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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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>>
what happened to the vic2 engine remakes? there were 2 separate projects right? alice and spud's. and i think alice got forked and shit?

but i haven't heard jack shit about them over the past year so is everything dead?
>>
>>2489137
Seems at least one of those resulted in a semi-functional unit-movement simulator but got bogged down in "fixing" the economy. And it wasn't fun to play because the AI was all min-maxing blobbers so you had to play a militant GP or you couldn't really play.
>>
>>2133422
East India Company in Napoleon’s Legacy has got to be the most overpowered country in any V2 mod I have ever played. And it’s a completely plot irrelevant sideshow with barely any flavour, that seemingly just exists for AI Canada to eat it.
Starting western in Asia and being able to form India is just too damn strong. It’s like Germany+Japan on super steroids. You already start with a population the size of Russia and but with a bigger literacy rate. Once you form India you have infinite jeets to just flood every possible colony from Africa to Hawaii with jeets and integrate them all as states.
You have infinite manpower, and complete resource self sufficiency. You can just rack up infinite infamy because no one can get a big enough army into Asia anyway and the sanctions are basically just free protectionism for your bajillion jeet artisans.
>>
How do I play as ISIS in NWO/CWE?
Does it only form by event or can any Muslim country become ISIS?
>>
>>2490202
>population the size of Russia and but with a bigger literacy rate. Once you form India you have infinite jeets to just flood every possible colony from Africa to Hawaii with jeets
WOW I WONDER WHO MADE THIS MOD

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After 23 years Warcraft 3 got a new campaign.
https://youtu.be/I1kXClUCyuA
https://youtu.be/m-C20pyrvjk
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>>
>>2489982
Why is that dude Canadian?
>>
>>2489177
>Introduce one quality of life fix after decades
>Breaks half of the custom maps yet again, removes LAN, makes the entire game mandatory always online
1 step forward 10 steps backward
>>
>>2489982
>Anyone who's not pirating this is a tool.
pretty sure pirating this will be impossible much like starcraft remastered
>>
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Do you get an int hero during the campaign?
One of the wolves in act 1 dropped a staff of jordan for me
>>
>>2490221
Kekeke u giv soj ^_________________^

Return to Form edition

>(looted): >>2459968

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing

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>>
>>2490056
>battle starts
>your army of peasants charges, then 90% of them turn around, then come back after 10 seconds.
>>
>leads of some of the biggest total conversions are using AI for everything
>from 3D modelling to coding
>they are trying to find a way to also do the scening
>TW is doing the same, most armours of warsails have blatant AI textures
I get that they are lacking resources but holy shit is it worrying for the futur of the game
>>
>>2490056
thats why you order them to follow you and only order to charge when your army is positioned for hammer&anvil rape
>>
>all the good bannerlord mods are TBD, unfinished or can be counted with one hand
>>
Rhodoks have big dicks and bigger hearts.

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let's talk about the game, your favorite custom maps, what you've been playing, what units you love/hate, pro matches and tournaments, and more.
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>>
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humiliation ritual
>>
>>2488413
he's a big guy
>>
>hero struggles and fumbles all game
>gets 1 good lurker spine
>wins
lol. maybe next year we'll get some anti-zerg maps
>>
>>2490220
damn light barely got him in map2. thank God. let's hope he doesnt wall/cc first vs a 4pool lol
>>
>>2490224
wicked. light won. hero made an odd decision to keep going for SCVs instead of fighting the ball, but he must've thought the sunkens would barely be done in time? i hope JyJ or hero knocks out soulkey to give terrans a good chance in the future rounds.

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>be 2026
>still no mod nor official update that allows you to convert to Ikko Ikki religion from outside that clan
Do you know how it could be possible?
Or if there is an obscure mod that allows you to convert to it?

PD: If Ikko Ikki had triumphed over Oda Nobunaga, Japan would have avoided many (atomic and late-capitalistic) problems.
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>>
>>2489968
>Rome 2 and Shogun 2, which was a better game? Which do you think made more money? Like we're talking an order of magnitude more money?
Who makes more money? Mcdonalds or your local burgeg stall? Do you judge the burger by how much money it makes to the proprieter or do you judge it by how it actually tastes?

Indeed going by this, the best games are mobile games chock full of micro transactions. Fuck this gay earth.
>>
Fuck it I'll install shogun 2 AGAIN
with the realm divide mod of course.
>>
>>2489942
Unironically its selling to normies so graphics are first and formost. Also any company after 100 workers dont want to take risks so every game has to be okayd by the production company.
>>
So I installed rome remastered and had the "clicking doesn't work" bullshit until I checked out that changing the date to year 2020 works just fine
But why the fuck does that even work? I don't get it
>>
Empire next?

