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GW Retro/Oldhammer General, "Fine, I'll do it myself" Edition

>/GROG/ Pastebin:
https://pastebin.com/nnNqqFLn (embed)

Previously, on /GROG/...
>>92462215
>>92282928
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repostan my recent 3e game to get us started
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>>92559848
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>>92559856
what green for those bases? looks like fun.
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>>92559710
SO PUNKS, WHAT ARE WE WORKING ON? my Araby project is on hold for the time being due to IRL things, but i plan to get onto it in due time!
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>>92560596
Scorpy Green by Vallejo, great paint.
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>>92560618
Some bloodbowl amazons on my work table, cleaned em up after buying a box of the metal ones second hand, also making this beastman techpriest for occasional game with my beastmen force (using frostgrave gnolls and 3D printed bits) while sorta thinking on what to work on next.
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>>92560618
Buying miniatures, writing setting fluff and thinking about statting up random figures for Rogue Trader.
>>
Where do I find terrain that fits the look of Oldhammer 40k?
>>
For the guy asking how I manage to run 3rd in Newrecruit
Made a simple tutorial. No idea if every faction is working correctly but it had GSC and WH working so that is good enough for me
>>
>>92561882
Take old tutorial books on terrain and make it? Closest I got myself has been foam cutting and using plaster and sand to make some terrain, granted, I also used bits of 3D printed stuff of lower quality with some posters and what not.
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>>92562502
>>92561882
Going to recommend this, if you're not 3d printing, or literally just printing out copies of the old printable card terrain (and probably having to 3d print the plastic connecting bulkheads), then find the easily available (they were even up on internet archive last I saw) how to build wargames terrain book that was a guide on how they built the terrain used in all those scenes and battle reports seen back in the day.

And if you need extra help, holy fuck there's a lot of it available via youtube these days. Cheap materials plus rummaging through the bits box to add details, a bit of work and imagination, that's how it was done back in the day, the Oldhammer way. And there's basically nothing better for making stuff that fits the look than doing it the same way (or the same but with a few more modern conveniences).
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>>92561882
Consult the elder tome. Return to ork adobe.
>>
>>92560618
I have a bunch of Mantic Games orx marauders I should be building and converting for my RT ork army, but I just don't feel like doing it. I've even got a few RT vintage ork models to sprinkle through it(my freebooter warboss, a quartet of goff skarboyz, a dreadnought and some plastic boys and weapon arms), but man do I have no desire for painting and modelling these days. My hobby desk is just gathering dust.
>>
>>92559710
Does old Necromunda count as /grog/? I was looking at DieHardMiniatures and saw a good number of models that looked like they could be some good proxies for Necromunda models.

>>92560935
The new scorpy green or the old one?
>>
>>92567137
New one
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Perfection. Love seeing unfashionable minis like the 2nd edition monopose Marines treat like equal brothers
>>
>>92560618
5th edition Tiranoc Chariot
>>
How did Eldar play in older editions? (Pre-4th specifically)
>>
>>92561890
Thanks Anon, that's what I was looking for!
>>
>>92567940
3rd edition: one of the worse internal balances (Gav's idea was people would take the underpowered stuff and overpowered stuff together to balance it out), and the way the AP system worked to favour marines meant that they spammed Starcannon from any source and T8 Wraithlords, and whatever HQ you wanted, Farseer normally, but for smaller games with limited budget, an Avatar (everything else was garbage) and mowed down marines who kept crying which got the starcannon nerfed in 4th, though 4th fixed the internal balance a lot.
2nd edition: exotic wargear could make some extremely potent combos because of how well some models could move. Swooping hawks could fly over units reliably (didn't scatter) and drop grenades on, and shoot their lasguns. The exarch could take better stuff than the lasgun, so could get behind vehicles and units, and chuck a vortex grenade into the middle of lines. Also, the distort cannon basically could just remove models from the game, and unsaved wounds from the deathspinner (which had the heavy flamer template) instantly killed. Despite all of this, internal balance was still better than 3rd edition and the rest of the army didn't feel hamstrung.
Didn't play any RT, but with the craftworld list, the Aspect Warriors had the best average saves at the time (when Marines were only T3 4+) and I think were pretty powerful at the time. The psychic powers were really crazy, like Death Wish.
>>
>>92560618
Got a shitload of old 2e metal Harlequins to paint as well as a few other random 1e-3e Eldar metals but I keep putting them off in favour of Ork conversions, which i then keep putting off in favour of other conversions. Starting projects and never finishing them because I get distracted by a new idea is the bane of my hobby experience.
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>>92561882
Right here.
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>>92570790
PVC square guttering is also really good for making buildings like those
>>
I've been thinking for a while on how to add a Bolt Action style activation into 30K 3E. What do you think of this:

