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We are Sirena Le Doux and we seek revenge against our former master. So far, we've grown powerful enough to become the Witch Queen, but there is much more to learn. With our list of allies and teachers ever expanding, we won't stop until we've reached the top, because that's where our former master waits.

Last time, we managed the affairs of our realm before appointing Isseal, our new changeling minion, as steward to act in our interests (and in our guise) when we are not present. After tricking a clan of ogres into captivity, we were suddenly reunited with our ancient ancestor, the last of the moon elves, and conversed with her briefly. However, her split personalities soon began to manifest, turning the encounter from cordial to violent! We managed to trap her in Aran, slowly sapping her of strength, and now we plan to delve into her mind to see what we may learn from the past...

Current Spells and Inventory: http://pastebin.com/YnqXjSpm
Past Threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=evil+sorceress
Pastebin: https://pastebin.com/u/Damashi

Shill Stuff:

Twitter: https://twitter.com/DamashiKonquest
Discord: https://discord.gg/HBz5u9v

Our story continues!
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Rolled 84 (1d100)

Rolled 51 (1d100)

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>As your tongue snakes its way into his mouth
I thought Alex was not for lewd!?

Remember the hand job we gave him in the bath?
No actually, I took a hiatus from /qst/ shortly after we got the wind form. Just now getting back.
Did Damashi ever finish his lewdbin?

>Previous threads




>>Writeup Pastebin



This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a thirty (thirty one) year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

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I'll just leave this here
Nah man, we should totally wish for eternal life. I know some anons would want it for the maximum gains we could get from it, but I mainly want us to get it because I've never seen a Dragon Ball quest where the MC wished for immortality.
I guess but what would the motivation even be, why eternal life? It's not like we're not gonna get into eternal paradise and I'm sure that spending your life outliving everyone you know and love for generations would be insanely depressing, not to mention that I think Tofoo is wise enough to know even with the likely centuries of life he'll live he still has to pass on the torch and retire like the old masters before him did. It would just feel really out of character to want eternal life, and besides eternal youth would make more sense anyway. Hundreds of years in your prime till your natural death of old age, that'd be awesome.
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This absolute fucking legend right here
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This quest takes place in the DC Universe with characteristics mainly pulled from the animated TV series and films.
You are Reno, AKA Black Rider Battery! After a tremendous journey from boy to super-powered fighter, you've started taking the first steps to becoming a established name in the world of metahumans! It is now 5 years in the future, where you've raised a tower in your name! The 54-story building not only houses many of your Tamaranean and Oni subordinates, but the underground metahuman fight club known as The Metabrawl! Recently, we've turned a simple volunteer beating into a chaotic journey through time and space, arriving at Earth 3! Now you're faced with allies and enemies who've had their roles reversed in this bizarre world!
-10/15 Minute voting period after each post, I will now specify how many votes are allowed per post.
-Some actions (typically combat choices against non-generic enemies and certain social situations) will require 3 D100 rolls, using the best of the 3 rolls for said action.
-Critical successes/failures are 100/1
QM Twitter



MC Powers and Inventory

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that's ok mach, just as long as you have Reno and Blackfire make us a younger brother
Honestly, the idea that our veteran, hyper tech geared, Oni members taking over a full neighborhood in a day to appease the boss sounds hilarious.
If Mach ever wanted to do some just straight up writing, as kind of an in-between, I'd be thrilled to see "The Onis' Big Day Out" and other assorted "Reno is asleep, post madness" stories.
This, it sounds like fucking gold.

New thread!

Also I think I might do something with this...

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You are a bounty hunter, or at least, you hope to be. After leaving the last boomtown saloon, you spotted a wanted poster showing three ugly mugs and a handsome bounty of $500 per face. Each bounty is in a different location and you hear they run with a small crew, usually with three or four other individuals. Putting little (or no) thought into it, you decide to invest in some hunting gear and ride off on your quest to clean the west!

Pick a Starting Gear:
> Ranger
>>Rifle (10/10), Revolver (6/6), Bandolier (12 Rounds Rifle), Hunting Knife, Rope
>> Advantage to Rifle Shots
> Gunslinger
>> 2 Revolvers (6/6), Bandolier (12 Revolver Rounds), Throwing Axe, Hunting Knife, Rope
>> Advantage to Revolver Shots
> Miner
>> Shotgun (4/4), Pistol (6/6), Bandolier (4 Shotgun Shells, 6 Sticks of Dynamite), Hunting Knife, Rope
>> Advantage to Explosive Shots

Pick Starting Soft Skill (Adds a +2 to Skill Checks)
> Speech: Useful to bluff, haggle, or mimic

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You enter the Saloon. A showtime tune is being played by a drunk patron on a piano on one side. Several of the tables are occupied by folks either playing cards or seemingly conspiring. There's a couple characters of interest you note inside the place.

