[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/ic/ - Artwork/Critique


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: winningbeg.png (436 KB, 1263x1000)
436 KB
436 KB PNG
If you are a /int/ermediate or /beg/inner in art, please use this thread to post pieces for critique or ask for advice. Please stop replying to crabs, nodraws and howies and instead focus on posted works!

>STICKY:
Completed: https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98
New collaborative: https://hackmd.io/UMnZVhNITW-T2wZpHw6d0Q
w/ic/i: https://sites.google.com/site/ourwici/
Hardcore: https://hackmd.io/7k0XRnIQR6SValR77TDfZw?view

>WHERE to get study materials
annas-archive.org
>>>/ic/artbook
>>>/ic/video

>Want to practice figures?
quickposes.com
sketchdaily.net
characterdesigns.com
lovelifedrawing.com
posemy.art
line-of-action.com

>PYW and give your feedback
What can be improved? are there any resources videos or books you'd recommend to them? maybe a redline or a technique, be specific
Try to reply to someone as you post your own work.

Previous thread: >>7151867
>>
File: compiled may 4th 2024.jpg (654 KB, 5164x5148)
654 KB
654 KB JPG
Schizo anon reporting, both beg int threads are on red, so I went ahead and made the next one
>>
File: 2024-04-23 12-56_side_9.jpg (387 KB, 3000x4000)
387 KB
387 KB JPG
I've been developing my art style.

What do you think of me only coloring in certain things?

Any other feedback is appreciated.
>>
File: IMG_20240430_221034.jpg (668 KB, 3000x4000)
668 KB
668 KB JPG
>>7155787
Don't know if it's too little with just the green eye
>>
>>7155787
>I've been developing my art style
>Any other feedback is appreciated
are your skills more or less where you want them to be? if not, developing your style is like polishing shit.
>>
File: 2024-05-04 17-47.jpg (386 KB, 3000x4000)
386 KB
386 KB JPG
>>7155787
>>7155789
Don't know if it's too much with both the staff and beard colored in, thinking of going back and also coloring the goblin's staff brown though
>>
File: portrait 2.png (181 KB, 1192x1146)
181 KB
181 KB PNG
rate
>>
>>7155794
Well I'm always trying to improve how I handle a pen, but my aesthetic expression is where I want it for now.

I'm also trying to improve my poses, simple as they may be.
>>
foreshortened arms beatin my ass
>>
>>7155787
>>7155789
I'm a /beg/ so take my advice with a grain of salt.
I like the idea but I think mixing hatching for shading with solid colors makes it feel a bit
more like an unfinished drawing than an artstyle.
Maybe try doing solid shading or a different way to do the coloring.
>>7155795
Though this one I think it works. Maybe cause the color is more muted. So my suggestion might just be bad.
>>
Hello.
someone redline/crit my attempt? ref is on the far left
https://files.catbox.moe/riya5j.png
>>
>>7155787
I want to kill it and crush its dirty worthless goblin skull
>>
>>7155795
>>7155789
>>7155787
Resize your shit before you post. Ain't no reason we need to see these low detail drawings in this high of a res.
>>
>>7155815
Sorry that's just the way it is when I scan it with my phone. Will consider it for future posts.
>>
Can anyone recommend a good resource on learning cast shadows?
Form shadows make sense to me but casting a shadow with proper depth onto other things in space confuses me.
>>
File: h2r.png (2.22 MB, 1590x1965)
2.22 MB
2.22 MB PNG
>>7155831
robertson's how to render
if you have high visualization skill you can imagine the scene from the pov of the light, and use that to define the shadows
>>
File: 1696824091519112.png (1.08 MB, 1177x1720)
1.08 MB
1.08 MB PNG
>>
File: low res jpg why 2 mb wtf.jpg (743 KB, 1225x2000)
743 KB
743 KB JPG
>>
File: Illustration3.png (3.94 MB, 4000x2728)
3.94 MB
3.94 MB PNG
man high angle shots kinda hard for characters whose details i never drawn in that manner before.
>>
>>7155560
DAB is both boring and grindy as fuck. Have tried it, would not recommend. It's shit.
>>
>>7155812
I refuse because your ref is so fucking ugly why are you even trying to replicate it
>>
File: IMG_20240503_151934_877.jpg (514 KB, 2168x2710)
514 KB
514 KB JPG
Made this one, to feel more inspired to make more art. Heard that doing art that you're passionate about help you improve and feel more motivated to study and grow.
>>
>>7155905
sovlerdose
>>
Happy Star wars day but I will continue not drawing.
>>
>>7155909
Your loss
>>
>default solid color brushes look ugly and plain
>textured brushes feel like cheating
>brush packs feel even more like cheating
What's the correct move here? I swear it's easier to just draw with a regular pencil and not think about it, but I want to draw digital art.
>>
>>7155936
What do you like to draw anon?
>>
>>7155936
the correct move is stop being such a bitch
>>
File: IMG_3239.jpg (2.83 MB, 4032x3024)
2.83 MB
2.83 MB JPG
/beg/gar here. Tried drawing a shot of Tom Hardy in Fury Road. I still have so much trouble with portraying light and dark on a drawing. Any tips for shading?
>>
>>7155980
how long'd that take you?
>>
File: 20240504.jpg (172 KB, 1390x1334)
172 KB
172 KB JPG
>>7155905
soul
>>
>>7155981
I wasn’t timing myself so I have no idea. Probably 40 mins to an hour.
>>
>>7155982
Keep up, bro!
>>
>>7155982
Nice work anon
>>
>>7155987
>40 mins to an hour
then I would advise you to have some more patience and do studies where you afford yourself more time, at least a couple of hours. I am confident that a lot of artists feel like they are bad at this or that because they lack the skill, when in reality much of their problem is that they try to do too much with too little time. you don't have to do this with every rendering study - and perhaps you don't have the time - but try giving yourself more time and see how you fair. of course it's not just time, you need the right tools and proper concentration, but an extra hour or more can really make or break a work.
>>
>>7155997
i see. thank you anon.
>>
File: EirazaConcept copy.jpg (67 KB, 700x906)
67 KB
67 KB JPG
R8 this design before I ink and finish it.
>>
>>7156032
hard to animate/10
>>
File: file.png (1.97 MB, 1372x1146)
1.97 MB
1.97 MB PNG
Might just be the ugliest thing i've drawn, i duplicated the layer to make values darker and i think that might've pushed it over the edge of shit.
>>
>>7156032
just a suggestion
>>
>>7155980
It has the intensity of a Roman portrait, the only thing I'd suggest is using a harder lead to shade and maybe doing some construction exercises.
>>
>>7155748
What is the best book or source to understand values from? Marco Bucci is good but I'm sort of having trouble understanding the logic when it comes to translating it into colors.
>>
Haven't drawn in 3 days.
It's 2AM so i won't be able to do anything of worth anyhow.
I might doodle some bs just to say that i did it.
>>
>>7156063
i too am a yuropoor just doodling nonsense on my phone
>>
>>7156063
>It's 2AM so i won't be able to do anything of worth anyhow.
Doing something at all is better than nothing at all
>>
File: EirazaConcept copy.jpg (79 KB, 700x906)
79 KB
79 KB JPG
>>7156032
Inked
>>7156043
Lowered the yes a bit per your suggestion.
>>
File: 20240504_2.jpg (217 KB, 2062x977)
217 KB
217 KB JPG
a couple more
>>7155990
>>7155991
thanks
>>
Where do I get good gore refs?
I don't want the real shit,I want drawn gore refs since drawing from reality is a meme and a permaprebeg trap
>>
File: 1695612962249048.jpg (317 KB, 1300x1278)
317 KB
317 KB JPG
I'm probably overreacting but is it normal to be this bad? I'm on my second day (first day was making circles and squares) and decided to try copying a tree but I'm struggling a lot with the branches, I feel legitimately lost and had to restart it three times.
Man... I can't make a fucking dead tree..
>>
>>7156120
Suck it bitch you are symbol drawing,back to KtD to you
>>
>>7156123
Now in English please?
>>
>Have an impulsive desire to draw a character i like
>Remember i suck at art and have no skills or soul
>Imagine people laughing at my shitty end result
>Go back to boxes and circles
>Quit shortly after because boxes and circles are boring as fuck
>>
>>7156125
just draw the character and don't share it if yr that scared
drawing boxes and circles only makes you better at drawing boxes and circles if you never use them to actually make something
>>
>>7156124
In English: You suck, you should never pick up the pencil again,you will never a woman and you must jump off a 50 stories building
>>
>>7156133
Fucking retarded phone ate the *be on the ywnbw part.
I swear they design these things in order to not make spics feel to bad
>>
I'm not sure what I did to accidentally trigger the thread goblin but my bad, >>7156120 was my first post in this general and I genuinely got upset over being unable to make the tree. It wasn't a troll post or anything.
>>
>>7156123
>>7156133
genuinely, what is wrong with you? total psycho
>>
>>7156136
You suck because you are not drawing what you are seeing, idiot
>>
>>7156139
do not reply to the nodraws and crabs
they just want attention
>>
File: 1693796326561541.jpg (608 KB, 1920x1080)
608 KB
608 KB JPG
>>7156125
instead of boxes, grind figure drawing. a strong, healthy male, with 1000 ng/DL testosterone levels coursing through his blood, will never get tired of looking at and drawing vigorous men and women in their prime
>>
>>7156141
If I were able to perfectly draw what I see I'd be the first human camera to exist. I did try drawing what I was seeing and while I understand that the drawing was horrible I'm sure you can see some resemblance between the two. I don't understand why you're so mad and I don't think I'll be replying to you anymore since you clearly don't care about helping and is way more interested in insulting me.
>>
>>7156145
>you can see some resemblance between the two.
It's literally your JOB to depict the similarities.
Do you think a sculptor expects that the viewers see in their brains the fucking Mona Lisa when all he did was just shit out a deformed turd?
Tranny
>>
>getting so triggered by some /beg/ trees you start ranting about spics and trannies
>>
>>7156142
i thought that this was the nodraw general?
>>
>>7156143
This post just made me want to have gay sex with a bigger man instead of drawing.
>>
>>7156042
>Might just be the ugliest thing i've drawn
You started out drawing better than this? I don't believe it.
>>
>>7156149
can you go be a retarded edgy sperglord somewhere else cause you're a giant annoying faggot
>>
I got a G-pen pack and a nib holder. I'm enjoying it so far but the main thing I dislike is that you have to rotate the paper around to ink in certain directions.
>>
>>7156120
On the picture you used for reference, draw a straight line from the ramification point on the right to the ground.
Then do the same for your drawing.
>>
File: Sem t__tulo.jpg (17 KB, 555x506)
17 KB
17 KB JPG
>>7155801
These thights
>>
>>7155748
all great artists went to school and they are the ones telling you, "you don't need school"
>>
File: sonic.png (25 KB, 701x755)
25 KB
25 KB PNG
HANDS
>>
>>7155748
I haven't done any art in a while yet I'm sure if I get back into it I'd pick it up really quickly. The art I've provided is of a Siamese Fighting Fish that I use to own a long long time ago. I'm open to healthy criticism and advice.
>>
>>7155755
Great artwork however I have a question: Are the faces suppose to be like that? Or are you having trouble drawing faces? A great way to draw just about any part of the human body is look at the patterns of muscles especially the major more large ones. Use them as the blueprint to the people even animals and so on of your art.

