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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

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You know the deal.
Always thought Vincente was smiling at me.
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still don't get it.
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I saw a sideways big nosed, pensive midget looking away rather than a winking baby looking at a viewer.
I like your references.
My god how old are you?

he can look liks cyclops, with an eye bulged out in thd mid

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If Sonic Xtreme was released, what would Sonic look like today?
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Sonic Xtreme looked absolutely terrible so not that different
Sonic can't get worse nowadays, so it would probably be better.
Xtreme is interesting from a historical stand point but honestly as a game it really didn't look very good.

>Sonic can't get worse nowadays
Please, remember the 06/Secret Rings/Sonic GBA days? I actually think Sonic's in an okay position at the moment, Colors and Generations were great, Lost World was okayish and I'm told Runners is fun but I haven't played it. Honestly the only bad Sonic game in ages was Boom and that was a cartoon tie-in by a western developer.
>Secret Rings/Sonic GBA
those weren't bad, the ds games and dark knight were worse but they weren't bad either

Probably like Snoop Dogg.. Smokin a blunt with all the white women on his shoulders and all the white dudes putting just beiber acts but failing like larry appleton failed to procreate.

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ITT: Games you want to be remade
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RE3 for sure, might be possible since RE2 is finally getting a remake.
Also, I'd like to see VTM Redemption remade. Maybe Paradox Interactive could do it since they now own White Wolf.
There are some decent horror companies out there that could make that work (the concept of a Terminator like enemy stalking you), but I don't think Capcom can do it. The REmake only worked due to the relative simplicity of the first RE and it's mechanics (ie, not a massive city that teases you with blocked alleys, nothing stalking you per the world, plot fairly limited,) and Shinji Mikami was on board.

RE2 and 3 added more mechanics and the world was bigger. Mikami was one of many who began to hate the company after it started to beer away from high quality (at least he hadn't become like Inafune).
This. They'll have more detailed graphics but dumbed down gameplay. I don't want that.

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What's wrong with Banjo-Kazooie/Tooie?
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>It's platforming in the idea that you're main means of traversal is third person running and jumping

So does that mean that Streets of Rage is a platformer? Beyond Oasis is a platformer?

It doesn't. Because those games aren't primarily about the use of acrobatics to reach a goal. That's an important element in what makes a platformer. Simply having running or jumping is not enough, it's about whether player skill in those abilities is more crucial in reaching the goal than skill in other abilities.

In Mario 64 the most important thing for getting to most of the stars is the ability to use Mario's jumping skills to reach them. In Banjo-Kazooie the most important thing is exploring the levels, finding where you can get your skills upgraded, locating the jiggies and using your upgraded skill to get it. Of course there are still some platforming elements, it was heavily inspired by Mario 64, but it's an adventure game first, platformer second. Probably the best genre description for it is adventure-platformer.

I thought the fact that Banjo-Kazooie being born out of Project Dream which was definitely not primarily based around platforming should have clued people in.
>Streets of Rage/Beyond Oasis
You can jump in either of those? I wasn't aware.
I mean like actively jump, not "as part of an attack" or "context based RPG" style jumping, I mean whenever you want, hold the button for more airtime.

Also this is the first time I've ever heard of Beyond Oasis - seems like you could have used something like Legend of Zelda to illustrate the point you kinda failed to make. I assume since you used it though, you're a touch fond of it? Looks nice, although I just beat Sieken Densetsu 3 so I'm kinda burned out on Japanese RPGs for now, even if Beyond Oasis is more of a turned based one.
>I mean like actively jump, not "as part of an attack" or "context based RPG" style jumping, I mean whenever you want, hold the button for more airtime.

How is that substantially different from Banjo-Kazooie which has very little "acrobatics" in its jumping / running / etc?

>Also this is the first time I've ever heard of Beyond Oasis - seems like you could have used something like Legend of Zelda to illustrate the point you kinda failed to make
That's very surprising considering that it was a very prominent game on Genesis/Mega Drive. I used it as an example because it is quite similar to Zelda but with a greater emphasis on jumping.

>even if Beyond Oasis is more of a turned based one.
It's very far from turn-based anon.
>How is that substantially different from Banjo-Kazooie which has very little "acrobatics" in its jumping / running / etc?

Banjo has jump, flutter jump, couch jump for extra height, ground pound, high jump (from pads), and straight up flight. The only things Mario 64 has over it is long jumps, triple jumps/black flip/skid jump (basically the same thing just different in execution) and technically wall jumps, but I feel they don't count because they weren't ever really necessary, just a sort of "oh hey look what you can do" thing.

