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Previous Thread: >>92453895
For: Creation and discussion of Lewd RPGs; including Solo Rpgs, Homebrews, and examples of play (Greentexts)

NOT For: ERP "Looking For Group" posts or rambling about Hentai Artists

For Help with Solo RPGs:
1: YouTube (Season 1 of Me, Myself & Die!), 2: Solo RPG General: >>92492535

Official /tg/Lewd RPG General Discord
https://discord.gg/DJJqvkKMae

>Lewd Solo Games
Labyrinthus: https://gm-bertus.itch.io/labyrinthus
Powered by the Lewd: https://j5drops.itch.io/powered-by-the-lewd
Lewd Attack: https://mega.nz/folder/CbhQnQyB#Xn-0F9OVyr_SHQ2s7rDhmQ
Lewd Attack, Frameworks for Maptool: https://mega.nz/folder/4ixRTS7K#nSxJQ4BuNcaZYA4slPVPcw
Rapture World: https://mega.nz/file/PPQxVYIa#EHENwjI-gTxCvJjVTzVEeTj7Y-yl_6Ubra4RM2oZ3ck
>5e Material
Erotic Arcana: https://dr-boomerang.itch.io/erotic-arcana
Lewd Handbook: https://www.dropbox.com/s/nwgw1ys1ic5vlnq/00%20Full%20Lewd%20handbook%20%28WIP%29.pdf?dl=0
>D&D (Old Editions) and PF1
https://mega.nz/folder/IRMTzbhC#cAzGdWFT53xMjg1wJZGcZw
>Ventangle
Main Wiki: https://ventangle.miraheze.org/wiki/Main_Page
Machine Translations: https://docs.google.com/spreadsheets/d/1RMgDUrqlmlJJJh5vVmGvwhGbV7WkNvH9zmU2kvU_sww/edit#gid=1277177783
>Monstergirls collection
https://pastebin.com/j1DWtGgQ
>Random Games Folder
https://mega.nz/folder/jv4lDSzZ#6XTg9lMHPZYsRFqwoJitGQ
>Old Games
VTM Succubus: https://mega.nz/file/uMkxnJSC#FwvBZ-pdt5fbpKAtZNO1eogdgnHUrV5-ylUbfk4sVtw
Crisis Heroine: https://crisis.miraheze.org/wiki/Main_Page
Tentacle Labyrinth:https://mega.nz/file/pdtj3IyB#gSLy83lvwuTll5O-ONhagjfb5UTe_LputW-ph7EhrVM
Zettai Reido (ENG Translation): https://mega.nz/folder/g1RXSSKZ#a-wTVxA2eZPz9JjQbKbC7Q
>No Longer Developed
Valkadia: https://mega.nz/folder/3IEhVZhK#SbFWGHfx9rnTuBNu4KugkQ
Realms of Lewdia: https://mega.nz/folder/B111GSRD#Om0149tC47TTUkUPpGpOfQ
>Greentexts Folder. All greentexts posted in the thread might end up archived here
https://mega.nz/folder/WU82BBZR#IbyAxclRNt3fcZaPoZi4ag
>>
I have a very weirdo friend asking for the next: What's the best system for going in a rape fantasy and taking as many slaves as possible? He says he wants to do this with normal systems and not just lewd.
>>
>>92544921
>Heh heh I'm asking for a friend, heh
Ok anon. There is no best system. Just use systems you are familiar with.
Here's something for 5e. I think DnD is shit, but it has ideas you can use for other games.
>>
>>92544968
Thanks anon. Will tell my friend. He likes to play with common systems for the level of detail more than anything. Like, transforming a pre-made adventure into something else.
>>
Noticed that the Random Games Folder in the OP has a number of actually empty folders. What's up with that?
>>
Does anyone know any good oracles for lewd gaming (beyond the usual all-purpose ones, I mean)
>>
>>92544873
I've seen a few works made by the artist Rapscallion, does someone know if it's actually worth it beyond the drawings/supporting it?
The lewd mechanics looked decent, from the preview at least
>>
>>92546556
General consensus in past threads is that it is absolute shit, just like his Carbon Pink game. I've found some salvageable ideas in there, but mostly it exists just as a framework for his "art". But like everything, there are some that like it. So make your own decision I guess.
>>
>>92546575
Thanks for the answer, will do
>>
>>92546556
last i looked at it, the pdf was a fucking mess without so much as a table of contents
enjoy his drawings all you like, but the system isn't worth getting into without a serious cleanup imo
>>
>>92547400
System is not woth getting into at all. Everything is bare-bones and just there to fill the space between the drawings
>>
>>92546556

Wouldn't recommend it as a sole source for any session, but they can definitely contribute and inform a session.

They are pretty basic additions for games, but other than combining/simplifying charisma and wisdom as moxie, at it's core it's not much different than DnD. Carbon Pink is simply a reskinning of DnD.

The value from Rapscallion's stuff are fantastic art, crystallizing scenarios to build from, and expanded role-playing tables. Everything is very digestible since it's fully illustrated too, which means if you're in a group, everyone usually can form similar images in their minds about what's going on.
>>
>>92546556
It seems to take a lot from MorkBorg, and I like some of the tables it has for character, dungeon, and monster creation. There's definitely stuff worth looking at, even if it's just to steal/adapt.
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>>92550146
V&V has nothing worth stealing than Lewd Attack or Labyrinthus do better
>>
>>92544921
>>92544921
I would recommend you Bitches for Thoth Amon but I haven't had the time to work on it lately. Next update (v0.4) will include town and quest prompts and some support for solo-play, aiming to get it done before mid next-week. you can check out the core systems for combat, slave taking, and slave training in the current 0.3 doc
>>
>>92552034
>>92544921
This is what I was gonna recommend. Best system. It's OSR-adjacent so it's got a ton of material already written for it.
>>
>>92546512
Look up Randy Encounters (It's a hentai themed rules-lite RPG that some anons on 4chan made. It's really short, yet has so much potential for inspiration.)
>>
>>92552034
>Next update (v0.4) will include town and quest prompts and some support for solo-play, aiming to get it done before mid next-week.
awesome
>>
I've come to the conclusion that unless your fetish is something that you have to drastically restructure the world itself for (like the maledom slavery oriented ones such as Bitches for Thoth Anon), it's better to just pick an RPG or setting that you like in general, add in a protagonist and/or villain with lewd traits or goals related to your fetish, and play with a regular oracle.
As tempting as it is, I just don't think that adding in complicated systems for sex is good. the challenge should be getting to sex (or if you like victimized female PCs, failing to avoid the sex).
Once you get there? stop bothering with rules, or if you do, make it a single roll. If it's something you like, then fap over it, for fuck's sake - that's the whole point. and just say "the fucking was amazing".
If you want gambling to be a part of it - and I'll admit this applies to me - then just make it a simple d10 or d6 roll.
Frankly, in threads like this, I'd like to see more greentexts about porn happening in various existing systems and settings, and suggestions for how to use them, and less worrying about the best system to use.
>>
>>92553250
>Frankly, in threads like this, I'd like to see more greentexts about porn happening in various existing systems
There have been anons that have shared their greentexts of sexual in-game exploits in the past, but for a long time there, someone would bitch and complain about them saying that they weren't heavily descriptive enough on the game mechanics. (Which is fucking stupid.)

