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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b]bold[/b], [i]italic[/i], and color tags [red]red[/red], [green]green[/green], and [blue]blue[/blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

File: adventurers wanted.png (276 KB, 470x563)
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"Adventurers Wanted!"

So sayeth the sign, hammered into the hard earth just outside the entrance of Zurham Gristmean's Grizzly Bear Guesthouse, the small frontier town's only real place for booze or bedding. While Crowsflight is no center of culture or commerce, the dwarf's action is still momentous and meaningful. Everyone knows, when such a sign goes up, they will inevitably appear... Those daring doers of derring-do, good and evil and everything in between, from far and wide and high and low.

Adventurers!

Things must be dire indeed...

>Submit a character!

We will be using Simple d6 3rd Edition (https://1d6chan.miraheze.org/wiki/Simple_D6_-_Third_Edition), so include: a name, a race-class combo (your quality), and five skills. You may give up 1 Skill to get either +2 Hit Points in a single Aspect (Body, Mind, Magic, Faith, which all start at 5 HP) or +1 Defense in a single Aspect per Skill you give up.

You can also give up 1 HP or 1 Defense from any one Aspect to boost another, but you cannot have more than 7 or less than 3 HP in any one Aspect, and Defense cannot be higher than 2 in any one Aspect. You must trade HP for HP, and Defense for Defense.

You can also specify two weapons, a weapon and armor, or a weapon and two tools. These add +1 damage to any successful combat roll (for weapons), +1 to the initial roll for related skill checks (for tools), or -1 damage taken from any physical attack (for armor). Weapons and armor can be magical or physical, but only one or the other, with wizard's staffs and protective robes serving as weapons and armor for the purposes of magic rolls while a warrior's more conventional sort apply to physical rolls.


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>>6457158
Up the ridge, John was having the best afternoon of his life.

"And this one?"

"Deadfall. Weight on a trigger stick, ye set it like so." Orrin crouched and showed him. "Bait goes here."

"There's no weaving."

"No."

"But this one." John had already moved to the next thing on the line, a cone of split withies narrowing to a throat of sharpened points. "This is woven."

"Aye, that's a funnel trap. Goes in, can't come back out past the spines."


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>>6457161
>Aller: 3 dice (Cunning + Human Rogue + 1) to work out what the cooper's actually doing here. Seduction doesn't apply; he's not charming a bored tradesman, he's picking him apart while pretending not to.

>Bagark: 3 dice (Intimidation + Half-orc Fighter + 1) to make sure nobody leaves this barn until it's settled. Physical presence and the threat of it both apply.

>Margaret: She's allowed to act, but she is running on nothing. Any roll she makes this scene has its Degree of Success reduced by 1, and if she rolls at all she'll carry a penalty into the evening as well.

>John: 2 dice (Craft + 1) to learn enough to build something useful for the trap plan. Success means he can build a net-trap.

>Buzz: 3 dice (Nature Survival + Bee Tactics + 1) for the swarm to search the cabin, the yard, etcetera.
>>
Rolled 3, 1, 2 = 6 (3d6)

>>6457163
Roll for Aller to persuade Cooper, he could play good cop, Bagard bad cop.
>>
Rolled 1, 4, 3 = 8 (3d6)

>>6457163
Roll for bad cob Bagard. He shouldn't be THAT aggressive.
>>
Rolled 6, 4, 5 = 15 (3d6)

>>6457163
BEE seein' ya....

Opportunity, freedom and power lies West of the Mississippi. Gold and land are in abundance - along with competition. The chance to strike out and make it big. More so if you are Kindred or Cainite. Even with the establishment of the west coast, and the transcontinental railroad linking New York to San Francisco, large swathes of territories-turned-states are still blank on the map. Cities are contested, and outside of towns is no man's land. The Sabbat have been losing territory since the Mexican-American War. The Camarilla, led first by Anarchs, are making inroads, and the independent clans are trickling in. The Jyhad is anyone’s game out here, and it's mostly neonates and fledgling playing.

The American Civil War has been over for five years. Many people headed west, and Kindred followed. Along with technology advancing, record keeping was on the rise. You had to have your identity written down, even if it was your false identity. The way you were taking the train, though, didn't require identification. As far as the mortals knew, you were just a special-made coffin. That's why it weighed so much, they reckon.


