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File: 0202594040.png (177 KB, 957x821)
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do ANY of these allow registration free downloads?? one even detected and rejected the burner email I gave it in place of the real email account I don't have, why do they want to prevent me using their sites so badly and why is it tolerated?
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>>1021903
I WOULD do if people took it on themselves to cut out these useless middlemen, better yet they would distribute them in torrent packs
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>>1021901
>>1021950
>NOOOOOOAAAAAHHH UPLOAD THINGS FOR ME! I DONT WANT TO DO IT MYSELF
fuck off nigger, ur an indian
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>>1021995
I don't know enough to design one myself from scratch, but if I can't prototype my improvements the world will suffer greatly
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>>1021995
also who's noah?
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>>1021995
do you see this do you fucking SEE this WHY does it think it's entitled to know my phone number the name of my company and my job title there HOW can you expect me to tolerate this why can YOU tolerate it WHY WHY WHY

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Newfag using blender here.

I'm trying to edit this car https://libertycity.net/files/gta-san-andreas-ios-android/181219-ford-ltd-crown-victoria-87-police-pack.html from gta san andreas:

I just want make it a civil car, so in blender i did delet the siren, that metal cage, etc in order to make it a civil car like the car from the music video "sabotage".

But when I export it and try it in the game all the car textures(but the wheels and a few objects inside the car la the police computer) are all black, and no matter what i do I can't change the colors(neither going to transferder car garage or using a trainer)

What I'm doing wrong?
Please explain like im five.

>inb4 that's because it's a police car you dumbass. edit the carcol.dat file

I already try remplacing the greenwoo car instead the cop car but the issue is the same no matter what car i remplace.


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This is how the car looks like in the game. Zero issue with the 3d stuff, only with the textures. As you cna see I was able to delete all the cop stuff from the car.
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>>1023491
I dunno, its probably an issue with the engine not the car since you have the colours in blender right? You might just need to do another UV unwrap or something
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>>1023491
Maybe the game recognizes those textures as bitmaps instead of specular material. Try following this tutorial: https://www.youtube.com/watch?v=CmI2d9JrNLM&list=PLq1UPuhsGaKHR_nM1TDUlh-ZO2C-9rfMe&index=5


>i can't open this dff file using 3d max
Have you tried using RWAnalyze + Hex Editor to unblock it?
>>
>20 000 years of figuring out shitty 1998 engine with their shitty workflows and shitty textures

This MF HDRI is single-handedly the greatest single image for everything to do with lighting. No more fighting with 3 point light setups and the 100s of underwhelming HDRIs that I have saved for no reason.

> Look dev in Cycles? This HDRI.
> A sunny day lighting? This and a sun light object positioned with HDRI Sun Aligner addon.
> Studio lighting with strong highlights but not strong shadows? This HDRI rotated and a single area light.
> More even lighting? This HDRI with a 50/50 mix shader of the Approaching Storm HDRI from Poly Haven.
> Want to integrate a 3D model into a game screenshot but the 360 panorama stitch from ingame has underwhelming lighting? Use Kloofendal as the HDRI light source and have the 360 ingame panorama appear as a glossy only reflection.

For any beginners into 3D CGI, I cannot understate how incredible this HDRI is as a default lighting setup if you don't want to think about what to use.
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>>1021835
Only downside is that it was taken from Johannesburg, guess that absolute shithole has given one more good thing in life other than prompting bleeding edge anti-riot weaponry like the Milkor MGL.
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>>1021835
you know I was expecting this to be a shitpost but yeah this HDRI is actually kinda perfect.
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File: leadenhall_market[1].png (1.95 MB, 1520x760)
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Leadenhall Market is also an all time great.

Did sfm set back 2010s animators years? (kinda ignore pic)
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>>1014631
No I think SFM made animation very mainstream and available for the average user more than Blender did and that was most likely because of the free assets from TF2, GMOD, and the Steam Workshop.

I still love the way the Source Filmmaker renders things and would love to emulate the Source Engine render look in Blender, but I never figured it out.
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>>1017759
you almost never render both at once
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>>1014636
actually i think usually limitations breed creativity and so a more limited toolset will usually have more creative results due to having to solve and workaround the limitations.
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>>1014631
Couldn't you just get this effect by playing with the lens?
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>>1023484
Both the lens and the posing are used. You've gotta pose the model *anyway*, might as well make use of it.

