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>every character in Magical Drop is named after tarot cards
>Lovers is represented as a 3 y/o girl and her pet pig

Did anyone at Data East even bother to check and look up what that word actually meant?
38 replies and 10 images omitted. Click here to view.
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>>12801796
same energy
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>>12800723
little grills love bacon
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>>12800723
They misread 'lovers' as 'rubbers'
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>>12803595
Please don't post psikyo in extremely low quality threads.
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one of my ex gfs jacked off a pig once

gotta love magical drop

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If you pronounced it as "Bros" instead of "Brothers," you didn't beat the game.
28 replies and 7 images omitted. Click here to view.
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>>12801849
smash brosthers is the quake 3 arena of nintendies
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>>12802626
quake 3 arena is the doom of mustardines
>>
>Smash Bros.
>tags: incest, yaoi
>>
If you had fun, you didn't beat the game
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The current tier list is insane in 2026

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It's just a super cyberpunk themed C64U. I like it though. I put my C64U into a C64C case because it has a more ergonomic keyboard angle and height. With a backlit mechanical keyboard (Mechboard64).
16 replies and 2 images omitted. Click here to view.
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>>12803541
>what is the point of that garbage?
Virtual heists on corporations, duh.
https://youtu.be/8GPGQoR6f6w
>>
>>12802670
No shit dude, grifter that bought the Commodore name got these clones made so he get enough goodwill generated so that he could hawk a flip phone (which is the product that he actually wanted to make) to potential suckers.
>>
>>12803113
I've read it's just an Arise + Lukhash demo in a 2MB cartridge.
>>
>>12803709
haven't heard about this cart. all i know about is the usb stick they supply with all of them.
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>>12803694
C64U is so much less expensive than the Ultimate64 that it's not even funny.

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What other fighting games have similar music to Marvel vs. Capcom 2, Street Fighter Alpha 3, 2nd Impact, 3rd Strike, Tekken 3-4, etc.?
>>
>>12803780
All those games you mentioned have wildy different genres. You need to be more specific. But if you want some recommendations then King Of Fighters have some nice bangers and the Street Fighter EX games have some wildly underrated OST
>>
>>12803780
Plenty of other games by Capcom.
The actual genre of music used in these is

>Marvel vs Capcom 2
Jazz and Acid Jazz
>Street Fighter Alpha 3
Hard House
>2nd Impact
Acid Jazz
>3rd Strike
Acid Jazz, Jazz Fusion
>Tekken 3
Big Beat, Industrial Hard Rock, Techno Funk, Hard House,
>>
Also Capcom's Millennium era games like CVS1 and Auto Modelista use techno circuit tracks as their basis.
>>
>>12803843
How would you define Tekken 2 music?
And soulblade's?
>>
>>12803863
Late 90s video game soundtrack music

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In your opinion, does RBY/gen1 do anything better than the ones that came after it?
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Pokemon placement throughout the game is more intentional than any other pokemon game
>>
The glitches are fun
>>
>>12799353
Not really, just the pokemon designs
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>>12800758
>It captured rural japan really well
>t. Gaijin
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>>12803527
Very true, but I have visited rural Japan (honshu) and the creator based the game off of his adventures in parks and as well as the rest of Japan. Glorious nippon just lends well to open adventures and catching shit. The art design is obviously heavily inspired by 90s nip architecture. I don't know what the fuck Pokemon art design is now. Smooth glowing orbs and lines and bright colors I guess

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An unofficial PC port of Star Fox for SNES was released.

60fps, widescreen, works in Wine/Proton if you're a linuxfag.

https://github.com/kandowontu/starfox-enhanced

Prebuilt windows binary is in the 'dist' folder of the repo.
193 replies and 29 images omitted. Click here to view.
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>>12802016
For me it was running 10 fps
>>
>>12801773
>>
>>12799562
>>12799532
Kino.
>>
>>12803603
I'd play it.
>>
are the tunnels still broken

