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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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A question to all the people who complain about races being "human with x" and "human with cosplay accessories".

What would you consider a proper race? If you think about it the "human with x" can be applied to pretty much anything humanoid. You can say human with pointy ears, human with an animal head, short human, etc.
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That's some difficult criteria.
>If they just behave like humans, there's not really a point in making them another race.

If it's the same anyway, there's no reason to keep everyone human. You seem to believe it's just better to have only humans in a setting, but have no actual argument for why that is.
Humans fucked Neanderthals...

Races are anything intelligent enough to be able to create a culture and society.

The problem with most fantasy races is that they don't just make it a human with a physical trait, they also make societies just human with one all-encompassing gimmick. Elves are just people who live in forests and love nature. Dwarves are just people who live in mountains and love smithing. The whole thing is generic, when you consider elves and dwarves could actually be included without being a part of a mundane race.
To me beeing aesthetically interesting is good enough, I just don't like it if variant humans are the only choice, beeing utterly alien is not required.

I also don't think that each race needs to have a "justification" to exist.

"Why can't you play this character as a human" is not an argument, maybe I just want the aesthetic or maybe it helps me to refrain from self inserting

>ruins magic
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no, that's seeing things how they are, but I wouldn't expect a nignog such as you to grasp it.
jfc that is so cringy, glad i'm not spending any money on this stupid shit
why is everyone sperging out about diversity in race but not sperging out about homogenity in art style
That's kinda fucked up that you would laugh at genocide like that.
Whites are getting spooked because we kept getting told we are going to be a minority in our own countries in 30 years, and how thats such a good thing. Cut him some slack for being jumpy.
but they are. they're bitching about the art in the mtg general thread

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Archives and other resources: https://pastebin.com/vrqYhnpu
Previous Thread: >>59334550
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I am pretty curious about how all will be added
As someone knoweldgable of the lore for over 20 years i feel qualified to make something up.

1.) Planets have magnetic fields which stop solar radiation killing everything. This also stops deamons from travelling through to the planet without a physical body or special summoning ritual, which gives them such a corporial form. Basically planets have gellar fields.
2.) Human souls do have a presence in the warp which is also their psychic potential. Most human souls are vanishingly small and can only empower deamons when consumed en mass. However psychers have much larger and more noticable souls. These delicious morsels attract much deaomon attention. Which is why most psychers are insane. The increased psychic potential also makes it easyer for a deamon to slip into the body of the psycher. Basically the souls is larger and allows the deamons to slip through. Larger deamons can also slip through, no doubt they have learnt a way to use even small psycher souls, information not known or in the capability of most deamons. Psychers ofcourse are always trained to armour themselves against this, but it requires constant focus and attention, a single moment of laxity could spell their doom. This is why unsanctioned psychers are so dangerously volitle.
Bit hard to read, too big (both in actual size and the background occupying way too much space for no reason), the enhanced version should be its own paragraph below the normal version, and more than five options would be nice.

>Cash Money
>Law and Order [Enhanced]
>The Ride
Get a sweet ride and the skills for it, an easy life, and the ability to rewrite the world to my liking. Sounds pretty good to me.
An hour late, but all I can say is your WiP looks really nice, thanks for adding my suggestions, and I'm looking forward to it.
i'll get around to fixing at some point. thanks for playing.

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Whipit Good Edition

The /btg/ is dead - long live the /btg/!

Old thread: >>59339338

BattleTech video-game Beta gameplay


>BattleTech Introductory Info and PDFs

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Does the new game mention how Canopian regiments in 3025 only had one mech battalion each (as reflected in MW1e) and that's why they were commanded by majors?
>Does the new game mention how Canopian regiments in 3025 only had one mech battalion each (as reflected in MW1e) and that's why they were commanded by majors?
It doesn't go into nearly that much military detail about ANYTHING
This meh! It's 3 times faster than all the others!
What do you expect?
It's the periphery, everybody smokes out there
Probably not. It lists the FWL has being all about equality so it's not exactly 100% on canon.

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Why in the absolute fuck would anyone do this?
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I know it's hard for you to understand, but some people make more than minimum wage and would like to play with their friends without having to do any work.

Paying someone 21 USD for six hours averages to about 3.5$/hour per person, which is basically nothing.
>Prostituting GMing
I'm okay with this. Although if you can't get a group together and have to pay someone you're probably a that guy.
The worst shit to me on roll20 are people charging these 20$ a session yo run a module. Like what the fuck you're not even doing any prep or anything difficult and you want to get paid?
>we pay artists to do art
>we pay authors to write books

Do you expect those people to not get paid?
Not saying I approve of paying someone to DM but it's not 25/hr. Its 21 for 6 hours. That comes out to 3.50/hr.

