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Gerald: Odele the car is here. Where are you taking us?

Odele: You'll be meeting a physician at Saent Myce. How's he doing?

Gerald gives the vocaven to Lily: He'll live but he's out for the whole trip.

Odele: WHAT!? Samuel's supposed to negotiate our launch terms while Samantha attends the ball tomorrow. Samantha's a smart girl but she won't be able to talk with the council.

Gerald: We'll deal with that when get there. Right now we have to make sure we all survive the day.
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Rolled 17, 20, 4, 22, 19, 6, 24 = 112 (7d24)

Lirenis adjusted a dial.
>Oh you bitch
Counter-calculate the approximate yield...
>I'm going to enjoy this when I get out!
Threshold adjust two point seven, remember the vibro-blade...

"Amethyst? You're what, 8 stone point 8? 7 stone? I don't judge, asking for scientific curiousity...

Honestly, again. . . I don't think they're payng you enough for this gig.

It's been a pleasure! Swing by the Milton Hotel reception later, I'll give them the 500 I promised for you to pick up."

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Rolled 3, 21, 21, 15 = 60 (4d24)

"Tagh, good people, may I ask where you hail from?"
>Move N,N and sit down(2ap)
>Observe/mingle(attempt to overhear what the fuchians are saying) (3)
>Observe (3)
>Observe (3)

Julien Delacroix de la Fleur
DR:3 LI:6 RES:17 EN:24/24 RE:8

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"Alright, i know you want to escape...But lets play the old fashioned game of, lets not move unless you and that car want to turn into a smoking wreck? Huh? Mind if we all play nice here? Just step off the vehicle and we can all get along."
>-Deduct 4 en from my gyre turning it from 9 to 5.
>Run: 11 north, and 3 east and jump up for 2 mov to lob something at them
>Throw a Sticky J-V8 at the car aiming somewhere in the seats [DO NOT PRESS THE TRIGGER BLOWING IT UP."]
> Talk for 1 ap(?)

DR:4(+6 Expl) LI:3(4) RE:0 RES:15/15(0/0) EN:9/22(30)

Mer 3 RES 12
Mar 3 AP 13
Ven 4 MOV 4
Jup 3 MOD 9

CC 16/16

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energy is 5 not 9.
will process in the morning. Please have posts by 6am EST

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It was a normal day in October when the magical portal first appeared in the sky and thousands of magical girls flew out. They chanted "Desu! Desu! Desu!" as they poisoned your water supplies, burned your crops, and delivered plagues into your houses.

You are one of the last surviving resistance fighters in humanity's war against magical girls.

Who were you before the invasion?

>A decorated marine with over 300 confirmed kills

>A 'scientist' who spent his life researching the existence of magical girls

>A less than ethical financial analyst looking to profit from the invasion

>A hard-boiled detective who had only one day left before retirement

>A NEET who spent all day playing video games and watching anime

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>Convince General Thundercock to pull an all-out assault on the Magical Girl HQ
-but first.
>Let’s do something else [Write-in]
We have to find HARDENED BISHOP, the worlds best Black Ops and Anti-Magic Espionage. He's the only one who can get into their HQ and sabotage their defenses so General Thundercock and the rest of us can successfully overtake their headquarters. Last I heard he was deep in the Alaskan Wilderness, trying to sabotage Mahou Gear at American Military Base the Magical Girls took over.
*Black Ops Operative and Anti-Magic Espionage Expert.
>> Convince General Thundercock to pull an all-out assault on the Magical Girl HQ

But also take the Red Pill
>Let’s do something else [Write-in]
>Build a raygun to exterminate Mahous, using the toasters heat energy
New Thread: >>2001800

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Last time on Innerworld, an old enemy brought you to the frozen north, where you faced off against giants, yetis, and the cold itself, before facing someone who seemed to know of us and even our guide...
Archive Link for this and anything else I run:

Discord link for things like intrigue, tidbitds of lore, general discussion, and shitposting, mostly the latter:

Relevant Pastebins:
https://pastebin.com/xdT9HbRY - Mechanics

(To note for you all - when someone on a higher ranking of this magic system fights one of the lower, there is no comparison. Death is inevitable, with the codified dice, that would have been 4d100s + 140 vs 6d100s + 840. In other words, extremely painful, 4u.)

