Thread #007 Countess EditionWelcome to /schreck/ where you can rp your VTM character! For all questions concerning the World of Darkness, please consult the WoDg and CoDg thread>>97258877Previous Thread>>97131386Brief rules>We have no story teller, we are acephali>Threads are v20 based, although the night is long and full of whispers, lies, and half-truths. Decide your own canon but all will not believe you>all nicktuku will be diablerized on sight>all OOC discussion should be spoileredTHREAD QUESTIONComment too long. Click here to view the full text.
>>97351552Are you winning, dad?
>>97351516Concerning, let us know if any more information is learned. -KakophoniScarlet I've got free time, let me know when you are available and I'll arrive. working on a full description of Kakophoni for appearance, will post when finished.
it might be tomorrow as I'm a bit busy today
My choice of punishment for Boy Toy is the simplest, we just take turns slapping his face, how womanly! I can't get enough of how he looks at me when I hit him like a truck.
>>97351516I know what's that, it's an embraced werewolf!>>97351883Come whenever you want, I'm stuck home studying anyway.
How do you actually design sessions? I've been a Bookcel for so long that I forgot what it means to design a 4+ hour session, especially first sessions of a campaign.
>>97336581>PCs are now infused with Nostalgia, or the lingering effects of intense longing and loss (ie, magic is based on emotion and can soak into things.)My questions and concerns have been answered, and people are by all means allowed to use this thread to ask their own questions about GMing, but I've been chewing on this particular bit of the scene and I'm trying to figure out a good approach. This would be one of the few "storyfag" scenes in the session where things are mostly expository, but I've got a few different directions I can take this.>The PCs are hit with the "nostalgia" of the main villain, who yearns to restore the pre-magical world after losing the best years of his life to a pointless conflict>The PCs very briefly meet the fetal god-child who lives within the magical star (known as Revelation) that is effectively using the planet as a placenta (the main villain is, obviously, looking to poison the god-child with an overflow of negative energies.)>The PCs get a flash back to their own yearnings, just about to indulge in them before the vision ends>The PCs are hit with the "nostalgia" of the artifacts around themThe effort here is to get the PCs, and players, aware that something greater than a simple warehouse burglary is going on, and *ideally* establish the PCs as "unique" and thus valuable for people with authority. Yet that raises another question; what exactly did the PCs "get" besides a vision?This is all the yapping of a GM, you know how these ruminations can get.
>>97336156the first session's always the hardest because you actually need to build rails for the players to launch off of, afterward it's as simple as asking the players at the end of the session what they'd like to do next (they may require some prompting) and then prepare for them to do that with associated encounters etc.first session should probably be spent establishing the sides with the players meet-and-greeting with people on their side and throwing hands with their opponents in line with your campaign pitch.
>>97336156I ask the players what sort of adventures they're interested in. The rest pretty much takes care of itself.
>>97336699What? Do you exclusively play with mutes and children or something?
>>97351832glhf anon, post results if you have a good time with it.
SCP editionTell us about your horror settings, games, etc. Share inspirational art, prompts, etc.>List of games:Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen>Inspirational stuff:Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfictionOther News:H.P. Lovecraft Historical Society releases "The Spark Devil"https://www.hplhs.org/sparkdevil.phpCurrent Book Club Topic:Comment too long. Click here to view the full text.
>>97352257yeah it's really pretty pathetic
>>97352307Its been a while since Ive read the handlers guide, but didn't the destruction of MJ12 fuck their mass surveillance capabilities?
>>97352374All Flesh Must Be Eaten. the real answer is just about any horror game you can run with humans that is relatively lethal would work for the mist. I'm just throwing out one that doesn't get as much love. But Call of Cthulhu or Fear Itself or, hell, even baseline WoD would probably work just as well.