>Each player has chits of a different color. At the beginning of each turn, each player puts a number of colored chits into a bag, equal to the number of current friendly units in the board plus the strategy rating of its army.
>The players take a chit from the bag, and continue to take additional ones as long as they remain of the same color. Once you get a chit from a different color, stop and put that chit back in the bag.
>The player can now activate as many units as he drew chits of his color. Each activated unit can move, shoot, assault etc as normal. You can only activate each unit once per turn.
>Independent characters within 2'' of a unit, can activate that unit too if they wish (remove one chit from the bag if you do so).
>If a unit is destroyed or flees the table, immediately remove one chit.
>Psychic powers that are said to "last a whole turn" last from the moment they are cast, until the next activation of the caster.
>A turn lasts until all units from both players are activated. Once the turn ends, refill the bag as explained at the beginning.
>When an assault happens, both sides fight as normal. Charging units only get the charging bonus once per turn.
>>
>>92571820
I've been tinkering with this for a while. I just use the order dice and the 3e rulebook. I've replaced the morale system from 3E with the pin system and it's just great.
>>
What’s the best edition to play? I was thinking 2e because I’ve played Oldcromunda before
>>
Hot take: Vortex Grenades weren't bad
Cold take: That said, Virus Outbreak and Virus grenades were.
>>
>>92572849
Can't go wrong with 2nd, especially if you dive into deep end of it
>>
>>92560976
Good stuff, mate. I like seeing imperial-themed beastmen. Stuff like aliens in rogue trader's or inquisitor's retinue is also cool. Reminds me of Star Wars, in a good way...
Good stuff.
>>
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From the 2002? SM Collector Guide
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>>92560618
Looking forward to seeing some Araby stuff from you, Luke.
>>
>>92572849
2nd because in my headcannon thats where the lore stops.
>>
>>92573833
Does anyone have a scan of the 2nd ed rulebook or what resources do you guys use to play? I want to make a 2nd ed Eldar army just because I like some of th classic aspect models
>>
>>92559710
Hey /GROG/ I want to indoctrinate some of my friends to play 3rd edition 40k , what do you guys think would be the best way to do this? They have no 40k experience and would be new to the setting
>>
>>92576688

The easiest thing I can think of would be to use the army lists in the 3rd edition core rule book. It should be relatively balanced and straightforward to learn.

Alternatively, you could use the Combat Patrol system from 4th ed, simple 400pts skirmish, and can probably play a 3/4 player game over a central objective.
>>
>>92575125
>>
>>92575125
You can literally Google every codex for it, but i'll post my mega when I get home
>>
>>92570913
Another good source for basic structures are those card gift boxes from the dollar shops, I load up on them when I'm in town and come across one. Making a nice fringe colony/pirate base set of terrain from them.
>>
>>92576688

If they're complete hobby novitiates, a 25 year old version of the game isn't going to draw them in. Kids want da new sheeeeet, and take at least half a decade to wake up to it being crap. You're better off looking for already jaded 40k players who might be inclined to dabble in Middlehammer for nostalgia or anger's sake
>>
>>92578619
I've always had the opposite reaction from people when I start banging the drum for retrohammer or one of my pet ded gaemz of the 1990s. The jaded 40k players will rather sit and sulk and keep playing the new edition they fucking hate than even try out something else. I helped resurrect whfb 6e in my city off the backs of a bunch of youngsters who were keen to give something different a try. And it worked out nicely, they're still around and playing, even branching out to other games.

Novices, young or old, are way more receptive to what you have to show them and are far richer ground to strike when you're shopping retrohammer/non-gw wargames. But veterans are stubborn to a fault even IF they fucking hate what's going on with their home game at the moment, you need to drag them kicking and screaming over to just look at what you're showing.
>>
>>92578619
the thing is , I won't be telling them its an old version , im just gonna say its 10th edition with some rules cut down so its easier for new players. plus this aren't even 40k fans yet they don't even play the setting nor really know anything about it
>>
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Gonna relive my childhood, starting with some stormboyz the Perry orks were always my favourite
>>
>>92578926
Hell yeah anon, those sculpts look sick.
>>
>>92578926
>Gonna relive my childhood,
oh fwaaaaaaaark yeeeaaaaa
>>
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>>92579003
Agree 100% brother always love the stuff from when you started
>>92579008
Even got the original box from when I started, the only box I kept.
>>
>>92578619
Ya, not really, the main people in my area that complain about old games are the whinny people who only play modern 40k and grogs, you can get newbies to try old editions more and frankly, they tend to have fun with it when you get the mood right.
>>
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please rate my 3E 1500 points SoB list
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>>92575125
aHR0cHM6Ly9tZWdhLm56L2ZvbGRlci9DVGdHaFRBRCNJTzZ6bGYwd2ptQTkzUEI5WkZ1aFFB
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>>92560618
>SO PUNKS, WHAT ARE WE WORKING ON?

flags for midgets
>>
Are original Epic models valuable?
I got a bunch of Eldar epic models, and I don't have anyone to play with.
>>
A fellow grog and I want to run a classic-themed charity event in our store. Our store is also split right down the middle, can we get some feedback? You guys are of course welcome to come when we figure out the date
https://poal.me/wjbz0j
>>
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Want to paint my Eldar in fun colors like picrel, thought /grog/ would be the perfect space to ask for some reference photos; either old art, official minis or some /grog/ originals
>>
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Oh yeah, I finally bothered to do one of these after saving the template some threads ago. Doesn't cover all the different shoulder markings and helmet stripes and other markings but that would take more page space.
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>>92583704
From the 3rd ed codex
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>>92583704
>>
>>
My scan of the 3rd edition Tyranids codex is missing 46 and 48 (I think they're corrupted?), anyone got a working one? And I don't mean the shitty bloated scan, I mean the older one.
>>
>>92583234
Yes, they are decently valuable, people still play epic, all editions pretty much. And even with decent proxies and 3d prints, people still want the classic miniatures.
>>
>>92583754
>>92583767
>>92583812
Thx anon! If I ever get some dire avengers I'm gonna paint their helmet crests rainbow like that one
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>>92578926
Is there any reason to field stormboyz without jumpacks?
>>
>>92583735

