[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vr / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / asp / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / qst / sci / soc / sp / tg / toy / trv / tv / vp / wsg / wsr / x] [Settings] [Search] [Home]
Settings Home
/qst/ - Quests

4chan Pass users can bypass this verification. [Learn More] [Login]
Draw Width Height
  • Please read the Rules and FAQ before posting.
  • Additional supported file types are: PDF
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
06/20/16New 4chan Banner Contest with a chance to win a 4chan Pass! See the contest page for details.
[Hide] [Show All]

[Catalog] [Archive]

This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

File: 1526446468241.jpg (178 KB, 1283x615)
178 KB
178 KB JPG
Henry has only gotten deeper into trouble upon arriving in Yorkshire proper. The church and the Baron are near blows, and a vampire assassin seeks to end someone's life, apparently someone Henry knows. The final Case in the Yorkshire Arc finally begins!

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. In most situations, only the first two dice rolls will be counted, if the threads become more popular this may be changed. This choice ultimately falls to the Lorekeeper, odd circumstances may cause him to overlook this rule (a ton of crits later down the chain for instance)
3. All dice rolls are final
4. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
5. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
6. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
7. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
8. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
9. Interviews: Interviews will generally be a freeform set of questions that the readers have to ask the person they are interviewing. No hand holding here, I will purposefully leave up wrong answers or decisions, although for the most part careful readers will be able to tease these out.
10. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

Archived Threads + Sidequests: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Necromancer+Detective+Quest

Comment too long. Click here to view the full text.
123 replies omitted. Click here to view.
No I meant cast it directly on the lock to melt it like we did when we fucked up our rolls practicing.

> 3. “So I assume you’re the reason we’re not hung yet?”
> Also there's a Vampire assassin killing people, someone is inviting her in.

> Wow. A real "hero".
fuck it, decided last minute to continue.

Personally I'm most upset that the Baron just grabbed Charles and us and didn't even have the decency to pretend to be friendly much less pay us off.

I second pointing out the Vampire, include that we tried to tell the Baron but he refused to listen.
“So I assume you’re the reason we’re not hung yet?” Henry asked. “I don’t see any other reason.”

“As much as I’d like to take full credit for it, no actually, the Solarch deserves a huge amount of credit. The Lunarch… is a hardliner let’s say. She wanted the boy dead. She would have had her wish had you not spirited him out of the Capital and given the Solarch more time to rally support. I was wrong Henry, you saved that boys life. You saved him, Henry.”

“Not until we’re free.” Henry said.

“Ever the optimist, you know I wouldn’t lie.” Gerald said.

“I know others may.” Henry replied.

Comment too long. Click here to view the full text.
“Well… I shouldn’t be saying this to you direct like this, but we’re finally going after you know who. That’s stirred up quite a bit of muck I can tell you.”

“WHAT? BUT, YOU CAN’T!” Henry said, terrified. “Gerald, we barely got away, you can’t…”

“I’m doing what’s right Henry, I’m not going to be chained up by fear. Look, I won’t involve you, I know how touchy of a subject it still is. But you need to forgive yourself, you can’t keep living like this.”

“Touchy subject?!” Henry replied. “Look Gerald, please, just leave this one be…. Oh god you’ve already started…”

“We’re going to return the church to its proper function, Henry. A proper cleaning out of all the filth and muck!”

Comment too long. Click here to view the full text.

>/qst/ Thread Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beyond%20the%20Gate
>QM Twitter: twitter.com/SmileytheQM
>General Info (Updated as I go): http://pastebin.com/ffH25ciB
>Spell List: https://pastebin.com/FrWimshH
>Quest Summary (up to chapter 38): https://pastebin.com/9aNStLUp

You stop by the Comomder's office to let her know that you're finished with spell training for the time being. Pip is there talking to the commander about something when you walk in.

"So that giant red pillar... that was actually you?" Pip asks.

"I had a good reason for wanting to clear the airspace" You say. "I'm working with a lot more power than I know what to do with... hell, it's even reacting in ways that I never expected"

"How so?" She asks.

