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Welcome to the New School Revolution General, the thread dedicated to games derived from the OSR movement.

>What is NSR?
>NSR is a subcategory of the OSR, it mostly follows the same play style but experiments further with the mechanics and settings.
>Broadly NSR games have a gm, a living world, are rules light, deadly and focus on emergent narrative, interaction and exploration.

>What is this thread NOT for?
Meta discussions or drama of the games and its creators aka shadowboxing with twitter, reddit and the OSRG (frens with osrbros)
>stay on topic

>games
Shadowdark, into the odd, mausritter, cairn, mörk borg (and its hacks), dungeon crawl classics, mothership, knave, troika!, whitehack, blackhack, old school essentials (we know this is just a retroclone), etc.
>links, resources, more games!, etc:
https://pastebin.com/0W8WmbCk (BROKEN we're working on it)


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>>97244409
I pirate everything at this point, too many totally useless shovelware items. If I think its useful after reading it I go back and buy it. Doesn't happen as often as I'd like.
>>
>>97245051
Good for you, but that in no way detracts from Anon's point: >>97229771

In fact, the large proportion of shovelware kind of proves his point.
>>
>>97245072
What about anything I posted made it seem like I was trying to detract from their point?
>>
>>97245172
Good question.
>>
Reposting this here

I made a one-page "dungeon" for DCC
It's more of a side quest, but feel free to tell me what you think.
It was originally written as a solo thief adventure, but it should work fine with 2 or 3 people as well.

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OOP edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>
>>97241112
I prefer baldie tbqh
>>
>>97241112
He mastered the sword because he couldn't master his hair
>>
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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>>97243844
>trap classes
GYG WotCfag
>>
>>97244003
People other than Wizards can do poor game design.
Knight is "what if fighter but worse in 9/10 situations" and is apparently a strict improvement on the Knight from the Gnomes Caracess Crawler.
Enchanter could be fun around mid levels but the one player I've had that used it greatly disliked it. And he was my best player who made use of henchmen before any of the other newbies and was making liberal use of flaming oil every combat. Lost him from the campaign for a number of in and out of world factors of which a shitty class was one.
>>
>>97243844
>>97244233
Yeah, Gavin is not good at class design. The Grimalkin's shapeshifting is also notably terrible; the flipping out invisible panic button form is strictly worse than almost any normal combatant, so the only benefit is you heal 2d6 (and then have to run away so you don't lose them again).
>>
>>97206030
I made a one-page "dungeon" for DCC
It's more of a side quest, but feel free to tell me what you think.
It was originally written as a solo thief adventure, but it should work fine with 2 or 3 people as well.
>>
>>97246161
>>97162687

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Thread failed its save overnight huh Edition

▶Previous thread:
>>97021561

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>97245849
But do you need to buy another box or are all specialists all you’ll ever need? By your logic Deathwatch is also a one box kill team but you miss out on other viable options
>>
>>97243600
>Hrud
Can you imagine the meltdown?

>>97242531
Just thought of some more
>Darktide / inquisition strike team
>Hive Scum
>Tzangor reconnaissance herd
>PDF troopers
>Penal legion squad led by Commisaar Do not redeem the CP!!
>Catachans
>Sisters of Silence
>Daemonette Disco force
>Squat Battleclade (AI bots/turrets)

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>>97245902
Hmm, I guess you could compare the faces in the pdf to the box art?

https://assets.warhammer-community.com/eng_17-12_kill_team_team_rules_goremongers-7rfudvovux-ld6jeolws2.pdf
>>
>>97245902
>>97245933
Oh wait, I see what you mean...
Well, I would think a team of specialists is better than a team of vanilla troopers, right?
>>
>>97245945
>>97245933
>>97245902
There's only four specialists in the team: knife-ritualist, stalker-climber, bruiser, and harpoon-gunner. Out of these, the harpoon-gunner sucks the most; it does not shooting damage and the dragging ability is nothing-burgers. Second worst is the knife-ritualist because keeping one dude as support in an eight member melee team is like leaving a model at home.

The Bruiser is the very good one, the climber-stalker is also good but only outside of close quarters maps.