Honestly, I mostly agree with you. I think you should just use a pre-existing system and implement whatever mechanics are already present in the game instead of fiddling with something that's going to make you reinvent the wheel. (But I do think that if you can take NPC preference into account and how they would act, then it's probably better to do that.)
>>
>>92553250
Pre-existing systems are fine, but supplementary material can be very useful. This is particularly the case where the complexities of romantic or sexual relationships are absent from those base systems. Finding some good ways to include those interactions mechanically can be a way to earn that success, which heightens player satisfaction. Even just something as simple as some roll tables can help ease the process of playing a game in a more lewd fashion.
>>
>>92553250
>it's better to just pick an RPG or setting that you like in general
That's sounds lazy. Trying new systems is always good.
>I just don't think that adding in complicated systems for sex is good. the challenge should be getting to sex
What system have you read about sex? Most of those I've seen are just skill checks or dice checks of some sort
>Once you get there? stop bothering with rules, or if you do, make it a single roll. If it's something you like, then fap over it, for fuck's sake
Another lazy take. Some people might like to see if something is successful or not or if something is trying to fug your character without its consent or even trying to seduce him for malicious intent. Why dodging a trap requires rules but dodging a demon thot is "just don't bother with the rules"?
>If you want gambling to be a part of it - and I'll admit this applies to me - then just make it a simple d10 or d6 roll.
Then why not having something more elaborated like being good at avoiding being seduced or good at seducing. Or yes, even being good at sex or not.
>Frankly, in threads like this, I'd like to see more greentexts about porn happening in various existing systems and settings, and suggestions for how to use them, and less worrying about the best system to use.
Basically you don't want to learn a new system and just have someone else explain you how to play the one you want, probably D&D.
Meanwhile the majority of greentexts we get are about Lewd Systems and people are having a blast with them.
Don't be lazy, Anon, and learn something new.
>>
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Going to start a game of Alma Matter. Just rolled up this poor guy. (Attributes are on a scale of 1 to 10.) He's incredibly intelligent, but very weak both physically and emotionally, and he is absolutely afraid of EVERYTHING. I had to give him Coolness and Isolation as defense mechanisms so that at least he responds to fear by going silent and trying to calmly get away from the situation.

Charisma is going to be his only chance at sex or seduction because he's below average in appearance and coordination (Which Coordination is how good you are at sex itself.) The thing I'm worried about is that Drive determines how fast your character can grow in any given skill and he's below average there too... Speaking of below average, he's got a coke-can dick. It's super thick but only 5 inches long. He's gonna become known school-wide as "The Chode-Master" if he isn't careful.
>>
>>92554126
>rolled up a pathetic character to play, probably how anon is irl
Man this is quite sad
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>>92554213
I just kind of went with whatever I rolled up. There's rules to modify your stats, but it wouldn't be worth it because you end up losing a few points in the transaction.He's actually kind of the opposite of me.
>>
>>92553386
>weren't heavily descriptive enough on the game mechanics
Well they kinda do have a point. This IS a game thread.
Take out the mechanics and it just becomes narrative fiction.
And that type of thing might be better suited to it's own thread.
>>
>>92555044
lame take. if i'm journaling/writing a greentext i'm only gonna document my dicerolls when it enhances readability or if whatever i'm writing about would beggar belief otherwise. storytime is and has always been a thing in game threads.
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>>92555438
Yet here people even mention rolls because its fun or to help readers to understand, in the greentexts posted
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>>92555449
that's basically what i said, yeah. i realize now we might actually be on the same page anon. i don't disapprove of crunch being included, i just think it shouldn't be treated as mandatory.
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>>92555473
Well I for one am glad that you have pointed us in the same direction we've been heading all along. Thanks anon!
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>>92556304
There's a pretty far cry between 'including rolls or mechanics here and there in journaling is cool' and 'if you don't include rolls or mechanics explicitly, even if you're storytiming actual gameplay that you played, you shouldn't be posting in this thread' which is what I originally replied to. No need to be a dick.
>>
>>92557813
>(Which is fucking stupid.)
>lame take.
>No need to be a dick.
You're gonna cry now? Really anon?
Show some self respect.
>>
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Saw this on twitter and I thought of posting it here for anons to use.
Could make for a nice table of "tattoo trap" or some pervy wiznerd decides to cast a lewd seal spell on your virgin pc waifu.
1/2
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>>92558517
2/2
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>>92558476
it's the lewd general, not the rude general
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>>92555473
Just for the record to me your answer was sufficient enough and >>92556304 is a different anon.
Regarding rudeness i'm not really against it since we often get other Anons who just come here to annoy others so patience is commonly low
>>
When doing journaling, how descriptive do you find yourself going?

Obviously the context of sexual content will be present in the games, so sex or lewd interactions will also be present. Do you describe the scene in detail, with the character's sensations fully written, or do you 'fade to black' as the scene begins? In the less sexual parts of the game, do you write out details more fully, with weather, atmosphere, surrounding structures, people present? Or do you instead keep things clinical, with a short snippet just to vaguely describe the event in case you need to recall it later?

I suppose, in brief: is your journaling a list of bullet points or (poorly) written smut?

I really enjoy writing out and thinking of those finer details. But after spending four hours writing dialogue between a paladin and a priest about the nature of life and love, I decided to kill direct dialogue and keep it abstract of what was said and understood.

Also, I'm sorry if this reads weird. I've tried rewriting this three times, and my brain is fucked today.
>>
>>92558917
>I really enjoy writing out and thinking of those finer details. But after spending four hours writing dialogue between a paladin and a priest about the nature of life and love, I decided to kill direct dialogue and keep it abstract of what was said and understood.
If the journaling is only for you then writing a whole dialogue might seem pointless. If you want to share it then is up to you.
Greentexts here are written differently (see previous threads) also because this is a blue board sex is mostly left vague or just implied. Only way to bypass that is either posting a PDF or posting in the Discord. other than that, it's up to you
>>
>>92558917
I'm more on the 'abstract' side of the line. I'll write an occasional line of dialogue if one occurs to me in the moment, but mostly for flavor. Same with sexy descriptions and the like.
My memory sucks, so a lot of what I'm writing down is to aid in knowing what's going on/what happened.
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>>92558917
I've had some trouble with journalling during play (detailed prose+dice rolls) and am switching to summing up afterwards with more illustrations.
>>
>>92558917
I write bullet points and then turn that into a narrative summary. I tend to be relatively light on the details of the actual fucking, preferring to focus more on how the character feels and any mechanical effects that occur as a result.
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>>92558476
first one wasn't me. like i said, no need to be a dick.
>>
>>92558517
>>92558527
I enjoy this sort of thing. Just a discreet list of lewd curses. Thanks for sharing anon.
>>
>>92558476
>Alma Matter
bruh text based generals is where you have a chance to stop and think before you reply without seeming awkward. maybe use that advantage to make up for what you lack in social skills. here you CAN have a decent conversation. its an opportunity you wouldnt otherwise get. you may even become likable irl if you put the work in.
>>
>>92544873
>Lewd Handbook: https://www.dropbox.com/s/nwgw1ys1ic5vlnq/00%20Full%20Lewd%20handbook%20%28WIP%29.pdf?dl=0
link is dead
>>
>>92562165
Apparently it was updated.
https://www.dropbox.com/scl/fi/psb1mhc8hxu5bl9sawuzj/00-Full-Lewd-handbook-Dungeon-Draft.pdf
>>
>>92562220
>having to ask permissions to visualize the file
I ain't gonna put the link in the next OP then, i don't trust such things
>>
>>92558917
I usually write to remember my campaign so I can pick it up again later. Brief notes mean that I can pick up the journey more quickly, but may mean that I lose a lot of details. So it's a bit of a balancing act.

There are plenty of times where I'm running basic adventure/dungeon quests as they are created by Labyrithus which can almost be self-contained and episodic. The effects of the adventure can be reflected simply in the changes on the character sheet and don't carry over significant information that will feed into the next session.