File: 231 Phanpy.jpg (123 KB, 2048x2048)
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A thread to post sculpts, get feedback on sculpts or talk about sculpting
Consider posting on /wip/ for for projects that go beyond sculpting
Previous thread >>1007862
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>>1023403
I quite like those. They could use some cleanup though
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High level sculpting today, I say

>>1023410
Thanks, but they're just quick exercises
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>>1023438
How long for each sculpt, anon?
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>>1023443
30 minutes for a rough pokemon

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It's crazy how zoomers nowadays can't distinguish between CGI and AI
They thought they hated AI but they're actually the ones who got brainwashed by AI videos
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>xitters
>zoomers
it's aging millennials.
as an aging millennial i can tell you that my fellow aging millennials have started using ai and cg interchangeably when talking about vfx in film
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>>1016652
Source for this? I want to ruin his podcast career and tell all 7 of his patreons to unsub
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>>1016652
>filename
But most of us really like Ghostbusters. Also a HUGE swath loves Back to the Future and Indiana Jones. Who the fuck is this faggot?
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>>1019761
Nah
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people lose their minds over it because it does what they do better and faster than they can - ripping off or merging existing styles.
A true artist breaks ground and makes something that not even be capable for an Ai to image.
dariusz zawadzki the painter. Ai would have no idea what this style should look like had he never invented it. But there's all kinds of models and loras trained to rip off his style.
So why is it that his paintings still regularly go for tens of thousands in USD at auction?
you could argue he's ripping of HR Giger but thats a different conversation.
people value paint on canvas more than a digital image the same way they value a tattoo on their body more than the same image printed on a piece of paper.
it's about the status of owning something that took a skilled craftsman a lot of time to make.
extend this even to swiss watches vs their chinese replicas that are identical unless you're an inch away from them. one sells for 60x the price of the other, on the low end, and both are beat out in reliability by a $10 casio.
So it's a little confusing without understanding people's deeper motivations towards status and how much they are willing to spend on it. Which this whole Ai issue is about people being worried about their money at the core of it. maybe I'm overly optimistic, but Ai at this stage makes it easier than ever to make money for yourself

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Is it true that Blender exports a fake version of FBX?
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>>1023098
that's why Better Fbx Importer & Exporter is a thing.
https://superhivemarket.com/products/better-fbx-importer--exporter
Also
https://extensions.blender.org/add-ons/faster-fbx-exporter/
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>>1023105
Instead of to use the code they reverse engineered it poorly, it wasn't even paid by the blender foundation, I think it was Epic Games.
>>
yeah blender always fucks up animation fbx, more problems than work done. shit software.
>>
Whats the reason people use this over glb? Im no expert, I just have never seen a difference between the odd proprietary format and the one all my open source crap likes by default.
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>>1023426
FBX is more data driven and works 1:1 during animation. While glb isnt designed to work with data, the main usage is copying model data. You should never use it for animation it anything besides moving model data files.

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What is the best controller for modeling/sculpting in VR?
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>>1000517
Yooo
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>>1020063
My dude, he has been spamming this shit for over 10 years at this point with a different program each time
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>>994610
never change

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AI will take our jobs! The ones none of us have!.
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>>1010467
kek
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>>1018703
There's bunch of instashit goonerbait posters that have managed to keep a consistent face and body type. It's all the same neutral facial expression and a few of the same poses but still.
What they fail at is generating multiple images with the same outfit.
>>
anyone doing client work with using AI only?
>>
I modeled so much that I modeled through the night and around 8am couldn't keep my eyes open so I laid down and started feeling my body and kept finding bad topology and overlapping edges on my body and I can't get it out of my head
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>>1013518
It doesn't matter. It's good enough to ship and people will buy it and clap.

