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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.

1. BE EXCELLENT TO EACH OTHER.
2. PARTY ON, DUDES. (AND DUDETTES)
>>
DO NOT USE SPOILERS TO HIDE PORN OR ANY NWS CONTENT.

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>New Infugees edition

OFFICIAL BOOKS
>Eclipse Phase PDFs
http://robboyle.wordpress.com/eclipse-phase-pdfs
>Zone STALKERs
http://gaxtrope.net/eprepo/ZoneStalkers/Zone_Stalkers%20%2809052014%29.pdf
>Morph Recognition Guide
http://www.mediafire.com/download/j4bjbba89kw8v0y/Eclipse_Phase_Morph_Recognition_Guide_%286098716%29.pdf
>Million Year Echo
https://www.mediafire.com/?45aax64umrlghf2

PLAY AIDS:
>Advice for new players and GMs
http://pastebin.com/e0EErN6X

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>>38969121

Psi explicitly doesn't work outside of bio-brains. Infolife can be psi, but it only gains the benefits of it while sleeved in a biomorph. While existing as pure infolife, it would take SV as its mind slowly starts catching fire.
>>
>>38969147
>Prometheans
>actually doing shit during the Fall other than running away with their proverbial tails between their legs
Topkek
>>
>>38969164
>In game terms, asyncs take 1d10 รท 2 (round up) points of mental stress damage per month they stay in a pod, synthmorph or infomorph form without psychological assistance by a psychiatrist, software, or muse.
When do you ever not have psychological assistance from your muse? It practically never happens. It's merely a roleplaying thing, which is why I'm against Morph Fever Resistance.
>>
>>38969121
It's min-maxy because you can easily make up 30+ CP by maxing out computer skills and skimping on social skills. I wasn't talking about psi at all.
>>
TRying to think of a nice x-risk for a 3-hour oneshot. Drawing blanks so far.

Anyone got suggestions?

Time for Ogres again! Going to post the usual stuff then wait a bit for people to show.

If you want to read up on the previous threads:
1st - www.pastebin.com/ebb7qA7H
2nd - pastebin.com/53zs6SXM
3rd - suptg.thisisnotatrueending.com/archive/37705917
3.5th -suptg.thisisnotatrueending.com/archive/37719882
4th - https://archive.moe/tg/thread/37776024
5th - https://archive.moe/tg/thread/37923833
6th - https://archive.moe/tg/thread/38060837
7th - https://archive.moe/tg/thread/38148099
8th - https://archive.moe/tg/thread/38309264
9th - https://archive.moe/tg/thread/38560988

Civ Achievements: https://docs.google.com/document/d/1BXT1hsRu5pE5n210pDZXich9b6ZKdONqDd9O7BKn6Uo/edit?usp=sharing

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>>38966713
I think you're underestimating the sheer amount of magical fire power we need to levy at these guys to remove them.

>>38967989
Alright. Then we still need to find a way to remove their island from the equation in as explosive a manner as possible. I mean atlantis legends need to be told in the centuries to come.
>>
>does it make it actively toxic? Or is it just completely dead so that not even microbial life lives in it?
Mainly the latter, but a powerful curse lingers, making it difficult and time consuming to remove
>>
>>38968562
More time consuming than the necessary work to rehabilitate the soil in the first place?

Because that's decades of work.

You have to go every 30 feet or so, dig out a trench 20x20x10 in size, fill it with good soil, and plant grass, flower, weed seeds, and at least one sapling.

Or you have to do it the SUPER LONG way which is to bring in CATTLE with FEED since they're not living off the land and then repeatedly mix in their poop into the dead soil over and over again for about 3 decades.
>>
>>38968562
>>38968922
basically, if removing the curse takes less time than 10-30 years (since the full rehabilitation time for any one area is about 30-50 years of work) then it's inconsequential in the first place.

If the curse takes longer, then it STILL has to be done because having a desert half the size of the continent of Africa is fucked up and going to eventually kill the entire ecosystem.
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>>38969037
The curse usually cannot be removed without a century of work, including bombarding it with magic constantly.

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How do you think elves dirty talk?
I'm going to propose the standard is a lot of hard like an oak or dick = tree stuff. But I'm sure elves get tired of that after hundreds of years, they must say some weird shit.

"fold in your ears i'm going to fuck you like a human slut"

stuff like that
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>>38968834
Elves are all polygamous.
>>
>>38968834
>Telling me that when I rape that Elf maiden, I'm not actually ruining her relationship with her wimpy waif of a husband

Well, there goes the fun in that. Who's next, Halflings?
>>
>>38966902
Yeah they worked a lot, in game and at cons. My goal is to get them to laugh and take it from there. Also doesn't hurt that I joke a lot and don't act like a creep or a sperg. Being fat doesn't matter too much as long as you're funny/good cook/and willing to do lewd things.

