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New year new me edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I also feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>97347689
I know it's hard to read more than one post at a time for some people, but between inventing a position I do not have and coming out in support of "criticism" that involves throwing a functional and important rule system into the dumpster; they can fuck off and you can fuck off with them.

>>97348031
Along with you.

>>97348038
And you.

Because you're all incredibly fucking wrong and for once in your adult life it's about time somebody said it to your face.
>>
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I keep forgetting to list the manufacturers of the weapons when I give them to my player. I want some fanboy characters, damn it.
Which might be hard to get since they have a "fuck corporations" mentality.
>>
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>>97349774
*players
Minor spelling mistake, its over for me.

Militech is for tactical prowess and firepower, Arasaka for maybe range, and what about the corps?
>>
I had a player in 2020 spend his combat turn full autoing, then declared he wanted to reload. I let him but it made me wonder because there's supposed to be the -3 penalty but obviously there's no dice roll. What are you supposed to do, make them reload on the next turn? Same thing with movement, I've had some people run up, do an action at -3, then run away in the same turn with their spare MA. It's not like I want to stop them I just want to know how all these are supposed to interact.
>>
>>97349774
>>97349793
Actually I think Arasaka is adaptability. The two Arasaka weapons in Black Chrome are the weeping reaver which can have 3 bonus effects (and can mix and match them and more are possible) and the prototype rifle which is ridiculously overpriced but would give you an extremely weak railgun if you needed it. And the bullpup rifle in Gunsmas can use any type of ammo even though it's exotic.

Sovoil/Techtronika could be defined by dependability in brutal conditions. Techtronika is actually a subsidy of San Francisco Techtronica which was a microwaver developer but they all died in the 4CW.

Malourian Arms and Tsunami Arms weapons would be the kind to be way over engineered and have limited release runs.

Your Militech seems pretty spot-on. I could see them competing with Gunmart for American patriotism and tactical designs. Except Militech is actually good while Gunmart is flimsy.

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Clussy Edition

Previous thread: >>97241303

Battlefleet Gothic, Blood Bowl, Epic, Kill Team,
Man-o-War, Middle-Earth Strategy Battle Game, Mordheim,
Necromunda, Shadow War: Armageddon, Titanicus, Underworlds,
Warcry, Warhammer Quest, Warmaster ...
... and any other GW system and board game are welcome.

>Helpful resources: (feel free to suggest additions!)
https://pastebin.com/qq9N8V0V

>TQ


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>>97349579
Are your tiles on your pad?
>>
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>>97339316
I did two campaigns of House Catallus last year, top tier delegation and nice wacky modelling potential.
>>
>>97350122
Not sure what you mean - I have an original game and those tiles are original.
>>
Does any lovely handsome data hoarder anon happen to have a scanned copy of the 2021 Necromunda Hive War starter set rulebook? I know I remember seeing some back when it came out, but can't find any copies floating about anymore.
>>
>>97350178

Sure, give me your email.

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Emotional support elf edition

Discuss elves.
Post elves.
Love elves.
All elf lore, game stories art and any else that's elfy is all appreciated.

Thread question: To what extent do elves share their wisdom and experience with other races to help them emotionally and psychologically?

previous thread: >>97278632
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He has no argument.
>>
>>97335363
>>97335427
>look at me be a retarded nogames who loves cock.
>>
>new elf off-topic shitposting thread was made right when this one hit image limit
I see what you did there.
>>
speaking of overrated works when are people going to accept that everything Tolkien wrote outside of LoTR and the hobbit is shonen-tier powerlevel cringe that undermines major themes of his actually good books or meaningless lore nobody cares about?
>>
>>97351413
Go to bed, Melkor.
Accept that an elf crippled you.

Previous thread:
>>97209588

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.
The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.
This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.

>Examples of games that qualify.
A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,
Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,
Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,
Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,
Warcaster, Warmachine, Xenos Rampant, Xenotactics...
...and anything else that doesn't necessarily have a dedicated thread.

