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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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>What is this?
A quest set in the Naruto universe roughly 27 years before the start of the series following Yoko Yamisaki, a teenage kunoichi on a quest for respect in a world dominated by figures such as Hanzo the Salamander, the Sannin, the Kage, and even the clans of her village.

>Who is Yoko?
Yoko Yamisaki is the 13 year-old daughter of a chemist and a doctor, neither a ninja, who is the only Leaf puppeteer and has a knack for poisons. Her favorite food is strawberry mochi, she is seldom seen without her snake puppet Oreo, and has recently taken to devising techniques utilizing some odd quirks she has involving her voice. She is known for being the physically weakest graduate of her class, with pitiful Taijutsu skills, but makes up for it with keen intellect (most of the time). This has caught the attention of powerful figures, good and bad.

>What’s happened so far?
There’s an archive, but to condense and simplify: Yoko was introduced to Team 9, comprised of her, a clumsy Hyuga named Hideaki, and a peaceful Uchiha named Katsurou. Her sensei is the habitual liar, Jun.
Yoko encountered a legendary figure and caught his attention with a poison of her creation.
A joint mission was taken with Team 6, in which Yoko confronted graverobbers, gained insight from animals, and learned her limitations.
After encountering a role-model of hers again, the young kunoichi set to refining the lessons she gleaned from nature on her mission.
Due to a slip of her tongue, Yoko and her team were brought to an indefinite mission in the Land of Wind for a brutal training by Jun while guarding an abandoned outpost. After undergoing mental training to counter Genjutsu, Yoko started learning the methods through which she can increase her small chakra reserves.
Due to another slip of her tongue, Yoko caught a knife to the gut while trying to defend the outpost. While she almost died, an odd quirk of her body managed to save her when she found her blood could carry the effects of consumed items.
Jun, fearing for her safety, sent Yoko back to Konoha. Shortly before she left, the kunoichi was informed of the destruction of Uzushiogakure and the retaliation she would be expected to assist.

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>Rush to give him a hug
>Rush to give him a hug
>>Rush to give him a hug
>Rush to give him a hug
>”Are you okay?”
>Rush to hug him. Do it now. Dont pay attention to how your wound hurts when he hugs back.

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>Welcome to the Galactic Federation, a series in which one acts as an Ambassador for an alien civilization in a retro styled future filled with strange aliens and cosmological wonders.

>This is not necessarily a normal qst, but rather a freeform RP with rules and established lore.Feel free to join the Discord and join in!

>Discord link:https://discord.gg/zz8D5m

>Guide to making a Civilization:https://docs.google.com/document/d/13DxLinH-4pIduR9-kvAckqhok4IpUmn8fIF5DT-av4k

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>a clicking of claws on metal can be heard, tapping away with an accompanying soft thump. this sound cycle repeats several times before one of the doors opens and some anthropomorphic beast, fur and teeth its most prominent feature.

>behind it marches a small entourage of guardians, cross bow like weapons glinting in the light, their helms donned but for the leader of this group who looks around the room noting faces and recognising a few species.

"This one is not intruding?"

>there seems to be an edge of amusement to his voice, almost drowned in the thick slur that his tounge forces upon the words
Perhaps, though I am afraid my locale is quite dangerous. Arrangements could theoreticallly be made for transit, however.
Of course. Now, where were we?Ah.So, how are your people?I think you spoke of an ended civil war, yes?
It is a translator. Please, tell your friend here to stand down.
This? It’s blood and various fruits native to nox. Much better than that recent imitation Sanguine made.
>she draws out two glasses, as tall as a human forearm, pouring one all the way to the top, and another only half way.
>she passes the half full one to the machine, before drinking deeply from the tall glass, spilling not a single drop
> Dell holds his hand out, gesturing a handshake.
Pleased to meet you Rukkar, I am Dell Vapor, of Unitum Ferro, and the People of Calor.
Grod:Neat, I'm Grod of Clan Baildag
Narg:And I'm Narg of Clan Vardot!
>Small goblin extends his hand
Narg:Nice to meet'cha

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>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fleets%20Of%20God
>Twitter: https://twitter.com/Pixel_Anon

The crushing g-force of acceleration is little more than a number that rapidly ticks upwards among the myriad other status data. Stars flick past- no, not stars, strobing explosions of nuclear fury and the flash of plasma that light up the night. Data comes in- a message, unloaded into primary storage as the oversized antimatter drive continues its torch-like burn away from the battle. Undersized sensors probe space, aligning the nose on the distant patch of space in which physics stops affecting reality.

