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Let's have a /vroom/ thread. What racing games are you into lately?
>>
>>10872768
/vroom/ related: Got stuck on Class 5 of Rage Racer. I can scrape in with bronze, but I want gold. The Max Tours in the PSP Ridge Racers are unironically easier.
Not /vr/, only /oom/: GTI Club Supermini Festa. I'm struggling with the hairpin turns, I always seem to go wide.
>>
>>10872873
>Got stuck on Class 5 of Rage Racer
Regular or Extra GP? I tried Extra but dropped because driving on reversed tracks made me feel like learning the game from the beginning all over again. Rage Racer is a too much muscle memory reliant game, I can go through regular GP with my eyes closed.
GTI club is based, love retro hot hatches. I wish the first one was ported to 5th gen consoles and got some recognition.
>>
>>10872907
Regular. I'm not looking forward to the reverse tracks either, but at least I have experience with them from the PSP games (not that it helps with the completely different physics).
>>
>>10872918
For regular GP, easier but slower way: grind for money and use starter car on Mythical Coast, Lizard car on Over Pass City, Age car on Lakeside Gate and Assoluto car on the oval track.
Much faster but a little bit harder is just using the starter car for everything except the oval track where Assoluto car is a must. You basically only need to buy a car once - Fatalita at Class 3.
All of the above applies when your car is upgraded to the correct level or is one level lower than the class.
Using "wrong" car on a track is an extra challenge. I have no idea if it's possible to beat the oval track with a non-Assoluto car though.
>>
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>>10872873
Rage Racer looks and sounds so cool. I just wish it wasn't a Ridge Racer game with weird Ridge Racer physics. Imagine if it played like Daytona USA instead. Or The Need for Speed.
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What'a the /vr/dict?
>>
Various Ridge Racer games it seems.

Though predominantly of the non-retro variety (so 6 and 7 specifically). I did put some time into Ridge Racer Turbo but I think I may have hit my patience limit with that game (I'm in the Extra courses and going to the trouble of unlocking the Crinale and Angelus...I dunno, doesn't seem like a lot of fun). Ridge City Highway back in the day was such a PITA course. More cheap than challenging (not helped by the wonky drifting of the first game).

I want to try to continue V, though (but I may want to sync up my PS2 save with my BC PS3s so I can continue it there if the mood strikes me when I'm away from my PS2).
>>
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>>10873319
FFFFFFFFF, I HAVE TO UPLOAD MY PICTURE SEPARATELY BECAUSE I DELETED AND EDITED THIS POST TOO MANY TIMES.

FUCKING 4CHAN.
>>
>>10873319
I was able to knock over RR and RRR in a day, but the Crinale and Angelus TTs in Turbo are just completely beyond me.
>>
https://www.youtube.com/watch?v=C3IpzoFtzt8&t=40s
>>
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MC-anon again, FINALLY beat this goddamn bitch and now Paris is over... on to Tokyo now. I am done with the French lol.
https://www.youtube.com/watch?v=x0PiA8IG6jQ
>>
>>10873534
Is this series good?
>>
Thread unsuccessful?
>>
>>10874890
Yes
>>
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What is the best sprite based racing game and why is it Rad Mobile?
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>>10873323
Out of all Ridge Racer games, I like V the most because it's the only one with a weighty feel.
>>
Started playing Ridge Racer for psp after the last vroom thread. Lots of fun, I enjoy it.
Played Ridge Racer 4 for ps1 last year and enjoyed that alot too. Sega gt, the one that came with jet set radio I likd alot. Nfsmw will alwas be a favorite
>>
>>10875184
What's the deal with Sega GT? Why is it hated?
>>
I played Crazy Taxi for the first time and remembered what fun is
>>
>>10875141
Because it's 1st person Out run with less bullshit.
>>
>>10875141
>>10875321
It's cool, but OutRunners is much better.
>>
>>10875145
I'm conflicted on RRV. Gameplay wise, it's great; there's a weightiness to the cars, and the six regular cars all feel distinctly different to each other. Aesthetically I dislike it. The music is very meh, the colour palette feels dull, the sense of speed feels lacking, and the announcer is shit AND can't be completely muted. It's like all the creative types blew their load on R4, and didn't have enough left for RRV. Maybe I just need to give it another go, so it grows on me.
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>>10875470
To be honest, I find RRV palette really nice. It tries to be realistic but still has that distinct contrast to it that many more realistic PS2 racing games, like GT3 and GT4 lack. Music and announcer are dull and I agree with that. In many regards, including everything above, this game reminds me of Rave Racer which also had subdued look and sound compared to Ridge Racer 2. Both games even feature a realtime polygonal chick who is not Reiko, lol.
I am conflicted about RR Type 4 though. I absolutely love the music and the polish but the gameplay is the most dumbed down in the series and cars designs are lacking - like when different car manufacturers reuse the same Porsche 911 rear lights bar on different cars. They should've limited car list to 4 (5 including the devil cars) per manufacturer but make them really distinct.
>>
>>10875490
I love Type 4, but I agree that the car list is definitely quantity over quality. There are some cool designs from all the manufacturers, but some of the others feel phoned in to hit the 'three new cars per manufacturer per stage' deal. Plus having all these visually distinct cars seems like a waste when they're all just incremental stat bumps upon each other; yet a Stage 2 Fatalita looks identical to its Stage 4 version, when Rage Racer made upgraded cars look different from their predecessors.
>>
>>10875141
I wish Sega would sell those mirror hangers.

