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'Miring Edition

>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest8/gHvtmY50loGLgQUb/UA2023-PH-Playtest8.pdf
>NEW UA
https://media.dndbeyond.com/compendium-images/ua/ph-playtest7/tsgOb3llF22AL0nU/UA2023-PH-Playtest7.pdf

>New Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools
https://5e.tools/

>Trove
The Trove Vault (seed, please!):
bit<dot>ly/2Y1w4Md

>Resources:
https://pastebin.com/X1TFNxck

>Previous Thread: >>92590159

What's your fighting man aesthetic, /5eg/?
>>
>>92624740
Nah, that's gay. Either you go full sacrifice and actually take the penalty having one arm comes with or have your God reward your sacrifice with a great reward, no weaseling out of the situation.
>>
big burly man in armor swinging a big fuck off magical hammer to smash his enemies to bits
>>
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>>92624780
>TQ

Sci-fantasy all the way.
>>
What class and class concept is so vapid and devoid of anything interesting about it and why is it Druids?
>>
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Rate my paladin
>>
>>92625036
its fighter: the class with no flavor and no features.
>>
>>92625094
I agree with the flavor but the no features part is objectively incorrect. Fighters get a feature every level, unlike other classes where when they level up sometimes the only thing they get is more hp.
>>
>>92625094
fighters get the most features
>>
>>92625079
why has he 4 arms
>>
any good Witch homebrew? like the Witchery Mod for Minecraft?
>>
>>92625079
why his scales sanded down?
>>
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>>92625228
4 arms are cool.
>>92625253
Not all serpents have large scales.
>>
>>92624664
>All drama aside, what do the people here think Wizards of the Coast should be doing differently?

make a game with some depth instead of the illusion of it. It can be simple and easy and still have some depth. Instead, 5e monsters have Hp and do nothing, there are barely any character building choices, and combat is centered around the same overpowered spells. There's 1 monster with vulnerability, there are no rules for preventing spellcasters from casting when they're grappled, etc

write rules that are clear and precise. write rules for stuff other than combat, and organize them properly instead of spread out between 3 different books and 12 chapters. Make systems for solving exploration, social interaction, mysteries, chases, faction ranking, sailing, owning property etc, that are more than just "when the dm decides to require a check, he can do this". Give rules first and then let the dms ignore them, instead of not bothering making rules at all. Why is combat the only aspect of the game given a flowchart? Other aspects can also benefit. Doesnt mean you have to only and always use them, just like not all combat needs to follow the strict flowchart.

Write adventures that aren't absolute trash with 25 chapters. Write short fun stuff with cool setups and hooks, instead of "LETS GO THROUGH EVERY STAR IN THE GALAXY IN HORRIBLE DETAIL"
>>
>>92624780
FOR HONOR!!!

So on the Discord of Many things, i was recommended several Ranger homebrews. What do you guys think of these two, which i found on GM Binder?

https://www.gmbinder.com/share/-LfMuhuS5OSkV2hi1vVZ

https://www.gmbinder.com/share/-MZme_F0yR-ehWVi0tRE
>>
>>92625079
>>92625351
You've been posting your shitty, scalie fursona for the better part if a decade. Too poor to get new commissions?
>>
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>>92625496
Anon I literally got those less than 2 weeks ago.
I have like 500 pics of him.
>>
>>92625517
are you mentally ill or something? why are you so obsessed with this shit OC of yours? why don't you go to some furfag website for validation instead, do you get a kick out of this or something? it's been so many years Criusfag please move on you must have spent enough money to buy a house on this fucking retard faggot snake
>>
>>92625558
Anon I don't pay for my own art.
>>
>>92625036
Druid is cool.
Fighter, sorcerer and wizard are the fucking stupid classes
>>
>>92625581
You don't work on it either
>>
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>>92625615
He's one of my primary DND characters.
Surely you've seen the others if you seethe over just this.
>>
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>>92625615
>>92625558
Agreed. Substandard snek oc. Talis the yaun-ti hybrid was better.

Has tg just given up on rangers? Or is 5e sick of homebrews?
>>
We're going to fight a young red dragon + maybe his slave young green dragon.
DM homebrews a ton, but any possible good tips?
We're level 6. Party varies due to it being "sort of west marches", but at the very least we'll have the spores druid (just swapped from moon druid from plot related reasons), champion fighter with a single level of bard, and divination wizard.
Location will likely be inside a cave.
>>
>>92625647
Have fire resistance and poison resistance if possible. Avoid standing in bunches that can be hit with a 30-foot cone.
>>
>>92625630
>posts shitty art
>gets mad when shitty art is made fun of
classic 5eggs
>>
>>92625647
you must ensure it's inside a cave or you're pretty fucked
i would also try to ensure that i'm only going to fight one dragon if i were in your shoes, if the worst transpires and you're fighting them both maybe you could try to convince the green dragon to turn on its master for a chance at freedom
>>
My players will soon be going to enemy territory, looking for a macguffin. I plan to put on them the following encounters, in order:

1. Solo monster, not particularly intelligent, certain parts of it may be of value to the party if they kill it.
2. Group #1 of enemies set to arrest the party, will likely lose against the party if the players resist arrest in a fun but ultimately trivial encounter.
3. Group #2 of enemies set to arrest the party, if group #1 fails. These are slightly more numerous and considerably more powerful, to the point where the players are unlikely to be able to resist arrest, leading to a roleplay encounter.

Is this poor encounter building? Is it railroading? The players have been steamrolling what should be challenging encounters lately, and they are beginning to get cocky, except the smartest of them, who tries to tell the rest that this hostile community is a lot more dangerous and competent than they maybe realize.
>>
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>>92625729
Anon, have you looked at the gallery?
https://drive.google.com/drive/folders/1eRHtX4v8C6hV_l0djC6IA360wNHCy4Uk?usp=sharing
>>
>>92625757
I'm not looking at your poorly drawn gay porn, you stupid faggot
>>
>>92625736
>the players are unlikely to be able to resist arrest, leading to a roleplay encounter
i really doubt this is going to work out as you imagine it, and it is railroading - you're disregarding player agency for an outcome that you desire
what's your plan if the party takes a slow travel pace, sneaks through the area, and passes their stealth rolls? your encounters will be wasted prep
put the macguffin in a dungeon and put the three encounters you have in mind on a random encounter table or in some of the rooms or something

>the players have been steamrolling what should be challenging encounters lately
if you're routinely running only 3 encounters a session no wonder nothing is challenging
the first few encounters of your 5-6 encounter adventuring day (as the book recommends) are resource expenditure, the real challenge comes when they're on their last spells, hit die and features, that's when bodies start dropping if they don't get their shit together
>>
>>92625757
Not that anon but why would we want to do that?
>>
>>92625808
>i really doubt this is going to work out as you imagine it, and it is railroading - you're disregarding player agency for an outcome that you desire
I'm concerned about this, but is it really railroading if I just put that kind of enemy force in front of them and let things play out according to the dice and the choices the players make?
>what's your plan if the party takes a slow travel pace, sneaks through the area, and passes their stealth rolls? your encounters will be wasted prep
They will not do this.
>put the macguffin in a dungeon and put the three encounters you have in mind on a random encounter table or in some of the rooms or something
The macguffin is in a city. At best, I could have a dungeon within the city, but getting to the city itself means getting past these encounters, in one way or the other. The solo monster is really meant as a reward as much as it is a challenge.
>>
>>92625856
>but is it really railroading if I just put that kind of enemy force in front of them and let things play out according to the dice and the choices the players make?
then i guess it would not be railroading, but the concerning part is your approach in making it "unlikely" for them to win - if this group can win over the party, what roleplay do you think is going to happen? by the time the party is subdued they'll likely have watched the PCs murder at least some of their comrades in cold blood unless the encounter is truly unbeatable, if you kill a cop's buddy the only thing he's going to say to you are your miranda rights (assuming he doesn't kill you)
if the party fails, are subdued and arrested, will that be fun for them? do you think they might fight to the death instead of risking capture?
>They will not do this.
i believe you when you say this, you know your players better than me, so remember that if the above questions seem futile
>>
>>92625856
>choices the players make?
What choices are there for them to make other than run away or fight to the death? Like the other anon said, I'm curious as to what roleplay you're expecting from them. Is it even in character for them to accept arrest instead of dying before chains?
>>
>>92625757
Anon, why the fuck is there so many drawings of dicks in that gallery?
Why are you this horny?
Why did you force this upon the world?
Go talk to your parents, this amount of faggotry is unhealthy.
>>
>>92625734
Green dragon was "on our side", we talked to him in private at some point, but the red one apparently has "powerful magic", although it seems more like torturing and threatening the green one rather than outright mind control.
>>
>>92626185
Split up, create diversions - they are likely to create elaborate plans, especially if they understand that a direct confrontation is unlikely to end well. What I need to do is provide hints that the dangerous fight might be heading their way, and I have let them know that diplomacy could be an option from the start. One of them has an unreasonable bonus to Persuasion.
>>
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>>92624780
>TQ
My party's current frontliner is a 20-strength twink Shapeshifters do what they want
>>
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>>92624780
>What's your fighting man aesthetic, /5eg/?
Pic related. If your fighting man isn't STR based and wearing plate, are they really a fighting man?
>>
>>92626530
I like medium armored and dipping into barbarian to actually take a hit
>>
>>92624780
Samurai in Jinbaori over a nanban curaiss. But if it’s Western only characters I basically have a longsword dude in the Dark Souls Elite Knight armor.
>>
I've made villain for the players to fight based on Euron Greyjoy, and I've included the detail of latching tortured priest of every creed to his ship of the damned. During the confrontation on his ship I'm thinking of making a mechanical effect where divine magic and effects don't work on the ship until an appropriate priest has been killed or their torment has otherwise been stopped. With some divine aid to the players to really tip the scales if they get rid of all of them.
Do you think this would be a fun addition, or do you think totally shutting down divine magic is a step too far?
>>
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>>92624780
>TQ
Fighting Man specifically is Breastplate over Chainmail cobbled together with various salvaged/purchased pieces of armor that are disconnected from each other, even after a smith fits them properly. The one I'm playing has only gotten up to chainmail, mostly on account of the paladin getting dibs on armor upgrades because his player is newer to the game.
Barbarian is similar, making use of what they can get, but since they're so massive they usually rely on a massive shield and some hides. The one I played though went full Half-Plate because mentally they're on Warhammer logic; thinking that they can add big barbarian tank with civilized armor tank to have twice the tank. It does not work that way in 5e, but that didn't stop them from rolling an average of 9 across their 11d12 hit dice + 12 from level 1.
Paladins and similar proper knight-types can have their full Plate Armor built wholesale for them and them alone.
Rangers are natty strong, so they can work with ring mail stuffed with leaves like a ghillie suit or the usual gimp suit of leather and animal hides. Mine went with the Glamoured Studded Leather so they could match their character art without gimping their AC.
Shout out to Monk that can be whatever the hell you want really. Shaolin robes are a classic aesthetic, but there's also something really fun about someone that appears fairly unimpressive having mad CQC skills like pic related.
>>
>>92626530
I like Medium Armor, a Weapon, and a Shield. If I don't want the shield a Bow or two hander works well. This pic for example is a BG3 character in all medium armor with a medium armor helmet and Rapier and Shield. I think it looks pretty cool.
>>
Player is a Sun Soul Monk with Hermit background. He wants his Discovery feature to be the Ultimate Technique™. He doesn’t know it completely, just that it exists and to even have a chance of doing it he needs to be much stronger, which is why he left the monastery.
If I do a Kung Fu Panda and make the Ultimate Technique “just bee urself :)” or some variation of kindness and compassion, would that be a dick move?
>>
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>>92627476
I tip my hat to you fellow battleskirt and shield enjoyer. Can't wait for BG3 to get a whole 15% off during the summer sale so I can finally get around to playing it.
>>
>>92627601
Yeah, but that's kinda the point of the dragon warrior bit.
>>
>>92624780
Hey guys, I've been running LMoP for my players, has a session where 2 players didn't show so I ran a filler with hippogriffons being hunted by griffons near the party.

