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File: gunman.jpg (220 KB, 850x638)
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2 replies omitted. Click here to view.
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>>12837730
'sup
>>
>>12837730
hey snookums ~<3
>>
I'm a sorta Half-Life fanatic, and yet I haven't played Gunman yet, I'm an actual fraud.
>>
>>12837730
I've always thought that model looked ridiculously highpoly for goldsrc standards, to the point of it being downright jarring
>>
>>12837730
how's it hangin?

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How was it like to go from single screen action games being the norm to scrolling action back in the 80s?
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>>12841960
>couldn't fathom anything ever getting better.
And you were right
>>
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>>12841948
I've seen things you anons wouldn't believe. Attack ships in Asteroids break apart and give chase. I watched Ghosts shimmer in the dark after eating a power pellet. All those moments will be lost in time, like tears in rain. Time to die.
>>
>>12841948
>single screen action games being the norm to scrolling action
Was this a thing? Defender and Dropzone were pretty early scrolling games, Moon Patrol and Zaxxon too, Spelunker was somewhere in between and I thought they sort of coexisted with single screen games. I guess after SMB and Ghosts n Goblins it became more common for platformers though.
>>
>>12842005
Why does that wizard look so fucking peeved?
>>
>>12842035
>"WIZARDS could be here" he thought, "I've never been in this realm before. There could be RIVAL WIZARDS anywhere." The cool wind felt good against his bearded chin. "I HATE WIZARDS" he thought. The Laily Worm and the Machrel of the Sea reverberated his mind's ear, making it pulsate even as the 9 copper pieces tobacco circulated through his powerful thick veins and washed away his (merited) fear of spellcasters after dark. "With a teleportation scroll, you can go anywhere you want" he said to himself, out loud.

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I feel like I just stumbled into a goldmine. I'm absolutely floored by what people are able to do these days on actual N64 hardware. Some of it looks like low-res Dreamcast or GameCube graphics. Black magic-type shit.

Return to Yoshi's Island looks fucking incredible, like a real Nintendo-made sequel to SM64. Kaze is a god among men.

What other hacks and original ROMs do you recommend? (Pls no randomizers or goofy troll hacks)
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>>12839198
It is because they are severely autistic anon. Normal people don't do this shit. Like you said, they get inspired instead, and go out and make something new. Autists with these weird obsessions only find motivation when they do not have to do any of the creative groundwork. They want to build upon something already established.
>>
>>12839998
Having recently finished it, there's some bullshit platforming in it for sure, especially in the later levels. I usually used the ass pound move to better control where Mario falls after a difficult jump. But it's a well made game for most part.

https://www.youtube.com/watch?v=sa2PWaNDYq8
>>
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>>12840219
Urusei Yatsura 64 would be better.
>>
Anyone have a Dinosaur Planet rom patched with the latest version of Dinomod? I am a tech illiterate boomer when it comes to GitHub.
>>
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>>12841657
or her games adaptations released within the same timeframe as the N64 debut

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>decide to try out pic related to see what the hubbub is about
>boring generic "we're being invaded" story
>graphics drenched in shit and piss
>incredibly sluggish movement/gunplay despite being 30 fpse
>braindead AI that will take a couple shots and then just stare at you
>lasted 2 missions before i got bored and quit
and this was supposed to be the best FPS on the PS2. grim.
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>>12842002
You did, because you can't show what happened after that fight.
>>
>>12828339
My hype for Killzone evaporated when I realized you arent playing as the notJinRoh guys
Also not retro but Resistance should've lived instead of Killzone
>>
>>12842096
Killzone didn't live either bro
>>
>>12828339
Killzone didn't get "good" until Killzone 2, and even then it was kind of mediocre.
>>
>>12828552
Halo has wide open levels with multiple objectives.
Killzone has linear scripted missions.

Halo has enemies that use evasive tactics and varying reactions based on enemy types.
Killzone enemies have minimal intelligence and are just barely a step above static turrets.

Halo has vehicles.
Killzone has zero vehicles.