Like as deep cut merch goes I could see myself buying one.
>>
>>10875628
Uhm, you can get a keychain and a longer chain separately
>>
Long-time GT and Burnout player here. I downloaded R4 on my PS5 to give it a try since I didn't want to spend money on an original copy for my fat PS2 only to end up not liking it. If I like it, I might buy it and R5 for my PS2. Wish me luck.

Also, >>10873234 I never played the 2nd one but the original is amazing and I wish I had a cabinet in my basement.
>>
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Playing through Racing Lagoon for the second time. On my first playthrough I hated the controls, bumped into walls and savescummed a lot. Turns out I shouldn't use the guide and minmax my car into a 500kg 1000hp monster. More realistic and balanced builds are way more pleasant to drive. I really start to like this game much more now.
>>
>>10876308
Be advised that R4 and RRV play very differently. If you like GT then RRV might be more fun for you. R4 is its own thing entirely, it's less about getting a feel of your car and controlling the drifts and more about focusing on the optimal racing line and initiating auto drift at the correct time.
>>
>>10876330
I’ll definitely keep that in mind. It helps that a used copy of RRV is way cheaper than R4.
>>
>>10876330
It handles nothing like GT, you just have to rely on grip cars since the drift ones tend to be unreliable like in Rage.
It probably has the worst tracks in the series for drift cars.
>>
Finally played some more RR5. I was trying to understand how the Mem Card PRO2 GameID thing works and used RR5 as my dummy game.

How do you unlock other cars for the Extra class? Do you need to play as those cars in the Standard class first then they get unlocked for Extra? Seems like padding, if so.
>>
>>10876416
>It handles nothing like GT
Nobody said it does. What was implied is that RRV at least has some resemblance of driving physics and weighty feel unlike RR4 which doesn't feel like driving four wheel vehicles at all
>you just have to rely on grip cars since the drift ones tend to be unreliable like in Rage
No you don't and there is no issue with drifting in Rage Racer either. You don't drift on the oval track at all obviously and don't drift through every corner on other tracks like an idiot. There is only 1-2 corners on each track where you drift.
>>
>>10877458
>RRV at least has some resemblance of driving physics
good joke
i am glad arcade racing games are dead
>>
A little bit of Tokyo Xtreme Racer 2. The wheel and pedals was the only peripheral I had for the dreamcast at the time and I played it so much.

I remember I had this bed that sat up on top of a desk/bookshelf combo that game you a neat cubicle underneath, so I'd put a blanket over the front to make it more immersive.
Good times and a good game.
>>
>>10878417
I said "unlike RR4" you cunt, learn to read. RRV has speed affecting turn radius (a crude approx of weight transfer) and countersteering in drifts. RR4 has neither. Many great arcade racing games are based on approximating real physics. See: Daytona USA, Sega Rally. RR4 is not one of them even tho it's fun on its own.
>>10878471
One of my favorite racing games. Might be my favorite in the series.
>>
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anyone played C1 Circuit for the PS1? looks very barebones but the graphics are CRISP and the drifting is goofy as hell
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>>10878835
There's so many janky jdm games from that period. Another one is Highway 2000 on Saturn
>>
>>10878835
Wow what is this snes game using the super fx chip?
>>
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Speaking of Ridge Racer, someone noticed that a demo of the PS1 port of the original was on a Japanese demo disc, and I wanted to poke into it's innards a little.

The highlights of the demo itself are as follows:
>No real sound effects -- Just the starting countdown, the Final Lap and New Record voice calls.
>Girl holding the sign is completely MIA, there's a single frame of her in the files, probably wasn't fully converted yet.
>Drifting basically doesn't work despite triggering fine -- The car always slides out
>Camera controls don't work -- Allegedly there's a way to catch the chase cam
>Cannot pause the game -- Graphics for the menu exists though
>No music track list present -- Not even the font for it is here
>No replay mode
>No menus

As for the files:
>Xevious Green was not present in this build, instead it was the otherwise arcade-only Xevious Yellow.
>13th car is not present at all, or at least has no icon yet
>Menu files are all present, mostly final save for Transmission which is "Mission Select"

