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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

Welcome aboard the Lunar Class Crusier, Praetorian Dawn, lads! Word of warning before you people go off to do... WHEREVER, it is you do with yourselves. You are all to be on your best behavior! That means no orgies in the kitchens, no locking people inside the airlocks, and NO disintegration of anything onboard!

>A continuation of >>2732794

>What is this?
Free-form roleplay set in the grim darkness of the far future of Warhammer 40,000. Based off of threads that used to happen over on /tg/. Until recently, we were going under the name "field kit inspection".

>When do you guys make these threads?
Usually Saturdays at 11:30am Eastern Standard Time. Although we'll often make a new thread throughout the week, if we hit the bump limit early on

>Can I join in?
Sure, just think of a character and have fun, you can find most info in 1d4chan albeit it's ussually a little bit out of date in comparison to where the threads are.

>Is there any requirement in character creation?

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(A 22ish year old bumpkin) Why they feller! Might kind o yah!
Thank ya kindly sar!
Well ma names Dinnie, and Im from da farms. Got sent here ova some miss haps, and lost me limbs to some o those mean lookin green fellas on planet. Got dese news one do and dang do dey shine!
>Ponders on your statement
Good question...hmm

>Slightly turns to the psyker, single eyebrow raised
Are we friends, friend? It would be a darn shame to see you on the field bleeding out. I tend not to notice the screams and anguish, occasionally putting my life above those whom I don't care for...
Well I think we friends! No reason nawt to be fella.
If you want i got harder drinks for you
>He presents a menu/card with all the drinks the bar has
>Do you read it?: y/n
>Rick also present the menu to you 2
>do you read it?: y/n

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You are Ichimaru Gin: shinigami, Captain, and snake.

Your current predicament is that you've picked a fight with the Sternritter Gerard Valkyrie, a massive Norse-looking man with a longsword and a winged helm befitting his name. He also seems to take a dim view of shirts for some reason.

On your side in this engagement is somebody that a hundred years ago you would never have expected: an arrancar by the name of Tia Halibel. At first you have to admit you were skeptical, your only experience with arrancar prior to meeting her and her bunch having been with the band of miscreants Aizen scraped together. You were put at ease when you noticed that Halibel wasn't just loyal to Kusajishi Riku, as many arrancar purport to be to Aizen... they're actually friends. And if there's one thing you know about Riku its that she chooses her friends extremely carefully.

So you can probably trust Tia Halibel to be a powerful and reliable partner here, but the issue is that so far as you've seen she falls somewhat into the same trap a lot of arrancar do: she has more striking power than anyone could ever hope for, but you're not sure how flexible she is, how many clever tricks she can use.

It may be the case that for all her power Halibel is better suited to serving as the proverbial “hammer”, but that as the “anvil” your job will be to make sure that her raw power can actually do its intended job.

“He'll get up after that,” Halibel asserts, having just beaten Gerard down from on high with a powerful surge of water that wiped out half a city block. “I assume you have a plan?”

“I do,” you admit, the beginnings of a plan forming in your mind.

“And that would be?” she questions you intently. “How do you envision this ending?”

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>>Halibel has this under control, your job is to make sure that Gerard just doesn't look up and notice the clouds overhead.
>>If you were to add some ice crystals to the clouds above, maybe using Hyōga Seiran, you could seed them and make it rain.
>Halibel has this under control, your job is to make sure that Gerard just doesn't look up and notice the clouds overhead.
>Halibel has this under control, your job is to make sure that Gerard just doesn't look up and notice the clouds overhead.
>Halibel has this under control, your job is to make sure that Gerard just doesn't look up and notice the clouds overhead.

I have a Discord, it is for answering questions and telling you guys when I'm running: https://discord.gg/uWAmQGn

Ain't that a Kick In the Head

The West isn't like civilised lands, it doesn't care what folk think is possible or not. All the great empires like England and Germany, all the governors and gentlemen who live on the coasts. They sent their scientists and investigators to figure it out. They sent armies to pacify her and tried to set up cities. It don't work. Never.

The West doesn't like cities.

See I could tell you about a dozen stories about the crazy uh... crap that goes on out in the deserts and badlands and that'd just be the stuff that I actually was there for, I heard of so much more. I heard about a guy who could run so fast ya couldn't even see him do it, faster than horses. The mad inventor who built himself a wife. Because it's not just the lands that are crazy out there, but the people too.