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>>97275454
putting together a motley crew for my cannon. A witch, a witch hunter, and a jawa. All the above steeped in the dark lore of the alchemic and explosive.
>>
Is One Page Rules' Age of Fantasy any good? It's apparently what the local group uses for generic fantasy
>>
>>97326049
They didn't think that far ahead, so it will probably just be a quick shakedown of the nerds that inevitably under-delivers.
>>
>>97350952
It's fairly good yes, I've enjoyed it the times I've played it. I can't speak of its most recent iteration, I haven't played in just over a year, but what I remember was definitely good.
>>
>>97290008
Shameless bump

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existential edition

>Chess websites, tools, videos and books:
https://rentry.org/vxdsw7k5

>Calendar:
- Tata Steel | January 16th - February 1st
- Speed Chess Championship Finals | February 7th - 8th
- Prague International Chess Festival: Masters | February 25th - March 6th
- Chesscom Global Championship | March 14th - April 26th
- Reykjavik Open | March 25th - 31st
- FIDE Candidates Tournament | March 28th - April 16th
- European Individual Chess Championship | April 7th - 19th
- Lichess Spring Marathon | April 18th
- Grand Chess Tour: Superbet Rapid & Blitz Poland | May 3rd - 10th

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so this is a draw
>>
>>97348512
learn Tal's five rules and learn how Fischer kicked his arse
>>
>>97349718
Only if white has to move, otherwise black wins. Put the position on the editor, choose which side moves first, and then check the analysis: https://lichess.org/editor
>>
>>97349789
kino. ty
>>
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I got fucking Traxlor'd yesterday...

mondays edition

Infinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.

>Latest official update:
January preorders

>Rules and missions:
https://infinitythewiki.com/index.php
https://infinitytheuniverse.com/resources
https://infinitytheuniverse.com/games/infinity/its

>Beginner FAQs and guides:
https://pastebin.com/x06JG55U
https://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU

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>>97348061
I read the rules a bit ago, so some of it may be lost on me now. But can I get a rundown on hacker units? Like the ones that come in the action pack seem rather short range. So they want to operate beside the meteor zond right? To buff it? The shotgun zond is something I really want to add because I love how it looks. I will use the app and retally what I have in a bit. Currently working on some malifaux terrain.
>>
Sorry for the double post. But this is what the boxes I have, and the one I want get me.
Just under 300 points, and the zonds not that many points so people would probably let me proxy it as long as someone has something the right size to use, or just skip him over.
>>
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>>97351157
You can use Repeaters to extend the zone of control that your Hacker can hack into.
https://infinitythewiki.com/Hacking_Area
You'll notice the Meteor Zond has an integrated repeater, and a few of your units have Pitchers
https://infinitythewiki.com/Pitcher
to fire deployable Repeaters around the map as if they were underbarrel grenades.
>>
>>97351323
Thanks. Yeah, this game has so many little rules, I feel it's best I sorta hop in trial by fire style with my local group to learn everything. I can read something 5 times and not get it, but see it play out and understand it you know.
I just found in the OP the sheet with all the tokens and stuff, so that will save me on the clear plastic stuff they have for those.
Also got the list down to 7 rather then 7.5 by taking the marksman version of the sin eater.
>>
>>97351363
My best advice is to start with very simple 3 goons vs 3 goons games to understand how AROs and the orders mechanics work, then had an HI, then add an hacker, and so on until you're playing actual games.

Also remember that while Repeaters extend your hacking range, they also mean the enemy can use them in reverse and reach your hacker (maybe with a killer hacker), so be careful where you launch those ;)

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Do you prefer Pokémon, Yugioh, or Magic the Gathering?
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>>97326799
Yugioh I only play digital. I can barely keep track of what I did in my turn, and I'm sure as hell won't be able to keep track of what my opponent is doing and if what he did was legal or not.
Mtg used to be my all-time favorite by a long mile, but even draft is getting pretty bad, and I'm getting tired of playing cube.
I wish it was cheaper to just buy a box of an older set.
Pokemon had the best collectable cards and foils, and still has. I still pick some single full-arts here and there.

