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File: mmvii.jpg (76 KB, 474x732)
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Hello, first time I'm posting anything on 4chan, I've mostly just been lurking around.
How does /vrpg/ feel about the Might and Magic series?
For me, MMVII is among some of my favorite games, recently started a full knight party playthrough.
Sadly the series was abandoned for more HoMM games and mobile slop, but I still kind of wish they've made a new mainline entry, since I enjoyed MMX: Legacy.
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>>
playing through III right now. It's comfy as fuck. I usually get filtered hard by DOS games but this one is pretty easy to figure out and isn't too difficult either. I have the savegame synced to my handheld. It actually works great on a handheld because it's turn based and there isn't too much mouse fuckery. I mapped the right joystick to control the mouse, R1 to click and extra keys on a radial menu. Totally playable.

One thing I'm worried about is only having one savegame slot. Afraid I'm going to softlock myself hard at some point. Hope that doesn't happen
>>
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>>3986265
>... Arx Fatalis a distant third
Really making Arkane's Prey out to be The Second (Third) Coming of Deus (Ex).
>I did not care for Dishonored.
What a shame. Honestly, though, that’s really too bad. Dishonored is perhaps the final masterpiece from that last gasp of mainstream releases from 2011 and 2012 that were still implementing classic-inspired design principles and aggressively willing to take risks (the most famous other examples being probably DX:HR, Dark Souls, and Max Payne 3). You should give it another chance sometime.

>>3988314
Super awesome to see you giving it a shot! Are you still playing?
>Afraid I'm going to softlock myself hard at some point.
You'd have to exert some effort to force that outcome. Mr. Wizard can rescue you if you make a bad save. The DOS version has only minor bugs, to my knowledge--you might not ever notice them.

I also forgot to post this last time:

>>3956670
>>3957610

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>>
>the first few M&M's were popular in Japan... because someone made a graphics mod to fuel the usual JRPGslop fantasies
>M&M 6-7 and 8 are completely hated by the Japanese
This is so sad.
>>
I have a lot of nostalgia for 7 since it was my first and I grew up with it, but I like 6 a lot more now because its more difficult and required me to use my brain.
>>
>>3992948
>M&M 6-7 and 8 are completely hated by the Japanese
I'd complain about the general design philosophy behind mainstream Japanese vidya--both then and now--but in comparison to modern-times North America and The Anglosphere, it'd be counterproductive. Also, I'm sure there's a lot of great stuff out of Japan that was never given localization.

>>3993499
I had several notes about this in my "VI vs. VII" writings. It's extremely common for someone's candidate for "best" in a series to also be the first title they played from the series, especially if the margins between the title and others are small. From a purely mechanical perspective, it's rather evident that VI wins more points than VII. However, playing VII first and then moving to VI is going to create some disappointment in terms of lack of more robust character creation, development, and general balance between classes (with the last being more of an observation than an indictment).

I'm glad other Anons were able to engage with this thread and keep it alive. I've been suffering through 10-12+ hour days of mentally-exhausting tasks for the past two weeks, have just barely been able to keep up with my important writing projects, and haven't had even small amounts of time for video games or anything else since mid-March. I *will* start to have more manageable 8-hour days of less-intense work starting sometime next week, so will eventually "finish" the post I started almost two months ago. It's really just an expansion of the concise first post to this thread, though, and at least one Anon has given III a shot, so the thread has already been a success, by my estimation.

