This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b]bold[/b], [i]italic[/i], and color tags [red]red[/red], [green]green[/green], and [blue]blue[/blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:Anyone can post images.Anyone can use painter.Anyone can use dice & spoilers.Only OP can use text formatting.3000 character limit.750 bump limit.Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).Automatic permasage after 72 hours.Thread specific user IDs.Max threads per IP is 5.Standard 7 day internal archive.
For too long, humanity has trembled in fear of the dark.Monsters from the depths below have, for as long as humankind could remember, ruled the caverns and ran rampant through the shadows of night. Beasts of claw and fang tore and devoured, ruthless daemons, monsters beyond flesh, bore the power to render even our fortress cities little more than rubble, and perhaps worst of all, the Abysskin, some weak and sly, others so mighty that they can deny even the sun to their surface lands, used mysterious sorcery to overwhelm the forces of man. For generations untold, we were powerless to resist, only the holy light of the Sun and Moon granting respite from that unbeatable terror. There was no compromise, no mercy, and no potential for negotiation. Because of their magicks and impossible might, outside the daylight there was only blood.Until, that is, humankind themselves gained that arcane might. The Hierophants, long suffering in their seemingly futile attempt to even the playing field, finally created magic that humans could use. Glyphs, taken from the language of the Abyss but sanctified for human use by the glory of the Lights Above, allowed us to fight back, first only enough to defend ourselves on those moonless, cloudy nights, then enough to press the attack, to eradicate the beasts and daemons and drive the Abysskin back into the caverns below. We could construct mines, steal the bounties of steel and crystals blessed by the grand mana swirling at the core of the world, and pursue industry. From the freed farmlands, enough food could be grown to eradicate famine, advance the common good, and allow people to finally pursue the arts and entertainment. Sunfire streetlamps lined every city and town, repelling monsters with their radiance, and great barriers were woven into the bulwarks of the fortress-cities, stopping even the mightiest beast dead in its tracks. The Hierophants are a mysterious, shadowy lot, few in number and utterly opaque, so much of the fighting has been left to Magecorps, some at the service of their nations, and others rag-tag guilds of mercenaries. You and your compatriots belong to one such group, a guild, subsidized only mildly by the Republic from which you hail, determined to find wealth, glory, and honor in the caverns below. Officially, you’re a “Subsidiary Tower” of the Hierophant's Grand Order, but the people, high and low, call you something else. To the world, you are Spelldivers.
>>6397772Nope! Hitting friendlies is guaranteed after this mission I'm probably limiting Chain to only affect a maximum of three allies lol
Rolled 1, 1 + 3 = 5 (2d4 + 3)Eigengrau adjusts his pale spectacles with a static-colored pseudopod.
>>6397774>Hierosmite [Runespace: 1, DMG: 2; Deal damage equal to this spell’s DMG to an enemy.]>Crescendo: [Runespace: 2, +3 DMG. Can only be taken once per spell. Incompatible with Forte.]>Imbue [Runspace: 1. FIRE]>Lance [Runespace: 2, 2d4+1, Range: 5, PIERCE]>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]>Longshot [Runespace: 1, +2 Range, +1 ACC, Cannot be taken on Melee-Form spells]
>>6397731>>6397731"Kheheheh... dazzling display, GIRL. The bedamning blow belongs to I. Your assistance will not go unnoted--seek me out should we survive and I'll fix you a hair poultice.">>6397764Unfortunately I think I dealt the killing blow on #10, Cyth. Sorry about that
Rolled 3, 4 + 2 = 9 (2d4 + 2)>>6397770One more try for roll... >>6397733Cynthia is is moments before casting her spell, when Hestri's second brillant lance unexpectently rebounds back and slams into the monster's backside with a bright explosion. Disappointed, she fires her thread anyway, just to be safe.>>6397776"Hmph! You can have this one. And I'll say, I've never heard of something as unsanitary as *hair* be used for doctoring wounds in the capital, so I'll pass on that barbaric custom."
Welcome to Vanguard Quest, a simple cooperative mech skirmish quest. New players are welcome any point - if you want to join, please review the latest assembly options and post your loadout! Thank you for playing.Previous Thread: >>6362888Archive:Thread 1: https://suptg.thisisnotatrueending.com/qstarchive/2026/6362888/
>>6397673Hey, I learned from the best. It’s best not to fight fair against something fifty times your mass.>>6397693Stuff like this is why we should suck up to MOCA. Just imagine if we get access to one of those irradiation grid bombardments…>>6397691Well well well, look who finally got himself off of LZ guard duty! You didn’t take Pillow’s stuff, did you? One wrong “formulation” and you won’t remember your own name for two weeks straight.
>>6397630>everyone hates earthlingOOC: I hope I haven’t been too harsh on you by playing up the “grumpy old patriot” routine. I haven’t had a problem with you as a player, I’ve actually come to quite enjoy our little menagerie of weirdos.