You wanna hear a story about a girl? A cool one? Well yeah I know a few.
Tend not to have happy endings though, those can be pretty hard to come by. Hell, even this one has a pretty sad beginning. The end? It's kind of sad too, but sad in a good way.

A long time ago in the Old West, there was a girl named Bethany, whose family were ranchers out in the desert, they looked after buffalo's and bison, they even had pigs and chickens. Doing pretty well for themselves they were...

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>One Bad Day
Manic's trigger. Multiple bad days with no way to fix anything, capped off with THE bad day.
>Fear and Loathing
Ripper's trigger. Fear of his father hurting the family and loathing of himself for not being enough to stop him.
>Silver Bullet
Probably Bethany's trigger. Not sure what exactly it'll involve or what, other than the obvious.
I kinda hope Zion was just shooting completely straight and Bethany is going to go full WEREWOLF
Nah we already have a Changer with Ripper!Barnaby. I'm expecting Blaster Mover or Striker.
A werewolf's probably going to attack our cattle and we'll trigger with epic gunslinger skills or just straight-up silver fireballs
Doesn't make sense with trigger events. Blasters are from long-range threats.

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You are Noel Tiberius di Hazaran, and after a brief quarrel with the ruler of Skansen you've finally managed to get around to the reason why you came to this island chain in the first place. The yōma who had infested Skansen's underground fighting ring are dead, crushed by your bare fists or impaled by your partner Valentina's wicked nails. The last lucky one got it both ways.

It's now the morning after, and the two of you have had a chance to rest. You can't speak for Valentina of course but you really didn't need to rest at all, but any chance to wash up and take care of yourself in general is a welcome reprieve from the normal routine of a warrior. And although you weren't really hungry either you had a small snack shortly after getting out of bed that put a little extra bounce in your step this morning, owing to the fact that you've discovered an even more concentrated form of coffee than what Hazaran can offer. It's practically chewable.

“So that's it then?” Valentina wonders as you wander down the streets of Skansen towards the King's Islet. “Seems like an awful lot of trouble for what it turned out to be.”

“Isn't it always?” you sigh. “When was the last time you ever struggled against a normal yōma?”

“I don't think I ever have,” she admits, tapping her chin thoughtfully. “Though I've heard about it happening.”

She's stronger than she gives herself credit for. You know that much, but what you don't know is how to convince her of that. Partially awakening so early in her career left her with heavy doubts about her own self-control which still cripple her today... even though she obviously survived her close brush, she's still terrified of what might happen if she pushes herself that far again.

“To answer your question yes,” you continue, “we have accomplished our mission, and now we should be moving on.”

“Then why are we going back to see the king?”

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I was thinking the weird lady who wants to murder/steal special abilities got uppity.
Her murderboner probably just got activated
>Tomas, how long has the Organization been spying on me?
>Nine I could maybe believe... but Seven? What happened?
>...Did something happen to the other single digits? >>2738492
>Nine I could maybe believe... but Seven? What happened?
>That's the issue. My big jump in ranking is exactly what I'm afraid of. I learned much about Number one, from her twisted mindset to her obsession with killing other claymores for their abilities.
>other: this doesn't feel like a promotion, more like a setup for a sacrifice.

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Previous Quest: http://suptg.thisisnotatrueending.com/qstarchive/2704001/
Previous Spellbook: https://pastebin.com/PpvgcbBe

Greetings /qst/, this is a second session of my previous quest, School of the Dead. In this quest, you will play the part of a professor at a university studying the secrets of the Necromantic Arts. Your goal is to find the secret to Immortality. There are five Paths you can take: Blood, Bone, Spirit, Skin, or Flesh. Each path takes advantage of the inherent magical properties of their necrotic energies to unravel the secrets of life and death. Professors in one chosen path cannot create spells in another, but they can collaborate with faculty from another to develop new spells.

