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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

Archives & Other Resources: https://pastebin.com/wETipqYw
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous Thread: >>92021752
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The redux version is a downgrade.
Apparently some there's reddit dlc for dragonfall
It is terrible. They did not even bother to try and make it look the same,
That was made a long time ago for ~1.6 right? I wasn't a fan of it.

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Archives & Other Resources: https://pastebin.com/wETipqYw
AllSync: https://cyoaarchive.com/main
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In Case of Emergency, Break Glass: https://rentry.org/mcyoagCanary
Threadslave Rentry: https://rentry.org/ThreadKeeping (Edit Code: Threadslave Notes!)
'Lazily threadslaving' Edition
Previous Thread: >>92026436
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I had to split some of them up (>8MB) and truncate a few of them (to remove companions)
why dis whyte bish named aladdin?
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It's not all just about the PC you know, gotta remember to give some credit to the plus one's as well!
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Thanks, have a friendly pic bump.
pretty much
that's fine, I'm just requesting for dragon types because I need them, but this thread is for all companion critters
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Previously: >>92028493

>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee:

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.

>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity.

>Deck List Sites: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices.

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I use her and a number of cards from that precon in my Pantlaza deck.
>cascade delayed blast fireball for its foretell effect
>laelia gets a +1/+1 counter for each card exiled while cascading (there are ways to cascade your entire deck)
>faldorn poops out a wolf each time you cast something off of cascade
>not part of the precon, but war doctor goes crazy
Built this as war doctor & k9, super cathartic to just snipe someone for 50+ damage from a cascade trigger

praying the ruling doesn't get changed now that laelia is in modern and the whole thing is more commonplace in games
*to give trample
Wow that sounds like an actually interesting deck and I even have a Pantlaza from a pack I opened. How's the rest of the deck look like? Blinking I presume?

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>Official News:
Ravnica Remastered Release Notes
The Week That Was: The Winner's Circle
Incorrect Version Printed for Fanatical Strength in Murders at Karlov Manor


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Look for yourself.
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i miss this little nigga so much
dies to bowmaster, what a chump
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bruhs, am i an arena zoomer yet?
unban lurrus in pioneer and he comes back, rakdos arcanist was genuinely good with it

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The /btg/ is dead! Long live the /btg/!

Mad Dog edition

Last Thread: >>92014540

>BattleTech Introductory Info and PDFs

>Overview of the major factions

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The SW era Cronos.
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I hereby issue a Trial of Possession for your seed.

State your bid.
A giftake does not require your consent. Only a wolverine would deny their clan access to genes the clan deems important, quiaff?
Does a weapon count as semi-auto if you have to wait for a recharge before firing again? IIRC that term means "shoots as fast as you can repeatedly pull the trigger".
This is how I Capellan

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Gryphon Edition


>New Errata


The Trove Vault (seed, please!):

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Id have to assume these are grown ass people, playing a game together. For fun. It might not be as engaging but if they just jump ship because the new DM is green and cutting their teeth still they are mid bitches with bad vibes anyway. I can have plenty of fun hunting down goblins at level 2 with Stevie the New DM behind the screen as he reads in ahead in the module.
>Gaining frequent advantage on social rolls is by definition situational but the appeal of it was it cost 0 resources to do.
No, it cost the once per rest usage of Fey Presence. That's a resource in and of itself, which means you couldn't slam it on just any skill check. Moreover, it only affects creatures within 10 feet of you--and, a lot of the time, important social rolls are going to be made at greater range than that. I can't imagine the party being allowed within 10 feet of a king or similar when trying to plead their case, so it's situational even for boosting social rolls.
>I've never seen one that unconditional allowed someone to take the help action whenever anyone made a check
Help on social rolls is the most common usage of Help that I've seen--because it's something that people do naturally when making a case or an argument as a group. Help on picking a lock? Probably not, but--when it's something the character has already effectively done by contributing to the main PC's argument--it's difficult to come up with a reason to deny the use in that case.
>It's combat utility features on one patron that is least likely to jump straight into a fight lore and flavor wise.
Which is why all of them are about teleporting AWAY from things. They're trickster techniques for getting out of trouble, and the out-of-combat applications of Disappearing Step are numerous.
Ancestor Worship.
Your Barbarian is normally very calm but going into a rage is actually a very disciplined harnessing of emotions
They love poetry but struggle with foreign languages so they will pay travelling bards to perform foreign epics in Common and try to memorize it.
They ritually bathe every morning at dawn.
Did you miss the part where he said they'd been playing together for most of a decade? People get married after less time than that. I can't imagine someone dipping out of a long-lasting friend group after a couple of weeks just because one of your friends is less good at DMing than another.
Reluctant Angry Guy
Make him apologetic for his "anger issues"

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I'm trying to slowly drop hints that there's a shadowy organisation controlling the planet in one of my games.