>NASA logo

kino
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I repost this templates for everyone who's intrested.
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>>92583754
2E codex fyi.
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>>92588548
>>
>>92588551
nvm I'm retarded
>>
>>92580885
Seems a well rounded list, Anon.
Just not sure if you can take 4 special weapons for your seraphim at the same time.
>>
>>92588113
Not really, but I want to do them in a looted Chimera to fight my Steel Legion (panz-ork grenadiers) since the steel legion are German themed also. The army is 100% fluff first (my own headcanon fluff madness)
>>
>>92589168
>army is 100% fluff first
based
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>>92589168
If you wanted to justify it with some help from the game mechanics (and you absolutely don't need to) if you're fighting in a lot of dense terrain like urban or forest terrain then the random scattering from using jump packs is even more of a liability than normal due to the high chance of losing the Ork from impacting into various bits of terrain, and stormboys...or at least their drillboss might be smart enough to try and preserve their lads long enough to get them into a fight first instead of taking 50%+ casualties from just movement.
>>
>>92588750
Assuming 2x hand flamers etc means one sister with a pair, then it's fine as you're allowed to upgrade 2 ladies per squad. The points seem to be off though, my codex has it as 7 points to upgrade to hand flamers and 15 for inferno pistols. Maybe that got erratad at some point idk.
>>
This juggler is a C46 ‘Travelling Player’ from 1987.
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This Dude is supposed to be joining the WarhammerQuest party.
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>>92590794
Also he be leading a group of Skink archers in this Slann and Lizards army.
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>>92590808
If those are legit OG slann then that's a pretty penny's worth of models right there
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Found my ~25 y.o. can of Citadel matte varnish in my parents' garage last night. It still has the $7.99 price tag on the lid. I bought this at my LGS, which has been closed for 15 years.

Love the art on this thing. It's always a little uncanny and sad running into artifacts of the days before GW consumed itself from within.
>>
>>92589279
The best possible compliment on 4chan, it's a totally blood Axe army that are imitating the steel legion (in orky fashion) during the second war of Armageddon. I always felt the stormboyz and blood axes were thematically quite aligned.

>>92589563
That is pretty valid, you also get a unit that can be chock full of assault weapons for boyz price. But I did just think stormboyz probably copy lots of military practices not just jump packs so that was my thinking.
>>
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How do you lads store your old books?

Because there's a right mix in my collection, from weighty hardback tomes to stuff like the Man o' War rulebook and supplements which are 100% paper.

I figure storing them all vertically on a bookcase is going to damage spines and such, but I don't get too much in these Really Useful Boxes. Not to mention my bloody Rogue Trader rulebook is bigger than A4 and I'm not squeezing it in to fit.
>>
>>92590808
>Neeva poster
>oldschool slan and lizardmen army
you are a creature of great taste.
>>
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>>92583735
awesome for how simple it is
>>92588548
>>92588556
thank you anon. makes me miss the old lizardmen and tyranid ones.
>>
>>92595262
Like any normal person would.
>>
>>92595262
If your place is sparkling clean, then you can do what >>92597824 does. If not, and you have to worry about silverfish, then plastic tubs are reasonable.
>>
>>92597824
*has to repeatedly thumb out his copy of Ere We Go whilst Codex Assassins disappears into the void*


Oooh no
>>
>>92597824
What is the necromunda hard back?
>>
>>92598453
compiles 1st ed. + sourcebook and outlanders.
>>
I've been going through 4ed rules, and I can't for the life of me find the movement distance for jump packs. Was it still 12?
>>
>>92598527
Oh that's cool is it one of the reprints like Rogue Trader?
>>
>>92599440

Nah just made at the time

The only reprints of rulebooks have been Rogue Trader and the two Realm of Chaos books. I think.
>>
>>92599476
Thanks anon had no idea about it only have the paperbacks myself ! Thought they were the only versions
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>>92599201
jump infantry, page 55
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>>92599542
Aw shit, thanks
Don't know how I missed it
>>
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I've got another question regarding 4ed rules, if I play BA, I can field only BA units, right, not general SM units? BA codex only lists BA units in the army list.
>>
>>92600477
Wasnt that codex a supplemental add-on? I don't think individual marine chapters started getting their own full codices until templars at the tail end of 4th.

So no, I think you get everything in the BA list and everything from the vanilla marine list, unless certain units are prohibited.
>>
>>92600477
>>92600633
The 3rd ed one was an add-on, 4th edition had a standalone codex in white dwarf and as a pdf.
>>
As always, I forget to post this but: aHR0cHM6Ly93d3cubWVkaWFmaXJlLmNvbS9mb2xkZXIvN3F0eDQ4bHZuZDdoai9vbGRoYW1tZXI=
STL archive of some of the scans and resculpts of the old minis, however, as it stands, it doesn't have the new sculpts of goofy space marine squats you can get on all known sites, I printed some today, great stuff do recommend.
>>
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>>92592698
>Getting nostalgic over the label on an old overpriced spray can.
Jesus Christ this thread is pure cancer.
>>
>>92603440
Fuck of back to /fourk/
>>
>>92560618
Trying to stat up some minor daemons for Rogue Trader/Renegade Scout, custom daemon "prince" (local warp deity accidentally on purpose created by a confluence of local cults, a slightly heretical leaning inquisitor pulling some strings, some warp storms plus application of a well timed overly enthusiastic and predictable puritanical inquisitor spotting heresy and deciding to remove it via orbital barrage), am thinking of giving them gas/sonic weapons.

