is sketchfab dead? i used to visit it a lot back in 2020-2021. i just found out epic games bought it not long after i stopped visiting because i lost my account when formating my pc. i tried to make a new one but i can't without an epic games account. the newsfeed is nothing but top X of the week from all the way back to 2021 and the quality of the most recent works seems to have decreased considerably.it used to be a sort of twitter/pixiv for 3d artists back then now it looks like it's where people dump their generic porn game female models to sell. it was much better than artstation because it was 3d only and has a live model viewer
their website doesn't even work for menothing happens when I click on a listing and then I can't scroll down the page anymore
>>1025420The main reason why we stopped using it is because people can steal our 3D models. There is a tool that grabs your models with everything included. The faker then uploads and becomes more popular than you. So basically just like twitter where people steal art.
>>1025420It's too easy to rip the models, no decent artist will post there when that's the case. And since it's so easy for users, its more than likely whatever you post there will also be stollen and used to train some AI model which will use it to make 3d slop at 100x the speed you can make it
>>1025444I did not know thatwell, brb, time to learn some secrets!it's unfortunate that idiots ruin it for the rest of us, though
>>1025445How do you rip the paid models?
Why is Mayas UI so complicated coming from Blender?
>>1025381how about grab? is grab a formal geometry term too? but i did not know people in china use the word rotate for rotation and actually spell it "rotate" in latin characters, wow.
>>1025389I mean, everyone has their term for, say, "turn", but rotation in the 3dcg context is a formal math terms and nerds have set about standardizing those long before keyboard shortcuts were even a necessity, to lift any ambiguity when discussing math internationally
>>1022636is not complicated you just lack critical thinking.
I really begin to enjoy this board, it's funny as hell. My favorite posters so far are: >blender cultist hunter>BWC anon with his impregnation talk>Cris>AI shiller jeet>the chair faggot >software war thread starter Feels just like at home now.
>>1025399Personally I like the dichotomy between the pokemon sculpt perfectionist and the guy endlessly recycling mew porn
Trying a new version of Blender and unless I'm going fucking insane it seems to be missing a couple of intuitive features that older versions had out of the box.When it comes to aligning two faces with very different orientation, the trick used to be rotating with snapping on around a particular axis . In Blender 5.0 when I try and use snapping it just doesn't work when rotating something, even if it's enabled in menu.I'm guessing there's a shortcut with 6 keys or an addon that's needed now?
>>1025419oh damn they might lose customers i'm sure they're concerned
>>1025419not sure if I understand what you're trying to do but snapping in rotation mode definitively works on my end in 5.0
https://www.cartoonbrew.com/tools/netflix-animation-blender-development-fund-258516.htmlNetflix Animation Studios is the latest Corporate Patron of the Blender Development Fund, pledging significant financial support to the open-source 3D creation platform. Joining at the maximum membership level for companies, which means Netflix is committing at least €240,000 per year.
>>1025262Only black materials from bow on
>>1025276lmaoooo
>>1025262the start cube is replaced by a george floyd bust
>>1025193>but it doesn't look good for multires if they're only focusing on fixing the bugoh anon, if you only knew how long that russian faggot sir-gay has been trying to deal with that shit>inb4 it's another guy getting his ass kicked nowwho cares, mulitresbug 2 - openasshithole devs 0>>1025172aaaaaaand they still wont fix that damn brush even if Pablo the source code for it, fuck them>androidfor what purpose?????
>>1025402>damn brushthe only new brush will be the Scene Project Brush from Dobarro, it should land in the 5.2 alpha this month.https://projects.blender.org/blender/blender/pulls/136342>mulitresIdk if the guy will be able to fix it, it seems that the team will move to texture paint next.
