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File: mmvii.jpg (76 KB, 474x732)
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Hello, first time I'm posting anything on 4chan, I've mostly just been lurking around.
How does /vrpg/ feel about the Might and Magic series?
For me, MMVII is among some of my favorite games, recently started a full knight party playthrough.
Sadly the series was abandoned for more HoMM games and mobile slop, but I still kind of wish they've made a new mainline entry, since I enjoyed MMX: Legacy.
74 replies and 12 images omitted. Click here to view.
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>>4018202
Yeah, it's a shame. I always try to justify using Druid but even telling myself "man the game's super easy if you know it, it's fine" isn't enough to ignore the fact they got totally fucking shafted compared to MM6. There at least they got full access to all spell schools, here... getting only Master at last promotion while also being excluded from Light/Dark is just obnoxious.
Especially compared to Archmage when going Light, since those are basically everything a Druid dreams of being (sans Alchemy), with all GM Elemental AND effectively replacing most Self Magic. Though not all, it doesn't replace GM Protection from Magic, which everyone likes making a big deal about but like... it's usually just the Titans that fuck you with eradication, let's be real. And you can run through there.
I REALLY want to like the Druid but man if it ain't just a walking chemistry set most of the time. Now putting the whole squad on magical steroids is funny as hell, but technically not even unique to having an Arch Druid or Warlock since you can cheese the Pit/Celeste shops.

But honestly my biggest gripe with the skill cap that playing with Druid as the main caster ends up being just fucking tedious late-game, since you miss out on fucking Lloyd's Beacon, and man, fuck that.
>>
>>4018190
It's a decent game on its own, the combat is surprisingly well-done. Terrible if you give a shit about M&M lore, but fine as a stand-alone.

Unfotrunately Ubisoft did the Ubisoft thing, so it's garbage. I literally bought it on Steam and it was so loaded with DRM shit I could barely get it to load, and THEN they nuked all the pre-order stuff so they could add MORE DRM shit, making the game literally unplayable. So I got my refund after a full year, even though it's against Steam policy to issue refunds over 30 days, even Steam hates Ubisoft. Only the French could be arrogant enough to sabotage a game that barely anyone wanted to play in the first place.

It's a shame, though, because Limbic, the people who actually made the game, did a solid job and I really enjoyed playing it.
>>
>>4018632
i only remembered finding the boxed version in a game store in the 2005/++ and thought the faces looked funny. it was like 16 bucks or something. and then the shop keeper just fucked off to take a lunch break and left the store to a bunch of underaged kiddies who were his regulars or something. i was the only adult left there starring at shit old games they can't sell. Steam and MMORPGs were already killing IRL game stores by then.

and now you people complain about DRM on Steam and blame it on pepeland(i hate francos too but still)... Steam "normalised" always-online DRMs in the first place.
>>
>>3997376
>I had several notes about this in my "VI vs. VII" writings. It's extremely common for someone's candidate for "best" in a series to also be the first title they played from the series, especially if the margins between the title and others are small. From a purely mechanical perspective, it's rather evident that VI wins more points than VII. However, playing VII first and then moving to VI is going to create some disappointment in terms of lack of more robust character creation, development, and general balance between classes (with the last being more of an observation than an indictment).
I had a hard time getting into 6 at first for those reasons, especially the character dolls and faces. It took me a long time to get over my nostalgia and preference for 7, but once I did and got through 6, I was a convert. I still love 7, but 6 was just way more interesting/entertaining with its designs. A lot of the dungeons were cut down for 7 because I guess people complained about them being too large in earlier games, and normally I don't dig dungeons that take longer than a day to complete, but I had a blast trying to get through shit like Castle Darkmoor, which was absolutely brutal with all of its status afflictions. Took me 2-3 days to get through the whole thing.
>>
>>3956136
I rented MM3 for the Genesis from our local video place. It might've been my first real RPG. I apologize to whoever's save game I deleted. I was a dumb kid.

