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Archive: http://suptg.thisisnotatrueending.com/archive.html?searchall=stranded+mech+quest

You are Captain Alex, Proxima Aquarii Federation, 4th Fringe Machine Infantry. When heading to a routine exercise, you and your mech ended up somewhere other than outside the backwater base on a polluted world you called home.

Now you're stuck in a world that's verdant, green, and full of life, where people use 'magic' and gods rule. You were pretty sure it was a sophisticated LARPer's personal planet, but Mirna, from the Apha Centauri Conglomerate has stated otherwise.

You are an ace pilot, the elite of mech operators, and you pilot the Newt, a durable and quick military mech. You can't seem to use up your ammo. You have two crewmates, Hilda, a convicted witch, and Seirye, an elven mechanic who has spent her life without free will.

You are trapped in the form of a little girl due to the curse of the witch, Grella. You are on a quest to recover your body, heading to the unknown lands. You are in the City of Dwarves.

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If this is a vote re-tally I choose
>for taking a trophy
There was more suggested than the options listed here, people are also interested in negotiating free passage and worried about how we are going to take Mirna's mech back to her.

Yeah... That would be a problem, we should ask the general what to do with them... We shouldn't risk losing his help.
only one vote tho.
Then ask the queen to wait a little while we deal with the nazis and talk to our team.
Continuing here!

discord for updates and such

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Quest OP: https://www.youtube.com/watch?v=f9annAvJ0dU
Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=LHNeo
Google Doc for Character Sheet: https://docs.google.com/document/d/1CDOVy4RWnhXXhy55_ZjEQQmq1vwp1MO3eWevUZOT7og/edit?usp=sharing
Google Doc explaining combat system: https://docs.google.com/document/d/1dIj2-2WLiYxT1iD0bEPN_H0R5Ad-1prdANQYe2v9qj4/edit?usp=sharing
QM's Twitter: http://twitter.com/LogHorizonNeo

You are William Pierce. You are also Will2Fight, the level 73 Foxtail Monk. Most important though, you are now the boyfriend of a nice girl named Saya, or as most know her, Paradigm, the level 68 Dwarf Enchanter. For the first time in your life, you have a girlfriend. At least you think you do? You both confessed to each-other, so that’s how it works, right? This is the first girlfriend(?) you have ever had, so you aren't too sure. Anyways, despite the oddness of your entire situation, you consider her the most important thing that has happened since you all got stuck here. Tasteless food, owning a bar, spooky levers, brainwashed landers, and impending death can all take a back seat. At least for now.

On the topic of Saya, today has been a bit crazy. To be honest, the entire last week has, but you are more focused on the moment. This morning, when you woke up after sleeping together(not that kind of sleeping together…), she was gone. Using your friend finder, you saw that she was out at the beacon to the south of town. Furthermore, when you looked around, many of the beacons had gone out. Naturally you did the first thing that came to mind and called DesertFox to help you rescue her. The two of you flew out and found her CCing a lander on top of the peak while possessed. The lander also seemed to be possessed, but probably by something else… You assume that the reason she was out there has something to do with the static causing lever she made, because the whole deal was fairly similar to what happened on the second morning you were in this world. After you broke her out of the trance and had a romantic moment, she passed out and while you were bringing her back to the house, she said(?) some stuff that more or less confirmed your suspicions.

"Morning Will." she says breaking you out of your reflections.

"Hey, are you feeling alright?"

"So it really wasn't just a dream?"

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Thanks, I am glad that you are enjoying it anon.
Have a nice weekend. Reconsider your stance on mecha anime.
Thanks, I will think about it, but my backlog is already fairly long.
I understand. I still have to finish off gits sac from last year. Are the LH books finished?
Marmalade sensei got caught for tax fuck ups last thing I know. I don't know if he has written any more since then, nor do I know if they are translated.

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The air is still, the night droll, and the tapping of wind on your window reminds you of the tapping of rain. The roars of metallic beast resound in the distance, ferrying their passengers to their destination.

You sit in your room, alone save for a few plushies your won when you got lucky with a claw machine. The room is lit only with the backlight of a single monitor, a hand-me-down from your uncle. Not particularly sentimental, you've just had it since he moved. You sit typing away at your keyboard, frolicking through webpage to webpage as you find some meaningless way to occupy your time. The time seems to be midnight. Pretty typical night so far, that is, until you hear a creak from behind you.

