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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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>Slime dropped a chest!
>Hero opens the chest.
>What luck! A Dragon Quest thread!
>There's no more space in Hero's inventory.
>Hero placed the Dragon Quest thread in his bag.

Last thread >>3359808
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>Dragon Quest 6 has 7 playable characters
>Dragon Quest 7 has 6 playable characters
So, there's no way to really improve Barbara stats... Well, less worries for me.

>Dragon Quest 6 has 7 playable characters
But that's wrong.
outside of monsters, there's seven
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But that's silly, you're only counting what's convenient to your point.
Amos is a irrelevant character that didn't even have his own sprite.

Using arbitrary rules you can also clain that DQVI has
6 characters, counting only main characters
7 characters, counting only human characters
8 characters, counting only characters with a proper "character" (drango has her own dialogue, different from other monsters)

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*New* Helpful Links : http://pastebin.com/UdmipND6

Welcome to the 70s to early 90s Computer Gaming General. We talk about games and the hardware they were made for, either micro, mini or mainframe computers, desktop, tower or all in keyboard package, from Japan, the US, Europe, or anywhere, if the platform came out before 1995.

Don't hesitate to share tips, your past (or present) experiences, your new machines, your already existing collection, emulation & hardware advises, as well as shots, ads & flyers, videos, interviews, musics, photos, that kind of stuff.

Allowed : Computers made from the 70s to Windows 3.x and their games (of course), peripherals for these computers from any time period (MIDI expanders included)
Tolerated : Unknown, unsupported or not really popular post-95 stuff (BeOS, old Linux, stuff like that).
Not allowed : Late 90s games and computers, Pentium PCs or more, PPC Macs and up, Windows 95 and later
Discouraged: Europe vs America shitposting

IRC Channel : #/g/retro @ irc.rizon.net

Random music:

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Yeah I'm gonna assume if this was the early 90s that all those guys with silver label C64s got them secondhand, the original owners having since upgraded to a PC or something else.
The ICs in breadbox C64s get toasty as hell because of the ancient 70s NMOS process that was already obsolete when the computer was new. They end up succumbing to electromigration, something that's not a problem with newer chip fabrication methods.

And I do agree based on anecdotal evidence that C64Cs fail a lot less than breadbins; most of the time you'll only encounter bad RAM from a busted power brick.
If you can't afford anything beefier at least get some new old stock accelerator for it, it will drastically improve performance, also get a scandoubler or use the RGB out if you have a supporting monitor or TV.
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Idiots. Any machine has a soul if you put one in it.

He's the kind of person that makes Amiga folk look bad.
>going to lemon64
why, it's all a bunch of obnoxious old guys

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Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~


Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: https://yadi.sk/d/469ydBaLndVCJ
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1405/27/1405272990521.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw

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tea sipping limey in denial detected
I'm using for the first time my shinny new 25 mb connection..

what wads should I download, I already played:

• Doom the Way ID Did
• Doom the Way ID Did 2
• E1M1 Doom 3 Style
• Freedoom
• Hell on Earth Starter Pack
epic 1
whispers of satan

>E1M1 Doom 3 Style

Wouldn't that just be the first map of the Classic Doom 3 mod?

What is the best /vr game compilation and why is it the 6-pak?
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Because oddly enough it's cheaper than Streets of Rage or Golden Axe, even though it contains both.
Seen them around for $5-$10 loose around me. Pretty reasonable really. You should pick it back up!
I have a cart of this that doesn't seem to work past
"produced by or
under license from
sega enterprises ltd."

fuckin bs
What's the best game on the 6-pak? Probably Revenge of Shinobi for me.
I like to drink a 6 pack while playing the 6-Pak.

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What shaders do you use to fix the appearance of your emulated games?
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Well there are terrywads

I'm gay now
You're an idiot. Any high end CRT had distinct scanlines. Nobody cares about your generic no name 8'' television you had as a kid.
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just like i remember it
I used to like them as a kid (on CRT monitors, but high-res PC ones of course), but I grew out of it.

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Let's talk about some old school fighting games, the good and the bad.
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>self-proclaimed hardcore fighting game fan
>thinks the FGC is cringe

sounds like a typical shitter, who doesn't know how to play fighters

you know EVO is full of retro fighting game fags that will play you in any title you can think of
>fuck the people who take the time to know how to play the games
>people who actually LIKE fighting games don't bother learning any of the system mechanics or nuances
>anyone who beats me is a total tryhard
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Yeesh it must suck to be that bad at fighters. I do think that's why Mark of the Wolves is as popular as it is. All the moves are super easy to execute so it's a much better beginner's game than King of Fighters.
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Well that and B Jenet
Fuck people who try in general

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ITT we post content devs wouldn't dare put into modern games. (webm related)
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>They expect Rockstar to make the women unkillable like the quest givers in Bethesda games?
I have nothing invested in this thread so far but I would like to interject, that yes that is EXACTLY what they want. They think women are treated so poorly daily that it is only fair.
well hell
>muh sjw boogeyman
fuck off /v/
>wanting censorship
fuck off reddit
>thinking there's censorship
>not understanding what censorship really is

You are such a tool....

