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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b]bold[/b], [i]italic[/i], and color tags [red]red[/red], [green]green[/green], and [blue]blue[/blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

File: great power.jpg (234 KB, 800x443)
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Previously on With Great Power Quest: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=With%20Great%20Power%20Quest
and Rites of the Red Wizard Quest: https://archived.moe/qst/thread/5043544/#q5045606


"You owe me," Grit said.

It was past midnight and if it wasn't for that thumbnail of fire I kept pumping through me I'd be freezing my ass off. I don't think we were even in Chicago anymore. Isn't this Calumet? Shit if we kept going down a couple streets we'd be in Indiana. But Grit was right, I did owe him. First for getting his arm broken taking down Flesh-Smith, then backing me up against Wet-Work.

"Something to do with a meth lab, right?" I said.

"Cash," he said, "Holding it for the Triads. Got a line from a snitch. Old house down this way they use to stash the cash money before they can transfer it out. Not every cent of it, they probably got a dozen or more different places to hide it. Figured we can give 'em a headach by burning up some of their profits."

"Junkies keep the cash economy going," I said.

We were watching that house now, down the end of a short road with nothing but trees behind it. Quiet out tonight, at least here. Calumet was pretty far from our regular stomping grounds, probably why Grit wanted the back up.

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>>6472828
>>(write-in)
End the guys call and check his phone for pictures of where the money is stashed
>>
>>6472833
Eric stomped his phone
>>
>>6472834
Whose got the phone repair parapower
>>
>>6472834
Wait I've got it!

>Check his pockets for a second phone
Sometimes its the simple solutions you see
>>
>>6472828
>No way man, I'm not cool with that
Aren't you from here? We're not doing a Chicago fire 2.0. Shit, some of my friends are firemen..The yard is overgrown and dry. It'll spread. We find the money fast and do a targeted burn. Make a burn enclosure with your powers. Smokey the bear approved.

It was late in the evening, most fighting in the combat sector ceasing as Death squads set up camp or returned to the surface. It was usually around this time that Alexandra and Erie were busy discussing matters of security, rations, their position and further exploration. They had set up camp in a large urban operations sector in the combat sector, it being a perfect location. It had plenty of cover in the form of small fake houses, only a few entrances from the outside and easy outposts from which Erie, Alexandra and their forces could watch. Of course, Alexandra and Erie were always busy, having to lead a group easily over 100 men strong. They had to perform raids for supplies, as well as tamper with supply lines. Obviously, they didn't all go out at once, Erie and Alexandra always heading out with maybe 10-12 people at once whilst the rest stayed back. They needed people to protect their temporary base, care for wounded soldiers or improve living conditions in whatever way possible.

After a successful raid against a small group of Blackstar soldiers, Alexandra had returned with a bit more supplies in the form of rations and weaponry, the two tallying things up. "So, all in all, this raid has provided us with a lot more ammo, some weaponry and even some suits for Viola to check out. Most importantly, we've added maybe a day or two with these rations to our stockpile." Alexandra said optimistically whilst noting everything down. "So, that gives us a grant total of 11 days to keep our men fed. And we no longer need to consider that risky raid on that Lodgerite base for weaponry." Alexandra continued, before checking out the map of the combat sector they had been using, before speaking more concernedly. "Though, I am growing more and more worried by how close the Death Squad bases are getting. They're still a good distance away, and aren’t really using central control. But, they are becoming more prevalent around the northern urban warfare testing grounds, possibly aiming to lock down the northern exit. If they succeed, we won't have much room left to manoeuvre with our bases. Especially if they end up taking over central control, which would heavily decrease the total area we can move through with our forces. What do you think we should do, Erie?"

Listening to what Alexandra was saying, Erie was quick to contribute her own personal observations, having looked at everything whilst also cleaning her personal custom rifle. "We are still waiting on nightly reports from the remote monitoring cameras we set up at points Hotel through November in the upper barracks, though Patty should be returning with their logs any time now. We have seen steady increases in activity at Delta, India, Kilo and November in the northern urban combat areas over the last week, which track with activity around that FOB, and tonight is likely to be more of the same. They are certainly getting closer."
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Anon cautiously looked ahead as well before remarking: “I’m not entirely sure. What if it’s a trap of some kind?” Iliara added: “Even though we were having fun, we are still in the combat sector. Shit can turn around on a dime, depending on who or what might be there.” Alan then added: “Maybe it’s some sorta chemical leak?” It didn’t seem all that likely, but the point still stood that you were in a dangerous area. Whatever may cause the smell had to be taken seriously.

>What do you do next?

>Have someone head forward to get a close look. Someone who could tank a sudden attack or maybe reason with whatever awaited you behind the tanks. (Write in who you send in.)
>Just walk over to the source of the smell together. It hardly seemed like this was a lethal trap waiting for you. And if there was some subject lying in wait there, it was better to be there together in case it did suddenly attack. (Write in how you approach the source of the scent as a group.)
>Walk far around the source of the scent and just head forwards. There were still more sectors ahead of you which you wanted to check out. Besides, it was better to avoid any confrontation, lest you attract... other things in the combat sector.
>Discuss with your men...
>Something else...
>>
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>>6472784
>>Have someone head forward to get a close look. Someone who could tank a sudden attack or maybe reason with whatever awaited you behind the tanks. (Write in who you send in.)
Have Idalia, Kaenum and Kenai on this one. Kenai will track the scent, Kaenum will get a feel about whetever the source is hostile or not and try to diffuse if possible and Idalia will follow them to support/protect them in case they become hostile until we can regroup and assist them.
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>>6472784
>Have someone head forward to get a close look. Someone who could tank a sudden attack or maybe reason with whatever awaited you behind the tanks.
Dispatch Idalia invisible to get a visual on who it is. If they're a known friendly, just have one of the girls call to them. If they're an unknown, send Haje as someone nonthreatening and tough with everyone else right behind. If they're a known hostile, weapons free.

