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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

File: 1535768796387-1.png (1.97 MB, 1383x2875)
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Pick race and location
>>
>>2903371
niggers in the ghetto
>>
>>2903409
this
>>
>>2903371
fuck you
>>
Rolled 2, 3, 9, 9, 8 = 31 (5d20)

>>2903409
op not responding so going ahead starting with 5d20 niggers

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It is said everywhere, from trade-chatter in the Unfree Cities in the east to the Hoppalon Archipelagos in the west, that all rivers in the world share the same source. This is demonstrably untrue but nevertheless, if you know the right way, you can follow any river deeper and deeper inland up towards a single point. And rising there higher than any mountain, atop an aquatic plateau whose edges are perpetual waterfalls, is the city. It stands between the bickering central nations but obeys, respects and recognises none of them.
It has a name, Aquitae Cogituum, but this name barely matters as its citizens simply call it the City. For only rarely would they ever see another. And why would they? It is the grandest city in all the world. It sits close to the heart of all things, above the Font and is both above and separate from all the Lesser Realms. To the city, the matters of the world outside...don’t.

Down below, prophets dream of walking its streets and wars are fought and kings slain for their meagrest treasure. For here it is said that all magic is born. This is something only said by those of the Lesser Realms of course, as it is a statement that would only invite scorn above. Magic is a foreign word. The people of the city above have no word for magic in the same sense that fish would have no word for water. Of course you could say that a fish doesn’t have a word for anything but in the city it just might.

It is the City of Dreams, the City of Reflections and the City of Revelation. It is also, rather more relevantly, the City of Duels.
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>>
Vote called, writing.
>>
>Instead of bandaging Maccio on the street, invite him into your apartment to do so.

Leaving Ormanno behind, you find yourself standing before Maccio again. And though the crowd has collapsed, there is a still a noticeable circle of absence around him. You can understand why. Even kneeling, he has a presence.
“Do you need a hand getting back up? I did poke a hole in your leg after all.”

“You said something about bandages?”

“Well yes but I’m not going to make you strip on the street. Your doublet was fine enough for me. I’ve got some in my room, if you’ll join me.”

“...I think I understand. And gladly.”

You take his hand in yours and with your feet both firmly braced on the water’s surface, you do your best to try and pull him to his feet. You fail. It’s like trying to uproot a building. In the end you just stand around and wait as he slowly hobbles to his feet. If you’d learned his strength this wouldn’t be an issue.
“I’d offer you a shoulder to lean on,” you say, “if it weren’t for the fact that you’d have to just about bend double.

It must be somewhat of an amusing sight to watch you try and help him thus. He could practically use your whole body as a crutch.

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>>2903697
>Follow through. If you are ignorant to the lie then it can be just as good as truth.
>>
>>2903697
>Follow through.
She can ask for advice on how to improve it, right? If there's a lot of "advice", then that's about as much proof as any.
>>
>>2903697
Seconding >>2903708

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OH SHIT NIGGA, you're the Princess of a medieval fantasy whatever Kingdom, shieeet

Your father, the King, has been murdered. The realm is in disarray, warlords, criminals, bandits, vandals, loiterers and general ne'er-do-wells run rampant. It is now up to you to lead your army accross the land to quell the chaos, find your father's killer and have your Revenge!

Currently you've just retaken a port city under your banner. What do?
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>>
Rolled 3 (1d100)

>>2903691
Kill the demons but dont hurt the croc, he might be an ancestor of sir nibblenaut
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>>2903695
The demons were destroyed with your physical powers and the Sorceress' magics.

The crocodile continues being a crocodile
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Rolled 96 (1d100)

>>2903706
What if it is demonic crocodile
can we check that
or just use him for barbecue and quick snack
>>
Rolled 99 (1d100)

>>2903706
"THEY'RE RUINING OUR PARTY, DEFEND THE ICE CREAM"
Adopt the crocodile in the meantime
>>
Rolled 53 (1d100)

>>2903706
Name the Crocodile "Sir Croco"

