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so we've got about a month until the next Banned & Restricted announcement (Aug. 28)

with the recent Top ban and the return of Legacy pro tours, do you think Deathrite is next on the chopping block?
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unban survival see what happens

kill yourself
No, lets delve into the actual playstyle of these formats.
>Get to use old cards a lot of which are nostalgic for many
>Complex card interactions
>Up front cost and then you dont need to put more money in
>You can play and master a deck you like
Now lets get into the cons because theres some serious cons that make both Legacy and Modern not suitable for tournament play. First of all you have the illusion of choice, theres not actually a lot of cards you can play and a lot of the decks just end up playing the same cards. Brainstorm, Ponder, Deathrite, Delver, Lightning Bolt, Path/Swords etc., theres very little actual diversity in either formats so the coolness of being able to use any card or most any card from Magics history quickly fades away when you realize you actually cant because the card pool is so stagnant. The decks themselves are stagnant, you can buy in and play a deck forever but it gets boring, I could play Legacy UR Delver but I got bored of it because its the same matchups, Delver vs Storm Delver Sneak and Show Delver vs Lands, these matchups havent changed and it gets boring going up against the same decks over and over. Now for the real bad because theres some actual stuff that makes both formats bad for tournament play, the games themselves are short and high variance. You have a lot of decks that are trying to kill you turn 2, turn 3 and its hard to consistenly answer those strategies so the fast strategies are incentivized because they pick up free wins. This goes back to illusion of choice where we have to play a stagnant pool of spells and cheap interaction like Force, Brainstorm, Wasteland but even then you have games where you had a couple decisions and you won or you lost based on two decisions and thats not really a skill tester compared to formats like Draft that go long and have much more interaction.
By that same token those fast decks just outright lose to certain sideboard cards which also makes for boring "did he draw it?" gameplay. The sideboard cards are so efficient and shutting down certain strategies that if they resolve the game can be functionally over by turn 2 and thats just not very fun or interesting to watch.
Theres gonna be a lot of salty neckbeards ripping this comment to shreds but everything ive said here is true and its why Modern and Legacy are not good formats. Draft and Standard are just better skill testers, Good draft formats especially.
Lol, how are you enjoying playing the standard of many bannings? KYS
I dont play Standard, I play Draft pretty much exclusively. And ironically Standard was shit for the exact same reason Legacy and Modern are, a highly stagnant pool of cards (mostly Kaladesh), games with 2-3 decisions, and boring stale gameplay because its the same two decks

/ysg/- Yog-Sothothery General
This thread is meant to inspire Lovecraftian /tg/ (like Delta Green and CoC) and discuss Lovecraft's works for inspiration along with anything else that fits into this genre or takes place in the Yog-Sothothery.
>Previous Thread:

>The Texts of Lore that Men were not meant to know:

>PDF Archive:

>Call of Cthulhu

>Atchung! Cthulhu

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>Also on some maps both Sarnath and Lomar appear in the Dreamlands, but I thought these two kindoms where on ancient Earth? Are the Dreamlands Ancient Earth then?

No, Proto-Dreamlands were ancient Earth. Stories like The Doom that Came to Sarnath, The White Ship and The Other Gods were intended to take place in ancient Earth. However later on Lovecraft developed the Dreamlands proper as something else, and that early material became transposed there as well. It's difficult to say what exactly the Dreamlands are. I would go with a planet existing inside the Dream dimension.
Also notice how in the map Leng, and even Tibet appear as locations in the Dreamlands. However, Leng has also been stated to exist on Earth somewhere in the Himalayas, and has also been identified (IIRC) with the Mountains of Madness. Lovecraft almost never dishes out complete and objective knowledge through what his characters learn, so one is free to interpret how the Dreamland-Earth connection works exactly.
I always thought of the Dreamlands as a nexus dimension. That's why Leng exists in multiple places simultaneously and the ghouls can tunnel through space and time
>were intended to take place in ancient Earth. However later on Lovecraft developed the Dreamlands proper as something else
I didn't know this, thanks a lot for this info. Is there any interaction between the two dimensions? Like do things that happen in one happen in the other?
What I mean is: Was all of the Ancient Earth mythos moved to the Dreamlands? Pnakotus, Hyperborea, Polarion, etc?
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So, has anyone played Dark Matter, Rolemaster's biospace terror game?

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Is freedom the right of all living things?

lets suppose theres a setting where there are two factions of dieties.

gods who believe that their creation, man, is nothing more than a tool to fulfill whatever interests the gods have for them, and that free will is blasphemy, dangerous, and could if left uncheck, result in harm to the dieties who made them. And further, gods could too easily abuse the system and garner mortals underneath them and gain too much power in divine politics. But without freedom, there will always be equality.

while another believe that free will must be an inherant aspect of their existance, for if it is not, the mortals cannot accomplish and grow and live. Without growth, there cannot be ingenuity, and therefore no change or improvement, resulting in stagnation. There are also moral implications as well.

