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You control a simple ball-shaped organism that hasn't started evolving, and your goal in this quest is to help it survive!
You only roll when fighting or trying to avoid it (D5), however I roll a D5 in my every post, and five means that you can evolve a single position from a list I will post.
Usually I wait for 20-30 minutes before I reply, but time might vary depending on how busy I am.
With that being said, let's begin!

You find yourself in a middle of big, sandy area. On your left there are some trees, on your right a big lake and both behind and in front of you there is a big desert.
You chose to:
>Explore woods
>Explore lake
>Explore desert
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Rolled 4 (1d5)

also pretty much how it looks
>roll down the tunnel and go back out exit #2
You decide to roll out of the tunnel and exit the other way, so you begin escaping the big worm. It tries to chase you, but you are out of its range, so it decides to spit lava at you in the last act of anger before you escape it.
most of the lava didn't hit you, but you still got badly burned so you feel immense pain when rolling.
The second tunnel seems to be a very long and wide one, so you see what's on the other side of it long before you arrive there.
There is a lot of crystals emanating with light on the ceiling, a big grassy area under it and a big pond in the center.
You chose to:
>Try and cool your burns in the pond
>Roll through the grass
>examine trees
>Try and cool your burns in the pond stay by the edge dont fall in then if you dont get attaked or aything try to eat grass

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You are Lieutenant Richter Von Tracht, commander of the 5th Platoon of Von Blum’s 3rd Company of Panzers, 1st Battalion. Your home country, Strossvald, had just started a war against its southern neighbor of Valsten, throwing you into your first day of fighting in a full blown war.

You’d had some successes; at the very least, nobody in your platoon had died. Your company had successfully broken the enemy’s lines, and secured a bridgehead, and were now taking and holding ground while the battle line caught up.
You had also witnessed a bizarre, and disturbing, act, as a friendly railway gun had destroyed a Valstener town that was still inhabited by noncombatants. Your commander had advised that you stay away, as well, as apparently a noxious mixture of gases was set to be hailed upon it.

This was incredibly disheartening, as you had met with the garrison commander of the town, and had put forth that the citizenry could avoid violence, should they leave immediately. Even that was not enough, it seemed.

Afterwards, you had departed to aid your company’s 4th platoon in taking a bridge, which turned out to have been obstructed by the powers of a soulbinder called the Riverman. Despite his obstruction of your operations, he had merely wanted to exchange information.

In exchange for sort of telling him that you had some vague connection to Poltergeist, the Riverman had informed you of the plot of a band of mercenary bandits to stop Strossvald’s advance into Valsten; they had kidnapped a multitude of hostages, and planned to kidnap your fiancée, Maddalyn Von Blum, as well.

She was certain to still be in the area. The hardened compound that housed visiting nobility and administration was far safer than surrounding lands that had the possibility of being assaulted by wandering aircraft…so long as she stayed inside it.

“I should thank you for telling me that much,at least,” you grumbled. The Riverman’s ethics were geared towards preventing violence, it seemed; which frequently set him against your country’s own plans.

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“The rest of your request’ll be ready to pick up in an hour or so…” the courier said as the two tank men lumbered out, “If that’s a problem that’s too bad…this already made a mess of red tape as is…or something…”

The car screeched off before you had anything to say to the lethargic courier.

“So…” you looked over the two crewmen that had been dropped off; part of your parley for whatever you could get from logistics, “You must be the Imperial and the Bandit.”

“Sir Dorian Bonne, at your service,” the former Imperial soldier was tall and broad, with a well-groomed beard and moustache. His voice had the slightest hint of Emrean accent that tinged his New Nauk with the patterns of the Northern Reich. He appeared to be at the top of his thirties, and carried himself with the airs of one of well-mannered birth. He bowed deeply to you.

“Tch.” The other man sneered at this display, “You won’t be seeing any of that shit from me, your prissiness. ‘ja call me a bandit? Eat me. I was an Iron Hog, best god damn tankers for hire in the wastes. You call Hell Gitt or any of his Hogs bandits and you’d be to be eating your teeth off the floor.”

“There is no difference between a Sosaldtian “mercenary” and a filthy, unrepentant bandit who preys upon the weak.” You said, clipping each word as it came out, “The only reason you stand here is because you apparently had a change of heart, something I respect, but will not praise.”