Something akin to the Howling Banshee screech attack maybe, or something between scare and hallucinogen grenades. The intent being they have a short ranged disabling and disorienting effect to make up for mediocre close combat ability. I'm probably over-thinking it and just need to boil it down to a couple of effects like a temporary stats drop or counts as [state] on some kind of stat check. Keep it simple, get the results rather than getting caught up in the process of getting to the results.
>>
>>92603708
Grow up
>>
>>92605065
>wheredoyouthinkyouare.sepiajpg
>>
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>>92588551
>>92588557
No, original anon was right, it's the 2nd ed cover, but the actual exarch conversion is in the 3ed codex showcase section.

Source: I own it
>>
>>92578619
I’m 22 and me and my friends are purely sovlpilled. The only one of my friends who gave a shit about the modern lore even a little (he’s been a marvel fan since before the movies so naturally he likes primarch capeshit) just finally stopped because of Femtodes. I’m getting a Necromunda 95 campaign together and converting my living room into a game room dedicated solely to Necromunda and 2e until I move out at the end of August.
>>92579895
This gramps understands the hustle
>>
>>92610585
Based

I'm 32 (ack) and my completely normie mate otherwise is obsessed with OG Necromunda lel
>>
>>92610585
I am not gramps, I am barely older then you are friend.
Mind you, I am not bothered by modern fluff, ironically, I like bits of it, and female custodes amuses me, makes my custodes army better.
>>
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Question for Imperial Guardsmen here,
What was the typical amount of platoons you ran? What was their composition like? How many, would you say, you took per point level(500 points, 1k, 2k, 3k)? Mostly asking about 3rd, 4th, 5th, and 7th. I get the feeling most people only ran two squads one command per platoon and only took like two, maybe three.
Trying to gauge how many Guardsmen I should print off.
>>
>>92614141
Depends on an army. Cadian, Steel Legion, Catachan? I think there is somewhat official source for most regiments and their platoon sizes but I'd use 2nd edition force organization chart in Imperial Guard codex for a reference. There is at least how artillery and tanks are grouped.
>>
>>92610430
To be extra pedantic, it was originally put together for the 'Eavy Metal Modelling Guide
>>
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How the fuck did warhammer 40000 not have more than one good edition (2nd)?
>>
>>92614177
Im primarily going to collect Armageddon Steel Legion combined arms. I've read the 2nd Ed codex organization charts, and the Epic Armageddon rule book that says most Steel Legion regiments have infantry, armor, and artillery companies, so I was thinking of three infantry platoons of 1 command squad and 3 infantry squads each to represent an infantry company, and 3 squadrons of 3 leman Russes plus a command tank for my armour, and 3 squadrons of 3 artillery to represent my artillery. That should give me.option to play whatever themed lists I can imagine. I'd probably have 3 or 6 chimeras for the infantry too.
>>
>>92614583
Very nice, post your collections, I'm doing something very similar
>>
>>92603440
>>92605065
>NOOOO YOU HAVE TO BE A SUPER SERIOUS GROWNUP AND ALSO CAN'T BE NOSTALGIC ABOUT ANYTHING ON MY TOY SOLDIER SUBSECTION OF A NERD GAME SUBSECTION OF A TAIWANESE CROCHET ENTHUSIAST IMAGE BOARD
The only cancer here is you, guy
>>
>>92614538
GW killed most of the mechanical depth in 3rd edition to handle bigger armies so they could sell more models, game never really recovered even though 3rd and 4th still had some good ideas and soulful art/minis/lore.
>>
Good evening sirs
>>
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>>92614538
For me, it's because they shifted from a narrative/simulation type design where they were making a game that was about telling stories and trying to roughly simulate mechanically how things worked in detail in the setting kind of game, and into an increasingly gamist type design where things became ever more detached from the game setting and entirely focused on just the on-table interactions of toys, to a ludicrous degree now.
>>
>>92614624
Certainly. I'm fiddling with DavikDesigns Steel Legion proxies to make them more in scale with Warhammer(beautiful sculpts, but the proportions and weapons are realistically sized, which makes them leaner and slightly taller than a GW model, as well as having tiny weapons).
Still debating if I want to make one of every heavy weapons team per squad, tho. A HB, a Missile Launcher, a Lascannon, an Autocannon, and a Mortar for each squad would be nice for the sake of selection but 5*6 that's 30 large minis half of which will see regular use. I'm debating on maybe only making missile launcher and HB teams.
>>
>>92589839
>>92580885
errata in chapter approved, thank you for the input, I'm hoping to keep the list forever
>>
>>92603440
silly bait, here's a (u)
>>
What colors were old hammer bases? I know goblin green and there was a little red phase but I’m trying to do a different color for each army and so far I only have green for orks and red for blood angels. I think white for necrons and black for IG? I still need Eldar though
>>
>>92615629
Yeah I got couple of those too, they dont really fit with original sculpts and are very thin at some parts. I"ll post pics of mine to show couple conversions using anvil industry and mad robot miniatures parts
>>
>>92617631
I can't recall ever seeing red bases. Classic colours tended to be green (not just goblin but darker hues were very common), brown or black.
>>
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>>92615629
First pic is my almost full Steel Legion army, its missing its Armageddon pattern Basilisk and custom Griffon which are both still in pieces and unpainted. Second pic is converted command squad with that rare necromunda steel legion sniper at back. Third is converted mortar squad using anvil industry bits and mad robot miniatures bits, they fit very well with original sculpts. I never bothered to paint my davikdesing models since they were way too thin, gonna buy couple more but I'll ask the printer to chunk them up a little.
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>>92610585
>>92610585
basado
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>>92614538
RT and 3rd were good for what they were - there's a lot of things in RT I wish had made the jump to 2nd, especially when it comes to the army lists. 3rd is good fun for larger battles that would be a slog to play out in 2nd but obviously a lot was lost in the process. 2nd does present the best overall package though.
>>
>>92615087
The big problem I think was the shift from designers coming from a traditional wargaming background to designers that were raised on GW games themselves. Even worse, the modern games seem to be designed by people coming from a video game background with all the aura and stratagem nonsense.
>>
>>92609850
>painted backgrounds to pose armies in front of
I miss that.
What WD was this battle report from? Don't remember it but I started at #193.
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>>92618532
I've been wanting a backdrop for my display case and gaming board for a while, any idea where I could get one large enough printed?
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>>92618596
Local print shop should be able to do it. Just ask. There's usually at least 1 nerdy kid at any given print shop.
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>>92618596
I made one myself.
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>>92618458
That certainly doesn't help but that was basically an inevitably with GW's massive growth and insularity from the rest of the wargames sphere. The designers are just a branch of marketing now, I can't really put any blame on them, (especially when GW doesn't even bother to credit them). They're not really in a position to create any more, just manufacture. The push for all that shite is coming from above in order to monetise the power creep out of the game even more since conventional options were basically exhausted. The executives are all coming from videogames/phone shit and the like because where else would they for such a massive company, and they bring that mindset.

