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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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New trial board added: /qst/ - Quests


Read the sticky and the rules, have an open mind, and have fun!

Is it possible to have aliens in a sci-fi RPG that are neither generic "orks/elves/Earth animals except humanoid IN SPAAAACE" or "completely incomprehensible cosmic fart beings"? The former might feel boring for players to play. On the other hand, playing as space fart beings would be difficult to get into if they're not relatable at all. Or if they're either of those things, are there any examples of them that are done well?

Also alien art thread I suppose.
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I know it's heresy to mention quests but Hive Queen Quest and Death Among the Stars Quest both have good alien races.

In HQQ none of the aliens are humanoid and actually feel like proper believable races that evolved naturally (and some unnaturally).

While DAtS has a good mix of star wars type near humanoid races and inhuman races. The MC has gained the loyalty of warmongering starfish and giant six limber alien centaur.
>none of the aliens are humanoid and actually feel like proper believable races that evolved naturally

That seems like two points that contradict each other to me. I have a hard time believing that non-humanoid creatures won't be a minority among sophonts, much less space traveling species.
The likelihood of an underwater booger creature evolving into an intelligent tool-user seems terribly remote to me. The idea that it would then be successful enough to survive and reach the stars seems even more improbable.
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Would any of these make good aliens?
I like the way 2300 AD does things. There are aliens, but they are so bizzare, otherworldly and well, alien that they are not available as player characters.

Other than the Kafers, the aliens in 2300 AD are pretty convincingly alien.
Yeah, of course. I like having various silicon or fungus based species.
And the space gasclouds are less cosmic and more playable.

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We're currently working on Expansion 2

Trying Tricks Edition

Here's the current worklog:
| Expac 2 |
-Loose details
Discussion of the Towergirls CYOA, RPG, Setting, or Video Game welcome here!

Everyone welcome.

Q - What is Towergirls?
A /tg/ creation. Read more here.

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Thx for the new thread.
Little help

Before I put the rules on the sheet I'd like you to check for spell errors.

Which princess would you rescue?
The cruel princess of the alien tyrant swarm has taken control of an entire solar system to make her nest. Princesses from across the galaxy are taken hostage to provide raw biological material to develope her mutant bug army. You are a young space ace, armed with nothing but your blaster and an old spaceship, your quest is to rescue these people. The real question is - who do you rescue?
1. Ten worlds orbits around the planet-size-lair, each one containing a princess. Within the lair, ten more princesses are hidden inside the swarm's laboratories, five more escaped from hive princess and one of them is the one who allerted you in the first place.
2. Each princess carries two items, technology devices to be given to the one they love. Because of unseen circumstances, they have chosen to give these gifts to the hero that rescues them.
3. Aside from yourself, your spaceship only has room for five other things. The asshole merchant that sold you it decided that princesses and techs both take up the same amount of space.
4. This does not include, however, a free tech given to you by the first princess you save. Regardless of your choices. You will always be given this free tech.
5. As the princesses get to know and love you, their love and lust stats will raise. When their lust is full they will bestow upon you a gift tu use at your disposal.
6. The dowries can be used on anyone, including yourself. They are vital to solving problems that you may come across when dealing with other princesses.
7. The hive princess herself can be convinced to join you. And will take up the same amount of space as the other princesses.
8. The princesses you do not save will either die or be rescued by other heros (or by themselves).

In step 5, near the end you have a "tu" instead of "to"

>>Previous threads



This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a twenty-two year old man named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.


At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

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That other familiar power level unsettles you a bit, but the only course of action that seems viable at the moment is to follow Roshi's energy to find him and Bulma.

Directing the Nimbus forward, you speed above the icy terrain, continuing in a straight path toward Roshi, until you feel several new power levels right on top of you.

Something leaps from the ice below, rapidly rising toward the Nimbus and striking at you once it reaches your altitude.

It looks almost alien in appearance; somewhat short, bald, with pointy ears, blue skin, clawed hands and feet, and a disgusting face. It swipes at you with its claws, and you lean back, barely avoiding it as you reach out and grab the creature's thin arm.

>A. Throw it back to the ground

>B. Bear Shout in its face

>C. Hold its arm and strike it repeatedly

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>>B. Bear Shout in its face
>C. Hold its arm and strike it repeatedly
Probably best not to get too murdery too quickly. We need to tone that down.

Also, ask for info.
>C. Hold its arm and strike it repeatedly

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god is dead

>Rules databases

>FAQ’s and Errata (outdated but official)

>40k 7th edition quick reference sheet(s).

