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If this game had better music, better controls and more appealing graphics it could have been something special. As it is it just kind of sucks.
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>>10860647
Wow that gameplay sounds shitty.
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>>10860792
It is. Climax always made bad games.
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>>10860792
Not gonna pretend its without issues but I find it a lot more bearable than suffering through neverending random turn based battle interruptions and unnecessary bloat of needless items and levels and percentage crap.
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>>10852990
>painfully pulpy cyberpunk cover art
>there's virtually no other game like it
yeah sure dude
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>>10860863
Have you played the game? I dont think youve played the game.
Imagine determining the uniqueness of a game based on its cover art.

that or you're OP samefagging to keep the thread going

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First /vr/ game you ever played
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was either Rayman or picrel
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>>10860597
I was very young when I played it.
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>>10860597
get this child off this board
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>>10861101
You just mandela effect'd me. In my original dimension they had no tail.
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>>10860597
"Spectre Challenger", a demo for either the 1991 game Spectre or its sequel Spectre Vr. Came with the Macintosh Performa 550 that my dad bought in 1994.

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What are some great FMs that push the boundaries for what Thief and Dark Engine can do?
I loved Towers of Twilight.
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>>10860775
what a shame, it wad a good franchise, what a rotten game to develop
>>
https://youtu.be/YZ11ACugK8E&t=8238
Guy who made Inverted Manse, worked on T2X and T:DS shares his thoughts on Thief 2014.
>>
https://www.gamedeveloper.com/design/warren-spector-says-the-next-logical-step-for-immersive-sims-is-multiplayer
>warren spector's still prattling on about his doomed live service thief clone to an audience of virtually no one
>otherside hasn't gone bankrupt yet and actually managed to secure more funding from retarded swedes
>he somehow conned greg lopiccolo of all people into working on this
>he insists on doubling down on his new online game fetish despite a gdc survey from the SAME DAY reporting that 70% of [current year] devs are concerned over live service games' sustainability
i can't wait for us to suffer another underworld ascendant-tier disaster in the next few years, assuming warren hasn't gone totally senile and forgotten how to release videogames :DDDD
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>>10861296
As I said above.

Does not matter in which form either woke or this,its all vanity.
>>
>>10861296
Warren has always been a moron. His idea of "immersive sim" has always been inane bullshit like stacking a hundred medkits to jump over a wall and he had the audacity to pretend Epic Mickey was anything like the Looking Glass games people associate the "immersive sim" design philosophy with. Harvey is a fag but he deserves a lot of the credit for Ion Storm games being good.

Is it too late to start collecting video games?
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i was thinking of selling my collection it's just taking up space
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I want completely minimize my life and get rid of all advanced electronics other than a PC and a fridge. I also want to run 100% fully free and open source software. so yeah I'm ditching my games and abandoning gaming as a hobby.
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>>10855485
https://vaticancatholic.com/25000-protestant-denominations/
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>>10861129
I like how they quote 2 Peter 2:1 and completely ignore the part that says, "...and deny the Lord who bought them." Protestants, generally speaking, don't deny Jesus. I would say this verse applies more to denominations like Unitarian Universalism or Islam which both say Jesus was just a human prophet and not God himself, rather than to denominations like Lutherans or Baptists who still believe in the Trinity and profess Jesus is God.
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>>10860698
Battle Mania Daiginjou (the second game) is worth quite a bit, but most sales are going to be in Japan. Ebay is a dead zone for Japanese games, since most listings are bogusly priced reposts from Japanese sites.

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Post games that feature IRL world leaders. Presidents, Ministers, Dictators etc. Bonus points if they were alive and in power at the time of the game’s release
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>>10860770
Politics got toxic after the Clinton years so now you can't add a politician into a game as a silly easter egg without people pissing and shitting their pants.
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>>10860762
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>>10861308
non-CERO version
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>>10861104
>>10860770
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>>10861121

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Behold, the greatest controller ever made.
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>>10855426
You mean the worst??
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>>10855426
It's up there. The part that kills me is no unofficial or knockoff brands can get it right. I can't find any good replacements.
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no, the xbox 360 controller is the best
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>>10855426
Agreed.

>>10860541
The face buttons is stiff when trying to pass the torture scene in MGS1.
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>>10855426
>competitors have 12 button controllers
>let's give ours 8
What were they thinking?

