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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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I'm can't get down from this rooftop, Pac Man doesn't want to jump over. What am I supposed to do?
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I tried to make him grab it by shooting it and making him look at it, but he wouldn't. Maybe he was too mad.

I knew that was gonna piss somebody off when I saw the filename.
Oh wait, I think I know what to do. Shoot him right before the zip-line so he lands on it.
what game and is it fun
Pac-Man 2 and eh... I didn't really enjoy it myself. You don't have direct control over him. It can be frustrating getting him to do what you want.
OP here, I just finished it earlier and I thought it was fun. As the other anon said it can be frustrating, but it's very cute and unique. It does what it does very well, but it's definitely not for everyone. For the most part you just guide Pac Man along the way by either shooting stuff, giving directions or make him turn into Super Pac Man, it's got a few action parts as well. Oh yeah, there's an in-game arcade with the original Pac Man and Ms Pac Man games too which is neat.

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Where do I start with it game-wise?
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I wouldn't mind going back to the Gundam/Voltron days. Sure beats MoeKawaiiDesuSuppaPantyQuest garbage. Miyazaki was right.
It's fashionable for some people here to put down euro arcade games, but back then it was nice to have them. A lot of folks didn't have several machines to play with at home. Just having a computer was amazing already...
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>Look mommy, I posted it again!!!!
True, even though the C64 wasn't exceptional at arcade games due to the sluggish CPU.
Basically any Accolade, Origin, Broderbund, Microprose, Epyx, Activision or Electronic Arts games.

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So, I know it is pointless to ponder the semantics of fantasy games, but when playing ff7 something always bothered me.

How is Barret, and Vincent for that matter, capable of doing more damage as he levels up.

When it comes to the other characters the idea is that as they gain experience and strength from fighting they can put more force into their weapons to cause more damage. So how does extra strength translate into higher attack power when you are simply firing bullets like Barret and Vincent?

For realism sake, I think their attack power should have been static and changed from weapon to weapon, like..

Gatling: 50 dmg
Assault: 80 dmg
Gun 3: 150
Gun 4: 250
Gun 5: 400
Gun 12: 5800

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because its a video game and thats good enough
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>How did this guy ever make it as a professional artist?
Unlike you, he knows how to draw good shit.
Yep, it's another one of those carmack - romero partnerships. Individually neither of them are very good, but together they are unbeatable.
Easier way to fix this is to never use Vincent ever and only use Barret with his melee weapons (chainsaw, that silly cannonball etc).
Holy shit, OP is such a faggot. Literally why?

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lost in kithicor forest edition

>The mission of the project is to create the classic feeling that many had during the early days of Everquest during those time periods, starting with Classic content and releasing the other expansions and content on a similar timeline that was experienced on Live.

What do you mean classic feeling?

>experience penalties for classes
>you die you drop your gear
>you lose experience (and possibly levels) when you die
>playing an evil race/class makes you kos to good-aligned guards and vice versa
>no in-game maps

Helpful links:
>Getting Started Guide

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you can download a program called WinEQ2 which can prevent Everquest from adjusting your desktop's gamma. it's made by some omega cucklord who wants to try to make a living off an extremely narrow utility program so a bunch of shit is being a paywall but it functions on is own. it has some things like an FPS limiter and basically runs the game in a borderless window you can use for free. also it isn't one of those annoyware deals where it constantly bugs you to pay with a banner or popup each time you open/close the program, just the reminder as certain features are arbtrarily locked out (like going fullscreen) by this dumb jew.

