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Please post all quest threads on /qst/


Quest threads that are posted on /tg/ will be removed.

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Pathfinder General /pfg/

Press F to Pay Respects Edition:
What great /pfg/ bamboozle was your favorite?

Unified /pfg/ link repository: https://pastebin.com/PeD1SMUZ

Current Playtests: https://pastebin.com/quSzkadj

Old Thread: >>53501718
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The average age of /pfg/ implies that we've been under Eternal Summer since high profile lewdgames became a thing.

We can't be swarmed with kids because we're already in that state.

The average age of this thread's users is like 21, and I'm being generous.

Seriously. Go ask notorious players their ages.
That's... a noble purpose, I guess.
>he doesn't like when people try to get creative in his setting
Define "get creative".
But Broodie is a christmas cake
To his defense he sounds like he IS competent and also puts a lot of work in. But I feel this makes him too locked down and prevents player from contributing to world lore.

Well...Your PC's culture

Maybe the background of his race, stuff like that.

It makes it a sandbox but not that much. Chargen is autistically important to me.

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Rolled 1, 6 = 7 (2d6)

Potential Semblance of Order Sub-Edition

Summary: 100+ posts were condemned to death due to shitposting; several valorous Legionnaires stood in the face of the madness and barely held the thread together.

Previous Bread: >>53481520

>Thread FAQ

>Official HH 7th Edition Errata (not updated since January 2016)


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>this post was made for a warrior and a politician
>but Julius Caesar IN SPAEC would be a bad fit

I disagree, even though HH makes it clear he doesn't like working with the 'eccentric' personalities people tend to encounter, I'm pretty certain he'd have just ended up doing what actual Caesar did- double playing and doing highly unethical stuff that's *technically* allowed due to his unique combination of powers
>Julius Caesar
Was stabbed to death by the senate, including his best friend.

Partly because he didn't rise to greet them when they came to make him a God. This doesn't seem like it would be cause for murder, but basically this was a huge breach of protocol, and the actions of a king, rather than as a notional equal.

So yeah, not that great of a politician.
>"Yes. Today could be one of the most important days of my life so far.
>"Certainly, My Lord. Helmet, My Lord?"
>"Terran, I think."
>"Boots, My Lord?"
>"The Martian."
>"...and codpiece, My Lord?"
>"Well, let's go for the Black Aquila, shall we? It always terrifies the Word Bearers!"
well, it doesn't really matter since it would have probably ended up with Horus leading the traitor primarchs in rebellion anyway, seeing how Lorgars plans were already in motion.
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>tfw I don't recognize the source of the dialogue until the end

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Age of Sigmar RPG! 2018 is the year! edition

We need Shadows Over Hammerhal and Nagash Undying King added to the resources (seriously, it's been months since their release!) sub-edition.
Skirmish ePub

General Handbook
>army builder

Previous thread: >>53456547
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Grey Seer gets a command ability instead of a spell, that is probably the idea.
Any news on Death getting some love soon?
Yeah, & a pretty good one for big games. But i'm bothered with the fact that they are not the master of magic as they were before.
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what house rules do you play with
base to base

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Is Android Netrunner a good implementation of the Tech Noir setting?

>What is Android: Netrunner?

>Official FFG News & Spoilers site:

>Official FAQ (post-MWL), Compendium on rulings, and common mistakes

>NAPD Most Wanted List

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Marilyn sounds like she is free from most of the inconvenient Directives, and there are in-game connections that are actual gangers/loansharks/black marketeers.

There is an existing criminal mastermind in the form of Mr Li as well fwiw.
The times I rezzed lab dog, I liked it. It might just ate a clone chip or some MU, but with fewer options for hardware recursion the impact was real.
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Yeah, Mr Li is the head of the Tri-Maf, he's a pretty big deal - Mr White seems more of a middle man, and I think he's probably a bit more independent.

Mr White could easily be similar in class to Iain Sterling (strange lack of inf aside), who can probably hire up his own crew to do some fancy heists.

