/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome. Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!
how do i play spartans in aeo2?are there any mods that somehow enable campaign special units in single player skirmish?
>>1906796Pros overemphasize the free weelbarrow because 'oh wow i just gained 3 villagers' but what is the point of free villagers if your civ sucks
>>1907171>Coding and playing are two completely separate actions anon.Didn't realize>You have no idea just how many devs simply do not play their games.It was clear from the beginning that devs don't even test this mess so playing it was always off the table
>>1907148>>1907171there's a dev team led by Nili (who's a pro player himself and has bitched plenty about shitty pathing) that has started working on pathfinding issues recently, so there might be hope of something actually getting fixed for once
>>1907188Sure Nilli
>>1907188isnt he working in a mirror factory now?
We don't have an official list of mods or OP image. If anyone posts in the thread about any "official" or not mods or OP images, promising economy fixes or not, be sure it's a shitposter namefag known for organizing raids and shitposting in the thread. They are known for false-flagging. Report and ignore it.No, Vic 3 is not good yet. In fact it never will be. Neither will EU5. On the otter hand, Project Caesar is /gsg/-approved kamige and you should preorder it now!How fares your empire /gsg/?Random Country Pickerhttp://orph.link/random
boys shill for GermaniaMen shill for Rossiya
non promoting pops with rigid statsgreat man theorynotable popssemi-auto cultivation of the landsimulated economythorough treaties and peace termsintricate diplomacy
i am an aristocrat; you people are serfs
hey what's up? i'm looking for a game set in the 19th century, a good game plz
I give up trying to learn hoi4. I seriously cannot understand it, every time I try to fix a problem in my playstyle I just get fucked more, am I just retarded? I can thoroughly play and understand basically every other paradox game.
Frog DLC dropping withing the hourhttps://www.youtube.com/watch?v=uSFasKyc5v8
>>1906124different newfag, are blueprints always unknown and random until you get them or make them a permanent fixture? I like playing tactically but it seems weird to not at least have some semblance of an overarching strategy - be it getting a building with none of those resources present or only having part of a supply chain (the "rng" may not allow any of that, I clearly haven't gotten far)
>>1907203random, you need to adjust to what the glades give you and what blueprints you get, i.e. it makes sense to open a glade before choosing blueprints for example so you can pick the appropriate buildingyou don't need to pick the blueprints right after getting them, nor do you need to pick orders right away either
>>1907218>>1907203also you can do basic building materials and trade materials in shit tier shacks that are available from the start, just need the raw materialsplanks need wood of course, but bricks can be made from multiple things and so can clothhttps://hoodedhorse.com/wiki/Against_the_Storm/Crude_Workstationhttps://hoodedhorse.com/wiki/Against_the_Storm/Makeshift_Post
>>1907203You get several blueprints offered and their recipes can often use several different ingredients. It's unlikely you can't get anything useful in your first picks.The randomness stops you from running the same build on auto-pilot every game.
>Against the fart wind
So, is it any good now?
No, they added actual cavalry to please the onions
just purchased it, about to find out and will report back
>>1907130lmao>>1907215LMAO
>>1907154I'm telling you to make me more weapon sprites I can use so I can make this "mod" feel more complete
>>1907108>Or make it so the game only spawns females, is that even possible?There was a mod that did the opposite, BitchesLeave. Stopped all females spawning as officers (except scripted ones).Shouldn't be too hard to modify.
>>1907113There are a bunch of mods that are only meant to have female officers but still have the male/female thing, so if it is possible I've never seen it.
>>1907201just have the male sprite be only a helmeted faceless dude
>>1907127I recall the last version of DME being stuffed with pro-ukro shilling so I don't know where the "commie" thing even comes from.
How do I learn to play empire of the fading suns? The game looks cool but all the menus are a little overwhelming.
>>1907160you watch the dev play. many links on steam forums
why is it so unpopular
>>1907197That image alone makes me want to avoid it like the plague. I don't like mobile trash.
Requires too many APM.
>>1907197shit aestheticsredcon mogs this so hard
ZEPHON has finally released. Discuss.Favorite Leader?Favorite Affinity?
>>1906713I find it to be very uplifting, because I go independent and win.
