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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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Welcome to /osrg/ – the thread for TSR-era D&D and all related things.

>Trove – https://pastebin.com/raw/bqGtYV1z
>Tools – http://pastebin.com/raw/KKeE3etp
>Blogs – http://pastebin.com/raw/ZwUBVq8L

previous thread: >>59818178

Have the PCs in your game ever been captured? If so, were they ransomed, used for slave labor, kept alive until they could be eaten? Also, do the PCs in your game ever capture monsters alive and why?
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>Point 1
To give a better example: Call of Cthulu is better for running a game based on Lovecraft stories, than D&D is. You could use D&D by tacking on a mechanic for sanity, changing the equipment list, and so forth. Or you could use Call of Cthulu. The latter is not only a system of its own, but does it better than any amount of hacking will do for D&D.

>Point 2
To continue with the above: If you don't see the problem of, say, having the D&D combat system buried in a CoC game, then you do you. You'll be wrong, but at least you'll be happy with yourself.

>Point 3
Simplicity is a trait, not a purpose. Each OSR game has a purpose. ACKS is aimed at domain play and advancement to that stage. BTW is aimed at fantasy heroes who know each other from childhood going off on an adventure together. Complexity level is even across each, but purpose is different.

There are games that are as simple as an OSR game that have different purposes. Frankly I'm not the person to speak of them, because frankly, I do enjoy the OSR style of play the most, and thus mostly focus within that genre. But it is not the be-all, end-all of things.

>Point 4
It is very much still true. In any case: Most D&D hate isn't directed at B/X, though: It's directed at 5E, and the other nuD&D. These games are, in fact, bad systems, but they are treated by newcomers as actually being good, because it's all they know. As for what hate exists for OSR D&D, it's mostly from grogs who prefer systems like C&S, BM&G, and so forth: Systems that do fantasy role-playing in different ways than the OSR, and in a way that they prefer. Meanwhile, the OSR as a whole ignores these other old-school games. So you can see why some salt would develop.
>As for what hate exists for OSR D&D, it's mostly from grogs who prefer systems like C&S, BM&G, and so forth
also the artsy storygame crowd, inexplicably. It's probably something to do with Zak.

Really, I find it very frustrating that D&D encompasses both osr-type stuff and wotc-style games that are, tbqh, polar opposites of each other. I have a player who refuses to try OSR games because they're 'basically D&D' and she hated 3.5. It's weird.
>To give a better example: Call of Cthulu is better for running a game based on Lovecraft stories, than D&D is. You could use D&D by tacking on a mechanic for sanity, changing the equipment list, and so forth. Or you could use Call of Cthulu. The latter is not only a system of its own, but does it better than any amount of hacking will do for D&D.
How does Call of Cthulhu do Lovecraft better than say, Silent Legions exactly? Can you be more specific?

>To continue with the above: If you don't see the problem of, say, having the D&D combat system buried in a CoC game, then you do you. You'll be wrong, but at least you'll be happy with yourself.
Yes, but did I say I would use D&D's combat as-is?

>Simplicity is a trait, not a purpose.
Agree to disagree. When you don't have much free time like me, you go looking for simple games (or hack your own), for the purpose of simplicity, as you do not have time to grok through 600+ pages of rules (nor do you have the patience).

>There are games that are as simple as an OSR game that have different purposes. Frankly I'm not the person to speak of them, because frankly, I do enjoy the OSR style of play the most, and thus mostly focus within that genre. But it is not the be-all, end-all of things.
Of course, I didn't imply otherwise, however there is an extremely little amount of simple games on the market that don't go into narrativist territory, unfortunately. Hence the need to hack OSR games.
CoC has a combat system that's only a bit less abstract than D&D--and for implacable lovecraftian enemies, it just stats them as "2hard4u". The sanity mechanic isn't what makes it good.

The only reason it's the horror game of record is because it was the first to offer GM instructions for creating atmosphere and suspense (and I give it full credit for that). BRP as a system is no more conducive to mystery gaming than anything else.
D&D's level system and ballooning hit points (and to a lesser extent, its accuracy-reducing AC) make it a bad fit for horror. What crunch there is tends to be the wrong sort of crunch.