>>6472820
Reminder that Kaenum is currently downstairs with Zephyr along with Morgan and Oreas and isn't with us right now.
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>>6472823
ah feck Haje is downstairs too. Maybe Iliara. She's not the most diplomatic but she can take hits and might be appreciated by the sorts of people in the combat sector.

You are Ushi Walker, the half-Japanese/half-American wielder of the mighty quirk “Everything is Bigger in Texas”, newly licensed motorbike rider (outside of the high speed expressway, of course), and you are pretty sure one of U.A.'s Class 1-A Students.

So why are you still blocked from entering the school grounds, wasting the sunny afternoon away?

You continue hugging your robot pal, Tin, sitting in front of the gates, staring up at a behatted camerabot, missing out on time in the swimming pool and the time with your friends: the Gals of Class 1-A.

"Well, at least Ah gotchu." You tell Tin in your arms. Its mechanical neck has no problems letting it look straight up, back at you.

>"Always." It replies without delay.

Its reassuring response tempts you to stay like that for at least a little while longer… And after a few minutes, KT1078 retreats back into the ceiling, leaving you two alone and for you to decide what to try next.

"See ya later, Katie." You say to the guard robot absentmindedly as it vanishes, still pondering your options to try and get in.

But it's not like you to sit idle for too long. No more than five minutes go by before you make your decision and are pulling out your phone again and checking your messages...

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Does momma Walker know the truth about Endeavor? We never told her, right?

Idk about you guys but I think Ushi should tell her at some point. Maybe not all of it, since that might end up making things worse, but at least give her a vague idea of Shoto's situation.
Momma Walker is eventually going to find out anyways, and if she learns that Ushi was hiding this from her, that might break some serious trust.
Obviously ask Shoto's permission first, since this is his life and his privacy that we'd be involving other people in.
>>
>>6472657
We hurt her heart enough with our shenanigans at UA. There's just some things you can't talk about, man.
>>
>>6472701
What about Pappa Walker?
>>
>>6471912
>[Mina needs back up, go join the gals' casual volleyball game! "Ah'm more of a baseball gal myself, but Ah reckon Ah can serve!"]
>>
>>6471912
>[Mina needs back up, go join the gals' casual volleyball game! "Ah'm more of a baseball gal myself, but Ah reckon Ah can serve!"]

HYDRODYNAMIC VOLLEYBALL GOOOOO

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“Awake.”

Blissfully warm, Fallon absentmindedly stirred from her position. Wherever she had managed to land herself this time, it felt oddly comfortable and warm. She’d have to thank her mom later for the blanket, she supposed… just after enjoying her nap a little more.

The call, or order rather, came again more insistently. “Awake.”

Not now dad, she managed to groan. She curled in deeper in the pretense of sleep, hoping that whoever it was would most kindly let her sleep some more. The instigator did not seem to take kindly at her antics though, for then her mind was suddenly flooded with a roar of noise, “Awake!”

Fallon rushed to jump from wherever she was sleeping, but found herself unable to do so, being suspended in some sort of liquid. What was that? The voice, which had an imperious quality that only her mother would be able to emulate, didn’t belong to any of her family. More pressingly, was she underwater?

She made to open her eyes only to be faced with the realization that she couldn’t see anything regardless. Panicking, she began to flail around her body, pushing against something that felt disturbingly fleshy all around her. Did someone stuff her in a wet sort of balloon or body bag? Screaming was to no avail either, as she couldn’t even make a sound, nor could she hear anything. She wasn’t even sure if she was breathing or if it was possible to even breathe submerged as she was.

The thoughts, and quickly dashed hopes, that this was a simple prank has long since left her reasoning and she desperately was running over every possibility of what could have possibly happened to her and her family.
Be as it may, the situation was clearly dire and she needed to get out of whatever she was entrapped in now, so Fallon quickly began to attack at the slippery walls with all that she had. Desperately, she leaned in to bite, tear, and rip her prison to shreds before something on her person finally caught into the wall.


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>>6472650
>Attempt to make a noise, tell it to stop or to maybe scream loud enough for help!
I'd rather not get obliterated by a dozen lings or ultras
>>
>>6472650
Roll for making noise!! Or vote the other options

DC60
>>
Rolled 51 (1d100)

>>6472691
>>
Rolled 47 (1d100)

>>6472691
>>
Rolled 38 (1d100)

>>6472691

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VICTORY

Against all odds, the New Vegas Directorate under your leadership has defeated the Brotherhood of Steel in the Mojave and returned the desert to your sole authority.

While the Western Brotherhood will need to be dealt with eventually, their remnants have headed east and left death and destruction in their wake. The economy is in tatters and the future of the Directorate is in question.

