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Demo Games Edition

Monsterpocalypse is the game where kaiju monsters that brawl, blast, and body-slam each other in a dense destructible urban environment. Alongside these towering monsters, lesser minions, such as powerful tanks, fighter jets, flying saucers, fearsome dinosaurs, and demonic fiends fight to capture important locations and help power their monster to victory. It existed about 8 years ago as a blindbox collectible game by Privateer Press before they accidentally gave away the rights to Dreamworks for a movie but has full hobby kits now and buy what you want blisters.

>Website, Rules link, TTS Mod link, etc.

>Tabletop Simulator Mod
Full armies for Planet Eaters and G.U.A.R.D. stands. Only 4 3D models for Planet Eaters but more in works. Link to mod is in the Pastebin above. You can play the full game now. Will be running demos this weekend for anyone interested.


>demo video
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>or that short lived dalliance with Incinerus abusing his ability to toss monsters into the empire state building and then set it on fire.
I assume this wasn't helped by some factions being slower than an obese man with a backpack full of uranium who had just eaten a McDonalds Family Fun Bucket.
>Or possibly abuse combiners
Are combiners evena feasabile concept in this new Monpoc?

Not necessarily as combiners. Like Tyrannix could be a thing you could summon by gathering and egg and then hatching it rather than as combiner. A sort of Shoot for Moon/Exodia strategy.
Osteroth could be a monster that only comes out for it's hyper form and is only it's tentacles before that, but I dunno about the rest.
They basically have to work the same as how they used to, which is somewhat counter to how PP seem to want to make the game.

They talked about really simplifying the game from the previous iteration which I think they've done. There's talk about bringing back other hazards like radioactive or hellfront. I remember they mentioned that Combiners aren't coming back but Meat Slave shows we'll have hatching/summoning in some form.
Hmmm, maybe if the Savage Swarm ever comes back they could do something similar to the Meat Slaves.

Basically having a "Grub Unit" that an be swapped out for another unit "in reserve".

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Why does /tg/ hate elves so much?

Are there any /tg/-approved Elves?
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That's his spikiness for you
Because I like elfs. And that fun conversations have been started because of it. And because I like to spite you. Or at least the anon who complained about it, which may or may not be you.
I like elves as well, but wish not 90% of all threads about them would be baits with a female elf in the OP and a text not directly tied to a specific system or setting. It's not because of OP that this thread is not complete shit.
I don't like when there's a huge disparity between lifespans in fantasy races.

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Is Cestree or Ribbon a better mascot for /tg/?
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>thinking this garbage meme is worth remembering

at least you didn't post angry marines.
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Your waifu isn't so pure when she's around me...
It was a joke

You know, like ribbonfag.
>In a monogamous relationship
>Needs a costume in order to act slutty so she can disconnect that behavior from her true self
Still pure
What cant be right? They're playing the game correctly

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What is the best system for beginners?
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This, it's pretty easy for players, being to complicated is a meme and it's only any difficult for GMs, and then if you know how to approach it it's easy. I introduced two people who never played tabletop RPGs using GURPS and they picked it up real quick.
Polish "Oko Yrhedesa"
Why? Because I don't even speak Polish and simply following those two posts:
Managed to run a successful dungeon crawl.
* >>61425979
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Basic Fantasy RPG. Have fun. Rulings over rules yo.
Something simple. And free, ideally, so you don't have sunk costs if you end up not enjoying it much. Maze Rats is fun, or you could even go wild and just play some of the past winners of the 200 Word RPG Challenge.

So /kdm/ did you get your Echoes of Death?

>What is Kingdom Death: Monster?

Monster is a board game about surviving in the darkness. You play a bunch of cavemen stuck inside the world of the Kingdom Death, a setting full of freaky (and sometimes psycho-sexual) monsters. The current version is 1.5.
Prologue Narration: https://youtu.be/FNLc8dHv0Ac
This game has 3 phases.

1. You hunt down monsters for resources

2. Fight them

3. Return to your settlement with the goods

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Do people not realize that its like, really easy to email Poots directly about the game? I got a direct response about a shipping question once from him because something was late, and he was really apologetic.
What are some alternatives because i hate the way the core lion looks.
Are we gonna get the game content later on as separate bundles?
I did not notice yesterday that Till Death Do Us Part comes with game content as well when I ordered all my stuff in a hurry.
I got Echoes, Gorm, and a first run Death High White Speaker. Photoresin is gonna be god awful, so might end up selling that one if it's not worth the effort.
Why do you say that about the photoresin?

