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What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For mechanics of the old edition, play this tutorial: http://mengtzu.github.io/exalted/sakuya.html
. It’ll get you familiar with most of the mechanics.

>Gosh that was fun. How do I find a group?
Roll20 and the Game Finder General here on /tg/.

>Resources for Older Editions

Resources for Third Edition

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I still feel a gradient would help people get in the mindset of a Solar gaining Limit. Most of the games I've played in people have ignored Limit until they broke while some of the better players did try to make an effort to RP based on their Limit but it was an inconsistent thing.

They've already shown they're willing to use mechanical incentives to push players to RP in certain ways, might as well apply it across the Limit Track.
That charm probably exists so that Warfags are never made to feel useless.
Yeah, what doesn't add up is that people like to assume that Chejop's pet project that is The Realm, is actually part of his overall duties and job as a Sidereal. It might, at times, intersect with his actual job of being an agent of fate, but it can't, by definition, be his job. That'd be like showing up to work as a construction worker and trying to tell your bosses "Yeah, this project? Fuck this, we're working on building me a new house now". He might be able to steal materials occasionally for use in keeping his own house built, but he needs to build it in his off time.
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Essentially is an air aspect Dragonblood, they did not think she was going to exalt, her mortal brothers die, rebels, thrown into the problem school, exalts, gets a job in the red piss legion, defies orders to save the wounded, feels bad she defied orders, retires commission, becomes a magistrate.

She is somewhat butch shortstack with a huge ass sword and sees her duty to the stability of the realm and its people as greater than her family obligations.
It's all for the sake of maintaining some kind of stability in Creation. Of course it's a part f his job, or at least something that can easily be presented as a part of his job. Besides, Kejack is high-ranking and influential enough to have plenty of say in what the specifics of his job description are.

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It actually comes from tumblr, but be a faggot if you want.
These threads are nice every once and a while but now they’re getting posted multiple times a week
Was reading the Ravnica novels a prerequisite to play?
Did you have 6 players at once?
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Last Thread: >>56548770

Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)

Shipfag's Starship Combat Fixes for EotE/AoR/FaD

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But it's not, so it isn't, so your post is literally pointless.

That's like saying what if the Rebellion was controlled by Sith and genocided planets. Then they would be the bad guys.

No fucking shit. You're talking bullshit and wasting both of our times.
>That's like saying what if the Rebellion was controlled by Sith and genocided planets
It would be called the Confederacy of Independent States.
Blue lasers are a thing, but it is an oddity in an otherwise nice piece.

Give the players important things to do in the middle of the fight. Name key targets to protect and to neutralize, as well as to capture things like fleeing shuttles or escape pods.

What will the players be riding in during this battle, are they in charge of the operation or just a part of it?
I still wish he'd made the domes actually able to close around the blister turrets. And I'm not a huge fan of his change of the clamshell slope.

I'm ready to cut the turkey, edition

The /btg/ is dead - long live the /btg/!

Old thread: >>56535671

BattleTech video-game Beta gameplay


>BattleTech Introductory Info and PDFs

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That's true. They are actually better than TAG if you can't get Semi-G and have no artillery support.
Stick the jumpers together in A lance. The LRMs go together with a spotter Locust and the Warhammer + Marauder are the odd pair.
Heavy lance of Whammer, Marauder, 2xT-bolts. Oversize cavalry lance of Bugs + Griffins. Commander lurk more in the Archer.
My brother has Phawk and Devastator minis so I'm adding those in to round out the company.
Provisionally thinking a command lance with the Devastator, Archer, a Griffin and the Locust, a battle lance with the Thuds, Warhammer and Marauder, and a jumper lance with the Phawk, a Griffin, and the Stinger and Wasp.

There all introtech models, for the record. The Devastator is a -1D.
Sounds good man. I'd attach a bug to the command lance and the Locust to the Light lance but that's just me. going 4 jumpers is fine too.

Does /tg/ like cyborgs?

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This thread is for discussing D&D 4e and the games it inspired, such as 13th Age, Strike!, Valor, and any others that I don't know about.

Why is Dark Sun so damn good?