"The leader died because of his followers yet while the followers died because of their leader." - ???

I can tell you're developing a unique sense of style there as well! Thanks for letting me see your's!
>>
>>7156120
Yes, I think it's normal to be bad at trees when you're a beg. At first, the structure of a tree is chaotic, thoughtless even, since we don't typically interact with an individual tree long enough to recognize it as a complex object the way we do with the human body, an animal, or a manmade object. Consider that humans all have 10 fingers, attached to 2 hands, attached to 2 wrists, ect. There's a clear order to be found. Additionally, from a young age we learn the specific word for each individual part of the body, how many parts there are, and how the parts interact with each other and the environment. The composition of the human body is always fresh in our minds for this reason. In comparison, a tree's composition is described with vague words like branch, trunk, thick, thin, curved, straight, short, and long. The associations in the mind are more fluid and temporal. Every tree is unique in many more subtle ways than is typical for our minds to pick up in a glance, since we are used to describing the much more predictable forms we encounter.

I'm a beg myself, but I would guess that the biggest hurdle to overcome is this chaos that the tree displays. I would recommend mentally breaking down the shape of the tree into as many parts as possible and considering how those parts interact with each other to make up the image. For example, the silhouettes of the branches tend to curve into one another, forming interesting and distinct polygons. In the photo, the two thickest branches enclose the shape of a minnow (to my eyes, anyway), whereas your drawing features exaggerations that show an entirely different shape. I'll try posting a sketch in a while to show you what I mean.
>>
File: weebay.gif (2.02 MB, 288x288)
2.02 MB
2.02 MB GIF
>>7156182
>>
>>7156118
>Not one finger in the entire page
>>
File: file.png (438 KB, 1075x1125)
438 KB
438 KB PNG
Does this spark joy?

>>7156042
why are you being so hard on yourself anon, it looks alright

>>7156183
good!
>>
>>7156182
marco bussy didnt go to art school and hes great
>>
>>7156236
This nigga's name is really bussy?
>>
File: 1700428212825638.png (767 KB, 1180x1619)
767 KB
767 KB PNG
>>7156238
....Yes
>>
>>7156236
>great
>>
>>7156246
https://www.marcobucci.com/personal-work
Yes.
>>
>>7156255
>great
>>
File: cultist.png (2.71 MB, 1195x1973)
2.71 MB
2.71 MB PNG
First time drawing a humanoid, first time drawing cloth and first time drawing anime-ish style. How fucked is it?

Major fuckups I notice myself:
>eyes too big (but couldn't fix, eraser is useless)
>tits and legs look weird through the robe
>robe is fucked in some spots but I don't know how to draw cloth so I'm lost
>claw hand doesn't align with arm
That being said I have only been drawing animals and monsters so far so I'm relatively happy with this.
>>
>>7156235
Face feels flat and I can't exactly tell why, maybe it's the lack of form of the nose and mouth or the eyes not having any of its defining shapes (like the contour of the eyelids and the defined shape of the eye sockets) this is just my beg take
>>
>>7156257
NTA but yes, he is great. Someone that can teach the basics of painting in such a clear way is nothing short of a great artist.
>>
File: Simon, Aka, Yarra and Qum.png (1.56 MB, 2893x3892)
1.56 MB
1.56 MB PNG
I know I completely fucked up the perspective on the asses of the two to the left, but im not sure how. I would really appreciate some critique on everything, an annoying amount is spent drawing thicker outlines to everything and then fixing them because they are too wobbly, big, little or look scratchy.
>>
>>7156258
Just try to get into a rhythm of daily figure drawing. No need to nitpick your mistakes, just draw thousands of figures and get good.
>>
File: HazelPoster.png (667 KB, 502x1200)
667 KB
667 KB PNG
I'm trying to design a character for a comic book I'm making.
She's a zoomer who joins a clan of sex freaks who larp as vampires, but she's convinced she really is one.

I'm also looking for pointers on the composition and anatomy or other elements of this poster
>>
>>7156270
cute design please learn anatomy and maybe open a few fashion books
>>
>>7156260
We have different opinions about what is great. I will say Marc is a great art teacher. But to call him great, might be a far stretch.
>>
>>7156260
hes meh
>>
>>7156260
he doesn't teach the basics of painting. I watched his videos over and over as a beginner and didn't learn anything.

On the other hand, Loomis is a GREAT painting teacher. His stuff will actually take you from zero to hero.
>>
>>7156278
Wtf, marc teaches the best things for beginners. If you cant draw. You will be able to draw by the end of 30 days of Marc bucci
>>
File: posebeach.jpg (467 KB, 1000x1160)
467 KB
467 KB JPG
first time doing watercolor went about as well as expected.
>>
File: Zaku_III_Head_trace.png (80 KB, 1000x750)
80 KB
80 KB PNG
>>7155748
>.
just set up a drawing tablet like 2 hours ago and have been fiddling with it. always wanted to draw machines both fictional and real so i traced some stuff to get my bearings with this tablet. never been much of an artist desu
>>
File: trugg.jpg (420 KB, 4000x3000)
420 KB
420 KB JPG
>>7156286
>>
File: marcil.jpg (270 KB, 2046x1244)
270 KB
270 KB JPG
>>7156234
true
>>
The /beg/ civil war will be fought over Marco Bucci.
>>
>>7156283
i like how his diaper is so full the feces is actually creating a gaseos cloud above him.
>>
File: IMG_20240505_012041.jpg (362 KB, 2707x3036)
362 KB
362 KB JPG
>>7156287
i also did a little oil painting back in high school but this is the only work i have left from then :/
>>
>>7156289
I don't think good old Marco wants anything to do with this hellish cesspool...
>>
File: SiouxsiePose.png (376 KB, 538x798)
376 KB
376 KB PNG
>>7156270
>>7156273
Could I get some pointers on anatomy here?
Picrel is reference
>>
>>7155982
cute Sailor Moon
>>
File: garrodranreferenced.png (402 KB, 1196x617)
402 KB
402 KB PNG
ok didn't trace anything this time, just referenced a still. I gave Garrod Ran down syndrome
>>
>>7155748
is line control meant to be painful on a tablet without a screen?
>>
>>7156299
You don't need "pointers", (specially from a 'place' like this). Your work is excellent, and it seems you already have an eye for "fashion style".
Be careful, Sometimes in places like this you'll find very nasty people. They see what your strong points are and they will turn them around to hurt you and send you on the opposite direction, just for fun.
You already went through the hard part, or maybe you are already talented. Now just be confident, keep at it, you are already on the fast lane. Open an account on DA, X, or Pixiv
>>
>>7155801
Could coom to this.
>>
>>7156308
it takes a few weeks to get used to it
doing exercises like >>7154112 helps
but if you find it too distracting just go back to pen and paper
>>
>>7156263
That pic can have a million issues regarding appeal, design, perspective, etc, but it really must be appreciated the dedication and hard work you put in this.
You will get there anon, that's for sure. Just don't torture yourself so much. Getting all that linework done must have been hell. Work more on the sketch stage, get gud at it. Nail down drawing and then throw yourself at line art, that would be much more practical, effort wise.
>>
File: study 1.png (1.58 MB, 1268x892)
1.58 MB
1.58 MB PNG
How are my studies, and are copies like this helpful to improve?
>>
>>7156318
good work anon. gmi
>>
File: study2.png (1.9 MB, 1340x981)
1.9 MB
1.9 MB PNG
>>
>>7156319
thanks dude
>>
>>7156318
>>7156321
great work
>>
>>7156321
>>7156318
Both feel like I'd find them in an old AD&D manual. Excellent work anon
>>
File: frazink.jpg (378 KB, 1500x1237)
378 KB
378 KB JPG
>>7156318
>>7156321
having done a few of these studies myself, you should get a piece of plexi glass and trace the outlines of the figure and main elements. After your initial sketch overlay the glass and apply fixes.
>>
File: frazettastudy.jpg (925 KB, 1500x2005)
925 KB
925 KB JPG
>>7156325
>>
Do anons actively think about the way they hold the pen when drawing? I think I haven't, and it's gotten to the point where my thumb gets a numbing shock from pressing something against it's side.
>>
>>7155881
i am /beg/ as well but i feel ygmi. i think the belt shouldn’t be facing upward that much though, his hips don’t seem tilted enough to support it
>>
>>7155881
>>7156331
That shit is beg? I am fucking worthless then.
>>
File: FUCKSHITFUCL.jpg (76 KB, 800x1640)
76 KB
76 KB JPG
Yeah this shit isnt coming along at all.
>>
>>7155881
>>7156333
Interesting pose with minor flaws +1 INT point
Horrific hands -1 INT point
Interesting color choice +1 INT point
lazy symbol drawn eyes -1 INT point
absolute failure to capture gesture in one of the most common gesture poses (baseball batter follow-through) -999 int points