What I still enjoy:
Yugioh with friends playing T2/T3 decks.
Mtg precon sometimes, but I miss the deck-building aspect.
Stopped playing Pokemon and other card games.
I have been thinking on picking up Digimon, because the mana system is pretty interesting, but there isn't anywhere close to me that has an active community.
>>
>>97326799
Magic has the highest peak
Pokemon is probably the best right now
Yugioh has the funniest extended media
>>
>>97326799
Netrunner before it got all fucked up.
mtg draft used to be okay but honestly its just the least bad of all the options.
>>
>>97326799
As a game? mtg, before fire garbage.
As art? pokemon currently mogs mtg in a brutal way.
>>
>>97349059
Fuck those guys.
They are all gay, and they fuck the balance when you're the only guy with a planeswalker.
I know, because I was that guy; got all my mates to go for the promotional free deck; everything was fine 'til I got a Gideon.
It whacks the game balance; I drew that fucker and my mates povo decks crumbled.
The mechanic is clearly a bolt-on, poorly balanced and poorly thought out.
Needless to say, everybody got bummed out and stopped playing.

Because planeswalker cards don't just suck conceptually, they suck the fun out of the game, and that's worse.

But I digress.
I have forsaken TCG's; they are of the devil.

>At the beginning, elves paid little to no attention to the short-lived races due to their ongoing problems with the dwarves. After a while, they noticed humans and other humanoids building their own small civilizations, though none were as grand as elven ones. As a gesture of goodwill and possible cultural exchange, the elves sent a delegation along with many gifts. The elves believed everything would turn out fine, until the group of humans they approached suddenly became wild and deranged, forcing the elves to flee.
>At first, they considered genociding the short-lived races, since they reproduce far more quickly than elves. However, a more scientifically inclined elf suggested they instead study why the attack had occurred in the first place. While not as intelligent as elves, the short-lived races did possess the ability to think and reason.
>After a couple of decades of research, experiments, and wars, the elves discovered that they emit a pheromone that triggers extreme base instincts in short-lived races, causing arousal and a berserker-like rage. Luckily, after several generations of contaminating the water supply with concentrated elf pheromones, they were able to grant the short-lived races greater resistance to it, thus lessening its effects.

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Are interspecies pairings allowed in your game?
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>>97347831
Sorry muzzie, but if Christians have to accept Mormons as their retarded step-headed redchild then you have to accept nation of islam as yours
>>
>>97347850
Aren't navi way less dense than humans, they are tall as fuck but probably pretty light
>>
>>97348612
The only thing I remember is that their bones are laced with "naturally-ocurring carbon fiber" as a way to counteract the square-cube law for them being so tall. So Quaritch's alien girlfriend is going to be gentle with him unlikely, or he's going to need a better health insurance policy.
>>
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why tabletop settings have creatures like this. Wild Elves in FR?
>>
I always found it helpful to compare Avatar and Out of the Silent Planet by C. S. Lewis. They share a lot of the same themes and ideas, but the latter handles them way more intelligently and coherently.

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TP4 reanimation protocols Edition

▶Previous thread:
>>97139724

▶News:
Reminder that next box is Sisters vs Raptors:
https://www.warhammer-community.com/en-gb/articles/zrjpzrms/adepta-sororitas-battle-chaos-space-marines-over-a-long-forgotten-tomb-in-kill-team-shadowhunt/

▶Official Key Downloads, FAQs and Errata
https://www.warhammer-community.com/en-gb/downloads/kill-team/
▶Rules Scans
https://gofile.io/d/AinK04
▶Boxed Set Rules Scans
https://gofile.io/d/NWRByw (deprecated)

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>>
Just let the general fucking die already. Lets regulate ourselves to gwsg
>>
>>97345512
They haven't liked that in the past. People keep using the thread enough for it to usually stick around until bump limit, so I'll keep making it until that stops happening.
>>
Scan mega
https://mega.nz/folder/0a10kTyb#Kro6lhFGnt9hmfuJCT3BKQ

>>97345512
Seconding this

>>97345608
>people keep using the thread enough for it to usually stick around until bump limit
Even with people bumping for the sake of bumping it usually 404s without hitting the limit
Let it die
>>
When will GW deal with the Canoptek menace