I have a feeling that this is just a modified prototype of the game, but I have no experience RAM editing the original so I don't know where to start with hacking.
>>
>>10879896
Ridge Racer is cool. Did you know you that both RR tracks are present in Revolution? They are selectable in link up mode but using gameshark codes you can select them in singleplayer too
>>
>>10876310
I'm about to restart playing Racing Lagoon myself. Any gotchas I should be aware of?
>>
>>10881198
No? I mean it's pretty straightforward and the items descriptions are self explanatory. If you play Gran Turismo you know about racing line, drivetrain types, power band and importance of good tires.
>>
Today I learned that you can completely lose a wheel in RalliSport Challenge 2 on Xbox.
I did not fly so good.
>>
>>10881578
Is it emulated?
>>
>>10881675
Dunno, I play on a softmodded console. Looking at Xemu, it appears that the game is playable, but stability is not guaranteed.
>>
>>10879896
That's really cool, what's the name of the disc?
>>
>>10881738
DemoDemo PlayStation Soukan-gou Vol. 1
>>
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>RallySport Challenge 2
>Conditions: Night
>mfw
>>
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>>10884189
>hit the barrier and broke all four headlamps
>>
>>10884189
>>10884228
Can anyone do a quick rundown of the retro rally games?
>>
>>10884250
Barring the obvious Sega Rally pick.
CMR2 up to 5 (and Dirt, but not retro), Rallisport Challenge 1 and 2, Sega Rally 2 PC port and all the WRC games are pretty good, the latters are especially underrated.
RBR too of course but that's a different beast.
>>
>>10884189
I regret to gave it back to my cousin that game, he lent me, but I returned to him.
>>
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>>10884250
dirt, snow, rain and cars
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>>10884250
Richard Burns died for our sins.
To this day this is considered to be one of the greatest sim rally games and it still has a strong online community.
>>
>>10885240
Why didn't V-Rally series catch on like CMR did?
>>
>>10886284
they just weren't very fun
>>
>>10886328
What made CMR more fun?
>>
>>10886331
True rally mode racing against the clock, better physics, more comprehensive, just felt better to play and offered a complete package
>>
>>10885567
>one of
It's the only real sim rally to this day and the mods only make it better.
>>
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I did it
I FUCKING did it
I beat easy, medium, hard race, and the DOGSHIT cheating cheating AI Time trial AI

no CPU can match my autism
>>
>>10886783
Well done. Now do it in reverse, if you haven't already.
>>
>>10886792
do I have to beat everything to unlock mirror mode? I won every race but had to reset because me wheel desynced
>>
>>10886795
Under the records, there's a save and load feature hidden. You can use that to track your progress. But yes, you need a win registered in all four events to trigger the credits, and unlock the extra races.
>>
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Any non car racers you're playing?
>>
How do you play retro games with a wheel when a lot of them have on/off acceleration? Do you still use pedals even though the actual game just reads the pedal as a button that's either on or off?
>>
I'm returning to a self imposed challenge on rage racer on OG hardware. i am convinced every non class 6, non extreme oval race can be beaten with the Gnade (upgrading as you go obviously) and it is proving reasonably challenging so far. I'm up to class 4 standard GP and i'm nervous about what the extra GP will bring.

>>10886783
Under the assumption of emulation I would suggest setting the controller to negcon and using that - even with the translation shenanigans the emulator does it still allows significantly more control than dpad. On a NTSC copy of the game the long course with the blue car can be done quite a bit faster.
>>
>>10886890
Most relevant games support analog acceleration and brakes though. Majority of PS1 racing games support NegCon which has analog acceleration and brakes:
http://brittens.org/NegCon.html
If a PS1 racing game does not support NegCon then it's too obscure and most likely sucks.
For Saturn, they released the 3D pad around 1996 which has analog triggers. Sega Rally and Daytona USA were even upgraded to support it.
N64 is the only outlier to not having analog acceleration but iirc there are some exceptions that map acceleration on the stick.
6th gen games are fully analog. 4th games are not but nobody plays them except Road Rash. Arcade games are all analog since at least Outrun (1986).
>>
>>10886974
>i am convinced every non class 6, non extreme oval race can be beaten with the Gnade (upgrading as you go obviously)
Yes, it is very possible. Just learn to not lose too much speed on the drifts. The best drifts are those where you don't hear the tires squeal. Thar means you don't lose speed at all.
Oval track - yeah, impossible.
>>
>>10887208
Drifting is a real bitch in rage racer - i've never truly mastered it and was intending to do this as a grip run.
>>
>>10872768
Been trying to work my way through Jet Moto but I have not played racing games in a long time so I am struggling. I also have been playing some Ridge Racer and will move onto R4 at some point.
>>
>>10887213
I see. Never tried a grip Gnade run. I used drift.
>>
A reminder for those who emulate PS1 to always use the NegCon setting and remap it to the stick/triggers (or wheel/pedals) and stay away from Dualshock emulation.
>>
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Sometimes I like to suffer.
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>>10886974
Am I a brainlet? Where do I upgrade anything? I never saw a shop or snything
>>
>>10887367
The upgrade line is referring to rage racer (which you do via engineering shop). Ridge racer has no such feature.
>>
>>10887247
Doesn't matter if the game itself has garbage implementation. Gran Turismo is a notable one, fucking unplayable dogshit with a NegCon or a wheel because the guys over at Polyphony didn't really comprehend "analog", so the game instead just has like a dozen discrete steps of steering angle that you clunkily scroll through instead of smooth steering adjustment.

