Complete noob here.I tried generating a model from https://aidemos.meta.com/segment-anything/editor/convert-body-to-3d imported it in blender and was expecting rigging would be trivial as the bone structure is already there, but it seems like it's not the right type of object.Am I mistaken here for thinking that Sam3DBody could take care of generating basic rigged models?
>>1025055No such thing.
OP here, I figured it out. Nevermind it.
>>1025092Figured out you're not OP but a fag?
>>1025051I also forgot to mention that I recently found MeshyAI as an alternative for generating my models. Is it possible for it to generate furry male tiger anthros and scat? Does it do well with NSFW and these types of kinks?
>>1025097the first three uses or so are free i think? you cant download the model after generation since it requires a subscription
i want to try to be a vtuber, but i dont know Where and how can I find and create my own model, and in general, how to do this? I really want to, but I dont know how. Everyone says different things, and I dont know what to listen to.
>>1024955we vtubers dont even see you as human unless you throw money on patreon, then you may be a subhuman at most. >>1024961Noone cares stfu drunk ape
not OP but I came here to make the same thread and when I rig it it can't bend well what have I done wrong and should I start over I'm very new at this (obviously)
>>1025019did you use automatic weights?if you did you might need to tweak the weight vertex groups in the weight paint object interaction mode you only have to do this for one side as long as the mesh is symetrical you can mirror the weight paintsanother thing it might be the areas with joints to bend need to have a special topology in order to bend in a realistic way without shapekeys this image is an example but there are many ways to do this just look up hand,knee,or elbow topologyif its too complicated you can topologize it automatically using mixamo or reallusion both have plenty of tutorials on youtube as well as pipelines into how to make those rigged models track your movement using a xbox kinect
>>1025060i don't know what any of that is I just used premade shapes and sculpted them and then I hand painted I will look it all up also i thought I just had to ad more loop cuts on the arms.
>>1025065it might look intimidating but dont worry none of it is hard there are just alot of steps you have to learn
Should I move to 3ds max from Blender? Does it have more things that are advantageous over Blender? I feel it has a more straightforward UI than Blender after working with it for a good time, and navigating materials is intuitive, same for rigging and animations. Although I like the hotkeys for modeling from Blender, is there such a thing for max?
>>1024706/ic/ is sooo hardcore
>>1024895>pornboard of drawfags This board is infinitely higher than that incel board, we laugh at them instead.
>>1024896/3/ is sooo hardcore
>>1024643>hotkey that can’t be changedyou guys still purport this lie out?
>>1024917much better, thank you
I've finished the donut tutorial. What's next for me? How do I start making money?
>>1024277>How do I start making money?Well you polish up your CV and start applying locally, maybe ask your parents or friends if they can hook you up with a job. McDonald's and other fast foods are alright for a first job experience, but they receive too many applications so they probably won't hire you.
>>1024277>How do I start making money?
>>1024324>Is it even possible to make porn without getting doxxed?why would you care when porn is legal to make?
>>1024278you don't use fluid simulation for the donut
>>1024931maybe he wants to get married some day
Another newfag looking for blender help.I have a model with animations that I've been exporting into my game engine (Model3d format) and it was working ok.Now I've upgraded to 5.0 and my actions are now in a "legacy slot". I want to import Mixamo animations into my project but they are now going into "Slot".I need to get all the animations into the same slot, how do I copy them from one slot to another? ctrl+v doesn't do anything but open the "Paste Keyframes" dialog which does jack shit?
Never mind, apparently solving my problem is as easy as just renaming all my important slots to "slot"
https://itaku.ee/api/media_2/gallery_imgs/Alopex_Turntable_x5ke8IC.pngdoes anyone know why my APNG animation does the camera shake during an orbit? i typically just spin a character's root for turntables with a static camera but i wanted to try something else in case i wanted static directional lighting. i'm guessing this is an issue with interpolation/easing or something but i really don't want to wait another 2.5 hours to see if that's the correct fix.
>>1022716i'm actually taking HVAC classes right now because i know i'll never make a career out of this and big companies just want to use AI slop anyway.
