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•Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
•If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
•Do not reply to other deliveries with a request that the artist fill your request next.
•Hold off on additional requests after receiving a delivery from an artist
•Bump your request only after 24 hours has passed, plus one bump every 24 hours after the first.
•If you're unsatisfied with your completed request, please wait a few threads before you re-request.
•Reminder that nobody is entitled to a delivery under any circumstances within these threads.
•Ignore the bait, you're better than this
•Stay on topic

>Artists and Artists-to-Be:
Feel free to drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, consider filling a request beforehand instead of just advertising

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Request for a young curly haired cyclops boy in a toga and sandals (Ancient Greek attire) thx for your consideration.
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Hello all!

I wanted to make a request for a tribal warrior from the steppes. He's lived the usual life of the times and would not be particularly muscular or tall. His face is intense, and his horse is equally determined looking. The rider would have a coat of plates with little armor otherwise. The horse's bridle and saddle would be decorated with the symbols of various steppe peoples: geometric stars, horses, eagles, etc. I did my best drawing references to what I envisioned in my mind (along with other media I cannot draw) If you want any more details, feel free to ask. I'd appreciate any effort toward this

Some inspirational media:
Can someone remove the green ninja in the back?
Thanks for not minding. I'm not sure what you are offering however?

Not sure I want to have two requests on the go at the same.However, as I said - lets see what happens.
I just thought you were also looking for the original of the reference image since I just kinda glanced over your post when I first saw it

Nin Ninja Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

Main Gens: https://imgur.com/a/9hzpx
Work In Progress-https://imgur.com/a/8ka0l
Legacy Charts: https://imgur.com/a/tNxmF
Side Quests: https://imgur.com/a/7euVXRT

Alternate Costumes: https://imgur.com/a/zfO0U
Fusions: https://imgur.com/a/tAust

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This is actually amazing, for a prototype I say it's spot-on, swung a homerun.... Basically what I'm saying is that its perfect.
Will the rest have vehicle and ship upgrades ? And I have a feeling that you'll add a Banner art at the end because it makes the Expansion truly complete of course.
24 elder tentacles of funkoplasmatic deliciousness.
some princess will have 2 vehicles or 2 upgrades, to mix things up.
All the lust item will be a mothership or base of some sort.
I'm looking for ideas
>I think Slender should have a eerie pocket forest dimension if it helps.
>Symbiote could have a living portable ship which shifts to any shape for any situation.
>Sentai could obviously be a Megazord/Gundum.
Robot 3.0 gets a giant mass of nanites that reforms as needed.

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What system has a setting like FFVI that good mix of fantasy and magic mixed in Steampunk and exploring a world

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Friendly reminder that Perturabo did nothing wrong.
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Putting any amount of trust in Fulgrim has proven to be the wrong choice literally every single time it's happened.
>which denies proper bloodletting and skull taking
Bullshit, all slaughter empowers Khorne, melee and skull taking is preferred but blasting the enemy apart with massed artillery or bolter fire still empowers him.
That's probably the most accurate analysis of Perturabo, his quirks, and chosen tactics.
He can make fortresses that can't be breached, he can supply his Legion like no other, but his attack tactics is a slow grind that works only due to supreme supply lines, which are working partly due to his tendency to fortify captured planets.

Emperor might have wanted generals, but Primarchs clearly excel in various fields, and regular warfare is most of the time a mere side effect of their main talents.
That was the only explanation I can find. Unless Iron Warriors still have all that fancy stuff that melts opponents instead of bleeding them to death, like Volkite.
The best explanation is that BL doesn't know how to write competent military commanders and thus they make up the best clever strategy they can which inevitably has a lot of holes. The same issue is frequently seen when people write a character who is a competent officer, either their opponents are retarded, or in this case they use a strategy that shouldn't work, but just does work because reasons.

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>Previous thread
>new mediafire (thanks random anon)
>This week's Monday Meeting Notes:
>Latest Onyx Pathcast
>Fiction Friday
>Publishing Brochure

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Hopefully geist2e delves further into that thematic.
Dave? Are you back?
Gibbe spoilers, plox
Captial G God judges you based on how many stupid internet arguments you got in and sends shitposters to hell
I do know that there's a Kerberos who hangs out in a ghots-staffed brothel in the 1e Geist book that's not the core book.
This counts as a shitpost

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Do you guys include Mystery Cults in your settings? If so, tell us all about one you introduced in one of your campaigns.

