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Whats good, whats best
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>>12074321
Wow, how did they do ray tracing on sega saturn? The explosion is casting light on the walls?
>>
>>12074242
SOVL
>>
Shining Force 3 trilogy is mandatory for anyone even remotely interested in strategy rpgs. Holy Ark is super solid too, it plays like if Dragon Quest was a first person dungeon crawler (which tracks since I'm pretty sure Camelot was mostly ex-Chunsoft devs)
>>
>>12074332
the dark side of the force is a pathway to many abilities some consider to be unnatural
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>>12074105
Wow, you made the other side look silly, like those comics! how can he ever recover?

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Why is there such a big rivalty between fans of those two games?
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>>12072552
enemy territory was just standalone rtcwmp+
>>
Between CoD and MoHAA
perhaps, not RTCW.
>>
>>12073447
CoD was mostly made by the same people as MoHAA and came out 21 months later.
>>
>>12073447
>Between CoD and MoHAA
Not really, Anon. There was more than a year between them (not counting the expansions which have mostly added single player content in MoH). I've been there, we first played MoH and then switched to CoD without much drama. By the time UO came out, there was just a small community of MoH multiplayer people that stuck to it, but likely played both.

Added to that, CoD was done primarily by the people who previously worked on MoHAA, so it was viewed more as an evolution than competition.
>>
>>12074490
And UO was made by guys who previously made RTCW.

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>casts BLAST Level 4 on you
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>>12066013
GBA rules
>>
Honestly feel like playing some RoDD rn.
I don't remember what was the last time I played it over the original, but I don't remember it being bad, aside from having to adjust for screen crunch.
>>
>>12073775
RoDD is great, just too easy. Wonder if there's a mod that starts it on NG+3 difficulty or something.
>>
I really gotta start a new playthrough of SF2 and ACTUALLY finish it. I think the furthest I've made it is the chess fight.

I played SF1 to death as a kid but never got very far, played RoDD like 5 times, and finally completed a vanilla Genesis playthrough last year.
>>
>>12074315
All NG+ in RoDD are even easier with early full power Mawlock being broken as fuck.

...*whistles about*....
>>
Why is he tiny?
>>
>>12074432
Probably a shrinking scenario, there were popular in the 90s after Honey I Shrank The Kids.
A lot of cartoons had at least one such episode to capitalise on the trend.
>>
>>12074450
Yes, I remember that was oddly common in 80s and 90s cartoons to have at least one episode based on that concept.

He deserved better. Post cool dudes that deserved better.
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>>12072591
Looks cool
>>
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>>12072591
>Sega Saturn
gone but not forgotten
>>
>>12072118
I always liked changing his colors with the bowls in the ancient Greece level. Also that roller coaster was sick
>>
>>12074246
Probably the best rollercoaster in any video game.
>>
>>12073807
The Crash Bandicoot killer.

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It's nice Capcom retracted themselves and gave us a PROPER Mega Man 8 even if they had to put a different title on it for legal reasons.
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>>12074370
Now you'll never know if Dr Light is douchie.
>>
>>12074365
Those "shitty gimmick sections" lend some well needed variety which makes the game more interesting and better. R&F, on the other hand, has a lot of sections with barely any enemies, empty hallways, often only one or two enemies on the screen at a time, significant slowdowns and input lags. It plays like the typical shoddy attempt to do an action game on the SNES, which was just not powerful enough to handle action games thanks the 2.68 mhz 8-bit processor which was already pathetically dated in 1991.
>>
>>12074376
Nobody needs "variety" if it completely disregards the core MM gameplay for something retarded and half assed. Those pathetic attempts at SHMUP that play themselves? The Simon Says snowboarding? The level that's a giant maze with no enemies? The level that's just a bunch of puzzles for 5 year olds? It was all a complete failure that's never been seen in another MM game since. Not that even what sticks closer to the classic formula is much better, since it has zero challenge, horrid level design and checkpoints every other room.
>>
>>12074376
Since literally all those "cons" you listed are traits present in MM1-7 gameplay and level design (except input lag which you straight out made up for good measure), I guess what ultimately made MM8 "more interesting and better" for you was the babyfied difficulty level lmao
>>
Never reply to auster. Everytime you see some fag posting about mhz and lie about it's bits, you know it's him.

I love Ocarina of Time but the text speed is too slow :(
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Sounds horrible
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>>12074067
>waiting for ship of harkinian to get really good
What is bad with it in its current state?
>>
>>12074067
Just grab a 3DS and play OOT 3D
>>
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>>12073840
>>12074183
Slow text speeds?
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>>12073840
>I don't know how to say that I merely like the game: the post

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Trials and Tribulations edition
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Kabalo here... I'm scared
I think the apes are going to rape me
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>>12071810
Retrieve the diamonds already and we send water.
>>
>>12071810
Wait is that guy from a game? I keep seeing those videos with him asking for water on tiktok lol
>>
>>12071810
AIEEEE
>>
>>12070423
I always thought Micro would make a killer game. Multiple factions with different abilities, the shrunken people, normal sized, and insects. The ultralight craft would be awesome to fly around in, oversized jungle setting with an epic end game where you leave the valley and fly over Hawaii. It was an unfinished novel so maybe he was just writing it to flesh out the game story.

