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/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG.

Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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>You will never be able to play this again for the first time
>An adventure like this will never be able to you IRL
>You will never have a harem with Ayla, Lucca and Marle

Chrono Trigger is the peak of reality
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>>3995938
Im never going to play this overrated piece of crap though
>>
>>3995996
>even the worst DQ mogs it
DQ is exceptionally underrated in the west and always give the player vastly more freedom than CT does, so I can't even take issue with this. It really is a much richer and deeper series than CT, but people just really like the vibes of CT I guess.
>>
Dragon Quest sucks and is intentionally dated and boring to appeal to late 40 something Japanese salarymen who have wasted their lives
>>
>>3996811
>DQ is exceptionally underrated in the west and always give the player vastly more freedom than CT does
Lmao
“But thou must!”
Stopped reading here
>>
>>3995938
goddamn theres a lot of faggots itt
imagine having your synapses so burnt, your twink asshole so abused, that you cant even enjoy Chrono Trigger.

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Rebooblican edition.

About to start Disgaea 2 for the 3rd time, hoping I have enough patience to get through the entire postgame this time instead of dropping it right after the story mode. Fuck pirates, fuck felonies, fuck cellphones, fuck dark world stage unlock conditions , etc.
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>>3991560
post game and newer titles sure but main game in older titles you're probably not going to solo it with a cleric
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>>3992095
Bro your evilities?
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>>3992122
I've beaten 2 with Cleric alone. She does fairly well with bows.
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>>3991560
D5 makes Sages pretty much mandatory for most of post game content. Ever since evilities became a thing along with unique skills, it pretty much killed that idea.
>>
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post builds
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>>3996804
the other psimorphs are also crit immune
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>>3996723
Most places in south Underrail aren't conducive to swimming anyway. The water's polluted to the point of being toxic, probably filled with trace mutagens, strong current, or serpent infested. Even if John or Jane Underrail can swim, losing your ski means likely death, especially given all the loot and gear one may be carrying.
>>
>>3996850
the black sea is so dangerous that the jetters warn you to never let your legs or feet go in the water while jetting, and to not piss in the water
but you do swim out of that one cave by the siphoner pools that one time
>>
>>3996099
Psi empathy is supposed to be kinda rare anyway, as Katya's narrative alludes to. The lunatics are being drawn by Oculus from all over Underrail.
>>
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Is there like a crit % breakpoint at which point critical power feat becomes worth taking?
Brainstorming a tincan shotgun/grenade launcher build and not sure if just having focus stim and maybe crit goggles if i forego regular metal helmet is enough to justify taking the feat

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Slavic
Atmospheric
Kino
>>
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>Slavic

How long did it take you to realize that Vampire: The Masquerade - Bloodlines is one of the greatest action RPGs ever made and yet Vampire: Masquerade doesn't have much to do with it?
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>>3996755
>getting mad that your attacks miss in Morrowind
Many such cases
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>>3996758
That zombie side quest is just poorly designed in general. If you move around too much they spawn more. You can just beat it by just running and hiding in a far corner before any spawn. Probably the worst part of the game.
>>
>>3996758
>You don't get a good-feeling gun until Hollywood.
You get a shotgun before finishing Santa Monica, it's fun to use as long as you know it has a pretty short range. The Mac 10 you get downtown is okay mechanically but underpowered.
>>
>>3996787
Even the glock seemed fine to me, but I usually just avoid using guns that early purely as a money saving measure. It's not too bad if you only buy ammo for weapons you find, but I still find it mostly unneeded with all the free melee/brawl points you can get pretty early on.
>>
They copied Fucking Harley Quinn!

