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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.

1. BE EXCELLENT TO EACH OTHER.
2. PARTY ON, DUDES. (AND DUDETTES)
>>
DO NOT USE SPOILERS TO HIDE PORN OR ANY NWS CONTENT.

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Please post all quest threads on /qst/

>>>/qst/

Quest threads that are posted on /tg/ will be removed.

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>be me , three years ago
>be a homeschooled autist who must do his gaming online because social anxiety
>sign into giantitp because it was the only gaming forum i knew at the time.
>find an interesting campaign idea. Nothing special now that i look back at it.
>it was an all evil campaign where the characterstried to become the villains of the next campaign.
>join in make character, so on so on.
>Dm is a fucking wizardfag.
>makes our wizard star of the show
>does everything in his power to make everyone second fiddle.
>my warrior had higher intelligence. Because eldritch knight
>dm calls the subclass class retarded and nonsensical, proceeds tell me to change to one of the purely martial ones or leave

Rest assured, i left
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>>51371713
No you don't faggot. New Motor Voter Act registers anyone who applies for a DL, which does not require SSN to obtain, to vote. My folks live in CA, the form only requires DL ID #, plus address, name, etc. You can check the DMV form yourself.

https://www.eac.gov/assets/1/Documents/Federal%20Voter%20Registration_6-25-14_ENG.pdf
>>
>>51371744
Maybe you should have had a better story
>>
>>51371467
You salty cucks are hilarious.

https://twitter.com/jetrotter/status/823583695290437633
>>
>>51359515
>Be me
>New fag
>Think if I call OP reddit others will like me
>Nothing I do makes them like me
>Kill myself
>>
>>51359515
>be me
>use first person pronoun in first meme arrow as substitute for rest of meme arrows so I don't have to use the word "I' in rest of meme arrows
>autists who don't understand the idea of contraction get mad
I bet you say "Tyrannosaurus Rex" every time too.

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to Seattle Public Grid (Orc Underground)...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>51331526
>Neil_the_Orc_Barbarian_S7_E15.trid
>Or'zet_Basics_With_Professor_Schwarzkopf.sim
>Tusk_Scrimshaw.knowsoft
>Dwarves_Get_Out.zdf


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>>
Seems to me like you should always kill off your creditors. You'll end up with the same amount of negative qualities but you get to keep the money.
>>
>>51371668
Then THAT is cheating by attempting to game the system when it's supposed to be a negative aspect of your life
>>
>>51371715
Generally, the debt will end up with some group able to force payment.
>>
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>>51371670
>... Heres to me entertaining the thought of murdering my creditors

I'll drink to that.
>>
>>51371759
Fuck that noise. If I was GM and one of my players killed off the creditors I'd just replace the quality with Wanted or something similar that will make them use their resources to stay alive. That's just good setup for plot hooks.

That being said In Debt is still garbage that thrusts one player's problems onto the others and should be avoided.

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> Latest News
> New Unearthed Arcana: Rangers and Rogues
http://media.wizards.com/2016/dnd/downloads/2017_01_UA_RangerRogue_0117JCMM.pdf
> Don't forget to rate the Artificer in the official survey:
http://sgiz.mobi/s3/9c17dda91a1d

Next UA will be out on the 30th, not the 23rd. Source: https://twitter.com/Wizards_DnD/status/822537176529432577

> Official /5eg/ Mega Trove v4b
https://mega.nz/#F!z8pBVD4Q!UIJWxhYEWy7Xp91j6tztoQ

> Pastebin with resources and so on:
http://pastebin.com/X1TFNxck

> /5eg/ Discord server

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>>51371406
Racism isn't dead IRL either, yet we get along.
>>
>>51370425
>Other player wants to play as a Wyrwood
>For some reason I think it's a bad idea
>DM gives it the okay as long as they can reach a compromise on the racial stuff
>>
What are some ideas on what an Oath of Conquest paladin's level 20 transformation would look like?
>>
>>51371551
Do we anon, do we?

https://twitter.com/jetrotter/status/823325167233470464
>>
>>51369154
Muh negro

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Storythread: 'Don't you die on me!' edition. The last thread met an unfortunately premature demise, but that just means that this week we're all going to have to write twice as much.

This is a thread for creative writing, so epic campaign greentexts and the like go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building save it for the world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.


