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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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DOOM THREAD / RETRO FPS THREAD - Last thread >>2250081
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)

===WEBSITE/COMMUNITY===

http://doomwiki.org/
The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently
http://pastebin.com/vPbiw4NR

IRC (Password is in the FAQ.)
irc.zandronum.com
Channel: #vr


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>>2263265
It's okay anon, I understand how that feels.

I just don't want things to feel pointless but with Iron Maiden it feels like I am kind of shoehorned into just punching when I have the other things available. I get that it's about the punching too.
And I love the punches itself. They got so much oomph and watching the demons pop or knocking their blocks off or punching Barons in half? Doesn't really get old.

I just don't really find myself ever using anything else with Iron Maiden.
And I feel so invincible that I end up just not using it now.

I just don't really like that feeling of going in autopilot.
And I'd really overlook it if punching felt a bit more involving.

But I do have to say I don't see the point in the Uppercut at all outside of just visual flair but that's only talking about practicality I think.

I think Hae Lin feels really well balanced outside of Iron Maiden.

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>>2263275
>The spoiler
I think it fits her personality since after a good workout having a tasty meal and drink is THE BEST DELICIOUS
>>
I don't suppose there have been any Hotline Miami based WADs made?
>>
>>2263283

Yeah, pretty much how I feel.
Then again, I may be biased for obvious reasons.

>>2263281

I'll see if I can squeeze in a few more tweaks before release--the aforementioned option 1 would be extremely easy to do, but I'll need to fiddle with the values a bit.
I'll also reduce the AoE damage on the punches just a little.
>>
>>2263275
>person complaining that he hated Hae-Lin's personality because of picking up burgers and soda after an intense battle and saying how delicious they were.

Solution: make plugin that changes soda and burgers into wine and a fine cousine, also make Hae-Lin a gentlemanly woman with a cane-sword that speaks with brittish accent and demeans demons in a polite british way.

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Didn't see one, so let's have a Castlevania thread.

What are your honest thought about Super Castlevania IV? I thought it was overrated after playing it a few weeks ago. Rondo of Blood is still, by far my favorite. Even over SotN.
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>>2263273
attacking in multiple directions isn't really the problem in 4, i think that was implemented really well in bloodlines actually. the problem is that along with that, the whip is super long, you move faster, you can change your jump arc in the air, etc. you really don't have to be very deliberate about your movement and attacks, which is what the gameplay of the other castlevania games (except for 2 which is the other oddball) was centered around
>>
>>2263278

>you move faster

huh, I thought people thought Simon was super slow on IV or something, I guess different people perceive the games in different ways, I don't know.

Again, all pre-SOTN are Castlevania to me, I don't see a big difference that makes me think "hey wait, this doesn't feel like CV" as many say. The first time that happened to me was with SOTN.
>>
>>2263279
he was always super slow, just less slow in 4. it does become annoying however when the levels arent designed around moving slowly through them
>>
>>2263280

Yeah but you usually read people saying he is slow in IV, not faster. First time I read someone say the contrary.

Anyway, I'll quote myself again

I guess different people perceive the games in different ways

all pre-SOTN are Castlevania to me, I don't see a big difference that makes me think "hey wait, this doesn't feel like CV" as many say. The first time that happened to me was with SOTN.
>>
>>2263282
it only feels slower because he shouldn't be slow at all in 4

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ITT: Games that are in desperate need of fan translation.
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>>2263081
Long story short: the original translator was a brazilian who translated japanese into english. His/Her english is quite bad, so they had to get a few people to edit it into anything that could be understood.
Also it has like, 2 MB of text.
>>
Kowloon's Gate

Always been curious about that one, Sony was going to bring it stateside at one point.
>>
>>2263141
>a brazilian who translated japanese into english

For fuck's sake, guys...
>>
>>2263212
Most non-professional translations are done by people who are incompetent. These days, it's incredibly easy to just use Google to parse sentences for you and guess at the meaning.
>>
>>2263276
In my experience professional translators aren't much better.

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What's the consensus on using a projector vs a CRT/LCD for retro gaming?