Long story short the party ended up with griffon eggs and it turns out Sildar Hallwinter is canonically a Griffon Rider, so for the wrap up he trained them with the party so I can run a levelled up DoIP.

I'm looking for some griffon figures that would easily let me mount their existing figures onto (bluetac), or somewhere that sells griffon calvary figures.
Anyone got a place?

I have 3 of Reapers griffon figures which I could use, just seeing if it's best to buy a 3rd or something else entirely.
>>
>>92627751
Yep, which fits very nicely since he said his Ideal is strength and power since his master pronounced him as some kind of prodigy genius. Honestly, I’m very tempted to ape Kung Fu Panda wholesale complete with Tai Lung rival who is the real son of his master and pushed to the side when PC arrives on the monastery’s doorstep.
>>
>>92627886
I'd be happy to play that out, but I like tropes and cliches like that. If the players is down to clown, go for it. I'd get a laugh out of it if I were him.
>>
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>>92624780
>What's your fighting man aesthetic, /5eg/?
Greco-Roman or bust
>>
>>92627601
Monk quests for techniques are my shit
currently for my campaign im having the monk PC look for ancient tablets that teach the 4 water forms (flowing river, raging torrent, placid lake, overwhelming tide) and each give buffs that are in the UA 2023
The final revelation will be something like "Water covers the world, if you can shape it, so can the world"
>>
>>92619318
This assumes you can stand perfectly still in a fight surrounded by baddies in your white room.

You don't hit the flaming target with oil, you throw it in their space. It's hard to argue that a man, on fire, who steps into a puddle of oil, won't set the oil ablaze.
>>
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>>92624780
>What's your fighting man aesthetic, /5eg/?
>>
>>92628748
That particular whiteroom situation is extremely favorable to the oil chucker, anon. Nobody was arguing that the oil wouldn't be alight either, just that the target could leave the single square that the oil affects.
>>
I think monks could be cool and good if they lean its mysticism.
>>
Monks and barbarians shouldn't even be classes
>>
>>92628814
Disagree. Fighter class is too weapon focused to handle monk and barbarian as subclasses.
>>
>>92628814
wow, such an original–and might I say based–opinion! I immediately want to slobber all over that that smelly little chode anon
>>
i need justifications for why a full body burn victim can't just be healed by a cleric
any ideas work from
>a witch did it
to
>the primordial fire of kossuth salam alaykum
im just curious what everyone else would think up
>>
>>92628877
The wounds are too old and I doubt the average person can afford paying for Regenerate from a high level cleric.
>>
>>92628877
Why the fuck do you have clerics capable of casting spells that erase scars so easily available at ease in your setting?
>>
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>>92628918
Umm, 5e is a high magic system.
>>
>>92628877
They can't afford/find someone to provide the service.

You need a 13th level Cleric to cast regeneration, greater restoration won't cut it.
>>
>>92628885
This
The only way to get rid of scars is through very high level spells. Most people couldn't be able to afford that even if they saved up an entire lifetime for it. Those who can afford it probably won't bother for numerous personal reasons.
>>
>>92628822
Can't disagree with facts, anon. They shouldn't be classes to begin and the fact that monk has been garbage since WotC threw it in the game is reason enough to axe it. Barbarian is are literally just fighters but angry.
>>92628849
buttmad weeb
>>
>>92629022
fighter needs to be cut just so fuckwits like you will stop saying "X could be a fighter subclass"

yeah. no shit. anything can be a fighter subclass. Fighter is just defined as someone who fights. That's lterally every PC. fucking wizards could be a fighter subclass if they engage in fighting every now and then

fighter isn't even a fantasy-esque word. it's what a 5-year-old calls a warrior, only slightly better than them originally being called "fighting man". At least wotc knows who the audience is for the class. that's why it only has three class features
>>
>>92629054
cry harder weeb, monks are garbage
>>
>>92628992
>greater restoration won't cut it
What's the basis for this? I would say significant scarring is more comparable to a permanent reduction in ability score than to a lost limb or appendage.
>>
>>92629104
>What's the basis for this?
The spell doesn't say it does.

>You can reduce the target's exhaustion level by one, or end one of the following effects on the target:
>One effect that charmed or petrified the target
>One curse, including the target's attunement to a cursed magic item
>Any reduction to one of the target's ability scores
>One effect reducing the target's hit point maximum

Whereas regenerate restores lost limbs, it's a safe bet that it restores any destroyed flesh as well.
>>
>>92629104
Greater restore is very specific about what it does. it lists out exactly what its capable of.
>>
>>92629190
Why would you expect to find mechanics for removing scarring in a game where scarring isn't a mechanic?

>>92629172
>Whereas regenerate restores lost limbs, it's a safe bet that it restores any destroyed flesh as well.
Yes, I agree, regenerate should be able to restore scarred flash, that's reasonable. I'm asking what you reasoning is for Greater Restoration not being able to do this. "The spell doesn't say it does" isn't going to cut it when regenerate doesn't say that it does either. You're making a logical inference that something capable of regrowing limbs is also capable of removing scars. I'm making a similar inference--that something capable of removing permanent reductions to ability scores is capable of removing scars.
>>
>>92629228
>Why would you expect to find mechanics for removing scarring in a game where scarring isn't a mechanic?
Why are you trying to justify why someone would have scars when there's nothing is readily available that explicitly removes scars, then?
>>
>>92626550
I like going Heavy Armor Master to take hits.

Practically mandatory on any non human strength fighter, dwarves, half-orcs, since it comes with that +1 strength to bump it to 18.
>>
>>92629299
>plays with standard array or point buy instead of rolling

Unimaginably based
>>
Guys, shut the fuck up about the rules not mentioning scars. Look at the Lingering Injuries table on page 272 in the DMG. It mentions both horrible and minor scars. In both cases, and I quote, it says that "Magical healing of 6th level or higher, such as Heal or Regenerate, removes the scar".
>>
>>92629316
>shut up about the rules not mentioning scars
>look at this optional thing that goes beyond cosmetic scars
Optional rules aren't included in SRD content consideration by default.
>>
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Any good tips or guides out there for a new DM looking to design their own campaign, or should I just be running content in books?

I've ran a couple one shots like A Wild Sheep's Chase and A Most Potent Brew, but I'm not sure how to go about getting campaign/story together.
>>
>>92629330
Whichever one of the two you are, you're moving the goalposts. I have provided official rules from one of the three core books. Do you play with only the SRD allowed at your table?
>>
Say, anyone got a pdf of the new phandelver adventure?
>>
>>92629330
Horrible and Minor Scars are two separate things. Minor Scars explicitly have no adverse mechanical effects.

Anyway, receiving scars isn't covered in the PHB. They are covered in the DMG and their healing is also covered in the DMG. If you want to homebrew unhealable scars that's fine. You do you.
>>
>>92629348
no

https://anyflip.com/npkza/fhhf
>>
pandelber
>>
>>92629399
Cheera, but weird that we can't dl it
>>
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>Greater Restoration is actually weaker than Lesser Restoration
>>
>Optimizer
>Brings a min maxed build
>Tries to insert himself as the main character in every situation
>Insists that they can solve every problem
>Argues over rules
>Gets salty over creatures passing their saves against spells
>Tries to avoid all forms of conflict at all times
>Almost never actually kills any monsters

>Champion Fighter
>Swing sword good and shoot bow good
>Suggests we listen to best party member for the task at hand
>Employs basic tactics and nothing more
>Misses attacks with style and panache
>Faces every challenge head on
>Immediately recognizable as a walking murder machine
>>
>>92629804
Optimizer just sounds like a bard.
>>
>>92629825
Bards are at least fun to have in your party.
>>
>>92629804
>optimizer bad
>underpowered class good
Here's your (You).
>>
Reminder that a Wizard is stronger than every other class in the game at every aspect of the game at every single level. A Wizard will deal more burst damage, more sustain damage, more single target damage, more AoE damage, tank more damage, heal more damage, mitigate more damage, provide more battle field control, solve every problem, remove more conditions, inflict more conditions, scout more safely, handle social encounters, has the strongest early game, has the strongest late game, always roll high, and never runs out of resources. A wizard crafts more magic items than an artificer, rages more often than a barbarian, seduces more dragons than a bard, heals more than a cleric, summons more creatures than a druid, does more single target damage than a fighter, stuns more often than a monk, has a better aura than paladin, is better at exploration than a ranger, is better at skill checks than a rogue, is better at spell casting than sorcerer, and has stronger cantrips than warlock. All at the same time. Beginning at first level. No other class can ever compete.
>>
>>92629804
>>Suggests we listen to best party member for the task at hand
>>Employs basic tactics and nothing more
>>Misses attacks with style and panache
>does nothing and is a total failure
>>
>>92629804
>optimized champion fighter
ha ha polearm crits go BRRRRRRRRRRR
>>
>>92627320
I'm going to assume the silence is from a lack of criticism of the idea.
>>
I still want my sorcerer subclass with extra attack if anyone knows of a semi decent homebrew.
Besides some martial proficiencies (preferably leaning to heavier weapons) the rest of the features can be ribbons.
Fuckin sucks wizards gets bladesinger and I find the class thematically and mechanically really boring.
>inb4 quickened booming blades
Doesn’t count.
>>
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What are Red Wizards and would a DM let me play one? I want to be eeeeevil.
>>
>>92630771
Unfortunately, anon, Red Wizards are now the refugees who fled Thay after Szass Tam seized power and made necromancy the official school of magic supported by the government. So they're typically less evil than regular Thayan wizards now.
>>
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>>92628794
WotC can't even be bothered to really blend Monks into the world of D&D and it feels oddly disconnected to the rest of the setting. Magic does a better job of making the idea of Monks feel like they are just a part of the world but only when it comes to some !Asian type place otherwise its the same old dude with a sword who also casts spells to.
>>
>>92628794
I think punching people should be a feat and your flavor of Monk would be what class you are. Basic slugfest brawlers are Fighter or Barbarian, ki pressure point strikers are Rogues, weebslop with hadokens are arcane casters and zen peaceful monks are divine casters
>>
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I am once again reaching out to /5eg/ to make up for my own lack of creativity.

I'm considering having the party fight a hag/witch type creature along with cool summonings but the ideas I have for a cool fight might be a bit too hard and we're fairly early into the campaign.
(PK a mere ~4 sessions into our campaign with characters they're still flashing out against an enemy that's not even the point of this quest would probably be a negative experience overall)

So I had an idea, if the fight is too much and a player character death seems imminent I could instead have this hag/witch/bitch thing hex the downed player(s) somehow and fuck right off.
Sounds neat enough to me but I need to come up with what that hex actually does and I have some constraints.
1. I don't want it to significantly weaken the character(s) in combat until it's resolved
It would really suck if that character becomes borderline useless and this thing is resolved, at least at this point in the adventure.
2. I DO want it to be enough of a problem that it motivates the players to do something about it next adventure (It could be a neat hook)
3. It should plausibly benefit the evil whatever they'll be facing, even if this hag's motivation is nothing but spreading suffering, it should ideally make sense for the hag-type-thing to hex them and leave them be rather than kill them.

