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As a Digimon fan, these games are bottom of the barrel, generic RPGs with sometimes incomprehensible plot.

I know it introduced a lot of people to the fandom but everything about this game irks me, the art style, the gameplay, the story...
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>>3893675
>display all their debuffs on their profile
I chuckled
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I think it's a missed opportunity not to have these guys in time stranger
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>>3883451
Don't mind me. Just posting the best digimon game of the last 20 years
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>>3894393
I wish this game ran better on 3ds emulators.
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>>3885636
Next Order feels like one of the more underrated Digimon games. I still prefer Digimon World 1, but I like the ideas it brings to the table. It's biggest issues are tied to the grind needed for good Digimon, especially since battles give far better stats than training, and it clearly being a mobile game.

I'm also one of the people that mostly prefers the World games over the Story games, but I still enjoy both.

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9 more days until release
Thoughts on the demo?

Also, Octopath thread

Uncompressed Octopath 0 worldmap: https://files.catbox.moe/n7z0g7.png
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Sultravi the fire chicken is kicking my ass, what do?
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>>3896025
1 had the better world, music, party banter, and jobs imo. 2 had more mechanics, things to do, and party interaction. I generally prefer 1 over 2 as someone who started this series with 1 but I'm in the minority with regards to this desu.
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>>3895989
>I'm curious how much of the story wasn't included (since it seems like the majority did make it to 0).
>Is there any particularly egregious omission?
- The Trials of Aelfric in Bestower of All 7 are significantly altered and split up into the Cathedral of Ash and later optional boss fight, this is to allow the new ending but cuts out a mafia/werewolf puzzle where you help teen versions of the gods figure out who killed Orsa.
- Peru was removed. In the phone version, after the Bestowers arc starts, Alaune sends you west of Geist Canyon to make peace with the westerlings and you fight alpacas and stuff.
- The nameless town stuff was shuffled up and turned into Wishvale although the Emberflame/Keepers (big FF style and little personal summons) have been completed removed, making Mattias' inclusion in the main story not lead anywhere (except OT1 obviously).
- In the phone version there are multiple characters you can unlock via arena tournies, although Reime's quest plays out exactly like one of those arena bouts (I love announcer guy)
- obviously the dailies/weeklies like the job towers, crossovers like nier/ff/triangle strategy/bravely default, and extra game modes like the board game (which I spent way too much time on) were removed
- secret monster basement filled with the big on-map enemies (FOE) for ease of grinding mats removed as equipment grinding is gone (thank Christ)
I'd say it is a pretty good adaptation, the cast is a lot stronger than the rando units from the gacha.
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>>3896108
There are two recruitable NPCs that give row-wide fire resistance buffs, one in is Berecain after the earthquake quest.
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>>3895976
>New ending throws all that out the window and makes Galdera and Lyblac into team rocket.
Consistent with Side Solistia then

Anything cool or redeemable about this or is it just personaslop?
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>>3891955
But μ is the main girl.
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>>3890732
People who describe things as "X"slop can't enjoy anything, so it is probably not for you.
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>>3890732
It had an anime adaptation that was pretty fun to watch, and it did an interesting twist with the protagonist's identity.
https://youtu.be/a5hp33QFewk
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>>3890732
It's got unique characters and weirder concepts than Persona would do. It only kinda feels like Persona because it's written by Satomi Tadashi. I'd argue it's a lot better than the old Personas he worked on, but its good qualities don't surpass the Hashino games. It's still worth playing, and is one of Furyu's gems.
Monark is their best one though. I'm ride or die for Monark.
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>>3893494
there is absolutely a type of game that is personaslop and it's all the games in-between main entries and clones like mind=zero

What do you think of the shadows hearts trilogy?
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>JUST EAT THE DAMN MUSHROOM!
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>>3879278
Never tried it. Don't think I heard of it growing up and just recently started hearing about it. Heard its decent, so I might try it out one day once I run out of current stuff to play.
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>>3879278
1 - great game with some flaws and rough edges

