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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

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Nothing and no one is beyond reworking. Not even lead devs.

https://www.youtube.com/@ThomasLands - Videos of nearly finished scrapped TNO builds.
https://files.catbox.moe/6kc2dc.png - German space plans.
https://files.catbox.moe/4p0tpa.pdf - Goering design doc.
https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart.
https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal.
https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/u49rh5.png - 26 Japan flowchart?
https://files.catbox.moe/qsd9cg.png - Gorky gets nuked now.
https://files.catbox.moe/beh76f.pdf - France proposal.
https://files.catbox.moe/7vqarx.png - France flowchart. Resistance is dead.

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>>2505848
He's completely correct btw.
>>
>>2505886
As in Yugo is completely correct*, likgas is genuinely delusional
>>
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>>2505848
>>2505854
>>2505882
>>2505886
>>2505887
Reminder that Likgas AKA ErrorLog is an attention whoring faggot that faked his identity and largely just drama whores for clout.
>>
>>2505834
You could put up pastebins with catbox links on them if you want to organise leaks into different categories.
>>
Snca drama from a snca mod from a year ago. He’s sperging so hard in community post geg. Here’s a qoute from one of them since I can’t post images.
>i’ll have my informants be sending me in developer chats too. Mango you should watch your developers mouth.

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>OXCE?
OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.
OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.

>Game
https://www.gog.com/en/game/xcom_ufo_defense
https://openxcom.org/downloads-milestones/

>Mods
https://mod.io/g/openxcom
https://www.moddb.com/mods/x-piratez/downloads (XPZ)
https://mod.io/g/openxcom/m/the-x-com-files (XCF)

>Resources
https://openxcom.org/forum/

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>switch language to spanish
>PRINCESA PIRATA
>SEÑORITA
>DAMA NOBLE
>CAMPESINO CAPAZ
>GUERRERO ESPECIAL
>JEFA
who are wielding
>VIBROESPADA
>DAGA FANTASMA
>LANZA CANTARINA
>ARCO FUTURISTA
>ÁGUILA CONFEDERADA
>PISTOLA DE PLASMA DE MAESTRO
>PISTOLA LANZABOMBAS

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>>2505693
i have suggested making files more tactical - adding tactical equipment(like for breaching) and changing the maps/enemies accordingly.

this idea is going to be incorporated into my game properly, as my npcs already can do tactics in formation. btw i currently start to lag at around 5000 zombies on screen - that's on a laptop. and this is the optimisation point i've stopped at, now on to more systems.
>>
>>2505816
Really wish you'd AT LEAST post a primative screenshot or something.
>>
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>>2505818
I am literally using cdda worldgen, and rendering in ascii with cdda's letters. But i assure you this isn't cdda - that blue tint on the left for example denotes actual height of the landscape. The green npc is also using the same exact actor that the player's using, that those zombies are also using(though zombies are 4 cm high boxes - player and the npc do have appropriate bodies though).
>>
>>2505076
>imo the number one way to reduce tedium in any xcom mod is to make (at least early) weapons less deadly by making a percentage of their damage be stun damage
I literally made exactly this mod for xpiratez. Wanna give it a try? I haven't done the second part though:
>stun heal should be made more scarce to balance against this

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Based Carter Edition
General Guide Mastery Set Effects, Mastery Drop List etc:
https://steamcommunity.com/sharedfiles/filedetails/?id=1349483727
Finding Masteries, Modules, and Troublemakers:
https://steamcommunity.com/sharedfiles/filedetails/?id=1971619284
Mastery/Module Descriptions:
https://steamcommunity.com/sharedfiles/filedetails/?id=2037290423
Taming and Beasts Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2020436206
Farming Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025825529
Machine Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2025828272
Troubleshooter Encyclopedia:
https://steamcommunity.com/sharedfiles/filedetails/?id=2064539292

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Playing through the campaign with berserker heixing on a sweeper setup is too much fun.
>>
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>>2505766
>Wave Kick
trivializes the Into the Tiger's Den story mission. Pic rel. It's not a bad ability at all, it just doesn't synergize well with her class masteries.
>Lightning Ball
isn't bad for squeezing out a little big of extra range on Sion. It also has less cast delay than Thunderbolt and the lower base damage is negligible since most Sion builds are going to nuke shit regardless. Accuracy is its only real issue.
>Put Distance
does genuinely feel terrible to use, though. Terrible damage, terrible cooldown, terrible cast delay, just compare to Ray's Power Kick (similar melee kick ability) or Albus's Gentle Gust (same knockback and AT delay) to see what I'm talking about. I feel like if you're in a situation were you have to use it on Heixing, then you fucked up with positioning.
>>
>>2505766
Wave Kick is great for One Shot One Kill Misty because of its HP scaling
Put Distance is for kicking enemies out from under smokescreen
Ball Lightning is Sion's longest range attack and does extra damage to exposed enemies
>>
>>2505892
>Wave Kick is great for One Shot One Kill Misty because of its HP scaling
I actually never paid much attention to the HP scaling, I was aware it was a thing but I just realized that 50% HP as damage is fucking insane, especially since Rogue Misty can stack quite bit of health with Adrenaline Rush.
>Ball Lightning is Sion's longest range attack
Nope. Flash Beam and Flash Beam Cannon both have a range of 10 compared to Lightning Ball's 9.

