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Congrats you are mother fucking Arya Stark fresh out of training at the Faceless men university.

It turns out that the first couple of years of training were just testing you for compatibility with a certain style.

Hopped up on drugs and milk of the poppy when not on a mission, you have been sent back to Westeros.

Pick your main target:

>Cersei Lannister
>Sansa Stark
>The Night King
>Dornish bad pussy

NB: you can't actually fail in this quest. Rolls are going to be normal d100 and will decide how much collateral damage occurs and if you avoid killing friendlies.
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Your thread sucks Op
>Arya stark teleported behind Anonymous and cut his head off before stabbing to death his entire family and raping the dog

nothing personal

thanks anon
everyone fucking died in a mass of gore.

thanks for joining me on this quest.
>Arya Stark

Worst Stark.
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What the fuck? What is this and why do I kinda want more?

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Another day gave way to night, Cici arriving home covered in frosting and sweat with a mud-caked Iris not far behind. Trailing after the pair at times, other times sprinting ahead, the sheep triplets also came home with them today, their white wool a dingy brown and their blue overalls stained the green of grass, seemingly to no concern of theirs.

The more pressing matter, home being so far away, had been the catalyst for them to send Barbara home with a message for their father that they would be staying the night at Cici’s. Naturally, this led to Cassandra giving the trio and Cici an earful about asking for parental permission first in these matters, but with the girls practically falling over themselves in exhaustion, she finally just sighed and went to run the bath water, double checking the growing horde of children for washed ears and scrubbed backs afterward before feeding them and tucking them into bed. Exhaustion then made quick work of the rest.

So, begins another lonely night for the voices, Sarah and company conspicuously absent and the fireplace outside gone dark while the trio are off looking for places of their own to settle down. As their charge sleeps amidst a pile of snoring feathers, wool, and Iris’ eyestalks, perhaps it’s just as well.

Still, it’s nice to know that Cici has been making friends, the lonely gorgon whose only companions had been a hoard of skeletons and a rabbit not long ago, now surrounded with people she could talk to and rely on. Naturally, if that was the only thing to consider, the voices could rest assured that the future ahead of her was all but guaranteed to shine bright.

However, as always, there are other matters to consider, in this case the visitors coming from a distant land to take her away from her home and everything that had become familiar. What would they do to repel them? What could they do?

The voices can’t say that they know for certain as they turn the pages in front of them, but some vague premonition has been growing, leaving them with a feeling of unease.

> What to do…
> [] Try to steer Cici’s visions into the days to come
> [] Continue studying chronomancy

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"Her body has been modified somewhat."
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The voices explain that she isn’t precisely your average child, and inquire about her hair color.

“Nah. Green ain’t exactly natural unless you’re a dryad or a forest nymph, and it ain’t like she’s got pointy ears or bark for skin either. What the heck are you talkin’ about conduits, though?”

Concerned, the oni steps around the fire, the girl seeming to show a bit of anxiousness at the speed of the large woman’s steps and actually trying to recoil before the oni grabs her by the arms.

“Nnnn!” she complains, making a feeble attempt to pull away.

“’Nnnn’ all ye want,” the oni tuts. “I wanna-“

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> [] Explain the child to her
>[] Explain to her what Ashana proposed
The needs of the barony and Cici come first.
>[] Explain to her what Ashana proposed
Though honestly it seems a bit early in the day for politics. As to the situation with this new child, I don't know. We can't really explain something we're unsure of ourselves. Maybe we should involve Ms. Willow and Melody to examine the girl. That was a rather well-aimed shot with the earth spike, though.

Rosie, for future reference you should approach children more slowly. A lot of them tend to act like prey animals and are spooked by sudden movements by larger entities.

Also; a belated good morning, Baroness. Your day starts with another "oddity for the pile", as I put it to Rosie earlier. On the plus side, Rosie's got the meat for breakfast so there's part of your morning ritual done!

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You are James Baker, a wild card according to the strange man known as Igor. Over the past few days you have moved to the town of Birchland with your Great Uncle Carson and started school. You've started to learn more about the town and made a small number of friends. School quickly got weird as you learned of The Rift.

More worrying was during an assembly was the green smoke flowing from The Rift and the strange, impervious wooden door within. Students and teachers at your school have begun acting stereotypical and forming cliques. Soon you learned the cause of people acting like caricatures was Shadows ripping something out of copies in The Rift.

