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File: gd.png (7 KB, 700x375)
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This is a place to discuss topics about visual or graphic design. Requests for photoshopping or free work go on /wsr/ - Worksafe Requests or /r/ - Adult Requests as appropriate.

http://graphicdesign.wikia.com/

>What literature should I read to get into graphic design?
The sidebar on the /gd/ wiki has plenty of book reccomendations.

>What programs do I need to get started?
Vector
Adobe Illustrator
Corel Draw
Inkskape
Bitmap
Adobe Photoshop
Gimp

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>Can somebody photoshop X? Can somebody make me a logo?
All requests for photoshopping belong on /wsr/ - Worksafe Requests or /r/ - Adult Requests. /gd/ doesn't take requests or do free or even paid work sometimes. However, if you're new at something, asking "HOW can I X?" rather than "CAN YOU make X?" will give you better results.


>Can I post some of my work for critique?

There is usally a critique/What-Are-You-Working-On thread, and that is where work for critique go.

>Can somebody find [font]?

http://www.mediafire.com/download/027xjs3ujvyqxmd/Fonts.zip

also check out your local torrent site or the font-share thread.

Remember to share and not just take. Also remember that using liscensed fonts in commercial works is a bad idea.

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how do I do the layout to paint an AK like the one from this purge movie?
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no
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>>464712
I should have realized everyone on this board can't draw a straight line or hands.
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>>464712
Why not something better like a Saw movie?

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I made a wrench pixel art for fun. Any tips?
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>>464511
I'd take away all the corners on the outline just to see if I prefer it more that way. Just don't feel obligated to make the entire image only one way or the other, I fell into that trap for a little while.
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>>464511
kind of look like some perverted sex toy. the shading seems kind of random. I assume it's a pipe wrench. it doesn't have the qualities of a wrench. I think have the pinch thingy open would better communicate that it clamps down and the flat part of the handle should be longer.
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it looks like amogus with a looong dick
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It's pretty good. Try to use a more consistent color palette, think a little more about the silhouette of the sprite, and maybe use some kind of dithering.
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>>464511
make your shades of red more distinctive, and drop some transition colors, theres too many, i get that you were going for a texture but 5 shades is too much, 2 is ideal for minimalism, 3 is as much as you should use at this size (unless you want something highly detailed, in that case use a bunch of colors, render it then blend redundsnt shades); also try to toy with the hues, ussually

Light = Warm colors
Shadow = cold colors

possibly try tobadd some white to see if it looks metalic and cool?

On the grey parts, your lighting is wrong on the lower lip of the wrench, also itd shades like a circle, try to emphasize the geometrybof it by shading in big blunt blocks; if the wrench is meant to be closer try to emphasize that; try a hard light (up) and shadow (down) focused on the gap between upper and lower lip (as dmall as possoble), it will make it more clearly two distinct areas.

Also, the outline is too thick around the edges, and some grey metalic parts arent outlined from the red metal; that can be read as a bit inconsistent

Ussually you would do outlines with all different components of a picture, if not, then you would alternwtively use outlines loosely (outline forbsome sections and not for others)

and theboverall shape is too round, if you wont do an hyper detailed render, i'd go for something more minimalistic and thinner

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It is popular opinion that the guitar in the middle is uglier than the other two. Other than the birds on the fretboard, how would you fix it?
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I would just get the les Paul instead
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>>464702
I'd change the headstock, personally. It's like it doesn't know if it wants to knock off Ibanez or Gibson. The "horns" also ought to be a fair shake longer, the horn on the left should extend up to the 12th fret for balance purposes like on the Fender.
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>>464702
Les Pauls are heavy as fuck. Necks are THICC and veiny (not my thing). Never held one with action under 3 feet from the fret board.

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Super disheartening to see this. Any designer could have done an illustration, any number of local artists could have created a piece for this event. It's a seminal event that marks the reopening of Detroit’s Michigan central. Truly monumental moment for Detroit, highlighted by the crazy opening concert directed by Eminem and it wasn't worth getting a person to do the poster? Very sad.

This is one of those moments in the history of ai that I will look back on with genuine disgust.

A soulful event with a soulless AI facade.
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>>464133
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https://youtu.be/wX30JLvttLg?si=LCWdeNI1aLM1iZUS
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>>455677
AI is capitalism on steroids.
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>>455727
goddam.

