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Why exactly are Japanese counterparts to American retro games so much cheaper? Do the Japanese have no nostalgia and thus there exists no demand for these games?
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I'm pretty sure it's just because of the fact that games in English can be enjoyed to pretty much the whole world, and if the game doesn't even have English subtitles, it will only be useful to japs and sweaty weaboos.
I live in Japan. EMS is cheap as hell. It should never cost more than $13 for EMS on a single game, which is crazy considering it'll arrive within a week.
People in Japan play a game and then go to a retro store and sell the game to get another one.

It works more like renting, so people aren't hoarding games in their tiny apartments.
I really like Clock Tower.
...I overpayed for my US copies of the Playstation games, and I got the SFC cart cheap.
Case in point, I guess.
Because there's no word for "bandwagoner" in Japanese.

You packed a whole lot of crazy and stupid into that post.

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Shining thread in honor of Hiroshi Kajiyama.

You might know him as the artist from Shining Force II, III, Final Conflict, Wisdom, Gaiden/CD, and Golden Sun.

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That art looks great. Like a nice blend netween old-ish character designs but with modern senaibilities. Looks real good.
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You might remember from the last Shining thread I posted my impressions of Shining the Holy Ark as I played through the game. Well I finished it last week and here's my full opinions:

>What it did right
Semi-cinematic cutscenes were well done imho. You could see the character models looking at each other while talking, and when they talked to you they all looked at the camera, including your party members who temporarily separate from the first-person blob. I wish modern dungeon crawlers did this too instead of the lazy VN-style talkig heads we get so often. I also liked the very detailed map, and the fact that the entire game took place in a small-ish location instead of a world map. Allowed the devs to insert more detail imho, and none of the locations/dungeons felt like filler.

I liked the dungeons. The mansion in the forest is especially memorable with its horror-like feeling. I like the inclusion of curved corridors; adds variety. And gold star to whoever made the topsy turvy puzzle & the weighing jewelry puzzle in the South Shrine. Imho that was the best puzzle in the game. Also liked the fact that the town is an actual explorable location instead of just a menu. More dungeon crawling RPGs need that.

>What I disliked
The hidden item system is a bit uninteresting. I don't mind for there to be hidden stuff in puddles, picture frames, etc. but I greatly disliked that featureless walls at dead ends can also have stuff. Very little indication of anything being there other than 'hey, dead end!'. Combat I felt was a bit too simple, but that's true for a lot of Shining games so not a major cons. One thing I reallly wanted was faster battle animations especially for spells. Some spells can take like 8 seconds to resolve which is annoying.

Pic related from Kajiyama's twitter.
fuck. that's incredibly sad.
> no cause of death revealed
hrm. that's never a good sign.

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Tony Taka is the cancer that started this new shitty Shining era.
In Langrisser, troops matter more in the beginning than at the end. Once your heroes are leveled up, they're walking tanks. The troops aren't even useful as cannon fodder.

Sup guise?
Wanting to build a Mame cabinet. I want the machine to play all the arcade classics but I don’t care about having old Amiga shit and stuff.
1: Best place to get ROMs?
2: Better to download or just buy a memory stick off of amazon? I want to plug and play not spend a lot of time sorting folders and shit.
3: also thinking about building a cabinet to play newer games like all the VS Capcom games. Can retropie handle running that or would I need something like hyper pie or hyperspin/Tb system?
Thanks in advance.
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Why the fuck do arcade machines have the stick on the left side and buttons on right? Doesn't make sense for anything but maybe fighting games.
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2:Buying a stick would be a waste of time, just get an old one and fill it up, sorting folders doesnt take much time an hour if you have downs
3.Retro Pie wouldn't be able to handle all VS Capcom games. I don't know much about the others.
Supposedly, arcade owners moved it to increase quarter intake. Players were getting good enough to 1CC with it on the right side. I play PC platformers with the right hand arrow keys.

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>Here's your controller, bro!
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>Most ergonomic
Puny human
I have become one with the machine
...are those... THINGS... operated with your hands or your goddamn feet?
No, but it'll cost an arm and a leg!

I'll see myself out...
i don't want it
Really nigga?

