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Box art edition

>Previous thread
>>92583046

>Battlefleet Gothic, Blood Bowl, Epic, Kill Team, Man-o-War, Middle-Earth Strategy Battle Game, Mordheim, Necromunda, Shadow War: Armageddon, Titanicus, Underworlds, Warcry, Warhammer Quest, Warmaster, and any other GW system and board game are welcome.

>Helpful resources: (very much still a WORK IN PROGRESS, feel free to suggest more links to be added!)
https://pastebin.com/qq9N8V0V

>The previous archive links are all dead and any time someone tries to make a new one it gets taken down. If there is content you're looking for ask in the thread and someone might help you out!

[REMINDER: By new /tg/ rules threads are getting auto-saged after 7 days]

>TQ
What's your favorite piece of art from your favorite specialist game(s)?
>>
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>>92658208

Fuck GW and those motherfuckers complaint about "muh miniatures have tits", "women don't have tits"
>>
>>92658237
what the fuck are you talking about
>>
>>92658208
>TQ
As a degenerate i am obliged to say something like: Necromunda Underhive Wars box cover.
>>
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>TQ
Love some of the background pieces in the Necromunda books. Currently building pic rel as it's such an atmospheric little workshop/lookout terrain piece. Also, in the N23 rulebook there's a drawing of a corpse grinder cultist that's legitimately fearsome and it made me "get" the deal with CGC.
Still not picking them up as a gang because fuck em, but at least I understand the fluff appeal a little better now

>>92659486
Oh shit that's some good box art mane
>>
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we need more epic in here
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>>92659515
>atmospheric
Yea kinda dreamy even with quality lacking. would like to have that terrain (a lot of necromunda terrain, best atmospheric scifi terrain gw made in my opinion, market, stronghold and ash waste huts, into the dark was also nice) post pics if ready or even of progress.
>>
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From the previous thread, I am split mainky who to commit to in terms of BB teams.

On one hand, traditionally I have always preferred out lasting my opponents in all games/mediums and Nurgle fits that. Similarly, I know from experience they can really cock up even good opponents if played right and their gameplay is super unique in being hyper passive to win.

However, in contrast, as weird as it sounds, I found the Nurgle aesthetic a bit up and down. Some I like, like the Bloaters, others less so, like the Rotspawn. Not to mention, some of the Nurgle aesthetic is disgusting, so id rather like everything about them than not. Also their ferociously limited game.

I also can't decide if I like Nurgle, the God, as he seems super malicious compared to the others as he hides his evil behind a fatherly demeanour.

In contrast, love Khorne's fluff, aesthetic, background and minis. But I find their lack of "history" in BB like Nurgle, who've been round for years, itches my ocd as them being a team with depth. Gameplay wise they are fun but im not sure if they hit a skill peak much sooner than Nurgle as you fight better coaches.

Any experiences to share regarding Nurgle and Khorne?
>>
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>>92658208
You already posted it but not actually the full art.
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>>92659625
What am I even looking at here? This a kitbash or an out and out 3d print?
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>>92659625
Absolutely, I recently started my fourth army.
>>
>>92659515
Talking about GSC. Planning to run a scenario for Necromunda about gangs vs GSC. Since I have an army I could just pick the enemies from a box at random and run them as they look.
Was wondering what kind of scenario. Hunt down genestealer? Recover some random crap and escape? Pull a black hawk down, but without the vehicles (mostly because I dislike the rules for them)
>>
>>92661122
first he was not talking about GSC he was talking about CGC (corps grinder cult)
you are trying to use the GSC as npc's?
typical options would be:
go to a tunnel/door/carpark and bomb it shut to stop them from spawning/leaving
navigate a closed up system to escape
last man stand king of the hill survive some rounds until evacuate/defence online/payload packed
kill the leader
capture GSC to sell them
>>
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>>92659846
Would somebody explain this to me? I'm not much into the lore.
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>>92661688
Nurgle is god of plague and decay. He spreads disease and gains converts by those begging to be saved. His followers are repungent but become immune to pain and their ailments. They become either so despaired and depressed, they become manic.
>>
>>92661769
Bro I know the basics of the gods, I don't understand the joke the comic is trying to make.
>>
>>92661807
Slaanesh was born and is thrown into the meatgrinder of the war between the Gods and the Emperor in 40k.
>>
recently started getting into underworlds with a friend and im really having a fun time. Started collecting quite a few warbands. I like both the game and the mini designs.

With the recent mirrored city release, do you guys anticipate them to start re releasing other old warbands like that?
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>>92662657
forgot the TQ
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Anyone played Assassinorum: Execution Force?
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>>92662911
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>>92662925
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>>92662953
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>>92662967
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>>92662979
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>>92663061
>>
>>92658208
>What's your favorite piece of art from your favorite specialist game(s)?
I don't know about favorite, but I think modern Blood Bowl deserves a honorable mention for its art direction. It makes me happy to browse through Spike Magazine and stop to look at the whimsy illustrations. It's just fun.
>>
>>92658208
>TQ