“Man,” the tanker you remembered being called Alek Zellt started snickering, “What eastern flower stole your heart or shat in your soup? You’ve got such a stick in your ass about Sosaldt that it’s comical.”
You revealed the two chunks of gold you had prepared to cement these two’s loyalty with.

Alek whistled. “You know, I could learn to like you with that attitude. Always liked a bonus up front.”

“I cannot,” Dorian respectfully turned away, “A true knight does not accept a reward until it is justly earned.”

“Hell, I’ll take it if you don’t want it then.” Alek grasped at air as you held the gold away.

“Not so fast.” You said, “You don’t even know what I want you to do yet.”

“This isn’t my first time around the block, Lieutenant…whatever.” Alek cocked a mocking eyebrow at you, “You don’t pay people with gold unless you want them to do something they wouldn’t otherwise. Lucky for you that the only thing I want is gold. I don’t need to know anything else.”

“Too bad,” you said, wiggling the brick in front of him, “You’re going to sit through my story anyways.”

So you told a vastly abridged version of the tale.

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>I get the feeling that your self-aggrandizement is not justified. Now that you know the deal, I trust that you will be unquestionably obeying my commands, in return for generous reward?

> but since your great-uncle sold the piece to pay off debts...

Petty nobility, man.........
>You know something about these Blood Suns, and Selgess? Tell me.
>I've heard they have to many landships and not enough destroyer turrets to go around. Any thoughts on whether this one is special?
>Any vulnerabilities I should know about? Weak transmission, overloaded engine, cooling issues, weak spots in the armor?
>Selgess himself, is he really that much of a romantic?
>What's his experience as a tanker?
>Are his men likely to help him in a duel?
>Will they try to take revenge if he's taken out?
>You know something about these Blood Suns, and Selgess? Tell me.

Service history, Tactics, SOPs? Anything that'll help us predict the way they'll fight.

Ask about what Selgess is like too, we're gona have to taunt him into fighting us after all.

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Three years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza's armies. Since that day, the Saiyans have acted as the emperor's loyal servents, sent first onto dozens of worlds, exterminating all who oppose Lord Freeza's rule. As mighty conquerors, destroying all who have stood against them, the Saiyans quickly made a name for themselves as some of Freeza's most powerful and loyal subjects.

Welcome to Saiyan Conqueror Quest, currently Age 734 of the "main" timeline. You the players will be able to influence events throughout the Dragonball/Z timeline and possibly change the course of history, depending on your choices and the will of the dice.

You are Karn, a Saiyan Brawler with a powerlevel of 6195, and leader of your own attack squadron. Your team is made of yourself and:
Leyas, Brawler, 5012
Meloka, Blaster, 4738
Tatsu, Warrior, 5882

Character Sheet: https://pastebin.com/iPAJeGJn

Quest rules:
>10 minute vote times or first vote to 3 wins, any ties decided by my roll
>first 3 rolls, best of the 3
>I hold final say on any decisions; write-ins are allowed if not too meta or game-breaking.

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Bardock, Tatsu, Meloka know. Bardock may or may not have taught his eldest son by now. It isn't exactly a new technique, but Bardock rarely lands in a non-Oozaru environment so rarely uses it. King Vegeta's heard of the technique now and will order Nappa to bring a teacher for the Saiyan Elite soon.
It's the Fucking power balls that set us on Freeza's Scope, the means to put out 10x our power in a portable manner, combined with the near death and recovery gains.
With the moons we were predictable and easy to deal, just blow up the moon and bye trump card, but with this, the means to create more moons than he can shoot down, that puts him at a severe risk.
It wasn't the legend that drives him to destroy us, he may be childish but he's not superstitious, he wasn't ordered to do it by Beerus, if he really wanted the planet destroyed he would've done it on the spot.
It was a simple technique created by some no name scientist.
Thank fuck i remembered all this in the ride home, I was sure i would forget at some point. Probably looks autistic rambling but i had to say it.
You see the true reason. The "legend" is what Vegeta clung to.
QM be real with me, How much are you trolling me, my time here has made me cynical at best and pessimist at worst
Haven't trolled anyone. Here in these threads. Yet.

