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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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The man, the myth, the red
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>>3913621
it's a heroic hair color
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No dq jessica mentioned. This board can't get any worse.
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Riviera looks like peak “friendship is magic” dialogue-spam snoozefest JRPG Atlusslop, which is why I’m 12 hours deep and actually having fun.

JRPGs bore me. I hate menus and I don’t grind. I don’t care about anime-trauma bonding.

So why does limited items + VN pacing + weeb aesthetics hit so good this time?

Explain. Also, recommend more JRPGS that will make me hate the genre less.
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>>3925281
I haven't thought about this game in years. I had to PSP version and I loved it, I should give it a replay. It reminded me of Persona except minus everything I don't like about persona. It had tactical turnbased combat, character building scenes, light VN elements BUT without the annoying grinding or slog endless encounters and a sense of restraint when it came to dialogue (the endless WORDSWORDSWORDS of Persona gets old really fast.)
>>
how's Yggdra Union and the other games in the series? Do they hold up well?
>>
>>3925281
>>3929023
some PSP games are like this
its kind of like Japan went on a crazy "cut off the fat" during the early mobile phase and that resulted in a lot of DRPGs and stuff like FF 13
It has its pros and cons, I don't think it's inherently better
>>
>>3929309
Yggdra Union is my favorite of their games, and a solid tactical RPG in general.

Knights in the Nightmare is such a unique game that it's hard to rate. Personally, I ended up not being especially fond of it, but it was an interesting experience.

Gungnir has great mechanics, but is a bit weak otherwise. In particular, it has some of the least satisfying endings I've ever encountered. I still enjoyed it, and I still reccomend it if you really like the mechanics of games like Tactics Ogre and Final Fantasy Tactics.
>>
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>>3925281
I learned about this game by flipping through the official guide in a London Drugs over 20 years ago, and fell so in love with Cierra's design that I kept the game in the back of my mind ever since. I finally played it this last year and was very impressed, it's unique and engaging and I liked basically all the characters.

I still have a thing for witchy girls, too.

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Mewgenics is the turn-based RPG of the year, calling it
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>>3929065
/vrpg/ has like 2 posts an hour, nobody is advertising here lmao
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>>3929065
why are you bumping an ad?
>>
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>>3929190
YOU HAVE BUMPY NADS?
GET THAT CHECKED OUT
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>>3929190
I'm not bumping anything you fuckin faggot
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>>3928978
I think that was the intention to begin with. I am sorry for this I would suggest you to play other games kek if you can't stomach it.

Best Healer to play in the series and also has the cutest voice
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lol
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>>3929432
>can't even keep the fucking website up
Tales bros, our budget is running out...
>>
>>3929432
>>3929441
Probably had like 10 daily viewers and they've learned that the overseas fanbase translates everything anyway, so no point in wasting money on translation etc.
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>>3928233
flamberge ez
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>>3928233

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I been playing this game the same way you’d play the original fallouts (no quest markers instead trying to come up with a solution yourself) and it’s been so much fun omg if it wasn’t a set protagonist and the main story was more open it would be up there as
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>>3928938
There are people who weren’t bisexual until they started college, until they went to a swinger club in their 40s or a drunken one night stand with a friend
>>
>>3928279
Funny thing, when you finish fist fighting championship in Trosky region the grand champion is a herbalist chasen out of the village because he didn't want to dick some girl and he implies he's a fag in the conversation.
>>
>>3929786
>He just randomly started sucking dicks in his 40s for absolutely no reason at all! Pure chance!
Okay bro.
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>>3929795
You should read swinger forums and realize that stuff indeed happens sometimes
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>>3929798
Swingers (i.e. cucks) are degenerates.

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Is Neverwinter Nights 1 the Fire Emblem Fates of western CRPGs?
>Good mechanics and engine
>Dogshit main campaign (Birthright/Revelation)
>Saved by the expansion packs (Conquest)
>Widely considered one of the worst D&D games when compared to the Baldur's Gate titles, Planescape or TOTEE
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>>3929473
>most rpgs have a level cap you won't reach. look at fallout 1
Remind me what the hard level cap in FO1 was again?
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>>3929475
21
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>>3929477
Looks like you're right, point conceded. I don't think I ever ran into the hard cap back in the day, just the soft cap of "you did everything except grind random encounters".
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>>3928758
You didn't play a single one of the games in your post or you'd realize how retarded you sound.
>>
NWN persistent worlds on dial-up was fun times

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Filtered once again
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>>3922709
I wasn't filtered (besides picking the easy class), but I don't have any desire to play it again anytime soon. Maybe someday I'll come back to it and try ascending a Wizard or Caveman.
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How long would it take to ascend for the first time going in completely blind?
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>>3929487
A long time. You shouldn't be shy about using the wiki and other resources for Nethack.
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>>3929487
Took me years of a few runs a month to beat ADOM without spoilers. I was spoiled for Nethack so I dunno how different they are.