But lately I've been trying to experiment with more hex crawl travel with the fae forest and her own pursuits. Initially, I thought it might end up with a number of simple days similar to giant-anon where the journey could be relatively simple. However, the main character I was playing was entangled and mired in a bit of a roundabout cycle of misfortune. It's fun, but not fun- like it's hot but not what I want for the character.
In part, given the manner in which changes occur, it's a reflection of an exploration of the material and not just writing smut. It's definitely more a form of play than an expression of creativity.

I also suck at dialog, so I'll often write simple briefs during character interactions. I'll know there's a section for dialog at this point in the adventure, but it's definitely abbreviated. This is primarily the questions asked and the results of the interaction. This leaves out tit for tats, gossip, explorations of meaning, and often times even the answers to questions as given by the other characters. There'll only be a few small snippets of highlights, either to stress demeanor or if I think of something clever.
>>
What's the sexiest way you've ever defeated a villain?
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>>92564985
>Every week, these bandits would raid this poor village and no matter what plan or defense they would muster, the bandits would be one step ahead of them
>If they built a barricade on the eastern road, the bandits would come from the west. If they hid all their goods under the church, the bandits would go directly there and ransack it in the middle of the night
>Village too dumb, stressed, and naive to realize there was a betrayer in their midst
>Immediately seeing what was going on, I rode out before the villagers made another plan
>Rode out of town in the direction where they usually came from
>My men and I absolutely squashed them while they were still off their guard
>Rained flaming arrows and barrels of burning oil down on their asses while their pants were down
>Went to the bandit leader's tent and found the Mayor's daughter in the middle of explaining that "A band of men-at-arms just came to town"
>Brought her to town and explained to everyone that she was their betrayer
>Explained to the poor mayor that even though he didn't want to hear it, that she would need to be brought to the local lord in order to be tried for her crimes
>Explained that she would be given a fair trial, but that it would likely mean her imprisonment or even worse...
>Reluctantly, he agreed. But asked if we would at least take care of her on the way and make sure she had a fair trial
>Agreed
Once we were more than a couple of miles from the village we ran a train on her then made her into a personal cocksleeve for a few weeks while we were on our next quest. Once she was almost dead from exhaustion from our frequent use, we used one of our less noble contacts to sell her as a slave on a boat. When we got to town we explained what happened to the local lord. He threatened to punish us as "ruffian criminals" and "rapists", but when we counted out how much she'd done in monetary damages he suddenly called us heroes of the realm

She had great cone shaped tits and meaty thighs
>>
>>92558517
>>92558527
what the hell?
these seem actually misogynistic, yet
I can't help thinking a woman created these.
>>
>>92565419
I'm not sure why that would be surprising. There are some very perverted women out there.
>>
>>92565419
The number of women with rape fantasies is astoundingly high. The catch being they want the "right guy" to rape them which of course isn't rape at all but it's not like fetishs have ever made sense to anyone other than the people who have them.
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>>92565419
>he doesn't know
My hardcore feminist gf wants me to choke her, slap her and call her a dirty little whore while we're having sex.
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>>92568195
it's also the whole thing where, since it's a fantasy, by definition it can't actually involve them being forced to do anything they don't want to, so even calling it a rape fantasy feels innaccurate?
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>>92565419
What are you, some sort of male feminist indoctrinated to think that only men write this kind of smut?
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>>92568200
grim
>>
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>>92558527
>Destruction
>Breedgasm
christ almighty
>>
>>92544873
The thing I always find vaguely unsatisfying whenever I do lewd rpgs is how hard it can be to make different female PCs actually play differently in sexual encounters. Like obviously in combat and stuff, the barbarian lady and the witch play very different roles and have different actions they can take. But when it gets to fucking, they're both just rolling to see how well they suck dick, or how long they can hold off cumming, and it starts to feel kinda bland after a few times.
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>>92569167
>barbarian lady and the witch play very different roles
Barbarian can deal big damage with axe, Witch can cast spells
>they're both just rolling to see how well they suck dick, or how long they can hold off cumming
Barbarian just rolls to see how well she hits/deals damage, Witch can cast X amount of spells before resting.
So where is the actual difference between the two things? Also what systems you actually played? Because it sounds you have either played none or just added simple rules to D&D and got bored
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>>92569167
that's the fault of the system. why can't the barbarian use her trained muscles to milk the other faster? why can't the witch have spells that affect her sensitivity?

and then people bitch about how having mechanics for sex gets in the way.
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>>92569445
>and then people bitch about how having mechanics for sex gets in the way
>"Hurr durr complex sex mechanics cringe"
>"omg why are these simplified sex mechanics so boring"
Like clockwork. People who often say "i want something simple" either end up never playing the game or get bored after few sessions
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>>92569483
This is because most people are monkeys who tried to play lewd ttrpgs like how they consume other forms of porn: with one hand on their dick. in that mode your brain doesn't want to look up tables or even perform basic math.
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>>92554126
Does Alma Mater have a dick size generator? I've been trying to find a good one.
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>>92570523
It does not. I rolled 1d6+3 to determine length, and I rolled 1d10 to determine girth (1 being pencil dick, and 10 being monster-thick). Then finally I went to Gelbooru and fount a chart of 8 hentai dick shapes and rolled a corresponding number on that to determine which shape it was...
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>>92570613
Noice. Thanks.
>>
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>>92570646
>>92570523
>>92554126
And as for just a brief update on how that game went: Collin basically focused on flirting with the school nurse every day before school and gradually built his Charisma and Isolation skill to a point where he was a master smooth talker.

His second week into school he fucked the school nurse in her office and made her have conflicted, angsty, hate orgasms for having a relationship with one of her students. Afterwards he has made advances on the school's big booty, wide hipped spanish teacher.(Pic related.) (One out of the three advances have worked so far.) At one point while they were alone, he was bold enough to bury his face in her ass/puss while she was bent over getting things under her desk, and he sniffed her. But she rejected him and slapped him across the face... But it didn't escalate any further than that, so if he's careful he might be able to give a second attempt.

As far as his classmates, there are two girls in his class and a potential upper classman girl that he's interested in. But so far he's failed to get the courage to make a move.

Essentially, he used the school nurse as a Skill EXP farm to get better at flirting and fucking, it's given him an early boost in stats. But a lack of natural Courage makes him have to sit back and wait for opportunities to strike on other girls.
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>>92570900
>Eyes
Fucking slop.

Glad you're having fun though.
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>>92568209
>my being murdered fantasy is imaginary so can never involve me actually being murdered.
Next time you feel the need to type something out that anyone else might read. Don't. Just leave and do something else.
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>>92544921
ACKS is best
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>>92546367
Seems fine to me. Maybe you are using the wrong password?
>>
>>92572317
NTA but it never asked for a password
>>
>>92572317
If you use the full link, the password is included. If you go to the partial link and input the password manually, it makes no difference. Some folders are empty.

If you're the folder's manager, maybe consider if there are any other permissions being set. See what it looks like from a different browser where you aren't already logged in.
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>>92544921
>taking as many slaves as possible
If he's being literal, ACKS is best-suited since it focuses on end-game realm stuff. For entire kingdoms of whores.
>>
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>>92544873
I don't know if this is the correct place to post this but I felt like drawing a quick sketc out of OP's picture
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>>92577279
cool
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>>92577102
>For entire kingdoms of whores.
that sounds unsustainable
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>>92577670
it'll be fine
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>>92577670
Theres plenty of cites with tourism based economies
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>>92577310
Thanks!
>>
Alrighty, just gonna drop my concept before I pass out.
Was talking on the discord in the OP, and one of the lads said something about using Lancer's heat mechanic to do something with a lewd game.
And then an idea for a Cyberpunk Fantasy game using mechanically augmented women to channel magic powered by extreme sensation and emotion, Casting spells by activating different toys and things that are surgically implanted into their body, but all the energy in them explodes out and they collapse/pass out if they orgasm (or if you're a gurofag, literally explode if you like your characters dying often)

Translating the Core Stress from Lancer to this concept, had me calling the stress "Sensation Shunts". Playing a bit to Orgasm Denial, a Sensation Shunt can prevent one of the characters from being able to orgasm once while using that energy to use magic.

