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This board is for the discussion of classic, or "retro" games, including consoles, computer games, arcade games (including pinball) and any other forms of video games. Retro gaming means platforms launched in 2001 and earlier, and official game titles for those platforms released no later than December 2007 (homebrew console games made after this date will be permitted). The Microsoft Xbox, Nintendo GameCube, Nintendo Game Boy Advance, and Sony PlayStation 2 will now be considered "retro".

Helpful links:
Game Tech Wiki
Emulation General Wiki

Why did Bond think it was a good idea to go through the front door of the bunker?
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>>12697462
Damn straight
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>>12697420
What the fuck? I clearly remember oddjob being a midget, and I binged these movies only last year.
I've been mandela effect'd.
>>
>>12697458
>They just confused him with Knick-Knack because they're fucking retards
This was something I never understood, there's no way someone didn't notice this but I'm guessing it was too late and they just said fuck it.
As for it being trash, nah it was kino and PD was even better. They are two of the 5 worthwhile games on the system.
>>
>>12697521
Maybe you're thinking of Nick Nack from The Man with the Golden Gun?
>>
>>12697836
I was kinda being a dick there, because I remember having loads of fun with it when I went round the weird kid's house, but it definitely wasn't even close to being as good as Medal of Honor, Alien Trilogy or even the Quake II port as far as console FPS went. It really was a case of N64 kids having to claim this, Mario 64 and Ocarina of Time as the greatest games of all time as pure cope for the dogshit library they had.
If you think back I bet you remember the PS1 kids having stacks of games and quite varied collections from house to house, but every N64 house had the same handful of games.

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As I've gotten older I've realized more that sharing my favorite games with other people always tends to result in making me angry. You ever gotten that? some classic game that's really endearing to you, there's so much to notice and appreciate about it, and to watch someone fail to recognize it, get most things wrong about it, and come away with a bad impression.
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>>12697676
God I hate how awkward that sounds
>>
>>12696260
>Now I just enjoy things by myself and accept I'll never get a truly fulfilling conversation or dicussion about it out of anyone.
This just means you're not in the right social circle. It's like that saying "if you find yourself the smartest person in the room, you're in the wrong room". You gotta find where the people who engage in things the way you do are.
>>
>>12697731
NTA, but lets not downplay how hard it can be to wind up in the right social circle. 9 times out of 10 you can take a few steps back and realize you're surrounded by acquaintances of convenience.
>>
>>12696260
>Liking something solely for the thing in and of itself is very rare in people.

You're the one person in a thousand who's capable of comprehending that art can be enjoyed without a buddy present, huh? You are nuts dude
>>
>>12697795
Sure, finding people you connect with ultimately comes down to random chance, and your life situation can make it more difficult to almost impossible. But unless you're in a completely fucked situation, I think there are ways to make it more "accident prone" in finding connections. Most of my friends I met from pursuing my own interests, and ending up in places/programs/events full of people with similar interests

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Did you know the actual reason for the creation of the Persona series was entirely to cut author Aya Nishitani out of royalties?

Every time a game was branded with "Megami Tensei" he got a bit of payment since it's set in the universe he created. However, as even fans admit, as they games went on they kept being farther and farther removed from his setting. So Atlus decided: why not just make our own setting, ditch the branding, and save money? Thats how Persona was born. Initially very close to the MG games in terms of gameplay as well.

All those Persona games, and re-releases, and he doesn't get a single yen!
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>>12697757
Fun fact: Shigeru Miyamoto might have been involved in rejecting a pitch by a Nintendo producer personally acquainted with Aya Nishitani to have Nintendo develop a videogame adaptation of Megami Tensei, before the Namco-published, Atlus-developed RPG. The Japanese branch were supposedly concerned with the company image impact of publishing a game about summoning demons. Nintendo went on to develop Time Twist for the Famicom (which they scrubbed off their websites and stopped acknowledging later on) and Pokémon.
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>>12697778
I did not in fact suggest that there was some falling out or a split between them. Far from it. Just that Persona specifically was created so that Atlus didn't have to share profits. It was initially a side-series, but after P3 and P4, it became much bigger than the MT games.

Note also, that he only says he gets royalties from MT and SMT games in this tweet. That more or less confirms exactly what I've been saying, and it's straight from the horse's mouth.

Meaning all the merch, anime, manga, etc he doesn't get anything from it.
>>
>>12697798
Likewise, there's multiple manga based on the Persona games, and he wouldn't get a penny from them. The manga produced under the Megami Tensei brand would give him royalties.

So if you're sega and Atlus ask yourself this: Would you rather a series you have full rights to or one that you have to share?

https://megamitensei.fandom.com/wiki/Category:Manga
>>
>>12697804
So for example:

Does he get royalties from a SMTIII gag manga? Yes.
>>
>>12697820
Does he get royalties from the P3 manga? No.

