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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: Decomp general.jpg (200 KB, 1280x720)
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https://decomp.dev/

Which ones you most looking forward to?
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>>12310485
>who is this for?
Everyone except you. These decomps were made with the explicit purpose of excluding you and specifically you while being for everyone else.
>>
>>12310116
>Which ones you most looking forward to
mine
NO you can't know what game it is and NO i haven't started it yet nor do i know how
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>>12313009
cool, and what do (You) plan on doing with it?
i'm guessing nothing
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>>12310116
None of the titles I’d like to be decomp’d are being done, so I wait until someone does and then ports as well. Fighting games don’t often get love in this regard.
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>>12312534
waiting for the ps2 port

https://www.youtube.com/watch?v=bF9DBdFhdaM

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Post vidya characters who you consistently see people shit on but are actually not as bad as they're made out to be.

Pic related. Admittedly, Relm doesn't make a good first impression, and her special Skill, which is how the game differentiates between the many characters and sells you on them during the first half of the game, really does suck and never gets better. But she really is quite capable, especially during the second half. What people miss is that more than any other character, she is completely reliant on both her gear and learned Magic to be good. Her gear is among the best in the game, and she has both the highest natural Magic stat and the gear that most raises that stat, so once you teach her good spells and get her best equipment, she becomes a powerhouse. Not the best, mind you, as other characters like Terra and Celes surpass her in other respects, and other characters like Sabin kick ass with far less work put into them, but she is hardly trash.

Of course, if you just don't like her as a character, that's a different story, but battle-wise, you can certainly do a lot worse.
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>>12310460
It took me until like my third or fourth playthrough to realize what the whole Hidon thing was about, as I usually never went back to Thamasa in the WoB after Kefka invades, so I never talked to Gungho, and even when I did go back once and saw him, I didn't have Strago on hand so I didn't trigger the extra dialogue showing Strago's insecurity and Gungho's contempt. So the whole sequence in the WoR would usually feel out of left field for me, but I did it anyway because why not? Annoying ass dungeon, though.
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>>12291987
>despite Marle and Frog both being considered on the low end of character
This is just such a bizarre thing to say because Chrono Trigger is so easy it literally doesn't matter who you put in your party. Like do autists actually get anxious or something? "Oh no, I checked the tier list and Marle is only a B! I-I'm not gonna win the game at this rate!!"
So weird, man. Who obsesses over this stuff? I put Marle in my team cause she's a pretty blonde girl and I got all 13 endings to this game or however many.
>>
>>12312351
People usually need anchors in their parties, even when the game doesn't. It could be something like always having at least one multi-target healer or elemental coverage, but yeah, the game isn't hard enough to stress on it. Just becomes a matter of who people gravitate to
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>>12312351
Maybe try thinking about the topic for more than 30 seconds before making a post about it. See if you can figure out a reasonable answer to your question. (And no, "other people are retarded but I'm not" is the incorrect answer. If that's what comes into your head and you're unable to shake it, rest assured that you will never not be a dumber and less interesting person than that other anon posting about his Chrono Trigger party.
>>
>>12312351
Yeah, the game is too easy for it to matter (same with Final Fantasies 6 through 9, really), but it's still true that some characters are indeed better than others. Nothing weird about acknowledging that.

What went wrong? Was the hate overhyped?
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>>12309004
I still remember the massive asshurt online when this game was announced as an Xbox-exclusive, almost every webcomic at the time had a page roasting the original Xbox or calling Lorne a sellout.
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>>12309004
I feel like the original Xbox had like 40 different forgettable 3D platformer games.
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>>12309004
At first I was annoyed that they went Xbox exclusive as someone who loved the PS1 games, but as soon as I saw the screenshots I knew there was no way that could run on PS2.
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>>12312803
it's weird, because they were all better than memorable N64 and PS1 platformers
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>>12309273
>Even making it GC exclusive would've make it more beloved
On the internet it would.

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I hate DC1 for the following reasons:
1. It doesn't do anything with its ambitious concept, taking place in samey, sterile lab corridors with the dinosaurs just tacked on. They could have been any kind of animalistic monster and it wouldn't have made a difference
2. 90% of the enemies you encounter are just Velociraptors, over and over and over again. Game should be called Raptor Crisis.
3. The inventory and UI system is unintuitive and needlesly complicated with item bloat galore. I assume there is a reason you have no concrete health indicator and that every action you can do in the inventory is devided into a gorillion sub menus.
4. The game is like 50% cutscenes, especially in the first half. Take two steps - cutscene, open a door - cutscene, turn around - cutscene. On and on, it's like a proto Snoy exclusive game.
5. Combat sucks and gets old very quickly due to the very limited enemy roster.
6. While puzzles are great there's just too much of them and they follow the same theme of needless overcomplication like the UI and inventory system
All in all, it's a very lackluster game with some serious design flaws. It's no "hidden gem" as zoomers like yap about these days. I'm convinced that the people who say it's a masterpiece haven't played in since it came out and only have a vague memory of it being "resident evil with dinosaurs", which sounds cool but the game doesn't deliver.
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>>12310717
Good point. RE would not have been as good full 3d back then
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>>12310717
Probably because they didn't want people to complain "dude it's just the same as RE, this is a rip off!!"
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>>12310340
It's not 30 minutes long. It's the perfect lenght for that type of game and a proper adventure.
>>12310757
Sure glad that didn't happen...
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>>12307072
the ideas are cool but actually playing it feels fucking miserable, i don't see why people defend it, just like Gothic
>>
I think it's a classic survival horror on par with other great survival horror games from that era and I honestly am overdue for a revisit

should I emulate or play it on my PS2 that's hooked up to an actual CRT?