Hey guys, im a modeling noob, and i would like to ask if there is a way to export purchased assets out of unity. I tried googling some guides but they are all extremly shit or just show you how to export packs for diffirent unity projectsI would like to ask if its possible to export these models as .fbx, because im never in my life working in unity again, fuck this satan engine. But i bought these assets for some hundred dolloons so i would like to use them elsewhere
>>1025393Generally, purchased assets inside of Unity are already in FBX or other 3D formats, but 99% of the time it's fbx. Can't you just go inside of the asset folder and copy the .fbx files from there?Oh, and if you need something specific, you can just click the model on the scene, look for the Mesh Renderer component, and then click on the "Mesh Field" (not on the label, on the field to the right). It should highlight the .fbx file that said mesh is coming from.
There's a package available in the package manager to export a whole scene or prefab as an fbx.
I have been using with 'Tamper monkey' this script https://greasyfork.org/en/scripts/492877-sketchfab that I downloaded from 'Greasy Fork'It works great, the only issue is that this script can't download textures in jpeg format, only png. Right now I want to download this model https://sketchfab.com/3d-models/one-piece-nami-anime-model-8a917b3952074e48ade09f8f2d6d4d27 but seems like the author only used jpg texutures so I end up without any textures, only obj files. Anyone knows how to fix this and make this script download jpeg textures too?
>I know edge flow
>>1025196Overqualified doesn't exist, and quality still matters. That's why you are on /3/ all day. Imagine being worse than a jeet who works at ubisoft or bethesda kekarooooo!
>>1022878>>1022914>>1025194The modeling teams wants to integrate that in the toolset after looptools, I still think that they should work in the retopo tools before all this shit.
>>1025199edgeflow is a retopo tool dingdong.
>>1025196>nobody gives a shit about edge flow or poly countI can tell you've never worked at a AAA company yhrn
>>1025237Nobody gives a fuck about edge flow or poly count in AAA. Maybe somebody cares if you are working on like mobile games for Tencent.Edge flow is mostly just a side effect of actually knowing how to poly model. It's not a first principle to making good models.And spending a significant amount of time min-maxing poly count is essentially greifing your employer when you live in the west because it's so time consuming and hence costly and gives such little performance gains.
https://automaton-media.com/en/news/arknights-endfield-devs-heavily-modified-unity-to-accommodate-the-games-100000-polygon-characters-models-and-massive-factory-systems/Apparently Arknights Endfield heavily modified its unity engine to get what is currently the most gorgeous stylized graphics I've seen in a game. I'm curious what it would take to pull off something similar, but I don't even know where to start. There are countless learning resources/courses for 3d animation, texturing, modeling and such, as well as resources for creating gameplay within unity, but I'm completely clueless as to what goes into something like modifying the unity engine, or graphics design in general.Where would you go to learn something like this?
>>1025274Oh ok thanks
>>1025275More to the point, the start of the rabbit hole you're searching for is GPU deiven rendering, a paradigm where not only the rendering, but the whole graphics pipeline (sorting and culling and lod and so on) is moved to the gpuhttps://vkguide.dev/docs/gpudrivenHowever, it is indeed out of scope for this board, as it is not really a matter of the craft of 3d and more about high performance parallel programming.
>>1025273>Over 9000Not even the best AAA games use heavy detail models. What is the game size? 200GB?>looks it upOMG it’s 90GB currently, almost within Genshin Impact (no extra content included).
>>1025273If you want to learn how to create stylized visuals like that, you can search for resources on technical art / VFX, and stylized renderingFor Unity specifically, Catlikecoding (https://catlikecoding.com/unity/tutorials/) is a good introduction and covers a bunch of topics including graphics/rendering as well.https://www.youtube.com/watch?v=yhGjCzxJV3EKnowledge of shaders is good as well, a good starting point is The Book of Shaders (https://thebookofshaders.com/), and Inigo Quilez's articles (https://iquilezles.org/articles/), as well as looking at examples from Shadertoy (https://www.shadertoy.com/)For VFX there's a bunch of Unity VFX tutorials on YouTube, e.g. from Gabriel Aguiar Prod.PS: Graphics design is about the art of designing graphics, what you might mean is graphics programming, which is the discipline of programming graphics software itselfMeanwhile technical art is the bridge between art and programming in game devThere's a lot more resources about these out there scattered across the web, but you just have to look for it. Hope you find your path. Good luck in your journey
Also related, this talk from miHoYo on how they do their stylized rendering in Unity (https://www.youtube.com/watch?v=egHSE0dpWRw)
all that knowledge and skill you need to accumulate, just to get pennies on the dollar? WTF?
