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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

Lost my old folder of 'em, and I haven't seen one of these threads in a minute, so show me what you've got.

Pic related: it's as good a start as any.
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wait... a SRPG about the American Revolution... that was never released in the US??
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I feel like this has been posted a million times, but...
We totally got fucked in America / North America in terms of artwork
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I'm not american but i think not many KOEI strategy games were released in the US. At least Uncharted Waters and Inindo were but i don't know about the others.

Also, not retro, but Metal Wolf Chaos (probably the most american game ever made) wasn't released on the US too.
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It was, only the US one omits a lot of the painting on the cover as always.

Why did the Contra games not stand the test of time?
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The only major problem with that one is the overhead stages, probably included only because mode 7 impressed people then.
It's too easy to die in them, one hit and you're dead. It breaks all the modern rules that games should be playable.
True, but I thought they were pretty good. A blatant gimmick but still fun.

When I first got the game it was a while before I figured out you could rotate the maze. I was thinking how shit it was you could only face north.

But of course I realised in the end. I remember the boss of level 2 blew my mind. When it would launch into the air and come slamming back down I was screaming with excitement.
What's really bullshit is that the American version forces you to play on Hard mode otherwise you can't face the last boss and see the ending. Other than that git gud
By last boss do you mean when it comes up onto the helicopter with you? That was hard-only in Europe too.

Enjoying the hell out of Majora's Mask 3D, but I only partially played the original when I was a kid, so the changes and graphical differences don't really mean much to me. But Ocarina... that shit's special, and near and dear to my heart. Plus, I still own the original cart. Very first edition, red blood and all.

And yet, handheld gaming is most of what I do nowadays, if at all. It's just so much easier to pop open my DS and play for a quick session, and the allure of OoT on the go is pretty tempting.

So what did the rest of /vr think of the remake?
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Probably if you never played the original.

Just know they dropped stuff complexly in the MM remake and some of the bosses are complete redesigns.

No rainbow stairs.
Meant to reply to >>2975380
TP's atmosphere always felt more bleak than dark to me.
>OoT is probably the darkest Zelda.
Esthetically, perhaps. The shadow temple is pretty fucked up.
However, I think MM and LA have much darker stories, both in their own unique way. MM is obvious. Everybody talks about how dark and depressing MM is. However, I don't see a lot of people talking about just how grim LA is. The whole game is some sort of fever dream link has while floating around the ocean on a fucking plank. He meets a bunch of characters, and one of them becomes his love interest. Gradually, not only does the player become aware of the dream, but the characters do too. The only way out is to end the dream, erasing the island. Eventually, you succeed in defeating the nightmare, ending the dream, erasing the island and the people on it from your mind. You wake up in the middle of the ocean with no land in sight.

Link was actually trapped inside the wind fish's dream though, unless you mean the wind fish was a hallucination.

If Sony decided not to join the hardware business at all and the Saturn's only competition was the N64, do you think Sega would have survived?
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>do you think Sega would have survived?
Yes, absolutely. Because the market would have been divided one less way. Even if Sega lost the console war, they could still leverage a profitable share of the market if there was only one other player.

That being said, Nintendo could utterly destroy Sega in a price war during that generation. I would estimate that Saturn probably cost 3 times more than N64 to manufacture.
Yeah I heard this. Something about the hardware only dealing in quads instead of triangles (amongst other things). Is that right? Because it sounds a bit off to me. Why even do that?
I dunno, Sony did a lot to quash that "games are for kids and/or dweebs" perception. Now they were for chavs and mechanics too.
Both Saturn and N64 have considerable shortcomings when viewed through the lens of history with the benefit of knowing Sony made the smart decisions that generation.

Yes though. I think it's pretty much a sure thing that the Sega/Nintendo rivalry would have continued ad infinitum until some big company decided to enter the market.
that's how their arcade hardware worked

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Playing FF7 for the first time.
I recently got into the series but started with the 13 trilogy because I thought it was more accessible. Liked 13, loved 13-2 and Lightning Returns.
Everyone recommended me to give 7 a try because it's the best in the series so here I am (currently at Corel desert).

Anyways... the graphics are shit and the music sounds like something that was made with Mario paint but I can live with that. The combat system is basic but intuitive and fun nonetheless. What I can't stand is Cloud. He's essentially a male Lightning without the hidden soft side (yea she was a bitch early on but her motherly side started to surface from chapter 4, which is what I liked about her) and all he does is acting like everyone else is an idiot and throwing unfunny sarcastic comments every 5 minutes or so.
Does he get better? If he's really the most popular FF character there has to be a reason other than being FF7's main character right?
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>music sounds like something that was made with Mario paint
Its sad how many people will bite...
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Cloud has a lot of depth to him that hasn't really come into the story yet.
His arc doesn't really properly get going until further into Disc 1 after the party has been acquired and they're doing more than aimlessly chasing Sephiroth.

