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New trial board added: /qst/ - Quests


Read the sticky and the rules, have an open mind, and have fun!

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Everdank delivers edition

>General's Handbook is up
Who can convert it in pdf with hyperlink function?
Rough version is up, still waiting that kat uploader version.

>OP image album

Old thread:

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Is there any reason NOT to run a Celestial Hurricanum if you are playing order?
>You don't own one
>It doesn't fit your allegiance
>It doesn't fit your theme
>You don't like the model

Besides that they really are one of the best shit in the game right now, certainly one of the best for order.
Because using something that doesn't fir your army because it is strong reeks of desperation.

Also, using all your artillery slots for Cannons is more fun, and brings a tear to my eye.

Play this every shooting phase:
I've been toying with the idea of adding a luminark to my stormcast, rather than the hurricanum. I need a wizard to unbind, and the bonus to unbinding the luminark gives makes it tempting. Also, magic lasers are awesome.
Napoleonic anon is that you?

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>"I’ve come to claim the right of Primae Noctis. As lord of these lands, I will bless this marriage by taking the bride into my bed on the first night of her union."

What do you do?
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There is literally nothing wrong with pledging your eternal service to Doom.
If our God Emperors name is bloody Doom I like our chances going toe to toe with whatever alien buggers try to mess with us when we take our place in the stars
I mean, aside from having to deal with the fallout of super-assholes picking fights with Doom.
my next "villain" is absolutely going to be like doom

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Who's the most memorable female player you've ever had at your table?
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>actually believing someone on /tg/ is a Russian government official who tortures people
/tg/ - Fiction & Falsehoods
so? half the stories on /tg/ are blatant lies and fiction. doesn't stop them from being enjoyable.
dude is just roleplaying an edgelord russian official.
Either a textbook sociopath or a very devoted shitposter. Either way, kys.
so it wasnt rape, it wasnt /ss/, it wasnt even hot?
got it?
I was most helpful to her. All the time. Brought her gifts, including expensive ones. GM'd games solely for her (told her "I would create new worlds for you and your pleasure), spending lots of time to prepare games, trying as hard as I could. And I spent a lot of time with her.
But every time I tried to make my move, she shut in, as if it was painful to her to allow others to get close. She had quite a history of abuse, and I know it. Including being raped multiple times, first hen she was 12, and several very abusive relationships.
I knew about it from our mutual friends (she told me this and asked to keep the fact that I know about it secret) and I tried to change myself. I didn't want to be abusive to her. And wasn't. I considered (and consider) her to be my equal. Even vowed to never hurt or offend her. It was, probably, the one of the things that stayed my hand when I almost went mad because of her long silence and rejection.
Well, I could theoretically take pics of my papers. Or if anyone could check my IP, the would see I'm not lying. Not sure if mods could do it. But I don't want to compromise my anonimity.
I just speak about it because it it makes me feel a little better.

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Edition Wars (lack of) Edition
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Direct damage spells (except Deathtouch) in GURPS are horrible at TL3 (the default setting for GURPS Magic, it's not generic at all) and don't scale at all as TL increases.

If you want to be a vanilla Magic wizard at Ultratech, get your hands on a backpack fusion reactor and buy the Draw Power spell, then take an Extra Option perk from THAUM39: 'Trading Energy for Speed and Skill' to work through the range modifiers for casting regular spells across battlefields. Missile Shield and Deflect Energy can run off of a Powered enchantment for free and for ever, so retaliation shouldn't be a problem until your GM comes up with anti-magic bullets.

