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This interests me. Because I'm genuinely curious what D&D is like in a circumstance like that. Anyone got any stories similar?
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>murderhobos not backstabbing each other and actually working together

Sounds like they're already better than the average D&D group tbqh.
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The Prison system is just a small part of the plan, regulation of "assault weapons" because of the high crime comes next without solving anything. Currently the biggest sources of crime are a result of shitty economies and societies
Prison is very segregated, black would never join with whites for rec activities. Also, long beards are not allowed.

T. cuck.
Can't be a cuck if you never have a SO.

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Is it possible to make an enjoyable Fate (Holy Grail War) rpg?
>7 players plus GM
>Each players is a mage, but can focus on other areas if at the expense of their magical abilities
>GM make the Servants to make sure it's balanced
>Players roll for summons
>Servants become NPC or PC depending on the situation (ex: in a fight, or while scouting a house, the player can control the servant, but in a situation where the servant refuses an order, the GM will control it)
>It's important that GM fully understands each servant, given that it will be required for them to take their place if the Servant turns against their master
>Using Commands will cause your Servant to displease you, especially if they are completely against the action
>Commands don't need rolls, but you only have 3
>If you servant dies, you can quit or play as a servant-less mage
>At the start, the players don't know each other, they must first identify their enemies and then murder them
>The setting is just a city
>Battles can only happen at night, and PCs must be aware that causing great damage to the city, or being caught by the citizens, will have consequences
>GMPC is the Priest who oversees the Holy Grail War
>The Priest starts off completely neutral but can be manipulated or convinced with good enough rolls, being able to hand out information or help in more active ways

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Fate is actually a great game for taking casualties. The attribute scale and stripped down character sheet are made in way that you are pretty much a worthy specialist from day 1, and more experience primarily yields just more items and out of spec skills. A rerolled character will be effective immediately
Can you give some insight on what works well and what doesn't? Any advice is something we'd be grateful for. Did you play online?
No because the Fate franchise is pure unadulterated garbage
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No we played as a group every week at the table.
The game was mostly just us with a small sprinkle of NPCs to go against it was mostly just a pure PvP game. We ran it in HERO system so I can't really give any insight to other systems.

I can tell you that if you're group is willing to play along and can keep shenanigans to a minimum you can have a good time. The biggest issue as I mentioned was mostly just some over zealousness and a guy who can't tell the difference between being ruthless in game and personally attacking him irl.

The biggest thing I noticed that I think really helps the game along was our gm being very open to everything that happened. He let us be the plot and any other plot related stuff HE wanted to put in he'd just wait for a good opening. (Usually at the most inopportune of moments).
Hell once we completely derailed his idea of events in a war but he rolled with it and things turned out pretty cool.

>the end of that one involved a aircraft carrier and a falling international space station.
Make sure whoever gets Lancer has a dice that rolls ones thrice as often as it should.

Get in here and ask for, post what ya want, will be keeping tabs and helping as I can but I ain't a wizard dawg.
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This should help.
Anyone have Vagina's are Magic? I refuse to pay for anything with that stupid a name, but have heard it's actually good.
There is a second edition of this out, I'll dig around on my hard drive for it and see if I can dewatermark it. Best modern miniatures game there is imo. Up there with Force on Force.
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There's already a share thread.
And remember, don't post closed-source/not-free PDFs or direct links to them without obfuscating them somehow. Spiders pick them up and autoreport them, and it can cause a lot problems.

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I've always been fascinated by afterlives, what are they like in your settings?

Have you ever done a campaign that takes place in one?
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The average person reincarnates. There's even a sect of assassins which specifically target people who they feel wasted their current lives, so they have another go and do better. Powerful people are reincarnated in more than one new soul, so leveling up pleases the universe.

There are ways to avoid this, but they all have their ups and downs. The most common is to somehow be a servant of a deity, you get immortality but loses a lot or even all of your individuality.