EQlive is casualized to fuck and everything is automated. you can get 'mercenaries' which are just NPC player classes so you can solo everything. EQ has none of that. you know how World of Warcraft keeps doing updates to make the game less and less of an MMO? dungeon finding, concentrating eveyrthing into player cities, etc.? EQ has none of that either, you actually have to interact with players at some point to get anywhere. not to say that soloing isn't possible, it is, but classes are all so specialized that at some point you'll probably try asking some higher level characters for buffs or something. also there's no auction house, there's one set location where people peddle their wares so you have to go all the way out there for it. very limited fast travel too, boats go from continent to continent but take hours to go inbetween so you need to find players who are Druids or Wizards to teleport you around for instance.
i think another way to say it too is that WoW is basically become about beelining your way to max level so that you can actually do fun things that matter, but Everquest is about the journey. the game is always difficult and there are always new challenges to overcome whereas WoW is so braindead it's made for children. also the philosophy with raids are different, it's not like WoW where you have children stamping their feet like they're entitled to see everything. epic raid content is really epic, only a handful of players see it and everything trickles down from them from the loot to the stories of drama and triumph.

also there's a server community, something else that's been dead in MMOs ever since the advent of automatic dungeon finders. there are heroes and villains and almost always some kind of drama going on so if you're into that the forums are usually pretty entertaining.
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You forgot the most important part

>getting rid of corpse runs
Man, the early levels for enchanter are a slog, then suddenly you hit 12 and everything changes.
i've tried and given up pre-12 so many times but i'm determined to see this chanter through

ITT: Quality shmups, nothing more

Post box art+fave stage+fave music


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>Dodonpandering Saidaiwubwub

Oh boy, I may be in for disappointment, I ordered that.
Batrider once you enter a code.
I don't know about that, I got the impression the backgrounds they used in espgaluda 2 are far superior to the cities and villages from espgaluda 1 and esprade. Also dodonpachi and daioujou looked dark brown and grim most of the time while the later games were super bright and colorful.
>Super R-Type

Damn that game pisses me off, but at the same time I like it. I still haven't beat it. I will eventually though!
It's just two grulls talking. You can pretend you're doing a youtube let's play and japanese women are really impressed at you're skills or something.

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In the old thread, a guy insisted that you can't kill aliums with incendiary ammo. I submit this screenshot as evidence to the contrary.
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Kill yourself, Rethuglican.
>xcom apocalypse
>raiding cultists for monies
>3rd raid on them in the first day of my campaign
>no casualties on previous raids
>open door and see a dozen cultists
>literally rain of grenades onto my soldier
>they throw in a HE rocket to top it off
>soldier including everything around him gets repeatedly obliterated
How do you deal with this shit? There were so many explosions not even running away would have mattered.
It was fun. Threw proxy grenades at the left entrance of the UFO and downed at least three aliens this way. By the time my troops went inside, I'd killed enough of them that the remaining Floaters started to panic and drop their weapons. There were at 3-4 that I encountered with no weapon in hand.
Or not. We defeated the alien base with just four casualties, one of which was a useless meat shield. There were a lot of Floaters guarding the entrance lifts, so I had to send soldiers down, shoot one, and go back up for a few turns before it was safe to begin deployment.

Most of the aliens around the command center had panicked and dropped their weapons. I moved one guy too far and expended his TUs so he got shot down by a Floater who still had his heavy plasma. The alien was revenge killed on the next turn. Also there was a Reaper guarding the entrance to the command center like the beast guarding the Egyptian tomb. It was difficult to get at him and he eventually munched one soldier before being taken down.

I sent a wounded squaddie into the command center and he was promptly gunned down. Entei (who again proved to be an elite soldier, now boasting 9 kills on 2 missions) took out the alien. She deserved a promotion to sergeant, but none of my officers died so no positions opened up. And that was it. Mission over.

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Whenever you encounter a strong enemy accompanied by a few weak enemies, which do you prefer to do? Get rid of the big guy or pick off all the little guys first?
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Little guys first because it usually lessens incoming damage faster.
>kill weak guys
>strong guy summons more
This image assumes all monsters are the same, and has nothing to do with the order in which you kill enemies.

Ultimately it depends what you're faced with. Compare the damage the big guy deals with the sum of damage the little guys deal, while also taking into account status effects either group can inflict on you. Always going for either the little guy or big guy is like rolling dice; it's better to read the situation than to gamble without thinking.

Sure didn't take long for the "it depends" brigade to get here. You guys all inhabit the RPG board on Gamefaqs, am I right, because that is the motto they live by.

