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A thread for discussing the Star Wars franchise and its various media and tabletop games.

Exotic Cuisine edition

Previous: >>97304062

Fantasy Flight Games’ X-Wing, Armada, and Legion
>https://pastebin.com/9puqx1ze

Star Wars Roleplaying Games (d6/d20/FFG)
>https://pastebin.com/iUriRfaA

Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
>http://pastebin.com/ZE4gn0yN


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>>
Reminder that prince Xizor did nothing wrong
>>
>>97342516
>Finding promising SW fic
>The author didn't update in years
Many such cases
>>
>>97343033
Rendar unto Xizor
>>
Falleen are a really interesting race and the highly inflammatory rumors that they use some unseen body chemical to influence non-falleen people around them is completely false and utterly speciesist behavior.
>muh pheromones
That's just bigotry from backwards outer-rim yokels who couldn't point out a Falleen if it was the only non-human in a lineup.

I actually met Prince Xizor himself during trade negotiations as a representative for Kark MegaIndustries - Plaststeel Division and let me tell you he is an amazing man with nothing but the good of his people at heart.
I was taken aback by his warm and friendly demeanor, despite the utter tragedy his people suffered during planet-wide pandemic that has decimated his people. It is with great pride I signed the declaration of intent for Kark MegaIndustries to sell a majority share of our projected Plasteel production for the coming ten years to Xizor Transport Systems for use in refugee relief work at a greatly reduced rate. This strategic partnership will ensure not just growth for both companies in the long term but also provide sustainable housing to the billions of refugees fleeing the ongoing terrorist activities in the outer-rim territories.
>>
>>97343023
>Corellian
>Is the most American cuisine you’ve ever seen

Addendum to this: if you ever see a “Corellian Salad” on a menu or are offered some from your host, just understand this: there are seemingly endless varieties of Corellian Salads, not one of which is actually what anyone would call a “salad”, not sure what one would call them… but certainly “salad” is not one that’d come to mind. Also, of all the varieties of Corellian Salads, a solid 75% of them you absolutely do not want.

Can we have a harengon thread here? I've always wanted to play as one but as a forever DM never had the chance. To anyone who has played one how fun is it?
>>
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>>97343536
It'd be my race of choice for a D&D game if it were available, just because I'm a degenerate with terminal bunny-brain. The basic consensus seems to be that they make strong spellcasters and buff/debuff style support because they get Hare Trigger for better initiative and Rabbit Hop which lets them exit melee without provoking attacks of opportunity. Of course, these could be useful for pretty much any class.
>>
>>97343536
Played all of DOIP as a Harengon sorcerer. As >>97343591 mentioned, rabbit hop and hare trigger are great. I also took the alert feat, so I had a big advantage on initiative. Really can’t even tell you how much fun I had playing that guy.
>>
>>97343536
Dnd has homogenized races - sorry species - to the point that there’s essentially no difference in them.
The experience of playing a harengon is the same as the experience playing a tiefling is the same as the experience playing an elf is the same as the experience playing a genasi - that is to say they’re humans.
Stupid thread btw, keep this kind of low level question to the 5e generals, it doesn’t deserve a thread of its own

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The /btg/ is dead! Long live the /btg/!

Lilith Hall edition

Previous Thread: >>97325390

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>
No, wait. Looks like Megamek just doesn't list it right
>>
>>97341140
I like big tits.
>>
>>97341386
Frontline forces in Revival got all the best stuff, freebirth or not. You only see the secondline in the garrison forces of the Invasion novels and most of those aren't even Kluster mechs but IS salvage converted to C's given to solahma.
>>
>>97342880
Their kid was named Kitsune and was a fucking Stoner. No Stoner deserves to survive, much less rule. Lakewood will get hers, too.
>>
>>97343097
You should have trolled him with the C3 LoS flipflop as 3/5 of them.