What's a cool idea for what the hex actually is?
General misfortune? causing the hexed character harm around holy influences?
>>
>>92630885
Make sure you set it up so that when the witch hexes the characters, it's clear it isn't just because you're letting the players off lightly, nobody likes a soft DM that always says "I actually don't kill you!" but if it makes sense then it's just fine.
For example, having other NPCs that were hexed as well, or the players interrupt the hagwitch in the middle of a hexing and so she's like "I'll take you instead!"

For bonus points, tie it in with the rest of the campaign. Make it something that isn't harming the players but fucks with them in doing a story objective. If the players are trying to stop some evil sorcerer then it'd be like
>the sorcerer can draw power from hexed people, like a botnet, and people being hexed makes them stronger
>when the players fight the sorcerer he's stronger the more players are hexed, try to avoid stuns or complete resource drains but find some way it feels like an actual drain, a classic one is "you forget precious memories" but that's a bit abstract

Of course if it's a single enemy there's a strong chance the players just stomp them, it could go any which way, welcome it if it happens.
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>>92624780
>Claugiyliamatar was always fascinated by powerful elven and human females and the spells that transformed dragons into humans. Her main aspiration was to be one of those powerful women, living in the hustle and bustle of city life.
>she prefers to stay in her lair in the Deeping Cave, resting upon her hoard or watching her crystal balls. While she lounges, she has servants attend to her. These servants are men dressed in decorative manacles, and they polish her scales with ointments she designed.
So she fantasises about living a different life where she's a beautiful and powerfull human woman but is also completely afraid of the outside world, loves watching court intrigue like a tv show, has an interest in a field she's inept in and literally owns her own harem. What the fuck are the writers smoking when they writing this?
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>>92631001
Sounds like a femcel Ariel
Could actually be a fun character if she have the courage to use her high tier sorcerer spells to go into the city and Stacy it up
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>>92630961
>it's clear it isn't just because you're letting the players off lightly, nobody likes a soft DM that always says "I actually don't kill you!" but if it makes sense then it's just fine.
Oh yeah, if a character fails 3 death saving it's overida even if it would suck, otherwise it would just rob all future games of risk and excitement and when a character DOES die it would be because I "endorsed" it.
>For bonus points, tie it in with the rest of the campaign.
I did have an idea for the next adventure where little kids are kidnapped by a circle of hags to be eaten (maybe with the aid of a hag cub that looks identical to a kid that was kidnapped and eaten and has taken the kid's place since) and were such a hex to happen I think it could very easily have consequences AND tie in nicely to the current plot, in which they just so happen to pass by their malignant influence.
>Of course if it's a single enemy there's a strong chance the players just stomp them, it could go any which way, welcome it if it happens.
Absolutely, I'm just trying to come up with a contingency.
I like the idea of hags and other similar magical old crones but I think just the one would be trivially easy, so I thought maybe she summons stuff but that could make it TOO hard.
I want the reaction to be "oh fuck, that was close" and "we're so cool for winning against it" rather than me going "oh whoops, I wasn't planning on having everyone die like that".
>>
I'm thinking of making a battle smith artificer with the metamagic adept feat to extend aura of vitality to heal for a fuckton out of combat or even in combat with mindsharper to atleast heal for 10d6 (up to 40d6 with full duration) in combat and use light hammer with crusher for battlefield control but i saw that artificers dont have cloud of daggers on their spell list, is the only way to get it dip wizard 3 levels?
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>>92631017
Waterdeep actually has a barrier to prevent true dragons from entering, they can enter using polymorph but unlike metallics, cromatics can't use dragon power in human form
>Gnawbone desperately desires the magic needed to transform herself into human form while still able to access her draconic abilities. Unlike Iymrith, Claugiyliamatar lacks the magical power to do so on her own. So she turned to hire a wizard instead.
>The green wyrm hired the wizard Hyrix Greentree to craft a spell that would transform her as she wished. However, the wizard had other ideas. Once Gnawbone transformed, she would be able to call upon her draconic abilities. However, she would also be Hyrix’s charmed slave.
>The end result of this deception is what you might expect. Old Gnawbone found out. Hyrix died painfully. And now, occasionally, his silent, screaming visage appears above the scroll he prepared.
>Claugiyliamatar ignores it.
>Silverymoon are well aware that she is scrying upon them.
>None dare interfere with her preferred programming directly, but some do create illusionary tales of drama for her to watch. One mage from Silverymoon in particular has captured Gnawbone’s attention with scandalous scenes of a handsome young green dragon who has taken the form of a dashing human and courts highborn ladies. Many of her agents in the city have been noted to be looking for this individual, though their search has borne no fruit.
Gnawbone has considered finding magically inclined orphans and raising them as a friend. A friend that they may feel indebted to. Indebted enough even to craft a specific spell, perhaps. She uses her crystal balls to try and find a handful of suitable candidates. That way if one “goes bad”... she has others to fall back on.
This bitch is really dumb kek
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>>92631017
>Sounds like a femcel Ariel
You have no idea. She have only mated with other dragons once in her life.
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How powerful would a level 20 human fighter be IRL or compared to various fictional characters? No feats, no magical items, champion archetype
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>>92631185
Captain America tier maybe?
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>>92631185
RAW he's a guy who could in a fight take out a dozen peasants in an instant, I'd like them to being a tank that's been shrunk down to human size.
If your DM is the kind that lets heroic guys actually do heroic feats with skill checks rather than requiring a RAW ability, I imagine he could do some pretty superhuman feats like most comic book heroes could. Just get the most generic as possible superhero that isn't absurdly broken and that's probably a good fit. Batman, maybe?
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>>92631001
And why does she want to be a human?
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>>92631185
A living, breathing hero of legend on par with the likes of Gilgamesh, Samson or Heracles.
Possibly more depending on how the DM does powerlevels in your world.
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>>92624780
Surely smol man with katana could beat big guy in plate armor
>>
Not taking bait
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>>92629228
>Why would you expect to find mechanics for removing scarring in a game where scarring isn't a mechanic?
Scarring is a mechanic. It's on the Lingering Injury table in the DMG. And it requires level 6+ magic to fix scars. Which Greater Restoration wouldn't be.
Granted, Heal is only one level higher, so not that much more difficult to find, but still puts it that much more out of reach.
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>>92630771
>I want to be eeeeevil.
Sorry, anon. WotC says that everyone good is good, and everyone evil is just misunderstood.
>tfw you try to be evil and instead of fear and hatred, everyone just expresses sorrow for the tragic circumstances that must have caused this justified lashing out against society
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>>92632476
Accept my concession.
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>>92631185
far more disappointing than the myths. They are mythically tough, but their strength and dexterity is PATHETIC
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>>92629344
I started with the AD&D N1 module. It has a basic "townsfolk are acting weird because of a cult" story, but it also has various false and half-true rumors that individual PCs would be interested in investigating that could be used as springboards for future plots. So while 1-4 was the module, everything after that is a combination of what I made up and could find about Greyhawk (of which there is surprisingly little because Greyhawk is the "do what you want with it" setting). What started as a spooky jaunt into a subverted town is now just the outskirts of an expansionist country bordering the former capitol of Vecna while a eugenicist mage and a slighted Dao are occupying opposite mountain ranges, with plans to send the party through the Hells for an allied religion.
My best advice is something I figured out and then found was already written in Warhammer Fantasy Roleplay: the story is like the skeleton that the events revolve around, but the campaign will be that plus whatever you and the players make of it. We've had a completely unrelated tournament arc because there was a festival week and it fit the culture, so the party took part.
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Has your group entirely converted over to using AI character art yet?
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>>92633463
I use AI art only to give the GOOlock cryptic hints of possible future events.
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>>92633473
That's a pretty novel idea, well done you.
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>>92633463
Nah, just the one guy, but I think he has a subscription to some service, so it makes sense he'd use it as much as he can. I mostly just steal concept art from JRPGs no one else in the group has played.
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>>92633463
I quit playing D&D since AI dropped. too much slop.
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>>92629316
Okay. And hiring someone to cast a 2nd-level spell costs 50 gp, which is the equivalent of 50 days of Modest lifestyle expenses. Prices are literally not given for 6th-level spellcasting services because they're so rare.
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>>92633463
I won't lie, I love being able to type in whatever class/race I want along with what clothes they are wearing and what colors they use into bing and get something vaguely close to my character in a few rolls. Pinterest is a fucking nightmare to use.
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>>92633463
No, we have a pocket artist who's far more capable of actually producing the concepts in our games. We've experimented with AI, but we've been literally unable to replicate some of the races in our setting after hours of work.
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>>92633810
Indeed, a 6th-level spell is not something that any person, even an adventurer, would have access to. This is also why there are so many young attractive female adventurers with different disabilities running and rolling around.
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>>92633847
Scars need healing of level 6+, but something like broken ribs just needs any magical healing. Even a potion would probably fix broken legs or vertebrae
Oddly enough it's easier to look horribly scarred than actually have some terrible debilitating injury or illness
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>>92633783
That seems like a shallow and trivial reason
>>
>1 Drow Matron Mother
>1 Drow House Captain
>2 Drow Favored Consorts
>2 Drow Inquisitors
>2 Drow Arachnomancers
>8 Drow Shadowblades

At which level is this an appropriate encounter for a party of 4 to 6 players?
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>>92633463
>>92633830
Oh, and to stave off the
>lol you're just bad at prompting
I even asked /tg/'s slop general for assistance in figuring out how to prompt one of these characters and nobody could figure out how to get something looking at all like them.
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>>92633881
There are other factors like being busy with work but it does keep me away. I have to endure AI slop getting spammed every fucking day already by kids and pajeets trying to get in with the cool crowd, I don't need it spammed in my leisure time as well.
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>>92633922
bruh those are just elf girls, waist up you can get away with cropping the tail away.
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>>92633922
'Gay lizard' should cover it
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I HATE minor illusion so much because most DMs allow it to be be used as a major image.
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>>92634122
Minor illusion is for combining with silent image to make a major image.
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>>92634122
How so?
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>>92634122
I know, right? It's always
>yes it can be animated or do all these other things that other illusions are designed to do
>yes you can wear it yes it can move with you
It basically gets Rule of Cooled in, which is kinda neat for character shit but at the same time defeats the point of stuff like Warlock's at-will lvl 1 illusion.
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>>92634169
I literally had a player use minor illusion to trick a dragon there are birds or something fly towards him.
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>>92634122
you should hate DMs who allow spells to do things that aren't written in the spell block
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>>92634199
The range of minor illusion is 30ft
How the player bullshit that?
>>
DM idea: situational legendary actions and reactions for groups of enemies maintaining some kind of tactical formation or maneuver.

Think of a defensive formation of archers on a wall getting to take an extra reactions or legendary action to fire collectively on a PC when he advances, but that goes away when the players break or flank their formation.

Next time I'm running I'll be trying this idea out and optimally have one gimmick of the sort per planned encounter.
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>>92634209
DM doesn't know/care for rules.
>>92634202
I kinda did for that, but his playstyle is VERY different and actually quite good if you adapt to the game being more goofy.
>>
is (4d6-1)* 7 -1 more stats on average than standart array? Asking for a friend
>>
What level split would you reccommend for a Mastermind Rogue and Order Cleric? I want to make a character who can use both his bonus action (30ft help) and his reaction (voice of authority + fey touched (silvery barbs)) to funnel as much advantage and extra attacks as possible to my rogue party member, all while still having my action available to fight or heal people.
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>>92634340
I assume you're saying to roll seven sets of 4d6, dropping the lowest d6 from each set, and the lowest of the seven sets? Because that's the only way the phrasing of that formula makes any sense.

