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Last thread
>>56505636
Map
>https://www.zeemaps.com/map?group=2658308#
Pastebin
>https://pastebin.com/3ZbrVRMu

What are you playing or who are you playing with today or tomorrow that you wouldn't normally? (American Thanksgiving and Kill each other Shopping Day)
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>>56583394
Diablo or Diablo 2 but a board game.
>>
>>56583409
Kind of...
the app generates a key and all the players are in a race to figure as much of the key as possible. Built around that is a worker placement where you gather resources, interact with the app to use combinations of resources to learn about the key, to use your knowlege about the key earn vp or money to get more resources.
>>
>>56574577
could you elaborate on your experience with tiny epic quest? I'm still not sure whether to get that one.
>>
>>56583568
does each player need a smartphone? because I game with people who don't have smartphones. what happens then?
>>
>>56583695
You can pass a single smart phone around or have multiple phones using a code so they all will have the same random seed. As long as you have one, it works.

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List all the races in your setting and give a single sentence backstory.
Mer: Toad people from underground the great swamp, nation is at war with the Durn elves.
Kolsa: Lizard people from the great swamp.
(Greater:Large lizards like crocodiles/Lesser:Small lizards like geckos)
Human: You know humans? Yeah.
Orc: Tree dwellers that live in the great swamp as guardians
Dwarf: Living stone dudes who rebelled against their elven creators and killed most of them.
Elf: First creation of the gods, now only remaining in forests and raided human settlements.
Durn Elf: Elves who fled underground to escape the massacre, live underground and move from city to city.
Mac: Golems made by a long dead species, each golem holds the soul and personality of one.
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>>56581833
All the anons that put out 11 pages of the most generic shit really make me appreciate small but interesting lists like yours anon
Keep it up
>>
Humans sent many generation ships to the stars, each loaded with a gene computer. It served two purposes: reduce the damage caused by inbreeding over the centuries, and help adapt the population to whatever destination they arrived at. Unfortunately, the gene computer software wasn't exactly airtight, and centuries of bugs could add up to the computer inadvertently mixing traits from other species into the human genome, and was also susceptible to sabotage by mad scientists, alien experimenters, and perverts. Then a few dozen thousand years passed before these races once again started interacting...

Humans -- close as you getting current humans. Come in a variety of colors and shades, live on planets between .9 and 1.1g, gene profile basically intact.
Dwarves -- Humans of a Heavy World, the dwarf homeworld has a vicious surface, driving most of the population underground.
Elves -- "Space elves", as they're commonly known, are the remnants of a generation ship that was mysteriously interfered with, leaving it torn apart by cosmic storms and exposing the population to untold amounts of raw cosmic energy. Energy they adapted to, and now harness.
Sylphs -- A race that landed on a seemingly peaceful world, only to discover they were now pretty to the voracious herds of carnivores that called the planet home. Sylphs are nomadic, fleet of foot and with keen senses, basically wood elves of the savanna.
Lupans -- dog people, gene computer acted up, landed on a world where being dogs seemed like a good idea (which is to say, any world).
Furies -- A mutiny on the ship, exacerbated by societal troubles, lead to a vicious mysandrist discovering how to bypass the safety locks on the system and edit out the male gender. Furies are warrior women from a death world, who use artificial insemination via the jury rigged gene computer to keep up their numbers... When they're not hunting for fresh genes to add to their pool, that is (I'm talking about hunting cute boys).
2000 characters
>>
>>56582370
The Others -- grey aliens were mortified to see Humans spreading through the cosmos, and in this new intergalactic society are the grumpy neighbors who never want to share their lawnmower.
Felines -- Some cat hair got clogged up in the gene computer so it made everyone cat people (ears, paws, and tail cat people).
Hydra -- Hydra are so named because each group is a singular mind, dronewalkers controlled by a mindwalker (these are also genders). Hydra come from a different Galaxy, seeking to invade, and are basically bug-people.
Post Hoc -- this human population did not have a working gene computer and underwent a small, ugly singularity as a result. Which part is human and which part is machine is hard to say, and seems to go by individual if not by group. Some Post Hoc are basically humans covered in bits of technology, some are full-on robots, at least from the outside.
Pious -- The Pious are half the population of a ship that underwent a strange shift in behavior, leaving them with metallic hair, strong bones and skin, and keen senses.
Sultry -- The other half of the above population, the Sultry are quick of hand and quicker of mind, and are acclimated to vast temperature extremes resulting in a vast array of skin colors all through thw blue-purple-red spectrum.

