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Anyone got a recommendation on which version of Zbrush to 'borrow'? Trying to test out that software but not sure what year or version to test out. Any recs or links to any 'borrrowing' sites would be appreciated
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>>1024507
look up "getintopc"
it has everything you could need in one place. Good luck and WAGMI.
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>>1024536
Great site but I just looked and it pretty much has every software except zbrush on it for some reason. Unless Im retarded which is totally possible
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>>1024547
It's my first time hearing about the site, so I can't vouch for it. But I just typed "zbrush" into the search bar, and many different results came up.
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>>1024507
I pay for legit zbrush/maxon and I personally stick with 2024.0.4 as it's the most stable for me. 2025 and 2026 didn't add anything noteworthy outside of ipad integration.
Anything from 2022 onwards will do you just fine to test out. You won't use anything added since 2022 just yet anyway.
>>
>>1024704
First actual piece of useful advice from this board. Thanks for the info

What does the job market look like for 3D artists?
30 replies omitted. Click here to view.
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>>1024504
>most of his class in college failed to find any actual internships at real companies
Because they're shit. Most people are shit. Wanting to be an artist doesn't make you good at it.
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>>1024747
Less human rights and more government sponsorship
>>
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>>1024748
the workers in the animation industry are being aggressively exploited, race to the bottom, because "muh passion" and artists are generally super low IQ about business.

the higher ups get rich, the people who do the work get nothing but a tiny pay check then get fired when the project is done.
>>
>>1021210
Depends on where your located.
If your in the USA, markets like
-Manufacturing
-Game Design
-Animation
are a lot less profitable than consumable services
-Neche Porn
-Personalized digital 3D products
-Online Advertising
>>
>>1024770
I'm in Kenya

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Please someone leak her official 3d model online
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>>1024435
Please be old enough to post here
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>>1024435
>>
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>>1024589
>>
Got you dude

https://sketchfab.com/3d-models/chud-52db9783b4e64ddcb444b905c6af82b0
>>
>>1024435
Juno my darling

when stacking multiple meshes like this, is it possible to get them to shade as though they arent separate?

i cant find any resources online for this, everything ive seen either doesnt work or isnt applicable to me
>>
>>1024647
For this specific case either shade flat or add a split normal modifier.

For the general case use a data transfer modifier to share normals from one object to the next, or from a proxy object to all relevant objects
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>>1024648
i swear i spent like a million years trying to use data transfer and couldnt ever get it to work, but for some reason when i tried again it just magically did what i wanted it to do.
i feel like this is somehow your doing, so thanks i suppose
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>>1024647
Turn on merge and separate the top and bottom faces of the box from the main mesh. Separate the separated faces from one another and use them as start and end caps for the array modifier. You may have to flip the normals of the caps and change their positions (in edit mode).
>>
Set all normals to face

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In his latest series for Blender 5.0, he teaches you how to make this mug.
But at some point in the video, he attempts to make the bottom of the mug, but fails to first apply the solidify modifier before using the extrude tool, which causes an indent to form on the inside at the bottom of the mug (pic related)
When he notices it, he quickly pans away the camera, and doesn't even address the problem, even though everyone who follows the video will end up with the same result.
This dude has been using blender for 22 years, but can't even model a mug.
32 replies and 3 images omitted. Click here to view.
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>>1024204
>BlenderGuru is a hack.
99.99% of youtube tutorials are made by hacks, people who aren't hacks are busy selling their service, not making retarded faces on youtube thumbnails.
>>
Are you new to Youtube? obviously the most popular channel in any field is going to be an intermediate at best
>>
>>1024652
Tutorials don't even teach you anything. You can't make anything without understand the why not just the how.
>>
>>1024224
>including the time it takes to launch blender
lt literally takes less than 5 seconds to launch
amongst all the 3d software I tried (3ds max and Maya) Blender is the fastest
>>
>>1024679
takes about 15 seconds from desktop until I can start modeling, when opening blender for the first time. second time takes <1s

Where do people find references for male face sculpting? do they only use celebs? i want them attractive but not those ridiculous models with huge jawlines or very hollow cheeks
5 replies omitted. Click here to view.
>>
You people still can't recognize a bait/troll thread?
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>>1024561
Take a look in the mirror <3
>>
>>1024601
faggot
>>
>>1024576
>aaagh i cant get a reference. Theres all these MODELS in the way.
>>
>>1024601
Awww how sweet of you anon!

>>1024602
Wooowww ruuuuuude he was just being nice complimentin' OP's handsome looks

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>Zbrush desktop is getting a new UI
Blendlets and poorfags in actual shambles, yet again.
13 replies and 1 image omitted. Click here to view.
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>>1023178
Alright, but what about the names?
>>
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on one hand - about fucking time
on the other - i dont want the main gatekeep to be gone. I feel like this will have a big retard flood coming and polluting the learning resources because ZBrush UI isnt even that hard to learn, just unintuitive as shit.
>>
>>1021759
about ten years too late, but a welcome change.
>inb4 it gets even more retarded and alien
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it will be interesting to see how the new UI feels
I recently spent all night making a comfy one for myself
>>
Great that it's getting a new UI, but also I've tried the ipad zbrush (that the desktop version will be copying) and it's slow as fuck to get to anything. We'll have to wait and see I suppose.

