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As you gaze upon the ground, the sky and the vast horizon, you realize that you exist. As you see those who are like you at your sides, you realize that you are not alone. But who are you?

Pick a name:
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>>
>>2231899
Build houses near the water were gonna want that prime spot for fishing
>>
>>2232587
This
>>
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>>2231899
You try to be friendly with the green guys. You talk to those still near you, up in the tree. You invite them to your house in the plains, you speak to them about the pylon twice as wide as the trees, you even mention to them the water to the left.

They do not answer in a language you can comprehend, and only hiss, snort and look at you with waryness.

---
You and your companion approach the water. You can imagine there is something valuable in there, something that you want. You decide to build houses near the water, but the green guys block your path.

Scared, they fleed from your approach until they could retreat no longer, and now 3 of them look at the 2 of you with ill intent. You can see their hands, clawed unlike yours grip the ground. You can see their teeth, sharp unlike yours between their parted lips. One of you hold the small tree, feeling fear for the first time on your short existence.

[ ]What do with the green guys near the water?
[ ]What do with the green guys up the trees?
>>
>>2236439
> fight and kill or enslave we need those fish!
>>
>>2236439
Back off, try and develop some farms

Welcome to a zombie themed quest that I’m going to run. I’ll try to update fairly regularly, and we’ll use D20 rolls for important tasks but not for everything. This will follow a zombie pandemic in the United States, and we’re starting off in post-infection Chicago. Write ins are welcome.

>Character Sheet: https://pastebin.com/BFaKZWGd

This is surely the end of days. Some say that the Z1 virus was sent by God, cursing the unfaithful to walk the Earth for the rest of their lives. Others believe that it was created in a lab by scientists who want to destroy humanity. And still, others claim that the Z1 virus was a medical experiment gone wrong, one that nobody could predict the outcome of. No matter what the cause of the virus is, it’s the biggest threat to humanity since… Well, there might not be a bigger threat in human history.

The pandemic began somewhere in rural Canada, specifically Saskatchewan, but spread to the upper Midwest of the United States within days. Within the first week, the CDC released a list of symptoms of the virus: extreme aggression, deadly fever, and then rising again as a mindless zombie. A carnivorous creature that only feeds on flesh and blood, incapable of being reasoned with or utilizing intelligence. You’ve seen the reports on the news. First, the virus spread to Montana and the Dakotas. Then, it was taken by truckers and travelers to Nebraska, Kansas, Minnesota, and Wisconsin.

Now the virus has reached your state: Illinois. You sit in front of the TV in the morning, watching the reports of martial law being enacted in Chicago and other cities, with the National Guard doing their best to check anyone entering the city for signs of infection. There’s also footage being played of clashes happening between humans and zombies, out in the suburban areas around the city. You know that it’s time to leave the city, or at least attempt it, before the infection overruns Chicago too. After all, the city is expected to become a complete warzone in the next couple of days, according to the news.

You grab your backpack and step outside of your apartment, finding your bike and climbing onto it. You don’t have a car at the moment, because the mechanic shop that you work at is close enough for you to bike to every day. There’s a specific goal on your mind. What is it?

>Find your parents and sister in Cincinnati.
>Escape the country by boat or plane.
>Find other survivors and ride out the storm here in Illinois.

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You could loot the office, but it doesn’t look like there’s much of value here. And anything worth taking, like cash, looks to be locked away in closed drawers and lockers that you aren’t going to have the key for. Carefully, you step out of the room and creep through the hallway, looking into each room as you do so. Some of them are empty. Eventually, you come across one that looks like the storeroom. There’s some guns hanging up on the wall, and plenty of ammunition. But because of the gun laws here in Chicago, there’s no automatic or semi automatic weapons. What do you pick?

>Easier to aim handgun
>Single fire rifle with harder aim and reloading
>Pump action shotgun
>>
>>2238976
Can we take

>Easier to aim handgun

in a pocket or something and

>Pump action shotgun

in the hands?
>>
>>2238976
Handgun.
>>
>>2238976
>>2238981
Support Dual-Wield.
>>
>>2238976
Handgun in belt, rifle across our back, and shot gun in hands. Load all the firearms before heading out, and grab multiple cleaning kits and as much ammunition as we can. If there are any books on care or making ammunition, take those as well.

