My personal use self insert 3d model! <3I do not play "VRChat", do NOT ask.
>>1026127wow my boypussy is oozing and twitching from that post now. Thank you.
real morgundy here. none of that shit was me and I will no longer interact with this threadhttps://x.com/morgundy/verified_followers
>>1026154>e-celeb fagging on 4chins
>>1026079I’m 6’6” and still learning too. Does that count?
>>1026159Built for BWC
What's the quickest way from retard to creator of this?Wing3D?
>>1017490Quake's model guy is truly a master of making the most out of the limited polygon budget of the game. The texturing is so incredibly good. The remastered models are even better.
That one is really nice too for low poly.
>>1017517>cut on sides>unwrapHow? it ignores overlapping detail and would create stretching in areas that protrude perpendicular to the silhouette, it's not even really better for the time, it was only done that way so that texturing would be easy due to the limited knowledgebase and tools.
>>1026118we he did say "for 2d artists", which is probably true, since they're just drawing regular 2d pictures. problem for something like quake 1 is that there weren't any 3d artists yet. most 3d games up until then had 3d models which were mostly vertex coloured with some small textures placed where necessary. whole-model texturing was still quite new, at least for video games
>>1026120>weren't any 3d artists yet-- or rather, if you were proficient in 3D texture work, you were probably working at a visual effects studio rather than a video game studio in ~1995
>how do I?>how do I?>how do I?>how do I?>how do I?>in blenderYuck. Post your models already.
>>1025854You tell me.
>>1025899Newsflash: He was never here.
>>1025902
>>1025829https://files.catbox.moe/ivjfac.pngHow do I eat ass?
>>1025845is he wrong? you fosstards always act like cultists
>make my game for free chud>Over 100 applicantswhat the fuck is wrong with these people?
>>1025918>self proclaimed commieSo when a North Korean starves to death I should blame democracy? Democratic People's Republic of Korea is a self-proclaimed democracy. Why do American brans shut off when communism is mentioned? Some scary MK Ultra shit right there.
>>1026040i think when someone self-identifies their political affiliations in their private life it has a different meaning than a governing body's choice of name
>>1026000I think those type of things are a good learning experience. You probably learned a lot about people and life.
>>1026064what an arbitrary distinction. ok then, kim jong un identifies as a democrat.
>>1025869pretty good, I prefer to workout fasted
After seeing the new chinese video model (seedance 2.0), I'm completely blackpilled.I think 2d and 3d animation and visual effects work are going to be over in ~5 years. You'll have a handful of senior, legacy people, mostly in comp for clean up, but I think everyone else is toast.There'll be a short transition period, where you'll have VFX departments that are mostly comPrompters (already happening), but those positions won't last long.It's actually over.
>>1025957> if it wasn't for this dastardly ai concord would sell!!!
>>1025617So is it just me or did the aggro shilling of seedance on 4chinz completely fall off in less than a week’s time?t. /co/fag, it’s been funny how the round-the-clock astroturfing there bombed ever since the shitfest that was GPT5 a while back
>>1025960cope
>bot spacing
>>1025970>flips around>front snaps to the backtwo more weeks I guess lol
Jita - She doesn’t wear a shirt because wearing shirts is weird where she lives. Only her head is "finished".
>>1025100>you're just a weird sperg gooner.what website do you think you're on
>>1025100Dude one of those characters is a gory cyborg with a giant nigger ass and a robo cock and you want to get mad at some boobs?
>>1025080>you need to calm downI'm not sure it's possible to respond calmer than I did, I don't really know what you want me to do. Be nicer? besides, I'm not the writerfag. I'm a 3d generalist. You got mad at me for mistaking someone replying as you, and then you do the same thing, lol. >>1025082this other guy and I are giving you genuine feedback, and this is probably the only real honest feedback you're ever going to get on this tripe.>>1025100like I said, if you're going to make a game, this is the sort of thing you have to realize everyone else is going to immediately be adverse to. Commit to just tugging yourself off in your basement for your own amusement, or realize you need to be normal to appeal to normal people.I think personally you've been so isolated from actual human feedback for so long that you don't or can't understand why>she smells like rancid milk and randomly lactates for no reason hehe!is so offputting and repulsive to normal people. Comment too long. Click here to view the full text.