Of course, if you play a Namco game they're all flawless.
>>
>>10887372
Mapping brake acceleration and brake to the right analog stick in GT (in game, not via emulator fuckery) is nice.
>>
>>10887372
There is something wrong with your setup, NegCon works great in GT on my side.
>>
>>10887371
oh good, I thought I was retarded(though I was playing while sloshing cheap wine)
>>
>>10887486
Same. Never had this issue
>>10887372
Try to calibrate it in the game instead of whining like a bitch
>>
>>10887547
Are the default values bad? What's the recommended calibration for modern wheels?
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>>10889265
Max turn to the maximum, margin to the minimum.
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Indy 500 is fun
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>>10889750
What game is it exactly?
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>>10889862
Indy 500 on Model 2
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>>10887372
>the game instead just has like a dozen discrete steps of steering angle that you clunkily scroll through instead of smooth steering adjustment.
What a load of bullshit lol. At least do a fact check next time.
>>10889750
I fucking love every Sega and Namco polygonal arcade racing game. They were the peak of the genre for me.
>>
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I kinda suck at racing games but I finally did it, beat the normal stages in RR64. This course in particular took me about 25 attempts, I thought about giving up many times. I went from an automatic sucker to learning to control my drifts with manual.
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Oh my ass, I cannot play this track sleepy. It's so leisurely that I drift off and start bumping into walls or cars.

Airport Oval from Ridge Racer V, BTW.
>>
Someone brought a game boy camera to Sonoma raceway and posted their pics, and I thought it’d be a fun gift for /vroom/
>>
>>10890397
Good job. Make sure you're doing the car battle thing too to unlock all the cars.
>>
>>10890397
>learning to control my drifts with manual
Congrats. Manual makes racing games so much better.
>>10890552
I like oval tracks in the games which are focused on the regular tracks. Tri-ovals are the best.
>>
>>10890552
Weirdly this is actually the second longest race in the game by duration.

Because it's 10 laps and each lap is around 35 seconds you spend about 5.5 minutes total on this course. The only course that's probably longer in duration is Bayside Line (the long version of Ridge City Highway/Green Field with the 360 degree corner).
>>
I tried regular Class 5 on Rage Racer again, and this time got gold using the Gnade on all non oval circuits. I had to abuse the fuck out of blocking the AI for speed boosts; the Lizard Hijack rival in Class 5's Over Pass City seemingly loses zero speed while drifting.
>>
>>10892506
>abuse the fuck out of blocking the AI
This is exactly how the game is supposed to be played.
>>
>>10892568
Not if you use basically any other vehicle.
>>
>>10892568
That would explain why Class 5 suddenly 'clicked' for me. I'll keep that in mind for the Extra GP.
While I'm thinking of it: since Extra GP is in reverse, does that mean it's no longer preferable to get a Lizard for Over Pass City? That long straight in the middle would be downhill.
>>
>>10892591
You never need lizard for overpass city. The age abeille has enough power to compete and corners like a rocket so you can beat the game with that once it becomes available (the pegasus has less power so loses too much speed on every incline).
>>
>>10892630
Ah shit, I was using the Age Erriso when I tried earlier. I mistakenly assumed that the Age cars would have identical performance at the same upgrade level.
>>
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>that time Yu Suzuki made a sim that blew Gran Turismo away in realism
>>
>>10892656
Nope. The cars get better in the order you unlock them. You do get some quirks like the abeille - it is slower and doesn't turn as well as the pegasus but it has more power, so loses less speed on the inclines which makes it superior overall. The hijack is arguably better than the bayonet but 1) it isn't as cool and 2) I don't like the gear ratio on it. The assoluto cars are a straight upgrade from each other though. Just in case it should be noted rage racer should be played with manual gearing as it is significantly better than automatic - ESPECIALLY up hills.
>>
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Well I think I've reached my limit, the mirrored expert races are really challenging. I can make 2nd place but the 1st car has like 5 seconds on everyone else.

Anyway I was blown up by the framerate and draw distance of this game
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>>10892869
>blown up

blown away
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>>10892874
What IS the difference between handing and grip in Ridge Racer?
>>
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>>10892869
Congrats! If you are new to the series, I suggest giving RRT4 and RRV a try.
>>
>>10892881
turning and drifting, basically
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>>10892897
>RRV
>>
>>10872768
Neo drift out - new technology
Og hot pursuit
Shot rider
>>
>>10892928
Whats wrong with V
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>>10884839
>not enjoying cmr1
pleb
>>
>>10892972
It's perfect.
>>
Huh, looks like my copy of Gran Turismo 2 is bugged, because what in the hell is this car?

