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What do you think of Sonic 3D Blast?
31 replies and 6 images omitted. Click here to view.
Sonic X-Treme doesn't seem bad for its time, in fact it seems like Mario Galaxy with the way levels are spheres. They should have went ahead and released it.
It’s much better than the retards claim it to be.
Sonic Team were tired of Sonic and wanted to make other games at that point. If Sega had forced them to make another Sonic game, Yuji Naka for sure would've likely quit.
...on second thought, maybe doing that would've been for the best.
I remember renting it when it came out and the intro fmv blowing me away the same way Darkseid's speech in Justice League Task Force did. I couldn't believe that my Genesis could do something like this

Game is fun (also very pretty looking for a late Genesis game, same with Ristar), but a bit on the repetitive side
I only played it for a few minutes at a game store back at release. It may not be horrible or anything but it's the game that killed my Sonic fanatism.

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If this game had better music, better controls and more appealing graphics it could have been something special. As it is it just kind of sucks.
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It’s a "jrpg" where the gameplay consists mostly of isometric platforming which gets easily frustrating with the stiff controls. Also lots of simple environmental block pushing and lock&key puzzles.
There’s no random encounters, battles are very sporadic for specific story moments usually at the end of an area and they play like a barebones 2d fighting game. Some of the enemies can be captured during battle so in subsequent ones you can choose to play as them but with them having unfamiliar moves its usually safer to stick with the main character.
The typical rpg mechanics are very downplayed, basically you gain points after battles and by trading items you find. Then its a balancing act with the points - you can spend them to regain health and/or level up but you gotta hold on to some because whenever you fall(on water, lava, pits...) during platforming you lose points and if you completely run out of points you lose. Inventorywise it’s mostly managing puzzle keys and equipping the next best sword power you find.

If all this wasn't unique and genre bending enough, the highlight of the game is its parallel system. The idea is that the prologue of the game which is timed establishes how the rest of the game plays out by setting forward a butterfly effect of consequences. The premise is that you're on a ship escorting a monster to a prison island, it escapes so you race to the captains cabin to send an SOS signal. If you take too long the monster gets to the cabin and destroys the equipment so you can’t warn the island the monster is out there. If you get to the cabin while the monster is right there you kill him on board. If you get there beforehand you send the SOS so they know what’s coming.
Naturally the repercussions of each scenario are major, it’s not an optional extra replayability thing, you’re fully expected to do all 3 timelines, each basically being the next chapter of a connected overarching story with loads of new content.
Wow that gameplay sounds shitty.
It is. Climax always made bad games.
Not gonna pretend its without issues but I find it a lot more bearable than suffering through neverending random turn based battle interruptions and unnecessary bloat of needless items and levels and percentage crap.
>painfully pulpy cyberpunk cover art
>there's virtually no other game like it
yeah sure dude

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After many years of dead cart batteries and glitchy roms I am finally playing this and it's every bit as comfy and fun as I expected. On cave of truth and having a blast
Anyone else played it?
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Replayed it recently on SSF and it was flawless, just like I remember playing it on real hardware
>glitchy roms

What's the issue?
i remember my brother played it and mapped everything out on graph paper. i remember absolutely nothing about the game, except the epic final moment he had.

facing the final boss, everyone in his party is dead except for one last person. they are going to die to the next hit. i feel like he knew the final boss's health or something, because before he even attacked he said "i need a critical hit, or its not going to kill him, and he's just going to kill me next turn." he takes a deep breath and locks in his final turn. CRITICAL HIT. final boss defeated. shit was pretty epic.
It's been a number of years now since I bothered with it, but I think there was a glitch with it not giving the tiara near the beginning or something like that where I could only get so far and then locked out. There was so much other stuff to play I didn't worry too much about digging for another rom.

Part of what I'm really enjoying about it so far is that I haven't needed to make any maps. The levels are fairly small and there are enough markers like sconces, puddles etc that just paying attention to where I'm going it's easy to keep bearings.
>for shitting in the darkness

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What do we think of it?
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Flashcarts and ODE's give you the best of both worlds. Being able to play Chrono Trigger and Earthbound on a real SNES the way God intended without paying some eBay chucklefuck an arm and a leg for a copy is the most sensible way to play retro games.
What if I enjoy having the boxes and manuals on a shelf? Should I have a bunch of empty boxes on display?
Then be financially irresponsible and buy the games anyways. It’s your hobby, do you. His solution is still a good one though if you’re more interested in playing games than surrounding yourself with nostalgia that won’t actually bring your childhood back.
Why should I buy the games if I only want the boxes to look at?
my brother got some for N64, because there's not enough games he likes to make a flash cart the cheaper option. The plastic is measurably lighter, both in the hand and on a scale.