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>Coming out 2026
>Playable pre-invasion Insomnia prologue
>Playable fall of Insomnia from the point of view of Regis
>Expanded role for Luna, including an optional date with Noctis that takes place during the Moogle Chocobo Carnival prior to Leviathan's awakening
>Explorable Niflheim post Fodina Caestino (including expanded Gralea and Tenebrae)
>Previous DLC implemented into the main game
>Expanded roles for Iedolas Aldercapt, Titus Drautos and Clarus Amicitia
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>>3928335
I don't think VSXIII was gonna do the "holding X" that XV went for
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>>3928335
>>just another boring dungeon that you hold x to kill everything

not if Nomura was still in charge. Hold X to win was when Tabata took over
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>>3924993
I unironically love this game.
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>>3927687
VSXIII... my beloved...
>>
>>3928672
I wish they would remake it and release a full version. With more development on Ravus, an arch on Tenebrae, explorable Insomnia, the full ending of Dawn of the Future, all the DLC content included, expanded Aranea story and maybe an inclusion of an artificial Astral as Alexander.

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>>3900045
blade agents glow in the dark and you should run them over with your carriage
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>>3905332
telvani are pouring magikal potions into the bittercoast swamps that turn the freaking frogs gay
>>
>>3917137
it's a term for describing a non human, usually a redguard
>>
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>>3925737
>redguard/khajiit/argonian harem
>>
send him to... Bravil

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So why is it despite all these years the only game that is as reactive and branching as fallout 2 is baldurs gate 3?
>>
>>3928476
Full voice acting.
That's it. The expectation of full voice acting has done immeasurable damage to the open world RPG. If Bethesda released Hammerfell with a staggering amount of text, lore, dialog, and elaborate branching quests to the point it contained more than the previous three ES games combined, but it was not fully voiced, people would fucking riot.

The expectation of full voice acting killed the open world RPG.
>>
Because branching plots inherently suck, even more than dumbass RPG plots normally suck.
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>>3928479
>people would fucking riot.
The problem is that normies are now the majority of consumers.

This unironically would be a good usecase for AI.

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Just realized The Master from Fallout 1 is essentially a Demon King
Think about it:
>He's "king" of the monsters (i.e mutants)
>His goal is "Unify the world under one will"
>He wants to turn humans into monsters (mutants)
>He's the final boss
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>>3928181
Wrong. He is the second coming of Jesus Christ. You were just too blind to see it.
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>>3928185
Irrefutable.
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>>3928181
Just realized The Master from Fallout 1 is essentially a reddit troon.
Think about it:
>He's ugly and disfigured
>He hangs out in a company of other uglies who lie to xim to not hurt xis feelings
>He's terminally online, sits all day in a literal bunker
>He wants to turn humans into monsters
>He's the root of all evil in the world
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>>3928181
He is globohomo. He wants to force all people to be one.
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>>3928248
>wants to turn human into monsters
aka wants to turn human into sterile trannies

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What do you guys think of Dungeon Rats?

I have mixed feelings about it given that it's essentially a combat only game without nearly enough depth in it's combat mechanics to justify it's existence. It knowledge checks you more than any other cRPG that I've played. Tactics and strategy can only take you so far, you really need to KNOW exactly how it's intended to be played.

It made me realize that Age Of Decadence's combat system was only good when used as a cherry on top of an already interesting game. Basing an entire game (Dungeon Rats) around it exposes it's flaws.
>>
>it's essentially a combat only game without nearly enough depth in it's combat mechanics to justify it's existence.
You nailed it, there's nothing to add to this because that's essentially the core issue with Dungeon Rats, AoD combat was just a combat check to alternate between VN choices but was never anything more than okay-ish at that, Dungeon Rats is just a collection of knowledge checks which isn't particularly interesting since the core combat is just too rudimentary.
It very much suffers from modern puzzle-RPG design.
>>
>>3929331
I have not played it yet, but as I understand it it leans more into gameplay and combat, and story is much lighter. AoD combat autism was not fun for me, story and aesthetic is what carried it.
>>
>>3929331
It's a good game, but aimed at a niche within a niche. Think back on how many people actually enjoyed AoD's combat enough to play a game focused on it.
>>
Its a bad game overall
It does a lot of things that appeal to me but then its balanced like slavshit garbage where quicksaves might as well be a core gameplay mechanic

I've seen threads on this board discussing RPG drugs like skooma and jet, but haven't witnessed threads around here discussing RPG alcohol. Time to change that by posting this RPG drink thread

I've seen threads on this board discussing RPG drugs like skooma and jet, but haven't witnessed threads around here discussing RPG alcohol. Time to change that by posting an RPG drink thread

