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File: 1724796151975622.jpg (235 KB, 1022x1022)
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Awhile ago I started a project with the hopes of it being open and accessible enough to anons on /3/ to participate in.
Just a fun casual project anons could jump in, do as much as they wanted, and hop out. Much more if they were interested. Alas, participation was null. I pivoted to a different project which got pretty advanced but I'm taking a break from.

What is this?
This is The Dark Crucible which is a homage to the Gauntlet Legends/Dark Legacy games. The point of this game style is that the mechanics are very simple, and once they're all hashed out the project become 100% art focused. Much more intune with this board than with the gamedev general on /v/.
At this point now I'm not sure I want to share this project anymore, but who knows.

previous threads with more details
https://warosu.org/3/thread/988930
https://warosu.org/3/thread/993391
23 replies and 15 images omitted. Click here to view.
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>>1021733
No. Idealy I want them to make use of modern rendering advancements.
That beign said I want total accessibility. So I'm also not saying "no" that kind of style. I'm also using the built in render pipeline for unity which is not very advanced and doesnt have much options beyond secularity and normal maps. The camera is always going to be pretty far away from the characters and items. The things need to look good while occupying like 1/5 of the screen space. But also the original gauntlet took it too far and the awesome character designs on the box art were not faithfully represented in game. I want a happy medium between the two.
If only though, the mob monsters need to be optimized because there could be hundreds of them on screen at once. Players, items, bosses will have more freedom.
>>
>>1021723
how do you feel about the mask of achilles?
>>
>>1021859
That sounds 100x more appropriate seeing as achillese was supposed to be invincible.
>>
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IDk why I didnt bundle the foot into the body. I dont really want them to explode separately.
Here's the abomination. He's enveloped, but I havent painted weights yet
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Gauntlet had 2 types of bosses. One type roamed around on the same playing field as you. They had a lot of abilities for chasing down players or creating distance. The other type sat in a central location and had an assortment of attacks they did based on where the players were.
The other unique thing about the gauntlet bosses was their weakness item. You would sometimes get a special cutscene at the start of a level, and it would show you something like a genie's lamp or a glowing bible. You could find those items in that level and if you brought the right item to the right boss it would disable attacks, or deal a bunch of early damage, etc.

The abomination is the roaming type. He has 2 melee attacks programmed but he refused to do the second one. the big hand smash has a particle effect, and his attacks actually deal damage.

Alright so I like to "source" various archviz, smart material, vehicles and flora assets from these websites like an actual person.

But 1/4th of the time its these fking gooner ass static mesh stuff. Who tf are downloading/viewing these, for what purpose, also ain't no way most 3D print users have a colored printer to justify printing these unless y'all are also model painters?

If you want an actual usable character model from these types, just go on Deviantart for MMD rigs or various VRchat/SFM asset places.
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>>1021982
Well that's one way to call a self-promo schmuck.
>>
People who are planning to do something with them but never do. Not even goon
>>
most dazlets pirate daz stuff
archviz people, esp in third world, will often have massive archives of pirated models
3d print stuff it's mostly people who want models for table top games i thing, but i guess there are people out there print larger shit. tb h most people with 3d printers don't actually have any real use case for them so i can see them pirating random models
>>
>>1022007
Can see, but damn download other models to look in Blender and never open/utilize again.
>>
>>1021959
What kinda brainworm do you have? You don't understand why people do a thing, but you also understand how to do it better with shit that is obviously unsuitable for the use case?
Did you even consider that a print model can't have concave eyes? Fuck man. Go to therapy

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Anyone know where you can rip this dudes models? $100 is a bit too much, and i know theres a repository somewhere
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>>1019141
Just use a download manager man

All that shit is barely worthy of the dumb questions thread
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>>1019102
disgusting bolshevik coomers but better than being out there killing people I guess
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>>1019142
>download manager man
kinda wanted to do it myself rather than hiring some indian through fiber
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>>1019122
bootlicker
>>
>>1022010
Yeah I'm sure that was worth bumping this garbage thread

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No nuke can't stop the Gunt.

Post anything Gunt related or of a Guntish nature

>I want to use the Gunt model

Gunt's model should be here:

https://drive.google.com/file/d/1r0MbQRcUnbRGwzS4wRSYEfjrLFUoP3b6/view?usp=sharing

Old nuked thread:
https://warosu.org/3/thread/918176#p963992
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bump
>>1014315
It's life
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>>1010480
I'm looking forward to attending next year
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>>1014315
It's gunt you buffoon
>>
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Glad they're starting to add Gunt DLC to a lot of games now
>>
page 10 bump.
gunt will never die.