If you were a god, what would you think would be the ideal solution?
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>You have to already believe in him to "see his had at work"
Shit deity, 0/10
you are who you choose to be.
Since when logic is bait?
Before we can get anywhere, we need to define "freedom" "right" and possibly "living things"
depending on the definitions, the answers are "yes" "no" "...kinda?" and "obviously not, you retard."
The difference between luck and a miracle is pretty subjective, and almost impossible to prove either way.

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Was Dungeons and Dragons cool in the year 2000?
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Can't it be both?

Troll-Nymph-Ogre spitroast is another option.

Throw in a minotaur and we have an airtight.
>I'm not just a fantasy girl
>is a girl from a fantasy universe

My head hurts.
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Under-appreciated post.
Shadowrun was way cooler.
Seriously, this

>Finish an intense 4 hour game portion of gunfights and close calls with black ICE & summoned spirits
>Invite the rest of the party to my safehouse to chug synthahol
>What follows next is 6 real (and fun) hours of us rp'ing downtime

Only in a rules heavy game does this shit ever happen to me.

How can you justify warriors to be able to take on mages and wizards lorewise?
Rules aside I just can't see it happening and I want to play as a warrior type of a character.
Like Here is a guy who can bend the rules of the universe to his will, teleport and create things out of thin air and here is a guy who knows how to use sword.
What's the point of being warrior then?
As I understand it Top level mage is something like a Nuclear bomb wielding person while Top level warrior can just swing his sword faster, I guess?
How to equal them?
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>So tell me, why exactly can the mage emulate a Barbarian's abilities as early as level 5 and yet the Barbarian can't emulate a single 3rd level Wizard spell until level 14?
Because barbarians and the players who play them are stupid, and casters are the only valid choice.
Realistically, we should look at making all PHB classes casters.
Just be good enough at cutting that you can cut magic
>Realistically, we should look at making all PHB classes casters.
Each Martial class has a caster variant and they still suck dick in comparison to full-casters.
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The ability to warp reality does not change the fact that you are still just a puny dork in a dress.
If your Wizard is Doctor Strange at high levels then your Fighter should be Hercules or Wonder Woman, your Cleric should be Thor, your Barbarian should be Hulk or Juggernaut, and your Thief should be what happens if you combined Black Widow and Spider-man

After 5th level D&D characters are basically superheroes, in fact in Basic D&D fighters actually got a title called superhero.

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Flames of War SCANS database:
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:

Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
Quick Guide on all present FOW Books:

Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts

WWII Osprey's, Other Wargames, and Reference Books

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Anyone have any opinions on which I should use?

Also bump

> A fun game of V4

the fuck outta' here
Both seem solid to me.

The Airlanding will probably have an edge at the lower points levels and expand nicely.

The armored recce seems a bit lack luster at lower levels, but should perform better at higher levels.

>there's no possible way that you can be having fun
>it's bad and it's wrong

Why don't *you* get the fuck outta here?
Does anyone know what the results were from the US Team Yankee Nationals?

I'm curious to see what types of lists were coming out on top.

I have some pet theories, but I'm curious to know what the winners actually fielded.
Weren't most of the lists wessies? It's probably wessies or brits. Could be wrong though.

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I can't leave you guys alone for a minute can I edition

>What is /awg/?
A thread to talk about minis and games which fall between the cracks, or people's homebrew wargames. /hwg/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.

Any scale, any genre, any company, any minis. Skirmishers welcome. Rules designers welcome.

>Examples of games that qualify
Grimdark Future, Age of Fantasy, Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, Freebooter's Fate, Dark Age, LotR and anything that doesn't necessarily have a dedicated thread (gorkamundheim).

>Places to get minis

>The Novice Trove

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How do Halo Ground Command models scale up against 40k or other wargame models?
They're about half the size.
Ground Command is 15mm, 40k is 28mm.
So with the next Heavy Gear KS looming I'm wondering what you guys think will come in the plastic starters.

For PRDF I assume it'll be 4 Warriors, 4 Warrior IVs, 2 Skirmishers, 2 Crusaders and an Argos(we've seen renders for the Warrior, Skirmisher and Argos already). I'd love to see plastic Pitbulls, though.

I'm really interested to see what they'll do with Utopia. They don't have a lot of units to pick from so I wonder I'd maybe they'll get a new one(perhaps a tank). Caprice got the Acco, so who knows.

Any dreams for models from this one?
Looks like Arcworde's style given the rough, sharp edges.

>Online Tools:

Previous Thread: >>54472977

What's your favorite blog that gets shilled on /osr/?
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I'd say the original B/X, particularly the B half (Moldvay).