But what's not in question is your victory over all. While the people of the Mojave are unsure what tomorrow may bring, they see you as the future. And increasingly, a God.
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>>6472663
this is good for us. hopefully itll make the inevitable plumbing and sewer overhaul cheaper.

as far as wood goes, i think we need to go north and float wood down to the dam. also i really wanna go stop the Robot Army thats north by the Grand Canyon.
>>
>>6472757
>>6472763
Could have been another resource. We are already going to have a mine of the thing... well, only trade then. For anything long-term, it seems. Prices will be able to go down in the future with proper rails and better roads, at least.
>>
>>6472778
I'm perfectly happy with becoming a major copper exporter, even if I'd still have liked something else. We'll need a lot of copper for electrical infrastructure, at any rate. Those catenaries aren't going to come from nowhere.
>>
Rolled 4 (1d10)

>>6472649
How about you let US roll silly QM?
>>
>>6472649
>>6472663
NOOOOOOOO!!!1! PLEASE GOD LET US ROLL!!!1!

File: the City.jpg (242 KB, 1200x848)
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You search for happiness.

You fail.

You grasp for happiness.

You fail.

You wish for happiness.

Nothing happens.

The City looms before you, 26 districts lined with endless variants of the same tragic tale repeated ad infinitum. Which of them are you?

>A member of an Office, official organizations comprised of a group of Fixers. A Fixer's role is to take on contracts pertaining to a wide variety of requests, be it combat, protection, investigation, hazard removal and others. Life in The City is dangerous, and life as a Fixer is more dangerous still. Though, it certainly beats the monotony of civilian life.

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>>6472418
>A group of researchers have discovered an underground tunnel; one of the many passages leading into the Ruins sprawling out beneath the City. The few Fixers they’ve hired haven’t helped them get very far, so they’re willing to shell out for someone guaranteed to get the job done. The Ruins are packed with odd and wondrous things such as the powerful objects known as Relics, but are also extremely dangerous - crawling with all sorts of odd beasts and monsters henceforth unexplainable. These researchers would very much like to explain them.
>>
>>6472418

You go for the Ruins request.

…

You don’t happen to encounter any trouble on your way to the research site, save for a few wandering eyes. The tunnel itself is situated below one of those fancy penthouses near the center of the Nest. You trod down a long set of stairs into the basement, walking past various recreational rooms. There’s no markers, so it takes you a little while before you duck into a room filled with a group of people in white coats, a real group of eggheads. The hole they surround resembles nothing less than a pit leading into the abyss.

“W-wonderful, you finally arrived, mister Monocle!”

(A Lead Researcher of District 25 - Rob)

Rob is jittering like a hyperactive child. You aren’t entirely certain whether it’s a matter of nerves, excitement, or if he’s on something. Frankly, it might be all three. As his protection detail, it was crucial to keep all the little things in mind. You never know when a small grievance might come back later to bite you in the ass.
“Rob, quit your shaking and back the hell up.” A woman with snow-white hair and black-rimmed glasses practically warps in front of him, shoving an open hand at you.
(A Lead Researcher of District 25 - Edith)

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>>6472810
“W-we made it about this far on the last expedition. We were getting ready to document everything nearby, with uh, with the Fixers standing about where you’re standing right now,” Rob says, waving a lanky arm in the direction of the darkness yet uncharted. “Then uh… well…”

“They were promptly decapitated,” Edith butts in, kneeling near a spiky, glowing plant. “The creatures who ambushed them were small, extremely fast, and wielded scythe-like protrusions for arms. We lost a few of our number too thanks to the sheer incompetence of those Fixers.”

“Why didn’t you hire a big gun from the start? Could’ve saved you a lot of trouble,” you ask, already knowing the answer.
“Why waste money?” One of the other researches pipes up. “I mean… we didn’t know how dangerous it would be, obviously.”
Only it wasn’t exactly unknown how dangerous the Ruins could be.

“Well you know what they say: ‘Never hire a Fixer Grade 5 or above for a real job’ eh fellas?” one of the others quip while grabbing samples. A few too many of the researchers laugh in response.
Before you respond, the scrapes of skittering claws echo in the distance.
“Contact,” you mutter, gesturing widely for everyone to shut up, pay attention, and back up. The scrambling sounds come closer by the second. You squint, but the stretching blackness is too thick to make any headway. You grumble, reach into your waistcoat, and pull out a cane too long to realistically fit inside it.
The cane’s constructed of a material that resembles hardwood drenched in jet-black enamel. Dials, switches, and buttons decorate the surface of the implement, each armed with its own unique function. Engraved on the bottom of the cane is a capital W. At the top of the cane lies a small, classical clock, ticking away without a care in the world. It’s a comforting sound.

The first of them springs forth out of the darkness, screaming bloody murder.

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>>6472812
“See, now that’s a proper Fixer for you!” one researcher gushes.

“W-wow, nice work, mister Monocle. I couldn’t even see the movement,” Rob says, putting away a plastic bag with some stones on it.

“Yes, yes, very nice,” Edith grumbles, hitching a bag over her shoulder. “Let’s keep it moving. I want us back by sunset and there is likely a LOT to cover.”

Deeper into the tunnel you go.

The next few hours are fairly uneventful, monsters aside. You aren’t all too deep even now, and no monster you meet really exceeds the scythe gerbils in danger. The researchers seem increasingly pleased as time goes on and their bags fill up, though not much of anything really seems to show on Edith’s face. You couldn’t get a read on her other than her being excessively focused on getting shit done. You’re brought out of your thoughts as you emerge into the biggest clearing yet.