The average of a 4d6 drop lowest roll is 13. And obviously rolling an extra time skews things higher.
Even at its most basic, that's already ahead of pointbuy, because a perfectly average roll of all 13s is slightly ahead of pointbuy, which can do 13/13/13/12/12/12.
Except there's other benefits to this rolling method as well, since there's a solid chance of starting with at least one score as a 16 or higher. The odds of getting a score below 8 doesn't really do that much to offset it.

Personally, I tend to find most rolling methods don't work well for 5e, since 5e has such a narrow range of scores that it typically expects for level 1 characters when using pointbuy.

tl;dr It's more stats and is better in other ways.
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>>92634340
Yes, much higher.
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>>92634472
>>92634467
Thank you.
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>>92634433
since order cleric allows you to give reaction attacks on any spell cast, i wouldnt go mastermind at all and go full spellcaster
if you want bonus action help, go motm hobgoblin with fey gift, use your own body for flanking (if your dm runs with that rule) or bonus action help the rogue before using a spell on the rogue
if you really want the range (because the rogue is an archer?) i would atmost dip 3 levels in mastermind, nothing more, you are giving up too much
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>>92634340
I assume you mean 4d6 keep 3 or 4d6 drop 1
and keep 6 of the 7

4d6 is already far better than standard array, to the point where you only end up worse than standard array maybe 10~15% of the time, especially since you can 99.9% of the time choose your class after you see your rolls. If you're playing Monk it's more dicey but the highs from rolling on monk are so much higher than the lows.
Adding an extra free roll just makes it even more broken.

If your DM offers you a choice between standard array and 4d6 drop 1, you should never really go for standard array. Worst case scenario you just make a bad character that dies.
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Me and my party got obliterated by mind flayers because every single member rolled less than 10 4 times in a row ensuring our demise, we are going back in and i am making a kobold battle smith
I'm wondering whether I should take sharpshooter and use it with haste and draconic cry for a nice burst of damage or instead max int to 20, do more reliable damage and flash of genius has one more use and is a +4 instead of a +5 and use bless for an additional boost to saves
I'm taking bless and haste regardless but wondering if +1 to int is better than sharpshooter
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>>92634856
>wondering if +1 to int is better than sharpshooter
Clearly not if you're planning on shooting things
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I have over 30 races and 20 subclasses homebrewed for this game.
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>>92634924
You're allowed five of the races and ten of the subclasses. Choose quickly.
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>>92634924
Are any of them cute fox girls?
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>>92634941
5 races
>Arachnae, Sylvari, Yuki Onna, Merfolk, Hypedorae
10 subclasses
>All the monk, artificer, fighter, and warlock ones, that's 10.

>>92634942
Yeah.
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>>92634976
Alright, now run a game with those restrictions. Report back, let us know how it went.
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>>92634856
Battlesmith Artificer + Sharpshooter was the most powerful build when it came out.
You really don't need to minmax it that hard, just do the stuff that seems fun instead.
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>>92635090
My old character was a wis sling based ranger but there were two other players that picked up sharpshooter and GWM and was outdamaging me by a lot
My initial idea was to use crusher with light hammer to move enemies into aoe effects but artificers dont have that many and the most important one I wanted, cloud of daggers, isn't even on the list
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>>92635141
That'll happen. Especially with something like a sling you absolutely should have picked up sharpshooter, it has very low base damage so it benefits greatly from it, plus it extends the range by a lot.
In the case of Artificer, what made it the most broken build at the time (I'm not sure now) was
>has extra action economy and board presence and utility through their pet (they seem limited at first but the amount of shit they can do is revealed when you play a game with it)
>if they build sharpshooter then, either with CBE or their pet's bonus attacks, they have some of the highest DPR in the game on par with martials, though their burst is far more limited than a fighter's
>they get to have more AC than martials while doing this
>SAD, just pump INT to max, very easy to do and still get feats if rolled stats are in play, not a problem if you have standard array though
>then they also get spells, including healing spells and a healing ability that doesn't even require an action to get allies up from downed, or spells that do all sorts of other neat things off of half-casting
>including Shield, as if their high AC wasn't enough
>furthermore, Flash of Genius is better than Paladin's Aura of Protection by quite a margin, just don't be retarded with it
and more little things than I can ever list in one post or remember for one post (I'm assuming magic items go towards the DPR but they can do other useful things, too)
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>>92635055
Alright, I choose
>Sylvari Fighter; Master-at-Arms
>Merfolk Warlock; Taoist Patron
>Arachnae Artificer; Necrotanner
>Hypedorae Fighter; Bridgeburner
>Yuki Onna Monk; Way of Simplicity

Pretty heavy on melee, but guaranteed to be entertaining in combat.
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>>92635217
We are at level 9 now but the campaign might be wrapping up so I doubt I will be able to get to 11 but if I do it will be even better
>+10 level 1 or level 2 spellcasts per day
>you can load up any powerful spell depending on what you are planning to do that day
>invisibility can be passed around with each person holding their own concentration on it
>vortex warp can be given to your pet and it can ready its action (it is reading the use object interaction so if the trigger doesnt happen, the spell isnt lost like a normal spell would) to teleport you if an enemy drops a fireball or similar spell making you ignore all of the damage
>web, heat metal, faerie fire etc can be used by the pet allowing you two different concentration spells in a combat
>steel defender can cast warding bond through the spellcasting item giving you +1 to ac and saving throws and resistance to all damage giving you doubled health pool for 1 hour and you could even cast heroism at second level on yourself and the steel defender to remove 10 damage every round
I think sharpshooter is my play then, it does use up one of my infusions for repeating shot so I can still use a shield but maybe my DM can allow me a repeating light xbow to free up that infusion for spell refueling ring for emergency revivify, lets hope
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Anyone got the latest complete playtest? Apart from using dnd beyond retarded
>>
>6e comes out
>it's a return to classic DnD
>main setting is Greyhawk
>only races are Humans, Elves, Dwarves, Halflings, Gnomes, Half Elves, Half Orcs and Dragonborn
>Laerakond, the Dragonborn continent that randomly got isekai'd into 5e's Faerun setting randomly gets isekai'd into 6e's Greyhawk setting
Would you buy 6e?
>>
>>92636017
i literally dont give a single fuck about the setting or races so long as they return to classic DnD in the ways that matters:
>morale
>better presented and fleshed out exploration, dungeon and timekeeping rules
>random encounter tables are presented as non optional
>modules that are fun, short and don't suck cock
>better GM tools for generating and running a world
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>>92636017
>Can't play anything in the MM like Gygax intended
Dropped
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>>92636093
>random encounter tables are presented as non optional
Absolute garbage tier advice, maybe in the eighties when there was literally nothing else worth doing, but people value their time now. Don't waste 20 minutes of a, let's be fair, likely irregular game on an encounter we all know is just there to whittle us down when it takes you less than a minute to prep, and prep an actually valuable sequence of 20 minutes that challenges us appropriately for the scenario.
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>>92635309
>but maybe my DM can allow me a repeating light xbow to free up that infusion
any DM with 2 braincells is gonna say no
>hey DM my overpowered class requires me to invest options if I want to minmax my AC, that sucks! can you take that away from me, pretty please?
>"how about you stop minmaxing if you care so much about infusions, it's just 2 AC bro you already have enough AC that nobody wants to attack you anyway"
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>>92636017
I don't think they'd ever return to Greyhawk. There's pretty much no incentive or reason for them to go with something other than Forgotten Realms.
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>>92635280
A game, not a combat.
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>>92636457
>prep a table of actually good encounters
wow, just like that it isn't a waste of time!
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>>92631074
Hey, she has me beat. I've never fucked a dragon.
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>>92636747
>random encounters
>good
Oh, something disconnected from what we're focusing on just there to pad time? Just what nobody fucking wants! There's no form of a random encounter that's good.
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>>92636806
>go in a dungeon
>there's monsters of all kinds wandering around, and you bump into something unexpected
>you promptly throw your toys out the pram because ???
sorry anon, sometimes there's just enemies in your way and it's not connected to your faggy backstory/railroad
if the encounter is good, as in mechanically and thematically fun, it shouldn't make a difference to the players whether it showed up because i put it there or it showed up because i rolled it randomly, they're going to fight it and have a good time regardless
>>
>>92636847
>go in a dungeon in module (where the random encounter table would exist in the first place)
>despite the designers prepping each section with material that can be keyed, rostered, connected between one another, and coded to exist, we still somehow need a table of varying randos to save the DM (already running a module) even more time by allowing a nonsensical encounter to pad 20 minutes
Sorry anon, sometimes there's content made to be experienced and content half-baked to spare you ten minutes, and if you're a good DM you should be able to run the existing material without random nonsense taking up everyone's time.
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>>92636919
random encounters have a chance to happen at regular time intervals as a method to prevent the players from just long resting on the floor after every encounter my friend
sure you could just throw some monsters at them and stop them from doing that anyway, but if you have a random encounter table, you have a nice convenient pre packaged box of goodies to wake the PCs up with
>"in a module"
>"nonsensical encounter to pad 20 minutes"
>don't use shitty modules
>make my own shit that me and my players like
>problem solved
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>>92637001
I hate randomness. That's why I play a D20 ttrpg.
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>>92637029
kek
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>>92636847
Random encounters are identical to a planned encounter, ultimately.

So which would you rather
>prepare 20 encounters and pick 1 at random
>prepare 1 encounter
which will be a better experience?
the truth is, you should strike a balance. You should have different possible scenarios and you should apply an encounter depending on where the players are. You can have an aquatic encounter and only apply it if the players approach water.
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>>92637147
if your goal is to create a living zone where the players are free to explore and will clear many rooms that they'll likely backtrack to, the random encounter table is just paying your prep forwards
>>
need some FR help here. How do Aspects work? The only stuff I've been able to find that makes a big deal about Aspects is primarily 4e related, and seems to be related to how 4e tried to thin out the gods of Toril by saying 'actually most of these gods are just aspects of other gods'. There's something in the 3e Deities and Demigods book but it basically reads as if 'aspects' are just like a god taking up a different name and style among different worshippers.
>>
>>92637001
>>don't use shitty modules
Then what exactly is the point of making random encounter tables mandatory, anon.
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>>92637241
>the random encounter table is just paying your prep forwards
Sure, if you consider that the prep requires your work to make relevant and necessarily creates new entities in what was otherwise an easily trackable system for no reason other than laziness, and once you do apply finesse it thus loses that random factor and just becomes An Encounter.
>>
>>92637241
in these cases it's better not to call it a random encounter table and better to call it...
I don't know
freeform encounters?
roaming encounters?
auxillary encounter array?
back-up encounters?

>>92637363
Some of the best shit happens in the moment when the DM can't enact their perfectly crafted plan. Many players seem to have fun when they go off the rails, just as long as you can bluff your way through it and don't do any big mistakes that derail campaigns (like letting the rogue do something really fucking dumb and getting the whole party jailed)

The best encounters have objectives to them and while that can be hard to come up with on the spot, they can emerge very naturally. If someone's in danger on the other side of the map, that's an objective. If the party needs to get from A to B because bad shit's going down, that's an objective. A lotta shit can just happen and you can think about what the consequences for failure are when they happen.
>>
I cast color spray
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>>92637858
Anon this is the 5e thread, the 3e thread is over here >>92584595
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>>92637313
>'aspects' are just like a god taking up a different name and style among different worshippers
Yes. The concept is rooted in stuff like ancient Greek and Roman religions, where the conquering power declared that they were the same gods just by different names.
>>
We just finished Icespire Peak and before we move on with the Leilon modules, my players bought Phandalin's manor and they want to use their resources to start a small militia. Are there any 3rd party addons that expand that aspect of the game without being a chore to manage?
>>
My players managed to strike a deal with an Efreeti, wherein he grants them a wish, and the monk wished to "realize his potential as a hero." The Efreeti warned that, part and parcel with the benefits of a wish, there would be some magical downside as well. The result was +2 to his dexterity and the cap raised to 22, but I still need some kind of downside. If someone has an idea, I'd love to hear it, because I've stewed on it for a few days and nothing worthwhile has sprung to mind. I'd like it to be thematic (that is, pertaining to heroism somehow), not overly punitive, and simple to implement.
>>
Anyone know how a non-theistic religion’s clerics would be any different from a monk flavor-wise? Trying to incorporate a Buddhism expy religion into my setting, but keep getting stuck here. Any advice how to flavor it would be nice.
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>>92638287
Check out the UA for bastions or the a5e stronghold rules
>>
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Happy 50th!
I played a oneshot (at a store for the first time) in celebration.