>>1892152The Acrin and the Anchorite. Fuck em. You get this quest? Open Fire.The other factions will call you cruel - but between humanity and the Acrin? The Acrin spent three fucking millenia crossing the stars on a fucking accusation from "The Voice". That shit heated extra dimensional whisper that proclaimed that somehow Terra and it's children would be such an existential threat to their species they created an eldritch civil war on their own homeworld that drove themselves to the edge of extinction before they fled to the stars at degrees of .c until they got here and found their enemy didn't exist.And what did they do? They damn near wiped us out, and in doing so opened up our pristine Earth to horrors beyond imagination. The Bleed. The physical manifestation of the voice, the void - raping our virgin planet.Billions dead and our biosphere - one we were actually starting to repair from our own fucking hubris, tainted forever.The Anchorite though? He proclaims he wants fucking peace. A pacifist alien leader that almost killed their own species, damned their homeworld and then damned ours too.Fuck them. Kill Acrin whenever you find them. Burn the bleed wherever it sprouts. If you have to turn too and ally with the machine then so be it, at least Zephon and the AI's it bore originally came from the human mind."But machines should not speak with the voice of man" blah blah fucking blah. Come back to me when entire families have been devoured by Abkhan who should never have left their Dreys, or the bleed has rendered entire fields sterile. Worse still the perverse conglomerations of human flesh and worse that the voice has "touched". Everything that has come from the Acrin and the Anchorite is a perversion.Rip the voice and it's cultists out at the root. Burn the bleed with nuclear or fusion fire. Stab, shoot and sunder Acrin wherever you find them. To much of our glory and soul has been lost to the alien already.Humanity or Death.Comment too long. Click here to view the full text.
>>1902664Gladius meta used to be going for 3 cities, but that's because building extra cities usually means having to wait more and more turns until your new city's production is getting to a satisfactory level. For the first 1-2 extra cities built your economy is getting boosted because of the raw resource production given by the headquarters, but afterwards the total amount of production lost due to the loyalty loss becomes greater than what the additional headquarters would provide, plus the increasing costs of making new cities. Only a few factions could afford going for more than 3 cities, it was one of the main Tyranid gimmicks, two factions had heroes that granted 6 loyalty to every city when sufficiently leveled.ZEPHON is mostly the same, just go for 3 cities, personally I make the HQ the unit-producing city while the other 2 produce resources, but you might want to build unit-builders in the extra cities if you're getting pressured.
Why do cyber units feel like shit compared to human units except for the XCOM floaters? I just wanted to play cyberpunk hackerwoman but I'm not sure I can deal with this unit roster
>>1907150they're fine. Tier 8 arty is chef's kiss
Recently started playing through this, having a fun time.Currently working through the Expert missions.Wanted to stoke some discussion on it.> What are your favorite base units?Warriors?Rangers?Rogues?Wizards?<Rangers, definitely. They're fast, exploration-prone, ranged, brave but not suicidal. Perfect early game units.><Wizards can become demigods, but 95% of them die before that point. Also you need a keep upgrade to get them.><Warriors are shit. They're slow, dumb, and surprisingly cowardly. Even as meatshields, Veteran guards outclass them.><Rogues are also undesirable. Sure, they have poison and can serve as pseudo-tax-collectors, but they are so cowardly.>> What are your favorite temple unitsComment too long. Click here to view the full text.
>>1906308I see it as more of a quality v quantity situation, Dauros/Agrela has quality with paladins and monks with healers and magic on support, but you only have as many of them as you have temples and warrior guilds, and Krypta/Fervus has quantity where you let priestesses and cultists (and your spells) build up skeleton and animal armies until they fill up the map, with warriors of discord just kind of filling a slotOf course priestesses and cultists can also end up really strong if left alive but unlike wizards they're not totally dependent on itAs for adepts/solarii I think it's more a matter of map control, solarii mostly patrol their temple and guardhouses so you can focus them on objectives or frontlines, meanwhile adepts patrol around literally every building in kingdom so they're good at sniping rats and trolls and keeping caravans aliveLunord also has more spell utility while Helia is stuck with shitty versions of wizard spells so there's that tradeoff too
>>1906314So the priestesses and satyr cultists can just turn your kingdom into an undead zoo with fodder wandering everywhere and your discord gorillas can just die or survive as fate dictates for them? I guess that's very fitting..also i didn't consider Adept and Solari patrol tendencies, interesting. I fucking hate sewer rats so i guess thats a plus for Adepts
>>1906316Priestesses' skeletons create screens which can halt and even destroy sizable hoards of monsters.This is pretty OP, and makes most defense missions quite easy to handle.Their main flaw, as you have observed, is that they have a tendency to hunt and explore without an escort, which often leads to their death.Cultists while technically summoners don't fill the same niche as Priestesses. > Cultists can only gain summons through animal conversion.> Their summons do not scatter through the map, always sticking close to their master.Lunord Adapts are pretty competent combatants that mainly focus on fast-response settlement defense.Helina Solarus on the other hand are far more offensive. Solarus do occasionally garrison guardhouses, but they also explore frequently and have a strong tendency to raid lairs.This urge to raid is especially a problem in the master-tier missions.In 'Fallen Hero', you do not want your heroes wiping out monster spawners, because you need to grind up their levels a bit so they can fight the abomination.There is an alternate solution of course (building hundreds of blacksmiths so that sewer entrances spawn everything), but its preferable not to need to resort to such extreme measures because it takes an eternity to execute.Comment too long. Click here to view the full text.