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how did you react to this boss fight?
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>>12310210
he should have ruined your ass
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>>12309347
His Vandal Hearts line is bugged for some reason. The game still checks for it, but he doesn't say it.
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>>12308000
based
>>
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>>12307812
literally this. I was so fucking socked and confused
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>>12307812
Pretty much the same reaction as everyone in this thread. Only thing I do not like about it is how you cannot defeat him the alternative way unless you purposely die. If campbell doesn't tell you about it, you can't even destroy the statues.

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I think the main reason SMB3 has such an inordinately high reputation compared to basically any other NES game is its extreme length masking its lack of challenge. It's a 2 hour long game for a casual playthrough, 3 if you're bad at platforming. It's relatively easy, and nowhere near as esoteric as other retro titles, but there was this idea that being able to beat any NES game was an achievement unto itself, so people assumed long = hard. Because kids in the early 90s got filtered by practically their entire libraries, SMB3 stood out as the one thing they could actually complete; all you needed was a small time investment, the game basically plays itself for 60% of the runtime. Keep in mind that most of SMB3's levels aren't even fully-realized concepts, so much as a flat plane, followed by a single gimmick iterated once or twice, and then it ends. "Nintendo Hard" was such a strong idea back then that it made people believe literally anything Nintendo made was hard even when it wasn't. In SMB3 you can tank multiple hits, every five steps you're rewarded with powerups, most enemies have simple patterns and are easy to avoid. But because there's so much variety stretched over such a big map this gives the illusion that you're playing a deep and engaging masterpiece testing the limits of games as a medium. The idea that a game isn't good because it requires skill or knowledge of abstract ideas, but because it throws many things at you and is essentially a dopamine factory, that all comes from SMB3. I don't even dislike the game but whenever I see it brought up in all-time great discussions I have to assume it's coming from someone who is either terminally afraid of moving on from their childhood or just straight up hasn't played more than maybe 15 games in their entire life.
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>>12310356
It's definitely not easy, it's one of the harder games on NES and is extremely long, has no save system, and is extremely tense/mentally exhausting near the end due to the precision required.

I would put it in between Zelda 2 and GnG in difficulty.
>>
>>12312248
>Difficult on the NES meant it's not explained at all what you're meant to be doing and there's no clear logic. Nintendo were logical
Lmao no. You know what you're meant to be doing in SMB2J but it's still much harder than SMB3
>>
World is better in every way btw
>>
>>12313070
Here's a fun trick you can use for trolling users on the internet — By imitating the writing style of AI text generation, you can easily ragebait anyone who cannot discern between human and computer output. Have fun!
>>
>>12313070
I didnt read any of those posts but its not shocking that /vr/ is hyper sensitive to odd posting styles considering there are multiple people on this board who admit to using chatgpt to troll and currently has an infamous schizo who adores AI and will attempt to subliminally alter human posts to spam.

>open world
>inventory system
>adventure elements
This is lowkey fire. Why the hate?
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i like his opinions on half-life
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>>12309348
americans worship niggers, hence why so much niggerspeak is becoming common English over in muttland
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>>12309348
>>12312639
obsessed shit worlders
>>
>>12309029
The Alf Christmas episode is literally kino and insanely sad and tragic. I remember watching it as a kid and liking it. I watched it recently and holy fuck it made me cry a tiny bit. It's like the saddest show or movie I've ever seen. Can't believe they aired it. But I do recommend it.

Also, there's some Alf movie they made in the mid 90s and it's not bad. Worth watching if you want some comfy 90s tv
>>
>>12309029
Mostly the dissociative nonsense cartoon logic of knowing what items to use on what which was everywhere in gaming at the time mostly in point & click adventure games.

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>game punishes you for not using shitty party members
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turned it on and then turned it off FF is for literal fucking children
>>
>>12312397
Temptation of Cyan and Sabin's nofap
>DANCER: Yoo hoo! You handsome thing. How 'bout joining me? Tee hee!
>CYAN: H...how dare you... you licentious howler!
>DANCER: Geez, don't blow an artery, baby!
>CYAN: B...baby?!
>SABIN: Cyan... Don't let it get to you.
>CYAN: I'm not like that!
>SABIN: No one thinks you are. Just let it go.
>DANCER: Stop whispering! My ears are burnin', baby!
>CYAN: Enough! Have you no shame? I'll have you know...etc...etc.
GBA
>Dancer: Hey, you handsome young thing... Why don't you come have a drink with me? Tee-hee!
>Cyan: H-how dare you!? Licentious howler! Off...off with thee!
>Dancer: Oh, don't be a stick in the mud! Let's just have some fun! Hey, do you like these? I call this one Humpty, and this one Dumpty!