But now The Rift is closed. After a short fight and surprisingly civil talk with a strange figure, it's over. Now you just have to find some way out.

Announcements: https://twitter.com/TheCrabQM

James Stats: https://pastebin.com/8Rk4zhiz

Social Links: https://pastebin.com/Rda5aB89

Personas & Party Members: https://pastebin.com/g8z3egL9

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Crab%2C+Persona

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You hold the pencil to your notepad, might as well learn something. "Well let's learn about PHAT then. How long has it been around?"

Natalie blinks, then smiles. "Oh! Well P.H.A.T has been around since the 80s. Our founder was so outraged at the treatment of animals for testing that he organized a protest and it all started from there."

"So how many members does P.H.A.T. have?" You ask.

"Right now we are 4 million strong! But this is only one of our buildings, the main head quarters is out by the bay actually," Natalie says in a chipper tone.

Trish sighs, "So what is PHAT going to do next?"

"Well I can't say. Our next move is only known to the higher ups," She says, tapping the side of her head.

"Thanks for your time, but we should be going now," Trish says as she stands up.

"Have a great day you two!" Natalie calls after you.

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>>Natalie is going to be your way to find out more.
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[Also I want to say thanks for playing folks. However with classes starting I won't be running the next week. If anyone has mechanics, characters, or even story questions I'm willing to answer. Just don't expect spoilers.]
>There's definately a change of behavior Natalie confirms it
>I overheard they're planning something. Drastic by the sound of it.
>Whatever it is Natalie will be our in to this group


The steady beat echoes through the tunnels of your Dungeon. The resonating cadence of your indomitable will thunders through your essence. You are a Dungeon Lord, and you are going to make your mark on the world. You had chosen the path of an Overlord, and your strength lies in your subtlety and your innate prowess at spotting lucrative mining opportunities under the surface. The shadows are your shield, and gold is your sword. Using these advantages, you will carve a name for yourself in the annals of history. Your Dungeon will grow, and your influence along with it. Perhaps you will rule the land, lording over mortals with a fist of iron, or perhaps you will simply await adventurers who come seeking fortune and fame. No matter how they come, or for what reasons, you are certain that they will all bow before you, or perish in the depths of your Dungeon. Your destiny is in your hands.

Welcome, Dungeon Lord,

To Dungeon Quest
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I like the idea of our dungeon having a fire/ice duality to it. Since we have access to both elements, it seems like it'd be a waste not to use them as hazards. The name seems... apropos.

And I wouldn't be surprised if the eclipse had something to do with it being slow. I personally was on the road going home until about 45 minutes after DLQM called it last night, based on eclipes traffic.

Also being a monday night, I guess.
I went to see the eclipse. The trip back from where I saw it usually takes 5 hours, it took 12.
My 3.5 turned into 9, so I feel you.

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Previous Thread:




BrotherQM's Gemini Omake Pastebin:

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Ah. Rolling to see if Weiss falls in love with Neptune, I suppose.
She already did, thats why she wanted to go to the beach.
Rolled 11 - 20 (1d100 - 20)

Ignore this too.
This just keeps getting better and better.

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>You are Maple Son-Mahogany, one of two young Tuffle twins thrown at Earth starting in early Dragon Ball by your "father," Dr. Raichi

>"Canon" had already taken a sharp turn from the "norm" when you began, and through your actions, choices, and dialogue, took even further turns from the "norm," and will probably continue to do so

>Stats and dice mechanics are used, and can be explained again as needed

>Let's all try to have some fun, ok?

And a pastebin: https://pastebin.com/DyHHgCYE


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Very glad to hear, thanks for playing!

Planning on it. Just so everyone is aware, we will start Ozotto's Tournament at thread 70 at the latest. So next thread will be the last bit of preparation.

Has she made her monster grow yet?
This preptime feels like its been dragging on, like the Android/Cell Sagas did. May just be my perception, but it feels like its taken forever. There was something specific you wanted us players to do before it happened wasn't there?

Grow in power, not in size.
I'll take the blame for that. Things could have been wrapped up quite a bit quicker, but work piling up, a couple summer colds, and planning wasn't as concrete as it should have been all kinda dragged this out. Speaking honestly this probably could have been a couple threads shorter. But at the very least, most of what I've intended for y'all to go through has happened.

