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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b]bold[/b], [i]italic[/i], and color tags [red]red[/red], [green]green[/green], and [blue]blue[/blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

"Would it be ok to fuck a beaver if it was smart enough to consent?" The Arch-Arch-Arch-Sage enlightened thus its most devoted students.
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welp we're doomed
>>
Rolled 4 (1d20)

>>6417197
>>
>>6417198
>>6417202
>>6417206
Broh look at my cleric and his Goddess, the whole Village is doomed
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>>6417197
Would working the farm count as Nature, and either way what would a specialized skill do? Would it be another +1 or advantage with an extra roll? Just for later
>>
>>6417237
>Would working the farm count as Nature
Yeup, totally. Also I take back what I said before, skills still depend on stats cause I ain't gonna reinvent the wheel for nothing. So basically this would be +2 proficiency +3 cause 16 int if im not wrong for a total +5. Still less than 10.

WIRINT

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The Idea: This is a sandbox-style interactive writing game designed to test your character creation, dialogue flow, and scene formatting. My main character, Hector, is currently moving toward a fixed goal: finding the source of a dead body's stench in a Nevada salvage yard. Along his path, he encounters your characters. Your character lives, acts, and speaks entirely inside this sandbox.

-Communication Style: To speak out-of-character (OOC) to critique writing style, suggest plot shifts, or give feedback, wrap your text in parentheses: (Like this).

-Fractal Writing Mechanics: Every sentence is its own micro-story; every full narrative is just a fractal expansion of a single line. Contributions of any size—from a single gerund phrase, to a punchy sentence to a short story—are welcome.

-The Hook: Surviving the 404
Every thread has an expiration date. In this sandbox, the 404 error is an active, inevitable apocalyptic event. Your character only survives if they can stick with the group and transition to the next thread before this one gets pruned.

I have already mapped out the destination for the next thread. Once our core group of writers settles in, the next destination and survival objective will be chosen by the posters using a 'get' competition. "Surviving the 404" can mean anything you want: jumping through a localized spacetime portal, scrambling to outrun an incoming nuclear strike, or locking down ina survivalist bunker. Your sole objective is to survive alongside the rest of the cast.

Who can you play? Anyone. You can write an original creation, a historical figure, or an introspective character consumed by absolute existential ennui.

The Golden Rule: You can harm or hinder other characters, but you cannot kill or maim another writer's character. Everyone controls their own physical agency.


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>>6416839
Interesting stuff, OP, but you might want to give some time between the scenes so that other people can write in their stuff. You're going pretty fast.
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>>6416867
While the dead man was already halfway across the Styx and Hector was busy investigating, the decrepit car's glove box rattled and rocked like a marching band was sealed within...

From beneath the dust-caked leather came a high, yet muffled voice:

"grt mr outtrhr yr brg lrg! Rght nrr!"

Their tone was impatient, but not threatening. Yet. A warm prairie breeze rattles the abandoned car.
>>
>>6416871
Hector's hand barely approaches the offending glove compartment before it bursts open in a light, powdery shower of desert dust! Tumbling out amidst a cascade of unpaid parking tickets and yellowed old receipts comes a coughing character barely bigger than Hector's fist--gossamer wings flapping erratically as their owner tumbles onto a dried mustard stain in the passenger-side footwell!

"Euuughh... took ya' long enough." Grunts the compact ex-captive as she straightens her tiny back sending an unnerving CRUNCH throughout the derelict vehicle. "An hour longer and I woulda' had to eat an old cigarette butt I found in there..."

With the initial shock passed, Hector realizes what he's looking at: a tiny female figure with dragonfly-like wings, a messy bob cut, and a scowl on her face usually reserved for biker bar regulars. Or gym teachers.

Hector had seen something like this before--a whimsical critter straight out of a fairy tale... or in this case...

A PIXIE!

Locking eyes with her erstwhile hero, the pint-sized person gives him a hasty once-over before coughing out a request:

"... Got any sugar, stretch?" Her bright eyes dance over to the elephant in the room... or in this case the dead man on the ground with a hole in his head.


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>>6416881
[Just saw that post in the QAG. I'll draw something up/find a picture for Razzle later since its a bit late where I am right now. Sorry, would have added a picture otherwise!]
>>
[So like. What's next? Am I misunderstanding what this quest is, or]

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AUGUST 23RD, 1994

The beating hot, summer atmosphere is suffocating in this area of the woods, the brightly lit greenery surrounds your family. The occasional squirrel or chipmunk pauses in the background, only momentarily before escaping your sight. The family picnic is today! You walk happily along the trail, your hand in your mothers, followed by your dad and your brother moving side by side in front of you.

Looking up at your mom, she's so pretty. Your young eyes focus on her features, her short, curly, dark hair sits perfectly on her.

"Mom!" You cry out excitedly, escaping her grip for just a mere moment.

You don't waste any time, your little feet pound the dirt at a near rapid pace. Yeah, you found the perfect spot just now.

Mom sighs, "aren't you a little too young to be this competitive, Alex?" She asks, before giving your head a rub. You laugh in response, you love going out with your family on these days, school is nearly about to start, summer is almost over, your first year of school at Rickmond Public Elementary school is about to begin. You shyly and secretly vow to yourself you're going to have the most fun on this trip in the world!

Some time passes, the sun narrows on the horizon. Your older brother and dad have done most of the work on setting up camp, your mom spends her time keeping her eye on you as they work away during this time.

He's a sight to behold, your brother is much older than you are, he has such a broad stature. His physique is comparable to one of the superheroes from your books! Your father puts his hand on his shoulder and an appreciative nod.