File: Maybe.jpg (205 KB, 850x1258)
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>Statistics: https://docs.google.com/spreadsheets/d/1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw/edit?usp=sharing
>Character: https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Map/Locations: https://docs.google.com/document/d/1ns6pDh5fkzxTvBYSN_5dICL4JbVLwk7qiNyoNHPcdww/edit?usp=sharing
>Tasks: https://docs.google.com/document/d/1agFmzgoNb0jeqd2G9H2voZ5Zm4N6fxPTQXQyt_GY9ec/edit?usp=sharing
>Rolling Rules: https://docs.google.com/document/d/1D6xlxpzfqF_rC2iemL-OGhFkNK4uiy8PZdvjkkdVBPU/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop
>Buy Me A Coffee: https://www.buymeacoffee.com/CnaZ3B8yg
>Discord: https://discord.gg/DXsehSp

You find yourself in a familiar office, now crowded with more bodies than it had been intended to house. The Admiral’s working space is more cluttered than you remember … and its inhabitants more apprehensive than you’d seen. On most days, anyway. Two of the three technicians had departed. The fairies were more excitable, angrier, than you’d seen before. There is an edge to the situation, whatever it was; whatever it is. Ooyodo and Fusou are apprehensive. The Admiral himself had been quiet in the short journey to his office, going over whatever data sheets Ooyodo had handed him over not two minutes ago. Both of them occasionally share gazes, but neither of them talk. Fusou stands by the window, the fairies buzzing all about her, flickering between transparency and opacity, blue and green glimmers of dust floating about with their irritated movements. The remaining technician practically dances on his heels by the shelf. He looks to be a man in his thirties, with a belly and a stubble to accompany a clean-shaven head. He reminds you of a substitute teacher, casting his gaze on a rambunctious collection of students.

It’s an atmosphere that has you curious.

‘Admiral?’

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>>2902583
This>>2902604
>>
‘You all right there, Akashi?’

‘I’m fine!’ she returns, a manic energy coursing through her vocal cords as she practically drops everything in her arms on the Admiral’s table. There is a maddened look in her eye that carved fear into your bones; the crackle of her knuckles and the groan of her bones emphasize the tendrils of barely-restrained enthusiasm that she radiated. She turns around to face the group, her hands flailing wildly. ‘More than fine! More than fine! Admiral … I was able … I made a breakthrough!

‘B-Breakthrough?’

The technician’s the first one to voice his surprise.

‘I mean, I thought I was able to isolate the signature as far as I could, but … I was able to do a little bit more! Here!’

She lifts a folder on the table, causing several folded sheets to clatter noisily to the floor. Ooyodo glares at the disorganization, shifting in place as Akashi ignores the small mess pooled around her feet. The pink-haired KanMusu is definitely excitable, if there was any doubt to the fact before. She peels what appears to be a graph … and another sheet and another, setting them all along the edges of the table in some sort of strange arrangement. You yourself can’t make heads or tails of what any of them mean. They’re either in Akashi’s unique brand of script (Shorthand; definitely shorthand) or made up of jargon and graphs that are out of your payroll category.

Not that you shouldn’t be paid, of course.

Not at all.

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‘Hang on, I’m kinda fuzzy on my science, but … that’s not how a DNA scan works, I think.’

Akashi huffs.

The Admiral and Ooyodo roll their eyes.

‘I didn’t say it was a one-to-one comparison!’ Akashi retorts …before staring at you in confusion. ‘Wait, why are you here?’

>‘Because it’s in my pay-grade?’ (Snark)
>‘Admiral?’ (Get the Admiral to vouch for you)
>‘Because I choose to be … and because you wouldn’t have that sample if it weren’t for my crew.’ (Annoyed)
>‘Akashi.’ (Stern)
>Leave
>>
Sorry guys. Net had issues. Running now.
>>
>>2903709
>‘Admiral?’ (Get the Admiral to vouch for you)

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"Don't worry, I wont do anything to disturb your church... But now you got me curious", I say as my face grows more mischievous "What would you do to.. 'convert' me?"

"..."

Marianne becomes silent as I turn on the heat. She mouths at me, hesitant to talk.

"...lashing," she mumbled. Hiding it under her breath.

I tease her, acting as I didn't hear. "Sorry, Drilly, say again?"

"L-Lashing! Whipped until the skin is drenched in blood or when you comply-- I, didn't want to say after I thought of something...impure. It's, it's shameful. Utterly sinful!"

Marianne looks down, shameful at her words as she puts together her hands near her face. Acting in a girlish way that juxtaposed her appearance; the tall and proud woman now feeble at the heart, a damsel within her core.

"Aah, cute you are when you're whole demeanor changes to a fantasizing girl. I won't tell anybody what you said. Just between the two of us."

