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This board is for the discussion of classic, or "retro" games. Retro gaming means consoles, computer games, arcade games (including pinball) and any other forms of video games on platforms launched in 1999 and earlier. With the release of the 8th generation of consoles, the Sega Dreamcast will now be considered "retro", though the remainder of the sixth generation (Xbox, PS2, GameCube) will not.

Helpful links:
Game Tech Wiki
Emulation General Wiki

Was it autism?
22 replies and 4 images omitted. Click here to view.
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>>4463027
As if any of us have friends, come on.
>>
The AVS looked cool but they had to give it a retard wedge shape instead of making it square.
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>>4461236
Yup, refined weapons-grade stuff.
>>
>>4462317
>a tripfag makes a completely autistic post discussing autism
We're working on layers of irony here previously thought unimaginable.
>>
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>>4462839

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Did you like them? What do you think about Re2 n6 and re1 and re0 had havung other options?

Did the 180 turn in re3 work for you?
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>>4463136
They worked good. It was pretty easy to move around without camera controls.
I liked it better than when the view changes and suddenly you are pressing in the opposite direction and your character starts running the opposite way.
>>
I only found out people had a problem with them when I wet online. It was weird to see so many people make such a big deal about them (oddly enough they didn't seem to mind them in RE4)
never actually made a big deal over controls in my video games, I just got used to them
with that said, tank controls make more sense to me in a game with fixed camera angles than 2d controls
>>
>>4463173
Ps2 gen fanboys complained about them. Re4 was easier to control with the camera behind your shoulder.

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Previous Thread: >>4402054

>Try to keep it /vr/-related: Nothing past 5th gen(+ Dreamcast). Slight OT might be okay if related to CRTs (E.G. 16:9 compatible models, flatscreens, etc.) Systems with backwards compatibility are also pretty safe territory, assuming you're focusing on the older games. PC CRTs are also a-ok.
>Produce OC! Get out your real cameras and take beautiful pictures of your CRTs displaying recognizable characters with the kind of beautiful accuracy that brings tears to the eyes of young and old alike! If you take 100 photos, at least one of them will turn out alright! (maybe)
>Try to be as detailed as possible when asking info on a specific model. As always, google is your friend, and we are your friends with benefits. Older archived threads aren't a bad place to look either.
>Share appreciation for others choice of technology and personal philosophy of gaming. As always show courtesy in your discussion and moderate yourselves first.

Discussion of video processing and scaling devices is okay, but try to keep the focus on CRTs and CRT accessories

CRT Pastebin (WIP) : http://pastebin.com/1Ri5TS3x
Guide to CRT Hunting : http://pastebin.com/H9H9L2LQ
Guide to Video Monitors : http://pastebin.com/pQX4N6gZ
General Purpose CRT Adjustment Guide : http://www.arcaderepairtips.com/wp-content/uploads/2016/01/guide_setup_adjust_arcade_monitors_v1.2.0.pdf
S-Video Pasta : http://pastebin.com/rH2h6C7W
BKM-10R Protocol Info : http://pastebin.com/aTUWf33J

Comment too long. Click here to view the full text.
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Can someone point me to some shielded component cables for my PS1/2? The OEM ones have become very expensive.
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>>4462991
"Retro console accessories" on eBay, she only has her store open in the morning.
Alternatively retrogamingcables out of the uk.

Or build them
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>>4462991
>>4463012
Nevermind, that's for rgb cables.
For component, I don't know, maybe Monster cables?
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>>4447674
Colorado as well. I also have a 27fv300 but I give it love and attention
>>
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Made some bootleg RGB cables for Sega Genesis to use on my Ikegami HTM1505R. :o

