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So I just finished the first Tomb Raider, 4/10 game at times it almost starts getting fun but tedium and cheapness prevents it from actually being enjoyable for very long.
The camera was terrible, the controls are sluggish and delayed.
The combat is bare bones and braindead yet obnoxious because enemies have real movement unlike Lara's clunky, slow self and are hp sponges, if they get on top of you or corner you they can tear through your hp in seconds.
There are ambushes everywhere in absurd places and the final level was one of the worst I've ever played, insta-death trial error room after room after room and so on.
The visuals are also terrible, from the models, to the environments to the tile texturing being the worst I've ever seen.
My question is this. Is the first game the rough draft that the series builds on to a competently made series or is this it, is this what Tomb Raider is?
60 replies and 17 images omitted. Click here to view.
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>>12637287
>The Tomb Raider games clearly had devs that lacked the ability and experience to pull off their ideas as well as they needed to.
Based on what? Some guy like you, who's never designed a game before?

>Which is not exploration, which would actually be fun, but being stuck in one section at a time because everything is locked and you don't actually get to explore.
Holy shit, you're actually fucking retarded.

>but they did nothing to improve the combat when they decided that it should be selling point
Legit, balls-to-the-wall, fucking retarded. It wasn't a selling point. The exploration was still the selling point. Hence why they added vehicles, and statues to collect.
>>
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>>12641493
>dude, this is heckin trial and error bullshit
This is a custom level, with a veteran Tomb Raider player, playing it for the first time.

You're just a scrub and bitching because you haven't mastered the controls.
>>
i played the first tomb raider at my aunt's house on her ps1 when i was really young and didn't really get it, even though i thought it looked cool. i also tried the dos game as a teenager and again, didn't really get it. i finally played it on my ps1 a few years ago and was hooked, played it to the end. an incredible game; cool environment, great controls, dripping with atmosphere. i get why the controls would be uncomfortable for some people, but i had also gone through flashback somewhat recently before that and as soon as i realized tomb raider was just a cinematic platformer in 3d, the game clicked.
>>
>>12642064
This is the kind of thing that's possible and maybe even becomes intuitive if you've played classic TR enough but still honestly isn't going to be easy for the average player even after completing 1-5.
The only thing you accomplish by expecting new players to be that good straight away is to push them away from playing these games.
>>
So I just finished a level where it's bringing more enemies back but the difference is that only one enemy actually dropped one ammo drop and every other one dropped nothing.
There were quite a few of them too.
So is this normal or does the game have some kind of adaptive difficulty?
It's weird that suddenly the game has just switched things up like this and is no longer operating under the same rules.
Right off the bat in this level it's ramping up the enemies again too.

What are the good ones? I've only played picrel but liked it.
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>>12640050
>>12641427
It's going to be awesome. I am dealing with the game design and logic and then I'll worry about making it more interactive.

I also failed to mention... it's going to be for the C64.
>>
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>>12633056
>>12633085
Not sure about the first but Baroque comes to mind? It was years before DoomRL at least.
>>
>>12639840
>done in LISP
Will it be licensed as gpl?
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>>12641663
the ps2 remake is a lot more accessible
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>>12641663
Baroque wasn't part of the discussion. Perhaps it should have been, but deviation from top-down terminal-based ascii bump combat was heretical and verboten in those days. If it didn't look and play like Rogue at first glance and subsequent glances it didn't count, period, ass-shrimple, no seat at the table.
Baroque will never be a woman.

Toy Story 2 was one of the best platformers of its time. Did anyone play the Atlantis game?
8 replies and 2 images omitted. Click here to view.
>>
>>
>>12642304
The one on the PC and PS1? I had that as a kid
>>
>>12640354
Tigger's honey hunt was the shit
Alladin on PS1 filtered me both as a kid and an adult.
Herclues on PS1 was hard as balls though
>>
>>12640354
A game where the eye of providence stares into your asscrack and is completely unimpressed by what it sees.
>>
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They're not good, Disney games tend to be hit or miss

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THE single most comfy and replayable game of all time.

