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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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I should make some new topic pics -edition

A place for full-on game designers and homebrewers alike. Feel free to share your games, ideas and problems, comment to other designers' ideas and give advice to those that need it.

Try to keep discussion as civilized as possible, avoid non-constructive criticism, and try not to drop your entire PDF unless you're asking for specifics, it's near completion or you're asked to.

>/gdg/ Resources (Op Stuff, Design Tools, Project List)

>#dev on /tg/'s discord:

>Last Thread:

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I rarely read the books cover to cover.

I usually get bored if there is simply too much stuff, like Exalted 3rd's charms. Yeah, you don't need to know them all to make a character, but you will miss on interesting stuff if you don't at least glance many of them over.

And there comes the problem. If the information I want is not easily accessible (such as basic rules being hidden within a wall of text) I usually lose interedt quite quickly.
I actually modified it a teeny bit again, because that legalese stamp is too close to the text.

I'm trying to come up with something interesting to the sides of the page, and keep this version like as a print version or something.

But hey, now that I have this version of the game, I will probably start working on my website and start posting this version when someone asks for games to run specific settings.
> and has no linearity.
What do you mean by this? That one section doesn't logically lead into the next?
What's a gm-less system you like?
my own
every player/gm makes a character and we switch places every room
rooms are generated by drawing from a deck (generic ones like "3 monsters inside" or "12 monsters inside + trap" or "miniboss")
upon completing a room, switch gms and draw next card
continue until bored or tired

you do need to have one "supergm" that will define the setting and such, and have final say on the rules, but the whole table can also vote on what happens
works great but can't hold any coherent story

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Don't Volunteer For Anything Edition

Previous Thread: >>56458344

A thread for discussing the 'Star Trek' franchise and its various tabletop adaptations.

Possible topics include Modiphius' new rpg 'Star Trek Adventures', WizKids miniatures game 'Star Trek: Attack Wing', and Gale Force Nine's board game 'Star Trek: Ascendancy', as well as the previous rpgs produced by FASA, Last Unicorn Games and Decipher, the Starfleet Battles Universe, and the Star Trek universe in general.

Game Resources

Star Trek Adventures
-Official Modiphius Page (Rules, FAQ and Player Resources)
-PDF Collection

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I suppose that’s true.
I was mostly going by the fact that replicated parts and replicated ships are not only as good as the original ones but actually kind of how Starfleet makes ALL of it’s artificial materials, so at least on an industrial and mechanical scale it’s no different to actually making it in factory or by hand.
I actually in my house STARPG game use the Beta-canon thing where replicators have some kind of storage of non-differentiated “gel” that is molecularly rearranged make what you want, so food has “biogel” reserves like so and industrial or manufacturing replicators has different kinds of material gel that it re-arranges.
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Do we know that replication is used for anything more than stopgaps? I mean, there is the laser turret in pic related, but given the state of the station computer at the time it could easily be that the turret is a simple disrupter and aiming system while the station computer took care of the targeting, which would be the part of this weapon not achievable by a guy in his garage even today.
We do know that large-scale manufacturing is done using replicators. The thing was huge too, and needed a ship to “tow” it from place to place. We also know that the Federation at the very least is VERY careful about whom they give it to because as it was shown in this particular DS9 episode someone getting ahold of it could be extremely bad.
An easy explanation for the food replicators on the bridge making a weapon is a non-organic gel pack in the food replicator storage that is impossible to access by normal computer commands.
Since that episode is when they basically JUST got to DS9 and were still fixing it up, it’s extremely easy to say that they simply hadn’t bothered to check the replicator stores because the computer just says “they’re full”.

Compare to a machine that presses out cakes in a factory, and then a smaller machine during the dough-shaping process that cooks razor blades into the cake if specific circumstances are met and you get the idea.
Is that the Intrepid bridge? Kinda weird to have a docking port and EVA but no auxiliary medbay there.
In addition, the usage of industrial-scale replicators explains how Starfleet can replenish it’s lost ships so fast (Picard is told that in under six months or so the ships lost during Wolf 459 will be replaced) despite ALL of them being extremely complex, large, and technical machines.
Basically they can build shit in a fraction of the time because industrial-scale replicators just make the parts and they just slap ‘em into place.
The thing that seems to be the most problematic with replicators is extremely complex machinery because you have to program the computer with EXACTLY what you want it to do (basically you need to have the design specs down perfect) and what materials it needs to be made out of, and if the computer doesn’t have it already in the database of stuff it already knows how to make then you’re entering that in manually.
Akira-class, actually. Hence the two Tactical stations.
The EVA hatch on the back is for emergency spacewalking stuff.