Spells are tiered by the nature of the caster and those casted upon.
> Tier 1 spells can only be casted upon a caster, and deals primarily with augmentation of the senses.
> Tier 2 spells expand the subject pool to the deceased, or remnants of them. For all Pathwalkers except for Spirit this includes corpses; spirit works primarily on ghosts. These spellcasters can manipulate their material, either to create new forms, or be used to power T1 spells.
> Tier 3 allows casters to manipulate the living, but only limited to creatures of inferior intelligence.
> Tier 4 allows casters to manipulate the intelligent, sentient species. It is the most powerful form, and allows one to unlock the secrets to immortality

To unlock a spellcasting tier, one must research 3 spells from a lower tier. The Immortality Spell requires 4 Tier 4 spells to be learned.

In the academic environment, unfortunately, research is limited by funding. Therefore, only one professor will be allowed to conduct research on a spell until funding is expanded down the road. Proposals for research are granted by the university's favour to a professor. Favour can be increased by completing quests for the head of the university. These quests can be completed in teams and are completely optional. However, if a player chooses to complete a quest he forfeits his chance to submit a research proposal that turn. Players will compete for their research proposals by rolling 1d100. Ties will be broken by vote.

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Rolled 82 (1d100)

>Character name
Maria Escarlate
>Chosen Path
Blood Path may or may not already be a vampire

>Help Organize the Homecoming Party for returning Alumni


Janus, dear; when you said you needed me for your second last favor, I wasn't quite sure what to expect. But I'd never have imagined you'd ask me to take up a /teaching position/. You know I was never quite as good at that sort of thing as you were.

Though I can say I do understand, now that I've seen this college of yours. You /are/ rather shorthanded, aren't you, Janus?

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Why hello there, who might you be? Are you the replacement for the blood department? Its is a joy to meet you miss and I am hoping we might get Along like flesh and bone.
Hello yourse- Oh my, are you quite alright? You're looking rather wan.

Maria Escarlate, at your acquaintance. Of the Blood department, as you so rightly surmised. And who might you be?

What a beautiful year it's been! This last month in particular, going all around the country dealing with those pesky goblins was absolutely... Wonderful. Shame every things has to end one day, even the good ones... Oh well! Time to go back to my beloved Blood department and my dear research.

What do you mean "Burned"?

N-Nothing left? Really? Not even a scrap? how could that happen? TELL ME! What? One of Mevron's husk gone awry because of the far too great number of them? That.. That is.. i mean... It's huuum.....

This is all fine! perfectly fine! Yes everything is fine. Completely fine.

You know what? It's not fine, first i have to get back the ruin that was the blood department up to shape, and now everything in it lost to oblivion? I'm done. I'm leaving, i'm going to join the Murzhaego Academy, where i'll happily stitch eldritch abomination together.

What do you mean, we work as one institute now? How many things happened while i was away?

Anyway path of Flesh here i come.
Rolled 71 (1d100)


>Help build the dorms

Ah before i forget i guess i should lend the new professors a hand? there is never too much people to build a dorm.... Is there any zombies left or do everything is made with Mevron's help now?

Previous Quests

Current Mass 250/250 (1250)
Lucidity 12/12 (27)

Mass 200/725
Lucidity 4/12

Mass 435/435
Lucidity 11/11

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i wanna see if our cerebrate can control the others flesh spawn

and have the orca creature go hunting for us
while we spar with our minions
>Liver - Cleanse the body of foreign toxins
After the last battle, this one became a pretty big deal. Either that or...
>Other (write in[within reason])
Vocal chords. About time we become able to talk without using a corpse or mind-touching the other entity. We'll end up with mind-AIDS or something.

>Go hunting for more you. You know where some are in the aqueducts.

This is full of good options.
>Catch the (stationary) digesting masses.
It has our mass + corpses. If they get intelligent, they become a problem.
>Catch the agile angry mass.
If it has a vendetta against us, we don't want it big.

actually yeah, support (altho i still wanna see if cerebrate can control our other mass' flesh spawn.)
>The two sleeping masses wake and move on

You were eating too, and they started first.
>Have Strychnos and Aegis spar with each other, while we watch for a minute or two, then check up on our youngest minion a bit to try to figure out what he's doing.

Behold, your new life now presented in isekai trash format, and it's not even the fun power fantasy kind. That's right, you were not accounted as one of Truck-kun's listed victims, and the shitty goddess gave you an ultimatum. Death or pick a class and live in this alternate world! The problem is, the classess are all shitty! Look at these!