The sudden strike comes out of nowhere, instantly wiping out the primary data storage. AM drive is undamaged, and primary mission remains: Find Order Vessels. Sorting through secondary storage, some data remains. Starlight ahead is starting to crowd into a ring before the bow, the light from distant stars gradually blue-shifting. The jump point arrives in a nanosecond instant, and the courier drone punches up out of reality.

You come to slowly, as if dragging yourself up from a deep pool of water. The courier drone's logged memories aren't useful for much more than confirming the astrography coordinates already given by what remains of its data storage, and its sensors are too compact for any useful tactical data. In fact, you possibly know even less than before! Going through the drone's memory again and again has yielded no results whatsoever over your lonely cruise. The system it points out is only three jumps away from Bastion, which is slightly worrying, though it is still more than a dozen from the Chapterhouse. You run through its memories one more time in the vague hope of some kind of miracle, but it seems the Lord isn't willing to give today. Oh well.

You're in the system before your objective, lined up on one of its only two jump points. Your ships are formed up in a rough spherical formation, with capitals and auxiliaries in the centre, destroyers ranged out ahead and to all four sides, with cruisers trailing along in a rear guard. You're coming up on a possible turnover point, and need to make a decision about your entry into your target system: slow or fast?

Slow will let you be as sneaky as one can with thousands upon thousands of tons of ship, and will give you the ability to keep in the outskirts of the system in case you need to make a hasty escape. However, if there are pickets, you won't have the speed to breeze past them, and will be forced to fight at close range.

Fast means you can barge past any pickets, but you'll be announcing your arrival to whoever's there, when the light finally gets to them. However, the faster you go, the higher the base velocity your fighters will have, if you choose to use them for an alpha strike, and they'll arrive much closer to the light wave signalling your arrival, giving any enemies less time to prepare.

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>Slow down to a crawl and brawl it out with energy mounts to avoid hitting that unknown ship.
You obviously would be trying to spare it either way, but the first means you might not destroy all of them at once and the Legion might be able to destroy it before you can get back.

Of the other two, the third is slightly more dangerous, but it's still pretty unlikely (we're talking critical glitch) that any missiles would hit the unknown ship.
>Slow down to a crawl and pound the enemy with missiles before you move in.
Personally, I am more worried that Legion will have time to destroy allied BB.

While they are clearly trying to capture him right now, it could change once they realize that they are fucked, and missile engagement will give them more time to do so.
Exactly. All of the options have some risk, either to you or to the BB.

Anyway, I'm going to wait a little longer for a tiebreaker before rolling one.

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*heavy Eastern European accent*

Year is 1979 and you are Xenonaut. After Iceland Incident in 1958, coalition of military leaders and scientists from NATO and Warsaw Pact began to collude on top secret project to prepare for return of extraterrestrial threat. You are on board CH-48 Charlie, heavy troop transport helicopter, en route to site of downed UFO in rural Azerbaijan. Your mission: eliminate any extraterrestrials and secure crash site, then breach and clear UFO. Enemy numbers and capability unknown.

You are?

>Mikhail Ivanovich, Soviet Union
>Logan Stewart, United States
>Kurt Braun, West Germany
>Hiroshi Ikeda, Japan
>Gabriel Pereira, Argentina
>Madison Cullen, Ireland

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In-game they exploded from the aliens hands until we reverse engineered the tech or something right?
You hold the... thing in your hands. The alien. He wears the same expression of surprise the dead man and the girl do. Its little mouth is in the same wide open frown and the disgusting, enormous eyes are bulging. It has all the same facial features, just... all wrong. Its skin, or at least its scalp, is soft and flabby, like a baby's. You see that aside from the blade-assisted fisting you gave its chest cavity, the alien was also wounded in the abdomen by gunfire and was bleeding dark, oily blood into the carpet.

Your headset, which you and your team are wearing and always have been, comes on and you hear Bozhidarova's voice. "Braun-" her voice is tight and she stops abruptly. "Braun, what's your status?"

"I'm good. One alien down, house is clear." You tell Ivanovich the same before he demands a sitrep. A moment later Stewart, Bozhidarova and Ikeda have joined you in the small building and the other team has secured theirs. Stewart helps your ambush team onto the roof and takes off to join Leroy in scouting the village. You quickly lose sight of them in the narrow passages between the clustered dwellings.

