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Post your ratio and how much you've earned from all of this

>$12k tuition fees
>one $500 paid gig doing not cp
>-$11.5k total

this industry is a scam
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As long as it eventually ends up at Peers, I dont care.

Why dont Persia fags upload the missing releases?
Same reason Peer fags wont upload missing releases on CGP.
Perhaps if they invited people into their forums, uploads would be done there too.
How does one get gigs doing not cp? I do an awful lot of not cp for my own amusement so it would be nice to get paid.
I find something suspicious about the wording of this post.

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How do you fuckers afford Zbrush, it's like 800 dollars?
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I guess you can, but that sounds like a super shitty workflow.
>Maya you can do EVERYTHING

...that you can do in Blender for free. Fuck off shill.
True, but not all that you can do in Maya you can also do in Blender.
Steal that shit nigga. Think I paid for my copy of zbrush or realflow?
It's not stealing if they don't lose anything.

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Need new workstation.
Can go up to £3000. But I think this'll largely get the job done at around £2500, right?

Thoughts anyone?

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He’s not going to admit it, you know that right? It’s honestly just best to leave him to his own mistakes at this point.
Nigga that's the same price as your original partpicker link.

You're getting more cores, better performance, unlocked cpu, better power consumption and easy upgradability, real liquid metal solder unlike cheap thermal paste inside intel cpus.

and somehow you are still penny pinching? Why don't you buy all components based on the amount of discount and end up with a 6th gen i3 and a bunch of chinese components. Then ask us to make a 1950x build for under 600.
You don't need to buy a new licence.
I do cpu rendering on a shitty old i7 4790. Anything that could double my render speed for less than a grand all in?
an 1800x renders faster than a 5960x which is around 40 seconds faster than the 4790 (k variant)

So best option is a 2700x for maximum speed

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>he's more excited to render than to have sex

My bf is somehow cheating on me with "computer graphics" and source porn. What makes SFM so good?
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I love 3d porn art so much, can't remember the last time I fapped to real porn. I'm so glad I started making it.
>It's another 'Guy pretends to be a girl" episode
Fucking re-runs
Why do you assume OP's relationship is heteronormal, you fucking cis scum?
cause faggots aren't allowed on /3/ my dad said so
Uhmm sweetie, maybe because faggots, carpet muncher and trans-"people" are not real and just propaganda of the left with the intention to gender-confuse normal people.

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If there's a network for imposing famous girls' faces onto porn videos, is there also one for making nude models of them too?

No I don't really see 4Chan as a site purely for anime fans, I like the fact that we encompass a wide variety of people and subjects.
There are specific boards more suited to anime but it's not a rule.
No I don't really see 4Chan as a site purely for anime fans, I like the fact that we encompass a wide variety of people and subjects.
There are specific boards more suited to anime but it's not a rule really.
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There are nude models of some famous women but they're hit and miss in terms of likeness and the one you want doesn't exist.

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Why is Houdini referred to as "Slowdini" by my coworkers?

Im doing some "flashy" and "poppy" intros for espn using stock footage, apparently they are doing some weird frozen dragon shit, Im just curious to know why it has that nickname
Caches take time to build.

Mantra is not very well optimized.

If you have your bgeos ready to go and use a 3rd party engine like Redshift, Houdini shits on every 3d package ever made.
>3rd party engine like Redshift
I was tempted to go this route, as Mantra is indeed slow, but came across this comparison and found the visual outcome poor: https://www.youtube.com/watch?v=K0Wn6lhGNAQ

There are other interesting comparisons by that same author. I think Arnold gets the best place (workable render time, save for one particular scenario; comparable or better visual results than Mantra, especially with SSS).
That doesn't mean anything. As you can see the Redshift and Vray version has a different density or the density is interpreted differently.
This is what makes the difference. One should be able to create the exact same looking explosion as the Arnold or Mantra one with the other renderers.

