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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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Not a single game on this thing has aged well at all.
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>>3821517
And yet I still play mine and discover great games I overlooked
>>
>ITT: retards leaving out the best GB games, Wario Land 1&2
step up /vr/
>>
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>>3822924
I was just about to post this. Great taste anon.
Wario Land has a better feeling jump than any of the handheld Mario games
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Map systems are for plebs
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>>3821589
Why does she look like a 90s kid?

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Who are your favorite reviewers or let's players of classic games, /vr/?
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>>3812271
>>3812278
>debating e-celeb status

two of the three in OP anon's pic are either 1.) in a video game or, 2.) are the main character of their own video game.
>>
>>3823253
That's not how you discern between e-celebs and regular celebs.
Arino is a regular celeb, the other 2 are e-celebs.
>>
>>3821764
Weird. Wonder why he would spend so much time and money buying all those video games instead of making music or whatever.

Do you know what game he worked on?
>>
How old is Joe from Game Sack? The wikia claims he's 51.

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DOOM THREAD / RETRO FPS THREAD - Last thread >>3816220

DOOM/II/ULTIMATE/FINAL/64
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1467/42/1467421002740.png
Doom download: http://www.mediafire.com/file/edy3dhdbp33pdg7/IWADS.zip
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1476/78/1476783249877.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw

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>>3823191
It's pretty easy to make a coop game with friendly fire on but having it track kills is another matter
>>
>>3822698
oh shit it looks like it too now that i think about it.
that's even worse.
>>
>>3823179
Time to respawn a new girlfriend. Maybe call archvile over.
>>
>>3823394
>track kills
Isn't the goal of John Romero's Cooperative Deathmatch(TM) to keep track of who reaches the exit first, not kills?
>>
>>3823258

Nothing?

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Can we please talk about this fucking classic masterpiece of vehicular combat gaming.

Fun time period [X]
Fun, creative and great characters and vehicles [X]
Great levels [X]
Great weapons that each had extra functions and attacks with proper button combos [X]
Fucking AMAZING soundtrack (The N64 soundtrack fucking blows the PSX version out of the water somehow) [X]

https://youtu.be/5owl_vTBJbw
>>
How about telling us what game is it instead of being a faggot and assuming we all know?
>>
>>3822632

Did the youtube link not give it away?

Vigilante 8 was a fantastic fucking game.
>>
>>3822605
I can only remember it as "Twisted Metal wannabe"

>Sonic was never good
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>>3821734
>Quake 1 is a good game and not a Doom rehash with shittier color choices and enemies at all
>>
>>3821749
wat is y axis
>>
>>3820167
>Mario is cooler than Sonic
>>
>>3821019
>I wasn't intentionally shitposting. Sonic 1 8-bit truly is my favorite in the whole series.
Came here to post this. Saw you beat me to it. Always get all kinds of shit flung my way when I mention it.
>>
>>3820289
CD fags are the worst.

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underrated games thread? I'll start.
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>Alien Soldier
>Underrated
What? Every "Recommended Sega Genesis Games" list has this game.

Anyways, Rocket Knight Adventures is still unmatched but the SNES and Genesis versions of Sparkster are pretty good too.

The SNES game is a spin-off with some elements from RKA (it even reuses Sparkster's old animations) and the Genesis version is a much harder sequel with different level design and gameplay. Both games are great, though.
>>
>>3823171
That's an incredibly well known game and has been included on almost every Genesis compilation in the past decade.
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>>3823243
>if you plow through like you think you can, youll get your ass kicked

This. I jumped into this game thinking it would be like Gunstar Heroes.
I kept getting killed at the first boss.

This game is not as mindless as GH. You shouldn't play it through same way. Don't run forward and shoot thinking you'll survive.

Your priorities in this game are follows...

1) Move & dodge
2) Block
3) When you have an opening, shoot

Also, the homing shot is your friend.
>>
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When I think of underrated games, I tend to think of unique games that do something you rarely saw other games do. Gain Ground had a level of tactical decision making for a twitch action game that I don't think would be matched again until the PS2 era.
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>>3823296
Maybe it's because I had RKA to compare it to, but I didn't like SNES Sparkster enough to play it past the second level.

