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You can only run 1 in prossh EDH. Which do you choose?
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As a Karador player, I choose Terastodon.
Math anon.

One coloured mana is worth 2 colourless. So Violent Ultimatum costs 14 colourless, or 10 colourless and two green, due to specific devotion. Terastodon costs 6GG.

Also, you would never ever have the specific mana to cast ultimatum. Why not run beast within, nevrinyals disk, or toxic deluge instead?
Terastodon is *almost* strictly better. There are exactly two things that keep it from being strictly better:
1. Costs one mana more
2. Can't destroy creatures

One mana more is pretty much irrelevant, since Violent Ultimatum requires 7 specific colored mana and is therefore actually quite a bit harder to cast. Not being able to destroy creatures is a very valid complain but you're in black, the color that basically owns creature destruction.

If you really have to ask this question, you're shit at magic, should probably lurk more, and are also a colossal faggot for not just posting this in EDH general.

Neck yourself.
You can't cast Ultimatum off of Food Chain. Terastodon is strictly better in Prossh EDH.
One colored mana is definitely not worth two colorless.

8th edition is here edition

>What is HoR Kill Team?

Heralds of Ruin Kill Team is a fan-made unofficial expansion to Warhammer 40,000 that allows you to fight more intimate, more narrative driven games of Warhammer 40,000. Instead of fighting across vast battlefields controlling armies of hundreds of troops, you take control of a small task force with a handful of warriors. Its better then Shadow War: Armageddon, its got more armies then Necromunda.

>Link to the Rules
First thread questions, do you prefer just playing skirmishes or narrative campaigns?

What kind of lists will you make?

Why doesn't Ad Mech have rules yet?
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God speed anon. But I thought GW released on Saturdays?
Do you just post on this site non-stop and ignore any form of news or input?

GW did a 2 week pre-order/build up centered around Necromunda Releasing on black friday.

With the leaks we've known for a month that it was out a day early
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>Do you just post on this site non-stop and ignore any form of news or input?

No. I don't post often and I just got back from a work related trip to Korea.
It's an alright band-aid. We had to make a lot of house rules up on the fly, like LOS (50% obscured = +1 cover, not just being in a terrain piece). It's not unplayable though, just a bit awkward at times.
Facebook ork group just posted a new version of ork list, I gave it a quick glance, seemed mostly fluffy and solid.

Fallen Houses edition
I want to know more about the lore of the fallen houses and why they all have merged together as one fighting force?
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Well, their basic warship is durable enough to ram through the dreadnought, so they might not prioritize AA under the assumption that most small aircraft will never be carrying weapons that pose a threat. They might also consider it obsolete. Teleporting ships can do the same thing faster and harder, and their tanks (a prime target for aircraft) can hit things in orbit.

That said, I think the lack of air power in Destiny is more about gameplay than lore. All races probably should have it in some form.
> Dead Orbit Enterprise
> Going boldly where man has gone before
> replace prime directive with bullets
I love that chronicles of the Hive go from epic dark fantasy to sitcom hijinks with Crota and the Vex.
there's vague fluff about each house, ones without fluff we just extrapolate their role from the name.
they're fucking with the Darkness, so is the Cabal in one mission.

We're going to have non-tainted Fallen and Cabal on our side.

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/dcg/ Dropzone/Dropfleet Commander General

Mad about minelayers edition

Last Thread:

>Hawk Wargames website, with links to models, rules, and forums

>DZC rules, units, errata, etc

>DZC Phase 2 Rules and Scenarios

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Counterpoint: There's a minimum "time to acquire" for any given CAW depending on its exact qualities, and at a time greater than or equal to it, PD will destroy it.
At a distance less than that, PD will only be able acquire and destroy some proportion of CAW, and this is what the (usually) variable amount of attacks represent; how many volleys actually get close enough to potentially damage, if not destroyed by close in PD.

The abstraction in this case is that it's equally effective at 0" to scan, not that it suddenly becomes ineffective at scan+.
>The abstraction in this case is that it's equally effective at 0" to scan, not that it suddenly becomes ineffective at scan+.

That's *why* it suddenly becomes ineffective.

