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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/

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are you guys seriously angry about the Byzantine name options
Just call it order or social cohesion or something like that.
no, i am angry about
>"even though blablablah snownigger cope"
>venetian property, minor ottoman roadblock

jotran should get cancer for being a hellenophobe
truth is hellenophobic?
It’s not “hellenophobic” to find the idea of referring to a kingdom of Greeks who do not even own Rome as “Roman” to be utterly ridiculous. Byzantines were hardcore LARPers.

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Not buying it.
The lead dev explicitly mentions that their whole design team is re-designing the lore and that the whole timeline is in flux. It sounds a lot more serious than just adjusting the government structure a bit. It'll probably take more time than and effort than what you can skim in the Discord. Not accusing them of lying as much as they don't want to divulge too much on something that's WIP. It's like how most sane people don't announce a release date way ahead of time in case things change you know?
The only one of those that's somewhat close to completion is, funnily enough, Germany.

Also, half of what you've mentioned aren't reworks
>The only one of those that's somewhat close to completion is, funnily enough, Germany.

It was said in a roundtable that germany could possibly be released thiTTXNs year.
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>TNO is a living proof why socialism doesn't work
As you can see, what they call Vanguard Socialism, or Degenerated Socialism in their words is actually the only kind that does work. That is why the Soviet Union became a superpower before it lost it's confidence in itself, it is why Dengist China is outpacing the US.

Western Socialists are the most useless people in the planet, which is why Right Wingers who study and internalize Critical Marxist Theory are being more warmly received by Russia and China. The future will be hegelian dialectic of this meeting ideas, the Western Socials can either join the train or get run over by Eurasia. It will become obvious when the boiling point is reached, as you see these "socialists" justify supporting Bourgeoisie American Interests due to Bourgeoisie obsessions of Anti-Racism.
The only kind of socialism that can work are ones that incorporate higher ideals, such as culture, nation, religion, etc. Even the Soviet Union, the inventor of the system, knew this and created ethnostates for the various minorities living there. Of course they didn't use the term "ethnostate" and referred it as an "autonomous republic", but when you break it down, it operates the same way.

Any plans for a new playthrough when the DLC drops, anon? Aside from the wet fart that is the endgame crisis, 7.0 beta is pretty good. For me, I've been wanting to do a custom Eleventh Hour start where I try to ally with the Split and form a separatist Argon faction. So I think I'll finally do that.
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I might play this franchise if they ever moved away from their jank ass clunky 40-year old engine. Europeans being thin, educated, and intelligent, is one of the most successful false memes ever.
The engine is a marvel when you understand the breadth of the simulation and how small Egosoft is.
>old engine
What? That's the first game on this engine, if you don't count the rebirth spinoff
Uh that's the complaint since rebirth is over a decade ago. They reused a ton of rebirth ideas and assets yet didn't keep some of the good aesthetics. X4 at release and now are stark in some ways. We had to fight and uphill battle to get various game starts and custom starts. It was a slog and took years. They kept alot of what people hated in rebirth in x4. The game is essentially rebirth 2.0 especially at launch with how small it was as well as ships but the way it should have been over a decade ago following x3 AP.
>doing empyrean curs plot
>have to go to the casino in windfall iv
>enter the system for the first time
>unrelated dialogue starts playing between some guy and girl
>a weird cutscene plays with a ship docking... somewhere
>get a message from the game saying that a new story mission is available
>nothing new is available
Is my game bugged? I've been flying around the system but I can't find anything that stands out.

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Wake up boys! New expansion to AoE2 dropped!
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Something like a mode more akin to DoW2 could probably work.

>civ-based hero unit who begins barely any better than a Militia, but gains power boosts to scale with each age and depending on the civ, may move closer to an archetype more befitting their character (archer, cavalry, cav archer, etc)
>maybe an odd aura buff to encourage taking them into battle, weapon change, or other mechanics
>odd unique tech from TC or Castle to improvise them directly
>some measure of gold is required to bring them back from death to your TC, that gets more expensive per age
>could have a regicide alternative
>Resident infantryfag is back
>Playing Armenians
There goes that. I'll use something else.
>some measure of gold is required to bring them back from death to your TC, that gets more expensive per age
5 minutes for respawn
Can anybody point me to a resource that can get me started on creating custom skins for units in game? I'm hoping to create regional skins for the militia/spearmen/cavalry lines but there's literally 0 content available on how you can get started.

I know it's possible because the Romae ad Bellum mod creator did it, just don't know how.
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You sound like a massive cuck, mate.