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The Japanese ROM hacking community is very interesting. I find it funny that they have translation patches for games that were improved for the western release, like this one that turns Zelda 2 back into Japanese.
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kek, you got me there

if you were wondering how some frogs took over England, it's because the Normans were mixed Vikings who settled in Northern France, which explains alot.

and to clarify what I said here >>10848841
I'm not sure when Ye Olde Faux Englishe became "a thing", but my guess is that it's fairly modern, probably no older than early 20th century.
Most likely it has to do with the fact that even as English modernized, classics like Shakespeare and the King James Bible were still widely read, especially as literacy rates improved, so most educated Americans were acquainted with the older "Modern English" in some fashion, and so that became emblematic of so-called Old English in literature and later media. Want to have an English-speaking character that comes from the distant past? Just have him speak like a Shakespeare character, and in a Bri'ish accent, of course. A character finds a scroll written centuries ago? Of course it reads like the KJV Bible. That lends credence to its antiquity.
that makes alot of sense. thing is, a number of ppl (including anons itt) conflate Ye Olde Faux Englishe with actual historical variants, when it's really just a parody/bastardization in media. Don't get me wrong, it has its charm sometimes (eg Frog in CT as I said), but that's a key difference. If you read the original Shakespeare, it has unusual vocab/phrasing which is not the same. KJV uses thee/thou but that's different too. You won't see any historical sources be like:
>forsooth, thou art a knave
Somewhat maddening that some JP games were made harder overseas, some easier. Not to mention all of the various revisions and false sequels.
Yeah, never said it was accurately portrayed. Americans may be aware that a more antiquated English exists, but the vast majority won't be so familiar with it that they'll catch on to the fact that all they're doing is making a character speak with thees and thous and a sprinkling of exotic old words to get it across that this dude is from the middle ages or some shit.

Played Harvest Moon (SNES) a lot as a kid but never went beyond the second year. Finished it for the first time now and it feels quite special.
I plan to do a second run to get the best bachelor ending but I won't do a run for the other girls, it gets very boring after the first year. But it's still a hell of a impressive game for the SNES.
9 replies omitted. Click here to view.
What, you don’t enjoy the choice of 300 different re-translations of Chrono Trigger?
I think it's funny when one of these claims to be THE MOST ACCURATE TRANSLATION EVER then fucks it up, has in-jokes thrown in, pop culture references etc.
>I bought it when it came out and I had a female cousin visit for the summer and she became totally addicted to it. I had never seen her game before in her life.
this story have better have gone further places than you just letting her play a video game
The cow sprite in this game is off the charts cute.
>Chrono Trigger
I find it funny and lame that for every fan-translation's claims of accuracy to the Japanese, they outright state that they will never change the Masamune sword back to its original name of Grandleon.

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fuck this stupid bitch
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oh yeah i beat her no problem its just the fight was tedious as fuck and anti-fun.
I never beat this game. I couldn’t get past the floor in the final dungeon where you had to use the negro character and he was useless in combat
I will if no one else does
He really was the worst party member and you only used him because there was dark mist to remove.
That being said the catgirl fell off way harder imo because she has so few weapon upgrades.
that'll mever catch on as another trips, stop trying to force it

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Previous: >>10793779

Awesome Downloads:
>OpenRCT2 - Currently the best way to play RollerCoaster Tycoon. We use the latest stable version for multiplayer unless otherwise noted:

>UCES - includes all objdata files already extracted from each scenario upon loading, and includes tracks:

>Amazing Earl stuff - adds some custom-made rides and scenery:

>Anon's devkit v0.2

Comment too long. Click here to view the full text.
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for me, its la-la land
For me? I build my own scenarios.
nah for me it's Magic Quarters
For me? It's page 10, the hardest scenario of them all.
>12 days

