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File: ifyouonlyknew.jpg (61 KB, 1666x842)
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>13 years of production experience
>Modeler/texture artist.
>Worked on big budget production.
>Writer strike happens, vfx house basically closes down
>Running on 11 month of not working.
I'm dying inside little by little. I hate any past colleagues who finds work. We're all clawing and scratching for scraps. Keep this shit a hobby, don't try and go pro.
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>>980194
>If you had any talent you'd be making your own films.
retard.
>>
>>980183
I started working on my own material and art because of this. I'm making a bit of money from social media and music videos I'm putting out.
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>>980194
Blender peertube shows why it’s an awful idea for dumb people to make videos or movies. Yes there’s some great videos but not all of it.
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>>980194
>whose job can be done by Indians for one-tenth of the money
and one-hundredth of the quality
You never save money by using Indians. The drop in quality is so big it always impact sales hard.
It's unironically better to pick an even *cheaper* random third-world country, you will get better stuff out of it.
>>
>>980194
good morning sir
I AM PROTO
SECURITY IS MY MOTO

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90s-early 2000s: smart white guys and asians
late 2000s-2020: poor people show up
2020-presetnt: smart white guys and asians

we're going home bros
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>>980078
I'm not familiar with freetard software but as I mentioned previously, I don't use shoulders from mocap at all most of the time because I reanimate the arms anyway and then the original movement doesn't correspond (I reanimate with IKs in a kinda retarded way but it's much faster than classic workflow)
>>
>>980159
I'm curious to try to do that but I don't think it's going to work because Blender's IK system relies on joints being a little pre-bent in the right direction and I don't think the CMU skeleton has that feature.
>>
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>>980159
I'm surprised. It kinda works. However not with the default solver. The itasc solver has an option to copy the rotation of the target instead of using a pole and that seems to work. It should also allow to set rotation limits, stiffness...
>>
For years I've tried to understand what the iTaSC solver thing purpose was. Because the documentation is cryptic and it works kinda like a cut down version of a rigid body simulator.
https://docs.blender.org/manual/en/2.79/rigging/armatures/posing/bone_constraints/inverse_kinematics/introduction.html#rigging-armatures-posing-bone-constraints-ik-model-itasc
Turns out it's for advanced re-targeting. When it's enabled, the "Copy Pose" mode inside the IK constraint can be used instead of the Copy Transform constraint. It's outside the scope of what I'm trying to do now but I'll get back to it
>>
>>980192
yeah, the trick is that 80% of the important motion comes from the ankles, chest and wrists (all on IK).. you can just grab the poses you need (from the original mocap) and delete all other keys and you will still get sort of cleaned up original motion that you can restore via constrains and playing with IK pulls. of course you need to know what you are doing as an animator. sometimes reanimating things yourself is faster than trying to clean up shitty mocap

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Do they take a special computer graphics course in Japanese only? Why do we westerners have to be content with a subpar anatomy tutorial with ugly bodies?

My answer: Topology over anything else. After extracting 3d models from multiple japanese games myself, they were simply made by hobbyists with no background at modeling. It's the information they had available at Japan which is something I need to obtain.
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>>980104
Most people don't start off with lowpolly.
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>>980113
When I started 3d i learned to box model, which definitely was low poly.
>>
just hit the retopo button in zbrush a bunch of times you fucking monogloids it's not even an arform

>RETOPO
>RETOPO
>RETOPO
oooo I did it I'm yellow now I'm a little japanese man I'm a SAVANT i'm a genus. eat my shit trump 2024
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>>980142
Are you ok anon? You seem in distress
>>
>>980142
Do it with this model: https://3d.si.edu/object/3d/1903-wright-flyer%3Ad8c62e5e-4ebc-11ea-b77f-2e728ce88125

I know you can’t because the scanner messed it up and become impossible to use it.