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>>6417068
>>Try to wake up your brother
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>>6417068
>Try to wake up your brother
Destroy it with your puberty powers, bro
>>
There's no way you're going out there by yourself! That would be crazy.

"James.." you say with a hushed tone, it doesn't draw his attention enough away from his flip phone.

It's not until the noises become louder, that James attention seems more focused with what's happening outside. He closes his phone and looks at you, confused.

Footsteps, doesn't sound like any kind of animal stomping around either. The horror of your suspicions are confirmed when you hear whispered exchanges between two men out on your campground.

"C-can you do something with your poo-berty?" You ask James, the worried expression on your face nearly matches his. He shrugs his tensed shoulders in response.

Shakily, your brother draws his hand towards the zipper of your closed tent. There's a pause from the noise outside when your brother begins opening up the entry point of your setup. His eyes are half closed, this is the first time you've seen your brother be scared of something, or have an explicit expression of any kind really.

The entry point is open and the material of the tent plops on the ground when fully unzipped, your brother jumps out of the tent, not a moment later and the footsteps from earlier draw a rushed pace towards your brother outside, you hide within the tent and your eyes shoot open.

Your brother screams, "What the fuck?! Dad, hel-" he's cut off. A naked dirty man with some sort of makeshift weapon quickly overpowers him and scurries off. His cries and pleads for help slowly disappearing in the distance.

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>>6417086
>Hide in the tent
>>
>>6417086
>Hide in the tent

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Humankind has finally begun its eminence over the world.

The nations are thriving, populations are booming, and the peoples of the surface have finally been granted the freedom and comfort to pursue finer pursuits like music, art, and crafting of frivolous things like toys and trinkets. At day, the Lights Above protect the world as they always have, and, even at night, their illumination is now harnessed to protect the settlements of man from the abyssal hordes. This peace, however, has been thrown into doubt.

Something is brewing beneath earth, out of the sight of the Lights Above. Cultists worshipping the Core and its false gods have been exploding in population, more and more Magecorps being corrupted to their cause. Monster activity has heightened, and the rate of their mutation has increased. Nobody quite knows how to explain all of these coinciding phenomena, but almost everyone can agree on this— whatever's happening, it cannot be good.

You, for better or for worse, are on the frontlines of this developing battlefield. Your party, the Dawnseekers is a relatively new Corps from a relatively new guild. Serving under the Dawnstone, your merry band of Spelldivers, for their own personal reasons, have opted to risk their lives to combat the Core's darkness. You, regardless of motive, are humanity's first line of defense.

Link to relevant information including mechanics, equipment, and spell sigils: https://rentry.org/spelldivers
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Apologies, I fell asleep waiting for people to take their turns. I'll update soon. Thank you all for your patience
>>
At what point can I roll for my Ultorishawl?
(Quickstep, Wreathe, Imbue ICE)
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>>6417061
When you get attacked by an enemy. Ultorishawl has got the REACTIVE modifier integrated on it beforehand.
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>>6417067
Thanks!!!

>>6416947
>>6416994
>>6416996
And thanks kek
>>
File: file.png (1.21 MB, 1925x2926)
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Casting PREP + CLEANSE

SPELL2: PREP
Arrow [Runespace: 0, 2d5, Range: 3; can target yourself]
Crescendo: [Runespace: 2, +3 PWR. Incompatible with other Orchestra sigils.] [Tag: Orchestra]
Hone [Runespace 1, PWR 1; Increases the power of your next spell by the power of this spell. You may not cast any spell with Hone immediately after casting this one, including on other equipment. This spell may not have any other Effects]

SPELL3: CLEANSE
Purify [Runespace: 2, PWR: 2; Remove a number of negative element stacks from the target less than or equal to half this spell’s PWR.]
Missile [Runespace: 1, 3d2+2, Range: 6, BEND]

File: qag_op4.png (447 KB, 1000x1000)
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Welcome to QUEST ART GENERAL, a quest for showcasing the art of your quest and its characters! Players of all skill levels are welcome!

Quest mechanics:
1. Don't be a spamshit. Multiple posts are fine but keep it below Souv level.
2: You are free to draw/post work of others' characters, but no begging.
3. Keep it SFW. This is a blue board. If you feel the need for otherwise, link it in the thread so it doesn't get nuked.
4. No dramafagging/vendettafagging, or blatant shitting on others' art. Again, this is a quest to draw and vibe about art, /qst/ OCs, and their respective lore.
5. If someone does give you fanart of your quest/character, be sure to thank that anon for their hard work as soon as you can, it's just common courtesy :)

Drawing Resources:
https://pastebin.com/Dbyjxmfd

LOOMIS:
> https://alexhays.com/loomis/


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>>6416898
I haven't yet deigned to render Cynthia so far removed from her usual uptightness... maybe someday I will. Chavel Blanc does exude a kind of luxuriousness that fits her character well.

You've got a strange way with words, sir. I would whip up a pixie for you, but it sounds like her creator already has one in the works. I do feel the itch to make some fanart, though.
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>>6417159
I feel this tree
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>>6417001
Maybe with pale green skin, like pic rel?

>>6416011

>>6416687
>>6416683
>What's a general tip you'd like to share about drawing for the rest of us?
I think Hierophant is right in saying that having fun is the first priority, and trying new things is a part of that. If you find joy while making something, it not only means that what you're making is meaningful, but that you're in the optimal position to improve your craft. I also thank that being lazy with studies and practicing is actually good thing: what I mean is that the knowledge from studying references and doing research is best committed to memory when it is immediately connected to a project that you are interested in. I think then that the best approach to art is finding projects that you enjoy tackling, and which give you motivation to improve (which is something /qst/ is great for, as far as I can tell from my extremely limited experience).

