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How to roll dice: "dice+2d6" without the quotes in the email field rolls 2d6. "dice+5d42+23" rolls 5d42+23. "noko+dice+2d6" rolls 2d6 without showing the roll in the email field.

In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.


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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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-proper medieval edition.

For a little project of mine I need a reference for period-appropriate armaments that would've been found across western Europe (lets say: Poland, and everything to the left); lets say from 800-1199AD~ish. Obviously it doesn't need to be super exact, and a degree of anachronistic content indeed expected and acceptable, I'm just looking for those kinds of things; that kind of vibe.

One thing I do want is some weapons that were popular, but rarely seen in any sort of fiction. On this point I would like the suggestions to be more time appropriate.

Any and all arms & armor are welcome. I just wanted to take the OP to make a request.

I'll start with some example stuff, and just post whatever after.
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(I remembered the title this time)
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>no filename thread
now filename thread
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She'd probably kill him if he tried.
Fucking mobile posters, shitting up the board while they take shit.
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I was standing in my living room with my clothes fully on when I posted that.

And is your entire opinion of someone based on whether or not they're using a computer or not?

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Autosaging Old Thread: >>49555264

Please take the time to read the Drawthread guidelines below!

>Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
>Hold off on additional requests after receiving a delivery from an artist, be mindful of the other requests that might deserve attention.
>Bump your request only after 24 hours has passed, you may bump once every 24 hours after the first.
>If you're unsatisfied with your completed request, please wait a 2-3 threads or so to re-request it.
>Reminder that nobody is entitled to a delivery under any circumstances within these threads.
>Ignore the bait, you're better than this
>No, really, ignore the bait.

Artists and Artists-to-Be:
>Feel free to drop your tumblrs/websites/commission/etc information, but:

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So, here's the request:

Girl on the left with the axe pictured in some kind of fighting pose. You can keep her in that dress or basically put her in anything vaguely gothic lolita-ish. The robot girl on the right is her STANDO Persona, and should be either hovering over her or draped over her shoulder, suspended by wires that go out of frame, and crackling with electricity. The axe is not to-scale: it should be about as long as her calf or longer and she should be wielding it with both hands.

Many pre-emptive thanks to anyone who decides to take this!

Is it faux pas to migrate your request before the bump time for it?
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Postin wip from Bogroll

>All praise the great and powerful Comissar Obscurisus Smugduck
fraid not
You can find my stuff at [spoilers]l3monjuic3.deviantart.com [/spoilers]
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Migrating from last thread.

Requesting a Gauntlet warrior:
He uses the trench coat outfit, all in black, the hairstyle on the middle (no facial hair), his gauntlets are the ash's gauntlets but in black, and a half mask like in the bottom right, with the eye part like the shield on the right of the mask. You can change the design of the mask if you want. Thank you and don't overwork yourselves.

Pathfinder General /pfg/

Friendly reminder to tell us what 3pp your game allows if you need character building help.

Have you been a good big brother/sister to your cohort recently? Shown them some love?

Unified /pfg/ link repository: http://pastebin.com/iYhDNSTq

Psionics Augmented: Psychic Warriors playtest: https://docs.google.com/document/d/1dX4UYdtwTQKhY71Q45IHLtcu193zq1ZO5jHQ5_PnTl8/edit

Bloodforge: Infusions playtest: https://docs.google.com/document/d/1GvwMclLSw15slYI7D5xLdjMzr-Nau92hNha9Sx0LOk4/edit

Legendary Vigilantes playtest (ends next monday so check it out): https://docs.google.com/document/d/1Hrk1hl8uXVHazaiPOCvWsFUHX3PB6fQVd13tzguJTgE/edit

DSP's Forrest started a patreon for her own 3pp company: https://www.patreon.com/forrestfirestudios

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>tfw you will never arrest Iomedae
yeah yeah very witty
it is for people with little time at their hands
pathfinder is just a system to play the aps with
by people who do not have lot of free time anymore to custom build everything
not to mention spending time optimizing characters
Closest thing you will find would be the Mantis God Achaekek, since he is not really a "true" deity but only kind of one.

Thank god paizo refuses to indulge the godkiller players
and realize you're retarded beyond all measure for not reading the rules of the game you are trying to play.