Easily pic related. A classic.
>>
>>92658968

Tits. A tranny like you probably wouldn't understand.
>>
Any recommended stores that stock MESBG miniatures in San Francisco? I'm traveling there for work and, since I'm a thirdie, I'd love to get my hands on some minis and bring them home with me for much cheaper than it would cost me to ship/import them.
>>
>>92660718
neither. that's one of vanguard's non-infringing original battle dog titans (tm).
not to knock it, that's actually a great kit. unlike the geedubs plastic they did a fully detailed interior and set it up for magnets.
>>
Lot of rumours going around about warcry ending after this season and becoming "mordheim 2" but for AoS.
Hope it's true for the thematic but by God keep the rules easy and simple like warcry, as someone who tries to get new people into the hobby it's actually great to be able to explain everything in 15 minutes and close a game in 30-40 mins
>>
>>92660894
>I recently started my fourth army.
>it's space marines again
sounds about right
>>
>>92665841
Seems unlikely with the direction GW is taking AoS. It would certainly be interesting (but not desirable) if the small-scale version of AoS took significantly longer than the full wargame.
>>
>>92660718
3rd party like a lot of epic stuff.
warhounds are the titan that most often gets taken in non-admech lists (at least in epic armageddon) so you see a ton of them from all kinds of different sources. not sure if that's the case with Legions since there's not as much info yet.
>>
>>92662911
No, didn't really like the new assassin models so didn't look into it too much.
Are the rules on part with Deathwatch Overkill?
>>
>>92665841
I agree with the other anon, I feel like most of these "rumors" are ill-informed people speculating on things they're only halfway knowledgeable on. I do expect GW to make a nu-Mordheim at some point in the next few years, not as a replacement for Warcry but as a tie-in game for TOW to act as an on-ramp into that game the way KT and Warcry are for 40K/AoS.
>>
>>92666520
First one was space marines, second one tyranids, third was guards and now I'm doing chaos space marines
>>
>>92658208

The Escher gang fighting on the steps. Classic.
>>
>>92659846
Play few games on FUMBBl with both teams and figure out which one is better to pilot for you. Khorne suffers from folding like wet wipe, nurgle suffers from being slow and having poor stats but having high development potential
>>
>>92661909

I still don't get it...how did you reach that?
>>
>>92670004
>First panel says "Just Coalesced!" As in just born
>2nd and 3rd panel show Slaanesh getting gear slapped on while looking confused
>4th panel Tzeentch says "No time to explain!" Which implies that Tzeentch has not had sufficient time to explain to Slaanesh about the war with humans due to her relatively recent birth
I cannot explain it any simpler.
The joke is admittedly not great, just saying that the Horus Heresy was Slaanesh's first major battle
>>
>>92670070

Sorry, was looking at wrong cartoon - Dutch one with flag. Yeah, I get the one you mean.
>>
>>92670283
Ah, my apologies.

I have no idea about the flag.
>>
>>92670283
>>92670363
Found it. It's the flag of the Dutch East India company.
Guess the joke is just "lmao flags I don't recognize must be pride flags"
>>
>>92670283
ntayrt
Why did you respond to a warhammer comic with a totally unrelated comic asking about the lore?
>>92670419
Might be
>colonial thing is mistaken for queermo thing in current year
>>
So I have a question, who would I talk to to get something put in the PB for the thread? I might be able to help with the resources.
>>
>>92673273
Just wait for the thread to hit bump limit. Then make the next thread and put your stuff in there without asking. If its just your gay furry fan fiction, someone might complain eventually tho.
>>
>>92673312
Nothing like that, I want to add a hash to the resources, since there's a huge dump of 40k stuff that has a lot of the specialist games rulesets.
>>
>>92673273
I maintain the pastebin, post what you want added and I'll give it a look tonight when I get home.
Note that I'm not looking to add any direct links to rulebook scans or anything that might get removed, though. The reason we switched to a page of game resources rather than an archive of rulebook scans is because the latter kept getting nuked, often within a day of going up. There's a GW intern watching our thread, I guess.
>>
>>92673638
Would a hash cause a likely nuke?
>>
>>92673656
Don't know. Still, can't hurt to take a look. Link?
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>>92673882
Hash: d91d8b9daa9c5dc9105fc0ec09812cbc17a752b5
>>
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>still no way to get decent BFG models that don't cost as much as GW minis
>>
>>92673922
What do you mean. Soul forge STLs are great
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>>92669323
Reporting back. One game as Nurgle on FUMBBL was a tie. Vs Khorne ironically, beat him up bad but god the speed, or lack thereof, is bloody rough when you need to try a desperation move.

I chose to retire them after that. Inversely, played a game as Khorne and kept going. One guy got salty I timed him out, though he had just one player to move, he was taking his sweet time! Won 2, drew 2. Love these bozos. Even when the Blavk Orcs killed all my gors, the Marauder Liners are so good...and FUN!
>>
>>92674488
Yeah but they are expensive as fuck for being 3D printed, at least in the EU, I would legit spend less just straight up buying a 3D printer.
>>
>>92659846
Just making sure, but you do know your team isn't THE Khorne team, but A Khorne team that can have as huge and detailed a history as you like, right? You can keep the same team name through multiple leagues and basically write a history that way, too.

This is probably old version info, but I can speak a little to Nurgle. They felt like a defensive Chaos team, but their warriors with both disturbing presence and foul presence can really, really gum up the enemy strategy, along with the beast of nurgle who, whilst less reliable, starts the game with tentacles. What you have, in a lot of cases, is a team that basically tar pits running/passing teams in debuffs, while having enough tank to at least hold their own with the bashing teams, plus it has some wonderfully useful 'throwaway' players in the rotters. That's my experience of them, though I'm by no means a pro, just a fan of Nurgle.
>>
>>92674516
>One guy got salty I timed him out, though he had just one player to move
Dick move.
>>
>>92675543
That's how you're supposed to 3D print, then you can enjoy free telegram files.
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>>92675543
There are free BFG rips on cults, why the fuck would you ever pay for knock offs.
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>>92675763
As in one player left. Guy was slow af.
>>
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>>92673912
Checked it out and added it to the pastebin. Thanks anon!
While I'm here: MESBG and WH:U players, are there any resources for your games I should add? Those are the only two "major" specialist games I don't have anything for in the pastebin.
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>>92677919
Bloodbowl too, how could I forget?
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Man I wish I still had my 1st edition Necromunda
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>>92677919
https://bloodbowlbase.ru/
contains all the rules for BB
https://prancingponypub.ru/
should contain most of the MESBG rules sometimes soon.
>>
>>92675543
yeah, absolutely do that, or get together with your mates and sort it out. you only need one person printing to keep a group of players deeper in ships and armies than they could ever paint their way out of.
>>
Started an Oldmunda campaign last night: my Escher vs Orlock. I had to rush gang creation and messed up equipping them so badly. I deserved to lose but my opponent was even more clueless and I pulled a win. Next few games are going to be me scrabbling to re-arm, hoping for some advances to direct it.
>>
>>92677919
I don't use this much but I figure it might be a helpful reference for WU players.