And finally, don't forget to check out past stories on our wiki page:
http://1d4chan.org/wiki/Storythread
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>>51370030

It was fear that accounted for the extra weight. As he watched the vanquished hit the earth and lay still, an impact like a thousand mountains collapsing reverberated in Jeremiah’s skull, as if he had been stricken himself. It chilled him to his core, his heart turned to an ice sculpture, his veins full of chilled wine. There lay the main who had attempted to besmirch his honor, who had demanded death as apology. Limp on the shattered stone, like a marionette with its strings cut by a wayward nephew. His chest rose and fell, stuttering now, his breathing labored. Cutting his throat was almost too easy. Dreamlike. Merely laying the tip of his blade against the body’s neck and twitching his fingers was enough to send blood spurting across the road, running down furrows and disappearing in cracks.
Removing a satin-clad foot from the path of the crimson flow, Jeremiah looked at the moon as he sheathed his rapier, the beginnings of a grin on his face. A pale sliver atop the city’s wall, lesser men might have deemed it a good night to stay inside. They were huddled there now, grasping wives who weren’t truly theirs and telling stories to children who didn’t know enough to truly care. That could have been him, if he had stayed at home, if he had been content with a domestic life. A wolfhound to lay across his feet, a loyal woman to spice his wine and warm his bed. A home to return to, a certain roof, a hearth at which to make a living. Perhaps he would be reading in the solar, or fetching wine from the cellar.
Instead, Jeremiah smiled. The night was still young, and so was he. Surely there was more entertainment to be had in this godforsaken town.
With a smile and a jaunty tune, he set off to find it.
>Fin, (3/3)
>>
>>51370010
>>51370030
>>51370050
It probably looks better in a different format. Seeing a wall of text just...doesn't lend to reading right away.

The scene is also very well written (IMO, anyway), but it seems that the vanquished had used some sort of spell that mirrors damage received. Is that the case?
>>
>>51364135
>that pic
>filname: Dryad
>not a cutie adorable waifu-tier girl/woman with leaves and branches and color green
>wat
>>
>>51344341
>>51359027
>>51359420
I don't exactly see whats so Hotline Miami about Oxide's White Scarf stories and world. Because asides from using synthwave songs featured in Hotline Miami, there's not that much Hotline Miami material in the White Scarf's setting.

Just a goody-two-shoes vigilante hero with a mysterious and very concealed identity who fights crime wherever he can while also working alongside a law enforcement organization that seems to be a combination of the CIA, NSA and Interpol.

Also correct me if I'm wrong, but I somehow love how the White Scarf has to talk like a cartoony hero as a method of making his/her identity even harder to recognize with that helmet of his/her adding some obscurity to it. Considering no normal person would ever talk like that.
>>
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Okay, guy who was having trouble here. I rewrote my intro to try and make it more realistic.

Did I fail completely?

https://docs.google.com/document/d/15MBvBHhOiJTz__mKr0hXYr7fb9ch2Xy6DI7pWjqgKGE/edit?usp=sharing

Ive been musing on the idea of making a game for my players based on the world and plot of axiom verge.

drop them into an unknown world with bio mechanical future tech, cut away all forms of identifiable life and replace them with giant AI or monsters.

Then send them about a labyrinthian interconnected world where new pathways will become available as time goes on.

based off the metroid series of course, this would best be lent to a metroid system,are there any good ones? or should i just use something like GURPS

would you guys have any tips to help me out, anything like
- good system
- experience youve had with worlds like this with no human interaction
- mystery and secrets the players find out over time


honestly whats gonna be toughest is setting and environment, getting into the feel of a bio tech world
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>>51371627
It wouldn't. You can potentially defend yourself with welding tools, but don't expect to kill anything dangerous. Traps, stealth, trickery, being tinies that can fit into spaces the gribblies won't, getting security locks to cooperate so you can wall off dangerous sections, using poisons/toxins/vacuum if they're organic because you aren't. That kind of stuff. And if that fails, well, you have spares.
>>
>>51371673
huh, neat i really like that idea, especially when the "hostiles" start trying to come in and destroy you so you have to do things like you said wall them off
>>
>>51370853
If you did a game in this, how would you go about using the rebirth chambers?

