Don't mind me
Good work!
>>968999Thanks Anon
Sad that I meant it to have a transparent background but ended up solid black.I will have to choose a non-transparent background for the next ones.
>>969026Only one video format can have a transparent background and it isn't supported on this site. Gifs can have transparent BGs here though.
That's a good looking man
>>969093
Test of making different faces/hair that should look like they belong to different people. Edits of same mesh with different hair.Middle one has a different material.I've been slacking but I hope to put more effort into making 3d models soon.
>>971766That guy has *extremely* pronounced spinal curvature
>>974612True. I will try to do better the next time.
I'm going to try redoing this model, hopefully better.
Nice models, your style is pretty unique
>>968996I am going to mind you...You have been mound.
>>968996Need to see her on a skateboard doing a sick ass grind down a stair set.
>>968996*hides thread*
>>978788>>978803Thanks, Anons!>>978926Animating is hard.
>>980038Niiiiice.You're a real one. Thanks.
>>983818
>>980038kek, truly based
>>968996If you don't mind me asking, what software did you use to display this? I like the little hexagon stand and the tri and tex info in the top
>>984872I really like your texturing anon, good job
>>984872Great job anon! Not to be pushy, but what software is this? I'd like to be able to display the information about the textures and tris if I ever get good enough to show off my models
>>986733Thanks Anon>>986727 >>986926Sorry, it's just Blender. I modeled the octagonal base and I'm just typing out the polygon and texture information manuallyIn the output properties (Red) I enabled Metadata -> Burn Into Image and Note, and put the polygon count information manually on the Note field.Since it didn't let me type more than one line normally I used a script (Yellow) to insert the text with the new lines directly on the Note field.And for rendering I'm using the Viewport Render function rather than the normal rendering so I can use the Viewport Overlay menu (Green) to control whether wireframes get rendered, and I set the background color on the theme preferences
>>986973Thanks anon! I haven't really played around with everything in Blender so I really have no idea what half the settings do