Listbro, you here? What did you beat?For me? FF7-9!
I play through so many quick games so many times, keeping track is borderline impossible. I will try and keep track in 2026, this time for real.
it was a different type of war. an insane war. a war that damaged everybody who was involved in it.yet it produced many great video games. what is your favorite Vietnam war game?
>>12283593>a war that damaged everybody who was involved in itYeah bro that was like so unique fr fr not like it happened in every other war ever fought in the history of mankind lol
>>12283604why are you pushin me?
>>12283726God I fucking wish i was American so badly
>>12283593>scroll thread>no mention of picrelim disappointed
>>12283726What I was saying, Americans crying will never not be funny
Hey, the 'remaster' of Star Fox/Lylatt Wars 64 was pretty fun. How come no one talks about it?
>>12281402I would like to see that Star Fox Armada that was planned by Retro Studios but then canceled by Nintendo after the WiiU flop.
>>12280183>it's a remakeNah, it's a remaster. And we're allowed to talk about remakes too anyway, so it doesn't really matter.
>>12281391whoosh
Horses
It's pretty good, I still prefer playing on N64 for the original graphics and voice acting and rumble but the 3DS remake is great
Who TF actually understood the story before 2010's video essays? Looking through old forum posts and Wikipedia edits, most people didn't even know the Combine were aliens for at least a year because the storytelling is so vague.
>>12282940Your example is some douchebag making a concept that 100% would get rejected because the locals would get pissed, not a global tyrannical regime. And even if that renovation got made, if you went inside it would still have normal human environments a normal human could interact with, which the Combine don't bother with.Also the Combine shit is blue metal, I don't see no god damn blue metal on Earth.
>>12277706i struggle to see how its possible that you can even get out of the intro without having a basic understanding of the plotline and the overall setting. they honestly did a pretty gud job fitting all that in for the intro/train scene imo
>>12279880The Combine police forces were humans that were modified, but the "combine" race were unequivocally aliens. >>12278729
>>12280330>yes and that made him a millionaireNo it didn't. He was a russian nepobaby retard who was using prostitutes as beating posts. He's a fake, gay, retarded, slavnigger reject who uses his daddy's money who has minor connections with the Russian mob to sperg out online and pretend like he's a personality and not some irrelevant grifting asshole manchild.
>>12283515>the "combine" race were unequivocally aliensWhich character, prior to the Episodes, says: "after the Resonance Cascade, the Combine took notice and invaded Earth"?
Shmup, Beat 'em Up and general arcade thread.>What are you working on right now? >What was your last clear?>What will you play next?
Which arcade games are you planning to play in 2026 then?Me? I think I want at least one shmup I haven't played yet, but otherwise I'm sticking to gitting gud in puzzle games.
I've been trying to finish Batsugun for months, but I'm always drunk when I play, and my performance keeps getting worse.
>>12282667Bomb whenever the boss goes to the bottom of the screen, there's no point in doing those risky dodges, also when he shoots the two diagonal lines of bullets stick as closely as possible to the right one, it will make the pattern a lot more compact and easier.
>>12282595I'm thinking of trying out beat 'em ups. I want a balance between difficulty and fun
>>12283108>I want a balance between difficulty and funDon't play Final Fight
Now, with the aliens routed and order restored, our heroes can return to their normal everyday lives. Or can they?
Hmmmm... NO.
>>12281905Look up how Max looked in the first MDK vs here. My boy seen some shit.
>>12283538He wasn't going to get kidnapped again.
>>12281905Dr. Strange from ATHF?
>>12281459Pure contrarianism more like
>>12281579and ur mum is the town bike everyone, including jean pierre baptiste, rides each afternoon
>>12281596We always called Mario Kart 64 a fighting game though
>>12281459Better sound effects in 64. Broken combos are funny, and most of the roster is viable. Also Melee doesn't have Board the Platforms.
>>12284012>most of the roster is viable>>the first game infested by a meta destroying yellow rat
Which color do you chain, /vr/?
