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>disgracefully turns Street Fighter into anime
110 replies and 13 images omitted. Click here to view.
>>
>>12391845
No, that shit carried on for a while beyond that.
My favorite example is fighters in the Yugoslav wars still rocking them, but it's hardly the only.
>>
>>12392206
1. Eastern Europe doesn't count.
2. That image is from 1992 at the latest.
3. It's not even a mullet. His hair is just tucked behind his ears.
>>
>>12388601
I don't recall anyone saying they were gay-gay, just sellouts. That accusation would resurface when they were involved in the Napster lawsuit that ended with nearly everyone considering Lars Ulrich to be a complete bitch.

>>12391853
>people thinking neon is more 80s than early 90s
That's a direct result of Tron, Blade Runner, and the Memphis design style prevalent in the late 80's. Why people look at the pastel blues and pinks of Memphis design and think neon, I have no idea, but it is what it is.
>>
>>12392190
He was great M. Bison. This movie is the only time I've cared about Cammy.
>>
>>12391268
Wasn't Rayden already basically the wise guru for team good guy by the second game or am I misremembering?

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>this counted as a hot/sexy woman in 1993
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>>12391707
Would lay down and listen to records with her .
>>
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I miss women who look like this
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>>12392327
me in the back
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>>12391707
>>12392327
>>12388406
Were nip devs reading women fashion magazines?
>>
>>12392434
They were beating their dicks to Japanese idols of the time nonstop (and poured all that passion into games so you could do that on a computer as well), no wonder they knew women's fashion.

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Apart from a fancy castle, did Wario manage to wish for a decade of physical invulnerability? What's the lore behind him lacking any form of losing health or dying in WL2 and 3?
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>>12387252
He's one of the unsung ones.
https://www.youtube.com/watch?v=4MUUFK9wnNk
>>
>>12383820
I assumed it was because in platformers you tend to take damage when you touch enemies, and Wario is such a bad guy it's he who damages on touch (iirc even in WL4 enemies get knocked out when they touch you unless they actually attack you with their weapons)
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>>12383893
That logo is kino. Modern brand logos and packaging design can only dream of having soul, let alone to that level
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>>12389080
I regret opening that link
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>>12389089
That was how I always interpreted it, you get a role reversal and get to play as an enemy that can dish out contact damage

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Both in the past(like when a teen or a kid) or even now(like recent times).
for me in the past :
>Ask to aunt to get "Beyond good and evil" for birthday because I tried the Demo disk on the PC I fell in love, but me and my brother own a PS2 too.
>She buys the game but the game cube version.
>Me and my brother lie that we like it and love to play instead we're playing the Demo over and Over and discover little things.
>In the end we sell it to the local game store and trade it in for a PS2 Star wars battlefront 2.
We didn't wanted to dissapoint our Aunt and we loved her and we knew she loved us, she saw us as her children. Nver told her even now and I think my brother even forgot about that.
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>>12392384
>ask for pokemon blur
>get pokemon oasis
>>
>>12392384
Was is it a mistake or were both of them really for her?
>>
>>12392428
If it were the little brothers choice then dad would have asked him. Instead he asked the son who had the birthright, just like the Bible says to do.
>>12392431
>maaayyyybeeeee you'll be the one that saves (over my pokemon game)
>>
>>12392442
It was not a mistake and in retrospect I should have expected it.
>>
>>12389852
>wanted an RTS game like warcraft 3
>got "goblin commander" for the gamecube.

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https://www.romhacking.net/translations/7509/

https://m.youtube.com/watch?v=CUeB3yF1wL4
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>>12388597
I think my rumble pak is busted, then
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>>12390854
Does it only work with one fan translation but not the other?
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>>12391587
I honestly can't feel anything with either
>>
>>12389572
as far a i know, the virtual console only supports the games officially released but it should work in an emulator
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>>12388149
i think i like the second one more

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Just started it for the first time.
Really charming beginning and I'm glad to be playing a more classic JRPG setting since last few I played were pretty experimental so its a bit of a breath of fresh air.
This is also my first DQ game as well.

What do (You) think about it?
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>>12392307
Death is not the end buddy.
>>
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>>12391930
Yes, I like it. It is a good game. Peak dairy queen.
Now stop talking about it here if you want to enjoy it.
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>>12391946
I gritted my teeth and dealt with it until I was able to produce my own offspring and fill my front line party with humans
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>>12391930
>he was tricked into playing the PS2 version
you poor fool
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>>12391950
>best DQ game of them all
spoken like a true poser parroting the reddit take he heard

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This rocks
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>>12389257
Medabots
>>
I'm playing it for the first time and, yeah, it's pretty great.