2 - dog shit that ruins everything that made 1 great

3 - better than 2 but still lacks everything that made 1 great
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>>3892512
>Also I just love 3's humor a ton. It's a pure and refreshing kind.
It's a party of lovable goofs.
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>>3879278
Koudelka was an amazing, well written game with an amazing setting, and mature, realistic character. Shadow Hearts 1 on the other hand, has one dimensional party members, laughably bad villains, an awful first half filled with annoying gameplay segments, underdeveloped main characters, and in general, really immature writing that's a massive step down from the previous game. Covenant fixes all this by leaning heavily into the goofy side of things instead of trying to do a serious story like SH1, and it works really well.

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>decide to give Deadfire another attempt
>game crashes on opening

Ah…. Equity at last
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>>3888084
>>3888080
It's not a "code" problem you're having. It's a your machine is fucked up problem because you're probably literally trying to run games on your phone or on Linux or something.
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>>3889397
>Deadfire is a masterpiece crpg.
You are completely delusional.
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>>3889398
>the code is is fine!
>loading screen for outhouse interior
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>>3887629
>I actually hate them more than I hate Obsidian but all three of these companies should be dismantled and their employees forced to mine uranium.
keyed and lockpicked
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>it's another "OP bumped his dead thread from page 10" episode

Well, what IS he working on? Fallout 5/spinoff?
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>>3886711
GEG
>>
Arcanum 2
>>
Every game tim cain has been lead on has come out horrible unfinished and sold like shit except for one time.
Why does he keep getting jobs when do many talented guys haven't been able to even work on a real game for decades let alone lead
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>>3885627
obsidian leased a license from todd to make a isometric turn-based (canon) fallout, of course
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>>3885627
Elder Scrolls: New Vegas, come on God, I know you exist and can part impart at least one miracle in my lifetime. Maybe Todd for once put his ego and whale-greed and is waiting to surprise us with a shadowdrop of this game within the next year or two. I doubt it though.

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Hypothetically speaking let's say what if there was a Fallout Perk called Lore Chad what benefits would it provide you, the player? Tell me what you think, players

tried loading up TTW earlier today, noticed somebody (or something) deleted all of my saves. wtf? how do I get my save data back? is there seriously no way to restore my game saves? wowza wtf man? really? REALLY? That's great. Don't you just love it when that happens? I certainly do. for me? All I wanted for Christmas this year was for a bullshit Bethesda bug to discontinue all of my TTW save files forever. Beautiful. Thanks for nothing, Todd. and Merry Christmas or Happy Hannukah or whatever it is you rich corporate shithole sellouts choose to partake in during the Holiday Season. keep up the good work asshole. you're doing a very good job Todd
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I'll be damned. Idk the how/why but all of my TTW saves are back on this computer once more, undeleted. Did you do that? I offer 19,009 units of refined gratitude to whichever anon prayed hard enough to correct my glitch and 4chan's resident mixology master owes you 99 strong drinks should we ever cross paths one day. Thank you

>>3891054
What would the same perk do in FO1?
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>>3893061
>What would the same perk do in FO1?
Let you stop playing there and leave it alone.
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>>3891052
my DM implemented a homebrew rule for a dnd campaign because someone made this exact complaint about prostitutes, having sex with a prostitute now heals you up. So every member of the party had a personal healslut companion just to get a quick fuck in between fights.
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>>3886970
This post is peak retard, even the frontlines vastly differed in those conflicts, let alone differences between technologies. There is a big difference between being butchered by melee weapons, and being shot by guns, or dying from an explosions of artillery, or worse surviving turned into a cripple.

Most fronts in WW2 were less bad to serve in than WW1, because they had less trench warfare, less mass charges, no chemical warfare, and comperatively less artillery strikes.

African tribal warfare is way less stressful than an actual semi-modern war. There skills could help a soldier survive, e.g. how rhodesians held off massively more numerous tribals.

