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/vrpg/ is a place to discuss all types of role-playing video games, including single-player, multi-player, and massively multi-player, turn-based and real-time action, western-style and JRPG.

Does this mean RPGs are banned on other video game boards? No! /vrpg/ is just a separate board specifically focused on RPGs where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vrpg/. Such threads belong on >>>/vg/.


This was quite the effort for a 12 man team. Shame they couldn't polish the controls and combat a bit more. The vanilla game is almost unplayable after trying out Age of Redemption.
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>>3616314
For me, it’s the three sisters in the Austrian mansion
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>>3616315
yw. tumblr is better.
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>>3616314
this has nothing to do with this game
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>>3612351
>Dark Ages
im going to kill you
this is the most reddit thing IMAGINABLWE
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>>3616885
eh? how do you figure that, dipshit?

I have finished my first replay of Fallout 1 and 2 - this time completely - and this is something I have not done since late 90s. I want to make this thread because I'm stunned how badly Fallout 2 stood the test of time. While the first one has some obvious quirks, and is clearly not something you could say has great gameplay, it has a fantastic array of characters and settlements, and the best contained campaign in genre history I believe. These are not some breakthrough opinions, it's a fantasic game with almost zero filler.

Onwards to two, then. Instead of Shady Sands and Junktown you get tribal settlement and Klamath, which barely look like they're in America. The game bombards you with nonsensical, idiotic settings, pop culture references (even worse than Arcanum) and shit that was thrown in just because the retards writing it thought it would immerse the player more. Fucking witch doctor companion, full fledged African cargo cult that still knows and needs high tech terraforming device, fucking Slavers and Brotherhood of Steel existing on the same fucking screen in the same five house shantytown... the game keeps getting worse and worse. I think the Jet-related plots were the only interesting things. Then you get swarmed with Gigaboss, talking Deathclaws, Good Mutant Settlement etc etc. Just horrendous experience all around. My point is, the story and characters are so boring that you have to focus on the shitty gameplay while Fallout 1 is the exact opposite. I think it's the most overrated RPG ever - people shit on Deus Ex 2 because it looks nothing like the first one, but overlook Fallout 2 because it seemingly looks identical to the original, while it does everything worse and fucks up the concept worse than Fallout 3 did.

Oh yeah - Enclave. The Trump faction of its time.
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>>3616478
flashy? what? action and adrenaline? a shooter? its an rpg guy and half the game is spent sneaking around critting stuff.
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>>3613568
the tribe you're from is partly descended from vault dwellers who were well educated enough to know stuff like that about pre-war america, and many other groups in the wasteland are also educated, eg the NCR who know enough about american democracy to make their own version of it, and the Wright Family who, if they win in Reno, make public schools with better standards of education than pre-war american schools had
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>>3613568
>>3616751
A good point though is that regardless of how much of a genius the chosen one may be, there clearly wasnt a whole lot of reading material around camp for even a smart chosen one to know things they have not right knowing...
But we all know the reason behind this is because they're stupid pop culture memes and it was always meant to be a joke.
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>>3613723
>Last time I tried replaying Arcanum I fought some wolves at the crash site and went “this is garbage” and quit. My childhood memories of it were better than reality it appears
and when you get to black mountain mines, you realise how irrevocably horseshit the mythos surrounding the game is. even tarrant is a hugely disappointing hub. oh and the jew gnome thing is funny but it's inflated the reputation of the game to an unbelievable degree
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>>3613007
>I got burnt out at the military base and dropped it
I took another crack at it and finished it last night by dismissing my party members and then using chest engine to fix dogmeats HP at max, although he could still die if he took damage greater than his HP in one attack, wiped out all the muties with my minigun. Dropped off all the companions safely at BoS and made it to cathedral. Gonna finish it then play 2, 3, and NV. Never finished 3 or NV, will see how bad they get?

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Fun.
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>>3616324
damn nodefags are truly retarded
arguably worse than dogfuckers
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>>3616886
You tell 'em Leafbro!
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Anyone else thinks this game looks decent? I mostly see people bitching about it but it looks like one of the better action rpgs I've seen with multiple classes.

Story looks shit tho don't know how that will work.
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>>3607046
If I decide to play it it would be only to fuck the asian elf.
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Would rather play Eternal Strands or that musical game by ex-DA guys than Veilward.
This is how low the bar is
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>>3616926
>that musical game by ex-DA guys than Veilward.
No, you wouldn't.
It's a unique brand of awful
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>>3607046
I already think that the Forgotten Realms is one of the most boring settings in existence, so something straight out of tumblr like DA ? Lol.
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>>3607046

The more i see, the less i care for it. Companions look plain simply bad, combat looks unimpressive and i am being kind, character creation seems restricting and awful. Morrigan looks... well, she looks like shit. Not only the design takes away the sensual mystery of the character but it´s just ugly to look at from an artistic perspective. Sex is not really a selling point either as all the characters are ugly.
Solas, who was supposed to take center stage, is now been reduced to being the opening act. Fuck the new guys, he was the one we were interested on because, you know, we had all that established history with him.