But who was this coming down on an iron horse?
>Raphael Two-Saints. Up from Montréal way. The immigration officer couldn't spell your family name of Toussaint, so you settled with “Two-Saints.” Skirmishes with the Native tribes saw your sire granting you the Embrace.
>Sybil Proctor. From an esteemed plantation family, you left the stifling South behind. A combination of your pedigree and strong sense of self caught your sire’s attention.
>Write-In. Include name and something that made them stand out to their sire.

What is your clan? (With Disciplines listed)
>Assamite (Celerity, Obfuscate, Quietus)
>Brujah (Celerity, Potence, Presence)
>Followers of Set (Obfuscate, Presence, Serpentis)
>Gangrel (Animalism, Fortitude, Protean)

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>>6456904
+1
>>
The results are in… We are Raphael Two-Saints of Clan Gangrel. We are aligned with the nascent Anarchs, trying to find a home for the sect away from both Camarilla and Sabbat. We are accompanied by our ally and friend, a fellow Kindred of the Anarchs.

Writing now!
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>>6457110
Nice!
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The American Southwest was part of the Mexican Northwest just a score of years ago. The Mexican-American War had bisected Mexico, and when the Camarilla and Anarchs moseyed on over, they turned over the rocks hiding the Lasombra. The Anarchs truly dislodged the Sabbat from California, but as they are wont to do, the Camarilla come in when most of the work is done and declare their “hard work” is done. There are still holdouts, of course. The Lasombra were mighty entwined with the Mexican population, your sire once said.

Los Angeles, once a quaint bay for ranchers, is now the capital of the Anarchs. You knew from your ally, in the coffin next to you, said the Camarilla had a firm grip on San Francisco and the surrounding environments. You and your partner had poured over the map one excited evening, having gotten your tickets and secured coffins. To be out from under the boots of these Elders of the East Coast… It was almost too good to be true. You discussed into the wee hours where to go, pouring over a map of the West.

You both came to an agreement. First by train, then by carriage, if that’s what it took. If the kine could brave the Oregon Trail without any vampiric powers, you could challenge the wilds too, if need be.

What kind of domain would you like to settle in?

>Rural budding community - Truly out on the trails, far from any towns. You’re the only licks in town and far from Kindred competition. You hold praxis.
(Examples include the California Alps and Redwood Forest, Death Valley in California, Pike’s Peak, Yellowstone, and the isolated Rocky Mountains.)
>Satellite Settlement - Near a major city but far enough away to have your own domain, and have Kindred neighbors. Or perhaps a large settlement with no Kindred having taken it yet. You would have praxis over the domain.
(Salt Lake City, Portland, Tombstone, Comstock Lode, Boise, Seattle)
>Rubbing Shoulders in the City - Enter a Cam or Anarch city where another already holds praxis. Work your way up. The Anarchs are, after all, a subsect within the Camarilla…
(Examples are San Francisco, Sacramento, Los Angeles, Phoenix, Albuquerque)


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>>6457122
>>Rubbing Shoulders in the City - Enter a Cam or Anarch city where another already holds praxis. Work your way up. The Anarchs are, after all, a subsect within the Camarilla…
LA
>Malkavian (Auspex, Dementation, Obfuscate)

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You awake to the comforting warmth of a curvaceous red haired woman in your arms, the softness of the blanket you share, and the feeling of your bed creaking briefly as your thief gets up. By the time you glance over your shoulder the window is already open, and she's gone. The town is bustling with early morning business outside. The inn is waking up, and it's time for you to go about your day.

You and your party are experienced adventurers, using this town to stage excursions into dungeons and mountains. You're building a good reputation. You've been in other parties before, but this is the longest period you've been with a party yet.