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It's almost Friday. What are you doing that's Magic related this weekend? Are you testing any decks for a big showdown or are you just taking it easy?

>Building/Secondary decking?
>Your opponent goes T1 Land, Thoughtseize. Given your opening hand, what card do you suspect he'll take and why? (Either assume your hand is random or choose it yourself)

>Active Legacy Forums

>Current Legacy Metagame

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here's my pet deck. if you want to go turbo memes, you can swap the sideboard for show and tells and omnisciences and cast searing winds for lethal.
That's amazing. I ran Mindbreak Trap and Vexing Shusher in my burn sideboards too, good call. I also got cute and ran Stigma Lashers. Do you main sulfuric vortex?
Sire of Insanity might be good as well. I don't think delver or miracles can win if you t1 it.
You missed the Mox Sapphire and Jet.
Has anyone considered moving to 4 Lich and running Children of Korlis? Would that just be even worse?

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Flames of War SCANS database:
---Includes our Late War Leviathan rules!
Official Flames of War Free Briefings:

Current /tg/ fan projects - Noob Guide &FAQ, and a Podcast
Quick Guide on all present FOW Books:

Archive of all known Panzer Tracts PDFs: http://www.mediafire.com/folder/nyvobnlg12hoz/Panzer_Tracts

WWII Osprey's, Other Wargames, and Reference Books

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American and German TANKS tanks, and some Soviet ones for a friend. Uh, pics after work.
Assembled a box of Abrams earlier this week, which are now ready for basecoating alongside four T-72s.

Also have a Panzer IV and Lee waiting to be painted for Tanks, but I'm gonna wait for some more of my order for that to arrive.

Not FoW, but I'm also scratchbuilding some turrets for a 1/1800 Nagato-class battleship.
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Tournament day today. I've gotta help run the thing. Plus I think my T-26s are outgunned.
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Goddamn that is some sweet deepest lore joke.
Waiting for my order to come in, and trying to motivate myself to paint my cromwells now that I have all the paints I need.

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Has posting on /tg/ in any way affected your roleplay or worldbuilding?
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nah jung's trash
>No, my time studying psychology was very concerned with getting down to the nitty gritty details of the scientific theory, which is why we did not focus on Freud
Which is really interesting because A) psychology is not science and most of it isn't really related to scientific theory in any way, and B) Freud is literally THE person that pushed the notion that psychology should be treated as science in the first place - while it may seem odd to us today, but his main goal was to remodel psychology on the basis of biology and turn it into natural science.
I mean the attempt was futile from the start, but he is the grandfather of that attitude and seems like mentioning that would be... relevant.

>I'd say the problem would be that they could be misused to achieve a desirable result, but not that the methods themselves are unsound.
If that is the problem (and you are entirely right, it is), then the method is pretty unsound. Experimental psychology exists and is way cool, don't get me wrong, but produces an extremely narrow class of results compared to the full spectrum of psychology. It's actually that most of the data produced isn't really useful to theoretical psychologists and vice versa, most of theoretical psychology can't be reliably tested. At least not with the pesky limitations of those annoying ethical committees telling us we can't do all the real fun stuff.
Stupid ethics. Anyway...

>that you were not engaged in science.
We were. I worked at experimental psychology lab until very recently myself. But science is not end all be all of academic endeavor. And in terms of psychology, it really has it's limitations. Psychology is heavily speculative, model-based, it's a heuristic theory for the most part - clinical psychology is also EXTREMELY normative.
Science is an INCREDIBLE tool, don't get me wrong. But over-scientification of psychology was the biggest mistake we had done in ages. (cont.)
>And in terms of science Freud is bloody useless.
Yet he was the one who first proposed human soul should be studied scientifically, ironically enough.

Unlike Jung, Freud is bloody useless in general except for understanding the history (which however can be and is very important) ironically enough PRECISELY because of his insistence on scientific rigor.
And you see, this is why I blame your teachers: They taught you the importance of scientific inquiry but left out one of THE most important examples of scientific inquiry in psychology and consequently, the great cautionary tale about the problems of scientific inquiry in psychology.
This is what I dislike about so much modern psychology... But I'm ranting at this point, ain't I?

