In the rules department, you can look at http://www.4chan.org/rules - all global and board specific rules are in full effect. Apart from that, only two rules are important.
1. BE EXCELLENT TO EACH OTHER. 2. PARTY ON, DUDES. (AND DUDETTES)
>OFFICIAL Commander website, where you can learn the rules, see the current banlist, and read the format philosophy, laid down by the rules committee: https://mtgcommander.net/
>Statistically see what everyone else puts in their commander decks based on what is posted to the internet. http://www.edhrec.com/
>Find out what lands you can add to your deck, sorted by category, based on a chosen color identity. http://mtglands.com/
>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck strategy and card choices. http://www.tappedout.net
>CARD SEARCH
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>>92220266 Gotta do something to fill the eternity they're spending in the Meditation Realm. Should probably change the name to Penetration Realm at this point lol
>>92219837 as someone who makes every deck i play based around the grave in some way, this card absolutely deserves the ban. even with the amount of grave hate that is available and widely run, it is insanely powerful.
>>92220303 Ah, the good old days when /slop/ was wild and fun. And Bing could still do photographic art styles good. Now whenever I try any photograph style, it turns all characters into dolls.
That he's a good, patriotic catboy and it's his dream to fly a jet-powered exoskeleton at enemies of the state (read: corporations) for the good of the country.
He's seen too many dead comrades from both enemy fire and political executions to think he's making a dent. He's seen too many 'insurgent targets' that were plainly civilians to know it's not for the good of the people. He's playing bodyguard to too many corp kids and their mommies and daddies to know the cool robot fights and dungeon-crawling Adventurer License was a lie.
>>92186859 That he isn't depressed. It takes a back seat anyway when there's important stuff to do and bullets to not intercept with his head. It's during downtime that he's uneasy.
>>92186859 >The Sword Logic says nothing about having allies! Perfect simplicity means just that. You'll always be limited if your strength is dependent on others
Anonymous /cyoag/ - Choose Your Own Adve(...)03/18/24(Mon)21:01:30 No.92217741
/cyoag/ - Choose Your Own Adventure GeneralAnonymous03/18/24(Mon)21:01:30No.92217741[Reply]
"Open This Door" Edition Archives & Other Resources: https://pastebin.com/wETipqYw Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3 Previous Thread: >>92209678 >Thread Prompt: Make two to three builds for the Forces or the Guardians, maximizing synergy. Compete with other anons or just share your vision. -AND/OR- >Thread Question: Do you prefer to play CYOAs in which you are one of an elite few/alone with your power, or CYOAs that distribute power more evenly among the population?
>>92220179 Obligatory "why are you not?" Someone posted it two threads ago with his thoughts, someone else mentioned their Edea build, I jumped in at the start of the previous thread when the discussion was still going. Things kind of snowballed from there.
Seems to me like it is just that "good" of a cyoa, despite its flaws. Many options for a variety of viable builds without going overboard, a number of scenarios to pick your starting challenge from, each with their own differences that influence your plans. Enough worldbuilding lore to have a basis but open for further speculation and imagining how your adventure might go.
Anonymous /acg/ - Alternative Card Games(...)03/18/24(Mon)14:37:23 No.92213910
/acg/ - Alternative Card Games General #484Anonymous03/18/24(Mon)14:37:23No.92213910[Reply]
Hefty Protection Edition
Here is a thread to discuss trading card games other than the big three. >Build Divide >Force of Will >Final Fantasy TCG >DBZ CCG >Wixoss >Keyforge >Gundam >Legend of the 5 Rings (L5R) >Digimon >Flesh and Blood >Gate Ruler >Battle Spirits
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>>92220026 Oh, fantastic! That's a starter deck card? >>92220281 Maybe it's to hang on a rack. Shouldn't matter, anyways, as the sleeves are sealed inside another little bag within that one.
================================= >BattleTech Introductory Info and PDFs http://bg.battletech.com/?page_id=400
>Overview of the major factions http://bg.battletech.com/universe/great-houses/ http://bg.battletech.com/universe/the-clans/ http://bg.battletech.com/universe/other-powers/
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>>92220095 why would ANYONE fly in planes anymore? have you not been paying attention, the DIEvershitty hiring is so fucking bad, a certain company has spent at least a decade making planes the safety people refuse to sign off as airworthy.
now we have doors and wheels falling off, shaquanda pilots thinking that 'taxi-ing' for takeoff means Hyperspeed fucking drifting a passenger jet around 90' turns and nearly killing everyone...
WHY the fuck would you go NEAR a fucking plane in the era of 'ugh, too many HUWHITE MANN flying, more retards please'? are you people TRYING to fucking DIE?
what tomes have the best covers? I like the latest Mawtribes, skaven and Seraphon covers. DoT also has wonderful colors on it
>>92216120 why is archaon fighting tzeenth daemons? is this some kind of test by tzeentch or is he straightening out some rogue lord? Is this supposed to be in tzeentch's realm itself? Doesn't he require the approval or tzeentch and the other gods to control his three headed mount? I have a lot of questions here.. and why doesn't
Problem with investing into Demoralize is, you can only affect each enemy per fight once with it, after which they become immune against it. So it is not a reliable action filler. Therefore, you better find other actions to invest your resources in.
Using a Katana or Flail is fine, if you value flavor over optimization. But nothing comes close to Longspear, optimization-wise. The reason is because your goal as a damage dealing Rogue is to maximize your number of Sneak Attack Damage dice with as little MAP as possible. Mauler with Longspear is the only Rogue build that allows you to quadruple-dip on Sneak Attacks with 0 MAP each.
