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File: 4171247216721461274.jpg (138 KB, 1280x720)
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Fusion vs Nuke vs After effects?
1 reply omitted. Click here to view.
>>
After effects motion graphics.
Nuke > Fusion, compositing
>>
>>576413
Maybe i am retarded but what exactly does motion graphics mean
>>
>>576416

https://www.youtube.com/watch?v=49IwceBjeck&list=RD49IwceBjeck&index=1

a very simple example for you
>>
>>576417
Ah this things, but ye as we are on a 3D board i think when talking about 3D motion graphics Cinema4D is much better
>>
>>576420
C4d + After effects is the best choice. i started 3d to add to my mograph workflof. I was holding off as much as i could though..

I have to buy a new ultrabook as my main computer. So I'm thinking about the entry level macbook pro 13" from this year (without touchbar). So can i get a decent performance with it with tools like blender or unity?
25 replies and 2 images omitted. Click here to view.
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>>573310
3d modeling is too broad, low poly, up to a million triangles or so? sure
high poly extra detailed models with several million polygons? no way, at least not the entry level pro

I work on a desktop but I tried 3d modeling on the fucking Macbook Air I use for taking notes and it worked decently enough, a Pro will handle it just fine. Not sure about the temperature though.
>>
>>574402
There's unibody aluminum and magnesium chinktops too. Only difference is there's no Apple on them.
>>
>>574828
>yoga 910
Even worse than a Macbook, by far. It has a low voltage CPU and no dedicated GPU. If you want portability and performance get like a Clevo, Asus, or an EVGA. If you want desktop-tier performance though you'd need something ugly like a Eurocom.
>>
>>574381
Macbook Pro or iMac?
Currently studying architecture and know lots of people who've burned their Macbooks while rendering huge shit for their finals.
>>
>>576403
I use an iMac 5k. It's great. I run it under w10 99.99% of the time, purely because for Max, but sometimes use Substance Painter over on the MacOS side as the Mac versions of SP are way more efficient than on PC.
I have my viewer settings at 4K all the time, with the machine running at 5k display, and can output everything at 8k/16bit (if I want to) without any problems at all. Under Windows, displaying at 4K is a pain, and Windows will force SP to crash when making hi-res outputs.
Substance is the only thing that doesn't run 100% fine under Windows though.

If 3DS Max was available for MacOS, I would have absolutely no need for Windows.
Maya, Zbrush, Substance, 3D coat, Fusion360, Modo, Marmoset, Unreal.... all available for MacOS. Quixel Suite will be available next year as well.

But yeah, only go with an iMac - do not touch apple portables.

And now, let the peanut gallery of shut-in alt-right keyboard warriors and Russians who are still mad at the world for being unpopular at school and/or being born in Russia commence screeching their 'stop liking what I don't like!' chorus.

'Triggered', as they would say.

File: moody.jpg (1.89 MB, 2200x2933)
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Any tips with making money using DAZ?
I can make renders like pic related
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>>574810
she isn't a lady
>>
>>574052
For that amount of money, you could live quite comfortably in Eastern Europe, even without another source of income. Learn some cheeki breeki and live a comfortable life of a 3D smut artist.
>>
>>574041
Does anyone have a link to free downloadble characters? I'm completely new to CGI and I just want to use posable characters as painting ref's.
>>
pull a Shadman and do lots of girls.
with dicks.
put some edgy shit on them
upload them to a shitty site
get easy money from prepubescent teens
>>
>>576017
>free downloadble characters
OPEN DAZ.EXE
LOOK, CHARACTERS

File: 1437399459552.png (936 KB, 3247x3000)
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A question for the blender people

I wanted to fix some stuff in my mesh so deleted a smaller part of it and now I want to fill that hole again.
The thing is, I was pretty much done with the whole model with textures, UVs and all.

I thought deleting some faces and filling the hole wouldn't be a bigger problem but apparently it isn't as easy as I thought.

