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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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Victoria II player trying to maybe learn Vicky 3, after playing it at launch and hating it for the economy micro. Does anyone have any guidance as to how many "infrastructure" buildings I should build, by which I mean things like barracks, conscription centres, universities, and government administrations? In Vicky 2 you just promoted the relevant POP types to the ideal numbers (1% bureaucrats, 2–4% clergy, 5 soldiers), but here I don't know what I should be aiming for.
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>>1873087
Yeah, not worth fucking my core regions just to have better pop spread. I'll look into it if it actually causes problems for me.
>>
Is anyone else having a problem where the investment ai doesn't build railroads and power plants?
>>
>>1873659
They stop building railroads eventually when railroads stop being profitable. Power plants, you're probably just being impatient, because they do build those, but again, so long as they're profitable.
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>>1871440
proper migration will also help fix the masses of split pops that slow the game down
>>
>>1866194
>i get my worldview from broken game mechanics

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Nothin personnel chivalric knights
>bang
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So any fix that lets them shoot from walls?
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>>1870570
>what people at the time thought
lol, lmao
>>
If only they were actually that useful in Med2.
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>>1866799
>flanks you
>shoves a lance straight up your arquebussy
>>
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>>1866799
oh, you just missed! what a shame

Why is creative assembly no longer capable of making good "historical" total war games? It's been a decade of disappointments. Maybe all the A-guys are focusing on fantasy.

Rome 2
Arguably Attila
ToB
Troy
3K
Pharaoh
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>>
>>1854117
a significant number of tw players are too stupid for gun warfare. look at how many soihammer players swear that there's a bug that makes gun units stop shooting when actually they are just blocked by a hill or another unit.
>>
>>1852193
Bit racist desu
>>
>muh realistic battle simulation featuring a bird perspective, exact accurate information, soldier's instantly following the orders, units not being able to think on their own etc,
>>
Because the engine change was a fucking dogshit decision that made all combat floaty and unsatisfying, and whoever made it should be executed on livestream al qaeda style.
Then on top of that you had every game after Rome 2 being a literal fork of Rome 2 AND the devs for each project didn't consolidate the changes they made so every time a game managed to do one thing right despite the shitty engine it wouldn't appear in the next title.
Then you had the horrible design decision to require generals in order make new armies which disincetivised the small scale battles and made everything a 40 unit blobfest.
Then you had making generals into fucking superheroes complete with RPG customisation items and leveling instead of just leaving them with a unit and giving items based on the things they've done.
Then because of the superheroes and the engine changes not leaving infantry with any collision the tactics for the battles went out the window and everything turned into gookclick and kiting. The only strategy that remains any fun is holding a line of archers or artillery but that only works in warhammer where ranged units are much better than in historical.
Also sieges completely went to hell because apparently CA literally can't figure out how to make the AI assault a wall properly so you have shit like ass-ladders and walls that don't offer any more advantage than just standing in a field.

The sole hope for the franchise is Rome:Remastered because they wisely removed the mod limitations on a game with the proper engine. Knowing that only modders would create content that is actually any good.
>>
>>1850038
because you are a whiny faggot that obsesses with games he hates hoping to get a hit of nostalgia from your childhood
>inb4 the one retard replying "ACTUALLY I PLAYED ROME ONLY 2 YEARS AGO FOR THE FIRST TIME AND IT WAS BETTER!"
yeah believable man

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>modified portraits in dlc
>posthumously honour Adolf Hitler with a Ritterkreuz
Is paradox dare is say based and /ourguys/?
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>>1873361
hirohito was the OG chudjak
>>
>>1873349
They're literally releasing a DLC that's all about Germany winning the war with Venegance weapons. At this point the only thing left to do is add Holocoaster mechanics to kneecap Germany players with incerasing industrial and military debuffs for baking cookies but if you don't bake enough cookies communists start an uprising or something.
>>
>>1873522
>only thing left to do is add Holocoaster mechanics
They know perfectly well that it didn't happen. That is why they will never add such element to HoI. Also, Hitler was quite attractive in his younger years. It is a well-known fact.
>>
>>1873518
You're thinking of Himmler, but they look basically the same so I can understand why you'd make that mistake
>>
>>1873650
it'd just be tasteless if it was added and 99% of normies playing won't click the button
you'd need a way to force a fascist to do it and i don't think they want to do that