Order of the Stick #1136

A little bit of plot in this one, but goddamn dude get to the point already
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Bolin Beardbeard, at yer service!
Where did you get Thunder? I don't see Thunder on there

Reinkarl Beardhelm. I see there's a couple other Mikes in here with me
Y'know you could just as easily be Marks or Neils, so jumped the gun a bit there
Bolin Runesmith

That's proper dwarfy.

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Anyone into Mahjong? I've been playing Zung Jung rules with Mahjong playing cards recently with some friends. It's pretty easy to pick up and it's not too bad.

The group is about 50/50 on Mahjong vs Rummy though ;_;
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zung jung scoring hands
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Is the Imperial Navy a better choice than The Imperial Guard regarding survival and career making?

Or does it suck ultra hard to die in a void battle or during a gellar field failure that is it better to join the Guard even if it have a higher death rate?
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With the guard at least there's a chance you'll be stationed on some backwater paradise world. With the Navy every trip into the warp is perilous
You don't so much "join" the Navy as you (or one of your ancestor) get pressganged in it.
Then you will seldom get the chance to get out of the ship.
Guardsmen got some R&R but navy ? Nope.
Yes, but you have no choice. The Imperial Navy doesn't require as many people as the Imperial Guard and as such the chances for becoming a Guardsmen is thousandfold more likly. Especially as the Crewmen of the Navy consists of Void people that populate a ship since centuries.
The chance for glory is higher in the Imperial Guard. A mere Guardsman can become a Imperial Lord General in a mere century or less, because the officers die faster. In the Navy, you will never become an admiral if you are born as a crewman.
If you somehow find yourself in a position to be a commissioned officer and get to choose between the two, being an ensign in the navy is far better than being a junior lieutenant in the guard.
The Imperial Navy is the safer deal. As Guard, you will almost certainly be traveling on Navy ships anyway, and that is likely the least dangerous part of your assignment.

In the Imperial Navy, the risks you take are measured against the worth of your ship. In the Guard, the risks you take are measured against the worth of your life. The worth of a ship is vast, the worth of a life is near zero.

Quality of life does seem better for Guard, though, for the reasons already mentioned.

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What is your character in for? And would they be able to get out?

I sincerely hope that you do this. It's a good idea to avoid putting sexual content in your games as if you're playing with other guys it's creepy and it'll probably get their minds onto that topic, thus distracting them from the rest of the session, or even the campaign!
That aside, what are some obscure historical facts that make an in-game culture more interesting?
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Also here's De Agri Cultura by Cato the Elder including Varro's essays on Roman agriculture. You could they were willing to learn and put their mind to it when seeking profits and fun past time. Also some bits on the treatment of the slaves.

Meant for >>61564328
>I, with perfect historical hindisght, could definitely make better multi-generational decisions with regards to what to research and develop!
As >>61564042
says, it's not as simple as deciding to develop a steam engine. There are far too many underlying discoveries and technologies that need to be invented first. For that matter, the "engine" experimented with then didn't have the torque to do much of anything other than spin freely for a few minutes. We're not talking about a steam turbine engine, here.
As I said sitting on your ass commanding slaves you will never discover anything. Are you a teacher by chance?
Ice cream variants date back to at least ancient China.
Can really throw people

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This is a refined thread. Only refined discussion and opinions allowed.

I personally tend to find both dungeons and dragons to be quite droll.
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It's a threeway duel then!! As the younglings say, it's on like Beast-of-Burden Kong!! JEEVES!! PREPARE THE PISTOLS! ...THREE OF THEM!

I respectfully disagree, but I will concede that with the right stockings, the legs get's better and can highlight the butt. And with the right garment combination, all three parts becomes just better.
Nay friend, that is a base, savage opinion, for whenst we crawled this earth as four legged primates, our gaze found nought but the feminine buttocks to vie for our attentions. Whenst we walked upright out of the Garden of Eden, our hearts and loins were opportuned to experience a superior form of beauty still, that shapely organ we call: the breasts. Breasts are an improved buttocks, further still because they give life in the form of milk, while the buttocks only guides the removal of one's waste.

If breasts be an imitation of the buttocks, then whynot can the imitation be superior to the original?
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Guards, give this fine fellow a...tour of the Black Cells. He should find them most...enlightening.