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https://github.com/origami-ltd/gamecube-reVC
44 replies and 5 images omitted. Click here to view.
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>>12803254
I'm playing it currently.
>>
>>12802634
While they released some games, Take2 didn't care enough about the cube and as >>12803708 said, DMA maybe had a bone to pick with Nintendo so they didn't do the ports. The violence argument was deader than dead by 1995.
>>
I finally got this thing to output a DOL file, only for the SD compiler to fail in a similar impossible to decipher manner. And of course my virtual machine isn't working either, great waste of time so far.
>>
>>12803178
It straight up doesn't compile on Linux, I'm not wasting any more time trying to fix his bullshit to get it working.
>>
>>12802460
>pcslop version
wake me up when they recomp the trve ps2 original

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werdna must suffer.
2 replies omitted. Click here to view.
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>>12802171
After going through all this he deserves the amulet.
>>
>>12802171
>Scorpia of Computer Gaming World, who beta tested Wizardry IV, favorably reviewed it in 1987, stating that the game had been worth the long wait before release. She acknowledged that the game was very difficult (and requiring knowledge of Wizardry I), and that during testing "some of the best game players in the country tripped up somewhere (myself included)", but stated that it was "eminently fair and is, perhaps, one of the most finely-balanced games I've ever played. Every puzzle, every encounter, every clue ... has been worked out with careful exactitude".

What the fuck was she smoking?
>>
>>12803564
I wish that era had more than one well known reviewer with a flimsy reputation
>>
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>>12803564
I wonder if she ever recovered from this
>>
>>12803564
>>12803806
>defends Wiz 4
>shits on M&M
???

https://www.romhacking.net/translations/7712/
>DISCLAIMER: AI assistance was used in the reverse engineering and reinsertion of text/graphics, a human translation of the script was used.
I can't try it at the moment but I'm willing to give them the benefit of the doubt.
26 replies and 2 images omitted. Click here to view.
>>
>first person
>weird clunky 3rd person fighting
eeeh idk
>>
>>12800617
lol melty
>>
>>12803036
Holy shit, that skeleton is dancing
>>
>>12800547
art is worthless and for faggots
anyone who identifies as an artist should be killed
>>
>>12801209
fat eunuch detected

A fps where you don't aim? What the fuck is this shit
17 replies and 1 image omitted. Click here to view.
>>
>>12799162
No, seriously, sticks are attrocious to aim with without auto aim or magnetism doing most of the aiming for you. Sticks for shooters is a meme
>>
>>12802086
I really like its campaign, the way it's laid out is almost one generation ahead imo. Level design and gameplay are very cinematic with excellent pacing and variety while still having gunplay that doesn't suck ass like in the next generation; although the enemy AI and general difficulty took a hit compared to the previous game (which was already easier than the first game; it's all an inevitable downward spiral)

The castle, train and underground city were very memorable
>>
>>12799039
just console stuff
>>
>>12799879
being good at aiming gives you even more positions to take. Unlike consoletards you don't need to rely on strafing to change targets.

>>12799869
limited health and sprawling, dungeon-like maps were what made most of those games good. not auto aim
>>
>>12803775
>limited health and sprawling, dungeon-like maps were what made most of those games good. not auto aim

It's totally part of what made them good, because it led to fast gameplay heavily based on movement rather than minute and precise aiming. Games that demand precise aiming are usually slower or based on stop&go and demand different skillset, they're two different things. For instance Goldeneye is a much more chirurgical game based on stopping all the time but requires more precise aiming, which is linked to its railshooter roots.

It's not just a matter of "auto aiming or not" and looking at it that way and trying to pretend that "auto aiming = bad", especially in regards to old games, is a very shallow and try hard opinion to have. The thing most people who think that way have a modern view of auto-aiming, auto-aiming from the late 2000's and after for console FPS where it's used as a crutch, and then take that modern view and opinion to apply to old games where it's not relevant. Sadly there is a lot of that going on, modern gaming rotting discussion of old games and people unable to understand the difference nor context nor that things could ever have been different.

