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...Identity Spoofed
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>>>Login: *********
>>>Enter Passcode: *********
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Connected to SeattleNet...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>63039019

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Huh, you're right. Those bodies are still worth something.
>Starlet's breasts
>Not a gigolo's soft nanohive testicles
>Are you a bad enough dude to rescue a man-whore's monad's gonad's mojo?
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How much nuyen? Any info on who stole them? What's the expense account?
Speak up young man.
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Oh my yes. Now lets talk compensation.
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Compensation is a knighting by the King of England and 500,000 Nuyen per Runner. Expense account is a blank check, billed to the Lord Protector of London.

Picture is the last known image of the "Mojo," it was reportedly stolen by an obese Scottish terrorist known as "Fat Bastard."

My players are bored of adventuring through hills, mundane forests, caves, mountains etc. What are some less used landscapes that you wish you'd see more in adventures?
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>dat shitty/lack of a job removing the white fuzz
yeah and wood elf chicks or snow elf chicks
Aurora Borealis?!

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Anyone with too much time on their hands and a strong grasp of German & English? Would you like to translate something for uh, us?

I hope the answer is YES for sometime out there.

I know there is a specific board for requests and potentially should be there instead of here, but the likelihood of delivery seems more realistic on this board in this case.
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I’m willing to look at this in a few minutes, anon.

The Settlers of Catan
1) This test version of the well known board game the Settlers of Satan consists of preprinted gameboards that are “played” with pens. In addition to the provided material each player needs one pen (red, green, blue, black, etc. ) and two normal d6.

2)Before you is the island of Catan. The island consists of 19 land tiles bordered by the sea. Your mission is to settle the island.

3) On Catan there is a desert and five other land types. Each land type produces different types of resources.
forest= wood
plains= wool
fields= wheat
Hills= brick
Mountains= ore
deserts= nothing

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6) How do you generate resources? Easy: each round only certain land tiles produce resources. Roll 2d6 and each land tile with the rolled value produces. For example if you roll a 9 on 2d6 then each tile marked with a 9 produces resources.

7) Only the players with a settlement or a city on the border of a land tile collects resources when the value for said tile is rolled during resource production. As in the example above, if we rolled a 9 for resource generation only the red and blue settlements on the field tile produce one wheat, and the green settlement on the mountain produces one ore.

8) Settlements and cities can border more than one land tile (maximum 3 tiles) and thus produce different resources depending on the roll. Again, in the example above the red settlement A borders forest and field, the blue settlement B borders forest, hill, and field. The blue player has access to three resource types with this settlement, and the red player has access to two with his settlement. However, the red settlement is also bordering a harbor, so the red player is allowed to trade resources at a cheaper rate (3:1 rather than 4:1)

9) Be careful when building settlements to have access to all resource types. In order to continue to build new buildings you need to have certain combinations of resources.

10) Because of the importance of having a diversity of resources you are allowed to trade with the other players. Players are free to make offers to one another.

11) You can only build new settlements on a free crossing. As long as one of your roads connects to the free space, and the next closest settlement (of any player) is at least two spaces away.

12) Think carefully about where you build settlements.The numbers on each tile are written in such a way that they convey the probability that the tile will produce resources. The red numbers are the most probable, while the numbers written in a smaller font produce less often. Naturally, the more frequently a number is rolled, the more frequently the tile will produce resources.

I'll consider doing the other images later.
You're kind of awesome, Anon. Hardly sure what I was expecting, but it feels like you did one better.

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Tiniest Blood Angels Edition

>Where do I get the rules?
Net Epic Armageddon rules and army lists:
The Horus Heresy supplement rules:

Epic UK alternative lists (same rules, fully compatible with the above):

>Where can I get miniatures?
Facebook trading groups and eBay

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When you got put in contact with "forumware" casters but they found out you worked for GW in the past and won't sell to you..

At least they are trying to be secure. Poor 30k caster got fucked over despite doing that.
I know, it's bloody annoying for me as I couldn't care less about recasts even when I worked at GW.. but perfectly understandable.
Do you think you’d be willing to share the caster’s email in an image, the discord, or some other safe way? I’ve lost all my caster access thanks to the snitch who fucked with 30k caster.
Or even just email it to me if you can. That’s probably safer for the caster. Email address is in the name field.

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Dogmatic Dog Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

Main Gens: https://imgur.com/a/9hzpx
Legacy Charts: https://imgur.com/a/IRtoHXh
Side Quests: https://imgur.com/a/7euVXRT

Alternate Costumes: https://imgur.com/a/xyF47FP
Fusions: https://imgur.com/a/ZlBCQbY

Gats's V4+Chibi Gen:

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Opinions are helpful.