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>In my setting my elves are trolls
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>That imagine
>Her expression suggests something rather large was inserted into her ass.
Am I right anon...?
Hold on, I recognize that art style...
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>in my setting elves are all dead
Is there a conection?

In GURPS 4th edition, having your arm broken, dislocated, mangled or severed only hurts for 1 second.

Previous Thread >>59289097

Question of the thread: what's your favourite cinematic rule?
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They all have 23 ST? Well then yeah, there's no reason to ride on horses seeing as how they're already stronger than most of them. That's like saying "cars are useless it because my PCs already have Move 20 and Enhanced Move 4."
If a character's ST and velocity are already a match for a warhorse or you're using cinematic rules that your horse doesn't have access to you obviously aren't going to gain anything.
His character is 15 ST with striking strength at 16, and while striking strength is listed as exotic, 16 ST isn't outside of the realm of realism since ST is open ended compared to the other attributes, and the basic set says "Even a human could have a ST over 20". His thrust attack is then 1d6+1 according to the ST table on B16. With a finely made spear (Low-Tech p.59) adding +1 to DMG at the cost of -1 to odds of breakage, he deals 1d6+5 damage with a spear when wielding it with both hands according to the weapon table on Low-Tech, spear is on p.69. Using the optional rules in Basic Set p. 269, which is described as 'more realistic', that would come out to 2d6+1.

Cinematic my ass. A 16 ST warrior with a finely made spear can do 2 less damage just fucking stabbing someone than he can charging them with a couched lance.
Unless you apply the same rules to the lance i.e. Fine quality to bring the total up to 2d+4 or simply 3d converted.

And for the record, -1 to breaking means it’s LESS likely to break, not more. The only cost is the literal cash cost.
>And for the record, -1 to breaking means it’s LESS likely to break, not more. The only cost is the literal cash cost.

That's good to know, thanks.

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How can they have nuclear bombs, planes, space rockets and effective working guns but retards with spears beat them ?
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But the thicc meme is an African-American beauty standard, what does that have to do with /pol/?

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despite all my range
i am still just a rat with the mange
>if they really wanted to
they do want to you nig, its just their massive flaws as a race holding them back.
That was lovely, thanks.
I would not want to get into a fist fight with a Skaven

Sup /tg/ I’ve been itching to do this again, and I made some swanky new graphics for it too. So since the new Dominaria set is coming out soon, let’s make like oldwalkers and make an MTG plane, and maybe even destroy it and have disastrously petty arguments! Maybe not that last part... or two.

How it works:
Roll 3d36
First roll is for Color, Second roll is for amount of hexes filled, Third is for direction.

>1-6: White
>7-12: Blue
>13-18: Black
>19-24: Red
>25-30: Green
>31-36: Colorless

>1-6: North
>7-12: Northeast

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I really like it. Good job anon!

On the topic of fixing up colorless lands to be something specific, I could see that little three-hex spot to the upper left of the Steelsprawl being a ruined tower of some kind, perhaps some kind of massive watchtower or perhaps ruined dynamo, one that could be a member of a series of them, perhaps reprints of the Tower cycle from Mirrodin/Scars of Mirrodin. We could even have the Phyrexian Reliquary tower be a play on the Tower of Fortunes/Tower of Murmurs.

In any case, since its so close to the forests and lakes, it should be overgrown and quiet now, home to wildlife and the occasional traveler on their way to try and delve the Steelsprawl for valuable artifacts.
Rolled 24, 11, 11, 33, 18, 11, 2, 27, 21 = 158 (9d36)

Whoops, forgot to roll.
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Rolled 32, 3, 25 = 60 (3d36)

Another possible tower could be a phyrexia'd up Tower of Fortunes. I really like the weird metal veins.
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Rolled 16, 3, 33 = 52 (3d36)

Another tower, to bump the thread.
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Alright, elaborating on this.

Known to the people of [southwestern continent] as the City of the Ancients, Kathlamu is an immense sprawl of ancient factory-systems and inscrutable machines that have remained in remarkable condition for their age. In the wake of the Old Machines' great war, the remaining human tribesmen of the northern reaches came together in this place to venerate its architecture and use its mechanisms to defend themselves. Nowadays, Kathlamu is the largest city on the continent, its inhabitants still making ample use of the sprawl's partly-understood systems. Considered a holy place to the Church of the Father, Kathlamu is essentially a theocractic state, ruled by an upper class of artifice-clergy who blend spiritual teaching into the study of ancient technology. The people of Kathlamu consider themselves the most blessed and highest regarded by the Father of Machines, and are often thought of by outsiders as dynamic, enthused, but almost myopically single-minded. The original settlers of Kathlamu used the sprawl's factory-systems of to produce terrible mechanical war machines, with which thy subjugated the rolling plains to their east. Known as the Kathlan Basket, these plains and hills are the greatest swathe of arable land on the continent, and are essential to keeping the city of Kathlamu fed. The faith of the Father is strong here, but stronger still is the steel of its regent lords, who oversee the toils of its people from their spiraling watchtowers. Kathlamu is in constant conflict with the Ulgothan orcs of the western forests.