Later on I played the World of Xeen package due to buying some RPG megapack. Never got that far due to computer issues. Played a little of IX and I didn't like the aesthetic.

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Red pill me on this game. I've run out of RPGs and want something to play. I remember playing this as a kid and dropped it in like an hour. All I remember is something about gay color orbs in combat. Is it worth trying again?
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>>3973989
it genocided the OG Chrono TRIGGER MCs. but otherwise hentai doujins made my PP happy.
>>
>>4019923
>it genocided the OG Chrono TRIGGER MCs. but otherwise
No. Unacceptable.
>>
>>3973989
It's fun if you grab a hard mode mod that makes you actually engage with the gameplay but otherwise it's pretty dull and mindless.
>>
>>3973989
If I remember correctly, it wasn't even supposed to be CT game originally but they just slapped the name on it and reworked it to sell it. It was an OK game but it didn't tonally match CT, and actually retroactively made CT worse via the giant exposition dump at the end. Like, I'm sorry, game dev, but don't act like I didn't play through CT thirteen times to ensure that the world these characters lived in was safe. I don't need your FF8-infected grimdark faggotry.
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>>4012959
Grow up, jeet.

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Ive gone back and forth but honestly fuck it. I can’t say too much about what I did or it’ll out me but I basically had a small part in a lot of sections in the game. And also it’s not like they silo’d the game from us. That’d be more trouble than just slapping an NDA on us.

Here’s some top stuff. It’s just Hamerfell (no High Rock). Main quest is NOT about the Thalmor like everyone thinks (bc what average player gaf about the White Gold Concordant). But the Thalmor do weave into the main quest and have their own plot line (not a joinable faction tho).

Main quest is honestly kind of like Starfield/Indiana Jones, hunting for clues that explain what happened to Yokuda. Bad guys are a cult to an ancient Redguard god. Nothing like shouts. Closest thing are these powerful talismans that you can wear. Each give you a very strong ability/power and you have four slots. Can fundamentally change your playstyle.

The “random mechanic” (e.g. oblivion gates, dragons) is extreme weather events. There are lots of ways (clothing, magic, hiding) to deal with these. Basically survival-lite built into the game, as you’ll need to wear appropriate clothes in certain places, like the Alik’r desert. Kind of like the glowing sea in fallout.

Yes there are naval ships. Honestly, last I saw it seemed pretty clunky and basic. Kind of like AC Odyssey. But you can hire crews that change your “combat speciality.” Warriors for boarding, mages for flames, archers, etc. RDR2 was a big inspiration from the top when it comes to fleshing out mechanics TES hasn’t explored much before. Horses are much more flesh out. Name them, customize them, buy different breeds. Can store stuff on them.

Idk what else people want to know
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>>4017117
>>4017118
I see, I'm talking to folks who think any sort of linkages being drawn into a conversation topic while being highly pertinent to the matter at hand is equivalent to "moving the goalpost"
My apologies gents, I'd forgotten I was talking to bethtards and shouldve come here with crayons to better explain my point.
The things I mentioned in my earliest post on this matter related to how imperial colonization was actually displayed in morrowind.
Towns, cultural differences in locations, and surrounding lore of what and how imperial hotspots were different from what was the norm were the main thing that highlighted how well it was integrated into the story.
Skyrims equivalent of that, the Talos issue, is displayed via an annoying NPC, the solitude Queen's quest that asks for you to lay her husbands remains in a Talos shrine in the middle of nowhere, and one shrine being absent from the only temple which has all shrines.
The civil war wouldve been an anathema to my argument and I would've never had the opinion I have if it was a meaningful questline by any means. I understand it changes the rulers of the city states and gives you an opportunity to attack/defend cities... But the way it was implemented, makes it such a disappointment that I consider the Talos issue to be as meaningless as the magic system in skyrim. I get that it being implemented at all by our favorite indie dev is a major achievement in itself, but it falls apart spectacularly by the time you reach the end of that questline.
However much I may hate skyrim, the sad thing is that the dark brotherhood despite it being almost copy pasted from oblivion was the only part of the game when I wasnt falling asleep even though it did get super retarded at the end and spoiled what could've been the perfect end different from anything theyve done with a faction.
>>
>>4017146
Bait is set. Maybe someone comes over to keep you company for today.
>>
>>4017150
Why not pull out some of the crayons I used to explain that from your asshole and just respond or move the fuck on with your free buttplugs for the night?
>>
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>>4017146
>Towns, cultural differences in locations, and surrounding lore of what and how imperial hotspots were different from what was the norm were the main thing that highlighted how well it was integrated into the story.
>Skyrims equivalent of that, the Talos issue, is displayed via an annoying NPC, the solitude Queen's quest that asks for you to lay her husbands remains in a Talos shrine in the middle of nowhere, and one shrine being absent from the only temple which has all shrines.
>The civil war wouldve been an anathema to my argument and I would've never had the opinion I have if it was a meaningful questline by any means