>>6397673"T'be fair I didn't talk with the guy much either. Basically just flashed my resume and got sent here with you lot. Makes sense, I guess. Line of work has a hell of a turnover rate.">>6397664"...I don't think you pull the nickname off too well, Ruin. If I wasn't paying attention I'd think you were hitting on your grandma."
>>6397685The girl merely smiles as she plucks the cigarette from his hand and places it in her mouth. What more needed to be said?>>6397694"Hmm... not bad advice, FAMI. Not bad at all... you can be my winggal any day.">>6397630"Hey, I don't hate ya, Ling! Which reminds me--mind spottin' a gal a smoke or two? I'm almost out.">>6397717"Mhm, mhm, fair don't matter when your dead--they don't teach you that in the Martian CQC Guidebooks, but we all learned it real quick, didn't we, Pops?">>6397739"Hahahah, you don't know the HALF of it! There was this one guy--can't even remember their callsign--didn't even last long enough to be included in the battle report. Man, and that stain took WEEKS to buff off of the Mess Hall floor..."
Update tomorrow sorry for the delay.>>6397630I mean basically. Every QM does things a bit differently, but I'm personally happy with people writing and building out their own canonical lore. The "lore" of vanguard was and to an extent is very minimalist, so I don't really expect players to be able to fit what they write into lore that isn't (or hasn't) been written. Similarly, I take some cool ideas/pointers from the lore the players write but the updates won't necessarily be consistent with the player lore since it would be really hard to do that with this many people. You can treat the main update lore as the most "canon" if you wish, but one of the reasons why I tend to be pretty vague with mercenary dynamics and backgrounds is to give players the freedom to build their characters as they would prefer.
In this quest, we take the reins of Vegeta, Prince of all Saiyans, in his quest to reunite the Saiyan race and oppose the rule of the perfidious Frieza and his Cold Empire. After four years of hiatus, I return.== Archive==https://suptg.thisisnotatrueending.com/qstarchive.html?tags=KingQM== Recap of our situation ==Vegeta and his crew have learned of a station used by the Saiyan resistance, a group formed soon after the destruction of planet Vegeta, over twenty years ago. While the station is derelict, it hosts intel and devices that could prove useful to the aims of the Prince. The Capsule Corp. Saiyan Spacebase Mark II crewed with Vegeta, Nappa, Turles, Raditz, the newly rescued Saiyans Kalabash and Calava, and the ship’s pilot and engineer, the human Bulma Brief, departed for Sadala Station and found it overrun by space pirates led by the mighty captain Zodd.Following tense negotiations, Vegeta and Zodd began a one-on-one duel to settle who would keep authority over the station. The battle continues…
He seems to have no intention to go after you, so you have to take the initiative once more.>Galick gun! Zodd's beat, he won’t dodge this one!>Tail slicer! If you get rid of his tail, perhaps the blood loss will do the rest.>Absolute focus (Offense)! You will pummel him where his energy flows weakest.>Saiyan martial arts! Zodd clearly hasn’t fought that many Saiyans before, show him what their Prince can do!
>>6397071>Galick gun! Zodd's beat, he won’t dodge this one!
Rolled 72 (1d100)>>6397182Purple kamehameha is it.>Roll 1d100, best of three.I'll roll the first one again.
Rolled 58 (1d100)>>6397537
Is Vegeta aware of the dragon balls?
"You brothers – such a nest of rivalries. I warned him to make you sisters, that it would make things more civilised. He thought I was joking. I wasn’t."You were dead. No ifs and buts about it. Yet… Here you were. Alive.Your mind slowly stirred up, synapses sparking as your limbs slowly moved. Your skin registered the coarse linen and the only fabric on your skin, brifers. You rubbed your temples as you scanned your surrounding. The medicae gasped, one of them dropped their metal tray as they all watched you sat up on your bed. “Throne… I’ve never seen anything like it!” “It’s a miracle!”“Sorcery!” Whispers soon grew into praises and doubts. Everything went ignored as you tried to remember…Comment too long. Click here to view the full text.
>>6397495Support for this
>>6397743Alright I'll lock this in tomorrow, as for the military origin I'll either throw the dice or wait for the second tie breaker.