>even if Beyond Oasis is more of a turned based one
Ah looked turned based, from pictures, didn't really go into much depth. Might give it more of a look now.
But Banjo-Kazooie lacks momentum, and platformers are all about momentum. It has a whole list of "moves" but they don't function in a free acrobatic kind of way.

Instead platforming in Banjo-Kazooie is treated like a skinner box, see high ledge - do crouch jump, see far gap between platforms do flutter jump, etc.

In Mario 64 you have a lot of control over the moves you execute.

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ITT: secrets that took you Ages to find out
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I found it too but what the message actually means only made sense not long ago when I saw a video about zelda secrets.
wtf ive probably played oos for literally a month and i didnt know about this
I love how the stage closes behind you like "you're stuck here, forever"
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Right? You expected some BIG COLORFUL AS FUCK CASINO. Like Marrymore, just a casino.

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Comfiest game in existence.
Currently doing my first mage run since I got mob raped as a warrior in Hell.
The cursed village of Tristram is the best location in any game, ever.
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I have no idea what that means.


Thanks that seems what I was looking for, I'll invest in auras and zeal until the end of nightmare, then try to collect a sword with a high enough CB and runes to build two dreams and switch to conviction, zeal and resists
>I have no idea what that means.
You play an assassin specializing in traps (for AOE). And you only use items you find. No buying, no repairing, no healing, in town. Maybe use Cain for identifying items, otherwise you're left with the identification scrolls you find.
/vr/ stay awhile and listen:
>I fucking love Diablo 1
>hear how Diablo 2 is supposedly better in every way
>try it out
>get bored of it because it's beginning of the game isn't very interesting

I have tried getting into Diablo 2 many times but this always happens to me. Does Diablo 2 get better/more interesting later on or is there simply something I'm missing?
Don't expect Diablo 2 to be like Diablo 1. They're fairly different games.
How's everyone doing this ladder? My chain lightning / frozen orb sorc is level 73 but I'm kind of stuck in act 2 hell with the staff. I doubt the arcane sanctuary will be too tough to get through playing carefully but I have no idea how I'm going to get past duriel without some damage reduction / lifeleech gear on my merc.

Also, if anyone's on escl I have lots of el - sol runes if you're trying to make insight / lore.

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Hey /vr/
I'm thinking of getting either a NES or Famicom and rebuilding my collection of games after all these years.
Long story short, I want to be able to play both on one console, so I was going to get a famicom AV (the toploader) and then just use an adapter for NES games. As far as I can tell, this way I get the AV output and can play pretty much most games. Any thoughts/recommendations?
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But generally speaking, most FDS games I've gotten work OK for the time being.

Just avoid getting untested copies and stuff like that.

Also good luck finding ones still having the manuals, if you want to collect those.

I only have two (Akumajou Dracula/Castlevania and Metroid), and I was extremely lucky finding those.

BTW, FDS Metroid is neat because you can save without passwords. Akumajou Densetsu too has saves.
>Everdrive N8 to play rare games, romhacks and translations

you can play FDS on that too btw.
But how is the extension sound?
From the recordings of it I've heard it sounds badly off-key.

Even if that's been fixed the N8 has to _emulate_ the sound chips, so won't be as accurate. VRC6 emulation also sounds slightly off, from what I've heard.

I'd advocate FDStick > Everdrive for FDS, since it uses that actual RAM Cart. It's a bit less convenient though since it only stores 8 disk sides.
>Akumajou Densetsu
should be
>Akumajou Dracula
I got them mixed up.

Akumajou Densetsu is CVIII in weabooanese.
No, and I didn't
>>2824309 (You)
No idea what's going on. Sorry for the multiple posts but was the board fucking up not me.

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Box art. Bart.
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i always wanted this game as a kid because of the cover, was the game any good
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ride around in a train trading stuff. The enemy trains are invisible which is lame. But the battles are kinda cool, with trains and elephants and men running around. really a different kinda game, should be a sequel.
Loved this cover
Sorta looks like a propaganda/enlistment ad. Looks amazing at doing so
Always loves how this is not indicative of the silly game inside.
The devs seemed to have cared enough to make this art happen, makes me want to check it out and I barely even glance at Atari/Intellivision games (not that they're bad but they were deff before my time.)

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How do I open this goddamn door?
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Is this game really good or just an average platformer?
You need the key from the Swamp Loader
play the jap rom, the text is pretty useless anyway
>rainbow bell adventures

Someone else played this?
It's good, european version is slow as balls though, stick to japanese.

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DOOM THREAD / RETRO FPS THREAD - Last thread >>2806987
(We mainly talk Doom, but Unreal/Duke/Quake/Marathon/whatever are also welcome! Let's post like gentlemen)


The OFFICIAL Doom Wiki, actively maintained and supported by the Doom community. Want to learn more about Doom? Check this site first!

