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DOOM THREAD / RETRO FPS THREAD - Last thread: >>10873542

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/PASTEBIN
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:

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>>10881029
I think it being the doom engine requires it to be open source. From the looks of it, fixing DRRR (lmao) seems to be akin to finding a cure for AIDS so it might be deemed not worth it, but /vm/'s got autism and spite backing them up so we might see a detuned DRRR (lol) not so far down the line.
>>
>>10881038
Wait I'm retarded, ZDaemon literally exists.
>>
any proper way to play corruption cards in software renderer?
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>>10880626
>>10880672
>>10880713
>>10880756
Thanks frens
>>
>that last level in Kloinks
Cheesus Christ, what a dick flattener.

Behold: Yuji Naka programming.
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I wanna get into GnG. Going to play the Wii VC version of Makaimura Arcade. I wonder if I'm even able to get through 1 loop of this
>>
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This is what bullet-hell fags believe to be good design
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>>10880878
>>10880872
classic Segafags OD'ing on copium
>>
>>10880469
sega gamers are just superior and require extra challenge
>>
>sir, the PCE and AC testers are in the fetal position and crying but the MD testers have already beaten the game twice and are demanding you "make it harder", what do we do?!

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Still the best.
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>>10880695
was gonna but idk why they werent working and/or where they were saving. i did the change to morrowind.ini so they should work but idk

youre not missing much either. this install is fucked and MGXE kept crashing, so now im playing vanilla engine, with vanilla draw distance, at 4:3 resolution
like a give a fuck tho, imma /vr/ trooper
shitty draw distance actually lends itself p well to the spookiness imo
>>
>>10880617
Out of all the responses to my post this is the only thoughtful response.
It’s true, if there was even a little bit more visual dynamism to the dice roll swings it would have livened up the combat.
Great response.
>>
>>10873219
Yes, screeching about rpg shooter reticles used to be standard game journalist opinion
Then some action games had it because it's just useful for showing how movement impacts accuracy and they forgot they used to whine about it and bethesda then put it in 4 straight up to zero complaints. I seriously fucking loathe them
>>
>>10880926
Neverwinter Nights and KOTOR were what I played around the same time and they were the opposite in this regard. I also just sat there when the combat played out as it wasn’t anywhere as interactive, so even back then I accepted Morrowind’s limitations. Skyrim is when they finally made satisfying feedback for melee and like Morrowind I didn’t play it strictly for the fights.
>>
>>10880926
>Out of all the responses to my post this is the only thoughtful response.
lmao
you mean the only one that played kissass to your stock opinion?
everyone else either called you a b8ing fag you are, and/or explained the advantages of having them over later TES games, with their ARPG solution to the problem

why do we have to have this same conversation every time morrowind is mentioned anyways?
>wow muh 24yo RPG is soooo dated
no shit
if you dont like dicerolls then dont play old CRPGs.
its like playing icewind dale and complaining that it requires you to understand D&D. what did you expect?
theres also like a dozen different mods that overhaul the combat system entirely, if thats your bag. so either go fix it for yourself, or quit bitching

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The “official” Hang-On next gen sequel was garbage while Manx TT was far superior… what went wrong?
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>>10881065
It was probably just done by a different team, as you said Manx TT and even Road Rash were better titles
>>
>>10881069
Alright, I did some actual research. So here's what happened: The original Hang-On games were made internally by Yu Suzuki who is also known for OutRun, Space Harrier, After Burner, etc. Hang-On GP was done by Genki, but this was before they developed games such as Tokyo Xtreme Racer 1 and 2, and Super Magnetic Neo.

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Does this interview finally settle all debates about the Sega Saturn? This board has some ridiculous arguments about the console, but it seems like we finally have all the answers from Hideki Sato

>Was the Saturn originally intended to be a 2D console? Or a 3D one?