Personally I think it fits the niche pretty good. I find a ton of sub 200 dollar projectors with new bulbs on Craigslist all day. They even do 4:3 ratio and support the basic inputs. I really can't say the difference of input lag as it hasn't affected my playability but then again, I'm using it for N64 and not a twitch shooter.

I rarely ever see the suggestion of a
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>>2260407
Somehow, this is is intolerable, having it pointed out that the bulbs are most of the cost.
>>
Aside from me and the guy who posted a few pictures of his setup does anyone here actually own a projector? Sure seems like a lot of people here have never even used one.
>>
>>2263184
Just because I don't like them doesn't mean I haven't used them. As I said before cool for movies not so much games.
>>
Everything you wanted to know about CRT projectors, and more.

http://www.curtpalme.com/TechTips.shtm

>>2254536
>>2254689
Rear projection is shit. Period.

>>2254703
I -believe- this is because projectors have no aperture grill or shadow mask. These are used to separate the individual color phosphors and what not, but CRT projectors have a whole tube for each color and the face of the tube is just one solid phosphor.

Someone else can explain it better than I can.

>>2258521
Use that shit for movies man, CRT projectors are the highest of the high end for home theaters. You'd probably want to pick up a nice screen to go with it though.

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>>2263187
Sorry if it looked like I was implying that. I didn't intend to point out anyone in particular. I just see a lot of uninformed opinions here and was wondering how many people actually had one.

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So I think this would be the best place to start a thread like this.

I've to admit that I recently started to get into it because I never really cared for 1ccing games when I was younger. At best if I liked a game a lot I'd try to beat it with the least amount of continues but I was never like "OK now I'll aim to beat it with only 1 credit".

So far I beat Strider 2 and I was really close with Final Fight, but I don't think I'll 1cc it anytime soon. Shit's hard as fuck.

Tried some Metal Slug X but got blown the fuck out in the last two stages. A lot of people say that MMX is an 'easy' game to 1cc but I'm terrible at it.

Do you /vr/ troopers 1cc games?

Which are some tips? a lot of patience? a matter of getting good?
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>>2262175
I wouldn't say I play games to 1cc them, but if I haven't 1cced them, then I haven't really played through them. At least if the game offers you unlimited amounts of credits.

I don't think it's right to try to 1cc every game though. I think some games are just too damn difficult to do this. A lot of shmups are perfect to 1cc them though. They were basically built to get 1cced.
>>
I can 1CC Aliens and Makaimura and a couple fighting games I think.
>>
shitty 4cc crew reporting in
I don't care much for 1ccs, I enjoy more beating my own scores or just seeking personal goals
>>
I only care about 1ccing games I really like. I derive no enjoyment from becoming the master of a polished turd.

I semi-recently got good enough at Virtua Cop to do this and now I'm working on Super Puzzle Fighter II Turbo.
>>
It's not an arcade game, but one of the few arcade shooters I can 1cc is Contra Hard corps (and I could technically do Contra Alien Wars but I'm really rusty at that). Haven't tried to 1cc anything else though

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More videos like these.

https://www.youtube.com/watch?v=C990wzFsoho
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>>
>Special gameboy electronics
>Play original gameboy hardware on big screen
I wonder how hard it is to find those.
>>
>>2262857
I think developers used something called a WideBoy for the Famicom to accomplish this, but I'd imagine it uses something else.

Anyone know what it is? I really want one of those displays...
>>
>>2262867
... wrong pic, but I guess it's work safe.