"Well I shot a charge at a boulder-"

Comment too long. Click here to view the full text.
71 replies omitted. Click here to view.
now i feel bad for Pip :(
"We're more alike than you know" You say. "I might be a prince now, but I came from nothing. I am where I am because of my abilities, same as you"

Pip looks away, so you gingerly take her chin and turn it back to you.

"We are friends, Pip" You say. "My shoulder's always here for you to lean on, even when you're not drunk"

"Thanks... really" She says.

"Alright, now bring it in" You say, opening your free arm for a hug.

"Really?" She asks.

"Yes. Come on" You say.

She sighs, then steps in and hugs you. You squeeze her slightly, aware that your control over your strength might not be the best in your inebriated state.

Comment too long. Click here to view the full text.
That's all for tonight!

Next thread will probably be tomorrow, depending on how quickly I can pack. Not returning to the west coast just yet, but I will be spending this weekend with extended family.

As always I'll be sticking around for question/suggestion time!
Glad to have you back, and thanks for the thread! I was wondering why my life felt like it was missing something, then your tweet showed up.
Good to have you back.

You are Alabaster Soliloquy, supporter of the male:succubus tag and rape survivor. #WatashiMo

-Camelia proved that she shows up in the strangest of places. This time, it was the back seat of your car, with a gun to your head.
-She extorted you into another mission: getting info about Darkbloom's work from Kay Vera, a journalist covering the hacking scandal. You agreed to help.
-Rose tracked Camelia back to her home, and wanted you to go there with her, but you declined pending an actual plan.
-Rose armed you and Cerise, insisting on the need for self defense.
-Whitney landed a job at Darkbloom Analytics, but you told her not to accept the offer.
-You had cute dates with Sable and Vivian. You'll be teaching Sable to ride a bike, and Vivian to act more like an actual human.
-Rose raped you. She's a rape person. She's a person who does rapes. That is not okay!
-You met David Darkbloom. He appointed you as a proxy in place of one of DA's board members who got collared by the FBI.
-Oh, and he knows about Camelia. And he wants you to murder her.


Comment too long. Click here to view the full text.
674 replies and 82 images omitted. Click here to view.
>Quest thread
>Only write-ins
And that's how Charles Guiteau was born
this is what happens when alt universe retards flub their rolls.
One thing I’ve been meaning to ask for is someone to draw Rebuild Asuka in the middle of Sam Hyde’s “WE’RE JUST GONNA KILL ‘EM” throwing motion to post whenever Camelia mentions murdering someone.
Mili is really good, you guys. They also did a VERY relevant cover song that I fully expect to pop up at a critical point.

What's Ally's dick size

File: beast-wars-logo.jpg (26 KB, 300x225)
26 KB
Back from Status Lock edition
Archives: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Beast%20Wars%20Quest
Character info pastebin: https://pastebin.com/fqsyvZJw
Twitter: https://twitter.com/BeastWarsQuest
Discord: https://discord.gg/3K6RMDe

General Rules

10 min voting period after each main post. Write-ins votes are welcomed/encouraged. Votes that are non-contradictory and add to the narrative will be considered. Think 'Rule of Cool'

Combat/skill test will be best 3 out of 5 rolls of 1d100, unless otherwise specified. Modifiers may come into play depending on the MC's statistics which can improve odds and vice versa as the QM sees fit. The QM will inform players of when such modifiers will come up during votes. (Example: Aim at a target at long range with a scattershot weapon will require a higher roll to make a successful hit than a normal blaster weapon).

Training with other bots and successful missions can add to your overall abilities. Strong character relationships with your comrades can also benefit the MC as it will improve battle synergy and moral (less likely to want to fall back/retreat). Of course the vice versa can come into play as well. A failed mission may have consequences but result in unforeseen outcomes (In the show, Tarantulus, Blackarachnia, & Quickstrike were supposed to secure an energon post. The Maximals interfered, resulting in the loss of the post BUT Tarantulus gained a new lair.). A Predacon can always sabotage missions to make other bots look incompetent as well, just hope you’re persuasive enough to do so and watch out for those that might do the same to you.