>What got you into drawing/art in the first place?
Hard to say... wanting to get better at hard things has always been an instinct of mine, like playing piano, studying math, or playing Dark Souls. I enjoy the mental exercise, the honing of a craft, and seeing the revelation of an abstract idea brought into being.

>What do you want to improve in?
I sometimes take an egregious amount of time with my drawings... I'd like to learn to be more efficient, and to draw more confidently (both things that probably only come from practice).

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>>6417001
[need a brief synopsis of who this character is. Context? are swords special? or is it like an ar15? Is the character part of an ellie team? Does he have to be specifically non human? You seem to be going for a pepe motif here, so give pepe a better sword].
Darker grean seems more masculine.
>>
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>>6414435
Posting some shitty stick figure drawings I made of my quest's cast to reapply my trip. (I have no idea if this is going to post before or after my quest update but either way you get to see the "art.") They took like 20-30 minutes max and only exist to remind myself of character specifics when needed (I can see these guys 80-90% complete in my head just fine, but I always tend to forget one or two things).

I want to take up drawing again, but I just don't have the patience right now. Not with myself, not with what's required of me. I appreciate all of the tips in the OP; I'm saving them for later so I can hopefully use them when(/if) I get the time and will.

>>6416011
>What's a general tip you'd like to share about drawing for the rest of us?
Just keep going, I guess. I'm hardly an artist at this point, but I've drawn at least a few things every year since I could hold a pencil. Even if it's mostly been stick figures and super barebones sketches for the last few years, I'm not sure I'd be able to draw ANYTHING had I completely put the pencil down.

>What got you into drawing/art in the first place?
Inability to sit still and a horrifically wandering attention span. I drew for the sake of illustrating what I was thinking of when I was little, then found online spaces devoted to drawing and started drawing for their sake. I've yet to recover from that whole shitshow, eight years ago as it was, and wouldn't recommend it. Pay attention to your idols, not your peers.

>What do you want to improve in?
Everything.


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Your name is Ryan Drozdowski. (A stupid name for a girl, you think, but you can’t control your parent’s decisions.) You’re 15 years old. It’s August, 2009. Next week, you start your sophomore year of high school. There’s nothing to look forward to. You’re not popular, and you don’t have any friends.

Today, you’re home alone like usual. Your parents aren’t cruel but they’re neglectful; working-class, too busy to make time for you.

Looking for ways to occupy yourself, you dig through unopened boxes from the old house. (It got foreclosed last year. You don’t understand why the bank took it away, but you miss that place and you hate this fuck ass new apartment.) You hope to find something interesting tucked away in all the junk, the folded up clothes, the tacky holiday decor.

Against all odds, you do.

Your fingers brush against the cold metal of a silver flip phone you don’t recognize. It must have belonged to your older sister. (You don’t remember her having one, but you don’t remember her well at all. She died when you were 7, or ran away, or something like that. Your parents don’t talk about her.)

The moment you pick it up properly, it rings loud enough to make you jerk back and wince. An electronic jingle fills the otherwise silent air of your living room. Too sudden. After taking a breath, you flip it open with your thumb to pick up the call.

It goes quiet again. It’s dead.

… Strange.

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>>6416101
Support not sending her a picture of us
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>>6416096
>>6416101
+1
I'd be really uncomfortable taking a picture of ourselves with this phone.
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>>6416101
+1, and DO NOT give a selfie to the ghost who is maybe evil.

>>6416096
>>
>>6416101
+1 for this anon's idea, I don't wanna send a pic yet
We are fifteen!!! We should know better than sending selfies to strangers!!!
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>>6416096
>What do you remember? What’s your most recent memory?

No pics.

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With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.

You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?

Character sheets and other info:
https://controlc.com/46ec566d
https://pastebin.com/u/GrandDragonQM
Archive:
http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest
Help fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQM

Quest rules are as follows(unless otherwise noted):
>30 minute vote times
>Pick ONLY ONE option when voting
>Dice rolls are all best of three correctly-rolled dice

