Finally. This will lower the price Warhammer in the US. Right?
Not unless they're building a factory out back too
>>97337588They used to have one in Memphis, TN.
FUCK OFF>>97337063>Warhammer World in the US>>97329534>A New Warhammer World is coming to the USA!>>97330265USA warhammer world based in Washington D.CLet's just repeat all of the previous arguments and talking points because the sharty discord told us this is the talking point this weekend. FUCK YOU
>>97337140*buys cheap Chinese copies of your IP*Yeah, less than half, lol.
>>97341982I am the guy with the Futurama pic. I abhor shartyshitters and am one of the few non-horsefuckers that kept with No Picture Available throughout these dark decades. I was also first if you check the timestamps.
>See threads about this game occasionally>Spammer complains that its all shill advertising>/tg/ Generally ignores the game>Finally get a chance to play it tonight>Art is beautiful and have a way better time playing it than Magic the Gathering>Grid combat is actually fun /tg/ really does have shit taste
>>97335311You do see how this sounds like shilling, right?
>>97335311Buy an ad>b-b-but le spamming, let me shill in pea-No. Your game is bad and you should feel bad.
>>97335311>/tg/ really does have shit tasteYes but it's also under attack by haters who want to kill it by spamming "traditional games?" and "what system?" and "buy an ad, shill" across every single thread.
Bump
>>97335311You know what I fucking hate about shills? They're always trying to sound like they're organic. "hello fellow /TG/ posters! I am like you! Look at this new product you should buy!" We're not stupid. We can smell a fake. We know it's an ad.And the thing is - I actually wouldn't hate you so much if you were honest. If you were honest and said "I'm from Erik's Curiosa Limited. Here's this game we think you'll like. Let's talk about it", you wouldn't get as much resentment. But you're never going to do this. Letting it known that your company has people who use 4chan? Well that makes you evil, doesn't it? And that assumes you're from the company making the game and not some ad agency, of course.So. That's where things stand. Either engage with us honestly (which you won't) or fuck off.sage goes in all fields. Also your game looks like shit.
Time to talk about weird monsters again.As usual, any rants about Bog will be treated as bait unless you have actual proof.
>>97337791Trashwalker looks like it would have a ranged acid attack.Caterclops should be able to shed some of those tentacles to wreak havoc away from the main body.Deathdaisy looks like it would probably be the most offense-oriented of the group, with a good amount of damage dice and some appended conditions.
>>97337791I imagine those little guys inside Trashwalker's eyes can run around inside of it to repair it like the crew of a really little mech.
>>97338865>>97339658I had the idea that Trashwalker could be like an expy of the martian vehicles from war of the worlds. Only you can put two medium sized or less monsters in it to boost it's combat power. Say putting an Eyedra inside of it so it can be used as an arttilery platform.Now that I think about it having the anthropoid bioconstructs all be vehicles for the bugs sounds like a neat idea. Caterclops could be like a blimp that attacks from above while Deathdaisy could be used as a burrowing or aquatic bio vehicle.
>>97337791I wonder what core feature this monster subclass will have.
>>97340352My assumption it'd be something like "An Anthropoid Bioconstruct can use the [ENGULF] action without possessing the required block. Allies engulfed can increase number of dice rolled when engulfed and will not take any negative conditions unless otherwise stated" With a block that shows how the dice increases/how many monsters can fit inside it or something like that.
>Setting up maps for VTT>Find one that would work perfectly for the encounter>Upload it >The grid on it is messed up, I can align the grid onto one part of the image only for it to go severely misaligned every part 3 inches beyond>Every attempt to align it results in misalignment of squares within eyesight>No gridless versionI FUCKING HATE ARTISTS THIS SHIT IS SO SIMPLE TO FUCKING PLAN BEFOREHAND YOU STUPID RETARD. MAKE THE GRID FIRST YOU FUCKING IDIOT. AI IS GOING TO GET THIS RIGHT BEFORE YOU DO YOU FUCKING DUNCE AND YOU WILL GET NO SYMPATHY FROM ME BECAUSE YOU DO THIS SHIT EVERY SINGLE TIME I HOPE YOU GET ARTHRITIS IN YOUR DRAWING HAND AND CAN ONLY GET COMISSION REQUESTS ON THE MOST DISGUSTING PORN REQUESTS POSSIBLE FUCKING DIE.
I don't use maps that have grids on them because of this.
