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How do you actually design sessions? I've been a Bookcel for so long that I forgot what it means to design a 4+ hour session, especially first sessions of a campaign.
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>>97336256
why don't write a book instead bro
that's actually a good way to start of a storyfaggotory campaign, not that it's a style to my liking
>>
>>97336256
You had me at the first sentence, it's important to have a concept of how you're gonna run each session so they're good.

But holy shit all the rest of that is awful advice.
>>
>>97336156
No, I prep content and if it happens to line up well to a 4 hour session then all's well that ends well. Prepped content USUALLY lasts for longer than you think it will though.
>>
>>97336606
>If you don't see how that classes with the post
I don't see how that "classes" with the post
>>
>>97336156
This really depends on what game you're running and what sort of players you have. Even defaulting to 5ednd doesn't give a generically applicable answer.
What are you trying to run?

SCP edition

Tell us about your horror settings, games, etc. Share inspirational art, prompts, etc.

>List of games:
Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen

>Inspirational stuff:
Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfiction

Other News:
H.P. Lovecraft Historical Society releases "The Spark Devil"
https://www.hplhs.org/sparkdevil.php

Current Book Club Topic:

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>>97325560
You could also use something like Cyberpunk or Delta Green if you like their rules. Cyberpunk's Friday Night Firefight is a great ruleset for combat.
>>
>>97325572
Enjoy your local hell dimension for the rest of eternity anon.
>>
>>97320370
I'm okay with the hateflesh as a bioweapon of degenerate carnomancers personally.

>>97324366
A lot of the canons around them being queer also make them misunderstood. There's some good stuff in there, but it ultimately makes them more on of a culture that is unfairly maligned.
>>
>>97322759
Is it that bad?
>>
>>97338207
I just think the antagonists are really uninspired. They're all just modern day cultural "enemies" with Lovecraftian themes attached. It's basically rich scientologist types, online incels, white conservatives, and anti-science new-agers.

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Are interspecies pairings allowed in your game?
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What would it be like having a centaur GF?
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>>97332011
They aren't just allowed, they're *required*.
>>
>>97338277
Pros:
Horse pussy.

Cons:
Horse ass. They shit A LOT.
>>
>>97332011
My game? An erp campaign with all the usual humanoid races, planetouched, beastkin, pretty much every monster you could encounter and whatever else one might come up with? Where all of the above are compatible for making viable hybrid babies? Yes, interspecies encounters are both allowed and expected to happen sooner or later.
>>
>>97338024
>No monstergirl shit.
Coward spotted.

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I've been playing games for almost two decades now and people who pump Charisma are consistently the most useless faggots in every party. And this remained true even during the very few times I have attempted it myself.

I have no choice but to arrive at the conclusion that Charisma and every one of its iterations across every fucking game ever is just genuinely useless placebo dog shit. And when pressed to justify their investment charismafaggots always ramble about how good it is in real life as if that has any fucking bearing at all on TTRPGs.

Besides, it's not that good in real life either. Actors and performers were considered on the same level as prostitutes in status for most of history.
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>>97336688
Not really, you've just been whining "nuhuh that doesn't count I'm right you're wrong bawwwww" the whole thread. I've yet to see any hard evidence, since the one single example that was provided, aka failing to convince a cultist to just...stop being a cultist, wasn't even elaborated on. For all we know, that retard was a christfag who went "Y'all should come to jesus" and expected it to work after spitting his dice out of his mouth. It only "proves" that the problem isn't the tool, it's that the tool is being used by an undedeveloped ape creature.
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>>97338260
>convince a cultist to just...stop being a cultist
Why shouldn't this work again?
>>
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>>97338260
Liar.
You've been given half a dozen non-cultist examples and you just went "nuh-uh, didn't happen".
Kill yourself, you waste of air.
>>
>>97338271
I don't know. That's kind of the problem here. It very well could, depending entirely on the context and what was said, but we have no idea what was actually said to try and convince them. Cause there's a difference between someone who's been hardcore indoctrinated for a lifetime and a recent member that only joined a few days ago and doesn't understand what he's getting into. Without that elaboration, we'll never be able to know why it was decided it didn't work, especially since the guy who gave the example is too stupid to explain further.

>>97338290
And all of them were in turn refuted and pointed out how to better make use of charisma to do so, while you were the one flailing about and shitting your diapers how those refutations didn't count.

Pathetic.
>>
>>97338260
see
>>97317698
You were given detailed explanations of how all of those examples were right and you just went "NUH UH". You're a fucking inbred retard.

>convince a cultist to just...stop being a cultist
Makes perfect sense. You can convince him to stop being a cultist by convincing him that his cause is flawed or outright false, you either have fabricated or true information to back up your point. Which, by the way, this wasn't the only "single example", as I've already pointed out.
>For all we know, that retard was a christfag who went "Y'all should come to jesus"
That has nothing to do with anything being said. If anyone here is the underdeveloped ape, it's (you), you stupid nigger.