>b-b-b-buh muh too easy!
Download the Hero Mode romhack.
Download the randomizer.
Where's your no death run?
Where's your low% no death run?
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>>12633454
This may come as a shock but a game doesn't need to be a huge challenge to be fun.
>>
>>12642426
These fuckers try their hardest to shit on a game they don't play like it's their job or something.
I also want what they're earning by shitting on something.
>>
>>12642364
Other dungeons have a lot more walls to bomb, keeping track of every wall you've bombed is a pain in the ass, running out of bombs mid-dungeon is a nightmare because you have to completely reset the dungeon and all bombed walls reset, and bombing every wall of every dungeon is just not particularly fun or interesting unless you are highly autistic (which you clearly are)
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>>12642732
>Other dungeons have a lot more walls to bomb,
Only a couple. Level-7 is the main one. Maybe level-9.
Many have less.
>running out of bombs mid-dungeon is a nightmare because you have to completely reset the dungeon and all bombed walls reset,
This is simply incorrect, you must be confused thinking of a completely different game.
>>12642720
I like talking about game design. The point isn't to shit on alttp the point is to highlight implications, consequences and tradeoffs of its overworld design and layout.
>>
>>12642834
>same autist claiming ALTTP is le soulless theme park is the autist who loves dungeons where you just bomb every single fucking wall in the entire dungeon
Lmao

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what exactly is wrong with him other than the cheesy voice acting? I know it's cool to hate code veronica but i realized that half the people who criticize that game either never played it or got filtered by the tyrant boss fight, which we can all agree that it's a massive skill issue if that happened.
>>
I don't trust people who don't like Steve, because they're either

1)A woman that self inserts as Claire and wanted an older male counterpart to dream about
2)A guy who sees his cringe self in Steve trying to find his identity and lashes out

I used to be a Steve and I used to know so many Steves who gelled up their hair or wore a certain style because it was considered 'cool'
>>
He’s insufferably Canadian in a way that Leon and Claire aren’t.
>>
He's a DiCaprio Japanese bootleg.

Where the og trilogy referenced classic horror movies, Code Veronica references the flavours of the week
>>
>>12642687
he's like a late 90's version of obnoxious modern zoomer fags

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Thoughts on Waxworks?
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>>12641316
In Egypt you just have to hit their vital spots, places that will leave the mark. I finished it years ago but I think this is how it works. Pretty soon by killing guards you find better weapons.
>>
Is there a way to make Waxworks good?
>>
>>12642362
play a real 'goldbox' game instead? this was basically designed like a graphics adventure game but with bad combat. and also timed puzzles that can instant kill you. this game really wants to kill you and make you see some death scenes.
>>
>>12641316
>>12642359
Forgot to mention there is a dagger in one of the rooms. It sticks out of architect's back. Take it.
>>
>>12642750
I guess i missed that, i didnt know about the vital spots either i thought all areas took equal damage but i guess not

was he right?
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>>12640037
massive trvke. science tells us free will is an illusion and the past, present and future exist at once. your entire life was decided before you were even born. and for most people, its extremely grim.
>>
>>12634623
>I bet those kids were thrilled to be turned into low level zombies.
They eventually become powerful vampires.
>>
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>>12641715
NTA but I'll tell you this: indeed you can't change your own nature, but you can change your attitude. That is, you can choose to see life, the world, and your place in it from a different angle.
I mean, I keep seeing things pretty much every day that make me think "man, this world is so full of beauty". Retro games, for instance, tend to make me feel this way a lot, mostly because the really interesting or artful ones make evident the creativity and drive that their creators had to have in order to make them with the hardware and tools they had available.
I wish I could better explain how to shift one's attitude like this, but I can say that when you start to notice the small miracles that it took for some things to exist, suddenly the world and the people in it begin to appear beautiful again.