Extremes of sensation and emotion are also ways to use magic, but it's hard to get people to take the Torture Back Kit that peels your skin to cast magic with pain, or being able to work up enough Genuine anger to throw a fireball.

It's a bit of a reskin for lancer, but has some neat lore ideas that tickle my horny autism. Anywho, g'nite lads, have a good dead thread lmao
>>
Any resources for HERO system?
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>>92517685
Day 10 to 13 - Gloomy Plains, Hills and Mountains

>Nothing of note occurs up till after noon, when Kate randomly encounters 3 wandering Unseelie Knaves.
>The Knaves are Aggressive but Horny, and eager to find someone to have fun with.
>She draws her swords and barely manages to intimidate them (3 Successes, 2 Failures) which man they will only stay away for 4 hours but will probably come after her later so she needs to go away quickly.
>It’s then dusk when she finally arrives in the zone where the ruins are, but she has to start the search tomorrow.
>She tries to find a secluded place to spend the night now that she’s in a hill’s zone.
>She is only able to find a spot tor est but nothing exceptionally secluded yet even the Knaves fail to follow her tracks by failing their Survival Check and quickly give up (Likeliness of keeping searching was 5+, rolled a 2).

>Cont.
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>>92579739
>The next Day Kate wakes up early and quickly moves away from her spot, looking for the ruins. She spends 4 hours looking for the ruins with no luck and even risking to getting lost but after noon she finally finds the location.
>The ruins appears to be of some sort of large building which according to the oracle is a sort of mansion or manor.
>She first tries to find any tracks left but she has no luck, even wasting time.
>She then tries to at least find something useful inside the building but she’s only able to find two scraps of metal.
>Since there is still some time left she then tries to find any clue of what could have been happened to the Apsara and finds some unusual feathers and what appears to be a shoulder bag with a food ration and some leathers straps and scraps of metal which, confirmed by the Oracle, probably belonged to the Apsara
>By looking around and making some assumptions of the direction the shoulder bag seems to point north-east, towards the mountain and is at that point that she realizes that the feathers are probably of a Harpy (again thanks to her origins she has some folklore knowledge about harpies, like when she met Lenore, the Raven Harpy).
>Unfortunately it’s too late to keep searching so once again, she finds a sheltered spot to rest.
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>>92579754
>After an uneventful night (apparently the Knaves really gave up on her) she reaches the mountains at noon, passing over an unreadable sign post.
>She then starts looking for a nest of harpies and she finds them almost at dusk.
>The location presents 6 nests at a certain height and when she arrives only 3 harpies are present one of which seems rather busy since Kate clearly hears someone moaning.
>From her spot she can see one of the harpies humping something and by paying more attention she realizes the harpy is mating with an Apsara woman since the creature possesses a mutation that grants her a female penis.
>The other two harpies are awake and simply minding their own business or grooming their feathers to keep them clean.
>Kate quickly decides to distract the harpies, and since she’s on sloping ground she simply throws a small rock which starts to roll down, making enough noise to alert the two harpies which immediately take flight o chase whatever is “running away” (Oracle of Meaning: Positive and Insight).
>The Harpy mating with the Apsara seems to not notice or not care but this gives Kat an idea: if she’s quick enough she could climb up to the nest and get rid of the Harpy while she’s distracted and then use the rope to climb back down, helping the Apsara.
>She manages to silently climb up to the harpy nest, too busy finishing her act and climaxing with a gleeful screech and releasing her load while the Apsara also gasps and moans.
>Kate quickly reaches the nest, draw her sword and tries to strike, but apparently she makes too much noise by doing so, alerting the Harpy which is startled at first but quickly angered by her intrusion.
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>>92579770
>After a messy scuffle starts, with claws and blade clashing and striking, the Apsara also tries to strike the Creature with a twig, or at least to give an advantage to Kate.
>After a fierce fight, the Harpy is finally battered enough that she clumsily tries to flee by flight, barely flapping a couple of times for then landing on the ground and growling in pain.
>Since there is no time to wait, Kate quickly tells the Apsara to help her with the rope and the straps of leather so they will be able to climb don safely and then run away before all the other harpies return.
>Even if sore for the rough sex she went through, the Apsara makes herself useful and they both climb down and then start to run as best as they can until they decide to simply hide due to all the harpies returning to their nests.
>They are lucky enough to find a spot sheltered enough where they can catch their breath for now.
>While they rest, Kate explains the Apsara (which she knows is called Divya) that she was sent by her friends to rescue her.
>The Apsara hugs her with joy and profusely thanks her for the rescue but Kate reminds her that it’s not over yet, but for now, they could take a rest.

End of Day 13
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>>92572223
My last Acks group managed to depose the king and weaken the merchantile guilds to to the point where everyone who wasn't a declared freeman was slavable and after the merchants both brought freemen from other kingdom's to be 'officiated' here and claimed what they could from native and poor population they passed a law saying the king owned all the slaves by natural right and the merchantiles couldn't defeat his freeman armies (what they had been working on while the merchants enslaved suckas) so he took both.

It was a bit over 150k slaves for the Kingdom. He 'Freed' most of them to serfdom and there was no rape, but there may have been some fornication under consent of the king.
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Solo RPGs (And more specifically, solo lewd games) have taught me something awful about myself, To a point that it actually upsets me: I think through a combination of my awful upbringing and childhood, along with years of GMing for a group of tryhard, munchkin assholes that cheat at every game they played, that I have made a habit of not allowing myself to have what I want.

I keep playing solo games that fizzle out after only a couple sessions, and I keep running into games where good things happen and I immediately stop because something is "Wrong" with them... It actually makes me feel sick to my stomach.
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>>92544873
Just bloody remember.
Don't. Let. The. Damn Bard. Knock. Up. The damn bloodsucker.
Male vampire X female is acceptable.
Female vampire X male however will end up badly for the town. VERY.
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>>92558527
>>92558517
Are these all on the crotch (so one per target)? Are there tramp stamp versions for combining effects?
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>>92562665
Better link, no sign up needed
https://www.dropbox.com/scl/fi/psb1mhc8hxu5bl9sawuzj/00-Full-Lewd-handbook-Dungeon-Draft.pdf?rlkey=ybbsklbiyvf8wla0k8oyo3hus&dl=0
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>>92584233
I wonder if the author asked permission to all those artits to use their art (probably not)
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>>92571190
Next time you feel the need to type something out that anyone else might read. Don't. Just leave and do something else.
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>>92544921
I agree with >>92572223 and >>92577102 just because AKCS has rules for slavery, and being B/X compatible means you can easily use all the other books made for D&D.
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Labyrinthus Anon here, with a preview of the revamp of the Acts of Faith.
First of all the Feat now allows to start with 2 Focus instead of 1 and then it allows to chose a Faith Allegiance between Balance, Entropy, Holy and Unholy, which simply determine which Acts of Faith counter each other or certaind etails such as damage dealt or creatures influenced.
All Acts of faith now have an additional entry for when the Character reachers Wanderer Rank which allows them to be cast at a higher cost to have a better effect.
Contro/Turn has beenr renamed Divine Influence and 3 new Acts of Faith have been added (see pic related), while almost all the others got reworked, fixed or rebalanced.
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>>92583351
I get ya.