And the range is the same against all targets
>And the range is the same against all targets
Exactly, which is why I said there's a minimum time to acquire. It doesn't matter how much PD a ship has, it's not going to be able to shoot down all CAW without a chance of a failure if they're close enough; more PD just makes it more likely that they'll get it all at that range.

However, at scan+ range, CAW is always shot down by PD, whether it be by the ship it's targeting or by others in the area.
The autism can only sustain itself for so long, anon.

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Storythread: a thread for stories. And constructive feedback, too, hopefully.

This is a thread for creative writing of /tg/-related fiction, so epic campaign greentexts and other non-fiction go elsewhere. If you have /tg/ related stories to post, post them here, and hopefully some kind anon will give you feedback (or at least acknowledge that someone did actually read it, which let's face it is what writefags really want).

What counts as /tg/-related? Anything someone could plausibly use in a campaign (which means basically anything if you have enough imagination).

If you don't have a story ready then I and other anons will be posting pictures throughout the thread for you to test your writing skills on. This is, more or less, a world-building and character-building exercise: two vital skills for playing roleplaying games. If you don't have any pics to post, you could try posting an idea for a setting or a character, and maybe someone will be willing to write a story using it. It's also an exercise in writing though, where writefags can try out their material and gain inspiration, so if you just want to talk about world-building you may want to head over to the dedicated world-building threads.

Remember that writefags love to have feedback on their work. Writing takes a long time, especially stories that go over several posts, and it can be really depressing when no one even seems to read it (and the writer won't know you read it unless you leave a comment).

And since writing takes a long time remember to keep the thread bumped. Pics are good, feedback is better.

There is a discord for writers:

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This is the fifth goddamn time. Already I’m late for the meeting and what do I see but more obstructions on my path. Honestly, the nerve of these creatures. Are they lacking in common courtesy?

After a long, arduous work period I head back home for a well-deserved nap and what do I get when I next wake up?! Why some uppity little insect has decided to build their anthill on top of me. Not to mention their structures have gummed up all the old roads and now I must break new ground if I hope to get away with only a single sheared off limb from the elder overseer.
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I'm flattered that you enjoyed the story enough to ask about it, but after going back and rereading it and seeing the some of the grammar errors and sentences that I randomly didn't finish, I almost want to give it a quick rewrite/edit.

So like, is each head it's own separate creature, or do they have a singular brain and nervous system?
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Do ya even biology, mate?
It'd just have an occipital lobe designed for it so as to process all the input.
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i think something like the octopus nervous network would work for the hydra
basically, either in the head, or better at the root of the neck of each head, there is a cluster of neurone that act to receive info from the head it's connected to, as well as helping controlling it by the main brain
Likely several brains with one that commands the others.
Iirc the hydra had 5 heads the first time, and one of them was immortal (and that means true immortality, unkillable), which was also the only one with the famous deadly poison. We can assume that was the one commanding the others, and the body in general.
>Do ya even biology, mate?
I shamefully admit that I don't.
Each head has a brain of its own and can control its own neck and head, and processes sensory information from its eyes, ears, and nose.

When a majority of heads agree on something then the whole body can move and act, but when they all disagree then the body doesn't move. So it can focus on a single target and pursue it, but gets stuck when dealing with a swarm.

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I am creating a villain for my next campaign that is a revenant without the one year time limit. How could he feasibly be stopped by my players.
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Well, one seal leads to a god that hates undead, right? Have him see this guy and go 'no dude chill' and revoke his immortality clause.
Or, you know, explain why taking down the barrier is a bad idea and have him implode Fallout Master style.
Wait, why is the revenant your villain? Seems like an odd choice.

Just let the revenant kill whoever killed them, and maybe even help them to make it go faster, and they will just disappear afterwards.

Whoever killed the revenant is probably more evil than the revenant ever was.
Maybe the players killed him?
Then the revenant is not the "villain".

>kill them
>true res
>kill them a second time

usually works.
failing that
>create demiplane bait+switch
>throw them into a collapsing star
>lock them in a room with a perma antimagic field, throw away key. build fortress to keep contained.
>have the necromancer use dominate undead ability for shits and giggles
>feed him to a soul eating monster.
>trap his soul in a gem.