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97325840
Turnip28 maybe
Silver bayonets there as well.
maybe frost grave
>>
>>97341614
>they are interconnected and by fulfilling one I finish most of the other.
truly the way of kings. my rank n flank. skirmish, and dungeon crawling projects are all set in the same world, so pivoting always always brings progress
how's mk4? i found 3s launch so bad i instantly bailed.
rumbleslam is a surprisingly good game
>>
>>97325840
>historical pre-ww1
the war game by charles grant
charge by peter young
>>
What's the current state of CMON's ASOIAF game? Their boxes always seem to be out of stock and it's hard to tell if the game is going to continue to exist.
>>
>>97343704
I heard CMON is circling the drain, so get in while the getting is good

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Previous thread: >>97215703

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

Thread question: What are some systems or you would like to include or see included in a campaign, but haven't been able to? They don't have to be the main focus of the game, having them only as something on the side is okay.
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How are we going to be using Vehicles 4E if it's going to have anything GURPS related stripped from it?
>>
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>>97343405
Step 1: Use Not-GURPS Vehicles to design a realistic vehicle
Step 2: Use the Basic Set, Describing Vehicles, Template Toolkit 2, etc. to obtain GURPS statistics for your vehicle (HP, Handling, Stability)
Keikaku douri.
>>
>>97343405
Pyramid 3/120 gives a fairly comprehensive system for converting 'real-world' data like 0-60mph times and curb weight into GURPS stats. The only things which is doesn't really cover in a systematic way are Handling and Stability Rating. So you can easily take the output of the VDS and get GURPS numbers out of it. As for Hnd/SR, I'm fairly sure there will be some stats called something like Manoeuvrability and Stability Factor which have a very simple relationship (probably 1:1) to the GURPS equivalent.
I will personally make sure that there is a spreadsheet that you can use to do this if you can't be bothered to do the conversions yourself.
>>
>>97343481
>>97343469
Makes sense. Also if the thing gets done couldn't the anon and Pulver try to make a deal with SJG to actually make it into an actual Gurps product? Most of the heavy lifting would already be done by that point.
>>
>>97343658
>Most of the heavy lifting would already be done by that point.
Most of the heavy lifting has already been done, and SJG aren't interested. They insist that it has to be edited by their editor and laid out by their layout people and turn a profit (not unreasonable, I suppose) and they didn't think those would really be possible.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>
>>97341710
And ORT still lost against him and is now a DISPOSABLE HAREMETTE who was FORGOTTEN when the GRAND ORDER was reset. KWAB!
>>
>>97341721
>RESETS the RESET
>Servants are BACK at CHALDEA
ORT wins again, baby!
>>
>>97341704
Not if I become Fujimaru myself.
>>
>>97341611
>ORT SUMMONED ITSELF with NO quartz or BANK ACCOUNT
Because he's a TSUNDERE BITCH
>>
>>97314238
Did you upload the jump?

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here:http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial:http://mengtzu.github.io/exalted/sakuya.html
It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/. good luck

>Resources for Third Edition
>3E Core and Splats
https://www.mediafire.com/folder/b54o6teut3fx6/Exalted_3e


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>>97343424
Too much enlightened self interest and solipsism.
Even in the design of collective splat, the Dragon-Blooded, the mere concept of team work charms is seen as a moral failing.
>>
>>97335135
What are the pros and cons of 2e sorcery versus 3e sorcery?
>>
>>97343364
>It'd be surprising if an old, experienced Exalt who's seen mortal generations come and go would serve a mortal master,
I could see it if they have no interest in ruling or administrating a kingdom, like a Twilight architect who just wants to design and build, but it also raises the question of why didn't they just go to a Circle member's kingdom or another Exalt's kingdom and shack up with them, if only because they'd have better access to resources
>>
>>97343648
Contrary of what was written, creation is really big and Solars are really rare, it is possible for one to live a really long time before meeting another.
>>
>>97343648
Which could also be a fun storyline "why is this experienced guy slumming it in a mortal kingdom?" Did he burn all his bridges and all of his friends are mad at him? Is he trying to make a point or is there something interesting about this particular kingdom? Is he in hiding?

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Sewer Edition

>2024 PHB Scan
https://files.catbox.moe/g8oo9h.pdf

>Cropped and rotated, but more artifacty
MjAyNCBQSEIsIE5vIFRodW1icywgT0NSZWQsIEFub24ncyBCb29rbWFya3MgdHJhbnNmZXJyZWQgb3Zlci4gCgpodHRwczovL2Vhc3l1cGxvYWQuaW8vd2Fvcm9h

>2024 DMG
https://files.catbox.moe/fd04pq.pdf

>2024 Monster Manual
https://files.catbox.moe/atd38s.pdf (D&D beyond version)
https://pomf2.lain.la/f/1en5qwum.pdf (scan)


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>>
Had a great moment in our session last night fizzle out, I'm wondering if I could have or should have handled anything differently as the GM.