I don't have many stories that exist outside of
>Be me
>Flirting with qt3.14
>"how about we go rattle the branches at the mighty oak"
>she Lols
>get laid

A friend dared me to do it and it escalated to the point of no return.
>>38968847 ^^

>>38969031
Oh shit I just 're read that.
>>
>>38969656
stealing that line
>>
>>38969656
My most memorable one was on some chick in San Diego for comicon around 2010 or so. I was dressed as an orc from Lotr.

I was there hanging with some guys shooting the shit about pathfinder vs ad&d 2e when I saw this chick in a elf costume was really well done, not my finer moment but I thought at that time eye contact meant come say hi. My bud noticed me looking and said he'd pay me 50$ if I could go flirt with that chick for a minimum of 30mins and make her laugh. In almost 2 hours I was in a hotel nearby with her and was handcuffed to a bed. The line I used was, "have you ever been with an orc, once you go green, you'll never be seen"
>Imaretard.jpg
She laughed hard

You can pretty much guess what happened next.
But I discovered prostate stimulation,Also lost my virginity that day.

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"Everyone, roll Perception."
We roll.
Long silence.
"Greg stepped in poop."
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>>38969422
Must be like a Star Trek episode with Data GMing for holograms of Newton, Einstein and Hawking.
Except I would imagine most holograms are programmed to be okay with ceasing to exist when the game ends, or else they'd cause even more problems.
>>
>>38969499
Oh god damn it.
>>
>>38965968
But randomly ramping up the paranoia of the players is half the fun! If you don't want them to be paranoid, roll their perception yourself behind the screen.
>>
>>38969508
I have a group of non metagaming douches?
>>38969563
No no no NO NO NO.
You know how much damage control I've had to do with some of my players because of shit like this? The kind of lies of omission shit DMs have pulled?
>Oh by the way since you never bother looking for angry minotaurs in this room he gets a surprise round!
shit.
FUCK.
>>
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>>38969655
Man dude, you don't even know
>detect magic
>you detect no magic
>open door
>magic trap was sealed inside a field of anti-magic that you broke by setting off the trap
>wtf dm

Eternal Admech 2: My Servitors Cant Be This Cute! edition.

Do you think there'll be an actual codex after this release or will it be just this small batch of minis? What would be a cool relic? Will you pre-order anything?

Post cute servitors.
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>>38962582
That says today, but nothing's up on the GW site.

Tomorrow?
>>
>>38965592
Pre-orders will probably go up in about six or seven hours. They normally become available at some point between 7 and 8pm in the UK.
>>
>>38965985
Nice, thanks.
>>
>>38965985
im holding you to this.
>>
>>38968874
Pre-orders are generally up when its midnight in England, thats what Ive noticed personally.

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What happens if a Tau shas'la fails their Trial by Fire? Or a Tau of any rank?
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>>38969546
>They had enough knowledge to design Navigators.
>design
>navigators
are you retarded

>They knew about psychics, the genetics behind it, and the nature of the power
They knew, and still know precious little. It is a mutation, and part of why the navigators are so inhuman is because they NEVER understood the genetics behind it and had to keep things in the family.

>Craftworlders are descended from the Eldar that explicitly opposed the very behavior that "justifies" human hatred to them.
The primary hatred towards the eldar came about after the fall, and during centuries leading up to the creation of the imperium. Human colonies under complete subjugation by alien (usually eldar) pirates.

Harboring and collaborating with corsairs, deceiving and attacking potential threats to their completely secret visions of the future without any explanation. Although the craftworlds aren't (usually) immediately hostile, there's fucking plenty of justification in hating them even if you did know the differences between the various individual subraces.
>>
>>38969621
>We don't judge a culture by its outcasts.
And that culture no longer exists. The outcasts ARE the culture now, and while they claim superiority (which, outside of numbers every Imperial in the know will grudgingly admit is true), they won't fly in and murder-rape a planet because "I was bored that day".
Meanwhile, the Imperium is a culture of enforced ignorance and blind faith wherein no life has any value, and knowledge is slowly lost as it is jealously guarded by its possessors to prevent their successors from surpassing them. That's the culture people are defending.
>>
>>38969724
>The outcasts ARE the culture now, and while they claim superiority, they won't fly in and murder-rape a planet because "I was bored that day".
le saim-hann, biel-tan face

eldars dinndu nuffin wron
>>
>>38969697
>are you retarded
No.