etc etc it's basically space fantasy kitchen sink.
>>
bump
>>
>>56560438
>Humans
Pretty simple, though old bloodlines retain an instinctual knowledge of all languages.
>Cursa
Fast-healing shapeshifters that, for identity's sake, formed clans of particular shapes, but over time have lost the ability to shapeshift (becoming beast-men and sentient animals).
>Quam
A small race that averages 3-4 feet in height but has a widely varying form from goblins to dwarves; the older bloodlines retain the ability to have an inherent sense of value of anything that they touch.
>Grim
Humans which, in death, have gained the favor of Death; they exist now as animate skeletons that can interact with and banish undead and lost spirits.
>Lords
A race made of any mineral substance, with crystal hearts that house their soul; they are born with powerful magic which has granted the species near-godhood.
>Somni
Golems which, either through intent or through millennia of aging, have a soul and intellect.
>Giga
They're giants, particularly susceptible to heat.

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What the fuck?
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>>56582354
Australians can go and get fucked dude.
Most of their warhammer stuff costs a bit less than double what it costs in germany, yet their minimum wage is 3 times as high, so they're actually paying less. It's time they stop crying about this.
>>
>>56583407
Any good place to get the rules? Are all the rules covered in the main book or are different army lists in the different guides?
>>
>>56583415

It'd be cheaper to have a friend buy the kits for you in the UK and mail them to Australia.
>>
>>56583488
Honestly, any set of rules for inter-war era wargaming will work perfectly well; there are dedicated rules for the setting, but I've seen it played in Crossfire, Blitzkrieg Commander, Little Contemptible Armies, etc.
>>
>>56581429
FW pricing is flat-out indefensible.
Are all their sculpts aesthetically perfect? No, dildo bikes beg to differ.
Are their sculpts at least functional and fit together well? Nope, as ANYONE who has bought from them can attest.
Are they at least cheap? Nope, they're the most expensive plastic models there are.
FW is all-around crap, their only saving graces are that their models do usually look nice, and most things have official GW rules. Of course buying those rules is also a shambles, and they're horrendously unbalanced.

I'm saying this as someone who's favourite model in his collection is his ork warboss on warbike. I love that model, but holy shit it was not worth €80.

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Pathfinder General /pfg/

Tell me of your character's greatest regret.

/pfg/ Link Repository: https://pastebin.com/YLikTing

Current Playtests: https://pastebin.com/vK9njh31

Previous Thread: >>56555732
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>>
What command words does your character use for activating their magic items?
>>
>>56583483
boccob
>>
>>56581812

>>56581981
Really this^ I built in a whole adventuring guild of npcs I will never get to play who are passively antagonistic to the party; stealing kills, taking credit
>>
>>56583483

Beetlejuice.
>>
>>56583483
I hope to one day play a character with enough magic items that need activating that I have to use a coordinate system to name them

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I'm considering getting into Eclipse Phase, lads. I know there used to be a general, but it seems to have died off in recent times. Does anyone have any advice on getting into it? GMing it? Stories to share? Should I just run screaming in the other direction before an immortal ancap robot harvests my organs to sell on the black market?
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>>56583157
That's pretty cool shit, my man. Thanks for sharing. I'll see if I can't figure out the rules and grab a friend or two who'll be interested in a one-shot.
>>
Im starting with it. So far we had session zero. One of the players decided to be AGI that started as coffee vending machine. Another one is singularity seeker. Next is brainwashed corp agent aquired by Firewall with two advanced, endlessly bickering muses. Last one is negotiator whos wondering WTF hes doing with them.
The plan for the campaign is to make them deal with stuff that could upset the balance of power between major factions. No metaplot so far.
>>
>>56583188
There's a bunch of premades floating around - Mind the WMD is a short and simple one with some premades characters.
Give it a check, it's what I used to introduce this party to EP initially!
>>
>>56583377
Thanks for the tip, friend! I'll parse through it soon enough and see who I can shanghai into a session.
>>
>>56583387
The one thing you may want to do is tone down just how omnipresent the panopticon is.

Otherwise it becomes nigh impossible to ever do anything sneaky, and also becomes impossible to not have perfect Intel on your enemies at all times (assuming you can hack into the feeds).

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/GURPSg/
The GURPS general, back for another round!
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>>56581234

>That said even if magic isn't able to keep up with rifles for damage it remains cool and very, very versatile.