Strategy games seem like they have fallen into either "grand strategy" games which I'm not interested in or endless civ clones. Sad really but are there any out in the last year or coming up that are any good? Really want scifi but will take others
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>>
>>2489807
Endless Legend 2 comes out of Early access tomorrow, it is asymmetric 4x without space warfare.
If you don't mind a little older then there is age of wonders planetfall which is also an asymmetric 4x like Endless Legend 2 but units are very customisable and it has good combat but worse economy.
The first Endless Legend is also good and has had a lot of time to bake.
Starsector is like mountain blade in space
>>
>>2490138
I tried el2 and the combat was a drag, same with planetfall, it was like XCOM but with 30 units and if you don't read each ability you get raped by poison across the map
>>
>>2489825
>i dont think u know what bloat is
We don't think you know what it means.
>>
>>2490144
The problem with planetfall is you can bring so many squads into a battle, it can get tedious if you aren't insta resolving. EL2 at least caps you at 2 squads, but you need free units or to get lucky with summon items on your hero to take a lot of early fights
>>
>>2489810
fpwp
go play with your sliders

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You're here forever.

https://www.youtube.com/@ThomasLands - Videos of nearly finished builds scrapped by nudevs.
https://files.catbox.moe/6kc2dc.png - German space plans.
https://files.catbox.moe/4p0tpa.pdf - Goering design doc.
https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart.
https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal.
https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/qsd9cg.png - Gorky gets nuked now.
https://files.catbox.moe/beh76f.pdf - France proposal.
https://files.catbox.moe/7vqarx.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden rework proposal.

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>>
>>2490014
I've never seen anyone being so cocky and losing an argument this fast
>>2490041
No you don't. If you have bad people in charge then you shouldn't associate with them and go find a new project led by someone you're willing to follow. You won't fix a bad actor by putting "checks and balances" onto him. Also TNO as a whole was a product of Pinkpanzers creative vision which you didn't mention for some reason. Also I might be incorrect but I think in TT era there wasn't a democracy but holy roman empire style decentralisation where everyone ran their own fiefdom and guangdong had two co-leads which is monarchical form of organisation.
>>
>>2490162
>So what if your mod was hijacked?
>Just create your own!
Absolute dogshit post all around. Also yes, you're incorrect. Their experiment in democracy was instituted because of how bad their experience with Panzer was. The fact that you don't even understand the difference between a tag lead and an overall team lead further invalidates everything you're saying. Please stop pretending that you have any idea what you're talking about, you clearly don't and it's frankly embarrassing. Don't even bother replying, I won't read any shit you have to say because it's clearly going to be a waste of everyone's time.
>>
>>2490165
>>So what if your mod was hijacked?
>>Just create your own!
That's your only option unfortunately. What else do you propose? Requiem and Ra did that. Panzer has his second successful mod.
>Their experiment in democracy was instituted because of how bad their experience with Panzer was.
This experiment lead to mangos tyranny after he and his friends voted themselves in. Just like irl discord democracies lead to worst kinds of tyrannies. If you don't want romanovs or bourbons you'll get lenins and jacobins.
>how bad their experience with Panzer was
Yet Panzer produced greatness. As a customer I don't care what happens to devs as long as the final product is good.
>The fact that you don't even understand the difference between a tag lead and an overall team lead further invalidates everything you're saying
No it doesn't since that's just pointless pedantics.You do everything you can to avoid actual discussion because you seem clueless on how the power works
>Please stop pretending that you have any idea what you're talking
Didn't you just say that democracy is when you do polling and crowd fund?
>>
>>2490171
nayrt but you're a retard overthinking things.
TNO is shit because it's full of people that hate HOI4 and exclusively want t ramble about their personal politics. It doesn't matter what system they'll use. It'll always fail in proportion to how many decisions are made by people that don't play the game. It's that simple.
>>
>>2490179
I just said that
>You won't fix a bad actor by putting "checks and balances" onto him
Any system can work if the people are perfect. However we don't have perfect people and practice shows that monarchy is the best system of governance which is why almost everyone uses it.

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Freeman Edition
Previous >>2478357
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/

Programs to write out proper syntax for code/scripting. Try to keep everything centralized in one program if possible; experiment and decide which one is right for you.

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>>
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>>2490114
QRDQRS RQCQIVQD
THQ TQRGQT HQS BQQN QQUIRQD
WQ'LL MQKQ YQQ PRQQD MR. PRESIDENT
MQGQ
>>
>>2490142
OH NO NO NO ERXSISTERS
IS THIS THE MOD YOU WERE HYPED FOR????
>>
>>2490163
Did you reply to the wrong post? This has nothing to do with Fallout.
>>
>>2490167
Yeah I am retarded.
Meant it for
>>2490065
>>
>>2489351
Why are /pol/fags so obsessed?

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>Full RAM utilization, no need for 4GB Patch
>Lightning Fast Turn Times, Load Times and Menus
>Pike, firearm & 2-Handed Units Fixed
>Modernized Camera Controls
>Improved AI & Diplomacy
>Sharper graphics
>More informative UI
>No Faction Limit
>No Region Limit
>No Unit Limit
>Numerous QoL features
>compatible with the majority of classic mods like SS 6.4, Broken Crescent, EB2, etc.
>YOU ARE NOW HERE
>Modernized graphics renderer
>12x Battle Speed

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>>
>>2489213
trust the plan, autists are in control
>>
>>2489910
So expect drama queens, lots of ragequiting, perma unfinished slop and the whole thing falling apart after a month like those LCE faggots?
>>
>>2489910
That's the worrisome part
>>
>>2489910
how long till they troon out?
>>
As discord autists go, pann is very based and blessed, long live scotland

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Dead.

