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The original game's clunkier, old-school movement made enemy encounters strategic and puzzle-like. You had to figure out what the right weapon to use was for each encounter. But the second strafing was added to the series, combat became mindless strafe-jump spam and you could use whatever you wanted whenever you wanted.
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>>12436780
Alright. That is your opinion, wrong as it is.
I recently played every single one in order from 1 to Rift Apart. I collected every bolt, skill point, and raritanium upgrade. I completed NG+ and maxed every single weapon. (I was running low on funds so decided to replay old games, and ended up having a blast) I even have the original strategy guide for 1 from when I was a kid - the skill point guide was acrually very useful. (R&C1 Skill Points can go fuck themselves) Played them all on original hardware because I take care of my shit.

R&C 1 weapons suffer from a DISTINCT powercreep (Golden weapons exempt). Later on the game, the Bomb Glove fails to kill anything bigger than the fucking toads. Why would I use the Bomb Glove or Blaster for small groups when the Tesla Claw does the job 10x better? Why would I use the Devastator when the Visibomb does more damage and cannot miss? Hell, the Mine Glove is exactly the same thing as the Bomb Glove but better in every single sense. Enemy HP increases, and old weapons do not increase their damage as the game progresses. 2 also has this issue, even with the level up mechanic. From 3 onwards, this issue is mostly fixed. In the PS3 era onward, you really can just use what you enjoy throughout the game.

I am not going to get too deep into the weeds on the positives and negatives of each game. The level up system was a net positive addition that allowed weapons to continue to be good from start to finish - letting you use what you find cool rather than what kills the fastest. An unintended consequence is that 100%er autism players like me have to try out all the weapons to lefel them up. I found a lot of new cool stuff this way. I agree with using the best "tool of destruction" for the job, making fights more of a puzzle. The more options, the better. With the leveling system, you have far more options.
>>
>>12436780
*bomb gloves your path*
>>
>>12437289
(samefag)
To continue, Strafing was added and it made things way more mobile. It allows enemies to be more dynamic than having 1 attack, maybe 2. Strafing allowed for more interesting combat enounters and more aggressive combat overall. It allows for more weapons to be useful. It keeps straight shot blaster-style weapons useful for more thay holding O and spinning in a circle. Strafing was a good addition. I was like you, and during my run actually used the options menu to use old school aiming and avoided using the strafe until I was forced to later in the series when they made it mandatory. After playing them all, the first game felt clunky and obtuse with the lack of strafing. Like a core mechanic was missing.
>>
>>12437289
The Devastator is for taking out enemies in the short to medium range, while the Visibomb is meant to take out distant enemies. You can't dodge shots while piloting the visibomb.
R&C 1 also had a way weaker bolt economy, so I spent an hour grinding as giant clank to afford the tesla claw. So it's not that the Tesla Claw is the easiest choice and you should only use it,the Tesla Claw is second to the RYNO in terms of power level
>>
>>12436780
>Strafing ruined the series.
>>12436989
>Can't believe we have to ragebait
>first one genuinely sucks ass
>>12436993
>3 is pure shit
>>12437023
>2 is unplayable
>>12437026
>2's story was garbage
>>12437042
>3's story is fucking awful
>>12437064
>thanks nigger

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Shall we talk about this?
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>>12435626
>cost of enlightenment brought by the Avatar and LB
seeking Nirvana thru the 8folds-path is way cool, Anontar.
>>
>>12436597
The eight fold path leads to Khorne.
>>
>>12428572
4chan being 4chan
>>
>>12428579
You're of course, referring to yourself, who enters threads to make up things to get angry about and ragebait others.
>>
>>12434102
Nah, he could kick your ass in Ultima trivia.