Do I really have to do the whole UV AGAIN just for a handful of changed polygons?
60 replies and 5 images omitted. Click here to view.
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>>572497
And shine

Wakey wakey eggs and cancer
>>
tfw this thread is still alive after a year
>>
page 10 save rave
>>
ayyyy 420 days old
>>
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>>576363
it knows what's good

File: SierraFlag_BG.jpg (1.4 MB, 2000x1800)
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Freedom edition!

Pastebin:
https://pastebin.com/VuQffYvx

Previous thread:
>>569564
460 replies and 92 images omitted. Click here to view.
>>
>>578405
>lacrimals
there are no fucking lacrimals on this model
just say "outline around eyeballs" like a non-faggot
>>
>>578407
>>578408

dont get so wound up sweetie, just fix the lacrimals and you will have a nice looking model for a first attempt, enough to pass your class anyway
>>
>>578417
there are no lacrimals on that model
none
there's an empty space where they could be at either side of the eye where the lashes end
your squealing homo act is amusing to your twitter friendlets but barely rates a (you) here, "sweetie"

Lacrimals are things with actual geometry, not merely a location
>>
>>578423
thanks for the (you), dear, im looking forward to seeing your next post with your model fixed
>>
>>578424
man I wish that were my model, you might want to work on your reading comp

File: WIP.jpg (319 KB, 1500x882)
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Post your work in progress!

Old Thread
>>570007
308 replies and 122 images omitted. Click here to view.
>>
>>
>>575300
I like it
>>
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>>576362
Floor from the HDRI bouncing a lot of light.

I actually photoshopped it out on individual renders but forgot to fix it in the group image.
>>
Nobody exists on purpose. Nobody belongs anywhere. We're all going to die.
>>
>>575684

a busted shitface hey ? interesting

how fix texture?
>>
>>576154
what the hell is that even supposed to be? looks like a fucked up mix of galil, a tube smg and a handgun grip

Are all tutorials complete bullshit?
12 replies and 1 image omitted. Click here to view.
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>>576283
Besides, Blender's the only 3D program that'll work on my PoS computer without crashing or slowing it down to the point of uselessness.
>>
>>576253
there are alot of inhouse blender artists.
one of them even works at elite3d, which is a place no one on /3/ will work for.
>>
>>576300
>there are alot of inhouse blender artists
Looks like they're keeping them well hidden and separated from the general population. I wonder why.
>>
>>576305
Just like parents of autistic children do.
>>
>>576335
I dunno, you'd be surprised by how many parents like to film their autistic kids and post that onto YouTube.[/tangent]

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3 replies and 3 images omitted. Click here to view.
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Those graphics are shit
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>>575540
Show the uterus, and it better be triple the polycount of the body.
>>
>>575552
FULLY
>>
>>575540
Not an ideal model pose if you ever want that character rigged.
>>
>>575544
Dude, I suggest putting away some (((money))) and getting an online course which will kickstart you to the point when your renders generate at least SOME feedback

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>tfw working with unreal
I guess at least it's better than unity
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>>
>>576137
>and performance isn't great
Bait, Unreal is fucking god tier in terms of optimization for the level of graphics it offers
>>
>>570590
I'm really surprised you're unaware of how many modern games use the unreal engine
>>
>>576139
>downsampling is good optimization
lolin at your life fag
>>
>>576282
>unity the mobile and lowpoly game engine is a good engine for AAA games
lolin at your life fag
>>
>>574836
far easier for the stupidly simple tasks like triggers. However for more complex systems visual scripting is a rope that you will use to tie a noose for yourself. If you want to design games stop being a faggot and learn to program.

File: 3dModelFilesWhen.jpg (202 KB, 550x800)
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>tfw still no Tharja 3d model like in the figure
>tfw no Tharja 3d model at all

JUST ;_;
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>>573496

Fucking Nintendo.
>>
>>573496
Isn't it still on the japan versions?
>>
>>573540
it's a children's game
>>
>>573299

JUST indeed, my friend.
>>
>>573387

Source ?