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Doom is 24 years old now. How does /vr/ feel?
What are your favorite maps? Favorite enemies? Weapons? Mods? Game?
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>>4458659
holy shit thats great, looks like a 5th gen intro screen for a pc game
>>
>>4460290
Fuck the haters, I love Doom 3. I don't even need the duct tape mod, just learn to switch flashlight quickly.
>>
>>4460290
I gave it another chance recently. The whole "it's a good game, just not a good doom game" argument gets tossed around constantly, but it was a neat experience. I can certainly see why it was shat on so much. I downloaded a bunch of user maps that tried to relive the classic doom experience, they were pretty good.
RoE is arguably the better campaign though. The SSG is amazing, and I'm willing to overlook the "we totally didn't rip of Half-life 2 you guys" shit they did with the grabber.
>>
>>4460290
MONSTER HOUSE MONSTER HOUSE MONSTER HOUSE MONSTER HOUSE OH SHIT LOOK BEHIND YOU THIS ADVANCED HIGH-TECH MARTIAN FACILITY HAD A SECRET ROOM BUILT IN IT SPECIFICALLY TO HOLD DEMONS UNTIL THE MOMENT YOU TURNED AWAY FROM IT MONSTER HOUSE MONSTER HOUSE MONSTER HOUSE MONSTER HOUSE

And then keep that going for 3-4 hours. That was Doom 3.

I did like the teleport effect though.
>>
>>4456818
What does Fallout 3 have to do with Doom? I think you're stretching a bit too much anon, you're going to pull a muscle.

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What exactly makes this game so good?
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>>4462353
Not that anon but

The story is really simple and charming, that's what makes it so memorable

It doesn't need to be super complex and deep and full of philosophical themes to be good. It's a game not a classic novel
>>
>>4462353
If it WAS a book, then yes, it'd be pretty ho-hum young adult fare. Its how the scenario design and player agency is pulled off that makes CT so special, making it an experience you can't get with any other medium (except maybe a choose-your-own-adventure book).
>>
>>4462724
That seems much more reasonable than EXTREMEly engaging lol
>>
>>4449591
>Art style
>Music
>All around solid story pacing
>Game went fairly linear, then opened up with a lot of optional subquests near the end
>Game difficulty was low, easy to rope in a large following
>Time travel theme done in a rather unique way; players got to directly see the results of their actions done in the past
>Large range of theme and general emotion due to the time travel mechanic
>Well developed main cast, generally all party members and multiple uses
>The double/triple techs were cool
>Many different endings, a lot of the trickier ones to accomplish even broke the fourth wall
>New game+ was a minor but nice touch to the game, making it easier and fun for people to get back into finding new endings
>>
>>4450432
I'm a big fan of FFV. Fuck all that 'moral ambiguity' shit from VI or VII, or moody angsty protagonists.

Go full in on fighting the big bad guy, being heroes, riding across the land toward your next quest. Utilize the awesome job system.

Also, gather a harem of princesses and only princesses for your party.

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>Disney spent $52 billions to buy this
What a bargain.
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>>4460575
>"Daddy, why is Disney buying up all the other companies?"
>>
>>4460575
Okay. So why is this relevant?
Are they going to release more PCs? Are they going to release more games for it? Are they perhaps buying it so they can run it into the ground for tax breaks?

I mean, I guess it's cool and all that Amstrad is even getting into some form of news now, but, this thread seems like it would be more appropriate on /biz/ than /vr/.
>>
>>4462395
They bought it as part of Fox (Amstrad used to make set-top boxes for BSkyB and was absorbed into Murdoch's empire 10 years ago).

Funny thing is their boxes were much faster and more reliable than the Cisco crap they're giving out now. My one runs at something like 90 degrees celsius, I'm genuinely afraid it's going to torch my living room any day now.
>>
>>4462428
So... this has no baring on /vr/ at all, really.
Like I said, more of a /biz/ thread.
>>
>>4462428
Free space heater

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Arcade lover here. Do you want to know one of they key reasons arcade style games died on home systems after arcades stopped being popular that not many seem to talk about?

You guys sure know that by 5th gen arcades were becoming less and less popular, particularly in the West. But, at the same time, arcade ports of current were becoming better than ever, and they got even more so on later gens. So why did games done in this style (even ones originally made for consoles but that are still very much arcade inspired) eventually almost disappeared?

What I'm talking about is credit feeding. Once ports became so good, they pretty much started to be a 1:1 copy of the original, which also meant you could infinitely put credits and beat the game in around 30 minutes with 0 difficulty.