I'd bet any wargames designer worth their salt now is going to be working for themselves, self publishing or freelancing, making contacts and angling for publishing with Osprey/Hellion or something like that rather than pursuing getting GW on their CV. I mean it was always an insular as fuck industry, with people getting their work in print because they were a friend of someone, but GW's absolutely in it's own (massive) bubble compared to the rest of the industry, only with some people rarely leaking out of it on occasion now, desperate to get their name on something and have it not be utter flaming garbage.

>>92618532
#207
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>>92614944
What chapter is this
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>>92620712

Believe it or not it's Salamanders, the main story in there is Sallies v Eldar

They got a more defined look in Codex Armageddon not much later
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>>92619980
>the one with the vyper art on the cover.
Checks out. Thanks anon.
>>92619562
Neat.
>now all it needs is a happy little hive city
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I'm a little confused about the aircraft animosity I see around here and other oldhammer threads. People usually berate 5th for including them, but don't the Imperial Armour books from 3rd already include aircraft like the Thuderbolt or Fighta-Bomma?
Not trying to undermine the points against aircraft or later editions mind you, just confused about this argument. Were flyers in 3rd just different? Were the IA books just too niche to really care?
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>>92621375

Were the IA books just too niche to really care?
Basically

They're ill-suited to a platoon level skirmish game for a start.

The IA rules were merely an option flavour for the kind of experienced gamer that would play through an IA book, for a select few unpopular resin planes.

Meanwhile in 5th a load of plastic common flyers became the "meta" just as words like meta became the lingo of 40k. Yuck.
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>>92621463
I see. So they were basically there for the occasional Apoc game and were otherwise ignored, right?
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>>92621375
Even 2nd edition had rules for thunderhawk but yeah
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>>92621569
I know, but being just one single unit in the whole repertoir (at least I can't remember any other flyer in 2nd) I assumed it was way too niche, unlike 3rd which had a good bunch of them.
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>>92621632
Yeah the whole game revolved around that unit if you fielded one. Wish I had one, would make amazing scenario to play out with those 2nd ed rules
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>>92621494
Yeah they were basically wheeled out for Apocalypse games, which suited them. They were uncommon in standard games, using them in 1500pt games would have been considered a dick move, even though they were in IA and the Vehicle Design Rules and whatnot.
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>>92621375
There are very few non-retarded ways to implement aircraft in a 28(ish)mm scale game.

Aircraft should be mostly confined to things like Epic
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>>92559710
Hello /GROG/s, I find myself homeless currently and am wondering what's acceptable here, wouldn't want to shit the thread up. /wfg/ is mostly TOW now, and I've tried to get into it but am just not feeling it, as decent as the game seems to be. I've not long finished a complete collection of WHFB 6th edition books, movement trays etc, and am halfway through a collection of 4th-5th edition books. I've also been working on a collection of 40k 3rd-5th ed books with plans to paint up some small forces and play those at home too. (Pic is the fantasy books and about 2tb of STLs lol)

So my question - which editions are acceptable in /GROG/? I've always thought 40k 3rd and WHFB 6th would be too middlehammer for here, but then saw the first couple of posts in this thread were a game of 3rd edition 40k.