Lifeblood drips out of your guide; once thought of as invincible by many Ieran soldiers, his breath comes in ragged bursts. Coughing up enough to make a sickening splat against the floor, he collapses against the ground. The giantess he faces is not done, however. Grabbing his head, the marks on her body glow and fade in quick succession as you hear the tinkling of ice cracking from above you. The man has no time to scream as his body is put through temperatures not known even here; and as he is released, he falls to the ground with a wet thump. His blood spreads out beside him as if meant to protect him, but it seems the deed is done. Looking at the corpse, it seems his face had been frozen and unfrozen in rapid succession. The man known as Gwanraw has drawn his last breath.

The giantess faces you now, her face still unchanged, though her left hand is now covered in blood.
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Rolled 49 + 85 (1d100 + 85)

"Are you fucking serious right now!"
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Rolled 99 (1d100)

Seeking the perfection of both mind and body, the Brotherhood will continue with their meditation and rites in front of the divine body of Rok himself.
Rolled 30 (1d100)

Clan sholzgaetors hunters and warriors have been worked for several years to combine their skills into a new kind of skilled fighter focused on stealth, tracking, striking from the shadows and survival skills.
They'll be equipped with good bows swords dagger light armor and cloaks designed to blend in with the environment they're in.
The Head of the Tor branch of the clan so long as they are fit for duty will be the head of these Ashen Rangers

Bascially Ghoul rangers
Rolled 86 (1d100)

The Boat Clan shall attempt to construct their biggest boat yet, they call it the superboat. It shall be able to traverse the rough waters between Moundtown and Ierok and perhaps even go out into the sea for some time.
Rolled 66, 51, 36 = 153 (3d100)

After Komuk's death, his third son Mido inherited his share of the Capan assets and resources. A... questionable choice by Komuk, Mido has yet to do a single thing. After being taken from his bed and forced to be an actual leader, Mido has decided to dedicate the accumulated resources to three things.

1 & 2. Send some of his cousins and settlers out to where the western rivers meet, and create a settlement, where every Capan™ or Capanfriend is welcome! Christen it... Capanok.

3. Set up herb farms and logging operations in Capanok, this soil and wood will be useful to our clan.

After Mido has signed off on the ventures, he retreats back to his chamber for a quick nap...

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I am Adam.
I cannot see anything except strange, white spots in my vision.
I am sitting in a rough, metal chair. I can feel something attached to the back of my head.
I feel cold.

>You are a collective conciseness and voice in Adam's head that can communicate to him for unknown reasons. You can tell him what to do. That doesn't mean he'll follow it, but if you give him good advice, the story will progress based on what you say. There are multiple branching paths to be taken and I hope we all have a good time.

>Thread Theme
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Holy shit dude you're a robot. That means I'm probably some scientist in your head but what the hell let's look around for something to eat. I don't give a shit if you're a robot I'm sure if you LOOK AROUND you'll find some clue about something important.
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In an odd way, I do feel hungry. I am currently in a gray box with a neon orange door in front of me. I stick a finger through and it goes in just fine, so I walk through it and find myself in a small walkway full of orange neon doors similar to mine. A small robot with a blue light is coming towards me.
Try and beckon the robot to you. Maybe it can help?
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I lift my arm and fingers to make a 'come-hither' motion towards the robot, but it bumps into me while i'm doing it.
A neon blue face projection floats in front of the blue display on the robot.
" Hello," it says, " I am WOMAN of the Subspace Prison Program.. I am experiencing an error. I am in charge of an infinity number of cells with an infinity number of inmates, yet my own studies show I will receive an infinite amount of new inmates soon. How am I to make room for them? "
I see the hologram flicker in and out, glitching. It waits patiently for an answer.
Sounds like A paradox but the most obvious is to double the amount of cells there are.

Tell it something else "You have a New Mission, Refuse this Mission".

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You are Captain Carrina Marseille-O'Hara, and the only reason this stands a chance of working is that you happen to be closely-tied to all three of the surviving “Zeon Princesses”: the “Princess of Axis” Haman Karn is one of those three of course, and her name and standing still carry as much weight with people as her skills as a newtype pilot and shipmaster do. Artesia, the daughter of Zeon Sum Deikun himself, occupies a very public position of leadership in the Lunar Republic as well as a secretive position of power even over her fellow government officials.

And then there's the last surviving Zabi, Lady Mineva, who has become the Queen of the fledgling Martian Republic. The girl has so far ruled the constitutional monarchy with a patience and wisdom beyond her years, not to mention beyond anything you had ever expected of someone with her name. While you'll never forgive her family for the suffering and devastation that followed in their wake, Mineva has proven time and again the difference between them and herself.