Remember when it started Persona wasn't meant to be that big it was just another MT game they were making, only without the branding. It exploded after P3 to over take the original series. I don't think at the time they intended it to replace MG for all intents and purposes in the public's mind. It just sorta happened that way and was a happy accident.

Currently $1 on PSN. Worth a buy? I've never even touched this franchise before.
22 replies omitted. Click here to view.
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>>12696179
based New 'n Tasty enjoyer
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>>12695404
Its pretty unique and the graphics amazing.
Play first blind then a guide for the secret content.
>>
>>12695404
Really cool game, not for everybody. It's a platformer but not like the action one where you run through a stage killing everything in your way. There's a lot of slow parts, a lot of parts that require careful, deliberate movements. The setting and story is great and the gameplay fits perfectly to it. There's a good chance you absolutely hate it but it's worth trying out.
>>
>>12697827
>Really cool game, not for everybody
>>
>>12697827
The genre is 'cinematic platformers'. Other examples include Flashback, Prince of Persia, Bloodthorne etc. It's a small genre, but there's a few similar games where it's 2D platforming based more on puzzles and careful planning of jumps, with flashes of action, usually in fixed frames rather than continuous levels.

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Is all the hate justified?
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>>12697848
No, I liked it when it came out and I’d probably still like it now.
>>
It's still on my backlog to play since the day it came out.
>Released 2003
>My backlog stretches back 23+ years
Wtf anons
>>
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I wanted to play this game again for the longest time.
I remember playing a demo climbing some buildings or even zip lining.
>>
>>12697880
I know that feel. I'm currently struggling to accept that I'll never be able to play all the games I want to, due to being an adult with a job and not a kid anymore. It sucks.
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>>12697887
The only upside is they stopped making good games, so thankfully the backlog is finite.

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I like playing as fat fucks in my videogames.
>>
You should play Kinext on Xbox

Even if these games weren't meant to be the end. I wish.
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>>
>>12697746
GBA remakes of Gold and Silver?
>>
>>12696304
In GS? There is no Battle Tower.

Thanks for confirming you played the game less than me.
>>
>>12697605
Amen, fuck pokefags.
>>
>>12697878
There is one, dipshit. It's in Crystal. You're shooting yourself on the foot with this one.
>>
>>12697886
OP make the thread about GS, not Crystal.
There is no Battle Tower in the games we were talking about.

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How can I simulate a 90s video game session in current day?
Besides original hardware and crt
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>>12689181
Second tv with a built in vcr player playing whatever cheesy movie you like
Get a friend who can also turn off their phone for a few hours and swap the controller with them if playing single player, or just play with them
Also get bored two hours in and walk around outside because people did used to touch grass in the old days
>>
>>12691831
>spur you to great heights of effort.
>like read an entire book
How embarrassing
>>
>>12693116
>No guides
But the game in the OP comes with a guide packed in with the US release.
>>
>>12691857
the internet is kind of rotting due to the third world finally gaining easy access to the internet. all of the manosphere shit is propped up by muslims and south/central americans because big shocker that's their cultural bread and butter for example
>>
>>12689504
I remember I didn't get a n64 until 1999, until then I had a gameboy and SNES, and I loved every moment of it

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Just got done playing Gitaroo Man, I found it to be very fun and I'm looking for other's recommendations on similar games, thanks /vr/
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>>12695531
u know about the wiki rite?
>>
Parapa 1/2 and lammy
Cool cool toon
Bust a grove 1/2
+ everything mentioned already. Theres also the psp port of gitaroo with 2 new songs lol

>>12695560
Even the game itself can't keep it straight
>>
>>12695531
Is the ps5 port fucked or am I missing something
It feels kind of weird to play
>>
>>12697568
>Is the ps5 port fucked
The PS2 original was very latency sensitive, I can't imagine it plays great on a modern TV with input lag and no doubt a layer of emulation lag on the "port."
>>12695560
git-a-roo
English VAs being English VAs over-emphasize the guitar part. Fortunately we can rely on the japs to write in their nice phonetic script.
>>
>>12697879
Try playing it on an Android based handheld
>you can't

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Old Pro Edition

https://shauninman.com/utils/screens/
Handheld Comparison - https://retrocatalog.com/
Google chart - https://tinyurl com (slash) AllHandhelds
has anyone asked my question before? - https://4search.neocities.org/vr
Compare handheld sizes - https://retrosizer.com/
Handy Handheld info - https://handhelds.wiki

last thread
>>12675550
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>>
I'd buy a Nova but I'm not even in triple digit hours usage of my RG476H (Dreamcast only) and RG477V (PS2, Wii and a bit of GC). If they did a 6 button Nova I would absolutely replace my RP Classic SG.
>>
>>12687173
Take my fucking money
>>
>>12687173
I would unironically buy this.
>>
>>12687173
Needs more USB-A ports
>>
>>12687173
Also the shoulder/trigger indentations are upside down kek

DOOM THREAD / RETRO FPS THREAD - Last thread: >>12686120

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like patriots ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:

Comment too long. Click here to view the full text.
36 replies and 10 images omitted. Click here to view.
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>>12697801
Nevernevermind, it does that in 1.2, as well
>>
>>12697801
>>12697824
the assets didnt change just the game logic so it only matters if you are hosting your own games.