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Writing General: 'festive' edition

Welcome to /wg/, the thread for all /tg/ related writing. Whether you're plotting your campaign, trying to come up with a character backstory, or just trying to write some setting fluff, this is the place to post it. You don't even have a campaign, just an idea you want to develop? You're welcome here. While the rest of /tg/ is arguing over monstergirl mating and which way rivers are supposed to flow, we're here to help you turn your thoughts into an actual finished product.

As the successor to the Storythreads, we're also open to /tg/ related fanfiction (D&D, Warhammer, Battletech, whatever). In fact, if you've written any vaguely /tg/-related short stories, you can try them out here. We also have flash-fiction challenges from time to time.

There's a discord for writers here
https://discord.gg/6AwKHGF

The previous thread can still be found in the archive here
>>96644454

And finally an archive of /tg/ fiction can be found here:
http://1d4chan.org/wiki/Storythread (dead link, but may be resurrected one day)
https://2d4chan.org/wiki/Storythread (page missing, wiki still up)

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>>97234049
Happy Holidays to you too, anon!

>>97229017
Snowman 2
https://mega.nz/file/64ZgXRzK#HRWHh9O667mGUFV1h379_QfGmYZ7ZtoEAPrwWYsiWa4

Snowman 3
https://mega.nz/file/i9Iz3YLB#BeCKpnCPvCnHmAoMZ1Vnj70MEKkV_Wu1Z4r0W5n713c

A few more Christmas stories:
https://mega.nz/file/bgYzHRqZ#XQBty7WxnsiMExpzBMwwvJSMgli8VfzHPPJFc83eGuw
https://mega.nz/file/Cs5VGZrS#8VzOyQ7FR-P1M_ji4Qxrc3nM3D5mkNJhy2PlPXKVgMU
https://mega.nz/file/u843URQS#OfJbUlBxHGZuGzoXu-NxTXFnDV3WwOwThh8T77AWcEU
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>>97237143
nice
>>
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Merry Christmas, anons!

Hope you all had a good one.
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>>97133758
What resources, random generators, etc. do you use when writing supers settings?
>>
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Moloch's Fun Park Edition

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.

>What Trench Crusade is not
TC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/


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>>97242284
>absurd on paper, yet believable within the setting
>recognizable design and silhouette
>one of the things about Trench Crusade that’s pierced into the semi-mainstream online. Most people’s first exposure to the setting was seeing a viral post about them
>>
I have my first army planned out, but it's only 6 Models.

While I understand this is the bare min, is it okay? Is it recommended? I just want to know what a normal "standard" army is.
>>
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so Is Bolt Action good conversion material since it is well WW2 but one can work with it.
What are some other mini lines for bits?
>>
>>97245169
I have no clue either. I'm a complete newbie in it. I tried it once, and liked the game.
>>97245562
That's nice. Good I didn't get any pictures tho, because my walls are near full capacity already.
>>
>>97245732
1x Lieutenant
1x HMI [HMG]
1x HMI [SHLD]
1x Combat Biologist
2x Shocktroopers

I think my spread is good enough, but only having one real close range unit? Should I replace it with a flamer unit?

Mind you this is based of the New Antioch.

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Post amazing terrain, amazing tables, and good looking games

Rules: no slop!
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>>97213658
Yep it was lol
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>>97193830
Same reason really, to take pictures
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>>97213658
>Is that the one were a girl got raped
Wait what?
>>
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Enchanted forest under construction.
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>>97193515
This sort of terrain discriminates against centerpiece models and titanic units, perfect.

Holiday Special Edition

Previous Thread: >>96962908

The thread to talk about Super Heroes/Villains/Spies/Agents/Rogues be it in spandex or not.

Popular Choices for Games:

>Mutants & Masterminds
Currently the most played one, uses a d20 resolution for everything, has powers building and rules for tactical combat.

>Marvel TSR/ FASERIP
Classic Supers game from the 80s, still has a lot of fans and various retro-clones. Uses a d100 with an universal resolution table to decide the degree of success, has random character generation and abstract rules for powers and combat.