Yeah but some people like to throw fireballs and my last experience with GURPS magic made that kinda sad (A guy saying he was running Science Fantasy and the magic was non-scaling) so I'm a bit bitter.
>>
>>56578955
Haha that's great. Let us know how it wraps up
>>
>>56581254
But isn't the problem in conscious decision of the GM to use non-scaling magic, rather than the magic itself? Last time I've checked, you could give Megumin run for her money with magic explosions.
>>
How good is GURPS at running OSR modules? I specifically want to run Deep Carbon Observatory
>>
>>56580833
No, but it sounds like you don't know the difference in language levels in GURPS, from Broken to Native, the primary difference is vocabulary,

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Like it or lump it edition.

Previous Thread: >>56516700
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Anyone know where I can find the D&D 4e Zeitgeist stuff for free?
>>
>>56583380
/WOTCTrove
>>
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>>56583464
Thanks.
>>
>>56583296
Try the trove on snip li /TSRTrove
>>
Kindly requesting:

- Petersen's Abominations for CoC 7ed (might be too early as it's just hit the streets)
- The Fall of Delta Green for ToC (plain text sent to the DG Kickstarter backers)

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Destroyers are good edition.

>Previous thread
>>56508649

>Thread FAQ
http://pastebin.com/iUqNrrA8

>Official HH 7th Edition Errata (not updated since January 2016)
http://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Horus_Heresy/Horus_Heresy_7th_Edition.pdf

>30k TACTICA & TIPS
What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more
http://pastebin.com/Tm2P4QLp


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>>
>>56582607 A lot of the display models are pre production resin casts of the design provided to the painter with no instructions.
>>
>>56582816
Even without instructions, you'd think someone would notice if they're putting on two of the same pieces and they're not pointing the same direction. Or if a hand is not attached to an arm. Or if a piece is missing.
>>
>>56559210
>Cholorcaust Blood Crusade.
Holy fuck, is that the real name?
>>
>>56583010
http://wh40k.lexicanum.com/wiki/Cholercaust
>>
>>56582415
Even so, why not just take a praetor?

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Marginally within Inquisitorial standards edition

Previous Thread: >>56417657

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame, not Chapter Master, not Space Hulk. Inquisitor is okay, but not many people know about it.

>Who's making the new 40k RPGs?
http://www.ulisses-us.com/in-development-wrath-glory-for-warhammer-40000-roleplay/
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
https://mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

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>>56572525
Well then make the holder of the Warrant some shmuck NPC who leaves all the work to his subordinates, or make him actually dead with the party having to Weekend at Bernie's the entire operation to keep their cozy jobs. Sky's the limit, really.
>>
>>56582386
>>56582365
Remember eating some russian, american and german MREs. They were pretty fucking good. Had the toughest shits from russian and german ones.
>>
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>>56582365
>Italian MRE has ravioli
>>
>>56553974
Yeah, that's mostly accurate, but damn does Bols weight heavy on the browser.
>>
>>56581518

I'm bothered by how good Mongolia's looks despite my inability to identify anything.

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L5R / Legend of the Five Rings General

Unicorn story time edition

>USEFUL RESOURCES & LINKS FOR THE RPG (OLD AND NEW)

Rulebooks:
https://ME GA<dot>[New Zeland]/#F!EuB3yRRI!FjYeEU2FdqzIZ6cM1dKoHA

The FF Beta:
https://images-cdn.fantasyflightgames.com/filer_public/dc/2f/dc2f92bb-bfd2-4f12-99eb-1d084491de65/l5r00_beta_rulebook.pdf

Latest Beta Update:
https://images-cdn.fantasyflightgames.com/filer_public/99/6e/996e894d-b3d4-44e8-810e-d1824b82fd18/l5r00_beta_updates_v20.pdf


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>>56581848
Yeah, sure anon.

That dude that gave up some random dudes name? Totally not a larp.
FFG giving us spoilers for compensation? Totally not a larp.
Playtesters saying Unicorn's going to get better? Totally not a larp.