How do I get to this level of 3d as FAST as possible?
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>>976782
The proko drawing basics series on youtube is probably a good place to start. It doesn't actually matter where you start too much. If you like anime then draw goku. Just draw what you're into. It's way more important to gain enthusiasm and interest right now. Art is about learning every day, and you need to know that you can learn every day and to look for opportunities to learn. They're everywhere! Get a sketchbook and start drawing all the time.
Photography is a good way to train your eye too. A phone is plenty good enough, just try to take nice interesting pictures. it helps to keep your brain in an artistic mindset.
You can open up blender and zbrush and play with it too, look up tutorials, flippednormals is good.
Get your youtube algo to just show you art tutorials and watch them for fun instead of fail compilations of whatever you might watch now.
The most important thing is don't get discouraged when you suck.

>>976792
drawing musclemen
https://anatomy4sculptors.com/
the pdfs here are really good. You can find them on rutracker
Burne Hogarth's dynamic anatomy is really good too.
There's a lot of good anatomy textbooks for artists, just make sure you accidently buy a scam book full of AI renderings. You can't use AI for reference because you can't trust it to be right, and you can't trust yourself to know when it's wrong.

>>976793

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>>976795
>>976784
meant to reply to this
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>>976795
do not listen to this guy, he doesnt know what he is talking about. Proko is a joke, so is hogarth.
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>>976799
pyw
>>
You need to become a Hustlers University scholar

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nefwags can't coneforce
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did I do it right?
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no matter what i do, i can't move the cone over
>>
hard mode: do this in houdini
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>>979895
Only if you make a sierpinski triforce.
Then do it in signed distance functions.

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Downloaded a cg zip file off of discord today that was flagged as a trojan virus. The funny thing was that it was actually my own maya projects folder that I had uploaded and shared with the support like 2 months ago. This is a major discord. Don't know if something is going on with windows defender definitions or what. It stopped me from opening the file and deleted the file and i scanned my system a bunch of times and I'm clean. Moral of the story : do not take anything for granted that you download, even if its your own file from discord. Who knows what type of stuff has been injected into it. Do not even think of pirating stuff.
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>>980049
There’s a hack that allows the 3D file Maya or Blender (.mb .blend) to become a script for virus. It will use MEL and Python to execute the commands. No real fix and neither developer cares.
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>>980064
so you're saying someone replaced my legit file with a hacked one?
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>>980065
this was on a major official discord server, meaning for used all over hollywood, for a commercial product
>>
its weird, its not just this file being marked as a virus, its all 7z files downloaded from online since i saved it as 7z. It doesnt happen with regular zip.
>>
>>980066
Right and hackers dont give a fuck about micro servers with a dozen users talling about inuyasha fanfiction. The bigger and more legit the server the more likely it is to be targeted.
Imo your anti virus is dinging any file it detects containing embedded python scripts.

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/Questions Bread/. Post your 3dcg questions here and hope for good answers. Lets'a go
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>>980786
What's wrong with proportions? It's seven heads long.
>>
How do I merge multiple vertex groups in Blender? Like more than just two. I thought I could just combine groups one at a time with the Vertex Weight Mix modifier, but not everything gets transferred. Is there another way to do it?
>>
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>Fallout 4 uses greenish yellow normal maps
...Why? I thought normal maps are only light purple. Do yellow normal maps have anything more to offer? Also some objects in the game have lights on them without having glow maps. How is that possible?
>>
based
>>
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>>966806
I am trying to add a metallic property to this custom cel shader... but I have no clue where or how to add it, I recently added the emissive property, anyone?

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Don't mind me
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>>968996
I am going to mind you...
You have been mound.
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>>968996
Need to see her on a skateboard doing a sick ass grind down a stair set.
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>>968996
*hides thread*
>>
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>>978788
>>978803
Thanks, Anons!

>>978926
Animating is hard.
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>>980038
Niiiiice.
You're a real one. Thanks.

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itt we post /3/ stuff that makes you go "huh."
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>>979187
I'm not making a skull, it's a face
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>>979021
>I wish this shit worked with stylized heads and topo.
Oh it absolutely does.
It's purpose though is to make retopo faster for similar models. So if you're doing a ton of normal human faces you only need one finished good topology head.
If you make dog heads or something, just have 1 good topo dog head and you can do the same again.
If you always for some reason do completely different models each time then yeah, it wouldn't be of any help in your case
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>>977858
>>
https://www.youtube.com/watch?v=DNxK4tN65_g&t=1771s

here ya go guys
>>
>>979677
That's not as strange as I expected. It's still weird but I can see the appeal. I might try it soon.

