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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG.

Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vrpg/. Such threads belong on >>>/vg/.


Which FF do you recommend me to start
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>>3525520
>Uh what? I don't understand the question.
I understand that you ate breakfast this morning, but, hypothetically, had you not eaten breakfast this morning, how then would you feel?
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>>3525534
>tranime avatarfag suffers from suicidal ideation due to video games
Anon, please. Seek help. It's not too late.
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>>3524936
6 or 10 if you like 4, 3 remake or 12 if you like 5.
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>>3525762
That doesn't make any sense whatsoever. 5 is a break away revolution from the genericism of 3 and 4, directly building up the mechanics and game design structure leading into 6, 7 is a complete departure from everything 6 peaked in, which further degrades into 8 and completely regresses the formula with X, it's next closest neighbor being 13 which takes walking down hallways and watching a cutscene to the next level. 12 is for people dumb enough to play 11 and 14.
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>>3525813
>5 is a break away revolution from the genericism of 3 and 4
5 expands on 3's job system. 12 turns jobs into player designed characters, creating probably the most rpgish final fantasy game to date. 4 was an exercise in storytelling and plot, with an emphasis on structured character traits and parties to contribute to the immersiveness of the narrative with the introduction of snes and the shift of ff4's development from nes to snes. ff6 takes ff5's job system and distills it into espers, but eliminates the restrictiveness and dynamism of the job system that creates the statistical progression from ff5. ff6 is also incredibly narrative and plot-heavy, and while offering a veiled job system also gives characters action traits, thereby combining the fundamental standout qualities from both ff4 and ff5. however, players who enjoy a job system will likely prefer the job system as as a decision tree more than an a la carte grind buffet.
>7 is a complete departure from everything 6 peaked in
7 is the same formula as 6 with the addition of higher resolution pre-rendered backgrounds and 3d models.
>it's next closest neighbor being 13 which takes walking down hallways and watching a cutscene to the next level.
i have some shocking news for you: literally every single player main line final fantasy game is a series of linear corridors with occasional intermissions. just because in 3d it looks like a series of hallways and in 2d it looks like a continent doesn't change its linearity.

you're just regurgitating 80iq takes, because you have a70iq and they seem big-brained to you lmfao

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How are you enjoying Arcana Invoker, lads?

https://www.artix.com/news/allnews
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>>3517455
I know the new ones are objectively better but something about the old ones just make me SOVL
Fire one looks dumb tho too muscly for an elemental
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Anyone got a good guide on getting Void Highlord? I remember starting the grind a couple years ago when I had a brief surge of AE Nostalgia but never finished. Now I have a ton of time to kill this coming month so I figured I may as well jump back in and finish the job.
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>>3525738
>Step 1: Do Elder's Blood 17 times
>Step 2: Visit yulgar-9889 for Nulgath quests
>Step 3: Visit Tercessuinotlim and find your away around until you can talk to the Void HighLord
>Step 4: Do his quests a bunch of times
>Step 5: Kill Ultra Nulgath to make things a bit faster
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>>3524758
>>3525738
>>3525752
Do Wrong Turn at Voidbuquerque at /originul daily, it gives an Unidentified 13 and a reagent of your choice.
However, I personally use The Assistant and Swindle's Return Policy since you have an excess of gold at endgame.
Ideally farm during a Blood Gem or Totem 2x boost, but those boosts only happen once every few months.
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>>3525752
Do the birthday pet rota. You can get multiple uni 13s per hour, plus a bunch of different shit in the meantime.

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Photos taken seconds before disaster...
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>>3524349
Surprising how this old game looks way better than 90% of slop produced today.
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>>3524956
Think about how much work went into designing a single building in this game.
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First big decision in the game, which will alter quests slightly and significantly alter dialogue given the extreme focus on characters present in the game, as well as shaping what role in combat Estelle will take to synergize with her partner. At the Grancel airport we get a brief look into Liberl's internal politics as two ambassadors of competing embassies squabble over the rights to a new engine model Liberl is rolling out. The queen plans to share Liberl's technological advances with neighboring countries as a gesture of good will in an effort to promote multinational peace. Additionally, it appears Agate is soured on Imperials, I wonder how he'll get along with Olivier.
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>>3524611
I didn't beat SC but I got pretty far into it. From what I played a lot of the dungeons where repeats. Maybe later you get some new ones.

Many sequels in other franchises have new towns to explore. Very dissapointing that they blew their load in fc so it's just repeats in sc
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>>3525818
This seems like an inopportune time to spread such nonsense.

