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> Tuesday, September 1st, 2015

SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8

First day of September and already you were dreading the incoming arrival of the new school year. Technically speaking you arrived with the first wave of new girls over the summer. But that only accounts for a small number of new students arriving to LGA. The real meat of it all, both new girls and girls returning from summer vacation, comes past labor day.

Next week would be the week that can possibly make or break your career here as an Office. It’s one thing to help manage the school when it’s on summer vacation. It’s another when it’s the school year and everyone is back to their academics.

Perhaps if your crew needs help with that kind of stuff you will help them. Would be nice to spend more time with them you suppose.

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That's it for tonight. Unfortunately, I'll be taking a small vacation from LGA2 for a couple of weeks. I'll let you know when I'll be back though. Probably won't be too long. We'll see. Weekday stuff should run as usual though depending on the circumstances. Hope you all enjoyed.

Follow at: https://twitter.com/GermanSchteel
Ask at: http://germanschteel.tumblr.com/
Book Tumbles: http://germanschteelbookblog.tumblr.com/

See you next time.
Thanks for running Schteel.
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Thanks for the fun, boss. Please enjoy your vacation so you don't burn out.

I just like the silly pose.

Yes. It is bad. Elodie is not for lewds nor to be stored on dick.

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In an instant, you awaken, your long silent brain shuddering in its return to the world. A cool, powerful voice fills the space of your mind, the tone of earthen power behind it driving into your still fresh thoughts, inquisitive, demanding, powerful. It asks you something, in a language you do not speak, but that you yet still understand.

"Who are you?"

You can feel your mind twist and shudder under the weight of the strain, as you try in vain to discover from whence you have come. You feel distinct, new, unready, as if you have been pulled out of comfortable sleep into bright sunlight. You do not know your name, your home, your people, or any of what you are. All is blank in your mind, all but the sudden awareness of yourself, and of the power demanding you answer it.

In desperation, you begin to speak, saying the first thing that comes to mind, and in the first language.

> Who are you? From where... and indeed from when?
>You are about to be born in Sumer, between the Tigris and Euphrates, with civilization just no emerging from the first stumbling days of its infancy?
>You are a newborn upon a Phoenician ship, setting sail out from an unknown port into an unknown ocean, bound for distant shores?
>You are to be born among the Hellenes, dwelling in Egypt, within the city of Arsinoe. The world will open before you, and both the Erythraen and Mediterranean seas call to you.
>You are to be born in a further distant age, in a cooler, darker land, before the lighting of the world by word or by deed, with man in the age of his first bloom, the Copper and Early Bronze age upon a primitive vessel in the north sea?
>No, perhaps, in that same place, but later, much, much later, under a shattered Eagle upon the Isle of Great Britain, wild and untamed, as a child of mixed Saxon-Romano-Briton stock?
>Some other place, at some other time? (This is really about living, exploring and subsisting in an ancient, or historical place, with some nods to fantasy and not an entirely realistic world. I will try my utmost to fit the setting that is voted for, but I am not a student of all world history, I can't assure you of the quality of a game where we play as Early Chinese explorers, since I know nothing about Early Chinese history.
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Sorry guys, got to go for a while.
>The Canal?
Still alive OP? Liking this premise here.
>The Canal?

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You had been exiled. Not for a wrongdoing, but simply as a rite of passage. As a young adult, you must prove your worth to the clan by surviving out in the desert ruins... Luckily for you:

>You've heard tales from your elders about how there are many oasis out there (know the lay of the land and guarantee you'll often rest in one)
>Have been obsessed with the technology of the ruins and prepared for this endeavor (a better understanding of how scavenged gear works and how to fix/use/make one)
>Left with a childhood friend (a trusting companion who will understand you and help you no matter what [unless you're planning on being a dick])
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"Pup Pup? That's such a cute name for someone as scraggly as him..." She replies, rubbing his belly happily.


Looks like your "assistant" is bothered by the current affairs.

"What do you want?" Natalie snaps at him.

"How long do you plan on keeping me tied up here?" The boy replies.

"As long as it takes to make sure you won't kill any of us." You reply bluntly

"It doesn't matter, you're all gonna die anyway. The Ragged Ones will avenge me and come for all of you! They're gonna rule these wastes, just you wait!" The boy hisses at the both of you. It appears that this boy is part of a raider group, people who have abandoned their clans for the rush of killing and stealing. It's odd that they have the goal of claiming an entire area for themselves. It's practically unheard of. Groups of people going after goals such as those often have great amounts of firepower. How do you respond to the news?

