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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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New trial board added: /qst/ - Quests


Read the sticky and the rules, have an open mind, and have fun!

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Who are you?
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No you're not! I'm Spartacus, and so is my wife!
No, ibis I who I Spartacus, you are an anonymous, like those's who posted before you and the there are more after me
Shut up, both of you. I am the real Spartacus.
Also keep in mind that JMS had planned this script out ahead of time. I've heard of interviews and stuff where he said it was planned to be 5 seasons long and he had set up "trap doors" to remove/replace most of the primary characters in case anything happened to them.

Also note that the reason why season 4 is so weirdly paced is that they weren't sure they were going to get a 5th season during the filming of the 4th, so JMS wanted to wrap up the entire series in case they didn't get renewed. That's why we get both the Shadow-Vorlon war and re-taking Earth in one season, as previously it would've been all of season 4 being the Shadow-Vorlon war, and season 5 would have been B5 taking back Earth, ending with the "20 years later" episode when Sheridan's nanobots are about to stop working and he goes to Za'ha'dum to die, only to get brought Beyond the Rim with the other First Ones + the others.
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I am He Who Comes With The Dawn. The one who shall save the world, and break the world. May all rejoice and cower and my coming
as soon as I figure out how to get these bitches to stop making my life life miserable.
I wish I was herding sheep

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Previous Thread: >>47422338

Post any art requests you have ITT. Keep in mind, the drawfriends are doing this for fun, so do not be surprised or upset if they gloss over your post. The artists are here to draw what they WANT to draw, not what you THINK should be drawn.

Be patient, and bump your request one time every 24 hours from the time you posted the request. There is no exception to this rule, it doesn't matter if you "have work" or "are going to bed".

Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for as best you can.

Hold off on additional requests after receiving a delivery from an artist, and be mindful of the other requests that might deserve attention.

Mind your manners and say thank you! We appreciate our artists and their amazing work!

Don't be an asshole and immediately repost your request because you don't like the FREE art you received.

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Nope, you gotta pick it in person.
hey, I need a big fucking axe made for a Gravelord. Something similar to the Greatsword, but an axe. Thanks in advance if anyone picks this up!
Oh, wow, Thank you so much!

>The case you mentioned was FOR AN AUDIENCE
Have you played the game? She's in some unspecified opera house in Rome, doing a deal with Larson and Pierre, then has to escape, so she kicks their asses, does some nifty acrobatics and runs away. Then she changes to her "standard" outfit. Bonus points for poking fun out of her "lady" image.

And did I mention the official Top Cow comics, where she often has to wear official clothes and then improvise or get into troubles because of formal attire?

So let's face it - the fact she's not living "lady life" doesn't mean she doesn't wear anything else than shorts and cargo pants. You know, she's got class. It wasn't until Americans started to handle the series fully the whole "action dress rip" happend and she spent entire level in shitty dress hodge-podged into action gear.
i might try it but it will be crude. Is this okay to you?

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>Rules databases


>40k 7th edition quick reference sheet(s)

>Forgeworld Book index

>White Dwarves

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Warzone Baal when?
Do you think in casual games anyone would care if I ran them as Battle Brothers anyway? I'm the guy from yesterday running an all-genestealer list.
Is being an Ordo Malleus fangirl still a meme? or is the cheese train ride finally over?
After Warzone Fenris pt 2 and Warzone Cadia
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>tfw it took me a minnute to find the general because of the image used

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Pathfinder General /pfg/

Lycanthrope edition

Unified /pfg/ link repository:
>http://pastebin.com/5F8RNubX (embed) (embed)

Ultimate Equipment Errata (updated 5/19)

Please search for the Uneratta'd content here. Save them, and wait for Nerfonomicon Anon to compile them.
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The focus of the book is on werewolves, but if you want werebats I'd suggest looking into taking the Swiftwing Shift feat.
So if I have chimera soul, I qualify for shifting feats right?
Actually, anyone can take shifting feats. The shapeshifter subtype (which knowing a Chimera Soul maneuver gives you) allows you to add [Shifting] to your options on any restricted bonus feats you get (for example, Fighter combat feats). So it helps some classes accelerate their shifting feat progression
So with that trait to get 1 maneuver known, I can get the [Shifting] subtype with ease?