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so this is future of RPGs now huh?
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>>3522533
It was "decent" for the first few weeks until the Rean spam shat everything up and ever since it's basically been a proxy board for /v/ and the rest of the site. As I've grown older I've realised that 4chan didn't really change. It's always been an utterly pointless waste of time filled with hateful and miserable people who want to drag everyone else down with them. The only real value this place has is for porn. That's about it.
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>>3522533
/vrpg/ is codex colony. All the opinions here are directly regurgitated from codex.
>>
Westerners are too ashamed to outright buy dating sims and porn games like the Japanese so we put them in our RPGs instead.
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>>3525802
>Westerners are too ashamed to outright buy dating sims and porn games
And they're right, you should be ashamed for paying for porn.
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>>3522796
No, this is nerd culture that has been appropriated by normies (who only ever get strong emotions when sex is mentioned) and leftists (who have the mission to make everything political and fill every hobby ever with their pet obsessions like LGBT).

It's Monday once again, time to talk about monsters. What monster collecting or monster raising games have you been playing?
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>>3525298
>game pass
>microtransactions
I'm so glad I didn't buy this
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>>3525298
It pops up on Fanatical and Humble every so often for their cheap bundle packs.
>>
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More /mon/ games need designs like this
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>>3508346
robot > undead > demon > everything else idc
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>>3525369
So cronenbergs?

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Why is no other JRPG developer even half as good as Falcom? What is everyone else doing?
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>>3525721
you're just being silly now, I'm not going to respond on this topic anymore
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>>3525722
I accept your concession.
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"innovating"
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>>3525101
>Falcom
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>>3525721
lmao based

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Where does /VRPG/ stand on with PiranhaBytes games (Gothic, Risen, ELEX)?
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>>3525586
>>3525589
>>3525591
>But knowing you're a morrowind fanboy
See that's the thing, I'm NOT a fan of Morrowind, and Gothic is like a B-Grade Morrowind.
>or you're just very bad at playing
The game is piss easy, the only challenge is figuring out its bizarre control scheme.
>Blah, blah, blah, blah...
Replying to your massive wall of text sure looks like a lot of work to me and seeing as you clearly can't afford to pay me on a per word basis, I concede. I love Gothic, hail PiranhaBytes!
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>>3525616
Nta but what rpg you think is genuinely great? Or is it just a concept that humanity can't achieve? No meme answers pls
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>>3525706
Depends what kind of mood I'm in. If I feel like playing an RPG with great graphics I'll fire up Zyll, if I'm in the mood for a good story I like to play Telengard.
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>>3523813
Gothic 1 and 2 were revolutionary for their time and should be consulted by today's rpg developers to learn how to do immersion and make the world feel alive and dangerous. Especially in G2 the feel of exploring a hostile world and SLOWLY making progress is perfect, every weapon and piece of armor being a tangible boost, every detour from the road potentially fatal but you're just too curious...

Of course or was "janky" (that's a nondescript word that ruined rpg discussion btw), those old games weren't streamlined for the smoothest user experience and that's part of the charm. One remembers the good parts anyway.
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>>3525706
nta, but Wizardry 7

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>"Its aaall right"
>"Take it eeeaaasy"
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Bump
>>
I like Morrowind and this is a garbage thread.
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>>3524660
its not half bad
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>>3524660
just take it easy
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>>3524660
Its allright

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>OI CHICKEN CHASER
Why this make me so irritated
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>>3525709
I thought third worlders were supposed to have PCs. Why are you playing this shit?
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>>3525711
OP chases roosters
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>>3525713
Someone narced
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>>3525709
I ask people if they are just going to stand there like a lemon to this day.
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>>3525794
>stand there like a lemon

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what is it about RTWP systems that necessitates the inclusion of trash mobs?
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>>3524133
>total war is a good example of why real time w/pause isn't that good.
/v/igrins will just say anything these days to be contrarian. here is your trannycase (you) respone
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>>3525239
i accept your implicit concession from your inability to engage with any of the points in my post and your childish namecalling.
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>>3524133
Poor argument. That's like saying restaurant food sucks because Denny's is bad. The problems you have an issue with are 100% not a problem at all with a well made game. A well made game will account all of those things. I will concede that developers have not pushed RTWP as much as they could. It fell out of favor when video games went mainstream because you need actual mechanics to play it efficiently. If you look at a game like LoL, it is pretty much what a single player RTWP would play like and it feels very responsive. There is no reason a developer couldn't do that to a party-based RTWP. AI is just lacking in general and that's not the fault of the genre. There have been custom, user-made AI improvements to some games that have completely enhanced the difficulty.