https://www.underworldsdb.com/
>>
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>>92679824
Nice that you won. So rushed vs inexperienced = rushed wins.
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>>92680307
both start with crap teams but inexperienced also has worse tactics on the board.
>>
>>92675562
I understand Nurgke is the tanky disruptive of the Chaos teams. I am >>92674516.

I do like the idea of fluffing my own team, especially Khorne. Nurgle characters seem to range from hyper depressed to near manic. Not sure how I'd base it around that. Rotters especially. I guess the fluff would lean more to how horrific their condition is while being joyful.

Khorne while always being angry id imagine being more human and more of a spectrum of temperment depending on their recent bloodletting. Love the khorne minis too.
>>
>>92665432
Anyone with good information on this?
>>
>>92680753
If you don't mind reading some 40k books, Betrayer has a good example of a marine (Kharn in this instance) in the middle of being corrupted by Khorne. You could also try reading some of the old chaos warrior/demon codexes for Khorne fluff beyond "BFTBG" and "He cares not from whence...!" (it's not exactly the same world, but it is similar enough that you could just add a gout (hah) of black comedy and it'll turn out okay). It seems to start off with impatience. Someone says "I can do this better and I can do it NOW!" and that feels good, then they do it more and more and more until they give up on even trying to come up with a plan and just keep charging, since it's just easier and starts to be the only thing that makes them feel good anymore. It's every bit as insidious and painful as the other gods. Even given what you've said before, you should consider how Tzeentch presents himself. "I just want to help, honestly, totally not lying. Just use this spell." He often appears helpful. I think they all can, even Khorne. If you feel you can humanise Khorne more, go for that. Especially in Blood Bowl, where each model counts for more, it's almost more important to play a team you find compelling to look at and be connected to than it is to play one whose rules you like. You can learn to play rules, but it can be very hard to stare at a group of models you hate every game.
Sorry for the book, I adore Blood Bowl, even if I'd say I'm nowhere near great at it.
>>
Just played some Mordheim and fucking loved it. Currently resisting urge to blow a load on some Frostgrave kits and make a shitload of different warbands.
>>
>>92680830
I haven't been to the Bay area in years sorry traveller bro
>>
>>92658208
anyone have the new necromunda apocrypha book?
>>
>>92683360
Thanks anyway, anon. I'll probably just look up all LGSs in the area and go hunting one morning.
>>
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>have a fighter named Cobran Automite
>he got mem death'd recently
>replace him
>thinking of about buying more fighters
>thinking of names
>Huh, what rhymes with Automite?
>come up with Crispin Sodomite
I still haven't stopped laughing
>>
>>92679824
1. Go for Shooting skills.
2. Give everyone Las-weaponry.

Congratulations! No one will ever play against you ever again and your gang can retire and go back to living off of their spore farms.
>>
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>>92658208
I really like this sexy escher art. Yes, I'm a feeble-minded coomer, fight me.
>>92659486
Great choice. What a great starter set it was.
>>
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>>92659515
I really love this art they put in 2023 rulebook (unless I'm mixing something up), even though I don't like Van Saar aethetics and I'm not too hot on Cawdor. The bleakness and the feel of fevered nightmare of the art makes up for it ten fold. Truly 40k related stuff is at its peak when it is black and white.
>>
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>>92658208
>TQ
It's kind of cheating, but having a whole comic series is neat
>>
>>92681301
I appreciate your book to be honest. I went on a binge in Chaos fluff and yes, Khorne is as evil and twisted as his brothers. Though I still stand, while he does make you a murder addict, the deep end of Khorne in my view, is still "less" worse than the other three.

In a story, The Laughter of Dark Gods, it is illustrated brilliantly. Guy goes from fighting for power for a noble cause to a raging lunatic who, during down time, his old self sometimes considers suicide but his chaos side says its not the way of Khorne.

Slaanesh for example in the same story, has a warband lead by a woman who has a banner with a decapitated baby head and a mutilated womans body underneath it, missing its head. Pretty metal.

That said, they were right in the middle of the Chaos Wastes, which is like being in the middle if Chernobyl, maximum xhaos radiation, all the time.