my bad, I thought you were pretending to be retarded but you managed to contradict yourself 3 times in just 3 sentences.

At least now we know that you are a proper honest-to-god retard who believes he is smarter than he actually is.
Cheers.
>>
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>>4016577
You don't get it. It's perfectly fine and reasonable and morally neutral for White people to colonize and bully other White people and do things like imprison them at the behest of a foreign power for worshipping their ancestral gods and practicing their culture.

In all seriousness I think this was them taking the safe option. If they had the Empire running around beating on Redguard and gave you an option to join in like in Skyrim, the Woke mob would burn the studio down around their heads even if there was an option to join the Clans and fight back.
However they also knew that if they included the Empire (white dudes) and had the Redguard just constantly tea-bagging them with plenty of Third Worldist propaganda to appeal to teh Woke mob that long-time fans of the series would review bomb the game into dust and not play it so they took the most safe corporate option at this point and sanest one.
>fuck it, no Empire in Hammerfell

Seems likely to me desu.

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It's the best I could come up with - edition.
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I have no fucking idea what I'm doing when it comes to implementing turn-based combat
>>
>>4015549
couple of things
>Walking animation's first frame should be with the legs extended. Right now if you time arrow keys you just kind of slide, and you slide at the start of moving
>The battle scene looks really cool. I'm not a fan of undertale stuff (dodging etc) but I really like the presentation/3d effects
>could just be because I have a shitzillion tabs open or an issue with loading the game in the browser in the first place, but I get small stutters when changing battle states sometimes (menu selection -> dodging phase)
>You may want to include an alternate hint for the flower color puzzle. I thought I matched it with 1 left 2 mid 2 right but I have slight r/g colorblindness. didn't take me long to solve it but it could be a point of frustration
>I do not care for the gay frog but I'm not the target audience for this
>some of the attacks that come from the sides on Belladonna (the paw swipes) may be too fast to evade if you're on their side of the arena when they spawn. It would be fine on a second attempt, probably.
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>>4018161
Yeah I implemented the journal system after some trouble. I'll have to double-check if I managed to catch every quest's every stage, but it's there.
>>
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How do you test your game? how do you know all the stats are in tune with the player's expected path?
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>>4019984
put it on early access and enjoy the free qa labour

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I made a post about balancing my game earlier, and everyone was like "you didn't make a game, loser, you're just lying". I guess you guys haven't got the memo yet that you can make a game really easily as a non-programmer now. Here's a quick tutorial.
Things you'll need:
>claude code subscription
($20 to start, $100 if you enjoy it; never ran out of tokens on the $100 tier myself)
>an IDE like cursor
(you don't need a subscription to cursor, it's just a convenient way to organize and view which files Claude has access to)
>a subscription to an AI image generator
(I use Leonardo AI, which gives you tokens you can use with any of the major image generators)
>a hand-written game design doc describing the type of game you want to make
Once you've got your materials together, you're ready to go. Next reply I'll lay out steps for organizing everything.
(you can play my game here if you want an example: https://obligate-brahmin-games.itch.io/factions-of-ek-a-mausritter-fangame)
35 replies and 9 images omitted. Click here to view.
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>>4004259
Animations are very difficult, but you can do sprites pretty easily with a $12 per month sub to any of the image generators.