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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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Thinking of running a UC 079 game where players are a group of GM pilots operating somewhere on earth then switching to space operations and then colonies. Is there any fanmade resource for Gundam rules for Lancer? I don't want to run the default mechs sinfce they are too advanced magitech for UC Gundam but i still like the rules. Any suggestions?
>>
>>97347457
I retooled PF2E for my game set in a modern day setting and it was a LOT of work. I'd imagine something near-future fits better with a lot of mech RPGs so you don't need to do something as stupid like me. Just remove space combat from the games that have it
>>
>>97347457
Honestly, I would probably go with Heavy Gear
>>
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my players gonna kill me bro I'm making some straight up BULLSHIT
>>
>>97351259
At the very least, I'd appreciate the effort

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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:

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>He's back to "Mom said you have to let me talk about 2E in your threads"
Can someone hire a bitcoin assassin already? That's the only way we're going to solve him being here.
>>
>>97351619
Use the option to remove encumbrance from 1st ed AD&D, they're no different right?
>>
>>97351650
>The rest of this argument is one big spergout.
>wheredoyouthinkwearebutseenthroughthedoorwithinfranvision.jpg
>>
>>97351700
Nope, the PDF of differences between them has over a hundred changes listed, and it's still not complete, with changes ranging from "trivial thing that makes no difference to the OSR" all the way up to several "fundamental change that breaks or sabotages the OSR gameplay loop"
Like the one-two punch of reducing wandering monster chance and frequency, followed by increasing dungeon explore rate by 10x so you'll likely zip through an entire dungeon module (and be ready to buy the next one) before a single wandering monster show up to slow down your consuming of TSR-branded content.

It is possible to run OSR with 2e if you fix all the various problematic changes, but by far the easiest way to do that is to toss out the 2e books and use the 1e books instead. In particular you need to ignore pretty much everything the 2e DMG tells you, as it's basically wall-to-wall "Fuck Gary Gygax and his play style, this is how you run D&D now" new school advice.
>>
>>97351662
Don't forget the "epic high fantasy story-based gaming" that Gygax (and others) wrote so many adventures for in both OD&D and 1e. He even wrote tie-in Greyhawk adventures for his own novel series about that Gord guy. It's pretty much impossible to claim 2e is where a sudden shift in gameplay occurred, except if you take literally every minor change and pretend they were responsible for a paradigm shift that somehow took place years before it happened.

>>97351670
It's between 95% and 99% identical, depending on what metric you employ, and the 95% would largely be changes in terminology or clarifications.
People compiled a list of changes between the two editions, and the overwhelming majority were laughably minor (and frankly sensible) things like "magic-users" now being called "mages". For a game with tens of thousands of pieces, the list was laughably trivial.

Even a "big" one like "More options for XP" didn't originate in 2e, with Gygax giving official options for alternates to gaining gold for XP within a year of OD&D's release and consistently afterwards, because of the near-endless complaints from people about XP for Gold being unintuitive ("why do i only get stronger if I bring the gold back", etc.) and how tying Gold to XP had lots of undesirable complications (like requiring massive gold sinks as players leveled up because the math starts to get wonky). And, to top it all off, 2e even leaves XP for Gold as an option, if it really is that big of a deal to someone to hold onto that particular sacred cow.

First Order of the Stick of the new year is up.
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>>97350775
Not so much normal humans (they're not native to Athas) as it is all sentient mortal life on Athas. The world isn't doomed so much as it's on life support, and the only ones that could free it from said life support is the sorcerer tyrants since most of their magic draws directly from the life force of the world and the sun. It's why Bug V repeatedly emphasizes a lack of understanding why anyone would be fighting this hard for a world that is dying due to their lack of foresight and greed, since with the tyrants' magic outright killing the planet, all their squabbling and fighting against any attempts to overthrow their rule is essentially the equivalent of two hobos fighting off a wave of rats for the privilege of beating each other to death over a can of expired baked beans, neither having yet realized that they don't have a can opener between either of them.