Every one of these debauched ryona sessions I play turn into her falling in love with a guy and just settling down and giving herself to him in marriage.
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Anon, is there any good lewd/NSFW bestiary you can share? I'm building a list of nasty/rapy and cute/alluring things to play with, so any help would be appreciated. Especially if said bestiary is supplemented by a good/creative writing. Double points of respect for anything OSR-compatible
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>>92586397
>Double points of respect for anything OSR-compatible
Lol, lmao even.
Most of OSRfags or B/Xfags that come here only bother to say that they just play their system as is and add the lewd as generic roll or fade to black because anything else is not as good as their beloved system
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>>92586473
That's why points are doubled, kek. See, I see rare beasts, so to say... non-OSR monstrosities are welcomed, I just find that some of the concepts more grimlewd than others.
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>>92586397
if you're having trouble imagining the lewd possibilities from the standard monsters list, check out the ACK lairs book. Some of the setups are pretty lewd or have lewd implications. I found it helpful to spice my game up a bit.
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>>92584534
https://old.reddit.com/r/LewdGameplayMechanics/comments/11hcfg3/sex_dungeons_and_dragons_a_lewd_handbook_for_5e/kjxoec2/
Looks like she's spent a year "trying to" contact artists but "not getting much response." Maybe that should have been step 1, get a response before using their art.
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>>92586664
"not getting much of a response" should be seen as a No by anyone with a functioning brain
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>>92586664
who cares honestly
>>
How does one find a group to actually play these games? Is it just a couples activity?
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>>92587236
couples or solo, but occasionally you can find groups. my group just celebrated our seven year anniversary and we got started on a random /tg/ fetish thread about kidnapping princesses.
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>>92587269
That's cool.
For solo play, is it basically CYOA type stuff or are you somehow DM'ing for yourself?
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>>92587236
My polycule plays them just fine.
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>>92587236
>How does one find a group to actually play these games?
highschool / college dorms
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>>92587315
addendum: you need to be appropriate age for the dorms yourself, prowling highschool dormitories as a 30-something might have some unfortunate consequences
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>>92586553
It's not like I'm having trouble with anything or lack time to write my own stuff (like, why would I even ask for stuff without writing something similar myself?). It's more about finding others creations, their own cool ideas and spins of existing stuff.
Thanks for shilling ACK anyway, I'll check that supplement.
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>>92587304
>is it basically CYOA
CYOA is just pretending with 0 dice roll, table or stuff like that.
>or are you somehow DM'ing for yourself?
You are both Player and Gm. you need to use dice and often tables to better understand what's going on or where things are going. OP has all the info you need plus there are some Anons posting about their game sessions like >>92579739 which is playing Labyrinthus
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>>92587236
Couples, discord groups (open and closed), tg-related channels (servers, boards, rooms etc), some gaming groups playtest NSFW stuff for shit and giggles, drunk or cooked. Other are just horny enough to play this seriously. Some are comfortable to RP sex in their normie games and need systems to include.
Later examples require people that aren't sensetive to extreme stuff or prudish.
Good advise: try start playing PbtA (Masks, for example) or WoD. There's a good chance you'll catch a gaming group that has some kind of erotic elements in their games. There's a good chance there'll be members of another gender than you. If you are playing IRL in Europe/Asia - folks wouldn't even treat their game as some safe space.
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>>92587341
Pfft... whatever.
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>>92587304
you DM yourself. though there are things that approach a cyoa game, like Mist Castle from Sword World. It's not lewd by default but the action all takes place is a slaver city and you can start as a slave so there was a lot of opportunity for lewd writing while playing through it.
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>>92587356
>for shilling ACK
oh, don't get me wrong. pirate that shit for sure.
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>>92586710
pretty much

it's a fan fic work basically, not for commercial usage. if it was getting published I'd imagine she'd need to replace every image in there
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>>92587626
shes seeking an illustrator. so god speed spider-man. There's a lot of 'placeholder' images in the layout, one can only for a splurge on something

the new update has a bunch of updates including a school of bimbomancy. feel like bimbos are sexy as heck in principle, but in a fascination of train wreck sense if i get put in a corner about the situation (read: appreciable addition)
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>>92583351
I don't react as strongly as you but I find I fizzle out as well if things go too smoothly. I need the setting to give enough push back to enjoy the progress. Something really good happens or I make too much head way and I lose interest.

An uphill battle against the odds is what I want. It's when I enjoy the games. But once I gather squads of hireling and have enough safety nets then I just don't feel like playing any more.

So now I want to play a setting that opposes my character's success. Not just by being passive obstacles but by actively trying to keep characters down as part of their interests. Sure, I might lose some characters and need to start from square 1 or play as an ally/accomplice of the previous characters but that just reinforces the climb. I had opposition in previous games but once my character becomes more powerful than them it stops being a real part of the game.
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>>92579777
Day 14 to 15 – Mountains, Hills and Gloomy Plains
I decided to reward Kate 2 XP for managing to arrive so far in more than a week, while the 3rd might be granted if she and Divya safely return to the encampment, since it’s part of the actual quest.

>Due to the location they are resting in she recovers only some prowess due to the place being considered Uncomfortable.
>They spend the entire morning traveling south-west towards the ruins and they stumble upon a simple sheltered spot to stop by and have some lunch.
>According to the Oracle the Harpy quickly forgot about them and are no longer patrolling the skies.
>During the first part of noon they pass by a Floralis guide minding her own business which offer to help them to reach their destination but Kate doesn’t have any coins nor anything of value to give.
>They bid farewell and keep moving on. The rest of daytime they keep traveling, passing the time by just chatting about anything that comes to their mind or just simple banter.
>Divya also sings while they walk and is rather good at it (this is an actual quirk randomly assigned to her through the tables) and its mostly songs about exotic places, traveling nomads and wise guru from the mountains.
>When night falls, they stop for the night and rest without being disturbed.
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>>92589952
>Early the next morning they pass by what appears to be an Omnious Tree surrounded by various thorn fields.
>The atmosphere is rather tense, especially when the duo notices a strange creature hanging upside down on the branches of the dead tree, partially covered by the morning sunlight thanks to the tree’s fronds but also by what appears its own bat-like wings.
>Kate has never seen such bizarre creatures while Divya only knows that these are nocturnal creatures and that they should move away as fast as they can, trying to not make too much noise since they are rather dangerous (Chiropteryd Rippers).
>Carefully they navigate through the field and while Kate is nimble enough to avoid all the branches and twigs, Divya scratches herself twice.
>Unfortunately (confirmed by the oracle) the scent of blood causes the creature to awake and emit a terrifying shriek to localize the duo but due to the Sunlight and being Blinded for 5 Combat Rounds it actually fails to correctly locate them.
>Kate signals Divya to stop and duck to avoid making more noise, while drawing her sword.
>Once again the Creature emits the awful shriek but in the wrong direction, while grunting and hissing due to the painful blindness.
>Kate then signal Divya to move towards her so they can try to run away while the monster is distracted.
>Unfortunately this is a mistake because even by moving slowly the Creature has a better understanding of their position due to its echolocation and immediately jumps into action, even if still blinded he shrieks toward Kate which resist its terrible effect.
>Even if blinded the creature is quite hard to hit and the few times they are able to hit, it’s just glancing hits until the Creature seems to being able to see again properly.
>Combat is fierce but they both get overwhelmed in the end, while almost close to victory.
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>>92589966
>Divya winches and cowers, looking for a way to escape while the Creature seems rather interested into Kate, which, to allow the Apsara a possibility to run away tells her to go now and to not worry about her.
>The scavenger hesitates but when the Chiropteryd raises his head towards her she turns and runs as fast as she can.
>The Creature shrieks again but Kate also shouts at him as an attempt to distraction and succeeds.
>The bat-like creature grab and drags her towards a more sheltered point under the tree, where the dirt collapsed enough to form a sort of small alcove where some of the sunlight is blocked, allowing the creature to at least remain within dim light and then take advantage of the defenseless Rhodenian Skirmisher and then collapsing due to the strenuous fight and the post-coitus fatigue
>Kate awakes before the creature does and quickly realizes that she’s partially blocked by the creature’s weight, which snores and drools.
>She tries to break free, pushing the monster aside and it takes a couple of attempts to do so but while she is able to crawl towards the opening, the Creature awakens once more, with a throbbing surprise for her.
>While she struggles to keep the monster at bay, which licks her scratched body, especially along her scars and wounds, becoming more excited due to the taste of her blood a sudden war cry pierces the afternoon and immediately after that the scavenger orc and dream child appear at the entrance of the small alcove and immediately rush to fight the monster which has barely recovered enough prowess to just try to mount Kate again.
>Although fierce and still aggressive despite his wounds, the ferocity of Lug supported by the wits of Dufach is enough for the duo to quickly massacre the Chiropteryd Ripper.
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>>92589978
>Meanwhile Kate is dragged outside by an overly emotional Emily which starts to sob out of joy since they managed to reach her in time, thanks to Divya indications and the fact that they were pretty close for her to arrive to the Camp and tell what happen before feinting.
>Emily also explains that even if Dufach wasn’t sure to leave the weaker members of the camp alone, Lug simply followed his nature and directly ran towards the indicated location as any respectable orc looking for a good scrap would do. Saving Kate was just an extra to him but all’s well what ends well.
>Battered but grateful, Kate follows her new friends to the camp for some needed rest.
>She is now welcome to stay with them and maybe help out for other stuff.
>This also allows her to finish to read the book and obtain 1 Rank at Knowledge (Occultism).
>She also wants to lean how to be better at Stealth since lately there were many situations where she had to sneak around and barely succeeded, so she will spend some time and train with the scavengers.