CRAB-0-TRON ANALYSIS: BEG!
>>
>>7156333
/beg/ has a lot of stages divided by two main groups being Drawing and Painting generally, can you say you're intermediate if you dominate the figure but can't draw a background? Can you say you're intermediate if you can paint the Mona Lisa but can't do a gesture figure? Course not.
>>
>>7156341
>>7156340
I mean dogshit like this >>7156335
that isn't even good enough to be graded
>>
File: IMG_5873.jpg (2.06 MB, 3024x4032)
2.06 MB
2.06 MB JPG
>>7156323
>>7156324
thanks guys, guess im closer to my comic than I thought. Wanna make a western horror against the backdrop of something similar to the Eureka stockade, set in Australia
>>7156325
Ill give that a go, that sounds like i good way to train
>>7156329
If your getting sore from drawing then your probably holding your pen wrong unfortunately, theres probably some videso online
>>7155881
Good effort with the pose, Ive still got no idea how to properly draw perspective without a direct ref, that shits hard af
>>7156335
based idea, although I dont know if the characters are proportionate to where the ground should be,
>>
>>7156343
use a reference
>>
>>7156335
She has no torso.
>>
File: bon-wip.png (3.86 MB, 1536x2048)
3.86 MB
3.86 MB PNG
I think anatomy book is starting to payoff
>>
File: compiled may 5th 2024.jpg (675 KB, 5164x5148)
675 KB
675 KB JPG
>>7155798
>>7155854
>>7155855
Hundreds of these
>>7155801
Already kinky looking girls at this earlier stage in your career = soul, symptoms of GMI’ism
>>7155881
>>7156258
The blueprints of GMI are there - soul, actually getting into the drawing, now it’s the long hard years of mileage and studies
>>7155980
3D forms first
>>7155982
Many many more studies
>>7156042
You can try copying the bargue style of shading for tighter-looking forms; you clearly already demonstrate a working knowledge of the head’s planes, transitions, etc; the forms are all there when looked at from far away, but your overall hatching just looks kinda messy
>>7156101
How's your rendering?
>>7156228
Master draftsmen such as Michael Hampton have already gone through the process of studying the actual real-life anatomy so we don’t have to - it would take us decades to successfully convert that information back into forms that actually work in drawing. Everything in drawing is an abstraction of real life - that’s why copying the contours (which is something we’ve all tried) doesn’t result in a very good-looking drawing, even when you’re going for “realism.”
>>7156235
The lighting is kinda overcast / dreary-looking / a somewhat depressive kinda mood
>>7156263
Spend more time in the earlier stages of the drawing - I remember from older webms of Japanese dudes drawing, they actually experiment a lot / make a lot of adjustments to the pose / the perspective / the composition before thickening any lines up - you can think of it like that initial investment is what will determine how much more work / how much less work you have to handle later on
>>7156283
Good forms
>>7156286
People who draw mecha must always GMI
>>7156345
Anon, stay and bless us with these for a while longer

These are all memory copies / imagination drawings.
>>
>>
>>7156352
not to be mean, but are you doing those gigantic heads on purpose? Surely you see the proportion errors there
>>
>>7156355
He is a western boy, they loves drawing ugly and disproportionate shit, because it's too hard to draw cute things and much easier to say sTyLeeee.
>>
File: IMG_5875.jpg (406 KB, 960x1280)
406 KB
406 KB JPG
>>7156352
Nice studies
Heres one more and then ill stop clogging up the thread
If your interested in more heres my insta below, lotta my old stuffs older but you can see how I improved over the years. Figure studies and master studies really helped me, but ive still gotta learn how to properly draw without ref as you can see the stuff in my 4th post aint the best.
https://www.instagram.com/a2ndsense?igsh=MTR3Mm54cWM4bXVvOA%3D%3D&utm_source=qr
>>
>>7156345
I wouldn't say sore, it seems like I get a jolt whenever something hits that area, might be hitting a vein or something.
>>
>>7156359
>Without ref
Why not just use ref but draw something else entirely with it? For example, you pick a Spiderman ref and draw Wolverine with that ref. There's no reason to suddenly drop refs, just start doing more observation works.
>>
File: image.png (172 KB, 602x811)
172 KB
172 KB PNG
>>7156347
I am and I still fucked it up.
>>
File: han_solo_sketch_02.png (332 KB, 900x1200)
332 KB
332 KB PNG
A "May the Fourth" inspired sketch.
>>
>>7156340
lmao, tbf I would've captured the gesture better had I seen a ref but I legit just did it as a fast doodle. give me atleast high beg come on crab-o-tron......
>>
File: file.png (135 KB, 871x786)
135 KB
135 KB PNG
>>
>>7156355
>retarded beginner who refuses to listen to anybody's adivce can't into proportions
what a revelation
>>7156358
kill yourself nigger
>>
>>7156369
Post ref?
>>
File: file.png (151 KB, 783x830)
151 KB
151 KB PNG
>>7156413
>>
File: Screenshot_1.png (879 KB, 1131x1007)
879 KB
879 KB PNG
pencil is so much easier to operate
>>
I'M GIVING MY ALL FOR THIS ONE BEG BROS
>>
>>7156266
>just draw thousands of figures and get good
I just can't seem to get the hang of anything related to figure drawing. Gestures look shit, trying to flesh out the gesture looks shit, everything is shit and I'm not getting better and it kills my motivation to keep trying to draw figures. What do?
>>
>>7156167
I started out copying anime not real people so they were not as ugly even if i wasn't as good back then.
>>
>>7156413
>>7156430
Woah, these are fucking good dudeeeee
>>
File: endless potential.png (248 KB, 774x843)
248 KB
248 KB PNG
Is this good enough for lineart? I think there's potential
>>
>>7155905
The more studies you do and are able to apply successfully is like like leveling up a game character

>>7156182
Anybody would be financially coerced to draw if they were charging you $40,000 a year (SCAD)
But if it takes $40K to force someone to draw (under duress basically), then how much self-discipline do you need to do that shit alone? (and to do it a lot, and on a daily basis, and no matter what your circumstances or how shit you feel on any given day)

>>7156270
>>7156509
>>7156511
More 3D forms first

>>7156355
Form conquers all - the more three-dimensional models that I have memorized, the easier it is to manipulate the proportions of them later on. Proportions is like a more finely tuned variable in a much larger network of machinery; worry about tweaking it later. If I have form, but my proportions are off, I can just use reference. If my proportions are okay, but I don’t have form down, then I can’t use reference to correct that; then the problem goes back to more mileage.

>>7156359
I started doing memory passes very early on for each study I did - even a week later I’ll try to (memory) rep the same thing sometimes

>>7156369
Reference itself requires a high level of skill even to utilize properly - if it’s real life, you would already need to have studied other artists first to even use a photograph, if it’s other artists, you’re attempting to reference the 3D forms of somebody who has already been drawing for many thousands of more hours than you - like I’m low-poly Lara-Croft trying to exist in an RTX world. Observational copies Memory Then try to apply from imagination.

>>7156380
>>7156430
>>7156449
>>7156464
>>7156518
Style, soul already there, now more studies and mileage