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1.0 is out. How are you runs going?
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>>
Most of the story missions are so cool and thematic.
>>
Regarding the bifrost story mission, is it intended that there are no enemies in floor 2-3-(only sergei king)4(also only sergei king and potentially a baron sometimes)? This is the easiest story mission so far, the floor 1 though was classic filled with bodies of enemies and multiple enemy merc.
>>
>doing pact gacha
>75% chance to downgrade
>fail 5 consecutive times
I hate gambling
>>
>Finally unlock faction chips
>Get garbage level 4 and 5 chips
Next run gonna install that mod that allows the level 4 and 5 faction chips to be gotten at tech level 5, not damn tech level 10 at the endgame.
>>
>>2490090
Infinite waves of respawns is not cool. Sure thematic if it's quasis, but tedious and unfun.

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Anyone here who played this game and would love a discussion about it?

Of all the strategy games I've played, this game finally fullfilled my need of a "realistic" historical sim with great domestic and a good battle system. It's a fine balance between the Paradox Games' abstraction and Total War reliance on battles.

Managing your territories is just as hard as conquering them.

Tried to get into the sequel but didn't like the battle system turnes from a primitive Total War-like to just Warcraft II's RTS single units.
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>>
Played the third game which came out in the mid 00s but it was different than the OG games. I liked II when I went back and played it as an adult, didn't play I. Felt like II actually captured the medieval period quite well having to rotate workers and such. Didn't really care for the battles much but I suck at rts though.
>>
I loved II and lords of magic as a kid

You can get II for a song on steam and its well worth it

I wish they would do a sequel, but its impossible for this kind of tone to be replicated today I guess
>>
Idk man, I think I would rather just play Med 1 XL then.
>>
>>2489859
>II
>Move yer arses
>Oh, my aching feet
>Oi'l build a fort 'ere
>Stand to'o
>hwat orders?
>>
>>2489859
Those and SWAT 2 were my crack as a child.

Austerlitz campaign, we finally spot the Austrian army headed towards the river crossing, the bridgehead must hold until the arrival of our infantry.

The enemy rushed for the crossing without scouting, confiding he wouldn't find us there, and his marching column appears in front of our light cavalry. There's only one thing to do that can buy us time: a bold Hussar charge.

The bold French "hussards" plunge into the enemy ranks causing mayhem, many fall under the Austrian musketry but their sabres reap many more; the enemy forward elements flee and disappear into the marshes. The bridgehead holds, for now. Our infantry had better be here soon.

"Any hussar who isn't dead by the age of thirty is a scoundrel."
-General Antoine Charles Louis de Lasalle
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>>
>>2489111
>I do play videogames that cost $30, have superior graphics, superior UI, superior UX and superior AI
I'm intrigued, name them
>>
>>2489178
Did you notice the linked post where I said that most wargames are overpriced? Genuinely asking did you notice that?
Is it a problem with 4chan's UI? Is it a reading problem? What happened there?
>>
>>2489179
It's been a rather bad game, he's now overrunning my flank and I'm trying to save as many as possible and get on the other side of the river. He blocked my path on the only other bridge in the map too, my idea was to cross it and maneuvre behind his army, didn't succeed. Sadly this specific Austerlitz scenario gives a huge advantage to the Coalition player before the French player can decide anything. The objectives want me to storm the map and wipe out his army, but it becomes impossible if he simply retreats on the other side of the major river, which he can easily do before my armies reach him.
It's going to be a very difficult 1805 campaign, we also just butterflied away Austerlitz.
>>
>>2489605
If I recall correctly you can ford or make a pontoon crossing. Has been while since I looked over the rules though and that may have been for a different title
>>
>>2489895
You actually cannot make pontoon bridges as far as I'm aware. You can ford if there are fords but there aren't any on this map, it's a major multi-hex river. We're kinda screwed ggwp

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Anyone playing this?
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>>
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Really enjoying this game so far. Already finished two campaigns, one as France and one as the UK, and looking to start a third.

I am a bit curious about Grenadiers though. I get that they are meant to be Melee units, but how do they actually function as, well, Grenade throwing units? In my France campaign I mostly used them on the flank to break the enemy with massive charges while as the British I mostly used them behind the main combat line to counter enemy charges and throw grenades at people. The latter of which seemed to have somewhat mixed results.
>>
>>2489817
Awfully since they usually have fewer numbers. Not that nades are that good to begin with...
>>
>>2489848
They mostly seem solid enough for throwing at people to try and break morale... early on. Late game veterans just seem to totally ignore them.
>>
>>2489935
They can do some serious damage if a large unit is throwing them, but yeah, instant fort siege seems to be their best use.
>>
>>2489983
What stats do they rely on? Does accuracy matter?


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