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Welcome to /wbg/, the official thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art (either created by you or used as inspiration for your work). Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have!

Last thread: >>97165346


Resources for Newfags: https://sites.google.com/view/wbgeneral/
Worldbuilding links: https://pastebin.com/JNnj79S5 (embed) (embed)
https://cryptpad.fr/pad/#/2/pad/view/Eo+fK41FKVR7xDpbNO0a0N4k0YYxrmyrhX3VxnM14Ew/
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
/wbi/: https://discord.gg/6ZjEc7dy4T
Worldbuilding Hub: https://discord.com/invite/wGjxK3Y
The Writer's Forge: https://discord.com/invite/CUxHxWq
Tira: https://discord.com/invite/f52W6Kg

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>>97334732
That's just what the acoustic weapons in my setting look like. Sought to emulate a sort of brass horn shape language with them.
>>
>>97332491
It is the Elemental Primordial god representing the element of Light with a vague association with life such as with healing magic being light based. It has no self awareness except that experienced by its emanated Aspects.

I haven't yet decided if it orbits the planet or the planet orbits it.
>>
>>97334788
So they just die if they consume alcohol or can they live without a liver for however long?
>>
Actually this has me wondering, what happens with their blood, since the alcohol would be in the blood stream first, or their stomach or intestines?
>>
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>>97333455
The knight is wearing a sort of symbiotic suit of living armor, that becomes essentially a second skin for him. The mane, lance "energy blade" and shield are all composed of the same living fibers that due to the "magic" within my setting can be used to form cutting heat blades, scevering lances and temporarily rigid shields. The warskin itself is fundamentally composed of these same fibers, that form the scaffolding for the living tissues grown around the user.

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>Man, Elf, Dwarf

To this day, it's the most kino fantasy party.
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>>97334359
How about a human mage and seven dwarf fighters?
>>
>>97334858
>The shitty 5e homebrew
>Not the real LOTR TTRPG
You had one fucking job
>>
>>97334405
This is how you end racism
>>
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>>97335911
>racist all-elf party who hate each other, but overtime bond over their greater hatred towards the short life lesser races
Fuck yeah
>>
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We already know the pure dwarf party is a proven path to success.

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show me your 2025 wargaming "year in review"
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I've got the flu atm, but I want 2026 to be the year that I find God and kill him.

Sick of not actually doing the hobby that makes me happy regularly. I mean I do the shows and events which is nice but the weekly painting and local club bread and butter is fulfilling.
>>
>>97338369
>>97334051
>>97334073
>>97334106
Thinga fuckin' beauty op. I rather like the muddy water tiles. They're ugly sure but they do do their job.
>>
>>97338376
>>97335563
Great variety anon!
>>
>>97335563
Rangers of Shadowdeep in the right top corner? What is the first one?
>>
>>97338359
>>97338380
Super comfy anon. I'm working on some of those deathballs myself right now.
>>97338360
Sick board, scary odds for the troopers. What did you guys use for the dust storms? Surely not fiberglass, right? Right?
>>97338374
Kick him in the balls once for me would you? I've been sick like 3 times this year and sicker than I've been in ages, its really taken a bite out of my personal time. Get well soon.

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Out on Patrol Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section

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>>97331714
>C)
Sounds best to me. It makes sense as a mechanism in which the less strong but unweak can still have a somewhat glorious death.
>>
>>97331595
>>97331714
I will say that when I wrote up the Juggernaut a few years ago I did so with not much consideration of the RL equivalent, since the Lemurians' use of them as rolling buildings/settlements was more important to my view than any potential Neo-Mughal stuff. I'd rather rename the unit than move it to Neo-Mughal if there's a need for change. "Chariot of the Old Lemurians" perhaps? They liked big rides and big hats.

Here's what I have found in my notes aside from the original unit prototype where I'm mostly concerned over if a chariot king can ride one:
>Basic Lemurians like the Vedic warriors don’t know most of this stuff [high prophecy]. If they did, they might want to learn it. And that would be good, because they’re supposed to want to get more powerful, but bad because that power would come at the expense of someone who is currently powerful. Lemurians want each other to be schemey but also not to have a chance to scheme. The Juggernaut is part of this, where it's an outlet for the masses to express their ambition without putting the Lemurian hierarchy at risk. Except sometimes these methods actually do find someone who is stronger than anticipated, which is good but potentially dangerous. If you survive a couple rounds under the Juggernaut you’re probably being watched for promotion or to have your muscles stolen by a cherub in the night so it can become buffer.

On the topic of my rampant cultural appropriation, which is of course what defines my culture to begin with, the next time we do a sky people touchup I would like to pitch a Vimāna unit that functions like the Jugg where you can build structures on it, but the Vimāna would fly. And it would be hideously expensive too.
>>
>>
>>97334796
I can see the vision. I think a name change would be unnecessary (though, maybe as a subtitle?), but that adding that note as it's description would be good. Then it's more clear that the surface version is a sick perversion of the Trve Lemvrian, rather than a legitimate descendant. You probably explained this before and i just forgot, sorry about that.
>>

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I need a new GOOD fantasy race to base a campaign region around.
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>>97337059
They don't look like basedjaks
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>>97335858
Humans who have empathy and smarts.
>>
>>97338286
So, elves
>>
>>97336012
You're right, sorry, add spiders to the list.
>>
>>97335858
Why? You clearly have no inspiration if you have to ask us so what makes you think that a campaign about a fantasy race is something you need to do?