You sit up in bed, the blanket falling off your muscled body as you look around your room in the inn, you see your weapons on their rack, and your plate armor on its stand. The fire is ashes, and there's a breeze coming through the open window. Furea mutters in her sleep, shivering and curling up slightly. The tall, leggy redhead was a gladiator before you bought her freedom, she declared herself yours and she's been loyal in bed and battle ever since. Her eyes are blue, her legs long, her midriff toned, her breasts indecently full and her long hair lies free and messy after last night. She has a body on par with the beautiful thief who warmed the other side of your bed last night, Arianne is pale, dark haired, her eyes a similar blue to her redhead co-concubine, her body equally lush. She attempted to assassinate you, only to met with a fateful of your body as you left a bath. After you bedded her she told you of the thief gang she worked for, you brought them to justice, she was granted a pardon, and she swore her service to you in gratitude. She's an excellent scout, thief and support, though she tries to avoid melee combat, snarking constantly about it whenever she has to.

You smile. She's worth it.

Your room is large, with room for a double bed, fireplace, your weapons and armor, a table, chairs, dressers for the girls clothes. You tie your belt, just as the door opens and one of your servants enters. As a wealthy adventurer, you have a small group of retainers, including a quartet of maids whose duties include cleaning your armor and weapons.

Despite their horns you aren't positive they're tieflings, they don't seem to have the booming voice and smell of sulphur you hear is normal. Also you don't think they're raging homosexuals.

"Good morning master." Lara says softly, careful not to wake the woman she [rightfully] assumes is asleep behind you. As the third oldest she's a bit less flighty than the older two, and more demure than the youngest.

"Shall I bring tea or will you be taking it downstairs this morning?"

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>>6457134
>Pick your Class

>Level 8 Bard
>Level 8 Fighter
>Level 8 Ranger [revised ranger available]
>Level 8 Barbarian
>Level 8 Paladin

Or-

>5 levels of any of the above classes, plus 3 levels of one of the others.

E.g.


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https://archived.moe/qst/thread/6236845/
Nice copypaste.
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>>6457143
Yup! I'm trying it again. Differently this time around.

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The year is 2002 and the month is January.
The place, is the border between two extremely poor and run down countries in West Africa.
Sierra Leone and Liberia

Who are you?

You're some bloke from the area with a hint of ambition, some heart, and just enough charisma to get you where you need to go.

The Situation
Sierra Leone and Liberia are some of the most broke as hell nations in the entire world. We're talking "the national export is rough cut diamonds and lumber" levels of poverty. For a very long time in both nations, one group of people got to have all the wealth, and then another group people got mad about it and did a revolution, but then that second group was totally psycho with cutting off limbs and having child soldiers, ect ect.

One of the nations has mostly ended it's civil-war finally, but the dictator of the other one is selling lumber and rubber to The West to fund an army of child soldiers and mass murdering fuckheads. His name is Charles Taylor and he's basically this guy here. https://www.youtube.com/watch?v=sHn5nfW3pNw

Villages are burned to the ground, refugees are starving in camps, and the local UN or African Union Forces are incompetent and corrupt.


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>>6457068
Mohammed “Nasty Duke” Dukuly
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>>6457081
Changing my vote to "Pipeline," good argument has been made
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File: Something is happening.png (2.32 MB, 1472x1344)
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It is late and you, along with your men are weary. You arrive under the moonlight at a village, knowing you will have to stop and rest.

There is a man with a bulb lantern and a strange, new uniform. It's seen some use, and you don't know how or when he cleans it, but it's new. It has this camo pattern that is three colors, which goes side to side. He's got this belt on over his clothing, with suspenders, and he's got pouches on it.

You've seen soldiers with American uniforms, American belts, and American pouches; all used or leftover from America. This is something different. His cap is kinda different, his backpack is like a sack with backpack straps. He's got a canteen cup and a mess kit.

"I am a messengah," he says, his English accent different from yours. "I come as the voice of Maior Moses, commanding off-isah of te Men Who Keep Their Word. At last count, we are 231 men, all dressed like myself."

Between the men of Bossman Gugu and Stephen Freeman, you are less than that. You certainly don't have nice uniforms and equipment for each soldier to carry all he needs into battle. This man is wearing rubber boots, and some of your men wear sandals or old sneakers.

"Moses," the messanger says. "Has 3 questions for you." He holds up his fingers one at at time.

"1. How many men and rifles do you actually have?"
2. Where is this logistics officer? Is he a real person?
3. Are these women and unarmed men with you hostages, or can they leave if they wish?"