> Peasant [Lvl 1]

> Skeleton [Lvl 1]

> Goblin [Lvl 1]

> Other trash tier existence is open for choice

What will you pick? Quick, the shitty goddess will toss you into the afterlife if you don't pick it fast!
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Great job with the quest. Been lurking but will participate next weekend.
Can keep you going when you got no mana.
Also explosives.
One great weakness for firearms though should be other wizards. They'll try to ignite our powder or destroy our barrels.
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Bonesworth's endgame
Nice start, QM! Hope this keeps going for a while.
Too bad we can't milk Vampire Karla. Or Ghost Karla. Or even living Karla since she is pettanko.

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Henry arrived in the City of Grutzberg to an odd site, broken clocks littering the streets, and a deeper mystery needing to be explored. He’s captured Ophelia, a mad genius responsible for creating the clockwork abomination that stalks the cities streets come nightfall, and that has holed up in the sealed off clocktower, unbeknown to the church. Henry is working to subdue or capture the creature, first working under the church, and now for himself, to acquire it. Will our ‘hero’ prevail and gain access to the monsters blueprints and its “corpse” or will he fail?

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. In most situations, only the first two dice rolls will be counted, if the threads become more popular this may be changed. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to overlook this rule (a ton of crits later down the chain for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Interviews: Interviews will generally be a freeform set of questions that the readers have to ask the person they are interviewing. No hand holding here, I will purposefully leave up wrong answers or decisions, although for the most part careful readers will be able to tease these out.
10. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

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>1. Head on inside, you have to get ready for the meeting
Ophelia pushed open the doors and walked into the main foyer of the clocktower. The duke had made it a semi-public location, where he sometimes hosted parties and the like. Ophelia had never really cared for those sorts of events, and the large groups of people made her nervous. Regardless, the rune lighting was dimly flickering above, and the place had an oppressive air about it.

Ophelia went room to room, searching for the grounds keeper, or whoever had caused this disturbance. She had a bolt spell at the ready, just in case. She just hoped she wouldn’t misfire the thing again. The first time had been… well it hadn’t been horrible. Thankfully her aim was atrocious and nobody had gotten hurt.

She was driven from her thoughts from a scream that came from one of the side rooms. Rushing over, she cracked open the door to see the duke crouched over the body of the groundskeeper. There seemed to be a large amount of blood pooling below him. Ophelia opened the door wider to help, something must have gone wrong.

Something was VERY wrong, Hamilton’s throat had been torn out, and was the duke… oh no. The duke had pale skin and flickering red eyes, he cast a glance at Ophelia. His mouth was stained with blood. Oh no oh no oh no.

SHE’D ALWAYS KNOWN HE WAS A CANNIBAL! There had always been rumors, and lately some people had disappeared from his parties.

“Bother.” The duke said, standing up and brushing himself off. “The meeting was tomorrow Ophelia, what a shame.” He continued, before starting to walk towards the woman. He wasn’t armed but Ophelia got the impression that this wouldn’t go well for her if he got close.

“You know, I really wish you would just forget what you’ve seen. But I know you’d spill this information to the first person you met.” The duke continued.

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(talking real fast)
"T-then you shouldn't have made the place outside look creepy and suspicious for no reason! (continue crawling back) W-we can still have the meeting right now, r-right? I-if you want, I CAN make myself forget like you wanted! Here, let me just turn a-around! Please don't kill me when my back is turned!"
>attempt to mess with your own mind to remove short-term memories of seeing the Duke eat his groundskeeper - he DID say "I really wish you would just forget what you’ve seen."
and then we fail but pretend that the spell to forget worked, so he doesn't kill us and we live to tell all this to Henry in the future after this flashback

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Welcome to Steven Universe Rebel Ruby Quest! In this quest you play a young (relatively speaking) Ruby who landed on Earth after fleeing Homeworld in hopes of becoming a Crystal Gem!

In the last thread we crash landed on a mysterious planet that ended up being Earth! After making contact with a human called Connie, we made out way to Beach City where the Crystal Gems currently reside! After getting poofed due to a misunderstanding we reform and help Steven defeat a gem monster that was attacking him. After seeing this the Crystal Gems decided that ruby was good enough to be trusted and made her an official member of The Crystal Gems!

Previous Thread:

Discord(For when I go live):
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mass extinction? geocide?
Sounds right.

