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Welcome to Mecha Monday! Here we dedicate ourselves to mecha RPGs, wargames, and boardgames alike. Here we start games, tell campaign stories, share resources & assets, and seek advice for our games and homebrew.

Assorted Mecha Goodness:
https://pastebin.com/E2wi55AZ
Embryo Machine Translation:
https://drive.google.com/drive/folders/1r_cjOLuUp3HussVRhbQYU3G0zK6hwy1r
Lancehounds Homebrew:
M3g4 folder/eMEBUbCL#kj2FRrlqTa-02U16XpnVRg

Previous Thread:
>>97092391

Question of the Thread:
Should mecha have hands? Should the hands be humanlike? If they shouldn't have hands, what should they have? If no hands, why even have arms?


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>>97245170
Definitely check it out. It’s been one of the most dynamic campaigns I’ve run, and my players who are usually goodie-two shoes are constantly at odds with doing work for horrible people because the payout is sometimes that good, and there’s like 150+ things you can spend money on in that supplement.
>>
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How can I build pic related in Lancer? I also accept any of the others Crossbones out there.
>>
>>97245764
Flavor is free, so presumably you can get something like Sherman R2 for the Andromeda and just flavor it as a giant crossbow. If you mean it to be wide, you could get Genghis 3 for plasma thrower instead, cone 7 - it can also serve double duty and do a line 10 attack too for a more precise shot.
>>
>>97245813
Genghis 3 for the Plasma Thrower to represent the Peacock Smasher. Swallowtail 2 for the SSC Oracle LMG-I to mount on a Core Bonus GMS integrated mount to represent the head vulcans and chest machine guns, Blackbeard 2 or Black Witch 1 for the grapple cables and then a Charge Blade for the melee weapon? I don't think there's any other melee weapon that would fit and swing harder since the Plasma Thrower is Super Heavy.
>>
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Sad because I had to cancel tomorrow's session. Pic related is how my Christmas week has felt, with multiple calamities stacking up. Thankfully, my players were very understanding. I'll have to make it up to them next week.

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>Brutus' Drive
https://drive.google.com/drive/folders/0B1qb0_OLhDrDYVVpbllIREdOczg?resourcekey=0-m3LU1xaC5-PnnA0VLRfK9g

>DriveAnon's Drive
https://drive.google.com/drive/folders/1Cx7KoDkQa9qmDfJN9_CehZ0fxXEweKOu?usp=sharing

>Jumpchain IRC Chat
http://kiwiirc.com/client/irc.rizon.net/?#JumpchainCYOA

>Rules
http://pastebin.com/Gqj3iKyn

>How to Jumpchain
http://drive.google.com/file/d/0B1qb0_OLhDrDVDFBR2NpdG03S0U/view


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>>97246470
Oh whoops. I completely failed to put a restriction on that, wew
I guess just pick something that fits. Regional Pokemon, out-of-region Pokemon belonging to a trainer, whatever you want to be.
I guess the usual "don't pick a legendary" clause is in effect but honestly, legendaries are probably closer to extremely rare and more powerful than average, rather than god-powered beings. At least in this world. Just pick something you actually want instead of trying to powergame it and you should be fine.
>>
>>97246536
Could you put it in the jump when you have the opportunity please?
>>
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>>97246218
[Pokemon Shifting Skies]

Drawback: Hard Mode (1100)

Evergreen Hollow

Drop-In

Gone Fishing (Free)
Achievement System (900)
Beyond Mastery (600)
Second Harvest (400)
Accelerated Methodology (200)
Freebies (Free)

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>>97246571
Sure. For now just pretend that origin has the same loose restriction as the companion option.
>You can choose any Pokemon you would expect to find in your starting location (fanwank it).
>>
>>97246376
What does that have to do with a jump about blacked porn?

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Merry Christmas edition
>Previous
>>97224887
>Pastebin
https://pastebin.com/WiCHizn0
>Mediafire
https://mediafire.com/folder/s9esc6u7ke8k5/CofD
>Mega I
https://mega.nz/folder/ePQ1BKhJ#RCosRCh59Ki2Mpb1M9H3Uw
>Mega II (also containing fanmade games)
https://mega.nz/folder/ZbQ2zLJA#DOT-3df6rS2lLet4_RmqJQ
>WoD5 Mega
https://mega.nz/folder/7rQQ1LbQ#16_AiXVGo0P3_rVOJuoZyA
>STV content folders
https://pastebin.com/9i9zhydQ

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>>97246780
I still find it pretty funny that in Mage, where it barely matters, it's a three point flaw. Meanwhile, Vampires are permanently manlets at 1 point and Werewolfs are permanently the joke of the sept for 1 point as well.
>>97247311
That does sound cool but wouldn't it almost force you into being a Fianna?
>>
>>97247161
>>97247196
What about all 3 of us Wraith chads?
>>
>>97247346
>That does sound cool but wouldn't it almost force you into being a Fianna?
No.
NTA, but Fianna is just a word.
Fuck the irish.
>>
>>97247352
We're more likely to be cast into Oblivion...
>>
>>97247363
I meant more so because Fianna come from places that have more Fae blood in them overall. I know Garou aren't locked into their tribes at birth but logically it'd be pretty hard to separate from that culturally.