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Previous Thread: >>59835235

Falling for the same old Bait edition


>Core rules

>General's Handbook 2017

>AoS Novels, Battletome PDF and Audiobooks

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who is the titty elf standard bearer she's fucking tittylicious
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You realize freeguild is the the human junk drawer right?
Hopefully you come up with something other than literally “Meme Ryan.”

Drop the allied lord, get a dragon noble. The Phoenix Banner’s charge reroll within 16” is a better investment.

>Never bowed to any power
>worship Sigmar

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Old WHF conversion of Alarielle

What if we forced players to become children, and then gave them a guardian "Mommy" who's either Good, Evil, Or Neutral, and it would basically just be a hard quest of survival against horrifying titanous beasts with Mommy doing her best to protect the party.

The Good Mommy would be a Paladin or some in game equivalent, the Neutral Mommy would probably be a Mercenary, and the Evil Mommy is probably a Demon or a Vampire.

Does this seem like a decent idea?
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Now put them together. The monotonous non-decision tasks remain monotonous non-decisions. The “mommy” wants to protect the children, so she doesn’t want their help in combat, and would prefer to actively constrain the players to doing something she thinks is safe. Anything else (e.g., “using the children as monster bait”) is going to break her characterization pretty damn hard. Meanwhile, the players are, as pretty much everyone has pointed out, reduced to watching the GM solo encounters using his DMPC. Outcomes remain pretty much survive-or-die. Mommy loses the fight? You’re fucked, kids. Go wandering off without her? Ditto. Etc.

You could try to salvage this by introducing other decisions for the children to take part in, like selecting a route across the world. However, this leaves us with the rather obvious question of why the hell a grown adult is asking children to make these decisions. The more weighty a choice is, the less sense it makes to hand it to a ten-year-old. (Here the concept actually sabotages itself again.)
Doesn't interest me. References to paladins, demons, vampires and good, neutral or evil makes me think that you'd be playing D&D. D&D revolves around combat and if combat revolves around the DMPC doing all of the fighting for the players, it doesn't sound like it is likely to be entertaining at all.

Maybe in a system which isn't built around combat being the method of resolution to most, if not all conflicts.
The difference is one is most of degenerates on /tg/, other is most degenerates on /trash/
But are there any normal people out there? (I am different sort of degenerate and I been considered mentally healthy by psychologists....)
It’s worth noting, in passing, the irony of watching OP complain about a focus on combat when his setting is exclusively populated with “titanous beasts.” There’s nothing to investigate or negotiate with or spy on— not that any decently principled person would want a ten-year-old to do those things either.

Now let’s consider the characterization side of this. Why the ever-living fuck is a single women trying to shepherd some kids through miles and miles of monster-infested terrain? Why wouldn’t you have more than one adult, or travel with a caravan, or do almost literally anything else? The suggested answer is beyond stupid. No matter how “degenerate” the surrounding settlements are, they’re probably a better bet than a sojourn across a predator-dense wilderness. It also doesn’t make sense for her to be taking these children on a quest for a mcguffin— or anything else, really. Any vaguely sane person who was actually concerned with the well-being of the children would start “the quest for the non-degenerate town with a decent fucking orphanage.”

Now let’s contemplate a scenario that’s not completely batshit insane, as a show of good faith. In fiction, the usual reason why characters undertake this kind of journey is that they are desperate and have no other options, and this general idea is present in >>59838355. However, the characters would be strangers in this scenario, and that would radically alter the social dynamic of the campaign: children are not inclined to call adults they haven’t known for a long time “mommy,” nor do they relate to those adults the way they’d relate to their actual parents. The social bond you’d get, while strong, simply wouldn’t have a strongly parental character; there just isn’t enough time for that. I’m normally pretty skeptical of claims like this, but I feel like this one comes under the heading of “basic knowledge regarding humans.”

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Clowning Around edition

Previous: >>59837305

>WHTV Tip of the Day:

>Rules Errata, FAQs, and Commentaries:


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Still can't decide on a space marine chapter, I think only one guy voted https://www.strawpoll.me/15738748

Red Hunters
>Openly worship Emperor as a God
>Work with inquisition so much it's part of your chapter icon
>Hunt down traitor marines and chaos and fuck shit up

Hawk Lords
>Purple and FABULOUS
>Likes airplanes

>Possibly grey knights successor, inquisitors say nobody is allowed to know
>murder chaos really good
>fight on fucking daemon worlds without becoming corrupted

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Red Scorpions
As i suspected, I'm the one who suggest you to use Ork chainsaw. The chainsaw are in the boyz kit which is cheap and I don't think would be too hard to find on ebay/bits size.