I'm digging the idea of unwitting super-elite Ruby, but I'm worried that the wind might be taken out of our sails via poor rolls in the future.
Rolled 7 (1d20)

let me reassure you
not very reassuring but that's not in thread so
Got a couple of critiques. Not sure if it bothers anyone else but your capitalization is all over the place, most notably in dialogue. I'd already recommended trying some of the text formatting options, such as a different color for certain gems or what have you, and using bold and italics can give lines a little more oomph when reading.

On more of a discussion note, what do you think our fusions personalities will be? I'm curious if ours with Amethyst would have similar control issues to Sugilite. From how things look we won't fuse with Pearl anytime soon. Garnet might just be a larger more impulsive Garnet if how Ruby's fusing with each other seems to work.

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Welcome to Knightress Quest #2

You are Bonny Francis. A female adventurer within the kingdom of Alaraim. Known for being one of the top adventurers within Alafen's adventurer's guild, you also used to be a knight within the Knight's Order. A organization within Alaraim stemming from its military. The Order branches from aiding and assisting the royal family as the Royal Guard, to being under the service of the church as the Paladins.

Currently your main weapons of choice are a greatshield and gauntlet. Offering exceptional defense but lacking in many other areas deeply.

- Voting and rolling periods are usually 20 min.
- Rolls are mostly 1d100 best of three. Dice may vary depending on situation.
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good point, but what if we jam his sword into the ground outside so he has a hard time retrieving it?
"He striked first. I said that I conceded right?"

"Yeah you did. We can testify your defense, it's just gonna be hard to do it against nobles," the man tells you."You'll still get arrested since you still striked back. You knocked him out cold."

"So that means I can get out if they verify self-defense?" Questioning further.

"Yeah that's usually how it goes. But the things is," leaning closer to you." Some nobles have a lot of influence here, including the Vitrilia family. They'd do things to have their record clean ya know," cryptically saying, leaning back into his seat.

"What's the red sword? Is it special?" pointing at Caim's hand.

"That's the Vitrilia heirloom. If you think of taking it'll give a reason to imprison ya," he answered.

Turning around once again you resume browsing the quest board, your head blank due to this sudden development. You try hard to ignore the rowdiness of the crowd behind you.

Looks like troubles coming big time when you come back from a quest...

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The very act of taking his sword would basically mean that he's likely to have us arrested on charges of theft.

I did previously suggest disarming him as a means of winning the fight and teaching him a lesson, but we're clearly past that point right now.

As it is, I imagine the constabulary entering through the front door in a few minutes:
>"Stop! You're under arrest!"

>"Under what charges, officer?"

>"Under the charge of assaulting a noble."

>"Assault? He challenged me to a duel, and won. Or are you saying that the Caim Vitrilia somehow managed to lose a swordfight against an unarmed woman?"

>"Clearly you used some trickery to gain an underhanded advantage!"

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Oh, well, if we're heading out before the fuzz arrives:
>Golem slaying: Golems are spotted near Reilar Lake. We request extermination.
Taking the poster you choose to go golem slaying. Showing it to the front desk of the hall you verify it from the receptionist. Making your way out of the guild, whispers coming from behind you.


Arriving at Reilar Lake you stare off into the water. It's abnormally clear. So clear that you can see the bottom of the lake itself.

Strolling by the river you search for the golems causing trouble. Golems are often monsters made of a "heart" which gives life to it. Said heart can be made naturally or aritificially with magic. Often made of stone, golems vary from place to place. To sand, soil, to even dead flesh.

Walking by the water you notice a cluster of rocks nestled by a tree.

>Punch one of them
>Throw something at it (write in)
>Ignore them
>Write In

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Finally after two years in the service of the Dark Queen Quintis you have finally been promoted. No more marching through filthy peasant villages administering the Queen's justice, this is your chance to rise through the ranks of her Majesty's armies and become one of her generals, or so you thought.

Last thread, we had just finished getting our magic gear examined and were heading off to the Capital's markets.

Leaving the Mage College, you head to the Capital’s market. Entering into the market square, the sights, sounds, and smells of your last glimpse of the market come back stronger than ever. While this market was larger than the one in Resis, the placement of the stalls was better. Even with a large, milling crowd of market goers, you could still navigate your way through the market quite easily.