Ryncol strikes me as ranking pretty high in the tier list of all known RPG hardcore alcoholic beverages, the go-to drink when it comes to separating the men from the pussies. For those of you unfamiliar with the mixology Lore of Mass Effect, I'll share the recipe for brewing homemade ryncol cocktails:
>2 ounces of high proof (175 or above) wasabi-flavored vodka
>2 ounces of high proof (175 or above) tobacco-flavored vodka
>3 ounces of low proof (40 or above) melon liqueur
>1 ounce of blue mid proof (90 or above) blue curacao
>1 ounce of lime juice
>2 drops of Salarian salination solution
>3 dashes of orange bitters
>1 coarsely grinded ghost pepper
>5 ounces of coarsely grinded (highly radioactive) bullet-proof glass
>90mg of caffeine

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>>3915451
That's wrong. While it's true that alcohol is alcohol, all the other secondary ingredients change the end result, meaning your reaction to the beverage.
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>>3915536
Disagree. It's rather that no two species can eat 100% of the food if the other. Like some vegetables could be poisonous for turians, but beef would be fine for them.
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>>3915647
Aren't the Muslim
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>>3924871
Why don't we get this cool protag
>>

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ITT: Things related to FF8 you shouldn't say in bed.
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>>3927526
That's supposed to be Irvine? I thought that was fucking Johnny Bepp from Aikatsu when I saw the thumbnail.
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>>3927526
You now, the boys usually choke on this...
>>
>>3928988
>that neck seam
>that wig geometry intersecting her forehead
>the nurbs hair having no surface variation
>the nurbs seam on her chin
How did we survive the '90s?? How?
>>
>>3929255
By not freezing the screen and looking for things to nitpick, no one noticed that shit in the seconds the scene lasted.
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>>3929255
The people who made that made the progress to fix the very problems you're talking about.
Imagine living in a time of rapid progress again

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Should I finally get it?
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>>3927852
I usually have the nereid Amphitrite (fast healer with great resistances) on my final team in the remaster
and if I enabled bonus content, ninja Fuyou (fast amethyst axe / counter spam, extra status resist)

Another standout is crusader Georg (super high weapon levels including axes, which can be used with his shield)
Special mention to court mage Libra since he carries the team early on, though he falls off later
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>>3928330
They dumb down gameplay to appeal to a wider audience, most of the times it works at the very least in the short run because complex or experimental games are unappealing to neurotypical people and start off with a pretty small userbase to begin with.
The real issue is whether it works in the long run because as you said, most people that start with the casualized entries don't really turn into loyal fans, largely because the casualization process often tends to rob a franchise of any sort of identity, and having a strong identity is the only way to actually build a userbase that can endure and will keep buying your games, you can see that happen with a lot of franchises too.
>>
>manage to miss or bypass every seven hero except the mandatory Kzinssie
>finally get around to going after Bokhohn
>he whips out the big puppet
I fucked up.
>>
>>3921090
CotC is hilarious to me, man. It's as if you took the SMT design philosophy of "buffs and hitting weaknesses deciding the fight alone" and took it to its logical conclusion. It's all about setting up that perfect stagger/break by stacking debuffs and buffs, using buffs to increase the buff limit, using buffs to increase a unit's damage limit, getting good multi-hit skills, stacking supporting strikes, maximising follow-up attacks to ensure a quicker shield break, putting shield depletion debuffs on an enemy and using buffs to make a weapon/magic type hit another weakness. "Late-game" enemies even usually have 50% resistance to non-weak weapon and magic types, and new units' skills have a billion passive effects depending on the boost level, making this even more extreme.

The only difference to SMT is that the enemy can't really play by the same rules as in units don't have innate weapon or magic-specific weaknesses but it is pretty funny to me that the only reason why they're doing significantly more damage than in other Octopath games is just because of the insane multipliers, not some inherently bloated stats. For instance, here's an encounter with 88 million HP in the roguelike mode/dungeon (which also happens to be the strongest enemy in terms of HP in the game currently) which would take hundreds of turns in an ordinary Octopath game: https://youtu.be/fiu2jWQG6to

It genuinely makes me wonder why so few RPGs outside SaGa make serious use of status effects beyond buffs and debuffs. It's also pretty easy to avoid spamming by, for example, making enemies more resistant to subsequent applications of status effects. It's like some designers just include features which they believe to be "staples" in RPG design but never think of how to properly make those work in the context of what they're creating.
>>
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>>3929149
To be fair status effects are hard to balance and for the most part SaGa was not an exception to this, stun is incredibly OP in RS2 and "just" very strong in the following games, Paralysis is really strong in most entries and even instant death can be busted once you know how to play around it since for better or worse the games don't make things arbitrarily immune to statuses.
>It's like some designers just include features which they believe to be "staples" in RPG design but never think of how to properly make those work in the context of what they're creating.
Yeah, Cargo cult design has always been a massive issue in general game design, it's not really just an RPG issue, you can see that in every genre.
One of the reasons I like SaGa is precisely that, Kawazu is one of the few game designer who's largely immune to cargo cults and will routinely question existing design conventions and try different approaches, very few people would consider a system with no healing whatsoever and even less would manage to make it work.


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