>Look behind you.
>Stop typing and listen.
>Keep typing.
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Things look slow, som I’m going to wait until morning to post.
Then get a vaccume and Luigi mansion this.
All of this

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“So where does the Colony Transit Fleet reside in all this political uncertainty?”

Quess's question is far from unexpected, but you can't help a sigh: you really had hoped that it would be more clear to her what the answer was. You suppose that public education is more concerned with the future than the past these days, and understandably so, but that means children understand less about the present because of it. Which is part of why you've called her here to the Sericea's small observation lounge... and closed it to the rest of the crew.

“Newtypes occupy an unusual political space,” Haman replies first, frowning as she considers her words carefully. “We have been both exploited and beatified in a sense.”

“The Contolism of Zeon ideology is tenacious,” Rossweisse adds quietly, having long settled into her own seat to listen as Haman lectured the young Newtype to this point.


“In short, the belief in a sacred Earth,” you grumble. “It's both right and wrong... like many beliefs.”

“Earth is certainly important to Humanity,” Haman explains, “and it always will be what you could call our 'spiritual' home, no matter how far from it we end up traveling.”

“Then how is it wrong?” Quess asks.

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>3d10, DC 18, Crit 22
Rolled 4, 9, 5 = 18 (3d10)

Rolled 7, 7, 5 = 19 (3d10)

Rolled 9, 7, 7 = 23 (3d10)

Rolled 4, 2, 7 = 13 (3d10)


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Welcome to the fourth thread of Lost Valley! Those who posted their turn's actions last thread have been accounted for, don't worry. If you want to join the game, it's easy- just fill out this simple nation sheet:
Nation Name:

Here's the rulesheet: https://pastebin.com/NL8bcsaJ
Also join the Discord, much easier to communicate there (Even necessary for stealth actions): https://discord.gg/GStbcdh

And previous threads, if you want to read them: https://archived.moe/qst/search/text/lost%20valley/username/WheelieOP/type/op/
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Rolled 17, 62, 13, 14, 80, 38 = 224 (6d100)

[Mega City 04]
[Opportunists]: +10 Expansion
[Lawmen]: +5 Defense
Stability: Ecstatic
Food: 5
Lawgiver Rifles:+1

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While digging through the underground, the molemen find a species of subterranean mushroom growing in a natural cavern. It's easy to dig them up and plant them somewhere else, creating a few farms (Food +2, Agriculture +4). The dig for resources proves very fruitful, uncovering a deposit of iron, and another deposit of stone (RESOURCES: Iron, Stone). Two military regiments are trained (+2 regiments), while the builders set to work digging a series of defensive tunnels for the military's use (2/4).

Finally, the inventory check is complete. Aside from the regular, day to day things, the station also uncovered a few boxes of old blaster ammo, and some empty gas canisters (Blaster Ammo- +1 combat rolls, RESOURCE: Gas Canisters). Meanwhile, the iron has been converted into Deunium (Deunium), and speeder training for the military begins (2/3). The recon mission is a huge, and very surprising, success- the scouts come back with tales of not one, but two other civilizations, one to the south, and one to the east- if they're friendly or not though is anyone's guess (DISCOVERED: Lapis Lazuli, Army Corps). Finally, using their new Deunium stores, the scientists work with the station’s craftsmen to construct body armor for the troops, to make them harder to kill (Deunium body armor- +1 combat rolls).

The butchery is complete, and soon the markets are flooded with this new parasaur meat. The people very much approve of it, apparently- tastes just like beef (+1 food, +4 construction). Another scouting expedition is sent out, and they come back with the news of a herd of triceratops that has apparently migrated into the Mechanist's valley (Triceratops). Project 'Damn we should do drunken planning sessions more often' is progressing very well (5/6, Construction +4).

The slash and burn tactics of Stardust proves very effective- in a torn up mountain, a large deposit of iron has been uncovered (Resource: Iron), and the power plant is completed, churning out lots of electrical energy for consumption (+2 food). Further construction methods have been researched (Construction +4, Tools +6, Cranes +5),
Finally, the regiment has been trained (+1 Defensive Regiment, Training +3), and power has been restored (Power +3)! The builders work day and night to make the School of Engineering perfect, and finally, the ribbon has been cut, opening it (School of Engineering). The toxicology reports concerning the fruit have come in- a good amount are perfectly suitable for consumption, but the rest has been discovered to be highly poisonous, at least to humans (+1 Food, RESOURCE: Natural Toxins, Toxicology +2). Wood harvesting begins (2/3), but no one with suitable geological experience comes forward to investigate the outcropping. Unfortunately, disaster strikes the general research lab- the construction is shoddy and collapses onto the builders, killing many (Stability>Unhappy).
While scouting their new territory, some of the people report seeing other people across the river! Another civilization, perhaps?