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Survive an alien world with only four other teens. Seek out the truth of the nightmare realm, and the powers you discovered there. Find your way home to Earth, or embrace the darkness that haunts your dreams.

Together, on this strange journey, you will be tested. By this world and its secrets. By each other. And by your hearts.

Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Nightmare%20Planet

Twitter: https://twitter.com/ravenkingquests

Discord: https://discord.gg/t7DHUPk
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>>A natural cave, easy to turn into a shelter.
As long as the cave doesn't recede too far into darkness.
Calling it for cave now, before we tie again. Writing.

You find a natural cave in one of the hills nearby, with a grassy space in front and trees on either side. From the entrance, you can see one large, empty space, about the size of a really big living room, and a passage to a smaller area beyond it. You bravely venture inside (behind Jason) to check whether there are any wild animals or evil robots inside, or whether the back chamber might contain a secret doorway to the black depths and unknowable chthonic horrors. Jason checks every corner, thumps all the walls, and climbs up to investigate a small tunnel high up near the roof: it leads back outside, and is curtained by a small waterfall running down the side of the hill. He declares the place safe, and a pretty good campsite. You followed him on his patrol and, for what it's worth, are inclined to agree.

"There's water right nearby, with that little stream outside." Jason says. "Pretty close to that lake with the falls, if we need more for something. Trees outside for wood. Fruit not too far away. This place could do for us. If we're right about there being, you know, aliens or whatever, then maybe we'll find a place with an actual roof and walls. But for now, this is fine." He steps back and casts his eye over the cave. "If we can get some kind of curtain set up for the front door here, we'll be safe from the wind and rain. Enough space in the main cave here for everyone to spread a mat. The little back chamber there can give us a little privacy. Yeah, this is pretty good, all things considered."

"I'm okay with it," Sam says.

"If it works for you guys, then It works for me," you say. "Let's get back to the falls and meet up with Kate and Tyler, okay?"

"Y-yeah, okay." Sam walks beside you as you exit the cave. "I'm r-r-really glad we found a place to camp and ch-chill out for a bit. We're starting to run out of food and all, and uh ..." She whispers to you. "I'm tired of walking."

"Me too," you whisper back. "I wonder if--"

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The three of you make your way back to the falls. Jason in the lead, you and Sam staying close behind him, you approach your meeting place at the lake cautiously, behind the cover of some trees. It isn't long before you see Tyler, standing alone near the edge of the lake, with his back turned to you.

"There's Tyler," you say. "Is he alone? Where's Kate?"

Jason mutters, "It's him. He's the one."

"What?!" you say, a little too loudly. Jason shushes you, but it's too late, and Tyler hears you. He turns around.

Tyler's glasses are knocked off, and he's badly bruised.

He's holding a pistol, a curl of smoke trailing from the barrel.

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That's all for Part 4, everyone. Thanks for playing.

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(Alright, a little explaining for why it's been so long. With my ejection from my college course, I needed to get a job. However, since my resume is a steaming pile of dogshit, I've started doing volunteer work on weekdays so my resume isn't so shit.)

Previous thread: http://suptg.thisisnotatrueending.com/qstarchive/1485715/

Charsheet: https://pastebin.com/as7jUTfk

You are Ryoma Shizuhara, a young man living with his grandfather in the small town of Hashigata while your mother goes under chemotherapy.So far, you've been trying to rescue Momoko Ayabe with the help of your classmate Hiroji Kotoku, and a mysterious girl named Yolanda. However, yesterday's attempt was cut short due to a grueling battle with a strong Shadow.

>4/18, Afterschool
>Momoko's soul will be replaced in 10 days...

What are you going to do?
>Go to the Occult Research Club
>Look for Momoko
>Hang out with Hiroji

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Isn't centaur a low level persona?
Hey velvet, is this quest in the archive?
Do you mean this thread, or the quest in general?
nvm, i found it.
You switch to Centaur.

>Write in

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Last time, on Fire Emblem: Blazing Quest, we:
>Found out that Migal is still alive, and looking for revenge.
>Captured Carjiga.
>Killed a guy named Ludwig and rescued a bunch of prisoners from the Ganelon.
>Finally returned to the Mani Katti's shrine, only to discover the sword has chosen Lyn to be it's wielder.
>Decided to split up to bring the prisoners to Bulgar, while the rest stayed behind at the Mani Katti's shrine.