Poor Mr Sterling (and Kit) could really do with extra influence, considering his ability is pretty similar to Gabe and Los for the most part.
Or at least 12. His ability is different in the sense that it engenders passivity, unlike Los and Gabe who have to make runs for it to happen.

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How do the various societies in your setting react to LGBT individuals?
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Humans are a bit homophobic. It's okay if you sleep with your war prisoners or your slaves, whatever gender you both are, but don't go having any homosexual relationship on equal footing because that makes us uncomfortable.

Orcs are more tolerant, in that as long as you're badass enough to murder the haters, you can do whatever you like. They only respect strength, the rest is accessory.

Centaurs are probably a bit homophobic too because they're very family-oriented. So I suppose they'd encourage bisexuality if SOME gayness seems inevitable in someone.

Also most of them are tribal, shamanistic societies, to which the gods are by essence very close to mortals. So trans* people are not necessarily seen as weirdos, but more like incarnations of divine/spirit shenanigans. Like an MtF person would be seen, for example, as a female spirit incarnating in a male body for some reason. Trans* people aren't the only cases where that happens, the idea that spirits incarnate in people and that explains what those people are/can do/look like/etc. is fairly common.
>alphabet elementals
My sides
>But straight up unflinching bigotry that actually disrupts plans or makes people want to kill you just means the players get screwed over essentially at random.

Except it's not random. If you play an Elf and walk into a town that hates Elves, you're getting screwed due to your character choices.
Same thing applies to Gays, Trannies, or Necromancers. Then again, most players I've met don't have a problem with in-game bigotry. If some homo wants to make a homo character, that's fine, but don't bitch when their homo-ness becomes a problem. Since they definitely won't bitch when the queer prince wants to take them aside for some "roleplay".
Well given its a fantasy setting i just see it fit that no ine really gives any second thoughts to any lgbt people. Don't wanna be a dude anymore? Your landlord knows a guy who can get a mage to perform a transformative spell on you.

Least how I see it
i know it's copypasta bait but i legitimately agree with all of this (other than the adoption thing but only because i feel like having kids in a tabletop game is hard to manage)

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>Girl joins the group
>Stats up a tengu

Jesus christ
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According to my ca/tg/irl friends the general view is "I'm a human every day, why not try something different" and "all the other armies are just different kinds of dudes with guns/swords/guns and swords, that's boring".

It doesn't help that, according to the occasional confession/girl talk discussion when I'm the only guy in the group that day, most women between werewolves, Adam from Beauty and the Beast and similar stuff have at least occasionally thought about fucking monsters before.
I have a male player thatdoes that and badly. Racial traits are the personality.
I have a gm that enforces racial personality and says that seeing my dwarf inquisitor being tolerant(but not liking, just not whining about it on a nobles dinner) of human alcohol is breaking his immersion.

And i have a female player that sits down with me for a campaign and.we spend an afternoon constructing her characters racial background, making sure it fits the narrative and playing the character accordingly,demonstrating unusual traits in the process.
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i can't believe i made that mistake
i blame you guys talking about traps
Girls aren't that bad desu. My group is 2 guys and 4 grills and it's pretty lit.
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>If the only thing that will satisfy her is the warm, hard, muscular arms and hairy chest of a man with a massive throbbing cock gently rubbing against her small puffy slit as she whimpers, pinned beneath his bulk, feeling the heat of his breath on *her neck as this gentleman she's grown so close to slowly transforms into a sexually frustrated beast ready to ravish her

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Previous thread: >>53484143
This week's Monday Meeting Notes:
>5th editons cliffnotes
What are some clever ways of implementing Mages in your games without them diluting everything?
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Best Path for a Mage who uses healing magic using old style pharmaceuticals
Agreed on the fanbase, but what about the idea for the story as described in the thread? The OP doesn't want to do a carbon copy, just a thematic adaption.
>using old style pharmaceuticals
You're just going to kill them doing that.
However as a symbol, old-fashioned tribal shit probably resonates with Thyrsus.
Nah. Don't like it.
Thyrsus with Matter.