File: NUKE-STUDIO_portada.jpg (25 KB, 529x180)
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Hello, I'm improving my skills to became a visual compositor. I would like to know how many compositors there are in a studio (I know it depends if it is big or small). Is difficult to became a compositor?
Can someone give me examples of a first Showreel to show them?
I'm working with nuke.
Thanks
5 replies omitted. Click here to view.
>>
>>575913
Nice projection there mate holy shit
>>
>>575462

you should work with Fusion it is industry standard
>>
>>576302
That would be Nuke faggot
>>
>>576307

You have a lot of anger. Do you need to talk about it?
>>
>>576308
Sorry

That would be Nuke.

Where do you guys get your models to populate Archviz scenes?

I'm doing a shopping mall in UE4 and I really need foodcourts, restaurants, cafés and things like that to fill it. I found none on Evermotion, there is like 2 US style diners in the UE marketplace, but the mall is in europe so its useless. On Turbosquid I found a couple decent ones but they were for v-ray and had millions of tris and need lots of work. And one shitty scene is like 90 bucks...

Am I supposed to model everything myself or what? How do you deal with this?
>>
unreal market
>>
>>576280
What if it's not there?
>>
>>576277
Would you buy these assets or pirate them? Maybe both? I am currently making arch vis libraries of assets to eventually sell, specifically for ue4 with master materials, and was wondering what would make you buy them, if at all, than pirate?
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>>576287
Not him but generally amateurs pirate, pros/firms buy. Nothing you can do to change whether someone is gonna pirate except make it known that you're a 'little guy' and have reasonable pricing. Some people specifically pay in those cases to support the artists.
>>
>>576287
I'm running a business, so I'm not going to pirate anything. Already bought a ton of assets on the UE store, mostly stuff to quickly build an environment/content around an Archviz project.
For interior scenes, you really only need furniture, but when you're getting into Archviz for exterior scenes, thats when you suddenly need all kinds of things. Roads, buildings, cars, trees, people, FEMALE people...

What usually makes us buy content is if it looks high quality and can easily be repurposed for all kinds of scenes. For example, we bought a pack called Factory District which has some railways, warehouses, roads, a bunch of assets like forklifts, containers, barriers... all these little things that help really populate and bring a scene to live.

Imo, what is severely lacking on the UE4 archviz marketplace is assets that are oriented more towards exterior scenes and also commercial buildings. Foodcourt or restaurant packs, storefronts, cafés... at least that is what we are looking for right now.
Also decent animated cars and people, especially females. I would pay good money for a pack of AA or AAA civilians that are rigged to the epic skeleton.

BUT I dont know how viable of a market that actually is. Most "archviz" is just interior scenes and most studios likely just use 3dsmax + vray for exterior shots. But with Epic working on that Datasmith thing to make Archviz easier in UE4, chances are the market will grow.

And the good thing about archviz is that assets can and should be very generic, as opposed to games, where most people probably prefer to do assets themselves to fit their artstyle.

File: Undertaker.jpg (73 KB, 1200x800)
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Will Taketty appear during the Road to Wrestlemania or During Wrestlemania?A Mania without him seems so fucking weird.
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>>576276
nice render
good job
what program did you use? Maya, 3ds max, silo? Dare I say it... blender?

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Okay guys a simple question what if i already have Maya and have some knowledge of it but i also want to model complicated things, should i start again in max? Or maya will do just fine?
3 replies omitted. Click here to view.
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>>576233

That's the thing, i would prefer to do the rest in the program i modelled it, can't max rig and animate?
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>>576235
no, rigging in max is horrible
>>
>>576236

People in the videos do it easly, how bad can it be?
>>
>>576237
I dont have time for this
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>>576234
yes because the more confortable you are with the same tool you gain more speed shortcuts and everything else. As an advice FOCUS on modeling only before going to any other field like rigging



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