>Forgeworld Book index

> The Black Library

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he didnt specify unbound when he asked for a match, he literally only said it after i made my list and we starting putting units on the table

everyone else was playing games and i have very little knowledge about IG
>Why is there so poor representation of women, minorities and trans/lgbt-people in Warhammer 40k?
it's bait, but this has been answered since first edition
Won't happen. Suits and mech sell, weird aliens dont.
How do you know?
we would have seen more kroot and weird aliens, or at lease some of those forgeworld kroot that died off last year or so

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Do people actually like playing healers? Every DnD style game has them practically as an necessity. But they also seemed like a chore to play. You're actively dissentived from doing things in the game like fighting in combat or using your spells.

I'm seriously tempted to just have a NPC cleric attached to the party.
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Healing is a reactive role, not an active role. It can only be done after someone has lost health, meaning that if it is the only or primary thing someone can do, it only works after the party has begun to fail and is only most potent when they're losing. Of course, it also isn't strong enough to completely turn the tide of all encounters.
So if you had a class that did nothing but heal, they'd just be sitting with their thumb up their arse until someone got a widdle scwatch from the mean goblin, or attempt to dam a massive burst of damage from a strong enemy and be blamed for failing their role if it doesn't work.
This is why healing as a secondary power is a good thing.
It's done better in some games than in others. The key to making it fun is ensuring it requires some kind of strategy.

In D&D 4e and especially 5e, it's more fun to play a healer at lower levels than at higher levels. You need to ration your healing more carefully, but a well-placed Cure Wounds will take a party member from "teetering on the brink of death" to "engine of destruction raring to go". It's less interesting when you just heal everyone during a rest.

Alternatively, something like the paladin's Aura of Protection. You can make the most of it by planning carefully: you're most effective on the front lines, but to protect your squishier teammates you need to hang back.

But I think part of it is a personality thing. With a support role you get the satisfaction of helping your teammates do great things, even if you don't necessarily do great things yourself.
>>People who don't play 4e (after the math fix)

And a lot of those seem to think healing surges are some sort of boost to healing rather than a limitation. If they'd been named "recovery limit points" or maybe just "fatigue" maybe some of the the smarter ones would have been able to comprehend such a simple concept.

If I ever try a retroclone I might use fatigue: instead of "You can spend a healing surge" it would be "You can spend a point of Fatigue and regain 25% of your maximum HP".
Most the people that I know do it are actually awful at dnd, and want to say they are a big important part of the party well actually actively hindering it because they have no idea what they are doing.

Really, the biggest reason healing works in 4e is because you do it as a minor action, which means you don't have to decide between "keeping the party alive" and "having fun this turn."

Plus the enemies have just enough health in 4e post-math fixes where you can't just murder them in a single round, so having a healer is a pretty good idea.

ITT: retro fantasy art
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An arming sword by the looks of it

Skadi and Diseasoid?

You can tell spikey red haired guy was originally going to be holding a guitar.
I didn't crop it well, but I really like this drawing for some reason.
And then used those techniques he learned to create his own unique art with his own mind and his own fingers.
Sheesh! Try harder.
I know you wanna be lazy, and have the computron do all your work, but for fuck's sake, anon! Come back to reality. I know doing all that fiddley 'clean-up' and 'polishing' work can be tedious and dull; but THAT is what makes the artist!
You are just a hacker.playing with someone else's cool easy-to-use tools. The engineers who designed and built the programs you use are by definition greater artists than you: they have, by their own labor and efforts and thoughts, created a thing. A thing that can create beauty from lesser minds. You are just the chimpanzee tapping away at the keyboard, with an infinite number of other chimpanzees, each hoping to shit out a masterpiece, unaware that the very tool you use is a work of supreme artwork and mastery.
lern art, git gud

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Warmachine Officially Dead. DC left because there was no viable long term plan for Warmachine and Hordes. MK3 rushed 6 months early to avoid total collapse of cash flow during summer months.:^)

Mk3 list building: http://conflictchamber.com

Warmachine/Hordes Books, No Quarter, & IKRPG
textuploader <dot> com / 5e4p5
PP Youtube (gameplay tutorials, tournament coverage, and announcements)

Latest Errata:

Steamroller Rules

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beautiful work anon. if i had my way these threads would be at LEAST a 50/50 split between gameplay whining and hobby talk.
Last time I posted my paint stuff I got told my stuff was shit and to work on my blends.

I figured no one cared so I stopped posting.
Whats a noob friendly Skorne list? I traded a guy at my LGS and have pretty much the entire faction but no idea where to start. Casual Steamroller next weekend seems good as anywhere to deep end myself.
Here's what I don't get, if everyone is so against the new edition, any can't you play with the mk2 rules? It's not like anyone is forcing you to switch.
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My new Avatar >>48973959
But before i pinned the legs tight.

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>Shit at re-reading notes
>Auditory learner

Did you ever think to read the notes out loud?
Look dude, I failed chemistry over a decade and a half ago. Let it go.
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>And two different "orthopedic"
These made me laugh; pic unrelated
>Students in American education are consistently below grade level across the board.