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What's you're favorite post-apocalyptic rulebook?

It's my favorite genre by far, but 90% of the games seem to be exclusively focused solely on mutants (MCC, Mutant Future, Mutant: Year Zero). And Apocalypse World seems too story-gamey for my tastes.

So what else do you recommend? Exodus? Other Dust?

Previous thread: >>61475477

Pastebin Link:

> How large is your collection - just a rough number of games if you don't know the exact number? (Or you can collection waggle if you wish.)

> If you had to get rid of all but 5 or all but 1 game, could you pick those 5 or that 1 game? (I'm not sure I could...)

Inb4 OP is a faggot! Because "DUH! OP is ALWAYS a faggot on 4chan."
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I think he's referring to the vidya series that tolk influence from the book but is not the same franchise.
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Only that I know of
I almost said "Frankenstein on the NES" thinking I was on /vr/. Other than Arkham I have no ideas of what gives off CV's victorian punk vibe.
What did you expect
Oh hey, I forgot about that game. it was pretty cool iirc.

As for Arkham, the LCG seems like a pretty decent game but I'm just getting into it. The initial adventure doesn't seem to really take full advantage of what the system is capable of.

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Transmutation Edition

>Unearthed Arcana: Races of Ravnica

>5e Trove

Stable releases - https://get.5e.tools/


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I would probably give him 2 to 4 weapon proficiencies instead of background tools/languages.
"No. Genasi get an abundance of racial bonuses and it is unfair to other players to grant you an additional boon. If you would like this feat, you can work towards it in-game and get it at the appropriate level like everyone else.

Having said that, if you would like, we can trade one of your ability scores as a Genasi with this feat and make some adjustments if you have your heart set on this."

If the player truly justifies it with an in-game reason, then EVERYONE at the table gets the option to do so as well. Only when everyone is OK with it would I give the extra feat.
He doesn't need to take the feat since it also includes a stat boost, but I'd say just let him have proficiencies with the weapons he wants. He's playing a Genasi. Giving him proficiencies with a bunch of good weapons still won't make him better than an elf or a half-elf or whatever.

Check around on the Unearthed Arcana Subreddit. That homebrew has 34 subclasses with some really good lore added in for each one.
Let him replace proficiencies from his background with the weapon proficiencies he wants

Post pictures of glourious battle.
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>I can see lignards, chasseurs, turco.... but no 'marine'

It's called allegory, sperg.

The battle was a complete clusterfuck on both sides. The battle of Sedan was taking place at the same time and Bazeilles was a very nasty sideshow taking place over a railway bridge. While the Blue Division provided most of the forces on the French side, in reality there was a crazy mixture of units engaged including civilians. On the other side the Bavarians fought with little if any cohesion. Bezailles changed hands 5 or 6 times with the Bavarians finally burning it down. When the French were ordered to withdraw back to Sedan, the marines held a few houses to prevent any pursuit. The marines held their positions for far longer than was necessary and seemed possible. That's when the patriotic myth of the "Last Cartridges" sprang up and that's myth is what de Neuville's painting is all about.

The painting shows French troops from MANY different units all fighting the Germans until the last cartridge. It's meant to be an allegory of the national resistance which occurred after the Second Empire's fall and not an accurate painting guide for autistic button counters.
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t. modernist
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Hey TG lets make a mecha setting!
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Dragons have existed since mankind's golden age, it just wasn't until,Morrigan they became literally world ending. The first dragons were automated defenses designed for far fling colonies, most often ones still being terraformed. As such they were planet bound and dedicated to ensuring there was an Earth like planet to be settled. Many of these worlds still exist, some with whole regimes of mechanized organisms to maintain the environment and now primitive tribes that had regressed during the fall.
Morrigan first seems like a good idea, and then the Mordred Corporation creates the Dragons through experimentation
I kinda went halfway? Mordred modified old planet bound dragons to make the ones that almost wipe out humanity.
That sounds good and makes a justification for Mordred Corp having tons of them at the outset of the war. The facilities making the Dragons were on planets where no one but the staff of Mordred were, there was no real way for anyone else to find out until it was too late.

Plus, for all their power, the Dragonmechs are nothing more than uarmored farm equiment
Fits the setting really though give a very 40k vibe.

