>General's Handbook is up Who can convert it in pdf with hyperlink function? Rough version is up, still waiting that kat uploader version. https://mega.nz/#!DxJhhQRa!ObBJiQp43LJK2gC22ioeyXsMNU1_BjwyAR-sjeAoHJg
>>48967126 I've been toying with the idea of adding a luminark to my stormcast, rather than the hurricanum. I need a wizard to unbind, and the bonus to unbinding the luminark gives makes it tempting. Also, magic lasers are awesome.
>>48967445 I was most helpful to her. All the time. Brought her gifts, including expensive ones. GM'd games solely for her (told her "I would create new worlds for you and your pleasure), spending lots of time to prepare games, trying as hard as I could. And I spent a lot of time with her. But every time I tried to make my move, she shut in, as if it was painful to her to allow others to get close. She had quite a history of abuse, and I know it. Including being raped multiple times, first hen she was 12, and several very abusive relationships. I knew about it from our mutual friends (she told me this and asked to keep the fact that I know about it secret) and I tried to change myself. I didn't want to be abusive to her. And wasn't. I considered (and consider) her to be my equal. Even vowed to never hurt or offend her. It was, probably, the one of the things that stayed my hand when I almost went mad because of her long silence and rejection. >>48967476 >>48967460 Well, I could theoretically take pics of my papers. Or if anyone could check my IP, the would see I'm not lying. Not sure if mods could do it. But I don't want to compromise my anonimity. I just speak about it because it it makes me feel a little better.
Anonymous GURPS General - /gurpsgen/08/21/16(Sun)00:41:30 No.48910064
>>48966603 Direct damage spells (except Deathtouch) in GURPS are horrible at TL3 (the default setting for GURPS Magic, it's not generic at all) and don't scale at all as TL increases.
If you want to be a vanilla Magic wizard at Ultratech, get your hands on a backpack fusion reactor and buy the Draw Power spell, then take an Extra Option perk from THAUM39: 'Trading Energy for Speed and Skill' to work through the range modifiers for casting regular spells across battlefields. Missile Shield and Deflect Energy can run off of a Powered enchantment for free and for ever, so retaliation shouldn't be a problem until your GM comes up with anti-magic bullets.
If you're dead-set on being a DPS machine, take a look at Sorcery. You'll have to come up with your own spells with your GM, probably, but an armour piercing flame spear or gaze attack 'immolate' shouldn't be that hard to stat out ('Irresistible Attack' is a cool modifier) and it'd only cost somewhere in the realm of 70-80 points total if you're limiting your Sorcerous Empowerment.
>>48966832 >Yeah, but big numbers feel nice, you know? Then get an antimaterial rifle and slap on an underbarrel grenade launcher. Ultra-Tech weapons have big numbers in the spades, so there's no reason to waste points on spells that will fail to match the sometimes insane damage output. If all else fails, use spells to summon big guns.
I got banned from my L"F"GS today because the owner was telling our gaming group that we are his least profitable group in the store. Right after I dropped 200$ on two booster boxes. I tried to talk to him and I shit you not these are direct quotes.
"There is only one alpha dog in this store and that is me" "You will shut the fuck up while I am speaking" "You will show me the respect I deserve" "There is no such thing as a private conversation in my parking lot"
Thank the lord I am moving to start a new teaching job in a month.
Does anyone else have stories about shitty over the top store owners?
Sup /tg/, a while back my D&D group were exploring a tomb said to contain a fountain of blessed water when myself (the Cleric) and the party wizard were separated from the others and stumbled upon a small black and gold gem that detected as strongly necromantic. Lo and behold, a few sessions later when we finally got a chance to analyse this gem, Identify told us little save what we already suspected. The gem is akin to the gems used in a Trap the Soul spell. Yet, this is not all, as it contains innumerable souls. The DM told me that if I tried to count them, it would take me more than my mortal lifespan (which, as a human isn't huge, but still). What Identify didn't do, was give us any indication of how powerful the stone was, or how to use it in any way... something which only happens when used on either cursed items, or artifacts.
What should we do with the stone /tg/? Should we return it to the Crypt like one of my Tribal Elders told us, or should we use it?
If we do use it, what are some creative uses for souls? We've already discussed using it to create magic items, and I thought about using it to substitute souls for material components of other spells. Any other ideas that you guys have?
System is D&D 3.5. The setting is relatively low-magic due to actual wizards, clerics, sorcerers, and druids being exceptionally rare and magic items being near-unique. Arcane magic is viewed as devilry in most of the world, to the extent that wizards are arrested, executed, lynched, or locked in their own towers by the lords of the land. TL;DR - What are some cool uses for souls in a setting with rare, but extremely powerful, magic?
>>48965746 >innumerable souls >if I tried to count them, it would take me more than my mortal lifespan >something which only happens when used on either cursed items, or artifacts. >relatively low-magic >magic is viewed as devilry You're going to end the world OP, don't touch this shit. Take it to the Church, don't let anyone do anything with it.