>>1022722Fuck hvac. Go into machining. there are no CNC machines in attics or crawlspaces. The smell of glass fiber gives me anxiety now
>>1022722Good. Much better than beating the dead 3D horse.
>>1022680how did you make this? camera on a circle curve with a damped track keeping it pointed at the character?just make an empty where you want the camera's point of rotation to beparent the camera to itrotate it 360dedit the keyframes to be linear
>>1022680parent the camera to a circle and rotate the circle.
Just learned to combine pixelbasher, aseprite, asset forge, pixel composer and blender.:DI really love this style.pls rate.
>>1022910>pls rate.Cris/10
fuck off cris
>>1022910it looks like shitso it matches your style perfectlystop fucking around and make your game, cris
>>1022910looks pretty. if these other posters are anything to go by though, it looks like you need to get back to work
>>1022910i don't like the dimensions of a lot of the model.
Blender Cultists who claimed Blender can save you money, never truly understand how money actually works. Now Gainax who tried to save money have been dissolved because of false promises to save money. You people have blood on your hands cultist, blood on your hands!
>>1023292Literal retard babble
>>1023292>gainaxare you a fucking moron
>>1023468you didn't debunk any of his points
>>1023292Based
>>1023292nobody ever worked for that company, nobody ever heard of that company, nothing ever tweeted or twexted has ever mattered, the entire purpose of 3d is to make low poly game assets to be used in resident evil clones.the sooner you grasp this concept, the better.
Newfag using blender here.I'm trying to edit this car https://libertycity.net/files/gta-san-andreas-ios-android/181219-ford-ltd-crown-victoria-87-police-pack.html from gta san andreas:I just want make it a civil car, so in blender i did delet the siren, that metal cage, etc in order to make it a civil car like the car from the music video "sabotage".But when I export it and try it in the game all the car textures(but the wheels and a few objects inside the car la the police computer) are all black, and no matter what i do I can't change the colors(neither going to transferder car garage or using a trainer)What I'm doing wrong?Please explain like im five.>inb4 that's because it's a police car you dumbass. edit the carcol.dat fileI already try remplacing the greenwoo car instead the cop car but the issue is the same no matter what car i remplace.Comment too long. Click here to view the full text.
This is how the car looks like in the game. Zero issue with the 3d stuff, only with the textures. As you cna see I was able to delete all the cop stuff from the car.
>>1023491I dunno, its probably an issue with the engine not the car since you have the colours in blender right? You might just need to do another UV unwrap or something
>>1023491Maybe the game recognizes those textures as bitmaps instead of specular material. Try following this tutorial: https://www.youtube.com/watch?v=CmI2d9JrNLM&list=PLq1UPuhsGaKHR_nM1TDUlh-ZO2C-9rfMe&index=5>i can't open this dff file using 3d maxHave you tried using RWAnalyze + Hex Editor to unblock it?
>20 000 years of figuring out shitty 1998 engine with their shitty workflows and shitty textures
>>1023491pieces of the mesh must be named the same as the material that the game is looking for.this is true across all game engines.
Am I going crazy? I've used Blender for around 2 years now and I swear there used to be a button to copy and paste images in and out of the image and UV editors? maybe i'm just rarted idk
>>1024437why would you ever need to copy or paste an image in blender?once you open an image it's available across all panels.
So if the industry is dead and I've been learning 3D for the past year and a half, which career should I pick then? I love 3D and I don't really want to let it go for nothing
>>1024693I doubt anyone here is interested in that, everyone is here to shit on each other for their software of choice
>>1024681Wait a few months until people overthrow the government in the country you live in. First it was Nepal, then Bulgaria, now Iran. The economy will improve once the elites get sent to the gallows, so you should be able to find a job then.
>>1024681Cultivate an audience that's into the thing you do and crowdfund.
>>1024693YouTube tutorials already cover 99% of Blender features and only faggots that hate money use Maya or Substance painter
>>1024681>which career should I pickprompt engineer.