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>>12291209
>>12291228
Oh sweet a schizo post
>>
>>12312487
More SNES mistranslations for Narshe
>ARVIS: They all went...slightly berserk when the Esper was discovered.
>BANON: We believe this young woman is our only hope of reaching out to that Esper.
>ARVIS: My people are dying to know what the Esper looks like. Maybe TERRA can help restore some order to our town...?
GBA
>Arvis: Everyone's been a little on edge since the esper was discovered.
>Banon: We believe Terra may be able to help us get answers to our questions about the esper.
>Arvis: Well, the townspeople are still quite curious about it as well. If we approach them in the right way, there's a good chance they'll agree to let her see it.

>ELDER: I understand all of it... Except... How can WE be encouraging bloodshed?
>ARVIS: I never said...that!
>ELDER: Something like it.
>BANON: Ha! He's right you know!
>BANON: Our blood will spill because of you.

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>>12312554
Oh yeah, Banon appears to be another common target of mistranslations. There's a pretty bad one when you see him in Vector.

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post your favorite ugly cgi western style box art
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>>12303343
>>
>>
>>12312921
I think you might be functionally retarded
>>
>>12313049
this is wild. fnaf shit
>>
>>12313117
>>12313121
Not CGI.

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How did people react to this back in the day? The level of detail in the world feels like a full generation ahead of the tech in 2004. It's nuts.
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>>12312740
>I must ruin and archive several worthwhile threads because I'm a butthurt and deranged half life 2 fan and everyone must agree with me
I'd rather be a frog than the retarded behind those threads
>>
>>12287191
My friend told me you needed an internet connection to install it and it sounded like the most retarded thing I had ever heard up until that point in the world of gaming. How unprepared I was for the horrors that would follow.
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>>12289741
All those things are true, but i can still kick your ass.
>>
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>>12312873
This requirement was to force the installation of a digital storefront called Steam.
As stated here >>12290440
>>
Mental illness

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Are CRT filters necessary to enjoy retro games?
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>>12308379
You're going to be mad when you look at images in the official NES Zelda manual.
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>>12311354
Or in the original FDS version.
https://archive.org/details/booklet_loz_jp/page/n19/mode/2up

All throughout is picture after picture of scanlines and blending.
>>
Artistic vision from end to end of a production almost never exists. The graphic designer putting together a magazine article or instruction manual likely isn't going to listen to "but it's SUPPOSED to look blurry." he's going to use the tools he has and if those are pin sharp RGB monitors with a camera, or an RGB digitiser, that's what he's going to use. Hell, he could fucking redraw them in little squares by hand from a reference image and ain't nobody going to stop him.
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>>12306848
Maybe he meant 3D with 2D backgrounds?
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>>12308416
I thought that used svideo.

Realistically, how feasible is SOTN or any metroidvania on N64?
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>>12307736
Crazy how many threads there are about whether or not a game is possible on 64, but everyone knows PS1 can handle very game from the generation.
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>>12312781
Konami can decompress data and retool level.
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>>12312810
PS1 wouldn't be able to handle Castlevania 64.
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>>12310770
Auster?
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>>12312810
It can't run any RareWare game

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whatever happened to the school shooters Adam lanza Super nintendo and N64 games, does anybody know, it just makes me sad to think they were thrown out, no respect for super nintendo is not right, hopefully a person with a brain saved them or gave them to someone who really wanted them
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>>12312376
looks like a Panasonic Tau with a DVD player, but I'm not sure
>>
>>12312219
>adam lanza was an autistic 9-year-old when gamecube launched
>got ps2 and xbox instead
I KNEEL
>>
Soulful stack of carts. Never happened btw
>>
Strange but true fact...a kid on Lana's block became a serial killer too around the same time. Not just same street but the actual same block. Nobody talks about this
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>>12313183
Is there something in the water in CT?

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Worst Resident Evil
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>>12312450
Not only killed the series but gaming too
>>
resident evil 4
a horse with no name
>>
>this gaming masterpiece is actually... wait for it... le BAD
Another very unique /vr/ thread.
>>
Please stop with these low effort bait threads.
This is becoming worse than reddit.
Or perhaps, it already was...
>>
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Level romhacks hacks of Banjo-Tooie have been possible for the past decade.
https://github.com/Trenavix/BK2BT
https://youtube.com/watch?v=8cWg_kXu_Jk

Discuss.

Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net

Comment too long. Click here to view the full text.
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*saves the dreamcast*
https://www.youtube.com/watch?v=Cr1adGXydKA
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>>12313030
''Saves the Wii''
>cant run without crashing at last level
>>
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Cave Story SNES demo.
https://files.catbox.moe/07yfnq.zip
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>>12313149
good face expression until undertranny
>>
>>12313149
Kino.


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