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Archives and other resources: https://pastebin.com/vrqYhnpu

Previous thread: >>53495226

>'/cyoag/ is always a toxic shithole' Edition
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Give companions certain perk/personality requirements.

You can't pick Stacy if you're a NEET. You need to be /fit/ to befriend Chad. Mr Goldergstein, CEO? You need some personal wealth/power for him to consider you an equal.

This is my pet peeve. Too many cyoas offer to let you make a gang of misfits, except no one has anything in common and they're all pretty much gods in their own respect.
Who is this qt patootie
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Picking the stuff I've drunk, first:
Whiskey's effect seems nice.
Picking it for the effect but I'll use tiny doses. Gains won from cheating aren't gains you can be proud of.

I'd love to drink some boxwine.
as a companion because Panty > Stocking >> Scanty and Kneesocks
>Like I want to say X is friends with Y, but I want the option for the player to pick X and not Y, while not making it feel like a false choice.
I don't see the problem with saying that.
Eh, I like Stocking a bit more, but Panty is decent too, mate. Different strokes for different folks and all that shit.

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wasnt Virt banned from 4chan as a whole or was it just /tg/?
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Oh, shit, no, I'm an idiot and mixed him up with Jim Profit, who was that guy I was talking about. Virt is just some nobody who got banned for being a retard.
some autist who hates elves to a hilarious degree

would make write guro stories about raping female elves and skinning them and things - got banned for being insufferable

now on /a/
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This sums up everything anyone needs to know about Virt. Good riddance.

Classic stompy edition

The /btg/ is dead - long live the /btg/!

Old thread: >>53322445

BattleTech video-game Beta gameplay


>BattleTech Introductory Info and PDFs

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Somehow I don't think you can put four PPCs in the center torso of an Awesome. The point was maximum zombie.
Maybe if there were light PPCs. IDK
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Maybe it was Dave or James. Good guys. Been playing for ages. I played my first grinder under their direction.

But yeah, currently, the introboxes are completely sold out. It's not the first time that Amazon pricebots have jacked the price up to astronomical levels.

You might be better off looking into finding the introbox second-hand without the minis. Whenever a new introbox came out, there were those who bought them up to hoard the cheap minis, but couldn't care less about the contents. You can probably buy the leftovers for chump change, and use alpha strike lancepacks to get not-as-cheap-but-still-discounted minis.

I know it's rough, but I'd also started out in a similar situation. The introbox from my starting period was very much absent, had only paper standies, and charged about as much as they do for the current intro box. I started with a map set (Map compilation 1), the core rulebook, a 'mech editing program for computer, and paper cut-outs for 'mechs. While not having the introbox available is a massive pain in the ass (And why I advocate releasing the miniatures only as a separate product or as an alpha strike bundle for cheaper than the introbox, encouraging those players who only want the introbox to pad their armies to buy the cheaper option), you're not completely up shit creek. You only really need about four mechs, maybe eight if you want to be able to swap units out, for most pick-up games at an LGS, and I don't think anyone will give you shit if you use standies while you start to get a feel for what the units play like.
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>but I actually *started* with enamel paints all those years ago, and have since moved on up to acrylics.

I think that's the idea. In the olden-days, people were using the same paints as their plastic model cars and airplanes. Nowdays, acrylics - especially high-pigment acrylics like Citadel, Reaper, and Vallejo are pretty easy to find.

...but you're likely to find that the oldbeards are still rocking the same shitty enamels on their unseen.

Myself, I tried breaking the rules recently because I found out there was a line of Virtual On themed paints. Pain in the ass to use, but they're much richer in pigment then I expected compared to how runny they are.
Hey, does the FWL have a lot of Assassins?

It's that time again /tg/, what are you working on?

