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Real Aver Hours

>Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: https://pastebin.com/2EJLZq7a
WFRP: https://pastebin.com/NX6t6eYa
Novels: https://pastebin.com/Uzp9RQ9i

>We're looking for these novels for the archive:

>Alternative Warhammer Miniatures and Manufacturers

>Warhammer Wikis

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I've never fucking got that joke untill now. Fuck life.
Why is it green?
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Because Nurgle's followers can be found everywhere.

A few weeks ago, in a thread about 'Ideas you like but /tg/ doesn't' I mentioned Sheepfolk.
Surprisingly there was actually a lot of people who were enthusiastic about the concept, which absolutely caught me off guard.
I'm undoubtedly late to the party with this thread, but I thought it might be fun to have a thread to better discuss a surprisingly accepted idea.

So let's do just that. Discuss Sheepfolk, their role in the world, what their racial stats would be, what tropes they should play to, and what the idea of bipedal intelligent sheep adds to a game.
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Are sheepfolk omnivorous?
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Rarely. You occasionally see a sheep eating chicks or small eggs if there's a low-lying nest, similar to deer.
I'd still say overt, going-to-a-resturant-and-ordering-a-steak would be a goat-thing, if at all.

Goats will eat anything if they think they can stomach it.

So where are we on how lycanthropy/vampirism affects beastfolk differently? Because I've got some ideas.....
The sheepfolk do indeed raise sheep. Though they themselves are vegetarian and would view culling their herds to eat or for any other reason as deeply troubling, they make extensive use of these sheep for wool, milk, and cheese. Due to their similarities, the sheepfolk are also able to engage in limited communication with their less intelligent brethren, making their flocks a useful source of information and even companionship. One would be wise to pay attention to these outlying flocks and avoid their notice if traveling in sheepfolk land with ill intent.
Humans don't give a fuck about eating monkeys and apes. It's the half the reason they are going extinct. Most x-folk should give zero fucks about killing or eating their lesser cousins

The Only Redesign That Matters Edition

Previous Thread: >>58011325

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Possible topics include Modiphius' new rpg 'Star Trek Adventures', WizKids miniatures game 'Star Trek: Attack Wing', and Gale Force Nine's board game 'Star Trek: Ascendancy', as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and the Star Trek universe in general.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-PDF Collection

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I mean, plenty of people trying to convince themselves Discovery is going to get canned just because they don't like it even though it seems to be doing pretty well, but that anon was being pretty reasonable.
Not really, as he tied his STD rage into a discussion about B5.
>/tg/ is one person
Dude, you're talking to multiple people here. B5 anon may not be "money is everything" anon. Also, even if those are the same person, talking about B5 doesn't invalidate his points about money in the industry. Just accept that someone can make reasonable points and move on.
I was assuming that that this guy
was NOT one of the people talking about B5.
>Enterprise caught a bad case of that in season 3.
Eh, I think it was kind of the point though that without that harsh "win or mankind is doomed" scenario that Archer ultimately solved by befriending the tractable members of the Xindi multi-species people, there wasn't really a "good" way to show how humanity overcame its baser instincts.

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"Fuck your melee champion" edition.

Post your models, rulebooks, terrain, or whatever.
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>you really want to ruin someone's day.
And their neighbor's day, and their neighbor's dog's day, and the day of the bums living under their neighbor's porch as well.
Just finished watching a Necromunda campaign that had the Gang of Legend gear list available at the trading post. Said list has no rarity for its guns, so one gang ended up with boltguns on 9 of its 12 members by the end of the campaign.

I really, really hope boltguns have a scarcity in Gang War 3, because there's no standing up to that sort of shit on top of grenade launcher shenanigans.
Reminds me of a DH game where a party member discovered they could give the Promethium upgrade to Meltabombs and bought a bunch of them. Said party member took a critical chest wound from a lasgun. Mission accomplished.
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>I guess now it has an Orlock Trap as well

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ITT: Shadowrun Memes
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Listen here Satan, Dietrich is a mage and a shaman, not just a mage.
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Nice trips faggot

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I don't get why /tg/ is so arsey about people celebrating at getting a natural 20. Natural twenties have to be successes even without autocrits. If they weren't going to succeed on the highest roll on the die. Why even bother letting them roll?
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I know, it's almost as if theirs a culture of lying or something?
I'm doing it right now in this post
>muh 5% immersion breaking
the most common criticism of these nogame faggots. as if their actual grasp of math was any less weak than their imaginations
Because 11/10 Nat 20 stories are shit.

>I want to do impossible and dumb thing
>DM says roll for it
>I does teh impossible thing lolololol

Critical 20s don't reward a player for doing something smart or interesting, they're just random OMGWINNN events. They encourage the shittiest kind of unimaginative lulzplayers. If that is what a group wants, well, all the power to them, but I'm not sitting my fat ass down at a table of Doom Penguinz to watch a bunch of unfunny spergs try to roll Nat 20s every minute so they can do every dumb idea that pops into their head.
Can confirm.