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>>2903578
This
>>
So what are you guys' thoughts? Personally im thinking getting stronger and at some point get back at Ruiji in some way. But getting stronger being the most important part for now.
Maybe go live in the woods for a while? Or seek down groups that can be legally killed, like orcs or such
>>
>>2903666
2 choices really.

Firstly, we make a clean break, find another base of operations and train up while building up another network. Maybe send a letter to Hanazawa through marianne, explaining the situation.

Secondly, is we hex ourselves and our children completely. Different look, different voice and a falsified status screen. This will allow us to live in the den of the beast, allowing us to continue the contacts we've built up here and access to the mage libraries to continue our studies.
>>
>>2903666
Maybe we can move to another kingdom/city? I think living amongst demi-humans in their territory would be hard, considering all the slavery. But having somewhere where we can earn money, build connections, get stronger and can generally expand our knowledge would be good.
Maybe if we leave, get some books on magic before doing so, so we can study during our travels.
>>
>>2903682
I vote for the fake appraisal hex. We can remove our anti-appriaisal hex we have and replace it an illusionary stat screen that they can see.
May be make it double layer. One that shows our fake stats which are normal adventurer level A and behind it another fake stat screen with higher stats but our true screen is in the third layer.

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While following a herd of deer your small band of hunters stumbled upon a clearing in the woods next to a lake with a small stream feeding it. They decided it would be a good place to call home. Your hunters down several deer and feel the village. There is some food left but you know it will soon spoil or attract unwanted predators.


Year 1, spring
Population: 80 (+5 a year)
Technology: [stone age]
Buildings: basic hide tents
Resources: stone tools, wooden spears, hide clothing, venison
Food: low
happiness: moderate

You may name your village as a free action

choose two:
>hunt

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>>2903625
That post was a reply to the previous update. Didn't make it in time.

He should be sneaky and use a bow. Let's name him Konan
>>
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Your group approach the camp of the small men. They point their shiny spears in your direction and shout loudly in a language you don't understand. Soon the whole camp is facing you and small men keep apearing from the rocks all around. You read the situation and decide that it may be a good idea to show peaceful intent. you offer them a deer carcass. several of them chuckle as they drag it away and spit roast it over a fire.
Your group is left standing there confused as small men return to their work. One of the workers tosses an axe at your feet and points to the carcass and back to the axe and then to you before leaving.

we now have one iron axe and have made peaceful contact with the dwarves.


our village decides its time to check out those ruins and volunteers are called for. One man steps forwards (konan/cronak you guys need to vote on one of these or a third) He is the lightest of foot of our hunters and a great shot with a bow. He agrees to go to the ruins on the condition that he gets to keep anything he finds.

The villagers have created three more canoes during the warm seasons they will help greatly increase the haul this winter.

You choose to harvest your barrie garden and get a good yield. You will not be able to harvest it for one full year while it regrows.

Year 4, autumn
Population: villagers 76 (+5 a year) wolves 6 (+5 a year)
Technology: [stone age] [fishing spears] [gardening] [bows] [dugout canoe] [meat preservation]

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>>2903687
>He agrees to go to the ruins on the condition that he gets to keep anything he finds.
Sure, let's send him
>Research real farming
>>
>>2903687
Cronan is a fine name, too.

>estabilish an envoy to the dwarves. Let's see if he can learn the language.
>send a search party down the lake in canoes.
>>
>>2903704
Changing my vote to this.

Have the envoy carry some dried meats,fish and berries so that the dwarfs let him stay.

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Dear Diary: Date 944.91M41.

It has been five years exactly, since I began this shit show of a regiment, and I have nothing to show for it. Well, besides an empty pocket book, actual shit smeared all across the walls of my private ship, and the Ordos breathing down my neck about the the Alpha legion Sorcerer whom stole the Eye of Solarius... Maybe I can blame it on that Harkus fellow, I hear all the women complaining about...

>A direct continuation of >>2896626

FAQ:
>What is this?
This is a Free-form roleplay set in the grim darkness of the far future of Warhammer 40,000. It follows the (often times) heretical adventures of a Regiment of Imperial guardsmen which have been forced to work for the Inquistion, recovering artifacts, fighting Xenos and chaos forces, and attempting to keep themselves from being executed by the nearest Commissar for heresy.