The local death god hates who sells souls to devils, even their own's. Those folks are personally colected and put to die, over and over and over again.

If you're famous enough, it's hard to ever really die. That's why Ancient Evils reappear. Any knowledge about them has to be erased so they disappear into nothingness and never are remade from their descending reincarnations.
Not the campaign I'm in currently, but a DM I played with did a horrifying take on the usual DnD afterlife

>21 gods
>At the point of death, your soul is drawn to the God you most resembled (not necessarily the one you worshiped), to their home demiplane, eventually to be turned into a lesser angle in their service.
>The demiplane's processes work on any soul though, not just one that is ideologically aligned, so pretty much all the gods try to cheat and grab any soul they can get their hands on, so your afterlife is pretty much a crapshoot.
Technically there isn't one. You see, every living being has a soul. Your soul is simply a magical energy concentrated heavily enough to create you. Whenever your physical body dies there isn't anything to keep your soul bound to the physical world as your soul is only kept in the physical world by being bound to your organs. Remove the organs and you fade back into the ether. Now, once inn the ether what happens to you depends on a lot of things
>What you are
Depending on what you are your soul will dissipate into the ether, erasing your soul, faster. An ant's soul will dissipate in a second, a rabbit, a couple minutes, a deer, half an hour, a skaven, an hour, a human, a couple hours, an elf, a day, a mammoth, a month, a dragon, a year etc etc
>How famous you are
Magic only works in this setting because people think it does. The more people that focus on a spell the more likely it'll be supercharged, ork waaaagh magic sort of stuff. If a lot of people know who you are the time before you dissipate is increased exponentially, worship increases it even more so. Extremely famous individuals take the place of gods in this setting since they're effectively immortal as long as people believe in, and worship, them. Great warriors can remain alive for hundreds of years, mortal kings and famous dragons, thousands, mortals worshipped as gods, indefinite periods of time.
You can do a lot of other stuff with souls before they dissipate but that's unimportant right now. A lot of other factors come into play like spiritual deterioration and, whether or not a necromancer grabs your soul and binds you to something, soul powered spells, etc. Most people are just given a couple hours to think before they peacefully fade away though
wow that sounds really fucked up the more I think about it

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"Just the 'Fax, ma'am" edition

Old Thread: >>54536289

>GW FAQ (1.1):

>FW FAQ (1.1):

>Latest news :

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in pdf(and epub), SW:A, WIP and BB are here too, no novels.

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Only the first company is black Anon, and the 4 refers to company, do you even Legion Anon?
Fucking awful
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Thoughts on the Cyclops Demolition Vehicle?

Seems hilarious, 40 pts for an auto hitting attack at 2D6 S9 AP-2 D:D3 on everything within D6 inches.
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cute model, quite useful, probably underpriced

I miss having the cyclops operator as a physical presence on the board, but that's just me.

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What's your ideal difficulty in an RPG?
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Depends on the setting and tone, as >>54538909 noted.

My game is a NobleDark Sword & Sorcery adventure so it's tough but fair. The PCs can get knocked unconscious in battle but generally aren't in danger of dying unless they're (a) reckless, (b) entering battle wounded, (c) fighting boss-grade monsters, or (d) all of the above. I'm very permissive when allowing the party to evaluate the DC of a task or the challenge presented by a monster. They know the difference between a room with ten 'skeleton minions' and a room with ten swole tomb guardians ready to cut them to ribbons.

The main consequence presented by battle isn't death, it's attrition. Getting wounded means having to choose between spending time binding your wounds, or wasting a healing spell and possibly draining the cleric, or pressing forward and opening yourself up to even worse injuries later on. The clock is always ticking and your enemies are seldom standing still.
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>only 20
>not 70
Encounters should be easy and simple at the start, and gradually get harder and harder relative to the strength of the party as time goes on.
I prefer games that aren't unfair, but still punish stupid mistakes. Challenging and punishing, but by no means impossible.