Basically, as Dim Sun presents it, Athas is not a world that would go out with a bang, just with one final impotent whimper, as long as people like Xy-Koon continue to abuse their power, useful idiots like DS!Belkar and DS!Red Templar and DS!Oona actively aid them in ruining other's lives for no point, and beings like DS!Varsuuvius ultimately refuse to use their power to help fix the world due to how little it personally affects them.
>>
>>97351000
>Not so much normal humans (they're not native to Athas)
humans are not native to the planet? how does that work?
>>
>>97351067
I can't remember off the top of my head, but they either got dropped in from another world or they were the result of a bunch of halflings hideously mutating into misshapend freaks that are called "humans" today. Either way, they're not natural to Athas and most of the cause of its present day problems. Dark Sun!Belkar wasn't joking when he said "we were here first", btw, halflings were the only natural humanoid species of the world until their civilization collapsed.
>>
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>>97351169
>a bunch of halflings hideously mutating into misshapend freaks that are called "humans" today
...that's just evolution
and anyway, being mutants or even engineered would still make them natives

>most of the cause of its present day problems.
how are humans responsible for the shitfest?
>>
>>97351216
>and anyway, being mutants or even engineered would still make them natives
Reading up, it wouldn't be evolution since their ancestors were literally pelted in massive amounts of magical energies that made all the other humanoid races populating Athas. But okay, I'll cop to that, my mistake.

>how are humans responsible for the shitfest?
So, firstly, one can put some blame on the Pyreens, since one of their number named Rajaat basically taught 15 humans defiling magic for the purpose of using them and their human followers to ethnically cleanse the entire planet. But then Rajaat's followers backstabbed him and instead of using their powers to fix the planet decided to keep abusing that magic until Athas was reduced to the desert wasteland it is today.

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What can you do to make bandit encounters more immersive and interesting than the old ambush-fight shtick?
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>>97349587
Oh yeah players love if when it turns out the thing they've been meeting you halfway by doing was actually evil.
>>
>>97349486
Have bandits be recurring villains who show up at the worst time possible and strike with absolute brutality. LISA the Painful does this better than anything else Ive ever seen.
Example:
https://www.youtube.com/watch?v=3VO-A6MguEg
Also based on a random chance the guy with the bat will KO your party leader upon entrance to the fight
>>
>>97349486
>bandits on a bridge
>bandits on a plane
>bandits on a fridge
>bandits on a train
Really though immersive and interesting combat comes from interactive terrain and objectives like a wargame with simple but evocative mechanics and good player-gm communication and rulings.
Or it comes from a lot of fiddly bits and pieces that eat time if that's your sort of game. Hate that shit personally but ymmv.
>>
>>97349587
If you do this, you really need to be dropping clues that the players can pick up on if they're smart enough. Otherwise they'll probably just get upset at the end.
>>
https://www.reddit.com/r/DnD/comments/v9he6h/calloway_pierce_highwayman_art_by_indigo_jenar_art/
https://archive.4plebs.org/tg/search/image/oYACxsqx5QYwSnNxrb1AcQ/
>43 times
Phuckee spam thread. Be advised his mod friend is active, and any complaints you make result in a 1 to 3 day ban.

What do you think of it? It's basically Fallout with furries (Kipo didn't have robots or guns).
60 replies and 3 images omitted. Click here to view.
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>>97344918
The guy who told everyone he couldn't sell TMNT books during the peak of turtlemania is a bad businessman and an egostical blowhard? No way...
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>>97344792
Gygax also didn't play D&D RAW
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>>97340449
Is 2nd ed worth getting? What's different from v1?
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>>97344792
>>97345274
"Do as I say, not as I do" was pretty common amongst the oldhead game designers. Partly because they didn't know what they were doing either, but sitting at the head of a company moving thousands of copies of the games they wrote often gave guys like them an ego about how well they understood a still developing and growing hobby. Gygax, after burning every bridge in his life and losing everything, later recanted a bunch of his more hyperbolic statements and advice, while Uncle Kev persists in being a retard who is too retarded to know what a retard he is.
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>>97348543
Changed animal and background rules.
Altered lore.


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