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What is your favorite RPG that is 100% turn based?

No ATB, no timed button presses, no enemy actions on your turn. Just pure you choose an action and then the enemy chooses an action back and forth.

It's surprisingly rare past the mid 90s. Most rpgs introduce some sort of gimmick to keep the player involved in real time.
6 replies omitted. Click here to view.
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>>3883756
You didn't play on the highest difficulty then lol
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>>3883760
There aren't even difficulties in SJ you dumbass Dedux faggot
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>>3883756
To be fair I hadn't seen a hardcore nearly-absolute enforced grind difficulty spike like Mem Aleph since like... the NES.
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>>3883756
>>3884028
I got to the final boss of SJ without grinding. Every time I fought a boss I would withdraw my demons at the last moment so the exp would all go to the MC. I generally fought enemy search battles because they give no exp, while I avoided random battles. And then I got stuck on Mem Aleph. I couldn't even cheese her with reflects because I wasn't high enough to get the demons with reflect sources. I think it's fair to say grinding is required to beat her.
Although technically you can go chaos route and fight an easier final boss, in that case you can probably beat the game without grinding.
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>>3883789
You can't expect Apocalypsefags to have played the older games they have opinions on. They let youtubers form their perspective

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How do you make a pure fighter (no MP) interesting in an RPG?
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>>3883157
>Pretty sure that fighters can hold up with mages in combat
Says who? In what game? Or do you mean in literature? Which novel?
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>>3883211
1vs1 in plenty of games. Evidently in many jrpgs, in ie games, neverwinter, too. Mages as playable characters often have lousy defense. Makes little sense, really. Why do they have to skip weightlifting?
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>>3866484
>stances
>buffs and debuffs (inspires party with how brave and sexy you are/ intimidate foes with your sexiness, also stuff like drawing attacks, or crippling limbs like the fighter from EOV

Also just a man with a humble sword in a world of monster's, mages, and monks with god powers being able to dominate is just sexy.
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>>3866484
1. Cast from HP. The strongest attacks a fighter can bring to bear are physically exhausting to perform, and thus the main resource a fighter would draw upon would be their physical health. The primary limit to a fighter's ability to wage war is how far they can exert themselves before they collapse.

2. Cooldown abilities. A fighter's most effective moves rely on the element of surprise, and thus would take several turns until they're usable again.

3. Action economy. At their pinnacle, a fighters movements and reflexes should be honed to the point where they can make two or three moves in the time it takes for a lesser man to make one. Using tools (ie firing a pistol, or flinging pocket sand) or taking stances as free actions, moving twice or thrice in one turn, or reactions to things other characters do (ie punch a mage in the face to interrupt casting, or follow up an ally's strike with your own). Seperate reactions into two categories - ones which are just active all the time, and ones that need an action to ready. Mage-punching is just something that's active all the time, but you could also spend an action (much more feasible if you can take more than one per turn!) to watch out for your allies and GET DOWN MISTER PRESIDENT them if an attack is about to kill them.

4. External magic. A fighter might not use magic, but that doesn't mean they can't benefit from it. See FF9, where Vivi casts magic on Steiner's sword to boost his attacks.

5. Alternate uses of MP. While mages obviously make the best use of MP, that doesn't mean that fighters can't also use their brains. Yelling out commands, coming up with strategies, fighting smart instead of fighting hard - these are all things that a physical fighter can do that involve mental exertion rather than physical exertion. A fighters pool of MP might be significantly smaller than a mages pool, but that doesn't mean it isn't just as valuable.
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>>3884516
6. Effective use of equipment. A skilled fighter would know more uses for a sword than an amateur - a beginner might know how to swing a sword to cut people but a master knows that they can also grab the sword by the blade to bludgeon people with the guard and hilt, much more effective against solid armor. A high level fighter would have additional actions available with weapons that a lesser warrior would lack access to.

7. More equipment. A master warrior wouldn't just be restricted to bringing one weapon into combat, even if they can only USE one at a time. You've all seen that gag where a guy is told to remove all his weapons, and they end up making a pile of steel that makes everyone around them react with shock. "Where was he hiding all that stuff?" Thus, a high-level fighter would be able to go into combat with multiple backup weapons - their primary weapon might be a legendary sword forged by a god, but they also carry an ice dagger to handle flaming monsters, a dragon-slaying bow to take out dragons, and a dozen other niche tools just in case.