And now:

>Flynn turns to you once the guard is appeased.
>"I guess this is where we part ways."
>Now turning towards Wil, he speaks.
>"It was nice fighting with you, kid. Tell that purple haired girl that I said goodbye."
>Wil replies.
>"What? C'mon man, don't tell me you're still going to Bern."

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>The archer still alive fires an arrow straight into Kent's shoulder.
>The myrmidon attacks you, knocking you down to the ground.
>You are now in critical condition.

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>You are again Bob Smith.
>And it appears that you have stumbled upon a couple of bandits on your return.
>Ganelon bandits at that.
>They're most likely attacking the shrine right now.

Your move.

Ps you can still control Lyn and her group.
Rolled 5, 20, 3, 18, 4, 16, 9, 6, 4, 15, 20, 13 = 133 (12d20)

Michael and Wil go for a sneaky instakill on the Brigand close to the bridge so we can sneak past. I'm hoping it succeeds so everyone can hug the bottom wall and gank the Shaman before it can do anything.

Dorcas stabilizes Lyn, Eileen and Blaise go after the Myrm, Kent and Sain move for the Archer. Florina moves behind the wall and waits at the end so the archer can't get LOS of her and she can jump him next turn. There are 12 characters now, right?

I'm off to bed.

Also you accidentally named Isaac Blaise OP.
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Rolled 2, 18 = 20 (2d20)

>Michael is too far away to attack the Brigand.
>Will fires at the Brigand, giving him a nasty hit.
>He turns around and notices you.
>Meanwhile, Dorcas pulls Lyn back and uses a vulnerary on her.
>Lyn is in stable condition.
>Eileen and Blaise attack the Myrmidon.
>Eileen misses however.
>Blaise does nice damage to the myrmidon.
>Kent finishes up the archer.
>Sain rides over and joins him, deciding that, despite his injuries, he wants to help.
>Florina is hiding behind the wall.

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>The Brigand charges at Wil, but does not manage to hit him.
>The Myrmidon counterattacks Blaise, almost taking off his head and giving him a nasty horizontal cut across his chest.

Your move.

Goodnight anon, also thanks for pointing that out.

I'm off to bed.

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In this thread we shall be adventuring fast and dirty in a harsh fantasy universe not meant for the weak willed, faint of heart, or those who believe in eventual success.

Because odds are, you will die, and very quickly.

The lofty goal I have set is this: Conquer the North.

It is a desolate place, one of mountains, snow, and tundra. No elves wander here, no man sets foot on these hills but as a slave or the maddest of wanderers. Orcs carve their homes amongst the mountains, goblins nesting deep in the caves, the foolish young of the mountains trolls snatched by wandering direwolves, the ignorant orc warrior with his eyes to the hills snatched by winged horrors.

Only a fool would come here unprepared, and that's exactly what you decided to do.

When you roll, you roll a D100 to determine the raw outcome of your decision, factored in by previous bonuses or simple common sense. Crit successes are at 95-100, crit fails at 1-6.

First roll: Determine your race. Luck will strongly determine your beginning stats.

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Rolled 93 (1d100)

Oh shit.
Is ok.
What are you writing in?
And I have little imagination also.
>Don't go deeper into the cave, scrounge for materials to make a fire, maybe a coat, possibly some boots. With some luck, fashion a human sized coat of chainmail from the other dead goblins.

Hmmm, next time a blank write in roll is going to get skipped, seems too much like fishing for a roll then decided what to choose after the fact.

Regardless, you rolled a 93 and decided to scrounge for materials to make a fire, maybe a coat, possibly some boots. With some luck, a chainmail coat.

Suffice to say, maybe going deeper into the cave would have been a mistake. Under the rock it seems the two goblin corpses had plenty of chain and leather to strap together into a makeshift chain mail coat, and you found a few beds made of furs to fashion into a coat. Your needlework might need improving, but it worked out well enough.

Even found out that a pair of the goblin boots fit you. Who knew?

Only problem is you can't seem to make a fire. You have the tinder, the bits of wood, but no flint and steel. The spear heads don't seem to spark, and the shields were made of wood.

You sigh, and stop your efforts. You're warm enough as is with all of your new found clothes and protection. Taking spear and shield in hand, you decide to...