Question from my experience: Is there any way to stop PCs from spamming the basic attack?

every combat turn was just
"eldritch blast" "blast again" "blast"
"I smash em" "smash"
"i shoot them with my bow" "bow" "attack"

Also, I realized how important DMs are... ours just have one sentence descriptions of a room and that's it, and in battle described nothing but the numbers. Most of the time the most fun thing ended up being reacting to the dice.

Sorry for grouching. I had a fun time overall! How about you DnDbros, how did you spend the 50th?
>>
>>92639476
"stop pc from spamming basic attack"
why would you want to do that? one option could be to give them more things to do in combat (get the mcguffin, chase down a priority target) or magic items that use their action but does something powerful like a wand of web but most martial characters cannot use them so they only get to spam basic attacks, most warlocks only have two spell slots until 11th level so they also just spam eldritch blast for the most part
>>
>>92638380
You could make the +2 contingent on using ki points to gain temporarily and/ or causing points of exhaustion. Then you have the option to allow more points for more exhaustion, with 6 leading to death.
Style it like Rock Lee's 9th gate from Naruto.
>>
>>92639476
The basic attack is the best attack, which is why my Blade Fiendlock gets to use both of them. Make them narrate their attacks if you're so bored with it, that way you go from "I attack then attack again" to "I make a downward swing, then follow with a thrust." to really paint a picture of what's happening in the fight.
As for what I'm doing for the 50th, hopefully it's getting back to running my own campaign in three hours after about a month hiatus due to various fuckeries.
>>
>>92638380
pertaining to heroism? he cannot retreat, he feels compelled to do heroic things so if there are innocents at risk he will risk his own life to save them even though they might be dead, he cannot move freely on the battlefield (maybe the orc trait aggressive is given to him that he can use with no action cost as an additional bonus to enforce this)
>>
Do temporary hit points reduce concentration check save DCs?
>>
>>92639807
Follow up, if I had enough to completely reduce actual damage to 0, would THP stop a death saving throw?
>>
>>92639807
>>92639808
Rephrase your questions and try again.
>>
>>92639807
yes
>>92639808
yes
>>92639817
retard
>>
>>92639817
>trying to assert dominance on a message board
Bruh, if you don't want to answer a question that's fine, this isn't really a forum for gaining status though

>>92639880
Nice, Celestial Warlock is op
>>
>>92639807
>>92639808
>"When temporary hit points absorb damage for you, you're still taking damage, just not to your real hit points."
No
>>
>>92639807
>>92639808
THP does not block concentration checks, you are still taking the damage so 25 damage is dc 12 whether you have thp or not
if you have 1 hp + 25 thp and you take 25 damage you are reduced to 1 hp
even with thp you are taking damage so it does not block death saves
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>every martial class is "I attack" because doing cool shit in combat is the Battlemaster's identity
Delete this subclass from the game, it's actively damaging the core system.
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>>92639949
>Delete this subclass from the game, it's actively damaging the core system.
You make the mistake of assuming that removing it will grant actual features to any other fighter
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>>92639949
>designers cant come up with cool shit and leave in dogshit like champion fighter and barbarian for idiots that just want to attack
battlemaster is not the alpha and omega of martial design and giving every martial the same list of maneuvers is stupid, they should give cool shit that is unique to every class instead like they did with rogue
it is idiotic that it costs sneak attack dice to do when battlemaster can use their maneuvers as additional damage but whatever
>>
>>92629845
>>92629914
>t. seething unloved optimisers
>>
>>92639968
>it is idiotic that it costs sneak attack dice to do when battlemaster can use their maneuvers as additional damage but whatever
Not really when they only get 4 uses per encounter and the rogue can do theirs forever
>>
How does Repeating Shot interact with Reload? It doesn't, right? It only interacts with Loading.
>>
>>92639928
>>92639948
that's not how thp works, retards
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>>92640052
you don't need to reload if you have the repeating ahot infusion
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>>92640052
It creates ammo if you just fire it which is why you can use a shield and a hand crossbow at the same time with the repeating infusion
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>>92639476
If you want players to ever do anything else like
>action skill check
>focus on movement instead of attacking
>creative solutions
You need to give objectives in combat that aren't just "kill all enemies". These don't need to be forced into combat or outright stated, they occur naturally:
>save the hostages
>get past the guards it doesn't matter if you kill them you just gotta run
>barricade all the doors to stop the enemies that are constantly coming in
and not just objectives but scenery
>there's a rope bridge across a chasm
>you're on a plateau surrounded by a river
>there are pitfall traps with punji sticks

Any sort of environmental abnormality can lead to reasons for
>I'd like to use an action to look for traps
>I'd like to shove the enemy or grapple them
>I'd like to attack the object/bridge/door/whatever
>>
>>92639807
>>92639808
There are abilities that prevent concentration checks. For example, Abjuration Wizard's ward causes the ward to take the damage for you, it's not part of your HP pool.
Temporary HP itself will still make you roll saves. The main purpose of Temporary HP is it acts as a sort of healing that can't be spammed, for example Inspiring Leader lets you constantly "heal" the party and buff them over their maximum but because temporary HP doesn't stack, you can't just abuse it to restore everyone to full.
>>
>>92640089
Inspiring Leader is only once per rest.
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>>92640089
Anon. Temporary HP does not fade when you rest and even if it did, you could get around that. Inspiring leader could very easily stack with itself.
Especially in the mornings where you could use inspiring leader, have a short rest (breakfast among other things) and then not only have the inspiring leader temporary HP but have another use of it ready to go.
>>
>>92640068
Wrong, it removes ammunition and loading but not reload.

>>92640066
You're talking about the loading property. I didn't ask about that.
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>>92640175
>If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target.

it creates ammo in the weapon when you fire it meaning that you do not have to "reload it", you hold the hand crossbow in one hand, you press to fire, it creates ammo that you dont have to manage with the other hand so you can use a shield in the other hand
>b-but you need free hand for somatic components
artificers have tools required giving M to every artificer spell so you can cast shield while having both hands occupied without warcaster
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>>92640149
>>and then not only have the inspiring leader temporary HP but have another use of it ready to go
>Unless a feature that grants you temporary hit points has a duration, they last until they're depleted or you finish a long rest
I also wouldn't describe a 10 minute speech as 'ready to go'
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>>92636093
>>92636457
>>92636747
>>92636806
>>92636847
Jesus christ.
Feels good being a zero-prep DM.
>>
>>92640184
You don't even know what the reload property is, do you? It isn't on a hand crossbow, just stop posting if you have no idea what you're talking about.
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>recently read book series where ttrpg mechanics are built into real life
>everyone has classes, stats, skills, etc., and knows about them
>now want to run a game where NPCs know they have stats and classes

Is there any reason not to do this?
Also picrel is a great series, and I highly recommend it.
>>
>>92640189
It's the length of a ritual casting which is something almost every magic user should be asking for on the regular.
>>
>>92640238
I try to get into litrpgs but the powercreep is too fast, sometimes even starting at "max level"
My golden standard is Harry Potter and the Natural 20 which is about a shrimpy Lv3 DnD Wizard using lowlevel tactics like grease and glitterdust to try and survive Death Eaters while not being expelled from Hogwarts.
>>
So, we um, have a new "class" thanks to Ghostface gaming?
Haven't taken a deep look in this yet, but might as well spread it.
https://youtu.be/FhMGtoT8Kn0?si=JhFSbT2OveTJwOpA
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>>92640301
Fluffwise how is this not an Int-Ranger?
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>>92640277
>I try to get into litrpgs but the powercreep is too fast
Yeah thats onenof the good things about this one, the progression feels earned. There a couple more that are actually paced well, but my all time favorite is Oathbound Healer.

>Harry Potter and the Natural 20
Is that a module?
>>
>>92640323
It's a fanfic. Unfinished, stops slightly after Chamber of Secrets.
https://www.fanfiction.net/s/8096183/1/Harry-Potter-and-the-Natural-20
>>
>>92639968
>giving every martial the same list of maneuvers is stupid, they should give cool shit that is unique to every class
That's why different martials should give different lists of maneuvers, the same way different casters get different lists of spells.
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>looking to join game at lgs
>first table i see has a obese man wearing a naruto headband
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>>92640628
Tell him Naruto is boomer shit and that all the cool kids are into My Hero Academia and Demon Slayer
>>
What does an orc gang want from my party in exchange for information
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>>92640643
Yu Yu Hakusho is boomer shit, Naruto is millennial shit.
>>
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>>92640671
Some personal time with the girl of the group
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>>92640671
>1 on 1 duel with their chief/champion
>large feast
>assist in a hunt for a dangerous monster
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>>92640683
Goddamn I love YYH.
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>>92640741
Kuwabara will never stop being the best character.
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>>92640671
>Your money
>Your kit
>Gay sex
>Help beating up other orcs
Roll 1d4.
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>>92640692
Kek she's engaged to one of the other players so that might be awkward but I'll post about how it goes
>>
Thoughts on running Chains of Asmodeus after a Strahd campaign? I’m not the DM but no one of our party has played in high level campaigns before, so we’re trying to give him ideas to tempt him.
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>>92639476
>https://youtu.be/xfKj9sb3q2g
This video tackles this whole concept pretty well- it amounts to playing D&D like well a war.
To summarize what the video says:
>DMs:
>Have to remember the world is NOT balanced around the party it is balanced around the world/environment/setting. This means a level 5 party could very possibly encounter a massively unfair encounter BY CR STANDPOINTS, such as an Oni + 5 Goblins + 5 Goblin Bosses + 5 Goblin Casters and be expected to defeat them.
>To go alongside that however, you MUST, give the party resources to use and knowledge about these sort of encounters (they cannot just be random encounters) ahead of time. They need to be able to research stuff on these creatures- not just their abilities/features on their stat block- but where they are, what they do, how they fight- that way the party can then get the drop on or trap the opposing force to get things more on their terms.
>Have your creatures not always "Fight to the death and attack on sight." give them reasons to live/survive (thus flee if a fight gets too dangerous) and other things/goals to do (Capture someone or something or get to some location or complete some ritual).