8. Ammunition. In relation to the above, a fighter would, uniquely, actually have Vancian casting for some of their most effective moves. They leave camp fully loaded - a dozen throwing knives, a revolver with six bullets and three reloads, a variety of arrows etc etc. And while they can spend time recovering throwing knives after a battle is won, they won't be able to replace spent bullets until they can access their logistics chain.

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>Decide to play Kingmaker again
>As an added challenge play it on hard mode this time and try to fully immerse myself in the world and act out every decision as if i was really there and only do things that would make sense from my characters pov
>Follow up on my main Rival and get dragged into war with the kobolds and mites
>Site witht he Mites to get rid of the kobolds
>Die to kobold mages because their aoe flame breath and magic missile are hard to deal with this ealy on in the game and the game just gives out a bunch of enemy encounters
>Side with the Kobold and die because i cant hurt mites without cold weapons
>Decide to explore the land a bit more since a proper adventurer would
>Die to an manticore encounter i cant outrun and escape
What am i doing wrong here?
Am i just this bad at the game?
I remember brezzing through it on Normal mode but now i cant clear the first act
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>>3883882
>>He doesn't know about
Wrong.
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>>3883882
Yakub-sama...
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>>3883882
This is quite literally a case of orientalism seeping into the occident. Exceptions prove the rule, as always.
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>>3855223
>valerie learned magical kung-fu moves one day because..... SHE JUST DID, OKAY?!
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>>3855944
I think you can make a reasonable case for a good chunk of the companions going for reasonable investment in prestige classes. There's no way a power hungry brute like Regongar wouldn't jump at the chance to bring out his draconic bloodline to greater effect via Dragon Disciple, and Octavia is practically just made for Arcane Trickster. Goes without saying that Valerie leans pretty heavily towards Stalwart Defender, and you can probably make a reasonable case for either Tristian or Harrim going with Mystic Theurge (not both though). I lean on Harrim since he seems to genuinely be far less of a dogmatist than most of the clerics you encounter, and his build is so spectacularly meh at everything that you might as well build him to be deep as a puddle, yet wide as the ocean.

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Light Switch 01-sisters, it's so over.
>>
You s'wit!
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>reddit world blues

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Don't tell me you actually do this
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>>3875415
>You could play with real people who can react to anything you come up with
no you can't, you can at the absolute best play with real people that are all trying to have whimsical fun together for a couple of hours a week, and 99% of the time it doesn't work out.
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>>3875403
I love doing this with the Dragon quest games that let you build your own characters. But I'll do it with any game, really. Using my imagination is one of the biggest reasons I enjoy playing games with stories.
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>>3875403
I had absolutely zero interest in Etrian Odyssey before I read picrel. Good work, anon.
I constantly use my imagination when playing video games. Can't imagine not doing this. Must be some kind of zoomer thing.
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>>3884376
>Can't imagine not doing this
ironic
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>>3875403
Retard thread?

I am looking for an RPG where choices actually matter.
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>>3884354
You'd need to make a bunch of constraints based upon each NPC. At that point you might as well write all the choices. Like why would someone have the exact same knowledge of something as someone else? None the less you'd need to have that person's personal temperament and possibly beyond that.
>>
>>3884364
>theatre kids won the fight for RPGs with math nerds
but they didn't. they just label action games and cyoas as rpgs.
lol
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>>3881784
Correct. People with no imagination need to avoid playing RPGS of any kind.
I thought Witcher 2 and Rogue Trader had good choices in their stories.
>>
>>3884367
kek exactly, they are delusional
>>3884360
If this thread is still alive when I'm finished with a simplistic prototype, I will.
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>>3884364
Theatre kids won the fight for every AAA genre and most AA too. At least math nerds still got niche games here and there.

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Hey /vrpg/, I have recently illicitly acquired the game 'Avowed'. After playing it for a few days, I have some questions:

1.Why are there so many homos in the Living Land? Everywhere I go I'm always finding a note or listening to a conversation by some homosexual at a disproportionate rate. Is the Dreamscourge turning them all gay or something?