>Masks (PbtA)

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>Admire superhero for a long time.
>Make one superhero setting up.
>It's more akin to 90s X-Men and Infamous series.
>If you don't live in quarantine zone or work for the government you can get labeled as a bioterrorist if you use your powers.
Why am I like this?
>>
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>>97241180
Shroud from Dispatch gave me the idea to have a villain who gives his villains cybernetic implants, especially ones that enhance their existing powers, in my supers setting. What supers system does such implants/augmentations best Abby why? Also, what kinds of implants make sense for different kinds of powers without just directly copying the characters in the game? For a speedster for example, I can see increasing their senses so they can better react to things at super-speed, for example, what do you think?
>>
>>97244196
Bro, if you want speedsters put what amlunt to a mini-engine in their legs that propels them forward, only drawback is that they cannot drift or turn mid-speed. So it's like a rocket.
>>
>>97241180
Never done a holiday campaign, always too busy around that time of the year, but thanks for making a new thread, OP. BTW, what’s the in-setting lore for how people get powers in your preferred/original supers settings? I go in deep on that kind of thing and I’m planning on creating such an original setting with lore on that kind of thing and I could use some help please. Especially since one of the major villains is a knockoff of Sinister from X-Men, who studies the DNA of supers in order to try and replicate specific powers. He’s especially interested in where the energy for superhuman bullshit comes from so he can use special supers as living batteries for Mecha and shit.
>>
>>97245852
>what’s the in-setting lore for how people get powers in your preferred/original supers settings?
I prefer the idea that anyone can be a super, it's just a random chance of luck via mutation or you go out and acquire the mutation by putting yourself in a risky exposure.

I also subscribe to escalating power. So no one is just naturally OP, if you never use your power and grind it with creativity, you will never be at the top.

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What are the funniest wargame mechanics you've ever encountered?
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>>97244573
As I vaguely understand it (and will be happy to be told otherwise by more experienced anons), units entering the battle need to start a certain distance away from the other enemy units currently on the battlefield for the sake of fairness so that you don't get a scenario where one guy watches their opponent set up their army and then just completely encircle them from all sides like an antlion pit. And while there are a few units that can get around that to a degree, bikes aren't one of them.
>>
>>97237079
Cool game that understands the hobby
>>
>>97244389
>providing this is 5th, which I believe it is since the deployment type
It might actually be 4th edition, since I think the other player is running the obscure Kroot Mercenaries list which was no longer supported in 5th edition. Or he might just be playing Tau but with an inordinate amount of Kroot. Kroot Mercenaries was an absolutely shit-tier list (for one, literally the only unit in the whole army with access to any kind of anti-tank weapon was your HQ unit, which could take a meltagun), making the whole thing extra funny.

>>97244646
You normally had to deploy your models within a certain distance of your own table edge, though some units had a rule where they could be held in reserve, and some scenarios had some units always start in reserve. If held in reserve, they'd be moved to the board from their owner's table edge during the movement phase (the exact mechanics depend on the edition, but IIRC at this time it was something like half the reserved units come in on turn 1, and for the rest you roll a die to see when they enter), following all normal rules of movement (i.e. they couldn't move through terrain considered impassable or through enemy units). At the time units in reserve could only enter from the player's own table-edge, barring a handful of special characters that let you enter from other table edges (from 6th edition onward a bunch of units, including bikes, were given a rule that let them enter from the sides of the table that weren't either player's deployment zone). The Kroot are one of the units with an "infiltrator" special rule that let them be placed on the board after both sides had deployed their other units, and they could be deployed anywhere that wasn't within a certain distance from enemy units. And since the bike player started the game with nothing on the board, the Kroot could be placed anywhere, including right on the opponent's table edge.
>>
>>97236410
Horde of the Things Heroes cannot die. If they die in combat it means it was their double, when they went on secret sneaking mission to get into your castle / camp and kill your leader.
>>
>>97236811
To be fair Rogue Trader was nerve wracking, it could get pretty in tents.

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A girl made me the most awkward of dice sets

>inb4 fat hands
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fat hands
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>>97239620
HE'S FAT
https://www.youtube.com/watch?v=A9xlIaZQSyc
>>
>awkward

i agree OP. it WOULD be cute, but that tube you're holding is far too skinny.
>>
>>97239620
I have a distinct feeling that you actually like being bullied and you're only pretending to be a gigantic faggot over receiving a nice gift like this one.
>>
>>97239620
Obese mitts

Also, you'd better reciprocate you ungrateful cunt, >>97240601 has it.