>Sato: To be honest, in the beginning, I wasn’t thinking of 3D capabilities for the Saturn at all. This was partially my fault, but additionally, the game developers at Sega at the time had basically no knowledge of 3D game development. They had all been raised in the environment of 2D sprites and backgrounds, and the only developers who had any real experience with 3D were Yu Suzuki and AM2 with the Virtua series. >Actually, all of the other developers wanted to continue developing using the same system they were used to. If you looked at every single Sega employee within the home console division, there were practically no programmers or designers who had any knowledge of polygon technology.
>I had taken a look at Sega’s development teams at the time and concluded, “It’s going to be impossible for them to do 3D games.”
>I concluded that there was no way Sega’s development assets would be able to do 3D.
>However, the PlayStation completely embraced polygons.
>When we found out about that, we realized we were in trouble.
>Thankfully, the (Saturn) SH-2s could be linked in a cascade connection. A large amount of geometry calculations are required to do polygon graphics, and a single Saturn SH-2 was completely insufficient.
>With all the CPUs in the Saturn, only a tiny fraction of developers at Sega were able to make sense of them all and actually put them to use. For third parties… well, there was no way.
>I’m not sure if you call it a memory, but a regret I have is not going with one of our options to use the arcade system Model 1 as the base for the Saturn.
>We could have gone with 3D polygons with that kind of force.

-December 2021

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>>10874063
What would a Saturn based on the Sega Model 1 look like?
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>>10880350
Exactly the same as the Saturn was, except no texture.
>>
>>10880350
You'd end up with a setup very similar to the playstation, i.e. no VDP1&2 nonsense, no dual CPU bullshit, just a fairly straightforward platform designed for 3D from the start (and could do 2D as well by using its 3D pipeline)
>>
>>10874063
>Does this interview finally settle all debates about the Sega Saturn?

No autists on this board are gonna argue about "what could have been" until the end of time. This is why we need Bernieposting.
>>
>>10875310
Genesis would have stayed afloat with decent games regardless of the 32X existing. Taking either the 3DO or the Jaguar seriously as threatening competitors will never not be funny to me.

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NO MSG!

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>saturn quake
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>>10880496
Quake has always been shart. Descent already did what it was trying to do a year prior (with better colors), and Duke 3D is a better game from that era.

>>10880496
Never played Call of Duty MW2's Spec Ops missions and MW3's Survival Mode I see.
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>>10880771
no I don’t care about cod and you shouldn’t either
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Yeah.. I think I'll take the opinion of the offical Sega Saturn magazine UK over some lifeless loser on 4chins lmao.
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>>10875717
Both PSX and N64 ports were great, former because of how technologically impressive it is and some new stuff and latter having an entirely new campaign.

I question Flimbo's ability to complete this quest.
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One of the best games on the C64 and one of the best soundtracks too.
>>
>>10880687
That is some horrifying art.
>>
there is an unfinished but playable version of Flimbos Quest 2 that was never released because the programmers didnt get paid for Flimbos Quest 1.
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>>10880687
idk he has a diverse group of adult friends looking out for him
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>>10880729
its Dutch

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Has anyone installed one of these? Seriously considering it now that i have a third ps1 in the process of failing due to disc drive parts (laser, motor etc).
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>>10877967
why?
>>
>>10877927
>>10877936
PSIO sucks. The dev is a joke and the update is never coming even after 4 years.
>>
>>10876819
I have a modchipped PS1 console, and I still burn games to CD-R. If the laser assembly is giving you trouble; then just buy a Chinese clone/replacement from eBay? I bought one years ago for $9 AUD with free shipping from China after my PS1 FMVs started skipping and it has worked flawlessly ever since.
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>>10877921
I was under the impression that it was baiting someone to recommend a MODE since that's one of its big dumbass features
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>>10878250
What problems does the PSIO have? Is the compatibility bad?

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Why does playing old games on an emulator feel so soulless compared to real hardware? Even if the emulation is 100% accurate, there's still something deeply unsatisfying about playing these games on some chinese made flat lcd monitor with fake refresh rate specs, running on a taiwanese made computer and an os full of advertising and telemetry that's constantly spying on you, pushing propaganda, and trying to sell something to you, with a modern cheap feeling plastic controller made of parts that disintegrate after a few months.