Also keep an eye out at your energon build up levels; too much time in robot mode outside of a structure, such as a base can cause negative impacts on your combat maneuvers/skill test, including potential loss of spark. In the event of loss of spark, pending the results of a vote, a time lapse in the narrative will happen and a new stasis pod will fall. (Roll for new character or with a high relation level, a blank protoform will descend and your allies will reignite your spark)
40 replies and 4 images omitted. Click here to view.
>>Keep him talking. You're not in their trap, he's in yours...right?
"Why, cause I'm short?! What the crank did that little rat bastard say about me?!"
>Keep him talking. You're not in their trap, he's in yours...right?

You're feathers start to ruffle. Not a legitimate threat?! You shot Mega-dork in the ball barrings!

"Why, cause I'm short?! What the crank did that little rat bastard say about me?!"

Again you're met with what you are certain is stunned silence.

"Um...well...thats not exactly...wha..."

"NO! Seriously! Whats garbage has that furball been regugitating cause I'll have you know I'm awesome! Just ask Cheetor or Airazor! Or Primal, he'll vouch for me!"

While not fully part of what you were planning, you've got the rabbit hesitating. Shockingly this is working out in your favor.

"Dinobot to Nightracer! What in the pit is going on over there?"

Comment too long. Click here to view the full text.
>Relax and maintain stalling.
>>Relax and maintain stalling.

Welcome my friends to another Dragon Ball-based (Jump) Quest.

I am your humble host, SwordAnon.

You will be playing the role as a member of the almighty race of Hera. Although while most DB role plays take place in Universe 7. This is set in Universe 6 instead.

You are the Guardian in Training of the Planet Hera, Gyro. The [Mutant] [Hera raised] young [man] with an older sister named Kado who strives to also become Guardian of Hera.

The standard voting system is in place. We’ll be using a dice system for success or failures. The best outta five rolls with the standard being 1d20’s for actions. (Or a Xd20 depending the attendence) Ones and twenties being crit-fails and crit-successes. With 1d100 percentile roles done at events to decide certain things.

>Discord: https://discord.gg/532PRza

>Write-ins Welcomed.
>Let’s have fun.

Comment too long. Click here to view the full text.
14 replies and 5 images omitted. Click here to view.
File: orochi.jpg (56 KB, 736x1143)
56 KB

“Can you guide me to Orochimaru, please? I still feel weak.” You ask, and the noble badger helped you up, carrying you in his arms as if you were a doll. “Not quite what I meant, but sure. So - anything happen while I was out?” You ask, while you rounded a corner and began walking down a hallway.

“The mistress s'rpent hath tried to approach thee without permission.” He said, and you see a large fist made crater where you assumed she had been denied. “I gaveth h'r a warning but t wast not heed'd.”

“Well..thank you sir Knight.” You smile and the armored summon just nodded.

“It is an honor to serve the heir of the Venture Clan.” He then stopped and let you down and you both entered Orochimaru’s lab. You bow, and he returns it with a salute before you unsummon him. Heading inside you find Orochimaru in a lab suit working over a telescope. Looking up to you, the snake sannin smiled and raised her hands up to you.

“Ah...Gyro...I looked at a cell sample from you and seeing how it reacted with Juugo’s cells. It is premature but - I can see you perhaps being the best candidate for a new seal. One that will give you immeasurable power, beyond even what you’ve displayed now. If not - well I do have another offer…” She approached you, and you got very nervous...stepping back a step for everyone that she neared you with. “Oh - what’s this? Did I do something wrong?” She pulled off her labcoat, revealing that she wore only minimal kunoichi gear. Tying her hair up she looked at you with a curious gaze. “You’re blushing Gyro - I wonder...did you dream of me?”

>A. “No - this is going to sound narcissistic but I dreamt of myself.”
>B. “I dreamt of my girlfriend Vados, she’s my angel…”
>C. “...I dreamt you were a dude - or no wait that’s what I’ve always told about you.”

Comment too long. Click here to view the full text.
>>B. “I dreamt of my girlfriend Vados, she’s my angel…”
Shut that shit down right now!

'Nope, nope, nope, nope, nope.'

“I dreamt of my girlfriend Vados, she’s my angel. My darling angel." You say, skipping away from her before finally putting an entire counter between you and her. "So, let's move on..." You got the heebie jeebies just being around Orochimaru, much less seeing her in that way.

