[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]

[Catalog] [Archive]

File: co3c0h.jpg (64 KB, 528x704)
64 KB JPG
Which romset version are you using with Shmupmame? The Shmupmame website says it's based on MAME 0.275, but I can't find the 0.275 romset to download anywhere. Will this work with the latest romset (0.287/288)?
5 replies omitted. Click here to view.
>>
>>12600720
>in /vr/
>doesn't know the 80s hit show mork and mindy
>>
>>12600631
I can't find a rom/core combo that lets me play Ikaruga on retroarch
>>
>>12600795
kek, retard.
>>
What's the romset needed?
>>
>>12600601
>>12601087
You're supposed to run it with -listxml at the command prompt to generate the datfile, then shove it into something like Clrmamepro, point it at your ROM folder and it will tell you what's wrong.

I'm the biggest Martian Gothic fan on planet Earth. Let's talk about the game.
16 replies and 1 image omitted. Click here to view.
>>
>>12601252
Based fellow Martian Gothic chad.
What do you think about this >>12599549
>>
>>12599537
I haven't played it years (rented it back in the early 2000s) but the impression I got was that it was like a really good sci-fi novel that they turned into a video game.
>>
>>12601453
I emulated and beat the PS1 version. I have the PC version iso though
>>
I was impressed when a friend of mine beat the game, I can handle the gameplay issues fine, it's not my first rodeo with broken / unfinished survival horror, but the puzzles filtered me HARD.
>>
>>12601456
Well it was written and directed by Stephen Marley, who is a novelist in the vein of Clive Barker.
>>12601526
The two main things that filter people is the puzzles and unkillable Zombies. The latter really isn't an issue though, as you get more than enough ammo to deal with them throughout the game. For me the worst part is the paralisys extrudes in the Necropolis which insta kill you and are hard to hit.

File: download.gif (2.43 MB, 512x348)
2.43 MB GIF
Why does the retarded point and click SNES Shadowrun get all the attention and the far superior Genesis game is relatively unknown?

It's the closest you can get to a video game version of the tabletop game, it's open world, multiple classes, hacking is actually a whole separate sub game instead of the garbage on SNES.

Once again, Genesis does what Nintendon't.
79 replies and 2 images omitted. Click here to view.
>>
The snes game is more intuitive and approachable for the 10-14 year old kid who was the entire target audience for console games at the time. I'm speaking from personal experience. I rented both versions in the 90s. The Genesis version looked like shit and was confusing to the average player. Being accurate to the tabletop experience was not relevant to a video game product at that time. You had to be there, zoomies.
>>
>>12599279
yeah, I always do this. You can get the Ares Predator almost right away doing this. Then you're set for a bit gun-wise. After this I take ghoul hunting jobs for a while and improve my quickness and also negotiation to get more nuyen per pop on ghouls.
>>
>>12597876
You can change your deck and your programs but you cannot change your cyberware tripfag. Shaman has that annoying totem taking up an item slot too but the decker only makes you pay the price of a datajack.
>>
ever since i actually bothered to learn the matrix i never play any class but decker. you get ludicrous amounts of money compared to other runs. you can get up to 12,000 nuyen in one data file, and you can store 5 files. i will say though that you dont actually really need that much money to beat the game, so really most of your funds will be spent increasing your deck/programs just to do it. also for whatever reason i prefer to play both these games without hiring runners. its perfectly doable, and in the snes game its arguably better once you have invisibility because you only have to cast it on yourself and then just kill enemies for free. like, what even is the point of the armor spell outside of the drake fight? why would i cast armor when i can be totally invulnerable instead?
>>
>>12600131
lear to read. you can just hire a better elf to deck for you, and buy cyberware for her. you didn't play the game. elves also have better basic max stats for decking.
this is another damn AI-assisted post isn't it?