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>"You NEED to play Elden ring! Its the best rpg fo all time!"
>start playing it
>Watch incomprehensible opening lore cutscene that doesnt make me feel interested in the games story at all
>keep playing anyways despite lack of any motivation in seeing the story unfold in a literal rpg game
>combat is boring and not even challenging
>walk through the most boring and bland open world ive ever seen in any open-world rpg
>had zero interest in exploring anything because of how uninteresting it all was
>reach first boss but online guides say im under-leveled so i have to spend an hour grinding by killing the same soldiers over and over
>fight first boss, was boring and not that challenging
>realize i dont have to play this shit
Why does anyone actually like this game?
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>>3972092
my son did every souls game but keeps dropping sekiro, he got over halfway through in his most recent playthrough and did what OP did for Elden Ring basically

there’s something about sekiro that is harder but also way more boring, if you aren’t into ching chong lore especially

>cur deep voice Japanese guy
>shakuhachi plays
>subtitles explaining historical conflict
>DEMONS TOO FOR SOME REASON
>war… is bad
>go kill everyone wolf, rip and tear until it is done
>>
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>>3972480
Baldur's Gate 1 is the most bog standard, by the books D&D adventure imaginable, very much a good vs. evil storyline, and even that game had a coherent political plot, villains whose reasons were understandable and laid out, secrets to be discovered and understood, and a tie-in to the larger mythology of the setting. And they didn't have a 100+ million dollar budget.
>>
>>3972542
blame india lol
>>
>>3972052
filtered

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Post fangames you're making. Post fangames your'e not making. Post fangames.
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>>3996901
>1: character reactions are a popup on the left side of the screen
>pro: can have ordered reactions, so for example when sadie is given an item/equipment, her reaction will be the first and others will be below.
>con: this is a pretty large deviance from the base UI, and im already doing a lot different. dont want to push it too far.
>2: character reactions are a popup above their info on the bottom bar
>pro: this deviates a less than #1, even if only a little bit.
>con: this covers up a significant functional portion of the equip box, waiting for the popups to go away could seriously slow you down. this also overlaps with where the heal amount popup is.
>3: character reactions replace HP/power while present
>pro: deviates the least of the these three
>con: this overwrites HP and power, so you cant see the immediate change to HP/power from healing or equipping an item. personally this alone makes this a non option, but i still want to hear your opinions.
>4: bite the bullet, shrink the top bar and remove stats from item descriptions so that i dont need three lines and can expand the bottom bar
>pro: closest to base deltarune out of all options
>con: i really want stats to be in item descriptions for thematic reasons, and aside from that the top bar is currently as big as it is in DR
of course if you guys have other ideas i'd be happy to hea them too.
personally, i'd prefer the first one. even without the need to fit everything in its an idea i like on its own, deltarune is rather limited in equip/heal reactions because you're only working with susie/ralsei or noelle.

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>>3996902
like I said in that post, I'll try something different next time, but I'm fighting against threads that worked before being deleted.
sometimes broad topics that encourage other types of discussion get allowed when other kinds don't. Jannies are genuinely being unreasonable right now, allowing spam of every kind, but not the occasional on topic discussion.
>>
>>3996904
>>3996901
maybe add the character dialogue as a temp speech bubble above the portrait? though that would cover the menu while its visible, same with just replacing the entire menu with the dialogue (cant see the hp until its gone)
maybe just hide the HP bar and POWER while the text is visible (assuming it isnt absolutely important to be visible at all times)?
for the equip names not fitting the box you could reduce the font size a bit but that can cause crunched out text, alternatively use a separated string entry for the menu specifically (something like that is done in DRY1) with shortened equip names (example: rubber revolver would be "rubber rvlver")
also I feel the top bar could be a bit shorter, I remember you showing it can fit 3 lines of text even when 2 are used, so you can remove some space there
>>
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>>3996907
i would like to stay away from speech bubble popups above the bottom bar and covering up HP/power, im considering "functional" parts of the UI to be
>stat numbers
>HP/power
>equipped items
>inventory equipment
stats and power because they can change while moving equipment around, and hp because it changes with items are used.
im considering actually seeing these these change to be important, covering them up and only seeing the changed stats after is a no go.
and then for equipment, so that you're not trying to work through items that have been covered up.
>for the equip names not fitting the box you could reduce the font size a bit but that can cause crunched out text, alternatively use a separated string entry for the menu specifically (something like that is done in DRY1) with shortened equip names (example: rubber revolver would be "rubber rvlver")
yeah its an easy fix, just not the most important thing right now.
>also I feel the top bar could be a bit shorter, I remember you showing it can fit 3 lines of text even when 2 are used, so you can remove some space there
im already crunched for space as is. i need to be careful about putting certain characters in the same vertical space.
>>
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>>3996913
and someone asked for a mockup in the /v/ thread so here's a shitty ms paint mockup one of the two popup ideas.