So far as you're concerned she's the only worthwhile thing the Zabi family ever produced, not nearly enough to outweigh the deaths of half the human race but something you respect anyway... perhaps even something you cherish. The thought that something like Mineva can come from the Zabi dynasty of all things gives you some cause for hope.

But not everyone sees it that way, do they?

No, that much is certainly true. You know this girl, you've seen her grow into her position, but she's still young. She still has more growing to do, and she still gets in over her head.

When the President of the Lunar Republic sees her, he'll see a child.

And he'll hear the name Zabi. That leaves a critical question that must be answered as quickly as possible...

Does the President hate anything to do with the former Duchy of Zeon...

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>Meet with the other pilots.
Alright, calling it now. It's getting late and I need to get up tomorrow morning.

Archives on sup/tg/ under the Shadows of Zeon tag, as usual, and keep an eye on Twitter for updates on when I'll run next. Until then thanks for stopping by, and see you then!
Cool, thanks as always.

Time to pass out now.
Right there with ya.
Later, boss.

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The sun had yet to rise upon Iti'a'Ropku as those that had awoken early turn their eyes skyward, a mental thrum reverberating through the Reconstructed city and its undead inhabitants. Even the living who did not possess a symbiot could feel the anticipation that seemed to echo throughout the streets. That sense of excitement swells as there were bursts of light visible in the lightening pre-dawn sky. The glimmer of the Charnel Vault and its accompanying fleet was visible from the ground, their shields catching and reflecting the light of the sun.

A corvette detaches from the Charnel Vaults hull carrying the most valuable cargo in the Necrotic Armada as it descends to the City of All Souls. Dawn began to break over the city as the hymns of morning rise up, beckoning the slumbering to awaken as well. It did not take long for the millions within the city to catch wind that a momentous occasion was unfolding, the citizens flooding into the streets as they look up and watch the sub-capital descend.

Flanked by flights of Nails and large Reconstructed the corvette descends toward the Necromancers Spire that rose high above the city of bone. A thin umbilical extends and connects to the ship, the silhouette of a human standing waiting barely seen from the ground. A hush had fallen across the crowds, only the sounds of the cold winter winds and the voices of the Chitin Choir carrying through the air.

That hush was broken suddenly but a swelling of cheering that rang throughout the crowds as a roughly spherical mound of bone, meat, and blood was carried off by a group of shimmering Dirges. Those within the crowds that were Legionnaires gifted with elemental capabilities, or even those whose potential had not been detected nor unlocked, could feel the waves of energy washing off the chrysalis.

A word began to echo through the streets, chanted by countless voices in a dozen languages and tongues, raising up until nearly the entire city rang with the name.

"Jadyk, Jadyk, Jadyk"

From within your chrysalis there is a stirring of movement and as Jor places his real hand upon it he can sense your satisfaction and joy.
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Good god, what am I rolling right now?
Rolled 14 (1d100)

Motherfuckers need to learn their place.
Fucking hell, those Empire cunts. Looks like we're going to have to prepare multiple simultaneous strikes against both Serpent and Empire space.
Doesn't matter, you were the fourth roll.

>Statistics: https://docs.google.com/spreadsheets/d/1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw/edit?usp=sharing
>Character: https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Tasks: https://docs.google.com/document/d/1agFmzgoNb0jeqd2G9H2voZ5Zm4N6fxPTQXQyt_GY9ec/edit?usp=sharing
>Rolling Rules: https://docs.google.com/document/d/1D6xlxpzfqF_rC2iemL-OGhFkNK4uiy8PZdvjkkdVBPU/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop

You hear noise.

It’s muffled and indistinct, but you hear it.

Groggily, you open your eyes, finding yourself staring at an unfamiliar wall in a room that looked like it was freshly—and messily—repainted. You feel the skin of your eyepatch … only to realize that it had been replaced with what felt like gauze, along with the fact that you were out of your usual wear and were now in a hospital gown. You raise your back off the bed, your left hand running through the small bits of hair that were jutting out of the wraps of bandages that you found were around your head. The familiar scent told you that you were in some kind of medical unit—probably more likely than not to be a hospital, a makeshift one, probably, if you were still in Yokosuka.

You crick your neck, looking downward.

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>Find Yamato
Kills two birds with one stone, we've needed to talk with her more anyway.
I'll be opening a new thread this evening/late afternoon, so see you guys there.
Sorry about that. I finally went for that check-up on my noggin and had to delay. Session tomorrow afternoon my time.