As to the Fallout fiction, it's less bad than a world war, but more bad than tribal warfare, due to the technology avaible, and the lengths factions are willing to go to, such as to irradiate towns.
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>>3893128
Bullshit. WAR NEVER CHANGES

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TELL ME THE BEST OPEN WORLD GAMES WHERE YOU CAN JUST GET LOST AND EXPLORE RIGHT NOW
>Skyrim
no
>outward
you cant invert both cam axis, therefore the devs must die in a fire
>minecraft
lol
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>>3889244
sons of the forest?
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>>3866990
AI Roguelite
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>>3866990
Conan Exiles is cool to look at and explore. You do have to like base building stuff to really explore it, though. You can play single player, online PvE is pointless, and PvP if you like losing things.
Rust can be fun like that, too, but it's randomly generated. Don't have to PvP, you can do some modded servers like zombies which can be a lot of fun.
On the not an RPG front, I really like Red Dead Online for just getting lost and doing my own thing. I've never even played single player, when it launched, I just went online and never left. Most people have quit because hackers can be a problem, but I just ignore them and rejoin the lobby, usually puts me in a new instance and I just keep on with my cowboy larp.
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>>3866990
Stalker anomaly/gamma, far cry 2 and 3 and far cry blood dragon, but idk if those require ubishit launchers, if they do just pirate them.
Gothic games, pre cataclysm private wow servers, shadow of mordor, nier automata, mad max?
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>>3866990
Fabled lands java
Submachine universe
Harvester
Cosmology of Kyoto

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How do you make a pure fighter (no MP) interesting in an RPG?
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>>3889760
There's a learning curve as you get your send macros and keybinds in order but once you've got the hang of it it's impossible to go back to single boxing.
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>>3889763
Ah so you’re part of the cancer that ruined retail.
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>>3889778
Never played retail.
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>>3889778
Early MMOs includingg FFXI came pre-ruined by being so stingy with abilities that the gameplay got boring and competent players found it much more satisfying to play multiple characters at once.

Curious, how many hours have you played FFXI?
What's the next runner-up single-player game?
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>>3894317
I just like FFXI for its RPG system. The way stats interact, the way gear works, equip sets, ect. its fun to theory craft. I enjoy it more than D&D, or your typical Final Fantasy, I think it would work fine as a system for a single player RPG with minimal adaptation required. For example in most FF games enemies are just flat out immune to most status effects or not, but XI there is more to it than that, you've got to consider element of the enemy, the player's enfeebling magic skill, the elements of the spell, but also stuff like the in-game weather and day of the week. Your addle will probably get resisted, but if its firesday during a heatwave it might actually stick. That kind of stuff made me really appreciate FFXI as an RPG.

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>The Caesar has marked you for death... and the Legion obeys!
>Ready yourself for battle!
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How do I learn to enjoy fallout new Vegas again? I played it so much on release. And in the years since. That whenever I get the urge to play I just ruin it for myself. I turn the game into a chore where I'm doing a checklist. I always get sucked into doing stuff I don't want to do like vaults (I always get fucking lost in vault 3 or in there stands the grass).

I just ruin it
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>>3893602
I've been playing a lot lately. I learned how to make turbo and hydra, so one thing that I've been specifically doing is hunting cazadores. They're pretty threatening until beating OWB and getting 50% poison resist or total immunity. I avoided questing for awhile until hunting start to grow stale. Then I dive in with a tedious quest or a few and then go back to hunting cazadores the next day.
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>>3893602
Wear Legion armor. Half the NPCs are now hostile to you. Now you don't need to worry about most quests and things get a lot simpler.
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>>3893602
dont do everything
thats the trap. everyone tries to do all the quests, for all the factions they can, without pissing everyone off, for as long as possible. dont do it. its not as fun. pick a side early and fuck with everyone else whenever theyre dumb enough to get in your way.
this >>3893878 is a decent enough way to force yourself into that. tho legion life can get a bit lonely lol the only frens a real legionaire needs is the gun runner securitron, and dale barton
another tip is to try logans loophole as a trait. this caps your character at 30. has some neat benefits, like no chem addiction. but more importantly it makes doing all of the quests utterly pointless. youll hit max lvl way before doing even half of them. you also have to be a bit more specialized since theres no way youre maxing everything, and you get 10 less perks

