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File: The invasion.png (125 KB, 801x801)
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You are a small group of refugees looking to Line on this island, This is you and your countrymen's story of conquest and expansion.

The red empire is looking to take over the island for themselves while the Green theocracy wishes to convert the island natives to their Green God.

The first step is for us to choose where we make landfall and our first settlements Choose 3 squares that are touching to start our path to glory!
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I was planning as the game unfolds to bring in other options for stuff like that give more options as people learn the rules for example using spies to sow discontent and so on.

With buildings that level up you need the first level to build the second, for example a hex with a level 1 cities can be made to have level 2 and then 3 but it needs to have all of the lower level ones.

The main thing it it makes it harder to do a level 4 city upgrade can be made into a Capital, but to make a level 4 city you spend 400 Coins meaning your Target number is 40 making the limiting factor builders.

You can only have each upgrade on a hex once and global buffs just take the best one you have access to. So if you had 2 level 1 blacksmiths the 2nd one wouldn't do anything, So you cant have 2 level 1 fishing ports on one hex
>I figured they'd be further inland if we're talking on a practical and roleplaying level.
I was still going off of
>Why not make all the buildings in the Southeast Tile to begin with

that said, I wonder what kind of port defenses we DO have...
>From a gamist perspective, levelling up means that it IS better to just stick to one area.
Figured that's what might happen with how we're learning all these mechanics on the fly. So we are encouraged to have certain specialized hexes based on additional mechanics.
>So you cant have 2 level 1 fishing ports on one hex
Fishing ports are only global growths? I figured they'd be built in each hex like farms.

>I wonder what kind of port defenses we DO have...
>inb4 it's literally just a sign that says “pls no invade.”
in the case of port defenses it is assumed that you have the ability to use your Troops in that tile to repel invaders, if a tile is attacked there is the 'defenses' upgrade that makes your troops more effective in defending that tile. If that is a fortress in a mountain or a fortified dock and boats on a coast hex I left that one more up to how you want to describe it allowing you to have a catchall term for fortifying a hex.
You can only have one fishing port upgrade per hex but the higher the level of the upgrade the more that are spread out along that coast.

With fishing ports you may assign people to manning them at a rate of 50 per level of the port.

If you have 3 coastal hexes you may have a level 1 on each. and so on. The primary advantage of them is that they let you make food in the winter (when farms do not)

Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1450754/

Character Sheet: https://pastebin.com/as7jUTfk

You are Ryoma Shizuhara, a young man living with his grandfather in the small town of Hashigata while your mother goes under chemotherapy. Recently, you gained the power to summon Personas and have vowed to save people taken by the subconscious judgments of others to the Reflected World. But now, you have to stay after school in detention with your friend and fellow Persona user, Hiroji Kotoku, as well as a delinquent girl named Momoko Ayabe- who seems to have a terrifying reputation.

Saturday, 4/16, After School

After waiting for Mrs. Nakahara to give you instructions, you, Hiroji, and Momoko are tasked with mopping the hallway floors, dusting all the classroom desks, wiping down chalkboards, and emptying the trashcans.

"This'll be easier if we split the task list up." says Hiroji, reading the list Nakahara left behind. "Ryoma, what do you want to do?"

>Cleaning chalkboards

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>"I'm done for now."
(gonna go-to sleep. Will be wrapping this thread tomorrow and starting a new one)
"I'm done for now." you say. You leave the Velvet Room, exhausted from your expedition into the Reflected World. You have dinner with Gramps and then immediately go to bed.

New thread



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Stage 155: Sure it makes sense, just not to anyone that matters.

There are a great many mysteries in your life.

While with most people this would indicate a kind of life that invites strangeness and would be more of a spiritualist's existence than that of a extraordinarily talented assassin and bodyguard, in your case it means that you're not really paying attention to the things that would have helped you solve the mysteries in question. All too often the mysteries in your life are a result of other people deliberately keeping you in the dark.

Hisaka Subaru is one pf the mysteries that is actually mysterious.