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Rolled 9, 6, 11, 20 = 46 (4d20)

Bossman Gugu is the first bigman, who is the second?

Stephen Freeman, half Americo-Liberian and very moderately educated?

Maior Кaпiтaн
Kapitan


An older man in glasses steps out, wearing the same strange uniform, escorted by some strange men. These bodyguards have skulls painted into their faces, entirely black uniforms, and very new rifles. They speak to each other in a language you've never heard, one spoken from the back of the throat, heavy, and full of consonant.

"I am Moses," he says, shaking hands. "I heard you want to meet us and maybe join up."

One of the escorts whispers to Moses and he whispers back. Moses then says this. "Our backers don't want to deal with the dirty hands of most of the LURD. They also don't want drug users and idiots."

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>>6457131
Moses says he will need to speak to your logistics officer alone with a Bockarie, who seems to be in charge. He clearly doesn't trust you and wants to question the witnesses again in the morning, along with counting your men on his own.

One of the strange bodyguards says something out loud. "The men and their platoons are to receive hardtack, along with salt, spices, clean water, and heated rice. In the morning, regardless of what happens, mud will need to be fired to make bricks. Bricks to make ovens. Ovens to make bread and charcoal."

The strange bodyguard clears his voice and speaks again. "If everything is clean enough in the morning, then my people are willing to back you as well. I don't think Moses and Bockarie want to take responsibility, if you're fuck ups. But, perhaps you can take the right and this force." He gestures to the men behind him. "Can take the left...." He gestures to himself.

File: 5765.png (397 KB, 800x1000)
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Last time, you and your friends from the Occult Club encountered the school ghost, a woman named Evie, who went on to possess poor, innocent Tina. She refused to give up control because you’re a menace to society, so you brought her home. Does that make sense? If your answer is no, that’s the wrong answer. Be ashamed of yourself.

At your apartment, you learned the truth behind Evie’s past; she’s a war veteran who teamed up with Sekhmet (Ichie’s entity) like 100 years ago against the forces of evil — then you mended your relationship, and ate pizza with everyone at the apartment. Hooray!

That’d be the end of the story, but this night refuses to die young. Ruby was *also* possessed by a ghost from the past. One you’re intimate with! That’s right, it’s Holly Gram! The living spirit of a dead civilization. After the initial confusion, the Millennial ghost requests something of major importance! Bodies for her and Evie! Is that even a thing you can do…? Are you going to play God?! Let’s find out!

“...And that’s who Holly Gram is.” You put your hands over your hips as you explained to Ichie, Suan De, Susie, and Evie (+ Tina) who this woman is!

“Ohohoho~, so this is actual proof of that whole ordeal…” T_T Neko is the living database of everything you’ve learned.

“She comes from a technologically advanced society wiped from existence…?” Evie can’t comprehend it, even if her heart aches for this senseless amount of lost lives…

“Not that advanced. Your airplanes are amazing! We never figured those ones out!” Holly Gram smiles.

“...They sure are.” Evie tries to hide her prideful smile. She probably doesn’t even know the new models and she’s acting like this...

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>>6456803
>Chase them down! Duh! You need to know who this dude is!
>Alert Dudley by using your MECHAVAN to echo your warning message!
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>>6456803
>Chase them down! Duh! You need to know who this dude is!
>>
>>6456819
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>>6457089
Meant to type supporting in there
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>>6456803
>Chase them down! Duh! You need to know who this dude is!

File: op.jpg (3.35 MB, 1824x2366)
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Although historians would only later append 'the Younger' to the name of Prince Cyrus--to distinguish him from his father--he was worthy of that epithet already. He was barely twenty-two. He kept a short black beard, the best he could manage in his youth, and the Persian habit of painting his eyes with kohl. He sat a horse loosely and without effort. At close quarters one could see the scars, white and ridged where his coat opened at the neck and where his sleeve met his hand, which were rumored to have been earned in deadly contest with a bear. He was, from his birth, serious and thoughtful. Often, he sent wine or meat from his own table to men who pleased him. Men who displeased him left his court short a hand, a foot, or an eye.