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Hello? Anyone out there willing to hear a story?
Stories? Who needs that?
So let's ask him what this raider boy is doing out alone all the way out here like this, did the Ragged Ones send him or did he strike out on his own?
Then with the information
>Head back to the clan and alert them of this potential threat

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You are Captain Rossweisse Bell, a newtype operative of the Colony Transit Fleet currently in charge of investigating what's turned out to either be an extraordinary series of coincidences or a widespread and coordinated plot to undermine the political stability and security of human-settled space. While the evidence so far is largely circumstantial it certainly seems to be pointing to the latter possibility: everywhere you've been in the last few weeks, from Mars to the asteroid belt to Earth's moon and her colonies, there's been some sort of plot at work. And more distressingly they all seem to share tangential connections, suggesting some degree of communication if not with each other then all with the same outside power.

You take your leave of Anaheim Electronics' design chief Saran and his technicians, getting out of the building and seeking the open public space of the nearest rail line terminal: the main line between the center of Von Braun and its bustling civilian spaceport. There are enough people waiting out on the platform that you feel comfortable reporting in to Artesia.

“What is it?” she asks when you place your call through your comm device. “You learned something, didn't you?”

“Are you familiar with an organization called the Strategic Naval Research Institute?” you ask.

“Yeah, it was like a government-subsidized competitor to Anaheim, took contracts for more mundane weapons systems at a lower price point,” she explains carefully, largely reiterating what you already know or at least suspected. “Or at least that's what they were supposed to do. Lost their funding last year I think, very hush-hush.”

“Why?” she asks, tone suggesting that she realizes where this conversation is going.

“Well, Anaheim's executive for Internal Affairs seems to think they were the ones who intercepted Carrina,” you recount, your own doubts coming across clearly in your tone. “Is that possible?”

There's a brief pause as Artesia considers the answer.

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>>You and I wouldn't end up fighting to begin with.
>I'd try to spare you.
>>I'd try to spare you.
"I'd do what I could to spare you," you reply truthfully. "I can't say for sure beyond that."

"Ever the pragmatist," Bianca shakes her head, but her tone doesn't betray any disagreement with your answer.

"I'll make myself comfy and stick around a while longer."

>And that's where I have to call it, I'm having trouble staying awake.
>Archive is up, thanks for playing, and see you next time!
Night, King. Get you some rack time.

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War, War never changes.

Thread 1
Thread 2
Thread 3
Thread 4

You are the Courier, continuing your plans to create a newly United States, born out of the Wasteland, an Empire under your own rule. Recovering from previous fights and gathering the strength of your forces, you make efforts to pick allies, gather companions, and amass resources and strength for a new plan you have devised.

Rather than make your base of operations within the Mojave and focusing on recruitment of wastelanders, you decide to work with your disembodied brain to shift your efforts to the fabled BigMT, where with the use of advanced old world technology, and even a crashed Alien mothership, you intend to create a vast robotic and mechanical force to fulfill your goal, to rebuild a nation, protect its people, and spread the vision of your new America throughout the wasteland. To such an end, you are preparing your Mojave settlement, Cottonwood cove, for a great exodus to BigMT, as well as a secondary plan to activate House's securitrons under your command, hopefully to influence the soon to be battle of Hoover Dam to your liking and keep the Mojave in some semblance of order while you prepare your new machine and man army.

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Shit the rest didn't connect:

2) Same general idea as above but to introduce medicinal herbs to the region to lower the difficulty in supporting / healing our wounded.

3) We need to find a way to get the Lobotomites under control both to avoid conflict and for the labour force they represent.

4) The trauma suits as well. They can work for 200 years without being powered again and are as strong as a human but don't need to sleep, eat or drink. Can also work in radioactive areas.

5) The MK 5 securotrons, 3 MK's better than ours, exist in this region. The only difference is in their software. If we can enhance our Securotrons by getting that software, they will be far better in combat and such.

True but it was stated early in quest they are allied with the legion already, implying that they had that vote and it passed.
I know it wont do anything immediately, but it sows seeds of doubt, and it might help convince anyone on the fence. The khans are people who can change their mind presented new evidence.
Then it is better to wait, they can't beat the Legion in a fight even if they changed sides but if we can contact them after they are absorbed we can use them to bring it down from the inside.
If we wait the legion gets their women and children as leverage. Right now the legion only has promises to keep the people in line. It would at least prepare them.

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Three votes for a place, and three votes for a race.
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Supporting Goblins in city ruins
I'll support
Is OP writing a novel?
Probably just didnt like the choice we settled on
Well since this looks dead everybody feel free to come join in my XenoMorph quest :)


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Let's get a civ going.