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What's your opinion on how early game Escann plays out, both for players and AIs?
How would you improve it and what kind of formeables or ideas would you like seeing implemented?
The next steam release will be on the 13 of December
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>>1872981
>They are Vernemen.
So even more boring.
>>
How to fuck do i form Gronstunad? The Axebellow Cartel now spawns west of Ovdal Kanzad for some reason?
>>
>>1873619
its random
>>
You know what Escann really need?
Ruinborn adventurers. With a MT focused on racial harmony & acceptance.
>>
>>1873768
We need an adventurer tag composed of orc fetishists

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>start game
>USA
>immediately design 8,000 ton light cruiser, 15,000 ton armoured cruiser
Time to game.
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>>1873754
CAs are good at winning cruiser battles, the battle generator's favorite type.
>>
>>1873757
You mean BCs, right?
>>
>>1873760
Nope. CA. That's the topic of conversation if you read the reply chain.
>>
>>1873772
Sorry for being unclear, I'm the anon who thinks CAs suck, and I was trying to imply that I think BCs are better at cruiser battles than CAs.
Except for the early game where BCs haven't been invented yet, I guess.
What are your CA designs for WW1 and WW2 eras anyways that you think they're better than BCs with 16 inch guns?
>>
>>1873776
>you think they're better than BCs with 16 inch guns?
What do you think a BC with 16" guns does well? The only thing you need guns of that size for is standing on the line against enemy BBs, which is a foolish use of a BC. In terms of fighting CLs, CAs, and BCs, CAs have perfectly sized guns (faster firing, can carry lots of ammunition), are fast, and cheap enough to deploy en mass in full-sized squadrons. I would say CAs do pretty much everything as well as a big-gun BC, except the one thing I don't want my BCs to do anyway.

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Last thread hit bump limit a while ago. Talk about new mods, mods you're hyped for, etc.

CTS: campaigntrailshowcase.com/campaign-trail/index.html

NCT: newcampaigntrail.com/campaign-trail/index.html
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>>
Didn't Astro moderate a reddit us government sim at some point? Why would someone that insufferable be allowed to control this server?
>>
>>1871705
It’s a shame that Bob Casey won’t be getting a side for the Weld mod
>>
looks like incumbent Ross Perot is coming out soon
https://www.reddit.com/r/thecampaigntrail/comments/1g3delt/after_a_shocking_defeat_four_years_ago_which/
https://www.reddit.com/r/thecampaigntrail/comments/1g3nisc/lets_not_forgot_the_other_set_of_presidential/
>>
>>1873577
What would Ross Perot presidency even look like?
>>
>>1873595
absolute dogshit

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What were they thinking?
He looks like he might have HIV...
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>>
Will they fix the absolutely retarded diplomacy system in civ6?
>oh no you can't just declare war on a civ because the dude who lives on a different continent won't stop searching cuz you inflicted grievances on others
>oh no you can't just defend your land and capture your enemy's cities who declared a surprise war on you cuz thats fucking warmongering
>why yes goy, you will like our congress system where you can vote for absolutely meaningless shits and form emergency coalitions against the player who accidentally genocides his warmongering neighbours 2200 BC
>>
>>1838766
>What were they thinking?
"this will so own the chuds"
>>
>>1862706
While it would prevent snowballing, I feel like it would create a scenario where only the final age REALLY matters
>>
>>1873293
>oh no you can't just declare war on a civ because the dude who lives on a different continent won't stop searching cuz you inflicted grievances on others
They already addressed this one (and possibly the second), if the person you declare war on is an asshole the other AI won't care that you stomp his face in.
>>
>>1873752
Yup. We've gone from
>you can win in early or middle game
To
>"Well done, well done! However, you didn't catch the golden sneetch in the Modern Age so sorry no victory for you."

