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I have converted Torah to a numeric array (each hebraic letter corresponding to a number, 1 to 22) and I made every pair to be considred as a go move (e.g : ab(father) = aleph-beth = (1,2)). All illegal moves are skipped (including suicide and ko)

Source code : https://ghostbin.com/paste/j7umc (I have changed the ruby-go lib to make it support 22x22 gobans)

On screen, Exodus beats Genesis.

SGF file : https://ghostbin.com/paste/ygmy3
But... why?

Does the NT beat the OT
I have made it for hebrew texts, another alphabet will require a very huge goban (26x26 is too much)

Operation Jubilee Edition

Previous thread: >>61444739

Get in here, post games, miniatures, questions, whatever you like.

List of Historical Tactical, Strategic, and Military Drill treatises:
ZunTsu Gameboxes:
/hwg/ Steam Group:
Naval wargaming stuff:

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This stuff?
How does it work?
I spray the mini before primer/paint to make it more sturdy?
Yeah, but use the transparent one.

Paint your mini, spray it with this, then apply a coat of matte varnish. It's sprayable rubber, and it protects the paintjob from flaking when the plastic bends. I've been using it for years now, through my second can (trying to order a third now), and I've sprayed hundreds of minis with it. Love the stuff.

Regarding changeability between models. Here's Umbar Corsairs with Crossbow arms from Perry Miniatures' European Mercenaries 1450-1500. Hope that helps.
In this case one hardly notices the difference.
That's incredibly helpful, thankyou. If that's anything to judge by, it seems like Perry Minis are totally compatible.
My next line of questioning is regarding Chainmail 3rd Ed... now, I realize it's oldschool and there's likely a lotta baggage attached to it (I figure it's likely not a great system), but I just wanna give it a shot because it's a rulesbook I have, it belonged to my dad, and it seems pretty agnostic as to period (excluding antiquity, I mean more like Medieval through Early Modern), with a built in fantasy supplement. Overall, it's just another toy to play with with whatever models I end up painting. Does anyone here have any experience with it? Or is that an /osrg/ question?
See >>61542849. You're absolutely right when you say there's baggage - it doesn't really play like a modern game, so you really have to get into the swing of the ruleset and be of the mindset that it's far from perfect. That's not to say that it isn't fun to play. It was the first "real" wargame I played when I was 18 all of two years ago, and it's a blast once you get the hang of it.
That's just my impression from my limited experience with it. It probably wouldn't hurt to ask in the /osrg/, though.

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It's coming Edition

Previous thread: >>61515627

>Middle-earth™ Pre-order Preview – Forth Eorlingas!

>Resources (Check contents so we can finally merge both megas into one drive with all the stuff)

>Need the following PDFs
There and Back Again
Battle Companies

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>seventeen years in the making
>best edition of he game
>open play
Call me cynical but all I'm getting is red flags.
It’s made me happy that MESBG is getting more support at least. I pray that it attracts loads more players, so we can be supported even more. Best thing to do is to generate demand.
I still have 7 more Mahud raiders to order at least, and more evil men for my Harad so it'll keep coming from my end.
I wouldn't read too much into that. I imagine that just means that the higher-ups made them include a paragraph saying "oh yeah, and you can play without points if you want" and that's it.
don't be a tard. open play has been a thing since the very first editon

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You guys ever play a tabletop RPG in an anime setting like Record of Lodoss Wars, Dragon Half, Slayers, Scrapped Princess, etc?
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I mean...I have the demon city shinjuku rules sitting right next to me but I've never played them.
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>I've played in a game set in the Battle Angel Alita world.

My nigga.

On a scale of 1-10 how anxious are you about the upcoming movie?
Not that guy but on a scale of 1-10 I'm about a 7 just because I don't have faith in Hollywood to produced a good anime movie but that fact that James Cameron's name is attached to it in some way gives me hope that is gonna be good movie. It's gonna be the first movie since Rise of the Planet of the Apes I'm gonna to the theaters to see. And if its good we can get the rollerball part too.
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Yeah, I'd say I'm about at 7 too. It's not so much that Cameron is involved that gives me hope, but that he and Rodriguez are apparently huge fans of the manga.

In I way I kinda feel like Hollywood can't possibly portray the Scrapyard properly. And I really don't want Desty Nova fucked up, or a different antagonist introduced for the first movie that would make his entrance later awkward. I feel like there's no protagonist in Hollywood movies quite like Gally, and no antagonist quite like Desty.
I didn't know Ryo Mizuno posted on /tg/.

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>It's a Lovecraft game
>It's set in the 1920's again
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>in which case it can simply be laughed off as unreal and impossible.

anon, I...

Y'see, there's this thing called "fiction." My nightmares aren't scary because being slowly shaved lengthwise into thin slices by an impossibly sharp blade while still alive and awake so they can be scanned and reconstructed virtually in order to upload me to an incomprehensible hell where I will live forever under the omnipotent Dominion of an insane AI that has already killed all other humans and it's all my fault,

(for example)

, is not scary because it's an allegory or allusion to anything in my real life. A nightmare like that is scary because *that's a horrifying fucking situation to be in*.
what is the right amount?
Not him, but the one where it's fun and plot-revelant, but not main activity

made me think of a Stargate > Cthulhu crossover
Once per two sessions is ideal. So if you only run into Nazis every 6 sessions you should have 3 getting turned into salsa.