My point is that it can all be done. We just don't have anyone that's put it together yet. BG2 with mods is pretty damn close, but still a ways off.
>>
RTWP is inherently better than turn based, your complaint is a design choice that has nothing to do with either of them.
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>>3525786
true, but because they can no longer use abstractions, the games are invariably less capable of simulation and become harder to make in general. basically real time raises the skill level required, which is why you don't see them made well. like, yeah, theoretically someone could open a great restaurant which makes great nutritious meals for a cheap price, quickly, but in actuality, it doesn't happen often. so, i'm more concerned with actual games rather than theoretical games.

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Honest opinion on Chaosbane? It's 90% off for a few more hours on GOG
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All hack n slash games are bad, including diablo
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>>3525784
/thread
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>>3525784
fpbp

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Alright, I'm willing to give jarpigs a chance. Fire Emblem and Dragon Quest seem alright, are there any other series similar in style/theme to those you would recommend?
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>>3525768
It's more a case of, I've played them since the NES era and I've seen constant threads over the years without the game triggering red flags - which is usually a sign that something is at least worth sampling.
Maybe you should say WHY it's bad instead of just assuming that I watch streamers/VTubers (zoomer core) and heard one of them say it was good.
Is it the story?
I never remember any particular praise for the story.
The gameplay discussion looked legit for the game and not the "I liked it because I pressed buttons and the buttons made me feel good because I always won!" drivel.
Do you just dislike that it's not actually a turn based game?
Are there too many broken tools/skills/spells that you have to ignore?
Does it, in your opinion, rely too much on higher difficulties that don't for your taste for some reason?
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>>3525779
>never discussed
>looked legit
Actually play the game, holy shit.
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>>3525781
Never discussed?
How new are you?
Fuck off.
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>>3525783
Play. The. Game.
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>>3524839
Trails games

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it looks worse than I feared. what the actual fuck is this?
so its become Mass Effect in frilly dresses. this is embarrassing.
RIP
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>>3524624
It won't save this games inevitable bombing. Streamers get copies of these games before everybody else. So spoilers and shit will be everywhere before people ever think to buy the game.

Plus the game is Xbox and PC release. Like lmao they threw away the entire PS5 fan base.
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>this thread is full of paragraphs upon paragraphs of some schizo tranny talking about their delusions
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>>3525753
The light saber and awesome button the mages got was pretty great.
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>>3525769
you also said bg3 would bomb, and starfield would bomb.
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>>3525724
Your adopted interpretation of facts is not factual. Notice how you are getting vaguer? Diversity doesn't make stories better. Representation is a spook. They are pet theories that you got from someone with a good sales pitch, who are actually making money from them. Notice how my theories don't require anything from you? Cui bono.

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With Undertale Yellow's explosion in popularity, what fangames are you excited to see next? Are you developing one yourself? Share progress.
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>>3525512
>>3525704
I am also interested but I think he is at the point where anything he would say about his game now be a spoiler.
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>>3525750
What if the idea is that sans is on gaster's side and was told to watch over them and keep reports of everything that the fun gang's up to in other worlds? That would be an interesing plot point imo
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>>3525778
I figured sans was AGAINST the idea of his world being used as a tool though? That's why he's a fatalist and believes nothing matters, because people like the player and now Gaster are abusing it for selfish reasons
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>>3525266
>I dont recall Gaster ever outright saying he put them there, I got the idea he was just taking advantage
given that he refers to the whole thing as "an expiriment", it's not difficult to ascertain that he created the chain of doors through various worlds.
in yet-to-be-released content, it's further elaborated on that he created replicas of kris, susie, and noelle sometime before "now" to test if they would be strong enough to get to the "lost core" through the various worlds.

>I still find it odd she immediately hits the nail on the head with [flowey's] goal. No one who betrayed her wanted her soul, they just wanted her and her friends dead.
spamton wanted kris's soul, and he's one of the few people she's ever seen bring it up. maybe she's just suspicious that flowey was interested in it?

>>all sans speculation
we'll probably find out sooner or later. i think it was the underevent trailer that showed sans in the lost core with everyone else
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>>3525785
>spamton wanted kris's soul, and he's one of the few people she's ever seen bring it up.
ffffffuck that's right he does
I refuse to believe they actually intended for it to tie into anything though. These are the same writers who just assumed her weapon in the light world is also a pencil, there's no way they thought "Yes, susie has a history of being betrayed and even has Spamton wanting Kris' soul specifically fresh in her mind so she could call Flowey out on it", there's no shot.
But it still makes sense intended or not, I have no fucking clue whether or not to count it now


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