Since technically Divya managed to still run away and reach the camp and then send the others to save Kate it still counts as a successful Quest for 1 additional XP. Basically the encounter with the Chiropteryd occurred in the Hexagon adjacent to the one with the camp so it was easy for hear go back and send help.

End of Day 15
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>>92544873

Can a brother get the pdf?

It's like some modern game with a bunch of random tables and fetishes and stuff. Got some anime pics in there too. Cannot remember the name for the life of me.
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>>92590544
If it had anime it was probably not worth your memory so your brain simply removed it. You should be thankful
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>>92590544
probably Randy Encounters
https://img.4plebs.org/boards/tg/image/1667/38/1667382642810704.pdf
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>>92591461

Cheers! That's the one. I need to seed a bunch of NPCs with fetishes
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>>92591461
never seen this before but besides the goofy constant sex stuff it actually seems better than a lot of the other lewd games mechanically
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>>92594870
>it actually seems better than a lot of the other lewd games mechanically
>Roll a d10+various modifiers and see a table
What an astounding difference
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>>92595108
better than
>here's 100 rules for vaginal circumference
>for sex: roll once vs endurance pass or fail
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>>92595133
>using meme examples as an argument
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>>92595250
Nah that's basically exactly how all of the D&D sex books work. Maybe swap vaginal depth for pregnancy if you want to be really precise
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>>92595298
if they don’t rate erection hardness in mohs scale then i’m not playing
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>>92595298
Have you tried not using D&D as reference? So people wouldn't laugh at you?
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>>92595353
You really don't know what you're talking about do you.
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>>92595384
I know that we are in a thread about Lewd RPGs and D&D only has 2 resources for 5e and some random scattered bullshit for older editions meanwhile, if you read the OP, there are many different systems. So manybe using D&D as reference is quite retarded
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>Be Tainted. Somehow roped into being a Diplomatic Escort. A'ight. Going to say it's a cutie from the same village.
>Got to take her to another village so they can talk trade or something.
>First day of travel we encounter a statue of the Goddess.
>It's cursed.
>Nope out of there, but not before the diplomat and I get affected. We spend a night together, blowing off steam, and decide to make it a thing.
>Second Day we find ourselves captured by some tainted demons. They want to turn us into servants, but nah.
>Climb out of there (Gained Climbing as a skill), rescue the diplomat, and hightail it away.
>Third day we run into an Orc war party. Oh boy.
>Try to fight them off. Fail. Made a good enough impression that one of their shamans decides to tag along. (Gained an Occultist).
>Fourth day comes and we arrive at a huge cliff.
>GuesswhatIcando.jpg
>Scale that thing and drop down a rope for the other two. Starting to get used to looking after other people. (Became the Group Parent)
>The next day our supplies get stolen by some filthy goblin whores. They want the D but I give them a scolding instead. We get our stuff back.
>One of the gobs comes along. Must still want the D. At least she can make useful stuff. (Gained Inventor)
>Last day before we get to the village we run into a super corrupted warrior. Might be me if things go south. Decide to fight it out.
>Barely beat him. Have to take advantage of every single boon I got during this trip.
>Make it to the other village. Say farewell to diplomat girl for now. Going to see if we can still hit it up afterwards.
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>>92577279
I like it. You should keep refining that
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>>92595816
NTA but why are you so hurtful?
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I've been cooking up a "rare encounters" table for LA as well as some transformation tables in the vein of corruptions. Any suggestions? ACHE monsters and such are in use too, and I'm open to making a few extras.

I'm thinking rolling a 1 a regular encounter table is replaced with a reroll on the appropriate rare encounters table.
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>>92552295
nta but i couldn't find this
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>>92597355
Fortunately some hero anon had your back.
Be sure to thank them. >>92591461
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>>92591461
>>92597399
thank you fellow coomers
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>>92597267
>ACHE monsters and such are in use too
Neat. Make sure you include the stat blocks in your document or refer people back to the ACHE though, since they haven't been included anywhere else yet.
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>>92597437
Yeah, I'm just adding an (ACHE) after every mention of such a creature, since I'm not sure anon would be cool with me including their statblocks directly. At the moment, I've got avians, a basic giant, a rusalka, and a refluffed kraken in use.
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>>92596830
Thanks, man. I like doodling from time to time but I am getting into the habit of drawing more often.
>>
Rather than expanding I'd like to see the balance being fixed in LA. "12 dodge dice starting elf" being possible bothers me to no end.
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>>92598068
Is 12 dice really the problem? Or is that Dodge is simply the best defense option?
If there were situations where Dodge were penalized, or attacks that could not be Dodged (as there are attacks that cannot be Parried) would it be so much of a problem?
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>>92598068
LA isn't meant to be balanced
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>>92546556
Haven't tried playing the game myself but it seems pretty rules light so it shouldn't be too much of a hassle if the rules DO suck in action.
Where it really shines though is the lore!
And since some other anons mentioned something about it, there is the bookmarked pdf some anon made awhile ago.
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>>92601289
Lore is also shit
>>
I know that this isn't the share thread, but anyone has a copy of that Tome of Endless Romance?
It doesn't seem to be anywhere and am really intrigued about it. Could help close the gap between combat and sex in my games by having occasional romance in the middle.
>>
Bitches for Thoth Amon v0.4 is here!

Main content update is Section 9, a guide for GMs to build adventures including settlements, quests, rewards, and downtime activities. This is also usable by solo RPG players. I've also included some additional rules for solo players in Section 14, regarding automating combat.

In addition, the full list of equipment and items have been added to the back half of Section 7, for players and game masters to use.

