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Let's be real here, guys. Is anatomy actually important?
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>>973531
>artistic
Surely you mean autistic
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>>973485
Yes, so you can start giving out critique to noobs over on discord.
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>>973485
Anatomy has some importance but things like gesture and proportion are also important.
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>>973485
Only to a certain point
>>
>>973485
I want to fuck this statue

A thread dedicated to CAD, the chad's choice and the working man's choice in 3D production.

What projects have you been working on lately? What kind of work do you do?

>FreeCAD
https://www.freecadweb.org/

>Rhinoceros
https://www.rhino3d.com/

>Moi3D
https://moi3d.com/index.htm

>Tutorials and Guidebooks
https://www.youtube.com/playlist?list=PLxt9ZAGPLIpdn6CH2IbsNRYDlikLucxVe

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>>899937
didn't know there's a general for this
In Revit, can I use the same linked CAD file that contains all of my floor plans for a multi-storey building but to display a different part of the file for each of the levels?
>>
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>>899937
I want to learn CAD to work on some projects I have in mind, and I plan on taking a solidworks course over at my local community college sometime when my work schedule clears up. I don't want to go in blind, what is the best way to get access to the software so I can follow some tuts online until then?
>>
>>899949

I’ve used so many 3D modeling and CAD softwares and honestly, plasticity is next level, the best software I’ve ever used for hard surface modeling. The other day it added xnurbs, which is nuts, that’s normally a $400 plug-in for a $1000 CAD program, added to the studio version with no price increase.
>>
>>978043
If you already have a student ID and email through your college, you could see if they have free access available for students through a remote server or borrowed laptops. Once you get your hands on it, you could try finding any tutorials your college's creator space has on their website or something. Failing that, you could try looking into any documents workspaces at universities like MIT, Stanford, Purdue, or whatever have posted. Videos on YT are also a decent resource, but don't put all your eggs in one basket.
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>>967984
95% of engineering is just running some analysis programs and being an excel monkey and the remaining 5% is quoting studies performed by PHDs to justify your excel sheets.
At least cad monkeys make pretty pictures.

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itt we post /3/ stuff that makes you go "huh."
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>>965702
>Twitch VODs.
Archived videos?
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>>973996
looks like those polys were made in front of the ear to create a face for some like ear fluff texturing to create some kind of depth
>>
>>965397
This is how I do bodies and I always have to retopo afterwards because I'm a big doodoo head
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>>966303
ayy lmao
>>
>>965965
>tfw new ryan gosling movie comes out

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3D inspo thread - what gets your poly goning?
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>>978199
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>>978205
>>
https://www.youtube.com/watch?v=4LNrzzdNEI0
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>>975177
>kino robot art style
>rich after decades of grinding
I have nothing but admiration for Cawthon

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>there are currently attempts happening at making LLMs control Blender since direct mesh generation always turns out messy as fuck
This shit is fucking wild
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>>978413
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>>975140
Until ai says the n word instead of nukes the planet it will never be smart.
Vc j00
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>>975278
>Lobbying for less regulations
More. They're lobbying for more you completely cucked kike
>>
>>977913
You are as dumb as the 8 year old holding that doll and if you thought Lisa was supposed to be the voice of reason in the show you basically weren't watching any of the original 8 seasons of the Simpsons.
>>
>>978158
>Chat has no goals
It has plenty of goals. For one it wants to make a video game about time traveling.

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WARNING this subject is purged by the mods for no fucken reason whatsoever!

Yes the VR schizo can make a thread and shitpost every day however mention this modeling technique will get your thread PURGED!!!!!!!!!

So I want to ask others about "Lattice Modeling" I have a old paper book taking about how to use blender and Lattice Modeling ism mentioned there and I got great results by using it. Forget sculpting take a cube and a sphere and simply start modeling it with a Lattice with voxel remesher this is infnetly better.

I wanted to know what others know about this modeling subject and for others to post video tutorials on this subject.

Looks like a old and great way to model rounded machines and cars, because subsurface modeling is literal cancer.