>>97353289I sometimes skim the HG, I remember the ayytech shut off right after the MiGo got scared and fucked off, and most MJ12 tech was based off that, but Observer Effect contradicts that pretty blatantly. If MJ12's mass-surveillance tech was partially in-house and not just them entirely relying on the greys' Report, they may have their own version of PRISM that was running on the same shit as what was in Observer Effect that the Program has themselves now, and March might have a knockoff ofEven if they don't have a greytech PRISM serverfarm running, the KIY part of the setting mentions "subroutines" running on automated USG servers on DG's authority to watch the internet and USG intranets for signs of Yellow, and GT directly states Conradin's network got flagged internally by similar shit in the 00's after DG pushed their own tracking-software into Patriot Act systems
>>97353289they use 'a program algorithm flagged such-and-such' as part of the hook fairly often from what i recall, they're at the least on par with irl data snooping surveillance capabilities and probably beyond it. suspicious location updates from a random smartwatch is used in one, iirc.
mondays editionInfinity is a 28mm tabletop skirmish game produced by Corvus Belli, and includes the related games Aristeia, Defiance, TAG Raid, REM Racers, and Acheron's Fall. Corvus Belli also produces the fantasy games Warcrow and Warcrow Adventures.>Latest official update:January preorders>Rules and missions:https://infinitythewiki.com/index.phphttps://infinitytheuniverse.com/resourceshttps://infinitytheuniverse.com/games/infinity/its>Beginner FAQs and guides:https://pastebin.com/x06JG55Uhttps://pastebin.com/xtQzRcq5 https://pastebin.com/xUBR7QFU Comment too long. Click here to view the full text.
Sorry for the double post. But this is what the boxes I have, and the one I want get me.Just under 300 points, and the zonds not that many points so people would probably let me proxy it as long as someone has something the right size to use, or just skip him over.
>>97351157You can use Repeaters to extend the zone of control that your Hacker can hack into. https://infinitythewiki.com/Hacking_AreaYou'll notice the Meteor Zond has an integrated repeater, and a few of your units have Pitchers https://infinitythewiki.com/Pitcherto fire deployable Repeaters around the map as if they were underbarrel grenades.
>>97351323Thanks. Yeah, this game has so many little rules, I feel it's best I sorta hop in trial by fire style with my local group to learn everything. I can read something 5 times and not get it, but see it play out and understand it you know.I just found in the OP the sheet with all the tokens and stuff, so that will save me on the clear plastic stuff they have for those.Also got the list down to 7 rather then 7.5 by taking the marksman version of the sin eater.
>>97351363My best advice is to start with very simple 3 goons vs 3 goons games to understand how AROs and the orders mechanics work, then had an HI, then add an hacker, and so on until you're playing actual games. Also remember that while Repeaters extend your hacking range, they also mean the enemy can use them in reverse and reach your hacker (maybe with a killer hacker), so be careful where you launch those ;)
>>97351397Thanks for the advice. Gods I feel like I butchered the kusanagi mini so badly. My primer fucked up, so I stripped it, but couldn't get all of it off, and then reprimed, and painting over it I used several thin af coats and it just feels like the primer washed away the detail. I need some industrial ass primer stripper for her.
Is it better to have the monster races more monster, or more human? Is there a better middle line or is it just better to err on the side of 'keep them bestial'? Art is from the veil rider rpg
>>97343404both are fine
>>97343404Depends on the setting, the game, and your group.
>>97346249>That will result in a commensurate increase in their basal metabolic rate and therefore the amount of calories they require to survive.Not if they run on arthropodal metabolic rates, though that would entail much greater susceptibility to wounds and inappropriate temperatures.>Walking on two legs is significantly more efficient than walking on four. I suspect the comparison becomes even more dramatic against eight.There's differences the joint arrangement makes for that make me think otherwise, at least as a trained marching-gait, as spider-legs are much easier to just barely raise above the ground then shift forward with speed. But it does cost them throwing ability, so they have to wait for slings for ranged parity (...which already don't work with tight formations)>Good luck forming a shield wall or phalanx. Volley fire with bows or muskets is less effective when you're spread out too.While depth of rank is compromised, width can be deceptively little if the legs can be pulled in enough and the leg arrangement braces better so depth isn't as necessary to resist a press. Definitely going to need bigger shields with commensurate upper body strength demands.>Good luck defending your legs against someone to your side or your rear against someone behind you.The exoskeleton gives a very obvious example for form-fitting full plate armoring of it, which in combination with the better footing means they're going to need more significantly outnumbered than simple area-coverage would imply when richly equipped. And formation fighting still works despite the lower packing efficiency.In summary, they're almost certainly favorable for logistics at short distances and have a decent chance at longer ones, but take casualties more severely especially in the latter case. On the field, they're likely doing better in uneven terrain and in niches like the block-breaking zweihander units or skirmishing infantry, but need more costly equipment to support it.
