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I'm trying to come up with some secrets and/or shameful background blurbs for a bunch NPCs, so let's have a "Character Secrets" thread.

Think about the latest character you played, now pick 1-2 (or more if you want) secrets about that character that he or she hasn't told the party about yet.

I'll start just to kick the thread off the ground.

Mar'lon Leafrunner, Half-elf Monk, DnD 5E
>has killed a person in cold blood
>never really felt he belonged anywhere until he met the rest of the party
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>Gorbrim Gash-Eye, Dwarven Barbarian
>His prized Dwarven Plate is not his ancestors prized possession, but he pilfered it from a friend's dead body after a battle
>Told friend's family it was taken by the enemy and lost
>Lied and swore to find it as an excuse to leave his home and become an adventurer

He's been sharing jovial stories about his home with the party but now they actually want to go there and we're only a few miles away. He either has to come clean next session or come up with a convincing enough lie that they'll drop it.

It's made for some fantastic RP so far. Love my group.
Tornen Mon'zsa, human wizard
>degenerate with a thing for gnomes
>says he was merely an investigator but he tortured many people
>really wants to get rid of the sorcerer and the warlock
Other than that he's an alright guy. Those two do know of his disdain but not at the level. Sorcerer killed an innocent once and is generally unpleasant and the warlock works with dark shit beyond his knowledge and could drag the party into it.
Draturzi, an eldritch knight kobold
>had to drop a nuke on her order to stop a greater demon.
>Still convinced it's out there
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>wizard has an ex-wife, they split on pretty bad terms
>he comes back to visit his kids and one time when he shows up she's remarried
>she's pretty smug about it until wizard recognizes the husband
>they dated when they were teenagers and wizard dumped the guy (in the middle of the night without leaving a note lol)
>smug wife is now 10x more smug and new husband is ready to beat wizard's ass at a minute's notice
>dumping a wizard
>getting smug at a wizard

Just burn them alive Jesus fuck what are you doing

Can we have a god/ancient deity art thread?
Hard mode: Nothing by Wizards of the Coast
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Now I'm curious what that was...
>the shoggoth on the roof!
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Wait, is this what we're saying shoggoths look like now? Because I'm pretty sure the original description was closer to pic related.
Well I was more just making a joke/reference to the play but you may be forgetting that they were shapechangers. Their "natural"/default state is like some oversized amoeboid blob but they were made as the ultimate tool so could change to fit the task and later imitated their makers during and after the rebellion.

Tell us about times your GM screwed your character over in an unreasonable manner then passed it off by saying that a series of events happened behind the scenes that were out of your control that made things turn out that way.

A fun instance I once had of this was when my Bard decided he didn't like the king of a land very much, so he would try to become famous then after a while use his fame to undermine the king's rule. The local Church-equivalent that ALSO didn't like the king apparently had mind reading spies throughout the city then waited until my bard was alone to knock him out then implanted a stone into his body. The stone had 2 enchantments on it, one that kept it cursed to always be on his person, and another enchantment he didn't know about that apparently held a fairly high level demon sealed within it.

When my bard, freaked out by this weird stone, went to undo the enchantment he knew about, unwittingly undid both and unleashed a CR 14 or 16 demon on the king and his city, then got thrown under the bus for unleashing it after it was defeated and everyone found out he was the one who "summoned" it.

All of this apparently happened because my Bard had "open thoughts" about trying to dick with the king's rulership.
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that sounds like a cool campaign, you sound like a dick

Thats still only, like, 1 murder
black pudding unaffected by web spell because they're amorphous.
Jesus, this is "do you Catan" levels of pure what.

Sounds like you dodged a bullet there.
A chance 1 in a million ends with a success in 9 times out of 10.

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Infinite Salt Edition

New theme stuff:
https://www.youtube.com/watch?v=9mZLbyizm40 [Embed] [Embed] [Embed] [Embed]

Mk3 list building:http://conflictchamber.com

Warmahords chat:https://discord.gg/KmXzbwD

Warmachine/Hordes Books, No Quarter, & IKRPG
http://textuploader <dot> com / d0thm

PP Youtube

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Those are all pretty decent models, but they hardly fit together as a whole. I think the closest you could get is with Lylyth3 and a minimum of other purchases (A naga Nightlurker and a Nephilim Boltthrower are really important for her).

However: Do NOT start playing at 75p before you are comfortable with the rules of the game and your miniatures. Start low, at a maximum of 10p (plus warbeast points).

Fyanna2 is not the only Legion list out there (though it is easily among the best).
It's funny I almost miss playing against Vayl 2
Competitive to the point where me losing is generally caused by me playing badly, rather than because my list is bad. I should be able to get more neraphs and be able to grab Fyanna, so I have no issue with that.