>>97341474Find the highest common factor of the image width and height. This will be some multiple (usually 2x or 3x) of the grid size. If this doesn't work it usually means the image has been cropped or scaled weird
>>97341474I realized this but not on VTT. I've taken to going to the print shop to get big fullsize print outs of every map when we run modules or hardcover adventures only to find when "scaled corrrectly" occasionally over half the map (or more for picture in picture style maps) will be too small/too big. The artists are not paid to care and gridless only became a reality more recently for official 5e kek shit
>>97341942>This will be some multiple (usually 2x or 3x) of the grid size.I've noticed this is generally the solution. Most gridded maps you find online need to be Cell Sized up by 2x to fit on Roll20.
>>97341474>CAPS LOCK IS CRUISE CONTROL FOR COOL
Grogmas in the hive streets editionPrevious Thread:>>97019770Check out here for useful links and a catalogue of relevant miniatures retailers:https://pastebin.com/nnNqqFLnThe Rogue Trader magazine article compilation:https://gofile.io/d/yNK9bq
Plaguebrusher
I got my hands on an old chimera recently, so I decided to use one of the two chaos renegade models I found still in a blister pack last year to make a funky looking mounted chaos lord. He's not perfect, I missed a couple mould lines and had to scrape & repair them late in the process and I could probably have painted him better, but I think the end result is pretty cool. I wish I could have given him a chaos backpac too, but seeing as he's going to be used for Fantasy it's probably fine.
>>97339270Nice mini. I wish I had the ram head. I've got lion, snake and boar.
Got a game on Tuesday for some 2e40k action, 1500 points and I'm trialing one of the Dark Eldar 2e fandex lists I've found, this first one is built off and adapts 5e army list, the other two are built off adapting the 3e army list. We'll see how things go with these test games. I'm going to need to come up with 2 scratch built raiders and a ravager in time for it, though, I've got an idea on how to accomplish that, too. So fingers crossed I can get that done! Otherwise I'll just rewrite the test list to something else.Here's a shot of my Kabal so far, finished the assembly this afternoon, 55 dark eldar warriors, 2 Archons/Dracons, a raider and a kitbashed Talos I built during the 5e codex release and range refresh, the pain engines weren't coming till 2nd release wave so I needed to come up with a solution for the lack of one until then. Tomorrow arvo I'll base and prime them all, except the Talos, he'll just get some painting done on him... 17 years after I built him.
New year new me edition>Cyberpunk 2020 vs. Cyberpunk RED?Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.You can discuss Shadowrun here too because I also feel bad for those guys.>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):bit<dot>ly/2Y1w4Md>Resources for RED:https://datapool2045.net/Comment too long. Click here to view the full text.
>>97340658Hmm, I've thought of implementing that myself, but never pulled the trigger. I do like adding guaranteed damage to weapons, like in 2020. Which makes them more unique. I once gave out a 2d6+4 SMG which a player threw away because his 3d6 SMG "did more damage."
Unironically the Bad Guys work great as a Shadowrun crew. https://www.youtube.com/watch?v=NH36MaFjcBAhttps://www.youtube.com/watch?v=b6iZKa7X9vc>Decker=Tarantula>Muscle=Piranha>Shadow=Snake>Face=Shark >Rigger=Wolf
>>97339777>Everything that you have said regarding it so far has affirmed my concerns that players will bitch and moan about "optional" mechanics at the expense of players who want to actually use these systems.NTA, but maybe the answer is to cut down on these optional systems if they're causing friction? Red has a problem where it doesn't know if it wants to be a hard, crunch focused game or a loose narrative game and those two design principles often butt heads.I don't think putting invention in a separate splat is necessary, but it is odd that the Tech has an ability that basically gives the Player carte blanche to break the game when Red is typically very anal about combat balance and all the Tech's other abilities are pretty balanced.
>>97341241I am not confident you are doing this on purpose so I'm trying not to chew out your entrails, but the answer to the problem of 'people keep wanting to cut systems' being 'you should cut systems' is textbook begging the question and I'm about a minute away from actually fucking tweaking over it.Without the ability to make new stuff, Tech is just a slow Fixer with a bunch of extra skill points and the ability to fix their armor for a fight and no social skills.
>>97341731>Without the ability to make new stuff, Tech is just a slow Fixer with a bunch of extra skill points and the ability to fix their armor for a fight and no social skills.This has a really simple solution: Don't put Tech in core. Only introduce it alongside its complex subsystem.
Are interspecies pairings allowed in your game?
>>97332036This but human female x non-human is also acceptable.