>>97343404Why are you asking us what your preferences should be? Are you retarded?
Entirely dependent on your goals with the race.Are they meant to be a people, something your characters interact with like people, have relations with, more lighthearted etc? Then make them look more like people.Are they monsters, enemies, for killing, or just for a more serious setting? Then less human.
Finman edition>Banshttps://magic.wizards.com/en/news/announcements/banned-and-restricted-november-10-2025>NewsThe 2025 Magic Con and Pro Tour Schedule:https://www.magic.gg/news/the-2025-magiccon-and-pro-tour-schedule>Metagame Mentor: The Winners and Losers from Standard's 2025 Rotationhttps://www.magic.gg/news/metagame-mentor-the-winners-and-losers-from-standards-2025-rotation>Spoilershttp://www.magicspoiler.com/https://mythicspoiler.com/Comment too long. Click here to view the full text.
>>97353593>how the fuck is 4chan the only sane place leftIt's not really (it's way worse than it was in the 2000s or even the 2010s), it's just that everywhere else has become completely unpalatable to anyone with any sense of mental maturity. I assume it's the slippery slope of creating an "inclusive and welcoming community". It just forces everyone to conform to the lowest common denominator and incentivize neutering anything even remotely "harmful". 4chan is also pretty neutered these days, it's just not nearly as bad as everywhere else.
>>97345925Make it impossible to cheat in creatures and spells, as a "you can't do this regardless of what the cards say" rule in the same sense as how an opponent's card can't be put in your library.A rule like "If a spell or creature would come into play without paying a cost listed on the card, it fails to come into play. The cost can be modified, but not circumvented."Not quite sure how you'd word it though. Like, Dark Depths is a weird example, as while the intended cost to summon the card's mentioned creature is 30 mana paid over installments, you could argue that the cost is to remove 10 tokens.Also, no counterspelling without mana (or something on the table). Blue is overpowered for plenty of reasons, and being able to leave no lands untapped yet still secretly be able to cancel a massive spell is one of the stupider ones.
>>97353593Ridicule is the father of competence.
>>97346142Well, yeah, it aligns with the actual incentives these people have. No product is safe under current corporate law. Fiduciary duty must be constitutionally reversed in every developed nation and replaced with a reasonable set of duties to consumers.
>>97352730Will you shut the fuck up with pokemon tcg?Do you want me to go on a tangent how that game also suffers from the modern solitaire syndrome because they print absolute fucking cancer exactly meant for the commander type of players who just want to ejaculate all over the table and pretend they're good at card game.What do you hope to get out of mentioning that shit?>b.b.b.b.b.but le pokemon tcg has no negates and its bad THEREFORE NEGATES GOODfucking kill yourself holy shitYeah, i replied to you, bet i am seethingmaldingschizomadmeds and epic trolled right?Joke's on you, i fucking enjoying getting pissed off at cattle like you so i can say the shit i want.Know your fucking place, trash.
2026 Edition!Since a lot of the links were duds in last year's thread, I've decided not to post them. If anyone has suggestions for the OP moving forward, feel free to share.>What is this thread?A place to share your armies from any and all war/skirmish games.Though it's increasingly a lost art, /your dudes/ has been the lifeblood of wargaming and especially skirmish games for a while now...let's keep the dream alive!Bonus points for org charts, livery, lore, and especially any pics of models in action!>Thread QuestionsWhat are /your dudes/ bad at?When was the last time /your dudes/ touched a table?What do you plan to do with /your dudes/ in the new year?I'll begin.>The Athonian 33rd is absolutely dogshit at trench / frontline warfareThey struggle horribly with holding open ground and dealing with anti-air, relying heavily on fellow Imperial factions to buttress them in this.>My boys got their debut in a Dark Heresy game run by a friendTo my pride they managed to not only die in droves like standard guard, but have pulled off some impressive feats in the course of the campaign. They even were the relief forces when the party got caught in a Black Hawk Down type crash in the middle of Ork-infested territory.Comment too long. Click here to view the full text.