Subaru-kumo-san is a rarity in your life, a mysterious person who is mysterious by her very nature and not because she deliberately tries to be obtuse, unpredictable, or is being a secretive threat. You know she lives in Ura-Harajuku and has for most of her life. You know that her last name really is Hisaka rather than what you would expect to be her first name. You know she's the daughter of a spider youkai or a relative of one, but not a jorugumo. You know she works and lives as a seamstress in Harajuku because there isn't really any life for her anywhere else.

And that's really all you do know.

You don't know how old she is, what she likes to eat, what sort of person she likes to cuddle with, how she ended up the way she did, who she has as friends, if she has any enemies, and really, you know not very much. This is taking into account all your skills as a researcher, investigator, sneaky sort of person, and friendly kind of girl. She's nearly – nearly – all business, all the time.

Oh, there is one other thing that you do know....she doesn't mind you visiting her shop. Which is apparently something of an accomplishment. So perhaps you do count as a friend. She's never said so, but that's as good a guess as you have.

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Yea. Despite the seeming commonality of spirit-children, you have to remember that Ryukusa moves in strange circles and sees lots of them. Others are clannish and gather in larger groups for protection as well. There are high schools dedicated to them, but there is only one in all of Tokyo, and it isn't filled to capacity.
I think I'm not doing a great job of clarifying what I what I want to ask, so sorry if it feels like I keep coming back to this. The thing I'm wondering is if spirit-children having children with other spirit-children is just really rare period due to them being disinclined to pair up, possibly for pseudo-mystical reasons, or is it just that the circles/locations Ryukusa moves in just make her unlikely to run into any, and it'd be a different situation if she met more of the clannish groups you mentioned, or has she run into some and it's not worth noting?
It's too bad that in-quest, I'm not sure the odds are good that there will even BE a Shibuya prefecture in 2015.

Also even if there is, there's also hoping that an increase in spirituality won't also result in an increase of conservatism/traditionalism though that is not really within Ryukusa's wheelhouse to worry about.
The most common types of spirit-children are oni-born, kitsune/nogitsune-born, and dragon-born respectively, and they are the most likely to pair up and have children. Other types of spirit children are actually pretty rare, and since it is only possible to have children with a spirit-child of your own kind, the resulting true spirit-children births are correspondingly rare. Ryukusa rarely runs into such situations because of the peculiar clan she happens to be part of being very circumspect about their love lives and marriages. Nogitsune-born are more common than kitsune-born, and they tend to be very solitary kinds despite that, on top of preferring human partners (which results in human children, though often they have spiritualist talent or a measure of psychic ability). Oni and ini-children are extremely clannish and avoid large groups of humans (i.e. cities). In small towns they are often easily found, and they tend to keep to themselves and marry among their own kind with rare exception. Dragons are another humnanophilic group, and their children tend to be the same way, but they rarely marry and often leave orphaned children in their wake.

So, in general, the circles that Ryukusa moves in are lacking in children in general, or they are kept safely out of the line of fire (nogitsune-children of nogitsune-child parents are often marked for trouble and possible death by their very nature, much as their parents tend to be.
Thank you for explaining, considering how many types of Youkai there are, it does make sense that it'd be really difficult to find someone with the same youkai heritage as you and you might not exactly inclined to try. The oni thing is interesting and I hope most clans are kinder to their half-Oni than Yui's was, and it's interesting to hear that dragonnes and dragonnetes typically take after their dragon parents. Sad to hear that, in terms of Nogitsune children, it seems like one of the only exceptional things about Yuuhi's childhood is that it had a happy ending.

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/K2SwLBKf

Other Quests: https://pastebin.com/TrNWfAke

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

It was a bit of an understatement to say that you were feeling a just a tad uncomfortable when Solaire ordered yet another round of drinks for the tavern, much to their cheers. He was certainly quite the charismatic man, but the unintended side effect was that his charisma also drew a lot of attention to his companions, which currently included you and your little party.

Well, there were a few benefits, though. Mainly the free drinks. You couldn't complain about those.

You watch as Solaire chums it up with the other gathered adventurers that happened to be passing by Aldenshire, a rather unhappy looking Valentia sulking by his side.