>Players:
>Have to remember that they will face encounters where the "basic attack" will not be enough. They will have to strategize options that'll involve being a bit sneaky or tactical.
>Don't forget about your skills or tools or spells or features that can assist in helping with plans and or heavily affecting terrain to defeat your foes. (Ex) Illusions, Breaking ceilings, charming something, poisoning something, socializing, etc)
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My master is a bit confused? Spoiler for DOIP
We're nee players playing DOIP. We're supposed to be a fairly opportunistic party, with various degrees of evil, but we're not suppoded to be a murdergoblin party. We're sent in Gnomegarde to retrieve magic items, there's a room with two rotating blades and a lever after them. Our warlock wants to use magic hand to retrieve the lever. DM says sadly it's too far and we need to figure out a way to get closer, so our cleric casts cone of cold on the blades, DM tells us it works for a few seconds, before spinning again, so cleric and warlock coordinate to stop the blades for a moment before he can get closer and cast magic hand. They get unlucky and the warlock gets hurt. I don't exactly remember how ge gets saved, but we move on. The characters were so fed up with Gnomengarde and it's bullshit, with crazy, uncollaborative gnomes, that we end up "accidentally" killing one of the gnome kings to finish the quest (he was crazy due to a mimic and barricated his door, we had no intentions or going back to kill it, so I silently lockpicked the door, the warlock and the cleric blasted one of the gnome kings, and he got rekt. Our cleric is new and she didn't know cantrips always dealt lethal damage to people lol.) we had a chat with the DM who said this was fine but he said to be careful to not have the party devolve into murderhoboing and that there would be in campaign consequences. We all thought what happened was OOC for our character since none of them are CE or CE-like, the character who is supposed the most evil among them is my rogue, and he's the only one who never attempts to deal damage to people to avoid trouble lol.
DM said no to retcons and to figure out a way to justify/utilize what happened to increase the bond within characters and players and to make the game more spicey.

All good, the issue is that later I went back to check the dungeon to see how else we could have resolved it...
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>>92641071
>Set into the south wall of the smaller western part of the room is a brass lever in the down position. Pulling the lever up causes the turnstiles to stop spinning, allowing safe passage through the chamber. The rock gnomes bypass this trap by using the mage hand cantrip to move the lever from the east doorway.

So fucking magic hand was fine to use since the very beginning.
Our DM didn't even change room size or anything, we're drawing them straight from the book. It was clearly either a moment of confusion or him being a dick to spice things up.
Am I being a faggot about this? I'm pretty sure the whole killing the gnome king bit (which was both slightly OOC and gave us consequences that will mast the whole campaign after two sessions) wouldn't have happened if we weren't so done with almost dying like 4 times in a row in Gnomefuck Nowhere. We spent like 20 minutes passing over the spinning blades trap and healing the warlock alone, and we have short sessions due to job costraints for everyone, so at that point we wanted to rush it.

I can't even speak to the DM about this because I'm sure he will be afraid that we're reading campaign spoilers and will negatively influence his DM skills
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>>92641159
>from the eastern doorway
were you on the western door way so that the lever is 35 feet, just out of reach for the mage hand?
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>>92641217
No, we just had passed the rope bridge and were on the eastern doorway.
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>>92624780
>TQ
>>
>>92641234
>>92641159
>>92641071
By the way: I just loomed up Gnomengarde on the archives and it's just people straight up insulting the dungeon, the gnomes, the DM or all three of them. I can't find a single person saying good things about it apparently lmao
Might explain everything
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>>92641159
It's bad DMing, for sure. The fact that mage hand is the solution is an instant piece of worldbuilding that makes it all make sense because that's a very gnomeish thing. If your DM wanted to be a dick, he could've made it more complicated, by making gnomish contraptions rather unusual and complex but that might just be confusing.
Not to mention, cone of cold should absolutely fucking shatter those blades. A FIFTH LEVEL SPELL being used on an object. Seriously. You can have the gnomes be angry you destroyed their contraption and it'd make more sense "yeah you disarmed the trap but now it's completely gone you realize how powerful 5th level spells are right??" is super cool for the mage who gets to realize how much power they have.

Hold onto it and save it for the end, don't complain to him about that specifically right now.
He's probably just new and dealing with level 9+ players is difficult for new DMs, especially with magic, you need to be a complete grognard to know how to deal with every spell in the game.
Also, realistically, a DM should say "you as a cleric know that ranged attacks like this are lethal" because it's in-character knowledge. This much you can bring up with him, if the DM and the player characters know something but the players don't, it's fine to give them a friendly reminder. You should justify the death as the gnome king doing something stupid and dodged into the attack, so you aren't completely evil, even if everyone assumes you murdered him.
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>>92633922
this is fucking horrible. everything about this, every single detail, screams mental illness.
>>
>>92641413
>Not to mention, cone of cold should absolutely fucking shatter those blades. A FIFTH LEVEL SPELL being used on an object. Seriously. You can have the gnomes be angry you destroyed their contraption and it'd make more sense "yeah you disarmed the trap but now it's completely gone you realize how powerful 5th level spells are right??" is super cool for the mage who gets to realize how much power they have.
Sorry, that's on me making the post. I meant to say Ray of Frost I think, I'm translating from italian on memory. We were level 2 at that point.

I agree with you on saving this to the very end, it's a new group, first time we're all playing with a larger group (besides the DM), we didn't know each other before session 0, etc...

I'm willing to give him an overall pass because there are no other DMs in town, and he's overall a funny and pleasant guy to have around who is at least very passionate about what he does and gives us a lot of freedom. Plus this >>92641399 revealed to me that the dungeon itself is apparently the worst in the module and most players had the issues we had (like accidentally or willingly killing the gnomes).
My only other complain, and idk since I'm a new player, but the DM told me later I could have "attempted to sabotage the trap" as a Rogue. I told him it made no sense, this isn't something anyone can approach without specific tools, the Rogue can't physically access the mechanisms so I didn't even try, and the DM told me "Just roll, if you get a 20 miracles happen."
>>
>>92641071
if the cleric was new then the dm should have explained that what she is trying to do will kill the gnome and then ask her if that is what she wanted
doesnt make sense that the dm just allows her to kill the gnome king and then tells her that there will be ingame consequences for it without letting her know that in advance
>>
>>92641471
The whole thing started with my character saying "No way we're risking our lives for these gnome fuckers, we're going to pretend to kill the mimic, then get back to kings, get what we're owed, and bail.
Persuasion (or deception) attempt failed so, fed up as we were, we went in SWAT style. My original plan was to just subdue them, but that wasn't conveyed well plus the gnomes were annoying as fuck (I thought it was the way the DMs were portraying them, aka always talking quickly, word salad, not understanding us, the waterfall in-game forced us to roleplay screaming in public, which is kinda heavy if you're a new player, especially for the clearic since she's a shy girl kek, but from what I've read in the archives, it's probably not our DM's fault but the gnomes being genuinely annoying and the dungeon being badly designes, having these shitty gnomes harassing you or even trying to hurt you since the entrance)

I don't know how to make it fit with the characters desu. Supposedly our Warlock never killed anyone before and the killing resonated due to whatever entities he contracted. The fighter is just the Warlock's butler.The cleric is mysterious and shit with a full veil so we don't know the morality (aka the girl didn't know how to develop the character yet, but it's supposed to be neutral/weird). My rogue is evil, but not a crazed murderer, more of the ambitious yakuza type who ran away from Neverwinter due to a debt with the higher ups.
My idea would be having my rogue attempt to convince the others it wasn't their fault, or that they thought the king was the mimic etc...
The consequence we got, for now, is that we ended up making a deal with the Townmaster to kill the dragon with no compensation in exchange of coverup for the "diplomatic incident".
>>
>>92641469
>Ray of Frost
Okay, that's fair. Technically Ray of Frost isn't even allowed to target non-creatures but I think it's a fair ruling that it could slow the blades and make it a precarious solution, whereas a fighter could probably have destroyed them if they had something suitable (big blunt metal object) at the risk of the splintering blades hurting people nearby.

As for a rogue, you should have proficiency at that level with thieves' tools and you could reasonably try to apply it. If you can acrobatics your way under the blades and mess with the mechanisms turning it with such tools you could prevent it from spinning with relative saftey. The danger there isn't much worse than some alternatives.
You could use just about any other object as well to mess with it, as a rogue you should be good with DEX skill checks that would have been great, Sleight of Hand or Acrobatics with some good descriptions of what you're trying to do and the DM should really let you at it. I can see why he would want you to do that instead of having the party just Mage Hand it when Mage Hand is a complete cop-out solution if he just reveals the lever exists there, but at the same time, it's a great beginner puzzle to say "you can just mage hand the lever".

I'd say just take it easy, stop worrying so much and try to have fun, stop looking at the campaign material until you're done it's making you paranoid.
Discuss with party members how you can use your skills if you're not sure.
>>
>>92641618
Yeah originally my idea was to coordinate with the ray of frost cleric and attempt to jump over the blades while they were still, but the Warlock took initiative.

>I'd say just take it easy, stop worrying so much and try to have fun, stop looking at the campaign material until you're done it's making you paranoid.
>Discuss with party members how you can use your skills if you're not sure

Make no mistake, I'm having fun. The setting is interesting, and I like the group too, including the DM. These are very minor issues to conversate in the thread and brainstorm storytelling olutions for the whole murder situation in the next session. In this case my only issue is: if we can't use magic hand, the gnomes can't either... so why aren't we supposed to think they're crazy, dangerous fuckers that needs to be subdued/ignored at the bare minimum, since they told us to go through a clearly trapped room? Consider they shot us a couple rooms earlier, too.
>>
>>92641657
The way I'd have handled it is
>You try to use Mage Hand, but either:
>lever is just barely out of your range, you need to get closer. You theorize if you were a gnome you could quite easily get under the blades and do it.
or
>the lever is in range but the lever immediately retracts back, despite your mage hand's best efforts. You can't quite see what's going on from this angle
>now that you're in position to see it better like a gnome could, you see the mechanism needs you to pull out a stopper that ensures the contraption stays in place and directs the force to a different mechanism that opens the door, turns on some lights and plays a little tune.
>... if a gnome party member, especially a rock gnome was in the party, this would all be completely trivial for them.
>>
>>92641755
Yeah I believe this would have completely changed's the dungeon's outcome. What's done is done.
I looned up more on Gnomengarde, and apparently the gnomes in the dungeon are written to be annoying, incoherently stupid, bordering on retardation. So that wasn't our DM's fault.
>>
>>92641437
>someone isn’t just copying the generic Tolkien races with the serial numbers filed off
>they must be mentally ill
I’m not going to say I’m in love with the designs he posted, but god damn does your autism sound more tiresome to deal with.
>>
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>TQ
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>>92641071
How high are the blades? Could you crawl under them? Are they gnome height?
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>>92642188
Our human Warlock was cut deeply in the leg so it's supposed to be leg level I guess.
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>>92624780
>TQ
>>
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May I get some advice on a male neutral good half-elf ranger with this array? 6, 10, 14 13, 13, 17. What would you guys do with this character besides make him suck dicks. He's an ex-city guard with some criminal ties and a customized city dweller background. I'm not sure what parts are customized so feel free to go wild
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How's unarmed BM fighter compared to lets say great sword? Also what's the best race for it?


Pic unrelated, that's a halfling ranger
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>>92624780
>TG
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>>92642343
I'm >>92641071
our warrior is running that and so far he has been destroying almost everything in his path.
>>
>>92642423
But how exactly?
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>>92642331
half elf ranger with mostly cha? is this before or after racial bonuses
>>92642343
you want tavern brawler to grapple so v.human or custom lineage is the "best" race, you can play anything
>>
>>92642331
I wouldn't be a ranger with those stats. You can always just shillelagh I guess but your AC will be poor.
>>
>>92642449
I statted the 17 to dex and put a half-elf +1 in it but you guys assign stats however you want
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>>92642515
Ok, I'd tashas the +2 into dex and the 2 +1s in con and wis. With a 19 in dex you can take elven accuracy later on to max it out.
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>>92642750
>I'd tashas the +2 into dex

Not every table allows this, you know.
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>>92642778
That's irrelevant to the general discussion. Does yours?
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>>92639492
Would it be wrong to homebrew some different kinds of attacks? Spamming basic attack is boring to me. Just my opinion!
>>92639646
narration would be great! my friends did this back we when played IRL.
>>92640086
I see! those are some cool objectives! got it. This is great food for though.
>>92641063
I'll watch it soon!
Thanks for the summary!
unfair CR encounters sound interesting!!
>>
>>92642809
No, the Mountain Dwarf Wizard gets +2 to STR and CON like all other Mountain Dwarves; proficiency with medium armour is the boon, and no racial bonus to INT is the cost. Mountain Dwarves with a racial +2 to INT is silly - if you want to play a Dwarf Wizard, there's always Mark of Warding.
>>
>want to play a monk
>realize a fighter is just better
How do I cope with having low acrobatics/stealth and shit?
>>
>Doing a slow XP campaign with some house rules
>Nat 1s hit the enemy, but also backlash on you
>Fighting a Displacer Beast
>Try to hit it with a level 3 Witch Bolt
>Disadvantage, Nat 1
>Roll 25 damage
>Both seriously hurt it and knock myself into death saves
>>
>>92642913
Just play a monk you wuss.
>>
>>92642832
>Would it be wrong to homebrew some different kinds of attacks? Spamming basic attack is boring to me.
There probably wouldn't be a big issue with it. It'd just be extra work in order to get it right, especially if you're new to the system and aren't familiar with the sorts of expected output for various characters.