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And cover up the captive so he won't freeze to death too.

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In this game each player takes on the role of a nation in a low fantasy setting based in the Renaissance. There is no decaying Empire. There is no sleeping evil. There are only your nations, and at the end of the day only one can dominate the Continent.
Each player in the game gets 2d100 to dedicate to the actions their nation takes every turn. There are more than just differences in the rules that define this game from others. In addition, players must provide a pastebin shared between them and myself where the actual contents of a turn are posted. While players are welcome to post their full turns in the thread, players wishing to keep things secret will need to provide this pastebin with the content of each turn's rolls within. Rolling still takes place in the thread, but can simply take the form of "Action 1/2: the type of investment." or some other secretive naming convention. The Discord for this game is here. https://discord.gg/M8PXTu4 Joining it will allow you to share documents, plan with other players, and ask questions efficiently.
Please note: I am only accepting 10 players at the beginning. I retain the right to review every submission so even if you're the thirtieth post you may still have a shot at taking one of the ten if your application is good enough. Each player is granted 10 points to assign to their stats in any denominations they wish.

To join fill out the following Application

Nation Name:
Do not fill out

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Where are the other anons at?
Nation Name: The Visari Republic
Color: Blue
Fluff: The Visari are a people who were lucky to have found a wealth of natural resources upon their land. This brought made them prime targets for raiders and despots. The lands of the Visari have been split between empires and kingdoms. All the while the Visari learned from their conquerors and revolted to form their own nation. The Visari have vowed to never bow to another despot and to fight the legions of empires with better technology.
Power: 3
Wealth: 4
Culture: 2
Population: 1
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Remember to post your stat sheets with your rolls for the turn so I don't have to go digging through the thread to find it.

>No. Your trait only comes into play during a Clash action.
Province 40 is now settled, sparingly, by Jotun. No others have come to lay claim to the area and thus it passes into the hands of the giantkin.
>+1 Prestige
Funding the docks is more difficult. They are completed, but most workers seem to have taken off for new shores, or simply stayed at their own villages. It will take time, or more investment, to overcome the manpower shortage.
>Due to low roll, the dock bonus is INACTIVE for 1 turn
>Add Building: Dockyard I
>Dockyards can turn 2 Population into 1 Wealth or 1 Power
>Dockyards can be upgraded to higher levels for more efficiency
>Dockyards can be converted into "Trade Ports" or "Military Shipyards" at level 2

1. Province 59 begins to be surveyed. There does not seem to be much here special.

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Rolled 21, 17 = 38 (2d100)

Nation Name: The Visari Republic
Color: Blue
Fluff: The Visari are a people who were lucky to have found a wealth of natural resources upon their land. This brought made them prime targets for raiders and despots. The lands of the Visari have been split between empires and kingdoms. All the while the Visari learned from their conquerors and revolted to form their own nation. The Visari have vowed to never bow to another despot and to fight the legions of empires with better technology.
Power: 3
Wealth: 4
Culture: 2
Population: 1
Vae Victus
For every 3 Wealth invested in a Clash you gain an additional 1 Wealth toward that Clash result.

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Rolled 59, 87 = 146 (2d100)

Nation Name: Kingdom of Alba
Color: Yellow
Power: 4
Wealth: 1
Culture: 2
Population: 3
Prestige: 1
Provinces: 74, 73

>Industrial Might - Wealth Investments into Power and Population are 25% more effective.
>Province Trait (73): Gold - Wealth production in this province is 25% more effective.

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Character sheets for Alexander and Pyraph: https://docs.google.com/spreadsheets/d/1WQGRgpc-zFooYJdpJASlkyWbsV3QcagS_MTcPXcgM5o/edit?usp=drivesdk
From now on we are going to have to roll before doing anything that requires effort, such as bargaining, attacking with magic or other, running away, and there will be a certain number we have to roll to be successful. Every 10 points above or below that roll is a degree of success though 100s and 1s are crits and will be much worse or better.