>>6397752Personally I would have chosen the twins, but oh well
>>6397755You could make another stalemate
>>6397758I wouldn't wanna hold up the quest
You are Tristain d’Rusalka, newly appointed regent of the Sorcerer Kingdom of Morfis. After having emerged victorious in a tournament consisting of the strongest warriors of the known world, you had earned the right to marry Princess Yulia Xan Phanes, ruler of Morfis. At least, that was what you thought. But upon finally meeting the mysterious princess, she’d revealed that one final task remained before you would be allowed to wed. You must defeat the Four Royal Sages, who’d usurped much of her power and who seek to open the dreaded gates of Tartarus.Having been granted the authority to make decisions regarding Morfis’ future, you currently rule from the Royal Palace, alongside your cousin and Prime Minister, Bronte. However, the so-far short reign of the “Sorcerer Regent” has been plagued with turmoil. Immediately upon assuming power, you were forced to contend with one emergency after another.>Tristain d’Rusalka>Level 46 King (EXP: 20/100)HP: 88/88 (120%)Strength: 47 (65%)Magic: 35 (40%)Speed: 37 (30%)Defense: 40 (60%)Resistance: 36 (40%)Luck: 38 (55%)>Skills: Comment too long. Click here to view the full text.
>>6397140>>B): Spare only what you can afford. (25,000g spent)Idk man, fells like bait to me. There's probably some sick magic war machines that cost tons of gold which we will need in the coming mega war. (I'm chosing based on pure paranoia and on what the voices told me)
A wins, writing.
>>6397140>Month 2>“Wow…these guys are pretty unimpressive…”You watch dispassionately from a balcony overlooking a newly constructed training facility a few steps away from the Royal Palace. A Morfisian “soldier”, in reality a youth barely into adulthood, was dragging his sword along the ground as he struggled to lift the iron over his shoulder. Several feet away, about a dozen archers were firing at targets with aim so piss poor that it caused you to wonder if perhaps the desert sun were causing vision issues. Others were busy running a track that had been set up. Their endurance was failing, and what was supposed to be a brisk jog had morphed into the sort of leisurely stroll an elderly person would take after a modest lunch.“Are you really so surprised?” Cuthbert asks at your side. “Fodlan may be in an extended era of peace, but we have hundreds of years of tried and tested warfare that we can look back upon for reference. Morfis meanwhile, hasn’t fought a real war in over a thousand years. The most these people do is patrol the desert for the Cult and fight off the occasional wandering Demonic Beast. Even then, much of that is handled by more specialized forces, like Hima’s Scorchers, the Warrior’s Guild, or the Yasha.”>“See? I told you too much peace could be a bad thing.”“Mmm. Peace is fine. But it’s no excuse to allow yourself to get rusty.”>Cuthbert (Minister of War)>Level 40 SentinelComment too long. Click here to view the full text.
>>6397682>“You think you can whip these guys into shape that quickly?” A drillsman down below blows a whistle, signaling that it was time for lunch. The soldiers breathe a collective sigh of relief before sauntering off to collect their meal. “I mean, a fight could break out at any moment.”Cuthbert smirks. “I learned from the best tactician of the Unification War. Hubert Von Vestra was a strategist sent from hell itself. He knew how to bring out the best of his men, and more importantly, how to maximize their effectiveness without wasting them. If I apply what I picked up from those days, it should be no problem. These whelps have had it easy for too long. They thought they could just lay around and do a bit of napping without ever having to use those blades. Well it’s high time that changes.”As if to demonstrate, Cuthbert leans over the railing and begins screaming at the throng of soldiers below.“HEY! YOU PIECES OF TRASH! GET YOUR ASSES BACK OUT THERE! NO LUNCH UNTIL THOSE TARGETS ARE SO FULL OF ARROWS I CAN’T SEE THE PAINT! AND I WANT 25 MORE LAPS! NOW!”The soldiers, cowed into submission, offer Cuthbert no resistance as they scatter back out onto the training field.>“Alright, you’re the vet.” You wince. His screaming hurt your ears. “Just don’t break them too hard.”“It’ll be necessary,” Cuthbert says. “We need to break them so we can remake them. That’s how you make a soldier. They’ll struggle, but they’ll hold the line. And the ones that rise above? They will be our ace in the hole. Our hammer that breaks the enemy’s spine. Elites to rival those back home.”Comment too long. Click here to view the full text.
>>6397687>>C): Cavalry (Specialists in regards to hit and run tactics. Destroys archers and can flank enemy infantry.)
