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Why’s this game so highly praised? Just started playing it recently and basically every boss just spams their attacks at you! I just did the village of outcasts dungeon and the whole screen is just filled with flying heads shooting fireballs at you with no hope of dodging every single one unless you use an emulator and slow the game down! Yeah go ahead and show me some no lifer pro player that doesn’t lose a heart in one playthrough... so anyways why is nearly every boss a “sword boss” that’s my derogatory term for bosses that to beat them all you have to do is hit them with your sword... I thought this was a puzzle/strategy game! I thought the tool you find in the dungeon is the bosses’ weakness!!! The only good fights so far have been aghanim (you play baseball against him) and that dragon with the metal mask (at least you have to figure out how to destroy the mask before you can damage him) every other boss has just been a sword boss!!! Now I’ve got a couple dark world dungeons left but I really don’t like this game the game boy ones are way better...

So can we like um discuss this?!? I’m special needs, alright? I wanna be a bunny... I wanna be a little girl...
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Loved it as a kid. You could explore the hell out of it, seemed huge.
That's about right
I'm confused because OP sounds like a meme post but the responses are a regular discussion and so I dont know what to do.
Well they never tell you where to go/what to do, where in some other similar games, they do
I got and beat the hell out of Awakening long before I ever had a chance to play LttP and have always considered Awakening to be far superior. LttP feels way more empty. It's not really being fair because it's a perfectly fine game, I'm just fucking biased

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Can I please get some recommendations of old JRPGs with unique and engaging combat mechanics? Often when I try commiting to one I haven't beaten before I become disinterested after 30 minutes or a couple hours. The difficulty is often low and the fights don't pressure for more strategy other than occasional healing. The last game of this style I've been able to enjoy to completion is Cosmic Star Heroine, since each character's abilities were customizable and had synergy. Strategic JRPGs and Action JRPGs are welcome.

Among PS1 games, I'm considering trying Star Ocean 2, Valkyrie Profile, and Vagrant Story. I enjoyed Parasite Eve, but Xenogears was unpalatable. I didn't like the combat or the aesthetics.

I'm also planning on trying out the PC version of FFVII with a mod called New Threat. If anyone is familiar with worthwhile mods that spice up old JRPGs I'd also appreciate recommendations.
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I'm curious, is there any tactical relevance to those moves or is the fun just in discovering them? That video was too obnoxious and faggy to finish watching.
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OP here, I dig some Street Fighter, especially 3rd Strike, sounds good.

I also started a new FFT file, using the advice here and on gamefags. I think I will avoid spoiling too much like the other poster said, and forego minmaxing through JP grinding or zodiac compatibility for now. I managed to beat the Dorter Trade City fight on the first try, whereas every other previous battle I commited some mistake borne of ignorance that motivated me to reload the save.

I'm going to come up with my own strategy as I learn the job system better. My plan is to run my squad as chemists until they all learn Phoenix Down and maybe Ether. Afterwards I'll split them into melee fighters and casters, focusing on whichever skills seem to be the most useful.

Let us know if you try it out now. I'm interested in hearing whether or not the changes are satisfying.
I also wanted to mention that upon reaching level 2 as chemists I made them all learn the basic black magic spells. In the Dorter Trade City fight I managed to kill the enemy Black Mages before they got a chance to cast anything. The way the radius of 2 on the spells works is interesting, I made Ramza kill himself by mistake the first time I cast blizzard in the previous battle against the monsters.
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Breath of Fire IV's combat is really fun. Magic, both offensive and defensive, can be combined into "combos" that make spells either stronger if offensie or boost/add on to the spell if defensive. Another cool aspect is the row system. You get six characters ultimately and anyone can be used at any time. You have a front row and a back row with three each. The front row is your actual active party while those in the back row restore mp and may occasionally do some kind of special character specific action. When you want to switch someone from the back to the front all you do is select the desired character on your turn and the characters will swap instantly. It's fun as this allows you to change up a strategy, and change up your potential combos, constantly during a battle. There's also masters who you can enlist characters under that will allow you to control how a character's stat growth works. If that isn't enough you can even learn specific skills from different enemies, these tieing into your potential combos.

Sadly, while mechanically solid, the game is pretty easy and you can play it with little thought. Pulling off cool combos is more of something that is more of a cool payoff to players rather then a necessity to beat the game. The final dungeon picks upnrhings considerably but still.