4e Repository: https://rpg.rem.uz/Dungeons%20%26%20Dragons/D%26D%204th%20Edition/
Nentir Vale locations: http://web.archive.org/web/20130520012550/http://community.wizards.com/nentir_vale/wiki/Nentir_Vale_Locations
Points of Light timeline (ignore everything else on this mostly-fanon wiki): http://nentirvale.wikidot.com/world
D&D 4e Compendium (for those who still have Insider subscriptions): http://www.wizards.com/dndinsider/compendium/database.aspx
Compendium: http://funin.space
Guide compilation: http://www.enworld.org/forum/showthread.php?472893-4E-Character-Optimization-WOTC-rescue-Handbook-Guide
Offline compendium: http://www.mediafire.com/download/xuf1a608bv05563/Portable+Compendium+New.rar

Offline character builder: https://mega.nz/#!IclTgDrS!ZvoRfm1yIjWTrcQHgNDLIPocd6cEO1a8B5oHjs4FV3E
Offline monster editor https://mega.nz/#!5dUG3Axa!u0NSNPy2q4V-WzJg4Jy4BTM2ln-ygbpVswuJyJzjD_4 (install in chronological order)
this pasta https://pastebin.com/asUdfELd

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So I've heard 4e types talk about how "they know the system is broken." Which is fine. They're all broken, sure. But what are all the community fixes? Is there some kind of compendium?

Would this be a useful addition to the OP, as some kind of pastebin?
The fixes are rarely anything so drastic

Typically it's just giving a few feats for free, how many depends on the DM and the intent

Usually versatile expertise, improved defenses, and/or pre-errata melee training
Ok so mostly just the math fixes that keep showing up when I google "fixing 4e"?
Depends on what you mean by item treadmill. If deathjump spider fang dagger gives you a 3rd level rogue power while you need dire stirge stinger for a 7th level one, then that kind of upgrade is intended. Just the numerical plusses could be handled by inherit bonuses.

There used to be a list of common house rules in old opening posts, you can probably find them in the archive.
This, and using MM3 math (which is more like not using MM1-2 monsters).


The most drastic balancing fix I remember seeing was some guy recalculating the inherent bonuses to fix feat taxes/armor scaling.

I mean, if you get a weapon that has level X power anyway, it can just be a level X magic item as well.

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how would you make an RPG in the thief seting?

Pagans would be druids, barbarians, rangers and warriors.
what classes would the hammerites and mechanists have?
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i guess you could run a thief game in the d20 modern past setting,that is a more flexible system,altough a bit flawed
Thanks OP, I love seeing that my favorite game of all time is enjoyed by others as well... But now I'm also reminded of the abortion that came out in 2014.

Anyway, I think it'd be hard to pull off, especially if you allowed players to be from different factions. Pagans hate Hammers and Mechanists, who return that hate and also hate one another. Every body hates thieves and Keepers don't actually DO that much.

As far as classes Hammers/Mechs would have: paladins, clerics, and some sort of mechanic class for the Mechanists.
>how would you make an RPG in the thief seting?

Blades in the Dak has just came out.

Educate yourself instead of keeping to D&D.
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You would need some kind of mechanics for stealth.

Thanksgiving Feast edition

Previous Thread: >>56542549

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Possible topics include Modiphius' new rpg 'Star Trek Adventures', WizKids miniatures game 'Star Trek: Attack Wing', and Gale Force Nine's board game 'Star Trek: Ascendancy', as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and the Star Trek universe in general.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-PDF Collection

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The Galaxy wide mad is also vastly unexplored. That white dot on >>56583220 is most of the Federation and the Empires adjoining it. Not to mention the hige areas of the map that are effectively left blank because nobody from Starfleet has been there.
Siege mentality is fairly commonplace. And a reductive, over-simplified map like that is really only ever going to play into that mindset.
Honestly this just makes me gag because all I can think about is wet fur.
Is it just me or is the sscale completely wrong on this?
I actually own one of those, it's a lovely ship to fly.
All the goodness of a Dreadnought and a Science Vessel.

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I'm interested in Orc-Elves and discussion thereof. Please indulge me.
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>They should both exist because Orcs rape everything
Doesn't really mean they can produce half-children. I mean I could put my dong into all kinds of things.
>Humanoids that are roughly the same size, with the same genitals, should be able to breed
Don't get me wrong, this is one explanation I can live with. There is some logic to this. So you would open up the can of worms and allow all kinds of half-things, alright, you can do it that way. All I was saying is that no setting out there seems to handle it that way and this kind of logic doesn't seem to be a thing in the various settings we are supposed to talk around here, and it sure as fuck is stupid why certain half-things exist and others don't. At least Tolkien has an explanation, since he can't resort to ""Tolkien did it".
Yes, lets call them blood elves and make their obsession (Like how wood elves are obsessed with the woods and high elves are obsessed with dank memes and smugery) the hunt. They are far too voilent for the orcs, who like some downtime and they are far too voilent for the elves who hate everything that isn't done by a pureblood elf.
Years back our party had an orc-elf as our de-facto mascot.