Crystal stalactites hang overhead, illuminating the massive chamber with rays of stained light. There’s a slope leading downward to what look like… houses? You can’t recognize the building material; in fact, it’s like your eyes simply start to slide away anytime you focus too hard on the houses themselves. Strange, but you’ll leave discovering the specifics to the eggheads. Only one problem immediately comes to mind: there are already people down there.

From the white cloaks and matching dark clothing, you immediately identify the new group as members of the Syndicate, the Index. One of the Five Fingers, The Index follow Prescripts - messages either physical or digital sent by the ones they worship. Prescripts are sometimes seemingly nonsensical tasks, all set towards furthering some goal somehow. It was all very mysterious.


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>>6472814
>>You're gonna go chat with them first. Zealots are almost impossible to convince otherwise, but you might learn why they’re here and other interesting little factoids if you dig a little. Maybe they’ll respect your presence?
no way are they snooping here without a Proxy...

File: SPLASH1.png (1.07 MB, 1139x1015)
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Many ages have passed since the dark wizard MORDRED was cast down and slain by his mortal nemesis, a wizard without a name. MORDRED's tyranny had been broken and his beasts made tame, but the world has been forever rent asunder by his malice and dissolution...

The DUNGEON is deep and full of monsters. It is said that fabulous treasures and the legendary object of power, the ORB OF MORDRED, lie waiting at the very bottom. They also say that those who have entered have never returned alive, but they do say a lot of things...

[Inspired by @non's @mulet Quest.]
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>>6472217
well, nowhere to go but in.
>Tunnel East
>>
>>6472225
+1
>>
>>6472217
>>6472225 +1
>>
>>6472225
+1
>>
>>6472225
>+1

File: SpaceNRP T7.jpg (2.36 MB, 4000x3600)
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2nd thread for the space Nation rolaplay game!

We have space to accept a few new players, but mostly to take over nations of players who quit. (substantial alterations permitted obviously)

For some context on how the game is ran: it't has a supporting excel sheet and unlike most NRPs which follow a linear nation-growth curve SpaceNRP seeks to focus the unreasonable scale with space by being built around growth.

Discord link: https://discord.gg/7eJPc2dbt

Thread 1: >>6446706

I'd usually start a new thread only after the first one drops of the board, however with /sup/tg no longer allowing direct links that'd basically make thread 1 completely inaccessible if players of QMs needed to double check anything.
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>>6471453
Prioritise Hypermemetics Warfare for research, then dump the rest into Enhanced Workflow
>>
Those rebels, those lagging birds, those EGG SNATCHERS had decided to pick this moment to revolt. In hindsight he really should have seen this coming. New emperor was bad enough for their control over the countless machinations of state enterprises. Now there was someone they had to answer to, someone who could dismiss them and worst of all: someone who tried to take their money away.

Facing the end of their industries, the end of their authority and perhaps the end of their lives large numbers of nobility had risen up in revolt. This was absolutely not a good look for the empire, not with their newest subjects on hand. What was he going to do...
"Why not buy them off?"
His charge had spoken out of turn. A first to be sure. But he wasnt avoiding the Castellean's gaze nor was he pecking at his wings like he usually did when unsure of a course of action.
"Go on"
"Theyre scared because were taking too much from them. Theyre cowards, all of them and none of them would have done this alone. We know who is after the money, who is after the throne, and who just wants to mess things up before they slam into the soil with finality. All we have to do is delegate state enterprises as hereditary grants to those who can be bought. Those who want the throne dont want it, not really. They are after recognition, status, both of which new titles can provide."
"And what of those who simply want to mess things up?"

His charge turned outside to where is newly acquired solar beasts frolicked in warm orange light. "My pets look quite hungry dont they..."

COLLAPSE ACTION - PARTIAL PAYOFF- DECREASE RESOURCE PRODUCTION BY 10%
With 2/3rds of the rebels put down, the remaining portion will be easy work

Action 1 - Create the 19th Lead Flock - A war armada under the command of the Grand Castellean

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> Me
Psychic attack. Target order - at anthropic order

> Slinkies
Build biggest stationary defense platform we can around our home world in 1 turn
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>>6470181
Nobody warned me how slow the Forest is. I speak, and then I wait. And wait. The tree-minds consider every word as if it might take root. My staff swear the delay is just thoroughness, and my processors swear otherwise. A thousand of my cycles for a single answer, and yet when it arrives it's never wrong. Back home they call it stalling. I'm starting to call it care. Strange thing for me to say, I know. Either way, the real negotiations have begun, and for once I'm not the most nervous one in the room. Technically there is no room. Just a lot of bees.

Free Action: Pop reassignment
Raise military allocation to 15% to properly crew the new fleet.

Action 2: Eureka - Psi-reactive materials
The metallophyte lineages that mineralized the first logic gates are reacting to the psi traces in the colony's metal. The Naturalist grove-keepers, long used to coaxing quiet value out of their ancient microbes, are given the resources to learn how far it goes. If their oldest craft can pull a trickle of psi from raw ore, it can probably pull much more.

Action 2: Survey the colony's Living Architecture
Something in the new colony is growing faster than anyone planned. A self-propagating structure is eating into the planet's crust, and the extraction models say the world won't last long at this rate. The Naturalists take the lead, sending survey teams to understand it before it consumes the place. Unlike the Purists, they know the difference between harvesting a living thing and being harvested by one.