His seat was in Sardis, the old Lydian capital at the foot of Mount Tmolus. The timber and mud-brick houses of Sardis crowded around the narrow Pactolus, whose sands had once made Lydian kings rich. Above them the acropolis ascended a sheer ochre crag, so that the city seemed to be shaded by a fortress. Lydian craftsmen, Greek traders, Persian officials, and soldiers from half a dozen countries jostled in its markets. It was prosperous and ancient, but not peaceful by nature. Cyrus the Great had taken it from Croesus, and Greek rebels had burned it a century before. Its present tranquility was yet another anomaly of the age maintained by Persian spears.

It was there, in Sardis, that Cyrus ordered his scattered Greek contingents to assemble. Two thousand men gathered by his guest-friend Proxenus of Boeotia, fifteen hundred hoplites, another five hundred light-armed men with javelins, slings, or bows. The Peloponnesian War had ended only three years before. Many among them faced the prospect of neglected farms, inherited debts, or cities which disdained their return, and so had not yet left the service.

Their present task, so they were told, was to put down the hill tribes which were troubling the Prince's lands in Pisidia. It was to be a short and predictable campaign, no more than a season's march, with a few villages spoiled and plundered, some Pisidian barbarians butchered. A common enough kind of war, and to many, a last chance at redemption or glory or fortunes, before the inevitable retirement.
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>>6457017
The men nearest the wagon hear you and obey. One of Proxenus's officers runs up to accost you of the matter and you repeat what you see, and he sends runners along the rear of the forming line to relay the message, though many seem to quickly disappear among the horde. Some men who had started forward without their helmets or swords stop now to fasten them. Others pull corselets over their tunics rather than leave their armor unused beside the baggage.

Your own gear had been kicked beneath the wagon by the men dashing to position. You must lie on the dirt and pull out your linothorax and your ash spear, but your hoplon you never leave unattended and it is soon fastened onto your arm.

In the midst of these labors, Simos arrives, apparently sent from Euphon.

"He's at the front and told me to get you into any open place I could find," he explains.

As if to corroborate him, a passing file leader you do not know strikes the rim of your hoplon with his knuckles, and gestures to an open gap behind him. Euphron stands--you know not where--certainly further ahead, with men quickly filling the gaps between.

What do you do?

>REJOIN: Take Simos through the forming files and force a path back to Euphron. It will take time to find him among the men already closing ranks, yet it is better to fight beside a comrade than a stranger, even if the two of you are embarrassed by a late arrival.
>HOLD: Take position in the gap the other file leader offered you and keep Simos at your side. Better to be armed and in place when the King comes, whoever be at your side.

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>>6457023
>HOLD: Take position in the gap the other file leader offered you and keep Simos at your side. Better to be armed and in place when the King comes, whoever be at your side.
Can't pay dad's debts if we're dead.
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>>6457023
>HOLD: Take position in the gap the other file leader offered you and keep Simos at your side. Better to be armed and in place when the King comes, whoever be at your side.

>>6457060
Hopefully we can scavenge enough bronze to repay our debts and make more armour for ourselves. Either that or get lucky with looting some silks and gems.
>>
>>6457023
>HOLD: Take position in the gap the other file leader offered you and keep Simos at your side. Better to be armed and in place when the King comes, whoever be at your side.
>>
>>6457023
>HOLD

I guess an order is an order. Maybe we can make new comrades and allies among the rank and file. We need allies if we want to become a proper philosopher king and pimp out our dad's farm (gold plated yoke for our oxen)

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The Halls of the High Hollow ring with the echoes of long past labors. They resonate with songs whose verses were long sung last. Your place is not amongst the fading frivolities which shall soon be forgotten. The depths call for you to strike the Earth, and the stone walls that protected the heart of world for ages unfathomable are still no obstacle to a child of perseverance.

To grasp the pickaxe and the spade is to have the riches of the world already half in hand.
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>>6456828
>Consider other residents of these caverns.
Any smoking ROCK AND STONE babes?
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>>6456828
>Consider other residents of these caverns.
So far I like them
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>>6456828
>Consider other residents of these caverns.
>>
>>6456828
>Consider other residents of these caverns.
>>
>>6456828
>Consider other residents of these caverns
Moles are cute. CUTE.