>party enters Cragmaw Hideout in the Lost Mines campaign
>they immediately free the wolves and climb up the escarpment, fight Klarg first thing and kill him
>my fighter saws off the heads of Klarg and his wolf and holds them up as he approaches the three goblins hanging by the pools
>flanked by our rogue who is covered in blood, brandishing her daggers and staring maniacally, and our barbarian, who has her Greataxe hefted and a menacing look on her face
>Fighter tells the goblins that he's killed their god and now they're going to deliver the Lionshield Coster goods to the party's cart for them
>I let him roll Intimidation, that he has a +3 in, with advantage
>rolls a 1 and a 4

The result was that the goblins wanted to talk instead of just bolting or acquiescing to the demand. Should I have foregone the roll, or do I just say "well sometimes the dice is a bitch" and go with the outcome I did? I've given the fighter Inspiration to use later as he sees fit as well.
>>
>>97341697
Dice are dice, sometimes life's a bitch. As long as you don't make the goblins gangrape the party because of that bad roll, I see no reason to not just accept the failure.
>>
>>97341697
I think what you did was fine.
Bad rolls to me usually mean something else happened. Like it wasn't the fighters fault it went poorly.

You could've narrated that the goblins are more afraid of Klarg. Or that they're afraid and show it, but it's not quite enough to open the gate. Or something silly like the goblins can't hear the fighter correctly or actually hated the guys he killed so they're happy about it
>>
>>97343527
That's more or less how I played it. I established Klarg as an asshole to the other goblins right off the bat by having him blindly throw a goblin corpse to the wolves from his balcony (not seeing the players), so there was enough reason for me to have the goblins happy that Klarg was gone. There was a failed set of negotiations (mostly because my Barbarian wanted to start a "business deal" that would have the goblins keep doing their thing in exchange for a cut of the profits) that led to a chase to where the other goblins were, then another failed set of negotations that led to a bloodbath. All in all a pretty entertaining session.
>>
>>97341697
Foregoing the roll is fine if you think it makes sense, but demanding the roll is also a valid choice. It's fine as long as you stick to what you chose without backtracking, sometimes the dice just fuck you because that's the price of playing the random dice game

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I have a bit of an inane question for the peanut gallery. Do you have a favorite thing that you'd never actually play/play as?

For example, I just realized that I really fucking love the Samedi/Cappadocian clan/bloodline of Vampire: The Masquerade.

But I don't think I'd ever consider playing one, and I'd likely opt to play a Malkavian instead under virtually all circumstances, or a Tremere. Samedi doesn't even register on the list of characters I'd like to play, even when I do have concepts I'd include if I were the ST/GM.
>>
>>97343390
Lots of people have ideas they really like but its just ideas instead of a thing they've thought through what it would actually be like in contrast to their fantasy.
It causes problems when those ideas and fancies overcrowd actual activity. You see this a lot on /tg/ where various players and gms have too many half baked ideas and it doesn't go well or anywhere. Its not a big deal or very important, but it is frequent.
>>
probably the Upper Hand from Jade Empire for the Xbox.
>>
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>>97343390
A dhampir. I think they're cool thanks to D and Alucard but I'd never consider playing one in a game.

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▶ Thread Task: Hidden bad guys. Bad guys doing a good job of hiding it.

▶ Generators
https://bing.com/images/create/
https://sora.chatgpt.com/
https://gemini.google/overview/image-generation/
https://perchance.org/ai-text-to-image-generator
https://civitai.com/

Curious about local genning? Check out /g/'s stable diffusion OP or ask one of our friendly locals.

▶ Perchance pastebin of generators and links:
https://pastebin.com/XRGqaW4W (embed)

▶ Sora artstyles/tips:

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>>
>>97343290
The author's name should have been Bottom Text
>>
>>97343435
No argument there
>>
>>
>>97343473
bretty gud
>>

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What is your setting's game's tax policy in your game in your setting?
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>>
>>97343076
Mods here suck, that's all you need to know
>>
>>97343076
>>97343192
yeah it wasn't even /tg/ mods that got me lol
>>
>>97343192
>>97343206
i just got some deleted replies + a mute, not a probe/ban (so a /tg/ janitor?) in an off-topic thread, while the thread itself was left untouched.

i like the actual userbase and discussion here, i can see why someone WOULD come here to talk about something else. but yeah, stick to actual traditional games. doubt that's a controversial one as far as rules/moderation go.

like just read OP's text lmao.
>>
I havent thought of one

Let me live my fantasy of not having my money I work hard for get stolen by petty Bureaucrat who uses said money to fund infinite black holes and then say the black hole didn't get smaller but infact grew by a few billion quid
>>
> What is your setting's game's tax policy in your game in your setting?

actually howling at this. well played, OP.

no idea how this made it past the mods but it's funny as hell.