This thread is all about solo games and campaigns.

Midnight reading edition.

>old thread >>96761554
Resources: https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit
More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/

Thread Questions: How do you try to surprise yourself in solo games?
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>>97242605
>>97243126
I think CRGE is a bit more digestible personally, it's also free.
>>
>>97242605
Pick a system, any system. Get to know it well. You’ll get the hang of solo RPGing and what you’ll learn from playing a ton of one system will carry to any other. I’d suggest not starting with something you’ll have to supplement with a GM emulator. Play something designed for solo, like Ironsworn or Kal Arath or something else that piques your interest
>>
>>97241929
You could set it as a static number, as like a difficulty slider.
You could even have it change depending on the outcome or scenes/rolls, kinda like mythic's chaos factor
>>
>>97241929
Roll under and static DC games make it easier, but if you want to stick with varying DCs it might be easier if you pick one DC each for easy/average/hard rolls and use those unless you have a really good reason to adjust further
>>
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>>97242605
You can buy the entire Dragonbane box (including full rulebook, dice, standees and solo rules) for cheap. Why I recommend it to players starting out solo is
1. Because of what I said about and
2. Because when I too was new to solo gaming I thought it was very easy to get into it with this game. The solo dungeon crawling that is included is hand-holdy enough to get you going but also it gives you the reigns to start being creative and handle it "on your own". It's really neat on-boarding, in my opinion

picrel it's the starterset. It's 40 american dollarydoos on amazon

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maps and mapmaking. more specifically, there's something that's been bothering me for a while now. There are endless skirmish-scale settlement-scale and topographic-scale square grid mapmaking tools online, and that's great.
There's plenty of topography-scale hexgrid mapmakers too, presumably because of D&D's ancient use of hexgrids for overland travel. and that's great too.
There arent many hexmakers ive found for settlement scale maps, but i've had some luck torturing them out of the battletech mapmaker in the megamek software, or other videogames that generously offer to print the output
but
for the life of me i cannot find a decent skirmish-scale hexgrid mapmaker. i must have tried a dozen programs by now, but the ones that offer hexgrids are either borderline unuseable or just put a hexagonal overlay over a square grid. it's ridiculous that after decades of computer tools for TTRPGS the best i've found is GIMP where i have to draw the damn things by hand. Not to mention the endless enshitification of google makes it harder and harder to find niche programs to match what i need.

what are you anons using to create your maps?
do you know of any decent skirmish-scale hexmappers (that are free, or at least worth the price)?
what do you think of maps in general, do you even use them?

i'll share any spare maps i have within the size limit to get the ball rolling
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>>97244277
>Wesnoth editor
Oh the memories. I made my first maps as GM with that, almost 20 years ago. Such a comfy style
>>
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>>97244178
Map I made inkarnate of a large village/borderline town in Warhammer Fantasy, located somewhere in Ostland, near the borders of Kislev
>>
>>97244178
Not using a hexgrid for much but I've seen maps posted where anons just overlay a grid on irl maps. Depending on the style of game you're running that might work.
>>
A couple of years ago I tried to make a "world map" for my autistic worldbuilding project that essentially is set in a gigantic, biotechnological City located in east asia. I'll propably try to revisit this map next year with the aim of making it more legible as well as obscuring it's geographic location a bit more. A location grid system is also an useful element I plan on adding. On some level I've considered just turning this map project into some sort of web page etc where one could just click on different filters and shit to see different elements of the map.
>>
>>97244969
Looks good!