>>12641832
Perhaps that is true, but what does that change? Please refer to the Conan quote above (>>12633474).
>>
>>12639643
So it boils down to you wanting to maintain the current unfiar and corrupt system and not even humoring the idea of redemption. Clearly crab bucket fag.
This is more proof marche is wrong since it's not about doing a moral thing, you just want people to suffer
>>
>>12641715
>>12642050
You're right, I should have said your nature can be repaired. Some believe you can swap out one nature for another, but that was not what I had meant.

>>12642253
>and not even humoring the idea of redemption
Are you even bothering to read? Find God, anon.

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>the port of a retro game onto a new console is significantly harder than the original game
What other examples of this exist? FF4 on the DS is the only one that really comes to mind, the game on the SNES is a cakewalk but the DS version makes it the hardest Final Fantasy ever.
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>>12641726
>This post (>>12638082) is not really true, if you're good at RPGs and familiar with FF4 you can beat the whole game without any grinding at all.
I'd agree with the other anon more than you, even if you're technically right that you can savescum or get lucky instead of grind.

The perfect example are the flamedog enemies in the Tower of Bab-il (a mid-game dungeon). In the DS version, they have a very strong AoE fire attack and the enemy AI is random (not a script as in the original SNES). If you get ambushed by two of them and they both use their AoE fire attack, it's an instant game over with no chance to take even a single turn (iirc if you manage to have the ice shield on Cecil, he might survive one more round). But if you get lucky this won't happen and you'll never know the problem was there. If you're lucky you'll only see the fire attack once or twice, in a normal non-ambush battle, and it will cause massive damage that forces you to heal up after the battle and make you think "wow this game is so hard." When in fact, it's just badly-tuned.

A random risk of an instant full-party wipe out with no chance for an appropriately-leveled party to survive is garbage encounter design for a mid-game dungeon. For a late-game or optional dungeon? Sure maybe, more factors come into play. But in this case, it's obviously just careless and lazy.
>>
>>12642625
Final Fantasy Origins has this too. The Mage enemies originally cast a single-target instadeath spell as their first spell and traveled in groups of up to 5, if they surprised you in the original game they could fuck up your party very hard. In the remake they instead cast a multitarget fire spell that WILL tpk if they surprise you in big groups and start spamming that.
>>
>>12642625
>if you manage to have the ice shield on Cecil
The Ice Shield is purchasable in the town right before the Tower of Babil, and you also get one for free in a chest in the Tower itself. It's arguably harder to manage to NOT have one.
And this is the one encounter I keep hearing people complain over and over about, and even you admit that even if everything goes as wrong as it possibly can, it's still winnable if you're prepared.

Do you just not want to ever lose in an RPG?
Do you find the concept of getting a game over insulting?

Over and over I hear people complain that the problem with RPGs is that the random battles are too easy. Well, here you are, here's an RPG where the random battles are challenging. Ambushes are dangerous. Dungeons are long and attrition is a factor. And what do people do? They complain. And yet they wonder why RPGs get easier year after year.

FF4 DS is hard (compared to other FF games) but in the grand scheme of games it is fair, it is VERY fair. Contrast with shit like Dragon Quest and Fire Emblem where enemies can CRIT. Pretty much any point in the game, SLAM, outta nowhere, character dead. Oh yeah, by the way, you only get one Phoenix Down in DQ, and in Fire Emblem the fucker's just dead.
Is that "forced grinding"? Is that "careless and lazy design"?

We are talking about the hard mode version of a game that has two official easy mode versions. You don't see me playing FF4 Easytype and complaining that it's too easy.
It's not a perfect game and I'm sure you can keep listing nitpicks where this or that random encounter has room for improvement. But I have enough confidence in the average FF player to believe they are capable of having fun with an RPG that has a few questionable random encounters. I don't know why other people find that so hard to believe.
>>
>>12641743
Most of those spells are good and useful. I've used every single one. Safe and Shell are the least relevant.