Few painting doodles from imagination
>>
>>7156125
I heard normies irl are impressed even by beg sketches
>>
>>7156308
Seems to be so in my case. Even the supposedly more slippery older tablet I use drags like hell.
>>
>>7156544
nigga don't be giving me advice
>>
>>7156548
I'm not even a beg though.
I've got no skill at all
>>
>>7156548
You've responded to a habitual troll/baiter/schizo, don't give him (You)s
>>
File: IMG20240505090349.jpg (220 KB, 675x900)
220 KB
220 KB JPG
More stuff from imagination from this morning's doodle sesh
>>
>>7156553
Ah, my bad
>>
File: 1 (315).jpg (145 KB, 1067x1600)
145 KB
145 KB JPG
Draw-a-Cutie: clothed edition
>>
>>7156544
>More 3D forms first
I know how to draw cubes, cylinders, cones, beans, etc bruh. Can't just draw "3D forms" all the time.
>>
>>7156556
This is good.
>>
Happy Cinco de Mayo! I would like to “taco” ‘bout art but I haven’t drawn since October, when you discouraged me from drawing by saying I was NGMI and that YWNBAW.
>>
File: ccc.png (213 KB, 716x794)
213 KB
213 KB PNG
>>7156518
As always I waste my time cleaning this shit up instead of just doing lineart
tips to stop doing this shit? It makes me less motivated to actually ink it the cleaner i make it
>>
File: GMTPyAZbUAAvvFs.png (195 KB, 559x891)
195 KB
195 KB PNG
>>7156427
>>7156544
That is the ref and this one too. I am so fucking bad I cant draw without a ref and plagiarized this guy's work.
>>
>>7156355
he's actively learning the wrong thing by intentionally drawing the wrong shapes
let's see how that works out for him
>>
File: Bridgman.png (1.36 MB, 2896x2528)
1.36 MB
1.36 MB PNG
fuck it /beg/, I'm going for the "copy bridgman twice" meme. how important to read and understand the explanations?
>>
>>7156607
if you don't understand, you are a slave to the reference and merely a child copying
>>
>>7156607
not as important as copying the drawings with more patience and attention to detail
>>
>>7156607
As you said, it is a meme psy-op to force yourself into doing a complex exercise. Just Do it, don't think. It's the only way to get gud.
>>
File: 20240429_123812.jpg (1.09 MB, 4032x1908)
1.09 MB
1.09 MB JPG
>>
File: dwadgearm.png (371 KB, 709x397)
371 KB
371 KB PNG
starting my morning by referencing the arm of one of my gunpla to practice. i traced a bit of the basic structure but did the hands and details freehand
>>
>>7156637
cool gunpla, pls post full picture
>>
File: image0.jpg (141 KB, 1218x1165)
141 KB
141 KB JPG
My first Loomis head
>>
File: dwadge.png (386 KB, 357x478)
386 KB
386 KB PNG
>>7156645
it's the MG Dwadge Custom, i believe this mecha was designed by Yutaka Izubuchi? it looks pretty similar to the Rick Dom II he designed for War in the Pocket
>>
>>7156650
Now show that figure in the background, right under the monitor.
>>
File: unicorn.png (253 KB, 408x444)
253 KB
253 KB PNG
>>7156657
it's an SD Unicorn Gundam
>>
>>7156660
It's very cool, thanks for showing it!
>>
File: pain.jpg (418 KB, 850x1199)
418 KB
418 KB JPG
>>7156544
>Reference itself requires a high level of skill even to utilize properly - if it’s real life, you would already need to have studied other artists first to even use a photograph, if it’s other artists, you’re attempting to reference the 3D forms of somebody who has already been drawing for many thousands of more hours than you - like I’m low-poly Lara-Croft trying to exist in an RTX world. Observational copies Memory Then try to apply from imagination.
This is fucking hopeless.
>>
File: studyyy.jpg (1.39 MB, 1648x4729)
1.39 MB
1.39 MB JPG
Today's lazy study

>>7156649
Welcome brother, enjoy the loomis grind
>>
How do I stop death gripping my stylus? If I draw loosely it always looks nicer but I have to maintain it like I'm manually breathing so if I even slightly concentrate I'm gripping the thing like my life depends on it and getting stiff lines.
>>
>>7156679
Your Loomis is on point anon, only critique I'd put is to try different head angles that are a bit more extreme, and practice facial expressions with it
>>
>>7155795
staff and beard are fine, its the thick hatching/shadow thats hardcore throwing off the balance. If you're going to do minimal things coloured, you can't also do thick shading since it takes on the quality of a colour block at that point

Consider doing the coloured beard and staff and instead of heavy shading, maybe a thick outline around the main egg of the body? or even just thicken the lineart where shadows would be
>>
>>7156693
Yeah I'm terrible at facial expressions, but I haven't prioritized it much when it comes to studying
>>
I don't get Loomis.

Also i plan on drawing today after i eat, yaaay.
I wonder what should i attempt to do? I'm pretty bad so there's not that many options to be honest.
Probably just more KtD and copying.


When you copy, are you supposed to do it multiple times and then try drawing blindly withiout looking at the ref?
>>
File: bbblu.png (131 KB, 443x407)
131 KB
131 KB PNG
I did not draw today. No problem. There is always tomorrow, a new day, a fresh start.

Tomorrow, I think I will draw for sure.

Or the day after that if I have a headache.
Or the day after that if I don't know what to draw.
Or the day after that if I feel a little unmotivated.
Or the day after that if my day is "too busy".
Or the day after that if Im going out to get drunk.
Or the day after that if I do not "feel ready".
Or the day after that if I would rather watch YouTube.
Or the day after that if I don't have enough supplies/books.
Or the day after that if unexpected shit happens.

See you tomorrow, right?
>>
File: yuyusketch.png (1.08 MB, 1485x2865)
1.08 MB
1.08 MB PNG
Sketch. Will probably modify the dress design but are the body and pose okay?


>>7155801
Personally I would make the hands slightly bigger since they are closer to the viewer

>>7156679
I kneel. My study sessions are way less productive lmao.

>>7156599
I am the same. I take my sketch and clean it up to lineart level. It's a lot more work and not efficient at all but it does have a more SOVL feeling. I feel like at one point you just have to mentally stop, think "I'm done, I'm doing lineart now" and just do it. Or just take the cleaned sketch and use it. Plenty of artists don't do uber clean lines since sketchier linear has a ton of charm. I think your art looks quite cute and nice btw.

>>7156637
Go from bigger shapes to smaller shapes. This will give you an output closer to reality since you can point out how big the smaller shape is compared to the big one, where it starts more or less, etc. but doing the inverse is much harder. Being more methodical with your copying will help a ton. Good luck!
>>
>>7156708
you gave her left foot a right one (with 4 toes)
>>
File: hfsfhj.jpg (205 KB, 1080x1350)
205 KB
205 KB JPG
>>7156558
i dont know if i even want to keep going. coloring it feels too complicated and more annoying than fun
>>
>>7156309
Thanks for the praise, but I don't think that anon was being nasty.
>>
>>7156734
What are you talking about, it's great. The neck is too thick though
>>
File: Assorted Goblin Outfits.png (3.7 MB, 3004x1612)
3.7 MB
3.7 MB PNG
Doing some silly little designs to sculpt as minis
>>
>>7156727
I know, it was really late and just thought "meh ill do it later it's 5am" and left more or less the shape where the fingers would be. But you are right about her left foot being the right one, huge mistake. I'll do a quick fix. Thanks a lot
>>
File: 20240505_124826.jpg (1.27 MB, 3514x1836)
1.27 MB
1.27 MB JPG
Hey guys, I made this drawing for a friend who helped me out over a rough patch. He really loves his cat. I am nervous that it looks like ass though, cat anatomy is hard to capture. Please tell me if it looks like ass or if it could pass as a gift. Thank you.
>>
File: file.png (2.13 MB, 1558x1000)
2.13 MB
2.13 MB PNG
>>
>>7156758
Cats have no anatomy, they are liquid beings. It looks cute, though one ear seems to be missing
>>
File: 20240421_211006.jpg (2.6 MB, 4080x1836)
2.6 MB
2.6 MB JPG
>>7156761
That's true! Here is the reference image, I didn't add the other ear because it was squished up from him cuddling the couch. I think to make up for this I would need to add a background for context as to the fact that he is, in fact, snuggling- rather than floating in a void.
>>
File: yuyusketch1.png (1.09 MB, 1485x2865)
1.09 MB
1.09 MB PNG
>>7156727
There. Thanks for the notice i really forgot. fuck me feet are hard. And they don't look "femenine" at all s m h.
>>
>>7156764
Looks so much like my Tequila.
RIP kitty
>>
>>7156766
I'm sorry to hear that. Know that Louis will receive a pet and a kiss in honor of Tequila.
>>
File: gunpla.jpg (281 KB, 1428x890)
281 KB
281 KB JPG
>>7156650
>>7156660
cool gunpla, thanks
>>
>>7156767
That's very nice anon, thank you! Give him an extra pet from me.
>>
>>7156768
oh wow great work anon! the Unicorn is a really nice sketch
>>
File: praktika_rendera.jpg (38 KB, 1000x1000)
38 KB
38 KB JPG
Got anything to say about this rendering?
>>
File: test.png (947 KB, 1881x1239)
947 KB
947 KB PNG
Tried to draw from imagination.
Started by construction (Below, in red) using basic shapes and tried to vary the volumes, then added clothes ideas (In blue) and then did lineart.

It could have went worse.
Any advice you're willing to give is welcome.
>>
>>7156764
You missed the cute teef
>>
>>7156707
I can draw today, if you want
>>
>>7156779
Dude, learn about human proportions
>>
>>7156780
My goodness, you're right. I'll do what I can to rectify this mistake. Thank you for pointing that out
>>
File: tittybabe.png (213 KB, 636x724)
213 KB
213 KB PNG
>>7155906
Here.

>>7156764
>I think to make up for this I would need to add a background [...]
I think so too. I don't think you have to be too explicit about it, though - a couple lines to show were the sofa "starts" should do it.
That's a difficult reference, by the way. I would lowkey study furry art to learn how to depict all that fur in an appealing way.

>>7156776
Have a ref? The bottom of the jar doesn't look right.
>>
File: hands25.jpg (342 KB, 1600x1056)
342 KB
342 KB JPG
One day I'll be able to draw hands as good as I want them to look.
>>
>>7156783
>using basic shapes and tried to vary the volumes
>>
>>7156776
Good rendering shit shapes.
>>
>>7156797
Well, to vary basic shapes like body parts, you have to at least know their size. You can't vary something you're not familiar with in the original.
>>
>>7156801
how bad is it with the forms?
>>
>>7156791
But they're already looking pretty good
>>
>>7156776
Looking good in the thumbnail
>>7156746
These are cute
>>7156734
Compelling rendering
>>7156708
Looking clean
>>7156679
Good grinding my friend
>>
>>7156679
>Welcome brother
Thanks. I tried doing my head >>7156649 here in a different angle and I just could not do it.