>When do you guys make these threads?
Usually Saturdays at 11:30am Eastern Standard Time. Although we'll often make a new thread throughout the week, if we hit the bump limit early on

>Can I join in?
Sure, just think of a character and have fun! So long as such a character isn't considered over powered or unrealistic (I.e. a Tyranid, a Tyranid's brain inside the body of a Mechanicus magos, or something that wouldn't realistically be assigned to a penal regiment)

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>heads to firing range
Well it’s a good time as any to practice my aim
>>
>>2903662
Rolled 11 (1d20
> almost hit by about half an inch
>>
>>2903668
Rolled 10+11+12 (3d20)
>miss every single time
> you really need more practice
>>
Rolled 23 (1d100)

continues training
>>
>>2903674
Rolled 8 (1d20)
>hit the dummy next to it
Ok that it fuck this

It is the year 1452 After the Founding. The empire spans most of the west of the continent of Europa. Many petty kings fell before the might of the Empire's legions, but as the centuries passed, these legions were assigned more and more tasks of garrison, and only ever went out to handle the greatest of campaigns. This isn't one of them. The Kings of Slavia, heirs of Rurek the Great, have been raiding the easternmost frontier of the empire. Spilling out by the thousands to torch entire towns and cities. After years of begging, the Eastern Republics of Polend and Lietov were finally heard by the Emperor at Peris, the Imperial Capital.

The Emperor has agreed to aid them, not with legions, but with volunteer armies from various lands in the Empire. Whoever's army does its work best will see their country rewarded, whoever does its work worst, will see their country pillaged for wealth. This grand army will be commanded by Commander Ledovici, and will gather at Monik, in Germania.

And so, the empire embarks on another campaign. The Kings of Slavia are to be brought under the heel of Emperor Quintillius once and for all. The Kings of Slavia are reputed for their ambushes, light infantry tactics, and intrinsic knowledge of the cold plains and forests of their homeland.

Each player is a commander from one of the lands conquered by the Empire who wishes to bring his home country or his dynasty glory.

Complete this form to participate in the campaign to conquer Slavia:
>Commander Name:
>Unit Type: [Heavy Infantry] [Light Infantry] [Pikemen] [Archers] [Light Cavalry] [Heavy Cavalry] [Mystery Box, only one allowed]
Unit Type grants bonuses to certain terrain types, fighting against certain unit types, and other general bonuses. Common sense is applied to the situation at hand to know whether the unit will do well or not. (A Heavy Cavalry will not do well fighting in the woods against pikemen, for example)
>Homeland:
>Unit/Commander History:


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>>2902610
Alejandro's mercenaries are reputed for their strange tactics which always seem to work out in the end. He gains +20 when doing unconventional moves in the midst of battle.

Morale -5, mercenaries aren't known to fight for a greater cause.

Discipline 10, years of experience have hardened Alejandro's company, and made them more loyal to him.

Equipment 5


>>2902877
The huscarls of Pomerania are known for their bloody berserker rage. In exchange of increased fatigue, they can gain +20 to their rolls during the first 2 rounds of a battle.

Morale +15, though they are mercenaries, huscarls see battle as their way of life and the way to earn their pay while honoring the Gods.


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>>2900515
>Commander Name
Catronus

>Unit Type
[Archers]

>Homeland
Dalmatea

Dalmatea, is a mountainous province overlooking the great sea of the empire. Conquered more for is strategic position (in connecting the 2 parts of the empire) rather than is riches, this province doesn t give the classic legionaries to the empire. It mostly know for give large formations of archers and light infantry, expandable and ready to serve.

>Unit/Commander History
Catronus is a old patrician, an ex-bureaucrat with a modest military caree. Task in helping the administration of the province, Catronus thanks to his military knowledge was entrusted in the recruitment and training of the Dalmatean archers formations. With the time spent between the mountains and the coasts of the region, Catronus soon realized that to make these soldiers as effective as possible he had to concentrate mostly on only two aspects: logistics and land. Catronus decided to completely abandon the classic imperial caravan system to have a more adaptable and faster one. Finally he decided to study at best the soils of the various regions of the known world, surrounding himself with learned,explorers or even common hunters.


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>>2903478
>>
>>2903334
"We'll take camp along the north of the army. As long your shiny boys don't mess with mine, I think we'll be just fine. Don't worry about anything you heard about us. We'll be ready to fight by the time you need us."
>>
"There looks to be a good swath of grassland and a small stream, so me and mines will take that side of camp."