Also if you're playing the game on a modern pc instead of a PS1 you might as well mod it to look decent. There's a million out there.
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That's modern girly Cloud, not original Cloud.
>the music sounds like shit

are you some kind of literal retard that is playing a version with MIDI soundtrack? kill yourself my man

Something that seems to be missing largely from modern games is memorable and iconic sound tracks.

Discuss and post some of your favorites.
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I wasn't saying in the OP that all modern games has bad OSTs. As a whole though they're very shit.

Just about everyone should know the TF2 sounds by now for example. There is still very iconic music being made it's just very rare.

Stuff like Burning Rangers doesn't happen today. Nobody goes to the trouble of making something like that.



my attraction to retro games is mostly to discover great soundtracks. I believe the limitations back then bred creativity which we will most likely never see again.
Falcom still makes some pretty hot stuff, and then S-E has some masterpieces like NieR's soundtrack, while pumping out generic stuff most of the time. FFXIV has a pretty great soundtrack too, for a MMO. Mind you, I love my classics as much as anyone else, but saying that everything new is garbage is a bit of a stretch.
I'd disagree.

Square used to pump out amazing OST after amazing OST. Now you have to really cherry pick to find something good. Like I pointed out here>>2962840

The only way something that trash makes it to production is very low standards of the consumer and developers making the music just not caring.

That's far from the only example.
I don't think Nintendo could make a more generic "we're trying to be hip and we got this kinda orchestra sounding song" The synthesizer vocals in that trash song. Who thought that was a good idea? I would had just passed the song by as mediocre to pretty bad but that brought it to a new level of trash.
Hey, I like the Good King Moogle Mog song.Although people joke about it that it sounds a lot like the Halloween town theme, you can't really say it's generic in any way.
I really like Oblivion, Shiva's theme, too. Generic boss themes, and stuff like Void Ark also are good. And I love Pharos Hard. Elevator music isn't bad either, all the citystates have good themes.

FFXIII also had some great themes, I don't see how anyone could dislike Blinded by the Light or The Promise.
XIII-2 and LR are more or less on the same level too.

And I dunno, NieR is almost on another planet entirely.

As for Falcom, well, it's Falcom.

DOOM THREAD / RETRO FPS THREAD - Last thread >>2969161

Mostly Doom, but all retro FPS welcome
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Is there any way to play Doom 64 with GZ/ZDoom?
Look how much greener the armour on the right is.
I'm starting to think the covers Doomguy render is out of date considering how green he is in-game
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How are the DooM novels?
Also is anyone else expecting a story ala pic-related?
There's apparently going to be enemy variants throughout the game, but it's getting hard to tell what's even consistent anymore or what may've changed and what may've remained. It gets especially bad with this trailer since the lighting and shadows got severely toned down alongside the reflective blood and moisture and such. The original E3/Quakecon footage was probably early stuff they were running on a PC with a controller and special scripted demo code, and now this newer footage is likely representative of what it may look like on console hardware.

And knowing our luck this probably carries over to the PC version too.
> tfw played Armageddon 2 with my brother
> he as Chex & BJ
> me as Caleb

shit was great

> tfw even random player joined in

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I always want to enter in the Ultima series, but never got the chance. Now i have time, so...
for wich one i start?
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I tried 7, but god ... it just sucks. The movement and combat is ridiculously clunky.
7 is mainly good for the story and that loses a lot if you've never played the previous games. The gameplay is terrible and a step down from its predecessors.
>The gameplay is terrible

Kill yourselves my men.
VII is the best
The combat where all you can do is press a button and see hell break lose?
The inventory management where you lose critical items?
Stacking chests, teleporters and pulling levers as the main content of dungeons?
Not to mention missing things like line of sight or the quest log. You can't even milk cows without a mod.
Forge of Virtue was a shit addon where the main purpose was to give you super stats and items.
It's like FF in the sense that 1 is solid, 2 tries something new and fails and 3 being a notable upgrade regards to both.

Does anyone else remember Clash at Demonhead? How about the fucking storyline and its mind-blowing twists for the time? Or Tom Guycot, the greatest video game villain of all time?
>Does anyone else remember Clash at Demonhead?