I will keep that in mind. I will check those lists out to get an idea of what I want to do.

Thanks a ton, this is what I am looking for.
warroom for sure and I think latest NQ also.
>there's a totally new steamroller packet that incentivizes taking a more combined approach to army building
>at least in theory
"In theory" means nothing if you're shit at theorising. People used to say that Ghost Fleet was shit "in theory".

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currently getting absorbed in pandemonium wizard village, for inspiration on monster folk
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i want to adopt molte!
Dark Souls' lore, mainly
that reminds me, i wanted to try playing foxtits for my next rogue
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What are you supposed to do if you get pickpocketed by a common street thief in D&D 5e?

DMG page 116, random urban encounters:
>Pickpocket. A thief (use the spy statistics in the Monster Manual) tries to steal from a random character. Characters whose passive Wisdom (Perception) scores are equal to or greater than the thief's Dexterity (Sleight of Hand) check total catch the theft in progress.

What are the statistics of this NPC?

>AC 12, HP 27 (6d8), Speed 30 ft., Str 10, Dex 15, Con 10, Int 12, Wis 14, Cha 16
>Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4, any two languages
>Challenge 1

>Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
>Sneak Attack +2d6
>double attack with short sword
>hand crossbow

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>the point
>your head

Exactly. Additionally, stat bonuses are boring whereas special abilities are exciting. 13th Age is a step in the right direction, though it still keeps stat bonuses for nostalgia reasons.
I'm imagining mob-style roving bands of pickpockets that engulf a target merrily, who then has to defend 36 distraction rolls and 1 sleight of hand roll.
I feel I may have lost the thread of the conversation; I thought we were talking about an NPC Spy from the MM, which is assumed to be human, being made into a wood elf instead.

That is, I don't see why it's meaningfully significant if the NPC Spy has +2 Dex and +1 Wisdom, especially if you're going to give it all the other wood elf traits.
Poor design deserves to be pointed out, criticized, derided, and amended at will.
I mean...yeah, haven't you ever seen beggar children in movies or games or something? Or Oliver Twist? That's exactly how they work. Most of them distract while one does the actual thieving.


It's. Here the final chapter! Man talk about a twist at the end with Ral Zarek.
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>yes my dear boy find your footing

Bolas is an immortal wizard-dragon, he can be as gay as he wants and nobody can really stop him or even survive criticizing him for it to his face.

I like his interaction with Lili. He's basically like "Really, girl? You've been there. I know you like your pets, as do I, but really? C'mon. You know better" and she like "Fuck. You're right."

Bolas, for all his pomp, doesn't actually consider himself evil. For his actions to be evil, the victims of his plots would have to matter. They don't.

Consider how he thinks of Amonkhet. "Yeah, I trashed this plane and turned it into what I needed. But this place was a piece of shit plane where everyone outside of a single city was dead long before I got here. This place was always doomed, I just sped up the clock by maybe a hundred years and gave it something worthwhile to do before it went completely to shit. And you know why no one noticed? Because nobody fucking cares about Amonkhet. A week ago, you didn't even know this place EXISTED."
Anyway, he's black-aligned, so nobody has any real value except himself.

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God this family is adorable. Taldeer, Lofn, and LIIVI thread time?
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That ending was more funny than smutty
>Not becoming a tech-priest to become immortal cthulhuoid

Holy shit, past the bump limit already? edition

Old Thread: >>54539432

>GW FAQ (1.1):

>FW FAQ (1.1):

>Latest news :

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.

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Does anyone remember the Generic Class options from 3e Unearthed Arcana? Link: http://www.d20srd.org/srd/variant/classes/genericClasses.htm

Basically, gave the option for a DM to break class options down to the 3 classic archetypes of warrior, expert and spellcaster. You could take class features as "bonus feats".

I was wondering /tg/, has anyone tried to do something similar with 5e with any success? Would it be hard to do and keep it balanced? Or do you have any thoughts on how to do it?

I'm asking because I have a stubborn group that won't play anything but D&D, and I want to do a campaign that doesn't rely on 5e's default class paradigm.

>>tl;dr help me find a viable way to do a 3-class system for 5e that allows players to chose class features without being horribly horribly broken.
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That being said, I really like the look of what the 5e modern classes posted earlier could do for my idea. The only thing is I'm not sure how well it actually all works practise.
Honestly, you're sort of better off just using the classes as written, but if you're really gung-ho about generic classes, let's look at them.

First, you need to split the spellcaster up into Priest and Mage and have four classes rather than three. Otherwise, the spellcaster will dominate and it will be horribly horribly broken (like they were in 3e's Generic Classes). Doing this, your Warrior classes could be Fighter, Barbarian, and Monk; your Expert classes could be Rogue, Bard, and Ranger; your Priest classes could be Paladin, Druid, and Cleric; and your Mage classes could be Wizard, Sorcerer, and Warlock.

