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This is a place to discuss topics about visual or graphic design. Requests for photoshopping or free work go on /wsr/ - Worksafe Requests or /r/ - Adult Requests as appropriate.

#/gd/ @ irc.rizon.net
#4chan-gd @ irc.freenode.net
http://graphicdesign.wikia.com/

>What literature should I read to get into graphic design?
The sidebar on the /gd/ wiki has plenty of book reccomendations.

>What programs do I need to get started?
-Vector
Adobe Illustrator
Corel Draw
Inkskape


Comment too long. Click here to view the full text.
>>
>Can somebody photoshop X? Can somebody make me a logo?
All requests for photoshopping belong on /wsr/ - Worksafe Requests or /r/ - Adult Requests. /gd/ doesn't take requests or do free or even paid work sometimes. However, if you're new at something, asking "HOW can I X?" rather than "CAN YOU make X?" will give you better results.

>Can I post some of my work for critique?
There is usally a critique/What-Are-You-Working-On thread, and that is where work for critique go.

>Can somebody find [font]?
http://www.mediafire.com/download/027xjs3ujvyqxmd/Fonts.zip
also check out your local torrent site or the font-share thread.
Remember to share and not just take. Also remember that using liscensed fonts in commercial works is a bad idea.

>Where can I find inspiration?
http://www.behance.net/
http://dribbble.com/
http://graphicdesign.wikia.com/wiki/Inspiration

Comment too long. Click here to view the full text.

ITT: Post rejected work or things that otherwise never sold/made it to production/implementation.

C&C Welcome
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>>328616
usually cartoon logos tend to have a very big head, and exagerated features, and sometimes big black shadows usually make them look better and they 'pop' more, plus rabbits tend to look much better with long 'bugs bunny' type of ears and very short legs but long feet, and maybe the text could look better slightly in the back but much bigger like the pic i attached

>I should just stop trying to cartoon
i'm actually wanting to move away from contests/logos to funny cartoon illustrations for stickers and t-shirts, have you tried to sell your stuff on redbubble yet? your stuff seem a little bit too detailed for logos but it might work well on shirts if you can make it either funny or 'anthropomorphic-hipster'. also do you have skype? it might be fun to have a small group of gd's giving feedback on each other work every now and then.
>>
>>328620
*with the rabbit first then the text in his back like it has been left behind or something
>>
>>328616
from what i've seen and complementing what >>328620 said, i think you should try another font and with a bigger size, an exclamation point at the end to make it look more fun
>>
>>328620
>>328621
>>328624


Thx m8's, I'll definitely have to try and revise it.

I am on skype let me reinstall it over the weekend and get back to you.
>>
>>328371
These are all lovely anon, but some are probably way too complicated to be logos. Try simplify your options more in future and stop with all the liney shading before it becomes a crutch.

>>328444
I like the tree motif a lot but the typography doesn't match its elegance. Seems really juxtaposed.

>>328455
Not really liking this anon it just overall isn't gonna work, but to improve, I'd continue the stroke around the lightning bolt shape cutting into the head and add more detail to the face.

>>328462
Use a brush strokey looking script.

>>328506
I like it.


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No currently up and running thread. So /gd/, what are you working on?
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Absolutely nothing. Today's main plan is to practice ECMAscript 2015-16 so later I am well prepared to learn React JS library and can gradually move away from reliance on jQuery for absolutely everything.

Have started understanding basics of Solidworks so I can work for a burgerfriend who needs metal engraving STL files done from various vector artworks.

Spent last 2 days hunting sets of a porn siterips/domains that are down since 2006 specifically to find sets of some slavic looking slag that have been shot around 2001-2003, with all my web search engine, p2p file sharing network etc. magic until I found a working, full siterip on an obscure Russian tracker with 2 seeders from Poland who seem to occasionally seed that 11GB torrent at a late evenings. Got 56% already since yesterday, wish me luck.

Since I'm currently on a psychiatric medication to get off severe Xanax dependence, sometimes I still have complications, so I'm not in a hurry with moving out from mom's apartment and getting a real job even tho every month or so I receive direct offers of invitations to job interviews due to my existing portfolio and LinkedIn profile.
>>
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I need some feed back on this poster design, let me know what i could do to cover the empty spaces
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>>328640
Some shitty art for a shitty t-shirt fo the place shitty place where I work.
This one problabily the 6th ou 7th design that I did, I alredy tried all kinds of stuff but the bitch that bosses me around don't like anything, always changing ideas and concepts and when I do what she ask's or try my on thing she said that her don't like it in the most vague manne possible.
I know i'm a shitty designer but I just started working for real six months ago, so give me a break, okay? Or kill me, it's mercyfull in both manners.
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>>328651
>let me know what i could do to cover the empy spaces
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>>328651
It's pretty bad anon. You're just trying to fit random text into boxes you've initially made instead of letting the content dictate how to best design it - try design in context. It doesn't read well and it doesn't make any sense. Lay things out rationally and make it easier to follow and read, it doesn't need to be so overly complicated.

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Which is the better type of input field? An underlined field, or an input box?