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Has it aged well?
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>>3823293
You really, really feel it with the Phantasy Star games though, in my experience. I felt myself going mad when playing through PSII, it was so tedious. If they didn't have god-tier design I wouldn't have even bothered with them.
>>
>>3822472
Meh. Depends if you don't mind making paper maps or have a really good memory for that kind of stuff.

I really like PSIV though. That aged super well.
>>
>>3822942
It's awful. PS1 has a save corrupting bug that can happen if you save when the music loops, and PS2/3 have downgraded graphics and sound. And PS4 isn't there at all.
>>
1 is my favorite PS game. It just has such a charming JRPG-meets-WRPG feel that I think was lost in the sequels. Not that PSIV isn't brilliant it's just a lot more similar to other JRPGs of the time.
>>
>>3822472
Oh yes.

I played Phantasy Star for the first time a few years ago.

I didn't use any FAQS or guides besides the instruction booklet. I used graph paper to map the trickier the dungeons.

I had a blast!

Put a bid on this for 1200 and im 2 hours from winning but is this actually a win? Lemme know fags
>>
>>3823364
Enjoy getting cheated by the seller itself snipping his own auction over the regular BiN price!.
>>
That's a pretty crappy pic but nothing there jumps out at me as being particularly rare or desirable. Why do you want to spend twelve hundred dollars on such a large random assortment of common to uncommon NES games? I think you would have more success posting a local want ad that says "I have $1000 to pay for a video game collection - email me what you have and I'll buy the best one"

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share boxed collections

seems rare now days
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i only own harvest moon 64 in box
feels bad man
i always thru away the box and instructions. i feel like a fool now
>>
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>>3823085
Only a poorfag would say this lol
>>
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>>3823248
Mah nigga
>>
>>3823345
Show collection or fuck off??
Btw heres some of my boxed i got 3 boxed for n64 and 2 boxed snes. Feelsgoodman.jpeg
>>
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>>3823397
Wow forgot image thats a first

I played this recently for the first time (I had only ever played the NES Castlevanias), I thought that playing on a higher difficulty would have Dracula take on another form.
>>
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>Castlevania X actually has a hard boss
>"REEEE I KEEP FALLIN IN DA HOLES"
>>
Dat Simon's theme at the climax of the battle though.
>>
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I was expecting something better and harder.
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I feel like Tony Hawk campaigns always peter out
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>>3823297
it's definitely not as bombastic as some of the other games, but i wouldn't call it a disappointment, they bothered to change up his moveset when his face changes at least.

>when you realize the ps1 didn't even have correct texture mapping
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>>3822971
>Is this revisionist history or are you fucking with him?

No it's not.
The consoles original codename was PS-X.
Magazines kept calling it PSX for pretty much its entire lifetime. Sony always called it Playstation. The only time it was called PS1 was when they released that mini model (the psOne).
>>
>>3823174
>>3823187
>>3823192
I can see the problem, you are using a shitfest of an upscaled emulator output.

Put that in a real console and take screenshots from your CRT TV.
>>
>>3822872
>by 1996 when 3D accelerators (actually good 3D accelerators) are on the consumer market
There were no good 3D accelerators on the consumer market in 1996. Voodoo became retail available in 1997. Every 3D accelerator before it was mediocre at best.

>high latency RAM is the most obvious
No, single channel memory is the most obvious. All of the N64's issues would be immediately fixed with the inclusion of a second memory channel.
Every single one. High latency only exacerbated a difficult situation for coders. The only RAM in the world thacowan suitable for use in a single channel configuration was RDRAM, and high latency is a characteristic of it.