The Steam-Electric power core is ready. Truly, it's a masterwork of engineering (Steam-Electric Power Core, +8 power).

The sequoia wall is finally complete. Thick and strong, anyone that the geneticists don't want getting through will have a tough time doing so (+2 Defense). Much more land is claimed for the geneticists use, and astonishingly, a new civilization seems to have risen up on the other side of the river (DISCOVERED: Vulmeria). Work on the massive farming complex begins, acres upon acres of land being tilled and developed in preparation (2/4).

The disintegrators are finished! They should give the Corps' troops a bit of an edge (+1 combat rolls). The EMs are almost done (5/6), and the Drillpedos have been field tested and approved for use (+2 combat rolls)! Better fission materials, as well as a deposit of Adamantium Ore, have also been discovered in the mountains (Fission Material, Adamantium Ore)

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The judges start to place hidden caches of weapons all around the city in case of attack, but it might take a while (1/3). The idea of 'minutemen' has been put to the loyal citizens of the Mega City, and they take to it immediately, many starting to regularly trained with government issued rifles (Minutemen- +1 combat rolls). Meanwhile, it will take more convincing to get some of the harder criminals with chips on their shoulders to act as the commanders of the guerrilla forces outside of the city's walls (1/4), and before the judges can actually train their, the sewers must be mapped out- the training will be very situational though (1/4). Recoil dampeners are easily fashioned (Recoil Dampeners- +1 Combat Rolls), and the landmines are nearly complete (3/4)
Recently, a series of small tremors have rocked the Mega City. Nothing really damaging, but still, the government has deemed it worthy of investigation. The culprit is soon found- to the southeast, there is a series of tunnels, which have definitely been carved out of the earth by something intelligent (DISCOVERED: Molemen)

>Remember, diplomacy is free!
Rolled 46, 95, 30, 12, 67, 23, 60, 73, 76 = 482 (9d100)

1,2: The mood has soured. Let us have a school festival. Ask the various clubs and departments to showcase their best work.

3: Continue work on the wood harvesting. See if the new Engineers can help
[School of Engineering][Power +3]

4: Our basic construction skills are lacking. Let us invest some time researching better methods.
[Civtech +10][School of Engineering]

5,6: Let's renovate and reorganize the University Library across the various schools and departments to better assist in our research.
[+10 Civtech Research][+3 Construction][Power +3][School of Engineering]

7,8: Begin researching better ways to generate power.
[School of Engineering][Civtech +10][Power +3]

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Six friends regain consciousness while chained to pipes at either end of a filthy bathroom. As the girls realize they've been trapped by a sadistic serial killer nicknamed "Jigsaw" and must complete his perverse puzzle to live.

>what happens next?
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>distinct look
Not really. All vapid whores look the same really.
and i like it
"Where..where am i?" Jamie wakes up first, realizing that her top had been ripped open and her breasts attached to some kind of a suction. It wasn't long before the rest of the girls woke up, all screaming hysterically as they realized they were trapped. Their screams were silenced once the television on the wall turned, a familiar scary puppet informed them of their predicament. lactate enough milk to fill the gallon or die. The girls quickly realized that they felt different, many who had been more or less flat chested before were now somehow endowed, a bi-product of some hormone injections.

>what happens next?
feeding tubes of the most unapatizing sludge
don't spoil the milk.

It should be sweet, but also a aphrodisiac.

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Alright, here's the 411, some gangsta just walked in and started dissing your fly girl! What are you gonna do about it, eh?

>A, Give 'em one of these.

>B, Run away like a bitch.

>C, Let your fly girl get dissed.

>D, Other.
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We never saw it coming.
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Bravo OP, this truly was a beautiful experience.
A standing ovation for OP! Someone archive this.
The road to ascension is paved in funk.
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This was truly a quest that surpassed all other quests

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In the grim darkness of the 41st millennium there is only war. Imperium of Man, once strong and proud, now is slowly crumbling, whole regions of space are lost to the horrors that lurk in the darkness of the void. Sector Deus is just one of the thousands of Imperial provinces that form the front line in the war to defend Humanity itself. Corruption from within and aggression from without threaten it. But the Emperor sends us hope. High Lords of Terra commissioned a Chapter of Adeptus Astartes, finest warriors Humanity has ever seen, to defend this region of space. They are the last line of defence that hold Age of Ruin at bay. They are the Ghosts of Retribution and this is their tale.