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>This week's Monday Meeting Notes:
What splat allow me to shoot lasers out of my eyes? (other than mage)
>5th edition cliffnotes
>New Geist preview
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vampire dark ages companion (20th anniversary)
The 2e kiths we have so far are better balanced than the 1e ones (like Shadowsoul and Manequin),
I don't really like them vs Hill's version or even the often trash 1e kiths,
How easy would it be to convert Underhill Kiths to match 2e Kiths?
Should have just put the Kiths in the core where they belong.

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>Done Canned Peaches
https://www.youtube.com/watch?v=1RnhihILJXo [Open]

>FAQs, Errata, and Designer Commentary (up to 1.3):

>Rules and such. Use Readium on pc/iphone, lithium/kobo on android:
>Everything 8th edition in properly converted pdf & epub, fully bookmarked and linked with in-line errata annotations

>Other Megas

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>$30 CAD
shit, that's the same price as most HQs.
If i wasnt painting shadespite related stuff then id post some drunk WIPs ylto get some feedback, but since im not, what are you working on right now /40kg/?
But thats what I'm talking about, I thought that in the lore when they released Gatherinf Storm prior to the ynnari release they changed it. If we're talking direct reference in rules text absolutely, but I could have SWORN people were shitposting all the time when the book came out. Again, if I'm wrong I'm wrong, I never really pay attention to other factions.
gathering storm was released about 2 months before the announcement of 8e.

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This was from a Curse of Strahd game; shame we only got 3 sessions in.

Commencing the dump.
So a pilot?
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This was from a West Marches that fell apart before I could play him for 2 sessions.

He ended up getting a Pipes of Haunting at level 1 through shenanigans.
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Ended up raiding a Green Dragon's lair at level 4 and killing Fate and destroying all Divination magic at another.
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This was my second character in that West Marches... it was an interesting handful of sessions.

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Talked my friends to trying out a new system. I've been a cyberpunk kick recently since the new Bladwrunner has reignited my love of the genere. I've most played/GMed D&D (5e, 4e, AD&D 2e had no huge issues with either system just nitpicks) and a handful world of Darkness so GM tips are welcome.

Also happy Thanksgiving to my fellow Murka fags.
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So lets say you want to shoot some motherfucker.
(Successful) attack encompasses 3 rolls, applying a bunch of modifiers for each. And there is a lot of supplementary options to go with your action that would modify rolls further. You do that for few initiative passes for a group of four PCs fighting few hostiles, and 5 seconds of in game time turn out to be tens of minutes irl. And god help you if your players don't know how their stuff works.
Hacking and magic/astral follow similar formula, and often times it can take 5+ minutes or rolling for you hacker / mage to do a thing, where in other games you would probably can get away with a single roll.
It's not rocket science hard, but it is very granular simulationist resolution system with a lot of options.
Thanks for the advice man. Really good to know that about dragons
>Keep weeaboo shit at a tolerable level. Try not to go crazy.
Is this a common issue? I mnow cyberpunk inspired settings often show Asian countries and cultures being dominated and having influence on wastern culture but is this a heavy issue with shadowrun gms? Also im sensing a story here. If you do and dont mond sharing id love to hear it

That helicopter scene sounds lile it was amazingly fun. The kinda thing that makes players jump out of thier chairs with joy/despair
Sounds like theres a learning curve. Good thing my players are not all that stupid. Thanks for the play by play!

Sorry about my grammar. The holiday drinking may have started early for me *wink wink*
Thanks for the clarification.
The monetary unit is the "Nuyen" and one of the primary player role archetypes is "Street Samurai." It is entirely possible for shit to get weeb-y. My first character was in part because I wanted to dive right into that shit head-on. Make a .jp-variant ogre that's of .jp descent, works for the Yakuza (big player on the west coast USA btw), and has a pet Shiba named "Hime."

Oh, also, the USA is basically a Balkan state in Shadowrun. Shit's busted, divided into a few major areas that matter.

