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File: vst.jpg (159 KB, 1000x636)
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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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This is the Martyr of the Path.

Terran Worlds and 14th Battlegroup wrecks will come to you, but only if you post "Blessings of Ludd be upon you" in this thread.
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>>
ALEX = SHITLER
>>
is piloting doom considered cheating?
>>
>>2464233
Piloting ANY phase ship is considered cheating.
>>
>>2464236
so over...
>>
>>2464233
It sure feels like cheating

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>/vst/ says this is the best space 4x ever
>try it
>it's not even better than stellaris, which itself is crap
could you shitheads stop lying to me and telling me that bad games are good? i wanted a strategy game, not a visual novel with number-go-up elements.
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I prefer es2 to most 4x games. Can't point out the exact reason. Guess I'm a brainlet I play on endless diff because the AI is brain-dead like in any other game
>>
>>2457877
>lore
>bunch of ancients existed, then they died out (whooaaa how creative!)
>now a bunch of factions exist just to be contrived into some gameplay mechanic (i.e. not the lore)
only a retard or a child would be interested in such a derivative setup
>>
>>2457872
Endless Dungeon was one of my biggest letdowns in gaming. I was so hyped for it.
>>
How is everyone liking Endless Legend 2? I played it during the closed beta and very beginning of early access but I wasn't too impressed, I heard its better now so I'm thinking of giving it a shot but I can't imagine they changed the game wildly enough for me to really get enthralled in it
>>
>>2464024
Combat feels different with retaliation and the balance changes. The districts also now have synergies and anti-synergies with each other which makes planning out your city pretty satisfying at times. I'm personally very happy with the state of things. My only irk is the faction quests still only have their placeholder endings, but from what I hear that's the next major update.

>>2461926
You're so cool

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they fucked up baking AGAIN edition

https://www.youtube.com/@ThomasLands - Leaked build footage. Scrapped Italy, unfinished Germany/US reworks and more.
https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart.
https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal.
https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/qsd9cg.png - Gorky gets nuked now.
https://files.catbox.moe/beh76f.pdf - France proposal.
https://files.catbox.moe/7vqarx.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden rework proposal.
https://files.catbox.moe/u6ehum.jpg - Sweden flowchart. Updated 26.
https://files.catbox.moe/7nxnlv.png - Finland re-re-rework.

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>>2464068
A piano falling on Hitler's head and the keys to Germania falling from his hand and landing in the hands of his successor would also serve a similar purpose but that doesn't make it good. Once more, the nudevs give Panzer another glow-up by reframing him drunkenly forgetting to add him as the better move out of the two.
>>
>>2464068
Its not specified in the doc but i suppose i was imagining him giving the speech blowing his brains out in the volkshalle, enclosed space, big crowd cameras running, but its not live cus his deputy was keeping things tight.
Then they can never release/destroy the footage and control the witnesses.

Gotta imagine things would leak and there'd be scepticism about the official story and loads of conspiracy theories about how Goebbels really died and seed of doubt is planted in many germans minds about the original sin of the new fuhrer, undermining their legitimacy.
>>
>>2464092
so I reread it, it apparently takes place within the reichstag like I proposed. I originally thought it was on a balcony in front of a large crowd which in my mind would be very hard to cover up
>>
Which Black Magick SS songs would go well with TNO superevents?
>>
>>2464213
teufelslied I guess? bit overdone tho, the heydrich coup super event uses some opera

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Warhammer edition

>(looted): >>2441114

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing

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Bannerlord is like a gay tranny version of Warband.
>>
>>2464074
Someone probably got filtered and they're lashing out
>>
>>2464034
Only if you choose to get bred. You control the buttons you press
>>
>>2464026
They just aren't Anglo-Saxons.
>>
i really hate the ontroduced escape chance. how am i supposed to get Rhaggy pregnant fast enough before she's too old to have kids?