>>97339407>>97339420This is great! I miss this sort of guardfaggery.
>>97338307A couple years ago my friends and I put together a Kill Team Campaign all based around Vraks. As the resident Alpha Legion fanboy I took the role of The Faithless, the Alpha warband involved in the conflict.Although I had to sell them during a move, they hold a really special place in my heart, in part for being what I bet will be the last time I get to use bits from the old Chaos Marines box since they're out of production.TQs:>What our /your dudes/ bad atMy guys gained a reputation for having heinous bad luck streaks, notably one where a distraction grot managed to survive an ungodly number of attacks all from the same Legionnaire. This evolved in our shared lore to the Kill Team having a 'blessing' from Tzeentch that was sort of like one of those really awful JoJo stands that just make your life suck or kill you.>When was the last time they touched a tableThat I can confirm? 2023. But I'm hopeful someone is still playing with them out there after I sold them to my LGS.>What do you plan to do with them in the new year?Miss them, mostly. But I'm hopeful that I can start hobbying again by the end of the year, in which case maybe I can kitbash up some successors.
bump
>>97338307Oh, holy shit, it's back! Had been hoping for this to make a return.>What are /your dudes/ bad at?They've gotten into some serious shituations with sunk cost fallacy. It's probably the IW geneseed.>When was the last time /your dudes/ touched a table?Crucify me, anon, for the answer is 'never'. I rolled them up on the 1d4chan tables in '15, then they sat on the back shelf of my brain until a really good brainstorming session last year in which the majority of their lore was spitballed.>What do you plan to do with /your dudes/ in the new year?I plan to finalize their name, give them a color scheme, and flesh out their primary opposing force (it's orks) and the surrounding subsector.So far I have:>Adamant Sons (name pending)>Founded for: Crusade>During: M35, 14th-20th founding>Progenitor: Traitor Legion or Unknown>Gene-seed: Pure>Demeanor: Purity Above AllComment too long. Click here to view the full text.
>>97353454>cont.Now I figure this is probably because a very minor Eldar craftworld, who I also need to invent, consulted their own future-telling folks, and decided "It's important that we go on this heading to prevent some form of unknown and unnamed disaster." This heading conveniently intercepted the Adamant Sons' (name pending) and they had a grand old firefight amidst a gathering warp storm. Aforementioned Heroic Action snapped the spine of the craftworld, which let out a bunch of souls or something similarly warpy, supercharging the storm and casting all ships involved into the depths of unreality.Then they got shat out in scattered, slapdash fashion in a doldrums system which just so happened to have a gas giant (what I rolled up for their homeworld) with a gigantic orbital belt of highly advanced DAOT orbital manufactorums (representing the shitload of archaeotech I rolled)... and the orks, who had also been shat out in said doldrums, and were burning hard for the shiny new gubbins.Now the threat that both divinations had seen became clear. If these orks were permitted to secure the system, it would become the industrial hub of a brand new Ullanor - and nobody wants a second War of the Beast. So the Adamant Sons (name pending) have been fighting said orks for control of the system ever since.
>>97333433Yes, but nobody considers wizards builders of walls or cities.
>>97346294People thought Roman constructions were the stuff of wizardry. Similar to those advanced Greek devices.
>>97346303Yeah well they were just stupid okay
>>97348653>projecting
>>97343604Is a counter factual a kind of counter spell? Writing was once seen as a kind of magic.
>Man, Elf, DwarfTo this day, it's the most kino fantasy party.
>>97338407We're rich!
>>97334368kek
Not even closeTrue answer (chads only)>hobbit>hobbit>hobbit>hobbit
>>97334943This couldn't be more performative.
>>97334359No. The most kino party is any that sits on the spectrum between full human and full dwarf. Less kino is adding in some mix of gnomes, halflings, giant, or celestial. Then you get closer to the bottom for each furry/edgelord option added.Wildcards are goblins, kobolds, and RP hardmodes like Kenku or Lizardfolk
What sci-fi setting has the best Space Rome?