>>1025251I was listening to one of Valve's 3D artist's biography and he got his first job back around 1998 or so in Ukraine by seeing an advertisement and ringing at the apartment where GSC gameworld used to be, they chatted and smoked in the balcony and he immediatly got a job with simple 3ds max basics. Afterwards he got employed at Crytek and they funded a nice apartment for each individual foreign employee and sponsored the visa as they worked on Far Cry for around 3 years. They had it so easy back then it wasn't an effort at all, and everything was chill and fun. Looking at our dystopia today is just bleak, fucking outsourced jeets and asians everywhere with millions competition among the globe and impossible to get a junior role.
>>1025253>Looking at our dystopia today is just bleak, fucking outsourced jeets and asians everywhere with millions competition among the globe and impossible to get a junior role.if youre from europe or usa youre mostly competing with europeans and americans that are better than you and a tiny bit against jeets and asiansunless you work in a small shit startup, no big company actually wanna hire jeets and asians especially if they dont speak englishany big company (actually) knows that one good of you is worth 10 of jeets and asian. they just give it to a dude that is better than you
>>1022377You're not the guy here who did the silly dancing robot car ad, years ago, are you?
>>1025326I'am. Just laid off CG and went on to make money in the NSFW industry with my body on camera instead since that's where the money's at. Recommend you to do something similar. Start selling NSFW models.
>>1025330>boomer camwhores and sells nsfw modelsYeah nah, you're not him. I'm sure someone else - maybe a subhuman like cris - found that funny, though.
I have no idea about computer graphics. I only tried ChatGPT a few days ago to generate images. Unfortunately, ChatGPT often refuses to generate even harmless images. As far as I know, Stable Diffusion is free and doesn’t involve babysitting. Everything looks pretty complicated, though, so what are the common hurdles and problems, and what tips actually help you make progress? I’m interested in botany and would like to create images of plants and landscapes.
>>1025298go to /g/ rajesh you fucking retard
>>1025303Troll.>>1025308Troll. >>1025309I do not think 3D has any future at all and stable diffusion will just bring renders quicker at the same quality.
You see, OP is basically the merlin of computer graphics, he experiences time backwards and so doesn't know anything about computer graphics, except that stable diffusion is definitely the futureThat or he's just so talented he has already solved every problem in his head before starting to studyAnyways for botany all you really need is to flush some tomato seeds down the drain and wait a week or so for them to sprout, then all you need is a camera
>>1025298Use Nano Banana in Gemini. There you can easily create a character sheet for a 3D model. Then you can elise Nano Banana Pro (you only get 3 Pro gens per day on free and the lowest plan) to feed it the character sheet and tell it to pose it and render it. That's just one workflow, there's many right now as the technology is still so new so expect things to completely change in just a few months
>>1025315How is it a troll? Type the perfect bestest prompt in the whole world and see what it looks like with only 4gigs of vram
There was an anon that said my video game concept was NGMI cause I was a complete noob to everything, guess what one month later and I MADE A HALLWAY FROM SCRATCH WITH SHINY TILE ROUGH MAPS AND TEXTURES AND NICE LOOKING MODELS AND SHIT FUCK YOU!!! I LEARNED IT MYSELF!!!Anyway, I kind of enjoy the process of each session going from GIMP, to blender, to unreal, back to blender, back to GIMP, etc. but I was wondering if you guys had any dope workflows? Maybe integrating something between software, or a way to cut corners when fixing up textures quickly?I’m at the point where I’m just making modular pieces that are on a spreadsheet until I can grey box a whole level, and have enough of a charecter to walk around in it and test lighting. No mechanics, no sounds. I just feel like am I wasting time between steps.FWIW I just built my PC for $3k, optimized for game development specifically so latency or lag is never the issue. Just wondering what your task management looks like?