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Hello, ive been working on game on my free time doing models, animations and levels, problem is im not able to find a programmer for this to work with revenue share. Yes i know its hard to find people to spend time in an unpaid project and yes i know my models aren't AAA but in my opinion they look decent.
I have been looking for programmers on reddit and most of the time the just end up quitting after a while
Basic game loop is similar to Deep rock galactic and Lethal company, pretty easy to work with them and popular Hiring one is impossible for me now.
Should i keep working on it and then try to find someone? is it even worth working on it ??

Some images: https://imgur.com/a/siqaPl6

sorry for bad English
thanks in advance
17 replies and 2 images omitted. Click here to view.
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>>975739
Cris does that all the time.
>>
>>975720
eyo sorry for he late replies
there are propably somewhere to 12 unique ones and the rest of the itemes are resources, craftable etc.. these are a bunch 20+ maybe

>>975739
Thanks but that would be impossible for the limited time i get
>>
>>975745
So what i did was creat an "Item" class that held all the data every item would have. For me that was a name, value, weight, and an icon. Then particular items like crafting materials, clothing, consumables, etc had their own classes descended from the item class. All of the items were held in arrays held in a globally accessible object.
The actual player inventory is arrays of a class that just holds 2 integers. One int is the index for the item and the other was the quantity of that item the player posessed.
>>
>>975750
incase you're super duper newb.

You know how when you make variables in unity they pop up in the inspector?
like yout type:
>public int money = 0;
and in the inspector on that component now there's a little number box called "Money". You can make your own thingies to put in that list. They're called "Classes"
So if you make a new c# script in unity it automatically types a bunch of shit. Up near the top there's like
>public class MyScriptName : MonoBehavior {
the "MonoBehavior" is another class which your script is <inheriting> from. So your new class has all the special properties of a monobehavior automatically. And if anyone needs to talk to a monobehavior they know how to talk to your new script.
What you can do is replace "monobehavior" with "System.Object"
"System" is a box of special objects that belong to the operating system. The unsexiest most generic things. The "Object" class is the most generic type there is. So when your class inherits from the object class you're making a brand new thing defined by you.
One extra thing is to add a little market that let's unity know this is the kind of thing we want to show up in the inspector, right before the class definition.
So try this out (remember to delete the update and start functions)
>[System.Serializable] //this lets unity know to print it out in the inspector

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this eclipse bussin fr fr

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Is it possible to sculpt ths in Blender? Why or why not?
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>>979678
You're completely right, but I've learned how to use it now, so I don't care.
>>
>>979681
stockholm syndrome
>>
>>979257
It would be practical to start off in Blender and add the final details in Zbrush.
>>
>>979715
why would that be practical?
>>
>>979717
It sounds like I was advocating that as a superior workflow, but the point was that you should at the very least use ZBrush for the finder details, because it can handle higher polycounts and it has sculpting layers. My suggestion assumes that OP wants to use Blender to sculpt it, most likely due to being accustomed to it.

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tutorial GOAT. bob ross of 3D

so many of these tutorial people are unpleasant to listen to. having a nice voice is more important than indepth autistic knowledge, especially at the beginning stages when most of the information is variations of the same shit.
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>>978609
i feel bad for this guy. for all the hype this film got, only 80k views in 9 days is an objective failure, especially for his channel size and for how much shilling this film has had from other creators like grant, p2design, smeaf, etc. honestly it's kinda boring and slow paced and seems to be targeted to kids. which is weird coming from a guy who's made jiggle physics tutorials, something tells me his audience isn't in grade school. but at least he accomplished something, unlike me kek
>>
>>969823
I wish Adobe didn't lock my pirated Photoshop copy. the things I would do to this motherfucker's smile...
>>
>>979898
Buy Affinity before it becomes subscription based. It works just like Photoshop including the plugins. The same money you spend on Photoshop can be spent to save 10000000% more on Affinity.
>>
>>979899
yeah I was thinking that but I keep putting it off because I'm too lazy to learn new UI.. but buying it just in case it becomes subscription only isn't a bad idea
>>
>>978609
>>979804
I think it was simply underwhelming. You hear about this magnum opus film five-plus years in the making, and it's... blob shapes that aren't even rigged. Disappointing.

