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I have seen many people use this topsters site to list favorite games but I was given an idea to use these to make bingo sheets to complete unfinished games.

Here is an example and some optional rules to keep this sane:

- Have as many systems as there is for games. For this, we have 6 games for 6 catagories: NES, SNES, Genesis/GameGear GB/Wonderswan, PSX, DS

- Use dice to place each game on the board, if you don't have dice you cna look up a virtual dice roller and roll that twice to give you the X, Y coordinates. Alternate direcitons when you roll duplicate numbers, and halfway through when i kept rolling duplicates I just flung them onto the board in a spiral motion.

- Try to keep each category under 500hrs, less if you want because when I first made this I put a ton of JRPGs on this and that's probably a good way to NOT complete this. Look up somehting like howlongtobeat and those usually have good estimates.

You don't have to reply with a picture of your board, if you criticizing my choices, I purposely put kusoge on mine, as well as some games I just never got around to finishing, and because this board is fucking dead anyway, you don't have to reply. I'm not sure if this is really a verifiable method, but I've already finished Phantasy Star 2 and am working on Lunar, I don't really have a plan for 'bingos' because my plan is to finish them all at the rate I feel like doing them.

I just want to give a suggestion and maybe this will help us all to finish our backlogs.
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>>12503686
If you've been avoiding a game, why would you want to force yourself to play it? What is the purpose of spending your time playing a game that you don't already really want to? That's the confounding bit. Do you have so little else that interests you to play a game you've already avoided?
>>
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>>12502641
>>12503747
Here you go, I've made a 6x6 with NES, SNES, Game Boy, Master System/Game Gear, Mega Drive ad PlayStation. I've rolled Jackie Chan Stuntmaster on PlayStation, so it's time to give that a go!
>>
>>12503882
Because that's usually not the reason. What happens is you'll play it for a bit and think to yourself, 'Oh this is cool, I'll play this later... but not right now.' And for some reason you just never end up playing it again, or you'll look at it on your list and you think to yourself the same thing as before.

>>12503931
Looks good! I have played some of those and I can say from experience Predator 2 on Game Gear was a lot better than I thought it would be.
>>
>>12502641
Pretty cool idea I usually just copy paste the list of games into one of those random wheel spinners and play what it lands on, it helps feeling like I'm betraying fate if I don't play what it lands on so I find it's a good way to force myself to at least try something.
>>
neat sorry just don't care enough to pretend my opinion matters

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Did you guys like this game or was it too sperg-tier for you?
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>>12503719
Yeah I know that. There's like a bunch of other tech I don't understand that you need for good times.
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>>12503725
I hope you had a good time regardless
>>
SNES edition when?
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>>12503679

It wasn't a game.
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>>12503680
it literally is

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Was Star Fox Assault the right way forward for the series?
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>60fps/30fps sections
no
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>>12503868
>I do appreciate how Namco the game is desu
It really is just star fox thrown into a galaga game with namco references. Nothing in this game is actually unique and just ripping off other Namco stuff. The landmaster for example is heavily based on the tanks from the arcade game cybersled.
>>
>>12491364
Not until they remaster it and actually complete the game.
>>
>>12505245
They won't. It was made by a failing Namco before they got merged with Bandai. The team that made assault is largely not around anymore and I dont believe there's any strong interest in revisiting it. Otherwise Bandai Namco would have made their own assault spiritual successor by now. Also Namco co owns the rights to the title so I dont know how that would work out with Nintendo who has to share ownership.
>>
>>12504439
oh well

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I'm playing Pokemon Yellow right now

How am I doing bros? I'm in Virginia city right now
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>>12501707
>>12502679
kids. lol.
>>
>>12502679
>Won't this take forever?
you'll have plenty of time in the back of the car driving home from the big family shopping trip.

just make sure you save and replace the batteries when the power light gets TOO dim/flickery. you'll have that Gyarados in a matter of days!
>>
>>12503531
>you'll have plenty of time in the back of the car driving home from the big family shopping trip.
Jokes on you. My parents have never let me leave the basement. Suposedly children with 28 eyes growing out of all parts of their inbred body "startle" people.
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>>12490891
>I'm playing Pokemon Yellow right now
Why are you playing a dogshit romhack for anime watcher? Just move on to FireRed or play PureRGB if you want to replay RGB
>>
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>>12491374
*reddit geddit like ribbit hahahah