Personally, I think the underlined input fields are unintuitive, but it does look better in some cases.
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>>328317
>the underlined input fields are unintuitive, but it does look better
winrar
>>
Depends completely on the situation. Sometimes line is better, sometimes boxes are better.
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>>328317
Android users are usually more acquainted with underlined fields because of material design.

In user testing we do get users who don't understand that they are text fields to begin with though.

In the end, depends on your user and that it doesn't create a barrier.

If high usability and accessibility standards are more important to you than aesthetics then it is best to err on the side of caution and use boxes.
>>
>>328636
As much as I understand the utilitarian principles behind "Material Design", it's a disgusting eyesore. Windows Classic Theme is more pleasant to look at even tho the beveled gray widgets kind of remind me of East Europ commieblocks where I've been living in most of my life and I despise. Thankfully chink MIUI ROM is much nicer and somewhat resembles iOS.
>>
>>328643
I've designed many apps for ios/android and the android userbase always complains if the app doesn't use material design conventions (which I either take or leave, it depends on the branding and aesthetics I'm working with and results of user testing) or if it feels like an ios app (which is fair enough). Android users can be really evangelical about their os.

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How do you come up with simple backgrounds that look good and interesting? Any tips?

I'm an artist, but I hate drawing backgrounds. I only like drawing characters. I tried asking /ic/ for advice a while ago, but was suggesting to ask here instead.
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>>328507
practice, there's a challenge i've seen around for artists who want to improve its called "everydays" basically post something new every single day, after a few months you'll start to notice the improvements.
also get inspiration -pic related has sold tons of phone cases, and try to learn basics design things like composition, color theory, contrast etc
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>>328512
...not really a point, but the one you posted furthest to the right is fucking awesome and I don't usually like this type of thing.
>>
>>328507
if you mean something abstract and flat then of course it's a whole different territory from drawing characters
color theory, shape, layout mean a lot here
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>>328519
Yes, that's what I mean. Any tips on how to think of things that actually look good?

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how do i make this?

also we should start having threads like this instead of cluttering the board up with similar questions
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>>328649
fonts are vectorial so this shouldn't happen if you just make the font size bigger.
I'm guessing you are scaling a rastered version of the font, in which case, start over
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>>328658
I mean like this, all my fonts get alising like this. It really mess with my designs.
>>
>>328664
i dont see anything from my phone, photoshop has different ways of displaying the text search for the anti-alliasing options and pick either sharp or blurry
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>>328664
How much zoom you got there senpai?
You are using a size of 11pt, of course it looks bad when scaled, it will be fine when you print it, just small, same thing if you export it.
>>
>>328664
Make sure anti-aliasing is ticked.

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so i'm an amateur (at best) and i contacted the new esports organization that just opened up in my area. We were talking for a while, i showed him some of my stuff, and he gave a little "test" (i guess). The representative i was talking to asked me to give him my take in the Twitter banner for the org. I sent it (pic related) and he left me on read. He didn't answer me (and he hasn't since wednesday) so I asked if we were going to continue doing business. Again, he left me on read. I'm gonna assume he either a) didn't like it or b) he's been busy for more than 48 hours. Should i just tell him off, leave it alone, or try to get him to reply? Is this a bad sign that i'm not a good artist?
>>
>>328668
sounds like your chat is much better than your ability, mark it down as a great story and pick another profession
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>>328668
It's decent
Not great but decent
You lost a client, it's not the end of the world
Get better

Hey all,

Just thought I might share some of my work with you.

http://twdesign.ddns.net
>>
>>328123
You use autocad for 3d?

Must be like pulling teeth.
>>
>>328123
>>>/3/
Also I feel like you've posted this same self-promotional bullshit before
>>
>>328232
>you use the world standard for 3D modeling in NURBS.. how dumb!

What the fuck are you talking about child?
>inb4 blender
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>>328262
Autocad for drafting
Rhino for nurbs

Scratch that

Rhino for drafting, Rhino for nurbs.

Autocad shits the bed with layer management hatches and disappearing lines (hence the regen command)
>>
>>328663
Lol you are dumb as fuck.
Autocad is the standard for drafting AND modeling of any type.

I am also a Rhino/Grasshopper fan and long time user. You are wrong as fuck.

While I love Rhino for free form surfaces and rapid prototyping it is not yet stadard in any industry other than Marine equipment. Most other types of engineering still use Solidworks or Catia. Unless you do architecture, in which case, you'll almost certainly end up back at an Autodesk tool.

I don't like Autocad or Autodesk really, but it is by far the most widely taught and used in CAD and Drafting in any industry.

..and I thought I was a Rhino fanboy

>Client asks for an 8x8 banner design.
>Deliver one with the logo up top, and a small 60 character or so description on a ribbon band up top next to it with an on brand repeating pattern and color scheme below.
>Client doesn’t like it. Says he doesn’t want to to ‘waste the space’ at the bottom
>Client asks for a phone book worth of shit info and product photos to cover the banner

What do you do about this?
I’m tired of making crap just because the client demands it. How do you tell your clients you know better?
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>>327058

I've worked a few jobs like that. They think empty space is wasted, and so they just cram stuff in.

