>>62535165 >Like the myth of martial/caster disparity. And just like that, you completely shoot yourself in the foot and let us all know you have never ever played a game before in your life. Post discarded.
>>62535681 Not really. The disparity is there but is way over-played by the internet and relies on specific playstyles that retards like you assume as the only ones possible. If you dare to wrongthink in the wrong DnD forum (GitP, RPG.net) you will unleash a shitstorm because the usual suspect will passively-aggresively attack you with the support of the mods. But that's fine, history already defeated them.
"if the evil spirit arms the tiger with claws, Brahman provideth wings for the dove"
Everything is finished except for the main commander-captain-general guy, who is still wip. You know that clean transition you are so proud of? Take a flash pic bro, Its gonna be fine, trust me. >inb4 pics with flash of perfect transitions made by better painters.
>>62535480 You fucked up. Any guard serving a wizard should have been smart enough to poison the caltrops, pour down the oil, set up a barricade and try to smoke them out with oil and fire before the 1 hour mark so the short rest was interrupted. After they run from the smoke, wizard should have fireballed them as the guards threw oil on them, maximizing the fireball damage and giving them 1d6 fire damage at the start of each turn. With the caltrops reducing their speed to 0, the ongoing fire damage, lack of short rest, and Wizard support pickup up concentration checks with things like magic missile, you could have been able to teach them a proper lesson. If the NPCs you are playing are smart, never give your players a chance. Read up on history military tactics and become creative. You have 4-6 players in your table, they should be able to outsmart just one person, or at least prepare enough to avoid getting fucked.
Or otherwise the extra turn gave them 2d6+2d8+20+20d6 damage.
Considering that damage is most important at the start of combat (thinning enemy numbers so enemies output less damage) and that combat will only last 4 or 5 turns perhaps at most, inquisitive rogue's level 17 is absolutely laughable. But, okay, the rogue had sentinel but it didn't proc, or had another source of reaction sneak attack like haste or action surge from fighter dip or riposte from fighter dip or a teammate using commander's strike or enemy movement/dissonant whispers, a magical item, etc etc. They'd deal, with an extra turn: 2d6+10 + 10d6 damage, or about 15d6. Right at round 1.
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>>62535501 ah man, this is perfect. This campaign is set in a bit of a a middle eastern themed place and the vocals give off a bit of that vibe, this is great. I can see the party going through the thick smoke of incense, uncovering the curtains hanging down in the divided up sections that are limiting visiblity in the place, finally getting to the backrooms and stumbling upon th the yuan-ti purebloods performing their rites. I gotta listen to the rest of fable 1s soundtrack , I haven't played it since I was 10 or something. >>62535716 For sure, there's some stuff I like here like this one : https://youtu.be/5OUD-wSmZ-M
Thanks a bunch my dudes, small stuffl ike this make me inspired and actually want to create the stuff instead of making it feel like a chore.
Anonymous /swg/ - Star Wars General10/15/18(Mon)20:27:12 No.62510822
Previous legend of a taco made entirely out of Doritos: >>62490557
Fantasy Flight Games’ X-Wing, Armada, and Legion >https://pastebin.com/RKyjSGFq Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny) >http://pastebin.com/wCRBdus6 Other FFG Star Wars tabletop (Imperial Assault, Destiny and the LCG) >http://pastebin.com/ZE4gn0yN FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault) >http://www.mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk
Older Star Wars tabletop (d6, d20/Saga, etc.) >http://pastebin.com/wXP0LdyJ
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>>62534975 oh the Prequels are still garbage, I still say Attack of the Clones is unwatchable even. Sad to say but the only reason the prequel period is even remotely interesting to me is due to the Clone wars cartoon series actually doing a decent job salvaging that train wreck.
As for Disney, I didn't really ever delve too deeply into the EU so losing it was no big loss to me. As for the movies and shows put out since... it's weird, Rebels, Rogue One, and Solo I found to be very good, very entertaining. The Force Awakens was more... forgettable, not terrible, just "meh". TLJ at the time of watching felt very long, and I let a lot of stuff slide but i do understand a lot of what people are saying about how they found it infuriating Some of that is probably because I gave the writers too much credit, and some of it is admittedly because I just generally, when it comes to criticism, have a habit of going easy on fantasy and science fiction stories, they have to be SUPER awful to get me to say something bad about them like, Starship Troopers, and Crystal Skull-level awful
So, for me, since Disney bought the SW franchise, it's been hit-or-miss, which is about the same thing I felt when Lucas had it.
Though I will grant you this, Disney had a golden goose of a license and could've just sat on it and just rake in the licencing revenue, but I think after they got Marvel and turned that into an epic-tier juggernaut of a franchise, they probably thought they could do the same for Star Wars.
>>62535698 I think it's a bit too early to say "was." They've still made all their money back and then some from the sale in under six years. Solo flopped with somewhere around a 100 million dollar loss, but there's definite reasons outside of TLJ's fan reception for that.
What will really decide for its future is how IX is received. I can see it making less than a billion, but that'd still be in line with the usual drop in sales over the course of a trilogy, and depending on how big of a drop it is could still be far more than any of George's films (adjusted for inflation, of course).
>>62535588 >None have any real synergy Thats because its not a color combo suited for artifacts matter and you are forcing it. If you don't have a plan for that deck or an specific combo you wanna run, then I'd sugest Alesha and run Modular artifact creatures
>>62534295 You are the kind of person I always try to kill first when I play my Kaalia or Ruric Thar deck.