"Oh - well that's disappointing. She’s a lucky girl. You would make for an excellent -” She stops and then shakes her head as if dismissing a thought. “Well I suppose my first offer still stands. From Jugo I've devised a way for a Juinjutsu that lets me place a seal on a person made from his enzymes to unleash powerful reaction to sage chakra." She explained, and even gave you some of her notes. You look at some of it, getting just enough to follow along. "Now - normally this curse seal is so I can control anyone who becomes hostile like Jugo does. For you - I can apply it without that seal. You've proven to me you can handle powers of great magnitude. Whatever strength you have - temporary of permanent you will still benefit."

"..." You frown, and a chill runs down your spine. The other you already wanting you to say no.

>A. "No thank you, but I appreciate the offer." (Kind turn down.)
>B. "Why? So I can become a better host for you? Go to Hell." Instant transmission out. (Hostile turn down)
>C. "Before I accept or turn down. I want to see all the information, the tests and this 'juinjutsu' you've made."
>D. "Sure! Power me up!" (Take her up)
>E. "Sure, but use it on someone else you intend to use the seal on first." (Decide later)

Comment too long. Click here to view the full text.
C. "Before I accept or turn down. I want to see all the information, the tests and this 'juinjutsu' you've made."

File: Slaanesh quest temp Icon.jpg (675 KB, 2447x2908)
675 KB
675 KB JPG
Well you have caused quite the problem for the Eldar this day, not only have you managed to infiltrate a craftworld but you poisoned the water supply and mind raped two people into thralls.

On that note you have sent one into a killing rampage and transformed him into a chaos spawn. Why? because we fucking could, never ask why when dealing with a demon of Slaanesh

Now for the real question, what next on your attempt to solo a Craftworld?

Welcome to Slaanesh Quest!
76 replies and 1 image omitted. Click here to view.
You spin your scythe around you and smile at the eldar, wounded and outnumbered...... what a perfect way to show them that they have no chance against perfection incarnate! oh their fear and pain will make a wonderful offering to the Prince!

"Oh come now Eldar, I am wounded and out numbered, surely you must think you cannot lose." You state mockingly taking a low stance just before launching yourself to the left unexpectedly.

The warriors open fire and you manage to avoid it just barely, a few grazes but nothing lethal. Your scythe sings as it swings through the air, a song or death and torment, it's wicked blade rends through the armor of the warriors like it was parchment.

Within moments five lay dead around you, their psychic essence being absorbed into you through your scythe (+5 wounds). Another hail of shots fly at you but like the demon of perfection you were you danced and deflected the shots before charging at the remaining Eldar.

These eldar were smarter than the others as they immediately pull their blades out and engage you. Blocking your lethal strikes and pushing you back. You must admit the training these Eldar have gone through made them almost perfect.

Almost was not enough to kill you though as you manage to disengage before they land any blows on you. What now?

>[1] run, lead them on a merry chase. Their frustration will cause mistakes, and you know how to make them pay for those mistakes (Agx2)
>[2] you have had your fun, but now to leave them in confusion. Thera can you please show me the door? This party has gotten quite droll. (Thera Wpx2)
>[3] charge once more, you will slaughter them for the Prince and your offering of souls will get you great honor! (Wsx2)

Comment too long. Click here to view the full text.
>[1] run, lead them on a merry chase. Their frustration will cause mistakes, and you know how to make them pay for those mistakes (Agx2)
>>[1] run, lead them on a merry chase. Their frustration will cause mistakes, and you know how to make them pay for those mistakes (Agx2)
By Slaanesh's hairy balls we are taking this craftworld damnit.
give me a 2d100 vs 50, 37
Rolled 18, 65 = 83 (2d100)


File: xAquXkQ.jpg (215 KB, 496x734)
215 KB
215 KB JPG
First Thread: http://suptg.thisisnotatrueending.com/qstarchive/2333630
Second Thread: http://suptg.thisisnotatrueending.com/qstarchive/2402083
Third Thread : http://suptg.thisisnotatrueending.com/qstarchive/2473111
Fourth thread :>>2520572

A colony ship is sent out from earth to settle a new planet. An industrialist decides to have the leaders of the expedition including himself turned into AI along the journey. The ship gets knocked off course and encounters one catastrophe after another. Eventually starting to break apart. Everyone fled into either one of the four survival decks and dislodged themselves from the main hull.