File: jean reno.png (131 KB, 242x401)
131 KB PNG
>One of Back to Skool's new features was the addition of a girls' school next door
>>
I never understood what the objective in these games was and when I finally read the instructions I said aloud, "OH FUCK OFF."
>>
>>12595548
I fucking hate Angelface.
>>
>>12595669
Why did you play the game without reading the manual first?
>>
>>12600552
zoomer moment
>>
>>12600552
manuals are for smelling, not reading you noob

File: gba_rpgs.jpg (110 KB, 869x502)
110 KB JPG
been playing basically only GBA games for the past year and a half
however out of all the RPGs i finished, the only one i genuinely loved was Golden Sun: The Lost Age
most others bored me to death even if i completed them
what i liked about Golden Sun
>strong sense of adventure and world exploration
>great dungeons with actual puzzles using abilities instead of straight hallways like Mother 3 or FF6
>amazing music and visuals
>everything feels super snappy and fast, especially battles and menuing, love how quick introducing battle commands feel
>collecting all djinn was addicting
battles are maybe way too easy though, or maybe I was overleveled due to exploring everything
what i don't like about the other RPGs
>extreme slow pacing like Pokémon
>boring stories like Mario & Luigi, the timing-based combat there is decent but way too simple
what other RPGs would i probably enjoy? hopefully on the GBA?
maybe i've just lost patience for slow RPGs as i've gotten older?

Comment too long. Click here to view the full text.
12 replies and 2 images omitted. Click here to view.
>>
>>12600682
oh, it’s not bait, it’s absolutely what I think. I can understand why other people would think I have terrible taste... but I’m not saying the games in “boring” are bad either, they all have good qualities.

Mother 3 has an incredible soundtrack and amazing art direction, typical of a good salesman/marketer like Shigesato Itoi, I just don’t think the story is as good as people say. It’s way too surreal for my tastes, and once the fart jokes start, they completely lose me. Also, like I said before, the dungeon design is really barebones, and the combat is even easier than Golden Sun.

Final Fantasy VI feels like it takes its story way too seriously for how weak it actually is. It has way too many characters, and this isn’t really its fault, but visually I can’t shake the feeling that it looks like an RPG Maker game (even if technically it’s the other way around).

As for Pokémon, I was super into it as a kid, so maybe I just don’t have the patience anymore. If I were to replay a Pokémon game nowadays, I’d probably go back to the games from my teenage years like HGSS. In general, I find the DS generation easier to tolerate.

And Mario & Luigi... I hate how toddler-tier the writing/story is, despite the charm and the fast-paced action combat.
>>12600690
>Summon Night: Swordcraft Story
It really looks like the kind of game I could end up loving, definitely going on my list.

Damn, there’ve been some really good recommendations in this thread to my surprise, thanks anons.
>>
>>12600519
Golden Sun was fucking awful
>>
>>12601276
>>12600680
>try Zone of the Enders:
>as a teenager I played a bit of Zone of the Enders on the PS2, mostly because I was drawn in by Yoji Shinkawa’s art direction, which I love. But the gameplay was kinda... eh... I guess I could give it a shot, though I’m not sure if it really fits my tastes
>>
>>12600519
>what other RPGs would i probably enjoy? hopefully on the GBA?
Aria or Sorrow and Shining Soul 2 are the peak of ARPG on the GBA
as for turn based check out DQ Monsters Caravan Hearts (fan translated) and.... eh, well that's it, GBA RPG's were mostly mediocre shit or inferior version of games better on another platform (like Shining Force 1)
>>
Golden Sun filters SAgoonie midwits on /vr/

File: veronica.png (34 KB, 855x319)
34 KB PNG
In just three short years, RE Code Veronica dropped a whopping 32 (THIRTY TWO!) points to fall from an extremely impressive 94 on Metacritic (timeless generational classic tier) to a disappointing and mediocre 62 (forgettable shovelware tier).

What could possibly have happened to cause such an extreme change in public reception?
16 replies and 1 image omitted. Click here to view.
>>
>>12600114
You should go to the CV wiki article and read some of the archived reviews from back in 2000 it links to. They're full of fanboys hyping this game to high heaven. I don't even think it's really a bad game but they talk it up like it was a once in a lifetime masterpiece that completely changed the landscape of games.
>>
>>12600716
but Dead Aim is Sony exlusive
>>
>>12600731
Dreamcast was censored, Gamecube version didn't censor anything additional dumbass
>>
>>12600158
critics dont like videogames. Their only goal is to try and make videogames as valid as movies in order to cope with their inability to become movie critics. The main way to do that is shill as much movie / hyperrealism graphics slop as possible.
>>
>>12600158
Graphics developed insanely fast in the 1990s, and it made a lot of people feel entitled to constant advancement, it was an era of graphics whoring.

