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Well, I've never done this before, but who gives a shit? If you wanna play, make a character sheet from the template, and just start postin'. Pick a cool race from a cool movie, or make one up, I don't fucking care (the rules of the system are more or less arbitrary).

>This game is set in SPACE and features SPACE SHIT. You have been warned.

Your inventory is currently empty.

If your daddy was a space engineer, add a Quantum Spanner and 20 SpaceBucks to your inventory.

If your daddy was a bounty hunter, add a Big Ol' Space Gun and a Grapple Hook to your inventory.

If your daddy was a space laser monk, you have a Laser Sword and Some Spooky Space Magic.

If your daddy was neither of those things, take 50 SpaceBucks, a Tiny Babby Space Gun, and a Space Hat.
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>expecting any replies within 15 mins on this dead, gay containment board.
You have previously received a message that told you to come here to discuss something with one of your acquaintances. Judging by the wording of the message, the matter of the discussion is important and urgent. This particular bar was chosen as the place of meeting due to the fact that most visitors are too drunk to overhear any sensitive information.
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As the foreign CrłiŇg approaches, Yelmalio gets a bit nervous for every steps he takes. He knows what's up.
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Curlec exits the mens bath room to join the meeting as he was here well in advance

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Join the discord:

MoonQuest: http://lom678.deviantart.com/gallery/61172531/MoonQuest
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part 205
NotQuesty wakes up, instead of doing relevant shit, he goes to play metroid. Battle happens in the background as Moon and Lillie engage battle against Faba.
On a more biologist note, here what a scorpion's tail looks like.
It's oriented upwards.

I hope I don't sound like a condescending faggot though, it's just that I see a lot of people doing the mistake when drawing.
Sorry, bro
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>bought shovel knight just yesterday
>played through specter knight's campaign first because i already played the other two on pirated versions
>mfw just now realizing notquesty basically made specter knight's storyline before it happened, but with shovel knight
eh, actually, now that i think about it it's only really on the VERY basic "knight dies and gets brought back as spooky supernatural thing that turns evil at some point".
i'm tired.

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not a /qst/ thread but whenever you create aquest do you sometimes feel exhausted and bored in a middle of it and that you just want to stop? This has happened to me multiple times, I would eventually get exhausted and bored and just stop making the quest.

pic unrelated
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I only burn out when I have the same 3-4 players constantly replying. I mean it's fine for a while, but then you realise you are basically play with the same people for the n-th thread and their choices at this point are predictable, killing all the fun for me as a runner, since I no longer have to plan ahead multiple lines nor account variables, but just predict with 99% success rate how they will behave.
Other than that, never suffered burn-out
Is it that bad though?
Aren't you happy that you have faithful players?
Remember, the game is not only for you, but for your players too.

As a player and Quest maker I said so.
I just started questing and I haven't had problems with motivation so far but sometimes I feel that my quest's story isn't going anywhere. I usually get new ideas after a day or so but do any experienced questers have tips for planning the lore?
You've just described yourself why it's a problem. If I wanted to play a game with the same 4 guys all the time, I wouldn't run a quest. I would just GM for my tabletop RPG group.

I'm more happy when I have both "core" players and a bunch of random anons and semi-regulars who keep up the game and make it interesting, rather than just running a light novel PBF

To re-itterate - I get bored when I can easily predict my players. And when I'm bored, I easily burn out. There is no creative challenge when you know dozen or so posts before what will going to happen. Having healthy player base is much better than having a handful of "loyal praetorians" for the sake of creativity. Otherwise I'm just writing a barely-interactive short story/novel. And I prefer to do that without going public nor forcing myself to muster some decent English, which as you might figure out just by reading, is not my native languag.
Ya have goals yeah? I mean final goals or ultimate goal. From there ya backtrack, making a critical points along the way. just make sure you make it flexible. From the backtrack process you can create some flexible lore

For example:

you have two ultimate goal: Being a hero or revenge or something. You make a critical points of a major city/small village being attack or dangerous events where his friends are in trouble. Lore might be an ancient enemy rises due to last boss will

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this is my first time in this board and I really enjoyed this. please continue
Nice to hear, anon, and nice to have you here! My twitter's @hopelessQM if you're interested. It's where I forget to announce threads in advance while posting them late, but I try not to.
Wow, this was good!
Would love to see a continuation
Nice, hope you keep doing them.
I like complete OC quests.

