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How would you run a 1980s Miami mafia (eg. Scarface) campaign, /tg/?

What system would you use? What would you use to study 1980s Miami to really capture the feel of the time period?
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>1980s Miami
So watch your scarface stuff and maybe Soprano's to get ideas of how the mafia should work and feel.

To get an idea of how the idea of Miami back in the 80's should feel watch Miami Vice - the TV series, not the movie.
>How would you run a 1980s Miami mafia (eg. Scarface) campaign, /tg/?

I certainly wouldn't get advice from people whose only understanding of the period is through millennial memeshit like Kung Fury.
>How would you run a 1980s Miami mafia (eg. Scarface) campaign, /tg/?

Not the best suited for campaigns and not traditional, but lately? Fiasco. If I am going to go 80s gangster I want to play dudes aiming high and how all that ambition and cocaine turns into a dumpster fire full of bullets.
Unironically Cypher System. You want something that rewards cool over prep, and has pacing/cliche mechanics over simulating physics. The 80s had a streak of movie archetypes where in order to overcome and thrive the protagonist must be themselves rather than embrace or change. Rambo is victorious when he's the man he was trained to be (regardless of the moral implications). Karate Kid is all about the truth of one kid's warrior spirit. Nobody can kill your spirit if you can truthfully yell "Wolverines!" The journey is about unlocking inner potential, not correcting flaws or seeing tragic downfalls. You even see it in the Breakfast Club. Scarface is sort of an anomaly in that regard.
For a true-to-era upbeat tale, have the PCs defeat circumstance to be themselves. For a truly Scarface experience, have their self-expressive consumption hollow them out.

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'Expansion Reprints When?' Edition

Wave 2 estimated to ship March 7th.

>What is Kingdom Death: Monster?

Monster is a board game about surviving in the darkness. You play a bunch of cavemen stuck inside the world of Kingdom Death, a setting full of freaky (and sometimes psycho-sexual) monsters. The current version is 1.5.

Your goal is to arm your survivors and grow your settlement over 20-30 'lantern years', in an effort to overcome the mysterious odds that are against you. The game has 3 phases:
1. Hunt: You hunt down monsters for resources
2. Showdown: Fight them
3. Settlement: Return with the goods to build, innovating and sacrificing - all to strengthen your survivors

A maximum of 20-30 sessions are expected for a successful campaign. Shorter campaigns will be available in 2019-2020.

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What mods do you all recommend? There are quite a few I see
Posted it earlier. This is the best one I've used so far.

>$300 cheesecake simulator
It's actually more of an XCOM + Monster Hunter in the Berserk verse thing. The cheesecake is an optional dessert.
Pretty much the best explanation, though I would add with a Dark Souls approach to lore

Traveller is a classic science fiction system first released in 1977. In its original release it was a general purpose SF system, but a setting was soon developed called The Third Imperium, based on classic space opera tropes of the 60s, 70s, and 80s, with a slight noir tint.
Though it can support a wide range of game types, the classic campaign involves a group of retired veterans tooling around in a spaceship, taking whatever jobs they can find in a desperate bid to stay in business, a la Firefly or Cowboy Bebop.

Library Data: Master Archive, snip DOT li /Traveller
Galactic Maps:

Traveller General Homebrew:

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>It's literally a cost-cutting 3, and a jump 3 warship needs better.

But a jump3 trader or other civilian design does not. Don't forget that the rules can be used to design stuff other than warships.

>>I've read some weird interpretations

Nothing but rules lawyers arguing over perceived semantics. I've seen people argue that the one bay per 1K dTon rule "means" that ships smaller than 1K dTon can carry bays or that the armor formula in HG means you "pay" for 0 armor. I've also seen them torture battery rules beyond comprehension because of the way GDW battery, turret, and barbette. DonM cleared most of that up with his errata project, but you're always going to have assholes looking for what they think are loopholes.

Getting back to computers, Book 2 is very clear. You can only add or remove programs to *storage* during Step E. You can then *run* the programs *already in storage* during any other step providing the computer's *run* capacity has room. So a Model 1 can store 4 points of programs while running any 2 points what is stored. You can swap out the "running" 2 from the "stored" 4 during any sequence, but you can't change what is stored until Step E.

It's simple if you're not looking for loopholes or intent on creating loopholes.
Has anyone used short-range insystem only jumpgates like in Cowboy Bebop?

IIRC they had a transit time in hours rather than the common 7 day Jump.

