No nuke can't stop the Gunt.Post anything Gunt related or of a Guntish nature>I want to use the Gunt modelGunt's model should be here:https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharingOld nuked thread:https://warosu.org/3/thread/918176#p963992
bump>>1014315It's life
>>1010480I'm looking forward to attending next year
>>1014315It's gunt you buffoon
Glad they're starting to add Gunt DLC to a lot of games now
page 10 bump.gunt will never die.
so i design stuff with Blender for 3d-printing. Lately a friend asked me to design some mechanical parts for printing and I realized Blender isn't suitable for this, because when you apply a subdivision modifier, all the dimensions change because the geometry gets deformed. I was going to learn freecad but i watched some people doing stuff with it on youtube and every time i watch a video i say to myself "i could model this in Blender in like half the time." is this the nature of CAD modeling, or is this specific to freecad?
>>1021941I believe Fusion360 has a free license; I don't know how limited it is
>>1021941Solid Edge community edition. License lasts a few years.Bit of a learning curve and might be picky about graphics hardware, but powerful.
I recommend OpenSCAD for anything parametric.
>>1021900As much as it is a technical non-arty task, id still like to know more about and sicuss best prwctices when it comes to making more fanciful models meant to be 3d printed. Zbrush looks like it has a bunch of built in tools for it but ive never messed with them.
>>1021954Zbrush tools for 3D printing? Nah man, it just sculpts
How would you make this in 3D?
>>1019003He could be someone who cuts his pasta
>>1019037theyve got some kind of equations running
>>1018583what's your day job?
>>1018572bunch of tubes, physics, particle effects
>>1018780that's a neat egg tartbut op asked for spaghetti
Good Afternoon Gents,I am looking for some Telegram repositories for models like this: Rocketdyne J-2 Rocket Engine 3D print modelI want my kid's science project to shit on everyone else's where they set up some engineering style 3D prints and sub assemblies. Old rocket engines, models, etc. All I can find through my contacts is either Warhammer shit or gooner bait. Any help is appreciated!Thank you
>>1021751>I want my kid's science project to shit on everyone else'sYou and him would've learned how to build it in CAD and prepared it for months ahead instead of boomer dad asking /3/ chink gooners with erectile dysfunction who barely can model a bolt. Your kid should be ashamed that his dad browses 4chinz though
>>1021773Yeah dude, I'll just enroll in some classes to learn CAD instead of printing an STL. Must suck to be this mad online over a request for some engineering files for extra curricular school projects.
>>1021805You can learn it at home, boomer. Your wife is going on a date with me tonight btw
Yorda is the single most beautiful 3D model ever put inside a video game. How on earth do you do this style...
>>1021598>le sovl.....the model looks like shit
>>1021641It's ok to be gay anon, but don't try to push your own preferences onto other people. You wouldn't want people to force you to be straight, would you?
>>1021651What about the model appeals to you?
>>1021655CHUDDY! CHUDDY CHUUUUUUD!
We (programmer and 2D artist) are working on a small 3D idle game.Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstationWe will be paying commission, but please keep in mind we have a small budget
>>1021065Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
>>1021062>feel free to send me a messageDiscord says I can't message you unless we're friends or something
>>1020919>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.
>>1021148It was more that the online content community was mostly minors who didnt need money to survive and didnt work.
>>1019548Nice skeletal ref for your character model.
The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it. Maybe they have? If they have, someone send it my way I'm not paying for it.
>>1019390>>1019429>>1021106If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
>>1021110We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
>>1021137Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.
https://www.thekeymachine.xyz/Guys I just found out this free and OPEN SOURCE, animbot alternative, it doesn't have extra features that animbot have, but it covers all the basics tools animation tools, like tween machine, temp pivot, mirror pose, selection sets, pull/push, usable motion trail, please support the devs so they can add more features, I just donated just to spite animbot creator
>>1021638Finally someone who contributes something in this shitty thread, I like the delete & add in-between feature which makes retiming very easy, I think animbot doesn't have this feature
Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
>>1021508>>1017954
>>1021516fuck off
>>1021508if you can't find the thread for questions you're too retarded to understand the answer
>>1021525Sorry, wrong url. These things happen https://letmegooglethat.com/?q=blender+separate+mesh
>>1021526I don't want to post in your shitty thread. I will make my own and you will reply to it.
Show us that cool new project you got in the works anon-kun!Previous Thread: >>1014090
>>1019300I wish I had a dagger like this. I want to dress in ceremonial garb and larp as Lawrence of Arabia.
NEW THREAD, NEW THREAD, IMAGE LIMIT REACHED.>>1021734>>1021734>>1021734
>>1018239Sweet
Learning new modelling modifiers in blender doing the Caudron C. 561. This aircraft has an infuriating lack of reference images which is causing me to slowly hate going anywhere more detailed with it
>>1023719What modifiers or techniques?
So, i been studying, but it seems like this market is screwed for self taugth people, before ou could be self taugth but now with AI i think it migth a waste of time, what do u think? I am working on some furniture low poly stuff, should i quit or do it?
>>1021372Since you are a wizard of 3D modelling, tell us how bleak the situation is and how many years will it be before it’s fully over.