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this is a tribe evo in which we take several tribes of animals through a journey

each turn you may tell your tribe to perform action and research 1 thing.

to start out, vote for which of these tribes should be in. you can vote for 2 each. only the top 3 will be played. next thread this process will be repeated with a fresh flush of animals. every tribe is on the same map, so try to be practical with how you build your city defenses and try to take some note of what your fellow players are doing (be it for trade or for war)

name fagging would be ideal, but if your not going to make it clear what tribe your working for with a name, try to atleast mention in your post

+Stealthy (+20 to all stealth rolls)
+natural thieves (+20 to all theft/raiding rolls)
-Agriculturally inept (-30 to all farming rolls)

+Fast (+5 to exploration and retreat rolls)

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Also we're all at turn #6 if you count, so basically we were catching up.
We are on turn three. We posted the actions. Images don't really matter because he posts them before and after rolls, which are not actions.
actually the deers are SLIGHTLY ahead now. the Raccoons and the cats are 1 turn behind
Action Put that mud on the newly thatched up house.
Research Sharpened sticks to spear fish

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the forum gave me sentences and i turned their sentences into a way to further this story. plz give me more sentences to further continue this story
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I think I'll start the new thread tomorrow though because it's already night where I live.
Option 1 looks more enticing for an OP image.
That's fine, thanks for the final update.

Have you attempted this with any other quests?
I haven't attempted this with other quests. Also, thank you for your feedback, I'll use image option 1.
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Finalized OP image.

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>Mechanics: http://pastebin.com/JkfytG2X
>Character Sheet: http://pastebin.com/CGK4nsrY
>Equipment: http://pastebin.com/QYsxy8aH
>Companions: http://pastebin.com/7Dpm66hh
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mercenary%20Quest%202030
>Twitter: https://twitter.com/HaremProtaGuide
Running from my phone for a while, expect delays and slowness for a bit and then a break when I drive home. But hey I'm running!
>Fate Point: 2
>Money: $565
>Equipment Carried: Tier 2 Assault Rifle. Tier 2 Armor. Tier 1 Pistol. Tier 2 Rucksack. Tier 1 Med-kit. Tier 2 Med-kit. Tier 1 Toolkit

Your name is Will and you are currently in the back of a truck. Not willingly, you were kidnapped along with Koko and some of her people when what looked like an attempted sale of guns went badly. You aren’t so sure it was ever supposed to go through, seeing as how Koko was grinning up until a few minutes ago when the ride turned bumpy.

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With any hope Guide will still do the thread during this weak.
I like the conversations.
A bit late for the thread, but i'll ask anyway, when is the next diary/flashback? i really like those.
Glad to hear.
I'll try to work on them for later. Some of them are a bit hard since you don't interact much.
We really need to interact with Nem, we know her for so long and had minimal interaction with her, aside from a few sagely advice

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The Mayhem came and went. What was it? Who knows. What caused it? Who cares! The city still stands, and while the working smog is replaced by brown dust and the stench of decay, humanity persists.

After the Mayhem, half the population got killed in the rioting, while the other half got up and left when they realized the more prominent taxpaying citizens couldn't cough up the funds to help support their lifestyles in the big bad boroughs. Decades later, lowlife scum crawl back to the rotting corpse of glass and metal. Druggies, squatters, drifters, goons. Thugs.

You are the leader of one of four gangs in the City. While many goons are scattered here and there, you are one of the few who have the long lost knowledge of piloting vehicles. Your goal: To become the Underboss of the City.

Previous Thread: >>1560475

Posting new turns soon. We are gonna npc the bikers for now.
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More slags are traded out for water filters. More water income comes trickling in.

More territory is claimed. Pic related. They find a lotta seafood restaurants, a lotta squatter apartments, a pet store with five puppies, and a lotta clothing stores.

35 more squatters wanna join up. Do you take them?

>>Base: Luxury Catamaran (3 bedrooms shared with seven members each)
>>Crew: 87
Captain Porpo with the Captain's Hat,
1st mate Orca
5 hockey geared gangsters,
1 riot geared gangsters,
3 hockey geared F14 guards,
8 potted-and-panned teens,
2 teens,

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jesus christ you killed them all. how could you do that tom?
Concentrate everything on the conquest of anything south of the wall, west of the bridge and east of our current position.

territory guard will ask the locals near the theatre cucks where the firetrucks might be.
No mercy for enemies. Let this be a message for any who dares to challenge us.
We send some recruits deep into the city to spread the word that we are looking for talented/trained individuals, that we are looking for people who know how to make things that are actually valuable, and that we are willing to pay a good chunk of food for them.

We also send some lads scavenging in every direction.
Porpo claims shopping carriages from the supermarket and brings them to the shore. They load up clams into shopping carts and push them into the shallows to begin a clam farm.

The leftover box tvs are reinforced with wooden boards and tossed into the ocean as makeshift lobster traps.

They train the puppies to be attack dogs.

The adult dog is trained to find drugs.

Orca and crew explores south of the sea park and claims the terrotory.

They accept the squatters from the previous turn.

They trade to give everyone without a melee weapon a nailed baseball bat.

