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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Reminder to kindly direct EU4 posters and their sympathizers back to their appropriate general, at the time of this thread's creation located at >>2348071. This general is not for EU4 posters, or anyone who advocates for a return to any mechanics of it. Report and Ignore off-topic posts.


How fares your empire, /eu5/?


On this week in history, May 24th to May 31st:
>1347 – Marriage of Byzantine Emperor John V Palaiologos and Helena Kantakouzene
>1420 – Henry the Navigator is appointed governor of the Order of Christ.
>1453 – Fall of Constantinople: Ottoman armies under Sultan Mehmed II capture Constantinople after a 53-day siege.
>1521 – The Diet of Worms ends when Charles V, Holy Roman Emperor, issues the Edict of Worms, declaring Martin Luther an outlaw.
>1635 – The Peace of Prague is signed.
>1644 – Manchu regent Dorgon defeats rebel leader Li Zicheng of the Shun dynasty at the Battle of Shanhai Pass, allowing the Manchus to enter and conquer the capital city of Beijing.
>1703 – Tsar Peter the Great founds the city of Saint Petersburg.


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>>
>>2412362
Chambered cannon in age of reformation.
Before then, put all the dogshit artillery in the backrow and solely use it for sieges, after then include it in every army.
>>
>hundreds of people independently come to the conclusion that the game is coded to give you more female offspring than male
>"NOOOOOOO IT'S ALL IN YOUR HEAD YOU FUCKING PSYCHO, LOOK UP CONFIRMATION BIAS, RETARD"
>meanwhile literally no one has ever questioned crusader kings 2 and 3 have perfectly equal gender distribution
curious
>>
>>2412378
It's 50/50 at birth. You can just open your save file and see for yourself, all characters are in there
Problem is not enough births + mass male death + daughters inheriting over grandsons
>>
*johan willink voice* your game is bugged? good
>>
I'm playing as the ottomans and I just said "hey byzantium can you recognize my rule over all of anatolia" and they sent me an official imperial seal giving me crazy high legitimacy and +10% integration speed. I have them rivaled and had -200 relations when I clicked the event and they are much much stronger than me.

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>be me, Roman with Celtic ancestry
>choose the Iceni
>found in Steam Workshop the 'Iceni Legionaries mod'
>gives to the faction uniformity, Roman armors and straight banners
>mod is deleted, it's joever
>all the culture % you in the cities means nothing
>I can't civilized the Iceni nor any other barbarian
>no marble cities (despite I conquered a city with 'marble pit')
>all must be mud-holes, all map cities are the same, battles are shit
>climate means nothing, your soldiers still wear pants in the Sahara
>EVERY SINGLE CAMPAIGN, same tech tree, Groundhog Day all over again
>you can't create your own culture, uniforms, buildings, laws, tech... it's all the same always
I can't believe I fell for it just because I love that era.

The worst thing is every single new Total War is just like Rome 2 and people STILL fall for this.
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>>
>>2357615
CK/HoI is boring
>>
I'm gonna play TW: R 2 today, any tips?
>>
>>2410167
Specialize your provinces. Generally turn the 4 settlement provinces into money makers while turning the 2-3 settlement ones into military or food provinces.
If you remove a province from taxation then it doesn't consume any food so definitely remove your military province from taxation as upgrades military buildings consume lots of food while giving no income (unless you're playing a barbarian faction).
For the money provinces the most important thing to know is that most bonuses stack. With 4 maximal upgraded temples, mines and trade ports you can get crazy high income.
>>
>>2352716
Does DEI fix Rome 2?
>>
>>2411488
no