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"Hmm..." The sound of your pen tapping your clipboard echoes in your office. Once again,you find yourself seeing a weird patient. Right behind you was your assistant. Her skin, a patchwork of different colored complexion haphazardly kept together by stitches that you did yourself. Then, right across from you was a woman in her thirties, wearing an office suit. "So... What did you come here for again? Umm..." You try and find her name on the sheet in front of you but you couldn't find it at all.

When she sees you having troubles, your assistant finally steps in. "It's right here Doctor..." She points to the messy blob of writing near the top, writing that was barely legible.

"I see, thanks Nana..." After you give your assistant thanks for her help, you clear your throat before turning your attention towards the patient sitting across from you. "Ermhmm... So, what did you come here for Ms. Kaname?"

"I'm here because of this doctor!" She snaps at you as she points to the corner of her right eye. "I was working at the office today and one of the new hires called me auntie! I'm not that old! I'm only 33! It's definitely because of this!" Again, she hovers her finger at the corner of her right eye.

One of your eyebrows raises up as you try and figure out what exactly she was talking about. "She called you an auntie because of your eye?"

"No, no doctor... It's because of my wrinkle right here..."

At first you couldn't see the wrinkle she was talking about. "Hmm... Hold on." However, after you walk around your desk and take a closer look at her, you were finally able to see it. The wrinkle was there, but it was incredibly small. It was impossible to see if you were beyond three feet away from her. "Well, you really do have a wrinkle, but that's only natural isn't it? That's just part of growing older." Walking back around your desk, you plop yourself back down into your seat.
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You look at her with a skeptical look. "Oh? I assume you've already ask Rei for permission?"

"Mhmm." Kaname excitedly nods her head. "She told me all about her story... I want to reunite her and Shuuichi together!"

"I see... So you even know his name huh?" A sigh escapes your lips. "So, are you okay with her helping us out Rei?"

"I am!" Rei tells you with an excited smile as she hovers over her chair, floating up and down. "Kaname seems like a trustworthy person and I thought we should get as much help as we can when breaking into the graveyard where they keep my body."

Taking a deep breath, you take another long sigh. "Alright, sure." Turning to Kaname you ask her a simple question. "Can you drive?"

"Drive?" She looks at you with a puzzled look.

"Yeah, we need a getaway driver if things go awry... You can handle that much right?"

"Hmm..." She makes a long thinking noise. "I've had my license for a couple of years now so I know how to drive. But, I haven't driven much ever since I got it." Kaname lets out a a nervous laugh. "Cars are pretty expensive so I haven't been able to afford them..." Even though she didn't sound like she has much experience driving, Kaname still sticks out her chest in pride. "If you need a getaway driver, just leave it to me! It can't be that hard right?"

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Your car wasn't anything special. It was an old car that you bought second hand. The only reason it was still running was because Nana has kept in maintained.

Nana was in the driver seat. Right beside her was yourself in the passenger seat. Then, Rei and Kaname was sitting side by side at the back. "Everybody in?" Nana turns towards Kaname and Rei to check.

"Yes." The ghost girl and the magical girl answer her in unison.

Once Rei and Kaname confirms they are okay, Nana turns to you. "Then, shall we go?"

"Yeah... Let's go..." Nana starts the car, much to Rei and Kaname's excitement.

"It's the first time I've been in a dolkswagen veetle... This is pretty amazing huh Kaname?"

"I'm amazed it still runs."

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[x] Write-in: Nana can go inside and look to see were Kaname is buried. Try to pass as her cousing comming to a visit. Doc stay in the car with Rei and look around the perimeter to see if there are any entrance on the outskirts.

Hopefully Kaname is able to enter the graveyard, since city graveyard are to large to deman a blessing service Uh mayne we should ask Kaname if her family did something like this. Might want to include other unfriendly ghosts
Get the Ghost Girl to scout instead. She'll also recognize her body easier.
Ded qst is ded

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After a long and arduous journey through the west side of magical city of Prontia, you - the Japanese delinquent from the real world known as Billy "The Bat" Iwo had just barely escaped on an intelligence gathering sneaking mission gone horribly wrong with fairly heavy injuries. His little sidekick, Charlotte Marchette, a round little girl with fluffy ears and a fluffy tail, was not so lucky, having suffered a traumatic brain injury, grievous wounds, and mild limb loss. In spite of the terrible injuries sustained, Billy was able to uncover a diabolical plot of zealots known as The Unbreakable Brotherhood to overthrow the Prontian government and plunge the city into anarchy by destroying everything with destructive weapons as a hidden trump card, effective early tomorrow. After waking up from an explosion induced sleep, Billy, with no other option, has made a deal with a strange man in a straight black outfit and a spiffy-looking hat called Doctor Corvus in exchange for the life and safety of his companion. Billy had been treated in the outpost of the Order of the Silver Crown, in whom Billy has a trial to serve tomorrow afternoon after assaulting the acting captain of the Silver Crown knight company stationed in Prontia for getting his name wrong.