Why is Blender laggy when sculpting high definition meshes? Any way to optimize this?
>>1024918Enable Vulkan if your GPU was manufactured in the past 10 years, disable modifiers while sculptingI can't see your polycount because you don't know how to take a screenshot
>>1024918>ultrawide when you only need verticalthis is your problem, you're wasting pixel ram.
How would I go with painting my own normal map from scratch? Experimenting with a better workflow than the traditional baking here.
>>1019553Sculpt in Zbrush or an alternative, create the textures from the sculpting. Alternatively you can use substance designer to create these kind of textures procedurally. Personally, if you're doing this solo I recommend to use the Zbrush approach. If you're doing this to get a job, learn to do both.
>>1019553I fucking wish someone made a good test/showcase of this app's Normal Map Authoring https://sparseal.com/uniform/ because it looks like a nice method for polymodelling...wish it was ported or something similar was created for blender
>>1024904i mean look at thishttps://x.com/sparseal/status/1731696097700049181 they literally skip the highpoly sculpting by "sculpting" directly on the normal maphow has this not been done on other softwares? Normal map sculpting should be an option in blender/maya baking is such a fucking bother
>>1024905you're not going to sculpt hard surface models like weapons which need precision CAD modeled high poly variants and perfect surfaces you retardbaking isn't going anywhere, it will remain the standard and this shit feature from the video may only replace baking for stylized low poly assets. it'll be a niche.imagine getting filtered by baking.
>>1024906>ignores the video example to pull off different use case>Ignores explicitly stated "should be an OPTION">not an argumentRetard of the highest caliber
From what I know less tries=better, but what if things are not connected in my mesh? For example, I recently modeled a steering wheel, and I did it by spawning 3 seperate objects and later joined them together into 1 object, and later 1 mesh, is this more optimal than just joining them into 1 object and not connecting them into 1 mesh?
>>1024901in general, less meshes is better, less materials is better.But some modifiers like subdiv or mesh deform or corrective smooth or physics are very expensive, so you should minimize the number of vertices affected. Which means not joining things that don't need to be if they use one of those, and putting modifiers that generate new vertices as far to the end of the modifier stack as possible.Also if animating a character is unexpectedly sluggish, look at its subdiv modifier. if it says it can't run on GPU (which happens depending on what modifiers are before it) set the viewport subdiv level to 0 or use the simplify setting for the scene.If you have multiple similar objects just make one and put it in a collection, then use collection instances for the others, it'll speed things up massively.If shaders are too slow (try in material preview and in solid view and look at the difference) stay in solid view, but you can bake an object texture to use in solid mode.Disable collections you don't need. Like, not hide them from render or viewport but disable them, the tickmark on a given collection. This way they won't take up any processing time apart from objects inside that are used by objects in active collections.
I've been trying to learn Blender (I'm willing to learn any program at this point desu) I followed the CGCookie intro to Blender course. I'm just trying to model/sculpt robots, mechs, and then humanoid creatures to pose, animate, and eventually 3Dprint toys out of them to sell.I checked the pinned post and tutorial links are 404'd.Does anyone have any suggestions of what tutorials to watch? Maybe even some tips and shit.
>>1023955https://blender-secrets-school.teachable.com/
>>1023955OP here, a game dev with 10 years of experience told me to just use Zbrush. So I got Zbrush.>>1023961The what.>>1023964The donut feels humiliating desu. But the rigging for impatient people, I'll look into.>>1023967Thank.>>1023973Checking this out now! Thanks.
>>1024000The ChudCG courses. Helped me when I started out.
>>1024011Could you link that and explain a bit more?
>>1023955for robots/mechs u could check out youtube channels like MechNuggets and study how they 'sculpt' mechs in vr then apply those principles in ur own work for humanoid stuff you're gonna need a drawing tablet and that cgcookie "human" course seems pretty good, then u can supplement that with books like "anatomy for sculptors" and "form of the head and neck" depending on the tut but for tutorials id suggest to use them as a guide to make your own stuff, to skip the middle man so to speak