>>7156705
>I don't get Loomis.
I don't get it either, but he's recommended so I'm gonna give it a try. I'm tired of my art being shit. Still looking for a construction process for figures that make sense for me. Everything I do with regard to figures is shit. Gesture, construction, etc. I hate it.

I also bought Figure Drawing For All It's Worth, Drawing the Head and Hands, and Fun With A Pencil. They arrive tomorrow.

But for real, what's the deal with Loomis? Am I just supposed to grind his heads here til I can draw my own creative heads or what?
>>
>>7156765
Nice drawing, if you learn the structure of the head it will help you a lot I think
>>
File: Untitled121.png (674 KB, 1161x1781)
674 KB
674 KB PNG
>>7156464
FUCK YEAAAH
SKETCH DONE
never felt prouder of my work so far
>>
>>7156809
Thanks!
The goal is animation though so I don't feel like I've got enough control over the shapes and structure yet.
>>
>>7156814
Bro, stop banging on the wall, try another way. And maybe it will lead you to what you want. And if not, then at least you will have an understanding of why you are following the current path.
>>
File: loomis.png (222 KB, 841x1107)
222 KB
222 KB PNG
>>7156802
That's not true though
Even Loomis ask you to do that
>>
>>7156820
Then good luck honing your skills to a full contoreal, anon
>>
>>7156805
Could be worse, could be better
Your rendering def outstretches your shapes though
>>
>>7156822
How fucked am i if i can't do any of these
>>
>>7156822
Throw in a quote of exactly what he was asking for.
+ Lumis' hands in your pic are not fucking detailed, just their position and angle, unlike that guy.
+ In that same pic of yours, the proportions are correct. At Lumis' level, you're already subconsciously comparing body parts to each other, the proportions are so refined. Or are you saying the maestro is not familiar with proportions?
>>
>>7156825
Y-you too!
Wagmi
>>
>>7156827
Ironically, I've been practicing shapes for quite a while with various exercises, gestures, and sketches, and this is the first time I've ever fucking taken up rendering, and I did it all by instruction (course to be precise).
>>
>>7156816
Not that anon but anime heads in general look severly deformed to me. Eyes too low, weird cranium shape and proportions. They look good but whenever I try to analyze appealing anime drawings like for example pic related, my brain says "this is just wrong what the fuck"
>>
File: lain turn comparison.png (1.96 MB, 2310x1074)
1.96 MB
1.96 MB PNG
>>7155748
Drew this Lain. It turned out acceptable. The two major flaws I notice are the face/jaw line that are not really in the correct shape, and the back of her head being too short.
My question is: What are the basic constructions you use here? I struggled pretty hard to get correct construction lines, for the jaw/chin line I didn't even use construction because I couldn't see how. Help?
y r there multiple threads though
>>
>>7156818
now flip it horizontally
>>
>>7156833
Thx :)
>>
>>7156821
>try another way
I've seen and tried a million ways
>>
The learning process is very overhwelming.
>>
>>7156835
Well I think you did an excellent job at the rendering
>>
>>7156759
It's good but also amateurish
Keep going man, you're probably on the right track
>>
>>7156843
But also what do you mean by stop banging the wall
>>
>>7156844
I don't mean to be rude, but there are plenty of people who seem to get through learning with little to no feelings of being overwhelmed. not to say they don't experience road blocks, stagnation, general frustrations, but the point is that the problem lies with you, not the process per se. this is optimistic, as the implication is that you can improve your process to feel less or not at all overwhelmed. what specifically is overwhelming about it for you?
>>
>>7156851
They have talent to not have to deal with this bullshit. I refuse to believe the braindead porn artists I follow were grinding lines, boxes and grids all fucking day to get where they are.
>>
>>7156843
Except the main thing is to go back and look at your drawing and find the mistakes. Find what you're missing and fill that void.
Everyone builds their own skills like a constructor.
There is no ready-made path, everyone builds it himself from small scraps.

Bro, what I'm saying is. Maybe we should go back to the beginning. Put all that big pile of books aside and find your biggest gap?
>>
>>7156845
Thx
>>
>>7156856
>talent
maybe some do, but not all. I suck ass after four years of drawing, but I've been making improvements both in my technical ability and my ability to manage doing art consistently. I actually quit for a few years when I first wanted to get into drawing because I was overwhelmed and didn't know how to progress. but I eventually improved my process and outlook and for the last four years I've managed to draw very consistently and even every single day for the last 5~ months. again, not that talent doesn't exist, but to use it so broadly is in one manner or another a cope (which can be avoided).
>>
>>7156836
If you studied the structure of real heads they would made sense, because if these deformed heads are (for the most part) juts well structured heads with warped proportions
>>
>>7156865
>>7156856
also
>I refuse to believe the braindead porn artists I follow were grinding lines, boxes and grids all fucking day to get where they are
most people don't think you have to do this. not that those things aren't useful, but if you're making yourself just do those things that is *you yourself* who is making the learning process more laborious and energy-sucking, not learning per se.
>>
>>7156847
It would be more correct to say, "Hit the wall." It means pointlessly but persistently trying to do something
>>
>>7156856
Believe it or not they did
>>
>>7156856
They were having fun drawing at age 14 where they didn't give a fuck about quality and as a result were capable of drawing to a half decent level by the time they were 18 so they could practice by just drawing what they liked. Most of them do figure drawings all the time.

If you're starting when you're an adult, you have to get out of the beg zone where you're completely incompetent and into that early int level where you can just draw what you want to draw and learn that way. That's hard because you're being constantly self critical about how your drawings look like tard doodles. I would recomend not falling for the boxes meme, and draw stuff you want to draw for fun from the start, and just getting over the fact you're incapable for now.
>>
I'm having fun learning how to draw.
>>
>>7156868
>It means pointlessly but persistently trying to do something
Isn't that just what grinding is? If I don't grind/draw won't I not get better? That seems to be the consensus among everyone who knows how to draw well.
>>
>>7156851
Just that no matter what i do i never seem to get better with time, so i just jump from drawabox to loomis to ktd to copying to gesture figure and in the end i still suck and can't do anything at all so i feel very much so discontent.

I realize that's on me for being low iq and of insufficient willpower, tho.
It's just very frudtrating because i will literally never give up but i don't think getting better is something i can do even slightly so
>>
>>7156877
Mindlessly grinding 3/4ths heads and boxes will not do anything other than deepen bad habits desu. You can't max drawing by making iron daggers forever.You have to be actively mentally solving problems to learn.
>>
>>7156883
>You have to be actively mentally solving problems to learn
But what does that mean in this context and how do you do it? We obviously already know what we're putting on paper is "wrong" because it looks shit. So...?
>>
File: 4.webm (3.84 MB, 1920x1080)
3.84 MB
3.84 MB WEBM
>>7155748
I'm really close to mastering accurate proportions and copying from references. Magenta outline is the correct way to draw this reference.

I'm not sure if I should move on to another fundamental of drawing to improve on, or just continue learning to copy other reference images and at different positions.
>>
>>7156746
Very cute minis, I’d like to see you 3d sculpts too when you are done
>>
I'm just going to copy and try to understand symbol language of manga panels i like.
I probably won't be able to do it at all but what else can i do other than like boxes and bullshit.

Should i do it digitally or with a pencil?
>>
>>7156877
>>7156883
I would like to add that you also need to correct your own mistakes. You can learn to draw hands (for example) 10/10, but you will draw everything except hands like the last nub.
>>
>>7156879
>Just that no matter what i do i never seem to get better with time, so i just jump from drawabox to loomis to ktd to copying to gesture figure
>i never seem to get better with time
well, how much time are you affording yourself to get better? how long do you do Loomis or KtD before jumping to the next thing?
>I realize that's on me for being low iq
that's where other people can come into play: teachers and (ideally) constructive critics. /ic/ is perhaps not the most ideal setting for that, but there are people who know a thing or two about art; and even if someone is a beginner and not that good yet, it doesn't mean their advice is necessarily bad.
>insufficient willpower
this can be improved as well. I still struggle with it, but through externalizing what I have to do (put it on a to-do list) and having faith that I can improve my ability to grind - even if there's not much evidence of me doing so in the past - I have been able to draw consistently for some time now. I also suspect that you're thinking about the big picture too much: focus on one skill, one book, one fundamental, and work on it for some time (a few months, if necessary). it won't be perfect, but you can always go back to it later.
>>
>>7156886
First, you have to actually have a goal of what kind of thing you want to draw. Design characters? Coom art? Sculpting, comic, whatever. Simply wanting to become "good at drawing" is not enough. You need a target of what it is you want to create, what this whole hobby thing is for.

Step two is to attempt what it is you want to do, regardless of how shit it ends up being.

Step three is to identify the problems with what you're doing and create studies that specifically target that deficiency.

This works because 1. it's fun to actually do what you want so you do it much more than going like a slave to your daily grind 2.you're mentally engaged and solving problems.