Still in the Order of the Silver Crown's special patient room filled with life sustaining healing magic, the Sanctorium, you have been greeted by the sight of a completely healed Charlotte, who currently snoozes in front of you as you deal with the man you made a deal with to heal her. Doctor Corvus stands a little behind you, hand on your shoulder in a reassuring gesture after seeing your friend was saved. He admires his handiwork as you question the miraculous turn of events. Did this man just steal your soul in your bid for your friend's life? In any case you're still here, and you have an important court date tomorrow. You have decided to have this man represent you as your lawyer before the most recent turn of events.

"What's the matter boy?"

The good doctor who stands next to you may or may not have your future in his pocket, and you have questions for him about your deal earlier.

>So what do I owe you for this? It must be pretty steep...
>We have to talk about my trial tomorrow.
>There's nothing more to say
>Write In


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See you soon T-Kun
Take care
Be safe
UPDATE: Hello everyone, Truck-Kun here. Delinquent Isekai Quest will be delayed for 1 hour. I will be ready to start at 3:00PM EST. Thank you all for your patience.
Ill wait for you T-kun
New Thread

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Hey there guys and welcome back to Shellstorm quest! Sorry for disappearing but my life got extremely busy very fast and I have not had the free time to QM. But im back and ready to rock.

Last time on Shellstorm we blew up a bridge, consigning hundreds of German soldiers and tanks to a watery grave along with dozens of their elite heavy Shells. Now we find ourselves on the right side of a firing squad for a group of German surrenderers (its a Fucking word now, sue me). Will Piotr become a heartless weapon of war or will the light of mercy shine through this night?

>Piotr Wojciechowski
>Current Loadout
>Lmg- 5 bursts per drum, 3 drums total
>4 anti armor grenades
>4 drag grenades
>Antiarmor rocket launcher +3 rockets
>Combat knife
>Heavy armor (-10 to dodge while on foot)

>White Partisan Loadout

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>Sorry about disappearing on you guys. My phone service (poorfag here) completely shut down. I meant to write yesterday when it got turned back on but I was extremely busy. Lets get this ball rolling again!
>Page 7.
Fuck Ive been gone longer than I thought.
Looks like we need a tasty new bread!
mmmm tasty! Pls link
Next chapter can be found here:


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This is a thread created for the "discussion" of Quest threads.

Please do not[/shitpost] and please shit post at any shit posters attempting to derail discussion or cause strife, otherwise known as discussion. Any discussion at all is banned. Fuck you. Fuck me too.Fuck us all.

Questionably Useful links:http://pastebin.com/u5xPbk6w(embed)
This link contains numerous writing guides, general advice, and various quest tools and communities. You will also never read itthough you fucking should, so who fucking cares, just ask whatever stupid question you have in the thread you faggot enabler scunch dwelling proletariat rodent.

These are two directories containing the tweets of many current Quail Molesters. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal, and grant you sweet release from being shackled to this mortal coil.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics. Dead)
[Hogbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime. Wishes it were dead.)

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Why'd you tell me?
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Eclipsed Moon Quest Episode 150 Thread Resume is up


we are back again
I'll shill Quest Lyoko here since the QM didn't and is lacking activity.
Quirkless Quest just got a new base. Come and visit


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A quest for survival inside the subterranean structures of Mars. (featuring its fair share of cyborg samurai, robo-bandits, alien wildlife and murderous AIs)


You are lurking from cover to cover, carefully placing every single footstep to not set the rubble off. The rest of the infiltration unit moves in front of you in a neat line, and with their two ID-markers floating around on the screen of your cybernetic interface. Their highlighted codenames were August and June, you are called "Blue" in reference to a previous mission.
The three of you share a similar equipment: An urban antiballistic overall, a silenced SMG chambered in 6.4x35mm with a four-shot grenade launcher, a high-frequency machete and a standard-issue humanoid infantery body.
August, who walks in the middle of the formation, carries additional packages of plastic explosives.

