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Would you do it, /tg/?
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THIS monstrosity?
It's not thinning if it's random. You aren't any more or less likely to draw the cards you need
Because the top tier decks don't care about losing 1/4 of the deck.
I kind of fucking hate this card because it's only really a boost to meta decks (and certain gimmick banish decks).
Most decks don't care about losing 1/4 of their deck, unless you're running a lot of unsearchable 1-ofs.

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Gamefinder Discord:

>System Preferred
>Times Set (with timezone!)
>Method of Play (Skype, IRC, roll20, etc)
>Voice or text
>Contact Info/Discord Room Link
>Additional Notes
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Anyone got a fresh gamefinder discord link?
When players post the games they want, go talk to them anyway, as sometimes they are willing to try anything.

Don't lose hope, and post around more.
Time for another bump: Now with grim visions of the apocalypse to promote my atomic highway game

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/dcg/ dropzone/dropfleet commander general

good dog edition

>DZC rules, units, errata, etc

>DZC Phase 2 Rules and Scenarios
>DZC Phase 2 Units
>DZC Phase 2 Fluff

>free DZC army builders

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How do we make the Hector and Perseus good?

Hard mode: no changing their loadout.
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You sure?
considering the difference in gun size? yeah.
Hector: Link all the weapons so they don't need weapons free or give them an ability similar to the St. Pete with the diversion of power thing. Maybe drop the cost by like 5-15 points?
Perseus: make all the weapons linked, like my Hector idea, make the bow turret F/S (That's for all the medium turrets DESU!), and once again, drop the cost by like 5-7 points.

Take this with a heaping pile of salt as I have never actually played the game. About as much salt as I am for having never played the damn game yet!
You know, that could actually be a pretty good gimmick for all of the PHR; all of their weapons are linked together, possibly with the exception of the Dark Matter Cannon, along with a corresponding price increase.

Additionally, maybe reintroduce the split fire mechanic the Ajax used to have for -all- of their broadsides; Fire Control(X) or something, where the weapon can fire at up to X targets simultaneously, splitting its available attacks as the player wishes.

It'd further solidify as the PHR as the really tough faction where no single one of their ships can really do all that much single-target damage, but their ships can all engage multiple targets simultaneously, and despite their overall lower number of total ships, their combined firepower is comparable to other fleets.

Especially for the Ajax, as it's full light broadside is absolute overkill against everything except for PHR frigates; allowing for split fire would make broadsides so much more useful, and I'd say a "base" combat cruiser prices of 110-115 for the Ajax and Orion would be good, with the Perseus staying at 105 due to its inherent dysfunction.

>The world of Prognora is a living, breathing place. Spirits reside in everything from the earth and loam to the scattered clouds above. They take the form of angels and demons, mighty beasts and noble apparitions. And yet, for all their power and majesty, these spirits need to come from somewhere. They must be carried, nurtured, and taught the ways of the world they will one day care for. Among all the mortal races, precious few individuals have the potential to shoulder this monumental burden. Fewer still have the unbreakable spark to pursue that potential to the fullest.

>This is the story of those few that do. Those heroines blessed not only with the capacity to carry spirits to term, but the resolve to wield their new power to shape a better world for their children. This is the story of the Maiesta.

This is an amateur RPG being developed featuring themes of Motherhood and Spiritualism. Despite its themes, it's very PG.

You play as the titular Maiesta, a woman with the ability to house nascent spirits within themselves, called Gravs, allowing them to take on a physical form. In return The spirits provide the Maiesta supernatural powers.

The game is in development for its second edition, so some rules are fairly barebones and organization is a bit of a mess.

>Rule page (Single document in development)


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Reminder to beat your meat *Before* going on /tg/
I don't know why you would, this is the most PG fetish game I've ever seen
Technically you wan use rebirth for that effect outside of combat it just need the target to be allied(willing basically)
There's some existing fluff tidbits about the nations in the setting, although it is very bare-bones. Many of the veteran classes are mentioned as being originally from specific cultures, and some places or cultures are referenced more than once.

There's a few mentions to a city-state located far in the north, in an area mostly populated by random barbarian tribes, that was founded by a mad prince who intented to colonize the area. That apparently didn't work, but the city remains and is the main center of trade in that area of the world.
There's also a few mentions to an ancient civilization that had advanced magic and technology and left behind relics that can be extreme valuable, although most people consider trying to dig them up not worth the risk of activating some still-functioning defence systems or unleashing something that should've remained buried (something that apparently has happened more than once). Finding out what exactly happened to said civilization could be a good plothook.
Besides that, there's few isolated mentions of different locations, like a city populated by arachne/driders built out of silk into canopies of huge trees, a not!Chinese empire with a god-empress who'se probably a maiesta, and some other civilizations like not!Romans and not!Egyptians.
I remember someone talking about using Maiesta in an SF campaign about terraforming. Gravs had something to do with setting up a biosphere, and the maiesta were only one idiosyncratic solution to a common problem.