Cheers!
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>>92595262
Books I want easy access to like so >>92623111 with a couple activated charcoal bags not pictured.
Books in storage, exactly like you - reallyusefulboxes, with a couple of big silica gel bags in each box.
Any books I buy that smell musty go in a separate quarantine box until I can be arsed selling them on and the book goes back on the 'to buy' list.
>>
>>92623111
I mean. 3rd ed was like 20 years ago. That, and us, are old now, Personally i would say 2nd and 3rd are considered old hammer, with a good case for 4th being old hammer.
IMO 5th and an argument for 6th would be mid hammer. 7th onward is nu hammer. but thats just my opinion on the matter.
>>92621463
Yeah i would say that FW stopped being a "Consult with your opponent first" thing after 7th, Even through 7th it was considered a dick move to take FW without notifying your opponent.
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>>92623111
In /grog/ it's basically everything up to 4th 40k and 6th warhammer, with an emphasis on earlier stuff. The side games are also in there if you don't want to go bother people in /gwsg/ about your nostalgia for space hulk or man'o'war, but there's a surprising amount of people still playing such things, especially everything Epic.
The actual definition of oldhammer is the first three editions of warhammer fantasy and Rogue Trader, then 2nd edition 40k, 4th and 5th fantasy are middlehammer and everything after that eh whatever who cares.
>>
>>92623111
>>92623425
Only 1st ed. 40k and 1-3 ed. Fantasy are considered oldhammer.
2nd ed. 40k and 4+5 ed. Fantasy are middlehammer.
That doesn't matter though, here everything that could be called retrohammer is fine to be discussed.
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Can we not start the "whats oldhammer" argument again? Post models instead
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>>92624080
kk
>>
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>>92624080
>Post models instead
sure
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>>92623896
>that Comedy Lords Halfling in Full Plate

Love.it hahah
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>>92625014
Met the chap who made those stls at the event in Sheffield earlier this month.

Nice guy, he gave me a free model.
>>
Does anyone remember where to find the article about Spyrer traps? It was conceptual stuff for an attack on their lair scenario. Also, where can the rules for patriarch and matriarch be found?

Also, I asked this question in the gwsg games thread, but here might be a better place; I'm making a job scenario for juves and a ganger minder to deal with rat infestation. How many creds per rat? I could just go D6, but I'm curious if anyone has a better number.

Thank you.
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>>92625564
Oh cool, how was it lad. I'm in Hull but didn't have chance. Will be playing the deodorant hovertank rumble at BOYL though.
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>>92626104
It was fun though much smaller than BOYL, maybe about 20-30ish people total in attendance. I spent basically the whole time playing in the Far Corfe participation game which was great with lots of creative warbands on show. Gary Morley was also hanging around and was very interesting to talk to.
>>
Getting pretty happy, might slowly be convincing a friend into playing 3rd ed. If he plays and digs it which i think he will since he likes the more thematic and flavor stuff of 40k unlike how nu 40k is all samy, i think i might be able to get the group im with to do it too
>>
Question about 3rd ed, is a demon hunter army a really strong army? they grey knights always looked cool, but i could never get into the pure gray knight army of like 7th and 6th. But demon hunters sound cool. Are they reasonable on the table? or are they bonkers.

My other 3rd ed army i wanna play is thousand sons which i know you can make them bonkers by nature of the CSM codex.
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>>92626194
I brought a gang of ork pirates along with some walkers made from gunpla & bits and a skimmer made out of an irn bru bottle. My objective ended up being to kill the mayor of Far Corfe, then bring his body to the town fort and get myself declared the new mayor. I ended up pasting the mayor with a long-range autocannon shot on my first turn, but my skimmer got blown up on the way to retrieve his corpse. So my Kaptin went off to the garage to respawn the skimmer while his trusty squighound ran to the fort with the body like a dog with a newspaper in its mouth.

However once he got there, we questioned if technically since the Squig brought the body back, should he become mayor rather than my Ork boss? It got put to a vote and the Squig won in a landslide. He then got instantly ganked by a gang of necrons on the next turn and then the game ended.

Overall 10/10 experience. Vote Squig Mayor 2024
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>>92626295
They're specialized, you'll make trouble for daemons and psychic armies, but you'll be marine average against others, even a bit more limited if you don't take advantage of allies with your list. Firmly middle of the road as an army.
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>>92628077
Ok, so going through their list i can tell they are kinda a hard counter to daemons. would you say consult with opponent if they are running demons?
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>>92626065
>Does anyone remember where to find the article about Spyrer traps?
That was a WD article, forget the issue but close to the Outlanders/spryer release.
>>
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Painting up this old predator for my Mantis Warriors since I couldn’t find anyone to sell it to for cheap
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>>92626065
Have you tried looking at the Necro magazine? I remember reading something like that, don't remember which one though. Same magazine had a scenario called The Rat Shoot. Its basically exactly what you're thinking of. You can find it in issue 10.
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>>92597824
>Manara
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>>92623425
>>92623891
>>92623896
Thanks chaps, I'll check in here more often then as my Warhammer tastes only seem to be regressing in edition numbers.