You are The Priest, a religious ruler that was transformed against his will. You wake up to find that 300 years had passed since crash landing, the countless millions of Terran colonists have been reduced in population drastically and suffered technological degradation, and the planet they live on is inhabited with various fantasy races that don't take kindly to their "Invasion".

Previously, we had a few squads fight in the ruins of the city of New London. There they fought several factions and met the Alistarii Warpath, a brutal army sweeping in from the south to take over the ruins of Alistair, as well as cyborg zombies. We also learned that the rogue dwarves are led by a human woman. We have a Diplomat of Pruzsia and the spellsword Heinrich in our city in their own embassy.

The knights are currently on the hunt for a Sorcerer that merges the bodies of the dead with mechanical bits to make more powerful minions.

The Silver wolves are maintaining radio silence.

Comment too long. Click here to view the full text.
52 replies and 12 images omitted. Click here to view.

The sensors in the tunnels go off, there is movement going on down there. It seems to be a very large group.
oh boy I can't wait to nonlethally mace them if they want to tussel....not before diplomacy of course.
Did we receive any news or predictions of who they might be?
Dunno, but I still don't know what became of that gear elf caravan
My guess is it's either the Gear Elves or the ant in the tunnels making noise.

File: OP pic 1.png (214 KB, 541x700)
214 KB
214 KB PNG
You are Ushi Walker, the half-japanese/half-american wielder of the mighty quirk “Everything is Bigger in Texas", U.A High first year student, host of last night's slumber party, and by what you got told after awakening both over and beneath some of the girls, a real tosser and turner.

After turning off your phone at movietime last night, it wasn't weird at all to have slept well till noon, nor was it that you turned nearly ninety degrees from your pillow. Not your proudest moment, but you and your friends just laugh it off, leaving brunch to you, with Mina's help, while the rest tidy up the living room.

After that forkstain, no one in her right mind would have asked her to clean up anything, but there won't be no slackers under your roof, no siree!..

Except for your mother, who you only went to wake up after everything was set up and ready.

Cornbread, bacon and scrambled eggs, topped with cheese and with orange juice to drink is something simple, filling and fast to whip up for you, using your quirk to compensate for not having enough of anything to feed what amounts to ten, as you made sure to have enough for a second serving for Momo, Momma and yourself.

After a meal and some chatter, most your friends went home, leaving you and Momo to study as you planned.

Maybe it was the short night that didn't let you focus, or the ever closer Sports Festival, or the nervousness brought on by what would the Flame Hero make you face the next afternoon, or just a simple lack of interest, but whatever the reason may be, the result is the same.

Unlike the last sunday, you couldn't really get your head around the coming week's lessons. You could repeat what the example answers were, and even spout some dates when appropriate, but you didn't really understand what you were reading.

Comment too long. Click here to view the full text.
149 replies and 21 images omitted. Click here to view.
Rolled 1, 5 = 6 (2d10)

Rolled 2, 4 = 6 (2d10)

Rolled 8, 3 = 11 (2d10)

Rolled 7, 10 = 17 (2d10)

Roll to finish the rolls off

File: images.jpg (10 KB, 194x259)
10 KB
Welcome to Okami: Ripples, a /qst/ quest. Inspired by the videogame, Okami.

Set in ancient Japan (Nippon), your presence of throws the story of a battle between good and evil, light and dark, out of whack. Already you have caused irreversible change. But will the changes before good or ill?

Last time, we:
>Played Fruit Ninja
>Went into spoop town
>Rolled a double crit for ITS HIGH NOON!
>Then it was actually noon thanks to our sun goddess friend.
>Learned that friendly fire - isn’t. Oops
>Finally got to our first real town, bloody and beaten,

The story so far: https://pastebin.com/EMTBCygv
The resource page: https://docs.google.com/document/d/1aRfozUM-1EC3GQqPoSI0GqTd1pmLlI4JsQcTexeIjmg/edit?usp=sharing
For updates and the like: https://twitter.com/Okami_Quest

Comment too long. Click here to view the full text.
50 replies and 6 images omitted. Click here to view.
Just take it easy QM. We'll see ya around.
Dont leave us QM
Alright everyone. I got everything worked out, but I'm still swamped until next week. Next session is Wend the 30th at the usual time. Again I'm sorry for not planning this better.
Fucking name fell off.
>I got everything worked out,
It appears you don't have everything worked out after all.