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Are there any Windows 3.1 games worth emulating through a virtual machine?
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>>10860858
Rodent's Revenge
Zombie Wars
Yoda Stories
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>>10860918
There are a handful of eroges (usually ported from PC-98) who require Win 3.1.
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>>10861228
okay...and?
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>>10861230
coomers, 90s coomers
>>
Plenty, and a decent range of genres too.
The Win3.1 versions of the Macventure games may not have the music of the NES ports, but the graphics are far better. The Journeyman Project Turbo, Ace Ventura Pet Detective, and some other surprisingly good graphical adventures on the platform. If you want RPG action there's the Castle of the Winds series and Exile series, and a few other obscure titles. Pinball gives you TDK Pinball and the Full Tilt Pinball series that the included pinball game in later versions of windows came from. If you want management sims there's Gazillionare, Capitalism, and more oddball stuff like Re-Elect JFK. Plenty of wargames, strategy games, and stuff that doesn't really fit any category like Alice:An Interactive Museum and Xplora. You can even try living as a fish in Odell Down Under. There's also some multiplayer-oriented releases of games like Civilization and Metal Marines. Even a few platformers like MicroMan.
>>10860918
The original SimCity was a DOS only game. There was a Win3.1/DOS enhanced version that is superior to the original since it allows you to resize the screen and the minimap as well, along with a number of other added features. In DOS you are stuck with the VGA standard, but in Win3.1 you can use larger resolutions and then resize the window, allowing for a really large overall view of your city at once. There's also a CD version that included some FMV's that pop up during gameplay, but it's DOS only.

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Let's post pictures of 80's/90's gamer bedrooms
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>>10861167
In my head, tendies don't know how to use a computer so they wouldn't have had one that early
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>>10861167
I hope they are enjoying it, looks fun.
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Oldest pic in the thread so far (1991)
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>>10861281
Same bedroom in 1992
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>>10860619
You are wrong about "old photography cameras" (it's just "film camera").

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We all know that modifying Game Boy games to include colour, like the Super Game Boy and GBC did, is wrong and taints the original vision, but were the games intended to be played in green, or can you play in just black and white too?
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>>10851787
>We all know that modifying Game Boy games to include colour, like the Super Game Boy and GBC did, is wrong and taints the original vision,

We do? How do any of us know the original vision?
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>>10860171
>they totally made this gameboy game in color then removed the color
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>>10856827
Those are not scanlines
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If you're not playing in the original resolution and green pea colour, you did not by any stretch of the imagination play the game.
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>>10861059
>not playing the game in 1:1 scale in fullscreen mode

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Kind of a weird game. Camera is zoomed in more than the past few MMX games, and the stages aren't really built for the same high speed blasting around like the older MMX games. But the presentation, soundtrack, and boss fights are all top tier. Sadly, at least to me, this was the last MMX game I could call above average. The basic game design went into the toilet in X5 and X6, and I don't really know why. And it goes without saying X7 and X8 are rough.
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>>10856568
Deterrence, to make it clear that if they get attacked, they will retaliate harder.
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I can't get into X4 - The production values are tremendous but the game just bores me. The level design has very little vericality, mostly being full of linear corridors where nothing happens, the difficulty is too low to ever really engage outside of the final boss (Which while challenging borderlines on tedious with how much you have to hit him and dodge his attacks)

I genuinely prefer all the other PSX entries to it.
>>
>>10860704
Oh no, Inafune always praised Iwamoto and he was one of the guest designers for Mega Man & Bass' robot masters. The guy loves Iwamoto as much as he does Ariga.
It was actually a jab at Okohara, who went on to direct X5 through X7. After X7 he got demoted/"transfered" to the mobile game division (as in, the old cellphone games, pre-smartphone) and was replaced by a different director in X8.

Okohara, despite writing Bass' ending in Power Fighters, had this headcanon the X series wasn't the future of classic, at odds with Inafune, Kaji and BAMBOO on this.
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>>10860909
Have you tried playing as Zero? Try going through the game as him, fun as fuck
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>>10855103
its kino

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The Ranma 1⁄2 anime aired 35 years ago, I think we should have a thread about the videogames based on it.
Starting with imo the best one, Chougi Ranbu Hen, I think Japan still has tournaments for this game.
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>>10857581
You need to leave.
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>>10857581
Not really.
GB2R
>>
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Ranma 1/2 Hard Battle/Bakuretsu Rantou Hen is probably the most well-known game due to being the only one with an overseas release (if you dont count Street Combat), it tries to be an easy to play fighting game by using simple commands instead of motions (think of using special moves in smash brothers), the results are mixed overall (i think it feels kinda odd to play) but there's some positives, I do like the spritework in this game a lot for starters, I prefer how Akane plays in this game in comparison to her Chougi Ranbu Hen counterpart and while the roster is missing some key characters (I dont think there was people excited to play as The Gambling King over someone like Kodachi), I do like that it has Pantyhose Taro as a playable character (there's also Happosai but he's only playable via debug codes).
Not a bad fighting game but I'd rather play other SNES-exclusive fighters, including CRH.
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>>10860015
the first game was transformed into other thing.
the second well it was good and the most memorable of all ranma girl huge tits bouncing each time she moved.
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Ranma 1/2 Datou Ganso Musabetsu Kakutou Ryu is the last Ranma game for the PC Engine, it's a fighting game that goes from the Bathhouse Battle story up to the Hiryu Shoten-Ha arc.
This is another really simple fighter where the combat is mostly just mashing the attack button when you're near the opponent or hold the button to unleash Ranma's Amaguriken attack, though it manages to be entertaining unlike the first PCE game, and the presentation is still top notch with nice looking cutscenes, you also get extra lives by playing a card game against the gambling king.
It's nothing extraordinary but its a charming title, worth a playthrough if you like the series.