>>97336278>What sci-fi setting has the best Space Rome?Unironically these dudes.
Always loved the roman influence in star trek when it came to the romulans
>>97340399Nah the Hegemony are the good guys, I myself almost exclusively play for the Hegemony **Total Faggot League Death and Total Tri-Cuck Death**
>>97344214>he bends the kneeSend another inspection fleet, I'm sure they'll survive the trip this time.
>>97336278>Famed for it's military despite it's numerous military failures and questionable quality of soldiers>Conquer the Galaxy primarily through trade and bribery rather than outright conflict>Fought a competing commercial empire in a life and death struggle orchestrated by itself>Took over effectively the entire known universe then inexplicably stopped rather than deal with the weird sand people>Retarded Senate is ousted by Charismatic Senator with private military>Rebellions and Civil Wars are fought but are incapable of actually making anything better than the height of the Empire>Centuries later people still larp about being the true descendents
What is the counterculture of 2020s, that could be used as the basis for a contemporary countercultural tabletop game?Take the World of Darkness for example, which was so grounded in the the counterculture of the 90s that it comes across as dated and strange today. How would you update the World of Darkness so that it better represents the counterculture of today?Nightmare Mode: Talk about more than just politics. There's more to rebellion against the status quo and the prevailing social norm than who you vote for.
none of these screencaps actually disprove the new world order being globalistic neoliberalism
>>97352935AI grifters also think old art is cringe though, not because it was made by men who believed in God, but because it's more expensive than sloppa.
>>97339250"Modern liberals" have existed longer than the modern age itself. Mathematics of History details accounts of people arguing over gay marriage and minority/women's rights in as far-flung settings as the Sasanian Empire some 1500 years ago. The real conservative myth is that those people suddenly manifested into existence some time after WWII.
>>97352935On the other hand, the conservatives has been the primary group responsible for the preservation of old architecture, with the Sagrada Senpaiília being half archeology project and half educational tool, and there's been efforts to begin the construction of an additional cathedral in the traditional method in El Salvador following inspiration from Guédelon Castle.Unless the Catholics get to be considered left wing for being Democrat supporters vaguely more often than they are Republican supporters even though rebelling against them was the prerequisite to the age of Enlightenment and most of their policies regarding societal norms on paper make your WASP look like a hippie.
>>97353605Neoliberalism advocates for free markets and governments existing only to prop up and support the free market when it makes mistakes. It's directly opposed to taxation, welfare, regulation and any sort of government intervention - except in order to support the free market.
Thread title.Did anyone actually use them? I picked them up for like, $5 at a church sale recently. I'm curious if they're
>>97335217>I remember being 13-14 and having a massive horny crush on AmazonI feel ya, brother
This existed?
>>97342708no OP is making it up to fool you. Specifially you.
>>97342714This, whole thread is just AI and bots. Sorry man, I was just joking, didn't mean to hurt anyone's feelings.
>>97316123The affix system is actually pretty good and a lot of fun to use in tabletop. I couldn't care less about the rest, but finding a Serpent's Sword of the Stars is a lot cooler than getting a +2 Sword.
What are some fantasy and sci-fi movies you should watch to inspire your games and players?
>>97349847>there was an attempt to make it pozzed as fuck. There was a very strong push-back and that stopped the process. Then the cunts responsible simply left.>Right now, 1d6 is pretty much 1d4 sans two or three pagesSo, why can't the supposedly non-pozzed mods and admin restore those pages now...?> compared with 2d4, which is abandonware AND the cunt that owns it turned out to be twice as pozzed as the cunts behind 1d6, with no end of censorship until he got bored and site is now spammed to hell by random advertising botswelp
>>97336974>>97338237anon who posted the list here, like 1/5 of the movies on it are probably in the realm of wuxiabut being old movies they aren't as trope dense as modern wuxia content
>>97350230>restore itBecause those were some obscure memes and nobody has a copy. They simply didn't migrate it from 1d4 when they had a copyA bunch of other shit that got cut got restored, because people simply had copies on their own.