File: maxresdefault.jpg (467 KB, 1600x1200)
467 KB
467 KB JPG
ASOIAF Reincarnation: A Male Powder Fantasy – Thread 16

Character Sheet: https://pastebin.com/RsQUNkkx
Future Updates and Shitposts: https://discord.gg/H4z8wcy
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=powder+fantasy

10th month of 289 AC,

Personal Funds – 5238 Gold Dragons
Armament – Pair of Flintlock pistols, an Imperial Sabre, Mastercrafted Flintlock Rifle
Protection – Commissar's Uniform with a Proofed Breastplate

On the last thread you partook in the victory feast held at Hightower where talks of marriage were had. Your mother had offered you her aid should you wish to acquire a bride from the Reach, but at the same time she made it clear that outside of the dowry, Reach houses could offer very little in regards in terms of assistance to your holdings in the North.

Comment too long. Click here to view the full text.
202 replies and 21 images omitted. Click here to view.
Supporting, also has potential for future upgrade to revolvers if we get that far. Either way, elite enforcers are the way to go.
>Heh, while you were training in the art of the sword, I was training in the art of the gun.
File: hmmmmmmmm.jpg (81 KB, 720x480)
81 KB
makes me think.
I'm not a fan of so few troops, but I do njoy the idea of an elite outrider ranger unit.

Something like Simcoe's Rangers would be useful to tame the land and give us some notoriety. The mobility is definitely welcome, and probably a good send in the North. Better to be on hand with 10 men than absent with a 100.

I really do think we should move toward Hussite troops though when we get more power. Horse carts and mobile cannons/muskets would be a powerful force.
Actually, a question: What skills do those units have?

I assume outriders are Marksmanship, Animal Handling, and (maybe) Agility or Awareness?
Animal Handling, Agility, Fighting, but I guess you could swap the fighting for marksmanship and make them more like a Carabineer unit instead.

File: 58213973_p0.jpg (120 KB, 900x1000)
120 KB
120 KB JPG
Keyword: Pokemon
Chapter Directory: https://pastebin.com/my72UJDu
Ch. 8: >>2539540
Subterranean Paradise — Noirmal City, Verdant Cavern

"Time of death—quarter past three."

"Place of death—on the corner of Maple and May."

"Cause of death—bopped on the wazoom."

"Alleged identity of the victim from eyewitness reports? Ilima Lastname."

Comment too long. Click here to view the full text.
126 replies and 34 images omitted. Click here to view.
D) "What's going on with your eyes?"

File: pd251.jpg (521 KB, 3840x2160)
521 KB
521 KB JPG
>You are Anonymous
>One kid
>In a big, big universe
>That's fine, of course
>You're getting bigger all the time


>You've just had a growth spurt
>Your right arm, and right hand man
>Has decided he's tired of playing second fiddle to your magic powers
>To all magic powers
>So he
>and Ye

Comment too long. Click here to view the full text.
490 replies and 61 images omitted. Click here to view.
That would be just as risky as combining fused spells. Up until now the dead killy nature of Anonymous and his mother's powers have resulted in surprise sucker punches.

Muddy the water too much and you may end up with not enough power from any one spell to be effective.

Or dead.
You could also just explode.

Anon has in fact been connecting with psionic individuals. In humans he has been helping them flex brain muscles. Spread their seemingly vestigial wings so to speak.

This would be a dense time to go over. A little more than I can currently commit during the slow times of my work week.

Comment too long. Click here to view the full text.
Could we create something to hold power? Like, say our power is 500 and we regenerate 1 per minute. Some kind of trinket that hold extra power when we are at our full and still generating more, and can use it in a pinch to bring us back to full power? Or even use it to a powerfull spell once?
Humanity has the kick ass power of not having any powers.

