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I've never played many fighting games, but I really like the graphics of some of the 3D PS1 fighting games. I just tried played Tekken 1 arcade mode (default settings) as Kazuya. I basically just tried to use high kick after blocking/dodging attacks. Does anyone have any tips for getting better? The computer is so aggressive sometimes. I played Bloody Roar before this and I felt like I was kind of better at that game, using different types of moves and stuff.

I read on a wiki that Heihachi dropped Kazuya off a cliff when he was younger to test his strength, which gives some much needed context to Kazuya's ending. But where do people get this info? It's not in the manual or any of the endings. And then I haven't played Tekken 2 yet, but the manual makes it out like Kazuya is a bad guy now and Heihachi is a good guy?
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>>11518852
My guess is that they didn't want to reveal that character is Jin and not Kazuya (although they look quite different). It's not uncommon of advertising material to have wildly different designs from the final game.

For example, take this Dead or Alive flyer. None of those made it into the game, except for Jann Lee, and he had different hair color.
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>>11518814
I did not know that. I always thought arcade flyers were just targeted at operators to promote new games.
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>>11518658
>I read on a wiki that Heihachi dropped Kazuya off a cliff when he was younger to test his strength, which gives some much needed context to Kazuya's ending. But where do people get this info?
I didn't know any of that when I played Tekken 1+2. I just thought the Kazuya cliff drop was an extra fuck you to Heihachi, and the volcano ending in T2 was Heihachi one-upping him.
I only found out the cliff backstory from the animated movie.
>>
Unless it's based on some japanese legend they just ripped off Fist of the North Star as per usual.
>>
>how do I get better
Block more. There is about a 99% chance you aren't blocking enough. Many attacks in Tekken are not safe if blocked, which means you have time to get a guaranteed hit after blocking them. I'm sure you see where this is going
Also learn how highs/mids/lows work in relation to blocking (ie the fact that you can low a standing opponent or mid a crouching one, even if they are blocking)
Tekken "lore" is fun memes, but 75% of it isn't canon/is clearly asspulled to have enough endings. It's still a good time but you have to piece together what the fuck is going on from various endings/side content/etc

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Anons who pretend to speak Japanese, can you tell me what the name Chamoro (チャモロ) is meant to mean? It doesn't sound like a common Japanese name. His town is named after Ghent, which is a popular tourist location in Belgium because of its many historical churches, he is a priest/monk, in the remake he is named Nevan which is Irish (or something) for "saint", but "Chamoro" to the best of my knowledge is the name of some random island people in Guam. What's the connection between the chamoro people, Ghent, and the priesthood?
>>
>>11519158
Konnichiwa!

I'd be happy to translate for you. I've been living in Japan for 9 years and have a good handle on the subtleties of the language.

Chamoro

チャ - Original poster's
モロ - Sexual preference for men
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>>11519158

isnt Cha to the japanese a kind of stereotypical chinese-ish syllable noise? it would make sense with his clothing design..
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>>11519178
>>
Cha = Ocha
Moro = Tomorrow
Ocha-Tomorrow

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What's your favorite Langrisser game?
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>>11514953
thanks, alright I'll start with 2 because it gets to the action pretty quick. What does the blue around the hero characters mean? Am I supposed to keep the grunts around them?
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>>11515145
Why do japs use this shitty artist to ruin their remakes.
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>>11517369
The blue area around heroes is their zone of leadership, and their units get bonus attack/def when they're inside.
Damaged units will also heal 3HP when right next to their leader at the start of a turn.
I think there's some kind of tutorial that explains this in early maps.
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>>11517160
Which is funny, most of the least sexual designs got turned into more sexier appearances.
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>>11518073
>Damaged units will also heal 3HP when right next to their leader at the start of a turn.
Yea that part is explained in the first map, I posted and then it was explained right after, making me feel like a dingus...
>their units get bonus attack/def when they're inside.
I noticed that from "adjusted stats" (wondering what that did) but I don't think that is made clear... Was that in the manual?

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Older systems will always be superior because the limitations force devs to get the most of out them, when today's stuff is just diminishing returns with graphics and other bloat.
Games like the Guardian Legend and Mr Gimmick are very related.
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>>11518272
So where are all the other anime girls built like her?
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>>11519181
I guess though I'm more impressed by something like Lagrange Point
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>>11519187
You already have three (3) examples. Not spoonfeeding you more, fatty.
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>>11508442
>>11508621
>>11508615
>>11518284
Filter bait gets them every time. I don't think you can do shittier than the spider man one though.
>>
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>>11506967
Astro Marine Corps has the best graphics ever seen in an Spectrum game. It manages to have colorful and clean graphics with big sprites on such a limited system.