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Discuss and post images related to the Crusader Kings series.
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>>2464105
can you get the futas pregnant, I am investing big if yes
>>
>>2464112
Yeah the game operates on classic style futas except for some cases. There's even a custom christian faith that's like self hating futa nuns abstaining from debauchery and marrying men

I will say though some stuff in the mod is clunky
>>
What should I know going into Godherja? The bordergore and culturegore is overwhelming. Any recommended areas to learn the ropes?
>>
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>>2458764
>"I think I'd like to play some Ck3!"
>heat death of the universe occurs before game finishes loading
>>
>>2464113
I can't wait to have a loving futa wife whom I shower in gifts
>>2464210
Turn off hybrid cultures

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How would you make a gsg about the Vietnam War work?
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>>2458315
Campaign series: Vietnam?
>>
>>2458315
Espiocracy seems to have an interesting take (if the game ever releases). Instead of trying to paint a map directly with your units, it's more about the intelligence side of things to influence the overall war. Establishing smuggling and support routes, intel gathering, psyops, political operations, surgical spec ops raids etc.
>>
>>2458315
>When you're a bit out of it and accidentally go down the 4th tunnel on the left instead of the third and die in the grenade boobytrap.
>>
https://www.myabandonware.com/game/nam-1965-1975-2x7
Thoughts? idk if I should try it but I know you can play as nixon or johnson
>>
>>2459592
A /gsg/ about Vietnam would probably be more akin to a political management game where you gotta balence defeating the VCs with fixing the internal corruption of vietnam and satisfying the United States desires. Kinda like democracy/ Power & Revolution, except the USA got a gun to your head.

if you see a gibberish post, it was made by raiders, ignore it.

No, Vic 3 is not good yet. In fact it never will be. Neither will EU5.

How fares your empire, /gsg/?

On this day in history, the 31st of July:
398 – End of the Gildonic rebellion after Gildo's forces are defeated by forces loyal to Western Roman Emperor Honorius under Gildo's brother Mascezel and Gildo's subsequent death.
1423 – Hundred Years' War: Battle of Cravant: A Franco-Scottish army is defeated by the Anglo-Burgundians at Cravant on the banks of the river Yonne.
1655 – Russo-Polish War (1654–67): The Russian army enters the capital of the Grand Duchy of Lithuania, Vilnius, which it holds for six years.
1715 – Seven days after a Spanish treasure fleet of 12 ships left Havana, Cuba for Spain, 11 of them sink in a storm off the coast of Florida. A few centuries later, treasure is salvaged from these wrecks.
1904 – Russo-Japanese War: Battle of Hsimucheng: Units of the Imperial Japanese Army defeat units of the Imperial Russian Army in a strategic confrontation.
1917 – World War I: The Battle of Passchendaele begins near Ypres in West Flanders, Belgium.
1941 – World War II: The Battle of Smolensk concludes with Germany capturing about 300,000 Soviet Red Army prisoners


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>>2464193
>GFM
>>
no other mod has content for africa
>>
Superpowers throughout modern history:
1600: Spain
1700: France
1815: UK
1919: USA
1945: USA + Soviet Union
1991: USA
2027: China
2030: India
2050: Economic Zone 1
>>
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unplayable
>>
>>2464229
>No other mod has content for shitholes that did not even enter the Bronze Age
Yeah I wonder why

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All things Dawn of War.
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>>2463977
>I expect 2030 to be the decade of Slaanesh
There's no way Slaanesh is ever going to see any form of relevancy ever because not only are GW so safe and boring/scared to begin with, but true Slaaneshi representation would require a real 2d porn connoisseur to survive and thrive within said soul-sucking corporat environment.

Slaaneshi corruption = Herm Tyranids/Skaven with giant horsecocks (multiple, not all between their legs) sucking themselves dry and raping and pissing on everything they can. Slaaneshi meddling = A Lord of Change not being able to enact his plans because he suddenly got horny and started commanding his army to breach his cloaca.

The best we'll ever get is "muh drugs and rock music" and let's face it: "trans rights".
>>
>>2464002
>let's face it: "trans rights".
that's truly demonic tho
>>
>>2464002
>dawn of war 5
>campaign involves the blood ravens racing against time to stop the emperor's children from raping the entire population of an imperial hive world to death
Kino
>>
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Why did GW make Relic use Blood Ravens instead of Ultramarines (thank fucking God, total Smurf death), but let the notoriously lore-broken Chaos legion of the game be changed from OC to the Alpha Legion?

Sources: Steam trading cart art and >>2463622
>>
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>>2464224
Wrong pic.