I was a retard and didn't realize that "top down" games are actually all slightly isometric, so I made my tiles in my last game perfectly square and everything looks like shit. I've fixed it for my new game but I haven't chosen an artstyle yet so I'm having Claude use python tools to make vector graphics as placeholder art.

To make non-animated sprites, you just have to put a prompt into an image generator with "on a white background" for objects/characters and "seamless texture" for tiles. I used "seamless blankity blank texture, hand painted pre-Raphaelite art stye, visible brushstrokes" for my last game.

If you want animations, you have to get a subscription to a video generator (expensive), feed it a still image of your sprite, tell it how to animate it but on a blank background, then use python tools to separate the video you get into still frames and stitch those still frames together into a spritesheet that your engine can recombine at runtime. I haven't tried it, the genre I'm going for doesn't benefit much from real animations, just sort of shaking the icons around does enough. But a friend of mine says it works.
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>>4004299
I've been posting off-and-on on this board since the day it was created and I can tell you newfags that the reason it died is that every new thread that was created would get shit on for being "off topic" by mouthbreathing wannabe jannies, so everyone piled into generals that clogged up the catalog and ground the place to a halt so that /lgbt/ posters could have yet another venue for shilling their discord servers and having parasocial cybersex. If this board was healthy no thread would be up for weeks.
>>
Learning how to solve the problems of game development is a ton of fun and this takes that aspect away. Also you can't make money off of AI slop so it's financially useless too.
>>
can you post an example of your chunk and subchunks category? whats your process for finding your requirements?
>>
>>4013075
Right, you have fun programming and view it as the end goal. Other people see making a fun game as the end goal. We are not the same.

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Finished both the first game and Tie just now and wanted to discuss it. Despite the first game being pretty bare bones gameplay wise and the second one being way too easy with how many ways to get overpowered, I genuinely loved these two games in a way I hadn't felt before in a long time. Great OST, girls are cute, themes of friendship done in a way that doesn't just feel like stale tropes, Tie in particular really was able to capture that feel of summer vacation coming to a close especially I got closer to the end of the game. Wish there was a future for this series but it seems like the mobile game was a gigaflop and Mel Kishida seems like he's moved on. Anyone else have thoughts?
501 replies and 297 images omitted. Click here to view.
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>>
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Here it is, the last image in the thread! A non-exhaustive collage of the instances where Hinako is in her undies in Blue Reflection, even without mods, there are multiple instances where she's wearing only underwear and the last image in the thread is a collage of that.

This was a great thread! What's next? The release of Blue Reflection Quartet...I wish Koei Tecmo and Gust luck.
>>
>>4014710
Don't worry once Quartet come out and flop killing the whole franchise in proces things will calm down
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>>4020166
>A non-exhaustive collage
Weak. You should put some effort in to it, so you can say with pride that you've compiled absolutely every instance in which Hinako is in her underwear!

It has been interesting to see, in this thread and others, what sorts of oddly specific things draw people to the games sometimes. I hope the guy who likes girls interacting with water but not swimming ended up having some fun with BR2, and that the person who got very excited about girls with rolled-up sleeves finds some more fan art he enjoys.

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anybody played this kino? i'm playing it right now, it's pretty fun
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>>4001948
nigga it's been 2 months get on with it
>>
>>4003842
no it doesn't
>>
Any good guides for this?
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>>4014148
i'm making out, let me cook
>>
>>4014197
*i'm making one

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maybe some lore from other games or books or tv series that could reveal this? if not, how probable it is they got there, I mean the prophet guy was right, he got out of the sky an engineer and someone that can get rid of his enemies and find stuff for the rockets. he could had been right about the rocket destination also
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The deep lore here is that obsidian writing is shit.
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>>4019575
The deepest lore.
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>>4019104
OP, the joke at the end is that no one is a rocket scientist. They all died.
>>
>>4019104
In one ending they (or some of them) return to Novac to help people defend it from the Legion, so they didn't get far.
>>
>>4019104
they got to space, ran out of fuel and then floated across the space for thousands of years until crash landing on some desolate planet. everyone died instantly. the end.