2.Why is there a side-quest about opposing laws against abortion and both your companion and the game throw shade at you for insisting on picking anti-abortion stance which you can only take under the pretext of being a legalistic bootlicker?

3.Why does every single conversation feel like you're talking to HR and completely lacks the 'bite' of POE dialogue?

4. Why does every single female outfit look like it was taken out of Victorian England in a tropical landscape?

5. Why does this game sometimes seem like it's the brainchild of some blue-haired feminist? I know that's a chud meme that probably shouldn't be taken literally, but I can't shake it off.
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>>3878509
>it's like having a restaurant inside of a mall
Nope, the proprietor is explicitly the brothel owner/mistress, and the Salty Mast is described primarily as a brothel. I trust you can read what you linked for yourself.
>>
>some roastie regretting killing his own kid has to shit up a thread about some woke slop failure of a game
God damn..
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>>3878613
>I haven't addressed this myself yet but I'll tell you an easier way that most never bring up.
>It's when the mother (and father) know they killed their future child.
Oh, so you answer with deflection instead.
What if the parents never even think of an abortion like that. What if they, unliek you, realize that just a fertalized egg isn't a life.
>It's a hit to her ability to be empathic going into the future.
Fallacy and factually incorrect. If someone uses abortion but then spends every living moment of their life taking care of sick, unfortunate, homeless, etc. people and spends almost all of their money in this pursuit using your failed logic you would be more empathetic and pro life because you sit there on your high horse screaming at people not to be allowed to use abortion for any reason ever.

You can't even define "life" or answer simple questions, instead you ramble on with walls of deflection and fallacies. In fact you keep proving you do not care about life at all.

>People are not objective machines to be measured by science
Yes they are. Humans are animals. Biological machines. Like bugs.

Now try answering the very simple questions again, without walls of deflection and logical fallacies.
>when exactly does a sperm become a "life" and back it up with science

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>>3880739
It took you 4 days to come up with this misspelled angry gibberish.
>stfu religious bigot!
I'm an atheist, and as I said, this conversation is a larger one than the tired lefty tactic of "where does life begin" pigeonholed framing.

Doesn't even matter for leftists, as they don't actually respect human lives in the first place. Case in point these Josef Mengele like quotes from anon on this board:
>Yes they are. Humans are animals. Biological machines. Like bugs.

You don't debate life with the lifeless. You don't share thoughts with the thoughtless, you dismiss them from making decisions that affect others is what you do.
>>
>>3870884
This is what the "cultural hegemony" of the left looks like. It is a consequence of "the long march through the institutions" (see Rudi Dutschke's speech on yt), and more recently, the blitzkrieg through the gaming industry, as exposed by gamer gate.

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Wasn't a remaster of this suppose to get released last month? What happened?
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>>3873381
Remasters keep fucking up and making the games worse so who cares?
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>>3881351
It's not a remaster.
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>>3881289
>Not sure if it’s worth spending money on
If you already have a playable modded version of the game, then no.
>>
just one more week, toeebros
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>>3874006
>user friendly
It wanders offscreen constantly and drops the cursor when you chase after it. "functional" is the highest praise it deserves.

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Do westerners have good taste?
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>>3883277
how old are you and what country do you live in / have lived in
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>>3880889
>Excrement 33
No
>>
>>3880889
E33 was just a psyop and reverse review bombing.

>We're a small studio and can't afford advertising.
>We can afford bots and reddit shills though
>>
>>3880889
1: pepes shit
2: yes
3: yes.
4:kinda crap FMV shit.
5: mid.

i say overrall mid tastelets.
>>
>>3880889
Evidently not. Way too much weeb shit.

Do you think we'll ever see a better earlier version of this game get leaked for modders to try and fix up? Similar to what happened with Duke Nukem Forever.
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>>3883965
>It's not when you say it's unplayable
You're literally pulling shit from your ass with no facts to back it up just to try and sell the idea that the game was basically complete. Fuck off retard. I reply seriously to you and you keep wasting my time with your irrational close-minded shit.

>makes the HSL version seem better.
No, it makes these retards come across as the same level of fucktarded as Star Wars prequel apologists. Except even worse. Especially when they do retarded ass shit like literal asspulls and wanting to shift blame away from the Hardsuit devs to Paradox or some shit.

