>two hours long>zero challenge>zero replayability It's a fun game especially with emulation when you can just beat it in a day, but people must have been pissed dropping $50 on this back in the day
>>12511865>people must have been pissed dropping $50 on this back in the dayI didn't think of games in this way. If I beat a game and I enjoyed it I'd play it again, a game lasted as long as I wanted to keep replaying it, single playthroughs didn't matter because I never played games then drop them entirely.
>>12516907Yeah. Zoomers will never understand this. I had this game and beat it many times, nobody expected Disney games to be long or challenging.
>>12517005I also pretty quickly learned that the vast majority of games based on movies or TV shows were garbage after getting burned a few times by any Disney game that didn’t have Capcom on the box.
>>12517137S3&K isn't really that big though. A lot of late SNES games were 32 megabits and had awesome graphics and long gameplay. Either way it's not that large. SMW had 96 total levels on a 4 megabit cart even if they weren't as long.
When was the last time you rode bikes with your friends, OP?
Did your parents used to get pissed when you beat games too quickly?When I got this game for my birthday, my dad watched me 100% it in one sitting the same day and got pissed off. So from then on, when he was in the room when I was playing video games, I pretended to be worse than I was, and lied about "beating the game". Some games I had a second save file with less progress to prove there was a lot more to the game I haven't touched.
>>12517076Okay, fine. I apologize for that one. I was caught up in the moment.
>>12517093>I was so caught up in the moment of OP making a thread based on a previous comment, that I'm happy his Dad is dead.You have serious fucking problems. I don't know why I keep coming back to this board when they let fucking retards like you run around and spread their mental illnesses everywhere. You're such a fucking faggot.
>>12517157Oh please, that was pretty tame by 4chan standards. You probably tell people on here to kill themselves all the time.
>>12517181It wasn't just that, its the sum of everything he's done in this thread.
>>12516720>"beating" a 2-player fighting game as a 1-player friendless loserjesus fucking christdidn't read the rest of your retarded fucking story, this is beyond pathetic
I just got the replacement they had to mail out because of the lawsuit. I figured it would just be the cartridge but actually they sent the entire thing cib again. Anyway, has any NES actually been fried by these? Also, the various aliexpress bootleg carts which I assume also have the incorrect 3.3v chips? I played the first cart for at least a couple hours with no obvious issue.
>>12515219>but the Rugrats one is too damn good to being considered a Nick game form the 90s, those were HORRIBLE lead by THQIt would probably be a 2 megabit MMC1 game and the programmers had 3 months to finish.
On that note I find it kind of funny that most Mega Drive homebrews are 32 megabits and whatnot when only like 20 late games used that and it was not representative of the typical Mega Drive game, the most common ROM size being 8 megabits.
>>12513146Is this a good homebrew thread? Welp I am on my phone so I can't share.There's the RIKI games, Estique, Blazing Rangers.....
>>12515703or FDS
>>12513610Yes? That's the year Rugrats premiered.
Check out my pokemon emerald team
>>12512991>Cacturn>Xatu>FlygonUh hello, Based Department?
based weezing user
>>12514605Sludge bomb and flamethrower is an amazing combination and with rhydon can earthquake
>>12511097>>12511195>>12511843apply next time
>>12515454Lmao
Screen Utility - https://shauninman.com/utils/screens/Handheld Comparison - https://retrocatalog.com/Google chart - https://tinyurl com (slash) AllHandheldshas anyone asked my question before? - https://4search.neocities.org/vrCompare handheld sizes - https://retrosizer.com/Handy Handheld info - https://handhelds.wikilast thread >>12489305
>>12517491Time was literally slower back then. Imagine if you had enough time to do what you wanted
>>12517185retardation
>>12517734No, their phones use LEG processors.
What’s that word we used to use for people who larp and take pictures of title screens or super early into a game?
>>12517928Redditors
>the best version of a /vr/ game is a homebrew remake for another /vr/ consoleAny other examples?
>>12516990Thanks for telling me about this anon
Classic Kong Complete, a remake of DK '81.