Let's start with voting on the race and location.
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>C: stay put and allow the wounded to rest
>C: stay put and allow the wounded to rest
>D: accept fate, and let the machines take over
I like this one the most, we should totally do that guys...

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Previous threads, starts at May 2017:

Fubor and Bubor move to E7 and Bubor casts Har at the Statue.
Pink lightning fires from their fingertips hitting the statue dealing 2 points of damage and disabling Ra.

Magicus punches Knoxoli.
He misses.

Lavox casts Null on the statue and moves to H11.
The grey bolt hits dealing 3 points of damage.

Herayik binds his wounds.
It is effective, healing 4 points of damage.

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Continue to stitch my wounds.
Hey wonder twins. Want some help killing the statue. Fucker keeps giving me dirty looks and major bleeding
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Now at last that it is ended
Tell me what rune did my foe withhold
Which only time and wall defended?
And to combine with Voi, what magick shall unfold?
>Run to I12

F:Do you mind if we briefly enter your sanctum, pink mage?
B: I will eat your brain-eggs
F: No, you will not.
To enter the game, fill out this form:
>Color: (Please take one that is as different from the other colors chosen as possible, but if someone has taken the color you really want you can take it and track your position by your coordinates.)
>Starting Rune: (You can choose one of the following: Spa, Doo, Bre, Har, Ra, Li, Ti, Fe, Blu, Mi, Ho, and Voi.)

Just reposting this for any new players, we are always accepting all new players btw.
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Lavox binds his wounds.
It is successful, healing 2 points of damage.

Fubor and Bubor run to I12.
They only make it to H12.

The statue grows still for a spell.

The statue dims slightly.

------------------------{End of Round}------------------------


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Previously... Miho Tsukada, the Heavenly Child, was able to snatch a rare moment of peace between struggles. Spending the time with getting to know the Executioner, her newest companion, it wasn't long before the Heavenly Child was met with fresh troubles. As the Executioner revealed her true nature – as a killer of magical girls – and the AI known as EVE revealed itself, the situation once again slid towards disaster. With the appearance of a rare and deadly Tyrant class Intruder, can the Heavenly Child unite her companions and destroy this inhuman evil?

>Twitter: https://twitter.com/MolochQM
>Previous thread: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Heavenly%20Child%20Quest

Rain taps insistently against the hood of your disposable plastic parka, the cheap vending machine garment already starting to split and come apart at the seams. Ayane wears a similar coat, although thicker and lurid with a number of fluorescent pink stripes. A precaution, something to make sure the wearer is visible at night.

They certainly work – Ayane is probably visible from space.

Maika, of course, would never stoop to the indignity of wearing something like your plastic coat. Instead, she takes shelter under a wide umbrella, looking every inch the noble princess that you often – and often mockingly – compare her to. Considering that soon you'll be marching into a dank swamp, there's something amusing about the way she steps primly around each puddle you pass.

It's just a shame that you don't feel much like laughing at the moment.
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Los Angeles, America
Present Day, Present Time

Megumi Eto, the Gravetender, sat back at her desk and gave a slight frown to the “No Smoking” plaque screwed into the wall of her hotel room. A slight frown was as much as she allowed herself these days, just as her rare smiles were equally slight. As one chosen by the Great Virtue of Dignity, there were certain standards that Megumi felt obliged to maintain, and maintaining her composure – no matter what the situation might be - was just one of them.

Of course, it had been a while since she had actively served the gods, but old habits were hard to break – the items spread out across the cheap, tacky desk were proof of that. Old fashioned cigarettes, exorbitantly expensive these days, and an old photograph, faded and worn by countless viewings. Adding one more viewing to that meaningless counter, Mayuri picked up the photograph and stared down into the familiar faces – so familiar that she could have described them all, perfectly, from memory. As it always did, the picture brought about fond memories of Megumi's companions, and bitter memories of their fates.

Megumi herself had been the one to take the picture, and so only three members of the old team were shown. Three servants of three different gods, with three different fates.

The first girl shown was tall and ferocious looking, Nordic features lending her the air of a Valkyrie. Spite – dead, killed in action.

The second girl looked weary beyond words, not just tired but beaten down by life. Nevertheless, she had been able to summon up a smile for the photograph. Destiny – lost, vanished without a trace.

The final girl was young and impish, grinning mischievously at the camera and making a peace sign. Misfortune – retired, unwilling and unable to serve the gods. Not so different from Megumi, in that regard.

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too much Nier for you anon, you get no grief seeds tonight.