>>1014095All your work is wonderful and richly creative, OP! But I am curious on something: what is your texturing and material process like? Or do you prefer not to use too many textures at all? (Sorry if my question is unclear; I'm still a newbie at 3D and seeing unusual style such as yours has me curious on alternative ways of building models.) And you mentioned earlier you don't use image planes as references normally; do you find freeform modeling to be better for your creativity, or just easier without modeling from a reference?
>>1026052Same anon as here by the way with one more question that occurred to me: how much sculpting do you incorporate in your workflow as well? Do you primarily use modeling or sculpt and then retopologize?
Post and discuss project ideas, WIPs, etc. If you want to upload a file, use a cat/litterbox file or an upload on a reputable 3d model sharing site such as Sketchfab. Don't post anything blasphemous and have fun.FEATURED: https://www.renderhub.com/jofox/jesus
Anything made in 3Dcoat is automatically christian since the creator's insist you don't make anything that doesn't follow God's law in it and surely everyone abides by this request.https://pilgway.com/page/our_voice
>>1022477based, shitskins should be gatekept and deterred from 3d since they have no creativity and ruin everything. it's a white christian mans hobby and job.
>>1018028I can fap to this. Good job!
>>1024233Uwotm8?
>>1025991this is what /pol/ told you
Reminder: Subscriptions SUCK!Have a 3Ds Max/Maya question? recently started a project? Or simply want to complain about Maya crashing?Previous thread: >>
>>1024498I need to isolate element of the object, so I can have easier time selecting and cutting the edges.It's a piston-engine.
>>993171If you're not a company, Maya indie is like half the subscription price. Truthfully, I wish they made a non-subscription version so I could get it without the Autodesk spyware
Newb here. I took a community college intro 3D class to get started, but it’s moving really slow / super beginner. I think I’d make faster progress self-studying with a structured plan. My end goal is 3D for game development. Please rate my plan.Here’s the order I’m thinking for fundamentals:> Maya 101 fundamentals (youtube or udemy tutorials)> UV 101 fundamentals (youtube or udemy tutorials)> Substance Painter 101 fundamentals (youtube or udemy tutorials)> ZBrush 101 fundamentals (youtube or udemy tutorials)After that I want to focus on game-dev specific skillsThe closest-matching resources I've found are on 'The Gnomon Workshop', but since it’s paid I’m hesitant to jump in until I have learnt the fundamentals.Please let me know what you think.
>>1025878Yeah your cc class tailored for the slowest students. The big mental hurdle everyone begins with is making basic shapes and turning them into the complex shapes you specifically want.
>>1025878>>1025964you won't find any job or make a career out of it
Kind of bummed that there don't really seem to be any serious threads about animation on this board. Of course, most games nowadays just use motion capture for everything, but I'm still of the opinion that animations made by hand such as all the animations in Fumito Ueda's games have a special something about them that mocap cannot reach. And these aren't super stylized or cartoony animations either. They're grounded and realistic but have a lightness to them. I was trying to find resources on how to learn to animate like that, but it seems like a lost art. There are blender courses for animation out there such as the "Alive!" by P2D Design academy, but they all focus on they all focus on this over the top bouncy Disney style. Pretty much all across western animation courses.
I'll share some resources.ON YOUTUBEJean denis haas Keith LangoHarvey newmanRusty animatorAnimator island TVOpi the fitness animatorAnimation tutorMark masters animAgora community Sir wade NeistadtComment too long. Click here to view the full text.
>>1024856No one is searching through all those names, useless post
>>1024860I will do it
>>1015247Very good post saar, will repost on linkedin for maximum engagement (after AI simplifies the text)
>>1015225>>1024856anyone serious animating in Houdini yet, they have upgraded their rig and animation tools to entice maya animators
how can i make this in 3d? i'm suppose to join a cylinder to an hexagon and vice versa, but how? this is driving me crazy
>>1025425I would do this with Boolean modifiers. Start with a 6 sided hexagonal cylinder then make a bigger hollow smooth cylinder and use it to cut the top part out.