>>97350230>>97350589Consider this:They cut the entire original approved movies list, just because. Took monumental edit war and eventually a DDoS to make them reconsider.So considerting the level of damage anticipated and how it ended, I say it's workable.2d4 meanwhile started out as 1:1 repository, but then the dumb fuck who set it up went with a machete across the pages, slashing whatever he felt like it, and openly saying that fuck keeping old shit, time to update.Which is why 2d4 is now run by Korean spam bots, I guess
Here's a thing. Or two.https://files.catbox.moe/s0ua8g.jpg
I want to make a character who specializes in gathering information. Basically I want to know everything and everybody, or to be able to quickly learn about something or somebody when that isn't the case.I'm not sure how to go about it. Obviously with a design goal as broad as that, this is not the kind of character that I expect to be fully realized straight out of chargen. Face skills seem like a nobrainer starting off, but what would be the best thing to focus on after that?Also Shadowrun thread. The character is for 5e using basic priority chargen.
>>97350205Contacts! The most important part of playing a face is lining up proper contacts, it's not just what your character can do, but who your character can call to get things easily. You want weird contacts people wouldn't think of, everyone ha an armorer or a fixer, practically no one has another decker as a contact, an ID broker, an attorney, a news broadcaster, a waitress in a popular nightclub. If you play a face correctly, you should only have to bust out your own skills when actually on doing the run, or when buying or selling something. Contacts are your lifeline. It's also better imo to have many smaller contacts, than one 6/6+, especially if your goal is to be the infobroker. Think of people or roles that would have access to lots of names and databases, police, city employees, financial planners, call centers, ect. You're idea is totally sound and how you are supposed to play.
>>97350205Beyond contacts like previously mentioned you can also go for either a magic focused angle or a tech focused angle. Either way I'd suggest a bit of investment over time into some skills like sneaking, palming, and disguise to help in your information gathering actions and a bit of investment into agility to help with the sneaking and palming. Otherwise for attributes you'll want to focus on charisma, intuition, and logic since you'll be needing them for information gathering and knowledge skills anyway.For magic you can use detection type spells and also use spirits for information gathering, mind reading, snooping, eavesdropping, lie detecting, and spying. You'd want to go with a charisma focused tradition to better mesh with your role as face and information guy and you will also need to add in magic and willpower to your important attributes which can make it a bit of a heavy investment. Personally I'd suggest magic even with that higher investment since it meshes well with your regular face role and gives you more utility and options, plus you can easily just pick up the computer skill on and off to do basic matrix info gathering and communication while also using non-augmentation tech like all the spy gear to bolster the info gathering otherwise. Though you can also rely on skilled contacts to cover some of the tech skill use and/or spy gear deployment.But if you're interested in going the tech direction though you also have some alright options. Augmentation can be used to help boost your charisma, logic, and intuition as well as give you some super human level senses that could be helpful for your information gathering. There's also the option of adding in some decker skills so you can get information thru hacking or intercepting communications and the like. You'd still end up using a lot of the spy gear like you would as a magic using type, but honestly good gear use is the sort of thing all Shadowrunners ought to keep up on anyway.
>>97352650Another pair of things to mention, in a sperate post rather than all in one due to posting size limit, are knowledge and language skills. Knowledge skills represent having a solid base of knowledge in a topic or set of topics, which can be helpful in that it gives you information you already know and don't have to gather new and can be used socially to help you get closer to potential information sources. Language skills are a subset of knowledge but are obviously helpful in that you need them to know other languages or meanings of slang and jargon, also your face skills start falling apart if you and the guy your talking to cannot understand each other.One last thing to mention outside of all of that though is to not neglect having at least a bit of a fighting related skill since you never know when you're going to have to defend yourself, personally I'd suggest something like pistols since they're comparatively more concealable so that you can have one hidden on your person as backup while doing information gathering while it isn't obvious enough to put people in the area you're gathering info in on edge. Plus if you get caught in a fight alongside the rest of your team you can then at least fire a few rounds at the opposition to help out and it can help make prevent enemies from deciding that you're a magic user that needs to get geeked first.