Among the produce and other sundry stands, you see four that might be of use to you:

>Weapon Smith
>Armor Smith
>Bauble Merchant
>Search for a specific merchant [Specify]

Baldr Blooddragon:

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I say we just head back. Make sure we are spick and span before meeting the queen.
Yeah, let's figure out what our next assignment is before spending out cash.

this, then we can buy things according to what we'll need

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Please be gentle it's my first time doing something like this.

As the last member of any great magic clan, you were expected to restore it into its former glory. Alas, the ancient texts explaining the use of your unique power have been lost, all mentors gone from the incident that made you the final man or hunted down by old enemies.

Born into a branch family of the clan you displayed great talent since young, however after the disaster two old servants who owed many a favor to your late grandfather started taking care of you at about age 8, eventually leaving the world of magic behind and leading the life of a common human, at least until you joined that shabby dojo deep inside an alley.

Run by a drunkard whose drinking was only surpassed by his ability with a sword, you quickly developed an interest in the path of the blade, which grew stronger as you studied with your other two fellow pupils.

Now you have left your home in order to hone your sword, your trip leading you to the depths of South Sudan's forests. The calls of a group of monkeys wakes you up from your short sleep and startled you look around.

"Why the hell was I here again?" is the first thing you ask yourself.

>Someone found leads on your missing teacher
>You're here to deal with a particular group of human traffickers

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>>get in contact with DEALER
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About an hour later you're back in town, you enter through the forest near a transmission tower rather than the road, you pull out an old cellphone with only one contact in it, which you dial to. After a couple rings the call goes through and you're asked for a password, which you provide while making sure Mizuki doesn't hear, the person at the other side of the call passes you to a different line, a process that's repeated a couple times, the password changing every line. When you're finally past the line switching you hear the voice of a mature man.

"Hey hey if it ain't the lil' Ihagen prince, how's it going? I thought you'd have kicked the bucket already." His voice is really deep and it has a strong slavic accent attached to it, nobody really knows how he looks or if his accent is even real to begin with, but that's beside the point.

"Dynamite, I'm not paying $50 a minute to chitchat" You raise the tone of your voice just enough so the lady can hear you. "I need two liters of corrupted holy water, five hundred grams of mandragora powder, a native american totem no bigger than two meters, a kiseru, a piece of 3x3 meters of red papyrus, one ox hair brush, fifteen modified M67 grenades, replace the Comp B with the Morales' wyvern freezing compound, give me a second" You pause to take a breather and ask Mizuki a question "Give me a flavor"

She absentmindedly replies with a question "Strawberry?" you place the phone back in your ear and tell Dynamite "And two ice cream cones, one strawberry the other vanilla, delivery point one kilometer south from here in three hours."

"I get most of it but why the totem? And strawberry ice cream? Really? Who do you take me for, a delivery boy?" He sounds really irritated, but you know the only problem in that list is the ice cream cones.

"Look Morty, if I pay you to be my delivery boy then you're my delivery boy, I'm not paying to give you answers so don't ask me questions, and if the cones arrive here with as much as a single drip I'm not paying you for the totem." You hang up before getting a reply.
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"Whoops I forgot something..." You go through the same process and after you get through to Dynamite he tries to rebuke, but your tongue is faster "Add something that covers more than a skintight bodysuit but less than a nun's habit, 155 76 56 82, everything else remains the same."

Now then, onto the building.

It's on the same side of town as the tower so all you have to do is get back into the forest and border north for a couple minutes before it appears in front of you.

The five story edification has seen better days, most windows are painted black or brown to keep prying eyes outside, and the places where the glass has been broken are covered with plastic bags, the treeline is close enough to the building that you can jump from a thick branch into the second floor. You switch the positions of the katana and the jian, the former now on your back and the later on your waist. You order Mizuki to stand by deeper into the forest.

As you draw near to it you can feel presences numbering on the thirties, mages and martial artists are mixed, scattered and grouped across different rooms in every floor. You do a last minute routine check on your gear before going in.

>Enter through the first floor's back entrance (roll 3d20)
>Jump in from the second floor (roll 1d20)
Rolled 9, 20, 10 = 39 (3d20)

>>Enter through the first floor's back entrance (roll 3d20)
Fukken nice, I'll write in hopefully not 12 hours when I wake up.