>>97245122
I can easily put a grid over anything i want, but i want my terrain to allign with my grid and not just wander randomly through it, since im trying to get battlemaps

>>97245603
Very nice! Its a hell of a lot of locations. Im not sure if you can share obsidian links, but that might be the go for all the interconnected links that place has

I feel like this edition has alot of objectively bad things about it and is absolutely where the alot of worst qualities of current editions showed up. But I feel like I prefer playing this edition compared to a lot of previous editions and 10th edition. Its a weird transitional period where there's still a lot of the old units that haven't been legended yet while still having the fucking Primaris lot. Its strange but I don't feel like I'm missing out on much staying on this edition and playing with friends casually instead of going back to playing the current edition.
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>>97245035
Helps to nerf*
>>
>>97245050
Likely yes. GW has changed the game to appeal to mtg waacs. Do you know how much money those people spend? It’s insane. Unless that dries up the game will continue to be “streamlined” and designed around pre-canned “synergies” and “combos”.
>>
>>97226097
>Was there stuff about 8th that was largely considered bad?
Horrendous balance both internal and external, spam armies (this is where rule of 3 came from), Space Marine supplements, one-wound firstborn marines, indirect fire, aircraft, no cap on to-hit modifiers, character untargetability rules, Tau shield drones, Eldar through the entire edition were obscenely overpowered, “seize the initiative” (one in six chance the person going second instead goes first)
>>
>>97245050
Jokes on you I already checked out. Bring the sloppa forward (to subsidize the games I play now)
>>
>>97245050
elaborate

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+++ADMINISTRATUM PASS KEY ACCEPTED+++
>Loading message...

Welcome to yet another glorious day in your officio station revered clerk of the Administratum.
Your efforts in compiling the information on [Vokaris Sector] and its eight subsectors have been further garnering plenty of praise from your peers and lords above your meager station, we implore you to resume your task to gather this stellar data about this sector in our glorious Imperium of Man
A brief reminder that as data comes in to your cogitator station via the servitors around you, you will have to compile it and make this sector whole again.
May the God Emperor continue to guide you clerk Anon.

Hello there, Anons of /tg/. If anyone is still interested in this fun project, here is the whole sector - updated with the discovered planets so far - where we can continue to create together, using the planet generator found on 1d6chan.


Previous thread >>97101682
1d6 page
>https://1d6chan.miraheze.org/wiki/Setting:Vokaris_Sector


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Rolled 61 (1d100)

>>97245322
I'll make the roll.
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>>97245326
>Shrine World: So you go to church every Sunday? How about living there? How about having your whole planet being one mega-Vatican, covered in shiny gothic cathedrals and temples, and living and breathing its own brand of the Imperial Cult? Naturally, these worlds are often dominated by the Ecclesiarchy, and many a true believer from around the galaxy makes pilgrimage here.
4d10+20 for tech level
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>Planet 8
>Classification: Dead(Formerly Cemetery) World
>Tech Level: Advance Space
>Arbites: Token. Administrative purposes only
>Size: 22,000 km
>Axial Tilt: Moderate (16-25°)
>Seasonal Variation: ± 20°C/68°F
>Day:38 hours
>Year: 408 Terran Days, 258 Local Days
>Satellites: 1
>Standard (0.8 to 1.2 G): Normal or easily adaptable. No modifiers.
>Normal: Safe to breathe
>Average: This world has appreciable oceans, seas, lakes and rivers, and gets frequent rainfall, but also sees its fair share of inland deserts.
>Average (-10°C to +30°C/14°F to 86°F): Humans are comfortable in normal clothing and need only the most basic of shelters to survive. Honestly just walk outside, chances are it'll be within this range.
>Terrain: Forest, island, island, island

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Rolled 3, 8, 10, 9 + 20 = 50 (4d10 + 20)

>>97245456
Another one.
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>>97245642
>Mid Imperial: Most of the technology of the Imperium can be found. Only the most obscure or scarcely found items of technology can’t be found on these worlds (very rare availability items cannot be purchased). The PDF is guaranteed to pack plasma weapons and other demanding ordnance for its specialists. Most Imperial worlds are at this level.
Roll 2d10, 1d10, 1d5, 1d5, 1d5, 4d10, and 1d5 for adepta presence.

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Shard Bugs
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Posting Bobbit Worm
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I got so drunk I almost forgot that this thread is still up
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>>97237830
Man I think I'll pick up some of this just to open because they're cool
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>>97245639
Thats exactly how I got into it also I'm ento inclined just never got a proper education
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>>97245661
Also if you do good luck on your pulls


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