Another new one to look out for is 'keywords'. People who want to cram in every single google ad keyword that's remotely relevant to their product into the product name, as they think it'll do best on the googlez. My boss was developing a type of lubricant for machinery, and instead of giving it a snappy name that would play well into advertising and branding she was trying to call it shit like 'Machine Lubricant for geared transmission with protective industrial mineral oils'. All the while asking the adword girls 'What are the biggest returning ad words for lubricants?'

It's a combination of hashtag spam and people who called their companies 'AAAAAAAAAAAAA.1111111111.A1A1A1.A.1. Plumbing' to get first place in the phone book.
>>
>>327058
>>Deliver one with the logo up top

Stopped reading right there

1/10 didn't troll me
>>
>>327141
now imagine applying this logic to a navel commander or heart surgeon

>i dont care what you think, lol. im paying. now replace my heart with a nigger dick! - you
>>
Your job as the designer is to convey everything your client is asking. This is a problem solving situation, not a vanity piece for you as the designer.

It is more impressive for you to be able to have all the messages the client believes is necessitated in an aesthetically pleasing and easy to read way.
It is something you'll be able to talk about in your folio or in job interviews about how you solved a problem instead of just showing pretty pictures you can post on dribbble with no substance whatsoever.

Feel free to make useful suggestions to the client if there are too many words, but make sure the gist of it remains. If his requirements are compromising the message, then you as the professional need to explain that with some hard evidence.
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>>327058
get better so even if i'ts shit, it's high quality shit

How do you achieve gradients like this? Any tutorial that tackles this?
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>>327745
a small gradient with several colors on it, some radial gradient on the lower right corner of the sky
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>>327811
on the first one, some of the shadows are confusing, also blur the shadow a bit or reduce the opacity
the second one could use the same thing on the shadow or even remove the shadow from the character
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>>327745
I'd say three layers. One for the mountain, one for the yellow/pink gradient, and one for the "star" gradient. The "star" gradient goes on top of the yellow/pink, as the mountain gradient goes on top of both. If you can't figure out how to do the actual gradient, maybe you're not cut out for this.
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Quick tutorial. Ignore how shitty it looks, drew it quickly. Would look good when illustrated properly but showing how I think they layered the gradients.
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>>328635
nice tips

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1. Post album from this year that you think has a good design

2. The 10 albums with the most replies go to strawpoll

3. Winner will be chosen by strawpoll

Please dont post album covers which have been posted already

Here is my entry.
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>>328363
>5 years and counting
I don't really care for the rest of their projects, when do they go back to prog dammit
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>>328392
holy shit this guy needs to start using after shave
>>
>>328605
Aesthetically pleasing and unique.
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>>328604
Visually pleasing but meaningless and therefore forgettable.
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>>328379
>Trippie Redd feature
>Image is 1400x1400
Pottery

Hey guys, do you have some good website to find CC0 license ?


Currently student and i found just some good things on pexels and flickr for now.

Textures, stock picture, give us what you have ;)

I recently obtained one myself a few months ago. As it's a dated piece of hardware and limited with 2gigs of ram but has a Wacom digitizer. I wonder if anyone uses it for their art. I use paint tool sai on it but haven't tried to install photoshop or illustrator since it's probably gonna run sluggish and be a pain in the ass. If you do use it or don't does anyone have suggestions on what programs are good for it or what they use?

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Hi Guys,

I am hoping to make my first run of shirts but really hoping to nail the design the first go - I am hoping to have this piece on the back of a shirt but just hoping to get a rough idea on what people think (:

Also thinking about adding some form of emblem to the front of the shirt but again not too sure just yet.

Any feedback or criticism I'd gladly appreciate!

Thank you
3 replies omitted. Click here to view.
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>>327509
Disagree, it's plenty modern. Just maybe change the "SOMEDAY YOU WILL DIE" to something a bit less edgy like "I FELL IN LOVE WITH A HOE":
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>>327508
agreed, the lines might not print well
>>327531
I like this idea
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>>327510
>i've heard that white shirts are very hard to sell
Pretty much true. I didn't watch the video, but just to add to what I said here
>>327508
and also keep in mind that if you are printing white ink on black shirts, white ink is generally thick as hell and won't show properly without a low mesh screen. Typically a base white is done with ~110 mesh and colors can use up to 300. This is more of a problem if you are printing yourself and going to try to learn with white ink, but still a good general rule to remember how much white sucks to print on black/dark textiles compared to printing on white or lighter colors.
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>>327503
Is it just me, or does this look like it was made in AutoCAD?

Regardless, I like it
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>>327503
I love the design. Personally feel like the words might be a bit overkill? The Latin might be nicer?

Honestly I’m being really picky here but it just feels a little bit edgy. Everything else is dope though, link to more of your work?

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I need some feed back on this poster design, let me know what i could do to cover the empty spaces
>>
>>328647
There's a "Critique" thread up.
go here >>328640



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