Was this the last time game consoles were unique?>Dreamcast had the ability to perform what was called Order Independent Transparency. Dreamcast can output VGA natively>Dreamcast and GameCube had totally different fog hardware. The Dreamcast can very easily recreate any GameCube fog, but the other way around is not so possible depending on how the fog is setup>PS2 is full of beautiful particle effects that wouldn't even come close to being surpassed until GPU particles went mainstream two generations later, and even then tanked with transparency effects the PS2 powered through at 60fps>PS2 Expansion Bay designed for the network adaptor and internal hard disk drive (HDD ATA-66 (Roughly 66MB/s). USB 1.1 interface: 12Mbit (~1.5 MB/s)>GameCube supports texture compression, has hardware support for a lot of different texture effects (via TEV shaders), has a decently large dedicated texture cache and actually has proper support for mipmaps / trilinear filtering>The multitexturing effects were pretty advanced for the time, and the GPU could lay down eight texture layers in a single per pass>Xbox had a high end PC-level GPU coupled with a low-tier Pentium 3 CPU running at 733Mhz with a crippled cache. The system has Direct X 8.1, shader model 1.1, vertex shader 1.1 and two Vertex Shader units, while the Geforce 3's only had one>The Xbox uses a unified memory architecture meaning the CPU and GPU share the same RAM. Unlike a PC there’s no concept of creating a D3D allocation in VRAM and having the GPU manage it. On Xbox the CPU can create an allocation for textures, render targets, vertex buffers, etc, and pass the allocation address directly to the GPU. This gives developers the ability to allocate one buffer and have multiple resource “views” that utilize the memory
>>12516878The natural result of the mega publishers becoming too powerful. All that bleating about how "hard" it is to port games really sunk in with Sony/Microsoft and in order to keep EA and Activision happy, they would eschew the unique and interesting hardware for basically off the shelf PC castoffs.And we can't even rely on the indies, they have to have a cry in their safety closets if the target hardware doesn't have a 1:1 output in their Unity/UE project.The days when engine programmers would hack away on obscure hardware looking for an edge to make the next gen exclusive game that would outdo everything else on the market are just long gone. Gamers don't even want that anymore, they want their hyper generic slop so they don't need to upgrade their 7 year old GPUs. Even PC hardware is full of interesting shit and we can't use it for fear of getting a "Mixed" on Steam for daring to require hardware from this decade.
>>12515302>DreamcastSupported Windows CE, an OS for EMBEDDED DEVICES. Used a Hitachi SH4 CPU.>GamecubeArchitecture similar to a G3 Mac.>XboxThe only one remotely similar to a normal x86 PC, and even then it's not 100% the same.
>>12515824Windows is dying out. PC gamers are increasingly switching to Linux.
>>12517021I have an extremely hard time believing that anything other than Windows will be the primary OS for computer gaming anytime soon.
>>12517030It takes time for these things to happen, especially when a platform has as much inertia as Wintel.
red table is objectively >>>>>>>>>>> hammering nails into your dick > blue table
>>12514932How the hell are you supposed to get the ball to the Slowpoke and Cloyster?
>>12515467The arrow between them changes direction and forces the ball to either one of them.
>>12515467they succ
Blue is better since it is way easier to get catches and evolutions once the conditions are met.
>>12514932I prefer blue, going into catch mode or Evo mode is way mere annoying in the red table
This was considered a killer app in 1995.
>>12515882I really hope you’re trolling.
Nigger App
>>12516793Toshinden was legit cool at the time though. Everyone I knew that got a Playstation at launch had it. "Some game that came later was better" is not much of an argument.
>>12515882Take a look in the mirror, pal. The term "killer app" has been around longer than you've been alive.
>>12515879playstation games with fat manuals had to be out in two-disc jewel cases, such as suikoden. it was easier to put them in a longbox, along with a map if the game had one
Why wasn't Phantasy Star as popular as Dragon Quest and Final Fantasy?
>>12516743>I don't want to admit anything bad about my preferred game>I know, I'll just say I won!Lol
>>12516749I never even said I preferred FF I, you just seem completely incapable of understanding my original post. You seem way too focused on FF I, for some reason though, did it hurt you in some way? You didn’t even mention Megami Tensei, which is more what my original post was about. This is really my final word on the matter. Go play the MD Phantasy Star titles, those games were actually mechanically interesting for their time.
>>12516762>You seem way too focused on FF IIt's a thread about why PS is less popular than DQ or FF. DUH
>>12515152Because the towns look like Fisher Price and the music in the first few games is like nails on a chalkboard
>>12516649Games shouldn't expect players to use their imagination to cope with their lack of graphics
What went wrong?
I only played Digimon Rumble Arena on the PS1 the game was better than the first Smash Bros the Digimon Anime was better than the Pokemon Anime the Pokemon Anime was just a glorified commercial
Digimon came out when the internet was still fresh. Look at a show like Digimon Tamers, how it plays with the idea of sci-fi horror (D-Reaper) and shadowy conspiracy (Hypnos). It's a product of culture, like most media. Ironically Digimon fell off in the mid 2000s, the same time that computer tech became widely available to everyone.