>>464600
also kinda this
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>>455677
>biggest Detroit events in years
Was checking out Detroit on zillow, place is an irrelevant shit-hole.
It has the architecture and crumbling infrastructure of a city, but it's very much a middle of nowhere flyover town.

I'm currently working on a dressing game. Is it actually possible to generate consistent dresses for her. It seems AI isn't so good at it because I can notice her appearance changing a little every time the outfit is different.

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hi everyone, this is my first post in here, so i am making a fictional car brand for my game, something more like gta, and i made this logo for a bugatti-inspired car brand called "ZENVETTI", a high end luxurious supercars, please tell me everything i can do to make it better, criticize it brutally so i can improve it and actually work as a freelance and to support my project
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got the color from here?
>>448260
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>>462539

oh my god man, i forgot that i posted my old logo in here, but since a year passed, i want to say that i tried to make more logos but based on actual case study as for a client, making briefs and also keywords and so on, i want to appreciate you doing this thing for my "ZENVETTI" which i might change the name of it later and the logo maybe and ill post it once i make it, but thank you so much, i really appreciate it and it made me happy.
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>>461664
more rounded font or a rounded shape for the green stuff
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>>461668
This is a cool concept, the diamond shape obviously looks more lux, and like a button-nose badge you'd see on the front of a car. I would play around with bevel/embossing to add a glossy depth effect. And maybe a chrome border. And try a 0 spread inner-shadow on the diamond shape, to look like light is casting on it and the shadow is captured inside. So...
>bevel/emboss
>inner shadow
>Chrome

The ZV lettering on the second line of your original Pic looks super solid, you can can mixing that with the recommended diamond shape, like copy and paste it over
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>>464637
no, it sucks. the other one had character at least. wtf is this?

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concerns?
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>>462887
I agree with what you said, but let me ask you this; let's say you dont't work for a firm or a client, what message or idea would you try to convey if you're making a poster for yourself for example?
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i have no idea what i'm looking at. i like it.
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>>464412
idk? anything that is not just buzz words?
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>>462887
But.. anon...
Consider that making BAD art is necessary to learn what is good art.
I'm not a designer, but by making a lot of shit-tier designs I can now do acceptable level things (mostly TTRPG custom character shit) for my hobby.
But in order to raise my head above the water, I trodded over shit for a long time. I made lot of shit, I learned.
The tragedy is looking at your horrible creation and thinking it's good enough. If you grow some GD-sense, being able to judge yourself and learn is really useful, even when the outcome is shit. You gotta learn.
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>>464731
nobody said they shouldn't learn.
anon asked for criticism on their piece and they received it.

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Hey, does anyone have a good capcut crack for windows, id be very grateful for a link!
>>
>>464037
capcut is fucking slop used by brown zoomers
Use DaVinci instead or something.
>>
Unfortunately it is an old version (4.3.0.1694 from 2025) because apparently the Pro uses a server connection to run.
https://gofile.io/d/w1bKx2k4
It's also portable. I translated the Ruskies files:
They said this:
>cooбщeниe "Oбнoвлeниe вepcии" -> кликaeм "Уcтaнoвить" -> cooбщeниe o пepeзaпycкe -> зaкpoйтe oкoшкo и portable кликнyв нa >< (кpecтик) в пpaвoм вepхнeм yглy -> зaпycтить portable
And this:
>нe иcпoльзoвaть portable coвмecтнo c setup
Originally.

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Lost your job to AI yet?
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>>464699
>The simpler question is, if everyone is unemployed and homeless, who's going to consume things?
No homeless person buys a fucking Lamborghini dude. And they're still in business.
The market will correct itself. Items are priced for the rich and no one else.
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>>464658
My Illustration degree- useless already now double useless
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>>464688
It's the opposite in Brazil. You and your northeastern Amerindians invaded and destroyed São Paulo.
>>
>>464699
There's no reason to believe the humiliation ritual bubble can't keep inflating.
>>
>>464699
>The simpler question is, if everyone is unemployed and homeless, who's going to consume things?
Consumers shift from middle classes to a global elite that exploit the labor of everyone else in every country.

