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File: Towers.png (1.15 MB, 1152x720)
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Previous thread: >>997798
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>>1026270
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>>1026271
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>>1026272
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>>1026273
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New thread: >>1026280

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it looks great in material preview but the moment i switch to rendered the way the light bounces off of the model looks like ass how should i fix this?
14 replies and 5 images omitted. Click here to view.
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>>1025805
I'm not entirely sure. But from some of the things I saw grease pencil do, you might want to look into that. Grease pencil can create outlines using curves and geometry, and there's a bunch of customization to give those lines texture.
Grease pencil is even fully integrated into the node system, if you really want to go crazy.
>>
It's been so many years.

I don't know how I accidentally arrived at this ghost town that only had 3 posters to begin with.

Feel free to ban me for this and I'll be back 7 years later or something.
>>
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>>1025808
ended up using images as paint strokes but it dosent look that good from the side but its good enough,thats a good idea though will look into that

does anyone else have any constructive criticism?
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>>1025811
Do you have the manually painted normals set to tangent space? If so, try setting it to world space/object space
>>
is there a way to use an object's diffuse texture color for a grease pencil modifier? i know you can set the material to the same but the grease pencil doesn't have UVs right? or can you generate/transfer them with a modifier somehow

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>>1026128
It's the same spammer from the "how do i" threads from a couple days ago only with a different gimmick, killing useful threads is his goal in life and he's merely impersonating the X guy
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>>1026139
there are hundreds of people on here. could be that cultist shizo too
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I feel like I am missing INSANE amounts of context
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>>1026132
>the poster behind the animegirl and girly chatter is a big hairy dude with a deep voice
Memes never change..
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>>1026139

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I see what you did there.
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>>1025484
BVCKBROKEN

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I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
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>>1026098
>Godot still falls short in visuals and limitations.
Entirely a (You) problem because my daytime job is graphics programming and I know what I'm doing.
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>>1026099
no one serious uses godot
all major tech presentation + professional courses + artstation is aimed towards unity/UE

cope & seethe & mald tranny
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>>1026104
I never said I used Godot at my daytime job, retard, and by god if I had to join in to the endless Overwatch slop parade on Artstation I'd neck myself.
>>
>use Godot + Blender
>use rigify
>import model to Godot (gltf, deform bones only)
>ez
>animations work
>notice no problems for a while
>try to add springbone
>huh, it's not working
>play around with skeleton some more, notice some mesh parts aren't moving with the bones
>but the animation player didn't have this problem??
Anyone know what the issue is? Kind of a long shot to get an answer here. But I have a tendency of solving my own problems minutes after posting.
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>>1026140
Fixed. When making a rigify chain, I had to only give the first bone a type and leave the rest blank.

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AAAAAAAAAAAAAAAA
>please wait a while b4 making a thread
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Upgraded my JTF model
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>>1026338
sailorfuku is done
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I prefer the minimalist design.
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>>1026338
>https://take-me-to.space/nZooguQC.rar
That's a downgrade. The original chubby shape look cuter. Also adding the eyes made it worse like Dream's face reveal.
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>>1026426
>>1026356
But i do agree that the minimalist designs look cuter.
Ill try to do something. Maybe its the face shape.
Also the eyes/face has shapekeys now so you can hide them.

>>1026427
new bread

File: kiru.png (1.2 MB, 951x820)
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I'm working on tranime slop series before the AI leaves me under a bridge eating garbage or something, pic related is my OC, her name is kiru, kiru is a 22 year old girl or around that range, she's just another loser with no boyfriend and virgin like you and me anon.

it has more story than that but in general it will be comedy shorts where she lives somewhat traumatic and funny experiences, it's like a lolcow or something, it sounds kind of boring but I think it will work, anyway this thread will be to show my progress and receive criticism or death threats or maybe everything will ignore me I don't know.
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>>1018759
none of this is true
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>>1008165
Do you need help with story board?
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>>1026046
Make your own project instead oft rying to latch onto others like a parasite
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>>1026050
Do you need house keeping?
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>>1008677
Reminder that if AI can do X then it can probably do it with virtually no input from the promoter. You think that AI prompters can be artists because they take time with their prompts, but ignore the elephant right next to you which is spam contentfarms. If some retard can make anything with simple text then someone running OpenClaw or whatever other not can do the same million times a day. The only reason internet content is not 90% AI yet is because 80% of the time people can still tell and most people hate it or at least see it as spam.

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What is the best controller for modeling/sculpting in VR?
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>>994610
never change
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>>1022597
That doesn't change what I said.
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>>1026148
gonna work my nutsack across your face for a decade and call it art too.