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/btg/ is dead, long live /btg/!

We pimpin' edition

Old Thread: >>47380173

First Succession War

TtS: Brownsville

>/btg/ does a TRO:

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the nuFWL is the only one I can think of

most factions stay dead so I'm not sure what he means

It's more something that's happened across BT history.

SLDF-> Clans, Wolf Dragoons
Wolverines -> Minnesota Tribe, WoB Cabal/The Blood, whatever the Green Ghosts and IE are after
ComGuard in the Jihad -> ComGuard in TP: EE
Amaris Bloodline -> Star Lord
Smoke Jaguars-> Fidelis

etc. I just find it overdone. At this stage I feel a major faction or bloodline staying down would be a bigger surprise.
Well that's not really the same thing. There's always some derivatives and survivors of a faction, but those are generally new factions themselves.
Take the Fidelis, for example. They're basically nothing like the Smoke Jaguars. The ComGuards of EE are dead. The Cabal/Blood/Green Ghosts are half myth. The Star Lord was a crazy ComStar adept.

I do see what you're saying but it's not really an overdone issue. You can't expect every single human being in a faction to die and never breed. Except Blood Spirits.
I'm buying Unseen minis for the first time.

Any recommendations on the type to get? I've heard certain ones (I think Project Phoenix) look pretty bad.

New to the game so all I have is the introbox right now.
I actually tested dropship refits in MekHQ which uses the stratops refit rules. Refitting an overlord dropship to an assault type (much lower transport space), DHS, something like 800+ nose armor and 36+ guns on each facing took only about 30k minutes or so...Which is about 2 months of refit time.

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What's your class /tg/ ?
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Rolled 66 (1d100)

Well let's find out
Let's find out
i am the happyest merchant in all the land
Rolled 54 (1d100)

Tech priest or psyker in game. Layout/Civil engineer irl

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Kings of War general thread: We're back, baby! Edition.

Condensed rules:

Recommended list builder:
Hit "PDF" at the top right for easy posting of your lists
Includes relevant special rules on the last page.

Kings of Math Damage Calculator

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>Part of the butthurt towards GW trying to get into it is you see a 60$ pricetag on a model, and it looks fucking awesome, and a week and many tears later you realize you paid 60$ for a <10$ model. Then you either start paying 200%+ MSRP on top of GW's prices for commissions, or go cheap but OK proxies and accept that promotional pictures are a lie.

That is you're own damn fault if a model doesn't end up looking like it does on the box. Either pay someone to do the job like you said, use the model as incentive to improve, accept your skill for what it is, or just don't fucking bother.

>It's all real-person average joe stuff. They do a great job celebrating real fans.

Oh this is fucking rich. So if someone puts effort into making their models look good, possibly giving even more of a damn than they do about playing with them, that suddenly doesn't make them real fans?


>Except they don't.

Warmachine and Hordes have a lot of core mechanics spread over models, especially with the newest edition, but units still do have their own simple special rules that are easily referenced and AoS is almost like that with its Warscrolls.

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Russian alternative have some of the best fantasy miniatures on the market. They charge $19 for ten but their store is down at the moment due to paypal issues.
I use Perry and Fireforge figures in my army and it works great. It helps that Perry minis are cheaper than Mantics in a lot of cases. The official rulebook even has pictures of Fireforge Templars used as examples, so doing so is essentially sanctioned. Kingdoms of Men is your best bet for most historical armies, but the other human factions should also be dandy. The only real gripe you may have is that a lot of fantasy figures use exaggerated proportions instead of more realistic proportions like historicals do. Just don't mix too much and you should be great.
>Warmachine and Hordes have a lot of core mechanics spread over models, especially with the newest edition, but units still do have their own simple special rules that are easily referenced and AoS is almost like that with its Warscrolls.

Warmahordes also has a set of universal rules that everyone knows and which the cards make reference to with either the name of the rule, or a small symbol. AoS has 24 different, separate instances for 'Shield' spread out across the warscrolls, and none of them are consistent. The difference is in implementation and presentation.

>No, they were probably actually armies belonging to CA.