It's also going to be the case where depending on what exactly the upsides of the variant attacks are, players are still going to fall back on basic attacks if they're the most reliable.
I think you might have a better time trying out 4e, since that's an edition that leans far more into a variety of actions each turn, though in a more game-y way.
>>
>>92642913
>monk 1/fighter x, take unarmed fighting style
still get the unarmored defense and martial arts d6/d8 damage die and all the fighter goodies
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>>92642913
Acrobatics isn't a particularly useful skill anyway. Jumping is covered by Athletics, so Acrobatics only really does anything if you need to balance or avoid slipping on ice or things like that.
>>
Redpill me on multiclassing as a Rogue, or into Rogue.
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>>92643017
It's pretty decent with barbarian.
>>
>>92643017
I kinda liked 3/3 swash/battlemaster to get some reaction sneak attacks.
>>
>>92643019
It makes a lot of sense that it would fit with Barbarian, since it is the only class that gets neither spellcasting nor Extra Attack.
>>
>>92643017
I tend to think dipping 1-3 levels in Rogue can be rather interest. Level 1 nets you expertise and Sneak Attack, and if you start as a Rogue also gets you some extra skills. Level 2 gets Cunning action which can really help mobility. And level 3 can nab some of the better subclass features.

I don't think it's particularly optimal in too many cases. But ultimately I think it's fine if skills are useful enough in the game you're playing where delaying extra attack for a level or two is worth getting expertise and proficiency with a couple of extra ones.
Though it's also the case where I find Rogue isn't a particularly good class, so if one does end up playing a Rogue then eventually multiclassing out makes more sense anyway. And then it's less of a case of dipping into Rogue and rather just getting out of Rogue at a good breakpoint.
>>
>>92643068
It's just because Barbarian has permanent advantage available. Barbarian up to Extra Attack, Fighter 3 Battlemaster for Action Surge and Riposte for out-of-turn sneak attacks and Rogue whatever is fine as a character. You can skip the Fighter or Barbarian if you want. I am a deranged lunatic who has multiclassed Rogue with Cleric before.
>>
>>92643019
>>92643132
>When you make a melee weapon attack using Strength
>Doing so gives you advantage on melee weapon attack rolls using Strength during this turn
Don't like it.
>>
>Swashbuckler/Hexblade
>Hexblade/Swords Bard
>Swords Bard/Swashbuckler

If only you could go all three without spreading too thin.
>>
>>92643132
>I am a deranged lunatic who has multiclassed Rogue with Cleric before.
Thief Rogue/Trickery Cleric multiclass is mechanically shit but kino flavor.
>>
>>92640086
>>92642832
And I'd recommend being generous with any action-skillchecks.
Even if the player gets a low roll I'd recommend giving some info. A low roll would find one trap of three, for example.
A high roll might allow the player to attempt to disarm it in the same action.

I like action skill checks, it really enforces that you can't just constantly ask to do shit and get it for free, plus the Thief can do a lot of shit as a bonus action. You just gotta really make it worth the players' time any time they do the action. Be prepared to make things into other rolls as well, such as a ranged weapon attack roll with a grappling hook.
>>
>>92641063
>Have your creatures not always "Fight to the death and attack on sight." give them reasons to live/survive (thus flee if a fight gets too dangerous) and other things/goals to do (Capture someone or something or get to some location or complete some ritual).
I forgot this one. This one is really damn important.
When it comes to enemies fleeing, try not to give major penalties if enemies get away, that's annoying as fuck
>remember this enemy you didn't defeat? now he's back stronger!
just tells players
>you MUST kill every enemy when they run. get out your longbows and turn this fight into a 20 turn long chase!
which bogs down combat. Be prepared to summarize combats like this where the players aren't going to take any damage anyway.

When enemies have objectives that aren't just killing the players it brings a lot more to the table
>this enemy really wants to grab this item! you should grapple them to stop them from doing that
It ties into objectives. Not just the players having objectives but enemies should have objectives they want to achieve in a combat. A group of hungry beasts ambushing the players might want to take all their food, for example, so you'll see instead of killing a downed player it rips their backpack open and takes the food. A cursed magic item might demand creatures take it away. I'd suggest avoiding enemies stealing anything valuable besides that though.
>>
/5eg/, what do think of this idea?

>all martial abilities that deal XdY damage instead scale with their weapon damage dice
>caster abilities work the same way using a damage die assigned to their focus (or a d4 if it doesn't use a focus), but their damage die caps off at a d8 (for a two-handed staff
>additionally, all spells with a range of X feet (this does NOT include areas) instead use the range of their focus
>>
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Lore wise, do humans have any individual racial advantages over elves? Elves have 10x the life span and are more connected to magic from birth.
Inb4 someone says something about humans having a number advantage
It just seems way more advantageous to be an elf in the FR universe
>>
>>92643515
why?????????????
while you're at it, why not just randomize everyone's HP and stats as well for laughs?
>>
>>92643519
>Can be revived via Raise Dead instead of Resurrection because they have actual souls
>Get pantheons that aren't complete bitchboys
>Aren't related in any way shape or form to sun elves
Humans have some pretty significant advantages.
>>
>>92643193
What are you talking about?
>>
>>92643519
it takes decades for an elf to grow into adulthood whereas a human is of fighting age by the time they're 16
elves have centuries to do what they need to do, giving them a total lack of urgency compared to humans, who have a brief yet intensely burning ambition to make their mark on the world
>>
>>92643226
It was Arcana Cleric to get a Wis-based Booming Blade for Phantom Rogue.
>>
>>92643515
I think it's dumb and wouldn't achieve much other than messing with expectations and bookkeeping.
>>
>>92643200
The problem is presumably your rogue levels are just straight worse than additional hexblade and/or swords bard levels. Everything swashbuckler gives you is worse than equivalent levels of bard.
>>
>>92643642
Frenzy bonus damage
Reckless attack
>>
>>92643193
You do know that finesse weapon attacks can be made using STR or DEX, right? You can totally benefit from both Rage and Sneak Attack with the proper armament.
>>
>>92643700
True!
>>
>>92643515
>all martial abilities that deal XdY damage instead scale with their weapon damage dice
You mean like maneuvers? Because it sounds like that just makes two-handed weapons even better, and sword+shield characters even worse

>caster abilities work the same way using a damage die assigned to their focus (or a d4 if it doesn't use a focus), but their damage die caps off at a d8 (for a two-handed staff
I mean, that doesn't seem too bad, though d4 to d8 isn't a very wide range. That seems like it basically just means every spell will be using a d6 unless someone uses a staff in two hands. Which really just means that every damage spell gets nerfed unless it was already using a d6 or d4 for damage.

It's not a terrible idea, but it would probably require rewriting a lot of spells in order to make it work. Like for example, say you have a two-handed staff be 1d10, and then change Fireball to be 5d[focus]. That ends up with a Fireball dealing similar average damage with a staff, but requires both hands to do so. And then using a d8 or d6 focus trades off Fireball's exceptional damage for more range, while the staff might be limited. That sort of thing works, but it's a large overhaul, not a simple hotfix.
>>
If the iconic trifecta of elemental spells are Fireball, Lightning Bolt, and Cone of Cold, how come two are 3rd-level DEX save spells, and the third is a 5th-level CON save spell?
>>
>>92643987
>If the iconic trifecta of elemental spells are Fireball, Lightning Bolt, and Cone of Cold
According to whom? You?
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>>92643987
Because skyrim came out after 5e.
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>>92624780
Man, I still love Warden's aesthetic. The armor is pure sex
>>
>>92643987
Likely a holdover from earlier editions.
Specifically, the fact that Fireballs tended to melt any gold in a room, as well as its volume filling any excess available space. Lightning Bolt likewise bounced off walls and melted/ignited things.
By comparison, Cone of Cold is always the same size AoE and doesn't cause excessive environmental damage, meaning it's far safer to clear out a room with.

Those sorts of distinctions might have justified Cone of Cold being a higher level spell in early editions, and since then the spells have changed a lot, even though the levels stayed the same. Fireball still ignites things, but is now far simpler in terms of the area it affects.
>>
>>92644250
You could always tell who struggled in maths classes by seeing who tried to detonate a fireball in an enclosed space.
>>
Why does Find Traps not actually find the fucking traps?
>>
>>92644525
Because traps are a core aspect of D&D and letting players just say "I know where all the traps are" is kinda painful when it should go to a rogue, especially if you have to ask the DM to constantly mark them and the payoff is completely ruined...
... is what one would say, if Detect Magic wasn't the worst thing imaginable. It's just a "okay DM, any time anything magical exists near us you must tell us about it"

it still has some use because it says "general nature of the traps" but yeah, it's just. eh. Put it on a scroll and give it to the players I guess nobody's ever taking it otherwise.
Seriously, the worst part is the LINE OF SIGHT. Most traps are not in line of sight in the first place.
>>
>>92644525
>>92644622
Oddly enough, Find Traps would probably be at least usable if it were like Detect Magic. As in, not being instantaneous and instead having a duration, throughout which it highlighted any traps. Even if it was just 1 minute of duration, that'd still be enough to cover a room and maybe a hallway around some twists and turns.
Though ideally it should also have the aspect of being able to detect traps through thin layers of things, since otherwise dungeon designers will just place carpets and tapestries over everything to obscure it.

And a 2nd level slot is fairly reasonable for bypassing the need for a Rogue. Knock and Silence are also 2nd level and can do similar things, and Find Traps doesn't necessarily bypass the trap either. Being able to tell that the pedestal with the artifact on it will trigger a series of traps doesn't actually remove the traps, it just warns you about it.
>>
>>92624780
how smart are the hosts of intellect devourers?
I am using some homebrewed ones so I don't TPK my party but how do you guys play intellect devoured hosts?

Are they totally human like Spys?
are they like poor slugs pretending to be people?
It's just up to me?

I haven't seen any tough rules on this?
>>
>>92644622
>Because traps are a core aspect of D&D and letting players just say "I know where all the traps are" is kinda painful when it should go to a rogue, especially if you have to ask the DM to constantly mark them and the payoff is completely ruined...
It's a 2nd level spell, and this game has Pass Without Trace. At least Find Traps is a tradeoff, PWT is just required for stealth to function.
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>>92640175
I never mentioned the loading property. I said that you don't need to reload if you have the repeating shot infusions. Learn to read, retard.
>>
>>92644757
PWT isn't required for stealth to function, PWT turns otherwise kind-of-acceptable stealth rules into "forget stealth rules, just use this spell to break any encounter"
Getting full surprise is a huge goddamn benefit and a spell that makes it so you can actually stealth into combats without having to cut half your party out is absurd.
>>
>>92642833
We're not discussing the mountain dwarf tho
>>
>>92643616
What's so with with sun elves?
>>
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I forgot 5e went full retard and removed race bonuses
Why couldn't reddit accept that their heckin' wholesome Orc Wizard would start with 15 Int instead of 17?
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>>92645068
You can still get those bonuses, they just not tied into race
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>>92645068
It should start with 13 (15-2).
>>
>>92645068
The powergamer MUST start with a 16 instead of a 15.
>>
>>92645080
How?