>>1025527polytroons spend 400 hours modeling and sweating over topologyChADs precisely model down to millimetres with perfect shapes, use topology software to get perfect computer triangulation in 5 seconds and spend 5 minutes cleaning little things up manually in blender
>>1025536good on you, that's a fucked up looking screwdriver bit though
>>1025425If you want accuracy you useprotractor, protractor, and radius gauges.
*calipers,
Pro 2D animator here, trying to fuck around with 3D animation in Blender.Are there any pre-prepared, fully rigged and ready human models that AREN'T made by artistically illiterate 3rd worlders that don't understand human anatomy? I prefer free models, but I'll gladly pay for one that is really well made and isn't obscenely expensive.
>>1025737ignore him, it's one of the usual trolls
>>1025740>>1025737/3/ is about 3 retards making 80% of the posts all designed to waste time and energy that could be spent on anything else. Go make some 3d stuff and go have fun knowing you weren't born in a 3rd world country (hopefully)
>>1025755>you weren't born in a 3rd world countrySays the chud on 4chan while the 3rd worlders work in a AAA company with killer portfolios. POC will always be more talented than you.
>>1025755unironically where can I go to discuss 3d stuff if not here?
>>1025910At your day job.
>>992897
>>1019445She has around 25k triangles at the moment.Currently working on her shoes.
Meanwhile I've also made an upgraded Placeholder-chan model based on the new Alice model.
>>1017914>my name is not important
Testing cloth simulation brushes
how the fuck does a studio of 30 people total (including programmers, managers) create such a massive game with unique environments and character models?I struggle to create any environment in less than a month that is going to be rendered in a still frame. what kind of magic do these people do?
>>1022432What's that supposed to be? a red goatse?
>>1022455Yes, also a skull
>>1021302I know a few of their artists and they used blender. Also nothing wrong with using marketplace assets if done correctly>>1016479>>1015587seeing how we are paid in France,2.7millions is a lot to pay the salary of a few dozen people for a few years
>>1021324>>1021325Just because you can say something it doesn’t make it true.
>>1011815Le 30 people
So this is the power of the Indian animation industry:https://www.youtube.com/watch?v=iDqSKfIQ-q4
>>1021531eww
>>1022930Elaborate?
>>1022558>NGL that looks pretty cool, watching the trailer I keep thinking of Kill 6 Billion DemonsThat definitely makes sense because K6BD took a lot of inspiration from Indian aesthetics & mythology.
>>1021531poopjeet director is a known plagiarist.https://www.reddit.com/r/StarWars/comments/1p1x15c/stealing_fan_works/
>>1023217But tje link says it was Disney
That's from my custom game engine in OpenGL. Fuck the 4mb limit im going to sleep.
>>1022793Im not against anyone using Unity, Unreal or whatever BUT... ...recently i have played darkstein3D (a so called "boomer shooter", essentially a parody of wolfstein3d) made by a single developer. The game is heavily unoptimized and i have noticed some sounds like the static ringphones in the envirorment literally coming in with an unnecessary doppler effect (wich clearly has no reason to be there and irremediably tanks on the CPU). Well, these generic, easy to use engines are making possible, a plethora of (good or bad gameplay side) unoptimized games. I noticed that was going to happen 10 years agò but only recently ive seen the blatant hate towards UE unity etc becoming mainstream. When something gets too accessible (we have seen that already with the internet, because of smartphones) the average quality goes down. In general you are free to use any of these engines but please, take some time to optimize them or learn some basic code, LLM's are going to make the thing even worse i bet.
>>1022793Also i hate the idea of making hundreds of unnecessary shaders just because you can do it. I have seen a huge amount of indie games literally being made twice as heavy as they should because someone decided it was a good reason to stack 5,6 shaders on a single item. That's again an accessibility problem, some guys got their hands on these magical in-out charts on UE or blender and decided it was a good reason to create overcomplicated shaders without giving a fuck about performances, not even mentioning the SSAO applied everywhere, including voxel games, just because you can press the ceckbox to activate that post processing feature. Literally low poly games overloaded with state of the art illumination techniques.
bro this is such a cool look
>>1022813No textures there, just colors and shaders. Maybe that's why it looks so raw i dont know, i like the simple style too.
>>1022281Dual contouring is the better algo