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so i design stuff with Blender for 3d-printing. Lately a friend asked me to design some mechanical parts for printing and I realized Blender isn't suitable for this, because when you apply a subdivision modifier, all the dimensions change because the geometry gets deformed. I was going to learn freecad but i watched some people doing stuff with it on youtube and every time i watch a video i say to myself "i could model this in Blender in like half the time." is this the nature of CAD modeling, or is this specific to freecad?
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>>1021941
I believe Fusion360 has a free license; I don't know how limited it is
>>
>>1021941
Solid Edge community edition. License lasts a few years.
Bit of a learning curve and might be picky about graphics hardware, but powerful.
>>
I recommend OpenSCAD for anything parametric.
>>
>>1021900
As much as it is a technical non-arty task, id still like to know more about and sicuss best prwctices when it comes to making more fanciful models meant to be 3d printed.
Zbrush looks like it has a bunch of built in tools for it but ive never messed with them.
>>
>>1021954
Zbrush tools for 3D printing? Nah man, it just sculpts

How would you make this in 3D?
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>>1019003
He could be someone who cuts his pasta
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>>1019037
theyve got some kind of equations running
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>>1018583
what's your day job?
>>
>>1018572
bunch of tubes, physics, particle effects
>>
>>1018780
that's a neat egg tart
but op asked for spaghetti

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Good Afternoon Gents,

I am looking for some Telegram repositories for models like this: Rocketdyne J-2 Rocket Engine 3D print model

I want my kid's science project to shit on everyone else's where they set up some engineering style 3D prints and sub assemblies. Old rocket engines, models, etc. All I can find through my contacts is either Warhammer shit or gooner bait. Any help is appreciated!

Thank you
>>
>>1021751
>I want my kid's science project to shit on everyone else's
You and him would've learned how to build it in CAD and prepared it for months ahead instead of boomer dad asking /3/ chink gooners with erectile dysfunction who barely can model a bolt. Your kid should be ashamed that his dad browses 4chinz though
>>
>>1021773
Yeah dude, I'll just enroll in some classes to learn CAD instead of printing an STL.

Must suck to be this mad online over a request for some engineering files for extra curricular school projects.
>>
>>1021805
You can learn it at home, boomer. Your wife is going on a date with me tonight btw

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Yorda is the single most beautiful 3D model ever put inside a video game. How on earth do you do this style...
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>>1021598
>le sovl.....
the model looks like shit
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>>1021641
It's ok to be gay anon, but don't try to push your own preferences onto other people. You wouldn't want people to force you to be straight, would you?
>>
>>1021651
What about the model appeals to you?
>>
>>1021655
CHUDDY! CHUDDY CHUUUUUUD!

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We (programmer and 2D artist) are working on a small 3D idle game.
Was wondering if any 3D artists here with some experience in low poly, cute characters are interested.
Would be nice if we could launch a project consisting of only 4chan devs, but if we can't find someone we will end up looking elsewhere like artstation
We will be paying commission, but please keep in mind we have a small budget
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>>1021065
Discord got hacked, told everyone it’s not safe. Yet you still defend OP and Discord because of your stupid opinion. Get a life anon.
>>
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>>1021062
>feel free to send me a message
Discord says I can't message you unless we're friends or something
>>
>>1020919
>Back when I was young people made things for fun, and if money came out of it that was just a nice bonus.
Yeah back when you could buy a house and feed yourself on a single salary that sounds nice but we live in a world where a cardboard box is $600 a week grandpa.
>>
>>1021148
It was more that the online content community was mostly minors who didnt need money to survive and didnt work.
>>
>>1019548
Nice skeletal ref for your character model.

The single most used Maya add-on and not a single person has decided that it would be worth the time to crack it.

Maybe they have? If they have, someone send it my way I'm not paying for it.
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>>
>>1019390
>>1019429
>>1021106
If you amateurs can’t build IK/FK without some paid tool then you don’t deserve to post here until you have done so.
>>
>>1021110
We're animators not rigger nigger, and beside blender have ik/fk snapping by default and it's just a click of a button, that's why fk/ik snapping is non issue in blender, then there's Maya....... The reason why this thread exist
>>
>>1021137
Blender doesn’t have ik/fk by default, you must be talking about their version of auto rig. Which obviously isn’t built for custom rigs like 3 leg dog, 1 leg human or horse standing upright. You’re not a rigger anon if you’re relying solely on automated rig operators.
>>
https://www.thekeymachine.xyz/

Guys I just found out this free and OPEN SOURCE, animbot alternative, it doesn't have extra features that animbot have, but it covers all the basics tools animation tools, like tween machine, temp pivot, mirror pose, selection sets, pull/push, usable motion trail, please support the devs so they can add more features, I just donated just to spite animbot creator
>>
>>1021638
Finally someone who contributes something in this shitty thread, I like the delete & add in-between feature which makes retiming very easy, I think animbot doesn't have this feature

