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hey guys ) I'm that guy, who made commisar and also making dark eldar... I already work as freelancer as graphic designer/video editor. I learned 3d as hobby, but I'm kinda getting decent with it..
>so I have question for you all )) which websites would you suggest, for selling models?
also is there any way to work remotely on projects? any suggestions will be very helpfull to me and to any other annon.


BTW, I know that I can google this, but you all are in this business one way ot another. experience will always give better suggestions than search engine. also I'm sure other annons are also interested in this.
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>>631266
Oh really? I thought it was one of "better" sites.
Theyr tutorials are always one of the best(as mid level creative tutorials go)
And the guy who created website is not a bad guy, he's tutorials are awesome )
>>
Unity asset store seems like a good one to me, maybe unreal asset store.

If you can animate and script the assets even better.
>>
>>631701
Yes, I believe they act in good faith. In fact, I went to check their licensing terms in search of the part that worried me back then, but it appears they changed it (again), for the better.

IANAL, but personally, with the current terms, I'm thinking again of opening shop with them.
>>
>>630753
might as well execute all women that look underage but are older than 18
>>
>>630959
Also they aren`t telling you the most important part
Normies will follow "modern" and trending stuff because the are sheeps
Become the jew and do art with (3 examples):
40k adventures / Sylvanas x Anduin / aand the train with Xavius X Ysera might be gone

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New one.

Wanted to say that I'm honestly really surprised with the Blender 2.8 alpha release. UI redesign is better than I expected it to be, and new options are sweet, to say the least. Have you tried it out yet?

But I have a feeling that since so many people were complaining about the usability that they went a bit too far in some areas. Lol'd hard when I realized they even placed a mini tutorial on the bottom about what mouse buttons to press to move around the viewport. Now if THAT is not enough for you to figure out how to use it, then there is no hope. Also nice tabs on the top, reminds me of Modo, which is super comfy.

Too bad it will still take a while for it to be production ready, but since I'm a hobbyist anyway, I might start using it right now.
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What would be the appropriate board to talk about hand drawing? I'm thinking architectural. /i/ doesn't seem right.
>>
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Really like the look of the new UI. Looks really clean. Any fellow blendlets who used softimage prior to blender? I just can't trust autodesk anymore. Anyway, here's a softimage theme I've made today in case you miss the interface.

1/2

https://drive.google.com/file/d/1AvL0StyxvSS6x17fjkmm1v7yliJpeUyA/view
>>
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>>631871
2/2
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>>631871
>>631873
>Softimage|XSI
I'm having PTSD cold sweats just by seeing the interface
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>>631877
Still miles ahead of the POS that is blender

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Where do you work?
Do you like your job?
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>>629230
At CGBOT and sometimes i like sometimes i dont like it : C
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>>630441
What kind of things would an internship like this involve as far as day to day work?
>>
>>631173
Can you elaborate on scan tech? Also do you like what you do, excluding the people? What was your major?
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>>631226
Basically, what you need to know is how to produce good results using photogrammetry and know how to use and debug the 'custom' photogrammetry scanners that your company or whoever made.
A scan tech is basically, how i see it, a camera assistant on the film set. Also, you need good people skills since you need to communicate with the actors and clients on the set.
For the rnd/pipeline side, you need to know what to do with the scans and how to prepare them for whatever process they are used for later on. You need to keep researching new technologies/cameras that could be used for new versions of the scanners whatnot. If you want to go an extra mile, start learning computer vision, machine learning or programming for use with industrial machine vision cameras.

I would like it more if it was more creative. Only did one project where it wasn't just regular scanning sessions.

I have a bachelors in animation and VFX :^)
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>>629230
>Where do you work
At a major VFX studio

>Do you like your job

It's tolerable.

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Time for new one
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>>631870
>>631938

Widened fillets in Fusion (I heart the F360 construction timeline) and merged into sculpt (I heart keeping safety copies of my boolean cutter objects). If it's still not soft enough I'll round it out further with polishing.
Thanks for calling this out btw - I had my doubts. I guess I needed to hear someone else say it.
1/2
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>>631870
>>631938
>>631954

It's hard to see from these snips but the transitions between surfaces is quite a bit softer. And like I said - polishing can push it further if needed.
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>>631350

In generally doubt people make these from scratch, primarily because I'm a salty motherfucker. What reference did you use for the modeling of the anatomy and did you do a sketch for the pose?
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>>631350
What's the process for these? How does one create the characters? Do you model characters from cubes, animate them and then pose them, or do you sculpt them from a block somehow? I've got only a few weeks of 3d experience, keep that in mind.