There is no "depends" involved. You take out the small fry, it is always the best tactical choice. There is never a good enough reason to warrant letting them continue to get cheap hits on you when one attack can clear them out. Once you're free of distractions you focus on the main threat and secure victory. Doing it in reverse only nets you more damage over the long run.
Since you're so obsessed by the gamefaq's userbase to call out on people who've never been part of it why don't you go back to that shithole since you seem to very familiar with it?
And take your retarded statements with you, it is evident the only games you've ever played are entry level shit.

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Can we please all agree that Mario Party 2 was the best in the series. All I can say is Mario Party 2 had some of the best mini games.
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Words spoken by someone who has never played a modern board game in their life. Designers have gotten a LOT better about not designing their game around random crap in the past decade in a half or so.
Yeah, only to have my stars stolen from me some point later. Often multiple times in the same game.
They make modern boardgames that aren't rpgs or updated versions of classic boardgames?
Yes. This.

I recently replayed Mario Party 2 with my nephew and the whole thing is bullshit. Even if you turn off bonus stars, you're in a shitty game that is all about luck and has nothing to do with actual skill.

Two spaces away from buying a star and the CPU lands on a space that causes the fucking pirate ship to blast us both back to the start.

I wasn't even playing seriously, and my rage was still fucking supernova intensity.

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Civilized thread on SGDQ 2015
/vr/ related games
I know the event is mostly /v/ and /vg/ and whatever, but let's just keep the memes and shitposting there.

So, have you guys watched any runs? What do you think of it so far?

Coming up:
Swordless LoZ
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it is
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So where's Summer Games?
>Do you people watch speed runs of games you never played before? or are you afraid of spoiling a game you may play in the future?

I'm avoiding some games that I would like to watch. On friday there's a Fallout 1 speedrun, and quite honestly I've never finished it.
Then again, many of the speedruns are so crazy that you can't even comprehend what's going on, let alone repeat it.
I avoid some games that I know I'm playing through, but it helps that I hate most RPG speedruns and avoid them anyways. Most other speed games are fairly un-spoilerable, or well-known enough that spoilers don't matter.
>On friday there's a Fallout 1 speedrun, and quite honestly I've never finished it.
A Fallout speedrun is usually literally just leaving the cave, going in a straight line to final win condition A while using a glitch to avoid combat, then going straight to final win condition B with the same glitch, then you've won.

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Why do people criticize the n64 controller?
"lol, who has three arms XDXD"
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I know about other replacement sticks, but I much prefer that un-lubricated feel of the originals. Plus, some of those replacement sticks don't even work right it some games - in Blast Corps, for example, you just start moving backwards in the opposite direction if you press the stick all the way to the edge.
Just wanted to make sure them a fair shake before I desecrated them with new parts.
At least we can all agree that the N64 had the best "day 1" controller for 3D games.
Including non-vr systems? Not even close.
Only counting /vr/ systems, I'd still rather use a first Saturn or Playstation pads for most 3D games. It's only with FPS games that the N64 really nudges ahead, and even then it's the best of a bad bunch of "day 1" controllers.
Did any N64 game used the Left Position?

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DOOM THREAD / RETRO FPS THREAD - Last thread >>2565814
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently

IRC (Password is in the FAQ.)
Channel: #vr

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I'm looking for any bugs, sequence breaks, crashes or the like.

Things I already know are an issue and/or won't be fixing:
>It's fucking small. Next maps won't be. Get use to claustrophobic combat.
>Every single door needs a pass over.
>Ammo and health are a little tight. It's not meant to be impossible, and I've been able to beat it on UV without secrets multiple times. Just be cautious.
>Any zDoom mod that has randomized enemies might not have the Cyberdemon disappear like it's suppose to.
>The music is a little loud. Some people might not like it. Full release will have a midi version optional, instead - Doom's sound font adds a lot of pizazz.
>Gen Room's Trap Door could be done better as to not break.
>Two areas look particularly lazy - the transition to the blue Gen Room and the T-Junction Hallway. May or may not spruce up later.
>Many ledges and desks have player-blocking definitions.
>If you have auto-weapon swap, you might get facefucked a few times.
>You can't normally 100% enemies because of a special friend.
>Double-Baron fight can be entirely skipped if you dodge long enough.
>A specific skellington has jumpscared me like four times, so there's your warning.