Chapter Chronicles and starting point for the novice initiates:

Datalogs from the previous thread:

Battle voxcaster frequency, all allies are welcome to join:

+Leader without an army is more dangerous than an army without a leader.+
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6% of 48 suits lost = 3 suits lost = 6w
13% of 48 suits damaged = 6 suits damaged = 6w

Total repair/replace costs = 26w

Just need geneseed recovery now. Total of 51 dead marines including Revenant Jaykor.
Oh boy! Been reading up on this thing for a few weeks now and now just missed the thing. What a shame. Will be looking for it friday then.
Game should start around 8-10pm GMT on the 19th.
Holy shit this quest still lives

Looks like the chapter has the resilience of an Imperial Fist
Good to see you again Assassin.

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I am interested in running a quest around a fantasy villain.

I don't have time to run it this week and am still looking for direction so this thread will be a SLOW vote and discussion about what sort of villain it will be.

The setting is a somewhat kitchen sink fantasy setting that I've used a lot elsewhere so I can default to my familiar details and not worry about adhering to someone else's canon.
But creative input and fluff is more than welcome and I will answer any questions you have whenever I can.

Those that are interested, please share what you're hoping for.
Let's dig into some villainy!
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Still hoping to start the quest this Saturday.

I was never totally serious with the name "Evil Fantasy Villain Quest" or "BBEG Quest", but thought I'd wait to name it until I had a better idea of where it was going.

Is the name "Erudite Apotheosis" too pretentious?
If so, can anyone come up with a better name to sum up our villain's quest for godhood?
>Antagonist quest
>Boss quest
i really don't have any name suggestion, but i'd recommend you something that doesn't sounds too pretentious (as you said), and that is easy to remember or different; like how to achive godhood, or ( character's name); the quest for godhood.....

i'm really not creative at these things.
>Villain Name: Quest for Godhood
This is better.
At least I know I decent instincts for when I'm overthinking something up its own ass.
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Damn it.
My coworker got sent home with pinkeye, so I got called in to help out.
I had plans tomorrow, which might change now, so I'm unsure when I'm gonna run now.
Next day I can do it, I'll post in the QTG about 12 hours ahead of time.

"Black Hearts. Cold Steel. Dark Deeds."

These are the words of the Black Company, the infamous band of mercenaries that has been on one side or the other of every major conflict on the continent since its founding.
The Company has seldom cared who they fight for or the cause so long as they are paid, and paid well, when the killing work is done. Though they may be considered by some to be little more than glorified brigands, it cannot be said that the Black Company is not good at what they do.

Recently the Company has taken up a contract with a new employer, one more powerful than any that have come before. An employer with endless ambition, as well as the means and lack of moral scruples needed to pursue it. An employer that pays well...


Twitter: https://twitter.com/BlackCompany666
/qst/ Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Black%20Company%20Quest
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/357937/ AND http://suptg.thisisnotatrueending.com/qstarchive/2152691/
Religion and Magik Pastebin: https://pastebin.com/5xVyU6G3
Factions and Annal Entries: https://pastebin.com/7bAmG5XZ
7th Kreigstrom: https://pastebin.com/91JRN5zD

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I believe Forgotten said she would be cool with it after she killed Jenny forever.
> MFW Saint realizes that Asgorga is still pretty much a kid (like when she bitched at us about trying to peer pressure him into drugs) and better yet a kid that can't be killed as easily as the others have been.

Man killing Jenny was such fucking bullshit though.

Anyways we Dragonlance now.
My husband was looking through this instead of eating me out... fuck you guys are virgins.
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Get rekt lady.

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>This is a quest taking place in the setting of Made in Abyss. While elements of canon will be included, it will not be following the story of the manga/anime.

Twitter is @LazeQM
Also made a discord if you're into that: https://discord.gg/jtrNM4
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Night Laze, Thanks For running
NICE. Looking forward to the next thread, I really need to watch the anime.
This quest is coming along really nicely. Thanks for running, Laze.
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Fantastic work on this quest.

I like the quality and length of your posts.