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Time to shill my favourite indie game of all times
I made a thread when it was released, time for another one
SL2 is a grand strategy about humnaities first steps as an interplanetary civilization, convept I always wanted. It's made by a single dev so the limitations show, but the concept is something I always wanted, some mechanics are rather deep, LARP is fun, it's constantly updated, it's very addictive and most importantly it has SOVL. It's scheduled to realease this August
Negatives-
Mechanics are fairly deep but you can get away with surface level, at least for single player
Somewhat unintuitive when starting
AI isn't particularly smart nor cares about what makes sense for the nation
Not particularly balanced, some choices are significantly stronger than others
Pacing feels, well, off
>>
>>2403334
kind bump
https://www.youtube.com/watch?v=-yh_UtNHpnc
>>
>>2403334
Janky, boring slop made by a brainrotted /pol/ retard.
Buy an ad.
>>
>>2409963
he's currently shilling on /v/ about how the based chud epically owns the trannies
>>
>>2403334
I wonder. Does the game have extrasolar planets already, or is Sol the only system for now?

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MISERABLE edition
Prev >>2387938
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>>
The real Menace were the anons in /mengen/ we met along the way
>>
the real menace was those robot tanks in terminator 2 those were pretty spooky
the menace in menace look like retards
>>
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Cheerfully realizing and accepting that Pike is just Godfather from Generation Kill
>>
>>2411497
your opinion is trash.

most of the retards that complain about shit in this thread complain about things that will make the game stupid fucking easy and retarded with no actual fun

>HURR SUPPLY LIMIT
>HURR EQUIPMENT SLOTS
>HURR SLS
>HURR OCIS
>HURR MARKET PLACE RNG


every fucking argument always comes down to people wanting to play with all their toys all the time. but that's fucking retarded, because then you'd play the game once and experienced it all. While I think one of the strengths of battle brothers was how it was a game that was fun to play ironman on. And I think menace is the same way, I have way more fun when there's limitations,

These retards couldn't design a game to save their life.
>>
>>2412370
nice strawman, ranjesh, you get to keep the jam

Roadmap revealed
>One last major update of 2025, including allied bot support for skirmish
>1st DLC will be free and coming early on 2026. Full reveal on December 9th
>will add a new "allied" country, which will be available to the US side as a spec in multiplayer (likely the Baltic units from singleplayer)
>new environment and maps planned for later 2026, released for free alongside the listed paid DLCs
>full expansion for 2027 with a new singleplayer campaign and a new faction
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>>2404631
>>2406822
Should have been an actual fighting recon unit that could take up an ISV. The 3 AT4 are basically useless. They look like either a slightly better equipped/manned sniper squad or an anemic Airborne squad.
>>
>>2409123
The 3 AT loadout is dogshit but the sniper loadout is actually pretty good.
>>
>>2399225
>>2399226
Impressive
>>
>>2407740
I remember the first open beta had the TOS-2 and it was absolutely cancer. That was the beta where the RU side could run an entire support tab of various rocket arty and just cookie clicker to victory.

It already seems like the DLC spec is going to be channeling that cancer with an absolutely disgusting support tab.
>>
I'm guessing they're going to hope people forget singerplayer exists so they don't have to add a save system

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camel archer edition
Prev >>2385082
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>>
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>>2412182
>what the fuck with wrong with the current patch?
This is what happens when you try to add crossplay.
>>
>>2411903
>>2412035
I like Memb's energy but I just can't stand his
>LOOK AT DE POPIULASHON
>AYE AYE AYE
Every time
>>
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MONKS AND SKIRMISHERS MONKS AND SKIRMISHERS MONKS AND SKIRMISHERS MONKS AND SKIRMISHERS MONKS AND SKIRMISHERS

AAAAAAAAAAAAAA THIS IS ALL THIS STUPID GAME IS ABOUT
>>
so hera doesn't practice for a month and gets knocked out. does that prove that he's only on top because he grinds harder than anyone else?

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Onslaught with a neck
UAF a shit
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>>
>>2412227
So true sister!
>>
Why did Al*x release the patchnotes but not the update? What isn't he telling us? What is his plan? How can we prevent it from happening before it's too late?
>>
>>2412353
The usual.
When Alex releases the patchnotes he releases the latest build to forum admins for playtesting. Assuming nothing is broken Alex is happy to release it but what we often see is secondary delays because of mod incompatability. It basically goes closed beta with the discord admins until they sort their shit or Alex grows impatient. Mods are the lifeblood of the game and its in Alex's best interest to make sure mods aren't out of commission for too long with each release.