(I kid, I kid. Been playin around with some Gran Turismo 2 mods and finally got around to playing Project A-Spec.)
>>
>>10893193
One more pic of this flying squadron car and it's brothers.
>>
>>10892671
Why the fuck does the PS2 port have an entirely different menu for wheels and then a 45° degree deadzone if you actually try playing with one
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I do wonder why the PC version of the game has inferior background/skyboxes to a number of tracks - seems to me to be something a fancy voodoo could handle, especially considering the fog effect (not pictured) the voodoo has that (if memory serves) is exclusive to the glide renderer.
>>
>>10889750
after dozens of tries lots of raging because i could not finish first on this track, i finally put manual transmission and finished first on the first try despite an awful first lap because i didn't know the buttons. moral of the story, never play automatic in sega racing games. if only i knew that as a kid.
awesome game btw
>>
>>10894768
Doesn't every Sega arcade racer give you a blatantly faster car if you pick MT?
>>
>>10894769
I don't know, maybe it was just faster, but it seemed far easier to handle. once you know in which gear you're supposed to be for each turn, you never hit the walls anymore.
>>
>>10894769
Yeah, they do.

I mostly pick manual just because it makes driving more interesting, though.
>>
>>10894769
I checked and there's 2 km/h more of max speed indeed
>>
Year 5 CANNOT be done.

I'm into my 22nd year of the same save I started when I was 14.
>>
>>10894986
Picking the right tires is important
>>
I've been playing GT3 because imo the handling is best here. Not arcade-y but not completely realistic, GT2 has a similarly good balance.

My main problem is that the rewards are such shit for the beginning races. You only get $1,000 per 1st place victory so you have to grind a whole lot in order to get the proper HP to then win better paying races (by that I mean they give you $2,500 or $5,000 to grind off of).
>>
>>10894993
I hope you picked a good starter car. Imagine being the retard that blew all their starting money on the PT Cruiser.
I don't have to imagine.
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>>10895074
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Is this the most underrated /vr/ racing game?
>three tracks from the arcade game, plus two new tracks
>great graphics and smooth performance considering what pos hardware it runs on
>split screen, local netplay via cable, even online netplay
>people hate it because unlike the arcade version, drifting is not a cheat mode that lets you effortlessly go through every corner without losing speed but actually requires skill
I mean, this would be understandable if it was a competitive game like 3rd Strike, but Daytona, really?
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You DO know how to drive the Yellowbird on N1 economy tires without driving aids using a gamepad, right?
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>>10894993
1) Get all the licenses first (if you're not a shitter, it's easy)

2) Save some money to buy an NSX/Skyline/RX-7 or some powerful American car like the Viper if you want easy mode + racing tires

Now you have two options:
>Enter the trial mountain endurance race, after two hours you'll receive 150k credits and a good car
or
>Do the Polyphony Cup, 50K per race won x10 (races last from 30 to 50 minutes, you can skip a few and do them later) , 400K for winning the championship, another good car as a reward