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I do not care for tactical rpgs
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>>3996620
You seem like an idiot that tries to hard to default to git gud because you're too stupid to process any other complaints about a game. I'm not complaining about difficulty at all. I'm literally talking about the time it takes to level up all the units you've recruited because you can only do story battles with 10-12, but having 30 or 40+ (which is easy if you try to collect every type of unit and all uniques) means that once the union level goes up by 2 or 3 levels, you then need to spend 2 hours doing skirmishes or dungeon battles to bring everyone else up to that level. When I want to kill things, I just have berserkers with poison weapons and buffs one shot everything, dragoons to one shot beasts, and then a bunch of dragons that are maximized using breath attacks to nuke everything. The problem is that I also want to keep other units leveled to see what kind of abilities they get, and it absolutely does not take only a half hour tops every few hours of story. It takes at least 2 battles to hit the new level cap once it goes up, and it takes at least 3 full rotations for all the units.
>>
>>3996689
>all the units you've recruited
See>>3996689
>You seem like an idiot that tries to hard
Why would you do that and halt story progress when you have plenty of filler combat during the story? That's like exceptionally stupid. You waste all the story xp that are like 5x the training xp and waste time training hundreds of units you will never use. I doubt I've ever heard something more stupid this year. Well, an ward is an award, so here you go, zoomba.
>>
>>3996701
>You waste all the story xp
At no point was I getting exp on capped characters while I had others that weren't capped, with the exception of Denim. You're wrong and you're angry that I (rightfully) call you stupid. Only retards can't comprehend any sort of criticism about a game they like without trying to turn it into a non-existent complaint about difficulty.
>Well, an ward is an award, so here you go, zoomba.
I'm 35, you stupid ESLmonkey. It's almost impressive how when retards get called out for crying about non-existent difficulty complaints, they start randomly screaming about zoomers.
>>
>>3996704
>you're angry
Am not, what a thing to say. I never had these problems. I did like two trainings as I dont use consumables and other self imposed limits as
>>3996269
>All battles are identical
That's the #1 reason the game becomes unplayable after a while. Post game has incredibly tanky games and without summons it's a chore unlike any other. Especially as the fucks keep healing themselves. After achieving the real or fanfic ending twice, there's nothing to do. Power gaming in this game is beyond boring, so that falls off, too.
>>
Has anyone a list of the new tactics games that were introduced during the summer fests?. Ost of them seem to be rogue.

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Rebooblican edition.

About to start Disgaea 2 for the 3rd time, hoping I have enough patience to get through the entire postgame this time instead of dropping it right after the story mode. Fuck pirates, fuck felonies, fuck cellphones, fuck dark world stage unlock conditions , etc.
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>>3992122
I've beaten 2 with Cleric alone. She does fairly well with bows.
>>
>>3991560
D5 makes Sages pretty much mandatory for most of post game content. Ever since evilities became a thing along with unique skills, it pretty much killed that idea.
>>
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>>3996920
I'm glad 7 brought back the dude armor knights, the girl is cute but the male one is too iconic to me to be completely replaced by a waifu, now we can just have both.
>>
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Now that gookmoot lets me post again, I got these online a few months ago while I was looking for weiss schwarz cards to give to a friend
In the chaos I ended up forgetting yukimaru, hanako and another generic
There's a D4 card with the whole cast, but it's Japan only sadly, and I'm not paying out the ass for collectible cards for a game I won't even play, these were like 10-15 bucks off cardmarket
That said, I'm happy I have some kind of physical disgaea merch. Would be nice if they did a new set of this with cards from 5, 6, 7, maybe even the gacha or other nis properties