>>97340987Yeah didn't work because it's obvious the humans have been cranked up to cartoon villain levels, and the aliens have a literal god planet that is somehow good while being an asshole to its own people. Also>movie one plot is "plz help up god and send us fifty million animals to turn the tide">movie 3 plot is still "plz help us god and send us fifty million animals to turn the tide" Riveting narrative. >false flag on pandoraThey're in alpha century. That's years of travel at light speed. Cameron also forgot the humans on Pandora are basically stuck there. I'd be a mean bastard if I was stuck in another solar system unless I "time traveled" in the future (assuming you can even buy/request to be sent back)
>>97341161Unironically, I do believe that the time gap between 1 and 2 was because of the time delay for travel. But again, if one corpo can get there, and they actually CARE About protecting resource rights, that means others can. If they were the only ones that could get there, then they would've been WAY more aggressive with their extraction.
>>97341181For all we know, RDA got an exclusive contract. Or, like, megacorps rule earth. Can't exactly sneak a spaceship through, you'd be limited to infiltrating individual employees. But then again, we all know no such things will happen or has happened because Cameron's storytelling is just shallow, and the point is human bad, noble savage good.
>>97341502Basically every megacorp figured out how to turn into the US healthcare industry and everyone is a debtslave, depending on how useful a debtslave you are you can get cushier jobs and better benefits.
It's Da PDF Share Thread!Get ready to stuff your hard drive like it's 2025!STEP 0:<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.It will answer 99% of your questions about this thread. If you haven't read it, we will know.STEP 1:Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.STEP 2:Request, share, stay awesome!Comment too long. Click here to view the full text.
>>97344993From the Da FAQ"You may politely contact out to..."?this is third party 5E content "...are not D&D 5e"Unless you mean the email at the bottom of the Da FAQ
>>97345171>this is third party 5E contentHow many books are we talking?
Does anyone have Tin Helm? TIA!
>>97345210One 5E book at 401 pages, 4 maps of 2 file types each and sys neutral whatsit for looking over if hidden
Anyone have Strike Force Organizations for Hero 6th ed? It's currently on the Humble Bundle.
I would like to talk about the Chronicles of Darkness game line Deviant: The Renegades, or more specifically, one major upcoming supplement. Deviant was released in late 2021, and has had three additional sourcebooks since then. A new supplement, Black Vans, has been in playtesting for a while, and is currently being previewed.I am not being paid or sponsored to promote this book in any way. I am just very fascinated by it, and indeed, I already ran a mini-campaign using the playtest material.Deviant is, by default, a game about playing angsty, scarred superheroes who either fight world-manipulating conspiracies or work for them. Black Vans is a toolkit full of variant rules, quick NPC creation, variant character types, and variant genres. These variants range from the minor to the dramatic, completely overhauling what were once non-negotiable, foundational themes and mechanics. Maybe your character is not angsty or scarred at all, perhaps they are a """""regular human""""" like John Wick or Batman, or the campaign might have nothing to do with world-manipulating conspiracies.These variant genres include cyberpunk, high fantasy, post-apocalypse, space opera, and superhero emergence.This is a beefy supplement. For example, one chapter alone dedicates 38,000+ words to playing other monsters of the Chronicles of Darkness: Beasts, changelings, demons, Sin-Eaters, hunters (entirely separate from the variant rules for """natural""" superpowers), mages, mummies, Prometheans, vampires, and werewolves. No additional supplements beyond Deviant are necessary; the rules are self-contained, allowing the group to play a monster mash of an urban fantasy setting without needing a daunting 7+ books. And yes, they are supposed to be balanced against one another, so a vampire in the same group as a full-fledged mage is probably some older Kindred.(Continued.)
>>97324576Chronicles of Darkness combat is what it is. By default, it is gritty and lethal, but this can vary significantly based on the precise power levels and supernatural abilities of everyone involved.Combat between low-powered schlubs, where nobody gets to apply Defense against firearms, is very different from combat between high-powered heroes who do get to apply Defense against firearms.
I am currently adapting the shades from Mummy: The Curse 2e to a Black Vans space opera setting. I am stripping away references to Sekhem and Duat and making them broader in concept. My basic idea:>The tenebrae dwell in the interstellar medium. Outside of it, reality forces them into a unique Twilight frequency. The tenebrae are creatures of darkness who loathe light, and yet, they are deeply curious about corporeal sophonts and their societies. Tenebrae happily hop onto FTL ships mid-journey, then disembark to explore sapient-populated worlds, keeping to the shadows and the night. While they are eager to help out sophonts if asked nicely, people must be mindful that tenebrae have discovered a great taste for blood; it is something that does not exist out in the interstellar medium. They are thrilled to be around spilled blood, and to gorge upon it.They probably feed on Acclimation rather than Sekhem, too.