At this moment you are making your way through the devastated cityscape in order to sneak around and decapitate your opponent's remaining fighting force. According to the recon team's intel, you are looking for a medium-sized quadrupedal Tank, which should be currently camping inside the remains of a damaged industrial hall. The team ran out of AT-weapons due to previous attacks, but a few well-placed explosive charges should be enough to let the target be burried under its own hideout.
After another 3 minutes of sneaking around, June gestures towards you to stop behind a burnt out apartment complex.
>"Stop. I picked a non-ally signature up, right around this corner."
>"Can we go around? We can try entering through the window above us"
>"We can try, but there might be more hidden inside. I will use a drone"

After letting the walnut-sized aperature fly above and through the window, June confirms the presence of three more camouflaged cyborgs, making a total of four.

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Hello again fellow creators/questers. After a week+ break, we're hopping back into this EvoGame/TribalEvo series. This thread will be focused on the cultural/nation building aspects of the early Sapient Tribes and civilizations of Essari, including exploration of new lands. Evolutions at this point in the game are predominantly restricted to small, speciation evolutions, but are otherwise still on the table.

As GM, I'll be actively observing the thread, making sure to catalog and note any new evolutions to the world and where they belong. Additionally, I'll be providing folks that are building and fostering the growth of their sapient societies cues and general technological innvoations in order to keep the game progressing. I'm still new at the TribalEvo concept, so I'm testing/tweaking some mechanics, but I intend to at least keep it freeform enough so that unique societies can develop without letting things run off the rails.

How to play:
• For regular evolutions, just open an image of a species in MS Paint, Photoshop, etc; make one small evolutionary change to that species, save as .PNG, and post it with a description about the evolution and why.
• Please indicate the Generation #, the region it lives in, and any other important details about your organism.
• Details regarding a creatures size or name aren't necessary, but are encouraged.
• Nothing too outlandish. Anything incredibly silly or outlandish will not be considered a canon species.
• TribalEvo Rules will be explained in a later post.

• Unless stated explicitly, no species ever goes extinct. Old species can still evolve, even if they're not on the latest "chain"
• Evolutions now must microevolutions or speciation only (Think like the Darwin Finches)
• I will be providing a comprehensive Phylogeny Chart on the Wednesday following this thread.

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Rolled 2 (1d8)

--Global Event: The Age of Enlightenment-- Post 3 of 7

For the PG, this period would feel more like a calm before the storm for many of the war-like nations. It would be a time to fortify borders, bolster armies, and forge trade and military alliances with other nations that would likely shape Sujardin in the centuries to come.. This would also be a period where exploration of the world would pique the attention of this race.

>1-2: PG nations establish fortress-cities to house larger populations and dispatch large military forces from. Borders are now protected by a small border militias.
>3-4: PG nations establish fortress-cities to house larger populations and dispatch large military forces from, and establish roads to better facilitate trade and transportation of materials within nations. A delegated division of PG military now protects the border.
>5-6: PG nations establish fortress-cities to house larger populations and dispatch large military forces from, and establish roads to better facilitate trade and transportation of materials within nations. Fleets of ships built for trade, military purposes, and exploration are constructed en masse by PG nation-states. A delegated division of PG military now protects the border.
>7-8: PG nations establish fortress-cities to house larger populations and dispatch large military forces from, and establish roads to better facilitate trade and transportation of materials within nations. Each PG nation-state’s capital is massive fortress complex that is a neigh impenetrable bastion of military supremacy. Fleets of ships built for trade, military use, and exploration are constructed en masse by PG nation-states. A delegated division of PG military now protects the border, along with a series of border castles and defensive fortifications.
Rolled 5 (1d8)

--Global Event: The Age of Enlightenment-- Post 4 of 7

For the CG, this period of time would also be a flashpoint for their societies. Their cavern kingdoms were now densely populated, and while thriving quite well, were ripe with strife and the potential for unrest. The advent of the airship brought with it the opportunity for a complete revolution in their races interaction with the world, as this brief time may encourage the CG to finally expand out from their caverns; or could to a more hardline towards the other sapients of the world.

>1: The CG of Essari remain stubborn to the idea of residing only in the caverns of Essari. Outside of the airship transport systems use for trade with other holds, the CG choose to never leave their subterranean kingdoms.
>2-3: The CG of Essari begin to interact with nearby surface dwelling Grabrafs, gradually opening up new trade agreements with neighboring surface nations. The Airship transportation system never progresses much beyond its role for trade, but it is used as a means of travel between the holds, and localized exploration around their kingdoms.
>4-5: The CG of Essari begin to openly interact with the surface dwelling Grabrafs, opening up new trade agreements with neighboring surface nations. They additionally begin to build some above ground cities nearby the main entrances to major subterranean kingdoms. The Airship transportation system starts to be used for trade, travel between the major CG Kingdoms, and as a means of trading goods with other Grabraf nations.
>6-7: The CG of Essari begin to openly interact with any and all sapients they meet, trading with these races now much like would have many millennia ago. The entrances to the great CG Kingdoms are now decorated with shiny city-holds and surface cities that are some of the more affluent trade centers in Essari. The Airship rapidly progresses to fill and purposes the CG would use it for, including trade, warfare, and even long-range exploration and travel.
>8: All events of the 6-7 rolls transpire along with the development of the Under-Empire Road, a massive subterranean highway that permanently interconnects the CG holds of Sujardin, as well as leading to the establishment of small subterranean city-holds to support an ever-growing population.
Rolled 6 (1d8)