You’re the exact kind of person to complain about being bored the whole game and after you’re dead from being bullied out first, while silently smirking to yourself when you finally make it to turn 5 to infinite combo everyone.
Infinity is a 28mm scale futuristic skirmish game by Corvus Belli where amphibious invisible giant death mecha with machine guns are consistently outmaneuvered and embarrassed by dumb fish slaves. Where's the real soldiers?
>All the rules are for free. Buying the books is only relevant for fluff: http://www.infinitythegame.com
>Unofficial catalog of fluff, dossiers, and unit models: https://human-sphere.com/index.php?title=Main_Page
>>62534846 The NSDAP had between 30 - 40 % of votes. They had a large political support from the population, Hitler didn't conquer the german people but intrueged his way into office, it wasn't a Machtergreifung but a Machterschleichung.
>>62534846 They didn't win a majority, but learn to read you absolute retard. The reply was to a poster stating that the entire German population was against his rule, whilst he gained over a hundred seats in the Reichstag before taking over power, and he only became more popular in the following years.
So no, no majority. Something I never stated. Something no one in this thread ever stated. Something literally everyone discussing it in this thread has agreed on, bro.
rumours of fucking the Tsarina and the legends about his death notwithstanding
>could make people faint just by staring into their eyes >fuckboi extraordinaire as Petersburg maidens could attest >strength and toughness of a bear >was involved with Hlysty ("Whips", basically Orthodox flagellants) even if he wasn't officially one of them >basically subjugated royal family through sheer willpower >may or may not have had healing powers - or at least was good enough a healer to pretend he had >his death was greatly exaggerated but he still didn't exactly die to single bullet
>Pyotr Gavrilov >the commander of Brest fortress, which was first major battle of between Soviet Russia and Nazi Germany
>Was literally taken alive last, after all other defenders were either killed or taken >Keep in mind that the siege lasted for a full MONTH at that point >When he was brought in by the Germans, the doctors had to fight for his life, since he was not only starved to the point of looking like a skin-covered skeleton, but also completely exhausted to near death. Not to mention multiple wounds and the like. >However, as soldiers who brought him in attested that just an hour prior, when they had found him, all alone, in on the rooms, he was fighting like a beast, shooting, throwing grenades, and killed several Germans. >After that he survived 4 years of concentration camps.
>>62535642 Personally, I consider it quite possible. Mind that Wind Drakes, Stone Drakes, and technically Firehawks (the Firelands ones) are ancestors of Proto-Dragons, which they became after not ending up in Elemental Prisons. Trolls being descended from more humanoid elementals makes sense with that in context, and djinn doesn't have to be the only origins, just as not all dragons comes from the same elemental flying beings. For example, Drogbar are sometimes called Rock Trolls, and them being turned to stone elementals makes sense with form of those elementals. >tfw Knaifu's words about how Drogbar being sign of Titans' failure as creators means that failure of imprisonment of all Elementals caused evolving of life forms that Titans had no oversight of
Can Wizards really support both Magic Online and Magic Arena longterm? >Magic Arena has no secondary market and players are finding it difficult to build their ideal decks so they’ll have to spend more money to get the cards they want. >Wizards is planning to support competitive tournaments for Magic Arena and eventually card rotation will become a problem so they’ll have to eventually allow eternal formats. >Wizards is fully pushing Magic Arena as a competitor to Hearthstone I just don’t see Wizards continuing to support and update both Magic Online and Magic Arena.
I'm being serious. When I was a young lad in junior high school, my friend and I made a card game called "Clique Wars." It was a mix of MtG and Pokemon, along with some unique stuff (variable win conditions). It had 4 cliques - goths, nerds, jocks, and poor people.
Honestly, mtg in general is cancer and im suprised people even bother with it anymore apart from kitchen table shit. My younger brother recently got into the game playing standard and i cringe at the frustration and money hes spent getting into it. As an outsider, the whole game seems flawed from top to bottom. As a 'T'CG, it has the inherent flaw of always being statistically dictated by the strength of the cards which are limited. The game mechanics itself are shit via the randomness of the land resource system and ridiculous number of card abilities/mechanics and silly interactions between them. The rules themselves and game steps are clunky and illogical. Its analogous to a brick house being built with bricks in every direction; up, down, canted, vertical; just to patch existing problems created by prior janky gimmick abilities. In addition, the amount of shuffling utilized is stupid and adds significant match time for nothing and gross opportunities for cheating. The game has seemingly survived so long on its 'first mover' position in the TCG market and depth of artwork, but like most mega-corps in america today, it survives only because of its market share and barriers to entry. Overall its a shit game and i dont promote my younger brother to play it at all because its a waste of time & money, a frustrating experience (the game just isnt fun) and one looks like a complete neckbeard sjw cuck playing it.
hot take: moving forward, Arena will handle all the standard shit while mtgo will handle anything past standard, frees up the programmers trying to catch up programming the old stuff and lets them focus on the new stuff
>>62535503 >>62535507 Not him, but there is this thing called ludo-narrative disonance, and gamist crunch-heavy, sterile approach is far from the most immersive one. In fact, it is actually counter-immersive.
>>62535682 I'm doing mono guard, I'm just talking about list building for detachments and cp. Is it better to include shit I don't want just to fit the CP or should I stack a couple of bulkier batallions and a spearhead for objective russes?