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How were they? Are there any fun game worth playing?
Thinking on trying Starcraft and Command & Conquer on the N64, or maybe Warcraft II on the PS1
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>>12435894
>Are there any fun game worth playing?
Yes
Kingdom Under Fire Crusades/Heroes, although controls are weird.
Full Spectrum Warrior was also fun

Civ 2 on PS1 also is great, I spent countless hours when I had PSP playing it.
>>
>>12435894
GrimGrimoire was pretty fun.
There seems to be an updated version, though I only played the PS2 original.
>>
>>12436516
>GrimGrimoire
tower defense slop, not RTSlop
>>
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Speaking of Command & Conquer, how the FUCK are you meant to beat GDI mission 11 on hard?
It immediately throws me against three Turrets and a Light Tank with only six Grenadiers and an MCV. I dip right, kill the Light Tank and rush for the Tiberium patch to build my base but I start getting attacked almost immediately and constantly by streams of infantry and vehicles. With clever defending I can kill most of it with minimal losses, but then two Light Tanks and a Flame Tank show up before I can even breathe. Even mission 8 side B with the retards getting themselves killed to Tiberium didn't feel this bad, I get the impression that I'm fucking something up here.
>>
>>12435894
If you want Starcraft to be a lot harder and more limited then play the 64 version. This was my first exposure to Star Craft as a kid lel still have the same cartridge.

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Now that the dust has settled, what does /vr/ think of it?
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>>12429742
That's such a sleek setup.
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>>12430336
Yeah, imagine putting out a fucking finished machine. You silly fucking faggot.
>>
>>12429708
>nintendo: releases one platform and makes minor revisions during its production run, just works
>anal log slop: releases fpga clone, not quite 100%, expects everyone to download updates, it works but system is in a perpetual incomplete state

>>12430336
chad post

>>12436079
>imagine putting out a fucking finished machine.
has anal log done that yet? let us know when we can buy a system that's a fpga clone, complete and never requires any homosexual updates because:
>oopsie whoopsie! we found a buggy wuggy because nobody really put in that much effort to test everything!
cringe.
>>
>>12429708
My friend Kaze says it is fucking terrible and not a real N64 copy and I trust him so no.

https://youtu.be/wrbyP7y5z80?si=Aek5-Ewa9YMtLTgf
>>
>>12429708
Overpriced. I just kept my original N64 and bought an HDMI converter for it.

>turns 30 this year
It's amazing how much of gaming was a boom and a bubble that burst. Hence, why this is the only worthwhile gaming board to visit.
1996 was the peak of innovation even if that era was able to stretch all the way to 2005.
2006 with the Wii was truly the end. N64 kino is truly the top.
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>>12436794
New /vr/ FUD. What the fuck is this? You can't tell me this has happened to you unless you put your cartridges in a salt water bath or did some other retarded shit while lacking common sense.
>>
>>12437165
I don't think the history lesson is gonna win arguments when what to play comes up next
>>
>>12436904
Works on my machine.
>>
>>12437281
It depends on what your friends want at the time. They are always going to fight over what game to play, so you might as well have some variety. That might have been an issue if you only had one rental for the weekend or had one or two N64 games in your collection, but now? You can flash cart or drive your way out. Just about any N64 game you can give a shit over is there. I still like the PS1 better for its third party selection, but having grown with the console, I appreciate the weirder western games we got on it, and the cool Japanese exclusives we didn't. I feel that the early years were really rough, but the last years were when they finally started to embrace the quirks. I like late gen N64 as Bomberman 64 01, Sin & Punishment, Custom Robo V2, Shiren the Wanderer 2, The World is Not Enough, San Francisco Rush 2049, Paper Mario, Perfect Dark, Majora's Mask, Kirby 64, Robopon 64, Bangai-O, Hybrid Heaven, Ogre Battle 64, etc.
>>
>>12437073
Try Smash Bros. if you haven't already. Smash Remix is also a great mod that adds a fuckload of content.