What programs do you use?
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>>632575
zbrush, m8

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Serious question how do I get this gud?

http://www.zbrushcentral.com/showthread.php?204295-Yhorm-The-Giant-Dark-Souls-3-Fanart
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>>631623

To be fair, Dark Souls has really bad character art or even art in general.
>>
>>631517
Do what this anon says and become one of many undistinguishable zbrush plebs. Your work will look like any other contemporary zbrush sculpt, but it pays the bills. Be aware that you are no artist, but a machine that produces discardable trash and kitsch.
>>
>>631661
>discardable trash and kitsch
I can't see anything wrong with that. It pays the best. People like it best. Therefore, it is the best.
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>>631667
Product design and engineering, the true grand master disciplines of 3D, not some shit for games and movies.
>>
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>>631640
Its not bad, its inconsistent.
In From games you can witness the best and worst PS4 has to offer, was the same case with their games on PS3.

You can best see this in two similar upcoming games sony showed, Shadows die twice from From and Ghost of Tsushima from Sucker Punch.
I intentionally picked non vista shoots form the gameplay of both to show the difference in shading and quality of character art.

They look one gen apart, yet in open wide shoots they both look alright.

Best word i would use is low budget, all From games feel like the are put out by a indie studio scraping money out of random investments not by a big one backed by biggest publishers in the world.

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will blender 2.8 ever get released long after we're dead?
1 reply omitted. Click here to view.
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>>631662
RC is set for late october last I checked.

Is SSS limited to certain GPUs because I can't get SSS in Eevee.
>>
>>631679
You need to turn SSS on in the Render tab and in the Material tab options section.
>>
>>631670
That's his hard surface course, not 2.8
>>
It will be the end of the year earliest... I feel like they made the mistake of putting too much stuff on their plates. Happens very quick with software dev. You change a few big things and then those things being unfinished block the release forever, at which point new big things have been added etc.
>>
>>631700
Ton Roosendal isn't Chris Roberts.

Recently discovered Marvelous Designer and oh boy it looks fun. Except, I don't know what tutorials for it are good and get to the point quickly.
The website recommends following their own tutorials (https://www.marvelousdesigner.com/learn/#) but they're all uploaded at shit resolution, have an ESL narrator with a terrible mic, and just zoom through everything with little to no explanation. Genuinely shit-tier tutorials.

Surely /3/ has some MD users? What are the best beginner-to-pro tutorials for it?
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>>
>>630149
>Uploading cracked software to the Internet Archive.
Well, that is new.
>>
>>628483
Finally found the time to watch the CGElves tuts and sheeeit her voice is really cute. The tutorials are really good too, very in-depth and they'll return to older sections if MD updated to explore the new related features.
>>
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>>628511
>Holy shit, a tutorial narrated by a woman. That's just rare from my tutorial-perusing experience. Thanks.
If you are into godlike tutorials, I recommend you this guy:
https://www.youtube.com/watch?v=p55Z7k0eXmc
It's essentially green-haired witness telling you how to use DAZ. He can also teach you other useful things, like how to deflect astral attacks while meditating.
>>
>>631441
>illusion of a human
Wew, this is based as fuck. Thank you, Anon.
>>
>>631429
that one is gooooood. she not only teaches how to use the darn program but also teaches how to shape/cut the fabric so the clothes look good.

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First sculpt. It's actually super easy and fun.

Show off sculpting WIP and trash that you've made.

Usually I'm against softwarefaggotry shitting up threads but would actually like to have a decent discussion about the benefits of ZBrush vs Blender for sculpting.
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>>631504
Good start friend. For a first sculpt this indicates a lot of promise. Keep studying.
>>
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>>631504
Better stop, we know were this will end.
>>
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>>631622
ON THE JEWISH SECTION.
>>
>>631609
took about 10 hours over 3 days between work and shitposting.
>>
>>631612
cont. this is pretty old. you should try the opengl viewport rendring

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Hello, I just started using this online tool, but when I download the .obj file, no textures or colors are shown.
Any one knows if the image/texture its downloaded anywhere or how to apply it?
The file its rather heavy, 8mb.