25th of October, 1917. Today, you and your comrades will storm the Winter Palace and put down the Provisional Government, ensuring the superiority of the Petrograd Soviet. You breathe in the cold Russian winter air as you check your weapons.
Who are you, and what is to be your role in the revolution?
>Natalya Vidyev, a Moscovite woman who joined the Petrograd food riots and became one of the Red Guards.
>Petr Satalya, a defected Russian army officer who now leads a small squad of Red Guards
>Vladimir Vitaly, a deadly sniper and recently approached personally by Lenin to found a counter-espoinage secret police.
>Patrick Davenport, an American socialist who came to Russia as a volunteer for the revolution.
>Other (Write-in)
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>>2235627
>Aim for the wheels - we can't let him get away! (DC 45)
>>
Throw ourselves out of the tower and jump to our death because we are worthless communists.
>>
>>2236344
Top kek.
Think quest is dead anyway.
However the character could just be a cynical power playing psychopath wanting to join the winning side.
>>
Rolled 7 (1d100)

>>2235627
>Aim for the wheels - we can't let him get away! (DC 45)
>>
>>2235443
>like that Nazi one.
You mean the one with Nazis on the moon or a different one?

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Civilization Thread

Three votes picks race
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>>
>>2236438
> Let the centaurs stay and share some food with the centaur

Ask about other lands and races the centaurs have encountered

Bro it up with some centaurs

Ask where they're going
>>
>>2236445
>>2236504

Quackmire decides to let the centaurs stay and share some food with them. We ask about other lands and races the centaurs have encountered. They have just came back from the elvish lands of Harladhim and the situation in there seems dire, they're on the verge of an all out war with the barbarians of Belone, the conflict having escalated from a logging venture the barbarians started in a cedar patch of the forest that was sacred to the elves. We ask them where they're going next and they say they are planning to wait out this war in the human kingdom of Alor, as they are very unlikely to intervene on either side of the conflict. The centaurs are very grateful that we shared some food with them; they leave with us a beautiful horn, they say we should only blow this horn if we're in dire need of military aid, and that the centaurs will come to aid us in our hour of need from wherever they are. Centaurs, Gormabil explains, are fierce warriors, but only fight for those that have shown hospitality to them.

Once we finish our harvest comes the time to pay our tithe to the halflings. We pay the 20% of our harvest to them as promised. All things considered we had a quite good harvest, we should have enough food to feed our population this following year. What construction should we focus on building this coming year?
> A granary to store our produce
> A stockade to keep our people safe from raids
> A town hall to house a council and hold meetings
> A shrine to Urrus, the god of rivers
> Other (specify)
>>
>>2236570
Shrine
>>
>>2236570
> A town hall to house a council and hold meetings

Granary sounds good too but we're fed for now and have halflings nearby.
>>
well roll d100 from now on to help me decide when there's ties

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My name is George, I'm a Wizard and I live with my parents. About two days ago a friend of mine, may his career rest in pieces. Came back from the dead and brought with him rather unconformable racial allegations. Insinuating yours truly may have attended some rallies with him, did some unpleasant things with forks five odd decades ago, and maybe even resurrected a few my African American victims. I don't know, but what I do know is that my already shaky wizard career can't take another hit.

>A, I arch my eyebrows as I think about it some more.

>B, I get on the case, but first arch my eyebrows and then narrate the act to express my quirky personality deficiencies.

>C, Make a pop culture joke, despite the fact that technology blows up around me, and I couldn't have possibly experienced half of what I'm going to be referencing!

>D, Narrate an extremely dangerous activity involving magic, but then do it with no issue whatsoever.
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>>2235945
D. For do it.
>>
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>>2235956
I tear into her. I mean, I'm not racist or anything, but these goddamn Mexican baristas need to go back to where their kind belong. Riding mules out in the desert!