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I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
4 replies and 1 image omitted. Click here to view.
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>>1021486
put as much effort you put into everything you do into fixing the shoulders
>>
Nice animation, how do you use your reference video in your work flow? I'm trying to learn with a dance video as a reference but everything looks and feels choppy even when I trace it frame by frame.
>>
>>1021484
That character looks zesty for some reason.
>>
>>1024478
i set up some of the main key poses of the dance (or part of it) evenly split (like every 8-12 frames or so a key pose) and when each key pose looked right i started adjusting their timing and adding extra key frames and corrective poses in between the main ones. The hardest part was definitely making sure it syncs with the song. Plus i had to cut some of the animations out in editing, maybe like 6 seconds of extra animation. Cuz it didn't fit with the song.
>>
>>1021484
Kick ass animation, Anon. Obviously there's things to improve on like trying to get smoother movements, but it's awesome that you finished something.

like im pretty sure im now attracted to ankles after modeling a few of them, what the fuck am i supposed to do with this info. same with wrists, i know how people feel about feet guys but what the fuck are they gonna call me once they know i find women's wrists insanely hot.
>>
>>1024386
maybe you just like women faggot
>>
>>1024386
wait until you find out about knee pits
also don't make a fucking thread for something for frivolous you piece of shit

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I’m currently learning Unreal and Blender to fulfill an idea I’ve had for a while, kind of do it myself thing. I knew going into this it would be incredibly difficult learning two new programs simultaneously, but for now I’m just focusing on blender and creating assets. I’m learning on the go which is the only way I can, and it’s been two weeks since I started.

My project will be a horror themed action/thriller stylized as an early 2000s game. I’m not emulating a specific console for graphics, I’m emulating the data storage techniques used so I can minimize RAM usage altogether, either for universal playability across any type of device and also to have it available for later use with in-game mechanics and huge levels. I don’t want a graphics card to stop any player from being able to play this, while maintaining compatibility within reason of eachother.

I say all that to ask this, so far I have some hard set rules for every single modular piece I create, as I’m currently in the very beginning of “grey boxing”. Every unit is in cm to match unreal.

Every floor, ceiling, and wall piece fits in a 400 x 400 x 400 box.

Every single wall must be 20cm thick.

The origin point must be at the bottom left corner of each piece.

Before exporting each piece, all transforms to scale 1,1,1.

Ensuring faces are pointing correctly, but I’ve opted for boxes for every place instead of a plane to mitigate this just for simplicity and shading/lighting in unreal.

Comment too long. Click here to view the full text.
8 replies omitted. Click here to view.
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>>1024120
>green wavy transparent aura
That's because he doesn't shower
>>
>>1024127

I’m not even asking “how do this”, I’ve already started I’m just asking if my checklist is solid going forward so I can build the world in a modular way with minimal backtracking. Learning how to function with the program is obviously up to me, just seeing if anyone else has other things they do for each asset to make it more seamless for this type of project.
>>
>>1024118
You say that like AAA studios aren't also infested with trannies
>>
>>1024104
I would strongly advise you to use Godot due to it being much LIGHTER and LESS BLOATED. Just open it and see how fast it runs compared to other engines. But more importantly it is MUCH EASIER to learn and use.
>>
>>1024104
one thing to keep in mind is instancing your objects in the game world rather than duplicating redundant geometry.
if you modeled a house in blender, for instance, you might make a bunch of windows duplicated around it. In a game engine you want a single window model that is instanced in multiple places around the building. You can build scenes directly in the engine to make sure, or you can figure out some way of building scenes with instanced geometry in blender and then transfer it to unreal engine.

Also keep the models light and let your textures and normal maps do the work. you would be surprised at how low-poly the models actually are in highly detailed big budget games.

I don't know what you're doing with the real-world measurements. that's going to slow you down trying to make everything the perfect size. What matters is that the thickness walls in a particular environment are consistent, so you can snap together instances of walls together in a modular way.

You don't have to use booleans to grey box it, but it can make it easier. personally I would just model the walls i'm eventually planning to using, because they are so simple, and grey box with those

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How far can I get sculpting only with a mouse instead of a dedicated pad?
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>>1023017
Eventually you will definitely get into situations frequently where you'd wish analog control over things especially when you start painting.
It's not just speed but also ergonomic reasons.
Casual hobby sculpting does work with mouse but if you aim for high detail shit that gets several days sunk into it you definitely want a pen at some point.
For now just go ahead and instead of thinking and talking just go for it.
>>
>>1023021
Like your broke ass is getting any action, nigga can't even afford a tablet
>>
>>1023023
I get laid with 0$. Like I said, have sex incel.
>>
>>1023028
Autodesk users don't believe in sex for free
>>
>>1023004
You can get very far with modeling low to mid poly and flat shaded. But that's modeling, not sculpting.

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Soon a new year is upon us, and I will once again try to stick to blender and be a creator and just a dreamer
>>
>>1023684
Wow tell it to /adv/, not /3/
>>
Oh look a fresh hellspawned retrotranny HRT "artist" looking for its motivation to do its shitty lowpoly cris garbage
>>
>>1023684
Have you tried Terracotta? You can even make your own if you have a river near you.

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posting my intro to 3D final project
>>
cool

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>make new adobe account
>make burner virtual credit card
>sign for substance trial
>delete virtual card
>use substance for 30 days
>back to step 1

Am I gonna get in trouble?
>>
>>1024201
Try and see for yourself, mr smartass

We really need a new dumb questions thread
>>
>>1024201
or just crack it you useless nigger, oh you already fucked it up by letting uncracked adobe services into your pc
>>
Check out Material Maker.

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Some guy bananaed a tape to the wall in blender
2 replies omitted. Click here to view.
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>>1021509
I kneel...
>>
>>1021509
satisfies everything that's needed to be art.
>>
>>1021509
how do I wall a banana to a tape?
>>
>>1021509
Kino
>>
>>1023412
like this >>1021509


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