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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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Where do you draw the line between "weird edgecase of the game system" and "glitch"?

For example, in Mario 1, any time you make contact with an enemy, as long as you have downward momentum, it's considered a stomp, which goes to you. If you don't have downward momentum, it's considered a hit, which goes to the enemy. This means that you can safely tomp falling goombas from the bottom as long as you are travelling downward when the goomba hits your head. Is this a glitch, or is it just a weird emergent edgecase?

If exploiting a glitch is cheating, then this distinction becomes even more important. Of course, exploiting a glitch isn't cheating, so that particular point is moot.
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>>3178138
If that's the case, then you're playing a very different game from the game the designers designed. It might be the game they coded, but it isn't the one they designed. The question you should then ask is, "Which game is more fun?" If the game the designers designed, i.e. the game played without jumping through major hoops to change how it functions from what the designers expected, is more fun, then you should play that game. If the game designers are half-good, then there's a decent chance that that game will be more fun if you play by the rules they designed, not by the rules they coded.
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>>3178143
Not him, but I believe strongly in applying Death of the Author to most literary critique and see no reason that shouldn't apply to videogames.
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>>3180225
fair enough, I strongly oppose it
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>>3176373
Working as "designed to" (i.e; coded), but not working as intended.
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>>3180225
The Death of the Author is a useful concept, but it makes the assumption that abstraction always loses something. The fact that the glyphs and phonemes that comprise a word do not inherently contain meaning, neither on their own nor in combination, does not mean that you cannot use that word to express complex concepts and thus connect intellectually with other people.

Take the word "ball" for example. It may not contain meaning on its own, but it is still used as an abstraction of a clear concept. When you hear the word "ball", something comes to mind, and to most English speakers, a similar thing comes to mind: you think of a spherical object, possibly to be used in the playing of a physical game. With context, complex concepts can be communicated -- you can use words to convey information to someone that allows them, and many other people who have heard those words, to play a complex game with one another based on a common understanding of those words! If words were truly meaningless, such a thing would be impossible.

We can extend this idea to games by thinking of the designer's intended rules and the rules they ended up coding. By interpreting the symbols, words, and patterns on the screen, the player can infer with a reasonable degree of accuracy how the designers intended their interactive world they have created. If you could not infer this, games would be unplayable. You wouldn't know that Mario was a person representing you, who will be hurt if he touches certain moving objects, which themselves represent other creatures in the world, which can be safely defeated by jumping on them.

Yet, because the designers are human, through human error they end up representing something slightly different from what they imagined. If the game is well-made, it should be relatively easy to play the game in the way the designers intended. It's foolish to adhere strictly to what the designers imagined, but it's equally foolish to reject that vision altogether.

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How do you go from this...
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>>3178448
can someone please tell me more about this guy? Is he related to the bros?
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>>3180414
He's a rival construction worker in the Wrecking Crew series.
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>>3180408
Peach, Lady and Pauline each have separate entries in the Mario Character Encyclopedia.
http://imgur.com/a/UvABP#0
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>>3180408
>>3180432
What about Toadstool?
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>>3180842
Peach is Toadstool. Toadstool was never used as a name in Japan.

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Sega updated all of their MD/Genesis games on Steam to launch from a 3D hub designed to look like a 1990's bedroom. More than that, they've added Steam Workshop support, meaning people can upload "mods" (i.e. romhacks).

https://steamcommunity.com/app/34270/workshop/

So far, most of them are just garbage sonic hacks, but somebody figured out that you can just upload an entirely different ROM and call it a "mod", even if that game isn't for sale on Steam. Currently, Contra Hard Corp is listed as a mod for Sonic the Hedgehog.

I would never pay for ROMs, but maybe this will help popularize romhacking and inspire people to get into it.
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>>3180734
but it also causes the problem of corrosion so you should not do this. you just need to clean the contact physically and not get anything wet.
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Anyone here familiar enough with Unity to know how to replace textures? I want to make those cartridges look more accurate.
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>>3179365
Listen to the screaming sound, it's VERY noticeable because it just sounds wrong in the emulated version

>>3179382
First one is from a real Genesis, second one is from steam emulator. The difference is very noticeable in the sound effect.
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>>3180850
>First one is from a real Genesis
It says "Kega Fusion" right there in the video.
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>>3180673
is there a way to just replace the emulator

So this released. Does anyone who owns it know if the Master System Version of Fantasy Zone is included or not? I am getting mixed messages with no reviewer mentioning it, but Sega's blog mentioning it in their most recently translated interview, without mention of it not being included.
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>>3180715
Well It really depends if you like Arcade games or not. The genesis ports are nice, but I personally feel it is the arcade ports that really out-do themselves. But remember, most of these games only have about 30 minutes, to an hour of clear cut gameplay. Then it is up to you.


