover, or just generally not be the worst fucking marine/security force.

Really these fights always piss me off because Trek has such bullshit capabilities but everyone in the universe is a bunch of fucking idiots. By every right each of these groups should win but there's always a toss up because phasers disintegrate everything and maximum spread basically makes it so you can't miss. Hell the IG has better tactics than the Federation most of the time. The IG. People who have groups that believe that standing in Napoleonic box formations is a good idea in the 41st millennium have better tactics. Don't get me wrong I love Trek, it's one of my go to shows to watch but holy shit are things stacked in their favor so much, but they aren't even smart enough to use it.

TL;DR 501st should win but Redshirts because of Trek tech have like a 50% chance or more of wining.
>>
>>50523906
>Who wins

I'd say either the Clone Troopers or the Terran Marines.

Unless of course the Trekkies get to shoot first in every single encounter because then they'd just win: phasers are EXTREMELY fucking powerful. Phasers have multiple settings from the lowest being to stun, to the highest being able to melt rock, disintegrate living tissue, cut through metal like a welding torch, etc..
Trekkies though don't have armor and they come from a post-scarcity high-culture civilization; they realistically wouldn't have a stomach for gritty, personal, combat and you do get points for attitude. Terrans, Clone Troopers and Warhammer 'umies all have that drive to kill.


I'm discrediting the Warhammer soldiers because I'm under the impression that their equipment is neither advanced enough or quality enough and that they rely too much on numbers and orbital bombardment. I could be totally wrong though- They're the odd man out for me personally in terms of my awareness, so feel free to correct me if I'm completely wrong.
>>
here's how I'd break it down. As anons have said, whomever the redshirts fired at would be decimated, but possibly not wiped out. their incredibly fragile leadership and lack of actual armor would have them wiped out in a ground battle.

the space marines are tactical and coordinated, but don't have very good direction due to their criminal status and getting drugged up. medics would help, but if and when the medic was killed, it'd be over.

guardsmen have the advantage of range, but do not have very high survivability. However, a commissar bolstering them would keep them focused and wipe out whomever they set their flashlights on. As well, having an advantage in melee may be a gamechanger due to their flamers and the commissar.

the clone troopers are, individually, elite forces. Nothing they have stands out, but their all around balance could decide the encounter in their favour.

But again, the early elimination via the redshirts could decide this battle.

>>50524463
IG soldiers are cannon fodder, but they're the best of the best of the normal human encampments, and much of their fighting is done on the ground, with trench warfare. squadrons are lucky to have artillery or improved weaponry, but the lasguns they have, while not powerful, have a long range giving them an edge over blasters or machine guns.
>>
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>>50524479
forgot pic
>>
>>50524463
>>50524479
Their Lasguns aren't powerful in their setting.

Truth is, a Lasgun really deadly against an unarmored or lightly armored human. The Flashlight jokes come about due to the IG constantly fighting opponents that are so far beyond humans in durability.

In an IG vs Redshirt engagement the winner is whichever one shoots first, as each carries a weapon that can one shot the other. IG Carapace armor, while superior to the standard issue Flak armor, will not stop a phaser set to kill. The redshirts on the other hand are literally wearing shirts, no armor.

Not sure how Lasguns would fare against the clone trooper armor and I imagine they'd have some trouble with the Marines.

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Previous Thread: >>50458181

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>http://pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>http://pastebin.com/wCRBdus6
>https://mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault, Star Wars: Destiny and the Star Wars LCG)
>http://pastebin.com/ZE4gn0yN

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk


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>>50524347
>http://starwars.wikia.com/wiki/AZ-series_battle_droid

Wow. Not that other guy, but I'm using this. My PCs aren't gonna know what hit them.
>>
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Have one of Darth Vader's spy droids.

>>50524434
A droid playing the most dangerous game with a bunch of helpless sentients could be really fun.
>>
>>50524448

Love that trooper's reaction. "Vader? Shiiit."
>>
>>50522836
TIE Defenders with Palpatine, TIE Defenders with Whisper, and Jumpmaster 5000s with Dengar and Manaroo.
>>
>>50524448
>A droid playing the most dangerous game with a bunch of helpless sentients could be really fun.

That is exactly what I was thinking.

Send the PCs and a squad of fellow troops on a long midnight walk on a spooky wooded marshland planet, on the way from the landing pad to [objective location].

One by one, people start disappearing. The squad breaks up, begins running. Those who run perish.

Eventually, it's just the PCs left; don't split up now! And when they're sufficiently scared, that claw sneaks out of the treeline and starts dragging a character to his doom...



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