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Read the fucking rules edition
Spicy Tech?

>Comprehensive Rules

>Current Modern Metagame


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wait are those cards actually good in modern now or are they like your pet cards? they don't look very strong. I haven't played since colorless eldrazi ruled before the bannings.
Drowner shores up mirrors a lot and some other matchups.

Catacomb sifter might be something to look into, a little mana heavy but worth checking out.
Why no discard effects? You just want to lose to combo decks don't you?
They're both okay in a single deck - Bant Eldrazi, which has pretty much fallen completely off the radar in favor of Eldrazitron.
Skyspawner gives you 2 bodies (one flying), more consistency in hitting that beautiful turn 3 Reality Smasher, and gives you an okay target to flicker with Eldrazi Displacer.
Drowner is solid in games that go long were you can tap down your opponents dudes and alpha strike for lethal. It's really solid with Eldrazi Displacer if the game goes long enough.
Fair enough point about Drowner, I just feel that in my local meta he's not as relevant because he comes down so late.
I dig Catacomb Sifter, I'll have to try it out for a bit and see if it's not too mana-intensive to replace Scion Summoner. Thanks for reminding me that card exists.
3 mana 2/2 in modern. No thank you

Not Another Supers Thread


>Roll two powers. Combine them. Your powers are fused as if they cant work without the other.

>Teams Even and Odd
>Squads of Ending Digit

>Roll 1d100 for your Powerlevel/Skill-Level/Competence
>The remainder number is your Luck stat. When confronted with someone of higher level, this is used to determine how right or wrong it will turn out for you.
>Multiply your Luck stat by 0.5 then subtract that number from your opponent's powerlevel.
>Add that number to your powerlevel to see if you got away or if you failed.

System is an obvious WIP, just tired of the same old Supers threads. Willing to hear some ideas.
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>mfw I have potion of Jabberwocky.
I'll be your huckleberry.

So don't talk to me or my electric eel sons ever again.I like the idea of zaptech atlantis

Am ok with this.
Rolled 17 (1d100)

Not bad at all.
I'm guessing that I am not very competent with my power. Unskilled but Strong here I come.

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>Not playing in the greatest setting available to us.

There's a reason why they call them the "dark ages", vae Hircus, damn son of a lecherous goat. You turn your back on mother Rome, to play some setting of knights with "chivalric honor".

Your knights are cinaedus who will take my hard sopio at night when Legio X Equestris marches into their lands.

Playing merchants and effeminate archers when you could pick up your Scutum, Gladius, and Pila and march with us.

Well, /tg/ what say you? Will you march for true honor? The honor of your patrician house? Will your group game for Rome?
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And based the claim on the ground of being continuation of Byzantine Orthodox Church.
While Russian Orthodox Church was autocephalous.

Making his claim null and void.
we have shitloads of physical books though.

Glad to hear it. I look forward to next Friday when I get paid and can afford it.

As for the players, well, they liked Call of Cthulhu, and all BRP games are close enough it's not that hard a rules change.
>a roman shield wall would be one of the best things against muskets
Then why the fuck weren't they used?
This is boring. A bunch of dudes forming a shield turtle is boring. Probably a good idea, but still boring. What /tg SHOULD be doing is discussing the changes in tactics that would be encountered when you throw fantasy magic and monsters into the mix. Do you mix mages into the infantry formations to protect them? Do you separate them into their own division? Rome got to where it was by being ruthlessly pragmatic when it came to warfare, you can bet they'd have put a lot of effort into using the tools available to your average D&D world.

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Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where teams of Bad-Apple Veterans go places no one else can tolerate and hell breaks loose. Ask politely and they'll introduce you to their little friend.

>All the rules are for free. Buying the books is only relevant for fluff:

>Catalog of fluff, dossiers, and unit models

>Rules wiki (now updated with HSN3 content):

>Rules Wiki Offline Backup:

>Official Army Builder:

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>Ariadna itself is the next invasion target for CA

Or at least reasoning?
The Ariadnan Commercial Conflicts are also pretty setting-important.