>>12386285
"Too japanese"
>>
>>12389257
Gotcha Force
>>
>>12391872
>"Too japanese"
honestly, i kinda don't see it, i feel that by 1999 Pokemon had already easied things up a bit
>>
>>12389252
and we like that

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Someone around here claimed that early Famicom/Japanese games were copied from apple ii games, but that doesn't make any sense.

Apple didn't officially do business in Japan until 1983, so all machines sold prior to 1983 would have been imports from the US. The yen was weak at the time and importing wasn't as easy as it is today where anyone can do it easily thanks to the internet, so the Apple II was VERY expensive in Japan. It would have been cheaper to buy a Japanese computer, and many of the computers on the market in Japan at the time had better specs than the Apple ii. The NEC PC-8001 was better than an Apple II when it released in 1979, and judging by the sales listings in scans of old Japanese magazines an Apple II at that time would have been around 2.5 times the cost of a PC-8001.

Even in 1983 when Apple officially started doing business in Japan and the Apple II received some upgrades (also when Famicom released) it still doesn't make sense. It's true that Apple officially doing business slashed the prices of the Apple II in Japan, but looking at the Apple ads in old issues of I/O from 1984 it was still extremely expensive to buy an Apple II, it would have been a luxury purchase, and one that wouldn't make any logical sense since the Japanese home computer market evolved past the PC-8001. In 1983 you could get a Sharp X1 AND a PC-6001mk1 AND an MSX and it still would have been cheaper than buying an Apple II ! And better specs (except maybe the MSX)

It's clear that Famicom devs started out on Japanese computers, especially if you know anything about the early devs like HAL, Hudson, Falcom, Koei, etc.

Do you really expect me to believe that employees at a NINTENDO were importing Apple II's and playing American games when they could have just gone to their local electronics shop and gotten a superior Japanese computer for a fraction of the cost? That's a schizo theory if I've ever heard one.
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>>12389201
>It's very gullible to think Japan was insular to the point of not knowing what goes on in the rest of the world
I have no idea if it the speculated motivation is accurate, but there's a belief that the game Fire Rock had the name of a nonexistent Western game designer attached to it (Mark Flint) as a marketing gimmick.
>>
>>12391969
Bro you literally claimed that you lived in Japan in 1979-1983 when you know you're full of shit. The only person in this thread who needs therapy is you.
>>
>>12392054
Maybe it was a Westerner in Japan like the Bullet Proof Software guy?
>>
>>12391709
>ur lying cause i mental gymnastics more
This is why everyone is laughing at you my silly little child.
>>
>>12392126
Seems that could actually be the case, since the name is credited on a few other releases

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Post cropped images from games, other anons try to guess what game it's from.
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>>12390371
So no one can solve this so far? two hints: popular PS1 game, and no, it's not a jrpg
>>
>>12392409
Clive Barker's Undying
>>
>>12392412
Resident Evil?
>>
>>12392417
nein
>>
>>12392414
It was a bit easy. Now how about this?

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Why didn't Lock-on Technology go anywhere besides being an excuse to release Sonic & Knuckles a near year after Sonic 3 due to time constraints? Could you imagine the possibilities and all the collabs that could of been had this gone somewhere?
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>>
>>12391535
Not everything. The bulk of any cart is the graphics and to a lesser extent the sound. That stuff comes from the passthrough cart. No reason to duplicate it. But when it comes to the code I'm fairly certain it was completely contained on the s&k cart. Mappers being what they are even if you only need to change a few hundred bytes you need to have a whole block so for simplicity's sake, just include the whole program ROM and use that instead of the the original in the passthrough. There's likely duplicate data because of how it was packed in, but I've never looked at a detailed ROM dump to check, I'm just surmising based on how I expect such a project to have gone.
>>
>>12391443
The S&K cart is only 2MB, leaving the rest of the Genesis's ROM map open for the locked-on cartridge. It contains the rest of Sonic 3 to make the game complete, and has a patch file for Sonic 2 to make Knuckles playable in-game if Sonic 2 is detected.
All it does is check the ID string in the official header in every Genesis game, which is always in the same part of every ROM. If Sonic 3 is detected, it loads Sonic 3's data into the remaining ROM map. If Sonic 2 is detected, it loads that data and patches it to make Knuckles playable. If Sonic 1 is detected, it lets you play any blue sphere stage. If any other ID code is read, it will generate a blue sphere stage off of that ID code. That's it.
>>
>>12389897
Because it's literally just a meme. The roms for Sonic 3 and Sonic 2 and Knuckles are inside of the Sonic and Knuckles cart, it's just checking the ID of the cart on top to decide which ROM to boot.
>>
>>12391635
>>12391703
>i don't know. but ima ask an ai and pretend i do
>>
>>12390403
>Would people have bought a Streets of Rage cartridge to play a new character in older games?
Yes. If you want an example, a new class was just released for Diablo 2, and it costs money to upgrade the game. Despite that it reeled tons of people back in.
Now imagine back in the early/mid 90's, most people knew what Streets of Rage was and played it, and then they hear you can play a new character or new content for it. You're damn right they're going to want to give that a go. That would be a great gimmick for Beat Em Ups and fighting games, and even RPG's