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What's the best trick or deception you as a GM have pulled on the PCs (or players)?
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It's barely a trick, but the usual 'have players unearth an ancient evil.' It took the form of a child to seem more sympathetic in its prison, and one of the characters had a complex about saving kids. But honestly, when players spend that much time getting somewhere, they're not going to leave something alone even if that's the smart choice.
If I was stuck with you jerks, I'd much rather have the bandage ripped off quick so I could find another game and not waste any more time waiting.
Don't worry buddy, we always knew
I once tricked my players by making the good guys look like bad guys and the bad guys look like good guys. It's gana be a thing where they have to break into a secret society and stop their evil plans, only to find out that they only have s good plans.
It's in the works, but it should be good. Gana make it a massive over arching plot.
I hardly have to do that. My Players always come to the most retarded conclusions and are totally flashed by the sick "twists" I pull. Just last session they destroyed an entire hallway and started a putsch in a mage academy because the person they were looking for arrived a bit too late.

>"Wow, you sure tricked us again"

Cute space girls art thread, alien/monster companions optional.
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Jackets over leotards are a 10/10 babe look

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How can I do a game about a singular mega dungeon properly /tg/?
Where do players restock on items and weapons?
Should there be civilizations running through the depths of the dungeon?
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OS =/= OSR, but megadungeons are a cornerstone of OSR
go to the archives and ask about Warrens Folly

>the entire setting IS a megadungeon.
>one you can never leave
>dare you plunder the dungeon?
Think of Diablo or Torchlight. There's a town next to the dungeon where you can sell ALL the loot.
Personally I rather like the idea of a nationally sponsored attempt to breach/loot a megadungeon. So there's a camp surrounding the entrance and as the upper areas start getting cleared the support staff figure, 'Hey why not just use these handy premade rooms?' and start moving into the dungeon. Which then gives you an interesting way to open up new resources for the players; give them new shops/shop inventories based on things they've beaten. And then you can do stuff like some sneaky monster makes it's way up into the inside camps and starts stealing things, or if they cock up and let something strong get passed them it might try to bust out to the surface.

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This thread is for discussion of all Esports related to traditional gaming. ESPORTS, Streaming, etc is what this thread is for:

Current biggest esports: D&D, MTG
Games with lots of esports potential: Warhammer 40k, Age of Sigmar, Battletech, Infinity, etc

"Both 'Magic: The Gathering' and 'Dungeons & Dragons' are on our Twitch programming," Goldner told "Mad Money" host Jim Cramer on Monday, referring to a popular online platform meant for live-streaming gameplay. "About a million people a month are watching Magic tournaments online."

The fusion of the traditional board game with the world of online gaming was part of Hasbro's effort to "[use] eSports and the Twitch audience that are very supportive of these brands" to boost their visibility and clout in the gaming space, Goldner added.
Streaming and "esports"ization of /tg/ is the way to massive growth. D&D saw massive growth after becoming popular with twitch streaming. MTG is growing in viewership. Hearthstone, a digital TG, is making massive revenue and viewership through Esports and professional player personalities.

40k and other brands should immediately move into the streaming/twitch/esports ecosystem. Sponsoring personalities and creating higher quality coverage of tournaments. The future is broadcasted /tg/ events with personalities.


The future of /tg/ is watching, viewership experience, and esports even for roleplaying and other games.
>40k ... should immediately move into the streaming/twitch/esports ecosystem

This would lead to tournaments featuring one list and scrubs crying. It wouldn't be fun for anybody.

This was great for games like Warmahordes until Privateer press blew it. The game was made to play only one list per team anyways, and everyone accepted it more or less as the "sport" of miniature wargaming.
All e-sports should end up like OW, with dead scene no one cares for. Fuck e-sports, fucking shills.

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WAAC net-list-copy edition. POST TIER LISTS of each faction and troops.

Yvraine is anime, along with the entire ynnari faction.

>Sly Marbo and some smug primaris angels.

>Spot where I replace the daily duncan video with some stupid youtube meme xDD.
https://www.youtube.com/watch?v=3nZDnj1peY8 [Embed] [Embed] [Embed]

>FAQs, Errata, and Designer Commentary (up to 1.3):

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations

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What size are thosr things aka what would make a reasonable proxy just to test them out?
New thread
has anyone thought of playing alpha legion fire raptors so you get a big fire power and a -2 to hit against?
Waaa-bo is the only choice
Just bought a bunch of Daemons of Tzeentch due to impulse spending and a near total lack of self control.
Here's what I have and a list for it.