That's ridiculous. Seriously. "Monks" are a human idea. There's no reason to suspect that the Umbra are anything like a monastic order. Stop spewing bullshit you know nothing about.

The Datz are a religious order of some sort, but they're called Witch-Soldiers, which means they're somewhat more analogous to the Fedaykin from Dune than a monastic order; part and parcel of being a monk is being separate from society in the main. Otherwise they're more warrior priests or mystics rather than monks.

Again, there's no evidence that the Umbra have any sort of spiritual dimension towards them. And they're dicks - in HSN3 they genocided a race and left one dude alive in a "I have no mouth but I must scream" fashion to warn others to surrender next time. And the same passage describes how they relish this kind of outcome.

And this is all after they started working for the EI.

Svalarheima is actually their next target. But the EI is interested in Dawn because they think a Digester (the weird artifact-creature overlords the Tohaa work for) ended up there somehow.
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Currently my first jab at PanO side of things feels, lackluster? I wonder if giving the Swiss the RL profile would be better.

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Hey dudes. Back in late 2016 / early 2017 I remember this was the hottest shit on /tg/ and I was wondering if anyone actually tried to run one of these as a game. I'm looking to try it myself and was hoping to get advice / feedback / make this topic relevant again.

Anyway a few questions for anyone who tried running this:

What system did you use and how well did it work? I'm planning on using gurps.

A big pitfall I'm having is with an idea based almost exclusively on the setting and chars being juicy is world building may get in the way of actual game play, especially when all the threats were pretty abstract in the discussion threads. So how did you balance world building with action? What sort of action happened in a typical session? And what did you do to bring the obscure threat to the forefront when necessary?

What ideas that you had / the threads had worked best and what worked worst?

What was the average session like and if you don't mind can you provide an example of a session you ran?

Also general discussion of the setting is welcome of course.
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Sounds very cool, I'd forgotten about this and I really like the idea.

I haven't done this exactly, but I did do a game inspired by first season True Detective.

The players were investigating what seemed like a very strange suicide. A very attractive woman in her early 50's found dead with her throat cut in the middle of a large bed with a circle around it of silver and gold symbols inlaid into the floor, with her hand tied to that of a 17 year old girl and her other stained with blood.

The girl was drugged and passed out. The only fingerprints on the murder weapon belonged to the dead woman, who was also chained in place a leather strap around her waist held closed by a handcuff, the key tossed across the room and found near the murder weapon, as if thrown away from the bed.

The older woman was a witch that had used magic to possess the body of the girl. She had slit her own throat before making the jump because she'd done it before and the last person she had possessed was waking up for the first time in 30 years to find herself bleeding to death. She had just changed her will to leave her wealth to the girl, and was planning on killing the girl's wealthy parents.
That's a pretty neat plot. Yoinked.

Remember if something is weird players are going to poke at it. They will try to unraval mysteries and might have trouble letting go of things that are strange and unexpainable.

On the bright side, dream logic means you can always turn things fast if you need to. Just have an elevator open on the wrong floor and refuse to move again, forcing them to work their way down a hallway that makes no sense to try and find another way down until they find the doorway to an open apartment.
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mah balls

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>Jedi were a cult that had the power to kidnap peoples children and indoctrinate them into their cult
>Jedi tried to assassinate the democratically elected head of state simply because of religious differences
>Sheev dismantled that crazy cult and stopped them from taking over the government
>Sheev ended the Clone War
>Sheev created the first Galaxy spanning Galactic Empire in history
>Sheev was democratically given absolute power, he didn't take it
>Sheev got rid of clones and gave the military jobs to actual humans
>Sheev's Galactic Empire brought law and order to outer rim shitholes like Tatooine
>Sheev created billions of construction jobs with the Death Star, even more, military jobs to staff it
>Alderaan was knowingly and deliberately giving arms and aid to a known terrorist organization, making it a legitimate military target when the Death Star blew it up
>Sheev was proven completely correct when after destroying the Death Star 2, the now the New Republic completely demilitarized, even while Imperial Remnants still existed, leading to the First Order still having control over 1/3 of the galaxy and blowing up the New Republic capital