UE5 is shit, I use cryengine 5 and it looks the same without all the stuttering and lag Can you code c++?
>>1025322No, from my understanding I need to start with C#. The only way I get anything done is through monkey-scratching-chin playing with the nodes with some trial and error with tutorials and Gemini. I refuse to AI Generate even a word of code for this, or any, project but knowledge sourcing is fine.Last night I finally rigged up my first piece of absolute shit humanoid model even though the hands and feet are cemented in the mesh movement. The more I dig into this, the more I realize I’m in over my head. I’m very stubborn so I’ll just do the grunt work of repetition until I’m good……but without any prior coding experience on top of being new at all this, where do I begin? This is a personal project designed to grow my abilities so forget ever even completing it, but 3D Graphic design and Animation makes my brain hurt more than anything else
I don't know anymore if it's real blender renders or generated by some AI.If it's AI generated which AI do you think was used to have this consistency?https://youtu.be/YUvx9VjSVAY?si=BjTIpP5X0mKd9p7H&t=1215
>>1025093No I don't want to, reply to my thread.
>>1025089It’s AI, inconsistent reflection and it’s always within 5 seconds. Plane did not move VFX were added a real 3D plane wouldn’t have problems flying in a line it was programmed to follow. Also missing items like laptop, stand, straps, etc. This is a classic example of AI being used for conspiracy theory purposes.
>>1025089its pretty obviously AI. aside from the odd movement artifacts you can just look at the flowers on the shirts changing every frame
>>1025089take an ad poopjeet
>>1025089its trash.
Hide your children and run.
>>1023901https://youtu.be/hNAc5AJ6q7U?t=544No need to hide. Polyhedra are fun for the whole family! :D
Where'd everybody go :(
There are so many books on Blender. How do I know which are good??
i find it funny how this book is about learning to use a creative software yet the cover image is AI
>>1025136I know some things have changed, but it's not enough to ruin tutorials. You do a 2 second search and find out what moved. Everything in 3D requires search skills and self reliance, if that stops you, you were never going to make it anyway.
>>1025140>Everything in 3D requires search skills and self reliance, if that stops you, you were never going to make it anyway.Fuck off you faggy twink, this isn't needed.
>>1025173Every trained skill is like that, you've obviously never learned to do anything in your life if you think being able to search for more knowledge isn't needed
>>1025136that's what you get for using tutorialware that is shilled by ppl monetizing tutorials
I want to rebuilt my granmas apartment. I kinda have a floor plan. My goal is a realistic looking scene that I can walk around in first person in VR. What would be the most efficient work flow? I thought of this:1) 3D modeling the whole apartment in a Blender/Cinema 4D scene. Including all the furniture, etc. I'm a bit faster in C4D so I might use that. Do I have to take care of polygon count or such or doesn't it matter in a private project? I would probably do it quite rough with just cube after cube. 2) Export it all and import into Unreal. From there I add lightning, texture/materials/colors (or is this better done before export?).3) Run in VR. Is this a good plan? any suggestions?
>>1025107>Can VR handle it?It depends on the platform, 2 millons is a bit high but it should be fine if it's not mobile VRKeep modeling and optimize towards the end
>>1025112Alright>>1025114Just reached 12 millions, not sure if I should start to be worried that I'm doing something wrong here.
OP here,this is not OP:>>1025107>>1025117But I get your message, I'm a noob and you wanna make fun of me ending up with millions of polygons in a VR scene :(
>>1025103export it. you never know how shading will fuck things up between engines
>>1025146How do I shade it? Is it all one smoothing group?