>>2262857
>$3996
Fuckin' hell
>>
https://www.youtube.com/watch?v=aUN4QhK_aX8
>>
>>2262870
>Pocket Size FUN!
>literally a television

haha

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Previous: >>2201838

Awesome Downloads:

>RCT1 recreations - updated and meticulously crafted in 2013 by Crappage for near-perfect accuracy, right down to available rides and research order (contains "Real" parks and gaming magazine parks):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip

>/v/ pack - updated to include the latest scenarios and tracks made by 4chan users and some other communities (We're updating this file as more stuff is created, currently has 120 scenarios and 161 tracks, includes sandboxes):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip

>RCT2 Extras - includes the official remade RCT1 scenarios and Panda World created by Chris Sawyer/Atari, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:
http://www.mediafire.com/download/5bcw39lec5mkxd6/RCT2_EXTRAS.zip

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>>2263218
Yes, but where does the water come from? I'm pretty sure a geyser of such flow is absurd.
>>
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>>2263229
How about now? It is eternally raining on this one tile. If this doesn't please you then I'll delete everything and make a desert scenario instead.
>>
>>2263238
do both. i'll play both.
>>
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>>2263239
How about lava? But then I have to change all the scenery.
>>
>>2263241
This is genius. Keep doing Kaiosama training

Herein we talk about games that blew our minds when we first played them. Either graphically, gameplay wise or whatever.

I'll kick it off with one of the biggest ones for me. A friend got Budokan and it seemed like one of the most incredible things in the world. All these weapons to just train with till you're a master at them and then go to tournaments was like nothing I'd ever played before. Plus it looked breathtaking, I remember being mesmerized that there were even animations in the background.

It's still a pretty good game too. Shame there aren't more realistic weapon fighters out there.
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So not really any particular game impressed me as a kid, but rather Mode 7, and other similar graphics modes.

As a kid, I could not believe my eyes when I first played Sonic CD and entered that special stage, or when I played F-Zero for the first time.

Being a young kid, around 7 or 8 at the time, I legitimately thought it was 3D.
>>
When I began to play the william wallace tutorial, I was amazed by the trees and the general graphic quality.
>>
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This fucking game man, blew my mind away, the 8bit cinematic graphics looks so similar to the characters from the series it was awesome at the time!

And that sweet sweet music

https://www.youtube.com/watch?v=SchFu7Xg5qU
>>
>>2262131
>that music

holy shit that's amazing
>>
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N.A.R.C.

Even now it still makes MK look rank amaetur when it comes to pre-rendered graphic

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Everything related to the Nintendo 64, games, and accessories.
go
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>>2262897
>Holy fuck, just tried it - confirmed. Why would they have a better resolution as a cheat? That's like having stereo sound as a secret, lwhy would you hide a feature that makes your game better?
Because 640x480 is really, really slow.
>>
>>2262897
Mouth-breathing idiot.
>>
>>2262602
dayum son
>>
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>>2259015

Bakuretsu Muteki Bangai-O

only 10k copies made
>>
>>2258693
>>2258685
Ridge racer 64 didn't have that much depth, but it was nice and twitchy. Hardest ridge racer outside of the original 'block people for 3 laps' games.

I recall many fun racing games on the n64 that I played as a kid, shit like RR64, Rush (2049), Extreme G, etc. But, the low framerates that a lot of N64 games have drive me fucking nuts.

Wipeout on the PS1 is way worse than any N64 game I can think of though, it's a fucking slideshow.

~Everything I Know About Game Center CX I Learned From The Link Below~

http://pastebin.com/u/GCCXGeneral

-Recent Fansubs-

[SAGCCX] Koshien (NES/Famicom):

http://www.nyaa.se/?page=view&tid=644789
http://www.gamingcx.com/2015/01/gamecenter-cx-episode-103-koshien.html

[SAGCCX] The Hierarchy of Murderous Intent: The Software House Serial Murders (NES/Famicom):

https://mega.co.nz/#!5kNF2Z7Q!8WoA8TynKm2RNkhOeyEaCGulEs7yZsOPjnS0RCmmXPQ
http://www.nyaa.se/?page=view&tid=622499

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>>2263006
why live, etc
>>
>>
>>2256578
>koshien
Oh cool new episode
> gaming corner
Oh hey, Watanabe walk on. She is pretty good at bowling..
>cant even tell which one is the ball
Damn, son
>>
>>2263057
jav download where?
>>
>>2263057
Something looks really off with her proportions, like her torso is twice as long or something

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Keep it retro

Suikoden 1 -CIB 20$
gameboy micro perfect condition 70$ or trade for gba sp 101
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>>2213618
>>2213620
>>2214153

Alright, it's been about a month since I posted that. Surprise, no one bought it. And because I have a job now, money isn't an issue. I feel like an asshat for trying to jew you guys, so I decided to give them away. Just be the first one to reply and I will send them to you no charge.
>>
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>>2263116
>i feel like an asshat for trying to jew you guys, so I decided to give them away

Good on you, anon
>>
>>2263137
Congrats, you get them.