But the main reason this testing is taking particularly long is because of all the story/rules.csv content which requires multiple playthroughs to fully check.
>>
>>2412388
so in short the discord cabal is sabotaging the update pipeline got it
>>
>>2412393
Doubt it. I know USC is full of idiots, but most of them know it's a bad idea to mess with the game, especially after PresidentMattDamon got BTFO'd for putting malware in mods.

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This is the last thing the Soviet General Secretary sees before the anthrax kicks in.

Previous >>2403901
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/


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>>
I haven't played TFR since it's release. Did they ever unfuck the NSM?
>>
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>>2412364
No. However they do plan on improving the NSM and adding Blood Tribe (Esoteric Nazism) and Traditionalist Worker Party (Strasserist) paths to the tag.
>>
Is asymmetric warfare doctrine actually good for the ACW or still useless?
>>
>>2411943
TNO has its own thread because it's a containment thread. Nearly all discussion is about team drama and other garbage.
>>
>>2412383
It's aiight. NATO is still king though. CSTO remains a total meme that gets you killed in every situation.

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TRADE edition
prev >>2380747
excited for the new dlc?
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>>
My CK3 keeps crashing, and the crash reporter afterwards crashes too lol.
Everything worked fine until yesterday when I bought the persia DLC (yes, yes I know it's not worth the money) and started a new campaign.

Btw does anyone here actually care about the struggle mechanic when playing in Iberia or Persia? Because I give zero shits about it.
>>
>>2412257
I mean it's not like ck2 didn't have that either. Honestly all Paradox games have the problem where it's absurdly easy to snowball beyond belief
>>
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I can't tell how much is a joke or not with the ek2 server talking about cannibal nords, but given how long they've kept it going, they better add a death reason "eaten by a pack of hungry nords" to at least one poor shmuck in title history
>>
>>2412284
I dont know why but while i hated the Iberian one i had a lot of fun in the Persian struggle. Maybe i just find the location a little more interesting.
>>
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Why don't we have something like religious debates in-game?
I know you have have stuff like literal debates if you have the Literalism tenet or whatever, but I mean, like... Getting some kind of event where you may attempt to convert one of your best friends that is of another faith, or maybe one of your vassals or just have a debate with them.

And the options you can choose from and their success rate is based on either your learning, if you choose to engage in it yourself or the learning of a scholar or priest you might choose to have the debate ongoing.

It can span multiple different religions combinations like with Christians attempting to point out issues in the Quran and hopefully managing to convert the Muslim into a Christian, or vice versa with the Muslim attempting to point out what they see as flaws in the Bible according to the Quran and hopefully sway the person to convert to Islam.

Those might be the easier ones to work with, but you could also have stuff like Pagans trying to convert Christians, Muslim / Christians attempting to convert Buddhists and so forth.

Maybe I should look into how to mod something like this into the game... But I'm not sure if I actually want to since I have other work to do so going out of my way to learn how to make this stuff will just make me feel like I'm wasting my time instead of just having fun with the game for a while and then leave it at that.

Previous Thread >>2387316
How are you liking the new update lads? The SECRET CONTINENT is revealed
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>>
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I did all that work to turn my ruler into a lich and now the game punishes me wtf
>>
>>2412363
The game will punish you even more once you get to the fort spam
>>
>>2412366
lichbros, i..
>>
Why did they remove Daxugo's content and why is Nuugdan Tsurai a generic region tree?
>>
>>2412309
>no aelnar rework about uplifting ruinborn back into being true elves
shame

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Calling all /vst/ users!
I need data!
What was the first RTS game you ever played?
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>>
In unknown order:
Dune 2
Warcraft 1
Syndicate
>>
>>2404243
Warcraft 2 most likely
>>
Red Alert
>>
>>2404243
AoE 1
>>
Myth: The Fallen Lords on my grandfather's mac.