I enjoy this game, particularly Super Mario Bros 3. It was very generous of Nintendo to make a definitive collection like this, take a bunch of old games, and make them better.
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>>
I like how the 3 games all have a unique look and style on the NES compared to the same generic artstyle they all have on all stars, just feels soulless
>>
>>12071378
Ragebaitees are an endangered species. every time the sega spammer posts, a normal person leaves and never returns to this board. All thats left are the other ragebaiters trying to ragebait eachother.
>>
>>12070076
Bait
>>
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What All Stars needs is a massive graphical overhaul by dedicated fans to do a better job of re-creating the look of the original games. There have been some attempts, but they are of varying quality. Pic related.
>>
>>12074338
That Koopa on the left is so fugly, Jesus Christ

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Translation for Dead of the Brain 2 PC98 is coming out in 3 days, thoughts?
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>>
>>12073339
True, the music is often surprisingly out of place, but it's a great high energy tune so I don't mind.
>>
Is the game similar to Snatcher and games like that or how is it? Looks cool
>>
>>12074301
Try it instead of being a tourist.
>>
>>12061320
Can we get the Japanese PC-98 or Sharp x68000 port of Mechwarrior translated to english now?
>>
>>12074347
You could try not being a poopyface.

Looking for some NES games. Based on what I got, what more would you recommend?

>Mario 1-3
>Zelda
>Metroid
>Kid Icarus
>Contra
>Kirby's Adventure
>Mega Man 3
>M.T's Punch Out
>River City Ransom
>DK Classics
>Dr. Mario
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>>
>>12074270
Street Fighter 2010

>Reminder that this came out before Street Fighter 2
>A sci-fi action game
>Surprisingly good moveset
>Weirdly maligned for some reason, but this is a solid outing from Capcom
>>
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>>12074273
Summer Carnival '92: Recca

>Fastest shooter on the system
>Possibly the hardest too
>Feels too intense to exist on the NES, a wild technical achievement
>>
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>>12074274
Super C

>Replaces behind-the-back stages with overhead ones
>Better graphics, more bosses
>A superior sequel across the board
>>
>>12057326
Princess tomato and the salad kingdom now there’s an IP rich for Hollywood to mine and the gaming industry to remake!
>>
>>12074273
This is one of the best action games on NES due to its originality. Everything about it is original: moveset, level layouts and goals etc seeing a game like this released in 1990 still feeling original today boggles my mind and makes me realize how 99,9% of games just copy paste what others did with tiny variations and we've actually barely scratched the surface at what could be done.

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Are the Journeyman Project games any good? After playing Myst and Riven I've got a hankering for some more graphic puzzle games
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>>12072131
The Journeyman Project games actually run on Macromedia Director. Windows ports of Turbo and 2 were eventually rebuilt from scratch on own engines, while Mac originals still used the common framework.
>>
>>12072137
Yes, that was it!
>>
>>12071380
disappointed that this never got a reboot. i definitely thought that it was a brand that still had some juice left in it up until a decade or so ago.

i remember writing an outline for a fps reboot of it where you play as an ordinary person who is given a mysterious futuristic device that can stop time and use it to avoid people trying to kill you and capture the device, tying it into journeyman project lore. it was fun. i had a good time but i didn't have a programming bone in my body so it went nowhere.
>>
A shame there's no games like this with modern fidelity, it'd be amazing
>>
>>12071380
>Myst and Riven
You're spoiled on the genre. The Journeyman Project Turbo, Deja Vu, and maybe a few other graphical adventure games are as reasonable and logical. From here on out, you need to expect moon logic and puzzles with obtuse solutions that don't make any sort of sense.
Just don't play the Pegasus Prime remake of The Journeyman Project, it adds in some pointless QTE press-X-to-not-die segments that are more annoying than anything.

Does anybody kmow where to find the original version of this game? I' talking pre-Share the Pain, back when the Fag Hunter arcade machine wasn't removed yet.

Also, Postal 2 thread.
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>>12074223
He probably just added it back in. I played this shit in 2003 on the 1.0 release and it was there, believe me.
>>
>>12074228
How bad did it run back then? I remember performance being a giant complaint around launch
>>
>>12074226
>>12074228
Ohhhhhh I just looked it up the original a week in paradise mod had a playable fag hunter machine that was an actual mini game. Funny that RWS patched it out but then thought it was fine to include it back again with their anniversary release in 07
>>
>>12074236
Pretty rough but not enough to detract from the fun. I also had a shit PC in general.
>>
>>12074240
The minigame itself was never in the original. It was entirely made up by the modders. Only the original Fag Hunter arcade model was in the original.

This game is hard as shit to 100%. What are some others?
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>>12070232
Medal of Honor: Infiltrator was unnecessarily difficult, particularly the late game FPS segments. I get the point of wanting the gameplay variety, but IMO if they had just removed the FPS segments entirely and focused solely on better balancing the more enjoyable run n gun segments it would have been a masterpiece.
>but it's not that hard!?
Ask me how I know you use cheats and save states.
>>
>>
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Ninja Five-O
The graphics and arcade-y gameplay always made me think it was an arcade port of some konami game but no, this game was entirely original, and it’s fucking amazing
Hard but one of the best games on the system, good use of gba control scheme, music gets repetitive but it sounds good
You are a ninja policeman saving hostages from ninja terrorists, cool real life location levels like an airport, bank, plane, factory
>>
>>12073391
I didn’t find them hard outside the bosses which do way too much damage and attacks take up so much of the tiny screen.
>>
>>12072457
The screen was so garbage that it was hard to do fast paced action. It was also a fairly slow system anyways and the screen was so low resolution that it was hard to have much of anything fit it at once.
And if you can't have a few fast things or a lot of slower things, there's not really a whole lot of options for what to do in terms of difficulty besides RNG.

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I'm looking for some high resolution classic/retro video game advertisements. Will post examples but the weirder the better
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>>12072975
>>
>>12072975
>this lady is dead now
>>
>>12065845
Is this game good?
>>
>>12073013
So are we, we just havent realised it yet


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