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Oh hey, I remember that game

It was kinda terrible
It was a proto metroidvania and apparently that style of game is really popular with hipster teens.

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Do you own any flashcarts?

Which are good, which are chinese trash?
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I was thinking about that but the CD add-on seems to be really shitty and even if the cd games are cheap Duo it's too expensive.
There's also the lack of translations compared to SFC. But i like the idea to explore a catalog i know so little about.
I just heard about some Neo Geo flashcart project, anybody know anything about it?
They a compatibility list for the china ed64 anywhere, dunno if to get one of those or a 2.5
Can this store saves and such?
no save-states but in-game saves work.

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I purchased a Dreamcast online and found it wouldn't read discs. After opening it up I discovered a cable connecting the laser to the Dreamcast was missing. I ordered a cheap Chinese replacement and now the laser indeed works (moves around on startup) but the discs aren't spinning. I'm confident the laser is fine, but what would cause the discs not to spin, dead motor?
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Does the motor spin at all if you spin it with a disc on it?
Is the laser lighting up at all? Don't look directly above the laser when it's on though, just from the side.
That's bullshit my DC won't even read games with the lid closed, gotta keep it open and rest something heavy on top to keep it down
Will it spin up a regular CD, or is it not spinning at all? I would try reassembling everything and try it again, if it still refuses to spin up you might need to replace the motor.
It's also possible it needs to 'warm up', as dumb as it sounds my DC won't read most of my burned discs upon boot, but needs to be run for 15-20 minutes preferably spinning some random disc before it will make the grinding noise and actually read my game. Once it reads one though, it'll read every one I put in after that until I power the console down for an hour.
My Slimline PS2 refuses to spin some discs. I'm there going "HOW DO YOU EVEN KNOW WHAT IT IS? YOU HAVEN'T EVEN BOTHERED TO CHECK IT!!!"
The drive is probably burned and someone used the ribbon cable out of it because it was their parts console. Are you trying it with a real disc? DC game / audio CD or are you testing it with a burned disc?

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Would you have played this, /vr/?
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>Nonetheless, battles were obviously not completely fleshed out

Have you ever played a Mother game? The Pigmask died because Flint ran over him with the Porkbean.
Now that you said it, it makes sense.

It seemed as though that was how you battled enemies.
Apparently DCMC was originally the residents.
You'd have to somehow get Itoi to do it, but he probably won't.

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The real revival. Discuss 2D scrolling shooters here.

Tell us your…
>favorite shmups
>recent acquisitions
>latest accomplishments

New to the genre of shmups? Check out this page:

Shmup Collection containing over 9000 MAME romsets:

Decide the greatest shmup developer of all time here:

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The guy's got invincibility on though.
Which Cave shmups feel the most Toaplan-esque?

I recently played Dangun Feveron and was not disappointed.
>Which Cave shmups feel the most Toaplan-esque?
Donpachi is very much a toaplan as Ikeda said in an interview.
>2bh it doesn't even look that bad
You know the hitboxs in garegga are pretty big right? It's a long thinsh rectangle.
It works on mame now? That explains it's resurgence in popularity then since a few years ago it was unplayable and extremly broken on mame.

Not necessarily anticlimactic bosses

I'll start
>Final level of third episode of Blood
>Been using shotgun and tommy gun most of the episode
>Have maxed out tesla charges and about 20 Napalm
>Do some stuff within the level to activate the boss fight
>A door opens to reveal pic related, stuck
>Cerberus is just spinning around in circles
>Rather than reload the game to make it a fair fight I unload all of my napalm and tesla charges until it dies, without losing a single point of health
>Congratulate myself on my cunning resourcefulness
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I had a similar experience with DOOM
>Been saving plasma cells all game
>Final level, I have 600 cells and a BFG
>Leg it to the other side of the map
>Let the demons fight eachother as I sent a torrent of BFG shots at the Spiderdemon
>Whole thing lasts about 45 seconds
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>For some reason I thought you couldn't fight Majora without getting all 24 masks
>Get all masks and receive Fierce Deity's Mask
>think using it is mandatory to fight Majora as well
>fight is easy as fuck

I mean, it was cool, but it was disappointingly easy and short, all I did was spam A. Afterwards I played through it again without using fierce deity though and actually enjoyed the fight.
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there was absolutely nothing, NOTHING, more anticlimactic than the spider boss in blood. i didn't even know it was a boss until later, it didn't even do damage to me the first time i saw it, i still have no idea what it is supposed to do

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