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How can I make gods that are fun or interesting without being complete mary sues
in a lot of campaigns I've been in the gods are usually "The good god of healing", "The evil elder god". with all the other gods, if any, barely even being mentioned
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That's not an entirely accurate assessment of the Hellenistic deities, to be honest. It's the popular one because so much of the material we have on them that is widely known is the dramatized stuff, but the nature of divinity was highly debated and a fair bit more nuanced than that.

One bit of advice: never have a pantheon of evil deities. Basically no religion has ever had anything like that. Most don't even have an evil deity - the antagonist is usually something else, like a primordial dragon or a giant or whatever.
what if all the gods are evil? Because like, that was the story with a couple, and becomes more true the further you go back.
Like, the ancient mesopotamian gods were all more evil than the ancient roman gods.
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Ishtar is a thot.
bitch ishtar better not catch you saying that or she'll break open the doors to the underworld to allow the dead to devour the living.


Fucking ishtar, always releasing the bull of the heavens or cursing a man with a fate worse than death once she gets bored of them.
Combine disparate elements. Gods are rarely clean cut.

Gods and their identities reflect the politics and development of their people.

Pantheons largely consist of cobbled together mythos of many different gods, reflecting the followers of those gods also coming together.

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how would you play a tribe of orc amazons?
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Those skirt openings have only one purpose: easy access.
It's for when after they win they rape the survivors
I know the artist, but the name escaped me. He also does a bunch of trap and shemale stuff.
Very good.
With two fingers and a thumb.

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I kind of imagined Sauron being prettier than this, but at least it's not their version of Shelob.
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>those dubs

Not him, Hitler, but do we know why Turin is apparently such big deal in Tolkien's mythology? I read the book and he just struck me as some guy. Why is that whiny little sisterfucker the Promised One or whatever?
Because Tolkien stole him from Finnish mythology and he loves that shit. Other then that not that I recall. Just Tolkien's Kalavelia boner
>What was the explanation of the entwife turning into a leaf dragon?
It can turn into basically anything, since it's just a spirit capable of making its own bodies out of leaves and shit
>Or for that matter how mary sue man got the ghost of the single most important elf in middle earth history in his body?
The hand of sauron was doing a ritual to summon elfghost using rangers at the black gate as fuel to stick in himself and steal his knowledge, but somehow fucked up or something and ended up making a free doublewraith instead.
No word on what the spirit lady was? Because nothing to my knowledge outside of a Maiar would be able to do that.
Also that is worse then I thought for why Mary Sue got him stuck there...

As fanfiction it's not as bad as some things but still. Ages ago I watched most of the cinematic bits for the first but just gave up on the sloppiness of it all.
>I mainly disprove of unregulated gambling as well as gambling aimed at children when it comes to the loot boxes.

Gamb-le (verb)
1. Play games of chance for money; bet.
2. Take risky action in the hope of a desired result.

The product you are purchasing, is always, and will always be, virtual Orcs or Equipment for a game, and NEVER money. Even if the specific Orcs and Equipment you receive when you purchase said boxes are random, they are all still of the same in-game quality. There is no risk, as what you get will ALWAYS be the same """"value"""" as any other result. I do not see this as gambling in any form. Furthermore, Shadows of War is rated M for Mature, certainly not at all intended for "children."

>I'm wondering since you must have played it from your reaction. What was the explanation of the entwife turning into a leaf dragon?
Carnan was a "Nature Spirit" of a kind, it was rather vague on what exactly she is, which is frankly pretty Tolkienian, but she would take the shapes of the different beasts of Mordor whenever combat was likely; Caragors, Graug, and even Drakes, were all forms made of plant-matter, exactly the same as her more "friendly" humanoid form. Like many other "primal forces" from the universe, Carnan's form was mercurial.
>Or for that matter how mary sue man got the ghost of the single most important elf in middle earth history in his body?

>Celebrimbor more important than Fëanor
This is why I laugh at people who don't know the lore being buttmad at their supposedly precious lore being "altered"

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Last Thread: >>56529631

Post about FFG, d6, Saga/d20, X-wing, Lego, Armada and anything else Star Wars Related

Legion announcement

Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)

Shipfag's Starship Combat Fixes for EotE/AoR/FaD

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The Chad Battle of the Sith Lords


Virginfront II
There's grounds to support and justify the incompetency of the Empire at Scariff, but there's no grounds nor justification for the competency of the Rebellion in turn.
>The Chad Battle of the Sith Lords
>Virginfront II
A great example of an incorrect use of this meme
holy fucking cringolla
It was a "the jews did this" joke.

