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Previous nightmare: >>63020200

Fantasy Flight Games’ X-Wing, Armada, and Legion
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG)
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)

Older Star Wars tabletop (d6, d20/Saga, etc.)

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This Rebel officer stinks of grain alcohol so badly that the only way to keep him from gassing the rest of the command staff was to put him in his own air scrubbed box.

Fuck, he can really see the code, though. Same mechanical effect as I am the Liqour.
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>Extra supplies
>The minion group have managed to pillage the nearest available supply of grain alcohol and are now fucked out of their skulls. Add a full upgrade dice to everything they attempt, but no longer affected by any form or morale or fear checks
>Stacks with 'I am the Liquor' and 'The Liquors calling the Shots Now'
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Same as Extra Supplies but character is also immune to harmful radioactive effects.
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They didn't use a real plane to shoot The Giant Claw, despite real planes being theoretically available.

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So as far as classical elements go, what would characterize the aether element? What kind of magic would that be if there were people who controlled the elements around
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Classic four elements (fire, water, earth, air) are available for all characters depending on their personalities; they combine to form the cosmic balance as it is understood. Void is mostly for antagonists and represents the unmaking and degradation of matter. Aether is mostly for protagonists and represents the creation or improvement of matter. One of the deep secrets of the universe is that aether and void also exist and impact balance; too much void consumes the world, and too much aether makes the world unstable and collapse on itself.

Both extremely rare, an enlightened person ('filled' with understanding of the universe, or transcendent mastery of the four elements) might align to aether, while a person who lacks ego might align to void ('empty', whether due to abnegation of birth, awful circumstance, or simply rejecting ego).

The classic four elements are about changing the world, transitioning it between states. However aether represents a side of the cosmic struggle that seeks to maintain or expand the world (possibly to collapse on itself if too large or dense), while void is for shrinking or unraveling the world and returning the universe to a primordial absence.

What the other guy said except think of it more like Dark and Light instead of aether and void

However if you want to strictly go with classical then aether just means the universe in perfect harmony so idk what kind of magic that would entail since the universe does not have morals
Aether is every single combination of the four element system
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>since the universe does not have morals
ok, morals exist only in the human context, but aether and void can just lean closer to "creation" and "entropy"
this way aether is the element inherent to living things, represents their will to create (multiply) and void is the cold darkness and rot that consumes the living (the underworld?)
obviously humans can have more of one or the other, aether-heavy humans are architects, demiurgi capable of spontaneous creation with the four elements, while those consumed with void are for degeneration and destruction (which can still be a tool, for deconstruction in science, engineering or warfare)
pic related builds an amazing world with the ancient greek pre-pitagorean philosophy "working as intended"
They thought of aether as what allowed action at a distance, so, at risk of showing my DND fag levels, I'd think of it more as the weave, the thing that magic users manipulate in order to make magic happen.Essentially, all magic changes the weave, but depending on how they change it produces different outcomes.
Tl;dr: dont make it something they can observe or visibly affect

#germlivesmatter edition

>picking back up/abandoning

https://www.mtggoldfish.com/metagame/modern#paper (current meta)
http://www.mtgmintcard.com/articles/writers/patrick-dickmann/an-alternative-guide-to-modern (introduction to the format)
http://modernnexus.com/ (news, opinions and more)
>thread question
What is your favorite modern or extended deck you ever played? Not the best or anything, just the deck you felt like you really clicked with the most and enjoyed sitting down and playing with in your meta.
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>what is your age?
>what country are you from?
>butts of boobs?
>how long have you been playing magic?
4-odd years
>what was your first competitive deck in modern?
>have you ever played in an organized modern even larger than FNM?
Every so often
>do you play mtgo, xmage, or any online magic simulator regularly?
>if a guy is attracted to a guy because they look like a girl, or a girl with another girl who looks like a boy is that gay?

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Ask them I guess? I don't give a fuck.
I say I miss manaburn
late but
>implying taking 2 can't mean loss of life
>angle shooting because I just removed your one wincon for 0 mana
other guy, but I'm wondering the same thing
how many white sources should you have for D&T?
I have 11 currently
Weird Morph deck with Cloudshift/Momentary Black, y/n?

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"Powergamer" "minmaxer" "munchkin" and all similar epithets are buzzwords created by brainlets who are too lazy to read the rulebook and/or too dumb to understand game mechanics.
Having a statistically optimal character does not inhibit roleplay in any way, nor does a sub-optimal character somehow make you better at it.
>dude your professional monster hunter is too good at hunting monsters
Dumb shits, stop whining and read the book.
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>1e D&D

yeah, and then you kill that character and roll a new one, ad nauseam until you get something you like
3d6 down the line and other changes in that spirit
Many of the interesting figures of history were, in at least some fashion (intelligence, charisma, etc) as well as being lucky.
This right here is my nightmare. I automatically assume everyone I play with is going all in for maximum power (thanks for that /tg/) and so now I am terrified of being behind the curve at all- because I measure combat contribution as king in a combat heavy system and suffer a severe need to be seen and understood to be contributing. I NEED to be needed in some respect. So I only ever make characters who align race and class. The dex using elf, the cha using tiefling and so on
Poorly optimized SR characters tend not to last long. It's a pretty punishing system if the GM doesn't deliberately play stupid for the sake of their group. Poor GM suffering the retard.