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So is this somehow considered retro here? Since it came out for PC in 2007?
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That Scout's a bloody Mediiiiic!
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I think the mods usually allow these threads as long as they're nostalgiafagging about the 2007 version of the game.
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>>10861251
the only good version, hydro is a map the TF2 user base was not smart enough for.
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>>10861258
hydro just ends too quickly, likely wouldn't be any different in 2007. it would be cool to see more territorial control maps though, we finally got a new player destruction map after how many years since the aliens update.
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>>10861251
aka the version that's gone forever
even if you brought it back, the pyro fags will whine about having no airblast

Do you enable crosshairs when you play Doom? Is it considered cheating?
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>>10860304
Yeah, but the guns all point exactly where they going to shoot, so the combination of that and some horizontal aim assist make crosshairs just a visual preference. It really is just showing where the center of the screen is, not even where the bullets will go since there is so much auto-aim in Doom generally.
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>>10860857
Part of it for me is that all the later shooters built those neural pathways of using the crosshairs for me over the decades, and with all the ports of Doom giving me the option it's what feels natural to me.
It's also that I sometimes play GzD and sometimes Woof, and the consistency feels better, even if it matters less for Woof. It doesn't intrude on classic or classic-like gameplay like some port options can do, so it's fine to me.

On the other hand, the guns point the direction, but the dot in the middle still gives a much clearer indication, which is nicer for playing fullscreen and with higher resolutions where the gun will be further away from the screen. Mind also how the gun sways back and forth as you move, with point of impact staying the same.
It also provides a consistent point of reference for the times custom .wads have replacement graphics which either aren't pointing clearly, or uses guns angled from the side like in later shooters.
That last one is thankfully less common in .wads (GzD or otherwise), people seem to have settled on the notion that centered sprites with centered projectile origins both handle better and fits Doom's aesthetic better.
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>>10860848
I don't have that problem myself, and this is the first time I've heard of it, but I can see why that would work for some people via the crosshair providing a visual grounding point to intermittently return focus onto with ass-hauling movement.
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>>10859185
This. It would probably drive me crazy how bullets don't even go where to cross hair is. Besides, you're supposed to be focusing on doing projectiles.
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>>10858106
Why on Earth would someone need a crosshair in a game where vertical aim doesn't exist

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Eastern pray-em-ups.
Post games with Shinto, Buddhist, Taoist, Hindu, etc., themes/settings.
Has anyone made a Pocky & Rocky doom wad yet?
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>>10859298
I have, it’s definitely a great game. Natsume put a lot of love into it
>>10855403
Nice. I know what I’m playing next
>>10857382
DDS 1/2 are my favorite megaten games
>>
I love Natsume games and their remakes.
But I have to admit I haven't gotten the Pocky&Rocky remake yet because the original game filtered me something HARD. I got back to it years later, now that I actually got good at video games, and it still filtered me. Just a little less harshly.
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>>10860095
Keep trying, Anon. You can do it
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>>10851903
thats not correct. always bothers my autism when people try to give japanese vowels english analogues, it results in cringe "nah-nee deh-SOO-kah?" tier pronunciations. there is no proper english analogue, just listen to a TTS program pronounce them, thats how they're pronounced.
>>
>>10860095
Play the Kikikaikai arcade game or the FDS game for a comparison. Pocky & Rocky SNES looks downright modern in comparison. Though P&R can be pretty tough overall.

DESCENT 3 IS NOW OPEN SOURCE
Fuck Interplay
https://github.com/kevinbentley/Descent3
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>>10859539
someone i follow on github 'starred it' and i saw this in my github feed.
>>
On April 16, 2024, Kevin Bentley released the source code for Decent 3, but without audio and video libraries.
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>>10858761
i agree. theres this pc anime racing game that is like the old Sega Superscaler arcade games. cant remember the name tho...

unique games like those need to be open to development /modding.
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>>10861000
Those formats are under NDA and FFMPEG can read those anyway.
So, nothing is really lost
>>
>>10861161
Are all the FMVs on YouTube?


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