>Berserk/"Fury"
Quite possibly the best spell in the game
>Blink
Excellent defensive spell, there are a lot of physical-attacking enemies FF4
>Wall
Critical for certain enemies and bosses, even before you learn that reflected spells don't trigger some counter attacks.
>Slow
Effective in many boss battles
>Mute, Mini
These work excellently on numerous normal enemies, often far more efficient than brute-forcing with cures and heals.
>Float
Only a few points where it's needed, but it's very effective in those.

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>>12642726
>The Ice Shield is purchasable in the town right before the Tower of Babil,
No, it's not. The Dwarf castle sells the fire gear, not the ice gear. The ice gear can't be bought until the Eblan Refugee cave.

> it's still winnable if you're prepared.
The only sure way to prepare is to grind (and if you do that, all the other encounters will be a complete joke)

>Do you just not want to ever lose in an RPG?
>Do you find the concept of getting a game over insulting?
Not at all, indeed that's why I spent so much time emphasizing that it's a mid-game dungeon and describing the exact nature of the fight. There's no GOOD reason why the encounter is the way it is. It's just lazy, and you are making up excuses for it because it counts as "difficulty" to you. None of the counter-arguments you make addresses the actual accusation. Nothing you say justifies the random use of such an overpowered ability that any sane person would recognize as a balance problem (maybe a number in a spreadsheet got copied wrong at some point).

>Over and over I hear people complain that the problem with RPGs is that the random battles are too easy.
>Well, here you are, here's an RPG where the random battles are challenging.
The argument is: The Encounter Design is Lazy. You aren't addressing that. You're just conceding that FF4 DS had to sacrifice encounter quality to add """challenge""", where the challenge isn't anything compelling or interesting, and where the most effective way to prepare for it is to GRIND.


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There’s NEVER been a good Terminator video game. Why?
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>>12642645
I've always seen lightgun games (especially Atari/Midway ones) as something akin to a theme park ride, where you have your 5 mins of bombastic fun and then move on.
Never had to the urge to credit feed or play them to completion.
>>
>>12642645
I remember a local bar had this and I tried it with a friend after we'd both heard everyone saying how great it was, you're absolutely right anon.
I think we maybe made it to the HK tank at the end of the first stage but everything just spams bullets at you constantly to the point where it's impossible to avoid damage. The T2 license and the big gun on the cabinet is doing all the heavy lifting for it because the game itself is shit.
You're better off playing LA Machineguns or Gunblade instead.
>>
>>12642645
wow it took him a whole TWO tries.

there are about 3 positions you have to cover. of all the cheap quarter eating bullshit I've encountered in arcade games that one doesnt even make into the Top 800
>>
>>12642803
The Skynet and T-1000 fights are far more bullshit just by virtue of how long they can take and how much shit you've got to keep track of.
I don't even know if the final T-1000 fight is doable with only one player since you need to keep him stunned on the edge while grabbing the grenade launcher pickup that usually drops on the edge of the screen and then shoot him with it. Probably easier on an actual arcade cabinet because you can just swing the gun around, but you'd have to be quick with it, and if you miss or take a split second too long you've got to do the whole sequence again.
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>>12642353
this piece of shit ruined my birthday

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I bought a PC-98, what games should I play?
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>>12642238
>most of the later models have backwards compatibility
They can't play the earlier games. You need two machines if you want full coverage which is why I'm going to grab a 9821 later on down the line. Fuck off tourist.
>>
>>12642409
The drives are sitting in the corner of my room until I get around to sellint them. I'm not fucking with floppies.
>>12642656
I literally am though, cry about it.
>>
>>12642674
>I literally am though, cry about it.
fat american hands typed this
>>
>>12640142
not sure why you would waste your money putting goteks in a dog shit model
>>
>>12640142
No, you didn't.