FAQ/Pastebin, updated semi-frequently

IRC (Password is in the FAQ.)
Channel: #vr

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Map07 of Claustrophobia 1024 iirc
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ndcp map28, as far as i'm concerned one of the greatest maps ever made
Holy attention to detail batman.

Looks and sounds really excellent. Love the random teleportation in the dark corridors
I like the top right one, the brown texture in the top left is too grainy and dark and the bottom right is way too green.
i wasn't too far out then, thank you.

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We can all agree this is the greatest Castlevania game of all time before IGA ruined the series with SotN, right?
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What do you mean by 'genesis'?

It's a code-word for dunking my balls in your mom's ass.
>not liking the classivanias AND the SoTN style games
This. Shame it always has to be one or the other on the Internet.

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Romancing SaGa 3 Patch FAQ
FAQ for people new to the series
Yet again, new Bokuno patches are available!
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In the wiki for Bokuno, what exactly does the event requirement "アビスゲートを見た後" (which I guess translates to "After seeing an Abyss Gate") actually mean? Just walking to an Abyss Gate dungeon or do I actually have to seal it?

Also, how do you unlock Stanley on the world map? I can't remember
Just to see Abyss Gate, remember that if lose the fight you are just kicked out and don't lose the game
Stanley should be unlocked if you just talk to some people probably
Also for reference, sealing 1 abyss gate would be アビスゲートを1つ閉じる
Thanks, now I got to figure out the quickest way to get to an Abyss Gate (maybe the Ake one?)
Fire Palace is easiest, but you still want to rescue Fairy before that (and get Angel Wings)

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Try not to dump lists and instead describe what is so great about the game(s) you are posting. I'll start with MOHU.

>great gunplay, variety of weapons, in a lot of terms unsurpassed audio design even more than 15 years later
>god tier AI with some interesting scripts that arent seen in any newer games (if you throw a grenade around gestapo dogs they will pick it up thinking its a toy and will bring it back to you, enemies jumping on grenades to save friends, dead enemies continuing to fire their weapon while falling down, etc)
>atmosphere for days, OST
>nice campaign variety in terms of stealthy missions, open shootouts, level design (going from catacombs to occupied Paris to Casablanca etc)
>lengthy missions without checkpoints, fairly challenging on harder difficulties

I just love both the first and Underground MOH game so much, though I like 2nd a bit more because of nostalgia reasons. It did have some downsides alright however (pretty weak multiplayer mode, framerate issue here and there), but I think its a fairly overlooked game, especially compared to how much fame latter installations like Frontline got.
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>comparing emulated versions between platforms

is there anything more pointless?
I remember playing that and I expected a Syphon Filter game but all I got was a Resident Evil clone.

also I bet nobody played this game
I played it, but I recall not liking it.
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one of the last AAA titles released on the PS1 I enjoyed. So did anyone play In Cold Blood it an adventure game about infiltrating a base
Did anyone try the Link Cable? I played Red Alert: Retaliation (in b4 DAT ANT MISSION) and Twisted Metal

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What build will completely decimate the game? I want an easy time through all combat.

Also, I played once and had what I thought was a decent lockpicking score, but everything I tried to open never did. Do you have to try multiple times to pick a lock and eventually it will work?
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It's possible but you're gonna have to save scum and run like a bitch a lot because the game has random encounters.
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I constantly see people bringing up pop culture references for why they think Fallout 2 was worse but I personally found the constant fourth wall breaking jokes more annoying.
Get a faq. Read what dialog choices you need to click to resolve whatever situation you can handle, if you can handle it by not killing anyone. Hope you roll well in the skill checks. Don't spend anything in CHA, because, obviously, the best social build is one that has high INT and dumps CHA altogether.
10 AG is most important stat. Yes, you can raise it by 1, but that's late game when you're overpowered already. Gifted is by far the best trait, definitely take this. I'd go ST 5, PE 8, EN 4, CH 2 (dump stat, it's useless in FO1), IN 9, AG 10, LK 9.

Better Criticals is most important perk, it's not 20% more damage, it's 20% higher on the crit table, which means instakills. Also recommended, Quick Pockets, Bonus Move.

I'd tag Speech/Small Guns/Energy Weapons (for late game). Lockpick/Repair/Science are useful but you don't need to tag them. Don't waste a perk on getting another tag skill. Perks are very limited so every perk should give some unique benefit.
I usually have my EN at 1 and dump those points into strength. The lowered health isn't really an issue unless the dice roll gods decide to hate you one day and have some super mutant land a massive crit from behind.

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