By the way, I'm not saying that psychology should be left without rigor or extremely cautious validation process. It's just that it's good to understand what science is and what it isn't and where it can be useful.

>is not a magical force that always does what's best.
Well, I'm not saying that religion knows what's best either. I'm however saying that it's not just a random spandrel or a cultural accident. It's incredibly integral to our existence: only evolutionary processes can form things this integral. So we better understand it WELL before dismissing it.
Randomness (annoying semantics here, but arbitrarity is something quite different) exists in evolution, but evolution is also efficient. It does not waste excess energy: it literally can't.

>and they damn near all cleave to the stuff we would call "furry".

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>There's no reason to assume that morality and religion come from the same mental construct in the human mind.
Actually, there is, plenty, considering that all known religious systems in the world focus primarily on moral concerns, and that it is the single most powerful moral regulator in human history. It still is: don't forget - at least 80% of the world is religious, and all of the oldest moral stories that we know about, some estimated to be at least 60 thousand years old are mythological in nature.

It's the easiest and most efficent way to "store" and propagate moral models in the world, that is hardly debatable. Of course, we can debate whenever religion-based moral judgements are the best possible ones (well, we can't, I think we'll both immediately know the answer is: NO) and of course there is a distinction to be made between saying "morality comes from religion" and "morality and religion are historically incredibly closely tied".
I'd say that morality necessiated the birth of religion, but definitely NOT vice versa. I'm stressing this out because I've seen plenty of people getting angry at me for misunderstanding this point.

>The point is, to say that religious morals are automatically valid based on its supposed evolutionary use
That fun point about what constitutes "valid" here. I mean: they are valid, apparently. They did not die out, in fact they propagated.
They perhaps not optimal. They are DEFINITELY not ALWAYS optimal. But I'd argue they are mostly "valid" in the sense of "it's not going to get you or your group killed most of the time."
>pretending to be a girl on the internet
wow it's like i walked into 2002

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so is Hauberk made for anti-pierce or anti-cut? legit question
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Realistically, probably not. It's difficult to think of anything which is weak to cutting but good against piercing and solid plate is excellent against all three.

Mail is good against both cutting and piercing (some light weaves might be slightly less good against piercing, but generally you can't stab through mail; there's a good reason it was used to cover the armpits of plate suits to stop sword and dagger thrusts).

Scale and segmented plate is good against cuts and blunt (scale being a bit more vulnerable to blunt), but vulnerable to sharp blades going through the joins unless it's very well made.

Flexible leather is mostly shit against all three, but pretty good against abrasion and burning. Hardened leather is good against blunt, moderate against cuts and useless against piercing.

Cloth is good against blunt, moderate against cuts and useless against piercing, but for completely different reasons to hard leather. Some dense cloth like felted wool seems to work better against cutting. Also, fabric armour seems to work better against bullets than you would expect (still rarely enough to save you).

Exotic organic stuff like wood, paper, horn and so on mostly seems to fall into the cloth or hardened leather category.

There's also the complication that mail and scale don't totally stop sharp weapons so much as effectively make them into blunt ones.
Depends. Some, yes, others no. Clips and channels+brackets prevent most bolts from falling out.
Thanks for the info, m8Es.

Its been bugging me for a few days since I started looking at assembling an army for a Warhammer campaign.

There were mechanisms developed for crossbows used from horseback which prevented the bolt from falling out. By the age of exploration, they should have been fairly well known.

Crossbows are vulnerable to damp, but then so are black-powder weapons, so no real advantage there. Crossbows were somewhat expensive to build, but firearms were expensive to load, so no great advantage there. Both were slow to load. Both were technically complex to load but simple to fire.

Reasons which seem somewhat plausible to me:

If you already had black-powder cannon, swivel guns, etc. it might simplify logistics and training if your small-arms use it too.
Firearms had more psychological impact due to the noise and flash. This was especially helpful when facing people who had never experienced them.
Firearms could be loaded with small-shot, which was helpful for hunting (especially seabirds) and handy in a messy battle where aiming would be difficult.
Early guns were only useful because of their stopping power. If someone hit you, you'd probably die. In contrast, the stopping power of an arrow is so underwhelming that most accounts I've read regard it as unlucky to be killed by one.