Scouting action:
Scout the X south east of my Y system
>>
>1. "Shaping the Golem" - Research Alien Servitorization Tech - Dedication: Eureka Point, All Computation Not Already Dedicated To The Cloak Project

After seeing the sheer width of the "mining" operations of the Slinkies, there has been some great interest in the Veche of Kuroyan to put such abilities to work - to our work, to be more exact. And so, our next, greatest project will be to create the technological advances necessary to turn aliens under our control into SERVITORS, Cyberized servants modified for loyalty and service - with such a system, not only may we expect full loyalty from such servants, but we may also further increase their efficiency in the future with work-related cybernetics.

>2. "The Lifeblood of Civilization" - Energy Complex on Ahara System - Dedicate: 2000 Metals, Available Pop (To be finished as more workers become available)

The acquisition of the metal mines has given us a budget tenfold what we previously held - and we shall put it to good use! Although it may not be finished until our new "workers" are brought back, we can begin it now.

>FLEET ACTION. "Today's Subject..." - 1st & 2nd Fleet to Sol, to Capture As Many Slinkies as Physically Possible

We shall not let down - we must press our attack, onto the source of the menace, onto Sol! Yet to merely eliminate these slinkies would be...wasteful. Our fleets shall thus have a new mission paremeter - to, through whatever method necessary, drive the slinkies into our control, that their entire race, in their endless swarms, to be put under our control.

>POPULATION ACTION - CHANGE ASSIGNMENT
Production Overseer - 70%
Military - 10%

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File: Strange Tales Quest.png (2.41 MB, 1920x1080)
2.41 MB PNG
QM’s Twitter @Artemis_QM,
Strange Tales Quest
Being Powered by Monster of the Week.
Thread 1

The Society for Psychical Research, Est 1882 in the United Kingdom, is establishing and incorporating a field investigation, research, and publishing branch in Manhattan New York starting in the summer of 1961. Making use of a cooperative agreement with a legacy of the Society this branch will be operating out of The Guardian Building in the heart of the city to investigate the Paranormal in the Tri-State area. As such you have been recruited as field staff on this delightful late May day 1961.

But just who are you? And what are some of the wondrous resources and colleagues you have in the Society’s new to come quarterly Journal? Know that when looking up the playbooks mentioned the tech level is dialed back to what is standard or appropriate for the year 1961…with a few exceptions for the resources gained by dabblers in super science.

Yes, who are you that has come to work for the Society’s Journal? Pick your person…well, they’re mostly people. Those you don’t choose may show up in the story ahead if not as colleagues than maybe once or twice down the way where you might not expect them.
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>>6472672
J.R. Is an alias. He is not Jameson. He is Blonde and his money is old. And he may be worth II much.
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>>6472672
Also…borrow? Anon this is most assuredly and absolutely a marvel fanfic quest where there are a few OCs but you are playing an existing character and there are existing characters already in the story so far.
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>>6472533
>Why can’t my ghost get thoughts and impressions out of you?
This might be useful to detect vampires.

>>6472695
If Ghost Rider appears, can you make him look like Nicholas Cage? His Con Air look if you want him younger.
The Afterbloom QM did that thing about using celebrities for his characters and it was the shit
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>>6472672
Anon, this quest is literally named after an old comic book. It uses the logo in the OP image. There’s a joke at the CCA’s expense and everything. Are you slow?

>>6472694
I’m guessing he’s tied to Angel somehow. I’m also raising an eyebrow at all the Champion-adjacent stuff so far, but don’t know enough about the team to comment further.

>>6472696
>Ghost Rider
lol, which one? I’m pretty sure 1961 predates Blaze, Ketch, and Reyes, (given that it predates all but four or five existing heroes,) but lord knows how the timeline works thanks to Marvel’s weird insistence on making it “slide.”
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>>6472748
If 60's Spider was Peter, Nick Cage can be Ghost Rider. Someone has to fix Cage's Rider. I know QM can pull it off.

File: OP.jpg (67 KB, 641x785)
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The drunken crowd offers cheers and jeers in equal measure to the two fighters down in the pit who lay into one another a with crude, yet undeniable earnestness. The air is thick with the stench of cheap ale and old sweat, underscored by the metallic tang of blood.

"Such is the curse of talent," you remark conversationally, observing the fight. "Both were the undisputed champions of whatever provincial arena they hail from. Stronger, faster, able to end fights quickly and decisively. Never felt the need to learn proper fundamentals. Never-"

"OOOOAAAAAHHHH!!!" the crowd's roar shakes the arena as the smaller brawler, the half-elf, suddenly slips behind the half-orc and suplexes him into the ground. But the latter immediately breaks the hold and roll to his feet, with the two fighters back to facing each other, sweat pouring from them and their chests heaving.

"Never learned to pace themselves either," you finish the thought, then finally turn to face the pair who sat down at your table.

The first and most boring one is a middle-aged human male whose traveling cloak hides his attire, but the gold-wrought amulet peeking out from underneath the hem and, more importantly, the cloying, prickling aura of borrowed divinity identifies him as a mid-ranked priest of Bahamut. No more than a few drops of dragon blood flowing through his veins, but enough skill and persistence to rise to where he has.

The second of the pair is a proper half-dragon by your reckoning, though her face a curious mix of human and elf features, fully fleshed, with only a hint of scale around the cheeks. She also conceals herself with a cloak, though there is no hiding the pair of ridged, swept back horns amid her dark, cropped, or her sheer size, easily seven and a half feet before she sat down. And you did catch a flash of gold when her cloak billowed, briefly revealing the tip of her tail, as well as the muted clink of chain when she sat down.

