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What's stopping Blender users from switching to a superior set of various software which excel in their target abilities?
6 replies omitted. Click here to view.
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>>1023451
>plenty
Yeah the entirety of Brazil and other countries like it that do not investigate piracy cases
>>
Months/years of muscle memory and knowledge about shortcuts and tools that Blender has would be thrown away. And I currently have no issues with Blender. So what would I be trading it for? The promise that "it's just better, trust me bro"? What specifically is better? What program?
>>
>>1023465
>shortcuts and nothing is transferable
haha
shortcut monkey
the blender monkey should be the default scene
>>
>>1023446
if you have a school email, you gain access to all autodesk programs for free
>>
>>1023489
>Anon asked questions
>You respond with some nonsense ignoring the questions
You should up your game, shizo.

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Started doing low poly 3d models, what do you think?
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>>1023582
Nice
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That sure is a cylinder with some extra edge loops and extrusions OP. congratulations.
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>>1023637
They texture is hand crafted pixel art for that specific model tho, that's pretty good.
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>>1023651
A cylinder's the second easiest thing to "handcraft" pixel art for after the cube. It'd be worried if it wasn't
>>
>filename
You didn't make this

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Does anyone have a simple way to do retopology?
No matter how many times I try, I just can't get it right.
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>>1023627
Don't just think about it in terms of too many or too few. Those things happen in a context. Are you not getting details where you want them? Are you seeking to animate? is the performance poor? What are you aiming to do?
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>>1023628
I want to make a retopology for VSeeFace. Currently, the model is not ready to work with it. I am concerned about the number of polygons because I cannot close the mesh correctly.
>>
I just glanced over vseeface document and it looks like all it needs is for you to have all the properly named blend shapes. In that case, it's up to you to sculpt your blendshapes in a way that makes whatever janky topology you're using look right.
We can't see the edge flow on a shaded model, so we can't give you any advice on it. MY general blendshape advice is to make sure they look right. If it doesnt look right, go back and fix that part. Do whatever it takes to make that expression/etc look right. It's not dynamic. You get to put every vert where it needs to be. So use that power.
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>>1023627
>>1023624
I'm willing to bet you could fix your model by going in and avoiding subdiv modifiers until you actually nail the shapes. You have some clear features like the hips and navel but they aren't built around an understanding of the muscles underneath the skin. Do an A pose for better shoulder deformations and definitely revisit that tube tail it needs a little fattiness towards the bottom as gravity naturally pulls the meat downwards into a sort of eggy ellipse shape. It's not a bad start, spend some time with anatomy and topology, I recommend a washable marker and drawing on your own body if you want to start understanding loops better and how you should be solving for them. You can also look at other people's models in 3d wireframe but that's like feeding an AI more AI, you should be getting your references right from the source.

You're doing pretty good though definitely better than where I was at when I started
>>
>>1023624
>go into grease pencil mode
>draw it over
>?
>profit

Just how groundbreaking was this video back then?
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>>1022629
how did they get the tie-dye hippy effect in the background tho
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>>1022685
Noise then color ramp
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>>1022685
>>1022695
like this but with other colors im not gonna bother replicating. They might be using pages from the comic as a lookup color source
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>>1022629
holy fuck, that lettering is terrible
>>
I haven't watched enough Ahoy and retro computing retrospective videos, but I'd say pretty damn innovative.

Making the characters look like toys was the best move up until the early 2000's when CGI humans started to look well less uncanny AF.

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I use blender mostly for pinups/static scenes and everytime I try to make my own lighting from scratch it makes me feel like a retard who doesn't know how to use blender. I've seen a few youtube tutorials herre and there, as well as attempting to copy other artists, but feel like I have no foundational knowledge.
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>>1023591
animbot is one gem which surpasses Blender.
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>>1023602
Some animbot functionality is already built into blender for free, really basic stuff that is insulting you have to pay for it because Maya is so lacking
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>>1023602
>>1023603
>Requires a plugin instead of fixing or updating animation tools
>>
>>1022747
you could always just read a book
any art book, especially photography, is going to cover different light set ups
youtube tutorials are fucking terrible these days, they just want to shill their courses that don't teach anything you couldn't find for free
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>>1023611
LOOMIS

Is there a way to emulate VRoid's PC version on my android tablet? I really don't like what mobile version offers (and lack computer), but maaan I wanna repeat after these cool Japanese VRoid avatar videos
2 replies omitted. Click here to view.
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>>1021056
/g/ is one of the other boards, a better fit for an emulation question. Around here's it's about actually making 3d models
>>
Vroids sounds like an awful disease
>>
>>1021056
Looks like /3/ is the most tame, normie and retarded board to ever exist. Are you aware of your neighbor /pol/?
>>
>>1021083
No, but it might be the most slow board ever. There are literally like 5 anons here.
>>
>>1021053
Try your luck with winlator or just go to blender on android