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>ratfolk/mousefolk/rabbitfolk are popular now
>no love for dragonborn (4e and onwards, not 3.5's weirdness), lizardfolk, tortles, or other reptile peoples

tell me about your setting's reptillian reprobates and post Dragonborn pictures, /tg/, this imbalance must be rectified

I'll start by copypasting from muh googly doc

>"Unlike the Djinn, who served Bahamut and thus were not free to choose their own destinies, the Dragonborn claim instead to be descended from Io himself, just as the great dragons who dwell within the Draconic Deserts are. Legend has it that Io was inspired by the poetic, wandering nature of Mortalborn life, and created the Dragonborn in his image to act as his eyes and ears upon the material plane. Their features are reflective of those of chromatic and metallic dragons, spitting all manner of elements, some carrying heavy scales, sharp claws, or even wings. Whether this reflection of dragonkind impresses or disturbs those who dwell in the Deserts depends from kingdom to kingdom, with some serving side-by-side with Djinnborn and others facing a great deal of persecution."

there now it's your turn
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How big is their usual family unit then?
I'd guess a family of four, usually only one or two per large village or city
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Huh? Now that's a shock; why the sudden love for Two-moons Confession?
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Sure, I've got Dragonborn. They come in two varities with one being a more popular player choice than the other.

>Dragon Shamans/Priests, "Dragonborn Form".
Individuals who worship Dragons, whether it be in the form of primitive shamanism or a formal organized religion (often in the case of a Dragon Kingdom), can eventually obtain the ability to shapeshift into a Dragonborn (as well as other varied Draconid forms). This ability operates much like how a Druid's wildshape works.
These Dragonborn aren't 'true' Dragonborn and can't persist scrutiny: their form can be despelled and they won't sire Dragons themselves. While Dragon Kingdoms are a bygone thing of the distant past; primitive Dragon worshiping tribes and cults exist all over the world, so the background remains perfectly viable.

>Dragonborn Kobold, "Natural Dragonborn".
This is the other kind of Dragonborn and is basically what a Kobold will eventually physically mature into provided they can survive to the ripe old age of 30 or 40- proper nutrition permitting of course. Natural Dragonborn don't often become adventurers since they're typically motivated by the interests and success of their Kobold tribe: becoming powerful leaders with levels in Paladin or Cleric, but it isn't unheard of for a Dragonborn to just leave if they've got selfish aspirations or their clan gets culled.

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Commerce Raider Edition

Previous thread: >>62962287

Get in here, post games, miniatures, questions, whatever you like.

List of Historical Tactical, Strategic, and Military Drill treatises:
ZunTsu Gameboxes:
/hwg/ Steam Group:
Naval wargaming stuff:

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Awesome, thanks! Both seem good, but Song of Drums and Tomahawks seems just about perfect, actually.
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I think it would depend on the scope of the game
If, for example, you built it around a specific operation like the Seeadler's missions, then it would probably be easier to design then a general "commerce raider" simulator
I am sure there was a solitaire h&C submarine game someone made but I may be imagining things
At any rate it would involve a lot of research and experimentation
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GMT made a game some time ago: The Kaiser Pirates
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Looks comfy as fuck
played that just a couple of days ago solitaire. The basics is that each player have a rooster of 3 warships/raiders and 3 merchantmen and a hand with cards that are used to attack the opponents ships or play different actions. You attack, defend and resolve different challenges using different dices.
You score points either by sinking or capturing the opponents ships or escaping with your own merchantmen.
Now I wasn't completely sold on the solitaire mode, I did some things wrong though but I think this is one of those games that should really be played with at least 3 players since most of it is interacting with the other players

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How was your first roleplaying session like? What was your first session as a GM like?
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Fifth Edition was extremely-user-friendly when I got the chance to play in a friend's campaign. I like it as a system a whole lot, and as the current edition of D&D, I would imagine it has the most support available. I know the DA Archive (search the /tg/ catalogue for it) has .pdfs of all of the books on their torrent, which is a good way to try it out. I would have switched over to 5th Edition D&D from 3.5/Homebrew Edition D&D at my own table if I could convince my players to back me on the decision. I highly recommend it, it is a lot of fun to play! That is, if you are doing fantasy, I have no idea whether or not it has support for other genres or not, but it is a very easy system where most of the math is done for you.
It was on Discord with a bunch of other /tg/ers I met online, they invited me and I was at a situation I couldn't always be there.