If you're dead-set on being a DPS machine, take a look at Sorcery. You'll have to come up with your own spells with your GM, probably, but an armour piercing flame spear or gaze attack 'immolate' shouldn't be that hard to stat out ('Irresistible Attack' is a cool modifier) and it'd only cost somewhere in the realm of 70-80 points total if you're limiting your Sorcerous Empowerment.
>Yeah, but big numbers feel nice, you know?
Then get an antimaterial rifle and slap on an underbarrel grenade launcher. Ultra-Tech weapons have big numbers in the spades, so there's no reason to waste points on spells that will fail to match the sometimes insane damage output. If all else fails, use spells to summon big guns.
Cosmic (Ignores DR) is only a 300% cost increase.
Slap that on a 2d attack and it still has a reasonable price.
>Direct damage spells (except Deathtouch) in GURPS are horrible at TL3 (the default setting for GURPS Magic, it's not generic at all) and don't scale at all as TL increases.

That is actually a serious, serious annoyance I have with GURPS Magic. It doesn't scale for shit so it's only really usable within a very narrow tech level.

>get an antimaterial rifle

GURPS calls them pulsar weapons, anon.

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Magic: The Gathering Modern General
(competitive discussion)


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BI is a bit too random for my tastes, and is pretty poor T1.

I see more discussion whether you want to run Tormenting Voice or Shriekhorn, or a combination of both.
Burn. I'll bleed red mana until I die.
>that art
Cutting Bridges is good?

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I got banned from my L"F"GS today because the owner was telling our gaming group that we are his least profitable group in the store. Right after I dropped 200$ on two booster boxes. I tried to talk to him and I shit you not these are direct quotes.

"There is only one alpha dog in this store and that is me"
"You will shut the fuck up while I am speaking"
"You will show me the respect I deserve"
"There is no such thing as a private conversation in my parking lot"

Thank the lord I am moving to start a new teaching job in a month.

Does anyone else have stories about shitty over the top store owners?
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If the owner legitimately thinks he was wrong and in his mind has a good reason, then the guy not leaving the property is disrespectful as well as trespassing.
>thinks he was right
>had a good reason for banning OP
I need my coffee.
Are you just ignoring what I'm saying or something?
Yes you do. If i told someone to get the fuck off my lawn, i'll make sure they get the fuck off my lawn.
>That isn't how you speak to other men in the real world
This part? I've seen plenty of men talk to each other much worse. Especially to disrespectful trespassers.

If someone wants you off of his property you leave, have your conversation on the sidewalk if needs be.

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nice digits but wat
Man of Steel spoiler, if it's still possible:
I'd give her a fist session if that's what she came up with.
>>come at hulk Bro!
My sides were innocent they didn't deserve to be sent into orbit.
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I wonder if anybody will actually get this one.

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>Google Drive

>Jumpchain IRC Chat


>How to Jumpchain

>Last Thread
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Jumpers, who are some good companions to pick up who either:
>A. Would be accepting of jumping life?
>B. Didn't have much to look forward to in their canon?

Assume charisma perks are being used at a bare minimum. No mind control either.
elfen lied
Cassandra robot girl from scp. She is super lonely.
Code Geass
Shall I mention more?
Any OC from a grim derp reality, but I assume you mean cannon

Almost any of the servants from Fate
Particularly Medea and Medusa, though Medea would need some emotional investment on your part.

Motoko Kusanagi might be down with it, from ghost in the shell, but I don't think that jump has a companion option.

Morrigan, Dark Stalkers, the jump gives you CP for taking her.

A few characters from NGE

Quelaan from dark souls [spolier]After her sister is dead[/spoiler]

CC from Code Geass

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Sup /tg/, a while back my D&D group were exploring a tomb said to contain a fountain of blessed water when myself (the Cleric) and the party wizard were separated from the others and stumbled upon a small black and gold gem that detected as strongly necromantic. Lo and behold, a few sessions later when we finally got a chance to analyse this gem, Identify told us little save what we already suspected. The gem is akin to the gems used in a Trap the Soul spell. Yet, this is not all, as it contains innumerable souls. The DM told me that if I tried to count them, it would take me more than my mortal lifespan (which, as a human isn't huge, but still). What Identify didn't do, was give us any indication of how powerful the stone was, or how to use it in any way... something which only happens when used on either cursed items, or artifacts.