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>>6416006
>What are some of your favorite moments? Both from this arc, and just in general?
From this arc? It's getting to whack sneaky bastards that tried to outsmart us like Kryat and Ozotto. It's nice to triumph over tricky enemies that our powerlevel alone won't guarantee the win. In general, the most recent moment is Chaya being able to show off the fruits of her training in the Tournament of Power and level up to the big boys table. I used to be worried that Chaya and Future Chaya would end up too similar or worse, have the present Chaya end up irrelevant. I'm very glad she didn't turn into a fusion merchant like Kid Trunks (no offense, Tatsu & Tomi).
>Or what you think are more underappreciated moments/arcs/etc from the story?
I'm glad you've addressed Meloka's lack of direction when it comes to greater strength. It's been in the background but she seems to struggle with keeping up to Karn. And her greatest motivation for keeping her strength up is to stand side by side with her husband and protect her family, so I'm sure it hurts her heart seeing him and the older children soar the sky while she's the runt still struggling to take off. They're more able to protect themselves than she can protect them and I'm sure that really bites. The sidekick syndrome is real, but she'll need a thorough examination of who she is to push through to the next level. The path of Gods is about change, after all. I think.
>Something that caught you by surprise, that you genuinely have enjoyed with SCQ.
The multi-media setting, without a doubt. I remember rolling my eyes at first when I saw NotZilla and the Killuas and the Xenomorphs, but the premise of this quest intrigued me enough to suspend my disbelief and keep reading, and I'm glad I did. I can't believe you convinced me that King Cold, ruthless space dictator, was a Knight of the Order of the Jedi and Yoda was his master. I can see that happening in the real franchise (albeit with less copyright issues).
>And who do you feel deserves more spotlight?
gimmie some Planet Sadala when we're through with Granolah GD. Please? We owe the nerds a visit.
>>6416118
>However, I think you manage to pull it off because you're chiefly concerned with writing STORIES where these characters interact or even just do their own thing in this new combined setting. I think that alone breathes so much life into what could just as easily be another example of trite and amateurish fanfiction that's become almost synonymous with Dragon Ball these days.
Absolutely this. You have to kill the powerscaler in your head to get it right. It's always been a thing on the internet but it feels like it got worse to the point where powerscalers argue that powerlevels are a pillarstone of writing and not just something nerds do for fun. They're powerscaling the Hare and Tortoise for God's sake. I blame Death Battle.
>>
>>6416118
The Tatsu moment was great, I do enjoy getting to write the old soldier. And Cumber's going to be fun, now that we're in the big boy leagues. New Salda and the PTO business are always a treat, as you say seeing the results of our actions making a difference.
Chilli's story is a fantastic one, surprised the hell out of me going in. As for the twins, yeah. That one hurt too, I hadn't even considered it until it happened, and I realized the consequences one faced when the other died.
The multimedia setting is certainly something that turns people away. But it has allowed me to write far more interesting stories than if I kept SCQ to strictly Toriyama works. And that's the point, quests are about STORY, not just "my oc's better than your oc and I'm gonna write them winning because reasons."
The Tamaranean story's certainly nowhere close to done. We'll be seeing more from them. And the Jiralhanae meeting soon will be... Enlightening.
>>6416619
While it's possible, Karn's never really used a wish for himself like that. And the only reason you took LER with Divine Dragon Force was even unmaking it with a wish wasn't enough to keep it from coming back.
>>6416684
Whacking sneaky bastards is always fun. And Chaya's story has been a hell of a rollercoaster. But I'm glad she ended up her own character, and not just playing eternal catch-up to her future self.
Yes. Her goal's always been "Keep my Karn safe and happy", but that's harder and harder to do as his power kept growing. She'd always do what she had to to keep pace, but her growth's stalled out after Blue Evolution because of what that form itself is. Chaya found a way beyond it, with the support of her loyal following. But Meloka can't increase her power the same way.
Always this that trips people up, it is the gatekeeper to SCQ. They see "Dragonball x whatever" setting, make several assumptions and never join in. But for those of us who enjoy, it allows me to tell a wider range of stories without having to completely invent unknown factions from scratch, their histories, backstories, and other lore bits of them. Everyone has a passing understanding of them, which allows me to focus much more on the story over endless worldbuilding.
We're definitely getting to Universe 6 eventually, don't you worry.
Powerscaling by itself is fine, when comparing outside stories. But when they become story elements, it isn't necessarily about who is the strongest in a vacuum. But about the story the character's power, motivations, and influence can bring about.
>Death Battle
I've had problems with them ever since Kirby vs Buu. Like someone who does a math problem completely wrong but still somehow arrives at the right answer. Kirby's Star Rod could defeat Buu, but he could escape Kirby's stomach with ease. And don't even get me started on Android 18's or Bardock's Death Battles, they're completely wrong. They aren't about making unbaised battles, but trying to convince everyone their baised opinion's correct
>>
>>6417018
I would argue that neither of those wishes are for Karn specifically, it's not like he alone would benefit from a chamber where gravity get stronger the farther away from the entrance you go, where the days are so hot a firestorm can erupt at any moment and the nights are so cold a glaciar can form around you after staying still for less than a second, it's the most extreme training environment, and it's not outside of their ability to construct naturally anyway.

And the new master to train under would benefit everyone, specially Meloka, she's always been the Ki Master, if she could recreate Jiren's skill, there wouldn't be any worries of her falling behind.
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>>6417094
In regards to more extreme training environments, I'm fairly certain we could just ask the labs techs to upgrade the atmospheric controls in our gravity chambers. That and maybe asking Cooler if there are more extreme planets in the PTO that we could train on.
As for Jiren, his brand of absolute and instantaneous energy control reads to me like the internal Ki manipulation Batman mastered before he realized external Ki existed.
>>
>>6417018
>And don't even get me started on Android 18's or Bardock's Death Battles, they're completely wrong. They aren't about making unbaised battles, but trying to convince everyone their baised opinion's correct
They are literal paid shills for reddits next big shows, thats all they have been since they went californian.

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You are a cursed sword.

Your fondest dream is to one day lend your corruptive power to a noble and beautiful lady knight and then savor her slow descent into depravity, madness, and villainy.

Unfortunately, you are currently stuck in your pedestal, incapable of movement. It is a comfortable pedestal, and the Dungeon Core has told you that you're in a secret treasure vault, a room that adventurers covet and seek out for reasons no monster truly understands. Someone will eventually find you, and when they do they will certainly pick you up, for you've been presented as a Venerable Holy Sword to all adventurers.

Still, eventually is eventually, and you might get picked up by a man instead of the beautiful lady knight of your dreams. You need to...
>Convince one of the nearby monsters to come pick you up.
>Focus your energies and attempt to float away.
>Make enough noise that the secret treasure vault is not so secret anymore.
>Be patient. Good things come to those who wait.
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>>6415911
>Encourage the Dark Lady to simply bind her and make her watch the coming conquest.