There were crossbows that approached a gun's level of stopping power, but they tended to suffer from such an atrocious rate of fire, or required multiple people to reload them, so they weren't as appealing, either.

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>What is Exalted?
An epic high-flying role-playing game about reborn god-heroes in a world that turned on them.
Start here: http://theonyxpath.com/category/worlds/exalted/

>That sounds cool, how can I get into it?
Read the 3e core book (link below). For the basics of combat, read this tutorial. It'll get you familiar with most of the mechanics.

>How do I find a group?
Roll20 and the Game Finder General here on /tg/. With the new edition, though, chances are more games will crop up.

Resources for Third Edition:

>Final 3E Core Release:

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>Dio Brando
Dio Brando is an interesting one. As a mortal, he was a wealthy nobleman's adopted son, schemed to attain even greater wealth and lost everything when his plots unraveled. Instead of accepting his fate, he chose to reject his humanity, become a monstrous creature of death using ancient evil power, and set out to conquer the world with an army of superpowered zombie servants.

When that failed, Dio did not accept his death easily. Using what little of himself remained, he stole Jonathan's own body and used it to survive, secretly awakening in a later age to threaten the world once again. His resurrection was not complete, so he remained in hiding, building his forces and biding his time until he could truly achieve the power he desired.

Jojo vampires dent to have freaky body horror powers based on grotesquely altering their own anatomy. Dio's own special powers, however, are all dark mirrors of the heroes'. When he discovered Hamon, which could kill a vampire with a touch by channeling sunlight through their body, he developed a counter-technique that froze his body, allowing him to not only stop a Hamon ripple in its tracks but also kill humans with a touch by channeling deathly cold through their body. His Stand power, too, mirrors those of the Joestar family from whom he tried to take everything; he has Hermit Purple's ability to perceive events in distant locations, and Star Platinum's unmatched strength and precision. His last ability, to freeze time itself at will, seems to be a supreme power all his own, until Jotaro realizes that it's merely a reflection of his own power, and uses it to match Dio at his own game.


In Exalted, Part 1 Dio Brando could be seen as an Abyssal, but he fits best as a Fiend Caste Infernal. His Exaltation was brought on by hubris and failure rather than imminent death, and most of his vampire powers are more like freaky mutant abilities than what an Abyssal might do. His character is defined by jealousy and resentment towards those who are more fortunate, and a desire to take what they have and make it his own; he tries to replace Jonathan as the star of the Joestar household, he schemes to take their wealth all for himself, he matches Jonathan's supernatural power with an equal and opposite power of his own, and when he's defeated he engages in one final act of spite before ultimately taking Jonathan Joestar's own body for himself.

Part 3 Dio is a Deathlord. An undead remnant of a past struggle, he returns to threaten the world using the stolen power (body) of a Solar warrior, while also striking a bargain with another being of evil (Diavolo) for a new kind of power (Stand Arrows) to make up for what he lost. Despite his power, he cannot move freely in normal society, and is confined to his own proverbial underworld, so he enacts his plans of conquest from his secret lair by recruiting mortal agents to imbue with supernatural powers of their own. His secrecy is one of his greatest assets, and one he goes to great lengths to preserve, while the heroes can only oppose him at all because they are able to uncover what he wishes to keep hidden and recognize him for the threat he is.
Remember: in Malfeas, unless you piss off one of the big bosses, you are only a mild curiosity.

All Malfeas' demons are essence users of various idiosyncrasy and wildly strange, by all standard. There is no popular or omnipresent Exalt hating. Most first circle demons frankly don't care about Exalt, insofar they aren't actively working against them and/or can't be manipulated for their own ends somehow. Most second circle demons don't care, too, or only passively: Octavian will want to fight you, but only because he wants to fight everybody to prove that he is the strongest.

Third circle demons usually care a little, but only because their big bosses have far-reaching agendas.

An exalt in Malfeas without good reasons is honestly in less danger than the same exalt in Yu-shan without good reasons. Yu-shan has a (mostly) working police force and some measure of organization, and gods who have everything to gain ratting you to the hierarchies. Most demons just won't care that you entered into their bar to command hellish booze.
In the Compass of Malfeas, there is the example of a DB that has stumbled in Malfeas and decided that he quite liked it. He works as an intercessor of sorts for other demons (like reading papers that can't legally be read by demons, but nothing says about a DB reading them out loud to demons...). He is quite well integrated and nobody really beats an eyeleash.