I get my money back and bunch of dirty stares from people in the cafe. I tell them all to go get bent in a black hole. Back on the street I find my cabbie murdered. I don't know how that's possible seeing how he's a ghost, but I arch my eyebrows and move on. It looks like Kramer's literal spooks are working overtime to convince everyone I'm racist like he is! We will see about that Kramer!

>A, Revive your dead dead cabbie and get the hell out of here!

>B, Do something magical.

>C, Use a tracking spell.

>D, Make an off colored joke about blacks while arching your eyebrows.
>>
>>2236054
>>A, Revive your dead dead cabbie and get the hell out of here!
>>
>>2236054
Use a tracking spell.
>>
Hey thanks for everybody that played this quest. I'm killing it right now because I can't figure out which direction to take it in. Also, it's not nearly as funny (just like Seinfeld...) as its creator thought it would be. More or less that stupid picture I made in the OP is the joke, that's it.

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Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Stardust%20Crusaders%20Quest

Character Sheet: https://pastebin.com/FJJUkT9N

Offscreen events: https://pastebin.com/SGqnRYiA

Info:This game will take place in the fictional world of Jojo's Bizarre Adventure as you try to survive the events from parts 3-6 as a 17 year old girl named Hitomi Furuya and her stand Karma Chameleon.

Twitter: https://twitter.com/TheDusterMan

Rules: The rolls will be used during combat and sometimes conversations and are determined by the best of 3 rolls, if any of them suceeds, its a win for you guys.
Crits only count if the dice rolls over 90 or under 10.

Write-ins are always allowed as long as you're not metagaming or deliberately trying to screw things up. Have fun!
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>>
>>2236159
Depending on what team the anons pick on Dio's Mansion they might not even interact with younger Darby at all.
>>
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>>2236151
>Dio is extremely worried about Hitomi
>The stand name that we chose for shits n giggles is making him wonder if causality and fate are siding with us
I can't wait to see the look on his smug asshole face when he gets KORESORE'd
>>
>>2236151
ok bruv, since I've come back to /qst/ and read through this entire series so far in the past 2 days i just wanna say thanks, i completely forgot how underrated this board is when it comes to content, you're a beacon of hope man
secondly, how are we gonna do this? we can't be involved in all the fights in egypt right? we're gonna have to kinda chose eventually what routes we wanna go to fight different dudes, since many of the fights in egypt are not linear, they start when others start too, so idk how you're gonna do that
>>
>>2234132
>since the next thread will only be on Friday
So next Friday?
>>
>>2248096
His twitter said he moved it to sunday m8

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You and your brothers had been prosecuting the Great Crusade along the reaches of the Cygnus Arm for nearly a century when the call to return came. Your company had tallied 16 victorious battles with all manner of xenos and 49 compliances. A modest amount in the sparse Cyngus Arm, where the gulf between the stars was vast. Though you and your company of Astartes could claim the lion's share of the glory for those victories some should be allotted to the Imperial Army elements seconded to your command. Collectively the motley assortment of warships, Imperial Army troop ships, and fleet tenders was known as the 501st Expedition Fleet. But this is not a story of their endeavours during the Great Crusade.

Telepathic dispatches were a regular occurrence across the fleet. The psychic messages cast through the void from astropathic choir to astropathic choir carried news from other Expedition Fleets, edicts from the throne world such as the one that had seen your company's Librarian return their psychic hood to the armoury permanently, and new orders from the Primarch, your gene-sire. Your lead chorister had brought you one of the latter, held in the psyker's trembling, ash-grey hands. You read the terse message that was the cause of his grief:
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>>2247867
"Contact with the Gallus reestablished, lord. Sergeant Du'mara is asking for a destination."

"Luc-," you stopped yourself. There was no way to know if the forge world had aligned itself with Horus' traitors. "The knight world of Sigma Antigone. Order the fleet to depart immediately." The system was remote enough that it would not be garrisoned by a real fleet, and as vassals to Lucius they would reveal the forge world's allegiance.