Halo has varied level design ranging across multiple biomes with both claustrophobic interiors and wide open outside areas.
Killzone has nothing but urban corridors.

Halo has combat that can change based on your own strategy and weapon choice.
Killzone's combat never changes. I don't even think the AI can throw grenades.

Comment too long. Click here to view the full text.

Ideally evil AI? I nominate the Marathon trilogy. Which runs and looks great now on most any computer thanks to a remade engine.
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>>12841756
>dreams about the internet
I'm so glad this doesn't happen to me. I'm in my early 40s. I tried using a cellphone once in a dream, to give someone a number and it just doesn't work. The screen was all glitchy and I couldn't read anything. I woke up shortly after.
>>
>>12841786
How many games are in that series?
>>
>>12835582
>Silhouette Mirage
Everything in that game is an AI
>>
>>12842079
it's a marathon mod but it feels like a standalone game. if the dev had changed the enemy faction to something other than the pfhor it would stand on its own.
>>
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I have no mouth and must race.

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Why are there so many bad Final Fantasy ports and remasters?

FF1
>Dawn of Souls GBA / PSP
>no more spell charges, now casters have a modern MP system and can effectively just freecast as much as they want
>player damage in general is pretty much doubled, enemy health was increased too but not as much
>tons more dialogue pretty much everywhere
>classes entirely rebalanced, black belts are now super OP from the very start, red mages aren't as good as they used to be, white mages are actually useful now
>certain other mechanics like "top party member is most likely to get hit" were removed
>Pixel Remaster giving you a lot more recovery options and far more magic. It adds ethers which make the whole limited resource thing completely moot

FF4
>FFIV USA is the Easy version of the game which stripped out a lot of abilities and made everything easier
>GBA ATB bug
>FF4 Pixel Remaster is much easier than FFIV JPN SFC

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>>
>>12840609
Because slop eaters keep buying them. The goyim have gone insane.
>>
white mages are useful they have life and exit and harm

pixel remastered looks good it looks like what the game would if 32 bit graphics existed then
>>
>>12840609
>>FF6 Pixel Remaster looks worse than SNES
How so?
>>
>>12842027
honestly if you can't see it with your own eyes, there's no point explaining it.

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This is so fun are all dating sims like that?
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>>12835275
Is he joking or is he a real male feminist?
>>
>>12838486
>get forced by patrons to review a "problematic" game
>say someting positive about it and you are getting canceled
>reiterate every 30 seconds how you don't like it
being a "content" "creator" in ad mmxxvi is hell
>>
>>12839584
but anon that video is from ad mmxiv
>>
>>12833082
>>12835042
Kek
>>
>>12835364
Got a problem with neoteny?

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The best SNK girl
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>>
>>12834247
Mai is a perfect combination of arrogant outside romantic inside
>>
>>12835620
She's a dime-a-dozen coomerbait character paired with Andy Bogard, the most boring character in fighting game history
>>
>>12837916
>the most boring character in fighting game history
but enough about ryu
>>
>>12837916
A. I can't think of any character who's got Mais personality. She's a lot less generic than Chun Li and Sakura
B. Andy being canonically boring is what makes him kinda not, cause he's not stoic as much as he is just a retard or possibly gay, which is pretty unique actually even if completely unrelatable
>>
>>12819890
Is that somehow relevant?

Is Ultima Online good or is it jank trash like the rest of the series?
8 replies omitted. Click here to view.
>>
>>12840716
So you don't know.
>>
>>12839875
UO is good. But you're late.
It's biggest problem is that it's "solved". You'll just end up going online and looking up a build guide instead of creating a character with the skills that you think sound cool. You'll optimize the fun out.
Same with every MMORPG these days.
But back in the day, before all that, it was fuckin magic. You had to talk to people in game to learn things. People didn't just run past eachother and talk to guildmates only on Discord or whatever.