Send me an e-mail with your address.
>>
>>2263140
Naw, dawg. Pass it on to the next lad who responds to you, I've got stuff going on and can't really send anything my way for the time being. Sorry, I probably should've specified I wasn't interested. Congrats on your job, friend.
>>
>>2263159
It's all good, mayne.

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Retro Shmups General, for all things related to vintage 2D scrolling shooter games. Old thread here: >>>2186080

Tell us...
>your favorite STGs
>your recent purchases
>your latest clears/scores
>any random shmup news/info

Play Twinkle Star Sprites with a fellow /vr/trooper:
http://damdai.com/supercade/games/89/twinklestar-sprites

New to the shmup genre? Look at these helpful articles:
http://www.racketboy.com/retro/shooters/shmups-101-a-beginners-guide-to-2d-shooters
http://vsrecommendedgames.wikia.com/wiki/Shmups_101


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>>2222930
Either Sengoku Ace or Guwange
>>
>>2222930
i love the tracks in batrider even though everyone keeps telling me the game is shit
also darius gaiden
>>
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Let's get obscure. How many of you have played Chimera Beast, the hypest unreleased shooter?
>>
>>2263230
main character is ugly, will not play
>>
>>2263230
to be fair the concept is really neat but it's not exactly novel
plenty of other games did the whole capturing enemies for powerups thing, such as gaiares, zero wing, g-darius, triggerheart exellica, etc

Let's attempt to have a thread that gets over 200 posts this time. Feel free to post about the first AoE or Mythologies if you want.


What's your first memory of AoE2/AoC?
What's your favorite civ to play as?
Have you experienced online play via Gameranger/Voobly/LAN?
Your favorite mission/the one you hate the most?
Your thoughts on the HD edition?
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>>2260396
I have got rushed, both in Dark Age and Feudal Age, mostly by Aztecs, Japanese, Goths, Celts and Vikings

It's true that is not so effective, but it happened to me, but thats nothing a bunch of micro-managing archers, or just a simple humble mangodel cant solve
>>
bump
>>
>What's your first memory of AoE2/AoC?
It was raining outside so i booted the game after my dad bought it from a store. I remember getting used to the controls by playing the Wallace campaign.

>What's your favorite civ to play as?
Either Goths or Brits. Goths because their infantry is so much fun, Brits because their archers are so much fun.

>Have you experienced online play via Gameranger/Voobly/LAN?
Gameranger. I either kicked ass or got my ass kicked.

>Your favorite mission/the one you hate the most?
My favorite is the Battle of Sterling from the Wallace campaign, i used to play that shit for hours.
I dislike most "defend the wonder" type missions.

>Your thoughts on the HD edition?
Forgotten Empires is GOAT aside from a few networking issues.
>>
>>2260396
1v1 you will get rushed if the other player isn't dumb. Infantry in feudal can be a good tactic if your opponent has an open wood or other res which you can harass with m@a plus archers or skirms. Usually i would recommend drushing and going fc in 1v1 rather than going straight to castle. Unless you are a really good player and have a good civ like the Spanish with them conqs.

Nigga conqs are OP
>>
>>2262747
>What are mangodels
>What are skirms

Name some of your favorite retro companies. Y'know, the sort of companies that if you saw their name on a game, you would know it's good.

>Konami
>Capcom
>Sunsoft
>NEO GEO
>SEGA
>Squaresoft
>Enix

To name a few to get us started.
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>>2263217
6/6
>>
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Colony wars
Wipeout
lemmings
G-police
>>
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DMA Desing:
-GTA
-Body Harvest
>>
the one with the best success rate i can think of is atlus. as far as retro goes, only two bad games, one of which isn't even available in english anyway


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