Other editing and quality of life changes have also been made to previous sections such as player stats and carrying capacity, keywords like Negate and Perk being finalised, progression for Bitches edited, and other small changes.

With the updates, Bitches for Thoth Amon is now technically playable. You just need to make up some placeholder statblocks for enemies.

Any and all feedback would be really appreciated, such as any glaring omissions in the building blocks of an adventure section, obvious balancing issues of items/perks at a glance etc.

Planned content for next update:
>A full bestiary of Bitches including civilised people, outlaws, cultists, and Amazonians
>sample quests/dungeons/settlements so players/gms can run at least one proper adventure

Long term goal
>Content from this pdf transposed into random tables, in the document and ideally in excel (will have to think of some way to do this), to help GMs and solo players a bit more
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>>92601328
Flesh eating elves with a secret gestapo in their government who are rumored to hunt all those elves who end up eating vegetables outside their lands.
Truth is that Elves do not truly die and their bones draw all the nutrients from the soil in order to reincarnate them as semi-sentient trees.
The Elven homeland is filled with such trees, surrounded by desert (wonder why, lol) and it is said gestapos mission to bring back the dead so they can be buried there and do not end up killing the planet

That's just one little morsel, but the guy is creative. I personally have fallen in love with his world.
>>
>>92598094
It's notable that dodging IS penalized for each successive enemy that you have to fight. It's just that swarms of enemies are more likely to be weaker anyway, so having fewer amounts of lots of dice still trivializes them.
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>>92598068
Honestly, I feel like this is at least partially user error. Maybe a little tweaking could be done, but ultimately you're responsible for setting up your own character for failure. Your instincts as a player to make a very capable character are actually detrimental to play in a game where one of the biggest unique interactions comes from failing from time to time.

Even characters with 12 dodge dice will fall apart to powerful enemies in the end, but you still rob yourself of any tension in the early game.

Honestly, look at the dice rolled by enemies at various stages of the game. Early game enemies tend to roll somewhere from 4-6 dice. If you're on the high end of doubling that, of course they're not going to do anything to you most of the time.
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>>92601692
In addition to this, if you're not able to lose, do harder stuff. Like, actually grind reputation until you get harder quests. Or use one of the supplements to go somewhere where the fighting is harder, like the North.
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>>92601585
all forms of avoidance are penalized that way though
and don't underestimate swarms of enemies, sure their damage is nothing, but grope cascades into rape attempt can get out
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>>92601565
Cannibal elves are already a thing in Elder Scrolls.
>>
Hey- what'd be an authentic vision of a coomer ancient-egyptian society? And how would you want to go about convincing people to convert to it from a medieval society?

I was thinking the ancient egyptian society was wiped out in bronze-age styled collapse alongside the other great empires of their day (but with more necromancer dark lords taking over). And a medieval sultanate has since taken over most of the region, but with large minorities of those worshipping the old gods, and not-christians and not-jews (I was thinking the split is like 60/10/10/10).

Elements of the old ancient egyptian society I was thinking of-
-Instead of being obsessed with death as they are stereotyped they are instead obsessed with fertility
-Pyramids were actually magical fallout shelters, and mummification was magic cryo-sleep to outlast the collapse, goal is to go through the ancient ruins and turn them 'on'.
-Society is highly matriarchal with the Pharoah having a Nubian Amazon honor-guard
-Lots of magical transhumanism to turn people into amazon animal-people (catgirls, doggirls, etc.), including turning men into women or futa's (optional rather than mandated but encouraged)
-Incest is 100% legal
-Casual nudity, especially toplessness of women is completely tolerated
-Men and women are expected to shave all their hair, with tattooed eyebrows and elaborate wigs (though women favor this a bit more than men)
-Pharoahs are expected to jack off into the river once a year in a holy ritual
>>
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>>92602813
I... never said they weren't.
Are you trolling or do you just have a hate boner for Rapscallion or something?
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>>92601369
Wooooh! Thank you anon! So far your game and lewd Scarlet Heroes are the best things to happen to lewd solo play.
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>>92603243
>if someone doesn't like what i love he must be trolling or have a hate-boner
Lmao
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>>92603243
I'm actually surprised he managed to push this "fantasy roleplay" thing as far as he did. The way I remember the guy he was abandoning or scaling down project with astonishing frequency, going all the way back to Chimneyspeak.
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>>92553250
>unless your fetish is something that you have to drastically restructure the world itself for
Implying it is not worth restructuring the universe to cater to my specific competition swimsuit fetish

I mostly agree with you tho.
>>
>>92601289
>Where it really shines though is the lore!
I would argue where it shines is the artwork (other than that ridiculous gimmick for half-elves) rather than the setting. Far too much of it feels like one shitty punchline after another. Everything is a parody or contains some oh-so-clever twist that makes the setting seem dull after a while. I really, really like the innate weirdness of it all, but then I notice little bits of modernity bleeding in and that is the *last* thing any fantasy setting needs.
There's a lot of good things in V&V, but there's also a lot of absolute trash to sort through.
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>>92603979
Yeah, he said so himself that he goes for cartoonish violence/lewdness instead of grimdark/realistic.
I thought at first he was just saying that as a crutch for bad lore/worldbuilding but it seems like this isn't the case.

>>92603424
I'm actually ashamed of myself for not realising it sooner. Here, have one last (you).
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>>92603805
absolutely unfathomably based
>>
Little present,
I'm still slowly working on my bondage ideas. I wanted to see if I could separate the binding mechanic and make it open enough for use in other games.
It's for those who want more progression between submission, self-bondage, lightly-restrictive bondage & fully restrictive domination.
Differentiating
- being able to run freely without being able to grab
- or being able to manipulate anything while stuck in a slime/trap that keep you from moving.

Still trying to make mechanics explaining why that sorceress wear a dominatrix harness with stiletto, or why that sexy cleric submit to increase her magical healing.
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>>92603101
I'd do mummies are undead, but need sex to become truly alive again. The whole Osiris getting his dick cut off and replaced with a golden prosthetic post-death, fathering Horus, basically begs for it.
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>>92604322
Well like I said, I was imagining the mummies are more like in cryo-sleep than undead.
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>>92603507
>The way I remember the guy he was abandoning or scaling down project with astonishing frequency
That's Gats
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>>92601369
>https://img.4plebs.org/boards/tg/image/1667/38/1667382642810704.pdf

Great work. Looking forward to the next update, as long as it remains perfect at 69 pages.
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>>92601585
I feel like you are intentionally missing the point I was trying to make.
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>>92553250
I started doing exactly that, was fine, but moved on to homebrew as I figured out what I wanted.
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>>92605003
It wasn't intended to be a rebuttal, just an acknowledgement that Dodging isn't perfect defense even if it is crazy strong if you roll 10+ dice.

