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File: ultimate fighter snes.jpg (278 KB, 1096x755)
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*makes your game kino*
>>
Had this back in the day and liked it a lot. I had rented Flying Warriors for NES years earlier and didn't know there was another one coming out.
I don't know if I ever finished it though. Going to play it again soon.
>>
Culture Brain's affinity for mishmashing incongruous genres gives some of their games a weird feeling. Like RPG-style battles in a single plane BMU is such an odd choice.
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>>12238916
More kino than any genesis

This will sell our console.
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Hoes before sega system spam
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>>12238223
You're not impressing anyone, fagola.
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>>12239061
You do realize they're whores regardless of tattoos, correct? I never understood why virgins take this so personally when used goods are obvious about their intentions.
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>>12239579
Tats are just ugly, period.
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>>12239681
>Tats are just ugly, period.

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It was like if street fighter fucked MK and their baby was a 7/10. I liked it, but it was hard as fuck and really required a 6 button.
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>>12238606
https://youtu.be/P4bir919_tc?si=kApgc4pfplxwSo5g
This one?
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Jetta on the cover art made me a horny kid
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>>12238958
Yea, I remember the fatalities were retarded hard to do, mostly because of how specific the requirements were.
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>>12238427
This franchise really deserved a third game. Or rather, a true sequel, since EC:CDS was pretty much an expansion pack for the original.
>>
>>12239035
Even the environmental ones were convoluted

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Why wasn’t it called Sin & Punishment 64?
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>>12239616
Want to hear something crazy? The Japanese normally don't even refer to the 64 as the sixty-four but prefer calling it the six four.
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>>12239642
Well, what does both sound like in Japanese?
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>>12239642
>the six four.

In a reference to the fact that it has 6 games worth playing and 4 controller ports
>>
>>12239642
rokuyon
>>
Was Mario 64 really the 64th Mario game?

>not talking about one of the foundational genres of gaming

Tank games thread, post some fucking tanks
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>>12235813
I miss the days when each version of a simulator had its own genre of other sims/simlites/simcades. You had the tank genre, the sub genre, the jet fighter genre, the space fighter genre, the ww2 fighter genre, the ww1 genre...now it's all just "all-in-one" slop and I hate it.
>>
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great sim, the campaign is bullshit tho
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>>12235747
>not posting the superior tank game
i wonder why you faggots got butt obliterated
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>picrel: games where the tank segments were the worst part
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Why was PAL region so neglected back in 80s and 90s? Europe's five biggest nations (UK, Germany, Spain, Italy and France) had bigger population than USA until mid 00s, they were pretty rich, but so many games either never came out there or were heavily delayed compared to NTSC release.

And don't say it was due to translation issues, before PS1 days games didn't have much text and situation actually started to improve when they became more story-heavy,
FF 7 was Europe's first exposure to JRPGs and it was very popular.
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>>12239623
U.S. should have supplied Europe with 60Hz power transformers as part of the Marshall Plan. Then the game speed problem would be localized to the Eastern Bloc.
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Only released in Japan and France
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>>12239629
To be fair, Terranigma skipped an American release only because Enix America wasted all of their cash trying to produce pic related in-house, forcing them to shut down. This stopped all American releases of Enix games for a year or two. There would be no reason to not release Terrangma otherwise, given that Illusion of Gaia did pretty well.
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>>12239637
this game was dogshit
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>>12239595
Older games used fixed delta engines. Changing the frame rate is not a simple matter. Its not a case of being lazy, its incredibly difficult, and in many cases literally impossible.

In the case of 8/16 bit games its very literally impossible, every single 50hz "optimized" game from those generations are a broken mangled mess with various parts of the game running at various incorrect rates. The feel of the game can be significantly altered due to the changes. Making the game faster could also break collision detection, which would be utterly unfix-able without a significant rewrite.

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>>12239168
9 The Last Resort
Who's Fat Lou?
Koala Lumpur: Journey to the Edge
>>
there's an english patch for this one
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>>12239162
No, he’s not a game. He is a man.
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>>12239168
play nemuru mayu
>>
dyor söytube nigger

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Jade Cocoon was one of the best games on PSX

Yet hardly everyone knows about it
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one of my favorite games
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>>12237497
Love the demo, always wanted to play the full game but never got around to it.
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Meh, I never enjoyed it, it's just a monster capture and training game.
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I played the demo and thought the monster fusion thing was cool but I also wasn't really into JRPGs back then so I didn't play the full game
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>>12237497
I bought it on a whim a few years back and put it down pretty quickly. I got to a forest early on and didn't know where to go and the high encounter rate got on my nerves. I plan on giving it a better shot. That first one was mostly just checking to see if the disc even worked.