>>1021290Learn to ride the tiger and pour your time into things that actually matterAI isn't really good enough at the moment to take into consideration unless you're doing some weirdo 2d art stencil texturing like https://www.youtube.com/@ThinkFish2024It's only good for animations so far, the models are lackluster at the moment until Meshtron releases. Modeling furniture is for losers, learn to pirate assets and make love to Blender's Asset Browser Self-taught people are the most free and privileged, the world is your oyster, go spend a week picking out the best courses before spending your time learning one, writing each insight into a word document for future reference or something. You do have to have some artistic taste and sensibility however which is what most people fail at and is the hidden final boss of 3d modelingYou talk about a market but who is going to buy low poly furniture? If you want to make money pick a specification first
>>1021372>AAAMore like triple gay
>>1021496yea your post and birth in one, now hit a train, jeet>captcha K3K
>>1021501And you don't know how to count
this is zombo.com and you are welcome
>>1024031https://www.youtube.com/watch?v=PxAGb-b650M&t=2s I like this one a decent amount
>>1024136>so first add a dozen colorramps and mix nodesnta but SURELY there must be a better way
>>1024031Everyone makes their own material shader, a lot of anime uses 3rd party add-ons for lines, and a lot of the anime look is done in compositing so you want tutorials for that.I was reading about this plugin after seeing it mentioned for Cinderella Grayhttps://www.psoft.co.jp/en/product/pencil/blender/
Is there a way to decrease the opacity for edit wires in grease pencil? Or display only the selected layer's edit wire?
>>1024215I'm not a greaser but I think you want Edit Lines turned off
CAD thread? CAD thread.
>>1023669multiple pictures would fall under photogrammetry, one photo extrapolated into a 3d model would be an AI task, and turning that into something suited for cad would be very much an AI task.i've seen ai > 3d model stuff, but to cad i have not. i haven't looked mind you. suffice to say you're asking a lot
>>1023669Try meshy.ai
>>1024264"3d model" usually means a mesh, which is a separate concept to a cad/procedural model, though having a mesh model can make it easier to make a cad model from
>>1024268Can’t you just can import the models into autoCAD and use SURFSCULPT or something? May need to convert to a format that it likes.IDK I only looked into it superficially.
>>1024307Well I tried it and meshy made the pen with 10s of thousands of polygons, I exported as obj, imported to onshape, exported as a rhino, imported to autoCAD and my laptop I use for 2D work only couldn’t handle it.Honestly for something so simple it could be drafted in 10-30 mins.
I'm still cracking my head if I should get the studio version of Plasticity which has xnurbs and square, or stick to fusion360 free edition. Is Plasticity better than Fusion for game 3d assets?
>>1021376ah no, i was look at the non-portable original cgpeers release. the portable one looks like it's already sandboxed so should be all good.i think guid used to be tied to hardware but no longer is. just random number generated on install.
is plasticity worth it to learn?are there professional plasticity modelling jobs?or are tutorials makes the only once making money with this?
>>1021382CAD tourist here, i hate to put on the tinfoil hat but I've seen rumors saying big companies like dassault have a deal with crack scene (solidsquad etc) to inject monitoring into their cracks so their legal team can pursue you if your pirated stuff produces revenue. how much of that is true?
>>1021458plasticity is for game assets retardlearn autocad for real engineering jobs
>>1021467>deal with crack scenevery unlikely.most software phones home so there's no need for any sort of deal to be made.crackers don't bother patching every outbound connection programs make - the assumption is that you should be doing that yourself as a user.in vfx the only company that aggressively pursues piracy is the foundry, and they're mostly looking for connections coming from studio customers.can't speak for the CAD/CAM world.
Right girl obviously has more polys, but that's not the point here.Which one is best ANIMATED?And why?
though in context each game's animation styles suits their purpose perfectly well. i think if 2b had more natural human animations it would look weird considering how fast she moves and changes states
>>1020064Well, her butt does look kind of flabby I guess?
left style is a common midwit trap, more movement =/= more gooder
>>1021327>Casually drops the term 'midwit' in heated discussion about legacy asscheek kinematics
>>1020064I can see her butt jiggle
An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.This is my first character model in blender and i have no words to describe how much i want to hurt it.I want to create and AI for this body, give it emotions just to know that it suffers. I want to torment it, i want to trap it in a house of psychological horror. Just imagining the AI's response to pain, it simulating human emotions of despair and sadness brings me great satisfaction.I want to punish what my hands have made, i previously made bad art but this is different. I created something that i want to exist just for the purpose of it suffering eternally. I want every artifical fiber of this rot to fry and be reseted to suffer again and again with no comfort and no body to relate to. I want it to know that it's suffering, i want the artifical system to scream in agony with each tearing stimulation on it's vertices.Anyways, i'll probably adjust some proportions and watch tutorials uwu
>>1017599I am right there with you. I want to call it shöëmann. That way I know that despite it's horrific nature it has a sole. I want to tell you, as it's creator, to kill yourself, but honestly it would be more punishing to encourage you to let you live. Honestly. I don't know what you were thinking. If you were thinking at all. It made my cat start to vomit. My cat. It vomited a greasy hairball and fluids from it's last catch, and even that was less disgusting. Jesus fucking Christ man. What were you doing?
>>1017599hating your creation is the essence of artyou're on the path, anon
>>1017599based
>>1017599so basically you're like the god of the jews
>>1017599>An amount of disgust and HATE that i never felt before. The amount of sadistic fantasies that i have developped. I never EVER felt this raw revulsion towards something that i have made.me whenever i make something