Replacing trace with a group of people, how would you do an athetos character?
>>
>>
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>>51370853
look up Project Biomodus, might be of some help

also All Tomorrows by Nemo Ramjet(attached here) and Man After Man by Dougal Dixon might also be worth reading

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booty edition

Mk3 list building: http://conflictchamber.com

Warmahords chat: https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / da46m
PP Youtube (gameplay tutorials, tournament coverage, and announcements)
https://www.youtube.com/user/PrivateerPressPrime

Latest Errata (the actual January one):
http://files.privateerpress.com/op/errata/WMH-Errata-January-2017-2.pdf

Theme Forces:

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>>51369288
>Seaforge commission
>Seaforge
WAT?
>>
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>>51369288
It most certainly is not. It's called the Searforge Commission
Sear Forge
Sear.
Like searing heat.

But I get it, sometimes the "r" just disappears into the "a" and the "f". As for not getting the geography that can be hard too, it's not like the Mk2 rulebooks had maps in them or anything.
>>
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So if I want to build off of the Trollbloods battle box, where do I go from here? Just reading through the thread tells me that Krielstone is mandatory, but what else?
>>
>>51365041
So 40k lists that only spam 1 OP model are fair and balanced because they're "Specialists"? Sure m80. If their specialization is killing everything from a mile away and not dying they are NOT a specialist, they are just broken.
>>
>>51365986
That's just your lack of creativity though. Those lists would be a LOT better if you varied them more.

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Previous Thread: >>51343489
>Pastebin:
http://pastebin.com/xrKUUi0A
>News
http//theonyxpath.com/now-available-night-horrors-conquering-heroes-heresies-in-print/
https://www.paradoxinteractive.com/en/white-wolf-partners-with-focus-home-interactive-for-a-video-game-adaptation-of-the-world-of-darkness-storyteller-game-werewolf-the-apocalypse/
This week's Monday Meeting Notes:
http://theonyxpath.com/midwinter-2017-a-story-in-pictures-monday-meeting-notes/
>Question
Do you ever run any Lovecraftian horror?
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>>51371328
>Yes, it's as if one book has trouble being as interesting as a line with more than ten years history!

Flawed argument. The job of the VtR core rulebook was to sell me on the idea of ditching Masquerade and picking up Requiem instead, and that ending the Masquerade line in favor of Requiem was worth it. It didn't have to be the best thing I'd ever read, but it did have to present a world that was at least as compelling as that of Masquerade. It failed.

It's not that I haven't poked my head back into Requiem every now and then, but the adamant refusal to develop any kind of metaplot is what ruins it for me. I'm not asking for the convoluted mess that Masquerade was, but I'd at least like a sense of who rules what and where, the current status of the ongoing conflict between Carthian and Invictus and the location of the battle lines.

Also from a game design standpoint I'd also like an explanation as to what the point of Sects (Covenants, whatever) are in Requiem when you have such a cornucopia of Bloodlines; or what the point of Bloodlines or even Clans are when you have so many Sects.

The interaction of Clans, Sects, and Bloodlines in Requiem is just a convoluted mess. As I understand it, 2e/CofD/whatever exacerbates the problem by making the preexisting Sects more limited to Europe/America and suggesting that there are additional Sects throughout the rest of the world.

Also...owl demons? Really?
>>
>>51371653
>Flawed argument. The job of the VtR core rulebook was to sell me on the idea of ditching Masquerade and picking up Requiem instead, and that ending the Masquerade line in favor of Requiem was worth it. It didn't have to be the best thing I'd ever read, but it did have to present a world that was at least as compelling as that of Masquerade. It failed.

So you seriously claim that the core books should have been more interesting than a game line that has had a decade or more to solidify?

>It's not that I haven't poked my head back into Requiem every now and then, but the adamant refusal to develop any kind of metaplot is what ruins it for me.
What exact parts of metaplot is it you want?

>Also from a game design standpoint I'd also like an explanation as to what the point of Sects (Covenants, whatever) are in Requiem when you have such a cornucopia of Bloodlines; or what the point of Bloodlines or even Clans are when you have so many Sects.
To give characters a choice beyond what they were turned as?
In oWoD, you had two choices when embraced: stay in line, and obey the clan hierarchy, or join the enemy.
In Requiem, characters have options, which in turn gives players options.

>The interaction of Clans, Sects, and Bloodlines in Requiem is just a convoluted mess. As I understand it, 2e/CofD/whatever exacerbates the problem by making the preexisting Sects more limited to Europe/America and suggesting that there are additional Sects throughout the rest of the world.
Whereas I think the "three factions, they are all like this" stuff of oWoD is EXTREMELY simplistic and shallow.

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>>51370105

I completely agree. That's why we're focused on your life after the escape, and Durance only really determines your Kith.
>>
Wraith20 is back on the progress list in the Monday Meetings.
>>
So. How long until we get to see the Dark Eras Companion, do you all think?