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how do I learn to draw scientific diagrams? all gimp tutorials are about modifying a girl's face or somthing, I need to make pretty diagrams
picrel was in my master's dissertation bte
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this is a screenshot of boardmix

unsure if it's free

but this is what a UML diagram looks like and there's loads of free programs for making these
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>>464745
>AI Assistant
now I'm not trying it ever
>>
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UMLet

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someone knows how to upscale this type of images? ai upscalers on google give me eldritch horrors
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>>464108
doesnt look the same even from far away
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>>464235
yes it does
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>>464225
>>464235
What about this one.
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>>464237
NTA but it really doesn't. Look at the eye highlights, for a start.
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she has the same hand size as me

engraving tattoo designs, no shading
>>

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Is graphic design for those with artistic talent, or can it be learned and improved on with practice? I work in publishing chasing writers, copyediting and laying out books in InDesign but since I began doing this for my company’s magazines I’ve fallen in love with them. I want to be part of the design for the magazines and pivot away from the editorial/production side of the business but I fear I have no artistic talent and it would just be a waste of time.

I know what I like and don’t like but is that plus practice enough? Must you have that natural artistic talent to succeed in designing books and magazines? I guess this could be generally discussed about graphic design as a whole, too. Did any of you suck at drawing/handwriting but now can make beautiful designs?
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>>464734
no, they mean I openly enjoy being an annoying cunt when others are being one as well ;)
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>>464735
yeah, not really into your choice of modes.

i politely said i didnt agree with you, regarding your intro premise

then i politely and briefly noted other disagreements in each of your items. youre welcome to address them specifically, per having an actual dialogue vs whatever you are doing presently.

just because there are blind people doesnt mean painters shouldnt paint and advocate for its potential and power.

but yes, i was not considering the widest net and broadest set of environmental and informational design. its great to see some tactile design. all for it. that you need to turn to the tactile as a general counterargument to me tho is kinda the point. people do semiotics, do signs, do models for hands, but are ignorant of straight visual art. thats all ive got to say. enjoy your game theory.

id love to design some tactile environmental guides and some artworks. and then I would be advocating for the tactile, as opposed to semiotics, or signs, or game theory. et al.

you do you :D
>>
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>>464736
>painters shouldn't paint
who tf said something like that? arguing that gd *can be defined* in a way that precedes existence of the visual somehow makes me deny vision to be an important modality for communication?? :D
you are telling me that the object in the expo picrel is NOT also graphic design (even when you disregard the purely visual features like color)? by your understanding knowledge about layout, hierarchy, structure are NOT coming from the *study and practice of gd*?! lofl

>other disagreements
1) I define vision as being a whole quarter of what makes the aristotelian framework (namely the material cause)
2) correct, the *signified* is NOT visual, but tends to be delivered through mostly visual *signifiers*
3) not to mention I even stated "both encoded through the same visual means" in that exact definition, my bruv

>ignorant of straight visual art. thats all ive got to say.
who is ignorant of straight visual art? they even made the board-for-blind-people visually appealing as to not pollute the space for those with a pair of working eyes.(?)

we do us ;)
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>>464737
>a whole quarter
thats a joke, right?

>
signifiers dont matter. the difference between them matters. they can be ghastly and ugly and whatever the fuck. irrelevant. signifiers dont rely on positive visual qualities, just differences.

again, the weird turn to your "board"

you do you, you aint us. its ok.
>>
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>>464739
yes. a quarter.
https://en.wikipedia.org/wiki/Four_causes

>signifiers
exactly. for that reason new trends and fashions tend to start out as something "ugly", until their signified shapes into something that is considered desirable, retroactively turning the ugly attractive...

>continuously weird turn
and *conveniently* you continue trying to avoid actively interacting with it

well, I gladly do me instead of us! :)

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Hello, I'm making a card game, I can kinda draw but I can't into graphic design, can you give me some pointers for designing a frames for the card? Specifically a frame that fits with the art I made, which I'll post next
I won't go into the rules, but the information that needs to be displayed is:
Card name
A number of maximum slots (think of it as equipment slots, stronger cards have more slots, going from 1 to 4)
Two separate text boxes (if you are familiar with Digimon TCG, something like that)
Power rating (single digit number)
Pic rel is my attempt but I was told it clashes with the art
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Art so far 1/2
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Art so far 2/2
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>>464499
just use pokemon full art card as inspiration, like thefont, text outline and text placement
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>>464499
What anon said. GRab a card game that fits you (I'd choose Magic) and shamelessly copy its structure. Modify if needed, but start from there.
It is easier for you, your friends to understand and is good sign that so many room temperature IQ brats can understand it well enough to play with them.
>>
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>>464499
>>464728
>GRab a card game that fits you (I'd choose Magic)


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