All text based, Star Wars Edge of the Empire. The first sessions were great but we had some hiccups, first was this one guy who left after the 1st session, was replaced by a person with a perchance for dick girls. Around the 3rd and 4th Session another person showed interested, bringing out their gender-bent Palpatine character who was super overpowered and wasn't melding well.

Group disbanded because the GM then decided to move onto a new group. I became best friends with the other /tg/er but I do wonder what happened to the rest.

Knowing them, they'll probably read this and laugh, but I kinda missed it.
I'll say the same thing I said a year ago. I don't like any media with gratuitous rape or killing scenes and Goblin Slayer had both in abundance. Now I can look past that for artistic merit, but there isn't any beyond that.

It's dungeon meshi for people who like rape and violence.
Makes the gangrape that much more tragic
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I had that happen to me twice, and my husband had it happen to him once. Thankfully we both realized those groups weren't good groups, and had other options. We actually met at the table we both wound up at because of those other bad DMs, which I am sure that if they knew it they would take credit for it.

While no two groups are the same, the most-fun I have had at the table on either side of the DM screen was had during campaigns with a "session zero" starting point. It isn't always that the party starts off knowing one-another, but I always like it better when they do for some reason, and it makes for a good group bonding experience to make your characters together as well. I'm more into the roleplay end of things so I prefer it for story reasons but I know plenty of people who also like the idea of it for making sure the group roles are all spread out nicely.

Holy crap that river boat shenanigans campaign sounds like fun! I would love to hear how that all turned out, if you don't mind sharing the story.

So I think you guys may have heard this story, but this guy Ian Powers went missing during the 49ers game like 5 days ago. Apparently the guy left his seat in the game, and never returned. He was with his girlfriend and kids at the time. What does /sp/ think might have happens to him?
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>*mashup of Twin Peaks and Sports Center themes plays*

Fuckin' hell, that'd be pretty sick.
Fuckin' nat 20 on his Hide/Evade check, my dude

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Welcome to /osrg/.

Trove: http://pastebin.com/raw/QWyBuJxd
Tools: http://pastebin.com/raw/KKeE3etp
Blogs: http://pastebin.com/raw/ZwUBVq8L

Previous thread: >>63034024

What non-conventional races do you allow in your games?

Kenku, baby.

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I don't really understand the 'elf racism' meme, it seems like Elves are one of the whitest fantasy races out there.

>fair skin
>typically depicted with blonde or light hair
>blue or green eyes
>live for hundreds of years
>have ancient knowledge and wisdom that puts them above other races

Would anyone care to explain? It's just confusing to me why it's such a meme to hate elves.
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>orcs, the blatantly obvious black people.
Maybe in modern fantasy; but the original tolkien orcs are more like kalergi plan or la creatura.
That dude is probably fitter and more chad than the majority of /tg/.
Based and Ñoldorpilled.
It came from people not understanding the absolute tragedy of Tolkien's elves, or understanding and not caring, meaning that when reproduced in other media they came off as aloof assholes who not only thought they were better than you, but actually were better than you.

So people dislike them, naturally, as most people lack the humility necessary to be constantly one upped and not grow resentful. Also the 'best race' tends to attract the wrong sort of player.
>but also took some aspects of the jews.
Considering tolkien was a catholic i think most of these aspects come from the romanticized biblical portrait of jews.

Our lord and saviour meme man edition

>Citadel Painting Guides:

>Figure painter magazine issues 1-36

>The Weathering Magazine 1-20

>Paint range compatibility chart across manufacturers

>Painting Videos only

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You spray with one and use a brush with the other.
smoothness of the bottom coat. Brush primer, in my opinion, has a tendency to pool in recesses and slightly obscure details while leaving some spots unprimed. It makes the basecoating uneven afterwards.
drop glue using toothpick and roll the bead into hole. Bam, rivets
This is one of the finished pics of the guy that was doing custom rivets, best way I've found for doing raised ones. There's other in progress ones but I can't find them, they would have been a week or so before this one was taken.
shit, those Savage Boyz would make great Snakebitez. I will still this idea if I want to start a snakebite army.
If you don't want to darken other elements, you can try to form hot spots using white or close to white. Not sure about dry brushing it in as an approach.