Is Shenmue worth playing today, or was it only worth experiencing when it was relevant?
I never played it back when it first came out. Last year I got a hold of a copy and decided to see what it was all about.
I had a lot of fun, the game has a slow pace and is very charming. You can why it was amazing for the time, though it has aged today.

If you decide to play, pace yourself and relax, it becomes comfy. It's best to put yourself in the mindset of the year 2000 gaming.
I played it brand new back in the day and loved it. Played the shit out of Space Harrier and Hang-On in the arcade. It did get slow in a few parts(driving hi-lo got old fast) but it was a great experience. I still have my original copy but my DC quit working years ago. Not sure how it holds up.

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There is literally NOTHING wrong with Dan. If you learn how to use him he can be just as good as Ken/Ryu.
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that's simply impossible to achieve
I don't think so. You just have to start with a small roster and slowly add to it. SFV probably launched with too many characters so they didn't have time to test them all out, let alone add more.
It's funny how you say tiers are a huge flaw and then point out that the finals at EVO were terrible because it was almost all MID-TIER characters
I get your point and agree with almost everything you said. SFV situation is how it SHOULDN'T be. Obviously, everything in fighters should be as balanced as possible.

But you see, balancing fighting games is not such a trivial task as you picture it. You seem to imply that "tiers" are deliberately put in games, or at least that developers can "get rid" of them. In fact, they are anything but that. Today, developers often barely have time to find and fix major bugs; now imagine what balancing a fighting game feels like. With just 16 characters, you have about 256 matchups to check; make sure you don't have infinites/match-breaking stuff; and yet, meet the demand for all-new moves/characters/etc.

Now, SFV was officially released in February. It is the early edition of the game, so it's bound to have imperfections, just like with every previous SF game. SF Alpha 1? Check the damage of Ken's shoryuken and the priority of Nash's flash kick. SF3? Broken as all fuck, just see Alex's command grab, and that's the top of the iceberg. SFIV? Infamous for its top-tiers like Zangief.

The only "real" way to fine-tune a fighter is after the release. This way, you will get real feedback from players who know the game through and through, who find bugs, infinite combos, unblockable setups and all that; they are the biggest and the best testing group there can be.

And you know, for the first time, I'm sure Capcom will listen and fix things. SFV is the first game in the series which won't have "editions" sold separately. I'm almost sure they're readying a major update, which will fix the balance and all that. This was exactly what happened with Super SFIV, SFIII 3S, and so on. It might happen sooner or later, but they'll get to it.
Tiers don't exist because people plan them, they exist because it's impossible to make characters that are different enough with each being 100% as balanced as each other. You really don't understand this genre at all. It's embarrassing to read your posts about them.

Here's some points of discussion:

1.) Project showoffs
2.) Hacking help
3.) ROM hack recommendations

Our ROM hack recommendation list can be found below:


Every hack featured on the list above can be downloaded at:

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Are you talking about BS-Zelda? That's hardly a remake, because the entire world and dungeon layouts are different.
No, most games have really simple sprite formats, regardless of the platform. I find SNES sprites no more difficult than GB or GBA games.
Ah, I see.
Wonder if there just aren't that many programmers working with tile editors these days. Don't see a lot of new alternatives on Romhacking.
If it ain't broken, don't fix it.
I've been using Tile Molester since is released over a decade ago and never had any issues.

I wish for a generic YXPPCCCT editor though, but I don't know how that would even work. Maybe it would require you to define the sprite format yourself first before allowing you to start scouring the ROM for sprites.
Is it possible to make custom graphics or enemies with it or is it limited to original assets only?

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Did any of you guys actually own this thing back in the day? What did you think about it back then?

Do any of you guys currently own this thing? What do you think about it now?
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I enjoyed playing avp on this. Back then there werent many ego shooters out there. So it was a unique experience. After that i went back to play neogeo games.
It had Doom, which later lead to a decent port of Doom to the GBA.
Got it for Christmas one year. Enjoyed the range of Games I had for it, Cannon Fodder, Power Drive Rally, Tempest 2000, Wolf 3d, Cybermorph & Kasumi Ninja,. But even then it was hard to find places selling games for it.
I bought one in the late 90s for about $30 just like my 3DO but I liked the 3DO much better.
I got one somewhere in the late 90s with a bunch of games for pretty cheap. And for whatever that didn't come with it, KayBee toy stores was blowing out inventory for around $5 each so I filled out my library pretty easily. Though pic somehow eluded me, I had to borrow my friend's copy to play it.