How do you run an illuminati-esque group in your "setting"?

For my world, one of the planet's founding colonial business leaders wanted to avoid big government stifling future business innovation so they intentionally designed the governmental system to be weak, ineffective and have multiple independent bodies. The financial crime unit, the immigration department, the justice system, the planetary terraforming board, etc, a lot of traditional government roles are siphoned off to state operated but independent groups.

But then he's also put himself in a cryopod and made a secret organisation with links and influence over all these disparate groups, to maintain some level of control for his perceived notion of good for the world.

How do you begin to drop hints that there's a secret group at play with power beyond the elected government?
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Given that more and more of he population have become beholden to conspiracy theories I've found myself increasingly soured on them. Flat Earth Theory sounds funny until you talk to someone who GENUINELY believes it. And then it becomes sad.
>Yeah man, the earth is flat and the government is trying to hide that from you!
>Okay but like why?
>Well obviously because the government is evil.
>But how would hiding that the earth is flat help them?
>Well that's where the jewish-lizard people become a part of the equation.

Here are the things that people constantly fail to appreciate about real-world conspiracies.
>They are made up of fallible human beings, and those human beings fuck up. The government isn't run by perfectly infallible creatures. Look at how the Russians fucked up their invasion of Ukraine. Or how recently one of their double agents got exposed spreading propaganda to Republican lawmakers. NOTHING is ever 'all according to keikaku' that's stupid and lazy writing.
>The bigger a conspiracy is, the more likely it is to fail. This is down to a simple axiom- the more moving parts something has, the more likely there is for something to fuck up. Again- if everything has to go right for a plan to succeed it's a bad plan. NOTE: This runs counter to how most conspiracy theories work, because the more reality contradicts a conspiracy, the bigger the conspiracy has to grow to account for the discrepancies. This is why so many of them feature a global government coverup- if NASA is telling you the world isn't flat, the only way for the conspiracy to survive is to say NASA is in on it.
>People disagree. Very rarely is everyone in a group in lock-step with everyone else. You saw a ton of defectors on both sides during the Cold-War for instance. Most conspiracy theories rely on everyone involved being completely on board for every step of the plan. Like Hitler's conspiracies relied on the idea that every single Jewish man woman and child was in on the plan to destroy Germany. Otherwise the Jew's just straight up didn't have the manpower to orchestrate such a ginormous conspiracy.

In this regards, I think the way the Illuminati in Deus Ex is actually handled very well. The Illuminati are a bunch of FUCKNG IDIOTS. They're a bunch of rich entitled billionaires who got it into their heads that they are SO much smarter than anyone in actual government when really they're businesses are at the heart of most of societies problems. Oh and of course, they also saw endless dollar signs at the end of the road if they could take over the world. But they're fucking TERRIBLE at their jobs, the only reason they have any amount of success is because of the immense ammount of resources they have tanks to their wealth, and yet their plans backfire anyway.

Darrow ends up completely disagreeing with their plan to use augmentations to implement global mind-control and ends up sabotaging the whole thing making augmented people into mindless zombies for a quick second. Which forces them to completely abandon all their plans regarding the Augmentation industry as public sentiment turns so much against it. Janus ends up as a double agent working directly against the Illuminati. One of them ends up making a rival conspiracy to take over the world Majestic 12.

The idea that they both could and should attempt to take over the world in secret is shown in-universe to be a fucking stupid one that constantly blows up in their face. They still work as antagonists since their entitled jackassery still ends up having consequences for the rest of society.
i don't really agree with your take, sure the guys at top should be fallible and in-over their heads. but this doesn't mean they should be idiots. part of the message of the first game is that the people who are smart enough to see the methods in which they can secretly gain influence over the entire world will naturally do so and the question becomes how can you control those people.
frankly your examples of them being idiots just seems more the result of the idiotic writing of the later games.

Well, they had to fall somehow in the backstory. After all, Bob Page has to take over and there are several hints that things are going out of their control and their desperate attempts to slow things down.
I'm not saying they HAVE to be idiots, I'm just saying it's refreshing considering how most conspiracies are written as being infallible and run by supermen who never fuck up or disagree on how to run things.

Like I'm supposed to believe that somehow the government is good enough at it's job to hide the fact that the earth is flat, but at the same time they can't pass an infrastructure bill? Unless you want me to believe that congressional disfunction is just them trying to throw me off the trail.

I mean- just look at how Nazi Germany, or the Soviets, or modern China are run. Those were systems with very little oversight or transparancy, and they made clear obvious mistakes all the time. Just like every other government, arguably more given they were run by a small group of people that turned their decision-making rooms into echo-chambers.