Of course, powerful Malfean will want to use powerful Celestials to their own ends, but there is no 'Kill all exalt' allgemeine Vorstellung.

And people wonder why I hate doing anything in Malfeas.

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...Identity Spoofed
...Encryption Keys Generated
...Connected to Onion Routers
>>>Login: *********
>>>Enter Passcode: *********
...Biometric Scan Confirmed
Connected to ShadowChan...

>Welcome back to /srg/, chummer
>Last Viewed Files: >>49534200

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Because you say that the rule change is to keep summoning from being OP, but at the end of the day, any spirit at force 7 is just a bit of a monster and the type only really determines how much of one it is.

Also, do you give out Conceal to Illusion domain, Search to Divination, and Psychokinesis to Manipulation ones?

(Also, what happens if the spirit thief decides to do a binding ritual is probably what I should have asked. That's more important, because it's probably not at all effected by the change in SG.)
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>Sure, but they don't have to. They can just go over and hit things.

They could, but as evidenced by the fact that powers used in combat don't count as additional services, the spirit will fight however it pleases. It could materialize and punch dudes, it could sit back and throw Elemental Attacks, it could try and pull the building down on top of everyone (one reason why giving clear direction when you request a service is important). What matters is that the spirit is in combat. If you tell a non-Combat spirit to go into combat, the spirit tells you to go fuck yourself, that's not it's job.

>If you have a tradition that uses Earth spirits for combat, you can command that spirit to push open a door even though manipulation is reserved for a different caste of spirits.
RAW, no you can't. Most GMs would allow it (especially if it was part of a service that the spirit is required to do, like "Go through that door and kill the corpsec on the other side"), but technically the spirit wouldn't be required to do so.

Does that sound silly? Yeah. But it also prevents people from saying, "I know in my tradition Earth spirits heal, but I bound this one at F10, and I just want him to punch his way through every fight. He doesn't need to use a power, just punch." That's specifically what the rule is in place for, to prevent people from just summoning one spirit and using it for everything except sustaining spells and very specific usages of powers.
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>Because you say that the rule change is to keep summoning from being OP, but at the end of the day, any spirit at force 7 is just a bit of a monster and the type only really determines how much of one it is.
Assuming you're talking about combat. Yeah, a powerful spirit is still powerful, no matter what specific type of spirit it is. The limitation is not on the power of the spirit, it's the flexibility. That F7 Combat spirit is great at fighting, but you can't use him for everything- you'd still need to summon something else if you wanted to dig a tunnel, something else if you wanted to hunt down a guy, etc.

>Also, do you give out Conceal to Illusion domain, Search to Divination, and Psychokinesis to Manipulation ones?
In reverse order: No because all the spirit types have manipulation powers of some type or another (even if it's just 'materialize and do it by hand'), no because every spirit has Search as an optional power so the summoner can choose that, and no because several of them do have Conceal, and the ones that don't have different Illusion powers. Benefits and drawbacks of that specific tradition. Heal is just a freebie because literally no spirit has it, we couldn't think of a good reason why, no spirit has Medicine or First Aid except for potentially Task Spirits (who I don't think are the Health spirits for any tradition) and we couldn't think of a reasonable way a spirit could heal someone otherwise.

>(Also, what happens if the spirit thief decides to do a binding ritual is probably what I should have asked. That's more important, because it's probably not at all effected by the change in SG.)
Never come up in my game, but I imagine that would be a whole thing similar to trying to bind a free spirit/make a spirit pact. You're taking a spirit which is totally outside your tradition, almost certainly hates you for snagging and binding it, and likely has an entirely different outlook on magic and life than you're familiar with.
What's Koreatown like in Shadowrun's LA?
>Mages of that particular tradition may only summon the spirits listed with the tradition, and they are restricted in the tasks they can assign them.
>Assigning tasks outside the general area of their tradition will not receive a response from the spirit
I don't know why you have trouble with this.
Is healing you part of the general area of "combat"?
Is spying on someone in the general area of "health"?
Is opening a door for you in the general area of "detection"?
Is turning you invisible in the general area of "manipulation"?
Is punching someone to knock them out in the general area of "illusion"?