It's still a lot of fun. I play it time to time, mostly solo. Fishing up sea serpents looking for treasure. Taming animals. It's comfy.
>>
>>12839875
Ultima Online from 1997 to 2000 was the best game I've ever played. It started going downhill when OSI split shards into Trammel and Felucca.
>>
>>12840340
>combat sys was ass
You either never played UO, barely played it, or couldn't take the heat so you ran to Everquest with your tail between your legs like all the other carebears. UO combat was awesome.
>>
>>12841076
After watching some of that Majuree video, I would say I'm interested in a MMO that would let me be a blacksmith, lockpicker/trap finder or that one clerical type worker job than being an adventurer. I just enjoy supporting roles more, but it seems like this game and Runescape are the only MMOs that have stuff like that.

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I really like using my Wii to emulate old consoles & games (specially NES, GB & Genesis), the Wiimote & the Classic Controller are nice controllers imo.
Gamecube compatibility is also really cool.
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>>12841803
I use shuttle encoder to convert videos to my Wii, dunno if you can use that.
>>
>>12841824
I was using Shuttle but I was getting errors here and there but I may try it again for the next batch, though I think I have this batch of files converted well enough now and I don't want to leave my computer on overnight to encode them all again.
On the topic of videogames however, one of the retro game stores in town just bought out the space next to themselves and are combining stores. I bought a third party Gamecube controller there and it feels pretty alright but getting a clean down input for morph ball in Super Metroid feels kinda shitty. I wanted to buy a Wii Classic Pro controller they had but it was tied up in a trade that wasn't completed yet so I'm gonna go back there tomorrow to pick it up.
>>
>>12841984
Shuttle has worked fine for me but I have only used on videos without subs files or things like that.
I have a normal classic controller, I like it quite a lot for things like Super NES, Gamecube & GBA, I even have used it on my PC for fighting games, it is small and takes some time to get used to its triggers, but I'm very fond of it.
Only thing that sucks is no L3/R3.
>>
>>12841803
Try a gamecube controller?
>>
>>12842014
That's what I'm currently using, >>12841984
It's hard to get a clean down input on the dpad with it though. It's good enough for now.

My bigger problem is figuring out how to get an arcade stick working so I can play Soul Calibur 2/Deadly Alliance/Tatsunoko VS Capcom. Nintendon't doesn't seem to recognize anything I plug in but supposedly I can make custom configs to get controllers working but I need to find a guide for it.

Previous thread: >>12795990

>Try to keep things /vr/ related: Focus should be on 6th Gen Consoles and older. Slight off topic is fine so long as it's related to CRTs, such as later 16:9 models, HD models, etc. Systems with backwards compatibility are also safe territory, as are re-releases on newer hardware. PC CRTs are also welcome and appreciated.
>Produce OC! Bust out your camera and take photos of your CRTs displaying all sorts of games, featuring all sorts of tubes, using all sorts of signals. Getting good shots can be hard, but if you take enough, at least a few will turn out alright.
>Try and give as much information as possible when asking for info on a specific set, or troubleshooting an issue to expedite and help you may receive. As always, Google is your friend and we are your friends with benefits. Do people read this? Older archived threads aren't a bad place to look either; Seriously, there's literally 6 years of backlog at this point.
>Share appreciation for others choice of technology and personal philosophy of gaming. Always remember to show courtesy in your discussion and moderate yourselves first.

Limited discussion of video processing and scaling devices is alright, but remember to keep the focus on CRTs and CRT accessories.

CRT Pastebin (Never Ever) : http://pastebin.com/1Ri5TS3x
Guide to CRT Hunting : http://pastebin.com/H9H9L2LQ
Guide to Video Monitors : http://pastebin.com/pQX4N6gZ
General Purpose CRT Adjustment Guide : http://www.arcaderepairtips.com/wp-content/uploads/2016/01/guide_setup_adjust_arcade_monitors_v1.2.0.pdf
S-Video Pasta : http://pastebin.com/rH2h6C7W
BKM-10R Protocol Info : http://pastebin.com/aTUWf33J
162 replies and 46 images omitted. Click here to view.
>>
eveyone says you should calibrate your tv with the lights off, but shouldnt you do it with the lighting conditions you plan on using it with?
>>
there's this picture that was posted many years ago of a pixel strawberry, maybe for atari 2600 or similar hardware. with rgb it was just one color with black spots, but over composite changing the color introduced artifacts which made it look like little white seeds were there. anyone have that picture?
>>
>>12840394
why didn't they just put white dots on it to begin with
>>
>>12840654
some technical limitation. dithering was used to create more colors when the palette was limited.
>>
>>12839430
Do so, dvd players are quite cheap and you can find them everywhere. Certain shows will look just ok on them and you might prefer an hdtv, but some are absolutely stunning