Thanks for wasting my time retard. People respond seriously and respectfully and you repay them with close-mindedness, irrationality, deflection and passive aggressive behavior.
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>>3883971
>and sell the idea that the game was basically complete
I said multiple times the entire game was not complete. It just wasn't unplayable. You're too angry for some reason and can't pay attention.

>People respond seriously and respectfully
I said in my first post to you that you're being hostile and I don't know why and you kept at it. You're just a crybully lmao.
>>
>>3883938
>Not cross company
Irrelevant. Paradox owns them and could have given them to anybody who is taking over.
Average gamedev experience is indians doing the assets cheaply and americans working with them.
>and cross engine
Assets are engine agnostic.Or do you actually believe remasters make assets from scratch?
>No, you are the irrational Hardsuit fanboy
I don't give a fuck about hardsuit and they deserved to be closed down. My problem is with people blindly believing that paradox, a company that released cities skylines 2 would can a project because it is buggy?
They did it to cut expenses,that is all. Give hardsuit another 3 years and you get a buggier bloodlines 2 that actually somewhat plays like the original.
>>
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>>3883938
Weird how you're saying a lot of things I agree with and then lose the plot with provably false statements about the assets. TCR did reuse/modify a lot of Hardsuit art. Here are some old character models from Hardsuit https://www.artstation.com/artwork/V2XX5N
Cross became Campbell, Damsel got new clothes, Elif became Safia, Grips became Silky, Hex became Pandora, Lotus became Patience, Lou the Toreador became Lou the Ventrue.
Look at this old gameplay demo https://www.youtube.com/watch?v=_oYJAnhvgNk
Same old Pioneer Square, Elif is on the roof of the Atrium, you meet Samuel (who would become Tolly) in the entrance of the Seattle Underground, then you head off to the Jungle to meet Slugg (who would be modified into Isaac).
Using someone else's art saves money, but ultimately not that much time. They had to code different abilities and ways to interact with the world, set up scripts for a different story.
>>
>>3884098
>https://www.artstation.com/artwork/V2XX5N
nta, but found this in there and was reminded that this game always looked like shit.
https://youtu.be/AUZkNDUEZNQ?si=af1TE0vhlc4GVbNp
The only thing that looked decent was the gameplay, but I guarantee they would have still had mediocre story and dialogue.

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I restored morrigan swap mods now you can enjoy daiq with 3 morrigans
(*warning : NPC meshs crashed constantly while playing)
Playable NPC - Morrigan https://www.nexusmods.com/dragonageinquisition/mods/2678?tab=files&file_id=10506

Playable NPC - Calpernia https://www.nexusmods.com/dragonageinquisition/mods/2678?tab=files&file_id=10507
Isabela to Josephine https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10245

Calpernia to Josephine https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10246

Vivienne to Josephine https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10247

Morrigan to Josephine https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10269

Isabela to Josephine (Isabela's outfit) https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10276


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>>3884019
Alistair to Cullen https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10397

Alistair to Cullen (Cullen's vanilla outfit) https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10398

Alistair to Cullen (King Alistair's outfit) https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10399

Isabela to Leliana (Isabela's outfit) https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10400

Calpernia to Leliana https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10401

Solas to Ironbull https://www.nexusmods.com/dragonageinquisition/mods/2641?tab=files&file_id=10403
>>
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>>3884019
This is what happened after you apply 3 mods at once, NPC mesh crashes every darn 10 minutes
>>
>CISquisition
Hell naw
>>
use case?

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>protagonist is silent
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>>3882901
>the internet is srs bizness
i am very much 45 and i'm not alone on this old ass site. your generation will never understand mine. this issue is in the composition of your identity.
>>
>protagonist is silent
>every other character cant stop praising you and sucking you off
>every other character is strangely talkative when they are around you specifically and will confide in you about their deepest secrets unprompted even though you only ever muster one sentence responses at best
>protagonist makes decisions on his own and has a defined backstory defeating the point of being a silent self-insert
>>
>>3884043
>protagonist is silent

>every other character cant stop praising you and sucking you off
>every other character is strangely talkative when they are around you specifically and will confide in you about their deepest secrets unprompted even though you only ever muster one sentence responses at best
Both of these are 100% realistic outcomes provided a person is silent and possessing a good attitude. People will flock to anyone who listens to them and lets them talk as much as they want. Its reward feedback loop could probably compete with a social media addiction, which is saying something.
>>
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>>3881300
>What are examples of non-silent protagonists done right?