A fair point.
All good Kato. You write downtime the best I've read, makes them all feel more real.

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You are Jack Zurlo. A down on you luck Private Investigator who owes some money to some unsavory business people.

This morning you wake up to the sound you your cellphone ringing. you have a horrible headache

Cash You owe:500
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((i expected you guys to pick up the phone. looks like you can't count on anyone
Have you read a quest before? Did you notice when QMs provide choices, they make them important so that player decisions have an actual influence to the story? Did you notice that instead of waiting for replies to complete a meaningless, rote task that require no thought, the QM skip over it or do it for the players? Did you notice that glaring error in the second sentence of your OP?
Oh wait haha, that's right, you can't count on us. Gee whiz, you dropped your name and don't even have a tripcode to distinguish your pathetically short posts from other anon's. My bad, I should've been more invested in something that only has an OP of a whopping three sentences and has this much thought, care, and love into it.

Fuck off, retard. You can't even write a sentence to save your life.
This is not some kind of chose you own adventure story. i don't want to provid "choices" for you. i want to give you a world to experience

maybe you could have actually played and found out that i had a fucking detective story. about a mob killing and trying to stop a gang war

but noooooo.you just had to complain. so heres you two choices

>Die of a drug overdose

>Blow you own brains you

are you happy? good
>Blow you own brains you while doing drugs
You know what OP, keep going with this but please, take what >>1785164 says to heart. You can still give people a world to experience, as you say, while providing more for people to go on.

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Previously, on ROSS:

Ross Feathermann entered a contest to compete for the chance to nail a porn star. His rivals are made up of a gnome, a walking fishbowl and a doucebag llama-man.
The first task is to dunk the most basketballs. Upon throwing first, Ross misses and strikes his gnome friend by accident. To make matters worse, the author of said adventure was accused of being a furry because of the moment where Ross stripped and chilled in a puddle. But enough about that.

The story continues.
Dunk the gnome
Apologize to the gnome
Distract the next shooter so they will also miss.

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Come One, Come All; Welcome to ANOTHER ICARUS RISING QUEST

I am your humble QM, Weaver!

Last Thread: http://suptg.thisisnotatrueending.com/qstarchive/1773146/
Twitter: https://twitter.com/Weaver_QM
Discord: https://discord.gg/vBgY2s2

As you feel your mind begin to slowly awaken from your slumber, you feel strange. Well, no; That wasn’t exactly correct. You felt fine, it was your sleeping bag that felt strange. It was certainly far warmer than it had used to be, and that's saying something because you know for a fact that you had left it unzipped the evening prior.

It was also softer, in two ways.

The first was more of the texture of the bedding itself, it was certainly far more pliant than usual, cradling your head far better than it had previously. Perhaps it was that comfort that had allowed you to lull yourself to sleep. The second texture was what it was partially covered in. The material was deceptively soft and it was at this sort of time that you wished that you had your hands still to simply run them along it.

Instead you opted to do the only thing you could, which in your tired mind was nuzzle closer to it.

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New thread makes sense
eh sure

Setting up new thread and Arching and whatnot. Please hold.

Go go go

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The castle continues its preparations for the battle of the century. For them, they have all day to prepare for the festivities. You think after the big event, there's going to be several contests, awards, parades. For the people organizing the event, the day is just starting. For you, it feels like it's almost to an end.

It's about at this time you start to wonder if you've prepared for the fight adequately. If you had another week, you would have tried to maybe spend more time trying to learn the magic side of things. Maybe you would have spent more time mentoring the younger heroes, because you're starting to realize that they might have a disadvantage in fighting someone many centuries older than they are. There's also a part of you who wonders if it still isn't too late to get some last-minute training done with them. These would be great thoughts to have maybe yesterday or the day before that, but you didn't have those thoughts then. Nor do you have two or three days to prepare for those last-minute concerns.
In fact, you have less than twenty minutes.

You are Jack Albator, handsome fighter, mighty warrior, and are about to go head-to-head with the mightiest warrior of them all. This battle is a contest between your hero team and a hero from a long-lost kingdom. He's older than you, faster, more powerful, and most likely mightier.
Unlike you, though. He doesn't have an army or five other heroes at his back. It's going to be everyone against him, and you like your odds.

That's something you'll have to worry about, soon. Right now, you're having a last-minute pep talk with one of your crew. That person being the white-haired boy known only as 'Dorje'. He's having a peculiar problem, and you're not sure that you can relate.

