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System core/new mwl is out!
http://nisei.net/article/SC2019

What do you think of NISEI's first contribution to the world?
Will blue sun be good with oversight again?
Can RP compete with MTI?

>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y[Embed] [Embed]


>Card List and Data Pack Details:
http://netrunnerdb.com/
http://blackat.co.uk
http://acoo.net

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>>
>>63074933
Regardless the reasoning why ffg lost the license, they no longer support the game in anyway besides turning a blind eye. So yes, it's a community thing.
>>
Does anon have pic used for Reign and Revery box cover?
>>
>>63074828
>Corroder because we can't put Paperclip in the MWL if there is no good Fracter left
Why can't players just accept that it's better in the long run to have less efficient Fracters overall instead of having a single obviously better breaker that makes every other Fracter obsolete?
>>
>>63074828
I was way late to the party but managed to get a core set and some data packs, am I basically SoL for finding expansions now?
>>
>>63079581

Oh yes you are completely boned. I'm sure you can find a fair number of data packs at stores, probably even cheaply, but certain of the expansions are just going to be totally fucked. But since FFG isn't supporting it anymore nobody's gonna care if you use printed proxies.

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Character Art Thread

Previous thread: >>63049011

Please help grow the Wizardbooru: https://wiz.booru.org/index.php

If you make a request, please play it forward by filling others' requests.

Gonna post some beefy older dudes.
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>>63078927
I need executioners, please.
>>
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>>63079080
S'all I got.

How would an earth protected by the MIB fare in 40K?
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>>63078902
Movie or animated series?
>>
>>63078902
Given their deliberate use of xeno-tech, they're obviously the acolytes of a Radical Inquisitor of the Ordo Xenos.
How things progress from there will depend on whether the senior Inquisitor(s) that come to evaluate them are themselves Puritan or Radical.
>>
so the Ordo Xenos?
>>
>>63078902
It would be better to ask how their enemies fare in 40k. The MIB are fairly standard as far as secret organizations protecting humanity go.
>>
>>63079196
>>63079306
>>63079312
>>63078902
>The MIB once tried to get noisy crickets mass produced as guardsman weapons
>the end result was a planet being pushed out of orbit from the recoil

Has anyone played the new numenera? I didn’t bother following any of it, because it felt like a”pay us again for the same game!” scam and generally didn’t seem like something i wanted. Especially with half the second edition being about crunchifying the concept of advancing a town with your new shit you found (What is usually a natural rp proggression of a game) and the other half about adding all the things I didn’t like from cypher generic book onto the core numenera experience.

I’d prefer opinions from people who enjoyed the first edition, if possible.
>>
>>63077334
>I’d prefer opinions from people who enjoyed the first edition, if possible.
Really whittling the candidate pool down to nothing, aren't you?
>>
>>63077840
People who didn’t like numenera will just go kn and on about how the second edition was also made by Monte and provide nothing of value.
>>
>>63077334
MONTE "FRY ME UP A SLICE OF HUMAN PENIS" COOK GAMES?
NICE
>>
>>63077334
I have not played it, but I believe it’s largely the same as standard Numenera with some of the kinks ironed out. I would be interested also in the opinions of someone more knowledgeable.

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>in current political climate masculine fantasy races make people uncomfortable

How do we fight it, /tg/?
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>>
>>63072569
what the fuck is wrong with /tg/
IT'S A BAIT THREAD
HE SAYS BAIT THINGS
WHY ARE YOU ACTING LIKE IT ISN'T
>>
Historically, a lot of people just want to play a better idealized version of themselves. So usually a human or elf. nobody usually wants to play dwarves, orcs, ogres, or anything more fantastical.
>>
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>>63075255
Tomboys are always acceptable. When was the last time YOU played a tomboy, /tg/?
>>
>>63078469
I mean, I usually play an orc who's looking for someone to grow old with, but okay, dude.
>>
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>>63078469
But what if an ogre is an idealized (ie pretty) version of myself?

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Stat him
>>
>>63072403
-1 shampoo
>>
>>63072403
>drakesword
>>
>>63072403

How could it would have been if we could get his staff/scyth weapon

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>GM/Player
>System Preferred
>Times Available (with timezone!)
>Method of Play (Skype, IRC, roll20, etc)
>Contact Info
>Additional Notes
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>>
>>63060324
What's assh?
>>
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>>63074405
would you be willing to gm another game?

i've only got a small amount of experience but that little taste of the world is like crack: an entryway drug that i'm pretty sure will ruin me
>>
>>63045980
You know what, I'm up for this. Where do I sign up?
>>
>>63052304
You've already gotten a lot of replies and stuff but I've been dying to see FantasyCraft in motion. I like D20 but have grown a bit tired of D&D for a variety of reasons.
>>
>>63078507
The problem is I'm also this person >>63074312
...but we can talk, if you'd like. What's your discord?