Emperor "Can't Peeve the Sheev" Palpatine did nothing wrong
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>Sheev created billions of construction jobs with the Death Star, even more, military jobs to staff it

Shoulda called it the 'Freedom Star'
Most of the jobs were slave labor or droids working, not paid sapients. And the few non-slaves were essentially slaves for all the hours they had to put in at incredibly low wages.
>accepted billions and billions of clones, resettled them within the empire and gave them job preference in engineering and military
yeah nah

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End of Black Library Heresy soon™

Previous thread >>55469466

>Thread FAQ

>Official HH 7th Edition Errata (not updated since January 2016)

What to include in a HH list, how to format it, what makes each legion special (crunch), tactics, Tutorials for Heresy-era minis and more

>HH Books, Novels and Rulebooks galore

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Magnus did nothing wrong.
Is it weird to think that the Night Lords would like working with a Cadre of SoS because of how naturally unnerved people are around them?
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Magnus would probably love being plugged into a psychic amplifier that physically hurt but allowed his mind to explore the universe while he managed Webway portals.

He would have loved being considered the 2nd or 3rd most important person in the entire Imperium.
He would have loved Daddy's attention at all

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It makes about as much sense as anything else involving this god forsaken legion.
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I want one of the last HH books to feature the Alpha legion and make shit even more confusing for everyone. Why the fuck not?
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Here you go

We're not trying to get ourselves killed, here.
We're not mongrels like the Space Wolves anon
Label your shitposting with WH40K so I can filter your shit you neckbeards.

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Would you say this is accurate?
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Get the fuck out of my hobby you retarded trash
You sure got Eldritch Blasted to death before
"Magic from a higher power" is cleric.

Warlocks should be, 'magic comes from a place it hurts to think about in exchange for me keeping the blood wall wet.'
>retarded keyword shitlock garbage
Wow you really showed me Coldsteel
You don't DM. If you did, that would happen once, and you would say it doesn't work, and they would know better. So either you're baiting hard, or you're such a little bitch that you can't tell your players no.

Hey /tg/ I am currently DMing a Jojo's themed RP and was needing some help with a story or plot points or some big twist later one as I am not to sure where to take the plot at the moment, any help would be really appreciated
I have made and introduced the main villain to the group but I am unsure of how to make getting the players from point A to B interesting.
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Villains are, but tvtropish phrases like "big bad evil guy" aren't.
every thread you people shit it up with your >ugh bbeg crap.
A lot of fights in jojo are fights that make the characters travel, or the fights are during travels and the mode of transportation is factored in. Try adding some of this stuff. Examples that come to mind are the bike guy from part 4.. the dude that makes it so you can't descend in altitude from part 5. The fight aboard the train in part 5. The more crazy you get with the stand abilities the easier to make the journey from A to B memorable.

Do you read as well as watch the show? If not you totally should. Stands from part 5 particularly stand (pun intended) out to me as good examples for your predicament.
Manipulates matter how, because that's most of the universe at your fingertips there without limits or specifications.

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>Meanwhile on Demon Hunter /tg/
Anyone have any idea on how to stop a major summoning ritual? Got a bunch of cultists trying to summon Leviathan over here, and I could use the help.
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>Thankfully, the missus knows her way around a leather strap.
>Thankfully, the missus knows her way around a leather strap.
I agree with the horny cat. What exactly did you mean by this?


dude not cool

wolfbless isnt a disease its a gift to humes

How do I make a barbarian that isn't just an idiot who smashes stuff?
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Actually it's more akin to
>How do I make a wizard that's not just a scrawny guy who casts spells.
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Had spells hammered into his mind by rote in the oral tradition of his clan.
You just gotta think outside the box. Take the class as a skill set, not a background. Here's something from my unused character file.

Grimace de Ath the 6th: A well bred nobleman of the kingdom, skilled at both courtly graces and sport hunting, and direct bloodline inheritor of infamous berserker The Grim Death. Old Grim helped save the kingdom and was rewarded with a title, and while his descendants may be better spoken they're still built like football linebackers and fly into bloody rages when provoked. Also they kept the giant axe with the skulls; as an ancestral weapon it's way better for picking up girls than some dainty sword.
Then wouldn't there be two sets of skeletons in the grave?