The best rpg experience (basically an Isekai experience) of my life, hands down, has been permadeath runs in MGO SkyrimVR (one click install) with three simple additional mods. Namely, CHIM, climb anything, and deadly damage.
I wake up as a bandit, somewhere in the woods, or maybe as a filthy warlock in a cave. Or a simple farmer out in the hills. Regardless, I stroll around, talk to people with my actual voice, and they talk back using CHIMs local LLM and built-in voice synth mod and facial animations.
I'll collect some companions, do odd jobs and quests, and they'll banter in the background. Sometimes I chip in and we have a lovely back and forth. The local LLM also controls their behavior so like, starting fights or singing or dancing or following or just anything, really. Brawl is classic. So you have to mind your manners. The graphics are stunning. And I love throwing a two handed weapon into someone's head and they die instantly (deadly damage mod). But I also die easily, legendary difficulty for realism. And I start again, a new adventure.
It's a one of a kind niche loop, but I can't find anything better than it. I'm just posting here in case someone is interested because I kind of wish more people knew how peak this is. This isn't an ad for MGO btw, if you have a better VR modpack/community I'd love to know, but at the moment I believe it is the best option.
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>>
>>3995112
>You have 64gb of RAM not VRAM
Speak for yourself, peasant.
>>
>>3995112
shit i meant ram, the v snuck in there, it's only 16gb of vram.
what gpu are you using? a 5090?
>>
>>3995250
>what gpu are you using?
4090
>>
>>3995462
gyaddamn... okay i doubt it'll work on my lowly 5070ti then. rip
>>
>>3997237
I have a much shittier gpu and supposedly I can run some systems locally, according to https://www.canirun.ai/
See what results it gives to you. If I'm not mistaken you can also run part of the AI locally and demand the more computational-heavy parts to an online provider

I still have to try this though, I haven't had the time to set it up properly

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>>3996642
Get a paralysis enchantment on your bow, bro, and do some stealth archering
>>
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I came here to share Falion's deepest knowledge but found out allinall's videos are gone.
WTF happened?
>>
>>3997290
I have no idea who that is, but if they made lore videos it's going to be shit anyway.
>>
>>3996642
You are WEAK, because your father was WEAK and could only mate with WEAK bosmer. My father was STRONG and he conquered STRONG Orsimer women, so I am STRONG. Soon I will challenge him and become chieftain and make great amount of STRONG kids with STRONG women, and will do so until my son defeats me and take my mantle.
This is how you keep your bloodline STRONG, you poor merlet.
>>
>>3997291
I see. The conspiracy to cover up Falion's findings has spread here as well.

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>"You NEED to play Elden ring! Its the best rpg fo all time!"
>start playing it
>Watch incomprehensible opening lore cutscene that doesnt make me feel interested in the games story at all
>keep playing anyways despite lack of any motivation in seeing the story unfold in a literal rpg game
>combat is boring and not even challenging
>walk through the most boring and bland open world ive ever seen in any open-world rpg
>had zero interest in exploring anything because of how uninteresting it all was
>reach first boss but online guides say im under-leveled so i have to spend an hour grinding by killing the same soldiers over and over
>fight first boss, was boring and not that challenging
>realize i dont have to play this shit
Why does anyone actually like this game?
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>>3972480
Baldur's Gate 1 is the most bog standard, by the books D&D adventure imaginable, very much a good vs. evil storyline, and even that game had a coherent political plot, villains whose reasons were understandable and laid out, secrets to be discovered and understood, and a tie-in to the larger mythology of the setting. And they didn't have a 100+ million dollar budget.
>>
>>3972542
blame india lol
>>
>>3972052
filtered
>>
I didn't like it too. The first Souls i played was Sekiro, and it's my favorite. After that i played Ds1 and 3, but I dropped Elden Ring in the second area.

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>You will never be able to play this again for the first time
>An adventure like this will never be able to you IRL
>You will never have a harem with Ayla, Lucca and Marle

Chrono Trigger is the peak of reality
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>>3997015
>So you never knew about the word "projection" in your childhood that you had to refer to kids doing it? Sad.
This is more projection. Keep going, you’re unintentionally funny
>>
>>3995938
I haven't played it since the '90s and the only thing I rememebr is a mode 7 jetbike sequence
>>
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chrono trigger is great

when akira toriyama died i completely no lifed the game and got every single ending

the trash mobs are kinda face roll but every boss is a very interesting puzzle to defeat, wish more rpgs had bosses like chrono trigger instead of just meat sticks with 10x more hp than normal

last time i broke the game by using a party of crono, marle, and robo, and put all my magic tabs into robo, making him into an insane healer. the magic tabs also boost marle+robo dual techs into insane damage that even does more than luminaire or dark matter

i'm probably not gonna play it for a long time but i got my moneys worth
>>
>>3995992
If it was good, they wouldn’t need to guess. It’s been surpassed dozens of time, admit it, genX lost.
>>
>>3997278
>It’s been surpassed dozens of time
Name one dozen.
>admit it, genX lost
Everyone I know who enjoyed CT is a millennial. JRPGs are for children and Gen X should’ve grown past them by then

I never liked RPGs. I always liked linear games that told me "go there, do this, you'll be a hero". The games designed around the idea that you reload in case of failure and all quests have one outcome, maybe if you're lucky you get a special failure dialogue.