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Who did you main?
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>>12433095
>Does it hurt, baby?
>>
>>12433786
>>12433796
>>12433813
>>12433969
>more faggotry
kys
>>
>>12433969
Kintaro is way too sensitive like that. He probably kisses his hoes on the lips.
>>
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i didn't have many vidya magazines but i did own this issue
>>
>>12429773
Mileena

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Why do people choose to use PC emulators when you can just pirate for the original console? Are they stupid?
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>>12436508
Phones are computers, and they have emulators.
>>
>>12435446
I'm the guy who started this old thread
https://warosu.org/vr/thread/12404115
I've been an emufag my whole life for any console i didn't own as a kid (5th gen and earlier). I beat Cheap Cheap Chicken 1st try when i did a disc swap for a burnt cd on my PS2 Slim like the last guy in the thread suggested (still filtered by the toilet level). It was incredibly eye opening, I can never go back. maybe FAGPA shit is a good middle ground
>>
>>12435498
There are limits, that's the point you fucking dullard.
>>
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>>12436310
Physical hoarders btfo
>>
>>12437180
>says nothing
Is your porridge brain trying to connect some dots eventually or should you just be ignored

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IMO it is the KING of retro OSes for the purposes of gaming for the following reasons:
>modern enough with sufficient features and polish to make using and navigating it easy and pleasing
>has relatively low system requirements with little in the way of bloat
>has compatibility with DOS games and applications, either within Windows itself, or by exiting the session into a full DOS mode for software that requires it
>supports a very wide range of hardware and peripherals, and was widely supported all the way up until the mid 2000's
>can natively play games as early as 80's DOS games and as late as mid-2000's DX9 games
It isn't perfect, of course, so I'm willing to be proved wrong.
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>>12437056
Is that era really particularly egregious? I recall there always being subpar hardware that preyed upon people who knew no better, like shitty Sound Blaster clone cards, SVGA cards that weren't fully VESA compliant, or even Intel's cut-down 386/486 SX CPUs.
>>
>>12437090
>Installing DX9 breaks a lot of earlier games. Even installing DX8 breaks some things.
Interesting. I did know it was pointless to go beyond DX7 on Windows 98 since anything made for the DX8/9 era wants XP-era hardware for best results anyway, but I didn't know they broke things. Do you have some concrete examples of what installing them messes up?
>>
98SE is the last white men OS
>>
>>12437117
>web slop everywhere
white men can't die soon enough
>>
>>12437136
>seething indian

>The original 2005 GameCube release of Resident Evil 4 is the most difficult version, featuring more aggressive enemy AI, lower item drop rates, and, in the NTSC-U version, higher damage output. Later ports, such as the PlayStation 2 and HD releases, generally softened these elements to accommodate different hardware and controllers.
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>>
it's le gooder because harder
>>
>>12436451
No, he's right. There's multiple sites that did comparisons but their videos are all dead now.
https://www.movie-censorship.com/report.php?ID=5984061
https://www.gamespark.jp/article/2007/07/02/12851.html
http://gamedunga.blog90.fc2.com/blog-entry-501.html
>>
resident evil 4
a horse with no name
>>
>>12436031
I'm like 99% confident the "enemies are more likely to drop ammo of a certain kind if you're low on that kind" mechanic is present in the Wii and PC versions too because it's the only versions I played and I noticed that.
>>
>>12437282
It's there, but all releases since GameCube NTSC-J have individual ammo caps, so enemies stop dropping shotgun shells after you have 25, magnum ammo after you have 15, and minethrower ammo after you have 10. In the original NTSC-U release they just roll from a ratio based on your inventory's total ammo value, and the drop rate on magnum ammo and grenades was much higher.

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This is a toad with cat ears, not a dinosaur with cat ears.