Previous threads
Thread 1:>>1517924
Thread 2:>>1547585

Currently we are standing at the door of muscleman Bruce and his golems, he has invited us in.
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You dissipate the whips and release Ivan
"Good game, let's call it a tie since you outed Pyraph."
You reach out for a handshake and Ivan accepts. His palm gives yours a slight shock when it touches and you jerk your hand back instinctively.
Ivan breaks into a smile then doubles over in laughter
"HAHAHAHAHAHA, yes good game."
"Haha, yes, quite the... shocking performance you put on, I could really feel your energy."
Ivan laughs harder
"I like you, I hope you are not of dieing very soon."
"I hope the same for you, nice design with the spider by the way."
"That is of nothing. You should be of coming to my home and see my other comrades , perhaps you can be of helping me design a new one; I like that fire of yours."
>Agree and head to the cave with Ivan
>stay at the Bruce's mansion and (specify activity)
>Explore elsewhere (specify)
>Write in
>>Agree and head to the cave with Ivan
I don't see why not
"Sure sounds fun."
You agree
"Just let me get some things first."
You head over to where Pyraph was carried and find him dazed but conscious. After rejoining with Pyraph you head to your room and get your suitcase and backpack, putting the case in the backpack for easier travel. Ivan leads you to his cave which is only a small walk away. The entrance resembles a manhole if a manhole was 20 feet across and made of copper. You enter going down a stairway and take a right at one of many branches which leads you to a large open cavern. Ivan grabs two cables and shocks them which activates lights on the roof of the cavern. Around the cavern and now illuminated are a couple dozen different machines of various shapes and sizes. Among them is another one of the robot you just fought, a pair of automatons, and a furnace in the middle of the room glows with crackling energy. Ivan heads over to a workbench besides the furnace.
>Examine a machine (specify or select all)
>Examine furnace
>Head over to the workbench with Ivan
>>Examine a machine (specify or select all)
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You look at all the machines and decide to look at the fighting to it first. This one is the same as the other except it seems to be smaller and has coils instead of fists. You look at the automatons second; when you step up to them they wiz back to life
"I feeeeeeeellllll faaaantaaaastic"
Both of the automatons sing out similtaniously.
"Howdy do, stranger?"
The right robot says
"I'm Marlin."
The left says
"And I'm Betty."
Says the right
"And we're here to make you HAAAAAPA-PA-PA-PEE."
They say in unison and attempt to dance a cossak but since their legs seem to be disabled they just flail their arms up and down the best they can. It's when they begin throat singing that Ivan notices you and runs over to deactivate Marlin and Betty.
"That was..."
You begin hesitantly
"Those were of malfunctionings."

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Spring rain makes the concrete wet.

You are ID-KY!A, student at American Academy #417. You're sitting on the slightly damp steps in the warm sun of an April afternoon, waiting for your boyfriend to show up.

He makes your heart skip a little whenever you see him and is the most exciting thing in your life right now. Not even your recent vocational assignment to electrical engineering is as exciting as he is when he holds you close.

Right now he's running late for some reason. Probably extra laps at track practice...

>get a bite to eat
>go back in and get a book from the school library
>make an entry in your journal that he's late
>start pacing back and forth like you're really worried
>text him
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You leap up and hug him tightly. He groans a bit in pain but he has a nice, sweaty after-track smell that you enjoy too much to let go right away. Finally you let him disentangle himself.

"Ky! Are you trying to murder me now too?!"

You grin.

"I couldn't resist. You're too lovely for me to let you get away."

"You're a sap, Ky. Can't you see that they beat me up again?"

"Oh Michael, you should really start taking a different route home. It's like you want those boys to beat you up."

"They follow me from practice now, when I'm tired. I can't get away... and once they catch me..."

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>>Offer him your older brother's old bike to ride home from track practice

"Okay, why don't you take Robbie's bike? He doesn't need it very much anymore now that he's off at Basic."

"Really? That would be great! Do you want me to walk you home?"

"Yeah, I need you to protect me."

You stick your tongue out at him but take his hand anyway and start walking towards home. Along the way you pass Keensworth Park and notice that the entrance has been blocked off by a police cordon and is guarded by a single city Orderman.

>I'll continue this tomorrow probably around noon EST.
Boo, no update.
This seemed so sweet and nice to
If the lack of voters is getting to you QM, you could take this quest to Anonkun.
You should get a lot more participants.
If you do just put appropriate tags first like Straight female character and stuff like that. Don't want the Yuri fans to swarm your quest and then troll it cause they didn't get their fix.
I hope you run soon wherever, I really like your quest.