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I'm from your roommate's grocery store. Prepare to die.

>what?
>why?
>run
>fight
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>>6456424
>>what?
Sir, i quite literally have no idea what is going on.
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>>6456424
>Look for the gun
I legally purchased that firearm and am licensed to carry it concealed on my person!!!!
>>
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>>6456425
>>6456532
>>6456533

Smoke this crack right now before I fuck you up

>Smoke the crack
>go home
>fight
>>
>>6456790
>No seriously look for the gun
I can smoke crack later but I need my firearm, it's bought it from a local FFL gun dealer and the serial number is associated with me - it could be VERY bad for me legally if someone else misuses it
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>>6456790
>go home

The keeper did not open the trapdoor until the young man had set down everything he came with, the satchel, the letters, the ledger of small debts, the ring, and finally the name that people upstairs used to find him in a crowd, which took the longest, because a man does not realize how much weight a name carries until he is asked to leave it on a desk in a stone room beneath a city that does not know he is there. When he was done the keeper crouched and worked the iron ring and the stone ground against itself with a sound the young man felt in his back teeth before he heard it with his ears. The cold that came up from below was ancient and deliberate, the cold of something that had been counting. Before the young man could lean over to look the keeper grabbed his arm, certain the way old things move when they are done being patient, and said do not go down there planning to come back the same, said it once, dropped his arm, handed him a light and pointed at the opening. The young man went because his feet went before he decided, down into the dark that smelled of stone and time and something deeper than both, the trapdoor closing above him like a held breath released, and the grinding followed him all the way down.
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Janny, delete this fucking thread
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>>6456247
heresy
>>
7
>>
cake
>>
last

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Today is the day. This is going to mark the end of an era of your life as you know it.

PROM

The thought of the word bounces around your mind like a ricocheting bullet.

That's right, it's prom night tonight. You never really had much of a reputation during high school, but then again, you didn't really go out of your way to socialize either.

Going to prom tonight is stressing you out a bit. There's supposed to be a huge after-party at Jacob Langley's house. Jacob comes from a luxuriously wealthy family. You've never been inside his house, but you can attest to the fact that his parents' house is huge. People have asked Jacob what his parents do for a living, though he's always pretty vague about it for some reason.

You still doubt you're invited, though. It's only been recently that a couple of your bullies, Stacy and Kinsley, have been warming up to you and being nicer. The change has come out of nowhere, but it's welcome to you.

The clock is ticking until school starts. You walk into the bathroom and strip down, getting a good look at yourself.

It's certainly you...

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>>6455131
I was a poster in that marvel one but no im not the qm from any of those
>>
>Go out and buy a suit. You have money, right?

You need to get a suit. It's not a question that you should get one for your prom, good thing you've been working a part time job as a dishwasher. It's probably not enough to get anything really nice, though you can still get something decent.

Immediately reaching for your phone, you go into your banks app to take a look at your account. Quickly entering your password, you're brought to the app and some relief washes over you when you see you have $850 saved up.

There's got to be something nice you can get with this, you suppose it's just a matter of where you look. Making an appearance matters to you, how else are you going to get invited to that after party?

"Yeah, go get something expensive kid," an unfamiliar voice says behind you.

Wait a minute, you weren't saying anything out loud. You quickly turn around, your mom washes dishes in the background of where you look.

"Did you say something, mom?" you ask her.

She just looks at you for a moment, "not that i know of, Alex," she says in response.

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>>6455139
>I'm going to go all out with my suit
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>>6455139
>No, you're not just going to ignore that. Who told you to treat yourself?
Ghosts? I’ll fight them.
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>>6455139
>No, you're not just going to ignore that. Who told you to treat yourself?
Don't make us call the Ghostbusters

You're an average person, with an average job. One day, someone brought up the concept of lucid dreaming at work. It interested you greatly, so you researched a few methods, and prepared.

What will you find, as you search for freedom in your own mind?