You have:
Rocket Launcher (HE Rocket)
1x HE Rocket
1x Pistol (15/15)

You can:
>Take an alien plasma rifle.

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I think that's how the new XCOM games did it, but in Xenonauts you can use alien guns during missions. I've decided I'll just make it harder to hit targets with them and take them away after missions.
Rolled 7 (1d100)

>Take a cut-down AK-47.
I bet they're tracking their guns
>Ask Bozhidarova about herself.
>Take an alien plasma rifle.
Even if we suck with it we can pass it off to someone

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Hello, good people of /qst/. This quest is, as is probably obvious from the OP pic, based on the Teen Titans animated series. You'll be taking the part of a young man and potential Titan, guiding him through his trials and tribulations.


There will be a 15 minute voting period between posts.

Please only choose one option (I will let you know in cases where you can choose more)

Write-ins of dialogue are allowed, but they won't be put in as-written, just sort of the spirit of the write-in. Additionally, dialogue write-ins require a significant amount of support from other players to be put in, as they can greatly affect the character.

Action write-ins will only be allowed under certain circumstances, which I'll announce. You can suggest an action to me if you want, and I may allow it, but might not depending on various factors.

No dice system in this quest. Victory and defeat will come down to decisions rather than random luck. Learn from experiences, develop strategies, and think outside the box at times (like I said, an action can be suggested to me).

Above all, have fun. I want this to be an enjoyable experience for everyone. Through success, failure, and everything in-between, I hope this will be an adventure worth remembering.
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lurking closely
that he did
Certain that you must have misheard him, you don't answer Robin right away. As the silent seconds drag on, the Titans start to look kind of worried.

"Uh...dude?" Beast Boy asks, coming closer. "Are you okay?"

Titans Tower? They want you to come to Titans Tower? Wow! That sounds amazing! But, why do they want you there? Do they want to study you? Do they want to lock you up until they're sure you aren't dangerous?

Do they want you to join their team?

These thoughts race through your head, while exhaustion spreads through your body. Terrible fatigue threatens to overcome you, and you stumble a bit as you fight to keep yourself awake.

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>>B. That sounds great
the lucky quad all hail the lucky quad

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Civilization Thread

Three votes picks race
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Rolled 84 (1d100)

make 350 Infantry skeletons.
make 150 Mounted skeletons.
Use the corpses and bones to erect a long and tall wall with bone/flesh crafting.
Rolled 22 (1d100)

second this

Kaine decides to make 350 more infantry skeletons and 150 more mounted skeletons then use the remaining bones and corpses to erect a long and tall wall with bone and flesh crafting.

Our skelicopter catches sight of a scout coming from the west on horseback. He flees once he sees the skelicopter.

Our army now consists of 500 basic skeletons, 500 infantry skeletons, 200 mounted skeletons, 1 giant skeleton, 1 skelicopter and 10 zombie commanders.

We have around 0 bone sets laying around.
We have 0 corpses laying around.
We have a shrine and a bone/corpse wall.

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Send the spy shadows to follow the scout.
Upgrade our spy shadows further with the ability to create disease and poison wells and such.
Rolled 35 (1d100)

>now with dice.

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When you were young, you were told a story. You were told many stories, in fact, or many variations on the same tale. Sometimes the specifics would change, with details added or subtracted according to the whims of the storyteller, but the general theme was always the same.

It was a tale of three children, or sometimes more, who believed themselves to be above common misfortune. Thus emboldened, they merrily decided to break some taboo rule – sometimes they trespassed on sacred ground, other times they took something that they had no business taking. Whatever their crime was, the punishment was the same – they found themselves pursued, chased down by some tireless and unforgiving force. Fearing the worst, the children scattered.

It didn't take long for the first child to look behind him, and that was when he was taken. The second child lasted longer, running for a long time before finally giving in to his curiosity and looking back – and he too was eaten up. It was the only the third child who survived, never looking back for any sign of his pursuer. Yet, the story ended on a grim note – no matter where he went, that third child could never be free of his fate. One day, he would slip up and glance behind him... and that would be his undoing.