Then I heard about Baldur's Gate 3 and I thought
>you know, I have to give it a chance. everyone praises the game as god's own masterpiece, let's check it out what all the hype is about

Naturally, I started my adventure by creating an ugly character with a silly name - thank god there are still games that allow you to name your character funny words - and off I went. I stumbled upon my first real fight, saved, and spent the next hour trying to win it by reloading every five minutes.

A few hours later I understood though that save scumming really takes joy out of the game, so I tried to allow myself to just... save less. To give an example, there was a sick girl that I wanted to, kek, save. The problem was, I thought about checking a nearby cabinet for a potential cure, to which she reacted
>GUAAAAAAAAAAAAARDS
and some beta orbiter came over thinking I was a thief and at that point I didn't know how to escape the battle so I had to kill him, and since she was a witness to my murder and I didn't want to risk anything, I had to kill her too
>Wyll disapproves
well fuck Wyll, I'll buy him candy or whatever and it'll be fine. The whole thing was hilarious, and I wouldn't have experienced it had I saved and reloaded so that I could do the quest "correctly".

The problem is, while I've learned how to just roll with small failures, it's very unclear to me how to avoid save scumming before big battles. Like, I know a big battle is about to start. Of course I go to camp to heal everyone, which also generates a save point. So then I go fight, I die, I reload. Rinse and repeat.


Comment too long. Click here to view the full text.
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>>
save scumming is basically the only way to play any game that has a save load feature. it's a rite of passage.
>>
BG3 is clearly designed with savescumming in mind. There's even a meme DC99 check at the end of the game with an achievement for passing it, because the retards homebrewed critical success/failure on skill checks, so you always have a completely random 5% chance to pass it for no reason.
>>
>>3986482
>How do I stop save scumming?
Technically, I've "stopped" myself from save-scumming by reading all the possible outcomes in the wikis (for other games not including BG3).
I mean if you know what's going to happen, then you can just choose the outcome you want and don't need to load anything. If it's chance-based however, it'll depend on whether it's my 1st playthrough or not. If I've seen it before, then I don't want to keep doing the same playthrough over and over.
>>
>>3992265
>homebrewed critical success/failure
is this real? i've noticed something about rolling a 1 or 20 seems fucked in this game
>>
>>3997234
Yes, so you always have a chance to fail things you shouldn’t be able to fail, and a chance to pass things you shouldn’t be able to succeed.
They also homebrewed perception checks to roll a d20 (your chance to just notice shit as you walk around is supposed to be “passive perception” which is just take 10 + your modifiers)
And they made initiative rolls be a d4 instead of a d20 for some reason, which makes modifiers to initiative much more powerful

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anybody played this kino? i'm playing it right now, it's pretty fun
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>>3992767
>>3992777
>>
>>3992779
i mean, half of >>3956928 aren't on nepchan. most of wodicon/viprpg/motenai rpgs aren't there, most of western indie stuff isn't there, a lot of steamslop is also missing. bangumi/backloggd have a a lot of non-porn stuff that's also missing

either wait until the interest in rpgm rises organically or add an api for ai agents (or a whitelisting mechanism)
>>
>>3950235
>ruina remake
what fucking rock have I been living under?
>>
>>3992790
>ch*nk demake
go back to sleep
>>
bump, still playing