I like to think of my BB Khornates less grim dark but still killy. Plus a more newby guy having bouts of rage but still normal. Certainly easier to narrate than Billy Rotter and his prolapsed anus or leaking guts.
>>
Call me crazy but I prefer the aesthetic of the old merchant fleet over the more capable new Tau fleet.
>>
>>92659846
Pick Khorne, nurgle is boring as fuck. Yes, unique rules are cool and all (OMG, muh rules bloat :0), but frenzy will always cheer you up.
>>
>>92661688
The sign is a subtle joke. The shop is called "Sneed's Feed & Seed", where feed and seed both end in the sound "-eed", thus rhyming with the name of the owner, Sneed. The sign says that the shop was "Formerly Chuck's", implying that the two words beginning with "F" and "S" would have ended with "-uck", rhyming with "Chuck". So, when Chuck owned the shop, it would have been called "Chuck's Feeduck and Seeduck".
>>
>>92690002
There's nothing more fun in Blood Bowl than systematically escorting a tough model off the pitch. Depending on your store and playgroup you may be able to pull off a loud "GET IM OUT!" or similar. An injury is just icing on the cake at that point
>>
>>92688690

Nah, this will be all thematic, like. Also, I like my girls with swords.
>>
>playing in a campaign
>arbitrator sets up a big 5v4 game where some gangs were hired on to guard a convoy while the rest are trying to pull supplies off of it
>thermal thunderstorm is in effect
>also some rule where if you're not on a road and fire a gun, you have to see if your weapon overheats and makes you take a S5 ap-1 hit
>game takes 5 hours because everyone has to roll to see if they just randomly get struck by lightning
>one of the ash nomad players loses 5 guys to environmental effects
>goliaths just get pinned down far away from the convoy and don't do anything
>cawdor bogs the game down to a halt because he has like 12 bodies and is constantly having to roll to see if his dudes get zapped
>everyone tells the arbitrator that we're not having fun
>"lol too bad, you guys have to see all the bad shit in the game"
>people were just saying they wanted to drop the environmental mechanics during the game but the arb overheard and was basically checking to see if we rolled
Am I autistic for just wanting to drop? This felt like a blatant attempt to waste my time and it succeeded.
>>
>>92690672
Your arbitrator sucks.
As with all /tg/ hobbies: no games is often better than consistent bad games.
Shitty games can/will kill your interest in the hobby.
>>
>>92690727
Yeah, I've just never been on the receiving end of it since I usually stick to games with friends instead of pick-up stuff with randoms.
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>>92690672

Arbitrator is shit. Ditch him, not the game.
>>
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>>92689907
You are not crazy. The Forgeworld designs are nice but the GW designs look more realistic. I would say the GW should be the big cruisers and Forgeworld should be the smaller or special ships.
>>
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>>92690911
>>
>>92663394

It's interesting becaus the early days of BB2016 they went for a very gritty sports inspired art style for Blood Bowl. Then when the spikes starting being released they just 180'ed into full on humourous cartoony style.

Not sure which I prefer desu.
>>
>>92691602
anon, this is /gwsg/, not /40kg/, wtf are you doing?
>>
Gnomes!


Any good?
>>
>>92690546
>>92679824
Can I get a QRD on the differences between Oldcromunda and Newcromunda?
I've only played the new version but it is easily my favourite GW game (got into the hobby in 2008).
>>
>>92691618
He did it to kill team too, what a spaz.
>>
>>92691919

More stable rules/easier to customize
Gangs are scum who barely afford things, rather than mini armies
More crunchy, but fun
Don't need a library of books for one fucking game
>>
>>92677204
Yeah, I know. You're a dick
It'd be different if it had been half the team, but you waited until the end?
Dick move.
>>
>>92658208
how does necromunda play compared to kill team? How many models on average do you need to start?
I'm finally wearing on my friendgroup to get them to try out at least smaller scale tabletops and they expressed interest in those two games
>>
>>92693395
killteam is way simpler in rules but more competitive single game focused less things to do and create (still has totaly simplified lvl up system for your teams)
necromunda has way more rules (that can be bothersome but also make more funny cinematic situations), focus is on making campaigns, multiple games one after another, getting new guys equipment and also loosing them. more on creative stuff but is way less balanced because of that.
>>
>>92689892
That's an interestingly graphic idea, though why does ol' Billy have just be leaking guts or prolapsing? It doesn't start there, either. It itches, or it's a fever you can't shake, but you get used to it after a while. Just never really goes away until you forget you even have it. Then it DOES get worse and worse and worse until you're amazed you can still function. Delirious, you keep playing the game until you're amazed at the fact you keep getting touchdowns. Oddly... proud? Funny, you didn't think that bone was broken. It didn't feel like it hurt at all past the headache you've been dealing with for the last three weeks, months? Years? You've lost all concept of how long it's been, honestly...
Nurgle is insidious, just like disease can be. Lupus presents as hives, etc, etc.
>>
>>92678754
>>92679830
I'll check them out, thanks anons.
>>
>>92658208
Does anyone have have the pdfs for KT Nightmare or WC Pyre and Flood?
>>
>>92693496
hmm, sounds like they'd probably lean more towards necromunda but I feel like KT might be the move with how inconsistent our sessions are
>>
>>92693366
Can't tell if thats sarcasm, it would have been far worse if more than half the team was timed out. I hit it as soon as it appeared. In hindsight, dick move? Ya. But god every turn from his end was a slog.
>>
The pastebin has been updated with a few more useful links provided by helpful anons in this thread, thank you all!