other ideas include mods
an alternate start/delayed main quest mod is a good way to have a clean break from your usual goodsprings loop around the map intro and/or your jump on rocks through quarry junction/black mt to skip everything routine
not being forced into the main quest, alone, is a pretty big change. but you can also start as various factions. great khans is a fun one as you start on bad terms with NCR, and youre also now in red rock at lvl1
if youre a real madlad, do the OWB start

going further with the mod idea, you could try to build a load order that has a few tweaks for whatever character you want
for ex, i had an explosive build. i ONLY wanted to use explosives. but i also wanted to do a pyromaniac build because flamethrowers are obviously supposed to be explosive based, not energy weapons. so i modded the flamer weapons to be explosive, and for explosive perks to affect them. a fun time
you could similarly do the same idea for a legion playthrough by stacking a bunch of legion mods for more quests/areas etc


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>>3890917
that sounds retarded

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https://www.youtube.com/watch?v=Y8QGYqdNF98
Holy shit I love that this game keeps on giving in terms of those little details
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>>3890989
There was a mod that restores that stuff.
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Beta House seems like such a nice fella.
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>Sticks a mind control device in you, forces you to kill your buddies and explodes your head

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Was Daniel intentionally written as an unlikeable cunt, or was it an accident?
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>>3894671
Its also a good idea to not put much bullshit religions or race related stuff in video games.
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>>3894671
*like in Fallout 2 for the Modoc shotgun marriage gag they just put a chapel in the middle of town with crosses everywhere entirely and only for the comedy marriage scene. Does everywhere have chapels like that but they don't bother showing them in playable areas because it's just normal? I guess. It's only as western countries have gotten flooded with non-Christians and more and more ex-Christians are full blown nonbelievers now instead of just very weak tea Christians that "religion" seems like more of an important worldbuilding element.
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>>3894671
What most apocalyptic settings including Fallout don't realize is how different things would really be without Christianity.
>>
christcucks somehow have a way of ruining everything
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>>3894671
The lack of that stuff in fallout goes back to the foundations of the thing. They didn't have the time or desire to put the work into proper world building.
>>3894677
You just can't think about it. Fallout even fallout 1 does not stand up to any scrutiny of that kind. They were much more focus on just what they could depict in the games and getting the mood right from mad max, boy and dog, canticle, and original wasteland.
The setting is just a mess to me. Fallout 2 instantly kneecapped the setting and fallout 1 was barely keeping up the smoke and mirrors. Blame interplay and maybe cain

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I escaped Privateer's Hold, what do I do in this game? it's even more ambiguous than Morrowind.
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>>3889493
i gave vanilla unity daggerfall a good 2 hours before I moved onto morrowind. Maybe I should go back to try it with mods.

Are there actually guild questlines to progress through or is there only the main quest?
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>>3890073
Guild quests are random slop, just like most of the game
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>>3890076
Yeah I mean that's what I mean about getting proc gen right. There should be set quests to progress through, even if the tasks themselves are more proc gen slop. As a player I need direction. Even if that direction is get this number from 1 to 9 and gain each associated titles from doing quests. And you would get fixed rewards and bonuses for doing it.
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>>3890077
>Even if that direction is get this number from 1 to 9 and gain each associated titles from doing quests. And you would get fixed rewards and bonuses for doing it.