Meanwhile, when I sit in from of an old crt monitor with a physical cartridge or disk and the real hardware in my hands, I feel none of that dissatisfaction. Has anyone studied the psychology behind all of this?
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>>10878042
If games are all the data you keep, sure.
>>
>>10868282
At least we didn't have your constant gay spam and fear of being a faggot before Russia decided to skullfuck you into uselessness, you complete fruitcake. You foam at the mouth about faggots all day because you dream of a fat cock up your butthole.
>>
>>10868223
Its the controller.
>>
>>10868269
>It's beyond nostalgia, probably something unable to be measured or analyzed at this point in history.
No, it's nostalgia.
>>
>>10881005
It's really not. I have zero nostalgia for the gamecube but the games are a lot more compelling when played on the real thing instead of an emulator.

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>final fantasy vii
>remember it being a good ass game
>remember one thing I didn't like was that the playable character cid is recruited into the party so late in the game he doesn't get much time to shine
>you recruit him in the last 30% stretch of the game
>replay the game today
>you get EVERY SINGLE PARTY MEMBER IN THE GAME WELL BEFORE DISC 1 ENDS (three disc game)
this makes me feel like I was a fake fan of this game the entire time, how could I remember something that wrongly? really blew my mind
anything like that ever happen to you?
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>>10880638
It's old if you consider he's been flying since his 20s. People lived fuller lives in a shorter space of time only a decade or so ago.
>>
>>10880051
Dude, I only recently played Jet Moto 2 and 3 after an entire childhood playing the shit out of Jet Moto 1. It's like being a kid again how much I've been enjoying JM2. That being said, I miss my full roster of sponsored teams, maybe you unlock more characters. Still, Wild Ride is in, so I'm happy. Will try Jet Moto 3 later today.
>>
>>10880938
>People lived fuller lives in a shorter space of time only a decade or so ago.
They could afford to.
>>
>>10876928
My cousin came over to babysit me and he brought his playstation and copy of FFVII over. He named Barrett "Nigger". That was the first time I heard that word. He refused to explain what it meant to me. lmao
>>
>>10880974
Exactly, this is reflected in even our media back then.

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Lets have an arcade thread anons. I am lucky enough to live under 20 minutes from Galloping Ghost, the biggest arcade in Burgerstan. I haven't always made the best use out of it but I went this month and am already planning to go with friends later this month as well and find myself on a bit of a fixation for arcade games at the moment.

>What are your favorite arcade games
>Tips for getting MAME to work well? It's the only emulator I am not well versed in and I am having trouble every step of the way, feels very different to normal emulation
>Dream machine to have in the home
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>>10878932
Whats this? From India or something?
>>
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I've never been to a proper arcade, but there's a pretty great barcade in West Toronto I go to from time to time. From what I understand, the guy running it fixes up old machines and then puts them out for people to play. There's a cover charge, but other than that you can play for as long as you'd like. Drinks are somehow reasonably priced. It's not the real thing, obviously, but I like to think it just barely captures the spirit of old arcades. I guess it's impossible to truly capture that, because people stopped using arcades/malls/etc as social hubs decades ago. I do really miss arcade machines being in random shops and pizza parlours, though.
>>
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>>10879645
>>10879645
Did you ever visit Playdium theme park in Mississauga before it closed down? Massive arcade with retro games and machines.

BTW dude...you are near one of the world's most retro arcade. Visit Skylon Tower in Niagara Falls near your location. In the very bottom basement level, there is a huge hidden retro arcade. Take the escalator to the underground area all the way to very bottom underground. There is a hidden forgotten arcade. Pic Related.

The arcade has an interesting story. It was Built Decades ago during the peak of the arcade era. Then left to sit there. Years ago, management thought about getting rid of it and using the space for something else. But the money, effort, time required to physically remove the machines from underground and renovate the area wasn't worth it to them. Plus it gives kids something to do while Visiting Niagara falls. So management left the whole area alone. Only investing the bare minimum money to keep the arcade clean, presentable, and keep the current machines running. But not buying any new machines at all. None.

So it's remained a time capsule of sorts. No machine newer than 2002-ish. But the whole arcade is a mix of 1980s, 1990s, and early 2000s arcades. Even a few very rare deluxe machines like deluxe After Burner and several others. The fact management doesn't want to spend money to remove the machines from this inconvenient location has saved the arcade from destruction. Now it's like a time capsule of a former era. Go. Visit. it.
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>>10880752
Want to play some Tekken 3?
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>>10880752
Huh, never knew that place existed. It looks pretty cool. I'll have to make a day trip down that ways some time.