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Just finished my first complete playthrough of this with ending D and Dark Priest and it was a lot better than I expected. If the community surrounding this game wasn't so retarded, I would've played this earlier. Thinking of replaying it to see what changes if Le'Garde doesn't die.
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When walking from the side, the girl's feet are almost hidden but not entirely. If this winds up looking awkward in game play, I might just erase the feet entirely and have the skirt (or are they shorts?) hide them entirely.

>>4018271
Some wise guy decided to make a second thread for Termina.
>>>3988987
I've never played Termina because I'm want to wait for the update, so I can't really say much about it other than I wanna fug Samarie.
>>
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I'm new to F&H, fill me in on what the deal is with the discord. I hear it's resulted in the second game becoming pozzed
>>
>>4018967
the developer was already a woketoid european basedteen so the trooncord just brought up the worst in him
does pandering still make money? I doubt lorefags buys games
>>
>>4018271
Well this is the thread for the first game which stopped getting updates
People aren't talking too much about the second game because we're waiting for the update to drop which will add new stuff
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>>3982686
I had a similar playthrough as Olivia but chose my Wife over Henreek (fuck em) and left everyone in the safety of the bar and went to the bunker alone. Was good.

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I'm about halfway through Metal Max Returns, so far I'm enjoying it. The vehicle/on foot modes are kind of neat even if the game hasn't really combined the two all that well so far.

Does the rest of the series improve on that any? I'd like the concept and the setting, but I don't think I'd want to play another barebones RPG in the same vein.
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>>4012811
It's a good arrangement to be fair and the mixing is not bad either, but yeah, taken straight from the second CD that came out with MM3's OST too
https://www.youtube.com/watch?v=YE8Si3I4Zl4
https://www.youtube.com/watch?v=4J28xPe796E&list=PLavPZQO7N5efUheg8rO_9KYp9Y1aYixU-&index=6
>>
>>3953672
Having the SNES version of the battle sprites would be great, so quite surprised with china having almost all of the metal max content.
>>
>>4013081
>>4012811
>>3954401
Unless you played the rest of the series beforehand, I don't think anyone would notice or care. This is the first named Metal Max available in the West, remember.
>>
>>4015462
>Metal Max NES and MMR were merely fan translated and therefore emulatable
Fug. But kudos on the fan translations making Metal Max fairly accessible
>First named metal max
Was it Metal Saga because of some tangential trademark infringement of a Metal Max (or Mad Max) that was used in the US/EU during those times?
>>
Sharing a find of one of the many metal max fangames - surprised it is thriving in china (at the same time, so much apocalypse with status screens and cheat system donghua) like so.
>>4010627
Why Metal Max Xeno? There’s mm1, mmr, mm3, and mm2r as the latest fan translatables

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I don't get the hype.
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>lake or rot
>annoying area but actually has some interesting lore
>what's the boss going to be
>something rot themed?
>something related to the outer god of rot?
>nope
>another dragonkin soldier and an astel
>not a single unique boss
Anyone that acts as if Fromsoft games have good worldbuilding needs to get shot.
>>
>>4009070
Dark Souls has good world building.
Elden Ring has shit world building. That's what happens when you hire a hack to write your lore.
>>
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>>4004110
elden ring sux
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>>4016380
big agree

Im playing fallout and i really have a crave of a game where i can just be an unkillable knight who goes around terrorizing people, does anyone know any good game where i can achieve this fantasy?
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>>4016771
You might be too brown to understand it
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>>4016792
>Bb looks atrocious
Brown Brown looks atrocious. Plenty of trpg devs don't have any decency when it comes to graphics. You hating brown asks the question why you import them big league into your "white" countries. Can't do it alone, eh?
>>
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Age of Decadence
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>>4016582
Tainted Grail.

