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What's the quickest way from retard to creator of this?
Wing3D?
55 replies and 13 images omitted. Click here to view.
>>
How about taking mechanics classes and picking up the wrench?
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>>1017496
in the '90s? they probably wrote their own software (modelling/engine). the thing about the early days of something is that there just didn't initially exist suites to do this kind of work, at least not something a small studio could justify (few game studios had access to SGI hardware), it's why all the early 3d games are so different to one-another, they took different approaches, things didn't really settle until the early '00s once things converged into apis like opengl and direct3d, and licensed engines like ue1, goldsrc, quake3 and renderware
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>>1023304
on PC with the hype surrounding the 7th guest 3D Studio (pre-max) got really popular fast, but that was for prerendered stuff. It's not until Max (so 96) that you could see textures in the viewport, and even so you couldn't paint them for several years so yeah, devs wrote custom texture unwrap and preview tools and drew them in deluxe paint and later photoshop.

French game dev Cryo had famously developed an in-house real time 3d texturing tool that got leaked to every french dev and then some more across the world since it was so desirable.
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>>1017881
faggot retard
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>>1017490
for modeling you should take a model of whatever you want to copy and import it to blender (or whatever 3d modeling software you use) then add a mesh next to it and try to copy the model as closely as you can. If the result is too different then you try again a few more times until it looks similar enough. Then you make the model again, but this time change something about it. Do this again and again, changing the model each time, and eventually you'll be good enough at the style to make something in it.

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AI will take our jobs! The ones none of us have!.
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>>1010467
kek
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>>1018703
There's bunch of instashit goonerbait posters that have managed to keep a consistent face and body type. It's all the same neutral facial expression and a few of the same poses but still.
What they fail at is generating multiple images with the same outfit.
>>
anyone doing client work with using AI only?
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I modeled so much that I modeled through the night and around 8am couldn't keep my eyes open so I laid down and started feeling my body and kept finding bad topology and overlapping edges on my body and I can't get it out of my head
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>>1013518
It doesn't matter. It's good enough to ship and people will buy it and clap.

Textures used to be literal tiles of actual photos of shit because it worked good enough to illustrate a tree bark or something

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a thread to post your daily sculpts and sculpting in general
previous thread >>1003156
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>>1007862
first completed project took me 3 days
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First time sculpting anything, how did i do /3/
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>>1023181
I've seen worse, how's your second sculpt?
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>>1022609
would let her bite my head off
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Image limit reached, new thread >>1023366
I'm dropping the "daily" from the original thread name since it doesn't make sense anymore

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I hate the fucking animation slots.
What possessed them to take something that was simple and worked perfectly well and make it complicated for the sake of complicity. I can no longer export animations from blender to unreal because all the animations are the same.
>Clearly keyframed jump animation?
Nope, everything is a walk cycle.
>Want to check a tutorial on youtube to see how it works
"Here are 3 different geometric objects spinning around and keyframing them. Isn't this so simple now?"
I fucking hate this.
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>>1018404
i never asked if you were a tranny but thank you for letting me know
>>
Well, you could just not update. Unless theres something in the new version you desperately need theres not much reason to anyway.
Been using 3.3.1 and its still works fine.
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>>1018131
>he fell for the 'I must get the latest/update as soon as...' meme
I really see no reason to go past 2.8x/2.9x unless there just really is something you desparately need. Let me ask, how many addons are you using anon? Hmm? Scared of being...left behind? Basic modelling can still be achieved in older versions just fine. Hell, rendering can still be too.
The problem is that too many users arent up to snuff on the tools. That is why people keep asking "what is the best software/program for x." "are you trained in any way? "no." "learn some basics in an older version first, noob." Youre not missing out if youre using the latest release, at least witg 3d modeling software.
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>>1023048
I agree that you don't have to update if you don't need to but I want to point out that new features are not the only reason to update a software.
Blender 5 runs so so much faster on my machine than the previous version for animating
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>>1018131
It is a change that makes no sense because it is part of a bigger project that will include animation layers, rigging nodes and other turds so you can keep using the one that works for you to animate till.... 2028?