Wake up.
>>
>>56581897
Well those people didn't have actual cards, they were talking shit.
>>
>>56581911
How about the guys posting contradictory cards with the same number?
>>
>>56581524
Thanks for this, mostly agree but I do have some different ideas.
Way will also change quite alot, bidding 5 in a turn will be less common as gaining 8 can be substantial.
Also new duel ability might make this ability even more worth it.
Would rate this 3.5/5 for unicorns as it is a for 1, ready any splash character, getting better when more good neutral character come out and better conflict character. For a splash i wouldn't recommend it.
Seal is fine with some of the spoilered cards another good thing it isn't restricted so kaede or other high fate character can stack attachment.
Centipede is fine but the 0/0 means it doesn't contribute anything for now and monk suck.
Pit fall just plain sucks, if it automatically bows someone and be a bit cheaper maybe but currently no.
Palace i like only issue, it won't help this turn but you will feel the effect soon.
Fawning Diplomat 2/5 I feel is to expensive for a effect requiring her to die but it might be my playstyle, fun for charge though.
Utaku is shit but I'll say barely playable for a 1 cost though even 1 conflict drop have better stats, nice if she would either gain more or cost less. 2/5
Toshiro is good for honor run, getting the ring, and other good stuff, I agree wholeheartly.
Haughty fucks over halve of the current clan and with the stronghold the rest of the clans.
Luckily just on attack though.
With the lion I would even say Courtier would be better to enable for shame enemies while attack alone. Still quite good but battles will be swingy.

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>>56583485
Larps?
>>56583563
Kaiu is weak currently but just being able to use pyre twice might be worth it, will surely get better.
>>56581536
Guardians might be useful in a voltron deck but i dunno.
Before the throne can be quite nice, but if it helps you win (dishonor or honor) the enemy will play around it and otherwise more honor doesn't automatically gives you card. Still good though.
Agasha I wouldn't say requires too many parts (going first isn't really needed) but my main complaint is once again, that her ability is a bit lackluster for a 5 champion, it is basically ready yourself which the niten does nearly as well.
Doji no complaint besides low stat, hell she can be fun to just have sit around grabbing favour.

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What edition of D&D do you think Ed Greenwood plays?
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>>56563240
Do we have any examples of this or this it just rumors? I know that Greenwood has said himself that WotC heavily modified Forgotten Realms but the things he brought up were things more like making Kara-Tur explicitly Not!China whereas his material on it had it being more just exotic and alien in general without much of any real-world connections.
>>
>>56562538
The Edition Greenwood
>>
>>56568808

She's got DR, man, She can do it however She wants to.
>>
>>56562538
He's said fairly repeatedly that his home group (Knights of Myth Drannor, although even at this point after decades they're still only around 15th level) and library group both play 2E FR, except they ignored the Time of Troubles.

>>56580092
I think it's a conflation of multiple rumours. When TSR first bought the setting and asked for his notes, they were expecting a moderate sheaf. Instead, they got hundreds of pages of often handwritten notes, and it wasn't the generic Dragonlance sort of medieval fantasy that they'd thought they were getting. Hence Kara Tur becoming not!China and so on rather than his original vision of it (which included a huge Spelljammer mountain port-base thing, apparently).

That tends to get conflated with his fetishes, which aren't all THAT bad. He does have a heavy obsession with "free love" but mostly the fetishy stuff is presented in a way that would either make SJWs rage or have no interest (Eilistraeean clergy, for example).
>>
Least likely edition is 4e, if only because he's got a pretty big bone to pick with what it did to FR.

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Mortarch of Blood Edition

Previous Thread: >>56538982

Resources
>pastebin.com/RcYLw0az

Core rules
>games-workshop.com/en-US/Warhammer-Age-of-Sigmar-Rules
General's Handbook 2017
>mega.nz/#!C5BSgTDK!Sx74f87D86frlU0NZ1XKyGP0WEgar52X1Hatj1OA5y0
Skirmish
>mega.nz/#!jMQxCa6C!9TQ324QTcZ7nDJbv2Q7uQ9xg442K-UA-dtK2wTLxFPw

Army and Skirmish Warband builder

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>>56582949
You can check the Lexicanum:
http://whfb.lexicanum.com/wiki/Dispossessed
>>
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>>56580409
>>
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>>56583468
>>
>>56579596
But those arent NORMAL HUMANS REEEEEEEEEEEE
>>
>>56582390
>>56582601
They've retconned Dark Elf pleasure cults worshiping Slaanesh back in 7th edition of WHFB. Gav Thrope retconned them into worshipping the elven goddes of pleasure instead. You're complain is over a century late.

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What's so great about vampires again?
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>>56580043
i liked the bit about the candle light
>>
>>56577572
>Chinese cartoon for fags
I bet you think you are so cool for not liking stuff
>>
>>56573499
They can embody all that is flawed and glorified in man, and depending on how much you want to nerf them, what we all wish to be.
If Christ is the exemplar of what a human SHOULD be. The Vampire is that turned on it's head. It's the god of THIS world, immortal, all powerful, and able to hold nations under his sway.