You seem to have a good grasp on the lore and are able to reasonably expand on it. I liked the bit about it being possible to buy your way up to a black whistle but that ending badly for all but one. It makes so much sense.

I wonder if Bondrude was the one that did it successfully?

In any case, I'm looking forward to actually participating in the second thread. There are some fans of MiB that are just finding out about this.
Thanks! It's always a pleasure to hear people go on about exactly what they're enjoying, really helps with the motivation

Yes, I was intending to allude to Bondrewd with that line, he never seemed like the type that would have slowly worked his way up to me, anyway

Generally one of the things I try to do in my quests is stay in line with the lore, so I'm glad people are liking what I'm doing with it so far

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These days, the world you used to know is seeming more and more like a distant memory. In its place, you find yourself travelling through something you don't quite understand. Rules are changing, norms are shifting, and your own future is seeming increasingly uncertain. You're moving forwards, which is more than you could have said a month ago, but towards what destination?

In the short term, at least, your destination is the pub. For now, that much remains familiar. Gunny leads you to the place he mentioned, the haunt for airship crewmen and those who aspire to be airship crewmen, but he needn't have shown you the way – as soon as you glance its way, you recognise the bar for what it is. While it would probably be considered unwholesome and notorious in modest Carthul, the bar is a pale shadow compared with some of the awful places you've seen down in Nadir.

It has no name, or perhaps it would be more accurate to say that it has many names. Countless different signs hang above the door, all bearing different names – the Oily Cog, Falling Sun, Horace's Bar, the Public Indecency, the Bull and Wolf...

The oldest bar in Salim, according to Gunny, and it never remains under one owner for long. Every new owner gives it a new name, only for that name to soon fade into irrelevance as the bar changes hands once more. Not the strangest tradition you've ever heard of, but it's certainly up there.

It's a forlorn sort of place, but with a wounded dignity about it. Looking up at the nameless bar, you decide that you like it.
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Quick clarification, are we remarking to Crowe or Morey about how pissed Seg looks? Cause that can help a little in giving more weight to him doing something drastic.
oh shit, that's right

Feel like Morey would be too direct
Shrugging to yourself, you decide to stretch your legs a little with a wander through the thinning crowds. As you walk, you listen to what the various groups of people are saying and get a feel for the mood. It's hard to find anyone supporting Segharl, although most people stop short of insulting him directly – even when the looming warrior has retreated into his chambers, his intimidating aura hangs over the crowd like a pall.

Choosing your words carefully, you offer small additions to a dozen different conversations – agreeing when people hint at Segharl disrespecting the traditional court, and idly wondering aloud about how far he would go to win his prize. The seeds of discord that you sew find fertile ground in this crowd, although you stop short of suggesting anything concrete. Formless suggestions are more than enough, with wild imaginations doing the rest of your work for you. As you walk, you hear someone calling your name in a low voice.

“Vaandemere... Quite the show, isn't it?” Crowe purrs, nodding towards his chambers, “May I offer you a drink?”

“I'll happily take you up on that,” you reply, “I was hoping to talk to you, anyway.” Inside his chambers – more lushly decorated than Segharl's quarters ever were – you take the cup of wine that he offers you and savour the first sip. Definitely better than what the herald was given, that's for sure. “Segharl doesn't seem to be enjoying this,” you offer, “In fact, I'd say that he looks downright furious.”

“His patience is waning. He was all sugar and syrup when he first arrived, if you can believe that,” Crowe says with a leering smile, “Then, when we didn't just roll over and die, his mood started to turn. He's tried reasoning with us, he's tried offering bribes, and now it seems like he's moving over to threatening us directly. Well, it was only a matter of time... Have you had a chance to speak with him, face to face, yet?”

“I have. He's not what I had been expecting,” you admit, “He's not a man who would easily listen to persuasion, is he? Then again, if he was...”

“We would have politely told him to piss off before now,” Crowe agrees, “The Morey – or his girl, at least – thinks the same thing. She suggested that we stall him a little and hope that he gives up and leaves. Who knows, maybe something more important might call him away to that dreary forest of his.” Laughing merrily, Crowe clinks his cup of wine against yours. “A man can hope, after all,” he says, “But even I have a limit to how much I can talk!”


“What you said before, about Roegar getting involved...” you ask, “Do you really think that's likely? Would he get involved over some mad scholar?”