That would be her then. The paladin.

The two of them stare at you for a long moment, apparently confused by your unprompted monologue. When it becomes clear no immediate reply is forthcoming, you turn your attention back to the pit, where the fight has degenerated into an exchange of wild haymakers, each one sloppier than the last.

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>Remind her that there are currently people looking to her for protection.

"Which of your oaths takes priority?" you ask, already knowing the answer.

"To... to protect the innocent," a small, sullen note creeps into her voice, but then she seems to catch herself and glances back at the group of citizens trailing behind you. "Sorry, I know, this is what's important right now."

By the time you finally reach the arena, the group has grown to thirty people. Landing in front of the entrance, you blow away a couple of ash piles with a telekinetic shove and lower the force wall blocking the door. You head inside first, acknowledging a relieved "Boss!" from a member of your security team, while another turns to yell "The boss is back!" deeper into the building.

"Everything fine in here?" you ask.

"For now. But folk who got stuck in here, well no one knows what's really going on, and they've been getting rowdy, boss."

"I'll deal with it. There are some wounded coming in, show them to the infirmary. Send to the main floor."

You leave them with the job of sorting through the crowd, lingering only long enough to raise the barrier again once everyone files through the door, using that time to test the security array for breaches. You also notice there has been another caught by the anti-caster net, but checking on who it is, you decide to leave him there for the moment. With the last person ushered inside and the wards holding up to your satisfaction, you head toward the main floor yourself.

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"It was a small incursion, mostly stragglers left now," you forestall his questions. "The epicenter was in the eastern district - none of our people live out that way, as I recall. But if any still want to go, let them. Now, what happened with that spellcaster for him to end up in storage?"

"Oh, he suddenly got really agitated after you ordered the lockdown, boss," he answers after just a small pause. One of the criteria for earning a position of responsibility under you was being able to keep up with your manner of conversation. "Started demanding to be taken to you or that half-dragon lady who came in with him, but no one could find either or you, so we tried to get him to calm down, but he only got louder and angrier. Finally he started to cast a spell or something like that and went poof."

"Alright. That one's on me - I apologize for leaving that on you. I had to leave in a hurry."

"S'fine, boss," he said hurriedly. "No one got hurt or anything."

"Anything else that needs my attention?" you ask and he shakes his head. "Will you be heading home yourself?" he shakes his head again. "Then I won't keep you. And if that half-dragon lady comes looking for me, just let her in."

She does arrive a few minutes later, finding you in the middle of dealing with some lingering paperwork. But whatever question she had upon entering, dies on her lips when she sees Deacon Orwyn of the Cult of Bahamut on the floor, bound in chains and gagged. He, in turn, immediately twists around to shoot her a pleading look.

"While I was busy ensuring you and your people survived," you inform her without even looking up, "he decided to turn his magic against mine. Needless to say, I am exceedingly angry right now."

Which is no lie - were circumstances different, you would've already beaten the arrogant cretin to death. But it is just as true that you wouldn't have survived for as long as you have without being able to control your base impulses. The priest's transgression is an opportunity for you to:

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>>6472738
>Test how far you can push the paladin before she pushes back.
Another test of character?

The second option strikes me as far too similar to what the Pit-Fiend was just trying to do, bad taste. And the third; needlessly offsiding an institution is that good an idea, off the jump. espeically since we're not exactly operating in a rural location. Politics may well cause issues later, even if individual responsibility is probably the right tack to take for their own actions.
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>>6472738
>Test how far you can push the paladin before she pushes back.

>>6472755
I concur. Killing a priest in front of a paladin is sure to start a fight. I'd be okay with indebting her, but again: paladin. She may take the attempt rather poorly, and right now I still like her.
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>>6472738
>Test how far you can push the paladin before she pushes back.

Agree with the others.

File: 1790241735289331.png (15 KB, 710x860)
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Low effort slop.

Your name is Anon Hardwood.

You wake up in your shitty apartment...

You stretch and look around you... Your mattress is on the ground, your random merch is scattered everywhere... but at least you got rid of that black mold... though the entire place stinks of vinegar now... Gross... Still, that bought you yet another extension on your rent since you're pretty sure you could have normally sued the landlady into hell and back for how crap your place is... pretty sure she's only renting it out cause of a new law they passed...

Ugh, it's like... 10pm... what the fuck... that is... the WORST time to wake up... you're wired...

WAT DO?
>You're gonna be fucking late for work... Night shift security, baby... If that's not dead-end, I don't know what is...
>Attempt to fix your horrendous NEET sleep schedule by taking more melatonin than recommended then laying back down.
>Another sleepless night... time to get online and start shitposting about... I don't know, whatever.
>fuck, did your fish die? damnnit, when's the last time you fed them?!

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>>6471356
>"HOLY SHIT WAS THAT A GOATMAN!?"
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>>6471359
>>6471360
Midterms are fucking with my update schedule...

"HOLY SHIT IS THAT A GOATMAN!?"

Other Intruder that didn't turn into a goat: Goddamnit, do we even waste our time with this fucker?! I don't think he's even a player!

Looter: HE HAS A FUCKING GUN, GARY! HE'LL SHOOT US IF WE LEAVE HIM!

Crossbow: I think he's the second one I smelled! Rush him while he reloads!