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How would you have fixed it?
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>>10880816
HNG64 was extremely expensive and the graphics were dated on arrival. They would need to redsesign the whole thing and release some actually excellent games. Even in the arcades that did carry HNG64 games, the titles were not popular.

And with 3D games you're talking exponentally more expensive cartridges than MVS/AES. A HNG64 console cartridge would be bigger than the biggest AES game and make those look inexpensive. Buriki One is double the size of KOF 2003--around 1300 megs. SNK did plan for a HNG64 home console that would have used CDs but even if the HNG64 was successful I doubt it would have gotten much traction when arcades were stagnating and the fighting game boom was ending. Seems like they were fucked no matter what they did.
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>>10880867
The Hyper Neo Geo 64 didn't have time to mature. The developers didn't have time to learn and fully push the hardware to the limits. Just look at early MVS games compared to later MVS games. Huge difference once they mastered the hardware.

Yes the HNG64 wasn't perfect. But the main issue was that Arcades in Japan didn't like the Hyper Neo Geo 64 because it wasn't a multi-game cabinet like the old MVS. Space in an arcade in Japan is at a premium. When SnK launched the MVS, arcades gave it a chance because it could hold up to 6 games per cabinet. It was never done before. Multigame cabinets was SnK's signature thing, and what they were known for at the time. Getting rid of that was dumb.

Not sure what the issue is with cartridges for home consoles. They could just use Zip Disc cartridges or something similar. Those max out at 1GB or 2GB . Much bigger than a CD which is 700mb limit.
>>
>>10880730
>PCFX
Didn't NEC initially intend to release a 3D video card for it? Only to drop all plans when the PC-FX bombed hard?
IIRC it was built like a PC on the inside, with expansion slots.
>>
No one mentioning the lack of RAM causing animation cuts to any game over 96mb?
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>>10880674
You're thinking of the Saturn.

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Is it an adventure game or an RPG?
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>>10878092
>AoL
Action-Adventure
>Skyrim
Not retro. You tell me where The Tower of Druaga goes instead, show what you know.
>>
>>10878313
>you can grind for more rupees in Zelda, but they barely do anything
These are not a development mechanism per se. A core feature of true rpgs is the ability to create a specialised character, not always from a blank class. Rupees, absolutely do not achieve this and AoL barely falls over this line with its development system.
>>10878497
>structurally, EXP can have a significant impact on the game, but it isn't necessary for any given core style of gameplay, except to let players have an 'out' via overcoming things with brute time spent
Mostly I'd agree apart from this. XP 'should' allow fundamentally different play styles but this is one qualitative measure of the game design itself. Plenty of examples do not do this well enough but no, it won't make or break rpg'ness on its own if that's what you meant.

>>10879392
Yeah forgot he invented them and is the god of all, definitely not motivated by income.

>>10879920
AoL barely. Not played Skyrim but earlier ES I played definitely.
>>
>>10880134
Should clarify specialised player and/or team
>>
>>10880134
No. Being able to grow a character in an RPG is downstream of its actual core features which is roleplaying a single charge (or small party) through adventures governed by wargame mechanics. And wargame mechanics means having an abstract world simulation presented to the player in a manner that can be reasoned about tactically and strategically. Crpgaddict has it wrong. Developing a character is not the core of an RPG even though it's really close.
>>
>>10878497
No, level progression is more than just a crutch. This is bad analysis. It enables gradual mechanic introduction, delayed build commitments, and soft relief on backtracking pressure.

Xp isn't required to have an RPG, but pretending like it's always bad design because some lite RPGs let you grind to ease difficulty is definitely midwit logic.

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Do you like final fight 2 and 3?
I never see them being mentioned. They're a lot easier than 1 but the special moves are fun to use, 3 even has a super
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>>10875921
Isn't she afraid that people will get a whiff of ass stink whenever she lifts her leg?
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>>10876037
Must be what makes her so fast in alpha 3.
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>>10873356
It's funny how FF amd SOR ripped each other off. First, SOR2 had a knockoff Haggar (Max) and then FF3 had a knockoff Zan (Dean), both of whom are objectively shit.
I was autistic for FF3 as a kid. Loved the branching paths and super moves
>>
>>10876037
nah, if that were the case she would be using clothes more like the ones of cammy.


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