>>92695291
Haven't heard anything about Pyre and Flood from my usual guy yet.
>>
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>>92698263
Seems decent. About average durability for the points, slightly killier in melee than a lot of other similarly pointed dudes, and for a model you want stuck in the thick of it, the ranged attack isn't completely embarrassing as a secondary attack profile if he needs to stay back for whatever reason. If he has some solid abilities that could bump him up from decent to pretty good.
>>
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I seem to remember people discussing ~500 to 750 point games with the LotR game a couple of years back. The example armies in the current MESBG book are around a 1000 points though. Did the scope of the game creep up like in other GW systems or do people just prefer to play smaller games with the system in general? What is a popular size for games people play these days?
>>
are there any house rules for Orks, Grots, and other greenskins in Necromunda2017? I had a fun idea I wanted to pitch to my friends at the local where it's a What If...? scenario of "Would your gang survive Hades Hive?" and basically it would be every gang for themselves as a horde of Greenskins rampage through the Underhive.
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>>92699778
No, GW wants to show off a lot of fancy models to have you buy them. 400-1000 is played across various events, but the average games are around 600-800, depending on your region.
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>>92700924
That makes sense. I guess I'm just used to seeing undersized "example armies" from older GW books, so I was worried for a second there.
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>>92700891
Maybe you could cobble together something from the kill team compendium orks adapted for nm.
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>>92700891
just google. there are multiple homebrews out there, some easy to find.
if you want to be realy lazy use goliath rules.
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>>92697734
>I hit it as soon as it appeared.
>he had one player left to move
Extremely dick move, the guy barely went over time and you pounced on that like a starving vulture.
Guess you couldn't win by skill and knew it.
>>
>>92701846
Was a dick move in hindsight and I did regret it but oh well. Least it was mid way in the first half and didn't expose his carrier or anything.
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>>92698139
Going off of what I've seen or haven't seen on social media, I don't think anyone bought the box lol.
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Who's getting Dark Tide?
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>>92695291
>>92698139
>>92701996
>I don't think anyone bought the box lol.
I like the spoops, but there are what feels like a bazillion different units that look vaguely the same for that faction. Same thing with the cow elves. Odd choice to put (one) Lizardmen themed piece of terrain into a box without lizardmen as well. Not really sure what they were going for. Most of those boxes have some kind of theme.
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>>92702045
Tbf, this whole season takes place in lizardman ruins. But yeah I agree there's no real variety in either army. I really liked the gorgers vs. huntsman but yeah this one was really underwhelming. The next one looks better if only for the sarlac tree.
>>
re: base sizes and necromunda.. is it that important? I have a kitbash in mind for part of my Nurgle cult but it would look a lot better on a 32mm base.
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>>92702154
it has some minor changes ingame but usual taking bigger bases instead of smaller is normaly not a big problem, other way around taking smaller bases can be seen as cheating.
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>>92702154
No one who actually plays necromunda will mind. People already have mixes of 25mm, 28mm, and 32mm on different models just because they are from different eras of production, rulesets, or manufacturers.
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>>92702276
>>92702312
thanks I'd usually just ask the guy that runs the local group but hes on holiday in Japan for two weeks lmao
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>>92702327
another one for golden week. one of my buddies is there as well but two years not weeks. Yes usually asking the arbitrator is the best option, nice thing about munda, everyone has houserules.
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>>92702348
I mean we don't even really play "Necromunda" so much as Inquisimunda because everyone loves the cults vs Inquisition vibes so much.
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>>92702357
I kinda like that. What Gangs do you use for what or do you use your own Gang rules?
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>>92702018
>$110
JUST
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>>92702419
Corpse Grinders stay as vanilla, but more Khorne.
One guy plays outcast Van Saars dedicated to Vashtorr.
We've got an Escher Slaanesh gang..
and finally me, playing Nurgle using the helot cult rules.
>arbitrator has the Inquisition retinue
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>>92702476
So basically Cult vs Cult vs Inquisition?
Sounds fun. Nobody likes Tzeench it seems (would be Delaque rules i guess)
You know what rules the Inquisition uses?
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>>92702436
Yea also my problem with that box.
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>>92702718
Even at the 15% discount from other sellers that's $93 for a game that should be $60 at most going off other recent half assed GW board games. Here's hoping it finds its way to Barnes and Noble and I'm able to get it on the discount rack for $30 later.
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>>92698263
Here are his abilities.
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>>92702784
And his narrative battleplan.
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>Akhorne
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>>92702712
I think he uses the Enforcers' rules for the Inquisition but he might also be homebrewing stuff idk
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>>92702740
My Shop doesn't sell it at all. I thought it is a GW-homepage only deal.
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>>92702952
They said selected retailers which could mean anything. My hope is that it will be Barnes & Noble and/or Target. Reason being they're known to order huge numbers and when the product doesn't sell out they'll usually go on sale. I've gotten one of the Space Marine Adventure games for $10 and found other GW board games similarly priced.
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>>92698263
>>92702784
>>92702793
He's narrative/open play only for those who care. makes sense given he's a limited edition mini I suppose.
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>fell in love with necromunda models
>Finished a gang and even started painting another
>Wanna play but still feel I'm too stupid to keep track of rules
>Found a local game shop discord that finds you games for all kinds stuff
>See a bunch of dudes talking munda
>Tempted to ask if they're willing to play and kinda teach a total n00b
What are some red flags I should look for to avoid some bad time?
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>>92702018
>>92702436
>>92702718
>Yea also my problem with that box.
>>92702740
>>92702952
>>92703064
My problem would be that it looks like they are just re-using models from Blackstone Fortress and in the case of the the Ogryn and Kasrkin seem to just have put components from the regular unit/kill team onto a single sprue. Ogryn and Kasrking don't even have a unique face or anything in spite of being on a new sprue. Product picture of the painted example is taken from the troop box as well. Didn't even bother painting them again. Seems a bit low effort.
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>>92704133

>Wanna play but still feel I'm too stupid to keep track of rules

Just watch YouTube videos of people playing. It's how most people learn complicated games these days.

If you go on Yaktribe you can print unit cards with your stats etc on them.

>Tempted to ask if they're willing to play and kinda teach a total n00b

Just introduce yourself and if they don't seem like spergs, politely ask to join.