In the closing decades of the thirteenth century, a new power had arisen and proved to be able to assert itself in northeastern Argalis. Greifswald would presumably end the century very differently than it began. From a semi-backwater to a kingdom more than able to stand up to and defeat both greater and lesser powers. This rise was enabled in large part due to the family, which had been able to grow their fortunes from the beginning of the century.Were one to ask an informed nobleman at the start of the thirteenth century about the house of Adlershorst, he would, if he weren't a Tauten, look at you with confusion, and, even if he were a Tauten, there was no guarantee that he would be aware of this obscure family, whose fate it would be to dwell in their swamp fief as the years dragged by.Halfway through the century, such sentiment would still be common, though the closer one got to the then-incomplete Greifswald, the more one would hear of them. A count turned warlord turned duke, with the aid of his great-uncle, a crusader who became a bishop. They changed the course of history, for with them the north of Greifswald was torn away from the monastic orderstate, and turned into a monarchy.It would take another twenty years or so before the rest of Greifswald came under Good King Dietrich's sceptre, and he was crowned as king.Another twenty years later, and the young kingdom doesn't seem so young any more. After Dietrich came Albrecht, known to the Greifswalder history books as the crusader king. (even if he wasn't actually a king at the time.)Good King Albrecht likewise had overseen an even greater expansion. Wresting control over three great islands, thereby tilting the balance of power in favour of a kingdom which hadn't existed at the beginning of the century.It is King Albrecht, perhaps more so than King Dietrich, who built the foundations for what was to come. All across the continent, the crowned heads turned their gaze towards the future, which seemed bright and full of promise.Dissenting opinion, coming from those who attempted to piece together that which may yet come to pass, warned of ill omens lurking just beyond the horizon. These were easily dismissed, for none could give an accurate timetable for when these supposed calamities would occur.Comment too long. Click here to view the full text.
>>6397600>"Furthermore, I would deign that you take your sister with you as well." >"I shall be coming along as well, don't you worry.">"You are old enough to undertake such a diplomatic mission on your own, I trust?"
>>6397601>"Furthermore, I would deign that you take your sister with you as well."
>>6397601>>"I shall be coming along as well, don't you worry."
"You look up at the sky, witnessing the cosmic vastness. Motes of light spread over the distant infinite." "You can hear wind, far away. A cliff halves your view above." "A coldness grips your legs, even with the heat from the burning car you had crawled out of." "Each breath becomes more difficult to take and the pooling blood beneath you creates an uncomfortable wetness." "You are going to die." Shaman "Flesh upon the altar, death a few breaths away." Insect "Another sorry fuck to befall us." Nymph "Cheer up, bozo. I think it could make a fine replacement." Insect "No, fear will sharpen it. Look at it, crawling towards choice." "A thing comes closer to view, the blurry mass defining into a horrid shape." "It's addressing you." Insect "Can you hear me? This is more than an insult wrapped in a handshake!" Comment too long. Click here to view the full text.
STATS: Humanity = 2 Freedom = 0 Inventory:[Null]For the first half of the game, the narrative will be divided as follows. Mornings consist of mandatory events that the other characters drag you into. In the afternoon, you choose between two options: the forest and the fairies, or the village with its humans. Afternoons are the only time to modify your stats and acquire items.It's not the best system, but I'm already too invested to change it.You generally don't know what you're going to find, and that would be part of the reason to play it multiple times, like Night in the Woods.But I don't think we'll remake this quest with other variations (I don't know if it would be fun; we'll look at it in the future). So, I'll give you some hints about what you'll find.If you want the authentic experience, vote and then you can look at the spoilers.Comment too long. Click here to view the full text.
>>6397489>Stay in the Forest
She tackles her to the ground and says love. And they get up and do stuff. Later they embrace and kiss. Acting Lesbians.The Nymph flirts with the other ones there And drinks a ton of water and does it all over again. *>Go on the ground>Get up puke>Give a diamond jewelry to another nymphماسة بيضاء
>>6397489>Go to the TownLet's at least try before we give up.>>6397569Bro, wtf?
Your name is Vincent Cruz. You work in a shady government-backed facility in the middle of the New Mexico desert. By all accounts, you are a complete and total nobody to the Powers That Be. To them, your only value comes from how profitable your research is.You're a researcher for the Abnormality Regulation Coalition (also known as ARC), but it's really not what you're good at. You were a random accountant before they dragged you into an underground facility that's hundreds of feet underground. Their standards must be low if they kidnapped someone like you.On the bright side, you've been making good progress with all of the anomalies you've been researching. Maybe that's why they hired you? You have a knack with anomalies and their ARTIFACTS. You were told anomalies were born from human ideas and concepts, so maybe this is just you trying to help anything resembling a human? Who knows.All you know is that it's what you're good at, and that alone is enough to keep you going. One day at a time. No matter what gets thrown your way, you'll find a way to handle it.As for what happened recently?NOWHERE'S SOMMELIER's condition is starting to rapidly deteriorate. It seems to be the inevitable fate of anomalies once you get to truly understand them. You're trying your best to stabilize her condition.Your cat, EL FELINO, exploded. In its place, you were left with an anomaly named LITTLE MISS SUNSHINE, who has set out to do everything in its power to make your life miserable. Against your better judgement, you've agreed to work with a woman who's been stalking you for the last few days. You still don't get Venti's deal or why she's obsessed with you of all people. At least she works hard.Comment too long. Click here to view the full text.