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Looking for character/scenery art done in traditional media, ie not digital. I'm trying to build up a collection of /tg/-related/relatable paintings currently but I'm down for sketches and anything of the like too. We get a lot of digital art in the usual character art threads, so here's a chance for something a bit different.
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monge, patrician taste
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I fucking love the Splatoon lore.

Salmon Run is such a weird addition to the game. Splatoon is about fresh squidkids and their obsession with a bizarre paintball-ish sport. Someone looked at this and thought, “Hey, you know what fits this world? Incredibly shitty part-time jobs!” And somehow it works really well.

How do you do the bosses? Especially the really long-range ones, like the Stingers or the Flyfish.
When Samus was a bright and cheerful 6-year-old, she asked Ridley if they could be friends. His response was "Aw, you're adorable. Sure I'll- SYKE! Actually I'm going to eat your parents alive and force you to watch!". Then he and Mother Brain tricked her into thinking that her entire life was a lie, and her new adoptive parents were psychopaths raising her as a weapon of conquest. Then he killed them too. Then he kidnapped and tortured Samus's pet dog.

Other M has a clone of Ridley that's still in its larval state. It looks absolutely nothing like Ridley, and is actually kind of cute... but looking at it causes Samus to feel angry and disgusted for reasons she can't explain.
tl;dr - Ridley's sheer pettiness and assholery are beyond that of any other character Nintendo has created.
He’s explicitly not a higher rank in the space pirate hierarchy because anything higher would cut into his rip ‘n tear time

What is the worst group of people to play tabletop games with?

For me, it’s stoners
>planning games is near impossible because they ignore their phones for hours because they’re playing video games or watching tv
>games get sidetracked with “””deep””” and “””philosophical””” talks when they sound like retards to sober people
>end of the session everyone is drowsy and non-talkative
>snacks gone before game really gets started
>Act offended when you ask them to smoke outside
>DMs forget what they’re doing
>players forget what they’re doing
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Typical centrist.
Because it's what I am already used to, and allows me to create more realistic characters that are easier to identify with.
You're living as a sentient being capable of controlling his actions every day, does that mean that's boring too and you want to play as a literal rock?
And did you succeed? Did the people you perform for comment on how realistic your characters were? Did they say that your characters were easy to identify with?
What material have you consumed to form your definition of realism and identify-ability?
No one comes out and says "lol I love your character he is easy to identify with" also who fucking says I am performing for anyone you dumb bitch, I roleplay for my own enjoyment and I enjoy roleplaying a human more because it feels easier for me to identify with.
>What material have you consumed to form your definition of realism and identify-ability?
I'm not listing off every book and movie for your satisfaction, numbnuts.
How can you say you're not using the human racial type for your characters as a security blanket, covering up your performance anxiety and your self-perceived lack of talent?

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Is it possible to have Crunch heavy RPGs that are not incredibly imbalanced?
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Built-in level scaling for monsters and very customizable, and damage types have rules to them that give secondary effects. It's an inbetween for Mutants & Masterminds and 3e. It is however slow and very crunchy, but it's much more fleshed out mechanically than 3e is but doesn't have the batshit insane flexibility of M&M.
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Look at this feat tree, it's short, sweet, with no feat taxes, and everything on it is awesome.

>Any knife in your inventory is considered equipped at all times

So you tied me to a chair, huh? Well, you didn't find the knife hidden in my boot, so why don't you come closer and let me whisper sweet knifings in your ear!
>feat trees
No thanks, not interested in going back to 3e ever again.
Look at his post again. Every step of the feat tree gets you something valuable, it’s not just some crystal tower design stuff
That's because they nerfed wizards and because the game had basically zero customization.
But if you like eating shit to avoid telling your players to stop being munchkins, go for it, I guess.
Not my fault you're a pussy.

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I'm running like 3 combats in a row tonight, but combat encounters aren't particularly my forte. What's a good way to run combat so it stays engaging and interesting for everyone? I'm confident in the layout and design I've established for the fight, but i'm still not quite in the right mindset for actually running it.
Create a moment where one of your monsters starts dragging off the physically weakest member of the party. Will create a tense moment for your most likely caster and increase the bond groups shares as well. Also, might give you a memorable PC death.
make the enemies themselves interesting. Let them have more than just crossbow shots or sword swings
if you don't get any ideas, just get them some spells or something

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