/tg/ I'm tired as shit of town guards. I guess this is more deep seeded issue with "I hate players that do dumb shit in a city."

Cause whats the answer for fixing something when a shit head players breaks law in a city? The town guards come and tries to beat up the party. Or the players try to hide from them, or worse it's just and auto-capture and then end up in jail.

And thus we enter mundane land, and whole session wasted on fighting THE most UNinteresting or boring thing in any RPG. The police. Theres rarely plot- and if there is you can't reuse it for every rpg, there's no drive, not even many interesting fight mechanics you can rely on, just boring humanoids with spears, or cop with guns, or Terrains with stun batons.

Yeah one could suggest to have the guards with 'Magi-guards' or an interesting race or something. But do you apply that to every city? Not just every city but EVERY RPG you play? Doesn't seem likely.

I have NO issue with player's doing illegal shit, but I just want them to make an efforts but the "I don't care i murder a guy in fucking mid-day" mind set that I run into every 6-8 months there is only one response to that... again... the most boring and time sinking part of any RPG. The Police. Fuck.

Particularly bad if you are dealing with new players, cause the best way to teach them is to... groan ... show them why not to do shit.
Maybe you have a good solution for your Singular Regular play group, but I really need something that affects several.

Makes a DM want to take the Lady of Pain approach and just dice people where they stand. Seriously a few dead characters Gygaxian style would end that shit right quick. Mind you also lose your player group, but I'd feel better at least.

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Your DM is a hack for not introducing you to the insanity that is medieval criminal law. Here is a list of ACTUAL defenses you come up with in front of the lord before the DM forces you onto the actual adventure he stayed up all night writing for you.
>My lord, my weapon was made by a madman possessed of the devil and its evil has corrupted my wits!
>My lord, that delinquent accuser of foul misconceptions has confused me for my twin.
>My lord, my honor was at risk!
>My lord, I confused your loyal guard for impersonators insulting your good crown!
>My lord, booze...
>My lord, I'll pay restitution but not to that liar that stands over there accusing me, but to his ACTUAL victim.
>My lord, I thought yonder peasant was bewitching me with the evil eye!
>Hefty fine and/or weregild
>Definitely stocks
If you think just raising retarded claims is going to set you instantly free - that's stocks, too.
>for murder
Hung from the neck until dead. Stocks is for misdemeanors.
Eh, who cares about your silly justification. Confessio est regina probationum into the dungeon with you. If you are truly innocent god will ensure your survival through all sessions stipulated by procedure. If not you should make it easy on you and confess.
After all it is not like you are anybody of greater importance we should care about.

If your players start to bitch about realism, show them magnificent madness of Constitutio Criminalis Carolina, that is said to be less mad than previous law systems.
I think he meant stock for just saying such stupid shit, then once you were punished for making fun or lord and court it move to further proceedings

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ITT: post wisdom.

Always open the window before jumping out.
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Pack only Stick-n-shocks and the most destructive bullets you can, as if something absolutely has to die, it's worth making sure it stays down, anything less is a waste of time and money.
Set it up with a trap beat
Licking doorknobs is illegal on other planets
A tad late there, Anon.
It's half-brick in a sock, get your facts straight.

I wrote my own RPG and my players and I have run it every weekend for months now. Who else does this?
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I did it once. Was the first RPG I ever DM'd as well - I didn't want to go through and learn all the rules for a different one, found it easier to make my own.

I'm currently making another one to use as mechanics for a video game. It's a bit more complicated and accordingly very tricky to track the numbers.
I wrote my own RPG about 4 Years and we still play it.
Yup. Wrote my own cyberpunk game and played it for 2 years.
I played a modified (super simplified) version of AD&D 1E for my first time DMing. I introducing the game and we all had a lot of fun. Making my own game based off what I learned from those sessions. Essentially, I wanna make an game with more focus on exploration and puzzles where the DM is doing most the number crunching.
you gonna share the rules lad?

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>elemental creature/race
>oversized pauldrons and spiky armor
> 15th-century technology yet no guns
>world trees
>meaningless place names like 'valator' because they sound Tolkien-esque
>dark lords
>characters wears sword sheath on their back
>town guards
>standing military
>every soldier has nice armor
>soldiers use swords first with not polearms in sight
>open battles are common instead of actively trying to avoid each other to lay siege
>magic college

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That's all pretty trite, but consider the following: you could be a frogposter.
>Every time someone without adblock
Why in year 2018 since coming of our savior there are still people like this?
What sort of campaign is it? I'm actually really curious about the details anon
What a frightening thought.