>>12282353Take off your arcade glasses and stop coping so hard. JRPGs are fantastic and being a JRPG-adjacent is goodHonestly, Radiant Silvergun is basically an RPG in disguise. On the surface it’s a shooter, but the way progression works is straight-up RPG stuff. Each of your seven weapons levels up as you use it, and that growth sticks between runs, so using a weapon = XP, and grinding it makes you stronger over time. You can’t realistically max everything, so you end up specializing...some people focus on Spread Guns for crowd control, others on Homing Plasma for bosses. It’s like picking a class or skills in an RPG.The scoring system reinforces this too. Chaining colors for points isn’t just reflexes......it’s planning ahead, managing resources, and executing strategy, like an RPG rotation. Bosses feel the same way: if your build isn’t ready, you’re screwed, just like walking into a late-game boss underleveled.So yeah, it plays like an RPG more than a traditional shooter. Reflexes help, but long-term weapon growth, build choices, and strategic planning are what really carry you through. Saying Radiant Silvergun isn’t like an RPG because of “enemy chaining = XP” is missing the bigger picture. It’s not about literal JRPG mechanics—it’s about progression, specialization, and strategic planning over time. Weapon leveling is more than a standard shmup upgrade: it’s persistent, cumulative, and shapes how you approach every fight, just like leveling a skill tree in an RPG.And the bomb limit? That’s a deliberate design choice that forces planning. Resource management in RPGs isn’t always about stockpiling item-----it’s about making meaningful choices under constraints, which RSG does perfectly. Chaining enemies, weapon investment, build choices, these are RPG systems dressed up as a shooter. You’re just stuck looking at it with arcade goggles.
>>12264520style over substance. its a nice collector item but not really a good game let alone shmups. same goes for ikaruga.
Treasure shoot ’em ups are some of the most… I’m not even sure, avant-garde in gameplay, but their art direction is solid and and not that extravagant. Radiant Silvergun isn’t exactly hard, but its unique mechanics make its difficulty tricky for newcomers, though it becomes enjoyable once you click with it. I’m not sure if Treasure is truly a “legendary” dev studio since I’ve only played this, Ikaruga, and Sin and Punishment. I don’t see their games as “the best” but rather as “must-play,” though that narrative might have caused many to be put off by their mechanics. We live in a time when many are dopamine junkies, while these kinds of games demand patience and thoughtful play. That said, Radiant Silvergun is a great game to try and explore, though it’s not really suited for those with little attention span seeking constant dopamine hits.
>>12282364>JRPGs are fantastic and being a JRPG-adjacent is goodYou don't know me bud, I wasn't implying I hate RPGs, I was genuinely asking.Anyway CRPGs are fantastic, on the other hand JRPGs are barely RPGs to begin with, aside from a few rare exceptions.>that growth sticks between runs>some people focus on Spread Guns for crowd control, others on Homing Plasma for bosses. It’s like picking a class or skills in an RPG.>Reflexes help, but long-term weapon growth, build choices, and strategic planning are what really carry you through.Yeah... that's not how I play the game. Arcade Mode is the game's main bread and butter and it makes you start from scratch every time. You don't get to "build" your character in Arcade Mode, you need to optimize. I roughly aim for about A lv.25, B lv.15 and C lv.20 and that's the extent of my "character building" in the game.I take great issue with ARPGs in general and my issue with RSG's Story Mode is that the grinding means you don't need to engage with the game's routing or scoring mechanics to the fullest extent.Also, Story Mode is designed in a way that if you're going to start from scratch, it's going to be insanely hard. It's a good "ultimate challenge" for people looking to master the game, but if you're just expected to grind through it then it's a poorly-conceived mode in my opinion. No actual RPG worth its salt is designed around grinding. Period.>You can’t realistically max everythingWhy not, though? What's stopping you? You don't make your character at the start, you don't commit to any narrative choices, there are no dicerolls or numerically abstracted simulation elements with emergent properties, you're not forced to specialize. There is no role-play in the game just like there is no role-play in most JRPGs.
>>12282364Hi ChatGPT!
Why are retro tactical shooters so much more fun and interesting than modern ones?
>>12283582It's a hack, sort of like a trainer. Works nicely though.
im developing a mod to make the night vision more realistic. the models are far too too bright.
>>12283606That's because they're using built-in IR Illuminators.