>What is known is that their origins go back to the Dark Age of Technology in roughly M22[7], to a time of genetic experimentation when many kinds of mutants were engineered to fulfill roles envisaged by their creators.
>genetic experimentation
>engineered
>creators
>>
>>38969621
From what I can tell, that's not actually true. All three of the remaining Eldar cultures were outcasts, basically, in one way or another. Although I would say Craftworlders were less so than the other two, considering they were basically gigantic trading/merchant vessels that had strict codes to keep discipline, which is the reason they didn't fall with the rest of the Eldar. The Dark Eldar, meanwhile, were the worst of the worst, the ones whose hedonism was so bad they had to/were told(not quite sure which) they needed to stay in their own little rooms in the Webway if they wanted to play around like that. Exodites were basically the Amish Eldar, meanwhile.

So yeah, the majority of Eldar culture, the non-outcasts, they all died, one way or another. The remnants are slowly dying now too.

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If lichdom is the end point of necromancy, what are the end points of

>abjuration
>conjuration
>divination
>enchantment
>evocation
>illusion
>transmutation
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>>38969396
>>abjuration
Craft a series of wards that renders you immune to the ravages of time and all the dangers of the world without inhibiting your ability to affect it.
>>conjuration
Either make pacts with otherworldly entities for eternal life, or (if you're smart), brush up on transmutation and planar law and BECOME an eternal elemental entity permanently bonded to a chosen plane.
>>divination
In knowing everything, you reach enlightenment and true divinity, and transcend mortality.
>>enchantment
Loose your consciousness from your body so that you and your magic are able to slip between bodies at will, passing from one host to the next as their will bends to your needs.
>>evocation
Become so adept at the flow and command of energy that every time Death or one of its agents comes for you, you are able to drive it off or slay it, until they just stop bothering.
>>illusion
Become powerful enough that the illuions you create become reality, then craft an illusion so grand nobody could deny it, and slip your own immortality in as a rider-clause.
>>transmutation
Continually transmute yourself into yourself-but-a-young-person, resetting your age while retaining your mind.
>>
>>38969523
>Why is her face so flat?
Elves are just like that.
>>
>>38969551
Not necessarily strive, just what's possible within the limits of the school's magic.
>>
>>38969396
Transmuters want to become a Kars
>>
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>>38969667
I imagine the end of Evocation to be something like Xerath from LoL. You channel so much raw magical energy through you that your body gets destroyed and you become made of magic.

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Space Indians are a common enough feature of Space Western type settings, generally being either some kind of primitive alien species inhabiting whatever planet the humans are trying to conquer at the moment, or appearing to be primitive but actually turning out to be hyperintelligent and enlightened (usually in order to deliver a moral of some sort, perhaps about living in unity with nature) but what about making an advanced science fictiony space culture based on that of one of the more well known North American native tribes? By "advanced" I mean "as much as your average space opera civilization". They have spaceships, FTL travel, whatever - the point is that their cultural motifs are based on those of the native culture. Algonquin, Navajo, Sioux, what have you.

How'd you go about something like this? One of the main points of interest/difficulty I'm seeing here is that it's hard to imagine a spacefaring culture without anything in the way of "cities" or "industry", which most of these cultures never came close enough to creating before the Europeans came (unlike, say, the Aztecs, who are fairly easy to present as a space culture by just putting feathered skulls over the spaceships). Is it possible to imagine a spacefaring culture whose society is structured that differently? How would that be? Will they look anything like the average space opera society?

Pic the only good non pornographic one I have of native Americans.
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>>38969283
Haida or Tlingit would be the coolest, I say.
>>
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Wouldn't it be wiser to choose one of the cultures that didn't focus on horses, given that these have a lot less of a place in a space opera setting?
>>
They were a decadent, fully industrialized society that nearly destroyed itself but they realised that industrialisation and cities n shit bring evil so they just chill, utilising technology only when they need to.

I guess the Bajorans from ds9 are kind of(emphasis on the kind of) like that?

Anyone else super underwhelmed by the new set?

Megamorph is a stupid mechanic. Most of the dragons have insanely stupid abilities. They went crazy with high mana cards (why does it feel like everything costs 1 or 2 more than they should).
>>
>>38969426

There's a reason Wizards is doing away with the three-set block. Third-sets are always underwhelming.
>>
>>38969426
i'm underwhelmed by the set as a whole, but i really like megamorph, a few dragons and other cute cards have my eye but they're all stand-alone cards that don't get me invested in the set meaningfully

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Anyone playing PnP with tokens for characters?

Pic related
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>>
>Inbred children who use shitscribbles on whiteboards and call it a map because "lol its good enough".

Take some fucking pride in your shit, god damn.
>>
Use whatever is available. Usually PCs end up being dice or certain shape and color, sometimes we break out the minis someone got when they bought the grid. Sometimes pennies, burnt out match heads, whatever.