She'll come around to our way of things in her own time. But yes, better to use her as a clerk than as just another sword hand. Evil needs an efficient bureaucracy to get things done on time.
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"You can do whatever you want with my body," the clerk declares, eyeing the other sword your wielder openly carries at this stage of the battle. "But you'll never have my heart."

[That can be arranged.] You tell your wielder. [Just pierce her through with me.]

With a cruel smirk, your wielder does just that, growling: "We'll see."

Naturally, your essence pours into her and corrupts her soul into another lurid minion for your wielder to control. Rather than a sword arm or a seductress, this one becomes an administration unit on par with the Fallen Knight and Succubus Matron. She still gets the sexy skintight symbiotic bodysuit that all the other minions get, but where the Fallen Knight gets armor and the Succubi show off more skin, she gets the hat of a bureaucrat that plugs straight into her brain and enhances her intellect.

"Well that was a lie, my lady," the newly christened Infernal Administratrix admits, somewhat bashfully. "You have my body, heart, and soul. Do with them what you will."

Your wielder does. She enjoys her new conquests throughout the night - the Fallen Knight and Administratrix both - while the succubi and the minions play with the new Slave Soldiers that have joined her army. Come the dawn, the tower has turned into a den of depravity, and the soldiers who arrive to relieve their brothers in arms are quickly turned as well.

Your Forces
1x Dark Lady, 1x Fallen Knight, 1x Infernal Administratrix, 1x Succubus Matron, 6x Succubi, 50x Minions
1x Slave Knight, 30x Slave Soldiers

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>>6416016
>Attack the next major fortification before word of your conquest spreads

Take the major hardpoints first. When we encounter resistance, we can head back and sweep up all the undefended places we haven't corrupted yet for a boost to our forces.

Hopefully we can work our way up to a princess.
>>
>>6416022
how about leaving a small force at the tower (10x minions, 10x Slave Soldiers, 2x Succubus, 1x Administratrix)?

The soldiers can guard the tower while the minions and succubi corrupt the village. Once that's done the whores can rejoin the main force while the administratrix can act as a steward, direct the village into expanding fortifications, have the soldiers train more soldiers and attempt to contact our ally.

If we leave the tower unoccupied someone will just walk in, I think.
>>
>>6416100
Sure, that works.

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Countless particulates drift through the air, stick to your membrane, wet your body.

It's noisy. A stream roars as it cuts through the ground below you, drowning out the chatter of the pursuers, subsuming the clank of their boots. But you still hear them. You still know not to stop.

The gratings they run on screech under their pressure. You know, instinctively, that there are six feet following you--three of them. Metal scrapes against metal as a door forces its way open and you catch sight of them. They're warm.
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>>6416051
>The cat
>>
>>6416051
>The cat
>>
>>6416051
>Yourself
>>
>>6416051
>The cat
>>
>>6416060
>>6416062
>>6416071
>>6416389
Going to lock this in. Will be a while until the post.

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A lot of people were really excited for the new millennium. Some were panicking about Y2K and others said that too much money was being spent to fix the issue for it to happen. Besides, fridges and planes didn't have advanced clocks in them.

But MREs can always be eaten later, and farmers, if they have the money, can save up produce, stockpile some firearms and ammunition, and buy a few months of gasoline ahead of time. You were more prepared than that, and so were plenty of "survivalists" and "preppers".

But none of you expected what actually happened, and now you're in the early spring woods of Wyoming, during the late 2000s, trying to cobble the world you knew back together.

Choose your faction / strongest ally

NORAD
Based in a heavily fortified, underground complex in Colorado Springs, NORAD serves as the last organized remnant of the splintered United States military and government. They represent humanity's greatest hope for reclaiming North America by spearheading the "Great American Bug Hunt" and utilizing their vast resources to supply and coordinate independent militias. To combat the alien threat, NORAD's scientists also develop radical, top-secret initiatives like living "Organitechnology" weapons, a trained psychic combat corps, and genetically modified human-Bug super-soldiers known as Splicers.

The League of Free Cities
Located primarily in the Pacific Northwest, the League of Free Cities is a loose federation of nine large, fortified bunker towns and numerous smaller survivalist settlements. These thriving communities share rudimentary trade routes, a cellular communication network, and a mutual defense pact that allows them to quickly unite and crush any attacking Bug swarms or Warlord gangs. Exceptionally well-stocked for the post-Meltdown world, the League boasts active mercantile exchanges, large caches of pre-collapse weaponry, and even a rudimentary air force of gliders and gyrocopters.

The Wyoming Free Irregulars

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I forgot to post the little picture of the state.
>>6415506
The technological baseline for most areas is from between 1850 to 1880, around where the Amish were self-sufficient. This is right before the start of the Second Industrial Revolution.
>>
The Bugs took all the major cities, along with any serious electrical infrastructure. The northwest of the state has coal fields, where bugged and enslaved humans are rumored to be slaving away to produce power for the addicted Bugs.

In the first few years Free Humans coalesce in places with available water, fleeing from major population centers that are written off. Wyomings third largest settlement is west of Cheyenne and South of Casper.

The western part of the state can be very dry, but where people can live the beginnings of the Free Cities are rising.
-
-
I will look at our options for being self sufficient. I was hoping the other available choices would draw some interest.
>>
While I figure out what happened and get some new choices, how about I lay out an easy one.
>>6415506
What is the name of this company or battalion that will someday fold into the WFI?

Most votes in the next 24 to 48 hours, or before I update tonight (if the name is good).
>>
>>6415506
Survivalists, militiamen, and bunkerlords are famous for their ability to shoot, even doing trick shots and shooting accusations from moving horses. They are also well known to have deep stocks of supplies.