An older gentleman with large, gray sideburns and a moustache sits alone at a table, three drinks empty. Though you're certain that guns are meant to be holstered here, nobody seems to tell him that, as he's busying himself loading and unloading his revolver. He may seem an old drunk, but you reckon with his handling of the gun he could be worth talking to.

At the bar, you see someone of small frame with a large duster on and shiny spurs. A young cowboy, you reckon. He seems to be humming to the showtunes loudly and occasionally making conversation with the bartender about fighting off some bandits during his recent cattle rustle. You can tell the bartender's tolerance for smalltalk is running thin, and you wonder if jumping in may be worth adding an energetic young'un to your posse.

A couple chairs open up at a cards table as several players leave unsatisfied, and a well dressed roguish man laughs at their frustration and his accrued winnings. You eye the way he handles his cards, and by the knives he's got sheathed in his belt, thinking he might have some useful skills to peruse. Some stubborn and dumb players stick around, and you catch him glancing at you, seeming to invite you to play.

Who should you speak with? (Party Limit: 1)
> The old drunk
> The young cowboy
> The roguish man
>> The old drunk
>The roguish man
The old drunk
Gonna throw my lot in for the old drunk

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>Last Thread
You are at least old enough to remember when "Beta Quadrant" was beginning to fall, when the decline of that quarter of a galaxy came. You remember when it came to "The Sector", the collection of isolated stars that four Star Nations called home, an area that was hotly contested in a quadrant that was growing, evolving, and becoming rich with wealth. In the 30 years after that, you made your mark, you did what you had to do to become a Graf, a Count or Earl in other cultures. When the Xenos came for the remains of The Tzardom, you yourself marshaled your forces and obtained just enough influence to call yourself the new Tzar, which you did almost a week ago. Now, you have turned your back on the old ways of The Tzardom and have proclaimed something new, and you lead it as "The Supreme Commander".

>Chapter 6
The Supreme Commander now has two new allies. One is "The Neice" who rivals him in power, and another is some small "Queen" whose world he helped liberate with his friend "Seer". However, now it appears his old enemy "The Church" has broken down and other faiths have moved in to take their place. What will he do about this?

>Trade Unit
63 billion Trade Units

1 billion total population


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A number of systems of belief have taken hold in the lands and territories that now are within the influence of Aleksandr. The followed beliefs exist, and are followed by the following percentages of people.

>1, The Church, 2%
It's beliefs are old, traditional, and overly complex at times. There has since been chaos without the old Tzar and his "Divine wisdom", which left a prophet to rise up as the new leader of this faith. Priests don't marry, the religion hates anything involving outsiders, and it also looks down on most of humanity. Young, poor, women, colored, cyborg ed, psychic, egalitarian, pleasure seeking, and it goes on.

>2, The Proclaimers, 19%
Founded by a renegade prophet, a revered holy figure who broke with the faith; this belief system is separate from "The Church. The sect doesn't believe priests must'nt marry, but instead believes that clergy must be personally pure and holy in order to be legitimate. The faith is called "The Proclaimers" because it seeks to loudly proclaim itself and convert old believers of "The Church". The only other major shift in it's beliefs, besides being much simpler, is dietary prohibitions.

>3, Illumien World Myth, 20%
While most of the converts of this belief don't know much about it, it has passed on extremely quickly from the Prole Confederation. While Seer hasn't been exactly quick to run around and convert people, her public position as someone who has control over the Arcane and her sweet personality, have encouraged many to ask more about what her people believe. The "IWM" as it is called, appears to revolve around some kind of "Humble Prophet", a series of "Blessed Ones" who are messengers and commanders of a divine being, this divine being known as the "Enlightened One", and a dark evil being known as "The Dark One".

>4, Warrior Cult, 11%
The Warrior Cult is a series of informal traditions that are practiced in secret underground rooms. Most of the dogma of the faith is various adopted sacrifices, beliefs, thoughts, and restrictions. Most followers seek to strength their bodies and minds, while seeking out a true "Warrior Philosopher" to lead them. Soldiers who believe in the Warrior Cult believe in a honor code of war and follow it to the letter.

>5, Spirit Followers, 14%

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Now then what do you do about these people? You can mix and match options as you choose.