It's Da Curated Archive™!
It Will Be The Best 3d6 Hours Of Your Gaming Career!

Please exhibit good manners. This thread will be automatically archived after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

Go to the last thread if you haven't looked at it. >>57943801 There is lots of stuff, including filled requests posted directly to the board.
Files posted directly to 4chan are not added to Da Archive, so go grab them now.
More archived threads can be found here: http://archive.4plebs.org/tg/search/subject/PDF%20share/

Grab your documents. Da Curated Archive, Da Archive, and Da Archive Annex comprise the collected efforts of countless contributing anons and are attatched to the first three posts.


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13th Age Glorantha cleaned and tidied and being upped to Nergal's vola and /FebShares as I type this

I'll up a shrunk copy later
Is that an IRC thing? Nergals vola?
Shrunk copy uploading now
Missed it tge first time I searched thanks very much

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what's the best way to handle armor's protective properties?
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This Nigga doesn't know about cloth armor
Why wouldn't I know of padded cloth?
You said it didn't actually exist, wen it really did...
My point was about the status studded leather being acknowledged by GURPS and that said picture had nothing to do with GURPS

Alright, to make everything clear, what I wrote about studded leather and cloth armor is a direct copy paste from a GURPS book. It's about studded cloth and studded leather. Cloth armor is a completely viable armor material in GURPS

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Aside from the Emprah himself, who would have more authority in the Imperium of Man than the Captain-General of the Adeptus Custodes?
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A custodes never truly acts on his own will. Any "decision" one might make is merely an example of the divine voice of the Emperor
Well, I'd assume them being golden-clad supermen handcrafted by the Emperor himself plays a role in it too.
As you can see, custodes are bodyguards and have no power in the Imperium.
Like, at all.
>Is the subtext supposed to be that his "bodyguard" are there to blam him if he tries to pull a Horus?
It's both. They're both meant to protect the Emperor's currently most valuable tool, and serve as insurance.
Except that's wrong though. The Captain-General gets a lot of weight with the High Lords, and sometimes a seat. The Emissaries can pretty much tell anyone to do anything as their words are considered the Emperor's. The Aquilan Shield can tell the IG and Inquisition to sod off while protecting their charges.

They may not technically be a part of the organizational hierarchy, but when pretty much everyone accepts your authority and words as the Emperor's own, you have plenty of power. And literally nobody can tell them what to do other than the Emperor.

How do you feel about fantasy settings with "mortal" characters who can defeat entire armies by themselves?
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"Mortal" only means either being able to age out or be killed. In many mythological settings, even the Gods were "mortal" if powerful enough beings rose to kill them.
In the 'on the pathway to becoming a legend' sort of way.
The wise man can defeat armies without ever raising a weapon.
I never liked how Dassem Ultor was actually the Seguleh First the entire time.

It always felt like a cop out.
Weak af.
Try this, lots of cuts tough.

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Best ideas for your Metal Gear PNP game (or suggesting systems to use), rolling for your boss name, reminiscing about old threads; all this and more on tonight's MGS Thread!

I'll start:
If a buzzword relevant to your campaign (e.g. Nanomachines) is said by an NPC, occasionally force a skillcheck to see whether or not your players repeat the word.
This could lead to funny moments, or mess up their attempts at stealth.
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Personally i don't think that "being narrative" would be a good way to frame the MGS experience in a RPG.
Sure there was alot of exposition and talking but for me the tacticool sneaking and he (sometime BS) gear and gagets were always more present.

I'm also not a huge fan of meta resources.

The real question is:
What is YOUR MGS experience and how to you bring it to the table and the players heads.
As seen above my MGS is Tactiool (supernatural?) Operators operating, hence my MGS system is Traveller.
The classic outcome would be "it worked too well", with the freshly minted sociopaths breaking out, killing the scientists who tortured them and setting themselves up as freelance nutjobs who revel in their induced obessions.

It's not a million miles way from the BB corp or COBRA.
Rolled 66, 20 = 86 (2d100)

les do it
Do you use Traveller only for the combat bits, or do you do your High-Tech Special Forces Unit people in the Traveller chargen too?