"So that's the problem yer havin'? Ye don't like that the girls are pushin' ye around?" You set down your mug of liquid encouragement.
"Sort-of. I think Eileen likes me, and she's my summoner. At the same time, she's really pushing me to go on a date with Kayda. What do I do?"

>Worry about this until after we defeat an ancient hero, please.
>..Aye dun see the problem.

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>and I don't trust it to do it well.
Forgot this: AND might make fire work even more poorly afterwards.
Rolled 46 (1d100)

>It's plant, right? You need fire.
>Try shooting the stem to disarm Atlas [1d100 best of 3]

And it isn't like catching it and turning it into tug-of-war will help much given Atlas.
Rolled 79 (1d100)

rolling for the bullets, just in case
Rolled 2 (1d100)

Ah yes, rolls. On it.

At least it wasn't a 1. Hopefully 79 suffices.

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The raucously active nightlife of Coruscant was a far cry from the placidity of Byss, though it was not an unwelcome change. On most worlds in the galaxy, the arrival of Duchess Ederlathh Palopides would be treated with fanfare and ceremony, but on Imperial Center, so many ranking dignitaries came and went that such festivities simply weren't possible. The local governor, Moff Volen had been kind enough to supply a specially decorated platoon of Stormtroopers as an honor guard, supplementing the squad of Shocktroopers already accompanying her.

Ederlathh was sixteen years old, considered by some to be the most eligible bachelorette in the galaxy, and the only living relative of Emperor Palpatine, albeit distantly. She had been dropped off on the landing pad near the heart of the world's entertainment district, drawing many a curious glance, especially at this time of night.

Ederlathh brushed back a loose lock of hair as she watched the shuttle, and Commander Tyrna with it, climbing away into the night sky while her Shocktrooper escort tromped off the landing pad. The nearby crowd of casual onlookers was beginning to disperse, losing interest in this momentary distraction.

"Did you tell her?"

Ederlathh scoffed, slightly irritated at the question. "No, of course not."

"And does she know?"

A better question, and here Ederlathh was more thoughtful. "Now, how am I supposed to know that?" There was a long silence and Ederlathh exhaled before answering again. "No. I don't think so."

"You took a large risk, I hope you think it was worth it."

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Memery aside, if you look at the map and chug the number, the rebels are probably the single strongest faction around. I believe they were described as having a well trained, battle hardened fleet, the only weakness being relatively divided (democracy and all) in the first few episode. Ofcourse it being a war time government, most of the power is concentrated in the hands of the Dictator in Chief Mon Mothma, so it can't be that much of a weakness.
So is anyone willing to speculate on who Ederlath is talking to on Coruscant in the first post? Also, judging by the plans to take carida and whatnot, feels nice that a lurker can still have some influence on the strategic events.
This has been discussed.

Time will tell.

I'd be curious myself what everyone thinks, but that's pure QM selfishness

Yeah, I try to involve people who I can. Honestly, if I could run 24/7 I would. But anytime people seem passionate about a plausible idea or plan, I jot it down in my notes as an option for later.
>I'd be curious myself what everyone thinks

I'm going off on a limb and guessing she's secretly a Darksider. Perhaps she has connections with the Prophets of the Dark Side, or some Dark Side group we aren't aware of?

As for her exact goals? I can't say for certain.

I bet there was secretly a lightsaber in her purse. That was why she refused to let the Stormtroopers look inside it back on Byss

New thread!

More like this one.

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Rolled 79 (1d100)

Last time our young protagonist a shipwright decides to take the letter his grandfather game him to the Company. Who hired up and then transferred him to the new world. However before he left he tried to see the execution of a Sea Witch. Only for the city to come under attack through the fog. On the way to the square he ran into a group of very lost undead pirates. After that he changed his mind and went back until his ship left for the colony.

When he arrived at the colony after getting himself settled and meeting some important people. He received a mysterious ingot from a privateer admiral and then he successfully achieves a major breakthrough in regards to protecting ships against sea monsters.