I argue the smaller and more secretive the men making the decisions are, the worse the end result's going to be for failing to account for outside information.

SOOEY! edition

Previously on /slop/: >>92017826

▶ Thread Task: Polymorph spells gone wrong!

Alternate task: unusual beastfolk that aren't furries

▶ Generators

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>a grim winter fortress surrounded by angry ghosts soaring through the sky
anybody got tips how to make this more like spirits rather than birds?
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I'll bake

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CHADawi Edition

>The Latest Wahammer The Old World News
2nd Wave of Bretonnia and Tomb Kings preorders announced for March 2nd:

>TOW Official Website and Resources:
>make sure to read the errata you goons

WFB: https://pastebin.com/qVGrgwwh
WFRP: https://pastebin.com/inbyBsR6
Novels: https://pastebin.com/PFqPDr0H

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How often do you use bandits as low-level encounters in your games?
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You think a band of robbers who rape and pillage with impunity are going to be a bunch of weaklings? No, they're going to be a fully-organized syndicate with multiple bases of operation, dues, shares, union, and dental.
I was about to get uppity but then I realized that if bandits operate by pirate rules they are sort of unionized and entitled to shares. And if they have a blacksmith that's pretty much the best dental plan you're getting in those times.
So I guess they do have all of those things.
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>Game Master
Yep someone that's head of the game and runs it, makes sense
>dungeon master
Has a spooky feeling to it, if they are playing against the players a little that's fine. It's nice and fluffy.
This isn't a sport, this is retarded.

Having a nice flavourful name associated with the player running the game is fun.
Giving them a name associated with someone who has the final say on rulings makes sense, but it's just so fucking gay and feels detached from 99% of RPGs.
I could see it in let's say, a Bloodbowl RPG but if I'm playing something else completely removed from sport it just sounds dumb.

Stop calling the GM a Referee
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I will now play your game. It sounds kino af. Ominous evil man who hoards the secrets of the universe behind his screen. That or he's just wife material.
My job isn't to sit there and make boring calls like this is a game of footie, my job is to provide the players with a fun and engaging experience. Future is now old man, get with the times or get left behind with your half-baked hack of a shitty wargame from the era of the dinosaurs.
>The referee is suppose to be an impartial and consistent ruler rather than some sort of self proclaimed master.
Which was fine for something that was basically just a war game on a small scale (TSR/OSR) but for adventures with characters in a world that is meant to feel like a living, breathing place that you're running to have fun with your friends, you shouldn't be some stodgy boring robotic midwit who sits there saying "no the book says you can't do that" any time someone tries to be creative (though if your game doesn't support player ingenuity and creativity by default and reward such acts then it's shit anyway).
>You're just some dude tricking people into spending time with them by rationing out good feefees.
t. Friendless loser. It's not tricking people into anything, TTRPGs are a social hobby and you should be playing them with your friends. The end goal should be for everyone - the players and the GM - to have fun and to spend time with friends. If you aren't doing that, you're objectively gaming wrong.
>Anon, what would happen if I do this? Would it conflict with a rule?
>I'm not here to make boring calls!
Britbong detected
>Old man
Zoomer detected
You're persona non grata so I win by default
Biggest fag on this board right now

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I'm planning to run a campaign with a theme of Europa Fossilis and esoteric hitlerism and occult ecofacism. The idea would be a somewhat byzantine collection of kingdoms, all week and petty against an approaching slliance of Calormen (Arabs) and mongol hordes. The characters would need to rise to power and unite the kingdoms to be able to muster an army to fight the vast enemy attack, and cast out the decadent degenerates who would seek to indulge their vices right up until the enemy's sword is at their throats. How do I run a campaign like this and make it emotionally compelling, with themes such as family, culture, and defense of those values against a horde of freakish outsiders.
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>le holy le roman le empire
Shave your neckbeard bro.
This place is a leftist dumpster, unfortunately. Stormfront used to have an excellent section for white nationalist gaming and hobbies but they closed down years and years ago.
Oh fuck off, I'm no leftist but being a Nazi is appalling if not incredibly autistic. It's just completely ahistorical to idolise Hitler, much in the same way of Stalin, Mao etc
>It's just completely ahistorical to idolise Hitler
Holy mother of pseud.
No really. Every argument I have heard that is pro Hitler edits out his poor decision making, his irrational behaviour, his paranoia, his hypocrisy, his lying and those behaviours of those close to him.

Even the whole "Poland fired the first shot" nonsense is completely denuded of the fact that he was annexing territories left, right and centre.

Americans shouldn't be allowed to use the internet.

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