Hey /aosg/, new vampire counts player here! Would yall care to r8 my army? So far I've got: 1 Tomb King/w great weapon 1 Flying Vampire 2 Necromancers 50 Skeletons/w spears 15 Grave Guard/w great weapons 5 HexWraiths 1 Screaming Skull Catapult The Heros are, however, Reaper Bones and Kings of Wrath figures while the catapult is mantic . Do you think people will care?
>Steam sale >I am a cheap bastard when it comes to games >TFW everything I want is above my >$20 price limit even after up to 40% discounts >Everything that I would want that's that far discounted is already in my library >Profound mehness about the sale >TFW I suddenly get why people say PC gamers are entitled sods.
Why did yugioh die? Magic has been around for almost 20 years or so and is just as popular as ever. Yet yugioh, literally the best selling card game of all time, died after barely 10 years of serious players. I still see it at conventions but NO ONE i know plays anymore.
>What is Exalted? An epic high-flying role-playing game about reborn god-heroes in a world that turned on them. Start here: http://theonyxpath.com/category/worlds/exalted/
>That sounds cool, how can I get into it? Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics. https://forum.rpg.net/showthread.php?769761-Exalted-3E-Combat-301.
>How do I find a group? Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.
Resources for Third Edition:
>Final 3E Core Release: https://mega.nz/#!ctgxyJaC!ygkrLnFsrnBJzIUZY-dJsMfyFrhFQgDsQuuo52fcW0I
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>Should an attack defeat the guardian’s Parry, the attacker may choose either to apply the attack to the guardian, or may attempt to strike his original target by using his threshold successes to attempt to overcome the original target’s Defense.
The latter case is when you would successfully dodge while being Defend Other'd, assuming your Evasion > their remaining attack successes. An attack came at you, you applied Evasion to it, and you dodged it.
>>47957056 >And any amount of evil utterly taints that good rendering it null That way there is absolutely, fundamentally no such thing as goodness anywhere beyond human imagination. >But I caught and jailed some brutal criminals Said criminals were robbing innocents to feed their families and loved ones, who are now doomed to starve and suffer because of your actions. Goodness is tainted and rendered null. >b-but I just healed a poor fellow He proceeds to kill someone. That's at least partially your responsibility, so the goodness is tainted and rendered null. >I just gave some coins to a beggar! He was later robbed and murdered for them. Tainted and rendered null. >I just fed some bunnies They proceeded to breed uncontrollably and caused a famine. Null.
>>47956788 Yes, but the greater good isn't directly related to alignment. Good and Evil are measured by acts, not goals or intents
Example time (from Fiendish Codex 2): Beating up the weakest boy in the army barracks may serve the greater good (imrpoves cohesion, limit aggressiveness to certain conditions, and incentive to work out for the punching bag. Funnily it may even be considered a Lawful Good act according to 5E, because 5E has many failings like that). However, it's still a purely Evil act according to cosmic balance.
>>47954448 All the stupid analogies only make you more aware of how fucked up the MTG market is.
This shit is not driven by superiorly tuned functionality, intrinsic cost of gear or elite pampering. It's literally jews saying "$250 per land" and people following suit like retards.
Anyway, you can play Manaless Dredge for $100 or Burn for $400, beat most of the $3000+ decks and turn your store credit into duals. That's the only way to get duals without being a fool puppet of the merchant.
>>47956875 Personally, I always applaud and encourage people going for a human only or very few non-human races, as I believe it encourages people to think deeper into culture and complexity of their civilizations, rather than creating a large number of token and very one-dimensional races. I think human-only world actually usually (not always) offers more interesting materials to play with: you can reduce your entire civilizations to a bunch of token qualities that can be summed up in two lines, and does not lead to the all-too-common sin of creating new races by reducing humans to a few basic traits. The appeal of multitude of races is a semblance and sometimes flat-out illusion of variety. From a superficial point, there is just more and more "interesting" types of characters in your world. Personally though, I really think that in the long run, you'll find out that most of the settings trades superficial variety for conceptual and cultural depth.
But then again, I'm basically a fantasy nazi and most of the time /tg/ gets offended by what I think in these matters.
>>47957098 I find it amusing that you go from >I believe it encourages people to think deeper into culture and complexity of their civilizations, rather than creating a large number of token and very one-dimensional races. to >you can reduce your entire civilizations to a bunch of token qualities that can be summed up in two lines, and does not lead to the all-too-common sin of creating new races by reducing humans to a few basic traits.
>>47957144 Actually, that is just me not being able to type properly for shit. It was supposed to say: you CAN'T reduce your entire civilizations to (...) and IT does not lead to the all too common (...).
But now that I've re-read it, I realize it's an entirely wrong formulation to begin with. Of course you can reduce entire civilization to token characteristics, and of course you can commit the sin of reduction in a human-only settings. It's just less likely to happen.
>>47956721 It's just really common for dnd settings to have "okay one of each type of the typical races, and 5 types of evles..." Theres nothing wrong with it if each race has that kind of variety but it's just so common for elves to be the only one. >>47956627 Standard isn't bad. Just standard, so it's hard to critique as interesting or not.
For a good example of an interesting take on dwarves, look at trudvang. It accomplishes waht your goal of a take on the standard races ought to be, close enough to still e very recognizable as that race, but with enough interesting departures to be compelling and intriguing.
The trudvang dwarves have a massive ape like warrior class in addition to their standard short bearded gold loving dwarves and an additional group of disheveled hermit dwarves who abandon the lavish gold and perfectly carved halls for rough hew tunnels far deeper in the earth, worshiping great furnaces at the center of the holds. Everything about it still feels dwarven but also unique, which is exactly what you want from your takes on the standard races.
Anonymous Battlefleet Gothic General /bf(...)06/22/16(Wed)17:04:32 No.47912391
Warmachine/Hordes Books, No Quarter, & IKRPG textuploader <dot> com / 5wm4h PP Youtube (gameplay tutorials, tournament coverage, and announcements) https://www.youtube.com/user/PrivateerPressPrime Latest Errata: > WE MK3 BOYS Steamroller Rules http://privateerpress.com/organized-play/steamroller-tournaments The Giant List of Podcasts and Blogs http://privateerpressforums.com/showthread.php?76379-Warmachine-Hordes-related-blogs-websites-and-forums Table of contents for all NQ issues
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I tend to think TTS works best for lighter boardgames. It can also work for larger, more involved games, but the more moving parts you have to worry about the fiddlier it gets. If you only need to worry about a few dice, cards or tiles, it's pretty much the best board gaming experience you can get short of a real group.