>Definition of oldhammer
Yep, that's exactly why I haven't checked in here more often, presumed it would be confined to the mysterious lead-filled worlds of 3rd ed fantasy and 1st-2nd ed 40k - both a little before my time (started with a 4th ed fantasy box handed down from the kid across the street). I am constantly intrigued by 2nd ed 40k though, will probably get the rules once I've made headway on the backlog I've collected for 3rd.

>>92624080
My bad! Checked the faq before asking and everything.
>>
>>92614538
Mostly pressure to accommodate larger armies. Which, as Andy Chambers said in an interview, came as much from players wanting to use more of their models as from marketing wanting them to buy more. But the result is basically too many dudes on the table and not enough space to do much other than charge or stand and shoot.
Then management wouldn't let them do anything new, like the system that ended up becoming Starship Troopers. So they were stuck making tweaks and trying to fit even more dudes on the table, or even bigger ones.
>>
>>92628139
Honestly? Nah, fuck 'em. They should understand what may be happening when the army called Daemonhunters is being levied against them.
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>>92618532
>>
>>92628456

Thank you, I've found a spyrer article, but the one I'm thinking of has 'bits' ideas for modelling traps, and I think some beta rules for them - the traps, not the minis.
>>
grog, but good.
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>>92625014
>>92625564
Wait, I thought they were the Asthmatic privateer. Who made the STLs ? They looks very good.
>>
>>92629156

Oh, nice. Thank you, anon. Am having a table of things that can wrong in it, or nothing happening. Will check that issue out.

I could never get war close to me, but my friend sometimes did, so I may have misremembered. Thanks.
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>>92630882

BigMrTong did do his Asthmatic Pirates, but these red ones are from War factory iirc. Original metal on left.
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How relevant are the Chapter Aproved and Imperial Armory books for 3e?
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>>92630210
Oh i mean i would at least tell them what they are fighting in terms of what i would bring.
I would not just show up with demon hunters unannounced if i knew he was playing a demon/chaos army.
>>
>>92581215
I'd like to add this: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5
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>>92631540
Is this based?
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>>92631369
The Chapter Approved books are 3rd ed and full of useful stuff: incredibly relevant. Some of it is better than others, but many army lists have their final form in them.
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>>92632199
I'm a little confused about the Necrons though. They have their own Codex, yet also appear in CA '02. Does one supersede the other?
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>>92630931
Thanks Anon
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>>92626317
fuckin love these guys. the gundam legs add so much personality.
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>>92631369
Highly relevant because it it reminds us of a time when blizzard would treat TFG's and tournament rule lawyer try hard the appropriate way. Pic related.
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>>92632578
>blizzard
Sorry i meant GW, i yell at blizzard a lot as well.
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>>92632578
Lol, that's hilarious... And a far cry from today's situation...
>>92632596
Nah, I get it. I browse /v/ too.
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Anyone who plays with Arbites in 3e, do you just roll with the Witch Hunters codex as is or do you tweak it as to compensate for shotguns' lack of efficency? Friend wants to try 3e and he really likes his KT Arbites.
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>>92632266
The codex does. Those CA rules were for the 2e necron stuff before they were made into a full faction.
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>>92621569
Where are the rules for it?
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>>92630931
>BigMrTong
Love this guy's stuff, I was gutted to find out I missed the window on getting his Emperor & Horus minis
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>>92634163
If it's an STL if someone got it, you can throw on a temporary drive, I will snatch it up and back it up in our local STL horde(s)
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>>92632716
I quite like the old fly lords of terra fandex myself, but ymmv
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>>92632716
>>92634997
Should elaborate that the fandex deals with shotguns by buffing them to be more like the ones Enforcer gangs get in Necromunda, with a higher strength and the option to shoot a longer-range Executioner round.
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>>92634434
Nah, he only sold the physical metal minis for this one. It's a 'virtual kitbash', my understanding being that it's assembled and modded from modified scans of the original component parts, so he's not sharing the STL due to it not quite being copyright kosher
>>
>>92559710
I got tabled by a guys meta list just now for 10th. redpill me on what old version of warhammer is better with less bullshit. or at least fun bullshit.
>>
>>92635374
> 1st/RT
Best for narrative scenario play but really needs a GM for best results. Also features plenty of oldschool jank so you need a tolerance for that

> 2nd
Crunchiest classic edition. Lots of rules to remember but lots of detail, granularity, and wackiness as a result. Armies are also a pretty comfy size.

> 3rd/4th (they're pretty similar to each other)
Most similar to modern editions, very simplified and streamlined compared to 2nd. Fun depends quite heavily on codexes imo, some factions are much more fleshed out than others.

> 5th onwards
To be disregarded

N.B. that there is a certain amount of broken bullshit in every single one of these editions because 40k has always been like that.
>>
>>92634997
>>92635020
Worth a shot. Thanks.
>>
>>92635405
What are the best and worst codexes for 3rd? I heard Guard and Chaos are excellent, but it could've been just a biased opinion idk.
>>
Post some comfy second/third edition battle reports. I’m making two 1000 point 2e armies with a detailed table over the next couple months and make a battle report similar to old White Dwarf ones.
And if anyone has a recaster for metal oldcrons I will psychically suck your dick for it. My guy only has unreleased necrons which is nice but they’re $20 each because they’re “rare”
>>
>>92635671
I haven't played with/against every dex and it's all my subjective opinion but:

> Good
The 3.5 dexes (i.e. the ones released near the end of 3rd and start of 4th) for Chaos, Guard, and Marines are all great. Nice power level and tons of customisation and flavour options.