>>97328753what length are we talking about though? i dislike long drawn out combat. our last two session were a single fight and it's incredibly boring
>>97334298In my opinion wod/nwod games more leaning towards strategy and preparation before the combat. It also wants to be realistic. Because of that actual fights tend to be with tremendous advantage/disadvantage of one of the side and therefore fast.
>>97334298If a fight isn’t narratively key, or isn’t expected to provide a challenge, the game offers the option of “Down and Dirty Combat” which distills the encounter to a single roll.I’ve found it useful for when one player separates from the group and gets themselves into a brawl. Lets them have their own progress without taking half an hour from the majority of the group.
>the dark lord just wants bitchesIs this a good villain motivation?
>>97258165Isn’t “guy goes crazy after the girl he was dating/had a crush on marries someone else” one of the most common villain origin stories?
>>97332908He could be in pursuit of true love from the one he desires, but his methods to achieve that can be evil. Othello is a great story and it's villain, Iago, is just motivated by envy, and that's enough to create a tragedy that ends in a true slaughter house.
>>9733528798%? These villains need better motivations
>>97258165No, and it's the specific reason why it's basically impossible to take Strahd seriously if you've been exposed to the other villains of the setting. They might not be too deep but liches taking over nations of slaver-mages and spawns of gods of murder are easier to be perceived as a threat than some mid-life crisis cunt who, oh woe is him, was too busy conquering nations in his twenties to get his dick wet.
>>97340966AYRT and yes, that was the point.
After about 8 years since I last DM'ed a game, I've been asked to run a session. Unfortunately my books - adnd, 2e, 3e, 3.5, 4e, and 5e are in storage two states away.And i prefer physical copies. Thanks to critical role and the movie DND books have gone up in price which is weird.>4e books are ~10-15$ now. Is it viable to run 4e in 2025? I don't remember hating it and I still remember some home rules to streamline combat to speed it up a touch. Does anyone have suggestions for 1-3lvl adventures or campaign settings? >4e thread I guess
>>973209144e hate was always a meme. Almost all of its most vocal haters never played it, let alone actually read the books. They'll claim they have but then when pushed for what specifically they don't like they never actually had a real reason. They'll lie and squirm and make excuses but they just want to be mad at something and 4e was their obvious scapegoat.
Anyone ever looked this over? What are your thoughts?
>>97329180Going by the previews it seems okay I guess? Outside the flavor and maybe vamps into mid paragon instead of being end of heroic threats I don't really see a need for the book. From the previews it doesn't seem to do anything that can't be done by just refluffing existing monsters. If you don't have to spend money on it then use it I guess but I don't think its probably worth the $8 they are asking for it.I am always super wary of 4e homebrew. Because of the much tighter math of 4e compared to other editions most homebrew stuff is just thrown together and ends up either unusably weak or way too strong. More modern homebrew has gotten better since the system has been flayed open for so long but that book is from like 2011/2012 when 4e was still in print and thus is sketchy on its quality. If you are desperate for more monsters, even though 4e already has like 5.3k, then I'd check out the 4e Discord. They have a few of the premier 4e homebrew writers there who autistically fix people's fucked up homemade ones.
>>97329180One of the best supplements from the 4E era if you actually read it and don't just assume it's dogshit to fit some personal narrative like the previous poster did. My favorite thing is the ritual that turns a spellcaster's corpse into two distinct undead monsters: an invisible flying head only arcane classes can see and the headless body that punishes spellcasting performed around it.
Archives & Other Resources: https://rentry.co/cyoagAllSync: https://cyoa.allsync.com/s/owWor64yLTngDk3Multiplayer Compilations: https://rentry.org/MCYOA_Comp_CompIn Case of Emergency, Break Glass: https://rentry.org/mcyoagCanaryThreadslave Rentry: https://rentry.org/ThreadKeeping2Backup Rentry: https://rentry.org/ThreadKeeping3Unreadable and Unreliable EditionPrevious Thread: >>97323909
>>97343881then you don't need any
>>97343830Does Freakish 2 make you stronger than Freakish 1? Because only 1 and 3 mention being stronger.
>>97343545The coolest part of naruto is that both of those exist at the same time
Speaking of Nardo, a fair bit of work on the OC/brew done today. Expect a rough draft in the next secret hours slot or two, I'm only interested in having its vague potential measured before going all-in on quality if people like it.