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Sid Meier's Alpha Centauri
or SMAC

Picked it up recently and really enjoying it even if it takes a lot to get into and the unit designer is a chore.
Anyone have any advice on economic victory? The other ones seem to be 10x easier, at least with their designated factions, but the fact that mind control costs double with bad relations, and everyone but the UN hates the optimal social policies for money, hurts.
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>>2463478
>What is this schizo nonsense?
Anon asked if you frack the planet early on to get fewer worm incursions later... which is unnecessary like you said, forests, tree farms, and one centauri preserve are how you dip under the threshold.
>tree farms give you clean minerals
...? There are clean minerals besides orbital mines?
>>
>>2463800
>There are clean minerals besides orbital mines?
Yeah, it's the amount of minerals you can take in before causing any eco-damage. The default is 16 but goes up with every tree farm, preserve, temple, etc.
https://alphacentauri.miraheze.org/wiki/Ecology_(Revised)
This page makes it clearer.
>>
>>2463893
This is extremely different to the usual formula.
How do people find these formulae?
>>
>>2463962
It's the same formula as in the above wiki pages, just restated more clearly.
Probably datamined from the game files, if it isn't in the configs in plaintext.
>>
>>2464137
>It's the same formula
It has at least one difference.
The normal formula considers each base to only mitigate its own damage and if an arbitrary limit (16 + blooms) is not exceeded, that gives you free minerals.
The revised formula does not consider trees to be local.
It also points out that planet cannot be below 1, which I wish was said elsewhere.

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COH thread since the last one died. How bad is Relic gonna fuck up this re-release. I expect the elitists to complain about adding the reverse command and how it somehow fucks up pathing. As well as auto reinforce dumbing the game down. Harder AI might make the campaign more fun.

https://www.youtube.com/watch?v=tnVoeTSC4rU
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>>2462164
I started CoH1 just before the release of CoH2, so at least when the beta for 2 released, I was in better order. Felt like 2 really favored highly mobile attacks too, things like MGs felt more deadly but there was so many ways to flank them at high speed and the maps were more open that the fighting never really seemed to bottleneck into a meatgrinder.

By the time WFA released, I was rank 15 on the Soviet leaderboard and rank 37 on the Ostheer side, then got rank 11 as USF before I dropped out due to too much sweat. I had 39 wins and 1 loss getting matched against Helping Hans at the very end.
>>
>>2462523
You only played 40 games?
>>
>>2462622
As America, yeah. I had about 500 or so as Soviets and around 220 as Ostheer. I played for the first couple of months of WFA, was initially enamored at the faction design, then got burned out trying to maintain my 1v1 record. Despite having a far worse record in 2v2, I found team games more enjoyable.

I had a buddy I'd play CoH2 with who always wanted to play Soviets, but we worked really well together. I usually ran a T-34/85 doctrine and did a lot of really mobile assaults with half tracks while he'd lock down the territory I'd take with AT guns and HMGs and keep it from being retaken after my assaults would need to fall back. In all my games, I never got the hang of using AT guns because fast medium tanks and Pumas were all I needed until the call in changes.
>>
Why is there always someone afk in 4v4?
>>
>>2462164
Might have been my dad. He'd play multiplayer because muh ww2, but he was total dogshit and would constantly flame teammates and get banned. I checked his profile and he had like 1:20 win/loss ratio.

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What're they cooking up
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>>2388632
Whipping up shit in a kettle
>>
>>2388632
What would Goy5 even look like?
>>
>>2464093
More sensible map subdivisions hopefully instead of a glorified hex grid. It still triggers my autism more than a decade later than the Governorate of Transnistria (the '40s entity) is something whose borders can't be achieved in HOI4 despite it not being an issue in DH. Even more, DH allows for historical borders up to modern time, including obscure shit like Kosovo, Northern Cyprus and Transnistria. I don't know how HOI4 managed to drop the ball this hard.
>>
>>2464093
hopefully something more like hoi3
no glowy neon goth shit, and a proper hex grid for actual wargaman' and frontline buildan' experience
>>
>>2464093
I really don't care because it's going to be a piece of shit. I just want them to finish HoI IV.