Tau & Necrons are strong, the cron dex also has a lot of great fluff and that really cool spooky vibe necrons had before the retcon in 5th.

Eldar can be pretty cheesy but that's because the codex was written by Gav Thorpe and he didn't know what he was doing back then any more than he does now.

Witch Hunters isn't the best dex but I give it bonus points for essentially including a bonus Lost and The Damned army list as well.

> Meh
Orks are playable but lose a lot of the fun and flavour they had in 2nd.

Craftworld Eldar is a weird pseudo-codex that just adds craftworld-specific sublists. Nice to have if you are and Eldar player but unremarkable.

Cityfight is really a codex in name only, but it's at least a decent expansion for a popular type of scenario.

Nids are fine but I just find their 4th edition codex much more fun.

I have basically no opinion on Daemon Hunters or the space marine supplement codices like dark angels and shit

> Bad
The original 3e Chaos, Marines, and Guard dexes are all vastly overshadowed by the 3.5 versions.

Dark Eldar are just kinda bad, and I say this as a Deldar fan. The army list is fairly small compared to some other factions and the list of actually playable units is even smaller.

Eye of Terror and Armageddon are pretty weak as far as expansion books go. Basically all you get is a handful of variant army lists, they don't even have unique missions or campaign rules.
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>>92635810
The 3.5 dexes are sadly not on the pastebin :(
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>>92618364
Yeah, spoke to a r*dditor a while ago about scaling and he said he used %110 and they look pretty spot on. Pic relate.
I'll open up blender and compare them a bit more with other scans I have. I just don't want them to tower over some and be dwarfed by others.
Sexy army btw dood
>>
>>92623111
1st through 3rd editions of 40k are Oldhammer for reasons discussed in prior threads. I can't say much for 6th edition WFB, but wasn't that released around 3rd edition 40k?

>>92623891
>>92623896
Both of these anons are trolling.
>>
>>92635810
Where can you find the 3.5 codices for Space Marines and Guard?
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>>92636155
no idea, I have physical copies
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>>92636160
Can you post pics of the physical copies? It's difficult to find them online for some reason.
>>
>>92636133
You're trolling. This has been explained a hundred times.

Oldhammer is from 1983 to 1992, it's over before Rogue Trader becomes 40k second edition. 2e is Middlehammer. 3e and onward have been in recent times redubbed Classichammer, since Nuhammer now refers to 8th onward.
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>>92636260
NTA but this is the faggiest shit I’ve ever read
>>
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>>92636280
As has been stated a million fucking times - no one cares what newfags think.

The terms oldhammer and middlehammer were already agreed upon and established since before 4chan even came into existence. They are not up for debate and have never been. You either know, or you're an ignorant retard who doesn't know.

Oldhammer begins with the original Warhammer Fantasy. It ends during the selloff when Bryan Ansell leaves the company in 1992, while Fantasy was in 3rd edition and Rogue Trader was still the only 40k edition. Middlehammer begins with a clear difference in styles of minis, art, painting, everything. They are so clearly different to anyone who was around then you have to be a blind retard to think RT and 2nd edition could count as the same era. Middlehammer ends with the start of 6th edition Fantasy, which is also right around the time new factions like Tau are being added to 3rd ed 40k.

Both oldhammer AND middlehammer are retrohammer. This thread is retrohammer. Fucking stupid faggots keep seething when they see people explain the difference between oldhammer and middlehammer because they think this is an oldhammer only thread and are like WHY ARENT YOU ALLOWING MY 2ND EDITION STUFF HERE REEE GROGS but no one ever fucking says this so just stop being fucking stupid.
>>
>>92636280
You should really proofread your posts before hitting submit.
>>
>>92636342
Why not just put this in the OP? An explanation that we're not making the definition: it's already established and out there and doesn't rely on what random poster X happens to think is old so don't bother complaining like we made it up, but also at the same time that this particular thread is happy to talk about 5th ed Fantasy and I dunno 4th ed 40K.

It keeps coming up: it would be nice to just point people to the OP.
>>
>>92636687
NTA but anyone who comes to this thread will see 3E (and even 4E) 40k being posted all the time so it's pretty obvious it's welcome here. I think the people who come to complain are just butthurt the game they're nostalgic for doesn't get the "oldhammer" label rather than actually feeling excluded from the thread.

The definition has been set in stone for a decade, and is only tangentially relevant here since this isn't an exclusively oldhammer thread, putting any mention of it in OP is just going to invite more definition autism into every thread (if that is even possible).
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>>92635760
There are stls out there. Got the ability to print.
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anyone know what this fella is? just won him in an ebay auction along with some more metal termies
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>>92637415
Ordo Malleus Inquisitor.
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>>92624080
For once, a "Post models" post I can agree with.
>>
>>92637415
Inquisitor in terminator armour if you need an idea for stuff like renegade scout or RT
>>
>>92631478
Ahh, I misunderstood you, yeah, give them a rundown of what's what and who's who. I always play open list and stating which army I'm taking before the game day.
>>
>>92630149
>"...system that became Starship Troopers."
I would like to know more



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