>>97344443The NARUTO NEW WORLD ORDER STALKS EVER CLOSER
>TLDR: I combine ideas from a few editions into something I can use in 5.5eGoal: Make combat more interactive, reactive, and granular in ways that improve feedback; while streamlining the speed and pace of combat.Method: Emulate some of the segment and speed factor of OSR/OSE without using any of the clunky recordkeeping. Get more actions declared in advance so there is less delays thinking about what to do next and more accurately portray the fast pace of combat. Resolve non spellcasting actions before spells complete to introduce more interrupt opportunities. Increase the number of times a player is called on in a round to make combat choices and keep them engaged while reducing the time between how often they get to participate by breaking combat down into three chunks: before main attacks, the main attacks, and after the main attacks, which goes through the initiative order for all participants each time.Pre-combat:Any surprised creature does not get to participate in the first round of combat.Surprising creatures must declare and enter combat to begin performing the surprising hostile actions, which are performed in the first round for all creatures not surprised. If all surprising creatures are allied, they may freely choose in which order their actions take place at which initiative count, else if there is any contest or creatures not allied acting in the round, proceed by rolling initiative.
Phase 1: Round Upkeep.1. Perform top of the round effects or actions, such as Lair Actions (per DM discretion, reccomended to resolve per-round environmental effects such as hazard damages here)Phase 2: Movement and bonus actions taken before attacks.2. Perform move actions: take, skip, hold, or ready, in initiative order.3. Declare the start of casting bonus spells or declare the beginning of any bonus action which can fail if interrupted (per DM discretion).4. Perform all other bonus actions that do not need to be declared and started during step 2: take, skip, hold, or ready, by initiative.5. Resolve anything declared during step 3, such as spells that finish casting, in initiative order.Phase 3: Attacks and main actions.6. Declare the start of casting spells of action casting length or greater, or any other action assumed to require the entire round to perform (per DM discretion, it is reccomended that the dash action fall under step 5 for example)7. Perform all other actions that do not need to be declared and started during step 6 (such as regular attacks): take, skip, hold, or ready, by initiative.Comment too long. Click here to view the full text.
Phase 5: End the Round14. Confirm the status of any held or readied actions, resolve anything still unresolved in initiative order, perform end of the round effects or actions15. End the round and begin next round.>The End, hope you find it useful.
>>97340508>without using any of the clunky recordkeepingYou say this and then proceed to recreate priority/phase-step system from MtG.If you want fast combat, you need players who know what they're doing and know the rules of the game. There's no shortcut for that.
>>97340525Just to be explicitly clear, this isn't a list of what one person does on their turn.This is how everyone takes their turn semi-simultaneously.
Can you tell us why those of us outside /5eg/ should care about anything made for use with 5e or 5.5e, and can you tell us without deflecting or bitching about generals?
So this was the good old days of MtG "before it was woke"?
>>97333646>(ironically it's the modern angel cards that are often unattractive and covered up, not the classic ones lol)That is not 'ironic' you retard that is on purpose and by design, please stop posting in the thread you ignorant fool
>>97333646Fallen Angel was my goth gf
>>97326280Yeah. That is a great example. A huge chunk of the traditional game community is a great example too. You have people who did not bow to the whole satanic panic thing but now flagellate themselves constantly over dumb shit. Another great example is jr honeycutt, the guy who helped bring back some retro games, started a bunch of shit with other people. He doxxed people he considered to be "chuds", he assaulted somebody over it, he pushed every progressive thing you could think of. It turned out he sexually assaulted people. Any time I see stuff like this post, especially so long after the fact or if it contradicts and earlier statement, It is almost guaranteed to be a hiding skeletons thing.Same thing with any overly wholesome guy on youtube or in the hobby. They usually are creeps.
>>97295290>MyrforsOf course the fucking Swede is a turbocuck
Oh, it's MtG's best artist of all time! I love his work!
If you include puzzles in your game they shouldn't do damage every time you get the answer wrong, it's not fun and it hindrance experimenting. If you absolutely need to include a puzzle that does damage either go with a single time big damage dealer (PC obliterating if you feel like it) and then is completed (aka. puzzle door explodes and character gets an explosion to the face but the path is now clear) or instead of direct damage to the PC just make whatever thing the puzzle was guarding inaccesible (treasure gets destroyed, magical item loses all magic, path becomes a little harder than it would be).
>>97338461>shouldYou should touch brass.
>>97338485>Don't include puzzles. Include obstacles.This is stupid. Include puzzles; they are fun. Just be okay with players doing pic related. That's also quite fun.
>>97339473Fine, just don't force your players to find the one solution that works.
You took this image from a reddit, didn't you, OP?
>>97338461Conversely, your traps should result in instant unavoidable death when triggered. Rape, slavery, and racism should be the norm. Undead should drain levels. The players are your enemies, those faggots.