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How do I delete a face in blender
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>>1021888
le ani
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>>1021879

oh this one's actually really easy. go into your viewport and enable x-ray. then go into edit mode, use the vertices mode and start deleting the unnecessary dots. also, you can switch to faces mode and delete the unnessary faces within the model. do both
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>>1021879
press F for face mode, click on it, and press DEL
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you have to uninstall the program
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>>1023205
this is the answer

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I'm creating a video game but I don't know what it's going to be about (I'm just modeling meaningless rooms and some furniture)
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>>1005594
Did you see that jill model I sent you a while ago?
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>>1013028
yeah. mmmhhh so good. Ahhh yeeahh
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dixon here, the game failed
>>
dixon here, the game is alive. but no pics for now.
>>
dixon here, I lost

So this is the power of the Indian animation industry:
https://www.youtube.com/watch?v=iDqSKfIQ-q4
12 replies and 1 image omitted. Click here to view.
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>>1021531
they hired a bunch of fortiche people as consultants, probably to cement the arcane style
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>>1021531
eww
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>>1022930
Elaborate?
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>>1022558
>NGL that looks pretty cool, watching the trailer I keep thinking of Kill 6 Billion Demons
That definitely makes sense because K6BD took a lot of inspiration from Indian aesthetics & mythology.
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>>1021531
poopjeet director is a known plagiarist.

https://www.reddit.com/r/StarWars/comments/1p1x15c/stealing_fan_works/

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https://itaku.ee/api/media_2/gallery_imgs/Alopex_Turntable_x5ke8IC.png

does anyone know why my APNG animation does the camera shake during an orbit? i typically just spin a character's root for turntables with a static camera but i wanted to try something else in case i wanted static directional lighting. i'm guessing this is an issue with interpolation/easing or something but i really don't want to wait another 2.5 hours to see if that's the correct fix.
2 replies omitted. Click here to view.
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You should put these rich thoughts of yours into a plan on how to get a job as a welder.
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>>1022716

i'm actually taking HVAC classes right now because i know i'll never make a career out of this and big companies just want to use AI slop anyway.
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>>1022722
Fuck hvac. Go into machining. there are no CNC machines in attics or crawlspaces. The smell of glass fiber gives me anxiety now
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>>1022722
Good. Much better than beating the dead 3D horse.
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>>1022680
how did you make this? camera on a circle curve with a damped track keeping it pointed at the character?
just make an empty where you want the camera's point of rotation to be
parent the camera to it
rotate it 360d
edit the keyframes to be linear

Previous: >>1016084
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>>1023711
>CAD
Blender will never be a cad program so I think the nurbs complainers are barking up the wrong tree. You can't educate them into sanity.
>Simulation
Agreed, if there were even just a few improvements to basic sims having settings closer to real world units instead of randomly guessing numbers to get the result you want.
>Video Sequencer (VSE)
Making it actually equivalent would be out of scope but at the same time, the state of open source video editors is so bad that VSE is one of the best options

>>1023712
>Texture Painting & Baking (Major Pain Point):This was the most frequent specific complaint. Users feel this module is abandoned, outdated, and lacks a layer system (layers are constantly requested to compete with the industry standard solution).
Agreed but I rather let ucupaint cook and then integrate the good features of that.
I would like to see better brushes in the default set, we have a million sculpt brushes but almost nothing out of the box for texturing. The brush settings are incredibly clunky having to dive through the dropdown menus to find things with weird names unlike paint programs.
Also for fuck's sake have some auto-bake function like all the random paid addons that exist.
>UI/UX & Keymaps
I don't really get this one

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They can't improve texture mode until they implement sphere brushes for it
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>>1023739
> Multiresolution
I hope they can fix it, they are trying to fix it with no good results afaik, layers should come after.
>>1023740
xD
>>1023744
>CAD
They have a task to integrate OpenCASCADE (freecad)
https://projects.blender.org/blender/blender/issues/100127
Ofc nobody is working on that, you have that guy working in the exporter too
https://extensions.blender.org/add-ons/surfacepsycho/
>Texture Painting
Yes, we have 2 addons now to work with layers in the extensons platform, ucupaint and HAS paint layers, they should hire both guys and let them port that to the core, maybe to split the module too.
>>1023745
the 3d brush has been on experimental more than a year > sculpt texture paint.
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How would you do this texture using nodes? I know it's a certain kind of noise but I'm new and not sure which.
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>>1023752
voronoi

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>Zbrush desktop is getting a new UI
Blendlets and poorfags in actual shambles, yet again.
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>>1021759
Is that Le epic gay jeet meme?
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>>1021759
I am never going to use the new UI. Btw does anyone have a torrent for Zbrush 2026.1? I want to test out the topology brush.
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>>1021759
brainlets filtered by the zbrush UI dont deserve to work in 3D. it was a fantastic UI once you figured out how it worked
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>>1021759
ZBrush UI feels like it was designed by aliens
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>>1023178
Alright, but what about the names?