Of course, as we all know this is pretty much cheating. But the masses buying games and consoles, even journalists didn't realize this and found these ports "too short and easy". Notice how when these games were at their height of popularity (4th gen and before) their console versions had limited continues and/or checkpoints? Somehow devs understood then that if you didn't do this most players wouldn't understand to not infinitely continue and break the game and this knowledge for the most part seems to have been lost.

What do you guys think?
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>>4463120
>but it's obvious you have 0 arguments left
I didn't have any to begin with, and it's fairly obvious I'm not the poster you think I am. I'm just agreeing with him. You've had your fun, leave it alone and let the thread do whatever it's going to do.
>>
I find it interesting when dedicated gamers / collectors here complain a lot about casual gamers but then call elitist to those who enjoy hard games lol
>>
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>>4463019
>Robotron
I wasn't a Robotron fan, but I played the shit out of a Robotron conversion kit called "Cloak & Dagger" as a kid. I saw the movie, and then the local mall arcade got a kit. Many quarters wasted.

If you've ever seen the movie, you might think there was a 5200 version, as a 5200 Cloak & Dagger cart served as the plot wagon for the entire movie. Apparently this version was supposed to happen at some point, and then didn't. Same with the Atari 8-bit port. All the footage in the film was of the actual arcade machine which, as far as I know, is the only version of the game that was ever released. I waited for a home release that never came.

Also, on a slightly ironic note, I still to this very day can't stand twin stick shooters.
>>
>>4463164
Interesting story, buddy. But why can't you stand twin stick shooters? I just hope there were more like that but structured more like an autoscrolling shmup.
>>
>>4463170
>But why can't you stand twin stick shooters?
Don't know. Just never could get into them as a type of game. Tried as a little kid with Robotron. Wouldn't have tried again with C&D except that I saw the movie at an impressionable age, and had to love the game by default. Years later Smash T.V. happened and everyone (except me, apparently) loved it. And what was the Smash T.V. knockoff/clone/sequel/whatever it was? Fuck, I don't remember anymore. Didn't like it, either.

>I just hope there were more like that but structured more like an autoscrolling shmup.
More like Robotron? TSS type games? Sure, but not like an autoscrolling shmup. Or at least if there is I've never heard of them.

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what was your favorite place/part of the game?
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>>4462005
It's probably better to get a repro with some mods on it. Cheaper and easier.
>>
>>4457840
I could never get myself to use more than one if the flying men. Id just get super sad when they died
>>
>>4457813
But that would make no sense since he was adopted and raised by humans.
>>
>>4361895
Aw shit, that's a hard question OP..
>place
Cave the time Forgot was boggling me. When you entered it for first time and later on.
>part of the game
Jeff intro
>>
>>4462736
This

>Hi anon, welcome to the /vr/ store, is there a game that you're looking for today?
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>>4462024
he still has absolutely shit taste in just about everything though
>>
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The local retro vintage tubular video game store in my area wants over $100 for Countdown Vampires. They had some obscure PS1 games with a photocopied image of the manual for $50.
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>>4462024
dude is still a massive faggot who has no idea of what is a "hidden" gem along with being completely autistic on camera. His guests surpass him in every way when they aren't answering bullshit potato questions from this hack.
>>
>>4462024
>>4461308
>constantly brags about "working" for Sierra in the 90s
>was fucking tech support and customer service
>>
>>4460948
Say, good Sir, would you happen to have the latest installment in the ever-so-popular series that once revolutionised the side-scrolling conflict amphibian genre?