Now you can do the rest of the events at your own leisure
>>
>>10894993
>Sega arcade racing games players:
>pay money to the arcade machine per one race
>Gran Turismo players:
>"oh no, I have to race!"
>>
>>10895214
I want to collect the cars
>>
>>10895234
Racing games are not for you, obviously
>>
>>10895184
>>10895214
Or the rewards could've been in line with what GT2 rewarded you per race, which actually allow you to experiment with car upgrades without taking up too much time.
>>
>>10895268
Yes but GT3 is clearly a rushed effort to have a standout Sony title early in PS2's career. You have to deal with the fact that the career mode is padded out. I haven't fully completed the career mode of any GT after 2 anyways, fuck doing inane shit like the 1000 miles championship in GT4 or the Formula 1 championships.
>>
>>10895268
>>10895271
This. GT1 and GT2 are just more fun as videogames.
>>
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Can I get a recommendation here? I've been playing Gran Turismo 1 a lot recently. I only played arcade racers previously and have little knowledge about cars irl.
So I've found out about the power band mechanic and have became quite obsessed with it. It's a natural next step after switching to manual transmission and it feels very satisfying to use. I'd like to know what other racing games have proper power band mechanic but without being too much simulation. I'd like to play more arcade and simcade games with it. Thanks in advance.
>>
>>10895857
Rage Racer, it's half of the game's gimmick.
Racing Lagoon and the Drift games in the TXR series offer power band tuning, where depending on what parts you use you can get the most out of the engine at a certain number of RPMs. Racing Lagoon goes more in depth though.
>>
>>10895884
Thanks for the recommendations!
I feel like many arcade games encourage you to put your tachometer needle right into the red zone before upshifting which just feels wrong.
My favorite part about GT is tuning the gears so that my rpm doesn't fall too much below the power band when I downshift. When I discovered this thing I became so much faster in corners.
>>
>>10872984
sexo
>>
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>>10875490
>like GT3 and GT4 lack
GT3 has plenty of color and contrast, especially since it's got the sunrise/sunset tracks and different lighting in forward/reverse. GT4 is the one that washed everything out into flat daytime blue and even tweaking the ingame color doesn't return the look 3 had, plus 3 had SOUL in other areas like the tach-and-trip-meter HUD.
>cars designs are lacking - like when different car manufacturers reuse the same Porsche 911 rear lights bar on different cars.
Eh, I can deal with that since IRL designs tend to converge to a common point in a given decade anyway, be it 'brick,' 'bar of soap,' or 'crossover slop.' I like pretty much the whole roster since it all feels so 90s, like all the coupes and sedans that disappeared after cash for clunkers and now only exist as background cars in photos of Wal-Marts, or otherwise only existed as tiny-volume manufacturers (think Venturi, Spyker, that sort of thing). Even the final tier cars are multiple types of LMP prototypes, Group C cars, and a Batmobile thrown in for good measure, with the final cars being 13th Racing but Nuclear and a missile on wheels.
>>10875591
I half-agree, some of the upgraded versions are pretty lame compared to Rage's race-bred additions with wings, ground effects, superchargers, etc., but the cars themselves are boner inducing enough to make up for it like Lizard's Detector line. Plus sometimes it goes the other direction and the upgraded car does something like the Tamer there where Lizard went "yeah let's just cut the front off a Detector and attach it to a Chaparral 2J. God bless Lizard, taken too soon.
>>
>>10891559
based
>>
>>10893980
I always felt like the team who did the ports got some of the art assets, but not ALL of them, and had to basically freeball the rest. It's most obvious on how wildly the car models can vary, but there's lots of other minor details in both NFS3 and 4 aside from the obvious sky and lighting- things like different road signs, landmark posts, etc. Like Hometown having an actual name in the PS1 only, or the PC version replacing all the yellow sodium streetlights with white ones. The same thing happened I assume with the later Hot Pursuit 2 but it's more obvious there because the whole-ass road and terrain textures are even different.
>>
>>10896061
The car roster from RR4 (and pretty much every other Ridge Racer) is top tier fantasy car design
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>>10896130
Always felt like Namco actually gave half a shit with their designs, yeah. Not just in R4 but overall. Sure, there's always a few that are pretty obviously based on real cars, but overall they all still feel unique and interesting, albeit mostly on their own since shared design language per manufacturer doesn't really exist once you've got Age making a Viper clone. Fantasy car rosters in stuff like Burnout always make me feel like I'm looking at the shitty plastic copies of real die-cast car models you'd get in a 4 pack at Dollar Tree.
>>
>>10896141
>Always felt like Namco actually gave half a shit with their designs
You mean taking an iconic real car and panel beating it to like like it came from a competing brand? The assoluto cars look like if one asked porsche to design a ferrari.
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>>10896154
lower your tone when talking about assoluto motherfucker
>>
>>10896061
I love all of those cars, but at the same time I also can't help but laugh at some of the design choices.

>Assoluto cars have aero upon aero on every model, including a car that is just a formula 1 machine masquerading as a road car, they even hid the rear tires.
>Lizard cars seem normal and flash at first until you realize they probably had one good car in all that lineup and milked the hell out of it, somehow designed a fan car without a fan, and then a Batmobile without a jet engine, and again with the formula 1 car disguised as a road car, only less subtle this time
>Terrazi had one good car and then they went totally insane, designing a stupidly wide trike, passing off an old formula 1 car as new, and their penultimate car is basically just a full size hot wheels car
>Age Solo are actually sane
>>
>>10896214
the age supernova tickles my IMSA GTP boner in exactly the right way, but saying they're sane and not just the least insane is questionable
also the batmobile didn't get a jet engine because they were too busy putting it into the nightmare
>>
>>10896238
Okay, lemme take two on that last one

>Age Solo are the least insane due to having cars that all around are actually reasonably designed
>>
So, I got a bit further into the Ridge Racer demo, enough to change the car and the camera view.

Chase cam is massively different, being closer to Revolution's in terms of placement to the car. It still has that quirk on inclines where it will tilt up and down because it's still built on the bumper cam, but on steep downhills the car just takes up the center of the screen and completely obstructs your sightline. Otherwise, the view of the car car shifts left and right while driving, with the camera angle slightly leaning into whatever turn you're making, and the car is almost totally on one side of the screen while drifting.

However, it being this way was likely to accommodate for the drift system, which I have a little more to report on. It triggers the same way as it does in the final, but behaves completely differently otherwise in the demo, acting more like a strong power slide. Additionally, it seems possible for your car to start drifting without you triggering it, but the only way you'd know this was happening was with the chase camera.

As for the cars, I think at this stage of development Namco only had them as a choice of skins and nothing else, as no car has any different performance to another. As well, I could find none of the performance graph assets in the demo's menu textures.
>>
>>10896685
More details:

The two main track layouts are present, as are the four main races. Difficulty-related top speed increases are included, and it confirms what I said a few minutes ago about the drifting: The driving model in this game was certainly aimed to be more realistic, for some reason.
However, much like the 13th car, the Extra races are not present at all and attempting to access them loads glitchy normal races instead.

This version doesn't call a unique CD track for the time over, it instead plays a "come on, cheer up" sample.