>>48965746 apparently the book of vile darkness has uses for souls, but fuck that i want to do dumb maths stuff. so: according to the d20PFSRD, which while not d&d 3.5e is the only resource i currently have available for this autism, ordinary souls are worth about 10-100gp each to the right person (going from 'vermin' to 'commoner') so let's start making a lot of assumptions: first; assuming that the average commoner soul costs about 50gp (lowballing it by at least half, according to the pfsrd), and assuming it takes some weird month-long ritual to count a soul, assuming that the 'if you tried to count them' thing is 100% true, and also assuming that the average lifespan of a human is around 60 years in this setting... you can count up about 720 souls over your lifespan and still not count all of them assuming it takes only a day to count one soul, that's 21,900 souls
for 720 souls at 50gp/soul, that crystal is worth at least 36,000 gp for 21,900 souls at 50gp/soul, it's worth 1,095,000gp
let's go overdrive: assuming that each soul is at least a commoner and is valued at the recommended 100gp, and that you can count a soul every 2 seconds, that's 30 souls per minute, 1,800 per hour, 43,200 per day, roughly 15,768,000 per year, and 946,080,000 over a 60-year lifetime (imagine if they'd said that to an elf or something?). that's 94,608,000,000gp and possibly more! fucking radical.
Comment too long. Click here to view the full text.
Anonymous Flames of War General /fowg/: (...)08/21/16(Sun)15:49:17 No.48919371
Flames of War General /fowg/: Disregard the constabulary, post cromwellsAnonymous08/21/16(Sun)15:49:17No.48919371[Reply]
Flames of War SCANS database: http://www.mediafire.com/?8ciamhs8husms ---Includes our Late War Leviathan rules! Official Flames of War Free Briefings: http://www.flamesofwar.com/Default.aspx?tabid=108
Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw Quick Guide on all present FOW Books: http://www.wargames-romania.ro/wordpress/wargames/flames-of-war/flames-of-war-starting-player-guide-the-books/
Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts
WWII Osprey's, Other Wargames, and Reference Books https://www.mediafire.com/folder/z8a13ampzzs88/World_War_Two
Comment too long. Click here to view the full text.
http://www.wwpd.net/2016/08/preview-commonwealth-forces-in-battle.html >Look guys! >Look how playable cromwells are now! >They are totally playable guys! >They ONLY cost 455 a platoon! >455! >You could fit a whole 12 in a list! >Totally playable!
Why would anyone want to be a vampire or be scared of them? They are shit! Look how many weaknesses they have
>sunlight >fire >decapitation (which means a headshot should also drop them) >piercing the heart (again bullet would suffice) >can't cross running water >they only can feed on blood >allergic to garlic meanwhile werewolves >silver
see the difference? Vampires are only strong in settings which conviniently ignore half of their weaknesses and turn them into Mary Sues and they are fucking gay even since Briam Stoker turned them from disgusting walking corpses into fuckboys (that's right it's not Twilight's fault Dracula was the cancer that actually killed vampires).
>>48950678 >Why would anyone want to be a vampire The funny thing is, that arguably you never become a vampire, no matter how hard you try. Vampires forego their souls, so basically anyone who goes through great lengths of effort to make sure they can unlock these amazing powers just get booted down into hell while an empty shell goes running around scaring towns folk and feeling rather dapper about itself.
Anonymous MTG LGC General Thread08/24/16(Wed)00:49:57 No.48963921
I am very happy over conspiracy 2 (Even though I own my old school S&T Playset) the printing of S&T will help new players start their Sneak and Show Decks.
WotC printed Sneak Attack in Eternal Masters.
Their are many other reprints in Conspiracy II that will help modern (specifically IoK, and Serum Visions) and Legacy.
>What is your favorite reprint? Berserk (G). Honestly Legacy infect players needed some reprint love.
>What card will dominate legacy (non reprint)? Sanctum Prelate (Chalice on a stick) is a going to be a bitch. Decks might have to start playing sudden shock (Instant, Split Second, 1R) to beat that card.
>>48966782 1WW is hard to cast. Vialing in doesn't counter already cast spell. Dies to every removal in game.
I honestly don't think it's as good as some people think it is. It's not fast enough against delver or storm and delver should be able to come back from it. And I don't see how it's such a bomb against other decks to be honest.
DnT will probably play 1 or maybe even 2 at max, I guess?
>>48966227 When it folds to any counterspell because FoWing opposing permission just to make sure vision resolves is plus minus zero since 2/2 on the field can be counted as nothing, yeah. Then there's the fact that it doesn't always hit vision. And then there's the fact that running agent basically prevents you from playing spell pierce, snare, and counterspell.
>>48966863 It dies to any removal that doesn't have the cmc they chose. Using it to blank removal could be pretty strong in fair matchups, and it can lock out combo if the game goes long enough. But if people just diversify their removal cmc's a bit I don't think it will be a big issue. It might not even come to that, because cars might probe less impactfull than many anticipate.
>build storm >tease brother about getting a legacy deck >has a warped view of what legacy is like >thinks storm goes off turn 1-2 every time >seems a bit sour >suggest he build DnT >give overview of the deck >mention relative affordability >doesn't show much interest >until I mention it buttfucks storm >now he's pricing out the deck
>>48967534 >until I mention it buttfucks storm In what world? Thalia or bust and TES can just win g1 regardless. After boarding 4 Decays storm is favored as fuck even if they don't get the kill by turn 2.
>>48955543 The "Berserker" is just one iteration of a warrior concept possibly as old as Indo-europeans.
Wherever by coincidence (there are similar traditions which clearly aren't of indo-european origin) or common lineage, wild warriors which gave up on their humanity to become better fighters was widespread. Seeking to emulate wolfs and bears; taking drugs or simply booze; religious trances; wild dancing; living in the woods and having only hides and clubs to equip oneself with.
Besides berserkers, one can consider Worġōzez, the night fighters of the Harii tribe, úlfheðnar, Tukulti-Ninurta's foreign warriors, Cu Chulainn and thracians as described by Livy.