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FUCK Edition

Discuss the lore and story of the Warcraft franchise and its application in and around traditional games.

>Document compendium: Contains official (ex-canon) DnD 3.x variants and a fan made DnD 5e version! Also contains the official Warcraft Chronicles volumes 1 and 2.

>Previous thread: >>59313517
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>Alleria being Alliance is bad writing just letting you know.
An Orc quote. Not an elven or Undead one.
>Elves and corpses now define what the Horde is
Absolute state of the Basedde
>An established patriot joins the faction with leaders that tried to kill a lot of her countrymen (Garithos) and did (Jaina) while also an enemy of her homeland
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Heres hoping

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Are Superhero Tabletops destined to be shit forever?
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I'm amending my previous statement, henceforth: Shit GM's persist in using shit systems.

Whether or not it's a theme is debatable, but I'm sure we can agree that it's a genre staple.

calm down autismo
The upcoming Sentinels of the Multiverse RPG is going pretty good. It's 'solving' the balance problem by focusing its stats less on the actual in universe power of the heroes, and more on what aspects of them are narratively significant, focusing more on the themes and tropes of superhero comics than attempting to simulate granular power level bullshit.

The dumb thing about the Superman/Green Arrow thing is that, if they are in the same comic, the comic will probably find things for each of them to do rather than just wanking about how much more powerful one is than the other. Hell, there was an extended teamup between Green Arrow and Green Lantern. Sure, in some stories they'll make a point of highlighting the power difference, but when it comes to the actual narrative the little guy being the one who makes the difference is ridiculously common.

I would argue that a bad system is one that does not support the GM in running the game. The system only exists to make the job of the GM easier, and if it fails to do that it is not fit for purpose. That the GM can put in work to make a bad system function doesn't redeem the bad system in my eyes, because it's putting more burden on the GM, rather than relieving it. Of course a certain degree of awareness of what characters players are bringing to the table, and tweaking things to the power of the player group, are necessary, but some systems exacerbate this from a minor necessity to a huge ordeal.
There was that one Marvel Roleplaying RPG released in the early 2000s that didn't really go anywhere. It was a point buy diceless systems that had you assign "stones" (think your action points) to attacks/defenses/movement and reveal them at the same time with everyone else to see what happens.

Rage edition

Previous Thread: >>59333631






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Eternity Warden with Eternal Starhost for 2+ save
Eternity Warden is not good
Eternal Starhost is a waste of points
Guard are a trap
And hey, maybe once they do, they'll finally be slightly above shit tier in-game.
>Sheffield Slaughter - independent non-shill event, northern folk make it fun
>Warhammer World GTs - just games, try-hards, maximum waac, good gift shop & museum
>South Coast GT - big but boring, like if a borough council ran an event, shit ticket system. Shill event, enforces experimental GW battleplans
>London GT - seems well run but new/untested, more of a convention than a tournament
>EGGS - standard northern tournament, poor man's Sheffield
>BOBO - the funnest relaxed vibe tournament, intersting extra-curricular activities occuring, evening pissup
>Facehammer - shill event but a good one, has good evening events and painting tutorials etc, great venue
>Blood & Glory - standard shill event.
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>shill shill shilly mcshilly shilly shill

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Last thread: >>59327579

Fantasy Flight Games’ X-Wing, Armada, and Legion Miniatures Games
Fantasy Flight Games’ Star Wars RPG System (Edge of the Empire/Age of Rebellion/Force and Destiny)
Other FFG Star Wars Tabletop (Imperial Assault, Destiny and the LCG)
FFG Dice App (Works with X-Wing, Armada, the FFG RPG system and Imperial Assault)

Older Star Wars Tabletop (d6, d20/Saga, etc.)
Reference Materials & Misc. Resources

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Can someone post some wholesome SW stuff to cheer me up?
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So based on the limited preview of unlimited power is the magus specialisation the "evil" class?
Pablo mentioned that they were actually looking at rebooting the EU as far back as 2004, or at least talking about it.

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