Shot Guy: FUCK, FUCK, GODDAMNIT, I TOLD YOU WE SHOULD HAVE LEFT THAT BITCH ALONE!

Broken Fingers: AAAAAAAAAAGGGHHHH!!!!

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>>6472520
>Midterms are fucking with my update schedule...
The election midterms? Is there something you aren't telling us or is it something different?
well
>Write in
I am gonna do a little bit of lore-ing for you QM.

| https://www.youtube.com/watch?v=r6Jiq03qYFA
You remember you used to play a lot of Half-Life back in the day, especially Half-Life 2, but something you really loved in these games was the BunnyHopping. You looked tutorials on how to Bhop in these games, and the Bhop you really liked was the Accelerated Back-Hop from HL2.
Now, these guys said something about us not being a player.. that makes you wonder. First the gun randomly appeared here, then the whole building started blocking all signals for some reason, and now you have another magazine of bullets out of nowhere!
So if it is something like that then....

You scowl at your attackers, and then!
>Jump forwards into the air
>Turn around midair

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Rolled 76 (1d100)

>>6472589
stoopid 4chin
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>>6472520
>Attempt to reload your deagle before crossbow guy and Looter shoot you.
We need to be badass and shoot them.

File: Zombies.jpg (35 KB, 736x520)
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It's been several weeks since all of this happened. Nobody could have seen it coming.

The viral outbreak started its course in the Far East. It was kept under wraps for a long time, until containing the secret was no longer a reasonable possibility. Research into a virus intended for biological warfare had begun, with test subjects recruited through online surveys that catered toward the financially desperate, supposedly through legitimate government sources. Though volunteers for the experimental drug had to sign NDAs before going through with the trial, the governments in those lands managed to secure thousands of desperate people to participate in the experiments.

The ironic thing about all of this? Containment of the secret wasn't breached by a rogue volunteer. It was breached by horrifying creatures, some of which barely resembled their former human selves from within the facility.

A research lab in a once-redacted location more than likely suffered a security breach, allowing one of those things to escape. That's what most of the world believes at this point, anyway. There aren't many people from those parts of the world who, firstly, know about the project and, secondly, are still alive to talk about it.

Things very quickly got out of control. It took less than a week for the infection to spread like a flame from Hell. The undead now scavenge, stumble, and wander aimlessly in search of their next meal.

There doesn't seem to be any reliable way to kill these things. Some rumors among emerging factions suggest that removing the head or directly destroying the brain can kill the freaks. You're unsure how true any of this is, though. It's been several weeks. Something seems different about the initial undead horde. They've mutated, and are now able to...

>Run
>Mimic sounds
>Manipulate objects

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>>6472410
>Setup defenses with what you have and reinforce the entrance
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Roll a 1d20+1 for the results of your reinforcing. There's no DC the higher the better.
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Rolled 15 + 1 (1d20 + 1)

>>6472615
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Rolled 14 + 1 (1d20 + 1)

>>6472615
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Rolled 6 + 1 (1d20 + 1)

>>6472615

File: Ancestor_Worship.png (320 KB, 380x469)
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The old keep upon the hill stands out like a broken bone. It serves as the seat of the Von Rabenfels household. Deep within it's bowls lies the family crypt. Here is the eternal resting place of you and your sons and daughters. Here, where your power is at it's strongest, you have lain dormant for many years. Hundreds of years ago you were given this fiefdom for your service. Your time as the iron patriarch has long passed, but your strong grip and guiding voice still linger to lead your blood to glory. It is once more time to guide your descendants from the afterlife.

Choose one strength and two weaknesses of the Von Rabenfels Dynasty:

>(Prosperity) How many Reichsgulden you still have in your coffers, as well as other assets you might own. Determines your wealth and stewardship.
>(Blood) How numerous and strong your progeny is. Determines how many members of your family are left and of what stock they are.
>(Connections) How well connected you are. Determines your prestige and influence among the nobility.

Also choose one of the following traits:

>(House of warriors) You came to your title through the battleaxe and your children have followed in your footsteps. Your house has a long military tradition. Old swords and armour fill your halls. Every male member has a war story to tell and even the daughters are often taught in fencing or strategy.
>(Family of occultists) Many of your descendants have dabbled in the mysterious arts of magick. Though not outright banned in many places of the empire it is frowned upon everywhere, and certainty dangerous.
>(Old traditions) Though ancestor worship has become old fashioned your family seems to be a conservative sort. Every night candles are lit and prayers are spoken in your name. Your influence is greater as a result.
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>>6472445

>>6472449
You drift through the rooms of castle Rabenfels. It was your son who started building this Keep, and it’s age is apparent. Much of the furniture is visibly used, and in some rooms you can find cobwebs in the corners and dust on the shelves. In the kitchen you find a corpulent man showing a child how he dices an union. Likely the cook and his son. Outside you can see some men wielding spears walk up and down the walls, looking boredly into the distance or eying the town below the mountain. In one room an old man wearing the garments of a valet polishes a suit of armour. In another room two house maidens, a younger and an older one are deeply involved in a heated chatter.

“I’m just telling you Lotta, the lord is not the man he used to be anymore. He left more then just his arm in the east.”
Says the older Woman, barely attempting to wipe off the dust from the top of a chest.
“How can you say something so cruel? He’s strong and he’s brave and gallant and he fought with honour! He must feel so terrible now, just imagine if that had happened to you! How would you feel then?”