The crew of the ship undertook a hundred tasks to ensure the Unyielding would be ready for translation: The menial serfs rolled the shutters down over the bridge's oculus, the navigator mutants afloat in their saline baths opened their third eyes to gaze into the Immaterium, power to the lights and nonessential systems was cut as the warp drive was energized, and the arcane protections of the Gellar field were brought to life. Every soul aboard the ship felt the rumble through the adamantium bones of the strike cruiser as its warp drive punched a hole in reality and then dove into that eerie realm.

> During translation you are stuck aboard the Unyielding, what do you do?
> Find the Raven Guard and Salamander consuls and continue your conversation
> Consult the Apothecaries about the state of your Astartes and the survivors
> Speak with the Iron Fathers and Martians about the state of the ships and wargear
> [Write in]
>>
>>2247870
> Consult the Apothecaries about the state of your Astartes and the survivors
> Speak with the Iron Fathers and Martians about the state of the ships and wargear
>>
>>2247870
>> Consult the Apothecaries about the state of your Astartes and the survivors
>> Speak with the Iron Fathers and Martians about the state of the ships and wargear
>>
>>2247870
> Consult the Apothecaries about the state of your Astartes and the survivors
> Speak with the Iron Fathers and Martians about the state of the ships and wargear
>>
>>2247870
is it possible to do all three?

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Welcome back to Paris, the City of Lights, and home to a gaggle of underage superheroes!

To stay up to date on Miraculous Quest:

Follow the QM on Twitter, for scheduling updates and session announcements!
https://twitter.com/brother_qm

Join the discord for live updates during a session, as well as general discussion with other readers when Miraculous Quest isn't running.
https://discord.gg/fGU3RXY

Catch up on the story so far in the archives!
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrotherQM%2C+Miraculous+Quest

PREVIOUSLY


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“Explain what happened, in detail,” Hawk Moth hums. It’s an unhelpful tone for the two who stood before him, entirely unsure of exactly how much trouble they were in.

“We missed our timing,” the boy in blue admits, hoping that by tying their actions together from the outset, his companion won’t throw him under a bus.

“That we did. The boy was already beaten by the time I found them,” Quakecaller agrees, though not without implying his partner’s incompetence. He had much more to lose by earning Hawk Moth’s displeasure, by his reckoning.

“Hmm… Inconvenient. And when your second set powers activated? Why not simply crush Mehen when you had the element of surprise?” Hawk Moth asks, lingering on the Quakecaller. The Easterner’s heart clenches, but he keeps his voice steady. “Ladybug had found us, and Chat Noir wouldn’t be far behind. By my accounts of their capabilities, sir, I wouldn’t last long against all four, even with his help,” he summarizes, nodding towards the bluebird.

“The issue is that Mehen and Lapine are skilled enough to survive until Ladybug and Chat Noir show up,” the bluebird interjects, wary of being too passive in front of Hawk Moth. “Even if we ambush them alone, they’d manage. Unless we manage to discover their identities and strike at them without their powers, I feel our best bet is to divide and conquer.”

Hawk Moth hums again, though it deepens into a more sour tone. “That could be much more chaotic. The four of them are much more dangerous together, and we can’t plan for them to be foolish enough not to seek each other out, no matter what we do…” There’s a beat of silence while the two let Hawk Moth deliberate.

“I will inform the both of you when I have the answer,” he eventually declares. “With every failure, our task becomes much more difficult. If I am to have Ladybug and Chat Noir’s Miraculouses, Mehen and Lapine must surrender... Or die.”
>>
>>2237266
Chat Noir is nice. Glad we didn't listen to Hawkmoth about him.
>>
Did the discord just crash for anyone else?
>>
>>2237779
I don't use it, but the internet went funny in general for me. Seems like its fine now. Maybe someone tripped on a cable or something.
>>
>>2237779
Yeah, if we're both dealing with it then it's probably a problem on their end

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You slither along the dungeon floor, quietly cursing under your breath. You hate summoning guard duty. It's nothing but sitting around, and it's not like you could actually do anything if things go tits-up. But, such is the will of your Mistress, and it's not like you can deny that.