Lets see if the mods purge this thread while we get daily shit posts about the garbage that is photogrametry.
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>>978280
>Yeah, took 2-3 mins.
Post the WebM I'm waiting.
You can skip the obvious things like subdividing and positioning it for the mirror.
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>>978310
Ah, my apologies. My timing was wrong, it wasn't 2-3 mins, it was 1.
Here's your video since your lone braincell apparently can't fathom such a simple shape being simple to model.
https://files.catbox.moe/q8n2i5.mp4
Hell, I wasn't even rushing. I even made some mis-clicks a few times, which means that you can shave that time down to 45 seconds or so. Or just keep the 1 min time if you factor in mirroring/subsurface.
So again, remind me why you were bragging about "~30 mins"?
>>
>>978309
see but this spaceship requires more details
so you are gonna need to do some subD or nurbs modeling anyways

might as well start of with that so you dont have to redo the topology.
and if you were to redo the topology in the end you might as well have sculpted it in zbrush
>>
>>978312
Just say sorry you were wrong.
>>
>>978314
say sorry that there is in fact a shape that can be made with this method?
I'm still not sold on it, but maybe its just not a technique that fits into my workflow

What projects have you been working on lately?

Unreal Engine 5.1 new features video:
https://www.youtube.com/watch?v=FUGqzE6Je5c

Building Unreal Engine from source:
https://docs.unrealengine.com/5.1/en-US/downloading-unreal-engine-source-code/
https://docs.unrealengine.com/5.1/en-US/building-unreal-engine-from-source/
https://github.com/NvRTX/UnrealEngine/

Learn Unreal Engine:
https://dev.epicgames.com/community/learning?application=unreal_engine

FAQ:


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Rate my video. Made in UE 5.3

https://www.youtube.com/watch?v=0JKhe9GFo_o
>>
Does ue5 allow for fluid collision with vertice-precision?
In other words, cum on face and using the skeletal mesh?
>>
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I want to learn Unreal but I don't know which version to use, UE5 seems to have a lot of stuff that I don't want to use for my game (lumen etc) and I've heard it's not as good as UE4, but at the same time I think about the bugs fixes, other new features, improved U.I that could be useful in the future and also the fact that maybe it'll be viable to make optimized games one day
>>
>>977933
Go with the latest UE5 and disable features you don't want. A lot is still in beta and questionable to use but just try them out and use the older stuff if it works better. Optimization will mostly be on your skills.
>>
>>977874
I saw now with 5.4 they have some sort of LOD version of the skeletal mesh to use for the realtime cloth physics.
I bet they can rework that system for fluids.

Hello, Last saturday i was informed by an internet chum of mine about blender. I have never used 3d modeling tools before and was interested to give it a try, had an old housemate show me some stuff about 10 years ago and it looked tedious and overly complicated and i had no pc at the time either.
I have now used blender for less than 24 hours in total and am enjoying learning, have made 2 (well 1.5) things so far.
My E-Chum also informed me about this board, as he said it can have good info here now and then so here i am.
I like sculpting the best so far and spent 3 hours today experimenting with geometry and extrusion, inset tools etc, so may check out this more often.
Thank you for reading my blog.
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>>976783
Cheers, never even heard of it.
just enjoy sitting listening to podcasts with a cup of tea, lightly stoned and going down the autism hole of creation for a week until i burn out and take a few days away from it.
>>
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refining house creation for game assets
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test street

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like is this a potential market, or am I some fossil that's been trapped under a rock
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"normies" do not buy 3d models though
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>>976870
I think he's talking less "normie" like regular people, but moreso internet "normies" that are terminally online and take shit like VR Chat, Twitter, and Discord seriously. Those people absolutely buy 3d models, and they're absolutely retarded when it comes to all things computers.
>>
>>976892
OP here, and yeah that's basically the market I'm aiming for. I'm not sure if it's as retarded as it was last I checked years ago and if I've been living under a rock with their advancement, but I specifically remember running across some VRChat people bragging about their models having high poly counts and I suspect they have not progressed much beyond that level of thought. It seems like the amount of animations for VRChat player models has a greater preference than I anticipated these days, but eh- not too concerned about that part desu, rushing out the actual mesh bases to slightly modify is what would really constitute the grift part of this and I can basically do anything else manually with probably some ease (which isn't much beyond probably relearning how to not break things in Unity upon importing or whatever).
>>
>>976900
If you had done this during the height of COVID and the virtual Youtuber boom, you could have gotten away with it. You're four years too late now.
>>
I think the business models sticks and nobody cares because all anime characters look the same anyway. It's an easy solution for accessibility in place of building talent if you don't want to start getting into 3d modelling.