That said, what my table needs is a high lethality campaign. Too many of my fellow players grow overly attached to their characters. So much so that one sperged out and shut down when his character died due to his own stupidity. Behavior like that needs to be broken.
Players get downed in fights easily enough but only die if they're being retarded. TPKs should never happen, but a character dying to a boss or a stupid big mistake are fully acceptable.
It does also depend on how difficult resurrection is and if we've all made nice models for our characters.

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Monday has come round once again.

One thing i find a bit odd is that no ones really shared stories of their high power shenanigans besides me and kamigakari anon.

Baseline stuff

Expansions and errata

Google Docs Character sheet (for if you play online)

Mononoke homebrew Guide, FAQ, And quick rules cheatsheet
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Other options are also viable, those just seem like theyd have the most notable effect
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Pretty slow
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For those of you who have aliens in your campaigns, what sort of other lifeforms exist in their ecosystems? Apart from the general biomes, could you describe any specific animals or plants from their home planets?
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Huh. That's pretty plain.

What about the other creatures from their planet? Is it all just normal animals with tentacles?
Well, a Pseudonatural creature is the Equivalent, or rather, closest rounded animal on average to the creature it is imposed through conjuration to take the form of.


So, truth be told, they're a simplification of a larger series of complex organisms that would take a shitload of autism to cover because of how dynamic they are. The pre-4e Far realm is an ever-shifting dynamic space onion where you roll for more random crap than a wild magic table paired up with the Astral Plane and Plane of Postive energy with postive Energy corruption side effects, the Astral Plane part being Elder evil WHO USE IT AS SUCH FOR THEIR ALIEN MINDS TO ROAM IN.

This get's even more fucked with it's invasive rape of the demiplane of Dreams and Nightmares, literally making thoughts reality, in the same manner the 40k Warp does that shit, so now we've the like of that nightmare you just had becoming real and an Abberration, Ooze, or Outsider respectively.

The contents of the far realm include-
All the weather effects every turn
Existing in multiple spaces at once
Random teleportation
Dangerous parasites, symbiotes and Microorganisms
Projected concioussness of higher beings capable of unmaking you

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Infact, the truth of the matter is, unless you're some kind of embodiment of pure, concentrated death, or at least, batshit insane enough to not have the 1000+ parasites fungi, microorganisms in your stomach mutate and explode out of you, then survival here is slim. The Far realm is basically the "Everything ever turned up to fucking Expanse of infinity in a space onion bubble."

I mean, the Elves opened this thing up like 3 fucking times in a row, first time letting it make the connection to reality to fuck up demiplanes, the already conplex substructures of underdark Radiative powers and magic and shit, another by teleporting in and becoming Kaorti, and another which got them all killed except on elf who's chilling there waiting to come back home, except it's now mad as fuck.

Basically, a PC in the far realm get's a total of 5 turns before he's mad, mutated, mindwiped, remade, eaten, or his head explodes from receiving Uuvudam ringtones from multiple Psion creatures and Template stacked clusterfucks galore.
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By the way, bitch in this picture is an Oracle apart of a Wrekt human civilization that thought it would be a good idea to look into the Far Realm. Her Servants are Pseudonatural humans and SHE HAS ACTIVE -WORKING- PORTALS TO THE FAR REALM GUARDED BY THOSE NASTY HUMONGOUS SPACE WORMS from the Epic level handbook.

So you know, pop in for her divination services, what could go wrong?
One the players irl has a comically ugly and retarded dog named Merlin that's made a cameo in every one of our games

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>Google Drive

>Jumpchain IRC Chat


>How to Jumpchain

>Last Thread
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Only major hang up would be the omnipotence of the Transistor weapon. However we could always take a page from Nier Automata. Godly in the digital world but less so in physical world.
That was how the first attempt died. The second one because the author couldn't find a way to work Functions. Regardless, you're right. It's really not as crazy as some people thought it was. At least, not any more than any virtual reality jump is.