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What's the deal with south american fightcade players and their use of macros?
I'm not great at fighting games by any means but I play offline events occasionally in Japan (I live there) against seasoned vets who are amazing and I rarely get a round. Yet the hues on fightcade hit frame perfect combos every time on a shit WiFi connection. Some combos are tas only because of having to use multiple directional inputs. I'm not mad or anything, I find it kind of entertaining seeing what kind of macro jank I will get hit with. But what satisfaction do they get from it? I seriously don't get it.
22 replies and 3 images omitted. Click here to view.
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>>12803238
You are doing this right now with your post >>12802679
Evidenced by this turn of phrase
>it's just a game and maybe this shit genre is just more fun with macros
Macros against the CPU? Fine. Macros against an unwitting human opponent who expected a fair game? You're an asshole. It doesn't matter if it's "more fun" for you, you are breaking the social contract.
>>
>>12802665
Not him but as a fightcade player it's most common in Marvel titles as movement options like dashes or super jump are tied to 3P and 3K or Street Fighter Alpha 2 and 3 for custom combo activations that involve both a punch and kick. I think people use them in other games too like 3P/3K macro for EX moves or supers but those are the common examples of it. Somd marvelfags hate it to the point they won't play you unless you seek them out since they refuse to play anyone using macros.

Personally I think it even being an option is ridiculous, in modern games where devs design the game around all kinds of controllers and macros it's whatever but if you plsy arcade era games you shouldn't be allowed anything you couldn't do on a physical cabinet.
>>
>>12801347
>I told myself: "Mario, take it easy!"
>>
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>>12803763
I use 3K/3P macro because my keyboard is one of those keyboards where pressing a few buttons disable others, so the macro helps, on top of leaving less strain on my fingers.
And no, i'm not buying something better just to play fighting games.
>>
>>12803776
Fucking hell didn't notice how small that ken was lmao.

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Now on alpha stage, RetroAchievements for PS2 real hardware
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>>12800947
>>
>>12800947
Right on, man! Heckin' cheevos!!!
>>
>>12800947
No thanks. I was born before the fall of the Soviet Union.
>>
>>12800947
>RetroAchievements

Is this supposed to fill the void caused by the lack of achievements in life?
>>
ok but is Clover back? no? yea thought so. Never using this tranny infested again after xkeeper ruined it.

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I feel like the Famicom/NES has three distinct eras, separated clearly by important games.

>Early Famicom
Donkey Kong - Mega Man (1983-1987)
Games in this era usually had simple graphics and simple rules, usually without battery backup and with small sprites without outlines, and many games took place on a single screen without scrolling.
>Middle Famicom
Mega Man - Super Mario Bros. 3 (1987-1988)
Games in this era usually had much larger and more detailed sprites with outlines, more often had battery backup or passwords and had multiple levels and occasionally some real exploration. Massive JRPGs also showed up more frequently, with the first Final Fantasy appearing in this era.
>Late Famicom
Super Mario Bros. 3 - Adventure Island IV (1988-1994)
Peak complexity, a lot of games with battery backups and expansive worlds, more detailed sprites, and games that feel more like early SNES games than the Famicom games of 1983.

Which era is your favorite? Do you disagree with where I delineated them?
11 replies omitted. Click here to view.
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>>12801661
I can count at least 5 eras
>>
>>12801661
How much did you pay for that sony?
>>
>>12802338
>one-way scrolling
An artefact of the way it did level compression. You have to process the level data from the left column to the right. Backwards traversal would require you to reprocess from block 1 again or store the previous results. Later games use a more flexible arrangement.
>>
>>12801661
>Famicom/NES
just don't cre about nintendo OP, sorry never enjoyed their products, liked arcades and home computers
>>
>>12803459
I like to imagine people like this walking into fast food restaurants, waiting in line, finally getting up to the counter, and then when the cashier asks what they want to order, they say "Nothing" and walk out.

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Tommy Vercetti, remember that name.
>>
>>12803713
Crazy how Vice City and GTA3 models fit RE2, a PS1 game.

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This game kicks so much ass and I overlooked it for so long
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>>12802278
Gouraud shading please understandaru
>>
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>>12802168
Nah not even close. Jugga is stacked but still vaguely realistic (proportionally), the sunflower just has actual balloon tits
>>
>>12802410
New fetish unlocked
>>
>>12789791
no one had a second thought about this at the time, this joke is only from nu-gamers who saw or played these games after 2010.
>>
>>12789791
that woman has rounded tits


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