Week 1

Focuses:
>Lucid Dreaming: [0%] [MUST BE DONE FIRST]

Roll 1d100 to generate %.
Players are limited to 1 roll per turn.
Players can invent new focuses as they please, within the confines of the quest.
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Rolled 4 (1d100)

>>6455006
I wanna fly, I wanna set myself free..
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>>6455006
>Write-In: Build a working nuclear fusion reactor
>I am the subject, the hero.
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I'll be honest, what are we doing exactly?
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>>6456168
>Goofy random handle
>Retarded inscrutable dice mechanics
>Nonchalant incorporation of race science
>Minimal formatting and lots of spacing
Maybe a 75% chance that it's wuxslop and what you're doing is
>Wasting your time
Which is the greatest common denominator for his threads
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>>6456214
Shame.. seemed cool too.
Like I thought we might do something with our lucid dreams,
perhaps go through adventures and quests in the night, but it's all for naught..

File: BSQ_OP2_kazu9029.jpg (269 KB, 1200x633)
269 KB JPG
You are Kaguya Ryōko. You are a shinobi who now lives in the hidden village Yūgakure, and to your knowledge, you may be one of just two of your kind left in this world. Today is a big day for you, since it’s fallen to you to serve as the sole representative of your village in the international chūnin exams being held in Konohagakure. After clearing two previous stages meant to test your information-gathering and survival skills, the third stage consists of a tournament-style rotation of duels – of which you have won two.

The next match will see two Konoha genin facing off against each other – Tsurugi Misumi, an unremarkable twentysomething with glasses who seems to usually keep his face covered, and Hyūga Hinata, the timid eldest daughter of the supposedly most powerful house in their village. Out of all the matches so far this is the second which you’re finding it difficult to predict – Uchiha Sasuke versus Hyūga Neji being the other owing to the relatively high level of apparent skill each contestant brought into it. But this match is somewhat opposite.

Misumi Tsurugi’s preliminary match against Yamanaka Ino wasn’t much of a fight, and only really served to tell you two things. First, Misumi-san’s technique relies on softening his bones to improve his grappling ability. Second… he has a lousy personality. Hyūga Hinata’s preliminary match demonstrated that she can use the Hyūga clan’s specialty form of taijutsu… if her opponent allows it. Her speed and physical strength are fine for a genin, but not quite up to the standards of the strongest candidates still in the running.

The two of them facing off in the middle of the arena paints a stark picture. If you had to guess, the way Misumi-san carries himself and smirks like he’s already won will make most of the audience think he’ll likely be the winner – but want to root against him anyway.

“This is going to be a good time!” Misumi Tsurugi muses. Hinata-kun doesn’t say anything in response.

Genma-san watches them both with a frown. “Misumi Tsurugi versus Hyūga Hinata… you may begin!”

Hinata-kun throws a kunai at Misumi-san and closes the distance after it, forcing Misumi-san to duck low to avoid it. Unfortunately for Hinata-kun, it doesn’t stop him from weaving hand seals and clasping his hands together with his fingertips pointed at his opponent.

“Suiton: Suireiha!”

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>>6455447
Hinata using water needles actually happened in a filler episode, and like so many filler episodes it never comes up again.
>>6455450
Ryoko wouldn't really be in a position to know if her teammates are here or just listening over the radio like Tsunade. As for Naruto being in the candidates' box, that's down to Genma overhearing that Ryoko and Naruto had something to discuss in private.
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>>6455435
>Go and speak with Hinata-kun. Watching her fight revived your interest in her clan somewhat.
Tempted to talk to Gaara but we are gonna fight him soon anyway.
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>>6455435
>Maybe go talk to Gaara-kun a little. He seems like he could use a distraction from his boredom.
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>>6455435
>>Maybe go talk to Gaara-kun a little. He seems like he could use a distraction from his boredom.
I just like him
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>>6455435
>Go and speak with Hinata-kun. Watching her fight revived your interest in her clan somewhat.
pulling out filler-only abilities is a nice way to expand on some of the nothing a lot of the side cast got.

Lo! ’t is a gala night,
Within the lonesome latter years!
An angel throng, bewinged, bedight,
In veils, and drowned in tears,
Sit in a theatre, to see,
A play of hopes and fears,
While the orchestra breathes fitfully,
The music of the spheres.