That could work.
Why not make Rose exclusive to that origin, since the origin seems to require you have it, but make it cost a lot to take along with you and retain the benefits out of jump?

Keeping in mind how insanely good it is out of jump given you can keep it in the warehouse.
Drawback? I was referring to that bit of the old version of the gallery-making perk that let you become your art gallery. If that was meant to be a danger and not a feature then I am sorry for the trouble.

As for the rose, you could add the same rule as the Horxcrux from Harry Potter, needing to be in the same general reality as you to grant its benefits.
>the same rule as the Horxcrux from Harry Potter, needing to be in the same general reality as you to grant its benefits.
What's funny is that the SBers aren't aware of that rule.

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I need help coming up with a color scheme for my Necrons. I want them to be have a primarily golden colored body, and some kind of second color. I was going to go with a light blue, but found it too much like Thousand Sons. Pic is what I originally had. I looked up other paint schemes, and I really like the "snowy" looking ones. What would you recommend I paint my Necrons?
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Neat, they look like those higher ranked Castlevania skeletons with unique abilities. You should theme them around those skeletons.
Flayed ones are Red skeletons that NEVER FUCKING DIE, The gold ones I think are the ones with bones to throw/more resilient in general, then you have those single eye laser-beam skeletons (Cryptek). Yeah, this will work. They've also a Nightbringer shard (Death) and he sometimes turns into other Necron Models when lowered to a certain HP pool.
i have always been a huge fan of the chrome tau. they look great and fun to paint.

wow that looks fucking great
Is there a specific name of the game or skeletons that I can look up to get more references?

I do like this idea. They seem really cool.
Go wild.
>Yorik, a Necron that was in a failed Bio-transference that ended up a working Necron with a throwable head
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So experts of Pathfinder, is there anyway to min/max an alchemist? I'm in a campaign with people hitting for 100 damage on crit at level 4 and I want to be able to compete with them. Maybe not be as OP as them but not be overshadowed by them, is there anyway to do this with an alchemist?
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I just really want to play an alchemist, which is why I asked about min/maxing them. But apparently they're too FAIR. But what an earlier anon said with what you say plus the guides they showed me should help me accomplish my goal of "Hey we have an alchemist in our party, cool". Instead of being overshadowed by all these fucking min/maxer shits.
Well, there's the Master Alchemist from FR, the Alchemist Savant, Artificer and related classes, the Kingdoms of Kalamar uses for crafting potions and poisonmaking.
To quote the same min/maxer doing his magus fuck Master Alchemist is "Useless" because we use alternate crafting rules.
>implying there's any reason to stop at level 20 in such a scenario
The only thing they care about are their stupid meme characters and their retarded celebrity roll 20 games. No one will even acknowledge you if you aren't talking about that. /pfg/ is the worst thing to happen to pathfinder.

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So what do we actually know about the Emperor?

They are a massively grotesquely psychically powerful being sitting on top of a chair which amplifies their psychic power immensely.

We also know that Psykers can influence the minds of others. What if the Emperor has just influencing how everyone else percieves the world around them? After all we know that the Emperor changes how others percieve them in order to get the results he wants. When he's around normal folk he appears like a fucking god in golden armour. With the mechanicum he seems more stoic and mechanical. When he appears to the last priest in the last church on terra, he appears as a regular person...

What if Chaos isn't real? What if Horus rebelled because he found a way to break the mind control the Emperor had over him? The Anathame didn't just wound Horus, it broke the spell long enough for him to see what the world actually looks like? What if the reason "Chaos" followers look all horribly grotesque and shit is because the Emperor makes their subjects PERCIEVE them that way so they will fight them and not listen?

The entire Imperium is focused on the idea of ignoring Chaos, ignorance is salvation, don't listen to their "lies"... what if they're all telling the truth? What if, outside of the mind control, once you're broken from the Emperor's spell, the universe is totally normal? Horus never "fell" to Chaos, he just woke up. Horus died trying to kill the Emperor because he knew that doing so would free humanity?