>>12283606>>12283628According to the Ghost Recon Prima Guide, it's the enemies giving off a heat signature, so they're clearly using some sort of green monochrome thermal vision.
my mod will make the character models pure black on a green landscape, so you will still need to look carefully to see the enemy. im going to call it 'ghost recon - night vision ninjas mod v1.0'
>spend all day looking for Zora's domain>check all over lost woods>check the gerudo area>lake hyrule>circle entirety of hyrule fields>after hours of looking, finally google it>its entrance is right next to Hyrule Castle>get to Zora's domain>spend 30 minutes trying to figure out what to do>finally play the mini-game and unlock diving>spend an hour diving everywhere, not knowing what to do>finally google it>you need the bottle>get the bottle>BOTTLE SAYS "DO NOT TELL MY DAD" Comment too long. Click here to view the full text.
>>12283698Good job on turning your brain on, did getting shit on here shame you into putting in an effort?
>>12283698The mod on this board is very schizo and asshurt when it comes to what they ban you for
>>12283825hey man I know how to play vidya gamesyou tell me, what makes more sense to get a fish:>the FISHING minigame with a rod and reelor>a fucking jar yes, I know you see fish in jars before that point. still doesnt make it make sense to me >>12283829to be fair i was just sperging out still bullshit though because the rule makes no sense, you're telling me you cant even be racist on /pol/, only /b/? rules are enforced based on the mods opinion of you.
>>12281569they are a female only tribe.of course they would capture any man in sight to "use them" later.
>>12283829I got warned for making a "could Halo have saved the N64" thread and they were like "you have a history of bans" but overall mods here are chill and very reasonable. I have noticed an uptick of butthurt deletions and the thread about the game that said there was no civilizational progress from 2000-2025 got disappeared too. I thought that was a good thread, the prophecies about the future in retro games is pretty relevant as to the cultural difference between then and now. That is an implicitly large part of retro anything, after all.
>need to make incredible music to be paired with these next-gen graphics>have to do it legit and without having any advantages over other snes programmers>mfw it actually works and nobody questions itHonestly quite incredible.
>>12283075Yeah if only it had been a squad-based turn-based, resource-management, timed sim
>>12283039I wonder how they came up with the idea to add Diddy Kong. Were they worried that kids wouldn't relate to Donkey Kong?
>>12283570He was originally inspired by DK Jr. But really they just wanted to make new characters and stuff because they were given creative license to make an entirely new setting.
>>12283579Sorta. He was originally DK Jr but his design was so different Nintendo said they either had to make it look more like the actual DK Jr or just make it a new character. Rare went for the latter.
>>12283278And the layers.The snow levels blew my mind as a kid with how many levels of background and foreground there were.
The stinking man’s Sonic The Hedgehog
>>12279939>Cooly SkunkIt was literally called that in Japan.
>>12278703>let's make a cartoon animal game, which ones haven't been used yet?
>>12280564I kinda like this game tbհ
>>12278703Post the large-titted rabbit from this game pls.
>>12280317No it was literally called クーリースカンク
show me ya movesshow me ya movesshow me ya moves
Show me your boobs
>>12283453It's actually a Sega Power Base System.
>>12283450
>>12283450Slice & DiceSlice & DiceSlice & DiceSlice & Dice
>>12283514based moves
Oh this plays great. Perfect analog control too.
>>12281205I'm almost six minutes in. Initially, thermal optics, versus cheap temp guns or some sensor, would be another accurate, real time way to test.
>>12281146If you have an older clone board then the Japanese version crashes on the character select screen every time. The same revision will also hang in the intro for Skies of Arcadia and at one specific part of Code Veronica.
>>12281185>What should I expect? Your Dreamcast is going to give you a black screen and then it won't be able to boot gdemu/openemu>How long does it take?Less than 3 hours.I can’t remember if it’s with Power Stone or Power Stone 2, but it’s a well-known issue that requires recapping. If you claim nothing happened on your end, then you’re just straight-up lying.
>>12279643What's the point?
>>12283796The Dreamcast finally has a good game now.
Half-Life 2 cameo in Doom 3 lol
>>12283557Now I laughed
>>12283549s*ga s*stem spammer thread
>>12283549pwned
>>12283609hey buddy, it's okay to call out thread spam without ascribing it to the undeserving
>>12283549I dont get it