--Global Event: The Age of Enlightenment-- Post 5 of 7

For the Red-Throat, this era would represent a time of rapid technological progression, the development of larger armies, and the impulse for Red-Throat nations to expand their influences throughout Panoram, the Bebin Islands, and maybe even the world. This time would also potentially give rise to a new influential nation amongst the millions of Tripod in Panoram that had yet to identify with any of the existing Nation-States.

>1-2: Red-Throat nation-states expand their borders, and begin to establish 3-5 new city-centers throughout their growing nations. The Shatturne Red-Throats begin to expand their claims on Jobani and Brouldia.
>3-4: Red-Throat nation-states expand their borders, and begin to establish 5-7 new city-centers throughout their growing nations. The Shatturne Red-Throats begin to expand their territory on Jobani and Brouldia.
>5-6: Red-Throat nation-states expand their borders, and begin to establish 5-7 new city-centers throughout their growing nations. The Shatturne Red-Throats expands their claim over all of Shatturne and expand their territory and colonies on Jobani and Brouldia. The Shatture Red-Throats also finally rediscovers Panoram and their long lost people.
>7: Red-Throat nation-states expand their borders, and begin to establish 7-10 new city-centers throughout their growing nations. The Shatturne Red-Throats expands their claim over all of Shatturne and expands their territory and colonies on Jobani and Brouldia. The Shatture Red-Throats also finally rediscovers Panoram and their long lost people. All of Panoram and Panoram Minor is under the influence of territorial dominion of the Red-Throats.
>8: All events of the 7 roll transpire along with the development of a new nation in the southern plains of Panoram, called Huit’yla. They boast a ~4,813,000 population the military prowess of the Plains Warring Clans, and the governing stability of the desert nation-states.
Rolled 6 (1d8)

--Global Event: The Age of Enlightenment-- Post 6 of 7

For the C. Tripods this time period was critical period of growth for these Tripods and their great nation of Omir’ten. They C. Tripod had now become aware of how strong their Red-Throat cousins were as a civilization and were concerned by a scenario where their population would be face with potentially combatting this larger population race that they saw as their equals in many ways. This encouraged two ideas in this period as a result: The need to grow their population, and the necessity of expanding their nations territories.

>1: Omir’ten halts any efforts to expand its nation into Panoram, and expands it influence over all of Nihiloram. C. Tripod population grows by 20%
>2: Omir’ten begins to move its Panoram colonists from Panoram to the nearby Bebin Islands to reduce potential conflict, and expands it influence over all of Nihiloram. The Omir’ten Kingdom also begins to establish a permanent colony in Foltania. C. Tripod population grows by 40%
>3-4: Omir’ten begins to move its Panoram colonists from Panoram to the nearby Bebin Islands to reduce potential conflict, and expands it influence over all of Nihiloram. The Omir’ten Kingdom also begins to establish multiple colonies in Foltania. C. Tripod population grows by 70%
>5-6: Omir’ten begins to move its Panoram colonists from Panoram to the nearby Bebin Islands to reduce potential conflict, and expands it influence over all of Nihiloram. The Omir’ten Kingdom also begins to establish multiple colonies in Foltania, and begins to send out exploration fleets in search of other lands to establish future colonies. C. Tripod population grows by 100%

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Rolled 6 (1d8)