Only other Rogue that can compete with that is a Thief going Monk multiclass, picking Stumbling Stance and later Monk's Flurry. Even though this build would be limited to 3 0 MAP Sneak Attacks, those sneak attacks deal +2d6 precision damage compared to all other Rogues thanks to Precise Debilitation.
>>92219576 >a real genetic freak. The type to cough up hairballs on her enemy, defy the laws of physics when she sees a cucumber, and lose her mind over small shiny things So...an anime catgirl
>>92219557 Ugly hick deputy marshal of a dried-up mining town with deep religious convictions, a preference for deescalation over violence, and a wicked skill with a rifle when that didn't work. Strange taste in new-age music.
Rarely seen it talked about, especially for a thread dedicated to it, currently prepping a campaign for it and would love to talk about the game with anons and hear stories about it. I want to set it during the Great Railwars, not too sure on which company I should have the players be aligned with; but Wasatch or Black Rails to have them be Wichita witches could be really fun And to get the ball rolling on some subjects >favorite arcane background >favorite monster >favorite Servitor
The setting is cool, one that will likely forever stay in my head as something I wished I had played. But the whole meta-plot thing, which dominated a whole publishing cycle of the books, made it pretty tricky to lean into. >arcane backfround Blessed, maybe Hucksters since they're more iconic >monster Vampires. A vampire criminal underground always has potential. >Servitor Raven probably. I like that he fucks everything up, ruins his own plans and ends up a servant of a bunch of loser worm monster gods and even fails at fucking up the plans of all the other major players
Boobs Bigley /KTG/ Kill Team General03/18/24(Mon)05:43:45 No.92210559
>Key Downloads, FAQs and Errata https://www.warhammer-community.com/kill-team-downloads/ >Critical Ops https://kt-critical-ops.netlify.app/ >Rules and Teams https://wahapedia.ru/kill-team2/the-rules/introduction/ https://ktdash.app/
>>92220184 why do you care? seriously why? its not like its bothering anyone just because there is one more threat in /tg/. i'm not barging in your home and say go back to your parent because you waste living space here.
>>92220290 >TQ They are going to be made up of third party models that will be visibly close enough to be recognizable to what they are proxying as. The cool thing about that is that they will apply an extra layer of uniqueness to my dudes, and they will also prevent me from dealing with official Warhammer store autism and official Warhammer tournament autism.
I love monsters /tg/. Not in the I want to fuck them (go to /aco/, /d/ or /trash/ for that pls) but the way they look, live. How you can fight with them in games, hunting them. To tame and use them for good or ill. Shame the majority of rpgs than use summons or tamed monsters suck ass to play as they really drag the pace, having too many monsters make the turns too long. What are you prefered bestiaries? The Iron Kingdoms is my personal one, the Monsternomicon. My first rpg book was the bestiary for 3.5 but the one than I liked the most was this one. The way it explains the world, how different people think and all of that using the monsters is just peak. Wich is yours?
>>92210511 >The first is just the apex of what a lazy but extremely powerful and smart being would do
Are you joking? The Dragons in the IK setting are all idiots. And I don't mean that in a nerd deconstructing the fiction bullshit sort of way, I mean even within the lore itself they're presented as being pretty fucking stupid given the sheer magnitude of what they are.
Toruk started the whole thing by spawning his children in such a way that they would be able to overpower him, never once considering the posibility despite being an evil as fuck dragon, being arrogant to the extreme. He had to take over the Sharde islands mostly because he had no choice, his children would have killed him otherwise. And the second it looked like he might have an advantage he immediately jumped into the fight, even though he should be well aware that the hearstone of the one dragon who got closes to defeating him was very close, but nobody knew where it was. This one was a bit more excusable, but it still shows a pretty large amount of foresight.
And Everblight is clever as all fucking get out, but for a being who could seemingly live forever he's pretty bad at long term planning an hilariously impatient. Never mind the fact that he's fucked himself over twice in the past, once clearly by making some pretty poor choices, the Legion storyline is basically just him being pretty clever for a while, then immediately deciding he's the smartest thing to have ever lived and have it all blow up in his face.
Other dragons have their moments as well, mind. Blighterghast seems like the only dragon who is capable of planning out for the future(and in fairness, the implication here is that each of the dragons is an aspect of Toruk's mind, so he might just be the only one really capable of long term planning because he's the part that did that).
Not that I think this is bad writing, mind you. I think it's another bit of really neat lore.
>>92196974 My favorite "bestiary" has to be Vampire: the Requiem's Night Horrors - The Wicked Dead antagonist book. I really enjoy most of the weird vampire-adjacent creatures inside and I like to pull them out for games to add a little bit more mystery to what at first appears to be vampire killings when I run Hunter: the Vigil. The Rizzetti Apparatus is a particular favorite of mine, throwing some mad science flavor into a game, typically some amount of tragedy surrounding whoever is using at the time and how they've slowly lost more and more of their humanity while they attempt to "solve" the drawbacks of the device while also trying to unlock its medical secrets, and it's fun seeing how the players deal with the device in the aftermath of their confrontation with whoever is using it - it is an immortality machine that is potentially the key to curing all of mankind's physical ailments, after all.
Shout out to Night Horrors - Grim Fears too, which has some really fun Changeling-flavored premade antagonists. World of Darkness - Slasher is also great but is more of a "bestiary-adjacent" book as it's mostly focused on building your own slashers as antagonists and how to integrate them into a game rather than presenting a list of adversaries.
In Don't Rest Your Head, all the monsters are people who were transformed from overusing their powers. It's a heavy narrative system, so powers can be whatever you want them to be. So Don't Lose Your Mind is a list of one power for each letter of the alphabet, a blurb about how you slowly transform, and then a little piece of text about what kind of monster you become. It's honestly pretty creepy, and really well written.
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