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Has anyone here beaten the second loop of Castlevania? This shit is like a cruel joke.
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I didn't think the 2nd loop in CV1 is that hard.
I also think stage 5 and 6 are identical to the first loop, or am I wrong?
Play Rondo of Blood, then play Symphony of the Night. At that point you can go backwards and start with the NES trilogy, or play the GBA games if you're a dirty casual.
If they're not identical, they're so similar the changes aren't noticable.
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Big deal, I beat it when I was 6 months old.
I beat it when I was a 4 day-old zygote. You realize how hard that is when just the A button is 90 times bigger than you are?

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Who was the best?
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Smackdown 2 is my favorite, but I'd play No Mercy over Smackdown 1.
The AKI games are better. As a N64 owner I was jelly of the FMV entrances, Hell in a Cell and other cool modes the Smackdown games had over the N64 ones but playing them now the game aged like crap while the N64 games are still good despite being 18 years old.
Forget about them and go play Fire Pro Wrestling S: 6 Men Scramble or maybe Fire Pro Wrestling G.
WCW vs NWO World Tour is the only correct answer.
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>"foil" version and b/w version
Why the fuck are there different versions of Silent Hill black label? Does anyone know of differences in the games themselves?

also /silenthill/ general
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I paid full Ebay price, so around $40 I think it was? Not exactly cheap, but as a Euro who really wanted an NTSC version I didn't have much of a choice.

Yeah nothing major, but there is a spot with warping to the booklet front, looks like someone jizzed or spit on it at some point. It annoys me a bit, might buy a replacement in the future.
That's a good price actually, I'm from Greece and I have been looking for a minty NTSC Silent Hill for a while, but I was unable to find one for a reasonable price.
Silent Hill has been going up. Even the Greatest Hits versions are often insanely expensive in mint condition.
I heard you can save Lisa in the shiny version.
Title screen and demon babies are another difference between PAL and US.

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What old games do you consider being overrated and/or having aged poorly, /vr/?
Tell me your favorite game so I can know what to answer with.
how hard did kojima fuck your mother for you to make this thread about every week for the past two years?
Metaru Shia Soorriddo wa... Obareeteddo desu.

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Post some underrated remakes of retro games.
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>I like to think Twin Snakes is MGS1 from Otacon's perspective.
wasn't there something in MGS2 that sort of confirmed that TTS was Raiden's Shadow Moses VR sim?
I strongly disagree. It's on level.
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Maybe its all the flips Snake does in TTS
how can mgs2 confirm something that didn't exist yet, unless kojima planned a mgs remake that was actually just a simulation

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I've been playing a ton of CRPG's lately.

Let's discuss some of the greatest and most revolutionary games of all time.
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Whats a good easy mode build for Planescape Torment for someone who is generally pretty bad at these types of games?
Start with a 17-18 wisdom, and split the rest between Charisma and Intelligence. Convert to a mage ASAP, and spam Friends whenever you think you need to make a charisma check to boost your CHA. Keep a supply of the cranium rat charms if you think you need an INT boost for a conversation.

Mage should be your main class, but switch to thief or fighter as needed to get certain conversation options; especially the ones with Annah and Vhailor. Also, get trained to knives at rank 3, you can do that and then switch back to mage.

This is a game where the main "challenges" are in dialog options ,not in combat. Let your goon squad handle the fighting for the most part, Dakkon and Morte themselves are a very significant bulwark.
These are awesome. I happened upon them when someone gave me one of those share/freeware compilation CD's with a ridiculous amount of games on them. I should replay 1-3 soon, it's been a lot of years...
Actually, that's how I discovered them too; this particular collection had 2, and not 1, so I actually played them out of order for the first time, since when I purchased the games as a set I wanted to finish my halfway done Exile 2 rather than start 1.
Combat in Planescape is meanignless, sans the really early game, do what >>4923068
said and you should be ok

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Found one of these, luckily I already had a 15 pin-USB adaptor
If I can make it work, wat play?

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why did the Genesis/MD fail in Japan when it succeeded everywhere else? Why did the Saturn succeed in Japan when it failed everywhere else?
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Sega uber alles. Bitch
Sega came simply later than Nintendo, that is all. Historically, to defeat a corporate giant like Ninty, you had to bring something else on the table, like Sony did with 3d gfx.

Sega just upped the ante and that was all. No hardware brealthrough there.
>implying it's psx 3d grafx put nintendo out of dominance
>implying nintendo was wholly dominating before playstation
>like Sony did with 3d gfx.
All Sony had was owning the very factories that manufactured CDs. That was their main advantage. On top of being a multinational corporation capable of mosntruous marketing campaigns and selling hardware at a loss without fear of bleeding a lot of money.
Also, the Saturn came out like a month before the PlayStation in 1994, so Sony weren't the first to "bring something else on the table" like the "3d gfx". Not to mention systems like 3DO from 1993.