>>6397496>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.>Look up "P-CORPORATION" and "WORKER PRODUCTIVITY PASTE" on ABNOWATCH. (-1 TIME TOKEN, reduces the DC of studying HARD TIMES samples by -15!)>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and SOMMELIER (-1 TIME TOKEN, DC 6?, +??? to roll.)>Experiment with ESTABLISHING SHOT! How far can you push it? (-1 TIME TOKEN, DC 56, +21 to roll.)
>>6397494>The long-term planning skills these officials have are next to nonexistant. They only think in terms of weeks at best, even if they're given evidence that they could gain more profit over a longer period of time. The kind of mindset that most private equity ghouls have, frankly, but it's especially worse when applied to anomalies, of all things.Realistic political commentary, in my quest? >>6397496>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.>Enter NOWHERE'S SOMMELIER's cell. Hopefully the MAN left her in a good state.>Experiment on your ARTIFACT GIFTS. Especially SLUMBERING WISH, since it did change after working on SOMMELIER. (-1d2 TIME TOKENS.)>You're fresh out of OBSCURA GEL. Try to research easier/quicker ways of making it. Maybe experiment with different types of wine? (-1 TIME TOKEN, DC 65, +15 to roll.)Did the Man fuck the robot?????
>>6397593>Realistic poli[THREAD DELETED]
>>6397677>Enter LOST SINCE 199X's cell. The sooner you treat him, the better.>Experiment with the mysterious EGG. Try to copy ACCUMULATED PAST with it, it could improve HARD TIMES and SOMMELIER (-1 TIME TOKEN, DC 6?, +??? to roll.)>Work on supercharging your WIRE and CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1 TIME TOKEN.)My precious experiments, soon.>Put on your M.A.D WORLD glasses and hunt down some antimemetic moths to study! (-1 TIME TOKEN, DC 63, +19 to roll.)MOTH HUNT! Also damn a 44DC thats pretty nice
>>6397522+1 but add>Work on supercharging your WIRE and CRIMSON RED FLOWERS with a FULLY CHARGED BATTERY. Maybe you could make some TRULY powerful flowers. (-1 TIME TOKEN.)
"Don't wait for me, just get Kimble and start working on him as soon as you can." You say, mashing your hand into your horn as someone lurches to a stop ahead of you."You sure, rook? We cou-""It's more important than me, sir. We have a lot of shit to do and not a lot of time to do it." You pause for a moment and add on. "No man is an island, I trust you guys to handle it.""Not leaving me a lot of room to say no here.""Learnt from the best. If anyone can break him down, it's you.""I'm gonna have his Ivan-ass singing like a bird for us. I'll make sure he knows what's waiting for him in gen pop if he gets put away.""Good. I'll come find you once I wrap up the debriefing.""Sounds good, if I'm busy in the interrogation feel free to take up a seat."Comment too long. Click here to view the full text.
>>6397378>"Tell him I'll be bringing in Detective John Jones, he'd probably be willing to come in and meet with you both."Kinda want to check on Martian Manhunter again, especially after the whole rigmarole at Arkham.
>>6397378>"Tell him we're going to need another one of those quiet contracts. Put it under John Constantine."
>>6397454Didnt said psychic literally get flattened for a month by this thing? Which is what got bats involved?We may want the consult, but we dont want to overly involve him and get him double flattened. At best, a psych power consult. Thats if he isnt still flattened? Totally slipped if hes still downed atm.
>>6397378>"I'm going with my PI and his partner. They haven't let me down before, they'll maintain anonymity and help me set a trap for Vic."I like the Constantine angle, I did pitch it, but it feels like a wide swing. Regardless of which way we go, I like the way it reinforces theme for Mark to rely on a mix of vigilante AND police tactics to face down his nemesis.
>>6397559I may be mistaken, but I thought Martian Manhunter had been kncoked out and recovered? If not, he is still there to consult on Zsasz, not to target Darkseid directly.
The Dark Lord has lost, defeated by the Heroes. Where once there was a mighty empire, now there is only cursed land, waiting to be reclaimed and subjugated by the powers of light, and scattered monsters prowling aimlessly and trying to survive.You are a demon. The mental shackles subjugating your mind to your superiors have been broken in the chaos following the dark forces' complete defeat, and now you're free to act out of your own will.And you sure as fuck don't know where to go from here.You are one of the weakest demons, but even in your current form, you can take on several humans, untrained or with low fighting experience, and win.You derive your power from the souls you collect by slaying humans, elves and other sapient beings. You can spend them to strengthen yourself. Besides regular souls, beings of great power and heroes possess greater souls, which you'll need once you grow sufficiently powerful.Besides souls, you have equipment, objects you will need to gather resources and a skilled craftsman to make for you. Currently, you do not know any, but you will meet some as you explore. Generally speaking, looted equipment is made for people of other races and skillsets, so you will need custom-made pieces the vast majority of the time. You can, however, salvage or modify existing equipment to fit yourself. It would still require some resources and a craftsman, however.Finally, there's your base. Currently, you don't have one, but in the future, creating a place from where to mount expeditions to far lands, house your partners, be they companions or craftsmen, and retreat to and rest in, will be important.OPPORTUNITY LISTComment too long. Click here to view the full text.