As for red flags? Competitive neckbears can't help but fucking crush you even if they're doing a demo game for you. I'm not saying the demo-er should never win, but they should be giving you tactical advice, demonstrating how mechanics work, and letting you have some little W's to keep you encouraged.
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>>92690911
That Warsphere in the back looks dope. Seems different than the one I remember. Almost like a battle orrery.
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>>92704133
>Wanna play but still feel I'm too stupid to keep track of rules
That's most people in any /tg/ hobby. GW games, 5e, MTG, etc. are full of people who fuck up constantly. Don't worry about it.
>What are some red flags I should look for to avoid some bad time?
As the other anon said, anyone who is too competitive. Necromunda is in no way balanced. An overly competitive sperg can fuck up your intro game just as they can fuck up a campaign. An arbitrator can correct the campaign situation though.
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>>92695291
What do you need from it? I legit think no one actually bought the box because there is fucking 0 anything of it on the internet, even the build instructions are non existent. But I have it so I would be willing to throw together a ghetto photo PDF for you.
>>92701996
This is true, I'm the only person in my geographical area who has made any mention of buying it. I bought it because I like the terrain and I like Elves but AoS elf designs are not very good imho but I genuinely liked these.
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>>92706300
I just wanted the lore desu. I've loved all the Ghur stuff that's been out so far.
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>>92706395
I'll snap some pics after I finish building my terrain, keep an eye on the thread, I will upload it SOON.
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>>92702018
>>92702436
>>92702718
>>92702740
I already got the video game, I dont need anymore board games no one plays with me.
Alas, one day someone will play with my Zombies!!! Collector's box set... or all of my Catan expansions...
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>>92704133
Like the others sayed with to competitive players.
That happened to me, first they told me what i can't play because that would be unfair and imba (/tg/ toled me later that it's not) in the first game they "stole" one of my champions and totally crushed me,
they explained the rules poorly and got niche rules out whenever they would benefit them and just in situations when it was too late to react or prevent (so they never warned me when is was about to do something stupid or they could do something major bad to me).
so after the first match i had no money because of paying the doc to save my leader one champ was gone and after the second match it got worse they soled my champ (GSC by the way so extra money for them and even less money for me) and no way to win anymore.
the arbitraitor could have helped but toled me GSC can't get house favors or anithing so there is nothing he can do i am just fucked....
Especially funnny one of them was van saar plasma spammer but telling me getting one champ with 3 autopistols and one with longlas is imba (just wanted to play my kelemorph and sanctus models as my champs)
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>>92704988
The Kasrkin is the model of the week thing. So they already had them as single model sprues.
No clue about the Ogryn thought.

>>92706408
Feel ya. Played Blackstone fotress everyone liked it, bought two realy expensive adons, no one wants to play. Asked if anyone is interested in Zombicide everyone sayed yes bought it no one "has time" to play.
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>>92702436
>Mfw
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>>92704133
>Just introduce yourself and if they don't seem like spergs, politely ask to join
This is all the advice you need
If you are into this you have more in common than naught but just check to make sure
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>>92706406
Dude thank you!
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>>92704988
The amount of effort they put into it lead me to believe it would have been a cheap B&N game. Boy was I wrong lol. The worst part is that this could have been really good with just the tiniest little of more work. They could have painted the models in DT colors, they could have added just a few more heroe varieties to choose from, and they could have included KT rules for both armies. Doing just that would have made it worth the current price tag.
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>>92706676
Here you go, it's kind of jank but its legible and better than no PDF.
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>>92706770
Thank you!
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>>92706770
Very cool.
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>>92706770
This looks cool.
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Orderd a box of Ash waste Nomads. Sadly have no one to play munda with but i am going to use them for Kill team and Acolyte.
Was thinking of Blooded,.Just not sure what to do about the Ogryn, any suggetsions?
Or a team they would fit better?
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>>92705116
It is. The one in the pic looks more like a bible angel or a gyroscope that is used for devil machined like Event Horizoj movie
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>>92707710
You need to buy an Bullgryn and then use greenstuff to make the nomad clothes on them.
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>>92707916
Hmmm not sure where to get a single one. Any tips how to make cloth? Never worked with Greenstuff befor.
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>>92708677
>single one
Ebay, you could also look for the servitor ogryn. The box has only two but they definitely have more of rough vibe to them.
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>>92710036
>servitor ogryn
You mean the Necromunda ones? They look great but man they are expensive. I think i follow your suggestion and look on Ebay, maybe there are some 3dparty that already look kinda Ash waste like.
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>>92702018
I pre-ordered it (from a discount retailer)
yeah it seems expensive but I want to paint it all up and use it as a springboard to also,play Inquisitor
>>92706408
>my Zombies!!! Collector's box set
YES I’ll play anon
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Is an Ogryn roughly the same size as an Ork Nob or Warboss? A friend of mine has a spare Warboss from Black Reach and maybe a few Nob bits around.
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>>92711283
It's on a 40mm base so I assume it would work.
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>>92711377
Thx. Guess for Killteam that is the most important part after all.
>>
My friend wants to start up a middle earth scene at our local shop. I've really liked some of the crunchier skirmish games GW put out in the past, so I'm down in theory but I've only got the loosest grasp on the rules so far from the available cheat sheets and army builders floating around.

Anyone have some pdfs to throw in the pastbin or a mega? Also, I wonder if I can use some saxon historicals for Rohirrim - I'm hoping the germanic heads/torsos in the Victrix saxon kit can be easily bashed onto their norman horsemen kit bodies.

>Also, here's an excuse to post cool LotR models or fantasy skirmish models in general
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>>92708677
I roll it out, than cut it in form. Than start to press folds into it. Narrow and sharp folds where it is tucked or comes from. Than smoot and wide folds at the bottom ot it flaps.
These websites might help you.
https://fromthewarp.blogspot.com/2010/11/greenstuff-tabard-tutorial.html
http://psychosispc-themadhouseworkshop.blogspot.com/2011/12/green-stuff-cloth-tutorial-space.html
>>
>>926582

Anybody have the MESBG pdfs? I am missing a couple and would like to read them>>92658208
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>>92716335
Thank you that helps, now i need to buy it and see how goo i can sculpt.
>>
Where to order custom transfer sheets from? preferably north American company.