Supreme command Detachment
1x Herald on Disk
1x Herald on Disk
1x Herald on Disk

Patrol Detachment
1x Kairos Fateweaver
1x Herald on foot

3x Flamers of Tzeentch

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Post cute monsters
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Also yes, the kitten token is adorable.
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>monsters under the bed are actually guardians of children
Half cat. Half pterodactyl. All batman
Poofy chicken

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Long story short, I love the vast array of strange and weird races that D&D has come up with, and 5e has been pretty sluggish about releasing them, so I want to try converting them. Got a race you want to see in 5e? Ask here and I'll see what I can do.

This version's speciality: Obscure Races. Does it hail from a little-known/third-party setting like Kingdoms of Kalamar, Scarred Lands or Ravenloft? Did it appear in an issue of Dragon? Or back in the depths of Basic or AD&D? Hit me up with it, and I'll see what I can do.

You want Scro? Xixchil? Shardmind? Shadar-kai that aren't elves? Gith that try to actually be unique? Chitines? Grimlocks? Gnolls? Half-Goblins? In this thread, I'll give it to you.

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Aelf... what? The Aelfborn from Dragon #307?
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ALF from 3.5
Ability Score Modifiers: +2 Wisdom, +1 Intelligence
Size: Medium
Speed: 30 feet
Vision: Normal
Astral Majesty: You have Advantage on Charisma (Intimidate) and Charisma (Persuasion) checks.
Astral Resistance: You have Resistance to Necrotic Damage and Resistance to Radiant Damage.
Memory of a Thousand Lifetimes: When you complete a long rest, you can grant yourself Proficiency in one Skill, Weapon, Armor or Tool that you do not already possess Proficiency in. When you choose your remembered skill, you cannot change this choice until you complete another long rest.
Ability Score Modifiers: +2 Charisma, +1 Wisdom
Size: Medium
Speed: 30 feet
Vision: Darkvision
Child of Dreams: You are immune to Sleep and Charm effects.
Foe of Nightmares: You have Advantage on any checks made to resist Fear effects, and are proficient in the use of the Trident.
Diabolic Tail: A diabolus sports a long, flexible tail that ends in a poisonous barb. You have an Extra Attack that can only be used to make a Tail Sting attack - this is an Unarmed Strike that inflicts Piercing damage and which forces the victim to make a Constitution check vs DC (8 + your Proficiency bonus + your Charisma modifier) or be Poisoned.
Bonus Language: All diaboli know the Diaboli Tail Cant, a silent language based on gestures, positions and motions with the tail; other races can learn to understand this language, but they cannot “speak” it without a suitably flexible tail of their own.
Ability Score Modifiers: +2 Strength, +1 Charisma
Size: Medium
Speed: 30 feet
Vision: Darkvision 60 feet
Powerful Build: You are considered to be one size larger for determining your carrying, dragging, lifting, pushing, pulling and dragging capacity.
Illusory Veil: You have Proficiency in Deception.
Windstrider: At 7th level, you gain a Fly speed of 30 feet.
Oni Tricks: You can cast the True Strike cantrip. At 3rd level, you can cast Fog Cloud as a 1st level spell with this trait. At 5th level, you can cast Suggestion as a 2nd level spell with this trait. Once you have cast either Fog Cloud or Suggestion with this trait, you must complete a long rest before you can use them again. Spells cast with this trait use Charisma as their spellcasting ability score.

How would a spacefaring civilization function if its political and legal system was 'everyone votes on everything by the space internet, anyone can put forward a new law and a 50.00000001% majority makes it official?'
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>an activist proposes that all cloned consciousnesses be given full rights as independent sapient beings and that updating/overwriting them is tantamount to murder
>the cloned consciousnesses naturally vote in the affirmative
>an activist-
already knew everything would go to shit before even finishing reading that sentence.
>giving clones rights
>endless mandatory voting pop-ups on your smart phone
>people start clicking them at random because humanity
>the civilization becomes a mess
>make it official
Most of your elected representatives don't even know how legislation is written or how the judiciary upholds laws.

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