I really liked Super Hang On with the motion control. Both Fantasy Zone games really shine. But Double is their master peace. Thunder Blade cops a lot of flack, but it is really is a neat game, albeit very, very short. I don't think you can go wrong with any of the arcade game ports at least.

>>3180795
Space Harrier would be my recommendation of the two. I love outrun to bits, but it isn't a very "gamy" experience. Just a shame really they didn't update the Eshop version with the changes they made for the Japanese Archive One.
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>>3180709
>>3180827
Sonic Jam added the spindash back when. Where there any other known changes they made in the Sonic Jam compilation?

I'm curious if they changed the original Sonic 1 code for the 3DS release or if they ported the Sonic Jam code over.
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>>3180849
In the Sega Blog interview for Sonic 1, they said they sought advice from Yuji Naka on the issue, who basically said "It isn't hard, just think a little." And eventually they worked it out, even with Naka being cryptic.
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>>3180715
I don't have any nostalgia either and I can safely say that you should, all the games here except maybe altered beast are great and M2 put extra things into each of the games.
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>>3180849
Didn't sonic jam have a mode where you can marathon the special stages? I would've loved for that to come back in the 3DS ports of sonic 1 and sonic 2 but it's not a necessity.

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Post your /vr/ battlestations

Rate others
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>>3179920
2crowded4me
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>>3180150
It's actually pretty open, I left out the pic of the fourth corner. I mainly lay on a queen sized bed that takes up said corner, but there's like a five by seven foot opening at the foot of the bed. But regardless I respect the feel, I just like the cave aspect of it. In the basement with all my vidya, truly enjoyable. Hopefully the MCAT goes well and leads me onto med school so not only will I have the job of my dreams but I'll be able to build a spectacular cave where even a man such as you shall not feel crowded.
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>>3176312
>>3179182
I like the bottom pic too, nice and minimal - your favorite console and a few of your favorite games, no bullshit, no collector faggotry, no games that aren't being played, rotting on a shelf.

Definitely needs a couch or something though.

I like this one for the same reasons
>>3173961
>>
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P-please be kind. I'm sorry there's so much grain and how overly lit it is, Zenfone 2 camera is kinda trash in too bright/too dark.

Yes, SNES and NES have some aging (NES mostly), but I'm fine with it.

>Info:
Composite: NES (Front), SNES, N64, PS1 (over Digital Multi-Cable)

Component: Wii (but limited to 480i; doesn't matter, it uses one of the available ports.)

Wii/GC Games off Backup HDD, everything else is carts/CDs.

CRT is a Sony WEGA KV-32FS120 (32"). Got some weird curving issue on a portion of the screen, but otherwise is nice. Will be replaced whenever I get an LED + Framemeister.
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>>3172665
It's rally cool, you have a lot of consoles. I used to have a battle station years back. Used to play retro games with my brother. Don't have pic, never took one

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Playing this (very good) classic on an emulator
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if any one can win this with a single coin he is indeed a gamer
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>>3180830
can't deny, allen is a bitch with his super-responsive behavior scheme
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There's a bar in my area that has a MAME cabinet with free credits, and every Metal Slug installed...except 3. The games also have a lot of slow down on the cabinet. If it ran at proper speed it'd be awesome to drink and play with folks, but I can barely stomache it the way it is now.
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>>3180160
>censored Metal Slug X

huh?
What was censored in it?
>>
>>3180830
>>3180841
Allen is pretty easy.
Just stay in exactly 90 degree angles from him. Either fight him from the front, or from exactly the bottom, or from exactly above (if he is running in the low row).

That way he can't hit you with any of his moves. The trick is to concentrate on being at the right position, rather than with dealing damage - he'll go down eventually.

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Are you good at puzzle games, /vr/? Why don't we ever talk about them?
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>>3179694
>Why don't we ever talk about them?
Because you don't make the fucking threads. Fucking hate people that complain about things not being done or said on 4chan. You can post anything at any time, for free. Fucking do it and stop whining about it.
>>
Who is doctor robotic is he related to egg man
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>>3179783
I've never seen a woman that was any good at Tetris Attack/Panel de Pon.
They're great at other puzzle games, but for some reason Tetris Attack doesn't click with them.
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This was the only legit MVS game I owned. I had a multicart, but I made it a point to buy this game.
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>>3179731

This. Panel de Pon is my favourite

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So why is it that no one can burn copies of games on to something like PS1 CDs and play them without a mod chip or disk swapping or whatever the fuck people do? With how large the custom cartridge market is getting, I would have thought someone would have figured out how to make CDs of rare games that the Playstation or whatever your system of choice with an optical drive would just play without having to mess with the guts. Whats the mechanical process involved? How does a console know if a disc is burned or legitimate?