Textures used to be literal tiles of actual photos of shit because it worked good enough to illustrate a tree bark or something

File: 120 Staryu.png (340 KB, 891x857)
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a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
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>>1007862
first completed project took me 3 days
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First time sculpting anything, how did i do /3/
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>>1023181
I've seen worse, how's your second sculpt?
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>>1022609
would let her bite my head off
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Image limit reached, new thread >>1023366
I'm dropping the "daily" from the original thread name since it doesn't make sense anymore

File: Cri.png (383 KB, 500x557)
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I hate the fucking animation slots.
What possessed them to take something that was simple and worked perfectly well and make it complicated for the sake of complicity. I can no longer export animations from blender to unreal because all the animations are the same.
>Clearly keyframed jump animation?
Nope, everything is a walk cycle.
>Want to check a tutorial on youtube to see how it works
"Here are 3 different geometric objects spinning around and keyframing them. Isn't this so simple now?"
I fucking hate this.
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>>1018404
i never asked if you were a tranny but thank you for letting me know
>>
Well, you could just not update. Unless theres something in the new version you desperately need theres not much reason to anyway.
Been using 3.3.1 and its still works fine.
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>>1018131
>he fell for the 'I must get the latest/update as soon as...' meme
I really see no reason to go past 2.8x/2.9x unless there just really is something you desparately need. Let me ask, how many addons are you using anon? Hmm? Scared of being...left behind? Basic modelling can still be achieved in older versions just fine. Hell, rendering can still be too.
The problem is that too many users arent up to snuff on the tools. That is why people keep asking "what is the best software/program for x." "are you trained in any way? "no." "learn some basics in an older version first, noob." Youre not missing out if youre using the latest release, at least witg 3d modeling software.
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>>1023048
I agree that you don't have to update if you don't need to but I want to point out that new features are not the only reason to update a software.
Blender 5 runs so so much faster on my machine than the previous version for animating
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>>1018131
It is a change that makes no sense because it is part of a bigger project that will include animation layers, rigging nodes and other turds so you can keep using the one that works for you to animate till.... 2028?

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How do I delete a face in blender
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>>1021888
le ani
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>>1021879

oh this one's actually really easy. go into your viewport and enable x-ray. then go into edit mode, use the vertices mode and start deleting the unnecessary dots. also, you can switch to faces mode and delete the unnessary faces within the model. do both
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>>1021879
press F for face mode, click on it, and press DEL
>>
you have to uninstall the program
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>>1023205
this is the answer

File: Ai Ohto _ Don Ramon.jpg (94 KB, 648x1024)
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I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
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>>1005594
Did you see that jill model I sent you a while ago?
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>>1013028
yeah. mmmhhh so good. Ahhh yeeahh
>>
dixon here, the game failed
>>
dixon here, the game is alive. but no pics for now.
>>
dixon here, I lost

So this is the power of the Indian animation industry:
https://www.youtube.com/watch?v=iDqSKfIQ-q4
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>>1021531
they hired a bunch of fortiche people as consultants, probably to cement the arcane style
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>>1021531
eww
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>>1022930
Elaborate?
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>>1022558
>NGL that looks pretty cool, watching the trailer I keep thinking of Kill 6 Billion Demons
That definitely makes sense because K6BD took a lot of inspiration from Indian aesthetics & mythology.
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>>1021531
poopjeet director is a known plagiarist.

https://www.reddit.com/r/StarWars/comments/1p1x15c/stealing_fan_works/

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https://itaku.ee/api/media_2/gallery_imgs/Alopex_Turntable_x5ke8IC.png

does anyone know why my APNG animation does the camera shake during an orbit? i typically just spin a character's root for turntables with a static camera but i wanted to try something else in case i wanted static directional lighting. i'm guessing this is an issue with interpolation/easing or something but i really don't want to wait another 2.5 hours to see if that's the correct fix.
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You should put these rich thoughts of yours into a plan on how to get a job as a welder.
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>>1022716

i'm actually taking HVAC classes right now because i know i'll never make a career out of this and big companies just want to use AI slop anyway.
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>>1022722
Fuck hvac. Go into machining. there are no CNC machines in attics or crawlspaces. The smell of glass fiber gives me anxiety now
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>>1022722
Good. Much better than beating the dead 3D horse.
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>>1022680
how did you make this? camera on a circle curve with a damped track keeping it pointed at the character?
just make an empty where you want the camera's point of rotation to be
parent the camera to it
rotate it 360d
edit the keyframes to be linear


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