File: 1651266475888.jpg (58 KB, 800x500)
58 KB JPG
Do we like Fate/stay night?
>>
File: images (16).jpg (27 KB, 387x516)
27 KB JPG
>>12600909
Not true retro.
>>
>>12600909
>left click simulator
>gaming
lol
lmao even
>>
Only VN I ever read, but I thought it was good.
Lancer is based, and Archer is wrong while Shirou is right.

The PC recompilation for Paper Mario is out!

https://github.com/SMCGames/Paper-Mario-ReCut

Thots?
26 replies and 3 images omitted. Click here to view.
>>
>>12600553
Why don’t you re-experience my nuts on your face.
>>
>>12598374
>only works on windows
into the trash it goes
>>
>>12601442
using umu-run on it just works
>>
>>12600056
Adding JP support is a bitch though. All the offsets and whatnot are fundamentally different. It's basically supporting a separate game.
>>
>>12598374
>recomp
>AI coded slop
Guess where it goes kiddo

File: IMG_7270.jpg (248 KB, 1600x800)
248 KB JPG
I liked it
12 replies and 3 images omitted. Click here to view.
>>
>>12600742
Wasn't Namco during the early 2000 a shit show?
>>
>>12600729
>>12601105
I don't think pushing assault back a year until the wii was an option. Namco was in the process of being merged with Bandai and that was already causing internal issues at Namco by the time Assault came out.
>>
>>12600736
>unironicly Potiential Fox: the game
That's every star fox game. Assault was the potential that never happened.
>>
>>12599208
It has the objectively best Wolf theme.
https://www.youtube.com/watch?v=dWtJplgXe6I
>>
>>12600751
>pic
lay off the Burger King

File: 816tgXjqWkL._SL1500_.jpg (189 KB, 892x1500)
189 KB JPG
4 replies and 1 image omitted. Click here to view.
>>
>>12600565
>>12600864
>>12600870
Great job not contributing meaningfully to an objectively retro videogame thread and making this place worse than it already is
>>
File: 1779808216502771.png (146 KB, 1200x1200)
146 KB PNG
>>12600885
Try playing something old than yourself, zoomzoom. Preferably 5th Gen
>>
>>12600551
It looked nice.
But oh shit this game was boring.
>>
>>12600551
not retro and not good
>>
>>12600551
wasted potetnial, the combat system in this game sucked balls and was slow af
it's mind blowing how the Ys Napishtim trilogy BTFO Trannies in the Sky trilogy just by having ARPG gameplay
>>12600864
>but spiritually not retro.
it looks and play like a PS1 RPG
but the writting and the general vibes/aesthetic are that of a PS2 RPG

File: Wtfcis this.png (770 KB, 643x836)
770 KB PNG
Gamecube hidden gems thread
7 replies and 4 images omitted. Click here to view.
>>
File: lig8ms6tytt41.jpg (127 KB, 1066x690)
127 KB JPG
These did not get enough love.
>>
File: 6322122.webm (1.21 MB, 810x656)
1.21 MB
1.21 MB WEBM
Kururin Squash doesn't get nearly enough attention.
>>
>>12600764
P.N.03 looks amazing upscaled and is a great babby's first character action game
>>
>>12600764
Good game.
>>
>>12601247
these two pieces of turd are overrated af
and what's funny is the Shitcube had a superior card RPG duology (Lost Kingdoms) but they are rarely talked about even the fromdrones jerking off to anything with Fromsoftware logo on the cover are ignoring it, the real hidden gems right here