From there, you have to decide when your characters get class features. For Warriors and Experts, that's going to be really often because those classes tend to have a lot of class features. For Priests and Mages, their classes don't have as many features (because they get spells) and so you're not going to be offering them features all that often. Some levels, they're going to get more than one.

As for archetypes, I think your best bet is keeping them as-is and just letting players choose from them. You could make some prereqs (because it doesn't make sense grabbing Way of the Shadow if you don't have Ki, for example) or just let the players use their brains and not take the worst options (they won't and they will).

You may also want to split the class features into combat class features and exploration/social class features, and then say like "at level 1 you get to choose one combat and one exploration/social class feature" because I guarantee most players will just front-load combat features.

Again, I think it's a terrible idea, just play 5e normally.
>That has a quite a few problems, not the least of which is that a class's later abilities tend to be progressively more powerful than their earlier ones; a multi-classed character tends to have several weak powers that don't synergize well and can't keep up with those of his single-classed companions, rather than functioning as a "true" hybrid of his classes.

So then use the gestalt class rule.
That's fair. I think I will either go with GURPS, or possibly run 5e using the 5e Modern classes if I can figure out whether or not they are any good.
Because only 4e gives a shit about primal magic
I miss it so much

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D&D 5th Ed. General Discussion

>Unearthed Arcana: Greyhawk Initiative:


>/5eg/ Alternate Trove:

>Resources Pastebin:

>Previously, on /5eg/:

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How much gp does that character have and how much have they used? Would the DM even have given them that much?
Your story might get more attention if you post it in the new thread >>54543784
In what D&D campaign have you had players not have a buttload of money by the time they hit level 20?

Yeah, he *needs* 9 levels worth of stuff for the class bonuses, but then he can just continue in ranger the rest of the way up until he has enough money to get everything he wants.

I mean, sure "Rare Magic Items" you could just say he can't find them. Most DMs I've met in the past 2 decades either include the loot their players want over a 20 level campaign, or allow magic item shopping.
Theoretical exercises fail in 5e because of the fact it's all up to the DM's discretion, moreso in 5e because all of that information is only available to the DM. If the DM doesn't want everyone to go full autistic, then no that character and any character like that immediately fails.

You're assuming so much and you were screeching because no, characters like that are actually impossible because of DM oversight from the get go.
Just tell him the max AC/DC is 30, while you're in there.

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Hey /tg/,

My group is running a 5e game, and I am playing a 3 Swashbuckler/ 2 Warlock, wielding a rapier. This is the first time I have played a Multiclassed character, the first time I have ever done anything with Warlock, and I had a couple questions: Is it worth it to take pact of the blade with Swashbuckler? How high should I level each class? I was thinking 12 Swash/ 8 Lock or 15 Swash/ 5 Lock, but I am not sure. Is there any suggestions y'all may have for playing this type of character?

Thanks in advance.
Why isn't Muppet a player race?
because muppets are traditionally harvested for food by standard races
Optimization is boring as fuck, you are why d&d is kill
have you ever gone into some character creation shit based on pure fluff and realized it came out super cheese? feels bad man.
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OP here. I am not trying to Optimize the character. The whole reason the character is multiclassed is because of a story event. I've just never multiclassed before nor played a Warlock, so I figured I'd ask the board dedicated to TTRPGs for some advice on the matter.

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Tea and cheap whiskey sub-edition

Welcome to Nobledark Imperium: a relatively light fan rewrite of the Warhammer 40,000 universe, with a generous helping of competence and common sense.



>What was the Indigo Crow even thinking?
>Boaz "200% Ahab" Kryptman finds exciting new toxins on Savlar

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If you go by TvTropes' definition, it started out as "The Federation" until as somebody in the past thread said it became the "The Hegemony". Where The Imperium will save the galaxy from Chaos and Tyrnids weather it wants to or not. Often using crisises to come in to save a civilization then offer to let them join the Imperium or use economic/military insensitive to lure them into turning the Imperium into a necessity.
I'd say that good men aren't rare in this AU. They just have differing opinions. The Imperium was set up so that man would rule man, not super men. Super soldiers serve, always have done and done so proudly.

When they rule they run the risk of turning into Huron Blackheart. All that is human within them is magnified and then trained to war. All of their hate and pride magnified to inhuman proportions.

Point is that many of the Ultramarine officers think that Titus is going to turn into Luther v2.0 with Franj replaced with Ultramar. Another camp are just wanting to have the rules, rules put there for good reason, to be obeyed. They point out that a good Chapter Master would discuss these proposals with the chapter council before taking them to the Senate as a matter of good form and that also Titus is only Acting CM until Calgar either gets up or dies.