An example would be drawing character designs. Maybe thats what you want to do. Maybe your attempts are flat and have awful proportions? Find pose references you like and figure draw. Maybe you realize you dont know the first thing about clothing? Learn there. Target the most obvious deficiency, and learn. Grinding boxes and other shit mindlessly with no end goal in mind probably gives you some small amount of XP, but not a lot. The most important thing is to be mentally engaged with the process and activiely looking for specific things to learn. If you're a real mega beg it can be tricky to know what to do if you're just totally shit at every aspect of what you want to do, but when in doubt, get some references for what it is you want to draw and copy them.
>>
File: vase_lit.jpg (132 KB, 1280x720)
132 KB
132 KB JPG
>>7156786
Here's the ref
>>
>>7156898
>well, how much time are you affording yourself to get better? how long do you do Loomis or KtD before jumping to the next thing?
Usually a week or so.
I had the opportunity to learn enroll in an intensive drawing course of 80 hours spread across two weeks but i decided that it would've been too embarassing, so i'm just stuck /beg/ing forever.

That was last summer
>>
>>7156900
I want to draw cool characters doing wacky dramatic poses like in JoJos but not exactly the same style etc.

I guess i just want to be able to draw humans, pretty much
>>
>>7156879
As long as you don’t give up you are getting better. If it takes more times so what? Time flies anyway even if you don’t use it to get good. Also draw what you like and be positive and appreciative or your small improvements. Learn the basics and focus in simple things as long as you don’t try to make too many things at the same time you will grasp more things little by little.
>>
>>7156891
Copying like a photocopier is just the beginning of the journey. If you've mastered it almost perfectly - it's top and even a bit excessive, so go for it.
>>
>>7156886
Start learning something, it’s all the same because you will have to go back and forth anyway to restudy and reconnect things. It’s like those metroidvania games.
Either start with heads, hair, feet, upper body, etc…
Either study their gesture, rhythm, structure, anatomy, proportions and general forms.
Then you may learn something else if you are sick of body studies, like learning how to shade, or colors or perspective with inorganic forms.
>>
>>7156905
I can try, but it's hard to beat a habit of failure with few nice words.
I've got to do this though, or else i'll just end up doing the same thing except at age 30
>>
File: compiled may 5th 2024 (2).jpg (641 KB, 5164x5148)
641 KB
641 KB JPG
>>7156599
More gesture

>>7156600
You can’t get to that level in less time than somebody who has already spent thousands of hours of drawing since they were kids and has talent, even if you do try to use reference (see earlier point)

>>7156637
Stricter on that forearm curve - you drew it in as a mostly straight line. Mecha is good, but is advanced - it’s already getting into way more difficult manipulation of 3D forms.

>>7156668
It’s just rote repetition – art is closer to a form of incessant repetitive trial-and-error bodybuilding than “this book / course / video / very exact formal way of doing things is guaranteed success, now I never have to worry again and am GMI no matter what.” Our minds are a lot more resilient and brilliant than we think, they’ve just been corrupted by instant gratification.

>>7156679
That’s persistence, that’s grinding, that’s mileage, GMI. Hope to see you come back someday levelled up and crabs tell you to leave for being /adv/

>>7156708
Quality

>>7156727
That’s a kinky footjob

>>7156734
More still life = better heads

>>7156759
>>7156776
>>7156779
>>7156791
Hundreds of these

>>7156764
Cats are psychic

>>7156856
>>7156560
>>7156886
Not just cubes. See how advanced Vilppu can push the most basic of forms by remixing them together? Drawing is like water-bending, you can manipulate forms more freely the more that you have memorized, which is similar to freestyling in dancing (i.e. dancing without a choreographed routine), and once you can freestyle, you get an “XP bonus” that makes it easier to memorize even more from each study that you do, thus, positive feedback loop. Copy plates, do them from memory, then imagination doodles.

>>7156891
Try them from memory

Copies, memory copies, doodles
>>
>>7156905
*You don't have to work 12 hours, you have to work with your head.*
>>
File: ic_sketch.png (538 KB, 1013x1350)
538 KB
538 KB PNG
>>7156558
>>
>>7156911
So what if there are hundreds of them? I fuck because I want to be the best in a hundred.
>>
>>7156902
>Usually a week or so
again, I don't mean to be rude, but that is way too little time. again, to use myself as an example, I was grinding KtD for weeks while being doubtful that I could even make improvements; I had no tangible skills to compare drawing to, so I was in some sense walking in the dark. but if you look hard enough you can find other /beg/lets who, after building some patience, have been able to make improvements.
>I had the opportunity to learn enroll in an intensive drawing course of 80 hours spread across two weeks but i decided that it would've been too embarassing
I can sympathize with that sentiment, I think about doing in-person drawing courses but am worried about looking like a retard. at any rate, you are clearly more focused on *right now* than your future. you do not wanna be the person who gets into his later years, perhaps on his death bed, saying "man, I wish I could've at least given art a real try and made some beautiful/interesting stuff." and if you are truly in it for the long haul, then it shouldn't be a big deal that it might take you upward of a decade before you are able to draw something of actual merit. once I came to that realization my entire relationship with art changed. not every day is perfect, but in general I don't care that I'm 4 years into drawing and I'm still a /beg/. I have grinded enough to believe that with more work I will be able to draw things I can be proud of. you have clearly not exhausted all of your resources. only then can you truly say "welp, this art thing just isn't for me." until then, you can't reasonably assume that it's impossible for you. you just have to take what you can get and try to make those little improvements as the days and weeks go by.
>>
File: shit.jpg (1.39 MB, 1852x1499)
1.39 MB
1.39 MB JPG
>>7156900
Im interested in being able to draw all kinds of things so picking a goal is hard. I think more than anything I just wanna be able to draw “passably.” I’m not expecting to be the next Michelangelo or Bridgman or whatever. I do want to be able to draw figures I just can’t seem to get anything about it right at all. The thing is, I do like some of the things I’ve drawn even if it’s shit compared to everyone here. >>7156649 this is me and I like the way this head turned out, but I can’t turn it at all. I tried doing a second head at 3/4 and it just was not working at all.

Pic related, it's some of my other bullshit
>>
>>7156916
Sounds like a warm up from infocigan, lol
>>
>>7156918
Well, if you learn to break complex things down into simple shapes, you can draw anything.
>>
File: cutie.jpg (130 KB, 537x873)
130 KB
130 KB JPG
>>7156558
>>
>>7156918
Right now I'd advise that you focus on getting the proportions of landmarks as close as possible to correct.
>>
File: cylindershavenocorners.jpg (658 KB, 2000x1000)
658 KB
658 KB JPG
>>7156776
>>7156901
>>
>>7156924
Any recommended video/reading for this?

>>7156928
>landmarks
And what *are* the landmarks?
>>
File: file.png (172 KB, 628x845)
172 KB
172 KB PNG
>>7156911
>More gesture
can you redline it for me?
>>
>>7156840
I did, looks fine to me
Only thing i think looks weird to me is tricky's head being bit leaning and hank's posture but idk maybe it's just me
>>
File: Reference.png (675 KB, 1030x794)
675 KB
675 KB PNG
>>7156932
Whatever points are helpful to use as landmarks in the particular ref
>>
File: IMG_1853.jpg (2.37 MB, 2570x3024)
2.37 MB
2.37 MB JPG
I’m working on clothes
>>
>>7156708
>>7156810
>>7156911
Thank you, Kings
Stay sharp
>>
>>7156940
Got any suggestions for how many gestures/figures/etc I should do per day? I don't wanna burn out on grinding or burn out because I'm only drawing things I think end up being shit.
>>
File: hizack.png (215 KB, 1039x649)
215 KB
215 KB PNG
>>7156911
i broke out a model kit that has more complex geometry to practice my lines.
>>
>>7156947
no
>>
>>7156950
ok
>>
File: hizackbust.png (1.95 MB, 4000x3000)
1.95 MB
1.95 MB PNG
>>7156949
hands are tired, i'll practice more tomorrow. this is quite difficult even when tracing
>>
File: instasize_240505094827.jpg (831 KB, 1000x1333)
831 KB
831 KB JPG
>>7156637
Fellow gunpla Chad, you inspire me
>>
>>7156934
No; you're above where I'm at currently so I would just ruin it, but I can at least say that spending more time doodling is probably what (eventually) leads to a more acceptable product for line-arting – you said you spend too much time fixing the sketch, but those earlier stages are more important than the later ones (i.e. when you start cleaning the sketch up too much which is ultimately just screwing around with something that could have been fixed earlier / in the gesture phase), hence, more gesture

(which, “gesture” can mean a lot of shit, but in this case I’m just referring to spending more time with shorter drawings in general until you can nail something that already looks very convincing only a few minutes in, rather than getting something that’s kinda halfway there, and then you’ve already developed the drawing too much and you keep noodling away at it until it’s passable - it’s like trying to fix a sculpture that already has fully developed forms versus when it was just 4 or 5 planes like a simplified Asaro head)

The later a drawing goes on for, the harder and more time-consuming it is to fix, therefore, gesture (or early-stage-drawing) should be the goal

Tl;dr it’d be more time efficient to do shorter-drawings (to eventually end up with line-artable doodles that you like) than to fix a more developed one - because noodling on one drawing I think can help a lot with form, but your skill in spontaneously producing shorter gestures that you really like and want to lineart will stagnate as a result.

And if you want to lineart, then lineart; it’s all mileage anyways. You may never get a fully satisfactory result (such is the way of art), but it is all mileage. It can only help.