There actually is a non-zero number of examples of situations where Dodging is penalized otherwise though, like hitting scenarios that tell you that you're in a space that's too narrow to move around effectively. Stuff like that might help shift the odds a little, but they're uncommon and not really a fix. I'm not sure what a good idea for adjusting dodging would be in this case, especially compared to stuff like parrying.
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I'm guessing the answer is no, but has anyone checked out or used Powered by the Lewd, the PbtA game in the OP? Erotic RPGs seem like exactly the time to play something rules-lite and storydriven.
It is very light, but I like Inserts as a game mechanic, and it even says that it's designed to be easily added into another game. I'm planning to try a few solo adventures with it in different PbtA games, bending its stats directly into whatever games I try. Good PbtA plays into genre fiction and rewards being over-emotional, which make them great for stories of corrupting young heroines into dumb, owned sluts.
Debating starting with Masks, Monsterhearts, or maybe Avatar Legends. I'm not much into post-apoc, but Apocalypse World would work well too, especially for a slave/harem-building game.
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>>92606879
I feel like given my own experience, Avatar Legends may be the worst of these to put it in with. Not because the game isn't good, because it's gold. But because your character's internal struggle is so central to play that it feels to me like it would distract from the lewd elements unless you REALLY pushed them.
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>>92607387
But what if anon's internal struggle is lewd?
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>>92607516
It's Avatar Legends, which means each playbook already has a defined two-sided conflict of principles. Growth is gradually earned, but effectively the way you're meant to play the game is that if you settle on a principle, you should retire your character or change playbooks to reflect their new struggle.
>>
>>92607387
>>92607645
Yeah agreed. I was hoping I'd be able to hijack the balance mechanics and insert smut there, but there isn't as much narrative room as I'd thought. Making one principle lewd and the other innocent sounds fun, but there are only a few playbooks where that seems plausible, and means the longterm story is prescribed around continuously falling in the same direction.
Masks is a better choice, the game has a fun Influence system I can abuse, and the playbooks are built around different insecurities the character has / what other people expect from them. It gives lots of different avenues to corruption. Will make a greentext at some point when I actually play. Two character ideas:

>A magical girl Nova increasingly being sexualized by the public now that she's 18. Unsure of how to break away from her old image, especially considering she still doesn't have full control over her sorcery. Secretly wishes she wasn't super, because then her life would be simple.
>The first ever female member of an old Legacy, she has become a "feminist icon" merely by existing, and is a lightning rod for culture war style media attention. Some members of the legacy want to put her in her place, and point out any and all failures to lower her self esteem.
>>
>>92607860
There were actually previous discussions in old threads about adapting a lewd version of Masks. The premise seemed interesting, but IIRC the Anon working on it was not entirely satisfied with certain aspects despite having thought it through enough to post some story bits from their play testing.
>>
>>92607645
I like the balancing principles idea. I think their implementation is terrible with the playbooks, but the concept is good.
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>>92604270
nice, actually have a place for something like this in my current run
>>
So out of the lewd solo games which would anons recommend the most for someone new to pen and paper rpgs?
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>>92608870
pick whatever you like, just remember to not fap as you roll because you'll burn out quick. think of the game as creating the outline for an erotica you're about to write.
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>>92608870
Labyrinthus is the least retarded
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>>92608941
>>92608971
Thanks anons appreciate ya
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>>92608971
It's honestly the only lewd game anyone will ever need, or want, or should bother with.
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>>92609349
Oh sorry I'm sure your game is good too
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>>92609349
Come on anon, be nice. LabyFan has restrained himself for months, so deserves to let loose a bit. Please apologize and say something supportive about Labyrinthus.
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>>92609349
You seem upset
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>>92608641
Don't hesitate to tell if I missed something really stupid.
It is a first draft.
...like I just realized now I fucked up very embarrassingly >>92604270 improvised rope binding.
(Forgot to update that part)

CHANGE:
>Improvising rope flavor
>2 ropes per Rlvl
>Distribute effects: 1 rope per tier
>ex: 4 ropes bind = Rlvl2
>a) Can’t melee
>b) Slow(2) + Melee(-2)
>c) grab(-1) + Slow(-2) + Harness
>d) ...

>It cost a lot of rope to make harmless/immobile/helpless&silent because escape must remain a possibility and by Rlvl3 binding effects can’t be escaped without (limited) actions.
>It also it discourage players from rolling their entire ropes supply on a victim.

The regular ropes flavor are balanced enough.
"if you can't imagine how they work yourself = your character must learn them"
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>>92608870
Try mine, if you would. It's quick, simple, and just needs some dice, paper, and a random number gen for the big tables. Also, let me know how it goes if you do use it.
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>>92608622
I think that they work great with the playbooks. They actually define the playbooks, and their integral features are tied to them. It gives you a mechanical pull on how you go about things and a fluffier concept to concern yourself with for roleplaying.

But like with any other PbtA game that's trying to emulate something specific, you have to be into committing to the bit. Characters in AtLA are pulled in two directions like this, and their stories and development are about where they end up after an exploration of both sides. Even Aang, the main protagonist, is trapped between being an pacifistic, carefree Air Nomad child and his role as the Avatar. Zuko is trapped between the expectations for him set by his family and his nature as a person. Toph finds balance against her own self-reliance by learning to cooperate with and even eventually rely on others. And so on.
>>
Does anyone have examples of moral corruption mechanics or anything similar?
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Grab the board game Journey.
change the main characters with Secret Jorney proxies.
boom, lewd board game complete
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>>92612288
Mmm... yes, well I think that is my problem with it. The playbooks just recreate the characters from the series. You're not making or playing "your" character, it's just "series character X" with a new paint job. But I reckon that is pretty much what PbtA players look for and can handle. (that was rude and I apologize)
>>
>>92612288
>But like with any other PbtA game that's trying to emulate something specific, you have to be into committing to the bit.
I think this is the real reason /tg/ doesn't like PbtA (besides Culture War). They don't want to play a game where they tell these stories, and then they interpret it as the game being bad because they can't tell the story that they want to play in it. But that's what the indie scene is about: knowing what kind of story you want to tell and playing a game that is designed to tell it. Blades in the Dark is a great game, but it'd be shit at running a hexcrawl or megadungeon.

>>92616264
There are more playbooks than main characters in the series, but I agree with what you mean. However, I think that if you can't take a moral dilemma and tell at least two different stories with it then you're a brainlet (I also apologize for the rudeness). Maybe it's just because everyone grew up daydreaming about what kind of superhero they would be, but everyone knows it's easy to play Masks playbooks in lots of different ways. Really Masks is a strictly superior game - which is embarrassing because Avatar is a Masks ripoff made by the same developers.
>>
How hard is it to find a table to play this stuff, are there groupfinders online?
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>>92616972
Pretty hard. Typically people only want to play lewd games cuz they have the horny. But then they flake out once they no longer have the horny. It takes a dedicated pervert to maintain a steady game. But most dedicated perverts (not all of them - and definitely not You dear reader) tend to be degenerate freaks that nobody wants to spend time with. So it's not impossible, you just need to be lucky.
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>>92617163
you gotta have a tangentially lewd but interesting setting that encourages people to play for the sake of exploration and ROLEplaying even after cooming
>whore kingdom ruled by the embodiment of a sex goddess
>Umbrella Corp but they're dumping aphrodisiacs into the water for "science"
>East India Company but "Indies" is in the feywilds and they trade in sex slaves
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>>92616264
You're not really though. Many of the types of struggles that playbooks have are inspired from show characters. You get to personalize what about that struggle there is to your character, and in different contexts. And then you get to see where they go, by roleplaying the character in a type of game where you play to find out. There's no neat balancing acts by the writer's room here, it's entirely possible that your character completely forsakes one principle for the other.

>>92616536
I don't know if I would say Masks is strictly superior, but it definitely works smoother. In my group, where I'm currently a GM in an Avatar Legends game, we have played both systems before. And we have found that both games work differently to the different players' tastes. Some players actually really prefer Avatar, though they admit that getting their heads around certain facets of play has taken them more time.
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>>92606879
I've checked it out, and like you I liked Inserts as a game mechanic. I translated them over into Ironsworn Assets which worked well for me
>>
Do any of the existing lewd games use d100?
It's probably what I'm gonna homebrew from so it'd be useful if there's existing mechanics to copy over.
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>>92617340
>tangentially lewd
>whore kingdom
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>>92618874
>>92606879
Can you give a run down on Inserts? Always looking for useful tools.
>>
New >>92621654



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