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Anyone tried this one yet? I just saw a youtube video of this and it looks super promising, although the starting default scenario is really memey.
>Early Space Age GSG where you need to colonize the solar system and bring your nation to greatness and even unify humanity
>In-depth management systems and war mechanics that seem like simplified HOI4 shit
>You can form the Martian Federation and invade Earth, create Hyperborea, destroy communist EU with Nazis living on the Moon, or start a superhuman uprising and create your own eugenics Reich to fight the Robotic revolution
https://store.steampowered.com/app/2275440/Solar_Nations_2/
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>>
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:skull: :wilted_rose: :skull:
for being a baste paint the map culture larp game, the culture map sucks ass
>>
>>2403402
how do i seed my culture so i can start assimilate the natives?
>>
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This is the worst political system I have ever encountered in any videogame. It is so completely unhinged and detached from reality I can't even pinpoint what pet ideology the dev subscribes to.
>>
>>2412079
Chudism
>>
>>2412079
>I can't even pinpoint what pet ideology the dev subscribes to.

Isn't that how it's supposed to be?

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Watcha
>playan
>listnan
>unit favan

For me it's the RA allied campaign, TD's Depth Charge and I love the artillery, I just think it's neat.
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>>
black markets and workers are definitely the backbone of a global liberation effort.
Full: >>>/vg/567741820
>>2408442
>larger group of infantry
so the infantry drop is like that paradrop power, or the disembarking of infantry like in the allied nighthawk transport / generals us chinook, or it's like a rappel down ala combat drop (just like the previously mentioned us chinook?)
>slow heavy bomber
>and a troop transport
the century bomber?
>>2408780
>gla black markets can be scaled infinitely
>this compounds to the bounty generals power
lore-wise that should fit for a resourceful rebel faction, but that econ kneecap makes them weaker than even the ECA and China.
>Russian Grumble range is [expletive] crazy
Out of all the heavy AAs? They're incredibly strong and fast for their size. I saw its overpoweredness through the S-300 vehicle from that RA3 WIC 2.91D EN mod, it destroyed even the stadiums where the kirov launched from (specifically that one Allied Havana mission)
>>
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>>2407776
I'm surprised their campaigns are like separate mission packs, but anyways the GLA rotr having access to the lair upgrade from the sneak attack tunnels makes that Mediterranean island hopping mission quite easily done. spawn workers for them black markets!
>>
was there a way to get mental omega without having ra2? I've been hankering for it again

dorf looks pretty good too but forever away
>>
>>2408780
>Grumble range is fucking crazy
Especially after unlocking them in the highest tech tier. I remember spamming spies just to keep my econs good, but kinda bummed how the residual explosion even killed the stadiums, lol.
>>2411331
You still need RA2 and YR expac for MO though. I wonder if they really fixed their easy campaigns, not unless it's harder than like the normal-hard-brutal difficulty present in vanilla CNCG.
>dorf is forever away
I hope it has infinite resources like ore and oil derricks, also multiple build queues like CNC3 and RA3
>>
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>crashes

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Fortress Entrance edition

Previous: >>2350059
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
1/12/26 - Dwarf Fortress 53.09 and 53.10 released since the previous /dfg/ with bug fixes, new portraits, and replacements for the goofy animal portraits.
>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defense for your dorfs.


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>>
I want to play on an evil biome, but can't stand that caravans immediately flee upon getting rained on.

Any fixes? Or should I just embrace barking in tropic biomes? For clarification, it's not evil rain, as I set those to 0. It's simply goblin blood
>>
>>2412213
Not sure, but maybe you can set up your trade depot in the caves and have the caravans arrive through the underground passageways?
>>
>>2412229
I didn't realize that was a thing. how would I go about encouraging caravans to come through the caverns as opposed to spawning topside?
>>
Haven't played DF since Covid. Have any plans been made since then to implement multi tile creatures?
>>
>>2412244
Aparently you can have caravans arive through the caves. But besides the fact that you need to minimaly make sure that there is a passage wide enough for the caravan to pass through, I have no clue how manipulate the game into doing this.


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