Thus continues the adventures of a shipwright in the new world. Where monsters tread, the natives are restless, and magic is real.
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>>Sci Fi Tactics
Suffer not the alien to live
>>Sci Fi Tactics
Rolled 19 (1d100)

wow suddenly the votes came pouring in. Sci Fi tactics it is. Now i just gotta fine a good starter pic.
>implying you should choose anything but UNSC propaganda
Rolled 92 (1d100)

New thread and quest >>1793475

Didn't take nearly as long as i thought it would. good Pics are normally a pain to find.

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Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beast%20Wars%20Quest
Character info pastebin: https://pastebin.com/fqsyvZJw
Twitter: https://twitter.com/BeastWarsQuest

General Rules

15 min voting period after each main post. Write-ins votes are welcomed/encouraged. Votes that are non-contradictory and add to the narrative will be considered. Think 'Rule of Cool'

Combat mechanics/skill test will be done using best three out of five rolls of 1d100, unless otherwise specified. Modifiers may come into play depending on the MC's statistics which can improve odds and vice versa as the QM sees fit. The QM will do their best to inform players of when such modifiers will come up during votes. (Example: Aim at a target at long range with a scattershot weapon will require a higher roll to make a successful hit than a normal blaster weapon).

Training with other bots and successful missions can add to your overall abilities. Strong character relationships with your comrades can also benefit the MC as it will improve battle synergy and moral (less likely to want to fall back/retreat). Of course the vice versa can come into play as well. A failed mission may have consequences but result in unforeseen outcomes (In the show, Tarantulus, Blackarachnia, & Quickstrike were supposed to secure an energon post. The Maximals interfered, resulting in the loss of the post BUT Tarantulus gained a new lair.).

Keep an eye out at your energon build up levels; too much time in robot mode outside of a structure, such as a base can cause negative impacts on your combat maneuvers/skill test, including potential loss of spark. In the event of loss of spark, pending the results of a vote, a time lapse in the narrative will happen and a new stasis pod will fall. (Roll for new character or with a high relation level, a blank protoform will descend and your allies will reignite your spark)

Last time on Beast Wars Quest

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Rolled 51 + 5 (1d100 + 5)

Son of a bitch stop capitalizing my dice shit
Rolled 96 (1d100)

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>Have Dinobot maintain watch while you arm your traps
You start working on the explosive combo with the hot marks as Dinobot moves around the area, keeping watch. You do your best to recall your old basic boot training and programs on how to combine the two devices. While doing so you find yourself occasionally distracted by the swirling of Dinobots shield when he passes by. Additionally you find your mind wander when you hear the sounds of the night life within the forest.

You double check your work over. You’re certain the bombs will detonate when you send the signals, but you get the idea that there might be a slight delay. It will take a bit more precision timing to make full use of them. But you know for certain, they will work the way you initially intended.

You and Dinobot proceed checkpoint to checkpoint; you set up each device the same way to ensure they all work properly. All but the last one, the one that seems damaged.

“Don’t suppose you have a Syncor-laser?”

Dinobot stops to face you. “Not exactly something I carry around with me.”

“Didn’t think so.”


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I had to catch up reading and was out busy today.

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Any suggestions are welcome. I have over 200 mods which should be enough for most requests and ive already made an imperial character to start off

The divines have blessed you on this day for the goddess Minerva has given you the opportunity of choosing your own beginnings in the wild lands of skyrim.

What will you start your new life as?
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Rip and tear
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you charge into their camps, their shocked screams echoing through the forest, your eyesight goes red and you lose consciousness but still feel touch. You feel the warmth of blood splatter on your face and the crushing of bones. You feel the crushing of skulls and the dismemberment of limbs.
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you regain your sight after some seconds and you find yourself gnawing the intestines off a bandit, and the consumption of the heart fills you with strength. You come to your senses and realize what you have done.
Meh, we've got tents and a campfire for the storm, and had a meal to boot.
I'd say today was a win!
And with that, we doze to sleep as our bellies are full of bandit flesh and we are tired from adventuring.

OP is going to schleep now, will continue this quest tomorrow

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Roll 1d100 to select the first member of the team
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>Fox Lord uses her mind to rip and tear, rip and tear until the job is done.
Use there riped limbs to beat the others with
Rolled 55 (1d100)

Rolled 93 (1d100)

>>Autumn Wind uses flight to go to the Cobalt mines and secure them
Rolled 6 + 5 (1d100 + 5)

The Spore: Help Autumn Wind.
Can I ask where you got these character images from? They look familiar, but it doesn't come up with the Google search and I'm trying to remember the artists name.

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