What should we do with the stone /tg/? Should we return it to the Crypt like one of my Tribal Elders told us, or should we use it?

If we do use it, what are some creative uses for souls? We've already discussed using it to create magic items, and I thought about using it to substitute souls for material components of other spells. Any other ideas that you guys have?

System is D&D 3.5. The setting is relatively low-magic due to actual wizards, clerics, sorcerers, and druids being exceptionally rare and magic items being near-unique. Arcane magic is viewed as devilry in most of the world, to the extent that wizards are arrested, executed, lynched, or locked in their own towers by the lords of the land.
TL;DR - What are some cool uses for souls in a setting with rare, but extremely powerful, magic?
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Embed it in a living dragon's chest. Instant worldender.

Power a Flying Dutchmann style ship, manned by ghosts temporarily leaving the gem to do work before returning.

Use it as a seed for a new world.
The first one seems ill advised, considering that we're trying to save the world.

The second and third look promising, however... I wonder if we could use it to set up our own kingdom to rival the Fylkirate...
>innumerable souls
>if I tried to count them, it would take me more than my mortal lifespan
>something which only happens when used on either cursed items, or artifacts.
>relatively low-magic
>magic is viewed as devilry
You're going to end the world OP, don't touch this shit. Take it to the Church, don't let anyone do anything with it.
But I am the Church, and the other Church is led by a mortal king who proclaimed himself an incarnation of the god of the hearth.
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apparently the book of vile darkness has uses for souls, but fuck that i want to do dumb maths stuff.
so: according to the d20PFSRD, which while not d&d 3.5e is the only resource i currently have available for this autism, ordinary souls are worth about 10-100gp each to the right person (going from 'vermin' to 'commoner')
so let's start making a lot of assumptions: first; assuming that the average commoner soul costs about 50gp (lowballing it by at least half, according to the pfsrd), and assuming it takes some weird month-long ritual to count a soul, assuming that the 'if you tried to count them' thing is 100% true, and also assuming that the average lifespan of a human is around 60 years in this setting...
you can count up about 720 souls over your lifespan and still not count all of them
assuming it takes only a day to count one soul, that's 21,900 souls

for 720 souls at 50gp/soul, that crystal is worth at least 36,000 gp
for 21,900 souls at 50gp/soul, it's worth 1,095,000gp

let's go overdrive:
assuming that each soul is at least a commoner and is valued at the recommended 100gp, and that you can count a soul every 2 seconds, that's 30 souls per minute, 1,800 per hour, 43,200 per day, roughly 15,768,000 per year, and 946,080,000 over a 60-year lifetime (imagine if they'd said that to an elf or something?).
that's 94,608,000,000gp and possibly more!
fucking radical.

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Flames of War SCANS database:
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:

Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
Quick Guide on all present FOW Books:

Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts

WWII Osprey's, Other Wargames, and Reference Books

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Our (Aus) distributor goes to trade shows and sells the new TY releases before they fill store pre-orders.
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>Look guys!
>Look how playable cromwells are now!
>They are totally playable guys!
>They ONLY cost 455 a platoon!
>You could fit a whole 12 in a list!
>Totally playable!
425 for a 4-man CV platoon with a challenger. Doesn't sound overcosted, given they're all light tanks and the challenger's a ROF 3 AT 15 gun.

1. I wonder if it's still "half challengers"
2. Rifles as mechanised?
3. Motor platoons as infantry?!

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Why would anyone want to be a vampire or be scared of them? They are shit! Look how many weaknesses they have