/wbg/ discord:

On designing cultures:

Mapmaking tutorials:

Random Magic Resources/Possible Inspiration:

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The ones you like. Then think about if they are appropriate to the setting and tone. Then in case that's not only for world-building and writings sake, if different kinds of character builds are covered.
>Time travel ran on a closed loop. You can't change anything because it already happened.

Is that really time-travelling anymore, and not just... travelling?
At the moment, not really. I'm working more on a local basis and getting some of the main campaign stuff done first.

I'm currently writing up a main story character though - Damien Beauchamp (Who's house is on the map) who is an eccentric and psychopathic artist who specialises in statues and animatronics. It turns out that he is in love with a medusa and makes his statues by luring people to her - if the statue is expressive, he will keep it for his collection, otherwise they are cut up and used in other ways such as for panels on the animatronics or other pieces of furniture.
If the players kill the gorgon, the curse lifts and everyone turns back to normal - including the broken and chipped ones. If the players go back into Beauchamp manor afterwards, they'll find that this elegant and prestigious house has turned into something out of a nightmare with flesh, blood and bone making up the flooring, severed heads on golden stands and lifeless faces hanging from the walls.
Yes, that's why they're relatively isolated. Trade goes on at the river port, the resources and money and moved back to the capital. Trying to setup their type of warfare as defensive, in case of an invasion their strategy is to constantly engage and disengage luring the invaders deeper into the thick forest further from the river so they're further from their supplies. The idea being a long drawn out skirmish, keeping their losses to a minimum while keeping the enemy engaged by skirmishers from different directions. Works well against large formations, less effective against small, mobile groups.
This might be a strange question: Are there any fantasy settings where talking to birds is one of the powers of the wizards?

Enough that guy threads.
lets have a dumb fuck thread.

>mission is to escort a man and his wares across contenent so he can sell them in an auction
>payment is either 10% of his sales or one of the remaining magic items
>going for the cut for sure fuck the items
>he starts listing items we may be able to get
>names a great magic shield that prevents anyone from aggressing against you or anyone in a line behind you if you take a stance as an action.
wow thats actaullly pretty powerful, how much is that?
>oh that's one of my more expensive items that will cost you 5000 PP
holy shit thats expensive
>start doing the math in my head
>if that item sells thats 5000 GP right there.
>still going though the list

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Do they have 10 int?
>i want to intimidate
>alright, roll for it
Well there's your problem. Players don't get to declare the skills they're using, they describe an action and you tell them what skill to roll.
>they describe an action and you tell them what skill to roll.
sounds better

even if the player thinks "I'm gonna roll for intimidate" it still engages him more if he has to describe how he does it first, or if it's occ he may feel weird about describing how he would intimidate the poor peasant and decide not to
It's like if It's Always Sunny in Philadelphia did D&D episodes
Naruto is a pretty interesting setting from what I remember of it, but it's also Naruto and probably fucked that up somehow.

The basic premise is that the world is full of hidden ninja villages that have shaky alliances so that they all don't kill each other in full blown ninja warfare. Each village has a specific element that they specialize in due to the geography in which their village is hidden. There are also special ninja magics that are passed down through various blood lines and so magic eugenics and clan politics is also a thing. There are also massive mythical monsters that were sealed away into people to contain their power.

Naruto's story is actually pretty cool but then sort of gets fucked up somehow eventually I can't remember it's been a while.

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What time-periods and areas in history make for prime TTRPG?
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just before and just after ANY major armed conflict.

regardless of time period these are times that offer the most adventure.

in the growing tensions you might play the spark that kicks things off

and in the aftermath you have sudden opportunities to capitalize on to carve out power for yourself.
any period you know well enough.
I've always wanted to do a campaign that heavily featured cossacks
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The age of conquests desu. Swords, plate armor, any kind of polearms, guns than aren't OP, lots of cultures than never even knew of each others clashing... You could go from a pig herder to topling one empire than sprawled half a continent.
Roman Republic era.

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