The Variety tv series "Game Center CX" has been around since 2003, covering a variety of retro video games, from the 1980s and onwards. Given taht it's been on the air for over 20 years, it is remarkable how many major games they have not highlighted yet. Which do you think is the most egregious and wish do you wish to see the most on the show before its end?
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>>12640106
>>12640779
Why are you so miserable and unhelpful, holy shit.
Fine I will find it myself, fags
>>
>>12636797
incredible crisis.
>>
for me? it's parasite eve.
>>
>>12640049
i don't know
>>
>>12641531
Not them but its not like gccx is some secret hard to find shit. You have no right to complain.

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CHOOSE YOUR DATE!
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>>12641828
Almost all of them are good, with the exception of the gold Digger

Autumn, Nami and Kazumi best
I do wonder if Autumn is also quiet during intimate activities
>>
Autumm and Nami are totally my type.
>>
>>12642669
Could you please get me that screenshot without the shader? I need it for pixel study.
>>
>>12642756
Oh nvm, turns out this was a board game and you could reach this scene pretty quickly.

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What the FUCK were they thinking?
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For me it's the fucking light switch puzzle in 2 next to the projection room. You can't even tell that these things can be interacted with and I think you're supposed to do a certain of events before it becomes possible but every time I have to talk to the NPCs and get the same dialogue pieces three times before the switches decide to become interactable
>>
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>>12642137
I always enjoyed this tune.
Sometimes I would play the game just to leave it on as background music while I'm doing something else in the house.
>>
>>12641208
so is this actually good or just rollsloppers pretending its good like kings field
>>
>>12642219
No rolling or combat really. It's more of an adventure game. Like a point and click from first person. And yes it's good if you can get past the controls and BS casino stuff.
>>
>>12641208
>>12642147
I felt quite mystic helping my gf to get through the roulette. I said I was doing numerology but I was just relating numbers to squad numbers in footy. It somehow worked great

I despise open world "Wide as the ocean deep as a puddle" games. Instead I love what I call microcosm games, but maybe you could call them snowglobe games or pocket world games; A small geographic space that contains a fully functional society, where density replaces scale

The 4 big examples:
Majora's Mask
Megaman Legends
Shenmue
Trails from Zero

In each of these games you explore a small town that is full of stuff, charming characters, and interactive density. The sounding areas compliment the central hub and add depth to the central hub. These kinds of games feel truly alive. It's the kind of game I'd like to make some day.

Can you recommend me some other games like this?
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>>12639542
Pokemon Legends Z-A tried this and everyone fucking hated it.
>>
>>12641917
People who still play modern pokemon games don't know what they want
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>>12641917
Legends ZA is wide as a puddle and deep as a puddle. Arceus handled its open world better, even if that's not saying much.
>>
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>>12639542
what immediately springs to mind is Vampire: The Masquerade - Bloodlines, it really is exceptional with the way it carves out unique spaces, it does so much with so little, every street and room feels like it's there for a purpose and the characters are some of the best I've seen in any game when it comes to writing and voice acting
CRPGs might be a good fit; Fallout, Planescape, Arcanum all have highly detailed worlds with interesting characters and places that you often revisit
maybe an odd pick but Psychonauts might feel similar, the camp definitely has the hub with all the characters and stuff
Deus Ex and other immersive sims maybe, since they tend to go for highly interactive and detailed smaller environments
maybe some JRPGs like EarthBound, and maybe Chulip idk. this kind of thing feels surprisingly uncommon now that I think about it
>>
>>12641917
that's just a shit game for 500 other reasons.

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Looking for comfy jarpigs but not the big ones, since I've already played most of those, but rather smaller lesser known ones
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>>12640337
Are the good ones already translated?
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>>12640916
>>
>>12642250
No, the worse ones are.
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>>12640238
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>>12642242
I'm near the end in 3 and whilst it's not as great as 3, it is still tremendous fun


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