“Do we?” again, it was only habit that kept the flicker of excitement from showing in Megumi's voice, “Have you found her, then? Have you found-”

“The Gatherer of Whispers remains lost,” Kurosawa interrupted flatly, certain in his knowledge that Megumi would appreciate the bluntness, “I fear that she will remain so. No amount searching has turned up even the slightest trace of her. It is time, I think, to accept that she is no longer in this world. Mourn, and move on.” The black cat paused here, studying Megumi for a moment with his shifting, gold and green eyes. “But if she was to be found,” he asked quietly, “What would you do?”

“Give her a slap, I suppose, for making me worry,” Megumi decided after a moment, swallowing the bitter wave of disappointment, “Then ask her where she'd been hiding all this time. I rather suspect that we wouldn't go back to work, if that's what you're asking.”

“It was not. Your services are no longer required,” Kurosawa shook his head slowly, “The newest group of candidates are... sufficient.”

“You don't sound all that impressed, if you don't mind me saying,” Megumi pointed out, “What are they like?”

“At first, I found it hard to believe that the gods would have chosen them. They were... distracted, lazy, unwilling to dedicate themselves to the cause. It took a crisis level event for them to realise the importance of their work,” the cat's tail lashed slightly at the memory, swishing back and forth across the desk, “Now, however, they are finally starting to meet their potential. I think that they could be the ones I have been looking for.”

“Don't be too harsh on them, we were all like that once. Young, a little foolish, a little rash...” sighing, Megumi touched the photograph with one finger, as if to take comfort from it, “Do they trust you?”

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Oh, I'm sure we'll discover the truth at the best possible time - say, after destroying the last of all Intruders?
alright, time for Emi to awaken and pulverize this Megumi person!

.....what do you mean, that's an evil thing to do?

The year is 2101, the earth is fucked to put it simply. Fossil fuels are near depleted and our oceans are cess pools of filth and garbage. The depleting fuel and increasing numbers of riots and resistance cells led to the Ascended Society Project. A space program funded by the Wardens and Politicians to escape this planet to E-02. Private Prisons profited off criminals from the increasingly strict rules under the OWG: One World Government.

You were one of these prisoners exploited for a quick buck, it's been a year since the shuttles departed. The poor and the rebelling left to wallow in this hell, and for a final laugh the Wardens coordinated a mass release of every prisoner in their long dried cash cow.
You remember Warden Hasinger's last words to you over P.A.
"The world has been left to you. Laws are no more. Prisons are no more. The only ones who remain are the weak, the envious, and yourselves. The animals. Enjoy your dying home while you can."

You've survived the past year off canned food and the occasional stolen meal from anyone camping nearby, you've holed yourself up in the large drainage pipes beneath the prison. It isn't glamourous but you're hidden and safe. The past few days you've been slowly starving and you cant take it anymore, you're going to have to go out and steal or find something to eat.

>Steal from the group near the beach to the south
>Search the Prison again
>Make your way to the eastern beach and hunt
>Double check your food stores
>Steal from the group to the west at the old subway station
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Left, there may be weapons there!
Change my mind
Lets go right

Break room/cafeteria have likely been scoured already. We need to check that confiscation room for contraband (food/weapons).
Ok then, why the heck not

>Welcome back to Xenomorph Quest! I had to do some shit, but now I can dedicate most of my full time here!

The two bipeds still seem shell-shocked at your new ability. Amongst their babbling malignant and blurred thoughts form.
Nest. Have nest. (Resting spot??? Hiding???) They meat-- I'm similar. Similar nest? Should ask. What word is nest for them? (Meat nest?) Good idea.

M̶̧̛͠E̛͢A̸͢T̷̡̕͡ ̵̵͞͠N̨͘͝͝È̢͡S̷̴̷̵͜T̵̨͢?̷̴̢͡ you creak out.

"M-meat-eat nest?"


They look at you with confused faces.

"What'd you think it mean by that?

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>>Find a place to flank them
Guys I'll be honest with you. I have lost all motivation for questing and shit. I also can't dedicate the time I want to the quest as it is. This is where Xenomorph Quest will end. I'm sorry if I let you all down, but yeah. I will return in the future probably with a new quest, but for now I am leaving. I will still be on /qst/, but eegh...Thank you all for playing friends and I will see you again, goodbye.
I'm sorry you don't want to run, but its ok.

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Will be putting a notice here that I will be busy with a six week assignment, meaning that I can't run the following [Skirmishes] this period in a rate that I will find acceptable.