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This technically counts as a strategy game right?
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The KRASH mod lets you "simulate" a craft by launching it from wherever you want in the VAB. I use it to test my landers before I do a real mission.
For rovers and buggies, I usually put them underneath my landers and place the engines radially. To deploy them, I hover right above the surface, detach the rover, and then land next to it, kinda like what they do with real rovers.
Watch some videos of RP-1 career mode since the Launch Complexes and Programs update and see what you think. I can't predict whether you think it looks cool or a bunch of unrelenting tedium. Legion of One and Carnasa were the playthroughs I was watching before I got bored.
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That is equating pressure, but lift scales with density
Only played the tutorials. How do people reach the most distant planets? Is it the same maneuver as reaching the moon but on a much larger scale? Can you refuel along the way with a space station or something like that?

>captcha: DRAAG
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Yeah, it's basically a larger and more precise version of going to the Mun. I don't see the point in using a refueling station since you can easily go to planets like Duna and back in a single launch if you know what you are doing.
There's a website that lets you plan out trips and see how much delta-v it takes to get somewhere and back.

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>"I will never ask you to vote for me again!" - Park Chung-hee

Previous Thread: >>1644652
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If you guys could make a scenario what would it be?
I'm a HOI4 autist so something from one of its alt-history mods. How do you mod scenarios, anyway?
1932 scenario where Hoover is the last hope against Father Coughlin.
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Would Hillary even been a good president?

¨10/10 but i cant ignore the feel that could have more content.¨

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Was that review made before the free expansion? I got the same feeling as I worked my way through mastering and unlocking the base squads with the enemy selection, but after I enabled it, there was much more variance which helped extended the life of the game
Quite the contrast with FTL, which felt complete and *then* it was expanded, while Into the Breach felt lacking
I still think that Into the Breach feels inferior to FTL, every time I played it, I felt
>It's good, but not FTL good
Also, I feel like the RNG can screw you more than in FTL, but it may just be a skill issue from my part
>FTL is only available for iPad
>Into the Breach is only available with a Netflix subscription
I don't know what it is with these dudes and mobile ports.
If nobody answers this within 24 hours I will be forced to kill myself in a ritual sacrifice and then haunt everyone who read this post without replying until they go insane and are committed or shot by the police. You’ve been warned, I am setting a timer now.
m8 who are you kidding, you couldn't spook a cat

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Anyone playing this?
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>One irrigation canal will do more good than 100 doctors
>Weapons and airships don't solve problems. The revival of farming is the cornerstone of Gerat's recovery.

Were we supposed to hate this guy? I'd gladly join his cause myself. But of course he was killed by the empire and some random Tarkhan was blamed for it.
stop dropping fabs on ukrainians then, those are unfair
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>someone saved my ship
based, I've used the same hull for bunch of variants
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Any bros played this?
Turn based strategy with squad compositions and perma death. Story is generic and rubbish, but gameplay is good.
I wasn't expecting to like it as much as I did. Game is a bit easy even on hard though, clearing most missions with S rank and no casualties.

A lot of cool units, although its weird how much dragons suck ass. Foot archers, Samurai, Light Infantry(Other than Swordsmasters) also all seem like traps.
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The story is trash and the developer of the game is really defensive of his shit writing talents.
Should have had someone else handle the writing for the sequel.
Yeah, the general plot and ideas are fine, but the dialogue itself is pretty awful and even turbo cringe at times. He should DEFINITELY just give an outline of intended events and relationships and outsource the script to somebody else. Or at least get it looked over by some kind of editor that isnt a suck up.
you didnt just skip all?
bought the key for like $2 but cant find cheap key for the dlc, should I play base game and bought dlc in the next steam sale?
The DLC isn't that big a deal, you can safely skip it if you're poor and not miss anything significant. However if you want to experience the DLC properly you'll want to get it early on because you probably won't want to do a second playthrough just for the DLC content.

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Which "post-Westwood" game do you think was the best? (Or the least worst, if you're one of those people)
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Ignorant primate
I don't need matches!
Universe at War
No other game gave the gloomy comfy post-apocalyptic vibes Tiberian Sun did when I was a kid. The feelink of bunkering in your base, not straying far from the lights, and sending scout parties to the bizarre non-earthly world outside

I miss those times. Also, the future was hopeful
CnC 3, it changed enough to be different but also didn't completely erase what CnC did best. RA3 is mildly undercooked but can be fun, generals is also decent but it's clear they only used the CnC name to boost sales. It has no MCVs, no unified build queues, it's just a standard early 3d rts. It shares nothing with any other CnC game apart from a few unit archetypes.