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Alright you /vr/iggers
What is the best MAME frontend?
To make an arcade cabinet experience?
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Is there a pack or something that's most (if not all Arcade games) preconfigured?
>>
>>4454850
I just use default GUI, it's pretty neat and looks vintage while not gaudy.
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>>4460391
Just get the official MAME application and full romset.
>>
Launchbox has the best UI, not my screengrab but it shows how I present my MAME games. Super minimal and clean.
>>
i like that it actually supports gambling machines so i can compulsively gamble any time

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>>4463126
I'm >>4463052
>>4463078
I'm Not mad, I don't even think it looks that bad. Like I said he could have got rid of a few consoles. Maybe even had some arcade superguns in there, But to dedicate 3 slots to the nes or any console is just seems like a waist to me.
>>
>>4463135
ps2 has component though wouldn't that look better on his flat screen? I guess it's possible he is upscaling the scart if he is in fact using it, but i see a super nintendo rf plug being plugged into the bottom of his tv and the cord on the right side looks like 3 composite leads.
>>
>>4463156
left* sorry
>>
>>4462903
Not the worst example of filters you could give though. It actually looks like something.
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>>4463156
I wasn't talking about his setup specifically, I though that you meant that PS1 had only composite.
Component RGB looks better then component YPbPr though, specially if you use the internal scaling of the PS2, like with GSM.

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When will the retro vidya market finally crash and prices will plummet?
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>>4456858
Doesn't make it wrong
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>>4462246
In what way is that correct and not a meme copypaste?
>>
>>4462079
You can believe what you want, it isn't my job to convince you. If you look at what happened with the chameleon, everything comes back to the YouTube collector community. There was ample support for both the Retro VGS and the chameleon but as soon as the ecelebs cried foul then all their little sheep followed suit. The chameleon would have opened up the world to retro games to everyone and the old guard who have made their money off of speculation and reselling while showing their collections didn't want to lise their status as the retro game community gatekeepers. And sure enough, everyone followed them. Nobody stopped to think critically about it.
>>
>>4462965
Lot's of people stopped to think critically about it. Just not you. That's why you're crying about a failed scam.
>>
>>4463112
>failed scam
Yeah sure, easy to call it a failure when it was sabotaged by the community it was meant for every step of the way. Someone tries to give back to the hobby they love and instead are taken advantage of and demonized by the internet hivemind that follows along with anything their YouTube masters tell them to.
The chameleon was going to demystify retro gaming. Having a machine that runs classic games with complete hardware accuracy plus modern enhancements is the best of both the original hardware and emulation worlds being supported by new original games as well as compilations of beloved classics. What does this mean for the people who have made a living showing off online and reselling all the games that their droves of braineashed fans keep donating to them? It means suddenly these hoards of games and consoles they have are worth no more than the plastic that houses them. Why would anyone spend $1000+ for a Little Samson cart when they can get a classic NES compilation cart that's functionally the exact same, includes other games AND is made of high quality modern materials that are guaranteed to last for decades after the original carts have deteriorated? Sure there will still be purists out there but the average person into retro games would pick the chameleon every time. Zero difference in functionality thanks to cycle accurate FPGA architecture, all the bells and whistles offered by emulation, contemporary hardware longevity and notoriously expensive games at affordable options along with ports of modern retro style indie games. The chameleon was a winner right out of the gate and the ecelebs knew it. Of course it's gone now but the hype on the Retro VGS/chameleon facebook pages were unprecedented. No retron or clone console ever got that kind of traction and buzz. The chameleon terrified the powers that be, and the masses decided to shoot their savior in order to please their masters rather than be liberated.

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is classic sonic designed around speed or momentum?
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>>4462956
Like I said, go play a different platformer, like Bubsy if you don't like classic Sonic.
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>>4462971
Marble Zone doesn't represent classic Sonic as a whole.
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>>4462874
Yes.
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>>4462925
Mario has even more strict timer
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>>4462894
That. And fuck Labyrinth Zone even harder. Cool music, but total BS zone.

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DOOM THREAD / RETRO FPS THREAD - Last thread >>4456943

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/

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>>4463102
>doomvisor
Is that the one with the cracked glass and blood?
Anyways, take inspiration from this
https://hooktube.com/watch?v=mCigiEuRvrA
>>
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What is the Doom equivalent of the HL2 Cinematic Mod?
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>>4463145
Brutal Doom
instead of fully modelled vagina, it is real gore.
instead of FERNS its MY MAP ENHANCEMENT SCRIPT
>>
>>4463153
Instead of crashed planes under undamaged bridges, it's turning white guys into niggers faster than rap music
>>
>>4463145
One of those shitty HD texture wads, combined with filters.



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