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hey anons, what are your favorite Total War mods? Been playing a few (very few actually) Medieval 2 ones. I like Insularis Draco and Total War: Elder Scrolls + Unofficial patch + Tamriel Enhanced. These submods makes the game less insane at the cost of the game being slower and more small scaled and i'm pretty sure a few units are missing. Anyways
>Testing the mod out so i play the easiest faction (Daggerfall)
>As any good Breton should, i decide to wage war against orcs
>conquer all the puny Breton kingdoms until i reach Orsinium
>Destroy all of it, rename it Bretonbull after the virile BRETON BVLLS currently breeding out a new generation of Breton-Orc ubermensches
>Daedra invade
>Use suicidal cav charges and a fuck ton of mages to push them back during sieges
>Mod has oblivion travel option
>Go into Oblivion with a diplomat and 5 merchants
>make insane bank off of Ebony mines
>Sell whatever Orcish settlement i conquer to Daedra
>Just sort of bored right now, most of the other cool new game events like the Maormer invasion or Wild Hunt don't really touch Highrock
>Most Advanced Faction constantly pendulums between me and fucking Valenwood somehow
>Send a diplomat to Cyrodiil
>holy shit this place is a clusterfuck, there's just hordes of undead and multiple rump states killing each other after the Emperor died

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>>2463771
You lock the fuck in.

As a serious answer? Economic warfare. Send merchants in to take their most valuable resource nodes. Use assassains and spies to hunt down the rest. Sabotage all their troop production buildings every single turn. Assassinate family members and generals; if you do it successfully you can cause the entire faction to go Rebel and collapse. Sometimes the armies will dissipate or turn into much more manageable stacks from the slave roster.
>>
>>2463771
Attack the cities.
>>
>>2426545
Until it has fully fleshed out Germanic and Scythian factions it's basically pointless
>>
>>2463838
>Economic warfare
Ai has unlimited money tho
>>
>>2463103
As much as I want a strategy game in the XIX century Steam and Steels looks like an absolute jankfest.

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>Heard that a new patch recently came out
>Decide to dive back in to try it out
>Starting building up buildings and RGOs based on their potential tax income to starting bolstering my funds
>None of these fucking buildings seem to have increased my income one fucking red cent, the only thing that seems to increase my income is building roads and bridges
I guess I have to learn this whole fucking game all over again. What did they change to economy?
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>>2459604
EU4 is the odd one out, EU5 is much closer to EU3.
>>
>>2456245
Seethe, poor.
>>
>>2463338
Shh, don't spoil it for him.
>>
>>2453905
EU5 has a complicated simulationist economy like Vicky but it fails to replicate what makes Vicky 2 (with HPM of course) so comfy
>short time period packed with interesting historical events
>simulation which can capture the sense of rapid progess and interaction between technology, economy and politics and military development
>aesthetic and easily usable (once you are used to it) UI
>different game mechanics and priorities for Europe vs Americas vs Uncivs
>enough railroading to make historically plausible outcomes
>great power system that leads to interesting wars and challenges for the player
EU5 fails at every single point
>>
>>2464203
EUV is trying really hard to be Victoria most of the time. The problem is that it starts in the FUCKING MEDIEVAL AGES.

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How is Solium Infernum? You never hear anyone talk about it when 4X games are discussed.
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>>
>>2458255
The main issue about both classic SI and AE is that they run on an absolutely dogshit engine that makes even a simple card game feel sluggish. They're interesting games but they're just not fun to play because of this.
>>
>>2461788
If you mean that dice rolls take forever in AE then the steam forums say it's a problem of players needing to manually download some Windows libraries or whatever and then the dice will roll fine and fast.

>>2461692
Amazing, I know.

>>2460704
>Too bad it doesn't have mp
True.
>>
>>2448382
the artwork in the original is better
i wish there were more games out there that carry the themes
a proper sequel to this which i would love to see is one where, after battling it out with the other demon lords, the winner has all the other demons fall into ranks where they assist in infiltrating the physical/spiritual realm of mankind and slowly infecting the world with stuff like witchcraft and blood sacrifices, war and 1-world-government in attempts to set up the antichrist through technology
meanwhile there's the side of heaven which has their angels fighting to disentangle this by fighting the demons
something like crusader kings 3 comes to mind when i imagine this
>>
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>>2463960
>the artwork in the original is better
Fellow man of taste.

Btw the original SI community is living, and has a a discord channel at almost 600 people. I'm hosting two mp games at the moment. If you're curious, I may email you the discord link to the community (I can't post it there lest it be harvested by spam bots).

My mail is
o r i e n t a l i s t a @ proton dot me
(without spaces).
>>
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>>2463960
>the artwork in the original is better
lol no. It has its charm but technically current SI art is way better in almost everything. the old praetor art is shit, for instance
>>2448382
I personally like it but i don't have the patience.


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