Apparently we’re moving to a new Chan? Still not sure what the hell that means.
Nah, we are sticking to 4chan. We got too many roots in lewd stuff go to the SFW stuff.
Which board will we relocate to? It sounds like /tg/ will end up being moved to the new Chan.
Don't know. For all we know, they will just copy boards and have a SFW and NSFW tg for their respective sites.

Either way, we will figure something out.

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Forgotten Realms lore thread

All editions

How does your DM's or your Realms differ from the canon Realms?

What's your favorite Faerun novel, sourcebook and adventure?
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thats all very well, but how does this work with the other continents? Is mystra just know by another name kara tur? What about the persian land full of djinns ( the name escapes me yet again). How does the setting recognize magic on different cultures and its relationship to the weave?
>Kara-Tur and Zakhara
I would imagine it doesn't really take them into account because they weren't originally a part of the FR. To be honest with you I've never given either of them more than a cursory glance because shoving pseudo-china and pseudo-arabian historical fiction into the FR just didn't interest me.
Really? Did TSR or wizards did this? And what was Greenwood's idea for those land masses then, if any?
TSR wanted to recreate the world tour feeling of Mystara in Faerun.
So whenever they had a project for another setting themed after an area (kara-tur, al qadim, maztica, the moonshaes*) they just stuck a Forgotten Realms label on it and shoved it into the setting.

Greenwood has not spoken much on what he wanted the rest of the world to look like, simply saying it wasn't supposed to look like earth (he's also not a fan of how other writers turned FR nations into simulations of real world europe and/or egypt).

*The Moonshae Isles are often given a pass, because they were forced in during the editing process, before the Grey Box was even printed. So while it has some thematic issues and is clearly Arthurian Legend with the names changed it's not typically seen as one of the forced additions.
The sourcebooks try to make countries feel like Earth places, but a lot of the novels don't.

The three books that take place in the Old Empires felt like they could have taken place anywhere else in the Realms.

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Hi, I just discovered Crimson Skies, and I think I am in love with the setting. Does anyone here have good sources of images or music? Are there any /tg/ created lit or other OC that has been generated?

What's your favourite nation? I think I am partial to the Nation of Hollywood, seems to have a lot going for it, but I'd rather be an air pirate.
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You are all welcome. I am not the anon who posted that compilation, but I am the anon who scanned two of his books into that compilation.
Those scans are fabulous, so thank you!
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Alright /tg/ I'm curious to how your party would meet this random encounter. I was thinking of laying it on my own players.

>your party comes upon a robed girl sitting on a stump
>upon closer inspection, you notice the outdated style of her robes, the fiendish horns protruding from her head, and the fact that the stump is so old that it has become petrified
>a trio of small warding stones surround the girl and her stump, the gentle hum of imprisoning arcane forces audible at this distance
>at your approach she greets you and tells you not to worry much about the wards, she's perfectly harmless
>if pressed she will offer your party secrets, free of charge, if only to 'break up the monotony of imprisonment'
>upon through inspection of the warding stones a knowledgeable arcanist would estimate they'll hold for one month longer before dissipating
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Well in post #3 it wouldn't make much of a difference either way.
Remove the stones
If they're going to wear out in a month might as well make a powerful Ally now then a potential enemy later.
I just love the implication that single Murciélago panel always carries. Even more so because it is gloriously missed by all of the uninitiated.
My character would be really confused and more than a little scared to find someone similar to them.

40k's original concept was to translate the fantasy world of WHFB into a gothic baroque space opera setting, so what if we did the reverse? What would the factions and tones and themes of 40k look like compacted down to a single world and given a coat of paramedieval paint? It wouldn't be the Old World, as they've diverged quite a bit, and AoS' setting is a different animal entirely. So what would the result be?
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Stormcast are MORE Body horror than SM, just Fantasy Body Horror instead of Sci-Fi Body Horror.