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You charge forward, swinging your halberd relentlessly, the heavy head pounding against Valentia's shield. Each impact rang out, sending shockwaves down her arm. All Valentia could do was fall to a knee and keep her shield up as you continue to hammer away.

However, that didn't mean she was completely helpless. She waits until right after one of your attacks impacts, and then bursts forward in a surge of energy, shield still raised and slamming it into your breastplate full force. You feel the impact rattle you to the bone, but you manage to hold your ground, mainly due to the fact that you were simply far heavier than her.

You then follow up with a headbutt. You were still wearing a helmet, while Valentia wasn't. Big mistake. The impact is enough that it knocks her out cold and she crumples to the ground in a heap.

There's a brief moment of silence from the crowd.

And then the booing starts.

"That was dirty!" Someone sneers.

"Of course a Templar would beat up a little girl."

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See you next time, Merc. Thanks for the run!
Thanks for running, Merc. See you next time!
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See you next week.

High level RPG bikini armor is always welcome
I hope she did learn something from all this.

Old Thread >>1448533

There was a short lewd one shot that I'm still waiting for more votes to know if you guys want it to be canon or not. My idea was an afterwards event with Dawn, basically, wuthout giving any actual details.

Anyway, let me know when you guys are here.
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I'd like to see how Honoria is doing, and how Linda is taking her children leading research teams at her academy.
Thread description?
How about "We take advantage of a workplace romance, improve on feminine needs products, put our succubi pets to work, and learn the cows are also farmers"
its three letters to long hows "We take advantage of a workplace romance, improve on feminine needs products, put our succubi pets to work, and learn the cows can farm" sound?
Sounds good.

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> Monday, August 31st, 2015

SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8

You woke up to the sound of guns.

At 5 AM.

FleetFest was apparently well underway as tankers from all schools were sparring, practicing, or hanging around on LGA. That meant lots of booths and kiosks were being set up, lots of impromptu street races, spars in parks, the works.

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> Polite

“Yeah, I guess I do. She’s entitled to that position, even if I disagree with it.” With that, you and Miss McPherson decide to cut your losses and leave.



You, Denise, and Miss McPherson walk along the lonely streets back to the Tank Hangar. “I think I might take a walk for tonight. Reflect a little,” says Miss McPherson. “I want to see how much I can remember of our days in Tankery. I know I might view it with a rose tinted narrative yet… nostalgia is killing me.”

You look to Miss McPherson. “Do you want to go back into Tankery?”

“I would in a heartbeat,” she proclaims. “But I’m too old. Getting even older. No place in Tankery for a girl like me anymore.” She frowns heavily at that. Even she sees the conflict of the modern versus the tradition. “I remember seeing our faces when we were told we wouldn’t be doing Tankery anymore though. We definitely looked older then. It’s as if we just turned into old woman on the spot.”

“Must’ve hit all of you hard I suppose,” you say.

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That's it for tonight. I'm exhausted so we'll leave it here. Hope you all enjoyed. We'll see if I'll be back for more tomorrow. Until then, I'm hitting the sack so good night.

Follow at: https://twitter.com/GermanSchteel
Ask at: http://germanschteel.tumblr.com/
Book Tumbles: http://germanschteelbookblog.tumblr.com/

See you next time.
Thanks for running Schteel, catch you for tomorrow's session.
Night GS. Looking forward to having to step in on gettung Gris back up to 5 crew members.
>I once broke my hand when our tank got flipped onto its side once
A little grammar oversight ?

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A city in decay.

A nation gripped by crime.

This town needs a hero.

This town needs you.

You are the first new recruit of the NYPD, an organization that once commanded respect, but one that now was a patchwork of corrupt cops and incompetent bureaucrats.

Crime runs rampant, easily taking advantage of the Polices' disrepair. Heroin addiction grips the city, people don't go out at night and a murder happens everyday. They need the NYPD more than ever, and with you among their ranks, you can bring the Department back to its former glory.

Trek across the Boroughs of NYC, working with a web of on the beat officers, plainclothes workers and secret informants to take down the biggest criminals of the day, and make the City safe.