>>92645068
Yeah I think race should affect stats a bit
>>
>>92645068
>It's All Optional

Everything in this book is optional. Each group, guided by the DM, decides which of these options, if any, to incorporate into a campaign. You can use some, all, or none of them. We encourage you to choose the ones that fit best with your campaign's story and with your group's style of play.

Whatever options you choose to use, this book relies on the rules in the Player's Handbook, Monster Manual, and Dungeon Master's Guide, and it can be paired with the options in Xanathar's Guide to Everything and other D&D books.
>>
>>92645093
IIRC, it's going to be tied to backgrounds in 6e. In 5e, you still get +2/+1, you just get to pick what they're for.

DESU, I'm not a huge fan of stat bonuses in general, they're flavorless but mechanically dominate everything else. I understand the flavor of halflings not having the same Strength as goliaths, but it feels like in practice, that sort of thing just makes halflings bad fighters and pigeonholes goliaths into fighters. (With the obvious asterisk that you could be a Dex-based fighter, you know what I mean.)
>>
>>92645142
>that sort of thing just makes halflings bad fighters and pigeonholes goliaths into fighters. (With the obvious asterisk that you could be a Dex-based fighter, you know what I mean.)
True, but what's wrong with that? In the real world that's what would happen. It would need an exceptional member of their races to be well, the exceptions, while nowadays exceptions feel like the norm
>>
>>92645142
>(With the obvious asterisk that you could be a Dex-based fighter, you know what I mean.)
That's the fun part. The challenge becomes "What does Halfling bring to the table that I can make a good Fighter?"
Maybe your Dwarf Wizard appreciates having armor and high con or your Elf Sorcerer's longsword proficiency is perfect for a gish.
>>
>>92645142
I mean yeah, that's the flavor the mechanics are there to represent. A Halfling Barbarian isn't going to be as strong as a Goliath Barbarian on average. You can still play one, it's just less effective, or you otherwise have to rely on other racial traits to get an edge.

Ideally, races would have more traits that lent themselves to classes outside of what their stats were best for. Stuff like a Mountain Dwarf getting free armor proficiency can make it good for a Sorcerer/Wizard despite lacking an Int/Cha bonus, for example. Things like that are fun and actually make races feel distinct and interesting, rather than just letting everyone slap their stat boosts wherever and reducing race to only traits.

Like a Half-Orc even with flexible ability scores is still encouraged to play as a melee weapon user, because their feature lets them reroll damage on melee attacks. The idea of being pidgeon-holed is going to exist regardless of ability scores, because there will always be traits that lend themselves to certain classes more.
Having racial ability scores is just an aspect of that, but it allows more fine-tuning of a race's benefits.
>>
>>92645205
>exceptions feel like the norm
My player's half-orc wizard just ran into some of his family (NPCs) for the first time on-screen and they're all specced as martial warriors. It exemplified how her character, being an adventurer, was unusual among his kind.
>>
>>92645205
>an exceptional member of their races
PCs dy definition are exceptional people. 98% of the population has commoner stats, somebody with even 14 INT would be considered a genius. I don't agree with the Tasha's floating stat rules, but your argument doesn't hold any water.
>>
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Lawful/neutral evil Inquisitibe rogue with a Diego Brando personality/backstory

You like? I rolled incredibly high stats for this character anyway so it would work well I think
>>
>page 7
make a new thread you newfags
>>
>>92645205
>True, but what's wrong with that?
Imagine a race that has traits (whether stats or not) which are only useful for a Fighter. You then wind up with one of four possibilities:
1. The racial traits are so minor that they don't really matter to character build.
2. The racial traits are strong, so the race has to be balanced around being a Fighter, which means it sucks at other things that are insufficiently Fighter-esque.
3. The racial traits are strong, but the race isn't otherwise balanced around being a Fighter, so it's good at non-Fighter things, but any Fighter will want to be that race because it's significantly better at being a Fighter.
4. The race has, in exact proportions, traits that benefit exclusively Fighters, exclusively Wizards, etc, such that it's approximately as powerful regardless of class.

>>92645283
>Things like that are fun and actually make races feel distinct and interesting, rather than just letting everyone slap their stat boosts wherever and reducing race to only traits.
I don't think that stat boosts make races feel distinct and interesting, they make races feel pigeonholed because so much of D&D's mechanics come entirely down to the stats. I agree that things like free armor proficiency that's also valuable for a Sorc/Wizard are cool. I wish that races had like, 2x as many of those things and 0 stat bonuses, but instead they're going to have 1x as many traits and stat bonuses are being moved elsewhere.

It's like, I played some Exalted 3e, and there are so many interesting and neat effects in Charms, but the Charms everybody hones in on are "reroll 1s" and "9s are doubles" and "two non-Charm successes" and the like, because those are mechanically more reliable/powerful.

>>92645287
Yeah, for races that are stereotypes, you are either Type or Playing Against Type. You can either be the one krogan who doesn't love violence and war, or a normal krogan. Stats don't really have anything to do with it.
>>
>>92645411
>I don't think that stat boosts make races feel distinct and interesting, they make races feel pigeonholed
This always seems like a conflicting statement. If the races are so specialized that you think they're pidgeonholed, doesn't that mean they're distinct by definition? If you are unable to bring yourself to play a Goliath as anything other than a Fighter, and refuse to play a Halfling Fighter, that's a pretty big distinction.

I really don't think it's as drastic as all that though.
> I wish that races had like, 2x as many of those things and 0 stat bonuses, but instead they're going to have 1x as many traits and stat bonuses are being moved elsewhere.
I will agree that the worst part of the lack of stat bonuses is that they aren't actually replacing them with interesting features. If anything, they've largely removed features or made them more generic and less interesting.
Orcs went from just having Intimidation proficiency to having a list of skill proficiencies to having no skill proficiencies. They went from being able to freely dash towards enemies as a bonus action to having a few bonus action dashes per day.

It's only grown more generic in the worst ways possible, and I think the mindset stems from exactly the same fear of 'pidgeonholing'. Orcs can't have a Strength bonus, because then they're 'forced' to be a melee fighter. But Orcs also can't have a dash that requires moving towards enemies, because that also 'forces' them to play a melee character.
It's the same type of concern, and it's a concern that should be dismissed, because the end result of the spiral is that no race can be better at any class than any other race.
>>
>>92645411
Actually, thinking on it, part of what makes the race bonuses odious to me is that they are ALWAYS +2/+1, which kind of reveals how actually-flavorless they are. Nobody has just +2, nobody has +1/+1, nobody has +2/+2. You could do some interesting race design if there was variety in how many stat bennies a given race got (e.g. give them some strong racial traits, but only a single +1), but because you're pigeonholed into +2/+1, you can't. And realistically, maybe the goliath has a +2 Strength, but does the dragonborn? Ought the tiefling have +2 to anything, much less Charisma, when their race traits are "everybody is racist to me" and "has horns and tail"? Forcing every race to have a bonus just turns race bonuses into "what class am I" considerations.

>>92645480
>This always seems like a conflicting statement. If the races are so specialized that you think they're pidgeonholed, doesn't that mean they're distinct by definition? If you are unable to bring yourself to play a Goliath as anything other than a Fighter, and refuse to play a Halfling Fighter, that's a pretty big distinction.
I can play a Dragonborn Fighter too. +2 stat bonuses are excruciatingly generic bonuses, there are literally only 6 possible across every conceivable race in existence.
>>
>>92645498
>Actually, thinking on it, part of what makes the race bonuses odious to me is that they are ALWAYS +2/+1, which kind of reveals how actually-flavorless they are. Nobody has just +2, nobody has +1/+1, nobody has +2/+2. You could do some interesting race design if there was variety in how many stat bennies a given race got (e.g. give them some strong racial traits, but only a single +1), but because you're pigeonholed into +2/+1, you can't. And realistically, maybe the goliath has a +2 Strength, but does the dragonborn? Ought the tiefling have +2 to anything, much less Charisma, when their race traits are "everybody is racist to me" and "has horns and tail"? Forcing every race to have a bonus just turns race bonuses into "what class am I" considerations.

This is actually a good critique. Race bonuses should be a thing, but they shouldn't be balanced.
>>
>>92645498
>Nobody has just +2, nobody has +1/+1, nobody has +2/+2.
The thing is, they did mix it up in the PHB. Humans are either +1 across the board or +1/+1. Mountain Dwarves are +2/+2, presumably to make up for the fact that some classes don't benefit at all from Medium armor proficiency, and the classes that don't benefit from having the extra Strength. Half-Elves get +2 to Cha and then a flexible +1/+1. Tritons get +1 to Str/Con/Cha.

You're correct that they should have done far more with this. Plus there's even more potential flexibility to be had if they brought back the concept of swapping ability scores from 4e, where some races had one bonus that was set, and another bonus that was flexible in where it could be placed.

It's a massive potential area of game design that has just been completely done away with.
>>
>>92645068
It sucks. I enjoyed playing weird class-race mix-ups, it felt unique and I could find ways to make the racial abilities synergize. The orc wizard can charge in, cast his spell, then run back again? Hell yeah. Wizards can very easily work without INT, they're one of the least stat dependent classes in the game, though it depends on your spell choice as some spells are very INT dependent requiring multiple saves.

I fucking loathe how many people said "I just can't play an orc wizard otherwise! how am I supposed to play an orc wizard if my stats aren't optimal?!"
>>
>>92645057
Sun elves are the fucking worst, anon. They're responsible for the fall of Myth Drannor, the lost of the Crownblade, the existence of both the fey'ri and the Eldreth Veluuthra, and the goddamn Dracorage mythal.
>>
My level 4 bard just died. What would be a fun class to roll up at level 4?
>>
>>92645955
Palafin or cleric
>>
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>>92646026
>>
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>Bard has had a flimsy justification for travelling with the party
>Barbarian barges into their room when they're alone
>Pushes them up against the wall and off their feet
>everyone at the table thinks they're going to start aggressively making out
>Barbarian starts trying to interrogate/intimidate the truth out of them for why they're travelling with them
>Bard just doesn't have a very good backstory that ties in with the rest of the story
>Bard player asks the DM, "that's the truth, right"
>Barbarian isn't a detective and just accepts it as the truth
>Leaves and goes to sleep
Pic very much related
>>
>>92646449
That video really is depressingly disappointing considering everything that image sets you up to expect.
>>
>>92643390
>>92642982
Those are great ideas, 4e, generous with skillchecks, noted!!
>>
Would it be unbalanced to allow Detect Magic to highlight spellcasters?
>>
>>92647205
Yes
>>
>>92647205
No
>>
>>92647205
Maybe
>>
>>92646449
>barbarian pushes bard up against the wall and off their feet
>bard is small tabaxi, escapes effortlessly with Squat Nimbleness and expertise in Athletics
>>
I want to kiss a goblin.
>>
>newfag tourists still haven't made a new thread
page 9 retards
>>
>>92648069
cry more lmao
>>
>>92648079
(You) keep proving my point the longer time passes
>>
>>92648480
Why are you so mad though?
>>
>>92648549
>secondary consoomer still hasn't made a new thread
Why do (You) think I'm mad?
>>
why yes i am going to play an edgy drow
>>
>>92648706
based



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