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What was your reaction the first time you heard of, and then played, Metroid Prime?
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>>12506407
>this is a good game
>>
>>12506407
God tier game
>>
>>12506407
I got the Gamecube on Christmas years after it came out, with a stack of games. Metroid Prime was a relatively unassuming game, the only Metroid I played before it was Return of Samus, and it was pretty miserable. The jump in graphics from that were insane first off, and it struck me as the next logical step from Ocarina of Time. I quite enjoyed the game and it essentially got me into the series earnest.
>>
>>12506407
>Japanese game given to American developers
>Yet another FPS, how original
My reaction was that this would probably be completely shit but I'd give it a chance. There were various marketing spins that helped warm me to the game before it came out. For example, Nintendo said it wasn't a FPS, it was a FPA (a brand new genre), and also that Miyamoto had a relatively high level of involvement, as well as a few other NCL staff (such as the composer). Miyamoto added scanning and in the pre-release hype that made it seem like it was something more than a generic shoot'em up. Well, scanning turned out to be shit (one time, missable scans, what the hell?) What I liked most about the game was the art design.
>>
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>>12506407
Made me feel like I was an explorer/scientist/mercenary. Very good game

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Only true connoisseurs have played this kamige
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It's not bad, but the sequel did it better. Having an actual gameplay purpose for the items you're collecting made things way more interesting. Also: translation never ever (and that's a good thing).
>>
i played the sequel on ds

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who was in the wrong here?
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>>12505882
>I'm autistic and can't understand that other people have different experiences than me

cool, well, it has happened the three times I've tried to play this game, goes from 0 to 100 with no instruction or break down on the game mechanics otherwise I wouldn't have come into the thread asking wtf is up with that
>>
>>12506048
You don't even need to do anything to win the first battle, are you saying you died 3 times in that particular battle?
It's fair enough to say that the following battles can impose some challenge if you don't know what you're doing, but you need to be truly special to struggle with the very first battle.

If you're not shitposting, then change your strategy to earn exp as much as possible, because the difficulty curve of FFT is a mess.
Cast buffs on your characters, use a consumables even if it's not necessary, attacking your own characters may be fine too.
If you fall behind you can abuse the squire's focus/accumulate ability every turn to quickly grind.
>>
>>12506292
yeah the first "battle" you don't have to do anything because your teammates are so OP, I'm talking the first real battle after that where you aren't carried. Throws you to the wolves with no game instruction and i rage quit after that because I'm not watching that intro cutscene and first "battle" again just to flounder again. I've played and beaten almost every FF game and this one is just too retarded/hard off rip idgi
>>
>>12506408
There are barely even any abilities, its basically just understanding how positioning units works and that you might want a chemist.
>>
>>12503429
Alazlam

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This is absolute bullshit go to hell anyone who said that this was a great RPG.
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>>
>>12506496
>also /tv/ is plagued by a handful of concurrent perpetual generals for a "show" that nobody has ever even heard of, let alone talk about.
holy newb normalfaggot
>>
>>12506503
/tv/ is literally the only place i have ever seen a single thing about it. i've asked coworkers and others if they've ever even heard of it. not a single one had. on top of that, its straight slop.
>>
>>12506506
>i've asked coworkers and others if they've ever even heard of it.
do you realize what site you’re on
>>
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>>12506510
explain how that matters or proves me wrong in any way.

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single player racing games peaked here
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My all time retro racing game is Porsche Unleashed on PC.

To this day absolutely delightful!
>>
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>>12503745
>>12503745
it's excellent
if you like it also try pic related
it has a track editor too but it's japan only
>>
>>12505006
F-Zero Climax is one of the reasons I said the original is bare bones, lol
I like pretty much all of them besides the first and 99, which pretty much go hand in hand
never tried any of the oddball ones like the Satellaview/DD64 versions, though
>>
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Hidden gem coming thru
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>>12506341
Thank you, anon

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Post retro vidya drawings.
Any skill level is welcomed (yes, even you).

This is not meant to be seen as a general. No greentext rules, no extra links to anywhere, no anchors for anything.
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>>12503569
>>12503991
>>12503986
Thanks, though compared to my older stuff and unfinished ones like this it's pretty quick and shitty. I mostly just don't have the time these days.
>>
>>12504042
The initial sketch was light blue, which is more rough, then I did separate layers for a more defined sketch of the individual elements (Sonic, Eggman and the Hazards) and now I'm going for the final layer with the lineart in black.
>>
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>>12505376
>like this it's pretty quick and shitty.
I don't like artists who put themselves down so much about their skills and then proceed to post something like this. It's almost angering and insulting to those who can't draw well.