Anyways I don’t know shit about drawing man (not being sarcastic), this just sounds good theoretically to me at least, but maybe you can try that out, it might help
>>
>>7156997
that's a mean looking Rick Dom, bro. godspeed.
>>
kinda fell off lately due to work and lack of ideas, should I just take a break?
>>
>>7157004
No
>>
>>7157004
building a habit of drawing every day, even for a little bit, and even if you're not entirely motivated, seems like it would be good in the long run. so, even if it's just 5 minutes, perhaps it would be in your best interest to draw something.
>>
>>7157004
If your lacking ideas you can always hit up one of the various drawthreads across the boards depending on your taste, in addition there’s always the threads on /ic/ where people are posting stuff to draw in your style.
>>
>>7157004
If you lack ideas even just a few cubes and elypses and hatching and whatnot will keep your brain in shape
>>
File: IMG_9024.jpg (115 KB, 640x480)
115 KB
115 KB JPG
If homeless porn isn’t art then what is? How authoritative is graffiti, anyway?
>>
>>7157018
oh I guess I could draw requests since I don't have to really think about it too hard
>>
>>7156832
I'm not sure what you are talking about.
Anon said he was playing with proportion and you come to say "proportions aren't right".
That exercise is an excellent way to try yourself at drawing from imagination.
>>
>>7156929
thx, bro, real I'll try to make it up to you.
>>
>>7157045
>I'm not sure what you are talking about.
>Anon said he was playing with proportion and you come to say "proportions aren't right".
>That exercise is an excellent way to try yourself at drawing from imagination.
Maybe, but you can clearly see that the hands are too small not by design. Or I'm crazy.
>>
>>7157021
>If homeless porn isn’t art then what is? How authoritative is graffiti, anyway?
As much as Banksy's paintings are recognized.
>>
Do you ever feel really fucking jealous of neets and kids who can pursue what they fucking want all fucking day thanks to mommy and daddy's money or MY FUCKING TAX DOLLARS?
I have to wageslave and shit and I can barely get one hour in at the end of the day tired to fucking shit while these fucking twats get to do all they want.
>>
>>7157083
I draw at work while waiting for permits.
>>
File: eyes.jpg (67 KB, 901x1600)
67 KB
67 KB JPG
On the eye excersise from the book. Did the eyes but then i felt like trying to do the nose but i really can't pinpoint what's wrong. I know something it's wrong by seeing it but i tried hard and cannot see what is it.
>>
>>7157085
What book?
>>
>>7157095
KtD presumably
>>
>>7157085
It’s to do realistic looking things whose contours are made up of curves and shadow when you lack skill with light, shadow, and value.
>>
>>7157083
Get a job where you can draw at work
>>
>>7157103
Hard to do**
>>
>>7157105
But also channel your jealousy into rage and hate. Fuck those lazy entitled privileged pieces of shit.
>>
File: IMG_1856.jpg (2.21 MB, 2672x3024)
2.21 MB
2.21 MB JPG
>>7157085
Nose angle anon it needs to be more forward facing, i did a quick sketch to figure it out
>>
>>7157115
Yeah i guess it was the angle. It was maybe too much to the right. It's just that i was looking at the mirror and the right part of the nose was barely being seen so i just draw that. But maybe i fucked it up in another way.
>>
>>7157125
Its deceptive and fucked me up for a long time as well, we have a misconception of how far the nose sticks out and to what extent it covers the cheek.
>>
I can't draw fucking anything, great.
>>
>>7157133
Optimally you finish coitus before drawing.

>>7157126
Not gonna trick me into posting below the line, faggot
>>
What do i draw?
>>
File: full_19-0678950113919.jpg (748 KB, 1280x1920)
748 KB
748 KB JPG
>>7157155
That's easy, Draw a Cutie
>>
>>7157163
You always suggest those and i never draw them.
Cuties are way too hard.
Also i don't have any tinted glass on me so i might have to skip over KtD.
>>
File: file.png (1.15 MB, 1031x780)
1.15 MB
1.15 MB PNG
Tried to do memory drawings without redrawing the ref today.

>>7156679
Your "lazy studies" are really great anon.
>>
>>7157164
Being tinted really adds anything to the excersise? Or it's for us to visualize the shadows and light better?
>>
File: PSP1-065.jpg (1.74 MB, 2997x2000)
1.74 MB
1.74 MB JPG
>>7157164
No problem, draw some forms!
>>
>>7157168
it's pretty much just that. You're supposed to be able to do the outline + inner shapes but i can't even copy those. They fuck with my head so to speak
>>
>>7157169
Gave it an earnest try and was immediately filtered, can't do it. Way too hard.

Sorry for being picky but i just straight up can't do any of this crazy stuff
>>
File: 1676949059304085.png (1.07 MB, 1920x1080)
1.07 MB
1.07 MB PNG
>>7157173
Gave it an earnest try AND posted a response in just over 2 minutes? You work fast! I believe you!
>>
>>7157177
i mean it's not that hard to figure out what you can or can't do.
The square alone is too hard for me, i can't do it's perspective accurately in any way shape or form
>>
Is drawabox ok or is it s=bullshit? I've heard people say both.
>>
I'm just gonna go do it. I don't have any better ideas atm.
>>
>>7157194
First two lessons are very good imo. Later the author gets over his own skill level. It's basically the beginning of Peter Han's Dynamic Bible, just with more guidance
>>
File: abustlingtowngate.jpg (462 KB, 1440x846)
462 KB
462 KB JPG
>>7157194
The approach is really bad imo. Theorectically you could learn that way, but it's almost designed to make you hate art and burn out. The best approach is one that will actually get you working on stuff a lot. The guy behind it also seems to be pretty mid skill which calls into question the validity of his teaching.
>>
>>7157206
I'm at the level where i can't really do the stuff that would give me joy. Can't even draw basic humans, and basically i'm stuck in a symbol drawing no imagination hellhole so i might as well do the 250 boxes.
>>
Oh it's the howie. Nvm then
>>
>>7157211
I'm not a howie, i drraw and post work i'm just really bad and lacking in willpower.
I'm no a howie, though. Plesae stop calling me that.
>>
>>7157206
For all his box drawing that gate house sure is fucked
>>
I can't even do boxes, just great.
I wonder if there's even an exercise i can actually do
>>
>>7157231
your negative attitude is so unattractive. ew.
>>
File: head.png (225 KB, 1038x859)
225 KB
225 KB PNG
>>7156816
Something like this? I adjusted the facial features and gave the hair more shape according to where the head was angled. I have gotten this comment about my art before so I want to know if I'm missing something
>>
>>7157231
Just kys
>>
File: f717b0fd.jpg (57 KB, 760x655)
57 KB
57 KB JPG
I don't understand this part. How exactly am i supposed to self-police which cubes are alright and which aren't?
The website just says that if it goes "back" into the space it's all good, but i don't actually know how to recognize that. My spatial imagination isn't up to the task of interpreting a 3D space on a 2D plane.
>>
>>7156517
thank you anon o7
>>7156544
nice digits but yeah i’m trying to add studies to solidify my drawings more.
>>
>>7157241
How is that supposed to help me draw?
>>
>>7157231
Do the boxes until you can do them
>>
>>7157245
Draw a Box (DaB)
>>
>>7157249
Currently trying to do that. I have an earnest desire to draw and you can't do that while dead so i won't be killing myself any time soon.
>>7157249
Trying to do that rn, it's kicking my butt though. All of my boxes look like shit and i don't think i'm doing them right way. The website says to draw ones that rapidly converge but i can't really do that.
>>
>>7157242
>How exactly am i supposed to self-police which cubes are alright and which aren't?
learn perspective lol
>>
>>7157245
Just go draw instead of crying here for fuck's sake. One gets you closer to your goal and another one doesn't and also annoys everyone else

Like anime? Find an artist you like and try to learn from them. Like nature? Find photos to try study. It sucks? Of course it does, you are just starting, the only way to not suck is mileage.

You have 3 choices. Either Go draw, or stay here crying as a pathetic crying nodraw forever, or move on and find something else to do. 2 of those choices will make you happier. Guess which.
>>
>>7157257
>Like anime? Find an artist you like and try to learn from them. Like nature? Find photos to try study. It sucks? Of course it does, you are just starting, the only way to not suck is mileage.
I can't do any of these without mileage, though.
>>7157255
That's why i'm drawing the boxes, or at least trying to.
>>
>>7157261
>That's why i'm drawing the boxes, or at least trying to.
sure, just draw boxes, without learning the theory. smart move
>>
>>7157263
>sure, just draw boxes, without learning the theory. smart move
The theory is included on the box drawing website, asshat.
>>
I don't feel like i'm learning anything from the boxes. I can do the 250 but i think that's just a waste of time either way.
>>
>>7157274
kek, are you doing drawabox? ngmi
>>
>>7157279
I have no fucking idea what else to do since every exercise/learning program i attempt just filters me out.
I decided on drawabox becaues i like the idea of a mindless bullshit grind but it seems to indeed be bullshit.
250 isn't that much so i might as well just get that done and then cast judgment but it doesn't seem to be worthwile
>>
>>7157282
I hate howies so much
>>
>>7157285
Literally tell me what to do and i'll go do it in terms of drawing. I Won't ask a single how-type question or anything.
I'm genuinely just at a loss as to how to get better because none of the holy grails of learning seem to be working.
>Can't do Loomis
>Can't do KtD aside from the hand exercise
>Can't do Betty
>Can't do Gesture
>Can't do Figure
>Can't copy
>Can't Draw A Box either, apparently
I've given genuine try each of the above and got filtered brutally by every single one.
I'll do the 250 boxes but i don't think i will learn much. Did about 10 so far.
>>
>>7157288
you haven't given any of that a genuine try. You tried it once, then gave up.
>>
>>7157291
Nope. I gave each one at least a week of 2-3 hours a day and encounter a roadblock through which i couldn't power through every time.
I wasn't made for this, clearly, but i really do want to learn so i'll just have to keep smashing my head against the wall until it clicks.