So im going to be the DM for a rather large gaming group. We decided that our preferred setting would be Valkyria. More specifically we decided that we would be doing an Imperial run. Considering that we don't get to see the war from their side, how would you go about this. Advice?
I would recommend wathcing Youjo Senki for an alternate view of being the big bad.
Is there even any real source info on the Imps? I have the VC1 art book but I can't even remember how much or how little was in there about them. I'd say just make your own shit up and keep is as close to canon as possible really, and remember no one ever really thinks of themselves as the bad guys.

What kind of worlds have you homebrewed? Which were your favorite?

Previous Thread: >>57934212

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.

>Who's making the new 40k RPGs?
Ulisses-Spiel, very well known in Germany. It's set post Gathering Storm, uses a Shadowrun-esque D6 dice pool, and is a unified line with Marines, Humans, and Xenos all playable in the core book.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)

There is a new Homebrew Megafolder option in above MEGA directory containing several things.

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its basically a mish mash of both, but i think my DM is leaning towards DH.
but it still kinda is an RT game as were "serving" on a warpship.
and that was only the first session so i dont fully know what kind of game it is yet.
The most detailed crafting rules are in Inquisitor's Handbook for 1e, in the expanded skills chapter.
It shows how to define a project in terms of sub-tasks, gives rules for having multiple workers involved, the times and costs of creating something from basic components, and how to determine the quality of the resulting item.
Then to your question I'd make it a hard test. Bolt weapons should be a mid campaign upgrade. Making a customized bolt weapon like a Bolt Revolver should be hard since doing anything that deviates from the norm is heretical for the Adeptus Mechanicus.
i skimmed through that, but iirc there were some things it didnt account for and were a little clunky

i agree that bolt weapons are pretty potent, so im not expecting to get it just yet.
as far as difficulty goes, id argue that its a fairly simple construction as its essentialy just a .75 caliber revolver.
and as far as heresy goes its a very minor one, will probably get some dismissive looks but not much worse.
True, it is a little clunky, but it's still the most detailed method that they provided over all of the systems...

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Previous thread

Alright /bgg/ no one knows more about games than the anons here. Share some of the knowledge you've accumulated; any hidden gem games? How about rules you always see misplayed and have to correct? Got an unbeatable strategy that will make other anons toss out their favorite game for being broken?
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>I actually kind of wanted to get Clans of Caledonia.

You totally should though.
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>be burgerland holiday monday
>arrange boardgames at local from 11am to 9pm
>local is going to DEMO a game
>turns out I can't go
>turns out the "big DEMO" is Ticket to Ride
>turns out I don't even know what to be mad about

I think I'll just skip straight to depression.
Better not have fucked me on this, you spergs
Alright. Will do.

Also, I'm watching a video about Terra Mystica now and I have to say it looks awful.

...ly fun. It looks awfully fun.
That seems pretty normal. Demos are seldom for the most advanced players, they're to draw in normies and fence-sitters.

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Guys, I need Polearms. Pikes, Halberds, Glaives, anything you got. And I need them to look badass.
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What about my girl though
Or the cyberpunk version.
Okay, so if a halberd is an axe on a stick, a flailpole is a flail on a stick, a glaive/gundao is a sabre on a stick, a lance is a stick on a stick, a lucerne is a hammer on a stick, and a partizan is a sharpened garden spade on a stick, what is an arming/straightsword on a stick? Is there a rapier on a stick? What are some lesser known weapons on sticks?
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>what is an arming/straightsword on a stick
These did specifically exist, called a "swordstaff", but generally any broad-bladed spear capable of cutting might be called "a sword on a stick."

There's also the corseque (>>58058783) and the awl pike/ahlspiess, which have just a pointy tip rather than a blade, like a big ice pick, to poke through people's armor.
Stat this, /tg/.

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what are some things you usually on solo sessions? (assuming you are willing to GM the session at all)

I usually go full surreal mode / let the character live through memories of past events
I run entire campaigns as solo sessions. It's pretty fun, you really get to focus more on the roleplay with your player. Though it requires more of both you, gm and player.

Did the same thing although I mixed the repressed memories of guilt it with weird religious visions ...

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Or this?
>>58065272 is a good base to start on, >>58065314 is too grim. The npc is supposed to be a cheery necromancer.
Kindly Cheng
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not exactly cheery but not too dour
Requesting herbalist/witch type female characters that would fit in the witcher world. Preferably western style but any would do

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