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I've heard of people using it for small simple 3d games. What do you think of it overall as an engine?
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>>1023439
Oh no I can tell when its bad, the problem is the robot will make it work regardless because its got a ridiculous attention span at this point. Its not a big deal if you want it to crap out something you and half of github have made a dozen times before, or if its some isolated thing that can work like a black box. If you want something complex all at once or don't give enough instructions it can get super fuckin bloaty though. I forget what it was, but I asked it to do something in an RPG and then watched it for a good 15 minutes make and remake the same thing because it had confused itself, and that must have broken the auto shut off because after it had finished it just started perusing the codebase fixing bugs and making irrelevant changes until I killed it.
>>
>>1023467
>work like a black box
So you wont understand how it functions at all, but you'lll know if its efficient?
>>
>>1023569
Chud, Godot is efficient
>>
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>>1023041
name a successful indie game made with the tranny engine
>>
>>1023041
It’s a decent engine. The primary advantage is it’s free and you own your project completely. All the other major 3D engines try to assert some control over your IP and your product if you use them. It will only get worse in the near future as they retroactively update their ToSs to take away more of your rights as a customer.
The existence of godot is highly threatening to the pseudo monopoly that unity and unreal enjoy so that’s why you see a lot of pathetic childish posts trying to tear down the engine with ad hominem. They have no clue what they are actually talking about, if they aren’t mindlessly repeating something they heard they are being paid to say it.
The reality is that godot is basically always a better choice over Unity unless you already have experience in the Unity engine. The dynamic now has become: if you want to compete with the best graphics, use UE5, but otherwise use Godot.
The project is in an awkward phase right now with the feature freeze but they just pushed a big update in the last year or two so it’s far from dead or anything.

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Any recommendations for Learning professional animation for Blender? I'm swapping from Maya to Blender.
25 replies omitted. Click here to view.
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>>1017171
What did you use to make this gif?
>>
>>1023497
Blender
>>
How the fuck do slotted actions even work. I create a new action, I make slotted actions for each rig but then when I switch actions the slots just go away, they become unassigned and nothing fucking happens. It makes no fucking sense.
>>
>>1023584
simple way:
-select object A, insert keyframe, which will implicitly create action AAction and slot A
-switch to object B, select action AAction in the action dropdown, insert keyframe, which will implicitly create slot B on AAction

the important bit is the objects after the first have the action you want to be the parent for all slots as the active action when you insert keyframes/create the slots
>>
>>1023584
>>1023585
Even if you originally created the slots on separate actions you can select both objects and use "Action->Merge animation" to combine them

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How can I create these two characters quickly with the least resources possible? Would an AI mesh generator be able to do the job, including shipped generated HD textures?

Seen people in shorts crank out entire anime girls in Blender or AI in like 7 minutes, meanwhile I’m still stuck tryin to do it.

Not looking for a "learn topology" lecture. I want to know what pipeline actually gets y'all from nothing to anime girl fast. Bonus if I no need to spend 3 months learning blender sculpting for it.
30 replies omitted. Click here to view.
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>>1020623
If you want high fidelity slop then I suggest you look into Daz studio. It has enough presets and assetpacks with possible variations and modification settings to allow you to make some slop high fidelity model almost as if you were in videogame character creator. Look into the workflow, and don’t use AI. Current 3D AI is only good at making sculptures and rock assets.
>>
>>1020749
Thanks bro, only man in here who does no trolling and gatekeeping
>>
>>1020623
>How can I create these two characters quickly with the least resources possible?
>Bonus if I no need to spend 3 months--
Impossible
>>
>>1020623
outsource to indian, bangladeshi, indonesian, sri lankan farms.

3 months is not even close how much you'd need for that. It'll take you multiple displicines rigging, topo, weight painting, cloth, sculpt, etc. characters of that caliber take weeks if not months to make properly for a whole team where there's a person solely for rigging, for weight painting, for sculpting, for clothing.
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>>1020623
Yuriiiii!!!! YUriiiiiiI!!!!!!! ToT OOOOOOOOOO

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Is even possible to create these pictures using 3D in blender?
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>>1012324
Modular staging of a scene, redressing it, and use of camera angles to hide its limitations was solved decades ago by Hollywood. Just copy their methods.
>>
>>1019769
>>1019800
stop bumping cris' threads retarded subhumans
>>
>>1019801
Yet you just bumped it. How curious!
>>
>>1019805
You talk like an redditor, faggot gayboy
>>
>>1012324
Background is just a gradient though

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I think it took me a year to figure out the techniques I used to make this model, but I am glad I think I've cracked the workflow to make HD 2D anime shit with low poly models.

Took me 4 hours from the low poly models to render this.

:D

I'm 99% certain I've finally cracked the workflow.
>>
Good job, you've finally made something passable. Now do more.
>>
>>1023547
It’s not an independent +Thoughtset, it’s a fork of the +Cooljap ethos. You already lost.
>>
Schizo fight incoming

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Previous thread: >>997798
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>>1023556
6
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>>1023557
7
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>>1023558
8
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>>1023559
9
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>>1023560
10

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How come the modifier stack of 3DS Max is more solid than Blender?
>>
>>1023526
Define "more solid"
>>
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>>1023526
I've used 3ds max for 20 years since the days of Discreet. And yes the modifier stack is a solid piece of shit (in terms of memory management). Don't worry blender's is shit too.
>>
>>1023533
Idk about other software but for blender you can look at Pochemu's Judy Hopps model that stack is a mess but it works somehow. It really comes down to understanding the modifiers and how they operate within their respective software to get the best results and most people can't be bothered to read documentation
>>
>>1023541
>you can look at Pochemu's Judy Hopps model
Where?
>>
>>1023544
>Pochemu's Judy Hopps
first result on google, try it

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What other software are you guys learning other than Blender, Substance, etc. Feel like I would rip my hair out trying to learn houdini
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>>1023501
So far Blender has served me well as an all-in-one package but I'm also learning Krita
>>
Blender is a noob software with primitive jack of all trades features. Ive replaced it with dozens of softwares.
>>
>>1023524
Please enumerate a list

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Its low effort and unambitious
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>>1021596
trans sisters.. not like this... we are being insulted
>>
>>1021535
I like chairs
>>
>>1021535
cris, i-is that you?
>>
>>1021535
composition on this one could be interesting if the knocked over chair was placed further out. also get rid of whatever is causing that black shape in the lower left corner.


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