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Cgpeers was such a useful place, what do i do now that its gone?

How do i get my 4k textures, i dont wanna go back
1 reply omitted. Click here to view.
Use the catalog before posting another duplicate thread you great stinking turd
for crying out loud, use the .to adress
If that one goes down too you can always find some torrents still floating around via torrentz2.net
you must be 18 or older to use this website you fucking retard

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They left that Jeezus in Rio untextured and unrigged. :(

Can /3/ help?
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>no Aphrodite
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>No aphrodite

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Is it worth getting only Zbrush Core, as i am allready familiar with 3ds Max? From what i understand, Zbrush Core only lacks colors, UV, Normal and Displacement mapping? Will it then be enough to sculpt in Zbrush Core, then do the texturing etc in substance painter / 3ds max and do the rest like retopo and rigging in Max (unless Zbrush Core can Retopo)?
4 replies omitted. Click here to view.
I've pirated before, but it's just hassle. And ofcorse i'm not gonna use Blender, did you even read?
Zbrush is cheating. Don't use it. Don't even pirate.
I have a gold rule

>do they have a linux port?

Reminder that Windows will eventually implode
Sounds more like a poverty rule to me.
Just mount a closed windows VM you retard

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What went so horribly wrong with this software?
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>And I honestly never understood the gripe Blendlets have with zbrush.
You have trouble with Blender and think that translates to Blenderfags having trouble with Zbrush?
Are you mentally handicapped?
Maya with Xfrog plug-in is pretty bad ass for making vegetation.
I unironcally use it. I never learned z brush and I feel like it would be to much effort now
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That sounds fucking horrible

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Try and make your 3D waifu /3/

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what kind of export options does it have anon?
before i download i want to know what can i get out of it
If it's anything like typical nip shit your options will be to export in an undocumented and buggy proprietary format or obj.
How do I delete single hair strips?
Is there even a delete button lol
How do I delete these strips so i can create new ones
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t. assblasted Amerimutt

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>which do you use
>what hardware you got

i would use GPU but blender is stupid. i use CPU and render pic related in 48 sec. GPU (GTX 1050Ti) it takes 2 min.

>any help?
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>OSL shaders
That pisses me off so much. I had a shader that could have been done in minutes text, but took me forever nodes.
Iktf. It took me a good hour or two to build a node tree for a Mandelbrot shader yesterday but the render time I saved on a 40-50 second animation was worth it.
yo what theme is that? it looks sick
I have that up, It's one of the defaults. Specifically the "Dark Blue Gradient" preset.
thanks :)

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Make me commit suicide tonight /v/
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Imagine trying to develop your skills for years and never getting anywhere near this good.
good thing I wasn't already suicidal or this would've done it
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Outstanding texture work
One Asian guy out of 6 billion people can do this. Never seen anyone else with this level of skill. Not even worthy comparing to any mortal human. Asian box modeling God of painting.
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<90% of this board can make this
Pic not related
1 reply omitted. Click here to view.
found the true brainlet
>Less than 90% of this board can not make this
See: >>634565
>sage on /3/

...and why do I even try? good night America

theres no nudes of Zoella, someone should really make her in 3d!
And that one could be... (You), OP! What are you waiting for?
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here you go friend (:
theres no nude of ur mum, gonna go make some
>theres no nude of ur mum
That's what she said.
why are you obssesd with this basic bitch roastie

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Got 3ds max about 2 week ago. This is my first model. Based off an mp40, i spent a lot of time reading and watching tutorials before even touching the software but it took me anywhere between 30-40 hours to make in total. now i have to tackle texturing the thing. Criticism is welcome
1 reply and 1 image omitted. Click here to view.
the modeling and scale seem to be on point. my only complaint is those shading issues that stem from not-so-good topology in some areas. if you learn about shading then it will help you fix those
pretty fucking good if you really did use Max for just two weeks and made this.
I've had experience with blender before using max, so I'm not like completely new to modeling. Maybe should have cleared that up, just meant this my first max model, not first ever model.
>the modeling and scale seem to be on point.
The modeling is quite bad. Some details are totally messed up, I don't even know where to start.
Dude, you need to learn subdiv.