I have tested an explosion simulated in Houdini with different renders like Arnold, Clarisse and Vray and i had no problems to get the same thick and dense smoke and fire and i couldn't really differentiate between them afterwards.
the arnold is far better than everything else
Yeah and i just told you why that is.
I am not gonna lie, Arnold just looks better out of the box, not just with Explosions, Materials too, but that doesn't mean that you can't replicate the exact same look with Mantra, Vray or Redshift.
It just needs more finetuning since all of these renderers interpret the simulation data differently.

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it is time for a new one, ladies and girls )
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pretty sure that's just a huge ribbon
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Finally found something to give me direction in starting 3d modeling.

Right now i'm working on an Ancient Greek/Rome themed "astralscape".

In the process of making the assets.

So far i've got the top of an arch and the broken column which can be copy and pasted into a full column.

Other than these i think i might make a straicase leading to nowhere, an alter, and sitting ledge around the alter.

I think the center piece will be a floating ball of energy or something.

Smaller assets will be grass blades.

This is my second day. Seems a lot easier than originally thought.

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apartment buildings for another section of town.
I've separated them in a way where I can add floors to them.

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So i was wondering if i create a youtube channel for autistic/normie public, i could make tons of money with it...... hmmmmmm.....
- Do easy work since doesnt require much
- FunNy MeMeS PeOpLe lOvE iT
- Sell Merchandise like tshirt of the channel
- Profit?


Like really, why i'm wasnt doing this before? Why should i stress myself tryin to create good stuff if i can make bad quality shit to entertain people............
>Why should i stress myself tryin to create good stuff if i can make bad quality shit to entertain people............
Because you don't want to end up depressed, hating yourself for putting so many hours on that kind of crap, and realizing that your income depends on catering to the subpar tastes of people you have a profound disdain for.
Just set up a script that generates kids' shows with different models.
Please don't do this unless you want to destroy the world in a way that you'll hate.
The market's saturated.

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PMX, FBX, XPS, any file format really. Or at least a workable base. Thanks in advance
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Man I wish there was a board for requests so OP wouldn't make such shitty threads

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Hi guys! I been working on a short film for like 2 years (on and off on my free time).
It's kind of creepy so I though you guys might like it.
Here is the trailer link
vimeo com /267127176
Any thoughts?
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Is that looping smoke effects how did you do that
Thank you all very much!!
I hope you are right about beating others in the festivals haha.
About the smoke, is not a loop. Maybe i picked a very fortunate frame!

You know what. THis could be the engine of a game instead of a video.

Like, an horror game where only the cube where your character is gets renderized like it was in your video. From there, you can play with the players head usng sound cues and shit.


I must admit the only thing that is not up in quality to the rest is the shadows that the dead horse casts in the ground.

It's too dark, too fast and without any kind of transition from one shadow to the other. Plus the lack of gradient between them
it looks like it could be a video game.
Hey. Thank you for your critics and your kind words.
I'll look into that for the final piece.

It could be a video game. You are right. In fact I though about making it be 3D, but as I'm doing it in my own with my laptop, its a bit out of my resources.
I'm keen to finish this one to start trying to make another piece using this kind of technology. Real time Render and vr.

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New one. Anyway, I've been hearing various opinions about this, so I want to ask here - really, how important is it to sculpt small details like these on each environment asset?


I feel like the time it takes to do it doesn't justify the minor improvements. If it is for a close up in a film, then I guess it's another story, but I'm not sure what to think about game environments. Especially when I realised that I can use SP's masks and normals with negative numbers to achieve similar details on my models. And when the material gets on top, it is even less noticeable.
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Good topology practices are among the first things taught to a beginning modeler. Since many don't go much further beyond that stage, it's one of the few things they can consider when judging a work. It's understandable that they'll over mention it in comparison to other more purely artistic features.
That left hand tho. Fucking hell.
Someone have it for download?
i'm starting to get into modeling, where can i get good reference pics?
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>asking for reference pics
>not asking for OP's model