Also If you want smaller saw there are Flash Gitz saw as one of the gun attachment, if you want bigger saw there are meganob saw arm, that look like a disc cutter.
Orks Soon

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#Aesthetic Edition

>Scans of Mordenkainens?

>Unearthed Arcana: Centaur and Minotaur PCs

>5e Trove

Stable releases - https://get.5e.tools/

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Okay I dug around pinterest a bit and apparently its Call of Cthulhu 7th ed.
You kinda need advantage on attacks in order for GWM to truly shine, -5 does hurt quite a bit.
Basically a weaker Paladin in melee with better blastan and higher spell save DC.
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play a brute fighter

that's the boredom choice
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/dcg/ dropzone/dropfleet commander general

Last thread: >>59589806

Art appreciation edition

>DZC rules, units, errata, etc

>DZC Phase 2 Rules and Scenarios
>DZC Phase 2 Units
>DZC Phase 2 Fluff

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Continuing on from this

The problem with the Shenlong, really, is that the Akuma is just so god damn good, same for the Manticore.
The fix for both the Shenlong and the Manticore, then, is that their peer, the Akuma, is too good, and this can be achieved by nerfing the Akuma.

Personally, rather than messing with how cloak and stealth work, I'm in favor of a rather simple change; simply switch make the Akuma's center weapon a Phalanx (as well as the Manticore's), and make its side weapons beam Arrays.
Suddenly the Akuma is only one attack better than the Shenlong, and only in the front arc; it can only put out two attacks in the side arcs, and this change also directly buffs the Manticore by increasing its main gun damage by 50%.

Additionally, while on the topic of the Manticore and thus Torpedoes (and thus the Dragon), Corruptor is a really weak effect, in all honesty. I say their torpedoes should stay 4 damage, but corrupter should just be a straight up "you will die in a few turns, it's just a matter of when" effect.

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I feel like to potentially save on the number of dice you could alternately change Corruptor to 'for each turn since corrupted, roll that many times on the critical damage table' since that will also kill a ship very rapidly. Might be a memory tracking issue though.
Yeah, personally, I don't like stuff that requires too much memory in games. It's one thing to say "hey, did something happen last activation?" and another to say "how may times did X happen in the last Y turns?"
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Idk why they would still be producing this garbage rifle 200 years from now.
It's not even a bullpup. Why are antisemites so fucking retarded?

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Long story short, I have a setting I'm trying to develop, and for lack of a better option, was hoping I could use /tg/ as a testbed for ideas and to help kick me into actually working on it. Setting features include kaiserreich hobgoblins, gunslinging wizards, lunar elves, and lots of beastfolk races.
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Whoops, forgot to add Goliaths to that list.

I've been waiting for a good Diselpunk setting for forever.

High Fantasy too? Sign me up.
There's just no good rules out there for one yet sadly.
Nice to see another fan of the unusual when it comes to D&D settings, but I'll be the first to admit, my setting's probably not for everyone. The fact it has beastfolk in it certifies that.
I'll stick around and shoot the shit with you about it. it doesn't get more Murican than Disel and Machineguns.

Beastmen are cool. When done right.

What do you have done so far?
Let's see..

I've got the Cosmology picked out - World Axis.

I've got a rough "meta-map", in that I know the continents that make up the Known World, I just don't have a precise map.

I have a broad history of the world put together.

I have a more detailed map of the "core country", the equivalent to Ansalon in Dragonlance or the Sword Coast in Forgotten Realms.

I have my setting's races figured out.

I have a historical outline for almost every race.

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Type Matters Edition


>Official Site: Contains deck building rules and the current ban list.

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their decks strategy and card choices.

>Statistically see what everyone else puts in their commander decks based on what is posted to the the internet.

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commanders color identity.

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are gods a tribe yet?
Ha, I forgot these existed.

My buddy used to have a bunch of them, then he sold his collection. And regretted it six months later when he started playing again.
Where have you been, anon? For years now.
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There's 23.
>Locust God
How often does your shit get Pathed or StPed?