“Well, he IS a member of the Guild,” Crowe reminds you, “But honestly? Roegar certainly wouldn't get personally involved. His security forces are another matter – they like to chase down any whisper of Eishin, to make sure their charming little regime doesn't get shaken up. If it wasn't for the fact that we'd likely we arrested along with him, we would have set the authorities on Segharl long ago. I'd be willing to bet that he knows that perfectly well – that's the problem with living outside the law, you can't call on the man with the big stick when you need someone beaten down.”

“Seems like the security forces only dirty their hands when Eishin gets involved,” you grumble, “If not, they just let things be.”

“And the gangs like us pick up the slack,” the thief chuckles, “As far as the common man is concerned, we run things in Monotia – so long as we don't reach too high.”


Your conversation is cut short by the dull tolling of a bell, and the leaders all return to their places. Segharl looks calmer now, almost pleased with himself, but you can't figure out why – nothing, so far as you can tell, has changed. There are a few more jeering cries whenever he speaks, suggesting that the crowd is turning even further against him, but that earlier malice of his is nowhere to be seen. When he next speaks, he talks of long-standing ties of loyalty between all those who carry the Nadir blood within their veins.

It's a pretty speech, and he delivers it with a surprising eloquence, but his words are vague and hollow. A few people nod along with it, but they do so with bored and listless expressions. If he was hoping to win over the hostile crowd, his attempt ended in dismal failure... and yet, that doesn't seem to bother him at all.

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[Bad Feelings Intensify]

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It’s the beach!

...You hate it. It’s hot as hell, and it feels like the sun is trying to roast you alive. Gods be damned, the ocean is awful too. There’s nothing out there but salty water and countless things that probably want to kill you.

“The air smells great!” Usagi says as she walks by. Of course she’s happy since she somehow convinced the entire class year to go with her during this small break to Nishishio.

“Ohohoho!” Yamikigo laughs, following behind while holding a swim tube around her waist, “Today, I will conquer the sea! Come on Kururi, let’s hurry!”

“Wait, don’t you need to change?!” Kururi says, walking quickly. Behind her, more classmates follow.

“The Empress of Darkness is always prepared; I’m wearing my swimsuit underneath!”

Sorai is lagging behind with a bag slung over a shoulder and holding a beach umbrella. He takes one look at you and says, “Lookin a little pale there.”

Right on cue, Kaori hands you your bag—rather, both of yours. “Here you go, thank you~” she says, “What’s wrong?”

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>He did a murder mystery? I never read that one what's it called
And yet it feels like there's a whole VN left to explore. So many characters, so little time.

Ah, and there was Cupid Quest as well. Can’t believe that one nearly slipped my mind. I was pretty sure there had been at least five so far. That one was a lot of fun too.
This was the best beach episode.

That was great too don't forgot the ping pong quest

Levi-chan has that effect

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"You have an annoyingly good point Ser Briarheart," admits Norbert. "We do indeed have lots of enemies in this part of the world. Which is why I would like you to keep an eye on my children and do you have any idea of how they shall come at us?"

Ser Briarheart simply states, "Mercs."

...that's right you were thinking about blades in the dark and poisoned wines, but this is no ordinary Reach town. This Town is the main hub for mass organized battle and haven for mercs. Lots of mercs...

Shit, you should have brought a lot more guards. Well at least most of those you brought are proper if a rather bloodthirsty bunch of knights. Time to play it cool. Its only a matter of time before they attempt to make a move against you and you need to make some...arrangements. Fortunately, you know of a Ser Smolder and the local Spymaster. Hm how to approach them without drawing attention...and how to keep your children safe.

Ah whose to say you can't do both? Your son certainly would be a good excuse to see Ser Smolder once more given his knightly proclivities and rich stories. Your daughter meanwhile wouldn't mind a walk in the garden...and introducing her to the spymaster is of key import.

She might be a woman and her battlefield will be a courtly one full of espionage. Not that of men in the bloodsoaked combat. Perfect.

Now you just gotta spend some of your unmarked gold to acquire that expert miner and pay for an escort back to your realm. Fortunately, he's a tad bit desperate but you can't afford to let go of any of your personal guards. Still the money you save from hiring him should be enough to hire some mercs to escort him. Your in laws can certainly know some good mercs to hire.

After that, you can finally get to that damned wedding in the Dornish Marches. Problem is its very close to Dorne a certain...brother who would be 'very' eager to question you about matters of the Red Keep and his sister along with her children.