>A, Boost a specific number in popularity. Encourage this movement or belief system. It can be any of the six, but you can only choose one.

>B, Discourage or crack down on any of these beliefs.

>C, Let things be. Encourage a policy of government leaving religion alone, a "Secular" policy.
>C, Let things be. Encourage a policy of government leaving religion alone, a "Secular" policy.
But give a little boost (something that will be difficult to notice by the others groups) to the Jaded and Warrior Cult.
Rolled 20 (1d100)

Rolling for this.
Someone picked up on what was being done and told the various groups, the result of this is that all choices feel emboldened; because they are consider themselves state supported or mildly persecuted. The exception is "Jaded" who are now down to 29% due to some quick conversions and preaching.

Due to the shifts and changes, along with the consolidation of power, he is now free to change one more bonus of his "Civ". Another result of the shifts is that the old Tzardom flag has the grey color of his family and the purple of "The Niece"

>Pick a bonus of your faction to swap for the bonus of another faction.

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> Welcome!
> It's a Naruto Quest!
> Have fun.
> Thread archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Will%20of%20Fire
> Character sheets: https://pastebin.com/iEHbA9rC
Your name is Katsuo Tatsukuma, and every part of your body hurts. After graduating near the top of your class from the Academy, you were assigned your new teammates, Jun Yuhi, a former Monk-in-training from the Fire Temple, and Mariko Senju, the heiress of the legendary Senju clan, and your squad's Sensei, Obito Uchiha. You barely passed Obito's first test, after almost getting yourself sent back to the Academy. Afterwards, you went on your very first mission, a simple, boring day of gardening that got interesting when you had to fight off a team of drunk Chunin that were harassing your client. Finally, after that you participated in a competition against Kakashi Hatake's Team 7 of Sasuke Uchiha, Kiba Inuzuka, and Hinata Hyuuga for the right to go on a C-Rank Mission. You came close, and your entire team gave it everything you had, but in the end, you failed, and had the pressure points in your leg disabled for your trouble. The last thing you remember before giving in to exhaustion was Kakashi starting to take you to the hospital.


You're in a hospital bed, and apparently it's morning, judging by the bright sunshine shining through the window of your hospital room. You hear a knock on the door, and turn towards it. "Come in." You say, and the door swings open. Obito Sensei walks in, a smile on his face.

"Katsuo!" He exclaims cheerfully, sitting in the chair next to your bed. "How are you feeling?"

You shrug, "I guess I'm okay, just beat up and sore."

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>Go train.
Gott get stronk
> Go train.
Become stronk

> Go train.
Treewalk/waterwalk now
>> Go train.

First, we learn to walk on tree, and then we run laps up and down trunk.

Then, we learn to walk on water, and we run laps around lake.

Finally, through sheer autism we learn to walk on air, and then we run laps through sky around village while laughing at eyenigger.

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Ardeshir approached the cat, rousing it from its apparent nap. It jerked upright, preparing to bolt, but by clicking his tongue he was able to calm the beast. Enough that when he crouched next to it, rather than running off, it cautiously craned its neck to sniff at his fingers.

“Where do you think I should go, little verminous bastard?” The man crooned affectionately, scratching under the cat’s chin. “Should I hike up the mountains, or head down to the caverns?”

It offered only a loud, guttural purr in response, rubbing its face against Ardeshir’s hand. After petting the animal a few moments longer he ultimately decided on a hike. It was too beautiful a day to spend in the dark, cramped caves. Plus, Brother Rahman lost a fist sized chunk of his thigh the last time he voyaged into the caves to the poisonous spiders which called them home. Arde had no desire to follow in his footsteps.

The temple cat meowed in protest as Ardeshir stood, and it followed him up several levels until it was finally distracted by some scent or another. Eventually Arde emerged from the underground maze that composed the majority of the temple complex. Making his way to the temple’s shrine and its main exit, he found the training yard not only repaired but practically overflowing with new initiates, none of them older than ten. Yazd Azar, the order’s Dastur and the leader of this particular monastery, wore a bright smile as he lectured them.

“-sincerely hope that you will enjoy the time you all spend here. It will not be easy, and inevitably many of those standing among you today will not be joining you when the time comes to mark your bodies with gold, but know that for those of you with the talent and dedication will look back upon these times as some of the-”

Ardeshir had no desire to hear the rest of the man’s speech, but it was no easy thing to fight through a crowd of children. Especially when aforementioned whelps seemed desperately interested in where it was Ardeshir was going. A few of them detached from the crowd to follow the man as he passed through the arched doorway to the armory, but a twitch of his fingers slammed the door shut behind him. That seemed to sufficiently damper their curiosity.