But first, we need to figure out who you are;

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>I am a loose cannon, a cop who doesn't play by the book. I do what it takes to get the job done, and chafe against the inner politics and slow nature of the Force.
Rolled 1 (1d2)

Since I want to get things going, I'm going to roll.

1 is Shady Cop

2 is Loose Cannon
Just saw this, was gonna go with Loose Cannon myself. Shady could be interesting though.
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>Sector G - Golf, possible drug deal in progress, vicinity of Longwood Ave' and Kelly

"You wanna' take it?" Your partner asks, half-asleep at the wheel.

You still haven't gotten his name yet, but you can tell the smell of stale coffee that he's like a real schmuck.

"It's not in our sector. Relax." You draw a drag from your cigarette, flicking the butt onto the wet streets. It's your first day on the Force, you're going to enjoy it while it lasts.

Your partner leers at you. "It's borderline. I'm taking it, don't think anybody is patrolling 'round here. We'll be driving real slow, no need to freak. That alright?"

"No problem," you say. "By the way, 'fore I forget, what's your name?"

"Uh, Tom. Tom Eagleton." He sputters. The car lurches forward.

"Well, Tom right? Don't fuck me Tom, don't try and fuck me like you just did again. Just don't." You sneer.

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>Sneak up to the store

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Dubs decides what happens.

>wake up in prison cell
>wearing orange jumpsuit
>read leaflet on table
>door opens
>"We've got some work for you. Do me a favor and step out of your cell."
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Say, where can I buy some. I am seriously asking for a friend...
Op, you could just randomly select from our options if you need help with the tie breaker...
Rolled 1 (1d2)

You could honestly randomize the choices via 4chan dice roll if you don't wanna waste time waiting for opinions

For example:
Type in "dice+1d2" without parentheses in the options if your on a mobile device to roll a 2 sided die and post something like

1 - move on
2 - check the terminals

To make sure things look fair on our side
Feel free to use this by the way

Tis I, OPKnight back from the dead after a long hiatus! I am but a humble scribe of the tale of *Insert Character Name Here* and his journey through the Kingdom of Gnod characterized by its comically themed knights, its over reliance on them, and its pendant for poorly drawn maps. Now that I have introduced myself, tell me, what type of knight are you?

>A Shovel Knight, wielding a mighty spade.
>A King Knight, wielding a golden scepter
>A Plague Knight, wielding alchemy and its products
>A Generic Knight, wielding a sword
>A Templar Knight, wielding DEUS VULT
>Insert Knight Here

First to three votes will be chosen, if a tie occurs i'll explain how to break it.
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>>Stay in the library and continue studying... there may be further knowledge here with a selection like this
Oh and as a brief note, even though this will be brought into light later; for those curious you are the current leader of Bordenberg
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And as yet another side note, due to technology limitations it wasn't possible for the people of Gnod to procure a satellite image of their land and it's surrounding areas. However, I shall be gracious enough to share it with you.
We need to get our minions together and use them to gather information! As a king we need a slew of minions!

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“No! No way, absolutely no way!” Usagi cries out, a hand on the board and the other on her face.

Your name is Kaori Etou, a student of the Tetsuyashi Academy of the Psionic Arts, and you are watching the class president of 1A do her job for the festival next week.

A student stands up from his seat. He shouts, “The vote won fair and square! It’s decided!”

“It’s not even a majority! T-this is...! ” she says, “Kaori, help me out here!”

“Eh-ehn?” you flinch, caught off guard. “We could redo the vote with single-transferrable vote, perhaps.”

“The what-now?” she blankly blinks, “A redo?”

Another guy rises. “Hey, you can’t do that! That one was perfectly good. You can’t weasel your way out of this, Saki!”

Usagi gulps. “We’re not going to do a maid café, that’s too embarrassing!”

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You pout.

...He still hasn’t said anything about the uniform.

When Katsuya realizes you’re looking at him, he uneasily meets your eyes, “....What is it Kaori?

Your pout is amplified. It takes you about half a minute to realize he can’t read your mind.

How... how do you say it?

He pointed out Yuu’s. Why is he so unfair?

“Um,” you say, looking around and lightly swaying your clothes. You...

“Oh yeah, why are you the only girl wearing a maid uniform?” he says.