I've gushed about this in these threads before, but the book does NOT feel 35 years old. It's clearly written and sensibly structured with a nice, clean layout. You can read through the whole thing cover to cover without feeling bored or getting too bogged down in game terms. The Gygax books are too flowery and pretentious.

Newer editions are very professional but they feel too rigid with game mechanics: you'd never get "unless a successful Save vs. Spells is made" OR "a save can halve this damage", it's always "XdY damage on a failed save, or half as much damage on a successful one" because that's the Magic: The Gathering style syntax they need to adhere to.

Meanwhile, a lot of indie books don't feel professional enough. The language is colloquial or they mix up terms too much and it gets confusing. This is the case for a bunch of OSR products I've read, for example Labyrinth Lord. Sometimes I read entries in there and I have to go back to the original B/X text just to figure out what the hell they were getting at.

Still, the fact that people try to ape the B/X format of describing rooms and monsters and spells is a testament to how good they are. I don't want "1d6 fire damage ongoing for 6 rounds (concentration, save halves)", I want text I can read and enjoy.
>Plus, Zak is following me now, so that's weird.
Give him a taste of his own medicine.
Follow him right back.
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I don't think you can get much more iconic than, "spooky snobby pariah"
go home Zak
yr drunk
>"LotFP style"

Well maybe I suppose. It's cool if you don't want them as a publisher, but not everything released through them is completely as you describe. Most of the excesses seem to come from Raggi, but he's been pretty good opening his little part of the world up to others who may not follow his particular vision. "Weird" just seems to be the common denominator between the products, not necessarily "doom porn". Again, you could always reach out and just get a conversation going. Worst case, you make a contact and maybe learn a little more about the industry as I would consider him to be successful from an indie standpoint. Cheers.

Zweihander Unavailable
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Searching for :

Pip System Rulebook
Collectanea Creaturae for Fate
Achtung Cthulhu Fate
Dicing with Dragons (Ian Livingstone)
Paternoster Investigation (Doctor Who)
The Black Archive (Doctor Who)
Anyone have the published PDF of Goblin Quest?
I'm surely stupid, but how do I make use of the generously offered "snip dot li" troves?
By typing "snip" a dot and "li" and then pasting the rest of the link
Reinforcing this also. While we're on the topic of DWAITAS, I want to request All the Strange, Strange Creatures Volume 1.

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How would not!Pagan humans (vikings and normal people) interact with not!Christian humans (knights, royalty, normal people) in a typical fantasy setting (with elves, dwarves, orcs, etc.) where both have been thriving for hundreds of years?
Would they ally against the other races? Would they be in a constant state of war? Or something else entirely?
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Actually scratch that, elves might also be a likelihood due to their nature-centric views
I don't think the not!Pagans would be too fussed about the not!Christians unless the latter tried converting the former, either by being pushy as fuck diplomatically or by sword. I could see the not!Pagans be decent friends with the dwarves and maybe elves, seeing as atleast the former's derived from norse mythology, so they kind of share origins.

You could also explore the effects of a not!pagan society developing alongside a not!christian one, slowly but surely adopting the latter's feudal system as it proves more capable of organising kingdoms than tribalism, giving way to what effectively becomes a pagan class of knights and a GoT-esque Old Gods vs Faith of the Seven situation.
What an informative post, and so funny too. Good one
Accurate, even. That's pretty much the beginning of the medieval period.

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Silt Strider Edition

>Tabletop/P&P RPGs
[UESRPG - P&P RPG] https://docs.google.com/document/d/1pTgTN2aJUoY95JtquowagfUJLL7tCQYhzJKcCAcbvio/edit?usp=sharing
[Scrollhammer - Tabletop Wargame] http://1d4chan.org/wiki/Scrollhammer_2nd_Edition
Discussion in #Scrollhammer (irc.thisisnotatrueending.com (port 6667))

And by popular* request:
[TES 5E Conversion] https://uestrpg.wixsite.com/home

>Lore Resources
[The Imperial Library] http://www.imperial-library.info/
[/r/teslore] http://www.reddit.com/r/teslore/
[UESP/Lore] http://www.uesp.net/wiki/Lore:Main_Page
[Pocket Guide to the Lore] https://docs.google.com/document/d/1AtsWXZKVqB4Q825_SwINY6z4_9NaGknXgeOknOCDuCU/edit

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Damn anon, by central I didn't literally mean 'in the center of everything' what I'm saying is that the location would have to be someplace convenient for not only the Empire but everyone else in Tamriel, something that gives the Empire an advantage, distinguishment, and control i.e being the 'center' of all Tamrielic scholarship.
Cyrodiil, being heavily populated, cosmopolitan, easily accessible, the principal region of the entire continent, and home to its ruling administration would be the obvious choice.