We were hunting orc raiding parties and had tracked one of them back to their tribal camp, where we discovered a large amount of drow slaves. Orcs in our games had a long history of raiding the drow, something we had taken advantage of several times already since escalating the orc/drow conflicts meant they were usually too busy fighting each other to be a problem to the "good guys." Anyway we decide sneak in and arm the slaves in order to sow confusion and get some temporary allies against the orcs. It works and in the chaos we work our way to the chieftain's tent. There's a big fight and we end up killing the chieftain and his guards. Just as the fighting comes to an end, this drow chick runs past us into the tent. We decide to run after her and manage to stop her just before she kills this kid hiding in the tent.

Turns out it was the child of the orc chieftain and the drow slave, which he kept around for who knows why. The drow had apparently taken it as a personal insult and saw the kid as a symbol of her slavery, so she wanted to kill it. We, being a party of idiots and assholes but not actual bad guys, went fuck that we don't kill kids, and in a typical murderhobo "we never think about the consequences" fashion decided to adopt the kid right then and there. Ended up giving us a lot of trouble in various situations (the whole "why the fuck did we even bring a child on adventures and into dungeons" question never really got answered), but luckily the DM never went full edgelord and didn't kill the kid for drama.
We play orcs as "Pig Elves", or "Lowland Elves", who tend to be plump, tan skinned and rugged elves with slightly upturned noses and tusks, leading to their namesake. Strong ties to family and community they are almost overbearingly friendly and welcoming, but stoic and hardy on the battlefield. Good friends with halflings and hill dwarves especially but find elven siblings a bit of a bore.

Mostly because I really, really hate the Half-Orc being these noble savages meme.

Now they are Thicc/Bearmode friendly farming folk.
I actually like that. Might steal it for next time I run a game. Which is probably never ever RIP gaming group. ;_;

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how would you play a tribe of orc amazons?
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A better question is why would he want revenge?
Also why is a shota that powerful?

orks have negative int mods.
Most shows with Kevin Sorbo runing sooner or later into the problem, that he literally has a god complex.
The idea would be that because they're so forceful and inconsiderate towards men, they don't deserve to have any men at all. Naturally it backfires.

>A better question is why would he want revenge?
>Also why is a shota that powerful?
Because that's my fetish, alright? Stop questioning it.
Doesn't mean they can't hit 16

>Because that's my fetish, alright?
Mine too

>Stop questioning it.
No, more details=more defined idea

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Where do they come from in your setting?
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They are born from the dark things men and women cast away from themselves, when they wish to grow into more idealized versions of themselves. There's an impulse to give the darkness a sendoff. A name and a form. That's where all demons originate from.
The Void, they're garbage leftovers from when a world is uncreated. Quite pitiful really, especially when the more intelligent ones realize their army-killing power of destruction is worthless compared to a sick peasant whistling a tune.
I seriously like the man-vs-himself Moorcockian thing they go for in Warhammer. You know, with demons being human emotions, hopes, nightmares, sins, given form and coming back to haunt us.
They are dark counterpart of angels (obviously), both made by the same gods. Angels are like maids basically, while demons exist to keep the Nightmare (primal force of destruction) at bay. The thing is, most people think it's the demons that are bad guys.
Mine are from the planet Gehenna, which is exactly parallel to Earth at the times of the winter and spring equinoxes. They are naturally born with the capacity to use magic from inside (which in this setting is using energy from the Abyssal dimension to flaunt the laws of the universe) while humans draw it from their surroundings instead. The rules difference is that Demons are better at learning personal enhancement spells, while humans are better at physical spells. The only way to get from Earth to Gehenna is to go on the day of the Equinox, and even then it takes 6 years, 6 months, and 6 days to get there. Demons are naturally long lived, physically stronger than humans, but are extremely culturally rigid and prone to violence.

What cosmic horrors are sealed away in your world?
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In an old locked barn in the middle of nowhere lies an old corevette. It's in pristine condition, never needs fuel or matinence and can travel at any speed the driver wants. However try as you might the hood will never open

Basically there's a God trapped in the engine bay and is what powers the car. It even had a cult based around it until the pcs stole it
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The "True Demons". Humans refer to anything they don't understand (like the fae) as "demons". But the True Demons are what the gods referred to as such.

They come from another planet, that orbits the other cosmic spheres, yet remains invisible due for all but one night a millenium due to its convoluted and arcane orbit.

It's left ambiguous what They really are. A species, incoporeal spirits, or a natural force like radiation that's been misinterpreted by humans as living beings.