--Global Event: The Age of Enlightenment-- Post 7 of 7

For the Stitchers, this period of time would represent a brief interlude before the coming years of what would likely be the bloodiest conflict of their history. Unification was an idea that now all the Houses of the Stitchers dreamed of and each House saw themselves as the rightful uniters of the Stitcher race. These houses would bide their time however, and this period would be a volatile time of political instability, as each House waited for the other to take the first big misstep into all-out war.
>1-2: The Stitcher Houses would spend this period constantly at odds with each other. Trade and commerce between the Houses would be extremely limited, and skirmishes, sabotage, and espionage would dominate the period, with each house vying to learn as much from the other, while withholding as much of their own intel as possible.
>3-4: The Stitcher Houses would spend this time period with an active army on stand-by for decades. Trade and some limited exploration would occur during this time, but much of the Houses resources would be committed to doubling their military forces for a conflict surly to occur in the coming decades.
>5-6: The Stitcher Houses would spend this period with an active army prepared to mobilize at a moments notice, but with that force largely retracted from public view. The period would feature a prominent amount of trade and exploration to Foltania, Sujardin, and elsewhere, but it would be uneasy period with each House trying to economically destabilize or control the others. These Houses would commit a great deal of resource towards doubling and even tripling their military forces.
>7-8: The Stitcher Houses would spend this period in a state of Cold War, but it would be hidden under the guise of economic co-habitation amongst the various houses. Each would try to control the flow of resources, and encourage try to broker deals with the other smaller houses of the Torray Isles in order to stem their ability to develop a larger military force. More importantly, this period would see an increase in military growth and modernization among all houses, and an increase in colonization and exploration of Essari.

After just a little bit of snooping around the rather dreary locales of Muken, and quite a while after calling up Yata and Urahara, Yoruichi and you have finally arrived back at the massive elevator shaft which you wrecked upon coming down here.
The two of you have decided to leave the crime scene you so vigorously decorated with the blood of your enemies and return to the war at hand.

Of course you were a bit skeptical about leaving the now ravaged house of the former Tsunayashiro clan but Yoruichi assured you that it's in the best hands possible.
And you kinda have to agree with her on that one.

She speaks up as she ascends the shaft via a long sequence of consecutive wall jumps while you simply float up.
"It's barely been an hour down here but I already miss the sun...
How do you even live like that?"

"To be fair we don't live in pitch blackness like this.
The moons light is usually enough to illuminate the place.
Plus it has a very exotic shine to it.

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Nel getting cucked by our son.
Nel getting cucked by the most pathetic character in Bleach the bastard fusion of Toshiro and Komamura + bonus for looking trappy like Yushiro
>Nel getting cucked by the most pathetic character in Bleach the bastard fusion of Toshiro and Komamura + bonus for looking trappy like Yushiro
Received training from Chad such that they embody the concept of jobbing from every angle? Born from jobbing, trained to job, can only job.
May or may not be a friend of Kon.
I'm only aware of two other bleach quest (Shinigami Savant and the other whose name I can't recall)
And I only ever followed SSQ for a brief period so I can't say much about the subject.

But if you elaborate I'll happily share my take on it.

You finish the last, jagged scratch as you drag the dagger down along drywall, leaving a shaky line. The chalky, white space left underneath is quickly covered by the oozing waterfall of blood. You're sure you have deep red droplets of blood on your face and in your hair, not that it bothers you.

You step back and admire your handiwork, a crudely carved pentagram in the wall of this suburban home, a smaller star in the middle, blood trailing over the whole scene. You look down at your own hands, bloody up to the wrists, your dagger, which you now see is a kitchen knife, is similarly drenched.

A muted, rhythmic thumping sounds from behind you, the gait of an animal.

You don't need to look back to see the hoat standing behind you.

{Very good, Alice. You're getting good at this.}

"Thank you," you say, feeling a mixture of pride and disgust, a buzzing building in your mind.

{The barrier is getting weaker now. Once it's weak enough-

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>100% transparent
Just like he was when Alice asked what he was? The implication of her question being clear enough that his answer is blatant lying by omission? Nah, 100% transparent. All the way.

"You didn't ask" goes a long way to keep uncomfortable truths away
>Got anymore for me?
Oh, all right, then. One more question, then it's time for my warm milk and bed.

I was wondering, our ghost flight and incorporeality are given to us by Friendo the Friendly Fright, right? Do you think we could gain other powers or spiritual bonuses if we commit to helping the dead move on? Like, for example, if we help Ellie go to her afterlife, could we get a sort of passive bonus to charisma, or attract people to us?
We get the ability to appear in somebody else's mirror with a knife if they say our name three times fast
Thanks for running again. I’m absolutely loving this quest.
I'm sensing some mistrust from you, Anon.

>Do you think we could gain other powers or spiritual bonuses if we commit to helping the dead move on?

Well, seeing as your friend is the provider and source of these powers, you'd have to take that up with them. From what your friend has said, these powers come with the consumption of souls/spirits. So just helping them move on may not be enough.

>Bloody Alice
>Bloody Alice
> . . . Bloody Alice

I really could add that as a power, though I doubt it would actually come in handy for you at all.


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