Thank you I shall work on balance tweaks. Would love to hear any other suggestions you may have.
>>
>>12697569
>i'm not touching adobe with a 12 ft pole, I just wanted some fun texture projects and a bit of material to learn from
You don't need Adobe to do node-based textures and materials, Blender and Unreal can do that shit as well. The advantage of working with models as a basis for textures is that it's easier to turn them into normal maps based off the geometry, not that that's relevant for Doom but if you decide to mess about with Source or similar you can leverage it.
Any real designer is going to be using SideFX Houdini or similar, not Adobe shit.
>>
>>12697682
>this one is sadly overlooked
You mean sadly overcloocked
>>
>>12697824
wait I noticed what happened it didnt decay wtf thats not right. it's supposed to decay and even carry between levels and continue to decay. Fuckin quake man just when you think you got every bug smashed out some other one pops up

Nothing against modders and romhackers but why do they feel like they have the artistry to replace the original developer vision and art?
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>>12697557
Man, I have read this 3 times and I still don't understand what the hell you're talking about.
>>
>>12697851
Was literally about to post this. Shit is unintelligible.
>>
>>12697815
Starman isn't too egregious. The other 2 yes. Both had a creepy vibe that is completely lost in the remake graphics with Pippi looking generic and Mook looking like a clownish goof instead of a creepy goof
>>
>>12697870
The original Starman's stance makes him look cold and dehumanized whereas in the remake his stance makes him look cocky. Even just the crotch area makes him look more human.
He looks like a mother reprimanding her 5 years old for doing something he shouldn't have done.
>>
>>12697871
I can see it. Still the lesser offender of the 3 I reckon.

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Just finished this, there were some parts I found annoying, and I wish there was more to the final boss fight, but overall it was a lot of fun and I loved the artstyle. It's hard to believe Gamefreak could make something with such heart, given what they are now.
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>>12697612
>"soundfont" and sound effects as RSE
Huh, didn't even notice that, though I haven't played much gen 3 to be honest
>Maybe it needed parts where you just dig tunnels at your leisure.
That'd be fun. Also personally I think my biggest issue was I wanted the dozer to be a bit faster/more responsive. I get they were going for a kinda heavy robot feel, but having to wait for your drill to spin up/down made some parts clunky.

Hopefully this pic isn't to spicy for the jannies
>>
Game Freak was really good at making 2d games. Once 3d came around they shit the bed entirely and never recovered.
>>
I heard this is one of the best GBA games. What do you think.
>>
>>12697860
its great but its not THAT good. Im not putting it on the same tier as metroid fusion, aria, minish cap, astro boy (yes astro boy)
>>
It's good but overrated by people who don't play games but like to spout "hidden gem! " left and right.

I mean they made an action game in which the main mechanic consists in waiting and having a HUD cover half the screen every time you do something.

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>I [understand] those people who talk about those nostalgic games having heart and soul. That is true because, back in the old days, five or six guys would make a game. Because of that, each person's personality was reflected in the end product. And perhaps that is what people are feeling. Even a shit game had its own flavor and taste. Now, the bigger projects need 300-person teams to create a game, and when you have that many people, one person's idea is not going to come through. For that reason, unless a game is made by someone like me or Peter Molyneux, people like us who are very stubborn, someone with a strong personality - so much so that people are scared of us - [it won't have personality]. [You need] authority, money, and respect. Only then are you able to make games with personality. Most other games are just made very commercially, so to speak. For instance, I don't know how many people can name the guys who created Grand Theft Auto. I think there are very few who can.
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>>12697307
>What does some dumb chink talking about nu-GTA have to do with anything retro?
1. He's dead

2. It's Tomonobu Itagaki, the guy responsible for Ninja Gaiden and Dead or Alive

3. He's likely talking about GTA circa San Andreas/Vice City or at the very latest IV

4. The CONTEXT of what he's saying is that retro games aged so well and are remembered fondly because they were small teams and so the individual souls of each member all shine through
>>
>>12697326
>the guy responsible for Ninja Gaiden and Dead or Alive
Why would I care about what some trash shovel ware developer says.
>>
>>12697307
>>12697456
YUEEEEEEN uneasy zoomer can't take it easy
>>
>>12695370
>It's a [direct quote] from [an interview]
>>
>>12693630
4 made me drop the franchise for good. What a boring game. No substantial progess from GTA3, just bigger and more. Thank fuck I didn't spend a thing on that crap.


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