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Ok so, Tuco is Chaotic Neutral, that one is easy. And Angle Eyes is Lawful Evil. "When I get paid I always see the job through."
But Blondie is a bit harder. I like to think he started as CN, like Tuco, and became Chaotic Good. I mean, he goes from killing three men so he can run a bounty scam and leaving his partner to die in the desert to helping Tuco confront Angel Eye's goon when he didn't have to (though yes he did benefit directly from that) and blowing up the bridge for the Captain. Again he benefited directly from that, but he did make it clear that was the only reason he did it.
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Chaotic Good (male) and Chaotic Neutral (female)
Damn his eyes, damn his eyes!
>habit stretched tightly over her bountiful chest
I'm indeed ok with this.
Her habit was literally a size too small

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>System Preferred
>Times Available (with timezone!)
>Method of Play (Skype, IRC, roll20, etc)
>Contact Info
>Additional Notes
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bumping this.

probably WoW, but not following the rails of the actual game.
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I've considered it might be a bit of fun, in a game with erotic content, to create the PCs and NPCs in honey select and use the studio to bring life to some scenes, erotic or otherwise.

Would prefer to fade-to-black while running the game live then I can mock up scenes after the fact.

Generic fantasy, and modern/urban RPG's probably have the most options for armor, items, clothing, locations etc. Vampire and Mage would be a lot easier than werewolf though, there aren't many werewolf or wolf-like models. Something like L5R is kind of possible but it would definitely be tough to make good likenesses of various setting archetypes.

Sci-fi/space opera is definitely not too hard but it would be tough to model limb augmentations or similar like ones that often crop up in games like Shadowrun.
But roleplaying the erotic scenes is the fun part!

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What is your favourite universal system?

I really want to like Savage Worlds, and for the most part I do, but I can't help but feel that it's kind of a mess and pretty shallow. Also whiffing damage rolls feels pretty bad, like you're not moving forward in the fight despite hitting. Still fun and great for babbys first ar pee gee or quick one-shot games.

I despise Genesys for requiring special dice. I also think the advantage/triumph etc mechanic sounds great in theory, but does not translate so well in play. It strains creativity and believability when every single roll has four different new things happening.

I played very little of Fate, shockingly enough since the two or three times I did everyone had a blast. I personally think it's pretty cool though perhaps it is sort of hard to understand and vague at times. (E.g. when planning to run a sci-fi Dune esque game I was at a loss on how to handle energy shields, which should be pretty commonplace and not a character aspect, despite making a huge impact in how a fight would play out. I came to the conclussion that one should simply handle these kinds of cases by fiat ("okay so guns won't harm these dudes because they have their shields on, you're gonna have to use melee, and if you shoot them with a lasgun everyone explodes") which probably is the way they are meant to be handled; still it's sort of disappointing]

GURPS is a fucking great system and can be played at any level of complexity, but I feel like it will only play well when the players know enough of the system to use mechanics beyond the basics. Also it kinda sucks that creating a character requires so much 'work' whether creating archetypes or designing the character yourself.

Risus is another game that sounds great in theory (I've never played it), but I'm concerned about how barebones it is. Also combat doesn't sound too good.

I would like to hear your opinions of these, and any others I might not know about.
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just from looking at the number of skills*
Open Legend looks fun, though I don't imagine myself using it for any serious games. The fact that attributes unlock different status effects to use in combat seems intriguing but I'd have to see how smoothly it plays at the table.
A-are you scared of big numbers? You can have as many (Or little) skills as you want.
Heck, mythras has the Combat styles, where you aglutinate stuff like Hoplite shield, spear, gladius, all in one.
That's all you need, atributes for basic skill starts and, you want a Attributes roll? 5xatribute, roll under (you can add x5 results near the atributes if you are so bad at math).
>Ad Hominem
>It's a light system if you cut out 90% of it
Technically you could play a light version of Pathfinder if you cut out all those pesky rules... But I get what you say, GURPS is that way too.

Though so far nothing that has been said is different from what one would said from GURPS. What sets BRP apart from the rest? What makes it worth learning?
M&M2e is a very adaptable system and works well in most settings.
It can range from deadly to god-like.

Horror genres may be the weak point, but you still need the right group to do Horror well.

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