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>GTC happened
>events are literally in person only and not being streamed
>2024
>>
>>978322
Really? That sucks. Not everyone who would benefit from GTC has the means or the opportunity to fly to California.

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What is the 3D equivalent of Drawabox? If you don't know what Drawabox is, it's an art program that focuses on fundamental skills such as line control, perspective, form, and constructional drawing. The 250 box challenge in particular drills into you the mechanical skills and resilience needed to git gud.
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>>977815
Totally.
I fell for this trap for an entire one year. Grinded like mad. It helped me jackshit.
When I started to work on my projects, then, and only then, I evolved and the fundamentals made any difference.
>>
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>>977815
Completely based, grind fundies by making what you want to make and being ok with the product being flawed. The only time you should be grinding something in isolation is when you're trying to do a specific thing and you don't know how.
>>
>>978125
in 3D it's like someone who studies materials. but have nothing in mind. they just read random stuff you can do with nodes. all of it is useless. However if let's say you wanted to make a table and it's glass at the top, and wood on the legs. You now have context and you can study how to make those materials. That will be more useful than just reading random junk with no situation to use it for.

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Just got announced at GDC. How over is it for material artists?
>Adobe says it can generate “photorealistic or stylized textures” from prompt descriptions, such as scaled skin or woven fabric. These textures can then be applied directly to 3D models, sparing designers from needing to find appropriate reference materials.
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>>978099
It's neat I guess?
I don't really see the point if all it can do is basic generic textures that there's a million other textures for already.
Most of the work done to the texture in the webm has nothing to do with the generated texture either. It's just standard fare Substance B2M/Quixel Mixer stuff. Which arguably is what's going to make a given texture you find online unique anyway.
So yeah, neat toy, and I can see it being useful for extremely general purpose things, but again, general purpose is extremely well covered. That's why it's "general".

>How over is it for material artists?
About the same as it's been? Status quo hasn't changed with this.
>>
>>978222
>schizo is so brainblasted by polshit he doesn't know it's called "caucasian" or "light skinned" by not mentally ill people
lol
>>
>>978260
no, its not.
>>
>>978261
Keep telling yourself that.
It's not the AI's fault that your mental model is so far off you can't communicate properly.
If it wasn't for sjws trolling you, who are the most out of touch people out there btw, except YOU the AI would have generated something akin to a person wearing clown makeup if prompted for "white skin".
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>>978265
what the hell is wrong with you

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https://www.youtube.com/watch?v=luKf0e7bf40

I personally think it oozes sovl, but the good kind.
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>>972441
Explain what "forced soul" is exactly without using buzzwords
>>
>>973111
more importantly, explain what "SOUL" is
>>
>>972287
Didn’t this guy make some FNAF fart videos?
>>
new video just came out,
>>
Check out the /unfiction/ general discussion on /trash/ if you'd like to know more.

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Asymmetry = Soul

just turn it off. Unleash yourself. Be free
Be free
>>
It's been almost a decade. The delegates, Dahnald. Hand them over.

This style is the biggest, laziest meme ever. It's even worse than McMansion. Everyone goes ooo and aaahh over a fucking boolean'd rectangular with glass inside.
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>>975897
Those are marble stools there are many providers of those. Dining seating are Suit Chairs made by Artifort and go for $1500 euro a pop. They are fucking disgusting but pretty confortable.
>>
>>975936
In my humble opinion.. yeah not worth it.
>>
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do all threads on /3/ have to devolve into blender-fags (aka blender-poors) coping & seething?
>>
>>978217
Unfortunately yes.
>>
>>978217
I just want to slide my knob over that dome.


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