Also: Recomendations on basic softwares to just view but also simple edit models,... not much about modeling, but trying to work based on other peoples assets, changing colours, etc. just basic stuff.
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>>631447
sure, most home users might not want a 1024-core cpu, but both companies are already making 28 and 32 core server cpus. if they can't push the density or clock speeds any higher, adding more cores is the only thing that they can really do.
>>
>>631451
>both companies are already making 28 and 32 core server cpus
Which are completely useless for home setups due to immense heat output.
>>
>>631459
i'm not sure what point you're trying to make. if the heat output for cpus only continues to increase, don't you think that someone might deem it financially viable to develop novel heat dissipation systems?
>>
>>631557
>someone might deem it financially viable to develop novel heat dissipation systems
https://www.eurekalert.org/pub_releases/2018-07/uoia-hek070518.php
And they're already working on some!
>>
>>631287
Mesh labs allows you to view it with colors

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https://www.youtube.com/watch?time_continue=58&v=aHQ6KAJ8Kc8 the future!
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>>631220
Cute. Maya could do that 20 years ago with intensive MEL scripting, MAX with MaxScript and others with Python.
>>
>>631269

Yeah but Blender tho
>>
>>631220
What do you mean by "the future?" It's impressive, to be sure, but not something you want to become totally reliant on for character modelling.
>>
>>631366
Why not? If Xgen is used for realistic hair, then a tool for stylized, strand hair is equivalent to that in my opinion.
>>
>>631269
I was thinking you could just create a brush in maya and use make live.

What are the risks in % to sell FBX files/assets on the unity or unreal or turbosquid store with made with student/pirated version of 3DS Max?
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>>
Hello OP, I'm an Autodesk representative and your interest in pirating our software was taken into notice.
Right now, we are activating our lawyers and contacting 4chan staff to reveal your IP. You may receive a cease and desist letter in your home shortly.

Have a happy day and consider buying our software.

Thanks.
>>
>>630389
>activating our lawyers
[whirring noise grows louder across all Autodesk facilities worldwide]
>>
>>630366
Okay, I got fucking RickRoll'd.

10/10.
>>
>>630389
Wow, anon. You even managed to word it in the manner of a person who does not defecate in the lavatory. Consider doing the needful.
>>
>>630389
>activating our lawyers
[spoiler]Really activates my almonds.[/spoiler]

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Anyone got the TF2 characters in an .obj / fbx format?
>>
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Oh hi Mark.
Just rip them yourself. TF2 is free and so are your standard ripping tools.
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>>631438
you dont even have to rip them they are already available to you rigged in some folder in a source program

check this video to know where

https://www.youtube.com/watch?v=mC-5B_hI5dQ&ab_channel=xcloudx02

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Press F to pay respects
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>>631061
They hinted at it at the beginning of the month when they brought up how their PayPal was locked.
>>
>>630698
lol i'm in cgpersia since 2010
I have actually forgotten how I got in there LOL
>>
>>631132
Probably, by registering LOL
>>
>>630679
how to i get into those fucking forums?
>>
Cgpeers is still working fine, did I miss something?

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This thing is unironically stronger than people think
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>>631170
Yes really impressive how you can cobble a bunch of shit together and make a completely useless unusable model.
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>>631196
That's freaky, dude. I don't care what it takes, get that sucker in blender and render it with horror lighting.

>>631199
>Implying everything has to be rigged and have good topology and you can't make a model for the sake of making a model.

>Also, "useless unusable."
Kek
>>
>>631199
>>631367
Keep in mind that this is 4chan. People here can't fathom making art for any purpose that doesn't involve video games or chinese cartoons or furry porn or some combination of the three
>>
>>631170
The 3D viewer is actually pretty damn awesome. my pipeline usually ends with textures coming out of Substance Painter, which supports a GLTF export that has everything nicely packed into a single GLB that easily opens in the windows 3D viewer.
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>>631369
What is the purpose of art? What is "art"? Most modern "art" I outside the digital field is horrible and repulsive, bordering on insulting the intelligence of its viewers. On the other hand, most digital "art" is just meaningless kitsch or disposable trash.

It all drowns in visual noise.

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What's the best/easiest way to do something like this in 3d?

I'm guessing a program that specializes in particle fx.

-And can it be done in modo or Maya?
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>>630011
>he doesn't post in the fucking questions thread
Houdini is your best bet. Light source in the middle for the glow.
Now go and lurk more, fag.
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>>630011
This isn't fake, it's real. It's god's wrath.
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>>630011
Based Houdini, my dude.

Not the same cloud, but you can see the potential is there: https://vimeo.com/236525794
>>
It's called a supercell storm
>>
>>631368
How many incels you need to meld to get a supercel?



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