You finally arrive at the door to her library-slash-laboratory-slash-summoning chamber and, after a short knock, enter. Kneeling in the middle of the room is the Sorceress herself, currently occupied with drawing the summoning circle. She doesn't even acknowledge your presence in the room. Laying out various magical reagents and catalysts beside her is Nia, her older apprentice, who just shoots you a disdainful look. You immediately make your way over to the darkelven girl who is standing by a wall a few meters away – Alissa, the younger one of the two apprentices, and not experienced enough to help with summonings yet. The Mistress had brought her in a few months ago, and unlike her senior, she was forced into service with the same loyalty-enforcing spell as you – and roughly 95% of the Dungeon's inhabitants.

You curl up your serpentine tail beneath yourself as you settle in and start chatting with Alissa. From what she's told you, your Mistress had kidnapped her from an orphanage after sensing the magical talent inside her. Despite her affinity for shadow magic she's being trained in the sorcerous arts just like Nia – a huge waste in your opinion, so you've secretly been giving her pointers.
“So,” you start again after a lull in the conversation, “what's she summoning this time that she even needs one of her elite standing guard?”
“A Greater Demon”, answers Alissa with an expression of obvious distaste on her face. “It'll be her most powerful summon yet, she wants it as another lieutenant. I've heard they look absolutely disgusting, so really not looking forward to having this thing around.”
“Hm. Well, not to disrespect our Mistress while she might hear it, but is a Greater Demon really within her... ability?” you say after a moment. Sure, she's powerful, but her specialty is binding, not summoning – granted, the two go hand in hand, but if the ritual itself isn't done perfectly, she won't have an opportunity to use those skills.
“She's got a failsave in place. See that crystal there?” She says, pointing to a large green one that's lying a a tip of a pentagram, “That's an unsummoning failsave. As soon as the demon tries to leave the circle without being bound, it gets banished back to hell, or wherever it came from.”
“Hey!” a sharp voice suddenly says, snapping your attention back the the center of the room. “Enough with this, I'm beginning the ritual. Alissa, pay attention and take notes. And you”, she says, her annoyed gaze meeting your neutral one, “Make sure to protect me should anything go wrong. I expect you to be an effective meatshield at the least.”
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>>2231635
>>A sealed glass jar that you at first think contains a firefly. When you look a bit closer, you realize it is actually a perpetually burning ember floating around inside it.
Get a twitter, add yourself to QM directory, advertise in qtg.
>>
>>2231635
Dead this time or bad with time?
>>
>>2231635
>A sealed glass jar that you at first think contains a firefly. When you look a bit closer, you realize it is actually a perpetually burning ember floating around inside it.
I wanna find out what's in that jar.
>>
>>2236009
Isn't that just a very long lasting lamp?
>>
>>2231635
>What looks like a bracelet, but the outside is covered in weird, blocky ridges. It gives off a faint magic, but not nearly as much as most enchanted items.

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you are at the beach

a man approaches.
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you reach for your gun. you realise you don't have a gun and your naked
>>
>>2222593
give him the finger
>>
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>>2222599
you make a rude gesture
>>
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>>2222610
you die
>>
call upon the light and heal yourself

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The voice of Duke Harold of York comes through over the radio, strong and clear, broadcasting to every home in England.