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Marauder Edition

Old Thread: >>449502300

New! TtS: Ionus

BattleTech video-game pre-alpha gameplay

XTRO Primitives V is out
(Haha!) TtS: Butte Hold

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This is why i played a genius field mechanic instead of a pilot in the last campaign i was in. Sitting on the sidelines during all the hot mecha on mecha action was all worth it when i successfully refitted my entire assigned lance of succession war era shit mechs with turbo quirked clan salvage. Them tubeborns didnt know what hit em
Which Archers do you guys usually deploy?
I have always found them a bit too explodey, or fragile
In 3025, I use both the regular -2R and a simple custom that drops the LRMs to 15s to add extra heat sinks. After 3050, I love the-4M, often modified by dropping the art IV for extra lasers, as well as a dirt simple -2R upgrade that drops one ton of armor to add CASE and DHS.
None of these have ever gone wrong on me.
Also, one bit of maybe-bad advice for making archers less explosive in 3025 it to either do refits replacing some of the ammo with something else, like heat sinks or MLs, or being willing to take shots at longer ranges and worse odds than you're used to
Bog standard 2R. The 2K runs too hot for me and I'm a guy that loves riding the heat curve. I hold them back until I run them dry, usually. They key I've always found to successfully using explody machines is to make them a less tempting target than something else. A hunchback is worth its weight in gold for a purpose like this. Oh, and don't be afraid to hotload your LRM's. In a CASEless machine, the advantages are insane for relatively little drawback.

Later on the 4M is a gem, the steiner srm and narc ones are never very good, goons are goonsclusive so pretty irrelevant to me, the kuritan upgrades to the 2K are garbage until the 8K which is a totally different kind of machine, the liao stealth archer is good but a little too expensive BV-wise for my taste. The royal is also excellent but its a royal. The periphery rocket one is hilarious.
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I'm a big fan of customs, so aside from modding the -2R with 15 pods to reduce heat concerns and up the endurance, I use pic related when the 3050s roll around.

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What makes Nurgle so chill and fun to be around, while the other chaos gods are all dicks and cunts to their followers?
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But that doesn't make any sense. If he accepts his death and has fun regardless, he neither despairs nor fears death, and so doesn't feed Nurgle.

>When you know you're gonna die soon, and you abandon all hope for being saved, you do NOT become some dour and depressed shut in who does nothing but cry and wait for death; you enjoy what little time you have left.

But the dour and depressed shut-ins are the ones who give Nurgle essence.
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I got the one for the hatefuck between khorne and slaanesh:

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pic fucking related. Despair is literally to give up and/or be without hope, and you can absolutely be happy without hope.

No, those people who experience despair are the ones who sustain nurgle. The dour depressed shut-ins sustain malal
Uh - Malal doesn't exist...

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Last Thread: >>49511891

This is a thread to expand the fluff of the Chimera Legion, a chaos space marine warband that /tg/ randomly rolled up using the 1d4chan creation tables.

What we rolled and some little things we have so far:
Chimera Legion

Legion warband with cultists

>Which legion?
Iron warriors

>Who do we worship and how much?
Neutral devotion to Chaos undivided

Comment too long. Click here to view the full text.
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I'm like a hundred percent sure that Lograr ensured it fell to chaos, I forgot what book it was.

But either way I think Theodorus just looked around him and said, "Man. This is fucking braindead retarded." His leadership, His primarch, the Emperor, the Imperium. All of it.

Everyone had a piece of the right idea, but no one had the full montey, least of his fucking boss.

Him getting the OV should be an accident. Why the fuck would he do that on purpose?
Maybe during the early years in the eye of terror, when the virus first showed up, a warpsmith called him in to receive experimental combat enhancer drugs?
Bit of conflicting canon here, maybe we should put to a vote? Also, at the time Obliterators didn't exist so they wouldn't know about the virus
I feel like the Oblit thing is more of a happy accident.

>Damn, I've become infected!
>Wait - I can - remain - in - control
>Aha, now I see! This is not a curse, but my destiny!
I vote for >>49580381

Makes the most sense, he figures everyone else is retarded so he should run things himself.

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