Can kill everyone in the first act, no probs. You might need to finish the main quest in the second act before killing everyone, but the quests are just killing things, anyway. Third act is fine to do unrestrained killings upon everyone again with several settlements to slaughter.
>>
Fallout 4: Nuka World

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Best DLC for New Vegas.
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>>4017382
it's not much money and selling them is pain in the ass.
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>>4017382
of course. This is non-negotiable, will do everything it takes to bring those bars home. I toss them in my mega storage and never look at them again
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>>4017734
And what would you prefer, pickpocketing six gorillion leather armors into Ian’s inventory?
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>>4017398
BASED!

>>4017734
>not much money
>selling them is pain in the ass
Gold bars are suddenly more handy if you if you install Numen. I gave my dad a Gold Bar as a gift in Rivet City and he was jumping for joy in appreciation, saying it is way more than a simple gift, it's an entire retirement plan. Maybe I'll try giving Nova a Gold Bar as a tip after banging her to test how she reacts later. Gold bars are the easiest way to make an NPC love you and be grateful for making them rich quickly, because Numen (and AI in general, really) is still in something of an early beta phase you can't gift NPCs large stacks of items or else the AI bugs out and the NPC stands there doing nothing and saying nothing whilst the gifted items remain in your inventory. The most caps I can gift an NPC per transaction in Numen is 200. And it would be tedious and immersion-breaking to gift them 50 repeated small transactions back-to-back consisting of 200 caps each time to equal out to the worth of a 10,000 cap gold bar. The gold bars are overrated in vanilla but actually become a pretty fun RP tool if you're running Numen

I know I mentioned earlier ITT I was reluctant to install Numen because of how much of an insufferable simp the mod creator is. But I ended up installing it anyway and managed to devise clever methods to bypass the BS child safety lock """feature""". I can confirm Jumen is pretty based, a bit of a game-changer even. I traveled to Little Lamplight to spread rumors that Princess is actually a boy expertly disguised as a girl to test out just how much I can piss that fucking little brat off! It was a successful experiment, she is very angry now that the local townsfolk have all decided to change her nickname to Prince
>>
>>4017387
Oh crap. I fucked up my previous post, replied to the wrong anon. I meant to say BASED in response to your world class post, Mister President!

>>4017398
Disregard me accidentally calling your post BASED, I posted that reply in error and I now formally apologize for any confusion my bad bro

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EXP is an outdated and obsolete mechanic. Games should reward exploration, completion, and engaging with the mechanics, not grinding.
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>>3965618
How? How should it reward exploration, completion and engaging with mechanics? It's great to say those things, but you have to quantify it somehow. HOW should it be rewarded?
>>
>>4015929
How would you do it?
>>
>>3965618
The only outdated and shit mechanic is level gated gear. I'm fine with experience and levelling so long as it's just more of a background way to gauge my growth in power.
>>
>>3965618
>Games should reward exploration, completion, and engaging with the mechanics
And exp can't do that, retard?
>>
>>3999359
just as the developers intended.....?

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>It's finally fucking real.

Thoughts on the teaser, Anons? This looks much darker than any other modern Persona game.

https://www.youtube.com/watch?v=CL-q0HgfMOY
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>>4012442
git gud
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>>3997333
It's only hard if you want to max all social links, unless this is what you mean with "romance". I certainly desire more leeway with that because the P3 remake was a horror to play for the sheer amount of planning you had to do to be sure that you max 100% by the time the game ends. I hate to look up anything when playing, I just want to choose myself.
Can't relate to the dungeon issue. I never had a problem with dungeons in these games and never looked anything up in that regard.
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>>3996954
P4R next year, P6 in 2028. What I really want is SMT6, though.
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>>4019176
>SMT6
chaos, demifiend, nahobino, I would be disappointed if the SMT6 protag is just a foid because you can't keep making the male protags prettier, or can you?
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>>3997429
This is completely incorrect, 3 is just the easiest to “fuck up” if you’re not aware of slink availability and which social stats to max first


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