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What makes Blender renders so instantly recognizable?
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>>1025515
It's an incredibly common concept
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>>1024859
That was actually done in Unreal Engine and you gullible fucks ate it all up.
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lol
lmao even
https://www.youtube.com/watch?v=ZWXylKczA4E
>>
just get fucking vray or whatever doesn't it work with blender
>>
>>1025006
In WW2 the allies painted bullseyes on noncritical parts of the plane knowing that Nazi autists would aim there compulsively.

Previous: >>1017961
Daz youtuber's and general guides:
https://www.daz3d.com/help/help-daz-3d-video-tutorials
Wpguru, Parmy, Travis Davids (Marvelous designer), Thundornd, CgBytes, Kelvin Jin
(Pruned some long inactive suggestions from past OP)

Bridges: https://www.daz3d.com/daz-bridges
Suggested Blender Bridge: http://diffeomorphic.blogspot.com/ (GOATED)
Use this if you are an AMD or Intel pleb.

News: Daz 2025 -ALPHA- has been released.
https://www.daz3d.com/blog/daz-studio-2025-alpha-release
Support for Filament has been added to MacOS version as well as filatoon.

Some anon created a cool character morph. Meet Quinn! https://mega(.)nz/file/rmZQWLKZ#lh4aluWj6drjfPLkW7FVAUVDaOZZqJfqjoAvsREDo7U

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>>1027499
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>totocandy
More like totocaca.
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>>1027512
did he shit out something new?
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new thread
>>1027530
>>1027530
>>1027530
>>
So how long has zonegfx been dead?

My personal use self insert 3d model! <3

I do not play "VRChat", do NOT ask.
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>>1026127
wow my boypussy is oozing and twitching from that post now. Thank you.
>>
real morgundy here. none of that shit was me and I will no longer interact with this thread
https://x.com/morgundy/verified_followers
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>>1026154
>e-celeb fagging on 4chins
>>
>>1026079
I’m 6’6” and still learning too. Does that count?
>>
>>1026159
Built for BWC

What's the quickest way from retard to creator of this?
Wing3D?
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>>1017490
Quake's model guy is truly a master of making the most out of the limited polygon budget of the game. The texturing is so incredibly good. The remastered models are even better.
>>
That one is really nice too for low poly.
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>>1017517
>cut on sides
>unwrap
How? it ignores overlapping detail and would create stretching in areas that protrude perpendicular to the silhouette, it's not even really better for the time, it was only done that way so that texturing would be easy due to the limited knowledgebase and tools.
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>>1026118
we he did say "for 2d artists", which is probably true, since they're just drawing regular 2d pictures. problem for something like quake 1 is that there weren't any 3d artists yet. most 3d games up until then had 3d models which were mostly vertex coloured with some small textures placed where necessary. whole-model texturing was still quite new, at least for video games
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>>1026120
>weren't any 3d artists yet
-- or rather, if you were proficient in 3D texture work, you were probably working at a visual effects studio rather than a video game studio in ~1995

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Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
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I'll share some resources.

ON YOUTUBE

Jean denis haas
Keith Lango
Harvey newman
Rusty animator
Animator island TV
Opi the fitness animator
Animation tutor
Mark masters anim
Agora community
Sir wade Neistadt


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>>1024856
No one is searching through all those names, useless post
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>>1024860
I will do it
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>>1015247
Very good post saar, will repost on linkedin for maximum engagement (after AI simplifies the text)
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>>1015225
>>1024856
anyone serious animating in Houdini yet, they have upgraded their rig and animation tools to entice maya animators

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Pro 2D animator here, trying to fuck around with 3D animation in Blender.

Are there any pre-prepared, fully rigged and ready human models that AREN'T made by artistically illiterate 3rd worlders that don't understand human anatomy?
I prefer free models, but I'll gladly pay for one that is really well made and isn't obscenely expensive.
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>>1025737
ignore him, it's one of the usual trolls
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>>1025740
>>1025737
/3/ is about 3 retards making 80% of the posts all designed to waste time and energy that could be spent on anything else. Go make some 3d stuff and go have fun knowing you weren't born in a 3rd world country (hopefully)
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>>1025755
>you weren't born in a 3rd world country
Says the chud on 4chan while the 3rd worlders work in a AAA company with killer portfolios. POC will always be more talented than you.
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>>1025755
unironically where can I go to discuss 3d stuff if not here?
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>>1025910
At your day job.

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how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?

I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
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>>1022432
What's that supposed to be? a red goatse?
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>>1022455
Yes, also a skull
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>>1021302
I know a few of their artists and they used blender.
Also nothing wrong with using marketplace assets if done correctly

>>1016479
>>1015587
seeing how we are paid in France,2.7millions is a lot to pay the salary of a few dozen people for a few years
>>
>>1021324
>>1021325
Just because you can say something it doesn’t make it true.
>>
>>1011815
Le 30 people


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