Is it harder than many kids games nowadays? I'm curious to know if it's harder than say, the kids games on the Switch like the newer Mario games and such
8 replies and 1 image omitted. Click here to view.
Parentcel here, kids games are notably easier nowadays. My 6 year old, who has been playing video games in some shape or form for 2 years now plays Super Mario 3D World probably daily. Almost every level he uses the crutch White Tanooki suit and I wouldn't consider it a hard game by any standard.
He likes retro games too, especially Mario but he STRUGGLES with it. I could beat Mario 1 at the same age. He does OK with Sonic games but those tend to be more forgiving with the ring system.
My youngest kid who's almost seven loves 3D World as well, but I don't think she grabs the crutch suit every time.

I've noticed though that my youngest kid, my older kid who's 9, and even their mother cannot fucking run and jump. It's like, they can't comprehend holding one button down and pressing the other by just rolling your thumb. I'm assuming it's because I was playing NES/SNES/Genesis/Game Boy and their mother didn't really start playing games until the PS1 era, but it's something I've noticed that sort of blows my mind. I believe she ended up dropping MM 3 because jumping, shooting, and sliding was too much.

Though my oldest kid has gotten to like World 3 in the original SMB because I told the kids one day I'd give them fifty cents for each level they beat.
Yeah, I hear you on the running thing. I don't think my thumb ever really leaves the run button if I play Mario but my kid can't wrap his head around it. He was playing the latest TMNT game and getting him to do jumping attacks was a massive ordeal.
Is Super Mario World harder than most modern games for kids? I ask this because Mario World was considered easy when it first came out, like it was considered easier than the NES Mario games
Crazy part is that they're getting a game over, as in they died at least 3 times on 1-1.

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Who invented double jumping in video games?
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How do double jumps help with swimming?
I mean, there's no max dive distance, with enough jumps you'd never even get wet
And there's no minimum distance in water required either?
I don't remember this YES album
my guess would be that since flying isn't real they never made a rule stating you can't jump out of water and airwalk

Why'd it never happen? It was such a good game, in the "tank-movement" era of survival horrors. I'd kill for a Steam port. Anyway, I'm just curious as to why Tecmo never went PC. Think it'll happen one day? Has anyone played any of the X box or Wii remakes? Are they any good? What did or didn't you like about them?

I'm considering getting a PS2 and hunting down a copy, might cost around $200 though. I've tried my darndest and no emu's will work for me.
6 replies omitted. Click here to view.
Yeah that's true, they were lower effort/bugdet too. An example on top of my head is the original PC version of Resident Evil 3 which, despite some shortcomings, was an improved version with higher res backgrounds. That version was so good, it was used as a basis to make the NGC and DC versions of that game.
Now compare that to the original PC versions of RE4. And it took Steam for RE4 to get an actually valid PC version.
Yeah, really don't know what happened
>original PC versions of RE4
I actually still have a copy of it laying around somewhere at home lmao. I think you had to aim with the numpad, this shit was a nightmare
It was just too good for people to accept.
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>begs for a PC port of FF2 alone
go fuck yourself OP you poser faggot
1 was scarier than 2: Loli Twins Misadventures and 3 is the preak of the series but ofc a poser cock sucker like you jerks off to 2 alone because that's what e-celebs and redditors do
>Why this cursed game never gota PC port?
is fucking cursed,the curse won't go away s easy.
westerns are fags that want cheap jumpscares,not even japanese get scared since jumpscare is not scary is more anoying.

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is Rinoa white or asian?
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Tifa, Rinoa and Garnet are the exact same character, and Aya is just Tifa with blonde hair. that's 4 characters with the exact same fucking design

the absolute state of JRPGs
all humans are basically the same person just with some superficial differences
Do you have any idea how little that narrows it down?
>he can't see deleted posts
i don't know,the onl thing we know is she is a massive slut.

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So, I finally got around to trying the Fallout games. Decided I's begin at the beginning and beat Fallout the original. It was okay, but I'm honestly a bit surprised. I've played better RPGs, and even better ones from around the same time. My dominant memories of the game have all been trying to wrestle with the interface to get it to do what I want. Yes, I know I need the rope to climb down the elevator shaft to get to the McGuffin part, but holy shit is it a huge pain in the ass to get the game to understand that I want to do that. I don't ever remember having problems liek this in things like the Ultima or Exile or the Dark Sun games.