It's name should be Venutoad
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>>12431838
Venusaurs do, though.
Source: Pokemon Pokedex
>>
He's a Venus with Saur ears, retard.
>>
Based #003 mon
>>
>>12407778
We don't know that. For all we know they did.
>>
>>12407649
No it's name is Ribbon:
https://youtu.be/i4PKHk0LL4Q?t=51&is=t9nWCNIKJyxY9oDA

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I want to play this version of the first Resident Evil do you recommend the PSX version? what are the differences besides the graphics?
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>>12436774
Ultimately he was the official director and oversaw the project to completion. Again, he had the power to shoot down the ideas that others came up with, but he didn’t. Your narrative doesn’t hold up under scrutiny.
>>
>>12435938
desu it was more likely Fujiwara guiding things. He had the seniority and track record and the whole thing was his idea to begin with.
>>
>>12437253
Okay, but how did Mikami end up getting the director credit? I assume that’s not a position just thrown around since Jap culture is heavily seniority based.
>>
>>12437191
What narrative even? Did you miss >>12435216 where he shows he had no faith in the product prior to release? And what about all that got changed /dropped from the original in the remake?

>>12437253
Fujiwara did most of the base concept work and actually proposed the project and gathered staff.

>>12437260
>Jap culture is heavily seniority based.
I've seen a fuckton of Japanese games where they credit someone under Director/Coordinator/Supervisor and then turns out they had nothing to do with the final product. And Mikami had been at Capcom for like 6 years by this point. Or what, do you actual believe Itsuno was the actual director of DMC2?
>>
>>12437323
I’m not going blindly believe stuff that you guys are parroting from something else you saw. I’m rightfully pushing back against your narrative that Mikami was somehow unaware of the game’s progress.

Does anyone remember the name of a Japan only PS1 game that was a combination of JRPG and fighting game? You were a guy on a barren desert alien planet looking for medicine for your sick mother. You'd move slowly around on a grid and when you got a random battle it'd go into a 1 on 1 fighting game with an alien with physics and controls like Tekken. I played it in an emulator years ago but it never got an English patch so I didn't know what to do.
>>
>>12436112
Tobal 2 Quest Mode?
>>
Granstream Saga? that's not japan only but it what I think of
>>
>>12436123
>>12436124
Nah you're way off. Think much more obscure.
>>
>>12436112
Nessa no Hoshi

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Finally have a proper shmup setup in my retro collection -- it took me ages to save up and figure out how to "tate" a new monitor.
I'm play Guwange, which is Cave's magnum opus and final shmup (Cave is the best shmup developer according to hardcore Japanese players).
Only issue is this game is ridiculously hard! Almost impossible imho and the Cat spider boss thing is ticking me off! I'm using Kosame - the girl archer with the wolf. I watched some replays but the japanese players are fighting the Cat-spider boss for sooo long without even bombing, like they are trying to show off and not use bombs, which I prefer since reacting to the bullets is almost impossible for me. Then I watched a western guys' longplay and he was doing insane dodges I can't replicate
Anyway /rant over!
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>>12435907
>flailfest
Is that what we call dodging now?
>>
>>12435987
If you're "dodging" by blind pure reaction because you never saw the pattern before the it's flailing yes, which is very gay, not fun, and retarded! but sometimes it has to be done!

If you've seen the pattern before and have *some* understanding of it then it's avoidance aka routing aka skill aka the essence of shmups, very straight and healthy and intentional play.
>>
>>12410035
Thanks for the tips :)
>>
Holy shit Feveron just fucked my ass
>>
I'm playing Touhou 6 on Normal mode. The stage 1 boss didn't fire the same patterns as last time and I died twice. This is bullshit

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Post cropped images from games, other anons try to guess what game it's from.
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>>12436881
Micro Machines 2?
>>
>>12436910
Yes.
>>
>>12436879
Destruction Derby 2
>>
>>12437047
Nope.
>>

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TIL americans weren’t allowed to use the lightgun for RE survivor
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>>12437137
Yes and it doesn't matter because the enemy is always center focus. Literal nothingburger
>>
>>12437137
but how would you feel if you didn't eat a breakfast sausage egg mcmuffin this morning
>>
>>12437137
yooo y bro got a sausage egg n chee on hih headddd shih wildd
>>
>>12437140
Its my favorite ps1 RE after 1.
Its short and fun so whenever I have an hour to spare I know I can have a quick run
>>
>>>/trash/


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