Not as planned subedition

Welcome to Nobledark Imperium: a relatively light fan rewrite of the Warhammer 40,000 universe, with a generous helping of competence and common sense.

http://suptg.thisisnotatrueending.com/archive/ 61123571/

https://1d4chan.org/wiki/Nobledark_Imperium_Notes (oh god somebody please help)

>Argal Tal
>Davinite Lodges and Eugen Temba

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Can I make Inquisitor Cadmus here?
>Hilariously the description sounds exactly like something the Crones would make
And now don't need. They can physically walk into Slaanesh's palace now.
I can't find anything on the lexicanum beyond the knight house. What do we know of him?
Has the Rak'Gol stuff been saved?

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Ur, Tarocchi, Sennet, what old/ancient games do you guys enjoy playing?
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>that involved dice.
UH? That's dope, how did it work?
So its just a simplified backgammon, who cares?
I do, learning about traditional games is rad anon.
Its Rummy, only stupidly overcomplicated with meaningless rules and takes forever.
Ehhhh sort of. You put money in if you pass over a rosette and take money out if you land on one, but it's no exactly random since you choose which pawns to move. Whenever playing around the rosettes is sub-optimal there's a trade-off between winning money and winning the game (which may in winning all remaining money, it's not really clear).

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Dwarf Fortress is really underrated as a tabletop tool. You can generate entire maps, nations, cultures, trade routs, ect and use them for your own world. And if you know how to mod it you can basically take your own homebrew setting and plop it right into the game (except high-magic settings that'll only work, in a few more years.)

Have you ever used dwarf fortress to either supplement a campaign or just use wholesale as a setting? I personally take a lot of the weirder monsters found in the game and add them to my own sessions.
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Check out Kruggsmash's Monsterkiller fort LP. He illustrates many of the dwarfs, environments and monsters he encounters and it's pretty fun.
snibeti snab :DDDD
>mods that nobody will play
Whatever works for you, I guess.

> t. salty elf player

I've got two and a half hours logged on it, that's plenty productive.
>playing D&D
>throw out all that moradin shit
>insert all glorious amrok shit
i see no other way of ever making PC or NPC dwarf while making him intresting

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Angry Dread Edition

Astartes - Episode One & Two:


>Warhammerfest Live blog:

>red meanz fazt!!!!
https://youtu.be/8uuRYszZvxo [Embed] [Embed]

>New GSC info:

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They've got plenty straight back when walking upright.
That’s at least a 147 degree angle
Good to see you agree, it looks closer to 180 to me but the important part is it's far from the 100 degree angle of the old Ork Boy.
It’s still not straight.
And Orkz have weird backs so they can chop off a grot’s ankles even when they’re laying down
Human backs aren't straight either dingus.
Point is it doesn't look broken and neither should Orks.
GW clearly knows this as every single new Ork kit has straighter backs.

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All those fictional depictions of elves riding deer (well, that and Ashitaka from Princess Mononoke) got me wondering: is that actually possible in real life? If so, why has no culture ever tried?
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There are multiple problems with domesticating deer.

The first is that while deer are fast, they don't bear weight well. This makes them poor pack animals and unless you were a very skinny dude or a teenager the deer isn't going to be able to carry you very far, if at all. Unlike a horse, where your weight is basically an afterthought.

The second is containment. Fences that keep in horses and cows barely even register for deer. They can jump not just over fences, but through them. I have, no joke, watched with my own goddamn eyes as a deer took a running jump at a 3 line fence of electric wire and twisted its body to pass in between the second and third lines hortizontally before resuming a vertical posture for the landing and then it just resumed running again without breaking stride. Like fucking Neo in The Matrix. Keeping a deer contained requires vastly more material and more comprehensive fences, or a lead-like system where you just always have a rope around its neck connected to a tree or something.

It creates a situation where it really just isn't worthwhile to domesticate deer at lower levels of technology.
>at lower levels of technology.
This is a thing people tend to forget. Every domesticated animal was domesticated over the millenia together with the rise of civilisation. For the longest time it just wasn't feasible to domesticate deer, so why would people, say, in the 12th century suddenly start when the niche deer would fill was already filled by a few other animals that were already domesticated and readily available? And even now, with our modern technology it would likely not be a problem to try and domesicate deer, but there really isn't any demand, so why bother?
Most deer could not even temporarily carry more than a child. The largest white tail and rocky mountain mule deer weigh no more than human men.
Re: Elves riding Deer. Most Elves are supernaturally light, based on Tolkiens elves, but as little more than lip service. The weight issue, to my mind, isn't a problem.
If your elves are fey enough they can do whatever they want. Though I always interpreted tolkein elves ability to move so light footedly as being a magical skill rather than being literally physically light, as that would make them much more prone to being tossed about.

is it /tg/ related?
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Don't play with money.
>much better games for everything it does.
Please tell me of these other games that successfully integrated money in their game design.
you'll probably lose less than you would playing mtg.
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>Please tell me of these other games that successfully integrated money in their game design.
Right here, buddy. It's basically exactly like poker, except the buy-in is higher and nobody ever wins except the house.
On the internet - you can't. The wave of online poker fad left behind too much information and now even micro-limits feature somewhat competent players. 50% of skill in poker is finding retarded opponents.

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