The level of detail in these is off the charts. I guess you drew it on smaller pieces and paper and tape them together?

Any blog?
>>
>>12505916
nta you would be shocked how much good art relies on the expenditure of a lot of time rather than skill alone

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What was the rationale behind this port?
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>>
>>12505210
You can do whatever mental gymnastics you like, but the fact remains that the Saturn version of VF2 doesn't have 3D backgrounds, which is the statement that caused your spergout in the first place. Do keep it up though. We could use another schizo to laugh at.
>>
>>12505234
>3D backgrounds

It has 3D arenas. They rotate, characters move across the Z axis. The demake doesn't.
>>
>>12504279
There is no difference between arcade and Saturn VF2 as far as game mechanics go. Both have fully modelled three dimensional square arenas with set height, both have 3D hitboxes of characters moving in 3D space. Arcade version has textured floor in the ring out area and some polygonal models as background details, which you can't interact with, but that's it.
>>
I actually had the cartridge back in the day, and it was the floatiest, jankiest piece of shit I've ever played. Virtua Fighter for the 32X is leagues better.
>>
>>12503242
The title screen changes to "Virtua Fighter 2 Mega Drive" when you put the cartridge into a Japanese console, so that can't be true

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Why does he shoot lemons? Is citrus super effective against robots?
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>>12505202
Who? Keep your streamer garbage off the board.
>>
>>12505321
he's right
>>
I used to think he shot eggs as a kid.
>>
I thought he shot health pellets? Like the whole point is that he shoots his life energy
>>
>>12506350
Nobody cares about your faggot streamers, people have been saying that joke since the 80s

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Where do I start with Parasite Eve?
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>>12504523
I've been meaning to make a video essay on why Aya has the best ass on the PS1.
>>
>>12504724
You serious? I mean i've been noticing how her asscheeks curvature are visible even from the side, like you could see the overhanging flab of that dumpy. And those thighs, a pair of soft white marshmallows with a prominent thigh gap. Absolute perfection
>>
>>12504894
>You serious?
Yeah, serious.
>>
>>12505153
Well i'd be one happy anon if i get to see it one day. Make a thread when its done
>>
>>12501807
Retard

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>Fairly short and simple fun game
>But since AVGN made a video strawmanning it, everybody hates it
Sorry zoomers, but it's actually a good game.
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>>12502930
>n-no, YOU are the one l-listening to e-celebs
say this again but without crying.
>>
>>12498674
https://www.youtube.com/watch?v=EjXn5qiM8Zw
>>
>>12501291
this is what happens when you spend too mych time on this hellboard. go outside
>>
>>12502930
i know james gave thr gane another chance and said it's not entirely shit
>>
>>12498674
It's not the worst shit ever. It has some "ideas".
It is not fun to play though at all.

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Gameplay and development discussion:
What homebrew / hacks are you playing /vr/? Are you working on anything? Would you like to learn? Projects and questions welcome.

Active Communities:
romhackplaza.org
retrohackers.net
smwcentral.net
metroidconstruction.com
romhacking.net
romhack.ing
gbatemp.net
sonicretro.org
mariopartylegacy.com
pokecommunity.com
baddesthacks.net

Comment too long. Click here to view the full text.
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>>12506034
like all CHR RAM games it has compressed tiles so the graphics are not as simple to dump/figure out as a CHR ROM game
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>>12506042
Also CHR ROM games have all graphics stored in discrete 4k tile sets in each bank of the CHR ROM. CHR RAM games have an indeterminant number of tiles and they're often reused throughout the game, which is one advantage of that setup--you don't have to include redundant tiles in each CHR bank (say, each bank needing to include stuff like the score counter graphics), only exactly as many as you need.

If you look at Maniac Mansion for instance many graphics objects like the door frames are reused. If it was a CHR ROM game, then they'd have to waste space keeping copies of those graphics in each CHR bank.
>>
>>12499112
Archon only uses half or maybe less of its 1 megabit ROM. I think they only used UNROM to have animated tiles, otherwise the game could have worked as a CNROM cart.
>>
>>12506361
Didn't you posted something similar last thread Kevin TransSmith?
>>
>>12506005
Yes. Exactly.


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