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On the spectrum of rubber forehead aliens to complete starfish aliens that are made out of silica and breathe methane, where are YOU specificially comfortable with. Does there come a point where an alien becomes too weird for you to "relate" to in order to include them in your games as playable races?

Personally I am fond of aliens that look plausibly like they could have evolved in a different world and have no distinguishable lineage to earth life, even if they share some superficial features.
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>>97240231
>>97240304
It's not impossible for there to be life we can barely recognize as life, even intelligent life, but at the same time we might have as much interaction with them as a deep sea submersible has with creatures from the deep. We know they exist, we've studied them, but there's just nothing for us to do with them beyond, "hi, we see you and you see us." The aliens we'd have the most dealings with would be the ones that are the most like us, since that means we'd have common understanding of the world (what would you even discuss with a sapient cloud, even if you could communicate somehow?) and we're likely to compete for the same resources. At best, certain weird species might be able to provide us with resources we have trouble getting. Creatures that can live on places like Venus probably have industry and resources we'd have a harder time getting over just trading for them.
>>
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>>97246427
I have my own issues with that as I feel the vast majority of the morphs seem like things that would/should be relegated to the background.

>>97246430
I would never deny the fact that we could find "life" that is nothing at all like we may imagine, but this whole business involves them being usable as player characters. A psychic sea cucumber works in a narrative sense but not something you could pull off in a table top game.
>>
>>97246458
I think it is a bit dismissive to just relegate anything not a humanoid to the background, but I feel like there is the inherent issue where you make an alien-alien (or any species with a different body plan even if it's like a myrmex from DnD or such), you have to contend with how you make a framework able to account for that and how it kinda does favor having 3-4 in-depth aliens over a bunch of them. Like 3-4 playable starfish aliens with huge mechanical differences instead of 50 with minor stat differences. And then there is how you integrate that with the other mechanics of the game like weapons or armor. "only X species can use Y gun" is kinda lame to do from my experience, even if I get that different prehensile appendages are the reason for that. Biochemistry realism I dont care much for i'll admit, it is just tedium for the sake of tedium after a point. The balance between appealing to people on the novelty of the alien and being something too esoteric to bother with is a hard one to strike.

Like say imagine a game with Children of Time's uplifted cast of spiders, humans, crows and octopodes, Does it make sense to do background relegation if these are the only 4 intelligent species?
>>
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>>97246458
>A psychic sea cucumber works in a narrative sense but not something you could pull off in a table top game.
You are not doing your best.
https://www.youtube.com/shorts/zgRRBK1LG5A

It all depends on the level of technology and what type of culture we're talking about. If it's like super star trek future tech and cultural exchange, surely even the psychic sea cucumber empire wants to have representation at the Big Table, meaning some of their people would do their best to adapt to the prevailing galactic culture and be able to exists alongside other species to some extent, even if purely diplomatically. If we're talking about near future tech and there's sea cucumbers on Europa or something, the best we can do is look at them through a drone camera and flash some lights at them.

And what if the homonoid body plan is the weird one out and all the major powers are weird intergalactic fart clouds and oscillating crystals, and it's us who have to adapt to them?
>>
>>97242244
Well yeah if I just wanted to fuck an exotic human I already have transhuman clades for that so the aliens need to bring in their A-game on tentacles, bizarre poses they can do and having a soft warm body to cuddle.

Welcome to /wbg/, the thread for the discussion of in-progress settings for traditional games.

Here is where you go to present and develop the details of your worlds such as lore, factions, magic and ecosystems. You can also post maps for your settings, as well as any relevant art. Please remember that dialogue is what keeps the thread alive, so don't be afraid of giving someone feedback or post whatever relevant input you might have, cunt!