Do the games get better? Either a more manageable interface or at least a better core gameplay that I can overlook how clunky the controls are? I assume they do because people always rave about them, but I was severely underwhelmed by 1 and just need to hear some hope.
41 replies omitted. Click here to view.
agree with this
you put a lot of padding in the fallout greentext about hitboxes
not to mention shattered lands is ugly as sin, fallout's UI sacrifices some functionality for aesthetics, the aesthetics being part of why it's such a revered game
If your main criticism is "I can't figure out how to use the interface" then your experience with the game is probably far more shallow than you let on. It's not that hard to figure out.

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Unlocks all the characters and their costumes, without having to beat the game with Cornell first and then rescuing the kids in Henry's campaign. https://twitter.com/JupiterClimb/status/1779920974239961242

To trigger it, go the Title screen and press the following inputs:
>C-Up, C-Up, C-Up, C-Up
>C-Down, C-Down, C-Down, C-Down
>C-Left, C-Left
>C-Right, C-Right
>C-Left, C-Left
>C-Right, C-Right
>L, R, Z

If done properly, you will hear the same sound effect that plays when you trigger the big crystal in the Castle Center.
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But it makes playing Henry feel even more satisfying.
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Not really, even fully upgraded, her shots deal less damage than Reindhart. Without the upgrade she's pathetic. The only pro is that her shots home in on targets.
The hardest part of both games is playing the first boss in LoD, as Carrie, on Hard. Because she sucks.

There are many levels which are different and usually I like both versions and I think the differences are such that it's worth playing both. However, I hate what they did to the Villa in LoD. That's a real downgrade, plus, LoD Villa feels like it's designed with the idea that the player already experienced the original level, so its maze-like structure in LoD would probably just seem even worse if you didn't play the original.
There is also the tower-lava level, the concept of climbing that tower was really cool in the og; but in LoD all the action takes place around it and you don't even get in the tower except for a secret at the top.
That final boss as Cornell, that is truly the rape zone.
What they did to the Villa in LoD is only a problem if you play with Cornell, since Reinhardt/Carrie keep it just like the original. Agree that LoD assumes you're already familiar with the original, but even all the annoying padding only makes it needlessly convoluted.

For the most part, I prefer most of the redesigned stages in LoD, particularly Reinhardt's towers. Tower of Execution looked very impressive in the original, but the slowdown was severe and the LoD version has far more interesting level design.
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Is it time for the weekly Uoh After Maria Thread?

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>no pack-in title
>memory card sold separately, have to shell out extra cash to save your games
What did Sony mean by this?
1 reply omitted. Click here to view.
Sega surprise launching the Saturn for $399 in North America after E3 1995 was a universally despised move by major retailers. A handful of retailers like Walmart weren't included in the plan and KB Toys (remember them?) even refused to stock the Saturn or its games in protest. It was a retarded move and it practically handed Sony the in those early days, who were offering a cheaper product to consumers and playing nice with major retailers with no surprise bullshit. PS1 sold more in 2 days than the Saturn did in 5 months. People were far more interested in Ridge Racer and Battle Arena Toshinden than Saturn's American launch lineup too, despite having Virtua Fighter, Panzer Dragoon and Daytona USA.

>What did Sony mean by this?
They meant business
Physical retailers genuinely have too much power and control over markets and I could not be happier that they are dying to shit like scamazon and teemu
>>no pack-in title
>>no memory card
>>no extra controller
>>no dual shock
the power of marketing upon gullible low iq masses
>kvetching about a hyphen
>no pack-in title
Mainly it was cheaper. The included broad demo disc was enough to show off potential of the hardware, and people bought games they wanted themselves.
Although as well like with their CD/VHS players being sold standalone despite their music/movie producing companies, they let their console take its own path without influencing customers or imparting a specific identity on the console. At the time they were the king of electronics, not a mascot dependent electric toy company like Sega or Nintendo that had to push a character.

>memory card sold separately
Mainly it was cheaper. No point pushing the launch price point above $300, or eating the cost themselves, when you don't have a pack-in game.
Although as well, most of the launch window titles either didn't support memory cards, had an additional password option, or were arcade-style experiences that didn't justify the save system so they let customers decide for themselves if and when they needed one.

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