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Twitter: https://twitter.com/bookerman32
Discord: https://discord.gg/yz7sDra
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Dark%20Gate%20Academy
Character Pastebin: http://pastebin.com/s9JM8xxW
Quest Theme: https://www.youtube.com/watch?v=wA0UX2NDDwA

Far off, nestled in an otherwise small Japanese town lies the Dark Gate Academy. An institution of tremendous size, the Academy holds a long kept secret. Unknown to the outside world, this unseemly town is home to a tear in our reality. A gate between our world and a bizarre dimension known as the Darkworld. The inhabitants of this hellish world breach this gate and attempt to flood into our reality and spread throughout the world on a regular basis. However, the Dark Gate Academy is home to students of truly extraordinary abilities. The ability to sense the presence of these evil Darkworld creatures, and defeat them in combat, sending them back through the gate.

They cannot close the rift between our world and the Darkworld, but the students and staff of Dark Gate Academy have dedicated their lives to using their amazing powers to hold back the darkness that plagues our world, even if it costs them their lives. They have risen up to the challenge and in secret have become great heroic defenders of the world as we know it.

For many years, Dark Gate Academy has held back the forces of the Darkworld, kept this unspeakable evil contained within their walls in secret. But now, with their existence revealed, a great cloud of change looms over Dark Gate Academy.

>Previously on Dark Gate Academy...
Yamada revealed himself to be Daisuke's father, out for revenge.
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>>
So the heavy winds in my area keep knocking out my internet, so I'll have to wait until tomorrow before properly continuing the thread. Stay tuned, I'll announce when I'm about to run on the Twitter.
>>
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“Damn you, bastard...” you mutter, trying to crawl along the ground. You can heal up on your own, but Yamada smashed your leg up pretty badly. It's going to take some time... time you don't have if Hiro is the only one left to face The Truthseeker. “Hiro, what are you talking about!”

Hiro's fingertips glow up as he readies his shields. “Just as I said, Ryoji...” he mutters, still bleeding. “I'm going to get to Akemi and stop her bleeding, defeat this demon and get us out of here... all without throwing a single punch.”

Dammit... even if Hiro didn't limit himself with his pacifism, it wouldn't make a difference. Physically, he's nowhere close to strong enough to take on a demon. “What the hell kind of plan do you have?” you ask.

“I don't have one,” Hiro replies. “He can read our strategies... so I'm just gonna move on instinct.”

That can't work, can it?

Regardless, Hiro waits for Yamada to make the charge. Hiro steps aside and creates as shield in front of him. Yamada goes around, only to be met with another shield thrown up. Then another, then another, until Hiro is surrounded and closed in by his shields. Yamada leaps above, hoping to catch the closed in Hiro from above. Hiro gives a small smile before leaping back, fazing through his barrier and creating a new one above the demon, boxing him in around the shields.

“I see...” Yamada notes. “So you can travel through your own shields. Clever.”

Hiro looks exhausted as he keeps five shields up at once, trapping in the Archdemon. Hiro... throwing up shields and healing people puts a great physical strain on his body... you've never seen him use more than one shield at once. He must be going all out. “No... this can't be right. He was looking at you the whole time. Even if you're acting on instinct... your body still knows what you're about to do, even if you don't think it through. He knew about this trap...”
>>
Yamada turns his head towards you. “Good observation, Ryoji Shida. You certainly like to talk, don't you? I simply wanted to test this out. You see... looking at you now, I see. Hiro Tanahashi, not each of these shields holds the strength as the first you threw up. The limit of your power isn't in the number of shields, but the distribution of power among them. With each shield, the total power is divided up, and you're attempting to intimidate me by distributing power back and forth between the barrier that requires it most in that moment. For that brief moment... the other shields are almost useless, am I right?”

You don't need to have Yamada's power to see the answer on Hiro's distraught face. The Truthseeker speaks once more. “So, let's see if you can keep up.”

Yamada hits all five shields in swift combination, the final one shattering as Hiro isn't able to distribute power to it in time. Yamada charges forward, driving his hand into Hiro's shoulder, before tossing him aside once more. Hiro holds back tears as he picks himself off the ground once more.

“Attempt one is a failure,” Yamada taunts. “Maybe you're not truly determined in saving your friend?”

Dammit, this is going badly. Hiro can't do this alone... but he's not alone, is he?