-Floors [Descending Spiral - Or Restart?]
- Wonderful Days: PaperHeist
- Ironhearts [ Patching Required ]
- ZeroSpace [ Redevelopment Required ]
- Giant Mecha Idea
- Demonlord Idea

With the exception of one shot testing or variants every odd week or so, my activities will be taken up by a combination of personal responsibilities and a comic deadline involved in a high profile event where I have to fight 6 other artists on the internet 0 - 0!

seen here:

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This clears up a lot of lil problems i was having. Ie: comparing myself to veterans during floors thanks... o3o
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Besides I'm over that.
I would note that it is impossible to catch up to them UNLESS ATTRITION or DEATH HAPPENED.
Jenny Cena 2016 was the best wrestling match of that particular year.

Fair point about the time-zones, it is one of the reasons a distinct player cap is a problem.
I have a few disagreements with this ruleset idea. I can read that it's Floors specific, but at the same I think you are overgeneralizing problematic trends.

1) Is true, but only because things that work one way should work one way repeatedly. Attempting to codify everything is an impossiiblity without straightjacketing the gamespace, and sometimes things work a little differently because of underlying modifier conditions or sheer actual dramatic fun. I think that should be acceptable.

2 ) This is dependent and contingent on the processing and player load. Is a turn 10 minutes of frantic activity? Sure, override in that space if you can delete your original post. Is a turn 12 hours and people override six times? No, stop that.

3 ) We have a link post feature for a reason, and a Wait just an overwatch by a different name. Overwatch Heal is the same as Wait for X to take damage, then heal. Overwatch retreat is the same as wait for enemies to show. What staggers processing is convoluted 4 player plans that require variable wait chains, and those simply cannot be done.

I would actually like to a see a fix for this that is a little insidious, but not neccessarily against the spirit.

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Because at the end of the day the major processing hurdle is action amount combined with action detail.

3 actions that are all "Attack" is not the same as one 1 action that is some convoluted contextual rearrangeent of the local space ("I Attempt to bribe the guard to commander their tank").

But I think the major killer of games of this format is salt, or anger, or annoyance with other players getting a "better deal" than yourself. It builds up slow, this is inherently a social activity, and if you're spending time in the same thread with the same trips with the asme people, casual gradual annoyance over whatever-it-might be will erode any sense of desire for play.

And limited contextual actions ( 4) + 6) ) along with the possibility of growth ( 5) ) and then nixing hard down on the tactical exploitation that might make up for a lack of straight numbers power ( 2 + 3 ) is not going to decrease salt, or annoyance, or players being grumbly about percieved raw deals and imbalances. It's going to increase it because it leads to a tension grinder where the only outcome is a codified set of movements like chess, the rules don't bend, and being here longer automatically accrues better power. That's not a good outcome, and I think that tendency should be avoided. It'll detract from the fun little nugget of death combined with roleplaying combined with death.

Instead I would suggest a focused underlay that allows for context sensitivty within the rules without changing much. Have a resolution mechanic that is reliable enoug that you can transplant it to various factors without much difficulty, and then attempts at trying something not strictly codified is inherently easier, as you can deduce the outcome from the basics.

Then the major time loss is extra art generation time to accomoate the action, and for that, just... don't make extra art, maybe? Okay that one is a hard problem.

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Deep in the forests, the Beastmen, the children of chaos prowl. Horrifying bestial creatures, they despoil and destroy everything to do with civilisation and order. You are one of these.

>What kind of Gor are you? (Capri, Bovi, True)
>What is your name?
>Which forest do you inhabit?
>Any other background.
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Rolled 7 (1d10)
You manage to impale the ram and the rider at the same time. As they fall to the floor, the other two flee out of fear. What do you do?

>Chase them.
>Leave them be.
>Chase them
Standing still is a surefire way to get hot-souped.
You chase the Rest of the Regiment, doing the same to them as you did to their leader. You gain 1 favour point! What do you go after now?pt

> Soup Catapult
> Bee Swarm
> Halfling Militia

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You're a Kobold, one of the most coolest races to have ever existed.
With no particular "epic destiny" you are able to explore the land according to your whim.
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Are we dragonwrought? Let's go find some awesome dragon chicks.

Is Mr. Bad Touch a friend of ours?
Kobolds gotta eat, let's go hunt some grub!
Rolled 16, 8, 6 = 30 (3d20)

Obviously, we need to wander aimlessly, alternating between mining areas, setting traps, and hunting for insects to eat.
Let's make friends and form a travelling band.
Seconding food/exploration.

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Edition - I don't have any relevant information

Can someone post the world building/map creation pdf?
Maybe try tg?

oh shit good idea

I thought this was /qst/ territory
Kind of? It's sort of a meta thing that'd be discussed in /qtg/ though.

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