That's exactly how Daggerfall works, though.
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>>3890077
DF isnt a great game if you need clear direction tbph
its kinda not the point. the point is that its the open-est world game that ever was. so that lack of direction is kinda baked in. if you read the manual, ted makes a big point right in the intro about how to think about the game. picrel. it basically amounts to, "just play it out", akin to a tabletop campaign with friends do keep rolling saves tho in case of bugs.

dont think of it like some modern TES power fantasy game. its decidedly NOT that. even when you get strong, youre often still very vulnerable in certain ways. and to contrast modern TES games, youre not expected to be able to join every faction. and you CANT, because unbeknownst to you while playing, these factions all have pre-existing alliances. and those alliances can shift, or kingdoms can start wars with one another. and these shifting alliances can and will sometimes shift against you. sometimes youll quest for one faction/kingdom, only to find you ruined your rep in another. or youll suddenly find yourself a suspected criminal in a kingdom youve never even been to.
in fact, one of my fav things about DF is how the game rly does not care that youre "the hero". it doesnt give a single fuck if you bungled your main quest. youll get branded a traitor to the empire, probably get arrested for a bit, and then the world moves on and you still CAN beat it anyways, you just cant side with uriel. it doesnt care that youre supposed to bring mynisera something in 30days, but you got arrested. you failed. it dgaf you were dungeon diving and forgot your cure disease potions in your cart. youll either find the entrance to the dungeon, ASAP, or youll die.

the phrase that gets tossed around a lot now in RPGs is "emergent gameplay". but i dont think theres another game that does it to the level that DF does.

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Hammerfell

(Will not spoil any story details, for now, I know very little as of now.)

Bad news first: IF all goes well – Late 2028.

Protagonist is a prisoner, implied to be a pirate, on a small prison island near the city of Sentinel. He wakes up during a riot, leaves the island on a boat impersonating a messenger. Arrives by boat at the port of Sentinel at dusk.(big world reveal moment) This is where the tutorial area ends and the game begins.

Cities and villages are open. And now to drop a bomb: Most of the small buildings are open. Locked behind load screens are big buildings like palaces, keeps, guild halls, inns etc... This is ongoing work and It's keeping a lot of people awake at night. Massive engine work to make this function. City of Sentinel is 3x the size of Akila City from Starfield but not as dense. As I understand, some space is needed between the open buildings for proper loading and unloading of assets. Level design will help mitigate this as well as other small details like door opening animations. This created numerous issues and one of them is believe it or not... Windows. While inside small buildings you should be able to look through the window, but when you are on the outside from x distance you should be able to see inside, which is a problem and created a lot of discussions and testing about how far should you be from a house too look inside and this also affects the distance of which the assets start to load... and what specific asset type should load. When you come close to a big building with a loading screen you cannot see inside as the asset load is too big and when you are inside what happens when looking through windows?, as the outside world needs to be unloaded. In the end frosted glass is used, in some cases transparent and for buildings with a load screen a parallax interior/exterior is added. Windows cannot be opened, lockpicking windows was considered.
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>>3870566
That just means there will be lots of niggers to kill.
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>>3893045
What's better:
A. Not living around negroids and not having any negroids to kill
B. Living around negroids and having lots of negroids to kill
>>
>>3893047
You aren't living around anything, it's a video game
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>>3892909
Right was done in 3 years, left isn't even started after 20. I'd rather have the one I can play.
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>>3892909
W-what is going on on the Dibella Isle?

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Dead MMOs that you will never play again
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>>3889656
Which private server? I heard a few years ago that some japs were working on one but wasn’t complete at that point. I only ever played a bit of an intro dungeon at a buddies house when the official game was live and always wanted to go back. A few links I see after googling are from back around 2021.
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The fact that I’ve literally never seen anyone else talk about Gunshine despite getting killed to (I assume) focus on Clash of Clans is insane to me. I miss browser mmo’s.
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miss this so much
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>>3888168
Pandora Saga. I just liked the way that game looked.
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>>3888332
the tragedy of this game is all the pve content no one wants to play because everyone would rather just grind pvp until 50. game is dogshit.


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