Most of them, since silent protags instantly become shit and retarded the instant you have the camera zoom in on your character during dialoges, other characters have to speak for you, your character is supposed to do stuff during cutscenes, etc.
Silent protags come across as subhuman braindead autists.
>>
>>3884105
>Silent protags come across as subhuman braindead autists.
That's perfect for you since they're supposed to be self-inserts

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Is this series worth playing if I don't masturbate to anime women?
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>>3882483
>because waifus
The crafting autism in these games is unmatched. Sure, waifus are nice, but the main attraction is always alchemy.
>>
I love alcummy
>>
>>3878234
Its dead
>>
>>3884012
There's a new one for now: >>>/vg/548657841
>>
>>3848950
>Is this series worth playing if I don't masturbate to anime women?
If you are ever in a position that necessitates asking this question, you already know that the answer is no.

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This came out today. I’ve only played a little so far, but it’s like a fusion of Caligula and Monark. I had wanted more of a straightforward Monark sequel, but this seems fine so far. The Masuko score is pretty nice, and the combat has some promise to it. The story is slow-going and hasn’t had a major hook yet, but both Caligulas had meh intro chapters, so I’ll give it a pass for now.

For the five or so people like me that really likes Monark, what do you want to see from the game? I’m hoping it ties into the lore and adds more character cameos.
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>>3864851
>CRYMACHINA
I wish we got more world building.
>>
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>finally on sale
Ok, I'll wait for the weekend
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>>3880141
Too little discount, 70% off when?
>>
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"Don't listen to your father. Kidnap the president."
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>>3883794
>Gunther Hermann
haha I'm esl
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>>3883721
Sage
>>
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>>3883783
The beach is the very first image you see when you start the game. It was extremely influential to Chrono Cross and Kingdom Hearts.

But in FF8 is was basically just a technically graphics flex.
>>
>>3865210
>>3883786
In FF8 world (which is pretty bleak ngl), all monsters are from the moon. On the southern continent, from my guess about 120 years before the game's events, a natural Lunar Cry occurred- a phenomena that is triggered by gravity and the buildup of monsters on the moon, something like the tides of earth. This destroyed the nation of the southern continent, Centra. Esthar, under Sorceress Adel, found the crystal pillar, and assembled a technological shell about it so that it can be moved, creating a catalyst that could trigger and target a Lunar Cry. Adel-Esthar used this as a doomsday weapon on the Esthar border to Trabia during Laguna's time.

You can see the craters on the world map from these events, and Squall can remark about the ruins of Centra.

Interestingly, Monsters in FF8 are as old as Great Hyne, often named as deity, older than the world, as are the GFs. Great Hyne fought many monsters, then when he was tired, made humans so they can work for him while he napped, which was a bad move because humans reproduced like crazy while he was sleeping. He tried to get rid of some of the humans, which backfired and they fought him fiercely, so he bargained with them. What happened exactly next is ambiguous, as humans fought a great war after, but it resulted in some women inheriting the power of Great Hyne and becoming sorceresses. GFs, Great Hyne, and Monsters all naturally use magic, but humans do not; they can only use magic through GF junctioning (technically called paramagic), or through Sorceress powers, but Sorceress powers go even further than just using magic and are closer in power to that of a deity with the power to bend reality, at least in their close proximity, to their will. In a sense, Ultimecia's time compression was close to the birth of a new god, to compress more time and space to be within reach of her Sorceress influence.
>>
the etymology for the word 'Greiver' likely stems from the germanic words Ergreifer and Ergreiffener, meaning possessor and possesed.

Source: Carl Jung's essay on Wotan and some shit poster on FF11 Eden Server's VanaDiel ( world of the vanadis, not to be confused with fa'diel, the world of fairy) calling my elvaan blue mage tank Greiver 'Greifer'


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