#germlivesmatter edition

>playing
>hating
>brewing
>picking back up/abandoning

>Resources:
https://www.mtggoldfish.com/metagame/modern#paper (current meta)
http://www.mtgmintcard.com/articles/writers/patrick-dickmann/an-alternative-guide-to-modern (introduction to the format)
http://modernnexus.com/ (news, opinions and more)
>thread question
What is your favorite modern or extended deck you ever played? Not the best or anything, just the deck you felt like you really clicked with the most and enjoyed sitting down and playing with in your meta.
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>>
>>63076581
>Only 8 white sources
dude what the fuck. I get that you have vial, but I still feel like you must get color screwed way too often with this manabase.
>>
>what is your age?
27
>what country are you from?
‘Murrica
>butts of boobs?
Boobs
>how long have you been playing magic?
4-odd years
>what was your first competitive deck in modern?
UrzaTron
>have you ever played in an organized modern even larger than FNM?
Every so often
>do you play mtgo, xmage, or any online magic simulator regularly?
No
>if a guy is attracted to a guy because they look like a girl, or a girl with another girl who looks like a boy is that gay?

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>>
>>63038112
30-1
1776
bellies
2001
never
nope
nope
Ask them I guess? I don't give a fuck.
I say I miss manaburn
>>
>>63073231
late but
>implying taking 2 can't mean loss of life
>angle shooting because I just removed your one wincon for 0 mana
>>
>>63078162
other guy, but I'm wondering the same thing
how many white sources should you have for D&T?
I have 11 currently

help a dullahan's head edition

Previous: >>62968200

We talk about Monstergirls and build a setting for them. Though we can all post pics and images and art of Monster Girl Encyclopedia monster girls and talk about them. But bear in mind this is not KCs MGE canon to the letter. Seriously lads a lot of people have their ideas and they aren't all the same, we can all agree to disagree. Just remember to have fun.

Warhammer Fantasy roleplay homebrew link:
>https://docs.google.com/document/d/1-khJ4fE5v2MyrumyZoauEJ4VIucMO-kP1MGHNVtaDkc/edit
>Comments are enabled for a reason. Feel free to help out.

Dungeon World Monster Classes.
>https://docs.google.com/document/d/1tnxUNkYKWeDtVtyPk8sYAiTsfwBwcNeC1DKg_0GTb8U/edit?usp=sharing

Wikis for popular Monstergirl settings:


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>>
oni bump
>>
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>>63077879
So does that tattoo imply oni are hardy seafarers?
Because that would explain the muscles and the suntan amongst other things
>>
>>63078867
She could very well have seafaring experience.
>>
>>63079090
Oh yeah, now I remember pirates are a thing, that pretty much explains it too
>>
Reminder monster girls love you. The Demon Lord cares.

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>mfw today's session was extremely boring and lame but next session is in two weeks
What do?
Pic unrelated.
>>
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>>63078593
>>
>>63078593
>What do?
Chill out for two more weeks? Hang out, hang with your friends, go to work, have a normal life? I dunno man, what do you normally do your time between sessions?

This isn't a critical issue. Sometimes, session isn't perfect and that just happens. If this is a constant issue or the most recent in a trend of sessions like this, talk to your DM about it and say "hey dude, shit's been boring and I'm not having fun, can we mix it up a bit?" Communication, nigga, communication.

im a little drunk, sorry for typos and general incoherency, youre probably a cool dude, have a good time man thats what matters
>>
>>63078593
>greentext campaign so far
>greentext last session
>explain why you think it was boring
>get actual advice and feedback instead of just having a pity party
>>
>>63078593

Tell us more, Anon. You know, in case you're one of my players. Can't become a better DM without feedback.

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Ram Attack. it is soon to be a thing.

old thread: was shit up all to hell.
older thread that had the Poland Scans and a patch:
>>62895057

Scan Database:
lurk moar.

Official Flames of War Free Briefings:
http://www.flamesofwar.com/Default.aspx?tabid=108

Some /tg/ fan projects - Noob Guide &FAQ
https://drive.google.com/open?id=1eD3nkA51ddl3nmltKg0zsnfrOUhlWgcc4h5aqz-RFqw


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>>
>>63076343

wait, now many mm of armor...

wait, Aluminum....

*facepalm*
>>
for the shit of it: take a SKOT for a spin

see a timestamp for best use.

https://www.youtube.com/watch?v=6YEcbI3HsZo&t=7m40s
>>
>>63079235
Any idea on the colours for that camo scheme? I dig it.
>>
>>63079235
So much more comfortable interior than a bmp on that boy. Wonder if the same can be said for the MG turret version.
>>
>>63079339
internet gives me nothing, i wish i had a squadron signal book for this.

what i see:
there are 3 colors and a pale dividing color.
--primary color is a 20% grade of likely tan or green
two other colors:
--a 55% shade of green or 65% brown
(red-phase color is darker under B&W)
--a 75% shade of green, or a faded-ass NATO black like color.

to me, the dividing color looks taped on, or they packed it on with a fucking brush. likely a sand color

i'm at a loss. i could guess those are Czech colors, but everything about the vid' says Polonia. i never heard of them using vehicle camo. green for days, though i think they had 3 kinds of green.


