Is there any way I can incorporate my fetish in my fantasy world without it becoming a magical realm?
>>97344648That just makes you a closeted homo
>>97347434
>>97345036>>97345069The elf is only there to make it tenuously /tg/ related content. OP has made it patently obvious he just wants to jerk off to spanking related greentexts
>Anon makes a patently horny thread about using fetishes in ttrpg's without being magical realm.>Gets mad that anons take the subject seriously and discuss implemented fetishistic material in ttrpg's that is entirely unsexy, as not to be magical realm.>>>/d/ is right there, on the top and bottom of the page.If you want a fap, go there.
>>97347794spanking as a topic is not allowed on /d/, it has to go on echi for some reason.
Is it better to have fully anthropomorphic beast people in your settings or just humans with like animal ears and tails?
>>97346279>>97330572Not really, if anything half the time it makes kemonomimi characters even more annoying than regular beastfolk because they HAVE to overplay the animal meme behavior because otherwise you'd forget they were not human, and that their inhumanity is not even important to their character.
Remember, if she doesn’t have a snout she’s out
>>97345454Ears 'n' tail
>>97345155The lack of human hair is the biggest thing that makes it not-okay, otherwise it would probably be tolerablePeople don't generally complain about the Na'vi even though they're even uncannier looking
I find amusing how we obsess so much with Catgirls when historically people were more obsessed with Dog-headed peoples.
>gameplayFor Centaurs, you should be able to use them as mounts when not in combat if they're lightly armed & armored. I think you could ride into battle with them and fight on their back without overburdening them, depending on your loadout. Squeezing into dungeons and caves might be a bit of a bitch, and your centaur companion may find themselves too cumbersome to accompany you in certain locations. If people in wheelchairs can make do, I'm sure a transmog potion or a shrinking potion might solve the problem.>fantasy settingsThey're more at home here for sure, like having a horse. Some taverns may give you a hard "no" for your centaur companion, but I'm sure regions that are steeped in centaur culture or adjacent ones have accommodations for their unique anatomy. If nothing else, they could help carry your camp supplies and other provisions. >loadouts for fantasyIf you're not riding them, I think they can be pretty well armed and armored- think tower shield and a mace/flail. They also make good spearmen, so I think they'd be comfortable wielding a halbard and similar pike-style weapons. This would be with them wearing plate mail cuirass for the human portion and chainmail curtain over their horse hind quarters, or perhaps some specially fitted Gambeson. Other plate sections could be fitted to their horse body as needed. Archery and crossbows seem like they'd work for ranged options. I've not considered them using magic, but having a fairly mobile spellcaster seems cool as well.
>>97325229I tried, quite a comfy exercise
>>97344760This is good! Nice work anon
>>97344806hey cheers, I''ve always had a fondness for pretty much any horselord culture that once roamed the pontic and caspian steppe, perfect for inspirations regarding centaurs
If a humcan PC is riding a centaur PC and they dismount, do you charge the human half of their movement speed for the dismount? I was thinking about offering up some feat that allowed the rider to retain their movement after dismounting for some interesting movement mechanics. 40 feet + an additional 30 from the human rider. Some folks were saying the idea of having a human and a centaur fighting while the human was on their back might be a little broken (two-player instances occupying the same space, I can see being a problem). Maybe make it so only the human or the centaur can attack per turn if the human is riding them? This would mean the player has to dismount the centaur to get their own battle action per turn.
>>97344760like the ornamentation on the tail
Imagine… Queer Worlds… #wow #whoaImagine if there were Queer Worlds…#wow
>>97345321RIP Warrior, loading the space ships with the rocket fuel in Heaven.
>>97334882Straight fantasy is about fantasy. Queer fantasy is about leftwing idpol and being gay.
>>97347514Not really, straight fantasy is when you make setting so boring, your companie dies from it and you get fired, queer fantasy is all other forms of fantasy. Mostly because, if you are showing extremely masculine fantasy, it's gay by trying to be super straight, and if you don't do it, you get TSR and shittiest settings of DnD ever. Why you think they needed FR to save their game
>>97338303I hope you're still happy as you age.I have a feeling I probably see young MtF's around that I don't clock, because the ones I notice are all the old men in women's dresses that just make me want to laugh out loud.