Nintendo weren't stupid, only very greedy.
>>
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>>3823240
The game still looks awful on original hardware, actually even worse, as it is more pixelated and the textures are even more fucked up thanks to aliasing and Moiré effect.
>>
>>3823373
>>3823192
>>3823187
>>3823174

This game looks awful regardless of texture mapping, what the fuck

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Not creative enough to make an edition Edition

Previous thread: >>3683781

OpenRCT2: https://openrct2.com/
Collaboration document link: http://pastebin.com/9isX3qBZ

Downloads:
>RCT1 recreations - Made in 2013 by Crappage with near-perfect accuracy, right down to available rides and research order. Includes "Real" parks, gaming magazine parks, and competition parks (periodically updated, check date for latest version):
http://www.mediafire.com/download/3cw47sd2wt3hues/ExactRCT1Recreations.zip
>/v/ pack - Scenarios made by 4chan users, includes the original Mr. Bones save (Crappage is responsible for keeping this updated, bug him if you want something added):
http://www.mediafire.com/download/6izs1w1tn7z1sk7/vpack.zip
>UCES - Includes all objdata files already extracted from each scenario upon loading, and includes tracks:
http://www.mediafire.com/download/7wcrq3xl266d1bj/UCES.zip
>RCT2 Extras - Includes the official remade RCT1 scenarios by Atari and Panda World by Chris Sawyer, as well as different color waters and paths, the Windowed mode hack, RCT1 menu music, and some modified .exes if you need them:

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>>3821883
The important parts, mostly underground to build up as much speed as I could. I wish I had just lowered the land though so it was totally visible at a glance.
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>>3821328
Very nice, but my autism is really upset about the fence not going all the way around the coaster.
>>
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>>3821887
>>3821883
With all of this, the highest I could get it using entirely legal mechanics was 33.14. I'm sure there's a way to drive it higher though. Didn't try any of the Wild Mouse coasters with land manipulation for max support heights. I could see that maybe being higher with it's hairpin turns.
>>
>>3821183
I think it was RCT3 where I made a water slide where the boat went off a jump and smoothly landed back on the track. Even though it was a perfect straightaway the game made the boat fly off the track sideways and explode after landing.
>>
>>3821183
someone post extreme minigolf

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what's the best SD card solution for the Dreamcast? i've seen a bunch of stuff on taobao and aliexpress but i'm not sure what to get.
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>>3821458
You can literally solder an extra 64mb of ram (128mb total) to the original Xbox. It helps with some games in MAME.
>>
>>3822534
The thread is about what the best SD card solution is for Dreamcast. The inarguable answer to that question is GDEMU, an ODE. The adapters that attach to the expansion port for the modem are inferior as they both have insufficient transfer speeds and still require a working mil-cd compatible optical drive to boot the loader. Comments like >>3819909 are patently ignorant and >>3821357 seems to suggest you're insisting on remaining ignorant despite multiple people trying their best to illustrate the difference between a real ODE like GDEMU (again, also an "SD card solution") and the loaders that connect through the expansion port.
>>
>>3821251
You are correct to insist on uncompressed games. If everyone else we not retarded then such games would be much easier to procure via download means.
>>
>>3821458
128 MB RAM on Xbox is for MAME. But that's dumb at 480i.
>>
>>3823368
I think it's really more the fact that these games were all ripped long before ODEs or DC emulation were things. Sooner or later a byuu-tier nerd will come along for Dreamcast and set about actually archiving the games in full.

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I know this series has been very famous but i never owned a game or had the chance to experience it. Thing is we're all the way on the 15th title now, so where do i start off?
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>>3823252
That's why you go play the SaGa games. Isn't there also a modern WRPG that uses the whole "you only stat up when you use it" mechanic that people were raving about as though it had never been done before?
>>
1 and 4 are good starting points if you want something simple.

6, 7, or 9 are good starting points if you want some a bit of complexity.
>>
>>3823303
Never played SaGa. Where should I start?

The Elder Scrolls does it. I find it really nice but it's way better if you have it on a party-based game instead. Feels more as if you're in control than on a single-character RPG.
>>
>>3822089
I played VII first then went back through and played the GBA ports of I, II, IV, V, and VI in order.

V is the best hands down

>>3822237
First half of the game is too railroaded and the second half is too open ended. Having 14 party members is pretty pointless too once you get magicite and only characters with high magic stats matter at that point as magic's king.

The build up to the Falcon is the highlight of the series though
>>
Find a /mu/ flowchart to listen to while you level grind.



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