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Remember the fiasco that was R1 remaster in 2021? Well, get ready for its 2026 sequel: Shogun 2.
>"The Complete Edition implies that for 15 years CA has been selling us an incomplete game."
Shogun 2's Steam page and Workshop have suffered a Carthago Delenda Est. Forget about the Empire 2 and LotR overhaul mods.
Meanwhile the gaming news media is simping for the "playable 50 MINOR factions [that were already in the game]" when in the now death Workshop you have entire mods that added even more factions (like China, Korea, Mongolia) and provinces.
>"Now pay 40€ for the """totally niu""" edition, goy!" - CA

>https://youtu.be/dsm3LysR3Wc
>https://youtu.be/QBrYURVVbBs
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>>2504614
Spanish Total War community is so fucking funny. I remember how all the big ones were history chuds wanting to recreate the Spanish Empire.
Hugo always was some cookie cutter SFW bland bitch.
>>
>>2505698
Mataboo is hardly indie. They're more like a coding sweatshop, these assholes even worked on Suicide Squad, kill the justice league. They might do good work, but this is very far out of their wheelhouse judging by their list of games
>>
CA really needs some real competition so bad. 2 decades of being the only studio in the genre has warped their senses beyond recognition.
The symptoms were already showing by Rome 2, and then Warhammer money and that alien game completely blinded them making them believe they finally were in the big boys club.
Pic related is the kind of shit that only big developers with gorillions of dollars can afford to lose, how they weren't wiped from the face of the earth by SEGA is baffling to me.
>>
>>2505865
What the fuck was this any ways? Hero shooter?
>>
>>2505522
REX and ME2X have it, hit up them

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This is RTS, this is MODERN RTS you're seeing
Starcraft, Command and Conquer, Warcraft
They're all DEAD
AOE2 REMAINS, you understand?
AOE2 REMAINS
AS THE FACE OF MODERN RTS

>>2492784
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>>
>>2505389
When The Last Injuns dropped, because they added an El Dorado campaign with the Muisca.
>>
>>2504724
that would be great.

>>2504736
theyre not in a perfectly good spot.
>>
>>2505477
why
>>
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my goat's hairline
>>
It’s taken me so fucking long to realize you can hit Green from behind in Georgians 4. Christ, that makes it so much easier.

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Previous: >>2426335
Cheese means victory in Surakeši
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>>
>endgame vic3 is just gundam
>>
>>2504579
Its console most likely, considering these are just from teasers.
>>
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Think that's it for this run. Not sure why but my tech was pretty behind towards the end, probably had the election terms too long.
The magic bonuses were nice and so was glassing the Shuvuush. Not bad, might try them again once the new monuments and rending disaster drop.
>>
>>2505572
>Think that's it for this run.
You're stopping before even 1600?
>>
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>>2505605
Yeah. My first run is just to figure out what I can do to make the next run go more smoothly. I think I have a good idea what to do now.

In any case I don't feel like fighting all of Haless again just to trigger the rending early.

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Has any living soul played this game?
Is there even any game similar to it? Besides Advance Wars and Panzer Corps.
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>>2475188
Leopard 2A6 tanks were OP
>>
>>2492971
They were, and you could just unlock them by completing an easy campaign mission not too far in.
>>
>>2478806
I remember that being one of my favourite maps. I liked starting in Egypt and attacking north.
>>
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>>
Giving this thread another chance since I want to hear about more obscure games. One thing I wish caught on was how Conflict Zone had the media play a major role during your missions. It was pretty rudimentary but rescuing/recruiting civilians and filming yourself blowing up enemy equipment would boost popularity and unlock more parts of your tech tree. It was also fairly grounded for the time as the NATO-stand in didn't magically solve everything at the end and things remain fairly gray into the end.

Time to talk about the new installment.
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>>2505382
Loretta and Lilian
The game cucked me with Orchel, she looks so much better with the mask on
>>
>>2505382
Leda, Noctula and Halvin.
>>
>>2505383
>>2505390
Theodora I'm a Theodora enjoyer myself but those are also good picks.
>>
>>2501373
the other 4 routes are going to be dlc apparently
>>
>>2505751
Theodora is weird to me imo because her skin tone is wack as fuck, she looks like a dark elf more than a black person.

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Is anyone else playing this game? Really fun cold war sim. The gameplay revolves around radar and detection.
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>>
Is it worth having boats in a modern army when it only takes 1 missile to sink them?
>>
>is it worth having tanks in a modern army when it only takes 1 missile or drone to destroy them?
>>
Is it worth having guys in a modern army when it only takes one bullet to kill them
>>
>>2505748
My missile can shoot down your missile
>>
Is it worth having militaries in the modern day when it only takes one military to kill them?

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Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.

Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
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>>2503789
60mm mortars use ammo super quickly compared to how much damage they do. They can be nice but I think once you get the howitzer you'll find it much better.
>>
>>2504022
after looking at the kill count after 40minutes of last stand, even there it only got about 20kills. even without all the ammo boxes i bought, it'd barely pay itself back in kill count and with ammo boxes included it wouldnt be worth it at all.
ill have to try 75mm next time or just buy vehicles.
>>
I wish they made AI good, or at least create the illusion of good AI
After dozens of hours it becomes really annoying
>>
>>2504725
Good luck! Keep me posted.
>>
>>2469731
Why doesn't the game just say this shit?

Return to Form edition

>(looted): >>2459968

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing

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>>2505534
post this on the forum for the devs to see
>>
>>2505425
Is it necessary to add a herding penalty to cats? Like, how many cats do you need in your army? Are cats really going to slow you down that much?
>>
>>2505422
They gotta be saving spices for the new faction.
>>
>>2505647
If they do add a new faction, will they be greedy cunts, or will they add it to Bore Sails?
>>
>>2505712
New indian faction with elephants being the big gimmick for $20.

Post games that were shit BUT had an interesting mechanic you still remember
Flooding the map and terraforming it for the alien side, turning it into naval combat was cool
>>
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Not shit, but painfully average. It had several depth levels, which gave the maps a vertical dimension rarely seen in 2D sprite-based RTS.
>>
>>2486490
>Post games that were shit BUT had an interesting mechanic you still remember
Empire: Total War
Game was shit but it added guns
>>
>>2486490
>games will never be this interesting again
feelsbadman
>>
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>>2486490
invisible vc is bs though interesting to fight ngl
really feels like guerilla warfare
>>
>>2486490
Holy shit I remember this, I loved playing as the aliens and just base building.

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I've just discovered this game and I'm having a blast, how is your city faring?

My first city got destroyed by raiders and I'm trying a multi-culti city this, going well so far at 1300 people. I'm trying to build up a military this time not to go down the same way but that shit is expensive
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>>2505164
>yo ucan't even leave the window to check which raider is trying to extort you
??????????????????
Yes, you can? You have one day to decide accept or decline. Click the X in the top right and go visit the raider menu. Then you can judge if the fight is winnable or not.
To reopen the menu and make your decision click the Messages tab in the top right (the scroll) and reopen the raider message.
>>
>>2505079
Higher the number the more of that resource on the map. I don't think it's known what specifically those numbers mean and how it impacts resource placement.
>>
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Wars are a complete shitshow.
>need to get specific army supply warehouses that are not your regular warehouses
>can't stock those war warehouses until you deploy your troops away from your city
>your troops will never join full strenght even though they are all trained and will never have their full equipment despite having 3 times the required amount of equipment stocked in your warehouses from which the army warehouses are supposed to get their stock from
>>
>>2505792
>will never have their full equipment despite having 3 times the required amount of equipment stocked in your warehouses
You go to war with the army you have, not the army you want
>>
>>2505792
>need to get specific army supply warehouses that are not your regular warehouses
>can't stock those war warehouses until you deploy your troops away from your city
It's literally a loading station, not a warehouse. Stockpile military supplies in a normal warehouse and put the army supply depot next to it.
>your troops will never join at full strength
Correct, but missing 5-10 guys in a 100 or 200 man division hardly matters in the grand scheme of things.
>will never have their full equipment
Literal skill issue. You either don't have enough army supply depots to send everything they need at the pace they need it, or you don't have enough gear.

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Steam page is live!
The countdown to the most highly anticipated lolcow-ware in sports management history has begun.

The question on everyone's lips - Just how shit will it be?
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>>
>>2505610
I'm not entirely convinced it's limited to *only* Mike. If it were just the lead director being retarded, I would anticipate terrible decisions being made, but those decisions would actually be executed. SI releases a yearly copy-paste of the same game where the most impressive feature (the database) is entirely crowdsourced from volunteers. Their actual work comes out half-baked or utterly inconsequential at best, or utterly broken and completely disconnected from everything else at worst. Their insistence on abandoning everything that gave FM its unique selling point, as shallow as it was, for FIFA 05 graphics makes sense from Mike being a blithering mongoloid; the fact that after that decision was made, they still fucking suck at making anything resemble humans after nine years of trying says there's a much deeper-rooted issue than just Mike.
>>
>>2505615
It's not limited only to Miles. But Miles calls the shots. And he's an imbecile who recruits fellow imbeciles and rejects anyone who reminds him of his own imbecility by daring to have a couple of functional brain cells.

Miles is a retarded dysgenic embittered Jewish queer, a weak and insecure spastic who managed to maneuver himself, by way of arse licking and backstabbing, to the top of a hierarchy where his only goal is shielding his fragile ego from painful truths. As a result the entire organisation is a reflection of his own many failings.
>>
>>2505091
These are the extras that failed the GTA6 audition, right?
>>
why miles not get sacked for no FM25 release
surely that's a sackable offence when you make annualised games
>>
>>2505825
Rock-solid demand and no serious competitor, that's why.


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