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>Twitter: https://twitter.com/DiceToTableTop
>Buy Me A Coffee: https://www.buymeacoffee.com/CnaZ3B8yg
>Discord: https://discord.gg/DXsehSp

Deck Officer Pentecost shuts the projector down, calling for an end to the festivities. And by festivities, of course, you meant in reference to the five hour slog of details that you had to go over … on top of your reference comparisons with Ricotto over the last couple of stretches. You’d been preparing yourself for this … slog (and there is no better way to describe it, being a taxing chore), but things really didn’t go over in practice like it did in theory, and putting up with the same line of details and crackdowns in constant repetition was the equivalent of having fingers digging into your skull and installing viral corruption sequences. Pentecost getting up from his chair was a welcome reprieve, as was the shuffling of tablets and light pens to go with the lights of the conference room going back on.

Handing several shoddy-looking Mechs back into Imperial circulation had given you something from all this, at least.


Even if it wasn’t that much.

‘Well, Knight-Commander, I think that that’ll do for now, no?’ Pentecost muses, giving a knowing smile.

You give a weak nod, rubbing the back of your neck as you place your elbows on the table. The Section Officers give respectful salutes as they shuffle off first. Pentecost gives knowing chortle, throwing up a salute which you return half-heartedly, ready to go a round with a Bartholomew over the intricacies of debriefing. He leaves quietly, leaving you with the only manner of moral—and professional—support that you had been afforded and legally allowed aboard the vessel.

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>'Bonuses? So, just give them extra pay?' (Chapter Bonuses)
>'Bonuses? So, just give them extra pay?' (Chapter Bonuses)
‘So what about bonuses, then? So just something to top up their pay? Shouldn’t that be something that the administration fill out?’

‘Pardon my saying, Knight-Commander, but I’d rather serve a be shot for treason than navigate all the way to the closest hub-system to come up with a payroll amendment that is satisfactory to the bureaucratic on-going with hope and a smile. No, that is not something that the administration should be handling in any lifetime. There is a reason that the Trade Houses head-hunt the department for anyone willing to put their faith in the Empire aside for a healthy retirement windfall … and we are thankful that they have been miniscule in number.’

‘It’s technically not treason, right?’

‘I think people would prefer all-out with the Trade Houses rather than having to deal with them on financial terms,’ Kane replies with distaste, ‘and personally, I feel that while there are some commendable members, the bulk that makes the machine turn make me ill and have me making sure the steel of my blade can cut through a hull. Back on topic, however: the dictation assigns any and all amenities that would otherwise be surplus at the discretion of the Knight-Commander and pending my final approval. Suffice to say, I have no qualms at how much you would like to pour into the cockpits of your pilots so long as I don’t find them doing unsavoury things in those cockpits as a direct consequence of your encouragement of such indulgence.’

You nod in understanding.

‘So it’s mine to straighten out and yours to sign off on.’

‘I’ll try not to ruin too much of your fun, Knight-Commander,’ he sounds warmly, ‘but I’m also beholden to my own responsibilities … and I have to make sure you’re fulfilling yours.’

You couldn’t argue with that.

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>>'Go over the Personal Account with me. What's it for?' (Personal Account)
>'Go over the Personal Account with me. What's it for?' (Personal Account)

Welcome back to Warlord Quest you beautiful bloody bastards! I hope you're ready for bloodshed and loot, violence and hate, meathammering and cookies because by Vall's ironclad crotch you're going to GET IT.

Last time, we participated in the assault on Crescent hall and personally murdered the shit out of several tough opponents. A pair of Crescent Knights under the service of Lord Thylos proved to be a match for us however and Magnus was wounded badly, clinging to life by the skin of his teeth. Through the gates of death and back again, broken in body but sound in mind, Magnus slumbers, lingering on the threshold.

Death, the great Void itself refuses to come for him...

Another has claim....

>Character list and info sheet
>Basic info sheet on the setting

>Magnus's Character sheet

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>lean against the trunk. It will come to you

We've already gotten this far, no need not go all in.
>Investigate the figure, it seems much closer
>OP battery is at 1%
>Slep time
>Will resume in the morning
>Stay awesome boyo's
Lets try to book it to the red glow, its time to have a chat with our patron.
>>Investigate the figure, it seems much closer

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