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Does anyone on here play Guild Ball?
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>>51371623
if your looking for the other guilds(season 2 has the hunters) and their members that's in the season 1 rulebook here.

http://static1.squarespace.com/static/56728f72a128e6b1e548ec55/t/56bdb26ab09f95d2c957c24e/1455272581836/GuildBall_Season01.pdf
>>
>>51371637
It's not that they're cast badly exactly, but they used PVC instead of metal to save on cost and they had to remodel almost everyone so there is way less detail than the original metal/resin models

Personally I'm more concerned about the quality of the Farmer's Guild. I thought the PVC thing was a one off for the starter box set but apparently all new models starting with the Farmer's Guild are going to come that way. It has me kind of worried because I love the guild Ball models and I'd hate to see the quality nosedive
>>
>>51371750
Same here with the quality. The poses for the farmers just look so lame. it is not like my current models are going anywhere, but still. At least the sales of kick off show that the audience is OK with it, as they haven't pulled any Confrontation tier bullshit.
>>
>>51371750
>>51371679
But what happened to the resin alternatives line?
>>
>>51371772
>Confrontation tier bullshit

I don't think I know what you're referring to

And yeah I'll be picking up all the current metal minis over time, but I'm hesitant to see what newer stuff will look like. I was really pumped for the Farmer's until I saw their static poses and found out it was all plastic. I'm glad that the kick off boxes were selling, but i didn't want that to become the norm

>>51371781
I think they discontinued the line because they were having too many models coming out with defects or something like that

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Legendary creatures edition! (Bonus for cards made with Commander in mind.)

To make cards online, register for free here:
https://mtg.design/
or download MSE for free from here:
http://magicseteditor.sourceforge.net/

>Hi-Res MSE Templates
http://pastebin.com/Mph6u6WY

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Read this before you post your shitty card!
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

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>>51368991
Sounds like a plan.

Suwako of Moriya Shrine 3GG
Legendary Creature- Frog God
Hexproof, Vigilance
Whenever ~ attacks, create a 1/1 green Snake token with Deathtouch tapped and attacking.
Whenever ~ blocks, you may play an extra land this turn.
5/6

Kanako of Moriya Shrine 5UU
Legendary Creature- God
Flying
Creatures opponents control can't have permanents attached to them.
Creatures opponents control can't be the target of spells or abilities their controllers control.

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Don't mean to impose, but I always liked the Incubi. Double strike is pretty obvious, Vigilance because the Archons like employing them as bodyguards.

>>51370636
True. But just so you know, I made it that way because that card is incredibly narrow, and has absolutely no use outside of a Space Marine deck. Actually, I just want to point out now that you're probably going to have quite a bit of tribal stuff going on, and that's fine, but you should try to make cards so that the tribal stuff isn't just a complete dead drop outside of a dedicated deck. Especially if you plan to do limited playtesting, which you should.

>Captain Tycho
I still don't get why you make the Marines so small. And yeah, I think this is exactly what I was talking about. I get the story behind him, but unless you're playing against Orks, I just don't see anyone using it. Pro Red is kinda nice, but still. Hmm, not sure if I'm getting my point across entirely. Well, it's just a small character, maybe I'm overreacting.
>>
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>>51370636
>>51370780
>~ gets +2/+2 as long as an opponent controls an Ork.

>card
The loot isn't optional for opponents is the subtle effect. They can't hold their liquor, I guess.
>>
>>51370822
>They can't hold their liquor, I guess.
If that's the flavor, I think I would've made opponents impulse, and you just straight draw. But that's just me.

And thanks for the earlier feedback on Killer Frost.
>>
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>>51370780
>>51370820
He's mostly supposed to be a fluffy Legendary than a strong legendary. This might be a bit better, but a bit too strong depending on how token-heavy Orks get.

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>Question of the day
We always talk about the worst part of Flashpoint even if we aknowledge it was a breeze of fresh air after Mumbad.
But what's your favorite thing that happened this cycle?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y

>Official FFG News & Spoilers site:
https://www.fantasyflightgames.com/en/products/android-netrunner-the-card-game/
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes
https://images-cdn.fantasyflightgames.com/filer_public/95/7a/957a59a2-5fe6-4961-96fa-47560f337346/adn_faq_v31.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

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>>51366763

And then you make it a kill deck called "The Castle Doctrine"?