But just as important is their survival knowledge and training. While many of them have former US military basic training or obtained something similar, they're far more versed in tracking, navigation, and a few from hunting, gathering, preserving food, and skinning animals.

But there often are former jobs that provide skills and a whole second set of skills learned during and after the world ended.

And uh, hmmm

>>Second or first most common Background for the battalion or company

If you interact with the side choices I will let you pick something overly represented in the milita.

Otherwise, roll 1d100
>>
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>>Decision Time, most in 24-48 hours!

In the first year after the power went out, people didn't know what to do. There was panicking at first, but as the supply chains began to fall apart from there, people began to turn on each other.

Millions were beginning to freeze to death, and people began to fight over firewood and food.

>>1. Focus on hunting and gathering, along with trying to isolate, live off the land, and keep the locations of whatever supplies exist hidden. If supplies and items can be moved, move them.

>>2. Try to stock up with chopped, split, and drying firewood; along with preserved game and roots, during the spring, summer, and fall months. Shoot anyone who tries to get food from you and won't leave.

>>3. Same as 2, only you will trade surplus stocks and production, or items that might go bad, in exchange for other materials, labor, weapons, and items that are important to you.

>>4. Same as 1, only you try and ambush or counter-hijack groups of rising splatter punks. Who will get mad at you about less mouths to feed and less wolves roaming?

>>5. Focus on 3 but if you see chances to ambush and rob some bandits or bugs, you go for it.

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It has been a year since you, Courier Six, drove Caesar’s mighty Legions back across the Colorado River and sent the Bear black west with its tail between its legs. You harnessed House’s robotic army to secure the Mojave.

Since then, you’ve brought peace and prosperity to the newly minted “New Vegas Directorate” with the help of a growing bureaucracy headed by your closest companions.The road has not been easy and you have recently “cleansed” Zion from the Boomer Blight, an engineered plague that had the potential to end the wasteland.

With the immediate disasters handled, you now look forward. You have begun the rehabilitation of Big Mountain and welcomed waves of Enclave immigrants to New Vegas.

Now, you are celebrating independence day with the rest of the Mojave. With so much already behind you and an even longer road ahead, what awaits Courier Six, now The Director?
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>>6416603
>end of the year
In real life ? Yeah probably.

Jokes aside (not really with this rolls and DCs...) I like the modification but there is the issue of being able to give right now services to those kind of quarters. Which is a real problem if anyone wants them. Our on foot NVPD patrol cant reach you easily, same for the Followers medics, or a trader, or you can't go easily at your job, or buy some food, or go at one of the NV public bathrooms for a quick clean up and fresh water.

The apartments while more difficult and costly to make, would be all near the services and work we have already in NV. I do agree that we shouldnt dismiss at all the idea of duplex/triplex quarters though and in fact maybe we should use them in the future, but I see it hard for us to give services to this kind of quarters in this moment. Maybe when some of these other issues arent plaguing us.
>>
>>6416615
Yeah I definitely am leaning towards commieblocks due to the practicality.
But, the layout I am describing is a kind of industrial suburb that I think WOULD be accessible for foot patrols and public services, and traversable by foot for residents, and capable of employing them nearby.

Have the public commons be, say, four of five acres. Ten triplexes on either side, longways, that's 60 residential units, if it's all families that's roughly 90-150 workers? On either end, you stick a bar or two, a general store, a restaurant, at least one clinic per commons/'neighborhood', services like a tailor, gunsmith/ammo press, and a gymnasium... If some folks take up contracting jobs as carpenters or landscapers and community safety stuff, you could get pretty close to one hundred percent employment while providing everyone with their basic needs walking distance, and the total footprint is around 20 acres if my scribbling is right.

Then you just do that over and over, with a tram station per every two or three of these housing sections for folks that want to get into the city center or an industrial district.
>>
After your unsatisfying housing meeting, the next big item on your schedule this month is a planning session with Boone, Kreger and other members of your military staff to plan cleanup of the areas surrounding Zion.

As you head over to Camp McCarran (where Kreger has established his HQ) you run through ideas on how you want to handle the operation. You also curse yourself for not somehow stopping the bombing of the tram from the strip to McCarran. Oh well.

You have your CRBN-trained infantry company, “The Toxic Avengers", that will be doing most of the heavy lifting. You will also be assisting with the clearing and you assume Boone will have Bear Team One - the platoon of former NCR special forces who defected after being abandoned by their commanders.

You’ll also have a squad of Securitrons, because it’s never a bad idea to have some heavy firepower for a mission. The terrain may be difficult for them to traverse, but you’ll really only need their missile artillery. This seems to be the topic of discussion as you enter Kreger’s office.

Inside is Kreger himself, Boone, Ulysses and a handful of Kreger’s staff officers huddled around a table with a series of maps scattered about.

Boone: We’re sending understrength units into unknown territory to look for needles in a haystack. How the hell does that make any sense?

Kreger looks up as you approach and backs away from the table.

Kreger: The Director is here, he’ll have the final say. Weimer, please brief Courier Six.

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Boone: That's a dangerous assumption. We would know for sure with some proper recon.

A voice in the back of your head wants you to practice caution, but every minute that goes on is a greater chance for this plague to spread.

[Ulysses, any input?]

The other courier looks up from a topographical map centuries old.

Ulysses: The northern route is tough ground to cover, a lot of crevices and cracks. The bigger concern is weaponry. The soldiers may have protection, but they’re still just using guns.