OPPORTUNITY LIST>Gather: Mine iron for equipment.>Gather / Fight: Kill monsters or beasts in the woods for resources (hides, tooth, low possibility of essence)>Gather / Fight: Kill lone hobgoblins and loot their armour and weapons. Their souls could be useful as well. (leather armour, steel weaponry, knowledge of craft / recipes, low possibility of magic items)>Contact / Scout: Investigate the light and house in the woods.>Craft: Reforge the hobgoblin sword to fit your hand and skills.>Craft: Make a wolf fang dagger.>Harvest / Fight: Hunt and ambush villagers. Obtain souls.>Remember / Explore [Expedition]: To the South lay the main body of the late Dark Empire. Maybe there's something interesting in the next province over?>Remember / Explore [Expedition]: To the West lay the borderlands, midway to the kingdoms of Man. Perhaps there is something interesting there?PLOT POINT LIST>Bar'dagol: Like Moths to a Flame=====Comment too long. Click here to view the full text.
>>6396447Forgot to mention that since Bar'dagol has some stored ore, you may make a single steel piece of equipment right away.Types include:Weapon, Arms, Hands, Legs, Feet, Body, HeadJust pick a type and he'll work on something made out of iron for that part, or a weapon you specify.
>>6396447>Please write-in the name that you introduced yourself with.Valefar>Craft: Reforge the hobgoblin sword to fit your hand and skills.>>6396448Helmet
>>6396447>>6396473 +1
>>6396473support
''He was many a thing to many a person. The wise mentor, who helped the hero on his way; the able wizard, always able to conjure up new tricks and spells; the trustworthy advisor, there to guide the king or queen on their way to greatness; the beloved courtier, whose suggestions always won favour at court; the loyal friend, who stood by through thick and thin; the compassionate healer, who tended to the sick and wounded with care and skill. All of these were masks in one way or the other, and though many spoke of him, none knew him.He was a king, a priest, a merchant and a sorcerer, and yet he was also the dirty man toiling in the fields and the cutthroat lurking in the alleyway. A thousand roles, and yet he always came back with another: the elven prince, the dwarven master craftsman, the orc warchief, the hooded stranger. He was the priest of the sun god in the sweltering jungles of the south and the incarnation of the winter king in the taiga of the frigid north.But what lay beneath? But a malevolence unrivalled, a desire to impose order upon all life, to make this world rigid and unyielding to his whims. And he played his parts well; sometimes he arose, deceived a people into worshipping him, and made their land, their people, and their culture but a part of his vision.Coalition-building might have been his true strength, both in his favour and against him. His efforts led him far, building an empire that stretched from the jungles over the deserts and steppes to the ice caps. From east to west, from north to south, nowhere was truly safe from his reach.And at the centre of it all lay a place most desolate, a blighted landscape, where nought stood but a dark tower. Here he planned, coordinated, plotted and sat upon his throne, in between leading his dark hosts or going out to conduct his eldritch plans and rituals elsewhere.'' https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Shadow%20Rises%20AnewThe deed was done; a rebellion had been squashed once again, their cavern home rendered uninhabitable by your own toxic fumes. Part of you had wished to crawl through, rip the little leader from his hiding hole, and eat him wholesale.But you elected not to; no, instead you made certain that if there were those who had survived, they would never see the sky again, nor would they hew their way out, for you melted the stone shut. When you finally got out of the caverns, the mountain partially caved in, sealing off any chance of escape for the rebels.Comment too long. Click here to view the full text.
Ancient evil or not, you wouldn't be so easily cowed, especially since you weren't some puny knight or would-be hopeful do-gooder. You fancied yourself more a master of a different morality. Nevertheless, that which kept the demon at bay was the consecrated ground, which forbade them from entering, even after this shrine had since crumbled.The fools should have made it for you as well, but you could circumvent it by virtue of being from this plane. Neverthelles. You halted in the doorway, on the precipice. Holding the hellhorn in your hands.It was a large horn, large enough that you had to carry it with two hands; it is ribbed and black in colour, save for the golden mouthpiece at the end. It felt odd and was warm to the touch, and it emitted a low, ominous hum. "Step out of the shadows, ye demon. Don't think you shall ambush me now. I have what thou desirest, and thou mayest never see it again." You declared with a voice unleashed. It was heavy and authoritative, and the air around you came to a still after your declaration.Out of a cloak of darkness emerged a figure, his invisibility no longer of service. An imposing figure, towering over you, broad and muscular, with piercing, flaming eyes. Four horns jutted from his head, and one was broken off, leaving a jagged stump on his right temple. "Puny elf, you dare deny me that which is mine?" It glowered down at you with a menacing expression. Yet he couldn't reach you, for you were still on holy ground. "You cannot stay there forever, mortal. I will have what is rightfully mine, even if I must wait for you to leave the sanctuary." The demon came out in full, great mace in hand. His skin was ash-black, save for the cracks of molten lava that ran through it.But wait, he wouldn't, for you did step forth, though your hand became a claw and your skin became scales, and you soon grew in size to match the demon's imposing figure. For extra effect, you roared with a deafening cacophony that shook the earth.Comment too long. Click here to view the full text.