The monastic armory was probably among the most well equipped in all the Shahdom. A remnant of a time when Yazd were forced to fend off the armies of power-mad rulers. Rifles and revolvers of Salmannian make, all firing the same self-contained 12mm steel cartridges. They were probably among only a few hundred firearms in the realm that weren’t muzzle loading.

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>Stow your trophies in your room and make your way to the baths. You’ve only got perhaps an hour until it’s time for the ceremony to begin.
>Present the hide directly to the Dastur, he is the ruler of these lands after all.
>Stow your trophies in your room and make your way to the baths. You’ve only got perhaps an hour until it’s time for the ceremony to begin.
it's our fucking hide and no nigger kike is gonna get it.
>Seek the advice of the Sepahi, the yazd in charge of the armory and trusted with the defense of the order.
>Seek the advice of the Sepahi, the yazd in charge of the armory and trusted with the defense of the order.

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Sitting underneath the night sky, you gaze upwards, the buzzing wildlife filling in for your thoughts. Though you were going through what was in your backpack, you end up forgetting what you were doing.

The noise of metal pieces crashing against one another shakes you out of your reverie, and the source of the sound, you find, was a large sack that Miku just dragged and dropped in front of you. You are sitting on the ground, in a small clearing right in front of a small storage shack.

“What’s even is in there?” you ask, almost annoyed.

Miku replies, “I think it was the costume last year. Remember they were going for a robot theme?” It worked to some extent, seeing as how every time they moved you could hear it far, far away. It was terrifying at first, then amusing. “There’s also masks and stuff in there. Where’s Hinami?” she asks.

“Getting her bag,” you reply as you watch Nemuri walk out of the shack.

She stumbles a little but catches herself before she loses her balance. On her face is red demon mask with two horns jutting upwards. Taking it off, she says, “I can barely see out of this. What kind of a moron made this?”

Opening the bag, you take a peek inside. Beside the parts of the robot costume grinding against each other, you see something akin to a ghillie suit. There’s also a tattered cloak with a faded pattern. You have no idea what it is, but it’s something. “I’m pretty sure you can sneak up on someone really easily with this. Wait, is that a white sheet for a ghost costume?”

“I’m back!” Hinami calls out from a distance. You can see her half-run to everyone, and she’s carrying the same heavy bag from before. Putting her bag down, she excitedly unzips it and presents its contents. “A fur cloak,” she starts off, unravelling it as she pulls it out and hands it to you, which you hand to Miku, “Horns...? I think?” Two branch-like horns are attached to a headband, and you quickly hand that to Nemuri. “I noticed that no one bothered to really change their height, so...” Then, she takes out a small pair of stilts, though you could call it a pair of awkwardly tall wooden shoes. You take it, and finding no one else to pawn it off to, you hold it in your hands. Finally, Hinami takes the last thing out, a metal box with a wire coming out and a small... something at the end. “A voice modulator! Here’s the microphone, and here’s the speaker. Um, please don’t lose it, I’m borrowing it and it’s really expensive.”

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I love the style! You draw for any other quests or comics or something?
You can look for Psion Academy Quest on suptg.
There are others, shorter ones, but I can't remember the precise names to search.
Which is a shame, because one of them even had animation.
I hope this is my trip code.

Thank you! I've run a couple of other quests. If you're interested, here's a list of them:
I did try drawing a webcomic a couple of times, but I could never gather the willpower to continue after the first few pages. I mostly just stick to illustrations, but I'll never my art blog here.

It's pinned on my twitter! It's right there!
All I can see pinned on your Twitter is poor Akyu.
How could you do this to her!
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Everything you draw is lovely, even your little doodle at the top!

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I will be keeping track of the main character's stats and equipment here, as well as the world building thread and system rules: (https://docs.google.com/document/d/1DwvpjSwTehMVNrEUqI7FUq_-HW-aEGrPlRKOGf3Ae4E/edit?usp=sharing)

_ _ _ _

There live four adventurers named Dayron Aries, Brennon, Stacy, and Kurosan. They traveled the land in search of wisdom, knowledge, and coin. They were a hardy bunch, who often drank too much, and showed up to jobs late often, but these are our heroes so you'd better get used to it.

They walk along a trail, heading towards the small village of Dimblewort, known for their pig ranches and their delicious sausage. A message had been sent roughly three days ago as a call for help, so they left their hometown hidden deep within the woods and set out for adventure.
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Guess that's a wild dice, and she's staying.