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>Pirate Maya3D
>Search "How to do [ ] in Maya3D
>90% of tutorials are how to do it in Blender

WTF? I thought the shit posting on /3 was a joke. Blender has taken over.

Best I could find is Mike Hermes and Academic Phoenix Plus, but there are a load of special effects they don't cover.
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>>979823
just use "how to * in maya, -blender " it removes anything that has blender in the title , blender cucks exploit youtube Search Engine Optimization for even get into other software searches
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>>979909
It’s a very rare used tool for mash and doesn’t exactly have a name. Seeing the video will explain more.
https://youtu.be/2dzAIW2oUQQ
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>>979912
I don't exactly know what MASH is supposed to be (some auto generator for those pillars? "music bars"?), but you can definitely drive things with audio in Blender.
You simply bake the sound to an F-Curve. And use that to drive whatever you need. It won't automatically make a bunch of synced pillars, but there's ways you can do that that aren't very hard.
Speaking from personal experience, it's a bit shit to use a full song as the driver for animated elements in any software. Simply because you're using the entire thing and just amounts to visual noise. You don't really get any kind of separation between different instruments. It's much more interesting if you have individual tracks to drive things separately.
But at this point I think I'm going a bit off topic.
>>
>>979934
i didnt read your guys' conversation but MASH is just one of the available built in add-ons that you can turn on in Maya with useful features for dynamics with better performance and instancing geometry in interesting ways that can stack like modifiers. its really easy to make the sort of junk that would be projected on a big screen while music is playing at a show or shit like that.
>>
>>979939
Ah then yeah, I can't say other software has anything like that. At least as far as making something super fast that'd run at a show.
Geo Nodes maybe if you keep shit simple, or the extinct Blender Game Engine, but maybe I'm still kind of misinterpreting what it's for.
Still it sounds pretty neat.

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i want to rip the Transformers models off the chinese PUBG mobile, is there a way to get them? tried asset ripper and ninja ripper but neither worked
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>>979121
https://www.youtube.com/watch?v=0frsuRmJx2w
>>
>>979127
>>979129
tried both, didnt work
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>>979231
anyone else?
>>
Just eyeball it. It's over
>>
>>979713
fuck

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/wip/ - Works In Progress - Impostor Collage Anon Edition

Hey degenerates OP here, I made this here collage to honor the OG. All hail collage-kun, he's the best of us.
Anyway post your work-in-progress projects, recently finished projects, or things you'd like critiqued here.

Previous thread: >>972982

List of free resources: https://pastebin.com/cZLVnNtB (embed)
/3/ Discord: https://discord.gg/gbYCEBPuK2
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>>980339
to be fair we also hit bump limit, only it takes ages for the thread to 404 here
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>>980341
I think /gd/ can upload PDF as well, SVG too (I think), but I can't remember if SVG is sitewide or not.
It'd be neat to upload models, but I can't see anyone that does the dev for 4chan taking the time to do that (and optionally a viewer) for this little board.
It's a shame we can't get like a plugin/script or something that embeds it+viewer via catbox. Like how on /h/ (/hdg/ specifically) with a greasemonkey script you can upload via catbox with a button next to the file, and the script automatically links it with generation info and stuff.

Not to mention they have hyuuuge image limits. It ain't fair, and there's no one to fix it. /3/ isn't dead, but we sure are the kids that go to class outside of the school in the little "annex" that's just a fucking trailer. /3/ is the trailer kids.
>>
>>980368
SVG isn't available anywhere. I would use /gd/ if it was, honestly.

>/3/ is the trailer kids
I don't see genuine counterculture anywhere else on the internet except on /3/ and /v/'s fanart/music/gamedev threads. If /3/ could upload gltf it would probably lead to a 3D forum renaissance.
>>
>>977313
NEW THREAD
>>980444
>>980444
>>980444
>>980444
>>
>>977321
>>977994
>>978079
>>978154
>generic enemy NPC for my wannabe game
Oh my god man what a waste... you could sell this guy on gumroad as a VRChat avatar for 45$ and make more off of it than with whatever you had in mind. Boarguy is rather hot!!~


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