A great game in general, can't suggest it enough.
> I managed to beat the Dorter Trade City fight on the first try
Great, that's the first fight that new players tend to get stuck on for reasons other than basic misunderstanding of the game mechanics.

> The way the radius of 2 on the spells works is interesting, I made Ramza kill himself by mistake the first time I cast blizzard in the previous battle against the monsters.
Yeah, working with magic requires a bit of care and planning since it can hit your own party. Summoning spells have bigger damage radii and don't hit your party, though.

One thing to know is that you can always look at the turn order when casting a spell so you know when it will land. When your cursor is on the spell you want to cast, you can hit right on the d-pad to see the AT list and which units will get to move before the spell fires. The only caveat is that it's a snapshot for that point in time, it is possible for the AT to change. For example, a unit might get buffed with a haste spell.

Either way, don't neglect melee classes. Without a doubt some of the most useful and powerful abilities in the game come from melee classes. Also, speed ratings on all units increase with level, but cast times do not. So any ability with a charge time will become more difficult to use effectively as the game progresses. This isn't to scare you off from using magic at all, but I wouldn't use it exclusively.

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So i found this in the trash today.
Apparently these things were used for N64 deving?
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>not milking the lolcow
>ITT: some faggot uses the phrase "larping children" in a shitpost. Actual larping children got asshurt about it and go on a samefagging spree.
Do I have it right?
Correct. You're a faggot and you used it and you shitposted. Now you're on a samefagging spree. I'll take your word for it that you're also an actual larping child.
a garbage man
This is a board for retro enthusiasts, it's ok that you're not interested, but you don't have to go on a paragraph tear about how useless it is, just go to another thread and talk about what interests you.

stop shitposting to stir up replies.

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Anyone else remember playing this game as a kid? It was one of those games that's so bad it's good.
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>I won't help a murderer like you!
>One of my gripes with it was the light sabre combat against darth maul was pretty poorly designed. No way to parry or block, you just keep spamming the attack button while he does the same to you, then run off and find health when you're low and repeat the process.
While not very complex, the light saber combat was much better than what you described. And yes, there was a parry - automated one, so it was about your proper placement and move of the mouse.
But maybe that's one of the things improved in the PC version?
>One of the worst SW games ever made
>Worse than plain mediocre production
Sure, buddy
>not helping a murderer
oh the ironing
Not me, sorry

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Do half A presses really exist?
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Why didn't anyone in this guy's life force him into a physics career so he could use his autism to advance us to a Kardashev type III galactic civilization?

From a hardware perspective? No. But from a software perspective, perhaps.
To think I'm sitting here jerking myself off when I could be playing Mario instead
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They're just as real as the voices in the heads of the crazies who say they do

literally that's it. phantasy star tactics. just putting that there for you to think about.
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I beat Dark Force today
Nice. What does it feel like, to be through the whole experience?

What you need to do now while the whole thing is fresh in your memory is to get the PS2 Ages remake and do a second playthrough jumping through all the hoops to be able to resurrect Nei on your third playthrough.
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It wouldn't work. PS doesn't have well enough defined character classes for a Tactics spinoff. You could force such a game but it would be so full of new ideas that there'd be no Phantasy Star left in it. I'm sorry to say, as a PS phan, that this is a terrible idea.

Why is Rune in the front row? Are you trying to make the game harder for yourself or do you not know that the front position takes the most hits?

>>old man babbage
>need to do ... get the PS2 Ages remake
Never recommend anything to anyone ever again.

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Hello /vr/! I just beat G.O.D -Mezame yoto Yobu Koe ga Kikoe-, which was released in 1996 for the SNES but only translated into English this April, and I greatly enjoyed it. It's somewhat similar to Earthbound in terms of style and comedy, though the story is more religious in nature.

I wanted to make a thread to focus on games that have fan translations, particularly JRPGs, though any games are welcome. In the retro gaming sphere, it's hard to find "new" games, and fan translations are some of the only real options. So, I ask: What fan translated games are your favorites? What games are you desperately hoping for a translation for? (I'm still praying for Little Princess & Angel's Present for the PS1.)