>>97337383Goddamn, Tiefling players are so thin skinned.
Why dont people complain about Stormcast any more?
>>97323374>It’s a worse game than 40k by quite a bit It does the simplified bit without stubbing its toe that 40k has done in the past 3 years.
>>97323153>this entire fucking postGood enough bait for a (You), not good enough for me to take it seriously
>>97303205Have you ever seen a 40k fan?
>>97311345:,(
>>97302988AOS......Won.....
https://www.youtube.com/watch?v=ekU3T9M3E9IFrenopolis is a gamified tetragrammaton clothed in the memetic zeitgeist.This thread is for discussion and development logging.It's easiest to learn with YGO/MTG experience.It's not for sale, but you can request a free physical 2-player 90 card set by following the instructions in the description of this video:https://youtu.be/oPoBUoagO_k(No payment or identifying info required)Playmats have arrived and will be sent out with the playtesting kits. Anyone who already received a set with the shipping label name "Current Resident" should be receiving one by 1/10/26. If your shipping label was not sent to "Current Resident", email or DM me on telegram so I can send you one. Tabletop Simulator Demo Implementation:Comment too long. Click here to view the full text.
up
I like these threads because they are the diametric opposite of yet another "Worldbuilding thread".It is pure crunch.Go autist man Go!
>>97341670ty fren
This game sounds based and redpilled but im too stupid for it
>>97345421nah
It is the year 199X. Your friends have just sent you a text message to your Nokia 3210, saying they can't make tonight's D&D game.Which of these games do you play, to single-playerly experience that classic 'dungeon crawler' feel?
>>97344461DOOM.
>>97344461>It is the year 199X>Your friends have just sent you a text message to your Nokia 3210So it's at least 1999. Why am I playing half a decade plus old games?
>>97347522do you just...stop playing games?i had games installed on my computer in 1999 that were from almost a decade earlier (based Windows 98 still supporting DOS).now, in 2026, i have games installed from 30 years ago. that's why there's GOG and "abandonware" sites. games like RollerCoaster Tycoon and Morrowind are still really popular.
>>97347664>Zoomer can't grasp how revolutionary the 90s were in terms of vidya and general computing capabilitiesStuff from 95 was fucking ANCIENT in 99. To put your idiotic shitpost thread into a period-accurate context: Tomb Raider 3 was lambasted fro being "samey", old-ass and generally outdated, despite TR1, mere 3 years prior, was considered the most revolutionary game EVER. And that despite 3 being a big technological leap to 1 that could be compared to something like a 2010 32bit game and 2020 64bit game.In 93, the sheer concept of being in 3D was fuck-huge, by 98, NOT being a 3D meant you were dated and shit-tier
>>97344461I was into Mechwarrior 3 in 199x so neither
>What is Trench Crusade?An alternate weird history 28mm/32mm tabletop skirmish game still in a pre-release playtesting phase but with the full release slated for this year. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, it's awesome, and it's very Blanchitsu.>What Trench Crusade is notTC not an excuse for you to discuss IRL religion, history that didn't occur in the game, culture war shit, or discord bullshit on /tg/. Keep it on topic.>What's the QRD on the background?The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.>How do I get started?All the files are free online:https://www.trenchcrusade.com/rules/They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQComment too long. Click here to view the full text.
>>97347567>but isn't that just Path of the Best or some of the Irish rangersIf we get pagans, it will be a subfaction. Unless some campaign book adds pagans in the far future.
>>97347539There is an Orthodox warband in the game. It's a subfaction of Trench Pilgrims.
>>97347603That is a shame, I would love a Pagan faction that could pick different Gods to worship kinda like how Heretics choose a Hell patron. It would add some flavour and maybe a few fun mechanics based on which Old Pantheon your warband has.
>>97347707iirc the pagan norsemen would probably be a good faction for that. Some worship hell but a lot of the pagans follow the old gods still.
>>97347714Pagan Norsemen would be fun, in lore they could be raiding both Holy and heretic convoys, I imagine them like proper vikings except with submarines and dreadnoughts. On tabletop I'd give them a power from their worshipped God. Let's say having Ullr as your patron you can give a unit double movement once per game.