That story is what rushes though your thoughts as you flee, charging blindly forwards as the Deep Forest shakes with the sounds of pursuit. Although you dared not look back to what was chasing you, there was one moment when you caught a glimpse of it – of a massive hand gripping a tree beside you, so that the inhuman creature could drag itself further forwards. The hand had been neither gelatinous nor ephemeral, but some impossible midpoint between the two. Bones, human bones, had floated sluggishly within the unnatural stuff of its body.

Without seeing anything more than that, you had fixed your eyes on the trees ahead and sprinted for the illusion of safety that they offered. It was then, as you were running, that you felt cruel iron jaws closing around your ankle and your world was reduced to a mad tumble.
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Thanks for running!
Thanks for running Moloch!
Thanks for running Moloch.
Thanks for running, Moloch!
How likely is it that Miriam ran afoul of the god of corruption?
Thanks for running!
Did we check the professor for skinwalkerness?

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You approach the guy waving at you, Nakamura Eiji...

Twitter: https://twitter.com/bisugoQM
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How about no.
I agree with romancing Hanazawa but we still need to get closer to Eiji while we do so. I feel like staying away from the majority of the harem is a good idea though after that encounter. My gosh I could feel the hate they had for Yamada through my phone.
I can already see ojou taking advantage of the situation and inviting us back to the club too look like the good guy
We need to avoid her at all cost and have class rep take advantage of the situation
It would provoke extreme passive aggressiveness from the girls and would let us mold the situation like puddy
That's basically what I expect, as well, should this be the case. I'm not confident we should be so skittish should the girls show up- but at the same time, I don't think we should be around Eiji too much either, simply due to the fact that they may begin to see us as an intentional obstacle to get in their way. As of now, they're not sure if we're allied with anyone or not- but considering that someone might've tried to put a tail on us, then they're at least suspicious. We need to ring up Ryou, tell her she has an opening, and that we need to CUT OFF CONTACT for several days as she makes her move.

This will give us time to investigate the world, and we'll be able to work on figuring out the harem as they try to approach us to make amends with Eiji (not us, EIJI). We need to be careful to not look like we're snubbing them- rather, we need to just act like they're nothing special and not worth messing with, a lot of 'nah, I'm good, thanks', with the occasional confused or 'innocent' statement, maybe. A lot of the ideas I have in mind are dependent upon the next day or so to see what direction the harem will be going in in order to make it up to him- for example, if they decide to just write us off entirely, the plan changes.
For the moment it seems you have a solid plan, I really like the first part, by the way we have the phone number of Ryou?

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Judge Magnus sits comfortably in his chair, sipping on a tumbler of scotch. He sets the drink aside, squinting at the Ipad his granddaughter bought him.

Magnus is in his favorite armchair, in front of a fire he'd call "comfortably warm". He squints again at the Ipad, doing his best to squeeze his fingers across the screen and enlarge it.

The old man hears a noise. "Hello?" He says, resting his Ipad on his lap. "Is someone there?" He puts the Ipad aside and starts to rise.

"No, please, don't get up," a man says, entering the living room. The man is wearing a three-piece suit and tie, as well as a surgical mask.

"Who are you!" Judge Magnus demands. "I'm a federal judge, and you are in a heap of trouble for trespassing!"

"Hehe," The man says, pulling on his surgical mask. Another man, also in a suit and mask, enters the room and stands behind the first. "It's funny you would say that, "heap of trouble," Because that's exactly what you're in your honor. But your trouble is considerably worse than my trouble,"

"What are you talking about!" Judge Magnus says, getting up from his chair. The two men make no move to stop him.

"Why, this of course," The man in the mask says, holding up a ring with an eagle on it.

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Your MP5's out, but instead of reloading you let it fall, catching on your arm strap. You run forward, pulling your berretta and squeezing off a full clip.

The smoke clears, the sound dies down. There are ten men in suits bleeding out on the ground.

"Status!" You say.

"Jims down!"

"Rico too!"

"Samson and Paul are dead," Robbie says. "Craig too,"

"Three dead, two wounded," You say, gritting your teeth. "If I see one more fucking suit, burlap sack or surgical mask, I'm going to shoot to wound so I can hurt,"

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>Leave, wait for re-enforcements
>Take the subway train to it's destination
Can we grab some extra firepower from the dead people? What where they armed with?
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Brief break to eat, when I return we'll either roll for tiebreaker or see if there's a tiebreaker post
>Take the subway train to it's destination
We lose the element of surprise if we fall back here, I think. Though I'm not keen on walking in without intel.

