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How do u feel about cat folk in RPGs?
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>>3843718
Fur, snout, ears, tail, claws.
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>>3843727
What if they’re based off sphynx cats like beerus
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>>3843728
Then I can overlook the fur part and replace it with "wrinkled monotone skin"
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Meow lil bro
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>>3825193
Define cat folk

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You know how tons of games try emulating the 'player' experience of pen & paper? Are there any that let you be the dungeon master?
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>>3846301
>>
Neverwinter Nights
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>>3846301
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>>3846301
VtM:R, storyteller mode
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>>3846301

DoS2

https://www.youtube.com/watch?v=ZSh7hOZl9hg

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All this game needs is "fun dino facts" in the prehistoric zone and math problems during combat and it could pass as an edutainment game for children.
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Fun Dino Fact #1: All dinos weak 'gainst lightning, know?
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>>3846303
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>>3846303
Me, because i played 3D Dinosaur Adventure

does anyone else feel it's a bit boring when humans are treated as generic everymen in a fantasy setting? are there any games that try to stray from this, giving them a strength that others don't have?

also generally curious to hear of well executed examples of either generic fantasy races breaking their mould, or of actually unique fantasy races that can't really be traced back to Tolkein's frontrunners.
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>>3839226
Dungeons and Dragons didn't originally. It had a lot of qualitative differences between humans and demihumans like the level cap thing and the game was intended to revolve around humanity. And humans had the highest strength cap even when half-orcs were an option.
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>>3846209
> And humans had the highest strength cap even when half-orcs were an option.
Accurate. Look at who dominates powerlifting and strongman competitions, it’s generally Northern Europeans.
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>>3841545
>The problem with having other races that far removed from humanity is it makes it harder to make them similar but equal.
Word you're looking for is parity, by the way. Parity and balance.
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>>3846212
it just tickles me pink that the strongest man on earth is literally named "thor"
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>>3846209
>humans had the highest strength cap
The greatest potential, they just need to break their limit.
Like what humans were going to be in dragonball until toriyama realised no-one liked boring gohan.

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It's been awhile since >we had a thread up.
>Post progress
>Ask Questions
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>>3846319
Hey I wish I could buy an orchestra and have a male choir for my game. I'm just talking minable viable product for someone poor.

This would be the music I'd have in my games if I had money. https://www.youtube.com/watch?v=tZGIro4q46E
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>>3846321
You can definitely do this with DAWs
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>>3846321
I can do this with 2 or even 1 child, a smartphone and a reverb.
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>>3846320
It in a modern day or a post apocaliptic setting? So... There are monsters?
Maybe ppl can be minimalitic if it will be class oriented and player create character. Everyone is a variation of the same sprite that you guess is allright.
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>>3846323
>>3846335
Good to know. Maybe I’ll get my choir easier than I thought.
>>3846335
It’ll be modern day and there will be enemies to kill. But it’s not an Aarpg like Diablo II at its core. Combat will be simple. For sure my weakest skill set. Making some crazy combat system. I also just don’t care about it. I don’t play games for some crazy combat. Stardews Combat was dogshit and it sold fine.

I’ll figure out the characters. I gotta have at least like, 6 different types of character. Then maybe have different clothes to make it seem like 30 or something.

Can't wait to get killed by bullshit psi-beetles again.
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>>3845979
they can get away with it, but its not necessarily optimal
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>>3845425
It's stupidly fun to use
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>>3845841
The game is perfect
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>>3846258
Beck to the cave with you, Styg.
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>>3845417
firearm pistols are about top-3 ranged weapons. pretty much only GL and AR are clearly better. aimed shot .44 will kill mostly anything early game, rapid fire will kill mostly anything all game.
>>3845840
yeah. 14 is the breakpoint for 7 ap bullet time shots. next stops are at 17 and 20, pretty steep point investment.
>>3845979
perception is nice. makes for a lot smoother early game with aimed shot and higher accuracy, easy to boost with salad, juice, etc. honey too, unless going for ambush, but it gets a bit too fiddly at lower ranges for me to bother with. sharpshooter is a nice damage boost, so at that point might as well get scrut too, so you'll be sir crit-a-lot regardless.