people are going on about AOE spam being the most broken strat in this game (something that doesn't unlock until like 10 hours in) when sagecrafting and rushing health regen gems is possible within the first few hours AND you can be a martial class for the early game. how wrong were you frauds?
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>>3992815
JAWS OF LIFE
>>
>>3992815
a lot of changes that work wonders together. stuff like active repositioning, environmental interactivity and smackdown which lets you easily take out weak enemies.
>>
>>3992815
There are now reasons to use attack, like combo, proxy and back attack. You can also move the character a little, positioning can have some small effect. Unfortunately the story is the definition of idiots plot and the charismatic main character from lad was flanderized so fast, we should call flanderized now ichibanized. It's beyond ridiculous. Lad and iw are worth a play imo. Clearly iw has an atrociously bad narrative.
>>
>>3992827
>smackdown which lets
'bit overturned. I solo the games, as its too easy otherwise and the other three hit for like 1 damage and the enemies ragdoll after getting 1 damage.
>>
>>3987272
>chakrams
Most fun of any weapon in any game I've ever played.

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>seeing a male character in robes or leather armour gives me the ick
is this a common feeling? men shouldn't cast spells or backstab people, those are girl classes
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>>3991116
That's a whore with a sword, not assassin
>>
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>>3996112
?
>>
>>3996045
yeah, kinda
>>
>>3992736
>rogues can be some guy with a hammer or a pirate or something
Or they can be a clever, cunning, stealthy man who was born with a slight build and exceptional dexterity rather than great strength and size. There's nothing inherently feminine about that. Skills like stealth are very masculine and have been used by hunters (predominantly male) since prehistory.
>real world arcane spellcasters
Embarrassing reply.
>>3996143
I really hope you don't think you made a point with that image.
>>
>>3996990
> man who was born with a slight build and exceptional dexterity rather than great strength and size. There's nothing inherently feminine about that. Skills like stealth are very masculine and have been used by hunters (predominantly male) since prehistory.
Extreme levels of cope

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https://www.youtube.com/watch?v=2CiTOH42r7s
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>>3994492
Honestly I agree with him. I fucking hated the Pageboy look in DQ XI. It grew on me a bit but I hated it a lot.
>>
>>3994492
His face needs to be redone but his outfit is better than 11's hero. Period. 11's wouldn't be so bad if it weren't for the weird color scheme in my opinion.
>>
>>3990966
XI protag would had been better if that cool modeled full armor stayed on.
>>
>>3994539
11 in general felt too efeminate. dq is punk.
>>
>>3994539
>>3994542
Too bad the haircut and face is trash.

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The final game released
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>>
Only the first game was good.
>>
>>3994331
K porn addict
>>
>>3994468
Just better story and characters.
>>
>>3994490
Factually untrue. The mask cast absolutely mogs the OG.
>>
>>3994500
Not really. Fuck that anime trash. I prefer my character adult in mind and body.

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What are some good monsters for the early game in XIII-2? I also heard you can unlock some of the OG XIII cast. Is that a post-game thing or can you get them earlier? The game is pretty fun so far and lets you engage in combat system much earlier than XIII.
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>>3986594
The OG cast are pretty OP DLC monsters available from the coliseum, which I think is post-game in the PC version
>>
I love the
>Previously on FFXIII-2
theme, whenever it comes up on my playlists I make up a bullshit recap of the characters being retarded
>>
>>3986594
I remember just going for raw stats until a point where a monster in a tower learns cura or something, kept that one for a long time
>>
>>3992309
based retard
>>
>>3986594
i would rather get circumcized than give those games another shot

Based yacht club devs
>>
>>3991857
Not an RPG. Go spam your advertisement sludge on >>>/v/, or better yet, don't post this shitty game at all, anywhere.
>>
>>3991857
>redditcore
>>
>>3991857
go woke or go broke
shame yacht club devs choose broke
>>
>>3991857
>>3996834
I dont get it whats wrong with a zombie?
>>
>>3996836
Zombies are yachts
>>3991857
Aren't they like the cali rent payer devs? Their offices' rent cost like 50% of the game.


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