Kreger: The budget doesn’t allow us to retain specialized gear. I’d love to give flamers to half the soldiers coming but that’s just not possible. I’ll see what I can scrounge up but this will be hard going.

You think about scrubbing the entire operation but the same fears keep creeping in.

[We go slowly and carefully. It may take longer, but I don’t want to lose anyone or worse, risk infection. Kreger, we’ll leave in a week. Get everyone on the same page with this.]

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You leave McCarran and seem to get a little sand stuck in your boot. You think about the reports of the Mojave Brotherhood continuing to fly in military personnel and equipment into the region, even though you’re CERTAIN you came to an agreement with their new leadership.

So instead of heading back up to New Vegas, you start to head down to Hidden Valley. You’re not exactly sure what to expect, but you need to put some clear limits on their power in the region. A cap on military power in general. You have no real interest in squashing their chapter and starting a war with the Brotherhood and at the same time, they’ve begun engaging with the region in a way they never had before.

Trading and performing services for common currency which they use to purchase food and supplies from the locals. That’s not even mentioning all of the scribes and engineers they have over at Hoover keeping it running. While they’re not the friendliest bunch, you *thought* there was an understanding.

The lingering question is what you will do to the Brotherhood if they become aggressive. They’re dug in like a tick now, and you’d probably have to destroy Helios One rather than trying to dig them out. You heard about the cost to the NCR of taking the facility and that’s not something you’re keen to repeat.

Hidden Valley is a different beast. You shudder at the thought of clearing out the bunker. That’s not to mention the brotherhood soldiers that would fade into the wasteland and become partisans…

No, a peaceful solution is the ideal solution. Let’s just hope Star Paladin Vance and Senior Scribe Galen agree. You meet the outer Brotherhood picket just south of Sloan who have no issue escorting you to Hidden Valley. That’s a good sign, at least.

As you head through the mountain pass toward the bunker complex, you can tell the Brotherhood has been busy shoring up their presence even further. Hardened pillboxes have been built into the mountains while fields of mines and killzones are set up making any approach very hazardous for your health.

As you enter Hidden Valley proper, you’re shocked by the sheer presence of the Brotherhood. Vertibird landing spots have been built and their pads surrounded by boxes of supplies while soldiers in and out of power armor train on the grounds. If you didn’t know better, the Brotherhood seem to be preparing for an invasion.

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The Caretaker Quest - Part 10
This is the 10th and final part of the "side quest" for "Disappearing Hogwarts".
An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts.
Reading the original story is not exactly necessary but heavily encouraged since this quest will contain references to it.
Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing.

Quick recap so far:
>Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker.
>Merlin somehow ended up inside your head.
>Harry Potter´s daughter died, letting Salazar Slytherin (previously stuck inside her head) free to continue his quest to control The Beast, an all powerful ancient creature accidentally created by Merlin.
>You went through Merlin's trials chasing Salazar in order to stop him
>You actually managed to kill him and stop him from unleashing the end of the world
>Sadly, you wasted too much time and now The Beast is fed up and ready to escape on its own
>Jumped into the end of reality in order to stop it once and for all
What will happen now? Let's find out!

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“...Zhis is freaky…”

“Stay close, we don't know what could be out here”

Just as if on queue, you see more of those “fireworks” lighting up the sky, they explode violently when they reach their peak or when they hit…something in the sky.

“Diffindo…Incendio…Expulso, those are attacks, somebody is fighting over there and judging by the amount of spells, it's either a master combatant…or a bunch of desperate people” Merula analyzes with ease after observing the skies for a moment.

“Vhat could zhey be fighting?”

“Maybe more of those awful black creatures” Olivia says, fearful at the idea of confronting those creatures again.

“Lets hope not, I don't want to see those things ever again.”

“No, I mean, it's definitely more of those things, look! The tower over there”

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You consider all options.

Only one could be considered the “safest” option, but it would only make the entire trip here a waste of time.

The other two are extremely dangerous, one way or another you will have to eventually deal with more of those things…

…Or maybe, if you plan well enough and if you are lucky enough, you could deal with them somehow…it would still be extremely dangerous though.

What will you do?:

>Sneak your way through the city and look for the battle that's happening somewhere.
>Head into the tower and take out whatever is creating those black creatures.
>Abandon this city and travel to the old one.
>Other (Write in:)
>>
>>6415014
>Sneak your way through the city and look for the battle that's happening somewhere.
>>
>>6415014
>Sneak your way through the city and look for the battle that's happening somewhere.
>>
>>6415014
>Sneak your way through the city and look for the battle that's happening somewhere.

For thirty six years I have looked to the Mad Star for guidance, hearing in one ear his most solemn whispers, and in the other, a gibbering laughter beyond all reason. I have watched the glint of hallucination root itself in the minds of the doubtful, and I have felt the tremors of abandon creep across my bones.

I have seen the gates of Oblivion beyond which no waking eye may see. Behold... in darkness a doom sweeps the land...

This is the 12th of Sun's Dusk, the year of Akatosh 433. These are the closing days of the Third Era... And the sunset of sanity in Mundus.

- Cadmius Cavestes, Mumbling Priest of Colovia


=======================================

Welcome to The Madhouse Crusade! In this quest, you play as Sheogorath, Daedric Prince of Madness and Creativity, Lord of The Never-There, The Trickster, Fourth Corner of The House of Troubles, and Sovereign of The Shivering Isles.