Its almost 15 years old.
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>>3841837
>no Eoleo or Dad Garet
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>>3842746
Her brother was obviously being set up to be the 4th game's protag, but they never made it.
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>>3842266
I remember expecting the first real boss after the ice queen to be challenging since they made you wait 3+ hours between them only for it to go down in like one turn.
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>>3845272
I had to prioritize somehow. It was a painful enough decision as it is. What decided it for me was that I couldn't find any good sauce for Eleo that included his muscles.
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>>3845299
the barafag that draws agatio alot did some

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Why do the gaming public not like Oblivion as much as Skyrim?
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>>3843168
I think one button spells and not moving slow as fuck were nicer. But I also said "at worst", which obviously means that Skyrim could be considered better. I didn't see much point in inserting my own takes on how shit Oblivion was into that post.
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>>3843170
>I didn't see much point in inserting my own takes on how shit
Surprisingly high IQ
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>>3833882
half the people playing skyrim are gooning
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>>3833882
I already put 100s of hours when it came out
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>>3843169
>Darkseed
Man I remember playing the demo of this as a kid, shit was crazy.

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>beginner jrpg
>about as hard with harder spikes than most jrpgs
Am i going crazy, do niggas think dq or ff are hard compared to this or lol?
Jrpgs on average is possibly the easiest genre ever, like i struggled more with dkc than any smt game lol
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TTYD isn't hard at all, what are you talking about?
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>>3837709
It's about mechanical simplicity. Compare FF Mystic Quest to Romancing SaGa 2, both are extremely similar in many ways but RS2 has a lot of long-term planning.
>>
I've been playing through the mainline FF games. For the most part the encounter mobs are pretty easy, but MP allocation can get tricky in the games where gil isn't as easily acquired or ethers.
The bosses are the difficulty. I wouldn't call them easy if I have to do a trial run for a few of them before I give an earnest effort to beat them. I did Omega and Shinryu the other day, leveling up wasn't the best strategy.

I don't remember the pit trials being hard at all...maybe Gloomtail, rhythm shit make that game easy as piss. Fun as fuck though.
>>
I still have to play TTYD. I never played the original, gonna get the remake.
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>>3837709
I swear I must have met like 5 people over the course of my life who never finished this game because they didn't bring Zess Dynamites and Jelly Ultras to the Shadow Queen

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ME2 is the worst because it didn't have a Battle Arena mode. ME1 had the Pineapple Station DLC and ME3 had the Armax Arsenal Arena DLC which were the best parts of the Trilogy. Why didn't ME2 include a Battle Arena DLC accessed through the speaking with Captain Preitor Gavorn outside of Afterlife? Shepard can either demand credits for his Battle Arena minigames or say he'll do it for free because his squad needs more live ammo training to prepare for the Suicide Mission depending on if you're Paragon or Renegade or whatever but EITHER WAY you get to slaughter thousands upon thousands of Vorcha gang members (and their pet Varrens + combat mechs). It could've been not only the most based part of the entire Trilogy but also a nice change of pace if the Battle Arena DLC meta if in ME2 was non-simulation you actually get to mass murder alien child soldiers on Omega giving you the player a sense of how brutal life in the Terminus really is...

If ME2 had a Battle Arena DLC it wouldn't be the weakest in the trilogy, you'd be able to make an argument ME2 is on the same level of ME1 and ME3. Also interesting how they failed to fix the problem by adding a ME2 Battle Arena DLC to Omega in Legendary Edition and they were also accidentally too retarded to reprogram the Pineapple Station DLC back into ME1 for Legendary Edition too! wtf? So as it stands ME3 is the best part of Legendary because of the Armax Arsenal Arena unfortunately ME1 and ME2 can not compete!
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Pinnacle Station was one of the more obviously outsourced DLCs I can remember
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>>3845809
No but the sad thing is Mass Effect 2 could've been relevant forever in an alternate timeline with day 1 DLC featuring a Battle Arena mode consisting of slaughtering Vorcha cattle in the scummy Omega space nigger ghettos for grinding credits

>>3845920
wtf?
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>>3845940
>ironyslop
zzz...
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>>3845943
What I'm saying is ME2 would be remembered more fondly today if it originally featured an Omega DLC (Vorcha combat arena) from the get go. From a PR & marketing perspective I'd imagine if surveyed most ME players would vote the Vorcha as their favorite ME race to kill because killing Vorcha is fucking based!
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>>3845945
no, i got the joke the first time, ironyslopper.
zzz...

