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How to get good relatively fast for props and weapon modeling? I need to get decent fast for personal reasons, any tips? I use maya and I understand 2D lighting and perspective in a mid level
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>>982964
Just use CAD software instead, weapons and other stuff are measured and built on the numbers.
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>>982964
>>982964
Cris, just so you know, 3D printed guns don't really work. You'll not be able to do your "personal reasons" with a 3D printed gun. It was a clickbait meme propagated by CNN and such.
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>>982964
depends on what you want to use it for (game, animation etc)
is it realistic weapons or cartoon guns
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>>983084
Realistic weapons for games
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File: gamma boy.jpg (88 KB, 828x923)
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>>982964
check boltondynamics
when he's not schizoing, he actually post some good tips on modeling weapons
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>>983485
Hes going to have a massive schizophrenic fit again when his latest abandonware game collapses in on itself when he has to do any actual work on it instead of the shittiest possible low-poly assets and rudimentary path-finding
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>>983485
I find his schizorenting funny
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>>982964
>How to get good relatively fast for props and weapon modeling?
By modeling props and weapons, there is no shortcut, you can only roll up your sleeves and get to it, you'll get better with each new model



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