And would you use the build rules from Fire Fusion & Steel?
>And would you use the build rules from Fire Fusion & Steel?

FF&S can be a tough slog. You can end up doing hours of work for something which is only used in the game a few times for brief periods. I once spent a weekend using FF&S to build the vehicles and weapons for a mechanized infantry company only to have the players first runaway and later destroy with an ortillery strike using "spike" submunitions. All the work I'd done regarding speed, endurance, weapon stats, armor, and the rest wasn't ever used.

I'd look at FF&S rules for jumpgates and then greatly simplify them for Bebop. One of the things I like about Bebop the few times I saw it was that it focused on the characters rather than the "gadgets". Just "black box" the jumpgates because your players will only interact with them on that level.
I wouldn't bother stating them up, just make it based on the speed of plot, since nobody has any say in what course they take. If you want differences use the ship's M-drive ratings.

Maybe make a table that is How Long From Planet X to Planet Y like those driving time charts from state/province maps
Good advice. Thanks.

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What are some good name for a group that specializes in hunting down members of the draconic family?
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>Adhering to the stupid lore of the Emperor's badass guards, assassins, and spymasters eschewing all their previous duties to become wandering dragonslayers.
>Not recognizing the superior tact, skill, and aesthetics of the Oblivion Blades.
My setting has the wood elves each picting a specific kind of "abomination" to devote their entire little cultures towards hunting and destroying. They're called "Cults".
Monster Hunters of the Hunters Guild. Simple, to the point.

What's the name of that comic set in fantasy Arabia where the main character is the sultan's royal torturer, and there's a blacksmith who's married to an efreet?

Someone storytimed it here a few months ago and it had a ton of really cool setting ideas.
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I knew this at some point.
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A bump for you, friend
Yeah that's the guy

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Let's have the talk.
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Are any chinamen still doing BFG?
I buy when I can at my LGS. I've cast up extra bodies for my own use, and what I can't buy at my LGS (Due to being OOP, or long order times or whatever) I order from china.
Facebook groups have garage casters.
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These guys, for example, especially 022301, the Boba Fett homage.
Not that I know of, sorry

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Have you ever run a road trip campaign either mundane or extraordinary?
I'm considering running a Gammaworld 4e or Godless campaign set in post apocalyptic USA with the party setting out towards a rumored utopia on the opposite side of the country.
Any advice or stories? Is there a better system?
pls respond
I'd even consider running a road trip style campaign in Forgotten Realms by giving the party a wagon if anyone has a hex grid map.

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Thard Question
>What hypothetical card could be printed to push your favourite deck over the top?
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What do you mean? Magic is the story of the Gatewatch saving the Multiverse, right?

you can do budget 8rack if youre willing to go without liliana

budget stompy and burn also fall into this range, and tron is almost playable except the payoffs arent as good.

this, many modern decks can start with a budget variety replacing equivalents 1:1 as time goes on. Bane of bala ged isnt wurmcoil, but if theyre gonna let you swing, itll do work.
to reinforce anon's point, all my modern decks started out as budget version of tier 1 or 2 decks. After three years I now have Burn, Storm, B/W Token , all three with extra sideboard card. I would never have bought those deck complete from scratch, but with small increment over time it's a lot easier to swallow.

My ponza is my current budget/to upgrade deck. I already have the landbase and the only costy part are the blood moons, which I already have two.

How do you incorporate dinosaurs in your settings, campaigns, writing, etc.?

And if you haven't done so yet.

How would you incorporate dinosaurs?
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Well it depends what world you want. I once ran a Dinotopia knockoff game where Dino Knights were a thing. Picture Related.
Liberally and without any real consideration for their place in the ecology.

Y'know, like a real man?
Here are three nice monstrous dinosaurs for you.

Chasmognathis Horrendium, the biggest tyrannosaur dinosaur to have ever lived, it had four rows of teeth and had the biggest, strongest mouth of all tyrannosaurs. Its name means "Chasm-mouthed Horror".

Amphicoelius Gigantica, the biggest sauropod to have yet lived, it preyed on trees by simply walking around, as it was so heavy it's steps caused weak trees to immediately fall. Its neck was over 100 feet long and its body was 3/4ths the length of it's neck. Its name means something similar to 'extremely big'.

Velocitosaurus Cornu, a 7 foot long raptor with a 3 foot long unicorn style horn, it's name means 'very-fast-dinosaur with horn'. Its top speed was about twice that of a cheetah and it was very long and very narrow.