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I love classic jrpgs, octopath traveler, bravely default, dragon quest. All these series are great modern representation of the genre and I wonder why other companies haven't looked at their success and thought why don't they have a side team work on some turn based games.

I'm currently playing through dragon quest 9. It is super fun, what jrpg are you guys playing and what companies would you like to see make an attempt at a classic jrpg?
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>>3996567
>turn based doesn't sell
Expedition 33 was a huge success. Metaphor sold pretty well too.
>>
>>3996568
every modern game needs to be a "souls like" AKA rollslop with one-hit kill artificial difficulty so that streamers can get rekt and do onions face for viral marketing
>>
>>3996567
>>3996568
E33 proves that they want qteslop in Turn Based RPGs.
There is a reason Toby Fox games and Mother 3 got popular
>>
cont. >>3996675
the Mario RPGs except the SNEs one also had them
Shadow Hearts got released on the wrong time, it could have been popular now due to people looking for that mechanic
>>
>>3996675
>>3996676
Mario rpgs sell pretty well, so why wouldnt a modern well thought out interpretation of a sonic rpg? Or hell a senran kagura turn based rpg. There are tons of franchises that could just have a low budget game and it would sell enough to justify.

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The thirst is real. Translation soon, hopefully.
Hollowwald’s main story is complete. Game’s coming out this summer.
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>>3996878
>https://gitgud.io/SEQUELGOD/sequel-bin/-/blob/master/Old%20Games%20Bin:%20Atline,%20Liberty%20Step,%20etc.md?ref_type=heads
ty
>>
>>3996876
Yeah... I feel kinda stupid now. Checking through that list, the "danger level" is supposed to be the recommended level you are supposed to have before doing certain quests or slaying formidable foes, right?
>>
>>3996884
Yeah.
>>
I feel like playing Innocent Rules again before Thirst drops. Fun adventure and an absolute buffet of monster girls(and boy)
>>
>>3996908
It's pretty fun to replay when you realize you can get a lot of monster girls early, like the cow, owl or unidentified. Or do areas out of order, like doing Talvirar before Kertailt.

Don't be deceived by surface-thin love
Believe only in true love
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>>3996885
I was always confused because I was never magic focused in this game!
>>
>>3996885
That kot dialogue there is probably the singlehandedly the most important kot dialogue in the entire game
>>
>>3996892
Is it? Park of Fog seems much more important.
>>
>>3996848
Based aliceschizo
>>
>>3996903
>>3996892
Post em.

Based yacht club devs
>>
>>3991857
Not an RPG. Go spam your advertisement sludge on >>>/v/, or better yet, don't post this shitty game at all, anywhere.
>>
>>3991857
>redditcore
>>
>>3991857
go woke or go broke
shame yacht club devs choose broke
>>
>>3991857
>>3996834
I dont get it whats wrong with a zombie?
>>
>>3996836
Zombies are yachts
>>3991857
Aren't they like the cali rent payer devs? Their offices' rent cost like 50% of the game.

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Let's talk about party-based dungeon crawlers!

>What are you playing right now?
>Any release you are looking forward to?
>Do you prefer a fully custom party, or pre-made adventurers?