Last thread: >>96999149

Worldbuilding links: Post some
Fantasy map generator: https://watabou.itch.io/medieval-fantasy-city-generator
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>>
Is there any kind of software that acts like a wiki website? It would be so helpful to be able to format my several notepad docs into pages with links between them
>>
>>97245537
I haven't used it but it took me less than 60 seconds to find this: https://chronicler.pro/
>>
Howdy lads, I'd like some suggestions from peoples more knowledgeable than I, if I may.
There is this character, which is a rogue not!persian alchemist from an House of Wisdom style structure. She's a genius, and she was exiled from her homeland for crimes against God and man (which involved, among else, creating artificial life untouched by the light of God, cloning and other very unethical things). She fled to western kingdoms, greatly extended her life through alchemy, made herself indispensable to the local elites, and created a small organisation to do her bidding while she plot for her triumphant return home. She may be an ally or antagonist for the party, depending of their choices.

Now, I'm struggling to figure an adequate and satisfying sigil for her (and her organisation). She consider herself an enlightened scholar, but traditional symbols of wisdom and knowledge are unimaginative and probably already claimed by her old colleagues (narrow-minded fools one and all!). Anyone have a suggestion?
>>
>>97245537
there's this but it requires some effort to set up and use https://js.wiki/
>>
>>97245563
a third eye with a pentagram for a pupil surrounded by a chain that is broken at one end

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What are the best games for a Catholic gentleman?
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>>97239183
RaHoWa
>>
>>97240004
Catholics are notorious kiddie diddlers lol
>>
>>97239183
Boy Buggery Simulator 5000. Or anything based on fairy tales, given you like those so much.
>>
>>97239775
>No one expects the Mormon Inquisition!
Actually a good game though for any sort of wandering troubleshooters with interpersonal drama.
>>
>>97244108
How does that make sense when the overwhelming majority of Catholics are black and brown?

The Three Emperors Edition

Previous thread:
>>96939608

>Thread Question:
Do you plan any big projects for the next year already?

>Community Summary of Wargames:
https://docs.google.com/spreadsheets/d/11JoUpGIRDp5DZdgJ24rijKHgyY-qvvR5QnVtHIp57Tw/edit?usp=sharing

>List of Historical Tactical, Strategic, and Military Drill treatises:
http://pastebin.com/BfMeGd6R

>ZunTsu Gameboxes:

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>>97246453
>>
>>97246469
>>
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>>97246486
>>
>>97246419
>>97246431
>>97246443
>>97246446
>>97246453
>>97246469
>>97246486
>>97246502
Nice. What game?
>>
>>97246508
Osprey's Black Ops. Not my favorite game but nice easy stealth/random patrol mechanics, and its good at recreating a "Hollywood Special Forces" feel of a small elite organized team battering a larger force of disorganized opposition.

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How do we fix Steampunk?
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>>97222787
>he hates the wizard stereotype
Fuck off cunt
>>
>>97196423
>How do we fix Steampunk?
Make it all into steampunk ASMR, then toss drama, despair, clash between the established and newer technology like liquid fossil fuels, make it like in your picture interfere with magic.
https://www.youtube.com/watch?v=p3JSuwubl78
>>
>>97236773
I concur, the funnest part of Cyberpunk isn't the faggy retard with a mohawk spray painting a cyber dick on the side of a building and thinking it's sticking it to the man.

It's the idea of society now being neo-feudalism, where corporations wage wars of espionage and sabotage against one another, and have coteries at their disposal from cyber ninjas to hackers that are regarded as "cyber mages" and you being one of those agents.
>>
>>97208930
Based
>>
Bump

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In your game, do you treat bows as strength- or dexterity-based weapons?
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>>97234047
Western cultures, even.
https://mythicbeliefs.com/odysseus-bow/
>>
>>97245951
>I got a story to tell
So write a book.
>>
>>97223103
This looks like shit.
>>
>>97231684
>so balance-wise
Who fucking cares for balance, other than 1d6 of autistic asshats?
Especially when it comes to witcher-related stuff. The game anon posted has
>Racial splats that don't add up to the same total value, and certain races are just plain better than others (humans, witchers, half-elves and dryads)
>Certain character picks give you superior gear right from the start (witchers get their swords, dryads get their bows, if you are making a knight, you are getting a horse and a solid weapon/armour with the package [just need right stats and it's point-buy] etc)
>If you are making a caster, you are obligated to pick skills that make you an even better caster (they are mandatory, not optional) because the lore says so
>Armed and unarmed combat, along with any form of casting and thieving skills, are Dex based, and this is a game where higher stats shower you with bonuses and increased chance of success
>Ranged combat is deliberately designed to be more lethal and impossible to shrug off with higher skills than melee
>Combat moves aren't even pretending to be balanced, because three of the best ones are the cheapest, the strongest and the most straighforward to use (and they are further underlined as such in the rulebook, not just some meta conclusion)
>The perk system is deliberately and intentionally broken, because the authors wanted players to just get to the "epic adventure" feel in 5-6 sessions
This list goes on and on, really
If anything the fact that aiming and dodging are under Perception and high-end bows require sufficient Agility to use at all IS a game balance, because if they were using Dexterity, Dex would be just "do all" stat.
And this is a lesson learned from their prior project (well, a project they were involved with as a publisher), where Dex was a "do all" stat and they wanted to dominish it. Dex is still powerful, but a lot of stuff "traditionally" associated with Dex got moved to Agility (including defense bonus) and Perception
>>
>>97234047
>Get a bow that doesn't require user's stregth, because it wasn't made by mongoloids from the Isles, so you can apply your STR bonus
Nigga, you clearly didn't think this shit