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Season XI Incoming Edition
Details about signups will be in my next post.


The rules that are being replaced on FUMBBL, the CRP (aka LRB6):

The new GW released 2016 edition books, including the Deathzones supplements: https://mega.nz/#F!uw4XiYxK!tboZyS7RM-rrPJ93nSAmSg

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Get your catcher to run around the left and mark top left of the enemy carrier.

Where you have two linemen with blitzer in the middle, 2d block with lineman to the right and knock the enemy knight top left. Then blitz with the now free blitzer against the carrier.
Sorry, lost my comment.

I'll try. While I'm at it, here's my current situation. How should I best go after the ball carrier?
Both of the catchers have already moved though.

Can you draw arrows on the picture or something? There's no blitzer in the middle, so I'm not quite sure what you're talking about. I have three blitzers, two are on the right and one is the farthest guy to the left.
Crap. Missed that. Hold back with your other two free players and wait for him to advance. Then show us the issue from there.

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here you go
Man, I love it when the AdMech are shown more human sides more often.
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Lent edition. Jesus walked out into the desert, and ate and drank nothing for 40 days and 40 nights. During this time the devil showed him visions, and after Jesus left the desert these were all written down in the Bible.

So - what's your writing process?

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:

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Those two would declare their relationship before everyone at the feast, and Gwyn's father would approve of them. Though surprised, the elder council would not oppose these two. Some years later, they would finally give birth to their first child - a centaur.

This would be the first step towards the building of Lecrowne's Legacy.


"So~... That'd mean that your great-great-great..." A young girl asks while riding atop a massively built male centaur. She's been listening to his story the whole time. The two of them are on a very long road, one they've been on for what felt like days.

"Yes, I can trace my lineage to Lords Maxwell and Gwyndlin," the Centaur proudly boasts. "My family holds the honor of founding this city and for being one of the first places to support human and demihuman equality because of that."

"Then that means..." She suggestively asks, hands tracing his torso. "When we get married, that means I'll be marrying into money too?"

A gruff snort. "Is that really why you're following me?"

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That cockpit is loaded with waifu goods, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>58015190

BattleTech video-game Beta gameplay


>BattleTech Introductory Info and PDFs

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Some fresh news:

>New Hexpacks for the new maps
>New RPG products
>Book reprints starting with Total Warfare around July
>New novels, novellas, posible audiobooks, PDF supplementals
>New worldwide events (Shattered Fortress the name of one, or part of one)
>No date for the new boxes, but target window is June, worst scenario is October
>The whole IlClan starts with two sourcebooks, the first named Shattered Fortress
>Honestly we never have concrete dates on anything coming out of China because, between the shutdowns around Chinese New Year and their generally unique approach to scheduling things, there are always curve balls and hiccups. So specific dates are a “no”.
They're using China again for minis. This should work out great, just like last time.

Any other place for mass-made plastic minis that doesnt cost a fortune?
I am not defending CGL, but they are now Games Workshop, so they have to find cheaper options.
Not an industry member, I don't know for sure, but China carries some serious risks and CGL got fucked last time they used China for anything. Not holding out hope on this one.
>No date for the new boxes, but target window is June, worst scenario is October

December 2020 is going to be fun.

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Long story short, I'm sick of the generic "Oriental Fantasy games are literally just Historical Fantasy, but in Japan or China". What are some non-human races that can readily work into an Oriental Fantasy setting, either from original myths or otherwise?

For example; kitsune, tanuki, mujina, itachi, nekomata, jorogumo, oni, kappa, ratfolk, rabbitfolk, monkeyfolk, nagas, rokurokubi and serpentfolk all immediately spring to mind.
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Oni: Japan's ogres are highly distinctive, they're not always evil in their own mythology, and the Oni (under the name "Ogre Mage") actually was a surprisingly well-balanced PC race in AD&D's Complete Book of Humanoids. They can easily replace the Goliath or Half-Orc as a resident "big bruiser" type race in Oriental D&D.

Tengu: The blend of skilled swordsmanship and flight might be hard to balance, but these are one of the more "civilized" yokai, and so readily suggest themselves as PC fodder.

Kappa: Again, the need for water may require balancing, but kappa aren't always evil in the stories. They even taught humanity the arts of sumo wrestling and bone setting. Plus, a small but strong race with ties to the water is certainly unique, yes?

Nagas/Serpentfolk: Rokugan had Nagas in the "humanoid from the waist up, giant snake from the waist down" style, and they were actually a PC race in Rokugan D20. Kamigawa has the Orochi, a race of non-malevolent four-armed serpentfolk warrior-mystics from the deep jungle. Snakes have a very positive association in Asian mythology, so non-evil serpentfolk make plenty of sense, to me.