>Hiro, stay behind him at all times. No matter your plan, he can't counter it if he can't get a good look at you.
>Akio and I will divert his attention while Hiro makes his move. This is still a group effort.
>>
>>2903689
>>Akio and I will divert his attention while Hiro makes his move. This is still a group effort.
>>
>>2903686
>>Akio and I will divert his attention while Hiro makes his move. This is still a group effort.
WE BACK BOYOS

You wake up at the normal time, which is to say, far too early in the morning to have gotten a decent night's sleep. You used to use an alarm clock to get up, but you found yourself wide awake five minuites before it rang each morning, so actually having it go off is just an annoyance now. Your doc says that you should get more sleep, that this level of sleep depravation isn't healthy, that it'll earn you an early grave. You suppose he's right, but dying early is something you'd resigned to years ago.
As you look out your window you can see the sky, black as can be and sparsely dotted with pinpricks of light. You hear there used to be more stars in the sky once, that there were so many they couldn't be counted in a hundred lifetimes. You find it hard to believe those old folks, and even if they were right, its not like having more lights in the sky would change anything down here. As you stare you can faintly percive a rising glow on the left side, slow enough to be barely noticable if you're not looking for it. Minutes pass as the glow grows and condences into a blazing orange circle that casts strips of light through the city below you.
Turning from the window at last, you go about your morning routine, eat, brush, shower, dress, and then, once again, you find yourself with spare time you have to deal with before you go to work.
You have a good half hour of this time each morning, and you never know what to do with it.

>Watch the news.
>Go for a short walk.
>Read a newspaper from the short pile you let build up.
>Something else.
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>>2903622
You've never been one to believe in such a thing as fate, and you're not about to start now. She said that you would pick her up, so the easiest way to deviate from the path is to simply not do that.
“Come on.” you say as you start walking out of this place.
Then the world turns white, and in front of you is the black figure of a man, your shadow, you belatedly realize. At this realization, another follows, it feels as if your whole back side is on fire.
You scream and begin to curl up instinctively, and it takes a few seconds to realize that the burning is gone. Shaking, you look back at the girl, who is now collapsed on a patch of half molten pavement, and seems to be muttering something.

>Run.
>See if she's ok.
>Tell her not to do that again.
>Something else.
>>
>>2903638
((Woops, sorry, already typed up the next section.))
>>
>>2903651
>See if she's ok, and ask what just happened.
>>
>>2903661
"Fuck, are you ok? What happened?" you say, afraid to aproach her.
"I started following you, but then I saw what happened when I did, so I stopped." she says, clearly crying from her voice.
"Why didnt you just walk?!" you say, not intending it to come out with such anger, but old habits die hard.
She mumbles something too quietly for you to hear.

>Try to reasure her that you're fine.
>Just leave her behind, she won't last long anyways.
>Tell her to speak up.
>Something else.
>>
>>2903676
>Tell her you're fine.
>Ask her to speak up.

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”Colonello Avraz, what is your progress in annihilating the Reich’s interlopers?

”…There have been difficulties.”

”Difficulties? How in the damned world can there be difficulties? They should be falling right into your lap! Are you so incompetent that you cannot deal with an enemy who starts fighting without their feet even touching the ground?”

”Patience, Coordinator, please. Our efforts to interdict these landings were perfectly parried by the Aristocracy. A force said to be led by the Duke Di Vitelstadt has struck us from the north, and we had to respond with a substantial portion of our forces in order to keep from folding.”

”The Duke? Bah. Do at least say that that race traitor who preens like a Halmeggian is not giving you trouble.”

We are making gains. We have also secured the airfield at Santi Arrofini, so the Reich should be unable to fly in their heavy equipment, as told by our insider.

”…Colonello. Is it possible that our insider is a double agent? The Aristocracy should not have known about the goal of this operation.”

”I cannot deny that possibility, though I would wonder what the insider would have to gain through such. Coordinator, if I may make a special request, our current forces are overtasked with the arrival of the Duke. ”

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“Keep on them, Covacs,” you said quickly, “Fischer, have your heavies put down fog on that open big you were just chasing tanks across, and hit this mortar position in the flank. Covacs is right, we can’t leave them around if we can help it, wipe them out quick and head south and around the treeline, get to that bridge as quick as you can. Bartholomeu? Hold fast. Send a couple guys to help those policemen, maybe. Do as you like. I’m heading over in case you end up needing help.”

“I don’t need help.” Lieutenant Bartholomeu snapped.

“Too bad. Covacs, Fischer.” They both gave you affirmatives. “Good. Check back in when you’ve turned them inside out.”