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Is it always this warm out here? The sun bakes the sand and you with it, until somewhere along the wandering paths you end up more sweat-caked sand than human being.


But it was not always thus. And in nooks and crannies of old places, buildings stick out of the sand. The bones of old peering, and we the little scavengers among them. The tombs and vaults of concrete and reinforced metal that lie like supporting vertebrae beneath the Levaiathan Sea sometimes welcome visitors, explorers, plunderers, researchers, benighted fools with enthusiastic ideas about the glories of old or those on the run and looking for a deep, dark place to hide.

The macromachines of these facilities still communicate in wordless electronic scrawl, garbled nonsese code passed down through iteration and iteration from far off designers too long dust to even care for their metallic offspring. The Oldvaults are both cyst beneath the skin of the desert and balming oasis. What you find here can be bent to your own purposes. There is knowledge in the soul of the machine.

Who built these places? And for what purpose? And if the purpose was indeed either shelter or protection, what phenomenal force could make them fail?


But we few wandering souls have grander problems - for in breaching in, we've aroused the ire of the god of this place. And our barricades - hastily assembled - shall not last long against the rage of pincer claw and brute attack.


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I'm well aware of what I'm doing.

>Move 3 E, 2 N
>Move 2 N, 3 E
>Overwatch E with axe

Striker, On The Run
Fight 6, Manipulate 0
Support 0, Solve 0
Axes 2
Dodge 2

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Rolled 6, 3, 7, 2, 5 = 23 (5d10)

>Sneak 3E
>Open the Door
>Continue Sneaking 2E
>Parry, 3fit+2s.blades

[Stalker of Open Reaches]
Act 3 | Mob 7
Fit 3 | Sup 0
Man 4 | Slv 4
Shortblades 2 | Bows 2
Stealth 1

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>Move 4 north.
>Run: Move 3 north 1 west.
>-Free move/sprint: 1 west 1 north onto the console. And gain 2 fatigue.
>Scavenge from the plants....Take care not to make bare skin contact though.
>Reload my gun with the [Incendiary bullets]
Fight 3 Support-0
Manipulate: 4 Solve 5
Rifles 3 Mech 2
Understanding: 1

Wounds 0
Fatigue 0+2
Strain 0

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Maybe so. But nothing is invincible that waits.

>Remember oneself as a warden of the forgotten. Of the small and unwanted. Of the fearful and lonely.
>Recall the hardships of the sands. Of the scorpions and their vile sanguine.


> I seek a home for this doll. Or maybe know how to provide one as they enjoy our company more.

>-don't recall wounds. Totally didn't happen at all. Nope
>-fuck poison
>-fuck strain
>-fffffffffffffffffffffffuuuuuuuuuuuuuuuuuuuuuuuuuck spritecorps

Warden, Too twitchy to sleep

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>Oh shit nigga' what's this?
Konoha Clan Quest, you play multiple members of a Ninja Clan in Konoha, that one place from Naruto, and do wacky shit.
>Oh cool, what about waifu's and shit? Can we cuck some fools?
You all decide who you wanna' romance, how you wanna' romance 'em, and other shit. Cucking may or may not be encouraged.
>How do this work?
I make posts, ask you how specific character would react or what they'd do, ya'll put up suggestions, most popular one wins. Rarely will I ask you to choose A,B,C, etc.
>How do you do such cool things OP?
It's all thanks to you guys.
>Why'd you change your name?
Because everyone was calling me Moonrunes anyways.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Konoha%20Clan%20Quest
Stats: https://pastebin.com/t7Lde1wt
Discord: https://discord.gg/Z4zuRTb
>Remember to vote on the threads. Everything looks better in purple. Or gold. Whatever.
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Fuck yeah i'm pumped!
>Or will they just disqualify him cause he isn't the special prodigy in this timeline?
What are you talking about, Sasuke is still the Leaf Genin Prodigy.
if that's the case how comes he's still only a genin and Hiki got promoted before him

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++Wide Beam Transmission across the Solar System 15/12/2189++
People of the Outer Planets! For too long has the Solar Hegemony held dominion over our populace! Our wealth is pillaged to further the ambitions of the Inner Planets while we struggle to pay for breathable air! The corrupt politicians of Earth and Mars talk of a shining future for all mankind while our children can only look forward to a life of poverty!
Rise up my siblings! Today we hold Mother Earth to account for her negligent parenting. Today we tell the Hegemon he cannot build his empire upon our backs! Today we declare the sovereignty of the OUTER SPHERE!