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I finished this animation last night. Took around 150 hours (including rendering, editing etc). I still can't believe i did it. I set this as a goal when i finished this model 1 year ago, and at the time i had zero knowledge of rigging or animation (other than simple camera animations). My thread where i was asking rigging questions is still up on the board >>1004617 which is kinda funny. And now i made this: https://files.catbox.moe/es25l3.mp4
>>
>>1021484
Love the moves, love the butt, love your work. That's great work and you are a credit to this board
>>
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>>1021485
Thanks !
>>
>>1021484
This is really inspirational! I remember your progress in the other thread and it's really good to see you reached a finished animation, and a real cool one at that. It's great to see people are actually making stuff around here. Thank you for sharing the result!
>>
>>1021499
thanks anon
>>
>>1021486
put as much effort you put into everything you do into fixing the shoulders

Probably a noob question but anyone know how to seperate the hand meshes on this model? I'm using blender 2.79 primarly but if i need to go on a newer version to fix this just let me know! https://models.spriters-resource.com/wii/tatsunokovcapcom/asset/295331/
>>
>>1021508
>>1017954
>>
>>1021516
fuck off
>>
>>1021508
if you can't find the thread for questions you're too retarded to understand the answer
>>
>>1021525
Sorry, wrong url. These things happen
https://letmegooglethat.com/?q=blender+separate+mesh
>>
>>1021526
I don't want to post in your shitty thread. I will make my own and you will reply to it.

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Show us that cool new project you got in the works anon-kun!

Previous Thread: >>1014090
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>>1019300
I wish I had a dagger like this. I want to dress in ceremonial garb and larp as Lawrence of Arabia.
>>
NEW THREAD, NEW THREAD, IMAGE LIMIT REACHED.
>>1021734
>>1021734
>>1021734
>>
>>1018239
Sweet
>>
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Learning new modelling modifiers in blender doing the Caudron C. 561. This aircraft has an infuriating lack of reference images which is causing me to slowly hate going anywhere more detailed with it
>>
>>1023719
What modifiers or techniques?

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So, i been studying, but it seems like this market is screwed for self taugth people, before ou could be self taugth but now with AI i think it migth a waste of time, what do u think? I am working on some furniture low poly stuff, should i quit or do it?
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>>1021372
Since you are a wizard of 3D modelling, tell us how bleak the situation is and how many years will it be before it’s fully over.
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>>1021290
Learn to ride the tiger and pour your time into things that actually matter
AI isn't really good enough at the moment to take into consideration unless you're doing some weirdo 2d art stencil texturing like https://www.youtube.com/@ThinkFish2024
It's only good for animations so far, the models are lackluster at the moment until Meshtron releases.
Modeling furniture is for losers, learn to pirate assets and make love to Blender's Asset Browser
Self-taught people are the most free and privileged, the world is your oyster, go spend a week picking out the best courses before spending your time learning one, writing each insight into a word document for future reference or something.
You do have to have some artistic taste and sensibility however which is what most people fail at and is the hidden final boss of 3d modeling
You talk about a market but who is going to buy low poly furniture? If you want to make money pick a specification first
>>
>>1021372
>AAA
More like triple gay
>>
>>1021496
yea your post and birth in one, now hit a train, jeet
>captcha K3K
>>
>>1021501
And you don't know how to count

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this is zombo.com and you are welcome
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Hello, I've been new to using Blender to move arms and the like, with the intention of printing figures and the like when STL or actual ones are unavailable. So I've got these FGO Arcade models, that are all T-Posing. But when I was making characters like Samus pose, their dolls were easier to manipulate.
Not here, it's full of these pyramids and moving the pyramid do
>>
for texturing, if i don't have high poly model, i don't have to use bake right
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>>1023589
I don't think you know what baking is. Baking is to save lighting, colors, and normals onto a texture. You can bake any of these regardless of polycount, but people usually bake normals of high-poly models for retopology. In other words they convert their mesh into low-poly and use the normals of the high-poly to preserve detail. Baking light and color have different uses, such as game engine optimization and filling in uv textures.
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>>1023606
yea, i actually don't know what baking is, watch some course, telling me to bake and use substance, but i'm trying color with ucupaint addon to color my character
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For modelling glasses that will eventually be in a game enginer or VRM toon shader, should you prefer 1 vs. 2 objects per lens?
Most game model rips I've seen seem to do the right side which surprised me since I assumed they'd want to avoid overlapping transparency.

Trying to use a search engine is futile, everything I can see is about VR/AR glasses.


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