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25 hours remain.
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Just had some of the most fun I've had in hoi4 in a long time. Reminds me of why I played this game so much, in spite of all the frustrating stuff. I hope hoi5 is better.
>>
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>me hyping myself up to bitch about every lackluster hoi4 design decision in the discord for 6 hours straight
>>
>>1873247
I absolutely hate this, I had to install a mod that makes all the focuses 35 days long to make playing Italy enjoyable
I swear almost every focus in the industry, military, navy and air trees take 70 days and barely a few actually are worth it.
>>
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I think focus trees are bad.
>>
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CARMELA SHUT THE DOOR

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Yeah, I'm pretty good
>>
>>1873102
probably best player on /vst/ desu
>>
>>1873125
nuh huh ive been in gold when i played
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>>1873125
I'm pretty sure you have to lose on purpose to get below silver 3.

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unless your one of those people who says fuck it lets reskin the onslaught for the millionth time.
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>>1873616
it's fa/tg/uy for you
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>>1873323
retard
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>>1873670
I'm sorry the truth triggers you.
>>
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>>1873635
The fuck is that neck and chin
and why does the fur coat thing cut off behind the glass
And why are the tailing posts inconsistently shaped
WTF is that left hand
and right hand for that matter
This AI slop fucking sucks
>>
>>1873332
t. discordtranny

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Lets ignore the civ switching thing they stole from Humankind.

What actually is there in Civ7?
There seemed to be no workers, cities still spread out but for each building?
combat is continuous?

Didn't seem like a lot of inputs.
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>>1873636
damn the game looks good tho
I would add a little tilt shift effect for screenshots
>>
Civ 7 looks awesome. I will preorder it at some point. For the civ switching haters, I just want to say I think you’re gay and retarded. Civ isn’t a history simulator and would make no sense to play like one anyways. Its a game that weaves history and fiction because how else could you build and play out the fucking Germans, USA, etc etc from the beginning of time until modern day all while playing the game how you want? I wish whiny people would just die. Go play civ 5 for the next 20 years no one gives a fuck.
>>
>>1873674
I love it but the excess of sprawl looks weird to me. I liked the way civ VI cities looked because the districts felt like small towns surrounding the capital. Mega cities in the antiquity and exploration age feels weird.
>>1873677
Agree but the civ switching should be culturally or geographically relevant only
>>
>>1873677
2/10
>>
>>1873731
>agree but the civ switching should be culturally or geographically relevant only
It should be gameplay relevant only. Most of players will choose a civ which adds to their geographic, resource, military etc bonuses. Civ is a competitive game where your main goal is to achieve victory, not to repeat history in the most authentic way possible.

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Time to talk about the most popular and unfair franchise about defending Earth from Aliens.
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>>1836854
It's the good kind of ass.
>>
>>1871123
Honestly, I think the enemies on XCOM2 are hit or miss. Too many wacky and weird enemies, it's a little bloated. The angel with a staff is the greatest offender. I like the consistency of enemies in the first game.
>>
When I saw the video of 1 soldier soloing an entire mission. I knew I wasn't playing X-COM. I was playing superheroes
>>
>>1873551
XCOM 2
>>
>>1853443
Just beat it, was decently fun and its a shame the sequels got canceled

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>use Superior Firepower for years
>hear that Grand Battle Plan is now the best
>think it's a meme
>try it
>it actually is good

My spearheads just can't stop, wtf?
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>>1872993
too be fair it's probably the most vanilla total conversion there is besides Road To 56
>>
>>1873531
It adds +1 max entrenchment, so it's useful for infantry support companies. I'd put it on airborne tanks for paratroopers, or on flame tanks if you're putting them in space marines.
>>
>>1873220
wait so planning bonus still buffs your units even if they aren't actually attacking?
>>
>>1873715
No, it buffs your units even if you don't click the "go" button. However, it decays at 8x the rate for manual orders iirc, maybe faster. Entrenchment is the equivalent of the planning bonus for defending.
>>
>>1873534
Isn't that just +1% or does it apply an extra +1% to each infantry company?


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