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this is more fun than Starcraft and AoE combined. Is it doomed by the rts genre alone, or is it niche because of it's still early development? BAR succeeded where Supreme Commander failed, so I hope to see it grow further beyond it's current scope. It feels way more approachable than it's predecessors, especially with the more reasonable scale, QoL controls, visual readibility.. and it being FREE.
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>Meat is used for all living units
Archers confirmed not living beings
fuck, knew i'd get something wrong
>(the only logical mode to be played)
I play MP 99% of the time, but the vast majority of RTS players are single-player/co-op/customs players and never touch ladder-type MP. You wouldn't know this because every (failed) RTS to come out since SC2 mistakenly believed multiplayer people were the majority.
>You wouldn't know this because every (failed) RTS to come out since SC2 mistakenly believed multiplayer people were the majority.
Every successful RTS had both and they were good to begin with

Every failed RTS failed because it's shit, regardless of your puzzle mode.
Every successful RTS had good multiplayer.
There was not a single RTS which WAS successful and DIDN'T have multiplayer.
They Are Billions is low-key dead today and although wrongly people don't classify tycoons, city builders and GSGs as RTS. That should clarify everything.

By the will of Kou Shibusawa, the latest Koei thread begins anew!
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Speaking of which, when are they gonna announce the actual release date for the Remake? It's middle of April already.
Well I started a campaign with the Takeda on Awakening, first scenario. Decided to play on Hard, because it's the Takeda so how hard could it really be? It was going well but after a few years the Hojo grew massive and kept declaring war on me. I didn't stand a chance.
How do you properly expand in Rise to Power?

If I expand too fast, I'll be overexpanding to point I'll have too few officers and funds to properly defend while building up too much means powerful factions like the Takeda/Uesugi/Otomo will blob like hell and overwhelm me.
Choose the Oda. Build up your infantry and gunners.
Do the Imagawa event and ally with Tokugawa
Take out Dosan Saito after all of that
Continue to recruit generals and develop your gunnery.
Also, keep Hirate Masahide alive for as long as possible. I believe RtP has a merchant that sells life extension times. Get Hideyoshi asap.
Tomes not times

What is it about the pike & shot era that scares strategy game devs so much? Literally more strategy games have been set in the Bronze Age than in the pike & shot era.
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The Spanish commanders were busy fighting in Flanders.
Most of the elite troops of the Imperial HRE armies were from Spain.
Also at Nördlingen the Imperial armies were being led by a Spanish commander, cardinal Fernando.
Again with the schizophrenic Spanish solipsism.
Spain was a part of a greater empire and even bigger coalition, fighting against other coalitions, who had no problem fighting each other at different times.
The only country in Europe that truly fought alone against everyone was the Ottoman Empire, and Spaniards have no right to compare themselves to them, they were in an entirely different league.
Spain was a paper tiger propped up by American metals. When Spain was fighting a prolonged, losing war against Dutch merchants, France was funding an immensely successful Swedish intervention and eliminating internal revolts against centralization.
The result? The Spain was beaten on a strategic level, while France annihilated the Spanish-supported rebels and created the first modern state.
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Take the L already kid
Ran out of arguments already? I figured.
napoleon total war is slow as shit and is not as popular, same as empire
cossacks too is very niche
there just isn't a big enough market for it

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>want to start new game
>spend 30 minutes trying to generate a map that isn't either straight up broken or nonsensical
Definitely something that's going to have to be improved in the sequel.
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nta but exactly which strong enemy even uses shields?
Ancient undead? Maybe shieldsplitting makes sense for them since they die so easily without shields.
But ime strong enemies all use two handers.
I'd much rather fight an orc warrior with a huge shield than an orc warrior with a man splitter.
There's a double edge in splitting the shield: it makes the enemy more dangerous after destroying the shield because they get a 25% boost to their weapon damage, which can be quite dangerous if you don't manage to kill them fast, so it is something to keep in mind when splitting shields
>It's worth it
?? no it's not
>gateway to killing them the next turn
so is just hitting them and it costs less fat
Various human enemies and ancient undead. With both they're usually an obstacle to prevent you from reaching more dangerous foes, but occasionally they can be dangerous themselves. Orc warriors have shit melee defense and tough shields so you're better off just hitting them. You only need one or two bros with axe mastery to get the full benefits, and you can get good axes from bandit leaders and the like, so it's easy to set up.
>Various human enemies and ancient undead.
The only human enemy I can think of that require breaking their shield are southerners (nomads and armies) because they also have Dodge which give them a bagillion m.def and r.def, and their weapon bypass the need for damage by dealing status effects.
Every other human shield carrier can either be safely ignored, or become a threat when you break their shield.
Also to add, shield users often spam shieldwall which drain their fatigue.

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