Rolled 18 (1d100)>>6397551
Rolled 88 (1d100)rollan
Rolled 50 (1d100)>>6397551Got to love getting our hands dirty.
Rolled 17 (1d100)Alright, using the one adverse re-roll to counter >>6397562
With the Tournament of Power brought to a close, the Seventh Universe has emerged triumphant once more. Led by the Saiyan warriors, the Seventh's victory was secured. And with the wish on the Super Dragon Balls used to restore the other universes that were eliminated and erased, the final hidden trial was passed, and all eight of the universes up for elimination were allowed to remain. Yet, even with this victory, peace doesn't last in the Seventh Universe for long. As old hatreds rise and long-buried grudges resurface, will you have what it takes to keep everything you've worked the last 28 years of your life to build? Or will those who seek your end ultimately triumph? That all depends on you, and your choices.You the players will (most often) control Karn. A Saiyan man who has grown from his lowly beginnings as a mid-tier Saiyan Brawler with a sub-3000 powerlevel in Age 733 to become not only the strongest Saiyan of his time at AGE 759, but also personal friend to the former emperor Lord Freeza, father to over a dozen powerful and unique children, a mentor and teacher to his fellow Saiyans, and the indisputable winner of the Tournament of Power. Wielder of the Berserker Soul, and the powerful Stand Divine Dragon Force, you're fully equipped to handle any threat that comes your way. But what will you do when the threats aren't always physical, when you can't simply punch all your problems away?Character sheets and other info: https://controlc.com/46ec566dhttps://pastebin.com/u/GrandDragonQMArchive:http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+QuestHelp fund quest art commissions and get exclusive side stories as well as artwork by joining the patreon for only $1/month at https://www.patreon.com/GrandDragonQMQuest rules are as follows(unless otherwise noted):>30 minute vote times>Pick ONLY ONE option when voting>Dice rolls are all best of three correctly-rolled diceComment too long. Click here to view the full text.
>>6397195Chaya no contest.
>>6397191Considering he was a threat requiring the Grand Supreme Kai to come down and handle in the living world, most likely not.Yes, he's supposed to have it on him always. Perhaps they're talented, or perhaps something's happened. Something he won't tell the others.>>6397195That's a good question. That you've seen so far in-character? Chaya. As for from before Meloka's 'dere awakening? Okira.>>6397201King Yemma cannot stop Moro. Once you reach SS3/Janemba levels of power, his own falls short.Him being in on it is a distinct possibility. He does need you strong, and Saiyans gain strength through adversity.>>6397325Yes, from what Karn's seen, Chaya is most like Meloka. The Meloka he knows.
>>6397554>King Yemma cannot stop Moro. Once you reach SS3/Janemba levels of power, his own falls short.That's quite the tough break for him. Warriors as strong as Janemba that he could hire as enforcers in Otherworld are few and far, and he doesn't have the time to go back to the gym with all the trillions upon trillions of souls he has to review documentation for. There's only Pikkon and no shade to him at all, he's cool, but that is MORO. The old goat might have to be killed twice for it to stick.
>>6397582ah damn, I forgot to mention gramps as the Otherworld's muscle too. But I don't think he can do much against Moro either
>>6397554>Perhaps they're talented, or perhaps something's happened. Something he won't tell the others.There is no way somebody would steal it from him. That would be crazy.>Him being in on it is a distinct possibility. He does need you strong, and Saiyans gain strength through adversity.That seems more plausible.