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Is this any good?
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Are they making a PC version or what? Six face buttons is my holy grail.
There's better fight pads.
Button layout sucks for WWF No Mercy so no.
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my personal favorite, it's a little old though. but still, 6 face buttons, 4 shoulder buttons, 2 sticks. it's kept me steady in emulation since forever.
top shillings

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Why had no mmo come close to capturing the level of exploration, teamwork, epicness of everquest?

I keep coming back to this game and despite some of the incredibly painful parts I still come back for more. There is a stupid amount of content in just the first two expansions. You play a new class and it's a totally different experience.

Despite being almost 20 years old, project 1999 averages almost
1200 players at peek hours every day of the week. People wake up in the middle of the night to log on and kill a mob/deny pixels to other guilds. Folks sell items and characters for real money (despite the risk of getting every single account you touched banned) folks fuck others over for pixels causing incredible levels of sodium. It's serious business over there.

Outside of pantheon (which will probably be shit) seems like no one is even trying to make a mmo that comes close to being as massive and challenging as everquest.
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Please explain "Z fighting" to me anon. GPUs have to take the xyz world of your game and project it onto the xy plane of your screen, so z (depth) is lost. What is this called... "rasterization"?
similar to what >>4918415 said i've met people in games both in & out of an LFG tool. hell, in GW2 i've met alot of people without ever grouping up with them.

i think the people who say "the sense of community" in MMOs died with the implementation of LFG tools probably wouldn't have ever really interacted anyone if there wasn't any downtime between dungeons & raids.
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I don't think it's the loss of LFG tools it's the loss of long term grouping. I just spent ~6 hours grouped with the same 4 people.

Every other mmo I have played you run the dungeon and then it's over. Most of the content in general promotes short interactions like this. EQ encourages you to play a long time because once you find a good group you tend to stay as long as RL permits.

Other thing is because a good group is the difference between 5% of your level and 30% you tend to remember people and add them to friends and they do the same.

not saying these are deep friendships or anything, but you end up always having peeps who want to do similar shit as you online at any time.

I think he means you can like push a mob over the cliff and it will fall and take damage.

EQ had a wonky z system where shit would agro you from above or below. And you couldn't hit them but they would hit you or would start training the zone.

Lot of time you gotta camp out because a mob bugs out and goes into a wall or falls through the floor and will train the zone if you don't camp off agro

Lot of the 'skill' in eq is just dealing with weird bug mechanics.

It's not really a bug but mobs can gate and will end up training the zone and wiping your group (and summoning people) so when that happens (because poeole didn't push or stun fast enough) everyone camps immediately

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>Final Fantasy VII - 1997
>Bushido Blade - 1997
>Final Fantasy Tactics - 1997
>SaGa Frontier - 1997
>Front Mission 2 - 1997
>Einhänder - 1997

>Xenogears - 1998
>Bushido Blade 2 - 1998
>Parasite Eve - 1998
>Brave Fencer Musashi - 1998
>Ehrgeiz - 1998
>Chocobo's Dungeon 2 - 1998

>Final Fantasy VIII - 1999

Comment too long. Click here to view the full text.
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It's true though. Moste Square games of this era were somke and mirror. It was the era of 3D games and they still released games with 2D environments where you played on still pics instead of real 3D environment. That's what killed the quality of their games the gen later when they had to make real 3D games but they still had camera problems because of their lack of experience.
Scarlet Grace is a game that appeals to a very specific niche, you can say it's better designed and mechanically a lot more interesting than any of the games in the OP, but it's never going to be critically acclaimed because it is very unusual for a RPG and it's low production values don't help its cause.

Also, it's not hard to beat piles of trash like Bushido Blade or Final Fantasy, even something like Blood of Bahamut is better than those, any Squenix Mana game plays drastically better than LoM despite lacking the mechanical depth and so does KH, even the western side of Squenix has made better games that most of the stuff in that list, though of course, /vr/ will never admit it out of a misplaced sense of pride and brand loyalty.
Imagine being this retarded
>>Final Fantasy VII - 1997
>>Final Fantasy VIII - 1999
>>Final Fantasy IX - 2000

only good games

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