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I'm going to sign up for a couple of trade-skill\art projects courses (sublimation (the trade job, not psychology), impressions (paper, plastic) and other printable graphic-design skills..Even, maybe if I make friends; serigraphy and graffiti.
How can I mix these, as well as paid leaflet-spreading, for an interesting, engaging ARG?
Should I create fake WBM captures of Angelfire sites? ( I can claim it was taken down ,further than the "was removed" level, from WYB if someone asks? I will answer as an alleged anon, tho)
How can I turn an AI chat into a Gematria machine?
>>
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>>460026
Well, a good ARG consists of three parts:
>Believability
To start, what separate's unfiction from fiction is it's ability to captivate it's audience into believing in something that isn't real. Even if the concept is wild, ala Slenderman.
With the skills you have, I'd start with imitating real document's and thinking about using graphic design as a way to make your story more believable. Like finding a bunch of files at an abandoned preschool. Or a bunch of graffiti leading into an underwound mecca. Bonus points if you do it live rather then CGI.
>Story
This is the tough part, you have to take something extremely unbelievable (like the sun disappearing or a submarine with the memories of your wife) and make it into a real and tangible thing. So try to start with something completely bonkers and work backwards into how you can incorporate it in a realistic way. Minus points if you use existing folklore with no extra twists.
>Puzzles
Managing puzzles can be really tough depending on your audience. If it's too easy it's boring, too tough and it becomes unsolvable. Hot tip. Start it as mind numbingly easy, then slowly crank up the difficulty. If it eventually becomes to hard, try a sock puppet reddit account that just so happened to figure it out. Then tone it back down for a while.


>t. an ARG fan since 2005
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>>460026
>Angelfire is still good for hosting
>You can make those WBMs and changed the dates in a program that lets you edit the appropriate metadata
>Very easy to with a handful of photo editors that are easy to find and usually free
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>>460026
for starters you probably shouldn't be linking your ARG to terrorist organisations and sexploitation rings. you do know that's what your image is from, right OP?
see: order of nine angles, tempel ov blood
>>
Christ is King.

I've always loved design, I've wanted to work with it since I was little, but seeing that it's such an undervalued profession in my country is so sad and exhausting. I don't want to go hungry, but I also don't want to work with something I hate, I'll probably end up going to some random college just so I don't disappoint my parents
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>>460235
Don't do college, you'll end up on adderal or broke
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>>460235

dont go to college

work in hard physical labour and do some self-work for gfx on the side and make it your main thing when you get enough WORK.

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How do you feel about fake windows?
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it looks so liminal and weird, i like it 0.0
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Maybe if you had a few options of what background you could pick. Maybe one that mimics sunset, night etc
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ehhhhh too much color, don't like it
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>>460782
Wish it was a real view of mine

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i plan on starting to do some freelance video editing works for youtube, but i'm feeling like i'm lacking creativity to make something meaningful that could sell my skills to someone, something more than to just download some free stock footage and put them together. how can i build a strong, consistent portfolio for video editing?
what i've been doing for the past few weeks is making my own illustrations and animating them on after effects, but that's more about creating the footage than to make an already existing footage look interesting, and if i wanna get into video editing, i'd need to specialize myself on the latter

should i announce my services in one of those freelance platforms like workana? or should i just go to a slightly famous youtuber DMs and ask something like "hey do u need an editor?"

also, is freelance video editing really a good field to make some money? i heard that video editing for youtube is on high demand, and now that youtube is demonetizing low quality AIslop content, it seems that the demand will be even higher, and being the GD field i like the most, it seems like the best bet.
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>>461032
Also-

https://en.m.wikipedia.org/wiki/List_of_films_in_the_public_domain_in_the_United_States
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I’m also thinking about doing this as a side hustle, can OP or anyone else give me an idea of how much it typically pays to be a YT editor?
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>>461035
The range is wild, it depends of lots of things like your negotiating skills, how fast you are and how involved you want to be. On the low-end you can find people paying or charging $10 for a 30 second vertical edit, if you can automate it or outsource it and take multiple clients is worth it. For medium and big youtubers the editors can easily earn 6 figures but is almost a full time job, You can earn way more if you end up managing the youtube channel(s) and adsense accounts and start setting up affiliate links, sponsors, merch, patreon etc. If you're not interested in that stuff you can also find people who offer around $500 per 1~2 hour video in the long-format documentary style, they usually provide narration and stock footage.
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>>461032
>>461033
So can I just torrent all that stuff and use as footage without getting sued? As for adding my own touch, what would you suggest suggest to do? Changing the tone of a well-known scene? I'll watch that masterclass you mentioned here >>460993 when I get home, maybe I'll start by just making that trailer as you said, this'll probably help me think about what else to do.
Thank you for all the advice so far and for taking the time to reply in detail
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>>461039
Those are different people you're replying to. Also if you're using premade stuff just make sure there's a .txt license and read what you're allowed to do before using anything, some clients will ask for that stuff so is better to be prepared in case someone claims your video or now that they're even claiming thumbnails. Here's a list with resources, and recently a massive collection of free sounds was released by the BBC they're high quality and super useful:

>https://sound-effects.bbcrewind.co.uk/
>https://docs.google.com/spreadsheets/d/1sFHNQKJ3H81nXiSPqslYurquBFJrU-X9qor14uXBueo/edit?gid=0#gid=0

>As for adding my own touch, what would you suggest suggest to do?
Do something you know or like, for example some people that edit GTA videos add small clips with viral rappers face reactions before or after a scene, some people who like horror or photography get into color grading, some people add stick figures or mspaint doodles, some add lots of anime stuff, some do a lot of 3d shots like Fern etc.
For learning about films check the videos of this channel https://youtube.com/@TheHouseofTabula

basically it's Tiktok but 4chan
>you scroll, one text post at a time
>no algorithm, default sort by newest
>no flat design (i miss 2010 internet)

the link is in my twitter bio: @kayicp
sorry i dont want to share the link because it is ugly.. i will find a way to make it readable later

anyway, how's the design? anything i should fix? let me know what you dont like
>>
good lord of fuck in the ultremest aero shitfest why is it the most aero double sided gradient glowfest possible and why do i actually really really like it
all you need is a different font, roboto is sign of "couldnt be bothered to change it from the default"

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>frutiger is bad and soulless
I like it. 2000's were better
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>>459440
Frutiger was not that bad, it was a nice chilling design i loved
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>>460295
are zoomers living rent free on your minds? huh?
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>>459440
frootnigger aerthough is really nothing special
zoomers and "y2k" tourists gravitate towards it because they see edits of it on tiktok
give it a couple years and people will forget this aesthetic i guarantee it
>>
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>>460939
>give it a couple years and people will forget this aesthetic i guarantee it
I think it'll take a couple centuries for this to happen since frutiger will likely be strongly linked to the birth of the internet age. That way it'll kind of have a second meaning that's easier to remember compared to other fleeting fads. For example, when you hear the phrase "industrial revolution" picrelated probably comes to mind.
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>>460237
7 was the ideal version. It took what made XP fun and simple and made it professional. We peaked at 7 and didn't realize it. I hate the multitude of borderless windows with Light grey on lighter grey textures for the scroll bars and nowhere to grab the top of the window. I hate the Microsoft programs that have 3 different UIs for saving a fucking document to my desktop.

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As the title says. If I had a tool to turn sketches into CSS, that would be much better. I think there's a lot of room for a better implementation. I'm not a designer and this is my first time working on a web page. If you see anything wrong, please let me know, im looking for feedback, have no mercy.

https://dotapicker.eu.pythonanywhere.com/

there are no ads there mods, please dont cry
>>
noggers...

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I think it looks cool
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low poly implies a low amount of polygons, this is tesellated retard
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>>460443
>be ig wigger making ABSOLUTELY BUSSIN ART
>not care about some dork technical terms
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>>459214
It's fine
Neat
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>>459214
good bait, actually makes him look more retarded so actually kind of based
>>
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>>459214
make low poly art of no love deep web

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Which one do you like the most?
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>>458780
https://www.youtube.com/watch?v=e9DfSCk-6Ko
>>
I actually like the Avanti design. Simple, but eyecatching. But the Fuji HQ design with the mosaic of color is also prime aesthetic.
>>
>>458888
Those are pinnacle and basically best examples of shitty graphical design. No usability, no artism, no informations. Fucking nes 150 in1 catridges had more informations. They are book example of what to not do. Only thing that is worse is blank canvas.
>>
>>458780
The TDK or the sony with the red letter v.
>>
Sony T120 or the Fuji HQ in the top left hand corner.

I love this aesthetic so much. I used it as a design idea for a mini-poster for Videodrome which we were showing at our film club.

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hello guys, where do you guys buy assets from? do artstation extended commercial licenses grant me rights to use them as i please.
any other sites where you guys buy, or even sell ur own
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>>460885
by as i please use them in my projects comercially, not selling or giving someone else for free
>>
>>460885
is this shithole dead
>>
>>460885
I generate assets using AI. I use different models for different purposes, such as clip art and 3D designs. and make adjustments manually if there are artifacts. You can also do it for free using some websites. Some websites even let you upload existing assets that are watermarked or too expensive, and they will try to generate something similar. It's completely free.
>>
>>460918
yeah but i dont wanna get taken to court+willing to pay

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Trying to design a CCG/TCG. Can you give me some ideas/pics for inspiration for the card layout and icons. Or features to add.

