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File: kot.jpg (10 KB, 326x278)
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What's the best software for painting diffuse textures straight on a model?

Assuming that's all I want to do, and don't want to sculpt, PBR or anything else like that.
12 replies omitted. Click here to view.
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>>587366
I'd do this but your steps are missing the part where the second I touch the model or UV page with a brush the whole program full locks for about 3 seconds.
>>
paid - 3d coat,
free - sculptris, although there are no layers
>>
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>>587381
That's an exaggeration, but it performs too poorly to use and has weird seams all over every model I import (there's no seam in the UV on this).
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Thread's pretty much over anyway, I'm already sold on 3D Coat at this point.
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>>587387
>sculptris

[Import error due to too many connections to one vertex intensifies]

https://m.youtube.com/watch?v=Rhj_XuGiMVk

rate me
3 replies and 1 image omitted. Click here to view.
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>>587324
This is bad
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>>587331
no I don't, I mades it, I dids it.
>>587333
TRIPS GLORIOUSO
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>>587328
This. So much this.
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>>587328
I'm taking this for copy pasta, hope you don't mind, because you belong on every board.
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>>587388
Go ahead, I was just so profoundly inspired by OPs vision of the world. Every great artist needs recognition so they can keep creating. Creating outside our board. Creating somewhere along individuals with similar, so, so unique skills.

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>outsource to India
>pajeet renders in Keyshot
>uses default materials
>print screens frame one by one

So this is the power of Hollywood......
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>>585927
It's actual term you twit.
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>>587241
That was a joke you twut
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>>585829
LOL looks like rendered in DAZ or Poser.
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>>587276
It was a good joke, i laughed.
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>>585829
i'm curious what part was rendered in keyshot was it the cop cars? cyborg? or what

12 replies and 1 image omitted. Click here to view.
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>>587284
If you let random opinions of nameless people on the internet change YOUR opinion on things without own research, you're just a weak character
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>>587208
great for making retarded blobs I guess.
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>>587299
>implying all sculpting doesn't start out as a retarded blob
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>>587314
dis
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>>587293
I have my own reasons for not using it. Any desire to shitpost about it is driven by most Blender users I come across both online and in real life/professional settings being out of touch and annoying, and this is why my colleagues, employers and former college instructors are all willing to rail on Blender whenever it's brought up.
That's the "hate" we're talking about, right? It's not just because I don't use it. I don't use C4D and I don't have any desire to debate all the non-annoying C4D users and there's plenty of non-industry-standard software that doesn't get heat because its users don't pop into random discussions to say "Hey, [this software] is better than what you're talking about actually! FOSS 4 LYF!" or get into heated debates when they're told their software doesn't fit into professional pipelines.

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https://www.youtube.com/watch?v=oHdH3cHEgYQ
5 replies omitted. Click here to view.
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>>584578
I counted ten
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Tell me what you think
https://www.youtube.com/watch?v=Dyqw6PxvMws
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>>586521
that's pretty good. op make notes
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>>586521
I like your description. It's very deep.
>>
I'll say one good thing about it,

it's not a glowing orb over a World Machine landscape

File: crystal 1.png (1.7 MB, 2560x1600)
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COLDRIA 2K

Cinema 4D sculped

what u guys think?!
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Most of the skull is too sleek and glossy imo
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Yes, I'd like the big fries and soda with my order, thanks.
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>>587315
>mommie i made garbage validate me

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>>586986
> photos
> posts massaged screencap from TV show
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>>582664
Shit, bump intensity too high
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>>573413
>Skyrim in low end computers
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>>573413
>mat_fullbright 1
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>>575415
babby's first UE4 environment

what if I want to make a deliberately shit animation. I dont care what software so long as the outcome looks horrible!
Which can I use and then distribute.

The Q&A seemed more intune with people making nice work XX
5 replies omitted. Click here to view.
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>>587036
>Daz
looks too good? I mean i dont mind the worst of the childish
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>>587008
stop fucking posting stone age neural net abominations
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>>587043
why does it hurt you so?
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>>587008
suppose really anything, just don't use it well. maybe also use old daz models for humans and props.

>>587044
diff poster but i reckon we had similar experiences: seen kinda bland deep dream stuff all over my corners of the internet, even long after it lost any charm or uniqueness. plus glitch art forums and subreddits are already typically full of trash but at the time they were full of trash and samey smushes of features like the OP pic.
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>>587008
if you want shit results, /3/ is the perfect place for you!