... What if the entire Imperium is under mind control?
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Is his mind fractured?
Psychic entities feed off worship. The emperor has trillions upon trillions of people worshipping him fervently.

Didn't Gulliman even say that the Emprah was more powerful now than during the Great Crusade?

Maybe it's similar to the whole gestalt ork thing, where when they believe something it just happens (red goes fastah etc.) Gestalt humanism sorta thing
Then again, everything is a Tzeentchian plot!
Meant to reply to >>54539175

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Recently a player had to leave a game early, in the middle of combat. To account for his character suddenly going inactive, I said that he'd been knocked unconscious during the fight. He wasn't killed, captured, maimed or anything: nothing permanent.
When the player found out what happened to his character, he got very annoyed and told me that I had been wrong to
>Control/have something happen to his character without him being present
>Knock his character unconscious immediately despite him still having high health
If you found yourself in the same situation as I did, would you just ignore the character for the remainder of the session, or would you come up with some way of explaining their absence like I had?
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Kick him out. You handled it the best way possible and your player is a faggot who just wants to start shit.
And how would you explain the others being unable to follow? "no you can't, because reasons"? Shit-tier GMing. For the vast majority of my characters, they'd want to go after him to save him.
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No you did fine. He's just being autistic.

Hell you did one better than I ever do. If a player has to leave I just stop acknowledging his existense unless he's a prime focus atm in which case I npc him
>KO I can understand because depending on how hard your setting's reality is that can have medical or character based consequences besides inactivity
Obviously, in this case, you're knocked out with no adverse effects, probably without even losing health. It's a narrative knock-out, so to say. Anything else would be retarded.
>And how would you explain the others being unable to follow?
As I said, depends on the scenario.
> "no you can't, because reasons" Shit-tier GMing.
If that's the best reason you can come up with then yes you are shit at GMing.

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Ratty bastards edition.

> Resources (Crunch, Lore and Warhammer Fantasy Role-play)
WFB: http://www.pastebin.com/8rnyAa1S
WFRP: http://www.pastebin.com/0e6RuQux
Novels: https://mega.nz/#F!9Lw1WIRZ!eKxkOlAQwuZO3_8pHOK-EQ

> We're looking for these novels for the archive

> Alternative Warhammer Miniatures and Manufacturers
Tomb Kings Alternative: https://www.indiegogo.com/projects/tms-undying-dynasties-army-release#/

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You mean Konrad?
Tyrion is Malekith before he snapped (only with 0 talent for magic).
End Times just rolled with it.
New thread.

Konrad had the excuse of being a autistic litteraly bat-shit insane madman who couldn't handle being a vampire.

Manfred is a manlet, and a retarded man-child with dadyissue who couldn't take not being relevant anymore.
>With that said, Widowmaker might have actually been useful.

It permanently wounded Slaanesh, so yeah, probably.

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How would you do a campaign where the players played as monsters? I'm looking for something different to run, and I think a monster campaign would be a good change of pace.

Also dump monster manual/bestiaries/critter compendiums please and thank you.
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I don't know about stats but if you need bestiaries for monster inspiration, then:


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If the monsters have two legs and two arms, it wouldn't be hard to all balance.

Every race gets a +2 and a +1 as well as racial features that make sense and aren't incredibly busted.
Spend a couple of sessions letting them jerk off over how special and beautiful their characters are, then have them fight a party of humans twice their level and laugh as the furfags get gutted and cry.
First thing I'd want to know is if they want to be a gang of evil genuine monsters or just a band of heroes of inhuman species that might be inappropriate in other games. That would inform a lot of the plot and perhaps setting.
seconding mortasheen
bog's a sjw dick and his art is mostly crud but his monster concepts are pretty consistently great
probably all that parasite research

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