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Is there still meaningful room for innovation in 3D character design in future games, or has the medium reached its practical ceiling?
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>>1023071
There's still room
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>>1023071
there's tons of room in the stylized front. In realism eh, I guess we cna always get closer to reality but I think we are at a point where advancements in that front will be very minor and hard to notice.
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>>1023071
We still haven’t gone through holographic technology. If only those stupid Americans can stop funding the fake AI we could get closer to hologram within the 10 years.
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>>1023071
>3D character design in future games
characters should serve the story. they can be anything. there is no real ceiling.
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>>1023074
ai is more funded and supported by china and india than anywhere else you retarded rentfreer

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Every day I open /3/ and it’s the same thing. Blender donuts. Default cubes. Overweight men dragging vertices on their little anime girls.
>How do I make hair?
>How do I make cute loli?
>WIP thread oversaturated

We’ve reached peak 3D artist. It’s time for a creative extinction event. The planet's filled with mid-poly orcs and slightly shiny anime girls. There's just an oversaturation of "artists" and the solution to this would be a global culling. You will never make money, you will never prosper from this, and you will be laid off as part of the wave in the next 3 months like everybody else.

Put down the tablet, get away from your computer, close Blender, and pick up a wrench. The world doesn’t need another Eevee render. It needs electricians, welders and forklift drivers to let you rediscover the joys of honest labor.

At the same time, the 3DCG industry will slowly begin to heal once this process has started, after all these dozen "creative minds" are back to tightening nuts and screws under a vehicle to apply their endless creativity to.
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>>1021038
Goddamn I hope you are an ESL, because I had three strokes trying to read your post.
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>>1020939
You are going to be replaced and the tranny "allies" against AI you have will turn on you.
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>>1020984
Yes, that's primarily why they're so anti-AI, because they will be replaced.
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>>1020937
fewer
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>>1023084
What the fuck, now? Who said that fucking SENSITIVITY READERS need REPLACEMENTS? You FUCKING IDIOT!

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Why are zoomer allergic to smooth shading in low poly models? Every tutorial I've seen teaches this 16-personalities ass clash of clans style
10 replies omitted. Click here to view.
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>>1022982
I remember this being the main style for "How to model in Blender" tutorials when Blender became finally sorta usable for normies after 2.6 and screen recording software was more accessible. So ~2012-2014 is when it really picked up and during/after that we had a ton of indie games with this "aesthetic"
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>>1023024
They need to pick up a wrench instead. We need a mass culling.
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>>1022986
The quotations were more from condescension rather than anything else. Personally I wouldn't call it a style, since it's literally just untextured low-poly models. It's like calling a normal sidewalk a style.
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>>1023030
>it's literally just untextured low-poly models.
OP's picrel might be, I've seen gradient textures applied to it to fake lightning at which point you'd have to still uv unwrap the models.
For more complex models if you go and not do that you'd have to add geometry in places where you might otherwise use a texture making it a conscious choice and hence a style.
So it's a style which you don't like, got it.
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>>1023059
>For more complex models if you go and not do that you'd have to add geometry in places where you might otherwise use a texture making it a conscious choice and hence a style.
Which is exactly my point.
What you're talking about is something completely unrelated to the OP pic.

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How far can I get sculpting only with a mouse instead of a dedicated pad?
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>>1023019
Have sex /3/ incel
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>>1023017
Eventually you will definitely get into situations frequently where you'd wish analog control over things especially when you start painting.
It's not just speed but also ergonomic reasons.
Casual hobby sculpting does work with mouse but if you aim for high detail shit that gets several days sunk into it you definitely want a pen at some point.
For now just go ahead and instead of thinking and talking just go for it.
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>>1023021
Like your broke ass is getting any action, nigga can't even afford a tablet
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>>1023023
I get laid with 0$. Like I said, have sex incel.
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>>1023028
Autodesk users don't believe in sex for free

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Hey everyone, I've been modeling one of Ovopack's concepts and I was wondering if I could get my work critiqued for likeness to the drawing. Please let me know how i can improve this sculpt before moving on to retoppo - thanks
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>>1022052
Show me where I 3D printed this guy... because I haven't yet :3
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>>1022051
Faggot model
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>>1022051
the muzzle on the source tapers evenly from the cheek fluff to the tip of the nose. The 3d model goes in, then turns forward, then turns again to flatten the nose.
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>>1022053
It looks like shit and you're a larping balding tranny
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>>1022051
you are a snotty faggot OP. a while ago, i asked you one very simple question on Discord and you chose to completely ignore me.


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