However, while screwing around, I also found that there's a track before the Novice one present in both this and the final versions of the game. It appears to trigger a basic drivethrough of AI nodes, and also has a buggy Player perspective.
>>
>>10896685
>>10896792
Interesting stuff, keep us posted on any further findings.
>>
>>10892679
Thanks for the recommendation about the Abeille. Extra Classes 1 and 2 were painful with the Gnade, but Classes 3 and 4 with the Abeille were a breeze by comparison; the Abeille honestly felt like a Grade 4 car when I first used it in Class 3.
>>
>>10896792
>The driving model in this game was certainly aimed to be more realistic, for some reason.
Maybe they were just planning on that from the start to follow up their other games? The lost Mazda Miata simulator and the other one whose name I can't remember. And at some point they decided it was more fun to go sideways.
>>
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>>10896214
I'd argue the Lizard Reckless is more of a Indycar/LMP hybrid, in the same way the Assoluto Squalo is a Formula 1/LMP hybrid. Meanwhile the Terrazi Destroyer was guest designed by pic related.
>>
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>>10896141
Imo RRV has the best car designs in the series. Every car is a love letter to the classic cars, like Fortune is two different generations of Civics and E.O. is a modernized Dino 246. But it is made in a more tasteful way than RRT4 where due to the amount of cars they had to reuse design elements across different manufacturers. Each RRV cara looks unique.
>>
>>10873234
DAYATOOOOONAAAAA
>>
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>>10897115
As much shit as I give RRV, it does have the best renditions of the classic RR1/RRR roster (and the only appearance of the original Solvalou Yellow/Blue as specific cars) and the newer models mixed in follow the same designs and fit in well. Especially the F/A Fiera, even if they gave the signature rear quarter panel stripe and cover-car to the Mercurio, which ends up being okay because the 3000GT makes me HARD.
>>
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>>10897227
Oh, and the best version of the Devil and Angel cars, of course. I don't think anyone sane prefers the modern prototypes or bizarre six wheeled coffin versions that came later.
>>
>>10895123
This game was made with 3D pad in mind which many Saturn owners didn't have.
I've just played it emulated with Xbox pad and it is great. I've set stick deadzone to zero in the emulator settings and steering to slow in the game options. And it feels really great. The game is also very smooth while having 20-40 opponents in the race and the color palette and draw distance are very improved from the first Daytona port. IIRC Japanese CE has even better draw distance than US CCE.
The thing about arcade Daytona is that half ot the enjoyment and challenge comes from operating the ffb wheel and H-shifter. Neither were available on Saturn. Having easy drifts from the arcade version with gamepad controls would've made the game too simple.
>>
>>10897227
>As much shit as I give RRV
Why though? What makes you dislike it?
>>
>>10896685
>>10896792
make a TCRF prototype page
>>
>>10896985
I guess that they were trying to do a more literal translation of the drifting from the arcade version. Dunno why, Ridge Racer 2 basically had what ended up as the PS1's drifting system.
>>
>>10897313
What's the difference between drifting in RR1, RR2, RR1 on PS1 and Rave Racer for that matter?
I mean I can clearly see the difference between RR1, Revolution, Rage, R4 but all the pre-Revolution games feel the same to me.
>>
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After switching to another pad and messing with the analog settings I managed to beat the mirrored expert stages, but this trolling car attack stage and the mirrored bonus extreme stage seem fucking impossible
>>
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/vroom/ lives!!!

Thanks, NIGGERS!!!
>>
>>10897325
The original Ridge Racer arcade is similar to PS1 final, but on exiting a drift the car slides to the outside of a corner slightly as it regains grip, and it regains speed more naturally. Ridge Racer 2 seems to have changed this to more or less be identical to what ended up as the PS1 final's drift system, though it also seems a bit lenient.
I haven't played Rave in depth, but from it's footage it seems like it's drifting is closet to R4's.

What happens in the demo is that once the car "loses" grip it starts aggressively powersliding, and aside from being able to trigger it yourself, it also triggers on its own when you steer above 170 km/h, which isn't possible under normal circumstances in the demo, and you're guaranteed all of your speed back at the end of it.
>>
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>>10897353
You should definitely give Rave Racer a go. It has both RR1-2 tracks and adds a mountain track and an expressway track, which are classic jdm tropes. It has actually usable chase cam unlike Revolution and Rage, which are basically unplayable with a chase cam. Updated cars look great too.
I don't think it is similar to R4 at all. The drifts are very controllable and lenient, like in RR1. R4 just drifts automatically for you and you can barely control it.
>>
>>10872768
You are not the original /vroom/
>>
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>>10897607
Nobody is except me - I have an actual /vroom/ game.
>>
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>>10897639
That's not the /vroom/ game
>>
>>10897607
No, but I made quite a few /vroom/ threads previously. But let's face it: /vroom/ is dead. We can't keep the tradition going like Doom anons. Maybe the original /vroom/ poster has a solution, but I don't. If you can make proper threads and keep people interested then more power to you.
In the meanwhile, let's just talk about our favorite racing games.
>>
Cleared the Extra GP Rage Racer. I hate Class 6; every little bump now launches your car into the stratosphere, then a wall. I do like how the grid is simply the four 'rival' racers, instead of having all those nobodies block every other corner.
>>
>>10897783
What cars did you use? Class 6 is a bitch
>>
>>10897783
I just use the age class 6 car (vanquish)? and obviously the assoluto for the oval.
>>
>>10897786
>>10897794
Yeah, Assoluto for the oval, and Age for the other courses. The Lizard car had terrible speed and handling ratings for a Class 6 car.
>>
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This is probably the only arcade racer I can think of where being able to brake normally and turn through the apex without starting a drift would make the game more playable.
>>
I had imagined a film adaptation of Ace Combat with young fighter pilots who before the war were Ridge Racer pilots.

but hey I realized the thing in the world of games.