I honestly can´t think of anything this game is actually doing right. I mean sure, it´s not a service multyplayer, great, but from my perspective that´s irrelevant now that the story doesn´t revolve around Solas anymore.

It´s mission based instead of "open world". Which again is mostly a reflection of it´s origins as a service multyplayer right? A way to save as much of the work that had been done before switching away to a single player game.

The way i see it, some people will give it a chance on account to it "being" Dragon Age so it won´t end like Concord but i honestly don´t see an appealing game here.

Are there any single player rpgs like runescape where you can focus on professions, economy, and side stuff?
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>>3613852
>How so?
I gave a quick summary, and I don't see why I would need to go into further detail?

Also that fish autism was unexpected.
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>>3613873
>I don't see why I would need to go into further detail
If you don't want to talk about games why post at all? I don't care about your dumb opinions.
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>>3613875
>I don't care about your dumb opinions.
Good, don't ask dumb questions then.
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>>3602539
Your post is so good that I will screenshot it for my anti-inifinityslop collection.
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>>3601802
>side stuff?
Witcher 3 is the story of a degenerate card addict gambling his way across the land

>int 9
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I didn't believe but she's a real dumbo, sometimes in a cute way like when you first meet Ekun and she can't see Octavia's sarcasm. But also when you order that wizard to stop torturing that troll, she's not only against that but also sperging at mc like he's commiting a crime or something. Hopefully she will calm down when he personal quest start and romance proceed further
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>>3615625
So this is how Miurata originally envisioned Farnese!
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>>3616817
>when you order that wizard to stop torturing that troll
That was one of the handful of spots where their alignment choices really dropped the ball. I wanted an LG option for “stop torturing the troll and kill it humanely, I don’t want trolls in my land or your fucked up torture dungeon, gtfo”
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>>3605699

She is an insane tank though. Can solo pretty much every mob with that necklace that does damage over time thing and a proper build.
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>>3616952
>insane tank
She is good enough as 11+ TSS/rest stalwart without need for dips even for higehr difficulties (though unfair is an issue for her on act 1 before you get things rolling)

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How long does it take for a project like OrcKino to get published?
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>>3616829
Just like the real life, the mentally ill fatass (britbong) gets the tomboy.
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>>3616829
I'd play a fat bastard cyoa.
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>>3616890
You already are anon. You just can't load saves and have to live with your poor decisions.
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Superhumanchads... it's out.
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really? neat.

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Coming 2025, now with improved visuals and without Rock Paper Scissors!
https://youtu.be/yDg4wZsaC-E?feature=shared
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>>3616041
>>3615894
Oh, I thought you were talking about the Liz SG2 section.
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>they unironically made Hakuno into a servant now
lol
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>>3616889
>turn a character who is supposed to be the weakest into an OP Servant for nostalgia sake
This series is really running out of ideas....
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>>3616897
FGO is really really really stupid okay
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Why did they decide to remake it?

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What's the best Compile Heart game?
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mary skelter finale
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>>3615849
>VIIR might be better
VIIR is a straight downgrade of VII, just retarded easy, while VII was a pretty challenging game with meaningful resource management. Where as in VIIR you overlevel very quickly and get fully healed (SP as well) after each battle, so you just spam your strongest shit and steamroll.

Also, all the cool 4K graphics mods are for VII only, VIIR is locked to 1080p and no modder wants to touch it.
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>>3614541
I like FFF and Death End Request.
They are not high quality games, though.
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>>3615125
>Looks at this game made by the oldest employee of this company that is allowed to do whatever he want without caring about sales
I wish nihon falcom let Kiya and old developer do the same with Ys, Xanadu, Sorcerian was a 1/100 .
But well western Falcom fanbase are filled with those dumb tard console warring and salesfagottry
>>
Death End has a really novel idea of "pinballing" enemies off each other after you attack them.
The problem is that it's just no visually congruent with the battle system's camera or your controls.

There's a really really good concept there though of layering up attacks and bounding enemies off each other like Dragon Ball Z, but it's not there in the game.

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just played this rpg for 20 hours
did I like it?
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*fingers dickhole* Doesn't seem like it
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>>3612174
>20 hours
You only completed the tutorial.
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>>3612174
I sure did. I enjoyed how you were allowed to slowly absorb the bleakness of the setting, I like how increasing your power and skills feels meaningful because of the learning curve and I liked the survival stuff. My favorite thing about it though was that I feared defeat in this game more than any other. Defeat in Outward isn't a reset, its being thrown into a hole you have to climb back out of. Sometimes literally.

Good game.
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>>3612174
I went through intro and got bored. That's it.

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Thank God for Asia.

