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I wish i can stop time
I cant stop procrastinating on my Animation, dammit.
I want to animate, but i want to play video games. How do you manage your time, anons ?
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what laid before?
and what lies beyond?
is anything certain in life?
They say, "Life is too short"
"The here and the now"
And "You're only given one shot"
>The more you work, the more you feel like working
This is so fucking true especially if you have some form of depression. Even if you're passionate and you love what you do, getting started is sometimes a chore and feels like it's not worth even hitting the power button on your PC. But once you get started, it's impossible to stop. You have to remind yourself of that rush you get when you're working on a project, and tell yourself what you have to do to feel that way again.

I go on /v/, post a "what does /v/ think about this" and let them shitpost until I hate the game I'm thinking about playing.
Only works if you have terrible taste in games.

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Are there Houdini users on /3/? What are you learning or working on?
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Since release, of course.
Houdini always launches on Linux day one. Has ever since Irix was fading. Houdini's studio user base is majority Linux.
On top of it all, it runs better on Linux than it runs on Windows.
best resource to become a houdini god?
Yup it is incredibly performant under Linux. Makes you realize how shit windows truly is.
Odforce.net do a complete project start to finish in Houdini. All modeling, texturing animation and rendering. If you get stuck search odforce. If you need some hand holding there is a guy named rohan dalvi that makes tutorial projects from start to end.

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Rate my mug. Powered by Intel celeron CPU N2840.
this is cycles render:
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I took a bite of mine, I forgot to subdivide so I choked on a quadrangle
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final donut (i may change the topping gloss and sprinkle color)
also i just finished the beginer playlist
im just doodling before starting the modeling one
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just made this
also just realised my graphic card is unsupported, i have to render with cpu only..
how fucked am i?
What is your graphics card? Also just render overnight

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How do i get faces looking amazing, like in promos?
What is your process for this?
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They sell to collectors and noob hobbyists
Hobbyists I can understand, but collectors? What is it that they collect, DAZ assets? I have a hard time seeing the appeal in collecting those...
>looking amazing
Like amazing vomit cascade out of my mouth
This model is simply horrifying.
Anime is beautiful, but when a wannabe murrican 3D artist thinks he nailed it down and "can do better", you end up with this filthy repulsive shit
if you ever spent any time around the daz community you would know that not everything with big eyes is trying to be anime.
have a drink and work off some of that edge, kid.

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i used to be into 3d art with mostly cinema 4d and some 3ds max/maya fucking around. i did this from ages 12-14. i'm now 25 and want to get back into 3d.

i want to learn to make characters and rig them, and i downloaded 3ds max, is this a bad choice? should i use maya and zbrush?
Zbrush + Maya/max
You should only use Blender.
If you're most familiar with C4D, why chose otherwise?

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I'm a proffesional concept artist moving into the 3d world because I don't know.. I feel like
3d is more comfy thank concept

Started with this guy right here
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fort funny XD
>be OP
>follow a well known tutorial closely and hardly change anything
>decide to make my own thread to show it off instead of posting in /wip/
>people get upset
Only thing that ticks me off with this thread is that OP is so eager to tell everybody that it's his very first model!!! in every other reply but he never mentions the tutorial he followed until somebody pointed it out.

I think the design is boring but he still did a good job, it looks like it could be in a game.
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That's still something. OP has indeed heavily (for a lack of a better word) "traced" a tutorial, however the model still came out good, which is pretty much the point of a tutorial. So now that OP is pretty darn familiar with the program we can assume that he can do something even better with his own ideas as a concept artist. Reminds me of all the folks shidding on blender guru's donut tutorial while only being able to do something like pic related
My question is why'd he post it
He should've known the response
Makes me think this was a bait thread.

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Let's start with a New Year's gift from the God itself:

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Using a premade engine! What are you some kind of retard?
How many years left before you can render a triangle, anon?
Prfft, a triangle is, like, the hello world of computer graphics programming. The triforce, on the other hand... now, that's the real deal.
Anyone here that knows how to increase the z height of a mesh in a blueprint?