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Rolled 81 (1d100)

Last time you may have sorta accidentally caused a gravity anamoly...which if that wasn't bad enough. It just so happens to be in town...in the middle of your home and business. Even worse there are witnesses you can attest to the fact that its YOUR fault.

Which is especially troublesome because you sorta wanna run for mayor.

In your defense you accidentally caused it while trying to end a brawl. Good news is it DID cause the brawl to cease!

...Which is the only good news.

Welcome back to Cape and Colony Quest.

What do?
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You want Ahbr to take overseeing the drones from Ship AI who does this as a job?

If so I think you're crazy.
Rolled 75 (1d100)

>>Other/Talk to the "Nerds"
>Speak to them about gravity anomalies and use our power to try to get them to help us work out what these two anomalies are but as they are ours let us keep them but the information is good for the scientific community if we sign off on it.
>>Poke with stick
>We have a science tool of our own here, yeah it's a stick BEHOLD ITS POWER
>>Call up our employee's
>"Sorry about all that, things are mostly taken care of, gonna pay to get the stuff fixed up and them we're back in business.
Ok ill remove that bit.
Rolled 19 (1d100)

Yeah, I can get behind that

Although we will at some point have to actually see about the damages.
Rolled 74 (1d100)

Rolled 92 (1d100)


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Previous threads:

Last time, Krystal witnessed the death of a king. Then Aisha murdered a man for his sins. The party is currently trying to find something to do until they meet a thief for lunch.
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Krystal's eye twitches.
"Me and Tsuyoi have an understanding. She doesn't harass me for my sex life (much, anyway), and I hold myself back as much as possible. Sometimes it's a choice between fucking the shit out of someone or killing them."
She looks around.
"Where the hell... here it is."
She grabs a bottle of cheap liquor. You're getting kind of worried, she usually only drinks that stuff if she wants to get really drunk.
"That's the shit. Anyway, we've got a good thing going."
Kasai clears his throat.
"Uh, how's Azeila doing?"
"Pretty good. The elders think she's on track to becoming one of the upper-class daemonettes..."
Krystal chugs her glass and gasps for breath, leaning back in her chair and smiling.
"Which reminds me. I've never told you how Azeila was born, did I?"
Huh. She never had. You had always been confused about that, considering Krystal was both female and sterile. Had Tsuyoi cheated..?

>[]Let's hear it.

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>Lets hear it
>Yay family time!
"Okay then. So it was a few days after we got married... Kasai was still a cute little arsonist back then. To celebrate, I thought we could go to Tsuyoi's village, get shitfaced with Yokai, y'know. Wholesome entertainment."
Krystal chuckles and coughs. Some booze must've gone down the wrong way.
"Anyway, we woke up the next morning in a pile of naked daemonettes and no memory of what led to this event. Our drinks were either spiked or had gone bad... possibly both."
She sets her glass aside.
"And that's how your sister was born, Kasai. The 'father' will forever remain unknown, unless we can track down those payments we keep getting in the mail."
Kasai stares at the floor.
"Great... and where was I during this?"
"At home, probably listening to Faervel's rants about me."
"...you mind passing that whiskey over here?"
"Oh, go ahead. Drink up."
Krystal hands her son the bottle and pats him on the knee.
"Get some rest, we're leaving early tomorrow."
She leaves the room.
Kasai takes a shot.

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>>[]It didn't go well last time... I'm good.
Someone needs a clear head to take advantage of you when you are drunk.
"Suit yourself."
Ash and Kasai start taking shots. You observe.


"Aisha, Aisha!"
Ash bumps into you, spilling whiskey on the floor.
"What do you do with a talking cabbage?"
You give her an uneasy look before shrugging.
"You eat it."
She and Kasai stare at you gravely before bursting into hysterics.

>[]You've clearly had too much.
>[]Make the stupidest joke possible. (Write-in)

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You had been masquerading as a citizen of the Grandy Duchy of Karelia in the city of Kendor for a few decades when you were called to the join the great convocation at the coven's lair, including a few Elder Vampires and dozens of midranking vampires, in addition to their followers of regular vampires and thralls.
You narrowly survived the vampire hunters raid on the lair, the coven's cult being run out of the cities cathedral finally uncovered for the front it was....
While only a midranked vampire less than 80 years old, you are the only vampire of rank in the crypt during the raid on coven's great convocation, managing to slay all the elders and other vampires of rank...
You gather the handful or surviving vampires and a group of thralls and make your way through the crypts to the outskirts of the city in to the dead marches....