>>97246062
... that's an exampe of being SMARTER, not stronger. Odysseus' bow is explicitly a recurve bow. The reason why Penny's suitors can't string it comes from the fact they are dumb faggots trying to use raw strength, while also being clueless how to even string a bow. Odysseus just does the counter-intuitive thing of directing the force and thus strings the bow, then turns the suitors into his target practice.

>Nagas
>Opidians
>Serpentmen
>Yuan-ti
Snake and person. Snerson? Discuss all things snakepeople related here. These guys are my go-to mid-level baddies, they're so fucking cool and evil.
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>>97239057

I like how you're moving the goalposts from mythology and narrative to scientific scariness. But then, that's a moot point: I bet they would be scared also by actual big toothy mammals, and rightly so.
Are lions considered evil?
>>
>>97236418
A lot of it is Howard. He was terrified of snakes.
>>
>>97240638

With all due respect to Two-Gun Bob, I feel like we don't necessarily have to follow his steps here.

I mean, Lovecraft hated seafood, but even the worst cthulhudrones don't just use mussels as eldritch horrors
>>
>>97232116
My last campaign's BBEG was a yuan-ti abomination with 15 cleric levels. Shit was fun
>>
>>97240621
Yes. Any animal that goes to such lengths to avoid paying taxes must only be evil.

Work in Progress, Christmas Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97246411
Fucking adorable.
>>
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Working on getting a dwarf warband ready in time for an MESBG league :D
>>
>>97247116
Very nice blue.
>>
>>97246294
They do tend to make a whole lot of slop products. They've got a lot of good products that I like, and a lot of bad products that would be better off going to landfill (just like GW actually).
>>
>>97247116
>>97245088
I like ak interactive ultra matte
>>97246411
>Marine so eager to vehicular manslaughter that he's pressing his face against the windshield

Previous Thread: >>97096644
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and Greentexts about your game sessions (specify the system you are using)

>DON'T post or ask for "Looking For Group" or "Looking for Players".
>DON'T sperg about Hentai logic, Hentai Artists or NTR. Take your meds.
>NO Shota/loli crap. Go to /trash/

>What's a Solo RPG?
1: YouTube (Season 1 of Me, Myself & Die! gives a good explanation)
2: Ask in the Solo RPG General: >>97062042
3: Solo is a good way to test out systems and to avoid problems such s "Schedule Conflict" or "Playing with Weirdos"

>Solo RPG Toolkit (NPC Generator, Mythic GM Emulator, etc.)
https://infinityweavers.link/re-up/solo-rp-toolkit


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>>97244905
I think there are two options for a porn game, Be hyper-specific at one targeted fetish or have as many options as possible. If you want lots of people to play your game then you want to go with options.

>How to make: The most important think is to have a solid gameplay that includes the porn, otherwise people are just going to watch porn instead.

>AI: As >>97245293 said, it just makes your game look cheap and tacky. Use it for early versions but once you have an actual artist replace it.

>Realistic Vs Stimulus: Somewhere inbetween the two. No-one wants to spend time on foreplay simulator 5000 but again if you just make it quick and easy for the ADHD crowd you'll lose them to pornhub
>>
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>>97244905
>THis is a test to see your imagination and intelligence
>Tries to justify AI
>Asks for a Videogame in a Traditional Games board
>>
>>97244905
for a computer game?