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ED: https://www.youtube.com/watch?v=y-NTMSoed2g
Twitter: twitter.com/hopelessQM

Thanks for playing! Sorry about all the delays, and this thread being ridiculously short. Next thread is next week, right after classes destroy what little I have left inside me.

As always, comments, criticism, and questions are very welcome.
>right after classes destroy what little I have left inside me.
I'll have the casket ready. See you then!
Thanks for running!

Welcome back, tourneygoers and onlookers, to the eighty-fifth installment of Mecha Space Pirate Quest. As always, I'm Wong, your host and narrator, and for this session you will mostly be the various tourney pilots.

Previous Threads: http://suptg.thisisnotatrueending.com/archive.html?tags=Mecha+Space+Pirate+Quest%2C+Collective+Game%2C+mecha
Master Pastebin: http://pastebin.com/sSHs0QmF
Upgrade Menu: http://pastebin.com/QQQzkFZe
List of Moves: http://pastebin.com/HSdyCe2y
Rogues' Gallery: http://pastebin.com/E9ZcDLfG (finally updated)
Brazilia's Kawaii Space Jam Gallery: http://pastebin.com/pZtRmbWS

Last time, two important things happened. Roarke met with the leader of the Martian delegation and was given an extremely tempting offer, one fraught with both opportunity and peril. He also agreed to take on a quest for Bucephalus Heavy Industries.

We'll take a momentary glance away from that, though, and then get to the tournament. The first match is the Chimera versus the Dutchman!
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Are you going to QM this?
Because I think that I've fallen in love.
Actually, they're ruled by Chairman Meow.
Thinking about it.

I was actually leaning more towards a real robots kinda game. The Conquering Catgirl were just an idle thought.

Of course, I could go the other way and write something akin to Gurren Lagann crossed with Outlaw Star.
get a load of this grammar nyazi
Welp, now I know what I'm calling them.

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The wondrous land of Melodia was once desolate. All beings lived in fear of monstrous overlords, led by four dragons known as The Quartet. The Quartet could manipulate thought with sound, reduce people to weakness with the tones of their voices. But soon enough, humanity grew tired of being pushed around. The revelation of music came. Through odd contraptions, they could play patterns of sound to strengthen themselves out of the control of the Quartet. Soon enough, they could use it to break their own limits. They could surpass The Quartet. Eventually, the dragons ceased their control over humanity and let their monsters roam free. Though history demands that the dragons of The Quartet were defeated, there was no body, some speculate they've still been in control all along, or are just in hiding. But even still, civilization spread, the group of kingdoms known now as Melodia, music and Harmony Spells became an everyday normalcy. But as of late, strange things have been going on. Entire areas rendered ghost towns, all playing a single melody in their songs. Composers cannot break this enchantment, leaving kingdoms baffled.

Maybe a new band (that could be anyone, perhaps you?) could restore the world's waning hope.

>Name (Input what you'd like)
>Instrument Class (Horns, Strings, Wind, Rhythm, Vocals, Automata)
>Background (This will determine how the story begins and our basic role in the world alongside the main story. Roles: Noble/Royal, Villager, Merchant, Thief, Etc. Write-in would be fine too if you have a specific idea, but try not to go overboard.)

(I'll take the one with the most votes, or have the ones I like most roll if nobody ends up voting. This will be the MAIN CHARACTER of course. Later down the line maybe we'll make another. Assuming this concept gets far.)
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I dunno I just wanted to make a quest so I did based on a shitty game idea. Did I do something wrong?

>mfw didn't lurk long enough
think about how long it took me to even see this on the catalog and recognize that it was you.

There will never be a definite list of things you NEED to do to get a quest running, but it pays to spend a little bit of attention to why nobody is showing up.

>lurking "enough"
I could apologize and say that I didn't do my part repeating the same advice over and over on qtg, but uh, maybe you should check out the qtg OP pastebins, first.

Gotcha. So for now, I guess I give up? Thanks for the small tip.
You can roll with it if you want. You already had a few anons with some interest in it.
What was the game inspiration?

This works, let's see what the combat mechanics are like.
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They should speak Solresol, the musical language.