A la the "gift of death" from Eru Iluvitar.
One of the things that attracted me to this Quest, right from way back in the very beginning, was Anon's desperate attempts to find friendship and camaraderie among the other characters he encountered. The interactions have always been a great source of joy, tension, anxiety, and entertainment, and I look forwards to whenever we have them, particularly when they are mixed with the flavor of battle and risk.

[1] Is there a particular social link 'system' that you utilize to gauge our relationship with other characters?
[2] Was this same system present in 'season 1'? If not, has our relationships been transferred to reflect our interactions at that point in time?
[3] Is there any way for us to gauge this inherently? Or does it basically boil down to read social cues haha or pry into their mind if you want to know that.
[4] What levels/ranks exist? Do companions level solely due to contribution alongside our actions, or can their own skills/strengths (and our own?) increase as a result of strengthened social bonds?
[5] Can bonds atrophy or decrease due to inactivity as well as unfavorable social interactions?
Rolled 5, 19, 7 = 31 (3d20)

Quick someone explain the 3d20's to this guy!
Me X This Anon, obvi!

File: BRQ Title Image.jpg (798 KB, 1920x1080)
798 KB
798 KB JPG
>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Bladebound%20Retainer%20Quest
>Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1791111/
>Twitter: https://twitter.com/TaskForceKaz
>Pastebin: http://pastebin.com/u/TaskForceKaz

>Combat: +++
>Social: +
>Knowledge: ++

>Indomitable, Rank 1: Ignore the penalties imposed by Blood Loss. Does not negate health loss.
>Atelier of Death, Rank 1: Craft your own Bombs and Poisons.
>Blutmörder: +10 to Combat Rolls made against Blutlings and Blood Mages.
>Fleetfooted: If a Natural One would be among any roll related to acrobatic feats both in and out of combat, immediately disregard it and either take the highest roll or reroll again.

Comment too long. Click here to view the full text.
139 replies and 17 images omitted. Click here to view.
He drives a bomb.
A 1993 Toyota Camery. The AC unit's been acting up, but hell if I know what the reason for it is. All I know is that the damn thing exploded just as I was putting it in the garage, and now I'm out an AC unit, a spark plug and YHVH knows how much money to clear the shrapnel out of the compartment.
A quick google search suggests you have had the privilege of a unique problem. I couldn't find references to any AC-based fires, nevermind ones in cars. Nor anything about them exploding.

Also, did it wreck the spark plug, or the wiring connected to it? If you're really unlucky, you might have to replace the wiring harness.
Hmmm...maybe it was something else that made the AC explode, because that shit had soot all over the place. But I'll find out tomorrow, I guess.

The spark plug AND the wiring harness are both shredded to hell and back.
It is possible it was the AC I guess, I've heard of weirder issues. Early F150s would sometimes catch fire after sitting for 6+ hours, due to the some issue with the cruise control.

Well, whatever the issue, good luck with it.

File: mrRags.png (519 KB, 362x592)
519 KB
519 KB PNG
((We're back, bitches! Are you ready to die again?))
Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Revivor

There's Hell to pay, and a certain asshole superpowered freak just so happens to have six tons of fire and brimstone on his tab. That's a rough estimate, in any case. You're not sure what the Underworld's exchange rate is, but that amount for ripping out your heart, nearly killing your shop assistant, and trashing your lab... it sounds about right to you. You descend the flights of stairs that lead up to your shop, which rests firmly upon roughly a thousand cubic meters of various gaseous substances.

Yeah, your shop floats. Not *that* high, but roughly enough so to make it hard to sneak in for whatever desperate street urchin decides his ailing mother should get in the way of your profits. People might call you heartless for that, but screw them. Besides, you're not completely heartless. You sacrificed yourself to save your shop assistant who'd gotten his stomach blown open. Sure, you came back to life immediately after, but you didn't *know* that was going to happen.

Oh, yeah, that. You came back to life. Apparently your body forgot that people die when they're killed, and it went and put itself back together, even though you were missing your heart. Come to think of it, you can't really feel your pulse, so you can't tell if your heart's actually there, but maybe it is and you just can't feel it right now. If this day were to get any worse, you feel like you'll figure that out soon enough.