"The May family, the supporters of the man sitting upon the English throne, have shown themselves to be little more than carrion birds feeding on the carcass of our once great nation. I hold here with me-" the microphone barely picks up the crinkle of paper "Documents proving that the man on the throne, Charles May, is nothing more than a pretender to the crown. These documents include testimony sworn by some of the highest peers of this country, sworn before God, that Charles and the May family conspired to murder our king. Not only that, but they plotted to prevent the throne from passing to the next male heir in line, my grandfather, the late Thomas of York." There is a pause to let the gravity of these charges settle with the audience. "These testimonies have been reviewed by the Archbishop of Canterbury who attests to their validity. Therefore, I have no choice but to myself claim inheritance to the throne. I ask all true Englishmen stand beside me in these trying times. Together, we can march to victory and glory. England will once again stand as a great nation, and we will be the envy of Europe. God bless you, and good night."
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>>
Forgot, that circled peninsula could be another means of attack and actually might be better considering there's what looks like a ferry there. Meaning that it's likely easier to launch boats from that point.
>>
>>2241422
It's winter, I think we should honestly starve them out for now, an attack can wait until Spring.
>>
>>2241440
Good point. Just brainstorming a plan of attack if it turns out we need to turn our focus elsewhere in the larger campaign because we still need to clear out Cornwall and turn ourselves to the rest of England.
>>
>>2241447
True, I'd probably avoid any kind of maritime operations like the plague as they become infinitely more complex and if we're unlucky we could end up losing all our guys cut off in the city without any way to feasibly resupply, service casualties etc.
>>
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>In practical deployment on the battlefield, you've seen that Regimental cohesion dissolves in favor of the Battalion level
>fully mechanize the cavalry

Gross

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Civilization Thread

Three votes picks race
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>>
>>2235489

Our carpenters fashion a number of plowshares to make the work of our farmers easier. Over time that should increase the productivity of our farms.

We also build and consecrate a small shrine to the gods, where our people can go to pray and make small offerings. If we build a quarry or otherwise acquire enough stone we could build a larger temple to the gods.

What should we do next? Pick two. Roll 2d100 with your suggestions.
> Gather (food, stone, ore)
> Build (houses, farms, mine, quarry, hunting cabin, gatherer cabin, temple, library, rope elevator, bakery, brewery, orchard, other specify)
> Other (specify)
>>
Rolled 34, 34 = 68 (2d100)

>>2235494
>Explore
>Build Orchard
>>
>>2235500

Explorers are sent to all corners of the flying island. We find a herd of auroch grazing in the grasslands. Perhaps we could tame the auroch to use them as beasts of burden. A number of caves is discovered in the mountain, home to bats and at least a couple bears.
We find a number of honeybee hives in the forest. Perhaps we could transplant a queen to an artificial hive and start producing honey.

We decide to build an orchard. We plant a large number of frutiferous trees, in a few years we'll have delicious fruits in an close by easy to pick place.

What should we do next? Pick two. Roll 2d100 with your suggestions.
> Gather (food, stone, ore)
> Build (houses, farms, mine, quarry, hunting cabin, gatherer cabin, temple, library, rope elevator, bakery, brewery, orchard, beehive, other specify)
> Tame auroch
> Other (specify)
>>
Rolled 8, 92 = 100 (2d100)

>>2235504
>Build a Beehive
>Build a Bakery
>>
>>2235555

Our settlers attempt to transplant a bee queen to an artificial beehive but fail. Perhaps we will have better luck next time we try.

We decide to build a bakery to provide our community with delicious baked goods.

What should we do next? Pick two. Roll 2d100 with your suggestions.
> Gather (food, stone, ore)
> Build (houses, farms, mine, quarry, hunting cabin, gatherer cabin, temple, library, rope elevator, brewery, orchard, beehive, other specify)
> Tame auroch
> Other (specify)

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When the Piercing Light came only a lucky few witnessed it, those that did were forever changed, becoming Bright, those blessed, or cursed, with inhuman form and unnatural ability. Aside from Brightening the few, the Piercing Light brought an end to modernity, any and all electronics, save those faraday caged, were fried and rendered useless. Those regions not touched by the Piercing Light were afflicted with the Darkness it denied, shifting and twisting toward malevolent ends, and those residing in them broken and warped into deformed aberrations, driven by undying hatred against all things touched by the Piercing Light. Within days, the old world collapsed, and within months, a new one rose upon the ashes of the past.

Lacking the technologies of the beforetimes, those Dim, those not Bright, yet touched by the Piercing Light, could not withstand the anarchy, and soon succumbed to rule by those Brighter. In the absence of civil hierarchy, a new order came to form, a return to Feudalism, those weak enserfed to those strong, and in place of knights, Brights held their rule by force of arms. It has been over four centuries since the Piercing Light came, and on the cusp of manhood, you've discovered that you're a Bright.