Lets talk about what makes a player or GM truly great? Is it how a player makes their character, roleplay at the table, a GM who is very descriptive, etc.Or we can share stories about really good players or GMs we met at our own tables.
>>97344484>Mmm you’re presenting things poorly to help push your argument.both of those examples are things I experienced
>>97336416>There's people that always comes late, or doesn't read the group chat, or says they're not coming at the last minute "because they're tired" (while they work 20 hours per week and I can touch 60)...they don't have the balls to say they don't care, or they don't even realize it, for them the game night is just something that is there, if there's something else to do they deem better, they do that without a second thought.I've had to explain this to quite a few gamers, mostly in the context of them being annoyed at not getting invited.Our most serial flake is the kind who will bang on about 'not having the spoons' to sit through D&D, but will have a miraculous recovery when he wants to play video games ordinary something that just so happens to be less effort than a 20 minute drive.Fuck those guys, calling your time and energy 'spoons' to garner sympathy doesnt mean it automatically gets priority over everyone else's. The 'spoons' of the four people you messed around and who's now have to make other plans are never considered, naturally.
>>97344845>not having the spoonsNever heard of the Spoons Theory, I had to google it. The lady who made this shit up had fucking lupus, her body is under siege and she has an excuse. No person who isn’t suffering from a disability or a similar chronic illness has any business invoking this shit seriously, they’re just being lazy and self-centered. Kick them immediately.
>>97347279>No person who isn’t suffering from a disability or a similar chronic illness has any business invoking this shit seriouslyI don't think I've ever seen someone with a genuine disability invoke spoon theory, it's always lazy drama queens and lazy hypochondriacs. Even the original anecdote has a whiff of the 'and then everyone in the carriage clapped' about it. Whole thing feels more like virtuous victimhood than a genuine attempt to be reasonable; "Oh woe is me" it seems to say "So put upon, so deserving of sympathy, how could you possibly hold such a downtrodden little person accountable for wasting your time, oh able bodied hyperborian superman?"Our guy with severe neuralgia was more reliable than the serial flaker before the latter was uninvited.
>>97344439I agree with the sentiment that the GM should get a move on, but I really think heists are such a fucking terrible thing to run in tabletop because they either require intense detailed levels of planning (boring shit that drags on forever) or brute forcing via dumb luck if the GM bothers to run an actual believable scenario. Both of your examples can be done by a good or bad gm. There's nothing wrong with starting the players off in a meeting place getting an assignment for an introductory adventure that'll set the tone for the rest of the campaign, like everything else this can be done poorly or well.Players>On time and pays attention while playing>Memory longer than a single session or at least takes notes to reference>Drive to do stuff, investigate, socialise, gather loot, defeat evil. Just do stuff in game.>Makes a character that fits the tone of the setting>Knows the rules and what their character can do>No culture war shit GMsComment too long. Click here to view the full text.
The new year brings new resolutions, inspirations, goals, dreams and half-baked ideas.>Why should I homebrew?/tg/ products are fairly unique in that it's actually pretty simple to make them these days, with a plethora of products to assist in making and playtesting your game. Making your own games helps understand why games are made the way they are, as well as being fun to do.>What you should postIdeas for games, games you're currently making, updates to your own games in broad strokes, and any homebrewing for existing products that don't get much attention. Discussion about the above is welcome. Post good, be good, and look over others products, they care if someone looks more than anything.Had to remake the thread>Resources for the aspiring developer>https://anydice.com/ (A fantastic resource for checking probabilities)>https://miro.com/ (A online whiteboard with tools to help organize yourself)>https://www.notion.so/ (Similar to the above, but in a bit cleaner format for those who work in larger teams)>https://rolz.org/ (Impromptu playtesting at its finest)>https://www.youtube.com/user/georgephillies/playlists (Game Design Lectures)
now that I've completed my main project, I can indulge myself with some pet projectsI've talked about it before, but now the first three decks are finished, and I just need to polish the rules... which I think it won't take long
>>97326020>>97335655Rewritten using the ChatGPT as insipiration. Also realised I had a mechanical fuck up in the first example anyway.
bump
I had the chance to gamedev some stuff over the holidays and while I had the days off.I failed you, /tg/...
But only the bad ones.