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How did RE4 look so good for 2005? Nothing else was nearly on this level especially for a GameCube title.
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>>12239038
I always assumed it was because of the forced letterbox.
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>>12239089
MGS3/SH3 are obviously worse, but still on the "could reasonably be confused for a 360/PS3 release title" level. MGS2 & SH2 both have a quintessentially sixth gen console look to them and comparing them to the other three games is laughable.

Silent Hill 2 is particularly undeserving of its reputation for having amazing graphics for the time. It was certainly above average & made great use of its aesthetics & atmosphere, but I'm convinced that everyone who crows about its graphics are just confusing the pre-rendered cutscenes for real time.
>>
resident evil 4
a horse with no name
>>
and now the actual NGC screenshot
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>>12239038
crazy how powerful Gamecube was

Based ,pretty ballsy to have this message in a video game
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>>12239215
It is when your medium to say so is a pretentious videogame
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>>12237017
Skill issue.
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>>12238420
>undertale invented pacifist runs
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>>12237395
LSD is a cool game, not one I’d sit and play for hours on end, but definitely worth checking out imo for anyone who hasn’t. It IS a walking sim but the atmosphere or whatever is interesting (or at least unique). Idk if you can even beat it, I’ve never tried or cared enough to look it up though
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>>12236831
that was a translation error

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I just want to share it with you
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>6,800 yen
take me back
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I haven't beaten this one yet. The way powerups float up the screen instead of down screws me often.
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>>12238793
Thank you for sharing. I only played the megadrive version, but I will try the older ones too.
>>
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>>12238793
We had Zanac in MSX classroom. I remember you could give yourself custom starting weapon with F-keys. Never played Aleste much.
>>
>>12238793
only ever played the master system version. its fun
pretty immense slowdown, but i dont rly mind. its also kinda confounding as to how the SMS is running it AT ALL. youre talking about whats essentially a suped-up colecovision running a pretty graphically involved shmup

Post your setups
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>>12238353
Do they have hats on in your gay sex dreams?
>>
>>12238743
Yes. They wear yarmulkes.
>>
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>>12236816
Based CRT ownerer
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>>12231530
swiffer duster wand

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Just beat the first game on the Sega Master System . Great RPG that still holds up well and is easily as good as Final Fantasy and Dragon Quest on the NES.

I've already played through the 2nd game should I just skip 3 and go straight to playing the 4th though? I've heard 3 was made by a different team and isn't a good as the others
It was
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OP here. I gave 3 a fair chance. I played it for about 2 hours,long enough to unlock >>12238719 this character.

I just don't like this game. The combat is terrible and the menus all feel clunky. Getting poisoned almost every encounter and having the antidote spell often fail is bad design. The town's all feel copypasted, I visited 6 or so and they all seemed completely the same.

The dungeons just feel very uninspired as well. For all the issues 2 had with going overboard in that regard, those at least felt like they were made by someone who was trying. 3 just feels so lazy and uninspired. There doesn't even seem to be a particularly good story here.i don't think I wanna play this game anymore
>>
>>12238669
The problem with remakes is that they take an old game that was already good and make it worse. And I get why. Money. But it's still just a shame to see stuff that had the potential just continue to be overlooked.
>>
>>12238947
I hope you learned that asking for advice on if you should play X game is completely stupid and a waste of time. You got people saying the game was terrible and people saying it was "peak soul" and just total nonsense. Especially on this website every opinion exists simultaneously by every poster so you are just going to get every answer asking that question. If everyone said the game sucked you still would have been intrigued right? That doesnt go away.

If you are at all interested in something just play it yourself, god knows you got the game for free anyway. And if you dislike the game you proved that you can just quit and now you've gained the experience yourself which is infinitely more valuable than asking this eldritch abomination board for anything that could help you. Noone knows what youre going to like besides yourself.
>>
>>12239194
This never fails to infuriate me. People are so petrified by choice that they'd rather waste all this time asking others opinions as if they needed permission to try something they have a clear interest in to start with. Just try it. Worst case shit sucks and you dislike it but that's how we develop taste and experience and it would have been time better spent listening to us call them a retarded faggot.
>>
I love the bass in the PSIV intro
https://youtu.be/_kwXB_S5oYc

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I gave away a copy of Odama the other day and was trying to think of shit I played that was never cloned, died or was unique in some way.

I couldn't come up with anything wholly unique (Odama is just Pinball+RST+Voice) a couple came to mind and a lot of them are well known already:

Quarth (GB) - a tetris shmup.

Seaman (Dreamcast) - Leonard Nimoy Tamagotchi ChatGPT sim.