> What is your name?
> What emotion most defines you?
> Roll 2d100, consensus choice is it
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>>2233370
That doesn't explain why he's such a faggot though
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>>2232650
>>2232692
>>2232799

It only takes you a minute to choose, you'll travel to the fortified manor of the fief's Lord, Bright Minok, and report yourself to him, to be recorded in High Lord Tekken's census of Brights. From there, you'll be free to wander the realm, or pledge fealty to him if you deem it fitting.

Squinting through the forest, you see a myriad creatures, both large and small, but the bandit is long gone, and only the smell of his panic remains. It's a shame, because you'd like to know why he's out here. It doesn't matter, really, not now anyway, when you've got somewhere to be and someone to see. There's nothing left to do here, so you walk.

>...

Upon leaving the woods, you went home, retrieved your belongings, a homespun pack, an old knife forged from scavenged steel, and a week's worth of hard bread. You didn't have any family there, being part of a Bright trade deal as an infant, and few friends to say goodbye to, none of them close. Once you straightened out your affairs and asked for directions, you set off.

It took you four days of hiking along animal trails and the cracked pathways of the beforetimes to successfully navigate your way to Bright Minok's home, a four story wetstone structure built before the Piercing Light, it's beginning to fall apart, but its slabstone patches are more than enough to stop up any leaks, and its crude fortifications are more than enough to deter near any angry rabble.

The fortress is on top of a middling hill, and the woodland surrounding it has been burned away to provide an open space for shooting any would-be intruders. A large village has built up around its palisade walls to take advantage of its protection, and from your current vantage point, you can count fourteen armed guards patrolling the premises and six more idly loitering around in front of the fort's gate.

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>>2233515
We have no money, and our Bright will not allow us to easilly acquire more on our own. Stealing will be difficult since we stand out, thanks to our eyes, so we really have no choice. Best to find a way to look presentable, then meet Lord Minok.

>find some water, brush our teeth and comb our hair
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>>2233590
support
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>>2233515
Backing
>>2233590

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You are Allen Starwind, a starship captain and veteran of the Great Interstellar War. Your starship is old, yet (mostly) reliable, and you must take on jobs in order to bring in enough cash to keep it flying. Last time, you did an interview, returned to your crew, and are now thinking back to your service in the War. Good luck, and fair skies.

Twitter: https://twitter.com/ZapQM
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Starcaller
36 replies omitted. Click here to view.
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>>2234613
>>Attack the target! You can make it!
There's no way we'll get out of the blast radius in time. It's a long shot, but It's better odds than running.
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>>2234613
>>Attack the target! You can make it!
>>
>>2234613
>Attack the target! You can make it!
>>
>>2234613
>Attack the target! You can make it!

Our job is to do or die. Clearly we were considered to be a fair trade for completing the mission and saving more lives elsewhere.
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>>2234613
>Attack the target! You can make it!

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You don't know what happened.

One moment, you were simply lounging around your house enjoying a dollar snack with a mug of hot coco while watching a rerun of Boruto's dad before he turned into ninja jesus. Then, the front door burst open, people rushed in, shot you with tasers bagged your head and knocked you out with a hard hit to the face.

You scowl at that; a damn bruise was starting to swell up on your temple now.

You came to half an hour ago and find yourself handcuffed to a chair and unable to free yourself. A sole lightbulb is shining overhead, obscuring the rest of the room. A dozen paces away from you is a rusted door that's seen better days.

You sigh and look around. Besides those two features, there's not much else in the room.

The door opens and someone steps in; a man dressed in an impeccable black suit with a red tie. He walks up to you and stops just shy of the lightbulb illuminating his face. He folds his hands behind him, and does nothing else.

>what the fuck
>who the fuck
>where the fuck
36 replies and 8 images omitted. Click here to view.
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>>2227866
Also dead
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aaaaaaaaaaaaaand quest is ded.
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rip
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Wat, fuck you op , I was interested in this.
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>>2224813
I hate getting swatted.



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