>>12514265They probably should've scrapped the whole digital thing, considering technology was advancing at an extraordinarily fast rate.Smoothest of brain take would be ripping off jurassic park: here's a big corpo resurrecting these dinos: Some are friendly, some aren't so.Some corpos are benevolent, others are bioterroristsEven DW3 has that vibe.I dunno, it's better than a confusing mess of digital world/real world, vaccine, data, viruses, etc. All quickly outdated
>>12516284Tamers was written by the guy who wrote the script for Lain. The Lain influences are noticeable if you pay attention.
The newest game Time Stranger is successful.
Was the Sega Saturn really more powerful than the PlayStation?
>>12514986Yeah but I think they used other terms like monster 2D performance or something like that.
>>12514832>Both had 2MB of main RAM and 5129 of audio RAM, the only difference is that the PSX had 1MB of Video RAM while the Saturn had 1.5, though the Saturn's It's not that easy actually PS1 Ram is unified you can use it how you wantSaturn main Ram:1 MB High Work SDRAM1 MB Low Work FPM DRAMSaturn Vram:512 KB VDP1 texture cache VRAM512 KB (2× 256 KB) VDP1 dual framebuffers512 KB VDP2 background cache VRAM
>>12514832>>12515338>5129 of audio RAMDammit, did I actually mistype it as "5129 of audio RAM"? I meant to say "512K of audio RAM"And yes, it's not a 1:1 comparison, but I don't see where people are getting this "Saturn had more memory" argument from as if the system had double the overall RAM of the PS1 or something, overall it had the same work and audio ram (though chopped up like you said) and an additional 512K of video RAM assigned to a specific task. I used to think it had more memory too until I read the specs and saw that they were similar, even if utilized differently.
>>12514023>>12514219You can really tell how refined Konami's craft was at the time, Gradius Gaiden is such a gorgeous game. The upscaled sprites in Cotton look really tacky.
>>12510337Comparing hardware capabilities is fun. If you're an autist like me.
Now, when he said this, did he mean he was fine with taking candy from a baby, or merely that he was fine with the mission being as easy as taking candy from a baby?
>>12514508Uh-oh, bot broke.
he secretly took candy from maria and really liked it, but it makes him feel guilty so he is also okay with genocide (???)
Did this Shadow game copy Star Fox 64? i found it curious how in the Shadow game there were different routes to follow in the levels leading you down different paths just like in Star Fox 64
>>12515427further proof that hedgehogs should not vote
>>12511985Knuckles = Vegeta
in Tiger Woods for PS1 you can explode the golf cart.
>>12514015Can you cheat on your wife too?
>>12514350no i don't think they added that until tiger woods for ps3
>>12514613Now with domestic violence minigame!
>>12515470Put a tee between your wife's teeth and go for the swing!
BEST I EVER HADOHHHHHHHHHH
Trying something a little different today!https://www.youtube.com/watch?v=2_XLwSv6Wfc
ENDINGS UNLOCKED: 9/20I'm gonna call it there, as I've been doing this for about 7 hours give or take. I hope everyone had fun.
However, I think it's time to figure out what I should post next Saturdayhttps://www.youtube.com/watch?v=NUh3JQ9T8WI
>Sega Power, initially known as S: The Sega Magazine, was a Future publication aimed at the Sega range of consoles, including the Master System, Mega Drive, Game Gear and later on the Mega-CD, 32X and Saturn. The magazine was later relaunched as Saturn Power when the other Sega consoles were discontinued. >After 12 issues the magazine was re-launched with its new name in readiness for the forecast boom in video games consoles. The magazine covered consoles such as the Mega Drive, Master System, Game Gear, Mega-CD, Sega 32X and the Saturn. In the spring of 1997, after 91 issues, the magazine was relaunched and renamed. >As a variation on the free tips booklet often issued by computer games magazines, Sega Power released a string of novellas based on popular computer games. Titles in this range included: Golden Axe, Road Rash, Super Monaco GP and Desert Strike.[1] These titles were written by members of the Sega Power team and combined a fictional narrative, hung loosely around the linear plot of the game, with cheats, codes and hints for gamers. Next Saturday! Be there!
>>12516646Fair enough, this does seem like the canonical ending (as does >>12516275 >>12516276 >>12516279 )This was fun, thanks OP!>>12516662... huh, mite b cool