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please don't be shit
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Never played octopath, why the comparisons?
I guess saga always these type of weakness depending on the enemy defenses, but now it seems more gamey and egregious: attack with x to double your damage
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>>3616895
The problem was that they advertised implementing combos(I guess it's United Attacks) into RomSaGa2, great idea but it's a terrible idea to link this mechanic to weakness spam.
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Played the demo.
I love the table top RPG from Emerald/Scarlet but Romancing felt better with dungeons and a City.
No cure was a good idea in Emerald because in Scarlet It sucked, but in Romancing is better having It.
Combat is slower and worse than Emeral , felt more FFX in tone.
I think this is Xeen B team (Trials of Mana director was in Episode Aegis) but was accesible enough for casual.
I have rather this be the casual path while they let Kawazu be crazy with a Blue Theme saga.
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>>3616895
It's two reasons.
First one being this remake trashed SaGa's mainstay combat attribute system that has been a thing since forever ago, that alone is pretty bad, to make thing worse they used Octopath's combat attribute system which is simply bad and inferior to what SaGa's original mechanics used to be.
If you haven't played either, in SaGa combat uses physical and elemental attributes, you have Slash/Strike/Pierce and Heat/Cold/Lightning, in the original RS2 there were two more attributes, Missile and Status, the former was mostly relegated to things like arrows and some projectiles while the latter used to be kind of a messy attribute that mostly regulated things that, as the name implies, were tied to status effects, so poisonous gases, mushroom spores and the likes.
Now these are all gone and replaced with some nonsensical shit like "Sword" or "Spear", which cause all sorts of issues and are entirely nonsensical.
The second issue is that they introduced a new mechanic, Overdrive, which is essentially the Break gauge from Octopath, it's a gauge you fill up by hitting enemy weakness and it allows your party to chain various attacks (chosen pseudo randomly mind you) together for big DPS.
This is also something that has no place in this series for a lot of reasons, first off because gauge mechanics were avoided like the plague until the now due to not being in the spirit of the series, and also being bad, secondly because to enact this shallow gameplay loop they nerfed status effects, which were a major element of the original game and overall a major element in the series, they just want you to look at big numbers like in Octopath where nothing matters outside of your DPS stacking.
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In RS2 remastered I could give everyone in my team an axe and spam reverse delta in every boss fight. Am I going to have to make a balanced team because of weaknesses or whatever?

Falcombros... how are you feeling?
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>>3616920
No, they happen after.
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What are your favourite kiseki combat wise?
I think the top 4 is Third/Zero/CS3/Hajimari
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>>3616929
For me, it is just the recent ones in terms of combat, Kuro 2, Kuro, Hajimari, Sen 4. You can really see that they try to improve combat with each new game. And make it more fun.
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>>3616932
They're trying, but I'm not entirely sold on the turn order system of Kuro. It kinda takes away a nice big element from the previous games.

I also don't know how to feel about the orbment system yet, but I'm also only in chapter 3. Feels like I have little to no reason to change plugins so far.
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>>3616934
True, the turn order is a bit questionable and takes time to get used to. Hopefully, they tweaked it for Kai.

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The game has been out for a while so the dust has officially settled. So what did we think of it? Let's have a thread.
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>>3614532
NTA but every area of V is a 3D dungeon, they are always danger zones designed with labyrinthine paths and plenty of midbosses and hidden treasure on the way to the big boss in the end. Structurally the game is very similar to Strange Journey (And EO by extension) where you have a home base you adventure to different sectors from.


Also amongst the 3D games, I would say the 3 (4 with the school) "traditional" dungeons in V are about par or slightly worse than Nocturne but better than IV and DDS 2 (with DDS1 still having the best dungeons of the 3D games).
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>>3614719
The maps are not structured like dungeons at all, especially now that they took away the abyss blocking the mini map. There are no puzzles and they are easy to navigate and no maze like at all. It's always clear what the path forward is and alternate paths are short and lead to a treasure box a majority of the time.
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>>3609563
Nah, it's the secret bad ending that requires extra steps to get.
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>>3591978
The music nice.
The doimons are just waifus again. Lilith isn't that bad though.
The dungeon they replaced the shit dungeon with is only slightly less shit but still fucking horrible.

they made the party building substantially more fun and I liked running themed teams across the various cycles to try and squeeze some life out of it. But, the balance is still impossibly shit.
I don't even think it was planned this time. Like Masakado being such a heavy lifter is obviously a design but Gog, Arioch, etc I'm pretty sure they had no fucking clue what they were doing again.

Replayability still fucking sucks ass. I shouldn't be reaching back to fucking WoFF for a NG+ mode that doesn't break in the end game this hard.
They've been in this game for decades. This still shouldn't be something they're fucking struggling to do.
Godborn is unbelievably shit as a difficulty and if it was going to be that poorly they should have just outright delayed the feature and hired somebody who knows what they're doing.

It's a package that looks nice and sounds nice. But fucking Devil Children has more of a bite than this game.
I swear these games are getting progressively less attention to the actual mechanics as time goes on.
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>>3591978
It’s a good game but a mediocre Megaten game.
Gameplay is fun, overall - it’s just a bit annoying by how nerfed the buffs/debuffs are with each new passing Megaten game. The real drawback is the atmosphere, last good SMT games on that front were 3 and SJ.


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