What did you do in the coven?

A. Turned Knight- Once an honorable and brave knight, you were nearly slain by the Coven, but impressed by your fighting skills, they decided to turn you instead. You served the coven as the Captain of the City guard, training guards and scheduling patrols around planned feedings, making sure your brethren are never caught in the act. As a elite tactician and fighter of noble birth, you are an expert in many forms of fighting and horsemanship, you come equipped with a sword, lance, shield and heavy mail armor(bonus to combat, leadership and training rolls)
B. Arcanist- You were once a promising young scholar at the University of Karelia, you draw the attention of an ambitious Elder vampire. You have studied and trained to be a specialist in understanding the world, both magical and mundane, studying many areas and skilled in creating and enchanting artifacts(bonus to magic research and tech rolls)
C. Blood mage- In your previous life, you were a holy man, publically known for your extreme piety and charisma, privately known for your great desire for the pleasures of the flesh, eventually running into a powerful vampire. Impressed by your ability to manipulate people you were turned, following your master for a time, learning some of the vampiric arts before forging your own path. You have mastered the arts of blood magic and the vampiric arts, including draining the lifeforce of other beings, enthrallment and mind control(can cast magic in certain situations, bonus to diplomacy)
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Survival bump #4, want to get a few more posts in tonight at least, I will start a new thread tomorrow night after I get home from work
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B : search the town
B. Search the abandoned town in the west for any loot and scout for enemies and items of interest
Rolled 2 (1d6)

2 warriors scout the abandoned town and report there are several old fields, now long fallow as well as a herd of wild cow, grazing nearby.

In the town itself, it seems to have been thoroughly looted, although some of the small houses seem to be relatively intact....

Unfortunately they have also found old cookfires and evidence of people camping out in the town, it appears they have been gone for several months, but the town may have served as a resting area for travellers or perhaps bandits....

This could make for a potential area for expansion and agriculture in the future....
New thread

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Well, I've decided to give running a quest a go. Let's get a feel for things and see if I'm cut out for it, shall we?

The setting is based on /tg/'s bug world they made a while back. Not sure yet how closely I'll stick to it. But if you're not familiar, don't worry about it.
The world is inhabited by bugs. From Beetles to Bees, Crabs to Cicadas, Bugkind has found a way to etch out a living in every corner of the wide, magical, and perpetually dangerous world.

As always, the circumstances of your birth played a very large part in determining the paths you will take and the kind of person you will shape up to be. What sort of family were you born into?

>People with no legs
>People with six limbs
>People with even more limbs
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Hey OP, do you feel like creating a discord server?
If we ever need to roll for damage how will we do that?
I thought of a cool method
>>I roll, anon rolls and anon rolls. Roll+roll+roll/number of rolls(3)
My twitter is @DivineSoupCan, I will post there and let you know when, not if but when, I figure out how I'll be moving the story forward.
thread is now archived
Well that is surreal to see.

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You are the last of the White Rhinos.

According to the humans, you are already as good as extinct. A sole male rhino with nary a mate to be found in all the savannahs and plains of Africa. Once you draw your final breath, your species will be gone forever, a distant memory maintained in the tears of particularly emotional environmentalists and animal lovers.

One day the humans come to you. The carry with them a can of some foul-smelling pink substance that they speak to one another about. They wish to spray it upon your mighty horn, so as to prevent poachers from slaying you just to get at the ivory of your body.

You are a proud creature. Your horn as much a symbol of your manhood as your genitalia. And these silly, peach creatures wish to mar it pink until the end of your days, making a mockery out of you for all the animal kingdom.

Sure, it may preserve your life. But it shall not preserve your pride.

>Accept the foul-smelling pink substance. Your horn shall be tarnished permanently.

>Reject the foul-smelling pink substance. Risk death and torture by all manner of malicious poachers.
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>>Approach the African Bush Elpehant at the watering hole and speak with it
>>Approach the African Bush Elpehant at the watering hole and speak with it
>>Approach the African Bush Elpehant at the watering hole and speak with it
African Bush Elephant

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