>Ridge racer
real country, but fake car brands.

>Ace Combat
fake country, but real brand of fighter plane.
>>
>>10897654
based
>>
>>10897607
>make /vroom/ threaad
>thread dies quickly
>make lazy not /vroom/ thread
>thread thrives
yeah I'm gonna keep the current deal
>>
I see the hula hoop schizo still spams the board. He's probably loving the no IP count.
>>
>>10893017
based cmr1 enjoyer
>>
>>10895123
I don't like a single track outside the original 3 arcade ones
I don't even want to get started in the reimaginings of daytona 3 tracks
what were they thinking?
>>
>>10897306
I just don't like the handling and the announcer depresses me.
>>
I'm... I'm gonna... I'M VROOOOOOMING
>>
>>10897927
yeah it's funny how that works out, arguably the RR team had it easier since it's easier to make up a car company and history (especially based on IRL ones) than a few hundred years of a country's existence and have it still slot into strangereal without being obviously not-germany or not-USA or whatever
it's pretty much all one big gag anyway, don't think about it too hard, like the old offhand comment about the nagase girls (AC2 edge and R4 reiko) being sisters despite AC expanding its own weird world more with each game but RR still very firmly and clearly being in our own since as late as RR7 they're talking about detroit, tokyo, china, etc. or all the AC countries and terms being parts manufacturers or sponsors. since RR8 is a NEVER EVER i still think it would be neat if AC8 had a fly-over of a racing roots race at the start of a mission, like the stadium fly-over in 5, just as a fun little shout-out
>>
>>10896238
I thought Nightmare had a thermonuclear fusion engine? No fucking wonder Lizard went broke, which is a shame because IMO the Nightmare is the best of the four trial cars in R4.
>>
>>10897654
this looks fun as hell. Does amiga have wheel support like Neocon for PS1?
>>
Welcome to the Garage, I say.
>>
>>10898849
>I don't like a single track outside the original 3 arcade ones
Fag
>I don't even want to get started in the reimaginings of daytona 3 tracks
They are exactly the same
>>
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Behold: the best racing game on consoles before GT, NFS3, RRT4 and CMR arrived which was 2.5 years later.
>>
>>10899347
It does, it's got a mini-nuke plant in the back (presumably using it to generate electricity which then actually moves the car, like the Ford Nucleon theoretical concept car). The burger engineers at Lizard looked at the existing Rivelta devil car(s), and went, "Yeah that looks cool but what if it made you sterile after driving it?" Which is great and all but then in the same RRR GP Assoluto pulls out a fucking hover car and any potential investors in Lizard presumably just jumped ship.
>>
>>10899702
>They are exactly the same
no, they aren't, they are literally soulless ugly as fuck
>>
>>10899843
>Universe has actual working hover cars in 1999
>More than a decade later they're still just tech demonstrators
>Dominant form of motorsport is centred around burning up tyres
I can only assume the RR universe is one where Big Tyre or Big Rubber controls the motorsport and tech industries.
>>
>>10899857
The fuck are you even talking about?
>>
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>>10899960
have you played daytona 3?
>>
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>>10899973
Lol, I am stupid fuck.
I thought you were talking about hypothetical reimagining of three original Daytona tracks in Daytona: CE, because that's the game that you've commented on. And that didn't happen, only color palette was changed to a warmer Saturn one.
I fucking forgot that Daytona Championship USA is also called Daytona 3. That thing is soulless indeed.
That being said, track 4 in CE is classic Sega good.
>>
been playing burnout revenge on ps2 for the first time. really fucking fun, but it feels way too long already
>>
>>10899973
yes. i have had it since the day sega accidently leaked it online themselves. it sucks.
>>
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>>10897889
Destruction Derby 2 is basically Daytona USA but without drifting.
>>
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>>10900198
...and with a.i cheats worse than most counter strike players.
>>
>>10900207
DD2 is the only good one in the series.
>>
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>>10900223
>>
>>10900207
Demolition Racer is a different series but spiritually similar, right? I remember playing a demo of it eons ago and enjoying it, but I never bothered to try the full game.
>>
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>>10901910
>Demolition Racer is a different series but spiritually similar, right?
yeah.
>>
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After beating gran turismo 2 some months ago i started to get car itching and now i'm playing Burnout 3 - Takedown.



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