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Replace halflings, gnomes and dragonborn with a race of half-faerie dragons, the result of too many naive youths letting their guard down around a species of fae-touched miniature dragon. What is lost by doing so?
The players' dignity.
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>What is lost by doing so?
Any respect for the GM.
I mean I'm cool rolling up halflings and gnomes into dwarves personally.

Elves have 30 skittles bags worth of subraces.

Faerie dragon seems a bit too much desu.
Half fey dragons work for my setting where all other races are either monsters or ones who are eaten by monsters, so good in my books.
what is this furfag shit here. I mean, i get dragonborn stemming grom faerie dragons, but the way you've done it is so obviously fucking sexualized and utter bullshit.

plus, REPLACING three races with your realm shit? nuh uh

>NPC shapeshifts into perfect copy of party member absent from the scene and steps into the room
>Have to personally roleplay it out because obviously. I'm the GM
>"Hey guys-"
>"I attack him! Well why wouldn't I assume he's an imposter? It's what my character would do. No I'm not metagaming, my character would seriously attack him! Railroad!"
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In his own words "That the way of the sea" yes, spelt that badly.
And he became offended and indignant when the Paladin cracked his head open.
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With a measured hand I lay unto thee the justice of the Gods. And lo! their divine truth shall be known.

Let my hammer bear the weight of your sins, so with it I grant you absolution.

Not the guy, but I also used an imposter in game. I asked the player who was being impostered to play the part, with a given goal of luring players into a trap and pointing out which of the info the skinwalker had were innacurate. They would play a dialog, weaving in hints that something is not right.
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Can't see why not.
Good, teach metagaming bullshitters that lesson early and often

You know the drill
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You mean Chaotic Evil
>Not "Paradox mega-campaign"

This is a deep cut and I approve.

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Am I the only one who thinks it's super gay thst the gith players have to be a part of the space lgbt
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>It's bad writing.
It's meh writing. But honestly, it's not new. I found references to the Shas’al-Khou as far back as 2009, which makes this 4e material likely.

That said, it does have some fun to it. The Shas’al Khou are basically hated by most of Gith society. Think interracial couples in the 1800s.
>silver swords
>awesome jeweled armor
>riding dragons
>casting spells and swinging swords
Githyanki are objectively superior.
FR is trash
Wait a minute...
Isn't that a screenshot from the Adventurers League?

I'm looking in my book right now and I don't see shit about PCs not being able to play as a regular Gith with deep-seated rage for one another.
This is just so "But it's muh character's personality" type situations don't come up in the Adventurers league.
>since /pol/ invaded
What makes you think that the "containment board" meme is literal? The majority who visit /pol/ also visit or came from other boards. Obviously shills come here on /tg/, given the state of this cuck board.

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I can't find a nice build for a College of Whispers Bard.
The idea is to be the social god of the party, being a challenge for the dm by screwing his plans for the story, and I'd like to do that in a Loki-style flavor.
I don't mind being weak in combat, unless there's a way to achieve both. Being a support character while fighting goes well (our campaign will be well balanced between combat and social interactions as the dm said)
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I don't get it. What's wrong?
They're just being mad because a lot of people come into games with that mindset and then use it to be assholes. Which is a valid thing to be mad about, but you seem like you deserve the benefit of the doubt, so I'll say have fun but just remember if the DM or your fellow players say it's too much, don't try to argue it. I'm not sure what you're really finding lacking though, your character should be pretty good at anything they need to do.
What I mean is that my friend (the DM) enjoys the social aspect of the game a lot (obviously) and he's always happy to come up with original ideas. What I mean for "screwing his plans for the story" is just make funny things together, like taking one poised npc and making him go mad. He likes to act a lot when impersonating his characters so I know it would be fun, even just making him think original ways to punish my bad rolls.
My purpose is to stimulate each other since the other guys will probably take full combat classes.
I know how it feels when a party member goes in full dick mode and screws around, that's not my case.
Svirfneblin Paladin spy (using nondetection) infiltrating the College of Whispers and also planning on using their skills for more spying.
You sound pretty earnest.

Lotsa folks have dealt with negative players who were detrimental to game and story but believed in the righteousness by of their dickery.

You’re just catching flack from prior bad experiences.

For what it’s worth your blurb had me flashing back to a two year long campaign ruined by one guy and a DM who wouldn’t act ooc

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