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Are happy interspecies relationships possible in your setting? If so, what kind?
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We're playing a game of Reign in the Ardwin setting, so interspecies relationships are very common. Though technically speaking, given how the genetics of hybridization between the races work, one could argue that they're all actually one race whose genetics can express as multiple phenotypes. For example, there is no difference between an elf/dwarf hybrid and a goblin. If an elf and a dwarf have kids the result will be the same as if two goblins had kids. The game spells out how genetic inheritance works quite clearly, it makes for some fun character backgrounds. "Sure, I'm an orc, but I grew up in a dwarf hold after my gnome mom moved there to marry dad. I guess I could go out and join the warbands to kill elves, but I was raised to be a smith and that's what I'm happy with." And then that character isn't a special snowflake at all, because he probably knows a dozen other orcs in the exact same situation.
Yes. Virtually any race that doesn't have a deep cultural vendetta (and even then, love can find a way) will have a coupling of some sort going on somewhere. Humans in particular have a reputation for loving (and breeding with) other races.
Yes. While rare, interspecies couplings can and do form and the offspring often take mostly after one of the parents save Half-Elves (but that has more to do with a legendary hero becoming a literal god through various means and choosing Half-Elves as her "chosen people" as she was one herself and thus she blessed them with having their own unique blend of outlook and abilities).
Possible? Yes.
Probable? No.
Think of how rare successful interracial relationships are in real life. Different races of humans just act different. Different breeds of dogs barely even resemble the same creature. And those are just the same species.
Think about how different the mindsets of a human and an elf must be, not being the same species. Maybe the elfiest human and the humanest elf could be a happy couple, but that's rare.
And even if they did have a happy relationship, they definitely wouldn't be able to breed successfully. At best, their child would be sterile. At worst, their child would be a deformed abomination.
Yes but only if they're compatible with one another like Elves and Dwarfs, dinosaurs and cat girls, or snack people and human bussy.

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This is the ideal male human fighter. You may not like it, but this is what peak performance looks like.
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GS is meme character from a meme manga, enjoyable but forgettable at the end of the day. Dungeon Meshi actually has an interesting story and fun characters you want to know and want to succeed, not 2D cardboard cutouts thrown into a generic rpg-fantasy """story""".
Don't wanna go off topic but that one you posted is super high quality because it's an OVA for a big ass budget mixed media franchise that's guaranteed to make a gorillion dollars back in sales. If Dungeon Meshi is getting an anime it'll be of the stock standard TV kind and that means it could be anywhere from great to Izakaya Nobu levels of bad adaptation.
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Thats not being autistic. Senshi has been living off the dungeon for a long time, and understands the way things work, adventurers can be brought back to life, so it's not really a problem if they get killed. It's more that he is just socially awkward rather than autistic, he has a large knowledge of culinary arts, but he is not obsessed with a subject like Laius is.
>Because GS is actually good? I don't get people hating on what's clearly a quality show.

The animation is bog standard and the story has been garbage since the manga. What's the quality part?

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Why people call them communists? Caste system is the exact opposite of communism.
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>Examples of non-Tau Ethereals please.

The T'au protagonist in Storm in Damocles sacrificed himself and suit to shield Imperial civilians from being bombed by their own side.
Tau are gay, communism is gay, ergo Tau are communists
To be fair, by the scholarly definition of cultural Marxism, that last movie fits just because of that side-plot with the casinos. "anti-capitalist cultural critique which specifically targets those aspects of culture that are seen as profit-driven and mass-produced under capitalism"

That it was in a movie produced by soon to be the largest media conglomerate in the world involved in everything from children's media, video games, to news and online content is just a bit of a head-scratcher.
Because people don't understand castes, communism, or the Tau.
They keep them from intermingling because they're not compatible, because they're different species not races. The Tau fluff has always been pretty specific about that.
Its like how we keep humans from intermingling with chimpanzees, its not eugenics or racism at work there.

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Paizo Games General /pgg/

Whats your favorite material from the new book my little piggies!

/pfg/ Link Repository (Pathfinder): https://pastebin.com/YLikTing
/sfg/ Link Repository (Starfinder): https://pastebin.com/rg4U6fCa

old thread >>63046751
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The problem is that I've played with these guys for three years, and for three years we all understood crit rolls as "within range hits". Which is why the GM was adamant that we couldn't house rule Keen and Improved Critical stacking when the barbarian went around with a katana last campaign.

What makes it worse for me is that every single group I've been in have run under that understanding. You roll an eighteen with a Kukri, now you confirm it. Every damn group. Six years of playing Pathfinder that way, there's some muscle memory, you know?

That is a boy.
Mountain and Coral witch archetypes can choose hexes from the stone and water mysteries respectively
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Boys can be witches too
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im having fun writing starfinder fluff for the nagartas anons. ive written a ton of stuff for their planet. and i got a lot of ideas to go. i wanna write an adventure hook for an area of the planet that was the site of several major battles during the silent war and swarm war and is now a bombed out, radioactive, toxic zone. what kind of stuff should be in this zone and what adventures should be talked about here?

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