Bushido Blade 1/2 (PSX) - 1v1 3d weapon based 3d fighter. no health bars, can disable limbs, single headshot kills. Rounds can last seconds or minutes. I always feel the environments/stages aren't mentioned enough when I hear people talking about it, I thought I remembered stage hazards, gimmicks like cutting bamboo or throwing sands, and I think I remember interconnected or 'floorbreak' type area transitions

Retro Game Center (DS) - A game based on GameCenterCX, god I loved this game. Like UFO50 a collection of original retro inspired games, but it has a meta game/narrative/ui where you are a kid playing these games as they come out for each system generation, in game magazines come out where you can read more about the games, upcoming releases, cheats, rumors etc.

Alley Cat (DOS) - not a good example of this, just a personal fever dream for me. It was the first copied floppy I got for the Tandy 1000 as a kid. I didn't understand it then and haven't replayed it but I remember it as an arcadey minigame focused cat platformer with bizarre choices.

Segagaga (Dreamcast) - I never played it but followed someone that was attempting a translation patch, tried to keep spoiler free and forgot about it entirely. End of life dreamcast meta rpg company management sim with an inside baseball Sega bent, maybe.

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There were a lot of hybrids on Famicom, lot's of experimentation. For instance there is a pinball RPG, a fighter RPG, a mahjong RPG and even a SHMUP RPG (sorta), without mentionning the half dozen board-RPGs.
>>
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PSI-5 Trading company was a game about hiring a crew from a colorful roster of aliens and robots, and trying to get your cargo vessel to the other end of the trade route as swiftly as possible, and in one piece. Every crew member had their own personality, and would interact with you (and sometimes each other) in complicated ways depending on the situation. They had likes and dislikes, strengths and weaknesses, and various other traits.

My favorite was Boris, who was an amazing shot with two of the three weapons, but had old enemies who followed him around (meaning more hostile encounters) and he had a tendency to get twitchy and shoot at unidentified vessels sometimes.

Gameplay was largely planning ahead, monitoring systems, and managing the inevitable crises by handing orders to your crew, and hoping they didn't panic or make mistakes under pressure.

I've never seen a game quite like it.
>>
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>AeroStar (sorry for crappy image)
Shmup where you have to primarily drive on roads but you can briefly fly in order to clear gaps and jump to adjacent roads.
>Silhouette Mirage
Run 'n gun where you swap polarities depending on whether you're facing left or right.
>>
>>12239095
Picrel (Electron version) is Thrust released for a handful of micros in 1986, no official console release (there is a 2600 homebrew port). It essentially combines Asteroids' gameplay with a gravity system and an actual level, your goal being to blast your way through an enemy base and steal an energy pod. You'll then need to drag it back out with the pod also being affected by gravity and inertia. Simple premise, but the latter bit requires some getting used to. It has 6 levels and will repeat those with some changes (reverse gravity, visibility changes and both).

Gravitar is the progenitor of this "genre" without a doubt, but it releasing for arcades in '82 (and 2600 in late '83) meant it didn't get much fanfare. Thrust has the advantage of being a micro title, so complex movement isn't as much of an issue for players. Neither really caused an explosion of clones, but generally the more numerous (and divergent) European ones take after Thrust whereas the few US ones closely cloned Gravitar.
>>
AWACS for Apple II puts you in the role of the titular type of surveillance plane. As such it's technically not a shooter, you identify planes (the numbers) to see if they are enemies and then tell the anti-air to fire before they bomb cities, you have a panic button to use in a pinch and a refuel plane that you need to call up at the proper time. Despite seeming more like a simulation game concept, it is an arcade game with simple controls. I guess you can see it as somewhat adjacent to to missile command?

The game is likely a cancelled build, very little is actually known about it. There's an unrelated game with the same title which iirc is more of a simulation. Can't really think of another arcade map-based anti-air surveillance game though.

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I'm looking for Neo Geo games that aren't fighting games (I like them but I'm looking for something else besides those).
I know about Metal Slug, Neo Turf Masters and WindJammers but I'm looking for other stuff.
What I have played:
>Top Hunter
>Zupapa!
>Nightmare in the Dark
>Sidekicks 3
I'm open to any genre, thanks.
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>>12237271
actually it's called niojio in japan named after the inventor, they just localized it for the west
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>Mutation Nation
It's a pretty surface level beat em up, but I like the artwork and music.
>>
wasn't there a Pang/Buster Bros game on Neo Geo?
>>
>>12236520
There really aren't that many great must-play games for the Neo Geo. The system is massively overrated.
>>
>>12236520
Super Spy


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