The tank slipped and slid to a stop all of a sudden, and you were confused for a moment, before being thankful Lawrence had remembered to pick up Owl 3. It would have been embarrassing to leave her here with potential enemy scouts picking after your trail. As you opened the hatch, she was striding forward to climb on, but as she got up on the tread guard, you snatched out and caught her around her narrow waist. She uttered a yelp as you tugged her halfway in the turret, letting her long legs dangle out the side.

“Sorry love, but the way’s going to be a bit too bumpy to just let you ride outside. Lawrence, break some speed records, won’tcha?” A guttural Emrean response came both through the tank and crackling into your headset, and Owl 3 scoffed.

“Hmph. An Emrean. I suppose this tank’s full of traitors, is it not.”

“Damn, you caught me,” you said coyly, “I thought my plan to defect was perfect. I suppose I’m too romantic to hide my true nature.”

Owl 3, as usual, ignored that smart aleck comment. “So I presume I’ll be exiting this vehicle roughly once it is time for a fight?”

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Rolled 11, 26, 72, 23, 70, 98, 50, 59, 75 = 484 (9d100)

Speeding along, every slight bump you ran over feeling like a mighty fist from the earth punched the tank into the air and rattling all the occupants back and forth, you did your best to check in with Battalion and Colonel Talmeir.

“Bird Dog, this is Griffon Actual,” you said, “Assault is progressing as planned. I have noncombatants heading back to the mistress’s place. Are there any updates on contact with the Duke? Things are looking close.”

“Negative, Griffon Actual,” came the response from the old colonel, “Pelican has landed, though, and is deploying in haste.” Well, drat. “We think we’re close, though. Don’t think we can get you their net, but we should at least be able to tell ‘em you’re coming. Don’t delay just for that, though.”

“I won’t, sir. Griffon Actual out.”

“Bird Dog.” Owl 3 said flatly, “You know that’s a rather morbid name for somebody with the paratroopers, don’t you? A dog that retrieves the dead birds from a hunt?” As an intelligence operative working with your unit, of course she had already known all the code names; you supposed this was the first time she had the opportunity to share that thought with you, though.

“It might be,” you admitted, “More for the pilots than us, though.”

“So what’s the news?”

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“The enemy mortar holdout has been ground into dust and scattered upon the wind,” Fischer said as soon as you responded.

That phrasing was met with frustration by Covacs. “Fischer, stop speaking in verse! There’s numerous enemies swarming towards us from the east, possibly a platoon’s worth. They must have been seeking to reinforce the people we just blew apart

“You’re sure you got them all?” you asked.

“We destroyed them all and ran over what was left. Do you want us to bury them too? They’re finished.” It must have been Covacs’ time of the month. Well, really, his bimonthly at least. “Should we engage the infantry?”

“I’ll get to that.” You urged patience on the part of your snippy officer.

“I urge action.”

“As do I, the time is now!”

“Thank you Covacs, but please wait a moment. Bartholomeu! How are you doing?”

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>>2903109
Get 1st and 3rd's heavies to fire WP into the infantry;that should halt their advance.Lights should be ready to take of of anyone that makes it through the smoke.
As for us,
>Charge through and attack the tanks that were threatening Bartholomeu and his light section. If one of his tanks had been damaged, that could mean your sole remaining childhood friend was in danger…
>>
>>2903241
Supporting

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We play as Manfred a Neet that's on his way to get out of the Neet Lifestyle.
Our Neet is doing well for himself, got a job, learnt how to cook some food, and got a gun. Last time we left our Neet off. He was shopping with his mother for some groceries when things took a turn for the worst. A robbery gone wrong.

Neet stats
https://pastebin.com/f9jmp7zB

Previous threads
http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Neet%20Quest
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>>2903339
>Sign

This is the... best we've got to come out victorious against this corrupt goverment
>>
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>>2903339
>Downey hero
>muh sides
>>
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>>2903598
>>
>>2903441
>there's no Jury that will agree to send us to prison
only 56% of that jury actually

OP said the mayor is hispanic
>>
>>2903657
They need everyone in the jury to agree that we're guilty before we can get sentenced.
right?

Ten years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza’s army. Since that fateful day, the Saiyans have earned the title of warrior race as Freeza’s soldiers, leading the charge onto hundreds of worlds and facing down all who oppose Lord Freeza’s rule. As mighty conquerors crushing all resistance, the Saiyans have earned their reputation as Freeza’s most powerful subjects.