Hey thereI've decided to start a West Marches-style campaign on my LGS. It sounds the perfect style to run for a public setting w/ rotating players, but I myself have never DMed oneAny experiences, tips and advices regarding DM-ing/playing West Marches style games?Or general tips for running games on LGS ? For those unfamiliar with West Marches style, here is what google have to say about it:>Player-Driven Exploration: Players decide where to go and what to explore, venturing into unknown territory from a safe starting town.>Rotating Cast: A large pool of players participates, but different combinations of adventurers form parties for each session, preventing the need for a single regular group.>Sandbox World: The world is a sandbox, with the map and plot emerging as players discover new locations and rumors, rather than being dictated by the GM.>No Fixed Schedule: Sessions occur when players organize themselves, often on a voluntary basis.>Low GM Prep: The Game Master (GM) focuses on creating a world and potential encounters, responding to player choices, rather than crafting complex plots.>Self-Contained Sessions: Adventures are often designed to be resolved in a single session, with storylines evolving over time.Comment too long. Click here to view the full text.
>>97336568>>97350130The original west marches post claimed to have a rotating cast of 10-14 players, I don't know where the hell you got 122 from.https://arsludi.lamemage.com/index.php/78/grand-experiments-west-marches/
>>97351911I think he's just a shitposting psycho, I don't see where in the original West Marches post it says it was run in a town of 5k people, either.
>>97351862>lack of player agency in terms of what encounters they come acrossNot really. Player agency is SUPER important to me, and I want to take it in consideration as much as possible. Once players encounter something in a hex, I want to make that thing more likely to appear that, to showcase consistency and lead to player decisions (eg: "let's avoid that hex, its full of venomous snakes")In terms of actively locating something, if they have seen/fought cannibals around somewhere and are now actively looking for a settlement (I assume they have informed me of this), I will treat the cannibal settlement as a rumor. Rumors are not necessarily keyed/tied down to a particular hex, but have their odds increased on the area around the rumor. So for instance, I could maybe make all nearby hexes have a 1/6 chance of actually having a cannibal settlement, and probably I would make most of other types of encounter in that area be related to their goal of finding it, potentially containing clues >Each new tile is a 1/12 chance of finding the major settlementIt's actually a 1/64 btw. The table goes from 2 to 12 but its a 2d8 roll, anything 12+ means "nothing is found". A cannibal settlement though would probably fall under the "minor settlement" category (3/64 or ~4.7%, but then again that's a chance of randomly walking into one without previous context)>You might want to add more explicit room for you to modify how the land/encounters gets generatedI mean, I naturally reserve the right to not use the random results, or even not roll at all. Some cases are more expected - for instance, I have a roll for whether a hex contains a river or not, but I also have a rule that if there's a river in a hex, it will expand to an adjacent hex unless it finds a biome where it can ends (a lake, the ocean, etc)I don't think it has to be 100% true to randomness. Such a robust procedure would be hard to both create & run. So I assume the rolls are more like guidelines
>>97352130>I don't think it has to be 100% true to randomness. Such a robust procedure would be hard to both create & run. So I assume the rolls are more like guidelinesI agree with that mentality, trying to create a strict procedural system that works would just be burdensome.Are you planning for all of the terrain and encounter generation to be open systems that the players understand and can see the rolls for, or is it something just to help you behind the screen?
>>97352584>trying to create a strict procedural system that works would just be burdensomeYeah. That's why I focused on creating the table that says "what kind of encounter it is", rather than the types of encounters themselves (what mobs, what happens, etc). I feel like its more important to have an overall idea and improvise, than trying to make something that strictly works as rolled every single timeThough note that right now I'm filling a table of ideas for random encounters based on biomes, so I have things to pull from when there's no existing context (if there's an existing context, such as party is looking for something or a place has already shown signs of something living there, then those would get additional odds to show up)>Are you planning for all of the terrain and encounter generation to be open systems that the players understand and can see the rolls forPartiallyWhat I will make explicitly clear is how hexes work:>The official hex map will be fully visible to the players>I will let them know the movement cost & visibility of each kind of biome>I will let them know that the more they travel to a hex, it reduces the random encounter chance and might also reduce travel costI won't bother explaining the hex procedure to players (though I could, nothing wrong with that). The encounter generation however won't be visible/explained to players, especially because I don't want them to know certain encounters (like, getting ambushed by a jaguar loses the point if they know it is going to happen)