The moon was once a lush paradise. But the lunarians once called upon the True Demons during a desperate crisis. The Lunarians were transformed into horrific demonspawn by the mere presence of the True Demons, and would have devoured the earth had the settings equivalent of archangel Michael (a holy blue dragon, serving the solar systems absent gods) incinerated the entire moon (along with itself) to stop their advance.

Some Lunarians were only partially tainted by the demonic presence, and hid deep underground to escape the destruction of their world. They became the ancestors of the modern Fae. The creations of True Demons tend to resemble insects in some way. Powerful Fae tend to have butterfly wings and lanky features.
>Daibanesh, a giant mass corruption and void, instead of being a dick he is actually pretty civil and only fuck things up because he releases a fog that causes undeath.
Damn, monsters that don't want to hurt anyone but can't help doing it anyway due to their nature always strike a chord with me.
I have something like this in my game. It's trapped somewhere in the infinite space between the mortal world and the afterlife. The veil between worlds is weakest at one specific location where a society of Necromancers have taken up residence.

There's a number of rules as to how Necromancy works, but the monster's influence allows them to temporarily break those rules, though it tends to make the undead in question insane, mindless, more powerful, and incredibly hostile to anyone and everyone without certain control spells in place. It also gives i t a sort of beacon to help the monster find where the mortal world is. Which would basically end existence as we know it. Even worse actually since it also devours the souls of it's victims, denying them any afterlife. For this reason, attempting to gain information on it via magic is also a bad idea since it leaves your soul vulnerable to it. Everyone who's tried died nearly instantly, so people stopped trying to figure out what it was.

Partly related, but the gods of the setting can also be considered sealed eldritch monsters. They're former mortals who ended up in the afterlife while still alive, which is supposed to be impossible. Due to that, they can't die, and were able to absorb the souls there to exponentially increase their power.

Due to this, they can't ever go back to the world of the living. Normally, all that power would kill them since their body can't handle it, they can't die where they currently are. So they have to influence the mortal world by their agents, ie their religion.
The god of death

In aeons past,, the gods walked the earth, and all mortals were in their service. Demons were called from the stars, and many remain bound in ancient workings, in the gods cities far beneath the earth.

The gods have left the mortal earth, passing far beyond the sacred lands, where all consecrated souls go, to be reborn when the gods return.

All that remains of the gods is what they left behind, and, unknown to all, the god of death. Sealed away by his fellows, because he is death. His presence is ending. Everything and everything has a time to die, and he is the embodiment of that cosmic law.

And so, he was sealed away by the rest of the gods, to be freed when the time comes for hem to return. Deep beneath the earth, in an adamant casket bound by nails of moonlight and chains imbued with the heat of the sun, he waits. Aeons pass, and he still waits.

The seal has begun to weaken. In time, he will be free. The time is not right. The gods are not meant to return yet. He would know when they are meant to return, for him to be free- all his locks would be cast off at once,
and he would rise to bring the souls of the world to meet his returning brothers. This is a slow crumbling.
This is wrong.
This isn't what was supposed to happen.
Someone is breaking his prison

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Rolling That Coal Edition

Talk about botes, bote based wargaming and RPGs, and maybe even a certain bote based vidya that tickles our autism in just the right way.

Games, Ospreys and References (Courtesy of /hwg/)

Models and Manufacturers

Rule the Waves

Previous: >>56406475
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inb4 triggered teebs rush in with claims about 'muh RN officer's spirit'
Glad you're enjoying it. It's a neat game even if the voice work is lulzy at time. Especially the Japanese side.
The best thing is that you can pretty easily tell when the change first happened and when they reverted back to the old arrangement.
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I wandered into an antiquariat while waiting for my friend to show up to play 40k, and found a copy of Hara's "Japanse Destroyer Captain". Sweet. It's been on my "to read" list for a long time.
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u gibe scan plox

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reached image limit on the last one
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I want it. Keep'em coming
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So an odd question.
To those who saw the latest episode, what system were they using?
Was a d6 system that looked like it counted successes but it had lower numbers.
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Alright, correct me if I'm wrong then.

Movement implies that they move X squares?

Also, I kind of lost interest with the whole weird ass sister sex thing.
I believe so, if my moonrunes are correct would mean Chihiro's character was the fastest and Miyako's character was the slowest.
Stealing that power from Prisma Illya made sense for her character, though still magical realm nonetheless.
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I thought that power was a reference to this garbage
>Kizuna's fighting ability doesn't measure up, but his sister has another plan; getting the girls to have erotic experiences with Kizuna, so that it will allow them to replenish their energy or power-up.
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Well damn, that seems more blatant.
I forget that more light novels exist than the ones in America.
That could just be lack of research, or a translation that didn't change the minis.

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