>decapitation (which means a headshot should also drop them)
>piercing the heart (again bullet would suffice)
>can't cross running water
>they only can feed on blood
>allergic to garlic
meanwhile werewolves

see the difference? Vampires are only strong in settings which conviniently ignore half of their weaknesses and turn them into Mary Sues and they are fucking gay even since Briam Stoker turned them from disgusting walking corpses into fuckboys (that's right it's not Twilight's fault Dracula was the cancer that actually killed vampires).
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Enemies with weird weaknesses are fun, especially if they're smart and have devised ways to protect themselves.
Also anyone who read Carpe Jugulum will know that a vampire's weaknesses are his strength and are necessary for his extended well-being
nah they dont feel sadness or depression either. Just neutral all the time
that's worse than depression
>Why would anyone want to be a vampire
The funny thing is, that arguably you never become a vampire, no matter how hard you try.
Vampires forego their souls, so basically anyone who goes through great lengths of effort to make sure they can unlock these amazing powers just get booted down into hell while an empty shell goes running around scaring towns folk and feeling rather dapper about itself.

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I am very happy over conspiracy 2 (Even though I own my old school S&T Playset) the printing of S&T will help new players start their Sneak and Show Decks.

WotC printed Sneak Attack in Eternal Masters.

Their are many other reprints in Conspiracy II that will help modern (specifically IoK, and Serum Visions) and Legacy.

>What is your favorite reprint?
Berserk (G). Honestly Legacy infect players needed some reprint love.

>What card will dominate legacy (non reprint)?
Sanctum Prelate (Chalice on a stick) is a going to be a bitch. Decks might have to start playing sudden shock (Instant, Split Second, 1R) to beat that card.
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1WW is hard to cast. Vialing in doesn't counter already cast spell. Dies to every removal in game.

I honestly don't think it's as good as some people think it is. It's not fast enough against delver or storm and delver should be able to come back from it. And I don't see how it's such a bomb against other decks to be honest.

DnT will probably play 1 or maybe even 2 at max, I guess?
When it folds to any counterspell because FoWing opposing permission just to make sure vision resolves is plus minus zero since 2/2 on the field can be counted as nothing, yeah. Then there's the fact that it doesn't always hit vision. And then there's the fact that running agent basically prevents you from playing spell pierce, snare, and counterspell.
It dies to any removal that doesn't have the cmc they chose. Using it to blank removal could be pretty strong in fair matchups, and it can lock out combo if the game goes long enough. But if people just diversify their removal cmc's a bit I don't think it will be a big issue. It might not even come to that, because cars might probe less impactfull than many anticipate.
>build storm
>tease brother about getting a legacy deck
>has a warped view of what legacy is like
>thinks storm goes off turn 1-2 every time
>seems a bit sour
>suggest he build DnT
>give overview of the deck
>mention relative affordability
>doesn't show much interest
>until I mention it buttfucks storm
>now he's pricing out the deck

Welp, made my bed.
>until I mention it buttfucks storm
In what world? Thalia or bust and TES can just win g1 regardless. After boarding 4 Decays storm is favored as fuck even if they don't get the kill by turn 2.

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Why are berserkers always shown dual wielding axes? They were described as using swords and shields in the sagas I mean they are made up warriors anyway but what started the edgy dual wielding trope?

As a side note - dual wielding anything aside from guns is cancer I don't mean practicality I mean it just looks Linkin Park tier if you use dual wielding art kill yourself.
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berserks were literally just household guards who were picked as champions to fight for their lord and wore a bearskin to delineate them as champions
household guards were fucking huscarls
The "Berserker" is just one iteration of a warrior concept possibly as old as Indo-europeans.

Wherever by coincidence (there are similar traditions which clearly aren't of indo-european origin) or common lineage, wild warriors which gave up on their humanity to become better fighters was widespread. Seeking to emulate wolfs and bears; taking drugs or simply booze; religious trances; wild dancing; living in the woods and having only hides and clubs to equip oneself with.

Besides berserkers, one can consider Worġōzez, the night fighters of the Harii tribe, úlfheðnar, Tukulti-Ninurta's foreign warriors, Cu Chulainn and thracians as described by Livy.
For those talking about dual-welding:

Second book

Besides others, includes the double sword which "mah realism" people complain about





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Great post thanks.

Nice .pdf comic Sans and all.

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