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Do we not have Super Stand Sunday anymore?
Well it's time for a JoJo thread.
What experience do you have with using the JoJo setting?
What systems have you used?
Stands/stand users you've used before?
Ideas for stands/stand users you want to use in the future?
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Really fun, also stands are my favorite kind of superpower

Also this series inspired HxH and Persona

This looks nice, let me try:

Viva Las Vegas

Power - A
Speed - E
Range - B
Durability - A
Precision - E
Potential - A

Description: The power to induce acts of fraud and deceit. Variation of Truth Manipulation and Vice Inducement. The user of this power can induce lying and deceit in the eyes of others with acts of fraud. The user who pretends to be someone else and deceives others can even cause others to lie, cheat and deceive as well which acts like a disease that spreads.
I've never really understood the appeal of playing a JJBA game.
The stands get really wacky and abstract, and everyone wants to be the OP time master.
Doctor Greenthumb - The user is able to grow plants on whatever they're touching, and able to SHAPE the plant as it grows.
This allows them to act as a healer of sorts - using different plants to mend wounds and treat illnesses but the power goes beyond that. They're able to replace things with plant replicas, anything from a heart to a engine motor.

The user is 'dying' however, slowly dissipating into freshwater. Cultivating an algae in their body they've gained additional protection from the sun and a protective 'shell' from damage.
Is that.. not the appeal? Having weird power(s) and trying to work them in as best as you can to solve your problems?
I mean if someone wants to take Time Stop they have to make amends. Shit stand range, hard autism, vampirism, there's many ways to balance things out.

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>In which we document eccentric player quirks

That player who brushes his dice with a badger-bristle brush to free them of food particles that might add irregularly distributed weight changes to the dice surfaces which might impact dice-roll probability.
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Could be worse, they could be obsessively doing 1000 water tests to find a d20 weighted towards a high number.
>Why doesn't /tg/ want gunblades in their fantasy games?
>Does Russian Rullete count as /tg?
>What setting unironically has the deepest lore?

There are other boards. tg is for traditional games. Call out trash when you see it.
That actually seems pretty worthwhile
That one player who doesn't stuff his face with chips every other turn and then puts his grimy, crumby hands all over his sheets and dice.
That player who cycles dice constantly throughout the night to try and get closer to proper distribution.

He's me.

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My sister is visiting from Sweden and she has requested alots if games to play while she is here.

The pic is the games I have so far.

What are some other games that are not to hard to learn and can be played in under 3 hours.
Pick up a copy of Clank! or Clank! In Space!
Stop trying to play boardgames in Sidewaysland. All your games will just fall off the table.
Kill Doctor Lucky is fun and has a nice art board.
Camel Up, Carcassonne, Broom Service, Hive (2 player only), Zombie Dice, Flash Point, Blokus, Fairy Tale, Hanabi, King of Tokyo, Kingdomino, Pitchcar Mini, Rhino Hero, Tsuro

Can we talk about the Squats?
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Same for me, fuck Egypt aesthetic, but damn still feels bad.
+1 for Bretconned
I suppose we can have a short discussion
+2 for Bretconned
That brand of humor is a little uncalled for

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>HFY thread
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Isn't that good though - but here you go:

And then everyone clapped.
Or that colonials pretty much killed and suppressed anyone with moderate views and installed warlords and dictators to suppress the opposition while strip-mining the resources from the land.
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You sure showed him, lad. wew.
Get this garbage out of here.

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Currently working on a variety of projects

Cute Flayer Edition

Discussion of the Towergirls CYOA, RPG, Setting, or Video Games welcome here!

Everyone is welcome.

Main Gens: https://imgur.com/a/9hzpx
Work In Progress-https://imgur.com/a/8ka0l
Legacy Charts: https://imgur.com/a/tNxmF
Side Quests: https://imgur.com/a/Q0FFO

Alternate Costumes: https://imgur.com/a/zfO0U

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I thought that too, but if I'm being honest, I kinda like >>58063692 's idea for the Psi-dragon better then what we have with Serpent right now.
Gonna wait to see what Ever does with serpent, Im excited for eastern sea dragon if possible.
Alright, since it's getting down to the home stretch, I made a poll for the Knight Chart asking if Ser Knight's card should be moved up next to the example template and how we should handle knights that get made after these. Please choose an answer for each question
as an editor I REALLY suggest you guys not only create a new chart rather then add on to the current one, but that you should also split the current one in half so you can actually post the PNG in the thread
yeah you guys have more knights than the original three charts combined had princesses. That's way too much for a single chart

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