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I have to make portfolio for studies but I wanted to learn it more there so now im worried because i can't make any good stuff. Will I be able to entry studies with for example this shit i made today? Also i will upload more 1 day stuff then cuz i have not to much time. (3d model is not mine)
15 replies omitted. Click here to view.
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>>587282
But... The final version is different and darker than the scene you end up with in your breakdown. Video editing is also rough (that cut at 0:08 though - perfect example of what not to do). I prefer the OP version where the spaceship flies from right to left, but it is still too tiny and fast. The shot is so short I'm still barely able to understand what is happening there. I don't know how could you fix it anymore... Why don't you try working on something else for a change? How much time do you have left?
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>>587201
If you recognize that the shot itself and the camera angle is bad, why do you still waste time on it?
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>>587296
That post wasn't from the OP, that was me
(>>587195)
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>>587286
rough cut fixed I think
I will abandon it at this https://youtu.be/J4QEnbdnO2U
My noob eye see only blur too fix and some duration problems
Then I can post some motion graphics that I will create but Im not sure it's the right board
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>>587311
I liked the original better I've never tried doing what you're doing. But in the original is there a way to slow the model down and follow it by panning the camera with it for a second then speeding it back up and off into the distance. giving it a little booster flash too would be pretty slick imo.

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Why waste an insane amount of time animating a humanoid model when you can just buy a cheapass kinect and do it instantly?

https://www.youtube.com/watch?v=ZW10XCP-sUI
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>>586351
But anon, how do you think skeletons work?
Your body only has so many joints...
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>>580742
>Why waste an insane amount of time animating a humanoid model when you can just buy a cheapass kinect and do it instantly?

Because keyframed animation can have style and artistry that mocap doesn't have
>>
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because i use gmod thats fucking why,i dont even post here,but animatiing with fucking kinect with valve tier .phy files is fucking horryfing,i would have to create my own .phy file,which i dont know how to.
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>>580742
Cos i get paid for it. Also good luck doing anything dangerous or outside of the scope of human/particular persons physical ability
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>>580747
>implying i cant do a backflip

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I'm not an artist of any kind, but I thought some of you might have some discussion to share about the Mind's Eye series from the 90s.

I used to see these shorts on YTV in Canada as a child between shows. They introduced me to surrealism, and I have extremely vivid memoreis of watching them. Many I actually thought were dreams I had, but it turns out they were actual childhood memories I had of creepy early 90s CGI. Rewatching these as an adult was a crazy experience.

Cool stuff.

https://youtu.be/cbG34c1qorQ

https://youtu.be/oKJzZQ9Ln-Y
9 replies omitted. Click here to view.
>>
I think I still got the movie cd release of this
>>
>>584400

They were a "best of" student demo reels for various animation schools in the 80s. Computer animation students would submit their demo reel and the company would pick the best of the bunch and make a compilation out of them.
>>
>>
>>584400
If you got to see these in the era when they were current it was pretty awesome.
>>
>>584400
>i have no appreciation of aesthetics or art direction

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So i was wondering: Are their any extracted models out their of the actual roads, buildings, streets, etc. of New mombasa in Halo3:ODST? All i found was the ODST model, but no terrain/map models. Does anyone know where i could get specifically the terrian?
>>
This question very well might be above /v/s capabilities I'm afraid, anon. Try some modding sites, datamining communities and sculpturecrowd. I'd suggest the gmod community as well. The last time I was playing I saw tons of Halo stuff in the workshop.

Remember, /v/ is for shitposting and eternal suffering, not for constructive help. Keep that in mind next time, faggot.
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>>587226
How about you go back to /v you fucking faggot.
>>
k. thanks for the help. cunts
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>>587221
Now this is fucking art, post more.

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Does anybody know any tv shows/ short films that have cheap 3D graphics? Kind of the late 90s/early 2000s stuff.
You know, stuff that looks like lego island.
1 reply omitted. Click here to view.
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https://www.youtube.com/watch?v=27SS8Pnmrok
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>>586678
oh fuck i forgot about this
thank u anon
>>
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>>586247
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>>586807
tripping the rift is really cool
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>>586807
Seasons 1-2 maybe, but season 3 is decent enough for 2007 TV standards.

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I'm relatively new to Maya, and I've been wanting to experiment with the fluid and cloth simulation features it has. However on every tutorial I watch, the instructor goes to the "FX" tab on this menu, which I for the life of me cannot find. I've looked online and no one else seems to be having this issue.

Does anybody know what the problem is or possibly how to fix it? I would really appreciate it.
>>
>>587227
You are using Maya LT which does not have it.
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>>587227
LT is for games and has no rendering features.

>dat level of detail, accuracy and work put into
>ask for money to keep the development going
>get told by movie corp to stuff it

>to proud to publicize it for fans for free and become a legend
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looks bad for 2013-2017
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>>586592
>three seashells
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>>586697
lmao no it doesnt
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>>587212
You're right, it lacks diversity
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>>586912



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