Unless CA actually steps up and says who the models belonged to, neither of us are going to be correct here.
Nice, I'm think having historical scaled humans fighting against fantasy scaled monsters will look really cool.

What are the rules on allying? I noticed that the Kingdoms of Men list and the Ogres list are both listed as 'neutral' and I wanted to run a bunch of those dark age models supported by this: https://www.games-workshop.com/en-GB/Ogre-Kingdoms-Battalion

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I'm at a terrible impasse /tg/

I have a game I'm running. It's popular with the players, I love running it, and it's absolutely captured my interest


The game is run online, and my players are /tg/ regulars. Therefore I can't discuss setting or plot on /tg/ with you beautiful bastards! The players could listen in!
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If 4chan is the only site you go to for discussions and information you're really only hurting yourself for, what, muh 4chin culture? Need to prove the superiority of your team over others? Give me a break.
Moshi moshi baitu desu
Please provide alternative discussion forms of any quality
Actually I'm gonna give a nod to baitu chan over at >>47442712

Obviously the answer is to just post on a different site reddit? till the campaign is over.
Or get really good at making parallels, like explaining a 40k game in terms of DND. With the sheer influx of shit we get it'll be easy to disguise it as someone else's campaign, especially if you add fake plot twists. Also don't be obvious/consistent with your postings just in case they catch wiff.
>I can't discuss setting or plot
Go to /lit/ and just pretend its some new YA fiction you picked up.

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>Official /5eg/ Mega Trove v3:

>Pastebin with homebrew list, resources and so on:

Demon edition.

What's the best 5e adventure and why is it Out of the Abyss?
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All this talk of homebrew reminds me I still need to settle the monster that is the Weapon Summoner I shit out ages ago. Fuck.

I built it as a class, but I only ever got one archtype "complete" and think, maybe, I figured out the classes core features. I feel bad leaving the one in the mega at level 5 though... Guess I'll dig it up again.
Eh, even if some options are trap options, I still prefer more.
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>you could take 2 second level spells and add another 5th
that actually sounds like a great idea, thanks.
one of my main annoyances was the lack of 2 5th level spells.
Suppose if we hit 11th in this, I'll swap out the extra 1st level for a 6th
Yeah, that's what I was considering as well. I just am unsure if that's really valid, but hell. it's only a 3 shot, might as well try it out.

Thanks, anons.
Trap options are bad design

As it is almost any concept can already be achieved with multiclassing and feats
Multi-classing is bad, and a lot of the feats are too. They're also way too sparse in 5e to make a decent character.

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Failed Inflitration Edition
Chainsax: The hills are alive with the sound of murder Sub-Edition
In the previous bread the discussion on clips and magazines from the thread before the last continued on, we talked about the new boxes coming out soon, we made a RG forge lord, an Anon asked what he was in store for when he told us he got a few HH novels, the Iron Warriors's spirit animal was confirmed to be the Honey Badger, an Anon wanted to know the effects of Volkite while another shared with us his dudes, and much more in the old bread >>47413265
Red Book Links:
HH Book 6 - Retribution PDF:
http://www.mediafire.com/download/8aqx9j3a8erqv8d/The_Horus_Heresy_Book_6_-_Retribution.pdf or
HHG FAQ - http://pastebin.com/iUqNrrA8
Official HH 7th Edition Errata (Updated January 2016) - http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf
Other official downloads: http://www.forgeworld.co.uk/Downloads#horusheresy
HH Rules:
Crusade Army List: http://www.mediafire.com/download/1lprm5vd99yafa3/
Mechanicum Taghmata Army List: https://mega.nz/#!LFwTjQ7B!mF0eVOY8P1MPT0a-QSXypXo_ZfskhYynD41PrkaTbD8

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Poor guys.
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What the ALs and SA assumed was going to be a pleasant evening but the help sent gave signs(edge originating from previously mentioned metric ton of sorcery) that things were going to end badly.
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Here goes baby's first time using resin AND magnetizing.

Wish I'd used stronger magnets, but I'm still pretty happy. The left arm can be swapped to the right and accommodate new weapons.

Is dual kheres at least any good for Zone Mortalis?
Because of the close range and that "+1 to Rend" cold void disaster table, yeah I'd say so.
Not bad looking there, just remember to drill the plastic barrels

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Many undead share themes:

Vampires drink blood, werewolves consume meat, zombies devour brains.