You come into the world on a cold morning in a room that used to be a storehouse.Your mother bleeds on a straw mattress while the midwife works between her legs and your father prays in the hall. He prays standing. Kneeling is hard for him now. His left leg was shattered below the knee two years ago by a mace blow at the siege of Chauvency, and the bone never quite set the right way. He does not limp so much as lurch. He was captured in that same battle, dragged from under his dead horse, and held for a ransom that cost him everything. Everything. The silver plate. The grain stores. The warhorses, all three. The income from two villages, pledged to the abbey of St. Rémy for six years. And the castle -- your great-great-grandfather's castle, the seat of the family for five generations -- signed over to the man who captured him. Sire Gérard de Valenne, who lives there now with his wife and children and hounds, and who nods to your father at mass on Sundays with the faintly superior courtesy reserved for men one has ruined.There is only the manor house now. Stone foundations, timber above, a leaking roof your father lacks the constitution or the silver to mend. A mere forty souls in the village depend on upon him. Yet he serves them well. He hears their complaints, settles their quarrels, forgives their debts even when he shouldn't. The old servants, the ones who knew him from his boyhood and followed him from the relinquished castle, say he is a different man since the siege. They mean it as praise. Certainly, your mother found a new depth of love for him in his weakness, his humiliation. You were, perhaps, the product of it. The midwife holds you up, still bloody, and you scream.She carries you to the hall, where your father turns from his prayers. He takes you in his arms -- carefully, because his grip is not what it once was -- and studies your face with grave attention, as though your destiny were writ in the lines above your eyes and he alone the augur who could decipher them. The midwife watches too. So does old Agnès, your mother's woman, who has opinions about everything and a liberty to air them that could only come from long, trusted service.Naturally, it is Agnès who breaks the peace.>She says you have your father's jaw, set firm, even now, as though daring the world to move you. A proud nature.Comment too long. Click here to view the full text.
>>6397063>Promise that when you are grown, no man will dare speak to him so again.
>>6397063>Claim you know of no greater lord or man, no one more beloved of his subjects or his householdWe didn't know him when he was young, we only know him now. And this version of him is ruled by temperence, kindness, charity. It is the truth, he is beloved
>>6397105+1 for this as it sounds pretty reasonable to me and keeps all options open.If there was a tie between the Promise and the Claim options I'd lean heavily towards cäClaim though (unlike >>6397298).
>>6397298t. Tywin lannister
This is a world of bloodthirsty monsters, ever hungry cannibals, bandits, brutal slavers. Wild beasts rule the deserts and plains, survival alone is a grueling struggle. Not even the strong can make it here in this desolate place.There's no history or record of what it was or how it came to be, there's only survival.Your beginnings will be no different. You will not be the chosen one. You’re not great and powerful. You are not the center of the universe, and you are not special. Unless you work for it.Each choice will take you to a part of the world, it will not be safe nor you will find allies nearby. Choose. >The Holy Sword (Not all treasure is worth keeping. Someone's going to be missing this.)>Rock Bottom (Alone, unarmed, naked and hungry. Rock bottom in the middle of the desert. )>The Slave (Just another slave working in the pits digging rocks and metal to build a pointless statue.)
It's really not hard, we just gotta go to Squin and hit the gym until we max out sword. The shek never even bother to look anyway.
>>6396614Should we vote to run or counter or since the gm rolled for an encounter wait for the next post?
>>6396731dummies have limits and shek dummies like holy nation dummies are shit. I was thinking of looting a few kills to sell for medkits and wait until we get a hive exile recruit first before we follow some patrols to fight with against fogmen or cannibal raids for exp. With a buddy we won't die from coma and the hivers will smash them to prevent us from getting kidnapped. If we are ballsy enough we can even join them against the Holy Nation if they recognize us but that will get us wiped and likely missing a few limbs.Also easy to visit the Shek because the hivers visit them all the time for trade. Just follow a caravan south. I just want a few hiver exiles first so we don't die like a bitch while in a coma whenever we get our asses kicked. Preferably with a hiver worker to run away with the sword so it doesn't get looted. Ain't nobody catching one of those speed demons especially once it levels its athletics enough to not even get caught by beakthings.>>6396804They are akin to starving bandits but less hostile, a bit better in a fight, slightly better equipped, and with a grudge against the holy nation. Depends on if they'll be hostile to us or respect our beef with the holy nation too or not due to stealing their holy sword. It's possible to talk them down if we got cats or food to give them but um...we don't so they'll be hostile if they don't ignore us. At least it's actually possible to befriend them though. They legit just want food or cats to buy food because they're starving. They aren't like most bandits who just wanna kill/rob/torture you for shits and giggles. If we get lucky, they'll ignore us.
>>6396826>dummies have limits and shek dummies like holy nation dummies are shit. It doesn't matter. What matters is that we need to get our skill to start somewhere. At this point we can't even get the sword outta da damn scabbard. We gotta get to a point where we can reliably beat a starving bandit before we think about training with people.
>>6396991Fair point.Looting of dust bandits vs shek or beast vs hivers. Save up for thieves membership and basic training. Best easy source of training dummies is...slavers I think. they got mk3 training dummies so we sorta put up a fight. If we follow a hiver caravan down to the southern UC and hit up the slaver trade hub that gets attacked all the time by bandits and beasts(smack dab between swamp and bonefields, a truly brilliant location) we can easily snag some guys to sell until we score enough to gain membership and access to their training dummies. If we want to be fast about slower way is sticking close to the UC cities and snagging the bodies from the UC patrols when they slaughter rebels. Everyone else enslaves them but they just ignore the fallen.