Allow her to come and still give the family 5 gold, since their daughter is coming with us.
I'm happy with my roll :)
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Post (1/2)

- - - - - -
Pretty clears his throat and gives a speech to the villagers, "It's really not a problem. We anons love saving the innocent and preventing bloodshed. We hope our LORD GRIMDARK will treat you well. Don't cause any trouble, and you'll be just fine."

"What's an anon?" One of the villagers whispers to one another after they all applaud Pretty's speech.

Stabby sighs and casts a sad gaze at the girl. "I think it's time for you to go back home, friend."

"No! I don't want to go! I want to be heroes like you guys!"

Stabby moves to kneel, but decides not to and pats her on the head. "Well, lets see what your Mom and Dad think of it first, hm?

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Post (2/2)

Meanwhile, hundreds of miles away in the northern desert, are five adventurers. They travel the rough and sandy road, and spot a few seemingly human figures a ways off.

Brennon scratches his nose, "With that previous encounter with someone a ways off, I'm wary to even pay attention to these people."

"Comrade, we cannot allow our past to hinder our present. These mat be people in need of help." Kurosan responds, matter-of-factly.

>what do?
- - - -
Yeah, that's it for tonight, anons. I'm off to bed.
It seems anon was correct. I'll archive this thread, and start a new one.
Go see what whose figures are in the distance

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You wake up to a cold feeling of water on your face.
After jolting up from what seemed to be some long nap you look around and notice you are in some large cave with a glowing ceiling.
You have no recollection of who or what are you so you try to remember.

Who are you:
What are you:
Do you remember your past?:
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Rolled 44 (1d100)

>should i change the rolls a bit so theres at least some chance of failing

You approach the guards who instantly grab their weapons.
Before they can do anything you start talking "Excuse me, good sirs. i come from far lands and wish to enter your city to rest more safely. Also i don't know if you noticed but there are slimes crawling the wall".
The guards freeze for about 6 seconds then 2 guards that had peticular crests on their shoulder plates.
The rest of the guards turn around and look at the walls for those "slimes crawling up walls"

>Take the chance and sneak past them while most of them are confused
>Run past them
Don't want to send guards after us.
It's all up to you.
>im thinking of rising the chances of fails while also slightly increasing chances of criting just so some of you anons can have the best experiences

You wait for the two guards who were discussing what shall they do to finish.
It takes them a while to finish. "State your name traveler!"

>Give them your real name
>Give them a fake name:
>Avoid the question

Well i gotta go early, sheit.
Well im gonna give you the character sheet so you can understand some of the things (ill give explanations of some of the stats)
Name: Alistair Freeman
race: Orc

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>Give them your real name

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alrighty /qst/, you just got fuckin' isekai'd. here's the scenario:

>fall asleep while taking a shit in a public bathroom
>wake up floating in space
>pants are still around your ankles
>haven't wiped your ass
>giant woman lookin' like the milk way galaxy gives you a ring
>assigns you the task of collecting the pieces of a dead god for resurrection
>the ring contains the first piece of 100 total pieces
>sounds some mario 64 bullshit but alright
>says you can go home once the task is completed
>says literally everyone will try to stop you because they hate the god or something
>dumb bitch flicks you down onto the plant below
>you don't burn up in the atmosphere because of ring
>can't take ring off either btw

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>you wake up on a smooth stone floor
>you're also naked
>sitting up, you hit your head on the incredibly low ceiling
>swearing, you open your eyes
>around you are what appear to be tree roots, except they're made of smooth grey and grey-green stone. veins of glowing green crystal weave their way through these rock roots.
>to your left is a wide but very short opening.
>you crawl out on your hands and knees and pull yourself out of the cave.
>what you see is probably one of the nicest things you've seen nice coming to this new world.
>you stand at the base of a massive stone tree, which sits in the middle of a clearing.
>the clearing is surrounded by trees on all sides and is filled with all manner of wildflowers, the ground cover by every colour of the rainbow.
>you see bees and butterflies lazily floating among them, stopping once in a while to drink some nectar.
>you look back at the tree and see that in a knot lies a giant green glowing gemstone, pulsing like a heart.
>the tree has a handful of leaves, but they're too high up for you to get a clear look at them.
>turning back around, you see the elf sitting at the base of the tree. you are where the roots meet the truck, which is uphill from where she is.