>>1906469>Almost no kingdom design can keep up with the attrition of the waves past omega-buffed goblin overlords.I recall beating this mission doing the towers one by one and just counting on hyper turtling. Like four layers of ballista towers around whole settlement.
>>1906579Oh yeah?I do actually remember reading in a old forum that that was a viable strategy.Personally though, I found it too difficult to scale up my economic base while also insulating it against the waves.So, lacking funds to fuel development, I elected to hire elves over dwarves for their economic bonuses.Also, all the gambling and leisure structures they autospawn served as decent distractions for the marauding monsters.
i can't make nuclear submarine, modern carrier, iceberg carrier and land cruiser templates
>>1897994Mods will fix it
> falling for goi4 DLCs in 2016+8
>>1903289What construes a thinking human being to make this and then for another one to post it on the strategy game board of an imageboard website?
>>1897994I am still mad they made flamethrower tank a secret tech. This was literally the key component of conquering Asia as just about anyone from Asia
>>1897994There is no wunderwaffe like Die Glocke, Cat spies, Dog anti-tank, wooden planes or psychics. Literally a shit dlc that failed to deliver.
How did Slay the Spire achieve such perfection? There's no way the sequel can possibly live up to this legacy. And yes this is a strategy game
>>1898218I haven't played a good one since the MTG game in the 90s.
>>1906670because their narrative crumbles otherwise as >>1906389 shows
>>1906389Slay the Spire is a shit game.
Lost Branch Of Legend does it better
Did OP know he was starting a dedicated slay the spire hate thread on the wrong board?
So we got the probably final roster for Civ 7. What are you takes on this.
>>1903869You mean liberalism. Leftists understand the faux representation of the corporate liberal is inherently counterproductive
*leftist liberalism
>>1896206How can some of these support TEN (10) great people?
>>1903887>>1903869It's just capitalism that reinvents itself to get more money from the (non)issues of the day, like pink money and shit
>>1903887His description of leftism still applies.
How fares your empire, /ck3g/?West Slavic Attire pack is out.https://forum.paradoxplaza.com/forum/threads/west-slavic-attire-content-creator-pack-now-available.1718037/Previous thread >>1888908Question of the thread: What do you think of CK3's religion system? How do you think it could be improved? I saw this video on the topic and I thought there were some good ideas.https://youtu.be/9gks8eBHe2M?si=1fR5Jb0a-rn0v0md
Is there any mod that caps domain limit to 1 for everyone?
I'm not having fun.
what should I name this beautiful gift from God?
>>1907180forgot pic
>>1907181Without traits how the fuck should we know?
No love for Space Haven?Great ship-building galaxy strategy game with crew management elements. alien infections, augmentations, research, space battles, resource management. Anyone else play?
>>1906959>four fuckin yearsThat's amateur hours.Consider how long Paradox games stay in "EA", but they call alpha updates "DLCs" and put a price tag on them.
>>1907034>comparing these idiot devs to the shitters that make map painting gamesmore accurate than you think in multiple ways.
>>1907164>these devsHuh I thought it's a solo indie dev
>>1907166Every update note showing how they are taking features away, fucking shit up, or adding bloated unneeded systems starts with "we" and proceeds to say "we" 200 times so unless this motherfucker has multiple personalities or is using the royal we there is a team kek
>>1907166>>1907185example:>Glad to find you here in this part of the Galaxy. We have some news to share! We've been working in the background on the next Major Update. This next update will now mark the 20th Major Update for Space Haven. As such this update will be a big milestone for the game and also for us.>We've been working on something special for this update. The main role of this update will be the Exodus Fleet and a main quest line, comprised of missions that will build up a story for the Search of Eden.>We've once again turned to our skilled writer by the name of Hambone to write a storyline that is presented through dialogue between characters belonging to the Exodus Fleet.