They literally need to forge new bodies of flesh and bone after they are finished bending their souls in place.
>End Epoch 2
>The Emperor guides this young race humanity, which may itself have been his creation. First he does so in secret, nurturing them in hiding, but eventually he comes to lead them openly, uniting their tribes
>Using his mastery of Alchemy he creates legions of loyal soldiers, and with them pushes back the remaining demons of Chaos and temporarily mends the cracks in reality with powerful magic
>He then sets about uniting the world under a singular rule, his rule
>At the height of his power, he is betrayed by his greatest lieutenant - whether because he was influenced by the powers of Chaos (who certainly empowered him and those allies he gathered in his civil war), or genuinely felt the Emperor was too mad, too power hungry, or too cruel to rule the world is unknown
>But this heresy almost destroys human civilization
>The traitors are defeated however, and forced to flee across the sea, harried all the way, eventually vanishing into the great wall of mists where no mortal sails
>The Traitor is defeated by The Emperor, but he is mortally wounded in the process
>Worse, the civil war has weakened the bonds of the wardings created to keep the cracks of chaos closed
>Through sheer force of will, the Emperor remains alive long enough to relay the instructions for the creation of his great throne, a work of magic and technology that keeps him alive and anchored to the world despite the failure of his body. But it is not without great cost, and over time as it's workings fail, more and more - including people with magical power - must be sacrificed to keep it working and the Emperor in his state of eternal undeath
>but as a result, the wardings hold, and though almost destroyed, the Empire still stands
>End Epoch 3
>the modern era. The Empire has recovered, but without it's Emperor, it stagnates. Humanity is still young and lacks the knowledge it's divine ruler had, and many of his workings are beyond them, and his responses to inquiries for instruction grow increasingly few and far between as time goes on and the Throne itself begins to fail with no one but he who sits on it qualified to repair it
>The Empire is thus led by a council, each member representing some great organization or influence within it, and they use force and brutality to keep order
>the wards once more begin to falter along with the state of the Emperor. Knowledge of this is suppressed to prevent panic - to suggest otherwise is dissidence and heresy and punishable by death. Those witness to demonic incursion either have their silence ensured by bringing to heel, or assassination. To this end, the Inquisition is formed, the Councils secret police, and mediators of all things that happen in the shadows
>For the first time in a thousand years, elves have begun to be seen again, their enclaves drifting lazily in the sky far out of the reach of men, or the cruel raiders of their darker kin slipping out of shadow-paths to raid and steal
>to the far east, beyond the boundaries of Imperial civilization, a collectivist empire of abhuman beings and rude mutants long thought to be less than sentient have formed a true culture, and it's message of inclusion (or else) begins to pose a threat to Imperial authority
>Nights grow longer, and from the blackest skies drift shadowy spores, which give host to a new horror - The Maw, creatures of the Void itself, the consuming darkness that was before creation, an alien presence seeking to finally snuff out all that is. Fortunately these creatures are destroyed by the warming rays of the sun, but always some escape to some dark hole or crevasse, and always on the darkest nights without a moon, more spores drift slowly down, somewhere unseen...
>In the vast tracts of wilderness, warp scars ripple and fluctuate, and the unnatural and perfidious forces of Chaos begin to seep into the world once more. It is whispered - only in shadowed places - that a third great demonic incursion, to dwarf even that which consumed the elves or caused the Imperial Civil War, begins to form
>Beneath lifeless deserts, the First Born finally begin to awaken from their eternal slumber. Their old enemies, the Gods, are long gun - and much of the world has healed. Though they are few in number, each of them is unto a demi-god compared to even an elf, and doubly so to these mortal 'Men'. Their kind and their powers are slow to awaken, but more and more they stir, and they will intend to rule the world once more


Tau could be Nippon, with some steampunk flavour to represent their technological advancement over the imperium. Add some jezzails, make them shit in CQC, and you got the same deal.

The Lizardmen still exist in 40k as far as I'm aware in the form of the Tarellians, so you might argue you could port those to serve as some form of pseudo lizardmen.

Beastmen exist, curiously within the imperium, Necromunda had a regiment of abhumans that were basically beastmen, (minotaurs) and if my memory doesn't fail me, that wasn't retconned.

Dawi could be the Demiurg, they got a token appeareance in battlefleet gothic armada, so I wager they are still cannon, if not overly relevant.

Now Skaven would be tricky, in 40k they were meant to be the Hrud, before that got axed and tweaked and the Hrud became some weird fish/garbage things, they were mentioned on xenology, but I think that's about it. Which is a pity because they are a race of batshit insane techno-franken-jewish-drug-adicted-xenophobic-backstabbing-ratmen.

Elves are elves, calling them aeldari, aelfs, druchi, or whatever doesn't make them less of some tolkien spin-off gone darker and edgier.

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I'm playing an upbeat, cheery drow girl for a campaign. The basic premise is that they're a studious wizard looking to break the mold and prove themselves with a grand, exotic adventure to the surface.

A large part of my group's play is RP-heavy, so I want to still keep a few touches of drow style and culture with them to further sell the culture shock. The stuff I've planned so far is:

>owning a giant spider as their familiar, treating it like a dog
>no aversion to grime or insects, eating bugs collected through the journey along with their rations
>very little care for overworld social etiquette

I'd like to add some more, but this will be my first drow character. Any suggestions?
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The elves d&d bases theirs on are sharp featured.
If you want to go a step further FR elves are described as having longer hands and fingers than proportionate humans do as well
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Immense promiscuity.

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>Roll two powers.
>Roll 1d100 for your first power's capability and difficulty. Subtract that roll from 100 for the second power's capability and difficulty.
>The last digit of your post determines your squad and alignment. (1-LG, 2-NG, 3-CG, 4-LN, 5-TN, 6-CN, 7-LE, 8-NE, 9-CE, 0-Any.)