Current Potence: Middling
>Make a loud noise or throw something from the shelves, they should be working not talking.
>Keep listening
>Attempt to speak to them
>Check up on Friedrich’s wife

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>>6472456
>Look for Louisa

Does she question his manhood or does she just think he has been depressed since his return from the east? Regardless, this is just idle pratter, unless they have some more substantial rumours. We can mention the older maid's lazy ways and rumourmongering at the yearly meeting, if there's nothing more important to discuss. Not even worth the mention most likely, just maids being maids.

Anyway, I just wanna check if this Louisa is someone of importance. A friend of Martha or Frida? Good to know if she is an important servant, like a lady's maid or another noble family's 5th daughter pawned off on us to feed under the guise of a gift. Maybe a spy? It was mentioned she writes a lot of letters.

>interest

No problem QM. It's a simple premise, but it is interesting to be forced to act through others. Through influence, instead of just dominating the narrative ourselves with high rolls and so forth.
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>>6472456
>Look for Louisa
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>>6472456

>>6472501
>>6472557
You leave the maids to their squabbles. You try to find this ‘Louisa’ as you float through the Walls of the keep. Looking for another Noblewoman you don’t yet recognize. Indeed you do find such a Lady, in the chambers of Friedrich that is. Friedrich has his arm slung around her in deep embrace, his eyes closed in bliss. Yet her eyes are open. She stares out of the window, her cold blue eyes scanning the horizon. As a raven lands on a tower on the opposite side of the keep, she averts her gaze and breaks the embrace.
“Let’s go to sleep now, dear. It has been a long day for both of us.”
You can fully see her now, her long blonde hair bound in tight and conservative style. Her lips are a deep red and she has a small mole just below her eye that only accentuates her immaculate beauty. Friedrich brushes her chin.

“Louisa, have I ever told you that you become more beautiful with each passing day?”

She laughs.

“Thank you my dear. You look quite dashing yourself today.”

The two begin to change into more comfortable sleeping garments.

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>>6472597
Ah, Friedrich's wife, I see. Just from the body language, I feel he is more taken with her than she is by him. Or otherwise her thoughts lie elsewhere, with her family perhaps. Still, it is good that we seem to have an alliance with Von Kattenburg.

The mention of letters, Louisa's looks outside, the raven arriving, all of it makes me a bit paranoid. I can't help but suspect spying or other supernatural forces, but it is probably nothing.

>Return to your slumber (Regenerates some of your Potency and skips time)

I'm tempted to wander around at night in hopes of catching some midnight chatter, or someone doing something inappropriate, but there isn't enough evidence of that to be worth the time. Plus, with our potence, we probably couldn't immediately follow up upon discovery anyway.

Lets sleep and see what the year brings.

Your name is Jinn Garastra, and you're a long way from home.

It was but a few short years ago you left the Hegemony on a one-man craft capable of traveling faster then the speed of light; a miracle of fusion miniaturization, all for your self-appointed mission of exploration to the farthest reaches of known space. There are no other Jaxtians out here, especially not high blooded ones like yourself. You're honestly still a little amazed Halam agreed to it, practically with his dying breath...

You enter the shop of one 5Sara, a Quinapode merchant and partial owner of this very space station hidden within the interstellar space between stars. You aren't in the Hegemony anymore, nor among the Aristocrats or even the Kuwgonit clans whose territory stretches all across this sector of space. No, you are a part of the Galactic Underground, the loose peoples and diaspora of the great and mighty space empires. You've been traveling up and down the length of the Kuwongit clan territory, mapping out their relations and long blood feuds, all the way to the edge of Aristocrat space. But whenever you need supplies, she is always right here, and she doesn't even try to rip you off!

”Ahh! Look who it is! Jinn! My favorite customer!”

You're never exactly sure where to look. Her voice is projected from the chest of the robotic exoskeleton that holds her; and the other quinapodes in her collective; along with an animated screen that shows a simplified female face. It's even a nice Jaxtian cyan color too, at least when she's talking to you. But her actual body? You'd assume it's up in the head, along with the other little squirming, faceless cephalopods...
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>>6472216
Well damn, it was the women. But it goes deeper than we thought. Women aren't just secretly in charge of their society, they are the only "real" society with the male Esaal just being a soldier caste with pretty much no free will or ambition. fascinating.
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>>6472216
Looks like they pulled a Predator before they made it lame. The men were limited to warfare and hunting for trophies to 'prove' themselves worthy to the females who actually ran and operated society. They were limited to being hunters and warriors ultimately disposable and having to 'prove' themselves worthy via trophies(tributes) 'gifted' to the females. Only the most worthy males had the right to mate. Strictly Matriarchal, but ONLY if you look underneath the hood. From an outside perspective, they have a brutish, tribalistic overly primitive mindset.

Luckily Esaal females are much weaker than Predator females, who can easily accidentally kill their mates during coitus. Seems like they are definitely far more intelligent and wiser, however. The females are the brains and the males are the brawn.
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>>6472237
>the male Esaal just being a soldier caste with pretty much no free will or ambition.
I wouldn't go so far as to say that. They've certainly shown a lot of will. It's more like they've got the brain of a tribal warrior to whom "war" is going over a few villages, killing a bunch of people, kidnapping women, and then going back.
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I am working on the update but it is taking much longer then I anticipated, my apologies.
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>>6472556
It happens. Looking forward to it!


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