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>Bump the thread
Sorry to say this, but this quest isn't being bumped as it passed the amount of days.
That's fine.
>"What is this place?"
I see you are finnaly awake.
Got caught trying to cross the borders ey?

Buy skyrim, it's a good game. Also the special edition, and VR.

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In Nineveh, where dwell the last true men, you are called simply Ea, "He whose home is water". And in distant Karnakaleb, where the girls dance in bangles, they call you wanderer, walker, warden, watcher.

But only those who trade in names and secrets, who alone know the last words of the blood god--they call you RANGER.

And so you are. All these things and none of them. You unmask jungles, wastes, broken places and you read the ancient rock. You race the fleeting stars until you die. Such is the creed of your kin.

But what is your kind, RANGER?

>Symbiont: You have interpreted the blood god with your very flesh. You can assimilate foreign creatures into your own body and gain their powers.
>Samaya: You speak the last words of the blood god and by this violent language you command the spirits of the world.
>Wright: Rejecting the religion of flesh you turn instead to the wiles and artifice of civilizations. Builder, maker, tinker, craftsman, all the world is raw material.
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Rolled 17 (1d20)

Rolled 10 (1d20)

>Wait, let it be distracted further--ensure the first strike is the last
>Throw the spear while it is turned and then charge (uses up the spear)

I'd rather they not die.
Rolled 8 (1d20)

>Throw the spear while it is turned and then charge (uses up the spear)
Rolled 3 (1d20)

>Throw the spear while it is turned and then charge (uses up the spear)

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Today is another day. And like any other day you wake up, brush your teeth, take a bath, eat breakfast then lock your house, go walk to the school. Sometimes your friend will walk with you but today you are walking alone. The school maybe a walking distance probably 800m away but it serves some exercise to slowly wake you up. In fact your are weak in the morning that you are walking like a zombie looking for brains. Good thing you don't drool though because that would be embarrassing.

While you are thinking how stupid you look everyday when you hear a voice.

"-kun sto- yo- -onna get -un out."

Huh? Rubbing you eyes and shaking a little bit of drowsiness you tried to listen again. Whoever shouted or talking.....probably.


Run over? you are in...


Startled with the sound you realized that you are now walking in the middle of a four lane road where a truck roars his horn. Panicking you tried to run but you tripped.

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Even though Anon tend to be of higher than average intelligence I doubt they will be able to role play part of a genius consistently. Good luck making that work OP
Sometimes a crazy guy makes the genius idea. If it stupid but works then it's not stupid at all.
Rolled 2 (1d2)

rolling between these 2
Wtf guys
Yeah, supporting the fire 9/ earth 1.
We shall bring down the stars to Earth.

In the far future, biotechnology advances by leaps and bounds, creating stunning achievements in medical, civil, and military applications. Illness becomes a thing of the past, and genetic modification is as commonplace as cosmetic surgery.

However, like all great advances, unchecked progress and experimentation has led to abuse and corruption. Ultra powerful megacorporations that monopolized the latest biotech have risen to be the great powers of the age, waging secret wars of sabotage, espionage, and deceit to get ahead of each other.

In order to fuel their rampant growth, megacorps develop lethal diseases and viruses, horrific bio-organic abominations, and ever more exotic genetic modifications to both sell to the highest bidder and unleash upon each other.

The rampant proliferation of bioweapons, and the need to contain them, has given rise to a new profession, the BIOWEAPON HUNTER.
Now with a new OP!

Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Bioweapon%20Hunter%20Quest

Other Quests: https://pastebin.com/eTUmEmRb

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>Implying we're not in a setting where fish can now invade our urethras via urine due to mega corps putting chems and gene goop in the water that can also turn the friggin frogs gay.
If the urethra fish evolved from the stuff that turned the frogs gay, would the fish turn us gay? Wait, then we might pass the fish into other men through sex. Is this the gay's plan?
I'm pretty sure Carol could teach us some cool tricks with shapeshifting,though probably not stuff that is Forbidden Knowledge for anything regarding her past exploits.
But a symbiote could do all that cool shit, without painting a target on our own back.
>endemic issue in developing countrie
"In epidemiology, an infection is said to be endemic in a population when that infection is constantly maintained at a baseline level in a geographic area without external inputs" (Wikipedia)
So third world countries constantly have highly infectious zombies shambling around?




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>Dwarf, hill
>Young Buck lvl 1
>str: 12
>dex: 13
>con: 16
>int: 11
>wis: 12
>cha: 15
>feat: brawny
We look much younger
Let's go with this. Dwarves can be cool.
>feat: brawny

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