>>Previous threads


>>Writeup Pastebin



This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twenty-seven year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.


At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

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It's not cheating if it's with your wife in the future.

It's super not cheating if it's an android duplicate of her husband sent forward in time to save the future who does the deed.

As an aside, adventures of Future Android Tofoo would be the most excellent spin off imaginable.
I mean, as long as present bulma's cool with it and joins in
So who is ready to turles frieza?
I'd rather just end it in one punch.
Also, it's not cheating, or gay, if it's in space.

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A new age of discovery has began. Once small villages have now grown into early civilizations. Which of these shall you guide to become the first great empire?

>Orange - Merr
>Green - Ukin
>Red - Teros
>Purple - Onn
>Brown - Vestil
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I wonder how to continue this game without OP, he barely left any clue on how the world works...
Which is horrible, indeed.
Heh. Oh well, let's attempt to redesign the laws of this world.

I propose this: We have 1 action and 1 rearch option per turn. We have to use up both every turn. An action refers to stuff like attacking, scouting, building, planting, etc.
Research refers to discovering how something works, how to make it better, or to come up with its concept.
Now, if you'll excuse me, I'll figure out our total inventory
Maybe we should just wait for OP
We have been abandoned by OP...

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"You might be a smart girl, but you aren't a lucky one"

You play as Delilah, an unfortunate young girl going through tough times.

Right now, we are currently playing as Lawrence!
=Links and Information=


Thanks to an anon, here is the pastebin of just the text. With threads purposely being misarchived, this should be available and accessible instead:
Melancholic Quest Collection 1 (1-4): http://pastebin.com/hTK0fQmd
Melancholic Quest Collection 2: http://pastebin.com/cX4HC6Q9
Melancholic Quest Collection 3: http://pastebin.com/sTuR8xJv
Melancholic Quest Collection 4: http://pastebin.com/RPwa7nEt

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"Sure does. I'm sure she'll tell you about this place later if you'd like." Palmer opens the newer looking garage with another set of codes, pulling in to join an array of cars already parked inside. Her and Crockett take the duty of bringing in any bags, rejecting Delilah's offer to help. She looks nervous more than anything right now, fidgeting in place. Not that you need it so much right now, but you ask her to help you inside. Being given something to do cheers her up some, and you give her hand a quick squeeze to remind her that she's not walking in alone.

Through yet another set of security at the door, and you two are finally lead inside.


A woman awaits your group in the spread out living room, the interior resembling the house Delilah's grandmother had been living at before. She smiles as she walks between the antique furniture, dressed in a plain uniform.

"Welcome back," she greets, Crockett shaking her hand, "Did your trip here go well?"

"Not quite, ma'am. We have a wounded man here, but he's not quite to death's door yet."

"Oh!" Her hand comes up to her mouth as she looks up at you, noticing your face before the bandaging. "We'll get you looked at right away, what's your name?"

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"Yep. I can stick around for a bit longer, make sure you guys are gonna be fine." Palmer sets down the bags she carried in, Crockett taking the ones containing the tapes with him. "Pretty nice place here, I wouldn't mind spending the night. But I got a dog back home that needs to be fed, pretty sure she'll be pretty sore at me if the neighbor has to come feed her again."

"Thanks for helping us." Delilah says, not leaving your side.

"Part of the job. You'll probably see me around once in a while. I'm not part of the usual uh, 'staff'."

"Are there a lot of other people?" Delilah can feel it too. For a large place, it feels strangely deserted.

Palmer shakes her head, "Not really. Should make it easy for you to learn everyone's name." Delilah nods, becoming jittery as her reunion comes closer. Down one of the halls, the voice of Crockett manages to carry as he mutters to himself.

"Dammit...goddammit...!" He sounds absolutely pissed, in a way you haven't heard from him before. Palmer looks concerned too, but remains with the two of you.

"Must've not been good news.." she says, but it seems to go on beyond just any kind of bad.

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I have to go out of town for a while, apologies now
>Keep caught up, go see what's wrong
Apology once more, taking a bit of a longer break than I thought. Will continue in a few more days.

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