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Do you collect gaming magazines?
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No but I still have a bunch of mags from my childhood

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Where were you when Treasure made the most fun fighting game of the '90s?
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>>3180343
Yes it was. I even had to check to make sure it wasn't exclusively "Not retro" Toonami.
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>>3180343
It was, after it was removed from the original toonami. It was also in the US Shonen Jump around the same time, although I don't really know how popular that magazine was here
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>>3180214
I absolutely loved the show and this game.
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>>3180358
>>3180364
Damn, I must of stopped watching around then, don't remember it being on adult swim at all.
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>>3180336
Why are you even here?

*New* Helpful Links : http://pastebin.com/UdmipND6

Welcome to the 70s to early 90s Computer Gaming General. We talk about games and the hardware they were made for, either micro, mini or mainframe computers, desktop, tower or all in keyboard package, from the USA, Europe, Japan, or anywhere, if the platform came out before 1995.

Don't hesitate to share tips, your past (or present) experiences, your new machines, your already existing collection, emulation & hardware advises, as well as shots, ads & flyers, videos, interviews, musics, photos, that kind of stuff.

Allowed : Computers made from the 70s to Windows 3.x (Windows 95 if you want, but it's discouraged) and their games (of course), peripherals for these computers from any time period (MIDI expanders included)
Tolerated : Unknown, unsupported or not really popular post-95 stuff (BeOS, old Linux, stuff like this)
Allowed only with reluctance : Late 90s games and computers, Pentium PCs or more, PPC Macs and up, Windows 95 and later
Not allowed : Anything released after January 1, 2000. Fuck off.

IRC Channel : #/g/retro @ irc.rizon.net

Random music:


Comment too long. Click here to view the full text.
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>>3180584
>>3180579
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>>3180809
>reading thousands of cruddy disks
>cleaning the drive with alcohol a bunch of times
Sounds like a pretty extreme usage case desu. I have an IBM XT with the Tandon TM-100s they all had and I've used them so lightly that the drives will outlive me.

Besides, this thread was made six years ago; we've come a long way since 2010 in terms of developing Flash floppy emulators for Commodore machines.
>>
>>3180808

Dude just get yourself some reading comprehension before posting.

Where did I say that magnetic media was more reliable than solid state? Nowhere in my post. What did I write? That 1) 8" floppies are more reliable than 3"1/2 floppies, and even more since the latters became garbage by the late 90s, and 2) that there's no reason to switch from an already reliable enough technology to one that is sure more reliable, but not that much more compared to 8" floppies.

And by the way, before calling someone underage, just try to remmember that there was a time when flash memory was less reliable than 3"1/2 floppies, and that there's a thing called ferrite core memory that, while being slow, is reliable enough to be still readable after falling in the ocean with the other debris of a space shuttle after it exploded.
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>>3180809
>>3180816
From a purely economic standpoint, I'd think you could just manufacture replacement drive heads and new media for what it costs to produce 1541 Ultimates and all those other Flash floppy emulators. In fact, maybe even less.
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>>3180809
Wow, dude. It's really worth putting all that wear on your 30 year old disk drives to archive every last disk full of shitty BASIC games or some dude's term paper from 1986 or a bunch of homemade Lode Runner levels.

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What are some modern games that let you play retro games in them?
To keep it /vr/ please only discuss the /vr/ part of my question
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Star Fox: Assault had Xevious as An unlockable side-game

Not sure if this really counts, but Smash Bros. Brawl has a bunch of retro games, but there's a time limit on how long you can play.

For that matter, does Ultimate NES Remix for 3ds count?
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Tekken 5 includes the arcade history mode where you can play the arcade versions of the first three games.
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DK64. Not pictured: Jetpac
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>>3177301
metroid zero mission
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Sonic Gems had a bunch of classic sonic final boss' in the museum. If you have action replay you can disable the timer and play the whole game.

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What went wrong with NEC?
At the end of the 80s they had everything ready to dominate the video game markets but then they just made one poor decision after the other to squander everything.
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I always heard that they didn't want actual games on the PC-FX, they just wanted FMV shit. Is that true? I know there are a few actual games on the system but I heard they were discouraging developers from making them.
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NEC inter channel geme kusoge
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>>3178215
Sega was an arcade company first and foremost, so they went back to that when the home console branch failed.
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>>3178389
>Is that true?
Well, it has the best FMV capabilities, so it may be true.
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>>3178379
>Should have had Blazing Lazers be the launch game with the Turbografx instead of Keith Courage.
Funny thing is that the PAL Turbografx does this.

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what's some of the worst boxarts you've ever seen on games?
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>>3177777
holy quints
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>>3177543
In Japan. Everywhere else it was "Oh shit!" Despite the title the game isn't actually shit.

http://www.hardcoregaming101.net/kusoge/kusoge-ohshit.htm
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nice covers
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>>3156392

I had Phalanx as a kid and I never thought the cover was out of the ordinary. I thought it was pretty good, but that's probably because I hadn't played R-type or Gradius.

https://www.youtube.com/watch?v=uqvyzdDHpCs
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>>3156414
Did the changed the title and artwork in Europe due that ninjas are banned?


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