I enjoyed it, and actually put considerable play into most of the games. Closest I had to a problem with the controllers was games that tried to use the keypad for action buttons, (and I don't have the Pro Controller.)

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What does /vr/ think of emulating CRT scanlines?
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Digital radio a shit.

I'll take occasional fuzz on FM (assuming crappy aerial setup) over the digital equivalent which is obnoxious glitching or complete signal drop-out.

Don't even get me started on the pathetic bitrates used pretty much across the board...
What's the best shader to replicate the look of a typical consumer CRT with composite? I have seen edits/combinations of CRT Royale (like CRT Royale + Composite) but as far as I know they replicate the look of a high-end CRT, not a typical one. Also, what's the point of using high-end CRTs anyway, if no game was designed with such CRTs in mind?

What's the best CRT shader to use with a CRT monitor? Mine is a Proview (I dunno the model) which accepts up to 1024x768@85Hz. I have been using tvout-ntsc-2phase (not the exact name) but I don't know how accurate it is.

Can I use a modified CRT Royale with a CRT monitor? What should I remove/edit? Curvature, phosphor, scanlines should be removed? Or it is stupid to use a CRT shader with a CRT monitor?

What's the best shader to use for DOS games on a 1024x768 CRT monitor?

Thank you.
get rid of fake (and gay) CRT geometry and you're pretty good.
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Should I be playing Final Fantasy 2, 3, 5 (Anthology) English or 4, 5, 6 Japanese English Translation?
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The INSTRUMENTATION is the same, not the quality, regardless of whether you're emulating or not. Not to mention it's forced mono.

And if you prefer the GBA translation, there's a patch called FFVI Relocalized that basically copies that over with a few modifications and bugfixes.

Also, the extra content is very subpar. The Dragon's Den is tediously long, and the "Ultimate" weapons aren't all that great. In fact, half of them are actually worse than the original best weapons.

The only real improvement IMO is that the GBA version allows you to save after beating Kefka, which lets you keep the Ragnarok and Ultima Weapons you can steal from the third tier.
The sound restoration hack for Final Fantasy VI advance has been upgraded to version 2.01. The hack has been completely redone from scratch, so that the music and sound effects are all directly taken from the SNES version, and sound almost identical. A better sound mixer program is used, so that the resulting sound is less noisy and the reverb sounds more like the original SNES reverb. The program also runs faster, frame-rate drops that were introduced in many places in the original GBA version are greatly reduced. This completes the project to restore the whole Final Fantasy Advance trilogy’s sound, in high quality directly from SNES’ sound data, including sound effects. All non-opera songs of the game sounds identical to their SNES counterparts.
>sounds more like the original SNES reverb
>All non-opera songs of the game sounds identical to their SNES counterparts.
So it sounds better now, but still not completely as good as the SNES? Is it still GBA force mono? If you can just get the same translation patch for the SNES, why go through the trouble of the GBA version?
Outside of details like item and enemy names being chopped due to size restrictions, and "Holy" being censored to "Pearl," is the original FF3/6 translation really that bad?
holy was probably only changed becuase of the "muh religion" thing at NoA

Maybe I am being a nostalgiafag
but I feel for the current generation of kids and games they are likely to be exposed to.

With all of the app games, mobas and hyper realistic shooters.

These games just don't seem as, "soulful" of the games of yore and often lack memorable musical scores.
What are your sentiments on this /vr/?
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> And you spelled bacon wrong.
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>Maybe I am being a nostalgiafag

Yes. Kids don't give a fuck and will like anything, so I don't give a fuck about what kind of entertainment they grow up with. You don't really appreciate entertainment until you're an adult and have developed your own tastes.

Slightly unrelated but it seems like many people in /vr/ don't really appreciate retro games for what they are, and only like them due to nostalgia.
At work they got a cheap kid in to do a call desk ticket system and he couldn't figure out how to make it perform adequately with a character size of more than like... Some arbitrary number, like 800, not even a binary number.

And like, game performance is shit now. Like you can't play unreal tournament without a less than 90ms ping, battlefield 2 was also a pile of dogshit

Games literally btfo by tribes 1 and 2. I stopped playing online games because they had all gotten sich shit netcode. I'd rather play tribes 1 on a 56k modem than cod 24 on my 50 meg cable modem, jusy because the netcode is so much better... And the maps.
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i was in my mid\late teens when gcn was hitting big, and it feels me up and down in that old nostalgia, nothing like the sega and psx opening logos, but damn senpai bambalamb!
It doesn't matter, it's just a hobby.

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