>>56574218
Vampires are a perfection of the human being in the wrong direction. An Anti-christ instead of a messiah; A Rakshasa instead of a Buddha.
Instead of being in a state of satisfaction, they crave, and they eat, and whatever they consume becomes theirs.

They are the kings of the supernatural because they represent tyranny itself. Where man was given the authority to rule, They are demons that were initially human that obtain the world by sacrificing their satiety.

Crunch wise, They aren't undead, but Demonic (Spirit and Flesh); They aren't initially stronger than humans, but have two routes to power:

One being the fact that from blood they can make slaves of any creature that sups from them, make familiars from any creature that they wholly consume, and make children anyone who mutually agrees; also, the blood carries powers, and knowledge that the vampire can then absorb as their own.

The 2nd route to power is the fact that they have unlimited potential for growth. A vampire's strength is proportional to the time and effort they spend in perfecting their skills and abilities. If a vampire will not do one push up, they will be no stronger than any other person; However,for the vampire, there is no ceiling for Physical, Mental, or Psychic and Magical prowess.

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>>56579785
It starts with him being homo-fucked by muslims all day every day. He then proceeds to homo-fuck those muslims with his stake.
>>
>>56577362
Are those two distinct things? Being a vampire would itself count as black sorcery.

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It's high time we have another Genesys thread.
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>>56582352
There is always a reason to use hidden rolls. The point is that the players dont know you are making them. So lets say they have a conversation with a barkeep who is secretly a member of the thieves guild. If I tell them to roll insight or tell them that he rolled deception it will immediately reveal that he is hiding something. You could go as deep with this as you wanted. Sometimes there are pieces of information that the players want to get out of NPCs and they roleplay so well you dont want to interrupt them by saying "make a persuasion roll" so instead you roll it in secret and naturally implement the result of that roll into the conversation without disclosing that any roll happened in the first place. Whether theres a reason to do this in this system is irrelevant because the advantage/threat mechanic is very cool when you have very specific events take place and the players now can decide in what way they take place, but you can set that aside for simplicity's sake. For instance, there are many abilities that you can trigger by spending advantage on rolls and there are items which you use during combat which require an advantage cost to be used (a critical hit on a weapon can cost 2 advantage, or firing a burst instead of a single shot can cost 3 advantage or using a weapon to deal non lethal damage can cost 5 advantage etc) (or using 2 advantage to give yourself a blue boost die to your next roll) but these are mechanic based transactions clearly state by the rules. You can instead opt to use advantage ina more vague narrative way such as, "we are fighting in the sewers so I would like to spend the 3 advantage on this roll to make someone flush the toilet the contents of which just happen to fall on my opponents head". 1/2
>>
>>56583154

Or if you want to skip the process of making all of that shit up and speed the gameplay up a little bit, be it in combat or in non combat encounters or in social encounters you can default to advantage and thread reducing and increasing strain based on how much advantage or strain you get.

Ive been playing star wars for a while and this is the best, most fun system I have ever played on. If you have an open mind and use rules as guidelines rather than iron clad courtains and dont like that most systems have about 80% of its rules focused only around combat, then this is the world of warcraft killer. 2/2
>>
>>56583174

Basically if you do hidden rolls in this system you just ignore threat/advantage, hell since its a hidden roll you can read the result of the roll however the fuck you want. You're the DM you can do whatever makes the players have the most fun.

As to players choosing to whisper rolls thats a whole different story but in this case the mechanics dont affect it in any way I dont think.

3/2
>>
>>56582352
>>56583154
Something that I don't think has been stated by anyone (and it might not even be overtly called out in the rules, but does come through when playing); the GM really doesn't roll the dice too much. A NPC picking a PCs pocket would be a PC Perception check vs the thief's Skulduggery in difficulty (whether the thief has succeded or not is ultimately up to the GM). Someone lying to a PC is Perception vs the liar's Deception as the difficulty (assuming the PC has a reason to think they're lying in the first place).
>>
>>56582089
>mean anon said thing
>never going to play interesting system because of buthurt
god I love this site

Can I have some?
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>>
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>>56579909
>MJOLNIR armor is literally derived from Covenant tech
And where did you get this idea?
>>
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>>56583526
That's the only thing that strike you as odd?
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>>56579909
I can't understand a thing you have written.



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