text baesed or roguelike with ASCII graphics
>>
>>97244905
>How would you make your own porn game in general?
What's the focus? For porn, the game (and by extension, the story of the game) isn't really needed. You could just release an FMV or gallery of images, and that's all the user needs to get off. MGQ has porn in it, and you can goon to that game, but I view the experience as a novelty rather than some standard to go by. If you want a game with pornographic elements in it, I think MGQ might fit into that category since there's enough mechanics and story at play to set the "game" part of the porn game apart from just porn.
>What do you think of using AI tastefully
With the current tech and culture, I wouldn't release a game with AI art assets. You can use them as placeholders or concept art, but by in large, most consumers want handcrafted goon material. At least for now.
>Have you ever played Second Life and similar sandbox games?
Sandbox? that's a wide net dude. I think I know what you mean, though, and no.
>What was your experience erping compared to a normal MMO?
I've not erped with anyone online since 2013 or so. And that was just in IRC chats and messenger apps.
>do you have any experience larping?
Live action roleplaying? in person? No.
>Do you think a porn game should focus on the audiovisuals making you cum faster or should it be an anatomically accurate and realistic depiction of sex with accurate neurobiological interactions?
Depends on what you want. Do you want porn with some game elements or a game with some pornographic elements? Figure out your focus and go from there.
>>
>>97236211
And they're all power bottoms except the little guy who's a service top

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I’m running a low fantasy game, and social advancement is gonna be a thing. So the PCs are gonna be rubbing elbows with a lot of noble families as they make their way into high society. I’m just asking for NPCs and ideas.
Most of the nobility are humans, but a few are half-elves and halflings.
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>>97243195
>Historically, the best set of skills for upward mobility is the right combination of martial prowess, strategy, and charisma
The majority of historical leaders didn't really have any of those though.
>>
>>97242977
>puckee spamming his commission again
https://www.reddit.com/r/ImaginaryNobles/comments/1bek6uh/princess_bethany_of_caduvia_by_dennis_fr%C3%B6hlich/
https://desuarchive.org/_/search/image/NK_bgIoQlr0PUvh9xE2WXQ/
>24 times
>>
>>97233040
Upon first creating my fantasy nobles, I naturally based them all on the incompetent buffoons found in British high society, that's my style sir.
>>
>>97246098
Based Sharpe poster.
>>
>>97242977
This looks like shit.

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Why are you still using plastic terrain?
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>>97244374
autism doesn't hold the sole claim to that type of thinking.
>i always need to wash my hands because of germs.
"ohhh you must have the 'tism" - you
(10-20 years ago it would have been a different disorder)

or, alternatively, i just like a thing. maybe i even feel passion. i hope you can too, some day.
>>
>>97244374
They can't handle 3d so making 2d images on a standie is about where they're at cognitively.
>>
Thats pretty cool and budget friendly. For my dnd games I've long been using whiteboard markers on transparent plastic. I have some color printed terrain like water and grass but this might be a good addition to add some more 3D elements besides the lego.
>>
>>97245279
>For my dnd games I've long been using whiteboard markers on transparent plastic.

sounds neat. do you mean these, like overhead projector sheets? i used to do that with boats and carts and things so they could move around my Chessex grid (not sure what that added more than just drawing them on card, now that i think about it).

there's probably something clever you can do with the layering, like use them as selective windows? who knows.

Forgotten Realms poster map with the transparent hex overlay = peak D&D accessory.
>>
>>97245517
Ah yeah I would've killed for a transparent overlay for a grid. I've come off grids a bit lately. I mostly use pieces of string and 3d printed circles/cones etc for distance now.

The sheets seem a lot the same indeed. Maybe yours are a bit more flexible. Mostly they are cheap and plentiful, so when I draw a map on them I file it away after use. If the players come back to the location I just pull out the map and voila. In areas where discovery of the map is important, or the area is larger than the table, I just use them to add to the map as we go.

Sometimes I do have to trace the maps afterwards with permanent marker though. Whiteboard marker can get scuffed easily.

I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.

I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.

Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.

These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.

This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.

(Continued.)
45 replies and 17 images omitted. Click here to view.
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>>97242591
/tg/ as it is now, at least
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>>97242578

>it's a decent if a light on world building
It is supposed to be a toolkit RPG that expects the ST to do the work of fleshing out the Web of Pain. Even then, the core rulebook alone details four cities, each with their own conspiracies that make up a segment of the Web of Pain.

Eric Zawadzki is currently writing Deep Dive, a supplement that fully fleshes out 40 conspiracies from Standing 1 to 10. It also has a full-on sample Web of Pain for STs who want something ready-to-go, spanning dozens of conspiracies.

>>97242583

Thank you.
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>>97226424
Any details on the first one? Does it still interact with the instability system?
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>>97244627

It is just a matter of straight-up swapping Conviction and Loyalty for Virtue, Vice, and three Aspirations. There are some guidelines for making it mesh with Deviant a little better. Yes, they grant Beats and Willpower and heal instabilities.
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>>97242591
I mean, 2hu's posts are generally very well thought-through, but you need to be in the right mindset to engage with them.


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