I have a pawn and I want to randomise this so they are not all flying at the same height. Got halfway there with world offset but that gave me some weird results
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Does anyone have any idea how I can make a title screen with a song attached transition into a full main menu with a new song that starts when you enter it? I made it so you are able to get past the title screen to the main menu by pressing the a key but the songs overlap each other. Here is what I have so far.

Does anyone here actually have a /3/ related job or make a living off of /3/ contracting/freelancing?
3 replies omitted. Click here to view.
>not 1 million x 1$
not gonna make it
job? yeah, I guess. make a living? lol, no
I work as a graphic designer, but I've dabbled with 3d since middle school (doing stupid animations to show friends with some program called "3d Canvas"). I've got a fair bit of knowledge when it comes to 3d, but not enough probably if I had went to school for it.
That being said, while I make my main money with my /gd/ job. I've got a small chunk of followers for 3d and regularly get freelance work doing 3d stuff as well. I make a good bit passively selling renders on Redbubble and similar.
I won't pretend I know as much as someone who does 3d professionally, but I can get by, and I find it's easy to learn if I have trouble.

How can Warner get away with this?
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why did they make him look like mr. toad
They edited it to match with the trailers, they changed jigglypuff from having rubbery, balloon like skin to really soft and cotton candy like for example
When I see stills I oscillate between simply liking the designs and being extremely unsettled. It straddles the uncanny in a really poweful way. I love it- this actually reminds me of the weirdness of the mario bros film. I feel like both make truly
audacious production choices. 100% wanna see this film
>marrying its mother
Yeah. Looney Tunes: Back in Action was pretty neat.

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Xnalara-customized gives access to all game models, more or less.
Which is your favorite game model and why? Post screenshots.

This is Kara.
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Everythign looks liek shit to the edgy /3/ crowd, i've yet to see a model praised.
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That's actually Ellen Page's model and texture from Beyond Two Souls remodelled to almost look like Kara.
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Fuck your taste.
Everyone should give me old AAA models with 90's CG!
original Jurassic park is 1990, the CGI is better than some we see today
that's because they hired the best artists and engineers they could for it instead of skimping out on the cost

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is this good enough for an indie game?

Pls rate.
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made me chuckle.
swiggity swooty
bring the shoulders up and make the arms a bit longer
why the long face
what the fuck?

I’ve downloaded Maya, Blender, Unity and Unreal Engine. Now how do I make cute girls?
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anisotropy flow mapping
Is this legit or an outdated caveman method? https://polycount.com/discussion/98983/how-to-paint-flow-anisotropic-comb-maps-in-photoshop
I use Cinema and it's hard for me to find guides for it.
No idea, never done it, just analysed models that used it.
tell maya to blend unreal unity cute girls
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This one is the best model i've ever seen

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Have to fuckin animate a short "Movie" in 3ds max , the problem is i dont know WHAT ?!
Any recommendations ?!?!?!

requirements :
- use a fucking lego figure
- 15 to 30 seconds long

Give me some input
Do a docking sequence with a LEGO astronaut in a LEGO space station

idk isn't this your thing to think of something
Film a stop-motion film with a physical camera and lego figure, then put a bunch of post-processing filters in after effects. Nobody will know or care what you did
just submit a 30 second section of the lego movie
Do some confused LEGO peep trying to come up with a 30s animation for a short deadline, until the idea to do a confused LEGO peep trying to come up with a 30s animation for a short deadline comes to him.
This sounds like a fun assignment, and coming up with your own idea is the best part. Maybe rethink your profession?

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Prove me wrong
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another one 2/3
one of my favorite blender renders 3/3
Holy fuck nostalfags are the worst. Let everyone enjoy the shit they grew up in you're not special, your taste is not special
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Hey, i posted this vid becouse it proves that middle studios with 10 million $ budget are using Blender.
It's not nostalgia actually cuz i was born later but i like the style and plasticine feeling.

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I 3D-printed this today.
The model is made by kdaddyg124 https://www.thingiverse.com/thing:2229942
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That model is pretty rough
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It's a cartoon frog. Piling on details to make it "realistic" won't do any good.

You know what to do instead...add a fat, veiny cock.
wow that is a mean cock if i ever saw one
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It's not about detail, the model he used is just..
>tfw sculpted bad

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