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Welcome to the E.V.A Skirmish Beta
E.V.A is a tactical turn based collective game where each player takes the role of A reckless idiot sealed inside a tin can a power armoured contractor performing dangerous missions in the cold vacuum of SPHESS! (Well mostly depressurized station interiors and asteroids but work with me here.) Weapons have infinite range but generally become more effective the closer your targets are. Be mindful of your position and be careful you don’t run out of ammo!
Game rules in pic related.

Twitter: https://twitter.com/CognisQM

To Enter the game please red the rules then post your loadout with a name, trip and loadout code.

This goes in your name:
[Loadout Code] Name Trip
[MRN-AR-SH] Tychus 1@#$

Your Loadout code consists of the chassis code of your suit followed by your equipment codes. All suits have a three letter chassis code on their stat card, weapons and equipment have a 2 letter code.Your loadout code will be assigned a number that corresponds to your suit’s icon in the field. Additionally you may request a custom colour scheme and insignia for your suit but the QM can veto any requests that are too time consuming. (If you really want something elaborate you may provide the QM with a custom insignia as a backgroundless .png file.)

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Operator: So there’s a civil war going on and we’ve thrown our lot in with the separatists, the so called “Outer Sphere”. I’m not politically minded but the Solar Hegemony don’t have nearly the kind of advantage they like to think they do. Sure they have superior tech and a huge fleet of warships but the outer planets have a much bigger industrial base and lots of angry bodies to throw. Given that most mercenary work happens on the shady side of the asteroid belt I think it would be better to get on the good side of the rebels no?
Time to suit up. We don’t have as much gear available to us as we used to but what we do have is still dangerous. I’m sure you guys are itching to take down a Vanquisher with just a Mason and a chainsaw. No? Well we’ve got Marineros and auto cannons too. Whatever your style I’m sure you’ll find something suited to it.

>Sign ups now open! Standby for briefing.

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Chapter Directory: https://pastebin.com/my72UJDu
Ch. 1: >>2079357
Ch. 2: >>2122883

I will try to get the dropbox for this quest up by the end of this chapter. Read the directory for more details.
"A mountainous trail that leads to the sacred ruins" — MAHALO TRAIL

"Hup two, three, four!"
"Hup two, three, four!"
"Hup two, three, four!"
"Hoo, hoo, hoo, hoo!"

"Hup two, three, four!"
"Hup two, three, four!"

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The tie was randomized.
"Hey, Mr. Elio—"

"Just Elio."

"—Hey Mr. 'Just Elio', who's this spooky spirit we're lugging around anyway?! You didn't even tell me that, and you just wanted to leave her there too!"

"How am I supposed to know?" he bluntly asks.

"Huuuuuuh? Because you got to the bridge before me, duuuuuh!"

"All I know about her is that she smelled kind of nice, and that's all I'll say."

A) "Ooh! Is she your girlfriend?"

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>C) "She's pretty solid for a ghost, don'cha think?"

Welcome back nate
>C) "She's pretty solid for a ghost, don'cha think?"

Assuming I'm not too late to vote.

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>How will't thou corrupteth ye olde fantasy setting?

Why it's only been about a week since your summoning to the mortal realm, but already there's an Inquisitor hot on your heels! What a waste of such a rare opportunity that would be, to be brought here and freed, only to then get caught and exorcised within days. Luckily in those few days you met and befriended a young man working in the neighboring building as a farrier. Poor fool seems quite taken with you, enough that when the Inquisitor came he acted in your defense. If only he knew the truth... but then your human "guise", the mortal reflection of your demonic self, is quite convincing.

In any case, shortly thereafter the two of you fled the city, stealing a horse and taking to the country roads. Whatever your veritable prince charming may have on his mind doesn't much concern you though, as long as you're free of those religious do-gooders who would see you banished back to the Hellscape, and you can't have that!
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the last one is a question to you QM
But how can you support both when they are mutually exclusive!

Yes it is definitely torment.

You think yourself capable of such a feat, yes. Though, depending on your form will determine the nature of a child. Obviously, doing so as a demon will result in a cambion, a half-demon, and not the same as doing so while under your human guise.
Tell him that marriage is too fast... then shyly add that we'd love to get to know our rescuer better though. Then hold his hand.
Supporting this one
I like it better but engage shyness servos to 11

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