But, you weren't always who you are now. You once told yourself that 'Daedra are the embodiment of change', and permanency too, and plenty of other nonsense. You used to be you, too, but also, you were someone else, a Champion for the Shivering Isles... And before that, a Hero... A Hero of Kvatch! That's right, he was... She? You were a hero from Nirn, you had been released from prison by a fateful encounter with the... Emperor! That's right, what a nice guy, whatever happened to him?

It's so difficult to recall exactly...

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"False servant! Fraud! How dare you come here, a pretender to the station of Champion?! How dare you approach us, his TRULY chosen!?"

The elderly Altmer woman in the leather robes hisses from beneath her robes. Reaching out with a hand, five bolts of electricity leap from her fingertips and illuminate the damp, stone corridor of Xavara's ruins. When they connect with the muscular frame of the unarmed Orc lumbering towards her, however, the lightning tendrils seem to crawl across his ribs and shoulders and fizzle into static sparks behind him.

Agronak gro-Malog has always boasted, even among his Orsimer kin, a peculiar resilience to magical powers. He is not running for her. He simply paces in the old sorceress' direction, each footfall causing the madness alloy of his boats and greaves to rattle loudly. "Your loyalty is appreciated. Your dispbedience will no longer be tolerated. Submit or perish. So says the Madgod." He says. There is no emotion to his instructions. His sunken red eyes glow in the shadows, a perpetual thousand yard stare, half-lidded with disinterest, maybe even boredom at the chore of slaughter. The Orc's fists are clenched at his sides as he draws nearer.

She rushes him, withdrawing a steel dagger from the sleeve of her cloak and holding it aloft to stab down at the Champion.

He sighs.

When she thrusts down, Agronak grabs her wrist with his left hand and squeezes tight, crunching bones between his fingers. The dagger drops from paralyzed fingers. The elf screams. He brings his right hand forward, flexing and closing it with the motion, and part of his shadow slithers up his leg, down his bicep, and into his palm in half of an instant, growing in his hand to become a long spear with a wavering, razor sharp tip... Impaling the Zealot through her stomach.

Agronak let's go of her wrist, while the spear melts back into his shadow and out of the sorceress' gut. She wheezes and gags while he continues to tread forward at that same walking pace, right up until a boot falls on her skull and crushes it flat. The Orc doesn't even bother to look down, and may not have even been intending to kill her so.

>1/2
>>
Xavara is one of the last holdouts of Zealot activity. Agronak has spent the last two weeks travelling Dementia and purging them from their various hideaways. It's been a brutal one man crusade, day and night.

Another Zealot charges out from around a corner, holding a silver short sword and swinging it sideways towards the Champion's torso. He avoids it with an agile step back, and suddenly a long, pitch black sword grows in his hand. He uses it to block a second, vertical strike, then he twists around and the sword morphs into a tremendous battle-axe. The Zealot had lifted his small blade to perhaps block in turn, but the axe is far too large, and crushes right through, beheading the man.

While Agronak rarely feels any real joy anymore - after all, he has seen the world for the sadistic joke that it is, and chosen not to laugh - he does at least take a certain kind of pride, and comfort, in cleansing Dementia of the Zealots. It is an adoptive home he feels a certain connection to, having awoken on the Hill of Suicides after a sword was plunged through his heart in the middle of the Imperial City Arena. At his request. He never even had the courage to visit his 'true' home back on Nirn, the dilapidated remains of Crowhaven, though it is his by all rights since the demise of his father.

Two more Zealots emerge into the larger, rectangular room he has just stepped into, and one of them conjures a tall, lanky flesh atronach, which looms behind them with its arms raised to attack.

>Roll 1d100+10, BO3
>>
Rolled 84 + 10 (1d100 + 10)

>>6416480
Business as usual
>>
Rolled 68 + 10 (1d100 + 10)

>>6416480
>>
Rolled 60 + 10 (1d100 + 10)

>>6416480

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Recounting Our Hero's last adventure, A young man strikes out into the dangerous, ungoverned land of Axegaurd to make a name for himself. Formerly a librarian from the frigid northern kingdom of Holuthheim , This hero uses his smarts and his skills with a blade to tackle the quests he was given. At his side is a former soldier, a Beastwoman with a foul mouth, a noticeable drinking problem and an unmatched skill with hand to hand weapons. Khyber, as she is called, offered to temporarily join our hero but agreed to stay by his side a little longer, so long as he'd provided an adequate amount of alcohol . Our Hero's second party member is a neurotic but well meaning mage. Her name is Xiphos and the esoteric school of magic she follows demands the worship of strange beings of light that grant her holy abilities. She is here to fight the worshipers of darkness who plague these lands, even if she is anxious about everything. Including fighting darkness.

Our previous tale ended with a beginning, a farmer offered nearly all the coin to his name to Our Hero and his party. The job, on paper, is simple "get rid of the succubus that has been attacking my town by any means necessary". What this band of heroes will soon find out is that this job will not be as simple as they believed it to be. For night has fallen on this lawless lands, and in the cover of darkness the succubus lurks

waiting

preying...


>continued
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>>6416319
>>6416329
+1 to this... both the action and the fact that Khyber looks dashing
>>
>>6416329
>>6416372
+1 both
>>
>>6416319
>3.) Grab the bear trap and formulate a plan with Khyber and Xiphos
>>6416346
Why not just use the ground brimstone (from >>6411683) as bait?
>>
>>6416319
>>1.) Hand Khyber his dagger and help her open the chest
I am really curious what is in the chest
>>6416329
>When she's sober, maybe. Kek
Thats never happened yet she is
>>
>>6416467
>Thats never happened yet she is
If things progress far enough between her and Swordboy, she might also do her best to make sure Swordboy is not sober either


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