I'm going to regret saying this, but since we have the towers, wouldn't Searchlight fit the theme?

I guess if stretching a bit, Checkpoint could fit too.

By the way, opinion:

Using Satellite Grid + ICE in BoN for ICE kill: Waiver or Chetana?
>>
>>51367500
Chetana (or Brainstorm) - the sub on Waiver is cool, but it's a gamble that seems a bit unnecessary.

I did consider Checkpoint, Searchlight and Rototurret, but decided to stick to structural defences.

The deck would clearly have Superior Cyberwalls as some of its agendas
>>
>>51367782

Funny, I was asking because I was finding the PSI on Chetana (not to mention 3 str sentry compared to 5 str Code gate) made it a bit too unreliable in comparison. Trouble is Waiver demands rock solid econ and taxation to even have a chance to work. And it's hard to pack it in BoN, with all the stuff you have to do.

The idea of having the runner fully discard on Waiver (unpreventable too, it's not damage) then die on a virtual advancement token seems pretty fun too.

Oh, well, I'll try both, starting with Chetana.
>>
>>51370027
While we're on Chetana, where is it usually placed? It's a cheap tax for centrals, and doesn't stop the runner for remotes, so I'm not sure what it should be doing.

On that note, other than Lotus Field what are some good Siphon defense in Jinteki? Trying to make a PU deck, and I'm not used to my ice being relatively cheap to break.

GM rant, /tg/. You can tell me if I'm being a dick or not.

So I had a player literally stand their character in a room and go "make something happen cuz I don't know what to do."

My reaction was what. Here are the things I had made happen.

>Character was hired by a noble to be the entertainment at her grand ball taking place in two days. Noble was, as confirmed by their interactions, very temperamental and demanding. Uh, maybe making a game plan would be good?
>Character was introduced to two NPCs. One of them—I guess I was too subtle here—did not even bother to introduce himself to the character. No title, no name, no position within the household, no nothing. The other was relatively friendly towards the character, certainly enough to engage in conversation with.
>Was basically given free reign of the estate. Could go anywhere and talk to anyone they pleased. The other staff certainly had things to say.
>Could have always said fuck this noise and left the estate to do one of the other story line options I had presented, maybe one of the more action-centered ones.
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>>51371595
And now you know why sandbox games don't actually work.

There's a chance you could have been too vague about the player's options, maybe you did screw up. I've had my fair share of situations where something was perfectly clear in my head but was completely lost on the players, everyone has. But the way the player handled it was bratty and childish. They may or may not have been in the wrong about not knowing what to do, but they were absolutely in the wrong with the way they reacted.
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>>51371595
>Could go anywhere and talk to anyone they pleased.
But if they don't know anyone, they don't know anyone.

Also, there really was no motivation there that I could gather from all that? Like, what's the point of everything you've meme arrowed there? I'd be pretty confused myself.
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>>51371778
>Also, there really was no motivation there that I could gather from all that?

Doing the job?
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>>51371817
By "hired to be entertainment" you meant literally walking up to random people and doing funny tricks? I don't really know what you were expecting.
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>>51371826
No, the character had been established as a stage entertainer. There was going to be a performance.

Almost every species of xeno is stronger than a baseline human. They would outclass a man in tests of agility, endurance and raw power. On his own, a man could never hope to match any of his alien counterparts when it comes to physical feats.

Give the man a weapon that can fire lasers at twice the speed of sound and suddenly the odds are evened.

Give that man some form of protection, give him comrades to wage war with, give him the discipline to be steadfast in the heat of battle and you have a soldier. Give him faith, give him the strength of having the Emperor on his side, and you have an Imperial Guardsmen.
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>>51371186
>lasers
>twice the speed of sound

Light travels at the speed of light, you moron.
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>>51371733

So, like, three times?
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>>51371745

Only a filthy witch would know such advanced mathematics! Guards, seize him!
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>>51371745
300 000 000m/s and the speed of sound is like 900m/s so no, its a lot more than that.
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>>51371800

So like four times, gotcha.

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If you could keep any MTG creature as a pet, who would you choose?
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>>51368827
>yea, its a shame she's dead

Dead girls can't say no, anon.
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He's cute and he'll do chores around the house.
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>now neither of us will be virgins!
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Well since there's finally a Pangolin in the game I'll take him.
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>>51368910
I think the physical difrences mean they are from difrent planes
The change in mechanics to only affect your own silvers i have no fucking idea it was fucking retarded mirrors used to be so much fucking fun.



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