File: mvc2.jpg (186 KB, 750x646)
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This roster is really not that great. They could have done so much more with it.
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>>12837501
Wasn't Rei considered for MVC3? He or Momo would have been awesome for 2.
>>
>>12836697
roster is great and the game is great too as long as you're playing with ratio rules, which fixes the only problem with the game (terrible character balance).
>>
>>12840113
Original character, do not steal.
>>
>>12841002
>which fixes
Nothing, since Sentinel still dominates 90% of the roster.
>>
I'm surprised no one has reverse engineered the character format, because it's very clearly just some internal MUGEN-esque format that Capcom used to cram all the characters into a new engine with the lowest effort possible.

Man I wanted to love this one. The artwork and the graphics are immaculate. It has one of the best scores I've heard in a videogame period. It's so close to being one of the GOATs of not just JRPGs but RPGs in general, but the character progression system ruined it for me.

For comparison I've played DQ1-3 and this, haven't played any of the others yet, but it doesn't even hold a candle to 2 and 3 honestly. I wont even hold the animation slowness against it as it can be fixed with a fast forward button and a lot of it has to do with the limitations of getting this to run on the PS2, whatever. What annoyed me was the class system or lack thereof, and the shitty fucking alchemy pot the game practically forces down your throat. The Hero is a fighter, spellcaster and healer, but so is Yangus, Jessica and Angelo. There's very little separation between the characters. You'd think Yangus would be the damage dealer but the hero's falcon slash ability + oomph makes him far more powerful offensively. Jessica becomes a weak link whos always dying and just ends up using the powerful endgame items.

I played most of the game without even using the alchemy pot because I hate it, then I got to that gay fucking purple bird which raped my ass 3 times before it hit the grass and so I looked up a guide and crafted some of the "essential" late game items (sage stone, tension timbral, falcon sword) only for all the subsequent bosses to be complete pushovers. I didn't even craft any armor or resistance items. The last 4 bosses just went down about halfway before I expected to and I was like "that's it?" No sense of accomplishment that I felt from 2 and 3.
1 reply omitted. Click here to view.
>>
The game just goes on too long, especially with such a simple growth system. It should end right before the shadow world
>>
>>12841440
play 6 and 7 if you want DQ kino
>>
>fast forward button

Well this is why you can't enjoy DQ8. Dragon Quest has always been slow, it's the entire point of it. It's supposed to be an hypnotic soothing experience, the slow rythm is part of that, it's like a song at 120 BPM which syncs with your hearbeat.

And DQ8 doesn't leave you a choice. It's not just the animations, it's the voice acting too, which is purposely delivered slowly and with long pauses. Either you get in tune with the game, or you're not going to enjoy it.
>>
Should I play the PS2 or 3ds version?
>>
>>12841781
The pacing is slower though than normal DQ up to that point and it dies come down to the unnecessary battle animations. Compare delivering an attack in DQ3 where the enemy briefly flashes to the drawn out animations in 8. Multiply that by the whole round, then the whole fight and then the whole game and you can really see how it fucks up the battle flow.

>July 1983
Donkey Kong
>September 1983
Mario Bros.
>July 1984
Lode Runner
>June 1985
Star Force
>September 1985
Super Mario Bros.

Swapping over to the Disk System for the next few
>February 1986
The Legend of Zelda
>September 1986

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>Kino Japanese game
>American execs force Treasure to gut the story and increase the difficulty to combat rentals in the West
Truly despicable behavior that happened over and over. Kalinske was a demon.
>>
>>12841809
Yes


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