Mimes, in the form of God on high,
Mutter and mumble low,
And hither and thither fly -
Mere puppets they, who come and go
At bidding of vast formless things
That shift the scenery to and fro,


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>>6456960
Reposted bc a couple of autocorrect errors were bothering me; this roll still counts
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>>6456964
Thank God it counts, the second one really sucked lmao
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>>6456961
dice+1d100+15
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Rolled 8 + 15 (1d100 + 15)

>>6456961
Let us avail ourselves of the blood, and of the sorcery that is its abode.
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Rolled 39 + 15 (1d100 + 15)

>>6456961
The night comes lurks below the day hidden by the light filling all the cracks.

File: swon_map_(2).png (731 KB, 1087x932)
731 KB PNG
Humankind has finally begun its eminence over the world.

The nations are thriving, populations are booming, and the peoples of the surface have finally been granted the freedom and comfort to pursue finer pursuits like music, art, and crafting of frivolous things like toys and trinkets. At day, the Lights Above protect the world as they always have, and, even at night, their illumination is now harnessed to protect the settlements of man from the abyssal hordes. This peace, however, has been thrown into doubt.

Something is brewing beneath earth, out of the sight of the Lights Above. Cultists worshipping the Core and its false gods have been exploding in population, more and more Magecorps being corrupted to their cause. Monster activity has heightened, and the rate of their mutation has increased. Worse than all of this, evidence suggesting collaboration between monsters and abysskin, as well as the intentional mutations of monsters into increasingly more dangerous threats.

You, for better or for worse, are on the frontlines of this developing battlefield. Your party, the Dawnseekers is a relatively new Corps from a relatively new guild. Serving under the Dawnstone, your merry band of Spelldivers, for their own personal reasons, have opted to risk their lives to combat the Core's darkness. You, regardless of motive, are humanity's first line of defense.

Link to relevant information including mechanics, equipment, and spell sigils: https://rentry.org/spelldivers

Previous threads: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Spelldivers
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Rolled 3, 2, 4 - 1 = 8 (3d4 - 1)

>>6456863
>WAIT UNTIL HEALING HAS OCCURRED
>MOV 3C
>CAST CELESTIAL BLITZ AT WYRVENLING 10 AND CHARGE UNTIL ADJACENT

"By the stars, a quick death shall befall you, foul lizard creature!"

>>Corpscloak <Kullervo> [Requires both your Magecloth and Focus slot. Runespace: 15; gain +2 PWR and + 1 ACC against targets within melee range. If you cast a spell for which none of the targets were in melee range, gain 1 DC until the beginning of the next round.]
>>Vampire [7 HP, 4 MOV, 7 DC. Gain 6 HP when you deal a final blow (split among all Vampire Hieroshield users that attacked that enemy that round). Vampirism overshield up to 14 total HP. ]
>>Manhattan [1 shot, free action; creates a burst in six connected tiles (at least one being adjacent to you). Roll 3d4+2, checking it against the DC upon all enemies in those tiles. Deal 20 damage and inflict 3 fire stacks upon successful hit, and 5 damage and 2 fire stacks upon missing]
>>Skullbuster [You may use an action, spellcasting or otherwise, to make an attack against an enemy with the following stats: [2d5+3, Range: Melee, DMG: 6; if you kill an enemy with this attack, you may immediately loot that enemy]]
>>CELESTIAL BLITZ
>Envenomate [ELEMENT: POISON]: [Runespace: 2, PWR: 2; Apply a number of Poison stacks to an enemy equal to this spell’s PWR]

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>>6457069
>>6457005

>>6456907
"That one is dead already. You two better go find something else to bother." Joro waves her hand languidly. "Shoo."
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Rolled 5, 6 = 11 (2d9)

>>6456863
>Double or Nothing Cast RB and TSB
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>>6457088
>RB Trilink on Alaryck-Thirza-Eigen, +4 Fire. Heal Eigen by 2.

ALARYCK STATS: [7/7 HP, 4(+0) MOV, 7(-5) DC] STATUSES: Condemned, Necromancy, FireX7, SwarmX4, MistX2

"We ought to brace for the Gilkalor has yet to reveal itself."
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>>6456863
>>6457070
SWITCHING TO APPLY CELESTIAL BLITZ TO WRYVENLING #2 BY MOVING 4E AND BULLRUSHING IT 4B


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