>Scenario: You and your team are vying over control over the superhumanly-built city of New Genesis. Originally built as a a bunker to fend off against world-threatening events, now the city flourishes with the promise of being the safest city on Earth. Does your team keep the promise with a iron fist or caring hand? Or do they undermine that promise with evil schemes or chaotic revelry? Post your plans and we'll devise a story as we go along.
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Rolled 1 (1d1)

forgot to roll oops
>1 to being a forest
>99 to making everyone's dreams reality
>Lawful Good

I guess I'm some guy with green leaf-like hair and skin with barklike texture that travels the city and giving it impossible defenses against the force of evil. Shit like hospitals getting healing rays from video games and giving the police non-lethal laser guns that knock people out.
Rolled 23 (1d100)


Oh god; I'm the creepy character That Guy made, aren't I?
Rolled 92 (1d100)

Let's have a look.

I'm some sort of bird snake monster that can ignore innertia.
Rolled 72 (1d100)



I am... The Edge. I think I'll be the bog-standard anti-hero.


Last GURPS: >>63012139

This GURPS' pull quote is from GURPS Ultra-Tech:
>His left eye was artificial and his face bore dozens of tiny, threadlike scars; for not even the
>marvelous plastic surgery of that age could repair entirely the ravages of space-combat.
> – E.E. “Doc” Smith, Galactic Patrol

This GURPS wants to ask you: What rules have you rewritten for your games? How, and why?
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I would never have thought of mermaid paratroopers.
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I wonder who this woman they met actually is?
How do I make an ability that allows the character to make paintings that has the effect of Terror advantage? I've been thinking about Terror itself with Preparation Required and Requires Artist (Painting) roll but it's still missing the material part of it...
Centaurs wouldn't be great for cavalry since at least TL6, because at this point pretty much all cavalry became dragoons, which means that cavalryman who is physically unable to get off his horse will just get machine-gunned down. You are better off using them in police (as it already happened in that Bright movie).
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What base power level should be for power fantasy where our average joe is on weakling/kiddo level or like guardsmen to spacemarine

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Storythread: 'we'll just pretend it's Friday'-edition

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:

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maybe some like after
>Lowering the large spined pedipalps from her face, Nina replied, “ Jus soom arnges today, Oscar.”
Despite all her lessons with Arthur, the foreign words still slurred and fumbled awkwardly past her concealed scissor-like chelicerae.
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Not a fan of insect like dark elf, but story has potential.

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What are some great resources for reading about card games from a creator's standpoint or a theory standpoint? I love card games and I want to eventually make my own. I am not in it to sell decks or anything, mostly just to give me another creative outlet to kill free time.

I'd like to find a place that talks about all sorts of card games and their resource systems, lore, win conditions, game length, rules, etc.

Does anyone have any books, wikis, or other sites they recommend?
For the creator's standpoint, Mark Rosewater has written some genuinely interesting articles. Unfortunately I can't remember any off the top of my head, but although I don't agree with all his decisions (it was pretty obvious to just about everyone that he was setting the bar for complexity way too low), he does write a lot about the processes that go into making magic. He gets a lot of flack (both deserved and undeserved), but the level of communication from Wizards is well beyond what most other card games get.
I had spotted a few of those. I had hoped to read about several games as well. I have a lot of experience with Magic, a bit with YuGiOh, and a little in Cardfight Vanguard. The goal is to pick my favorite elements from each game and Frankenstein them into something neat. Like, I love bluffing cards like the Deceiver creatures from Kamigawa and the Morph/Manifest mechanic. YuGiOh had neat chains like the Synchros and the Gotcha moments of Traps. Vanguard had waifus and the drive checks.
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The Art of Game Design

general game design theory from card games to video games.
Neat. I'll look into that. Thanks, Anon.

Sup guys,

I'm going to be running a semi-hard scifi campaign, and want to operate a fake crypto currency for my PCs where they have a log-in, and can operate "transactions" between their accounts, to other "accounts", and have a page specifically for me where I can see all of their transactions, balances, and also interact with their accounts and "deposit" into them.

How would you guys go about making such a tool for your campaigns?
Uuh, like an actual live program they can interact with?

You might be best looking for an education tool. Just a quick glance at Google gives me bankaroo which sounds about what your looking for.

If your a little more handy with programming you can probably try and make your own but I don't know how much effort you want to sink into this. If so you could probably try and make a quick python program that just adds and subtracts values to a file. There is a file transfer module over SSH if your so inclined to have everyone run it on separate computers. You could dress up the terminal and give it a cyberpunk feel.

And if you really want to invest a lot of time, there's always making an actual webpage. It'll give you the most control but that actually means having to learn web development if you don't already know.

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