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I love this style of gravity based physics game, and Lunar Lander is incredible for 1979. if it was the first thats even more impressive.
I need more of them, what are your favorites /vr/? any machine

https://youtu.be/McAhSoAEbhM?si=reQeY2JgIOQnur19
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>>11519034
>Exile
is that on the Acorn Archimedes?
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>>11511795
the original one they had at MIT, spacewar, was even crazier with the physics shenanigans
unsurprisingly i suppose, given it was made by physics nerds from MIT
>>
>>11519046
I don't think there's a specific 32-bit Acorn version of it actually. It was originally made for the BBC Micro though (like Thrust too) and had ports for the C64, Amiga and Atari ST.
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>>11519172
>thrust on the BBC
it sounds lewd but I will be all over this, thanks,
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>>11519058
spacewar-type and lander-type games are two different things

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Has anyone ever compiled a list of all the foot running racing games? Am I missing any?
I don't mean games that include a running minigame, I mean games that are all about racing on foot.

In my years of gaming, these are the only three I ever came across not counting track and field games.

This needs to be talked about.

Mad Dash Racing also has my vote as best on-foot racing game ever made.
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>>11516745
Absolutely no one says "running racing"—maybe in fucking Malaysia
>>11516951
Footracing would be the idiomatic phrasing yes
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>>11516578
Multiplayer would have really let the mechanics stretch. The ways you can attack other racers really elevates the game. The developers made some fascinating games culminating with the cult classic Blue Stinger. That's cool.
https://www.mobygames.com/company/11657/system-sacom/
>>
Pic related has on foot bug racing, though this is included among other racing types. I fear there's more hidden examples like this out there.
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>>11517485
Not retro, you’re breaking the board rules again.
>>
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>>11517920
>Not retro, you’re breaking the board rules again.

Got my shit pushed in by level 2. Any tips?
>>
>>11519135
ABB. Always Be Blocking.
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>>11519143
AIDA

Arts. Are you using your magic arts?

Izuna drop. Are you izuna dropping? I know you are cause it is fuck or walk. You drop or you hit the bricks.

Dragon Sword. Have you upgraded your dragon sword for Christ?!?

And Action.

Which game do people play online these days? I want to git gud, but don't know which game to start with.
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>>11516159
Do people not like VI?
>>
>>11518214
/vr/ is not an individual, Anon.
>>
>>11516083
Hardest truth nuke I’ve ever read on this site. You’re completely correct.
Fighting games (and all multiplayer games) used to rely on friendly, competitive matches for the sole sake of having fun and getting better. Tournaments were infrequent but served as a test of your skills, but after the tourney is over, you go back to just playing for fun and improving.
Ranked modes in anything destroyed that and now there’s this constant perverse desire to be number 1 regardless of your actual skill with the game. People resort to mindless spam or metafagging just for that gold rank or whatever. Online becomes an absolute sweat bath because god forbid you lose and see your little ELO drop a few points. Forget learning new characters, experimenting, jumping between games. Now you have to grind hard on one character with one playstyle that fits whatever meta and focus only on upward mobility. Loss of mobility causes immense salt and people get irrationally angry and end up hating the community, the game, the genre, etc.
It’s the most powerful unfun garbage ever introduced to multiplayer systems.
>>
>>11518917
>6
bad stages, bad music and no violence.
the only plus is huge roster and grooves, but none of the grooves are accurate to the games they're based on.

regarding 5, people play 5 special and not vanilla
>>
>>11516083
Based. True. I peaked at #26 in Overwatch 2, and my reward was wasting over 3000 hours from 2017 to 2023. Avoid competitive play, seriously. In Japan, arcade cabinets have an intranet or something; you can match with the dudes around you, those in the region, or even across the whole country. Street Fighter 6 for Arcade has its own ranking system that goes from the shop level to the city, prefecture, and the entire island. Some guy was explaining this to me, and I bet he noticed my look of disgust. Then he told me they only care about the shop ranking, which helps them keep track of who the top beast is at the time.
Being competitive is where is at but competitive online ranking systems are bullshit.

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What does the C stand for?
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>>11517921
Typical propaganda.
>>
>>11518185
It's a port of Super Contra for the arcades. The C stands for Contra.
>>
>>11518216
And the entire reason why it's even called "Super C" and not "Super Contra" to begin with is precisely the fact that they couldn't call it "Super Contra". Thus, in the west it's not called "Super Contra" and box makes it explicit it stands for "Super Commando".
>>
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>>11518246
But wasn't the original Contra?
>>
>the Normal Contra are girls
>the Super Contra are manly, muscled men armed with machineshotguns
Videogames make everything better.