By American Standards or European Standards? Because an A in Europe is a 70%.

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Savage Rifts, Palladium Rifts and Savage Worlds in general.

RIFTS RESOURCES: http://txt.do/58m2k

Combat Sex-Borg Edition
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The latest version of the Savage Rifts players guide doesn't have such a list. Frankly, I think there's been so many changes from version to version that there's hesitation by both the developers and players to come up one.
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You are a sweetheart, thanks!

>captcha: 4500 mesones
>all yours!

Updating with more info, should be up in a few...after boss stops hovering around.
Could you do the Robot Armor too, while you're at it?



Maybe some other time.

Ancient Magic Edition

Official /5eg/ Mega Trove v3:

>Community DMs Guild trove
>Submit to 5eg.mega.anon@gmail.com, cleaning available!

>Pastebin with resources and so on:

>/5eg/ Discord server

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Why are we all doomed exactly?
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what god or pantheon or religious group would believe in something like the "circle of life?" and if it could not be a god what would that be? Like a philosophy more like?

if it's forgotten realms great, if it's a real life thing that's cool too.
I could understand if they were intimidated by the sheer number of gods and their history/relations in the setting, but it sounds like they're just edgy and/or stubborn. That blows.
necause life is without meaning and death is certain

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What's a good RPG system to use for a Mad Max style campaign? I'm especially looking for something with good/interesting vehicle combat rules.

I'd prefer something a bit easier to use than GURPS.
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Well that was a bit of a non sequitur or at least quite the unexpected escalation of discussion topic.
If you like sex based super powers, sure.
TMNT Road Hogs/Ninjas&Superspies
>le GURPS is hard meme
Roll 3d6. Check the outcome. Substract value from 0 to 10.
Congrats, you know now all there is to be known about GURPS.
>He doesn't understand how to use GURPS
Yeah, we've noticed
Ask GURPSfriends from GURPS general instead of repeating dead horse meme

My group DMs in rotation, and my turn to run is fast approaching. Not going to lie, I need some inspiration.

Having been replaying Doom recently, I got to wondering about replicating that level of speed and violence in a game, yet still making a squad seem like of makes sense in that context.

Anyone out there done this? What system did you use? How did it play out?

If you were going to run this, what kind of story would you add to keep a party interested without watering down the rip and tear?

Or alternatively, is this a hopelessly flawed idea that I should abandon totally in favour of yet another dungeon crawl?

Failing all that, feel free to just post games or ideas your group would never want to play but you'd love to run. For me, I always wanted to run a Sentai campaign.

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Last Time on Song of Swords:
Can Ohanedin even use swords?
More new guns for Ballad, including the FAMAS!
Giant warships, full of whores!
Jimmy dick: now on Shapeways!
Song of Swords is a realistic fantasy tabletop RPG that draws inspiration from historical fechtbuchs, weapons and armor. Its combat system is fast and it can be used for both fantasy and historical/mundane settings.

Call of the Void is a pulpy sci-fi tabletop RPG about fighting space-nazis and hunting giant whales with harpoons made out of the moon. Its combat system is more modern, based in the early 20th century, but can probably handle combat up to the present day.

Here's a MEGA folder with the newest version of the rules as well as all related current working documents. At this time the latest version is v1.9.9:

Here's a walkthrough on creating a character

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If it's the two of you and others in a fight and your opponent switches targets away from you? I'd think you stay targeted on him, he'd need to thread the needle to only be engaged with your buddy.
Yes pls.
Hmm, I'd say you'd have to wait one round or action to retarget someone who used a maneuver to untarget themselves from you.
It just feels like that, since it's not Instant, it has to be declared when other Attack options are available, which yeah would be next Action. And since the rules say you can only use one Maneuver per turn, unless otherwise noted in the maneuver itself, it feels like an oversight overall
Well, for Slip About and Outmaneuver, the result is Outflanking which says: "Outflanking
Certain situations in combat can result in a character Outflanking another character. When a character
Outflanks another character, they gain certain benefits:
-The Outflanked character cannot Target or Attack the Outflanking character."
But also: "Outflanking ends if the Outflanked character Targets the Outflanking character. However, if in a combat
with multiple opponents, Targeting one who is Outflanking, and thus ending their Outflanking status, may
cause another enemy to become Outflanking, at the GM’s discretion."
So really, they're screwed either way, though it need to clarify between "Cannot Target" and "ends if the outflanked targets the outflanker."

Thread the Needle has no such clause and can't really stop them from retargeting you as far as I can see.

Though if you both are untargeted from each other with TtN, are you still in combat with each other or does he become a bystander until he can rejoin the fray?

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