The larger than life tales of the Saiyans, and especially the Super Saiyans, have spread to most every corner of the universe now. With the Covenant’s failed 30,000-warship siege of New Salda televised live across much the civilized universe, most everyone now knows your name and exactly what you can do. You are idolized, loathed, adored, or feared by many different peoples across the universe.

Welcome to Saiyan Conqueror Quest, currently Age 741, the ten-year anniversary of the Saiyans joining the PTO. You the players control Karn, a Saiyan with a known base powerlevel of 976,000, a general in Lord Freeza’s army, mate to Meloka, father of Chaya, Chilli and Broly(adoptive), chosen champion of New Salda, an idol to the other Saiyans and the rest of the PTO, and, unbeknownst to you, a household name across the universe.

Character Sheet: https://pastebin.com/iPAJeGJn
Powerlevels: https://pastebin.com/vPb0wswN
Archive link: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest

Quest rules:
>20 minute vote, 3 votes minimum
>Only first 3 correctly rolled die count, best of the 3 wins
>Crits are 100, unless otherwise stated
>A 99 may net you an extra bonus on a roll

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>>2903376
I gotta admit that mindfucking Trunks is one of my favorite parts of this quest.
>>
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>>2903277
>The implication here is that legendary has it's own proper line of transformations
Dude, this comes up literally all the time. Legendary goes 1 to 4, just like normal Super Saiyan. There's also a Legendary God form. This is in official dragon ball games and movies and shit.

GD's confirmed that legendary works the same in here, he also confirmed that we are a loooooong ways away from LSSJ2 and if we even shake our dick in the direction of Legendary Golden Oozaru we'd probably a star system.
>>
>>2903495
Yes, it would certainly be a lot of trouble to control it if we ever went legendary golden ape.
You are now thinking about how the transformation is not voluntary, and only requires us to be subjected to blutz waves by a moon or powerball in order to transform - and we have yet to acquire enough control in legendary to prevent ourselves from looking its way. If an enemy learned about this and wanted to trigger 'mutually assured destruction', they could do so very easily at this point in time.
>>
>>2903570
Well, at the very least, we’d probably burn ourself out extraordinarily quickly if we went (Emerald maybe?) Oozaru, going off of how fast we burnt out when we went Berserk against Ubo. Worst case scenario, we probably destroy the planet we’re currently on, along with any celestial bodies in the immediate vicinity.
>>
>>2903626
Depends if legendary gold oozaru has the thing where it just infinitely produces power or not. Because if we go full rage and berserk and it just keeps going like that goddamn bunny, we'd have a very large problem.

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The lands are vast and dangerous, and who is gonna deliver that pesky mail?!
Who will step up to the task to deliver goods, letters, and who knows what else, across a land littered with monsters and danger?

The brave men and women that take it upon themselves to accomplish these tasks have been called Postknights by the people of Lexeria.

Your father was one of said knights, until he was deemed to old to continue, and is instead training new recruits. But the fire in his eyes still burns, and the recruits are given the toughest training they have received.

You were still young, when you expressed your desire to follow in his footsteps.

Although reluctant at first, he eventually caved in, and decided to start your training.

Today is your first day, as a young 15 year old boy, as you stroll in the training grounds.

You see the newbies gather up, and your father talking to some of the other trainers,
What do?

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>>2903324
Ok so I just checked the stats sheet and we have 10 intelligence so why don’t we just think of a way to get on to the top of the tallest place without getting noticed. Maybe from the outside or somthing?
>>
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You decide to investigate the tent

"HELLOO CUSTOMER~"
A bombastic voice accompanied your entrance.
The rather oddly dressed store owner seemed to have just finished setting up his store
"Come have a look at my wears.. Im sure they will interest you"

>Current Gramma tokens: 100
>Beverages
Potion: Restores 20 hp! cost: 10tokens
Mana potion: Restores 10 mp! cost: 10 tokens
Adrenaline rush: Raises all stats(+2) for a limited time.(5 minutes)
WARNING: After the time is up, you will experience exhaustion and weakness: (-3 to base stats) for 10 minutes. cost:50 tokens
Elixir: Restores 30hp 20 mp, 20 sp! cost: 30tokens


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>>2903497
>ask him if he can keep your box
>>
>>2903497
Ask if he can hold our box, I also think we should get a better shield
>>
>>2903497
>>2903556
This
Also a HP potion or an elixir would be neat as a safety measure.




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