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/K2SwLBKf

Other Quests: https://pastebin.com/TrNWfAke

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

All right, last time we left off, we had an opportunity to teach Naru a new spell! So we'll do a fresh vote on it!

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Karla a best.

>that spoiler
I know, but in both her own game and in every quest of Merc's she's in she's my waifu, and will fight for her all the same. I will probably loose, but it is my duty
Thanks for running Merc!

Clearly it's Vedic India
>unbreakable metal
B-but Templar is best girl!
she only showed up twice. and she kind of won in gundam quest
I mean, at this point, anything can be seen through Clarke's Third Law if given the right perspective. i.e.people paint gods and goddesses naked because they're actually wearing sci-fi bodysuits or something

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Welcome to PolitiCiv. You (and others) will run political parties that compete with others for influence in the country but work together to keep the country together. All factions can interact with each other from their inception. First, lets choose the setting of our small power. For context, wherever you start the country will be a newly formed parliamentary power emerging from a catastrophic war.

> Europoor
> Terroristan
> Kangzfrica
> Ladyboy Islands (SE Asia)
> Negrito America (South America)
> Write In (fictional, historical, but no fantasy!)
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"In five years I see a country standing firm as a bastion of peace and freedom in the Middle East! I see a country blessed by Allah full of strong men backed by strong families fed by our expansive farmland! I see a bright land were the men, woman and children of Tahristan can flourish under wise rulers! We stand on the edge of greatness and with every vote for the UFCP we take a step towards this greatness!"
"We see Tahristan as the shining jewel of the Middle East. A land of pure holiness where the corrupt governments of today will be nothing less than a bad memory and the rise of Allah's chosen leadership party,Fascism, will be the majority so as to lead this grand country into its true calling"
Your response attracts oldtimers nostalgic for old Tahristan!
Your response attracts islamic fundamentalists and Radiphate sympathizers!

Tabled Bills:
> Rape Prevention Act: A Proposed Deterrent to Protect Our Mothers, Wives and Daughters
PROS: Women’s rights! Who can hate ‘em? If our nation is to be a jewel of the Middle East, we need to be a model for others to follow, and that starts with recognizing our feminine electorate as equals. This bill poses severe penalties on rapists and proposes the administration create a department to regulate and enforce these rules. Obviously, women support this, as well as progressive Tahris.
CONS: Women’s rights! What an idea! Though the consensus of the westernized electorate is towards equal rights for all, the fact is that the majority of your male citizens scoff at the idea. Most women don’t even independently pursue an education themselves for the most part! Some have to share men, thanks to your polygamy law! Should there be crimes for rape? Oh, sure, but it is the women’s fault for attracting such attention, and yet according to this bill, she is not punished? Not even a stoning? Come on! Fundamentalists and Radiphate symapthizers support this.

> Defense Stimulus Act
PROS: We cannot be a foreign dependent! With the recent troop movement at the border wall and the radical Islamist threat, we must strengthen our military full time! This bill involves a radical shift in funding for the defense, organized to be funded by higher taxes on imports. The bill has large support nationwide; even skeptics agree that with tensions to the north and domestically, some show of strength must be demonstrated
CONS: Why would we need to spend anything on defense? Although the Shutaris are a perceived threat, they haven’t actually attacked! And with American assistance, the war on the Radiphate is progressing nicely in our favor. Simply put, now is not the time. The only ones who would support it would just want to please the masses.

Population: 5 million
Propose Budget:
Loans: $50 million
Estimated Revenue YTD: $1 billion
Total Budget: $50 million

> Finance : 5 million
> Defense : 1 million
> Foreign Affairs : 1 million
> Labor : 5 million
> Agriculture : 10 million
> Healthcare : 2 million

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Welcome to Risk of Tegia

In this game, four (4) players shall face off, turn by turn, in an all out war for domination.

Win condition: Unite entire map under one faction

Each turn, players may elect to move a number of their soldiers from one province to another.

Soldiers, signified by the colored dots on the map, can move to any owned bordering province, but not the province of another player.

Alternatively, a player may reinforce a province by declaring a province that they own and adding one soldier to it.

A player, on his turn, after movement or reinforcement, may also elect to capture a province from an opponent. To do so, the attacking player must declare which province is launching the attack, and how many troops it will commit (1-3 max.), any die that rolls a 4+ will cause the defending province to lose one soldier.

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1. Is there a way to create more soldiers?

2. It states in the rules that a 4+ die is rolled they lose a solider and again when no soldiers are standing for capture. What dice is being rolled and how many per action.

3. Are the only actions moving a unit and capturing a tile or are there more actions that can be taken like building a wall to increase the "4+" roll.
1. Reinforcement creates one soldier in a province of your chosing

2.Between 1-3d6 depending on how many soldiers are being dedicated to an attack

3.Per turn, you get either one movement, which lets you move any number of troops to any adjacent province, or a reinforcement, which creates one unit on any province of your choice. Also, you may always attack once per turn, with between 1-3 units on a tile that is adjacent to the one you intend to capture.