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alright guys lets get this clear, im a newbie at 3D what are the fundamentals of creating cartoon characters and organic modeling? it seems like hard surface and things like low-poly is a waste of time for someone that is looking to create characters, books anything can help, ive started with scott robertson how to draw and michael hampton anatomy
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Dylan Ekren has a nice course on it, you should buy zbrush and learn it, then take his course.
go away Dylan
jk theres good stuff tho.
hi guys thank you for all the replies op here, ive another useful question so what about the style? do you need to master realism to do these cartoony characters later? because illustrators does that. i dunno if mastering realism is a must too like in illustration. i want my cartoon disney world, you know. perhaps just fundamentals and not necessary mastering realism?
>do you need to master realism to do these cartoony characters later?
Yes. Not only will give you better eye and correct form as a base for stylization, but you'll also have more range as an artist.
Also every artist who tries stylized without having knowledge of realism is botching the end result one way or another and it is always visible that he/she doesn't know.

Meow meow I am a cat.
Beep-beep I'm a sheep !
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How do I make PBR models using blender and photoshop.

can't run designer and painter without my pc crashing and lagging as fuck.

>buy a newer pc
yeah, if you can send it to me retards.
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It will though if windows is restarting your gpu driver. You'll just have to set a ridiculous timeout or disable it completely and be very patient.
also can't you get even an old 5/6/7/800 series for next to nothing?
It lags like shit even with a fucking cube and is unusable for me.
Allegorithmic explicitly state in their own literature that the Painter and Designer viewports will easily support "millions of polygons" without a problem.

If your system was made this side of... let's see... 1991?... and it actually is struggling to throw - according to you - 6 (six) polygons around the viewport, I'd say it's most likely a PEBKAC error.

Give up. Seriously, give up.

I normally make a point of being as kind as possible to people on the internet, but that rule automatically gets waived the moment they post a picture of that fucking frog. Go fuck yourself, OP.
one really cool dude told me on a forum once that everyone should texture at least one asset manually without software crutches at least once to get the *gist* of it and fall into every pit
there's this guy too:

>how do I turn diffuse into albedo

Hello everyone, I am currently looking for someone who is skilled with creating 3d artwork/3d modeling/digital art in the fluid esqe paint style and cartoon-esqe based tech diagrams to assist me with a project I am working on. I will provide examples down below.

Example 1, water paint artwork: https://iron-harvest.com/gallery
Example 2, tech diagram artwork: https://www.google.ca/search?q=red+alert+2+artwork&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiLstGdrJDbAhUFKGMKHUAyCZYQ_AUICigB&biw=1523&bih=754#imgrc=cGV2vjf8kY-hqM:

The 3d artwork example is the image I have attached to this post.

For those wondering, the project is to create the most fun, INTELLECTUALLY focused RTS video game, that will have been released within a decade if not more.
Lasses and lads, this game will heavy influences from things like Red Alert 2, Risk, Dawn of War, Warcraft and Universe At War. It will be real time based battle wise, with an overview tile based map which contain different continents, with which there will be different provinces of which the battles will take place on. Conquering them and capturing these provinces will expand your access to resource/population/scientific research/military bonuses. The in game battles, much like Dawn of War: Soul Storm, will have each map be different, varied, and its own personal lore, backstory and history, based heavily on real life historical value. There will be initially four factions, with more to come post-release.

The artstyle and theme will be what I call the 35/35/30 percent rule: 35% Realistic / 35% "Dark Fiction" / 30% Cartoony.

By the way....how does the idea of "Cossack Kodiak Calvary" for the Soviet faction, sound to you? Side weapon: Molotov launcher. Every Cossack needs his vodka, after all.

So, if you want to see an ACTUAL REAL TIME STRATEGY that you will actually enjoy....? Please contact me via Discord: WhiteWarmonger#8535

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How much are you paying or are you yet another ideas guy with a 2:2 in marketing wanting other people to make your dreams for you?
Yea that's nice and all but how much are you paying?
>nah bro, it's all about the exposure you're gonna get :)))
Show me the money and I show you my portfolio.

Artists don't care about the director's vision and how unique the project is. Its just another shot list for them.

Pay well, get good results. Nothing else matters.
so basically you say you have nothing to offer.
Then you won't get anything

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