I want a timeless and not fixed style that is easy to aesthetically update and with lots of room to experiment and try new ideas.

For resources I am thinking of using gem stones, maybe precious metals, shapes, or maybe more original markers for something no idea what for yet. I want the system to be beginner friendly and easy to start playing on the go but with many abilities and special abilities for more complex duels. Thinking of copying features from many distint TCGs.

What should I add that other TCGs often miss. Give any ideas.
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>>460893
seems more /ic/ than gd related, also the only way to get some positive responses on here is if you post some work in progress and ask for opinions and specific advice rather than general easy to google questions, some links
https://designspiration.com/search/saves/?q=card+game
https://www.reddit.com/r/digitalcards/top/?t=all
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I mean for layout think where people's eyes are drawn to immediately which can be influenced by art but also how people tend to read.

I think there would be a lot to gain from thinking about why say a magic card is laid out the way it is. Then perhaps extrapolating some general principles out of that.

Think about the most important pieces of an info for a card (cost and main effect usually) and have those be easy to find, bold or just where peoples' eye first fall to. Another thing magic does (which it's pushing the boundaries a lot on now) is centering the art rather than the frame. So having minimal but still flavorful frame elements would be a good idea too.

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Test group excepted to be mainly furries.
https://chengdulittlea.itch.io/ourpaint
>>
Good news everyone.
0.5 version is up and running
https://www.wellobserve.com/OurPaint/index_en.html

i just love oh love oh love the UI in evangelion
i want more of it i NEED more of it ughhhh WHO ELSE LOVES THIS, ITS PERFECT
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>>459951
there was an android phone released in japan running a full custom launcher that was themed after NERV's displays.

https://www.theverge.com/2012/5/16/3023672/sharp-sh-06d-evangelion-ntt-docomo-hands-on
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>>460686
holy fucking shit. this is so sick, modern collab phones could never
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>>459951
How to create an ui for a game? I was in the vrpg board and they directed me to this. Another good hint I got there was to follow web principles, what works there, should work for games, too. I can do that of course, but I wanted to do theoretical work first, like how do I represent the emotional tone, the theme of the game aso. I'm solo and would like to do everything by myself. The game itself is rather short, so it should be doable.
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>>460734
Is there no established algo for it, like choose colours, shapes, tints,... Nothing?
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>>460737
Stepping in here. EVA's board is meant to be a pre blue LED display. Before blue light, LED's used in displays could only be a shade of green or red. This existed for a lot of electronic devices from the 70's to the 90's. There is some wiggle room like neon green and orange but those are usually how phosphorus displays showed color.

If you want to try to recreate this style, you should focus on the hardware side of things. Glow and gradients are very important.

The other half of the design equation is the placement and typography. In EVA the design is similar to those found in magic or alchemical diagrams. Outside of that the text for the 4 corner's is a simple bubble text.

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I don't no why, but it is.

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I made some trash.
please rate it 1-10
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>>459988
I need moar context. Mite b cool if printed on a billboard or something.
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>>459988
4/10
If your just trying to start your career, I'd suggest working a bit on your skills rather then just using filters and sliders.

From a graphic design perspective, there isn't a lot going on. The image's construction is basic and does not invoke any emotion or tell a story. The overlays and filters make it a bit less appealing.

If your trying to convey nostalgia, I'd suggest using real hardware and playing with it.
Check out some local garage sales and thrift shops. CRT TV's are a lot more common then you might think. There's a ton of cool circuit bending you can do to make your work shine. For instance, you can bend, color and warp an image using magnets.
https://www.youtube.com/watch?v=4Nv9DBFUbRU
Making your work with actual hardware can vastly improve how well it conveys a message.
Try circuit bending an old goodwill digital camera for video effects rather then adding 50 filters with photoshop.
https://www.youtube.com/watch?v=hnv6Nud2QAo

If your going the camera route, I'd suggest learning about photography a bit.


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Its currently my lock screen on my pc
the short of it is I like swamp vaporwave, and orange, blueish purple.
all i did was invert the color, ad a noise filter and some distortion, I also touched up some of the more pixelated areas with the smudge brush, who work took about twenty minutes, but its from a place that I loved as a kid. so its more of a me thing
>>
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>>460011
heh, got love the grammar but dubs thoe
>>
how u do that??


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