With the expectation of the minority who genuinely are a cavalcade of turds and just want him to fail for their personal gain. Looking at you Leandros.
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SO in this AU should Cypher be and remain Dark Angel or is he something to do with the Alpha Legion?
He's shadowy, unification era Dark Angels, so he's essentially tied in to high level conspiracy shit even if he isn't actually connected to the Alpha Legion.
If by military insensitive you mean the offer of military support and protection in exchange for a yearly fee then yes.

Of course they don't have to join the Imperium. Nobodies forcing them to join. Of course, the Imperium doesn't have to stop them getting orked either because it has no obligation to protect anyone outside it's borders.

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Moonrune (marsrune?) Spoilers Edition: https://imgur.com/a/cjxex#MCyNfbI

>What is Android: Netrunner?

>Official FFG News & Spoilers site:

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes

>NAPD Most Wanted List

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Unsurprising considering the risk/luck averse nature of the more popular competitive players really, doesn't help that consistency wins games too. I wonder if the expose mechanic is weaker indirectly due to the sheer ease of ability to share, test, and refine decklists that is only doable in recent years. After all it would have more value the less people know about other decks. Though I guess even then its benefits are somewhat limited.

I've gotten by with only one, then proxying everything I need since we're mostly casual here. If any GNKs or store championship pops up then I make do with what I do have, or borrow maybe ~5 cards from friends.

Thankfully the champion decks cover a lot of bases.

First: don't disrespect Closed Account and Psychographics.

Looking at the list of cards that need the runner to be tagged, well sadly some of the most satisfying ones are about to rotate - Dedicated Response Team especially - The All seeing I and Exchange of Information seem like the big remaining ones to me. Best Defense is nice Meteor Mining and BOOM! can be hilarious. Mr Stone isn't *great* but I personally like what you can do with him.

Things like Door to Door and Crisis Management can also be funny, Quantum Predictive Model is deliciously insidious.


We've had that conversation recently with friends. Some casual players I play with, they just don't keep up to date with card release. And those then they fork into at least two branches: what I'd call more competitive-casual, who positively hate being defeated because of cards/strats they didn't/couldn't have know. And then (generally) more non-competitive casuals, who actually don't mind at all, and as such value expose.

And we were saying in ONR expose (well, "reveal") was more valuable right after release because we did not - could not - have know all the cards. But also because of higher impact cards (Just imagine hitting a Mastiff*). And on some respect, the LCG model *and* competitive demanding for less high impact bluff certainly hurts the mechanic.

*12 cost 5str Sentry -> brain damage -> net damage ->all ICE encountered +1str for the run ->trace5:if succesful mastiff counter. Does 1 brain damage very time the runner starts a run. runner can tak a click and 4 credits to buy it off. -> ETR)

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I'm probably being a bit unfair. The net happened. I don't know how things go nowadays for magic, but I hae no doubt you can find databases for all the cards about as soon as they are released.
That's an interesting point about ONR 'reveal' vs ANR 'expose' - without rarity and with our much better internet, raw knowledge loses quite a lot of value.

I think to bring the balance back you'd have to enhance 'mystery' somewhat - to an extent we have that, if you consider say GRNDL refinery vs Cerebral Overwriter, but faction specialities kinda scuppers that.

Very different ice at similar prices might also be a way to put the fear of the unknown into runners, though they're usually better able to deal with ice than their ONR counterparts
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>*12 cost 5str Sentry -> brain damage -> net damage ->all ICE encountered +1str for the run ->trace5:if succesful mastiff counter. Does 1 brain damage very time the runner starts a run. runner can tak a click and 4 credits to buy it off. -> ETR)
Posting Mastiff for glorious ONR graphics

I see that. I hope rotation can bring ambushes back to the limelight but with the new FA and NA techniques I see it unlikely.

Standard Thread: Healthy Format Edition

>Current Standard Metagame
>Due to the nature of standard, meta vary wildly depending on environment

>Want to build?
>Personal spice?
>Best sideboard tech?

The day of reckoning looms in the distance, how will you fare?
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Aside from man lands, yeah game one it's totally fine. You may have to add or just diversify threats in games 2/3.
Considering how good its match-ups are and how it's been dominant for weeks, I'd say yes, it is.
You just counter and outvalue every single thing so hard that you don't need anything else. If you do feel iffy about only having that card as your win-con, there are "grixis" variants that run 1 or 2 Bolas.
What makes G/R ramp better than Cheerios?
>there are "grixis" variants that run 1 or 2 Bolas.
Mostly useful for the mirror because U/R control kills gearhulks so easily that the mirror is fucking stupid
I've seen lists mainboard a single Sphinx to maybe snag game one in the mirror. Don't know how worth it that is.

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