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>Unearthed Arcana:

>Trove (yes, Xanathar PDF included)




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It's the most reasonable compromise, to unfortunately make myself sound like a broken record.
My friend would be AC 14 under my change. He would AC 15 if AC=13+dex, or AC 17 if AC=13+Cha. These little differences mean a lot in terms of 5e's bonded accuracy.

But I'm a AC stacking retard, right? What would I know.
Well if you want to be a diplomat who wades into battle naked, I'm pretty sure the thing that makes that so extreme is the fact you're vanurable. Not better armored then plate.

Really that's something you see when you look at it, but there's nothing in the oath fluff or mechanics that support it. So either deal with the actual drawback of being a near pacifist who's unarmored, or wear your armour with pride. After all, it even says they're not stupid, some people can't be redeemed and some fights can't be avoided, so you should prepare for those.
There's this one some /tg/er made
>A specific character is terrible under this rule
>I think monks should just gain AC equal to 10+Dex+Wis+Con. My current monk would only have 16 AC from this, so that is clearly not a problem!
Protip: a GM can hand out magic items or special features for a specific character, without making a sweeping change that fundamentally changes how you can build any character of that class.

Honestly, if his friend is playing a Paladin who got screwed by the UA to XGE transition, give him a magic item that adds some AC or changes his AC calculation, or make his god "Gift" him a feature that gives him whatever calculation method you want.
Is this valuable or vulnerable?

You're the paladin setting the example, it says this in its fluff. Its fluff also says while they're not stupid, only irredemably evil threats like undead, fiends and others of their ilk are truly without redemption. All others should be given a chance.

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The GURPS general, back for another round!
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Boost reaction modifiers as high as possible, then get Diplomacy for insurance. Much more cost effective than going the influence skills route.
Has anyone used the Fantasy-Tech 1 book for anything? How was it? In particular, would there be any problems with balance for a low magic TL1 with some TL2 fantasy game?
Not that anon, but, in addition to game balance: It is comparatively easier for the average person to become stronger and make choices with their life that make them healthier. From my own experience, it is usually the case that things I do to improve my strength has the tendency to improve what HT represents as an abstract. Where ST is your muscular system, HT is your skeletal, endocrine systems and the general condition of your organs.

ST also operates on a different scale than the others, capping at 20 for humans, and having directly measurable real-world analogues. Even with alternate ST systems, like Know Your Own Strength, still operates on a different scale.

Meanwhile, DX widely represents not necessarily how quickly you move, but more critically your body control and mechanical skill. The time sink and focus in building one's strength in a GURPS-measurable way pales in comparison to the many hours of focus and strain of having better body control and general dexterity in all the ways that become meaningful to the wide swath of things which rely upon DX.

The average person is still rather clumsy. Just removing that baseline clumsiness takes many hours. Honing that not-clumsiness and becoming more aware of where your body is, building proprioception takes yet more time. Different disciplines require body control in different ways. I was a juggler and street performer through my teenage years, and my girlfriend was a dancer. We have different skill levels, obviously, but we both have higher-than-average DX, as an abstraction of body-control and manual/mechanical dexterity.

IQ represents not just classical intelligence, pattern recognition, etc, but a broad knowledge of general science, social skills, and problem solving. I would argue that it is difficult to teach this at all, let alone teach it in a way that makes one better at a broad swath of skills. It is very cross-disciplinary.

Maybe not realistic, but plausible.
1. Be Attractive.
2. Don't be Unattractive.
Spread out as wide as possible, since exactly what applies for each scenario varies so much, it's better to have many small bonuses that apply all of the time than a large bonus that applies only some of the time.
One level of Appearance, Voice, and one level of Charisma, in addition to 1-4 points in all your preferred skills. If you can find a talent that supports you, one or two levels there could also be worth it.
Combine it with a character that already has elevated IQ for other reasons.

Depending on campaign, combine it with Wealth, Status or similar.

40k art thread, both official and unofficial art welcome
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> we cant sell 200 dollar miniatures with these arts, you edgy fucks. just stick with kayhoss spess mranies, alright guys?

i hate GW
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