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>Obviously meant for gzDoom. I'm not using any wacky gzDoom features, so it should work with old versions/Skulltag/Zandronum.

What features are you using that are of the gzdoom format?

Looks really good so far.

I have no idea. I started with some colored, point lighting and then ditched it because it was kinda shitty and not worth the effort. There's like a grand total of 5 slopes in the level, I don't have a lot of fun working with them.

Other than that - colored lighting, I guess? I mean it might work in zDoom, but I only ever tested it in gzDoom so I dared not give anyone false hope if I fucked something up drastically.
Playing half-heartedly I managed to get three keys before dying on UV. Time to get serious. Overall seems pretty good so far, health is a little light as you mentioned and the backpack secret is nice though I don't think it triggered as a secret for me.

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Are there any retro games that offer quite as much freedom as Elder Scrolls? I'm aware of the earlier Elder Scrolls titles like Daggerfall, but I'm curious what else might be out there.
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I love magic in Morrowind, you can do almost anything. I still can't make myself play a sluggish, boring warrior when an unarmored pure mage is so cool. Add collecting lore books and pretending to be a scholar for best effect.
Unarmored is definitely a skill I miss most in the sequels.
Might and Magic 6 is what you want.
Wait... didn't MW have like only 3 songs?
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It has several. If I'm not mistaken, there are actually a few pieces that are missing from the official soundtrack, maybe because they didn't have a very long runtime in the first place, or maybe because it wouldn't fit to one CD.
it has more but vanilla morrowind plays only the same 3 tracks in a row. I hate /v/ for riding the dick of this game so baldly. it really has a lot of glaring flaws like that.

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Do you think we'll ever see another Mario game as bizarre/unique as Super Mario Land 2?
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Nah, Wario is too antagonizing, and besides he's got Waluigi now.

Mario is too safe to be out there these days. Heck, even the RPG spinoffs, which were most known for creating entirely new worlds and characters, have been sterilized by the same standardization that's affected the main series games.

One nice thing about that is that the editor employs a '10 mario' rule. If you can't beat your level in 10 marios or less, then you can't publish it online.

Levels are also rated by percentage of how many people completed the level, so it's not like other fan-made things where standards vary wildly as to what is easy, what is hard, etc. (something I dislike about Osu! for example).

But as for the topic at hand, no, not as long as Miyamoto continues to insist that everything is fine, and not as long as the new generation continues to go along with what already exists, and not as long as the same-old same-old keeps selling and winning accolades. That's the toughest thing, is that even if they're boring, the new games are still good games, so you'll have trouble convincing people that things need to change.
>ruined Link to the Past

LInk Between Worlds was good, stop trying to act cool for the hipster cred.

Both new Yoshi's Island games were actually pretty bad though, admittedly.
Are you talking about remakes or sequels? I'm not really sure but I assume you mean the GBA ports of those two games.

Personally, I'm convinced that 2D platforming is dead, and that 3D platforming needs another chance but won't get it due to the burnout people still seem to feel about 3D platformers, and also because of how much effort it takes to do them right, and how much people will inevitably complain about the controls. In a world where games are wanted to mold to a common standard set of expectations, 3D platformers don't really have any place but that of ridicule. Maybe that ukelele game will change things, but I doubt it.

And also, I know it's not retro, but why hate on Splatoon? That's one of the best things they've done in at least 10 years.
Then maybe what we need is a Wario & Waluigi game.
The DS game was okay. Switching between babies was handled very badly and thus very tedious. But it was decent enough. Unlike the 3DS game.

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Hey look! This rummage sale/thrift store/flea market has some retro games for sale!

>take a closer look
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>no nhl94
they even took the good sports games
>not getting mutant league football
what are you, some kind of loser?
I'd get PGA and Madden as those are sports which interests me, but I'm okay about basketball titles
nba live 95 is great you fucking retard
My local thrift store has a big bucket of 2600 carts and Genesis NBA Jam carts, buried under a pile of Gamecubes, buried under a pile of old coats. It is an odd place.

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