It is just going to be same decal. Hopefully 1 small and 1 large version.
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>>92702784
>that double+fight for profit
Dorf powah
>>
I LIVE IN A LOW INCOME HAB BLOCK THAT GOES BY THE ADMINISTRATUM NAME OF "THE UNDERHIVE".
ME AND A GANG OF MY ALLIES CONTROL CERTAIN AREAS OF THIS HAB-BLOCK TO RUN OUR ILLEGITIMATE BUSINESS.
WE POSSESS UNREGISTERED FIREARMS, STOLEN ARCHEOTECH, AND PHYSIOLOGY ALTERING DRUGS, AND ONLY USE CREDITS FOR FINANCIAL PURCHASES.
IF ANYONE WOULD LIKE TO SETTLE UNFINISHED ALTERCATIONS I WILL BE MORE THAN HAPPY TO RELEASE MY GANG HIDEOUT'S ADDRESS.
I WOULD LIKE TO WARN YOU, I AM A VERY DANGEROUS PERSON, AND I REGULARLY BREAK HELMAWR'S LAW.
>>
>>92718690
Kek

I've been in a steady Necromunda campaign for over a year now. I have no interest in playing any of the other GW games now. It has ruined me. My armies collect dust but my Cawdor endure.
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>>92718825
So there's no way the Delaque weren't based on this movie right?
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>>92719129
Old delaque weren't. The Dark City movie only came out in 98.
New Delaque 100% are.
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>>92719261
Then what are old Delaque?
Honestly never really liked them, they're supposed to be these sneaky sabatours and info brokers and shit but they look like Nazi punks mixed with western gunslingers by way of Rob Leifeld.
The new ones are great aesthetic, but can be a bit too thin and tall for my tastes.
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>>92719261
People have a lot of reverence/nostalgia for the old delaque but they seem so much less interesting to me than the mysterious xenos associated hivemind we have now.
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Warmaster anons, the 2024 updates have been announced.
> Beastmen now come as Gor and Ungor, with Orc/Hobgoblin stats respectively. Shooting spell swapped out for a disruptive one.
> Chaos Knights are 180pts, max 2
> Kislev Lancers are now identical to Wild Riders
> Witch Hunters Warhounds rules cleaned up
> Chaos Dwarf artillery limited in numbers and Lamassu more expensive
> Nippon Samurai now have a max of 2/4

Honestly feels like very minor changes overall, suggesting that the game is in a very stable place and the WMR committee are happy with things as they are.
>>
>>92719331
>>92719375
I always took them to be kinda 1980s/Early 90s cyberpunk (Bladerunner, Nemesis, etc.) which fits because the kit is from 95.
The Dark City style was a much improved design choice though, separating it significantly from the other gangs.
>>
>>92719375
some just don't like the newer delaque for being to edgy or just to muhc associated with vampires. i understand both appeals but the new delaque are just more distinkt from the other gangs that way so i think it was a good change. i think those that liked the old delaque are now more tending to orlock.
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Played a final round of a league with a friend. Chaos vs Humans, Won 1-0. Mino went on a violent rampage, removing 3 players quickly with claw+mb and the chaos pressuring the humans into a bloody grind they struggled to hold. The chaos retrieved the ball and stormed up field, despite it being the human drive

However a -2d block to surf the Mino succeeded, KILLING HIM OUTRIGHT! This was after inflicting 4 cas and 2-3 removals over the last game and current and gaining claw!

The second half saw the humans down 3 players, chaos 2. Yet they continued to pulverise the humans, though they did sack the carrier deep in their drive. However the beastman retrieved the ball and scored. Due to confusion it was realised later that this beastman was a loner and since I used a RR without testing, it didnt count so despite the confusion we agreed 1-0 mainly as the humans, even if fumbled, would have not been in a promising position to counter.

Still, Chaos end the season 2 wins, 1 loss, having being beat 2-0 by wood elves. Next game to decide the league winner is gobs vs wood elves. Though the WE are missing their tackle wardancer which may help things!
The second half saw
>>
Working on a full mounted list for mesbg. What would you add to the rohan battlehost + 5 more riders? 5 more riders even? Theoden and Eowyn?
>>
>>92719542
WMR naturally tends toward conservative updates. the game is already pretty tightly balanced, and they have no reason to rock the boat. if they didn't go far enough there's always next year to make another little tweak.

>Chaos Knights are 180pts, max 2
I'm pretty happy about this one. I always liked running them even if they were horribly overcosted, so a little more incentive is welcome.
>>
>>92719542

Gor change is great. Ungor less so, I dislike that Beastmen have a mandatory shooting unit when the 6E roster had zero shooting further than a throwing axe. I get that there's a need to respect existing armies but shooting should never be a core part of the faction. New spell is better but it's just a worse version of the Bretonnian one with no tradeoff.
Chaos Knights are perfect.
Winged Lancers I honestly don't get the hate and I preferred them as they were. They're Lancers, getting the charge is the whole point.
Warhounds changes are perfect.
Chaos Dwarfs are a step backwards, we already had this and it just results in the Rocket rotting on the shelf. This is a direct walk back of a previous change that was made for a good reason. I also find it odd that the Lamassu was targeted for a price change when there are far more egregious units elsewhere.
I have literally never even seen a Nippon army, let alone know what their balance is like.
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>>92712929
There is really no reason not to use historical miniatures for LotR unless you really like the designs from the movies wich the GW game is based on. Lots of army projects like that around too. I think Wargames Illustrated even ran a series of articles on building armies from different eras of middle-earth made with historical minis some time back.