Curseborn: There are several distinct varieties of Yokai in Japanese mythology who are humans under dark curses, most notably the dodomeki/todomeki, the futakuchi-onna, and the rokurokubi. None of these races are inherently evil, so could easily be developed in an Oriental Fantasy setting into being true-breeding races, ala tieflings or drow.

Yuki-onna: At heart, not that different to the Winterkin Eladrin of 4e; a "fey" spirit with elemental affinity for the cold.
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The Dutch, English, and Germans.
How exactly would you orientalize dragonborn? D&D does have Lung Dragons, but how would you tweak the 5e dragonborn to draw from them?


The first thought that comes to mind is that "oriental dragonborn" may begin their life as amphibious kobold-like beings, reminiscent of the Yu Lung, and then mature into a true dragonborn-like being reminiscent of one of the seven "adult" breeds of Lung Dragon.
So, query; aside from discussing race ideas, would discussing stat ideas also be thread-relevant?

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christ I want to blow my own brains out
Rolled 1, 5, 4, 1, 6, 5, 1, 6, 5, 6, 4, 3, 2, 2, 1, 1, 6, 3, 1, 5, 1, 3, 1, 1, 2 = 76 (25d6)

Then roll the die pussy
Rolled 1 (1d6)

Ravioli ravioli, give the death I deservioli.
Rolled 3, 5, 2, 2, 6, 4, 2, 1, 2, 4, 6, 5, 2, 1, 2, 3, 4, 2, 4, 5, 2, 4, 1, 6, 4 = 82 (25d6)

sweet release

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Alright /tg/, post your favorite oWoD splat.

Pic unrelated. Continue about your normal Reality Deviant business.
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Wait, Gypsies a race?
Same nothing really about them being a race, in fact it seems to say their part of the race widely known as hindu.
Wait, race is a real thing?
Yeah, since like 1800s or longer.

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Paizo Games General /pgg/

War Dog Edition
Who is the most feared member of your party and why do your foes tremble at the sight of him?

/pfg/ Link Repository (Pathfinder): https://pastebin.com/YLikTing
/sfg/ Link Repository (Starfinder): https://pastebin.com/PUMYw1zC
Current Playtests: https://pastebin.com/vK9njh31

Old Thread: >>58034026
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I was reading this
>When you recreate an extract in this way, it does not count toward the number of extracts you can prepare in a day.
as countering that, but I think the correct reading is that it just doesn't count as preparing a new extract above and beyond what you've been allotted that day. This seems really obvious in retrospect.
Thank you for putting up with my slowness anon
retcon the events as a dying dream the character had
That's where it gets into kind of annoying wording stuff. By RAW the newly brewed extract exists by itself outside the normal uses. By RAI it effectively uses Inspiration to undo one of the extracts you used before. So the extract does technically count as one of your spells per day, but it's just filling up a spot that was already used.

I guess you could say it doesn't count *against* your daily extracts, but it still exists in those constraints.

Though again, if you're the GM you can just say "no" at any time and he has to deal with it or walk.
fuck yeah, sounds awesome man
Hey /pfg/, anyone else remember when the thread created a husbando?

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>Join an anime club at uni
>First meeting sucks because i'm a loser
>Someone mentions a Fate tabletop
>No one knows how to do it
>My time to shine
>Say I'll try to work it out
>Have no clue what system to even use
I know I won't be using DnD just because I don't think it'll work with the setting. I've considered using Mutants and Mastermind but I have no clue if that'd work either. Help would nice.
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Probably the second one
Misfortune is pretty good for that.

Shameless self-promotion? Yes.
Are you really assuming you're going to get 7/14 people together around one table to play this? This only works via net. And after you die it's over.
I play with nine people (ten, if you count the DM). We only get all together once every two months, but it happens.

Sadly, not as much as you'd probably like. I'm pretty sure the system was one our DM had homebrewed, but for the life of me I can't remember what he might have based it on. It might have been based on D&D, but as I can't remember you'll have to figure it out on your own based on my recollections.

As masters we had the usual compliment of HP, STR, DEX, WIS, CON, INT, and CHA. Once we rolled for CON at the start of the game, we consulted a homebrewed chart that said how many magic circuits we had. Magic circuits played similarly to spells, in that we had a certain amount that we could use per day. They were primarily used for our own spellcasting, but you needed to have X many circuits available per day to keep your servant going- Go over that and you either start spending HP to keep your servant going, in which case you start taking the damage that they take; or you don't and your servant is unable to fight and probably gets ganked.

Servants had six stats:
>Strength- How hard they hit
>Endurance- How much they can be hit
>Agility- Can they dodge a hit?
>Mana- How costly they and their attacks are to use
>Luck- How likely something they do is to succeed
>NP- How strong their NP(s) is/are
When rolling for our servant's stats, we looked at the Type-Moon wiki and used the stats listed for our servants as modifiers based on the parameter rules chart and divided by 10.

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