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I know there is another thread about potential remasters of past titles, but what about the future title?
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>>3840867
It was announced at the same time as Starfield, and that got delayed almost an entire year.
And sounds like Bethesda lost quite a bit of talent since then.
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>>3844033
>Turn based Fallout is a pipe dream. Todd wants it to be an fps shooter
So do most people. Whatever indie TB fallout derivatives there are available, they aren't very popular.
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>>3840801
It'll be trash and filled with propaganda, like all their "games".
Expect 10000% more non-Europeans and females.
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>>3845782
You have to first HAVE (writing) talent to lose it, anon.
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>>3840870
ragebait. Probably a New Troongas fanboy

is it possible to mane an RPG with true narrative choices without sacrificing the quality of the game as a whole?
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>>3833769
>mane
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I like this thread. Never really thought about it, but "choice" as a primary mechanic is actually a very bad idea for gaming, and art in general.

Remember when Hollywood let the entire internet "choose" a movie, script, casting, plot, etc.? We got the forgettable faggotry of
>Snakes On A Plane
Therefore, letting the audience make decisions isn't a good idea bcuz the audience is retards who can't enjoy what they claim to want anyway.
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>>3845594
Midwit take
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>>3845594
It's more like the audience will choose a joke because they know, deep down, that voting doesn't matter and that those in charge of the system will do what they want to regardless.
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>>3833769
https://www.youtube.com/watch?v=VJJaGSV75y0
Yes if you have some or all of the follwing:
- a lot of money
- smaller scale
- don't consider stuff like graphics and voice acting as part of the quality of the game so it's not a problem if they don't exist or aren't as good

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>>3845810
*contrarian
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>>3845354
What else was released this year? I didn't even play but I know it's the kind of shit that wins GOTY
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>>3845804
Who cares, it's just a community for retro and indie RPGs
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>>3845824
BG3 was clearly winning. Suddenly they delayed the process for months, then out of nowhere came review bombing of BG3 and unexplained spike for JA3, and they made strategy game RPG of the year.
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>>3845852
Who cares, it's not like it matters to anyone but them. And /vrpg/ apparently

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Why did Square abandon ATB for Final Fantasy X?
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>>3839439
>>3839443
that's not what I said. Turn based means you take your turn. I have always despised ATB. I bought the chrono trigger bundle thing on PS1 and after all the hype seeing ATB I knew I would hate it and i did.
>>
People aren't even actively talking about the systems anymore and are just being subjective. I think it's obvious if you've played 8 or 9, they didn't know what else to do with ATB. It really adds nothing to 9 and was done cause it was the series standard. I very much applaud them for doing CTB in 10 and would love another game that utilizes it. The CTB system is genius.
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>>3845255
>I very much applaud them for doing CTB in 10 and would love another game that utilizes it. The CTB system is genius.
The system itself is great, and the devs did an amazing job making the most of it.

You can play LOTR: the Third Age and see that a game having the CTB system isn't enough to make the combat good. FFX stands above as just a really well-designed, high quality game.

It's unlikely we'll see the likes of FFX again. It comes across as a game developed by people who had the experience and had perfected the formula.
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>>3845255
Mana Khemia has a very similar combat system, and does a pretty good job with it.
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>>3839859
honestly never played it
dropped the series a few hours into X because the cutscenes were boring me and there wasn't much freedom to explore and play

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I think I figured out a cheap genre to tell a story similarly to an RPG.

what do you think about this mockup?
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>>3845557
I used to hate cris threads
but that video was a fucking fever dream
probably what it feels like to be inside his head
this is high art and I'm glad to be one of a select few who get to watch this performance unfold over the years
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>>3845757
i like schizos when they can come up with something original
i hate seeing the same fucking shit again and again
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>>3845557
That's neat. But the word is "beginning", not beggining.
Posting in a cat thread.


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