By your logic, anon, the U.S, would have perfectly reasonable motivation to set up their most 'prestigious' institutions in Puerto Rico.
My logic is to simply look at how universities distribute themselves in real life anon. One thing you haven't considered so far in your shitty musings is that the fact that the empire would have control over any university within its capital city is a very good reason for potential researchers, students, and professors to prefer another institution.
>~tgm or whatever code they used back then
they do say CHIM is basically the power to open the tilde console...
So I get that Amaranth means starting a new universe, but what happens to the old one?
Does it just cease to be? Will it eventually reset and start the cycle over again to find another Amaranth?

What happens to the one who is Amaranth? Do they themselves disappear or they do they fuck off somewhere no one can reach?

What if the dreamer wakes up, does that destroy the Amaranth?

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Is the Triforce of courage the most useless divine artifact ever?
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Breathe of the wild could have easily had Zelda as the player-character. She's running around gathering the triforce and securing the master sword so that she can awaken link to help her take on Ganon before ancient seals drop.
That's the expansion of the game, to come after the DLCs
It fucking better be.
corrupted courage always sounded like a berserker to me.
as for what courage does for you, I always felt that it could be the explanation for how link takes such incredible amounts of punishment.

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Every 5e fan knows and complains bout the fact that WoTC seems to not want to take us away from the bloody Forgotten Realms - seriously, by this point in time, 4e had given us 2 corebooks AND an adventure for three settings, AND half a dozen planar sourcebooks.

But, let's say that they finally got it through their heads that we want something new, and gave us a non-Faerunian sourcebook. What would you actually want?
Me? Well...

Horizon Seeker's Guide: This would basically bring back Planescape and Spelljammer by putting the relevant details into one sourcebook. This would be a sourcebook for DMs who want to run "cosmic" campaigns, either metaphysical (planewalker) or literal (spelljammer). Add in rules for shaping your own cosmology and universe, notable locations from the Planes, and races from both setting - Gith, Bariaur, Rogue Modrons, Giff, Scro - and you've got a real hit package.

Well of Worlds: A complete guidebook to all of the big campaign settings of TSR. Throw in a basic summary, essential 5e mechanics (Inheritance rules for Birthright, Defiling rules/Defiler tradition for Dark Sun, etc) and the "greatest hits" races, and you'd have everything you need to officially update your setting to 5e.

Realm Shaper's Guide: A DM's sourcebook aimed at doing alternative forms of fantasy setting. Want to do an Oriental Adventures setting? A Weird Western? Sword & Sandals? Everything you need for the more unconventional D&D game.

Crown-Crushing Champions: Epic level characters are a D&D tradition. Basic had the Immortals rules, Advanced had... not sure, 3e had the Epic Level Handbook, 4e backed epic tier right into the core rules. It's time 5e got on the bandwagon.

Nentir Vale Gazetteer: A complete sourcebook for all lore relating to the "Nentir Vale/Points of Light" setting of 4e. Why is this its own thing? 1: It was actually supposed to come out for 4e, and was nearly ready to hit the printers, but they canceled it. 2: To circumvent all the grognards who'd refuse to buy Well of Worlds if it had Nentir Vale in it.

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So what do the Tau think about the Imperiums approach to technology?
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Can we just remove tau from the lore? They're worse than the smurfs when it comes to Mary Sueness. Shit race is shit.
Why hate the Tau more than chaos? If you think they're sues or "good guys" you're ignorant, willfully ignoring their fluff, or falling for the xenos propaganda. For shame.
>Xenos Propaganda
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Hold on, are you saying that the Tau are autistic?

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What separates the civilized from the savage /tg/? What makes a barbarian a barbarian /tg/?

I'm not asking about the mechanics of the barbarian class. I want to know what makes a barbarian FEEL like a barbarian instead of some other martial class.

I see two things that define barbarians regardless of world: lack of armor and rage-fueled powers. But that doesn't seem to be everything because an angry monk can fit that same description. What do you think?

Also, Barbarian General I guess.
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As a whole yes given the lack of industry in the dark forest/frozen north/open grassland that barbarians inhabit. There is a good chance that what you did find though would be of higher quality since it isn't mass produced.
Oh for sure. I just don't think that wearing some armor should disqualify somebody from barbarism.

As for trying to get the feel right, consider this: the ancient Norse believed that their time of death was chosen by the Norns, and nothing they did was able to change that, therefore they were able to fight fearlessly and with a fury the civilized are unable to match. The barbarian has grown up in a society where warfare is a constant, expecting to, hoping to die in battle. The civilized man fears death, hoping the war will soon be over so he can return to his peaceful life.
So the guy on the left here is clearly a barbarian. The lady on the right though...
>What makes a barbarian a barbarian /tg/?

Am I Roman?
Yes: I'm not a barbarian.
No: I'm a barbarian.

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