Although for the enemies, someone once left a set of like 45 ish miniature d6s at our place. Perfect for small groups of enemies, large number of squadrons, etc.
>>
>>38969385
Not him, but I have one. It's works pretty well, just have to make sure you wipe everything down after the session or it becomes a bitch to remove later.
>>
>>38969385

Not OP but they're pretty good. Only annoying thing is the corners won't fold out sometimes once you roll it up. Its like a permanent furl. Still bretty good.
>>
>>38969478
>>38969481

Thanks for the review chaps

Do Whatever You Want Edition

>To make cards, download MSE for free from here
http://magicseteditor.sourceforge.net/

>Mechanics doc (For the making of colour pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty gimmickwalker!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i (embed)

>Art sources.

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>>38969136
> +1: Choose up to one card in your hand. If you do, exile that card with four time counters on it. If it doesn't have suspend, it gains suspend.
> -3: Put a colorless artifact token onto the battlefield with "T: Copy target triggered ability. Activate this ability only during your upkeep."
>>
>>38969594
You could at least point out what about t those 2 abilities you like/dislike. Don't be one of those anons who make the custom thread bad. Help the anon out.
>>
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Messing around with planeswalker stuff

>>38968028
It makes me sad that this card is best when you actually have a 3~4 card hand rather than being hellbent.
>>
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I think I've figured refashion out... maybe.

Anyway, a cycle of 1 drops designed to teach how the mechanic works I guess.

Should these have the hybrid mana reminder text?
>>
>>38969736
They did, they helped with the wording.

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God fucking dam it /tg/, i have beat every single ending of fallout NV except for the fucking legion. No matter what, i just can't go through with it. There is NO reason at all ANY courier would fucking side with the legion. None. They are just illogical, and absolutely insane with no redeeming qualities. I mean seriously, how blatantly evil can these fuckers be? And how could one fix this?
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>>38969680
Project Purity is barely bigger than a pond, it's hardly something you can build a nation around. And most of the recruits they pick up are useless, they're not hardened veterans by any means. The quality of troops they're getting is way lower than any other brotherhood chapter.
>>
>>38969700
The vibrancy of a young state can quickly turn to decadence and stagnation as it increses in size. This is something that we are essentially told is happening throughout NV, we just don't see it. This is how you would show it.
>>
>>38969610
damn shame that.
He should have teamed up with you.
>>
>>38969642
>>38969660
I always imagined that the warning shots at ghouls was to distinguish between the sane ones and the ferals. Sane ones run and are not followed, ferals continue to charge.
>>
>>38969686
>completely lost my interest right around the time it started throwing mini-nukes like softballs.
>Implying a patriotic robot throwing nuclear devices like AMERICAN FOOTBALLS wasn't hilarious and awesome
Communist detected.

So, what are some of the more popular buzzwords making the rounds in gaming circles these days? Are any of them useful? Do they point to anything of importance?
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>>
"Cuck"

I don't even
>>
>>38969575
she isnt
>>
"Freeform"
>>
Based
>>
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>>38969745

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World of Darkness General! Kneel before WoD!
>Buy WoD books!
http://rpg.drivethrustuff.com/index.php
>Onyx Path Schedule
http://theonyxpath.com/schedule/

>Custom Character sheets
http://mrgone.rocksolidshells.com/

>Character-portraits etc
http://gangrel.minus.com/uploads

>The White-Wolf Wiki
http://whitewolf.wikia.com/wiki/Main_Page
>>>Survey Time:<<<

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>>38969651
Hey, now. That's uncalled for.

The Traditions haven't even been around for 600 years.
>>
Sup guys, how are your games going? My True Brujah got diablerized by a pc, though in all fairness this was warranted because I was a retard unable to see the very obvious. Will story time if anyone's interested

>>38969503
>harass
>4chan
really anon? The guy was just being a dick and didn't even reply to her further, that's not harassing
>>
Another drudge for feedback on my little project.

Last time there was some criticism about the current weakness for elves. It was argued that elves should not have a Strength disadvantage because the use of bows is largely governed by Strength. However, I maintain that the weakness as is does not actually affect the firing of a bow. Sure, it's possible that the current weakness could discourage players of elf characters from investing in Strength, thus leaving any archery attacks lackluster. However, since the weakness also specifically does not affect the Athletics skill, I don't see why an elf wouldn't invest at least a bit into Strength.

It's like a Nosferatu investing in Presence because he wants to scare people well. The attribute remains useful despite the Nos weakness.

Anyone care to weigh in with thoughts or alternatives?

And again I know this project has limited interest, but any input is very much appreciated.
>>
>>38969717
>Sup guys, how are your games going?
My changeling game with my awesome changeling ended.

Then I ran vampire for a bit over a year.

And now I'm two games into WtF2e. Iron Master in the hizzouse. Was drivin up behind my prey and just told their car to turn into an alley and go to sleep. Then I ate the driver's heart out.
>>
>>38969713
You're right, that was mean, I'm sorry.

The last 400 years.


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