On a somewhat related not I noticed GW used to sell the Numenoreans as Warriors of Gondor. Technically both are correct, but now Minas Tirith and Gondor seem to be somewhat interchangably used. Makes me wonder though if the models from the Last Alliance were used as warriors of Minas Tirith before the last movies were released. I was around back then, but not into the LotR game so I can't remember what the situation was.
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>>92702872
Oh (You)
>>
>>92720984
>There is really no reason not to use historical miniatures for LotR unless you really like the designs from the movies wich the GW game is based on.
as an addendum I'll admit that the MESBG stuff is A LOT cheaper per model and smaller in scope than most of GWs other systems. Which is funny because you'd think there is more of a licensing and IP tax on that.
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>>92658208
test
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>>92706481
>The Kasrkin is the model of the week thing. So they already had them as single model sprues.
>No clue about the Ogryn thought.
Then that is another layer of weirdness. That guy is on the sprue with the Ogryn.
>>
>>92721037
That is really weird.
>>
>>92720028
If you wanna do LL then riders of Eomer is sort of where the box leans, needs Gandalf though and so needs to be played at higher PC

If not, then riders of Theoden is the main answer, you'll want Theoden, Durnhelm (eowyn) and gamling w/banner + some riders and honour guard on horse to taste. That's the simplest answer that has a fairly high ceiling and works great with your theme. I'm similarly building it and have some other models like Erkenbrand and using an old metal Gamling from Warg Attack as Deorwine. The trick is to have the right balance of heroes vs troops, you get gummed up a lot, and want to play them somewhat like 2 waves of attack, first charges and kills stuff to open paths for second wave to really dig deep into enemy lines.

Durnhelm is awesome, but risky as Theoden dying makes her stupid, but if she dies then Eomer becomes a complete monster. You can also use her to get merry to an objective and then grab a second
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>>92658208
After 7 cycles of being my favorite, I just lost my prospect to a Collapsed Dome roll of 1,2,3,4,5,1
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>>92692256
Which is which? I assume these are good points about oldmunda?
>>
I want to get into lotr, but I have a question about best practices when it comes to building an army. Almost all the kits have an even split between handweapon and shield, spears and bows. From the rules it seems that the best thing to do is having each "warband" in your army armed with identical equipment. If there is mixed equipment you can't use the rules for shielding or if you move more than half your movement you cannot use the missile weapons anymore at all for example.
How do actual people build their armies in practical terms? (as opposed to GW example lists and promo shots)
>>
What happens when the murder cyborg goes to 0 toughness?
>>
>>92720549
>I have literally never even seen a Nippon army, let alone know what their balance is like.
they just came out of beta last year so I'm not surprised. original premise was a brets-but-on-foot kind of setup with a few "temple" demons as their hard hitting special units. kind of following on the old army projects nippon book for WHFB, which like most of those was in turn based on a bunch of obscure fluff and extrapolation. the end result is a little closer to empire with bows, gunners, foot knights but trading the artillery corps for more specialized melee units.
>>
>>92722513
>6 die collapsed dome roll
Deserved.
>>
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>>92722969
Gotta play big to win big
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>>92722798
Just making sure you understand that in Sbg the warbands are deployment units, but each model is an individual unit in the game. So a warband of 4 warriors with shield, 4 with spear, and 4 with bow, led bya captain, could split into a small shieldwall with spear supports, while two of the bow armed warriors could stay still and shoot while two of them move half movement in the opposite direction to grab an objective and still shoot.
In regards to how you'd build an army, in competitive play you have to consider "Maelstrom deployment", where you might get individual warbands showing up on different board edges at different times. So each warband should technically be cabable of some sort of independent action, or be willing to spend resources like Might to deploy wherever the rest of your force is.
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>>92724624
That is a very helpful thing to keep in mind. I was thrown off at first because I was looking for the usual stuff you see in other GW games like force organisation charts, formations, minimum required troops, unit cohesion etc. Thinking of units with champions and banners attached to regiments and whatnot. Some stuff seems a little odd like a Troll hero character leading non-Trolls into battle etc until you realize they are heros in name only for the purposes of army-building and can operate independantly once deployed.
In the same vein the usage of duel in the combat rules was confusing to me at first, because it seems to refer to any combat at all. But the shielding rules specifically were a bit confusing when I read them the first time because I didn't realize it meant all friendly models in base contact and just said "in the same fight", which could mean just on the table or part of a warband. In context, reading it again, it's a bit clearer to me now what that meant.

Guess mixing up a bunch of different rulesets and assumptions based on what I know from other places made that more confusing to me than it should have been. Thanks for clearing that up. I did understand the deployment via "warbands", but for some reason the idea of keeping them somewhat coherent units in play stuck with me. So reading that I was confused because that would mean a "warband" would be unable to shield at all if there was a single archer present. Obviously not how that is supposed to work.
Going with the example of a shieldwall with spear support it sounds like they should be able to shield, but because the other models cannot support as per RAW that does not negate the shieldwall unless they are in direct base to base contact, making the positioning of each model indivually even more crucial as you can be outflanked pretty quickly. That makes a lot more sense now.
>>
>>92722686

That's right, I only play old rules, now. I bought the new game as soon as it came out, and had problems from the start - not just with the game, but a lot of things, like codexes for gangs, etc. I tried getting along with it, but it's not for me. I see some cool elements in recent releases, but a lot isn't worth the aggro.

If you play the new version, with people who expect the new version, whatever bullshit GW pulls, you're either trapped by, or have to make changes that can throw all kinds of balances and storylines out - it breeds dissatisfaction and loss of interest. I preferred to keep to the old, and have fewer problems.
>>
new
>>92725894
>>92725894
>>92725894



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