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>>11515660
I hate those words because never made sense and became obsolete by Lx, Mx and Hx.
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>>11515321
Konami did put out Deadly Arts on N64, it's fucking terrible but they did release something.
>>
>>11512227
>joystick
you dunno shit about fighting games
>>
Who keeps making this fake threads?
>>
>>11511923
The controller would have been great. The first time I saw it I got really excited to play some awesome 3D Street Fighter on it because it had six face buttons.
Couldn't tell you how disappointed I was that it never happened. Surely they could have put SFEX on the N64 with a bit of effort, right?

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I have a newfound appreciation for this game after playing Checkered Flag and Club Drive for Jaguar. In terms of choppy as hell primitive 3D racers this one gives Virtua Racing on Genesis a run for its money. Especially with the robust physics engine and cool details like immersive audio for driving through tunnels.
>>
I love MD Virtua Racing too, but yeah Stunt Race FX is super underrated and actually a very fun game.
It seems appreciating 16bit low framerate polygonal games is very niche but once you get your mind "accustomed" to the low framerate it just works perfectly.
>>
overclock it
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>>11517512
Does that make these games actually better?
I know that, for example, many PC games are developed with the highest setting in mind, and lower framerate is a cincesion for being able to make it run on weaker hardware.
But if a game was developed for a lower framerate in the first place... Then there's nothing really wrong with it.
I know a few games, like Shadows of the Empire or Rogue Squadron, who were developed for N64 specifically, don't actually play as well on the PC ports, due to having higher framerate precisely.
Something similar happened with Episode 1 Racer, where the N64 original with less framerate actually feels faster, ironically, and is more challenging and fun to play than PC or Dreamcast.
Not sure how would this work with Stunt Race FX, if overclock makes it better, but I really have no issues with the original framerate, the controls are responsive.
>>
>>11516303
No intention of derailing but I have to ask at this point: thoughts on Vortex on the SNES?

Additionally:
>>11518851
Equally curious about these questions too
>>
>>11518851
>>11518857
https://www.youtube.com/watch?v=BNzYg3b7Xw0

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Which classic belt scroller IP suffered worse mismanagement?
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>>11518910
Roger, thank you anon. I'm glad I asked, cuz I was gonna dive straight into CD.
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>>11518910
So does the arcade version.
CD is the best port your going to find and the only one which isn't censored. However the arcade port is and always will be the original
>>
>>11518929
>arcade port
>port
And no, CD really has a lot of sketchy hitboxes, different from original arcade.
>>
>>11518931
Like I said anon - closest you'll get to the arcade version. CD isn't perfect but it's better than the other releases.
You can now finally play it via the crapcom beat'em up bundle but I'd recommend mame instead unless you want enigma shit on your system
>>
Capcom basically abandoned Final Fight the moment that Street Fighter II became the new hotness. Sure, they were still releasing the token arcade ports of the first game, and the SNES did get a few direct sequels. There was also that Final Fight 3D fighter for the Saturn that was released in Japan only and required the 4MB RAM cartridge. Most of the Street Fighter cast was absorbed into the Alpha/ Zero series.

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To those that still make CD/DVD backups of their games, what program do you use, at what speed do you burn cds and what brand of discs do you recommend?
I use imgburn and my current speed is 8x, most of my PS1 games have worked fine with only one game (Parappa) having some small audio skips.
>>
>CD-R/DVD-R demand is super low
>prices increased
Fuckkkkkkk

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It's gotta be HUNDREDS lol.
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>>11518628
Dragon Quest also had robots
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>>11518647
I do love it when fantasy has a bit of random Sci-Fi.
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>>11518628
Ultima, the source inspiration of Dragon's Quest and Final Fantasy, had space travel and spaceship combat as its endgame simply because Lord British had room to fill on the disk.

Probably also why those series feature somewhat-anachronistic technology, time travel, and alternate realities.
>>
>>11518653
That sounds pretty sick. Need to find myself a copy of Ultima.
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>>11518927
>From darkest dungeons to deepest space
isn't just a tagline, it's literally the plot progression because at the end you need to buy a space shuttle to go to space and shoot all the alien invaders to become a "Space Ace" to impress a princess.

this shit slaps so damn hard
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>>11518119
I'm pretty sure it's the same game. Idk why they have different names.
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>>11517875
It's a surprisingly decent Zelda clone, better than the awful DS version
>>
Whens the bubble gonna pop?
>>
>>11518595
Saturn games have been expensive for as long as I can remember, if the "bubble" does ever pop I can't imagine Saturn prices being hit too hard.
>>
>>11517875
it's pretty neat, wish more licensed games used an overhead zelda format instead of sidescrolling.


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