Anyway, use this thread to discuss any game that used to be Japanese only, but now is available in English! Do it for the good of tomorrow.
I literally just beat this game too. There was some discussion about translating the PS1 remake, but it looks dead.

I'd definitely have to recommend Treasure of the Rudra and to a lesser extent, Metal Max Returns.
Just check the most recent fully-playable translations on romhacking.net, I've found a lot of "new" old games to check out that way.

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>Groovey mame only
lol, righto. How does your pi handle Teknoparrot@15kHz?
You seem to be lost, laddo. This is /vr/.
I thought crt emudriver worked behind any emulator you chose? is it really groovymame only?

I only have read about it in relation to GroovyMame.

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I'm interested, lead me down this rabbit hole please

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What happened?
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plz, anon
we all dishwashas heer
braggin about retro while secret desiring interactive movies
You sound very mad

And very reddit

Please go back
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problem is they think a dreamcast doesnt sell for $50-60 all day long in 2018

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What are some quality games that are literal simulations? Meaning you actually literally simulate doing something, not just "management" games or "building" games. So no SimCity or Civilization or the like.
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Not really retro but great game.

I also seriously recommend anyone that loves this game to download the recent UplinkOS mod that totally overhauls and modernises the GUI.

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I played a lot of dos MS Flight Simulator back in the day. It's quality in that it was pretty accurate to flying a plane, but there's not a ton of "game" to it.
That's some underrated shit.
It's not THAT underrated. That was a semi-classic back in the day. Sort of. At least it was a game that the delinquent kids knew about lol.
There's a mod I never expected to see. Maybe I'll check that out.

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>average completion time: 7h30m
>my first completion time blind: 5h20m (with 55% items)
this means there are at least two hours of players being stuck.
Defend this.
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I had too much fun exploring, messing up grappling hook swings and screw jumps.

Also I was 10.

OP is fucking retarded.
>wasting 2 hours looking around to get unnecessary items
Yeah, a lot of players spent about 2 additional hours just looking around for more gear and exploring. Why they would do that in a game with hidden items everywhere, I have no idea.
we already know that they are unnecessary to finish the game, so why get the 5 missile upgrade?

I just realized that I never really played many turn-based strategy games. Aside from the Koei stuff and Advance Wars (and I guess Military Madness and Daisenryaku now that I think of it) I've barely touched the genre.

What's worth playing? I'm especially interested in PC games, but any platform will do.
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P.T.O IV strips away all the intricacy and detail of P.T.O II and boils it down to simply bombing airfields on boring maps while the AI log jams your ships. Empire building is also dumbed down. The only thing IV has over II is an incredible ost and more detailed ship customization.
Is there a translation for PTO 3?

-Steel Panthers
-V for Victory
-Panzer General

Not that guy, but I don't think that one was ever translated.


last thread here: >>4735085
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What game is that?

Wtf is this the best shmup of all time?
Damn son
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I've barely played shmups but this shit blows my mind that it runs on a NES
I only last like 5 minutes before getting game overed anyways
Check other Yagawa games like Battle Garegga and Batrider, Recca's good for the system but it has nothing on the arcade games
It might be. It's definitely a contender at the very least.

Ignore that guy. Recca is up there with any shmup ever made.
By what metric? It's bomb spam lmao while everything flickers and stutters : the game
did not know yagawa programmed recca
batrider is probably my favorite stg of all time but recca didn't leave that much of an impact on me besides the graphics and music, don't even think it's the best on the famicom (crisisforce)


Look at how gorgeous this game was for its time. It was even better in motion, with several layers of parallax all flowing smoothly past while you navigate the frankly huge levels.

Its soundtrack was incredible too: https://www.youtube.com/watch?v=YKyB51o9AJg name a game from the 80s or early 90s with music anywhere near as good as this.

So: what caused the lost half-decade?
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The mid 90s to the early 2000s was the golden age of 3D graphics, before everything got bugged down in excessive post processing.
There was this thing called the cold war going on during the 80s and only half of the modern european market was even available to sell games too as the other half was too busy eating grass.
I find Dragon's Lair and Gradius boring in the same way. Too many games feel like that.
>Maybe OP was referring to the Euro computer scene?

You are giving him waaaaaaaaaaaaay too much credit.
People think walking simulators and VNs are games so why not Dragon's Lair?

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