Furthemore we can associate them with particular emotions: vampires with lust, werewolves with rage, zombies with laziness.

Let's try to invent a new undead type. I'm a little tired of usual liches, ghosts and skeletons.

Post a part/portion of human body and an emotion, and let's will try to come with a monster that fits.
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or turn the skull upside down?
>Pyre Ghost
A burning, smoky undead made from cremated ashes.
What would that accomplish? Your mouth connects to your nose.
I'll post a few I created for a game:

Flesh miser:
Living skeleton that steals flesh and places it onto its body to make itself stronger. Builds a thick hide of powerful muscle and layers of skin and does not eat. Instead it strips flesh from those it attacks and further builds itself up. Attacks strip flesh and empower the monster if they hit unarmored parts. Wield weapons and may ornament themselves with armor, but never much; are otherwise nude. Generally human height and speed, but physically stronger and do not suffer from bleeding or other injuries associated with living creatures.

Flesh misers can only take flesh from living things, not corpses, so they capture humans and other creatures out of necessity rather than for fun. They flay these creatures alive and piece the skin and meat on themselves. They are actually quite vain and they build their flesh up in a way they find "fashionable". They also like to modify the flesh with tattoos, piercings, embroidered designs, plates of metal, fabric sewn in or attached with piercings, etc. While their skeleton still defines limb location and general form, they sense supernaturally and so may have completely different arrangements of sensory organs, for instance. Crowns of ears, eyeless faces, a beard of boneless fingers, etc. The flesh misers separate themselves socially by the degree of their flesh coverage and their material wealth. The lowest rank ones may be so thinly fleshed that they have exposed bone; something considered the ultimate faux pasfor them. The higher ranked collect "fancy" objects like magpies and build garish jury-rigged palaces in abandoned buildings.

Flesh misers are difficult to kill; they have to be physically hacked apart, at least two limbs and the head must be severed, crushed or otherwise destroyed.
Something which resembles an enormous pink-purple length of large intestine about 2 feet in diameter and 15-20 feet long. At the front it wears the head of the last sapient creature it killed, while it's tail ends in a cluster of human arms. They like to bury themselves in rubble and ambush would be rescuers, luring them with the voice of the head they wear and one of their human limbs. Powerful grapplers, using their arms and wrapping around prey like a boa constrictor, but their bodies are fragile so they'll try to stay out of a straight up fight. Dig burrows and tunnels like termites. Drawn to sentimental objects, keepsakes and things that have no worth other than meaning something to someone. Have a habit of repeating things their half devoured bodies would have said and being drawn to things related to that meal's life. Common to hear them singing together when people are far away. Hunt alone, but live in hives of 3-10.

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What's a good excuse for having a shitload of giant water monsters in your setting? I love them, they absolutely terrify me
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Here, let me cheer you up
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>Maybe make Atlanteans giants so as to have room inside.
Maybe the monsters are the Atlanteans, adapted to survive at the bottom of the ocean.
Google Lagacrius, Ludroth, Zamtrios, Ichythosaureas, Leoplaureadon.
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Escorting a small flotilla across an ocean, ship to ship combat, navigation, survial and rationing of supplies.
Also Dunkleosteus

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Gone But Not Forgotten Edition

Discuss the lore and mechanics of the Warcraft setting in relation to tabletop gaming

Previous thread: >>47347175
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they're building spaceships to conquer the universe in the name of the sun. They'll be the opening raid of the Argus expansion
>the differences between Draenor and Outland got waved away as different timelines + Ner'zhul blowing it up, but there are still some similarities

If you're still playing, you might want to check out this item

It points out several places in Outland and Draenor that fit with each other and allows to move from one world to the other.
along with that, there's also a noticeable correlation between the Ruins of Kra'nak and the Dead Mire. (giant wind serpent skeleton, ancient ruins, near the same place)
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>A night Elf acting like Night Elves were originally envisioned.

You say that like its a bad thing.
In TFT, she lied to Malfurion and made him abandon Tyrande, thinking she was dead so she could try to pursue Illidan some more.

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