>>97333148I need art of a good ol' stereotypical red dragon, my Brancalonia party might face one for their final adventure or make it their "ally" if they can turn it towards the other real danger in this adventure, but this wouldn't end well for the realm
Government mandated SlamCau gf Edition>/40kg/ Community Linkhttps://rentry.org/40k-General>Community Links:https://www.warhammer-community.com/warhammer-40000-downloads/https://www.unitcrunch.comhttps://www.newrecruit.euhttps://wahapedia.ru>3rd Party Models Pastebin:https://pastebin.com/Q33bkBUh>Pre 10th Torrent:Comment too long. Click here to view the full text.
>>97348060>Meanwhile Rogal Dorn tank has a hole at the bottomI keep forgetting about this and it's funny every time I'm reminded of it
>>97348078I don't have any dorns because i don't play guard>>97348082>>97348079I meant the dorn hole. It's a odd thing for people to be so upset about >>97348084yes, im white
>>97348070For the Dorn hole specifically; for the price GW charges you for the fucking thing, it should have the damn panel.
>>97348070>a detail you will never seeExcept 40K tanks have a history of having full modeled interiors so you could leave a door cracked and peep inside. If the floor is missing you would 100% see that with the inner view
>>97348099What doors on the dorn are openable for you to see the floor inside?
New year new me edition>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.You can discuss Shadowrun here too because I also feel bad for those guys.>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):bit<dot>ly/2Y1w4Md>Resources for RED:https://datapool2045.net/Comment too long. Click here to view the full text.
>>97341731Why are you so salty about people critiquing Red? I don't even agree with that anon about moving invention out of core, but jesus get a grip.>Without the ability to make new stuff, Tech is just a slow Fixer with a bunch of extra skill points and the ability to fix their armor for a fight and no social skills.You're really underselling how good raising all your Tech skills is. Anytime the party faces a problem that requires technical knowledge, the Tech can ace it easy. Fixing armor in the field situational, but a god send in a drawn out, combat heavy gig. Makes Tech/Medtech really good because you can heal Armor and HP.Fabrication is meh, but has its uses like putting a couple points in to mass produce cocaine or rockets. Invention is ok but gets cucked by the time/money it takes to upgrade more expensive items. Still being able to upgrade everyone's LAJ is worth putting a few points into. Even without Invention, Tech is still one of the better Roles. I think others ITT were right that Invention feels like a crutch for the writers when they design a bad item. Invention lets you circumnavigate the game's autistic balance rules and fix shit gear whilst also not having to deal with the scarcity horsehit by adding strong items with a low price.
>>97347566You're awful charitable with your definition of criticism; "Remove it from the game because the referee might have to do his job" and "Remove it from the game because it's holding up the fucking wall." are barely coherent thoughts, much less criticism.There's plenty of wrong with RED. Should you bounce two neurons together by accident and form a synapse you might realize that taking shit out that is mitigating or solving some of these problems is not only counterproductive, but actively brain damaged.
>>97347614Or you could get some reading comprehension. I DON'T think Invention should be removed from the core. I never argued for that. I think you're confusing me for the guy that's adamant Invention gets removed from the core.What I AM saying is the Tech has uses outside Invention and Invention in general is a mechanic used to circumvent Red's poorly thought out Item/Economy balance.None of these positions mean I think Invention should be removed from the core.
>>97347300>The genre is about technology, not having the tech guy is a huge miss.And yet somehow, every other cyberpunk RPG on the market manages to get away with it. Usually by making tech monkey a secondary trait of the hackerman.
>>97341731If your class is crippled by removing a downtime feature, which is only going to be used when you are not playing the game, then your class sucks and needs a rework to give it more shit to do while actually playing the game.
Previous thread:>>97209588>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre, let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Gaslands, HeroClix,Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.Comment too long. Click here to view the full text.
What's the current state of CMON's ASOIAF game? Their boxes always seem to be out of stock and it's hard to tell if the game is going to continue to exist.
>>97343704I heard CMON is circling the drain, so get in while the getting is good
>>97343704CMoN got hit HARD by tariffs because they were relying on Ponzi-scheme Kickstarter pump-and-dumps. They had to sell off several of their IPs and they posted a massive loss last year, they're almost certainly not going to have enough money to renew the ASoIaF license. Hell, they can barely afford to advertise anymore.>continue to existMy dude, I played a game from the 1970s last week. Existence is always up to the fans and not the company.