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We all know the classic Human + Demihuman lineup. But D&D has a much larger and broader tradition of PC races than that. Being that, on the surface, 5e is simple to homebrew for, and I have no other outlets, I'm offering an invitation to any and all D&D fans; name a race (or more than one, I don't care) and I'll try and stat it up for 5e.

This includes both obscure races, like the half-githyanki or the hutaakan, and monsters, like the centaur and lamia, just so you know. Lythari, Avariel, 4e Duergar, Serpentfolk, Deep Ones, I don't care, I'll take a shot at anything.

I particularly want to refine my own attempts at Gnoll and Gith races, but I'm open to anything.
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Ability Score Increase: Your Constitution score increases by 2
Thorny Hide: When you aren’t wearing armor, your AC equals 11+ your Dexterity modifier. In addition, when grappled or attacked by a non-weapon melee attack such as a bite or punch, the attacker takes 1d4 piercing damage. While you are grappled by a creature, that creature takes 1d4 piercing damage at the beginning of their turn.
Arid Adaptation: You suffer no ill effects from high temperatures. In addition, you may fulfill your daily water requirement by sleeping outside, and letting dew channel through natural rivulets to your mouth during the night.
Blood Spray: As an action, you may take 2 damage to spray your own blood through special ducts near your eye into a stream that reaches up to 30 feet away. You may target a creature within that range. That creature must make a Dexterity saving throw, with a DC equal to 8 + your Constitution modifier + your proficiency bonus. If they fail the saving throw, that creature is blinded until the end of their next turn.
Ability Score Increase: Your Dexterity Score increases by 2
Amphibious: You can hold your breath for a number of minutes equal to 30 + your constitution modifier. In addition, you have a 30 ft swim speed.
Toxic Blood: You have advantage on saving throws against poison, and resistance to poison damage. In addition, whenever a creature imbibes your blood, either through a bite attack or blood draining, they take poison damage equal to half the damage done. If a creature would regain hit points from your blood, they take that much poison damage instead. During a short rest, you may spend a hit die to extract a vial of blood from your body. This vial of blood functions as a basic poison as described in pg. 153 of the Player’s Handbook except the saving throw is equal to 8 + your constitution modifier + your proficiency bonus, and the damage is 2d4. The damage increases to 3d4 at 6th level, 4d4 at 11th level, and 5d4 at 16th level. It loses its potency after 24 hours, and has no market value.
I wanna play a head-sized Spectator using an animated armor as a body
Make it a playable race
Ok fine let's go challenging. Player rules for...

>Mind Flayers
>Merfolk & Sahuagin
>Beholders & Spectators
Not a race, a template that can be applied to 15+lvl spellcasters after doing serious legwork into researching lichdom and how to attain it. Sorry dog.

Now if you just want animated skeleton that somehow got sentience or something.. maybe. but not a Lich

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What sort of things would you expect to find in an evil mage tower?
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A decade of fan fiction has taught me that they pretty much talk about Harry's dick
Your mom
Reminds me of an idea for a story I had.

>humans get super advanced technology on the level of magic
>FTL, matter manipulating, can shapeshift, do all sortsa bullshit
>suddenly space-apocalypse
>planets revert back to dark age, techno-barbarism ensues
>one extremely old dude (like 10,000 years) is a shapeshifter, tends to take on the form of a dragon or a dragon humanoid
>he's crazy and senile and doesn't remember a lot of how all the tech works
>but he lives in a cave atop a cozy forest mountain village and defends them from baddies
>and teaches them calculus n shit
>idk what the story would actually be about
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I like my wizard towers to be creative and unique

Evil is irrelevant
>idk what the story would actually be about

Good. Means it won't come to pass. And stop using the cozy/comfy meme.

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How do you guys feel about the GM leading astray one of your party members to join the BBEG for race related reasons? Any general tips? I want to do this but I dont know if I should.

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