So right now, there is no way to improve the odds on that 4+ roll

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>The Intro
Hey y'all. If you couldn't tell, this quest will be taking place in the well known DC Comics universe. Here there be gods and monsters, magicians and aliens, and even a clown or two. But bear in mind that due to various time travel related and or multiversal shenanigans, the DC world is ridiculously complex as a whole. So I'll be running a very streamlined version of it. And to be up front about it, it will likely be shaped by my own likes, dislikes, and biases.
Oh, and aforementioned shenanigans won't be making an appearance.

>The Rules
I will write up the life of our young hero Morgan Barret, a high school student who has just left his home of 16 years to move to Gotham City, and you will be given prompts to direct him.
Some things will require a dice roll to determine success or failure or something else entirely. Write In's are absolutely encouraged but I reserve the right to torpedo anything.

The voting period will last 15 minutes after the prompts are given. I will then announce the voting closed and write up the chosen response.

>The Dice
We will be using 1d100 ninety percent of the time here. Best of three. We might use something else when applicable. I'll be running with a loose sort of degrees of success/failure thing here so no real DCs.

>The Twitter

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Okay, noted. How do you all feel about time skips? Were a long way away from that sort of thing if it happens but I'd like anyone in the thread to give their honest opinions.
Training montages and periods of time where things wouldn't happen (a la finals week) are fine, but try and do it where it is natural?

Seconding >>1599104

And don't do them all the time.

Maybe let players vote on whether or not to skip a period of time?
Weeks would be fine, unless you want to take us to college after a big ark or something.
I would say this >>1599104 is pretty much how I would feel about time skips.

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A long time ago, in a galaxy far, far away…


It is a time of great unrest in the galaxy. The destruction of the DEATH STAR II, and the deaths of DARTH VADER and EMPEROR PALPATINE have thrown the galaxy into a desperate scramble to reassign the balance of power.

The NEW REPUBLIC, born of the REBELLION, wishes to remake the old, democratic precursor to the Galactic Empire. They have conquered, or received from defectors, several worlds that the Empire used to hold. They have made lightning strikes against the core, and have even taken CORUSCANT! However, the location of their true headquarters is unknown.

The IMPERIAL REMNANT, holding on by much more than a thread, is composed of Admirals, Generals, and Planetary Governors trying to forge their own legacy, and carve away their own little part of the galaxy. The largest fragment, led by GRAND ADMIRAL THRAWN, is making its way to the UNKNOWN REGIONS.

The WARRIORS OF MANDALORE are marching in a new rebellion! They aim to take advantage of the chaos, and perhaps restore the Mandalorian Empire to its pre-Republic glory. Led by the legendary BOBA FETT, they ride from MANDALORE, slowly expanding across the outer rim…

You are ADMIRAL JANUS CAIN, commander of a respectable warfleet, consisting mostly of the remains of the Caridan defense fleet. You lead from the BLIND MAN’S GAMBIT, a Victory-II Star Destroyer, and operate on the ground with the DARKEYE SQUADRON, an elite commando unit consisting of your best troops. You have under your command:

2 worlds:

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south, destroy the engines
You move back behind you into the engine room, sweeping with your gun as you go. As you enter, you take in the room.

It's relatively small; a reactor's access panel glows to the left, a control station is to your direct forward, with levers and switches all across it, and there's a small workshop, makeshift, tucked into a corner behind some backup O2 tanks. A Twi'lek woman is hunched over it. The hum of the sublight engines has masked your entrance, but they won't mask blaster fire or raised voices...

>Subdue her
>Sabotage the engines sneakily
>Sabotage the engines sneakily

Old Thread here >>1552096

Hey guys, let me know when you get here!
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Can I get a thread description?
>>Take her as a pet
Sun Wukong, Hanuman, and probably a few other monkey archetypes.

Uhmm "Setting in the palace"? "Reincarnated succubus Carmilla"
new thread here


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Welcome back to Dark Empire Quest, where you, the players aid the reborn Emperor Palpatine and Imperial Commander Alana Tyrna and possibly others as they fight to rebuild the Galactic Empire after the crushing defeat at Endor and the subsequent collapse. We will guide their choices, deal with the consequences of their actions, and work to ensure the Empire rises once again.

Important links:

Archive up vote these to inflate my ego!

Pastebin for info dumps (Be sure to check out the new "story so far" quick primer!)

Twitter feed I use to announce planned game times.

This is the map system I use for planning

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Thanks for the effort!
Better be a sweet marathon session
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Don't be a dick anon. Be grateful we get this quest at all. This shit is hard work.

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