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There seems to be two types of wizards:
>Slovenly eccentric geniuses
>Strict organized perfectionists
I think this is because you have to be highly intelligent to become a wizard.
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>>97305962
is that cailee?
>>
>>97305962
Damn! This looks like shit!
>>
>>97336293
Yes
>>
This looks like shit, I agree with everyone else. Pay better artists with newer genai models.
>>
>>97338306
>everyone else
You mean yourself samefag?

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What is your setting's game's tax policy in your game in your setting?
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>>97337075
"You know how your 30s pass by quicker than your 20s? And how your 20s pass by quicker than a year of adolescence? Turns out it's exponential."
>>
>>97332525
Setting is littered with buried ruins from ancient wizard society and the magic wars that destroyed them, so adventurers do exist as a class and profession of experts who delve into them to eliminate dangers and recover useful items. They pay 10% on the value of whatever they find to each of: the Crown, whatever town they're operating out of and as a slush fund to be divided among local temples, apothecaries and others who provide support and healing services (30% total tax, may be paid in coin or items). In return they receive free room and board, healing, security services for their treasures and a support team of hirelings to aid the party but only in areas that have been cleared of dangers.
>>
>dungeon town game
They charge for entry into the dungeon and then charge sales tax as well as rent for market stalls. This has ballooned them into the wealthiest power in the region, if not the continent.
>RED Detroit
Honestly take current day Detroit's tax policies and it's pretty close
>>
>>97332525
None
>>
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>>97335773

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Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
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>>97337493
Don't buy SJG products, ever.
>>
>>97335874
Use chummer 5e. Open the shopping list, and the lifestyle tab. Shopping includes a lot of shadowrun specific things, but even things like regular clothes from cheap to expensive, meals, etc. or well, shadowrun 5e core if you want to do it manually
>>
>>97337643
>5e
thanks. I have that edition in my collection of unplayed RPGs so that's concenient.
>>
>>97337493
They are not updating other books too. Only the basic set is being updated.
>>
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>>97315700
>>97315700
I assume judo+boxing would be the go to unarmed skills for power armour troopers. A ST10 guy in a commando battlesuit is doing 2d+2 crushing with a punch before any skill bonuses.

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>finally get to play Enemy Within
>it's just endless fightslop
Why do people like this shit again?
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>>97335732

>12000xp dwarf lawyer

That sounds fun as fuck. I only got to play a short game myself, but damn did we enjoy it.
>>
>>97335732
The Horned Rat and Empire in Ruins are also much more Fighty and adventurous, it's really only Shadows over Bogonhafen and Powers that Behind the throne that are not combat-oriented.
>>
>>97337408
We're near the end of THR. The party are largely gold class and multiple Electors owe them personal favours at this point, so combat generally involves the Knight/Watch Captain PC leading a squad of watchmen and soldiers on a raid. If you're playing THR and you're a noncombat PC scrabbling around beating up cultists personally, something has gone horribly wrong.

I probably won't run EiR as written though, just because the players care more about the politics than quests, so that's a fair cop.

>>97337374
Dwarf Lawyer/Spymaster. Other PCs are Cavalryman/Herald/Bretonnian Squire (!)/Freelance Knight/Watch Captain, Noble/Merchant/Spy/Town Councillor and Halfling Charlatan/Bawd. Longest campaign I've ever run, and it's been great. Unfortunately on a bit of a hiatus for reasons.

>>97336166
I know this is bait, but sometimes violence occurs. When you confront the bad guy, what do you expect to occur? 'Whoops, my bad, clap me in irons guv'ner'?
If you're playing Hans the baker and you're not stupid, you get someone to help you out with that part.
>>
>>97336320
>>97338247
It's not bait just because it makes you feel stupid (that's because you are). You also can't refute it because it's true.
>>
>>97336166
>muh story monologues

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▶ Thread Task: Hidden bad guys. Bad guys doing a good job of hiding it.

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Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
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▶ Sora artstyles/tips:

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>>
>>
https://www.youtube.com/watch?v=v8xVF5qSito
ough
>>
>>97337302
You called?
>>
>>
I may or may not have been thinking of Pocket Bomberman music with these and an earlier gen

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At what age do magic users start training in your setting?
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>>97330092
Kill yourself
>>
>>97330092
Fuck off redditor
>>
>>97330142
Hmm. Must be a wild ride for their caretaker.
>>
>>97330092
Damn, this looks like SHIT!
>>
>>97334369
That thread is occupied by pisscord squatters no better than this homo.


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