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Why is this site used as a source everywhere when they cite zero sources? Some stuff it seems can be verified but they offer no explanations for what verification methods were used for which game, and concretely proven games are listed right next to games that are essentially a hunch based on similar code. These guys are troublemakers aren't they?
9 replies omitted. Click here to view.
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This site has so much wacky garbage lol.
>>
>>12389182
>being that kid who keeps saying "what?"
>>
>>12390948
Son, I am not disappoint
>>
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>>12390993
>>
>>12387946
So who made Power Blade 2? Wikipedia lists no developer.

In universe Tekken characters are obviously really strong, but compared to other fighting games they seem like they'd be much weaker in comparison, freaks like Devil and Ogre aside
44 replies and 6 images omitted. Click here to view.
>>
Tekken characters can't jump high, dash fastly, or use long range attacks. In lore they're not weaker but in terms of being game characters they are
>>
Power levels don't really mean much, even in each of their franchises. Like if Eddy can beat up Ogre, then sure, why couldn't he kick the shit out of Motaro? Stryker is basically just a regular dude in MK, and he too can beat up ancient demons
>>
>>12391774
I think it's more about this >>12391770
Tekken characters don't seem powerful because it was more grounded in realism (comparatively speaking).
>>
>>12391770
>can't jump high
their feet still go above head height, but they dont have aerial battles where you cant see the ground anymore like some games.
>dash fastly
clearly you've never seen wavu-wavu. git gud.
>use long range attacks
some can, though it was usually a special circumstance character like angel/devil, but more have been added with later game entries.
>>
Tekken has bears that can knock out a monster with flatulence

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№ 1
https://desuarchive.org/vr/thread/12284917
№ 2
https://desuarchive.org/vr/thread/12295357
№ 4
https://desuarchive.org/vr/thread/12288229
№ 6
https://desuarchive.org/vr/thread/12296670
№ 7
https://desuarchive.org/vr/thread/12299791
№ 8
https://desuarchive.org/vr/thread/12302285
№ 9
https://desuarchive.org/vr/thread/12304703
№ 10

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That's all for today, I'll have a new thread for you kids tomorrow!
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The extra tracks for circuit breakers has to be the first add-on content for a psx game right? Also that game goes up to 400% completion lmao.

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Rank them, for me is

SM64 > Nights > Crash
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>>12391881
Mascot of what? Might as well post Hugo.
>>
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>>12391823
Tawna's hotter than Peach, so for me Crash is better than SM64.
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>>12392348
YIH
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>>12391823
same as yours
>>
>>12391881
>Naughty Dog never made a game bout Nawty Dog
>Iguana Entertainment never made a game about Spike and Killer
>Traveller's Tales never made a game about Quentin

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>saves the Dreamcast
>>
>>12391739
Obviously not. I really wanted the planned R4: Ridge Racer Type 4 one.
>>
More like saves emulation, though that was never their intention.
>>
>>12391739
Has the bleemcast code ever been released so other ps1 ports could be done?
>>
>>12391826
That's a good question. I went and looked it up and found this interview with the developer of Bleemcast:
https://titangamestudioscom.wordpress.com/2020/09/09/interview-with-bleem-developer-randy-linden/

The answer seems to be Sony owns the code, and so, no.
>>
>>12391739
>outs the underage


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