Anyway, getting back on track. You descend the flights of stairs leading up to your shop. Your old colleague, Aia, and her ogre companion, Thragg follow closely after. They're from the Thannisian Holy Order. They're not exactly friends, but you're working together for now. You adjust the strap of your satchel, and the bottles of potions cling together as you find your way down to solid earth. You've packed your satchel with:

>One vial of go-juice
>One vial of common healing potion
>One vial of magical grease
>One vial of night vision elixir

Comment too long. Click here to view the full text.
8 replies omitted. Click here to view.
+1 upboat
((Sorry for being sluggish as usual))
You monologue to yourself in your head, rather than asking Aia about something that you totally already know.

It's a dangerous world out there, especially out in the open sea. Out there in the deep blue and black sea, violent storms rage and monsters and demons roam the waters. A few hundred years ago, all that nastiness decided to make its way inland and reset civilization without any effort. Thannis is from before that time, since a lot of the architecture survived what was later called the Incursion.

You look around as you make your way through the city. Tall, proud walls and other structures still stand as a testament to the hardiness of original Thannisian architecture. This contrasts heavily with today's construction techniques, which are hasty and shoddy by comparison. Anyway, the architecture survived, but not its occupants. Everyone who lived here originally died in those months. Only years after the Incursion did a group of noble and heroic adventurers invade the City then inhabited by demons and drove them out. By right of conquest, they called dibs on the richest houses and organized themselves into the Council of Barons. Each Baron controls their own segment of the city, in which their word is law. This worked out well enough for the first Council of Barons, since they were all buddy-buddy. But as you'd expect, without any sort of significant central power to keep them in check, their descendants became spoiled, and later, power hungry. Now, nothing truly enforces an agreement between Barons except their own power, whatever form that power may take.

Your journey affords you no shortage of scenic views of the City. You see the Runs, a sorry-ass excuse of a district. You used to call that place home, and so did Aia, before you clawed your way out. The drooling inbred of a Baron who runs that stinking pile of rubble and filth barely even holds any authority. Today, you can add "smoking" to that description, as there are numerous fires that seem to have broken out. You'd imagine the only reason the Baron hasn't been deposed is that making any money off the place would be more trouble than it was worth. But maybe that's changing today? Who knows what the hell is happening down there.

You might wonder why anyone, Baron or average citizen hasn't tried banding together to put a stop to the bullshit. Well you'd be wrong; people have. Sometimes a few Barons join together in a movement to unify the city under a stronger power, but there's always resistance, and that's always led to more fighting and an even greater lack of order. So for the past few hundred years, Thannis has been operating under a paradoxical sort of enforced anarchy, and that's left room for all sorts of bad shit to happen.

"Where are we headed next, then?"
"From what we know of Subject H's motives, he's headed to one of the Old Crypts. Two are in contested territory, so that leaves one as his most likely target."
"Are you fucking kidding me?" Imagine the monster and trap-infested dungeons that adventurers visit. Now imagine one that's so absurdly dangerous that it even though it's right inside the City that you and *hundreds of thousands* of other people live in, and even then, no one has even bothered to clear it out yet. That's where you're headed, apparently. People say that it holds the remains of the first builders of the City: The Architects.
"I hope you like the dark," Aia smiles wryly.
"That'll be the least of my worries," you say, double checking that you did indeed bring along your night vision elixir. "Icare more about getting blown to pieces by the pissed off sentries guarding the place."

>Why would Subject H be headed for the Old Crypts, anyway?
>Won't the Old Crypt's defenses annihilate him anyway? Don't tell me that he's got some special power that lets him just walk right in.
>I've heard a thing or two about the Old Crypts, besides what everyone knows: That you shouldn't ever go in them. Is there anything your Order knows about them that I should too?
>Write in
>>I've heard a thing or two about the Old Crypts, besides what everyone knows: That you shouldn't ever go in them. Is there anything your Order knows about them that I should too?
>>I've heard a thing or two about the Old Crypts, besides what everyone knows: That you shouldn't ever go in them. Is there anything your Order knows about them that I should too?
spill the beans, Aia.

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.