I don't like revisiting courses previously dropped. though
>>
>>7157294
>a week
lol, there you go
>>
>>7157296
if you do something for 7x3 hours and it not notice a single positive change it would be insane to keep at it.
>>
>>7157288

Literally just give it time jesus christ. Draw what you like instead of agonizing so much about not having the perfect learning program. You aren't gonna learn anything ever with that attitude. Take a step of the book and give it a try, then go back to drawing whatever you like, then read a new chapter of the book AND repeat the last one since repetition makes your brain learn better, then go back to what you like, and so on. Studying one of those books effectively could take you like a full year or even more. This is the time range I'm speaking of.
Art takes time. Learning takes time. You want immediate, guaranteed rewards, which is simply not how this skill works.
This is the last response you get from me.
>>
>>7157300
useless response with useless info though.
>You won't get immediate rewards
no shit, this is a skill that people learn across decades of their life.
Doesn' change the fact that if i don't notice a single one positive change or a skill gain then i must not be learning at all
I can't draw what i enjoy because my skills are at a kindergartener level currently.

I did 20 boxes and it doesn't seem to be doing anything. I do the first fifty and then i'm dropping it and trying KtD again.
>>
>>7157299
you expect too much in too little time.

that's why you failed, and why you will never be able to draw as well as me
>>
>>7157310
Ok, what do i do to change that?
I'm down for anything if that gets me closer to becoming skilled.
>>
>>7157309
>I did 20 boxes and it doesn't seem to be doing anything.
Yeah I give up. Have fun Howie.
>>
>>7157288


Just pick something. Draw it. Even if it looks awful post it here and let people guide you into making your drawing looking less shitty. Draw again, post, get advice, take advice.

This isn't magic anon. If you think you can't draw, post what you've made and people will try to help you.

It's 100% more annoying and frustrating when you whine and cry about this without sharing what you've drawn and genuinely trying to get advice to see how you can improve.

Repeatedly saying "I can't do this" is giving up. Don't. Draw. Post. Learn.
>>
>>7157310
pyw. let’s see who is tormenting the baby
>>
>>7157315
I'm giving up on drawabox because i can't do boxes and also peole have said it doesn't do anything.

The act itself is pretty fun and relaxing but i can't do it well so what's even the point.
>>7157316
No idea what to draw honestly. I don't think there's much advice i could receive other than like "this sucks, go do ten more".
I might do KtD hands, these were cool
>>
I know the thread is about to die but
>>7149311
Did whoever drew this ever finish it?
>>
Yeah i'm not feeling the drawabox. I'll have to try it again some other time.
>>
>>7157314
just draw indiscriminately, without regard to the results.

unironically so. Just deceive yourself about how good you are doing.

If only beginners knew how bad their work were. Most people go through 5 years of poor work, and most people are very dunning kruger about it, until they look back at their old work.

The reality of drawing is heartbreaking, and regardless of whether you're trolling or being demoralizing, you're right. Drawing is hard, and you'll hardly see a difference, even with 100 hours of practice

so just deceive yourself and have fun with drawing

>>7157318
the torment is good for him, boo boo
>>
>>7157330
pyw
>>
>>7157324

Good. Then get off of /ic/ go draw some hands and bring them back to the thread and you'll probably get some more productive feedback then if you were to just complain about not being able to do something.

Go do it, come back later. Don't even reply to this thread until you've drawn some hands and have something to share.

If you reply.to his thread without any drawings I'm going to lose my fucking mind anon.
>>
File: DSC09469__75394.jpg (434 KB, 1280x1280)
434 KB
434 KB JPG
>>7157324
>I'm giving up on drawabox because i can't do boxes and also peole have said it doesn't do anything.
I doesn't do anything but also it kinda does
Take this football exercise for example.From kids to professionals, football training includes exercises like this one. Will doing it give you everything you need to play a full high level football match? Of course not. And I'd say that some pro players would absolutely skip them if they weren't contractually obligated, but it will keep your skills sharp and it's a good warm up and exercise to do regularly if you want to stay in top shape. For drawing, those "draw boxes" or "draw lines in different angles" exercises that even pros use as warmups are more or less the same.
You don't NEED to do them to start playing football, but once you do, you find out that doing them does feel better than not.
>>
File: odette mori.png (2.83 MB, 2723x3456)
2.83 MB
2.83 MB PNG
>>7157009
>>7157018
>>7157020
it's too hot to focus tonight
>>
Can't you just draw people by turning them into lines in your head and then copying?
What's the point of like figure and gesture and anatomy if you can just do that
>>
File: IMG_20240506_015125.jpg (2.69 MB, 3120x4160)
2.69 MB
2.69 MB JPG
>>7157336
KtD hands. Im done for 2day. I'll try to draw for at least 4h tomorrow. Chapter 2 KtD starts with master copies so i'll probably just do that for a while but with the stuff i like.

The hands suck ass, third one especially, but at least they look kinda like the inbook examples and i did follow the rules from chapter 1.
>>
>>7157340
The issue is that i can't do it.
So it's like telling someone who can't do any of this bullshit that it's an attitude problem while he busts his kneecaps out trying to dribble.
>>
File: 20240502_115108.jpg (732 KB, 3000x4000)
732 KB
732 KB JPG
I've been doing keys to drawing, for like a while similar to the Howie guy. But I think the main issue with me is procrastination and im scared to do it wrong so I read the page like 3 times and take notes on my sketchbook.

So the main question is how do I stop procrastination and stop worrying so much about being a perfectionist
>inb4 nodraw
My DAD account: https://dad.gallery/users/5453
>>
File: IMG_3256.jpg (2.81 MB, 3024x3576)
2.81 MB
2.81 MB JPG
Tried to do some shading practice today. I think I did better than yesterday. Mightve come out a bit dirty though. Anyone have any tips for shading?
>>
>>7157386
Howie here with antiprocastrination advice.
Get started drawing the worst you can on purpose. This way the bar is immediately lowered into the ground and you can just focus on doing stuff
>>
>>7157245
It dosen't, but it'll help other people
>>
>>7157398
I don't care for them, though
>>
How do I make art friends
>>
>>7157406
1.be gay
2.not ugly
3. suck cock dick penis
>>
File: IMG20240505171654.jpg (2.39 MB, 1784x4000)
2.39 MB
2.39 MB JPG
Been working on this on my breaks
>>
File: EirazaConcept copy.jpg (82 KB, 700x906)
82 KB
82 KB JPG
>>7156352
>rendering
Not the greatest, not the worst.
>>
File: 2024-05-03.png (1.39 MB, 1063x2265)
1.39 MB
1.39 MB PNG
And dogshit finished. Cant render for shit, anatomy is all kinds of fucked, face is trannified and I have no single fucking idea how to add perspective or depth or weight but I pulled through.

I think I need to be aware of lighting and shit more as if it werent glaringly obvious
>>
File: thumbs01.jpg (562 KB, 2083x1184)
562 KB
562 KB JPG
weird castle thumbnails
>>
File: 581.jpg (1.21 MB, 2560x1440)
1.21 MB
1.21 MB JPG
Sup beg, yesterday i failed to draw. It is over beg

>>7157406
discord gg/5HQpKTaX
>>7157390
get charcoal and or oil based colored pencils, start using finger or qtips for bledning
>>7157386
draw more, think less
>>7157383
the middle hand is promising, you are getting observation gains
>>7157278
>>7157194
drawbox is the biggest begtrap ever. it is designed to make you drop drawing altogether. it even tells you to spam boxes without explaining perspective first
>>7157242
archive.org/details/PerspectiveMadeEasy
>>7156945
you are like first anon ever who wants to draw not-naked women. i kneel
>>7156896
if you want to be tradchad, use trad. if you want to be digicuck, use digi
>>7156779
i like the cat in boots
>>7156746
nice gobbos
>>7156556
the table (where child sits) suggest we see the scene from that table height. but the fathers table behind it has visible surface = the table is tilted forward and the table is higher. bad perspective
>>7156449
cute thots
>>
>>7157504
fuckin kek
this is the work of the guy telling you to grind KtD and loomis
>>
>>7157504
>>7157514
leave him alone. Pawell's actually improving now. Seems like the Chinese have art education nailed.
>>
File: cachedImage.png (55 KB, 405x700)
55 KB
55 KB PNG
Not sure what outfit to give her so I just put this on her for now. Will prob change it.
>>
current mass replyers have like ugliest art around. it still nice to have some
>>
>>7155748
Any advice on how to not feel scared of failure and lose anxiety?
>>
>>7157573
work night shift at the glory hole
>>
>>7157514
pyw
>>
>>7157573
you need to do a lot of introspection and find out exactly why failing would make you so anxious, 4chan can't really help you
>>
>>7157573
Draw your absolute worse on purpose first so that there isn't anywhere to go but up
>>
File: 1714001904818562.jpg (3.23 MB, 5768x2984)
3.23 MB
3.23 MB JPG
Are my torsos elongated? What am I fucking up the most?
I thought that they were but after placing the drawing over the picture they seem pretty close to eachother.
>>
>>7157973
Then what do you suggest dickwad?
>>
>>7158052
Japanese woman do tend to have longer torso's.
>>
File: cool goblin.png (1.68 MB, 1464x1296)
1.68 MB
1.68 MB PNG
drew a cool goblin
>>
faggot op not linking new thread
>>7157578
>>7157578
>>7157578
>>7157578
>>7157578
>>
>>7157574
Your ass can't handle my bbc
>>7157589
I can buy another tablet or afford a therapist, not both
>>7157872
Not bad. I forgot about this advice



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.