besides some doom collection i never did, and i bought that from kmart many years after its initial release. i played a lot of shareware over the years (dont even remember how i came upon most of it) but i never felt compelled to get the full versions.
10 replies and 2 images omitted. Click here to view.
>>
File: pic_slayCE.gif (13 KB, 240x320)
13 KB GIF
>>12599185
Slay
>>
>>12599250
Holy sovl. Here's the game btw
https://www.myabandonware.com/game/hero-3ef
>>
File: shareware.gif (942 KB, 1353x1261)
942 KB GIF
>>12599185
My uncle gave me Heretic on CD but it was still the shareware version lol
>>
>>12599185
>full version of any shareware
i bought the full GOG version of Catacombs 3-D and Wacky Wheels.
i probably should get the rest of the Apogee games too
>>
>>12599197
>shareware gave you like a third of the full game
some indies are donation-ware with full games. or you pay to unlock cheats and extras in a full game.

File: 1719618435638.png (60 KB, 480x320)
60 KB PNG
Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

Comment too long. Click here to view the full text.
101 replies and 32 images omitted. Click here to view.
>>
>>12583659
>spinball
Probably Auster
>>
A crazy idea I had for homebrew:

Mega CD BIOS reads sectors 0–15 of the CD to check for copyright, then hands off to the game. Game assets are accessed via an ISO 9660 filesystem.

Neo Geo CD
The BIOS ignores sectors 0–15. Instead, it starts at sector 16. It also uses ISO 9960.

This means you could hypothetically create a game that works on both Sega Mega CD & Neo Geo CD. They would mostly occupy their own area on the disc because graphics are formatted differently, though you could potentially share audio files which is the biggest part of 16 bit cd games.

Another possibility that works:

Dreamcast and Saturn initialize from sector 0, but dreamcast supports multi session discs. On a multi-session disc, each session has its own independent sector 0. Session 1 gets the Saturn header; session 2 gets the Dreamcast header. They never overlap. The only issue is that you can't play homebrew discs on a saturn without an action replay. Still, would be really cool for any homebrew game that is able to fit two copies in the size of a single disc, like the Nintendo 64 ports.
>>
File: Copilot_20260529_003631.png (1.8 MB, 1024x1024)
1.8 MB PNG
Another possibility:

Session 1 gets the Mega cd & Neo cd header; session 2 gets the Dreamcast header. They never overlap. It might be possible to create a triple boot game.
>>
>>12597758
Got updated with 4-player multiplayer support:
https://github.com/hamltoe/DOOM-N64/releases
ROM with several WAD files included:
https://files.catbox.moe/qu91rv.zip
>>
>>12601296
Neat

File: Sunset_Riders.png (619 KB, 1280x720)
619 KB PNG
>The mexican plays better than the 3 white guys.
Is there some kind of reason beyond easy mode shenanigans?
Or the other 3 have hidden advantages?
15 replies and 3 images omitted. Click here to view.
>>
>>12599186
He is also the only one spared.
Native American Supremacy.
>>
>>12600759
Only because his girl came out to plead for mercy.
>>
>>12596807
I prefer billy and steve for their rapid fire.
>>
>>12599186
iirc you have to bait the knife throws to be a certain way (further apart as possible) and then slide in between some of the knives
>>
>>12597090
>>12599109
Nope. The spread is identical. The difference is the height. Bob shoots a bit higher.

File: hrgt.png (22 KB, 640x640)
22 KB PNG
There's no such thread in the catalog and I'm in need of help. Post your childhood half-remembered games that you have forgotten the title of, see if anybody else has the answer. I'll post mine shortly.
171 replies and 43 images omitted. Click here to view.
>>
>>12599968
Septerra Core, possibly?
>>
>>12575818
It's a weird PS2 game I have almost no memory of. You had a choice between a guy or a girl character, I think it was like a Samurai-esque game. I remember it being hard as balls, but maybe I just sucked.
>>
>>12601348
Tenchu: Wrath of Heaven?
>>
>>12601353
From what little impression I have of the game, it was more obscure, small budget and shitty.
>>
Classic Macintosh game, ran in 1-bit graphics mode. Free-roaming shooter, you could move about the screen, as well as the enemies too. But when you shoot something, they'd explode in a shower of coins that behaved as if gravity was in effect and falls off the bottom of the screen. Coins collected could be used to buy improved weapons. You and enemies were geometric shapes.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.