>>97343345>how's mk4? i found 3s launch so bad i instantly bailed.I liked Mk3 very much once my local WMH group agreed to ban theme forces altogether. Mk4 is decent, especially now that Privateer Press is resting in piss. They even released a physical rulebook for it. The game itself is slightly simpler than it used to be but in my opinion it benefits much from the modern way of writing rules.
>>97347653NTA but that's good to hear. I picked up the Cryx and just recently the dusk house boxes that make 30 point armies. One caster, one heavy and one light warmachine, save for the one being 2 lights for cryx but you know what I mean.I'm really excited to teach a friend the game, once it's all painted. Just painted some malifaux today to fight the growing pile of unpainted minis.
Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere. And as we enter this happiest and newest of years, remember: 2e was never an old-school game, bait is for reporting, and fish is for smoking! Happy new year, grogs!Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:>n00b DM's Guidehttps://pastebin.com/EVvt6P0B>n00b Player's Handbookhttps://pastebin.com/XALkXkV0>Troves, Resources, Blogs, etc:http://pastebin.com/9fzM6128>Need a starter dungeon? Here's a curated collection:Comment too long. Click here to view the full text.
>>97347417I'm really curious, can you tell us about what house rules your DM was specifically using that are reflected on your sheets?
>>97347429> if those are the only examples you have, then you've clearly never played at all.>What is a Forever DM?>you don't understand, you must have a record of character sheets to show you have played, every true scotsman has all their sheets.
>Same person who claims that 200 page campaign write up was totes faked up just to fuck with them now bitches because "How dare you not take my half filled out character sheet with details that make no sense at face value"What's good enough for the goose apparently makes the gander shit itself to death.More importantly, even if that is your actual sheet from your babbies first campaign for retards, have you considered that everyone finds it, and you I might add, to be boring?
>>97345401>also apply to such a broad spectrum as far as 5e and story telling games like pbta.Wrong, with the casual confidence that can only be found in an absolute midwit talking about shit he doesn't know.Neither 5e nor PbtA attempt to emulate a realistic world.5e is, if anything, an attempt to emulate the genre conventions of D&D. Not any fantasy setting but specifically D&D, it's a snake eating its own tail by this point.PbtA meanwhile is a closer attempt with its 'Actions first, mechanics after' approach but explicitly works best when it's emulating a genre. Be it Kung Fu movies, Noir detective novels or Blaxploitation, the entire setting of any half decent PbtA game runs entirely through a lens of "This is a game about [X].">Retarded teens going through horny monster puberty>Sci-fi TV series in the style of Star Trek or Babylon 5>Mad MaxNow, I'm going to say something that'll likely get me a lot of shit, but unlike you I'm not a cephalopod who rolls up into a cuckball and pretends I don't exist at the first sign of people calling me stupid.PbtA could, very well, be the best modern system to run an OSR style game in.But no one has made the system for it yet and it would be very difficult to do.It has that "Assume characters aren't paste munchers who need a feat to tie their shoelaces" attitude and focusing on Gygaxian naturalism would come naturally to a game which is very setting-first, mechanics-after.It's just no one's made a decent crack at applying its design principles to 'the OSR genre', so we're left engaging the hypothetical.Comment too long. Click here to view the full text.
>>97347655Oh and of course, to cut off the next inevitable question from our threads godless subhumanoid>Oh so PbtA can be OSR but AD&D 2e (PBUH) can't?! Huh, huh?! Fight me in an IHOP car park, REEI said could.Hasn't been done yet though.And more importantly even if it were to be done tomorrow, I doubt the people in this particular thread would be interested in it unless it was really, really solid since it couldn't directly mechanically interface with older games, it'd just hit the same tone and style.And they have a right to decide what is and isn't welcome in /osrg/So if everyone else decided that no, it's not an /osrg/ game, I wouldn't insist on talking about it because unlike you, I'm not rude or self-absorbed enough to insist that no, I HAVE to be able to talk about exactly what I want, wherever I want to, as and when I want.Because I'm not a cunt.Now reteurn to Y'ha-nthlei where your kind belongs