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>>97304453
ok
>>
>>97337364
I don’t care for this post.
>>
>>97337364
>and thus all your historical and mythological cross-referencing is irrelevant to /tg/ because it CANNOT function
False. A well grounded historical and mythological understanding helps both world building and improvisation during ttrpg gameplay. A thing you would know if you actually played games instead of desperately refreshing your spambox.
>>
>>97343159
Give an actual example. Cause this topic only ever seems to involve squabbling over definitions and never discussing any actual games.
>>
>>97343159
For the counterfactuals. Where the history and mythology does not exist. And the rules must have clear descriptions separating game functions.

How, exactly, do you write rules for a Wizard doing the rather common COUNTERSPELLS under this prescribed meaning of "magic" that flagrantly ignores words being capable of having outright contradictory meanings? Because that game function strictly requires spells be a distinct thing that can be countered, in turn strictly requiring that they be put in a box away from all the non-spell game functions.

About to start a daggerheart one-shot that could potentially lead into a stable group
What am I in for? I thought there'd be more fanfare for this
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>>
>>97332330
5e but "better" (latin for worse). At best you're going to get the average 5e experience you would with those people, at worse you're going to get bored.
>>
>>97332330
An okay-ish system that is way more fully of arbitrary game logic about what a character can and can't do based on randomly earned metacurrencies and video game-y attempts at "balance" through likewise arbitrary restrictions on what characters can or can't do.

Some people like it, others don't even care it exists. CR/Darrington got their fans to buy it, and then made a bunch of retarded excuses for why they won't be using it for their main campaign after they already sold it to their fans.
>>
>>97332330
>daggerheart
Can't you just play D&D like a good person? Daggerheart is hot garbage.
>>
>>97332330
>Daggerheart
>DnD heartbreaker
Oh I get it lol.
>>
>>97336644
>arbitrary game logic
oh I like chaos

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show me your 2025 wargaming "year in review"
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>>
>>97338376
>>97335563
Great variety anon!
>>
>>97335563
Rangers of Shadowdeep in the right top corner? What is the first one?
>>
>>97338359
>>97338380
Super comfy anon. I'm working on some of those deathballs myself right now.
>>97338360
Sick board, scary odds for the troopers. What did you guys use for the dust storms? Surely not fiberglass, right? Right?
>>97338374
Kick him in the balls once for me would you? I've been sick like 3 times this year and sicker than I've been in ages, its really taken a bite out of my personal time. Get well soon.
>>
>>97338383
>Rangers of Shadowdeep in the right top corner?
yes, I even managed to record the first two scenarios.

>What is the first one?
first and seventh picture are both MESBG, very nice set of rules actually
>>
>>97334334
make them by yourself:
https://en.wikipedia.org/wiki/Plasticine

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Yu-Gi-Oh! General #592

"how the fuck is this deck still meta" Edition

Previous thread: >>97236634

Most Yu-Gi-Oh! discussion encouraged. Post OC, write dumb fanfics with bad CaC in them, duel each other, have fun, etc.

>Yu-Gi-Oh! Online Play
Automated Sims:
●EDOPro website: https://projectignis.github.io/download.html
●EDOPro: https://discord.gg/ygopro-percy
●YGO Omega: https://discord.gg/duelistsunite
●Dueling Nexus: https://duelingnexus.com/
●Master Duel: https://store.steampowered.com/app/1449850/YuGiOh_Master_Duel/

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>>
>>97340421
The store is open wednesday to sunday from 12:30 to 20:00 and i went there at like 14:00 or so, there were at least 15 other guys there, none of them played a damn game. And yes, they all looked like the stereotypical shy nerd ie either bespectacled or acne all over their face, shitty moustache/pube beard, fat, etc, there's no way they were actually waiting for someone and got stood up, they just didn't have the balls to duel a random man.

It really makes you wonder just what the hell they were doing there though, since the store was running a tournament for pokemon that day, not yugioh, so all they were going to find was random duels.
>>
>>97341428
>I'm pretty sure that every unofficial sim has Genesys support
Except EDO for some reason
>>
>>97308506
https://kemono.cr/fanbox/user/2905805/post/11200222
Full of the Beyond+Electrumite paizuri
>>
I’ve been pulling a shit ton of D/D/D cards on masterduel. Are they a fun deck to play?
>>
>>97340040
I had fun!!!! :D
There was only one other guy there!!!!! :D


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