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I have been dealing with this shit since starting to learn 3d shit as a hobby (a year ago). I start watching a tutorial and just after 3-4 minutes I alt-tab to discord or some other shit and forgot about it. I'm yet to even watch an episode of those anvil tutorials because I get distracted. Any of you also got ADD and experienced this? What can I do to help this shit?
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you have to make time and say im only going to do one thing in this amount of time.

2 hours a day will suffice.
the rest of your times your own.

also writing a list so you know your distractions and then looking at the list instead of going to said site kind of helped me.
Thank you, this seems like a really good idea.
Are you unmedicated? You may find adderall or ritalin life changing.

Why not Substance instead? It's cheaper than 3d Coat and more used in industry. Also it's more fun imo.
my laptop isn't that good and 3d coat runs much faster and I just pirate my stuff as I'm not gonna use it for monetary things. Also yeah I'm not medicated, I might start though.
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update with 9100 fewer verts

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Im doing a cosplay of a game character and I cant get the best view of the characters model in game. What software should I use if I wanted to be able to view a model from all directions.
xnalara was invented precisely for "watching" game models

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How do I make PBR materials with GIMP/Krita/Blender/Mypaint and import them on Godot.

Serious question, not trolling.

>why don't you use X
I'm using linux on a fucking toaster.
does it even support pbr?
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not as good as unity or unreal, but yes.
well you gonna have to use some kind of 3D software because a 2D one won't be enough.

have you looked into bodypaint or 3d coat?
not sure if they work in linux.
i would support pixaflux for gimp but its probably not compatible anymore.
you gonna have to use stone age techniques like this: https://www.youtube.com/watch?v=Xmg1D5q5P7s

pbr is comprised of 4 textures, learn about pbr so you will know what is required
Substance designer or bitmap to material make pbr for use in substance.painter
import pbr

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Guys I need your help as I'm well and truly stuck so here goes:

I want to link part of a large 3D city-scape model into a Revit model. I have .max, .fbx and .obj versions of this model.

Google suggests I either export it as an .ifc or save it as a .dwg using AutoCAD Architecture (which I have) or 3DS Max (which I don't).

Problems so far:
1. Tried to export it as an .ifc, AutoCAD freezes
2. Saved it as a .dwg but every time I try to link the .dwg into Revit, Revit freezes.
3. Tried exploding the model on AutoCAD to trim it down and make it smaller, nope AutoCAD freezes
4. No access to 3DS
5. Fusion360 doesn't export to IFC format so I cannot take the cloud route here

All I can think of, is managing to "simplify" the model in AutoCAD (which is the only program I'm able to open the .fbx file) until it's possible to export it without my computer freezing - no idea how to do this though.

Comment too long. Click here to view the full text.
FWIW the model opens up as a mesh in AutoCAD
God I wish that water was me

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3dsmax or maya, what should i learn?

i managed to model a chest with 3dsmax, then i heard maya is better and after 2 hours of trying pic realted is al that came of it. searched for 3min how to delete a fucking vertex, turns out the corners where 3 individual vetices because fuck me. is it worth it, should i keep going with maya or go back to 3dsmax?
40 replies and 2 images omitted. Click here to view.
>100k is more accurate. Yeah, you can manage, but it freezes and lags.
Are you on a Sempron or something? If you're lagging at 100K in edit mode either your installation is fucked up or your hardware is from 2004.
For example, growing a selection on an object with ~150K tris takes the framerate down to ~15fps. Orbiting is laggy; not as much, but clearly noticeable. Selection strokes get broken up. Problems that I don't find in, for example, Maya.

And that's for a 150K mesh. One subdivision level more, and the viewport becomes practically unusable for any editing -- we are talking <10 fps now. Again, not a problem with other software, where you can see slowing down, but not to the point that your work is blocked.

The computer is not a problem (Ryzen 7 1700, GTX 1070).
What version, and is it a trunk build?
I'm going to be honest, he worded that poorly.

Regardless, this is why you use retopoflow on a decimated zbrush sculpt. So long as it doesn't effect the structural integrity of the sculpt it's fine.

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