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$200 Rogue Trader Rulebook Edition

For all your questions on Wrath & Glory, Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a Homebrew Megafolder option in above MEGA directory containing several things.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries in the FFG games.
http://www.40krpgtools.com/

40k RPG Combined Armory (v6.48.161023), containing every piece of gear in all five FFG lines.
http://www.mediafire.com/folder/i3akv9qx9q05z


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>>
Last thread
>>62974571
>>
Advice for creating deathwatch missions? I've been mostly using a CoC supplement format of "scenes." any other way to do it?

What system is the best for a campaign set in pic related?
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>>
>>63078980
There's a framed copy of Fallout NV in the general store
>>
>>63072649
fallout pnp, it literally exist
>>
>>63072649
twilight 2000 2ed
>>
>>63075369
>detailed descriptions of bodily harm
>mutations
>detailed weapon stats
Bruh.
>>
Did we already say GURPS?

So, after pouring over 5e for a few months and running a few campaigns, I've started to notice that the AC system in general feels a bit too all encompassing and its hard to visualize how this abstraction translates to an explainable reason for being hit more or less often. It also feels like STR overall gets left in the dust compared to DEX, since DEX has a direct corelation to how often you get hit, while also affecting a shit load of skills compared to STR.

Would it be possible to implement a Damage Reduction system to 5e that replaces some things that used to affect your AC?

Contrary to the name, Armor Class feels more like you straight up dodge the attack or the opponent misses, this is a good fit for Dexterity. However, why couldn't a high CON or STR allow you to reduce damage taken by a flat number rather than trying to avoid the hits all together?

Would it be broken to allow characters to just take 3 less damage from every hit they take?


How would you balance something like this /tg/
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>>
>guy A has +0 to-hit and does 1d10 damage, attacks guy B who has 10 AC and 6 DR
>50% chance for guy A to hit
>does no damage 60% of the time when he hits, does minuscule damage when he does
maybe it should just be replaced with a single roll to see if you do any damage at al- WAIT A MINUTE

Really, DR is ok if:
1. You want everyone throw out every weapon that isn't a greatsword
2. You want everyone to reroll as a wizard so they can ignore physical DR
3. You only give DR to players so they can have a power fantasy/insomnia cure
>>
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>>63078470
Anything in particular you'd like to suggest?

I'm quite partial to WFRP 4e's armour system. It's a DR system where attacks can ignore plate but you can wear a layer of chain beneath the plate to absorb some of those blows that get through. Wearing all the armour you can confers a big stealth penalty and it fills my head with the thought of a character clinking and clanking everywhere they walk. Crits can just bypass it all.

I think if D&D had DR be more common then crits and sneak attacks should ignore it.
>>
>>63077044
Runequest and GURPS for general purposes, though I also like Legends of the Wu Lin's take on things. I like armor that prevents damage, having actual and active defensive options on top of that, and dislike HP bloat and plot armor HP, so the first two work well for me. LoWL's ripple system is interesting in theory btu kind of hard to use in practice
>>
>>63075508
You could, in that case, while you're already homebrewing things, just put in something to buff dual-wielding.
Could maybe have unarmoured enemies have weaknesses as an inverse of DR, where they take extra damage for every hit. Or special 'armour piercing' effects for daggers

>>63078802
Presumably, in a system like this, enemies would be easier to hit to compensate.
So, rather than a 50% chance to hit and do all damage, more like an 80% chance to hit for most/some damage.

>>63075041
'What hitpoints represent' has always been kind of nebulous from GM to GM, and from edition to edition. I'd like to see them to to dnd what the pathfinder people did with starfinder, and have both a 'Stamina' bar to represent luck, fortitude, resilience, determination and defences, and a 'Health' bar to represent physical wounds and injury. So you have a bit of guaranteed plot armour for a time, which can spring back very quickly between fights, but also have the possibility of actually being hurt in ways that matter when things start getting dire, as well as somewhat lasting consequences for fights that go wrong other than instant death.

Would open up some design space for, say, charismatic non-casters to heroically inspire allies to keep on fighting, to heal their stamina, as well as nasty physical wounds and injuries when you start losing chunks of health.
>>
>>63078811
It depends a lot on what you want out of a system.

My favorite is Hero System fit crunchy combat.

>Meanwhile On Demon Hunter /tg/
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>>
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>>63076847
lets not start that 'mortally challenged' shit again.

never fucking truck with demons.
>>
>>63076966
Did anyone ever try to use that seriously, or was it a parody from the start?
>>
>>63076847
Tell that to the Archdemons that keep trying to replace our reality with themselves.
>>
All demon hunters are faggots and can suck my thirty inch barbed cock.
>>
>>63079397
>t.salty demon




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