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Your only broke until next month which is about a week or two away. Most of the month was spent traveling. Once its next month your personal accounts will be refreshed with gold once more.

Plus you also spent money on making some trade agreements here and gave your in laws some unmarked gold bars.

Not to mention your Westerlander don't underestimate being able to write a writ equal to payment at a later date. Especially now that you got a gold mine again.

As was stated previously what fighting men that were left were largely placed in the other town for precisely dealing with being attacked by the Rival House. The Rival House is basically after the other side of the river lands and including the township located there.

The fighting men on this side beyond the Guard and garrison is mostly made up of the surviving Knights. After all they DO need to maintain appearances which include keeping knights close to the court.

This is the Reach after all.

On the other hand, there are quite a few mercs but they won't work for free, but on the plus side the arenas keep it so there are men interested in fighting are present. So there is always a few nobles hanging around with their own troops.

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So spend what's left of your coin on hiring backup?

Well that will get you some backup at least and actually now that I am thinking of it including that Escort you hired for the Miner. Since they hadn't had time to leave yet.

For recruitment, you'll need to roll a persuasion -2 dice because they obviously don't like you or deception + 2.

Otherwise, if you spend coin you can directly hire some mercs to reinforce you.

It would appear regrouping with your offspring is the consensus.

>In which case I'll need a warfare and fighting roll. Along with either Persuasion or Deception.
Rolled 1, 2, 4, 4, 4, 3, 5, 5, 4, 2 = 34 (10d6)

I think our daughter has a better chance than us at persuasion. ( No clue if she'll ask some people to help daddy. ) I feel like deception is a bad move. Since that could bite us as soon as they learn the truth. I'll vote we persuasion. Since we would very likely be helping the town. Maybe we can work that into it. We got the war skill to kick this plan in the teeth.

Warfare is 5 Plus rerolls Command 1B, Strategy 3B, if one of those count. Fighting is a 3 with 1 reroll for long blades.

This roll will be 1-5 war, 6-8 fighting, and last 2 (9-10) persuasion. Then rerolls if needed.
Rolled 6, 1, 4, 1, 1, 5, 5, 6 = 29 (8d6)

>You can use your rerolls now you know. Seeing as nobody else as rolled.

Wouldn't anyone happen to have an links to the past 4 threads? Can't find them on suptg...

As for your daughter recruiting people that is actually a good point. This House while a Minor one in the Reach has a long history and many of the more military minded have become good relations with the House.

After all, they actually have a War College and a huge arena that can facilitate mass war games. The War Freaks of the Reach all know about them.

Considering they are now getting attacked and the mercs can easily be mistaken as targeting them(and not you). It would be no surprise that nearby friends and allies will rally together to assist.

Sadly all those would be allies are largely hanging around the Arena and the Keep/Rich Inns. Neither you nor your daughter are close by to them.

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Rolled 2 (1d6)

I put them in the last thread. I've been a bit busy to save threads for ya. So just trusting that auto save. On a different site.

As for the re-roll, I needed to know which bonus for the war to apply. So, i guess, I can roll the 1 dice for fighting.

Time to see if we roll better than the 3. Since we got 2 fives and the 3 is the lowest.

"All hands aboard, mateys - there be plunder a'starboard!"

You are Lancie Strongflout, newly-minted buccaneer on the galactic pirate vessel The Star Kraken. No longer a deckhand relegated to scrubbing duties, you're about to participate in your first raid!

>How sassy, energetic and courageous are you?
>How shrewd, resourceful and ingenious are you?
>How audacious, cheeky and bold are you?
>How classy, well-dressed and fancy are you?
>What three topics fascinate you?
>How much of an aura of mysterious allure do you have?

First answer decides.
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>You're actually a man dressed in drag in a notorious all woman crew.
Not at all sassy. Moderately energetic. Very courageous.
Very shrewd, resourceful, and ingenious.
Highly audacious and bold. Not at all cheeky.
Moderately classy, well-dressed, and fancy.
Fascinated by combat, history, and music.
Not much of an aura of mysterious allure.
I'm a simple man. I see pirates, I follow thread.

Let's go with this.
Not at all sassy. Pretty lazy. Fear nothing.
Not ingenious at all. Can hit things or shoot things, and that's it.
Insanely audacious and bold, no fucks to give.
No class. Delusions of being fancy and well-dressed.
Fascinated by combat, treasure and exotic food.
Mysterious allure in the negatives.
Backing this
And our name shall be Kenny Omega

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