In my case I have been playing Bard's Tale Trilogy, which is pretty simply but also quite fun. Been looking forward to Mystic Land which seems cool and perhaps a slightly less austic version of Grimoire.
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>>3993456
reincrawling
>>
Don't know if this is the place to ask this but figured it's ny best shot - I played this steam demo for an indie old school style grid based sort of dungeon crawler first person game years ago , maybe between 3- 5 years back ? Could be more though. The only thing I can recall about it however , is that it had a deep dark blue UI elements , and the tutorial quest took place in this underground cave system , very descriptive text heavy and exposition heavy, and I think the story had something to do with aiding your tribe by exploring these cave systems ? I know its very vague but It's all i have to go on. I tried searching for it in my library and idk if it got delisted or if I'm just retarded but I don't see it anywhere . Or anything that fits its description. Any help is much obliged, thanks !
>>
>>3995392
Aeon of Sands – The Trail
Islands of the Caliph
Der Geisterjäger / The Ghost Hunter
Arakion: Tales of Vigil
The Darkness Below
The 7th Circle – Endless Nightmare
>>
Started Paper Sorcerer for the first time after it has been rotting in my GOG library for a few years

You can tell it was crowdfunded by how it lacks polish in almost every aspect

>>3994534
Monsters of Mican
>>
>>3994721
not that guy, but you can import 6->7->8 and they're a trilogy so that would be badass. I've only beaten 8 a few times, but started out 6 and 7 a little messing around with party comps. they seem okay. 8 is pretty sweet if you ignore the shitty graphics

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Look Outside is the Sinners of horror games.

>supposedly, the characters being all Black is just because of a "limitation of the color palette"
>inadvertently, it's actually based on Black horror (living in the 'jects, being unemployed, most of your neighbors are unemployed)
>the [thing that triggers the mutations] is a metaphor for the crushing realization of the inevitability of playing rent
And everyone who was mutated by looking outside? They are the ones who paid the price. Get it? Pay the price = mutate as a result of looking outside = paid rent. Brilliant.

It's the same sort of semantic analysis as you get for Candyman (the original).
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>>3995840
>no you don't understand, having more save opportunities would make the game harder! mommy, the horror challenge game slightly inconvenienced me! I want to be able to save state my way through every tense situation, and I want it now!
>>
>>3996167
Not her but you are genuinely brain damaged if you can't tell the difference between saving a game and bookmarking like >>3995910
>>
>>3996175
oh yeah? you said the N-word here >>3995910 so... see ya
>>
>>3969049
>tome of words nerfed
Did it get nerfed? I just attempted a blind GodMutt + Comatus run and it seemed still pretty good. What got nerfed?
Frog Curse is great at stalling out turns, Bone Curse feels like it works but also feels a bit whatever and the seizures curse is good for big hoards.

I do agree that nerfing Morton feels kinda like kicking a guy while he's down. Morton is objectively still the worst party member due to how late game you get him and how much time you need to spend on crosswords just to get him into fighting form, only for a strong 200+ damage attack to kill him anyway.
>>
>>3996648
Tome of Words is going to have a higher STM cost as well as continuously drain your health rather than just hurt you upon opening it. Bone Curse in specific is getting changed but I forgot how

I'm not trying to be contrarian, but I hate every character I meet in BG3 and the combat is a little boring. I enjoyed the first two acts of E33, so I'm not being a hipster.
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>>3996412
>>Fallout 1
>Satire on 50s America
It's war never changes, chud
>>
>>3996323
Let me guess. American. You didn't vote, but definitely support le carrot man. Am I right?
>>
>>3996323
baste. I play it like the kotor games because everyone knows the good path is trash
>>
>>3996820
>everyone knows the good path is trash
The good path in BG3 would be killing the rapefugees, kicking down the door of Moonrise Towers and killing the cultists (this made my paladin fall btw), and then killing The Emperor which actually gets you a game over. The “good path” in BG3 is actually the evil path, the devs are just fucking stupid.
>>
>>3996827
I don't believe you, Vlakkith!


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