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/vst/ is a place to discuss all types of strategy video games, including both turn-based and real-time strategy, turn-based and real-time tactics, single-player and multi-player (including MOBAs). All platforms are welcome.

Does this mean discussion of strategy games is banned on other video game boards? No! /vst/ is just a separate board specifically focused on strategy games where discussions about your favorite games can thrive.

Please familiarize yourself with the rules and remember to use the spoiler function where appropriate!

Please note that, like /v/, "Generals"—long-term, one-after-the-other, recurring threads about a specific game are not permitted on /vst/. Such threads belong on >>>/vg/

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Jews did it, Zeus told me.
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Avoid Paraslop at all costs
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No matter how many hundreds of years pass since your country has expelled the jews, no matter what your entire country will somehow seem to have relied on their presence those hundreds of fucking years ago
The penalties for expelling the juice is one of the worst things in the game. The fact that the penalties are permanent basically render the decision useless and a handicap no matter what because the devs are pussies.
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>king of the netherlands
>getting towards the end game
>get the immortal event
>oh hell yeah
>the immortal courtier is a 13 year old indian girl
>complete the event, am now immortal
>courtier is about to turn 16
>I wonder if her portrait will change
>it doesn't
>can't marry her
>take her as my lover
>spend the next hundred+ years fucking my immortal child courtier lover and popping out illegitimate brown babies till the game ends

It was so wrong but it was funny.
How come every once in a while a child is born as a bastard even though its parents are married? I’ve seen it a couple times, but I’m playing tanistry and just had a genius baby incorrectly marked as a bastard and removed from the future nominee pool, it pissed me off

What went wrong? Chuds told me it's been watered down compared to T4, but T4 wasn't rocket science to begin with. So why should I go with T4 when 6 looks better, is more comfortable to control, and is more inclusive? Lol.
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Joke about currycels
Tropico struggles with keeping the game engaging once you have built a stable island.
That is why I think the campaign mode is the perfect way to play Tropico. Since it allows you to play the start of the game over and over, which is the most engaging part. And once you're done with what you wanted to built with the island, you can complete the objectives and push on to the next mission
I would like to point out that while Tropico 6 is inferior to tropico 4, the campaign is harder. As far for the other games in the series, I've only played these two. I did pick up T1 from GOG to play though.
the "ages" system is really shitty and makes the game really boring. I once sat at colonial age for so long and used churches to keep health in check. I had around 200 when i finally flipped to the next age because i was bored with the constant pirates.
>Tropico struggles with keeping the game engaging once you have built a stable island.

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Are geats a nation too? Are they to swedes what swedes are to danes?
Yes. They didn't merge into the modern Swedish nation until the 15th century. So there's some revisionism going on from Paradox here.
n the Tinto Talks on pops it said war and starvation could kill the population. Someone joked that it was time to commit war crimes. Johan replied:
>Technically.. if its done before its illegal its not a crime is it?

A long way from the old days of the mods threatening to bonk someone who vaguely alludes to genocide. I wonder if they're banking on Project Caesar/EU5 being "funni warcrimes simulator" like CK3 is the funni fratricide simulator.
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Before the Swedish-Danish rivalry, the Geats were the traditional enemies of the Swedes. They eventually got conquered and legally became second-class citizens in Sweden for centuries until they were assimilated.
>EU5 being "funni warcrimes simulator"
A look at world history from 1337 to 1836 could tell you that it wouldn't be historically accurate if it weren't. And pretty much any pop system that is even a little responsive will quickly become a means of genocide.

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Blainesweep edition

Talk about your favorite mods and your least-favorite devs
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>writing: ettingermentum
well hes a shitlib but at least the byrd path was fun in w
>about how libreps sucked
I don't remember that and the writing doesn't come off as that they're very flawed at best, which is a fair criticism. Then again maybe that's why he's seemingly doubling down now, since nobody is getting the messages he's putting in his mods, and he's now looking like a ham fisted hack because of it.
>wofford was a liberal and wilson was a moderate.
Fair, but the idea of dick riding the "moderate Republican" is still there and your average user isn't going to immediately think the costal republican from the 1990s and the costal republican from 1960s is radically different.
>i wouldnt say that the P/W/H guys do this, tho ig the reddit does
I'm pretty sure they've talked up those three, especially Wilkie and his idea of forming the Liberal Party with FDR
It's sucks too, because people follow the path of least resistance, so if you repeatedly show that certain mod subjects are off limits under threat of cancelation, people will just make safe, wholesome centrist mods which will attract more centrists and you'll eventually just have an audience of centrists who will obviously think you're crazy when you decide to made a blatent spite mod about a centrist even if you have a (already well-made) point. So now you either start allowing people to make mods about things you disagree with, or you will just wind up slowly dying as you drive the audience your moderation style has off since they quite obviously don't like spite mods and would rather have another liberal mod
>A sequal to 2008 DemTruml
It will either totally suck or be absolute kino, no in-between.
He is a Chapo-loving self declared member of the "dirtbag left", calling him a "lib" is the worst insult you could say to him.
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>ledditors think its going to be a fakeout after 2024RC
Lol, lmao even

Is technology too advanced in the game?

Image related is the UK in WWI.
The game considers steam traction engines, steam threshers, are something you get at around 1850.
Now I can find a lot of knob jockeying from internet articles saying that everyone and their pet dog owned a steam thresher by 1860, and then all had diesel tractors as soon as 1900 cropped up. But every documentary I've seen says farming was shit in the world wars and that's why mechanisation, and more importantly, women, were forced into work, though where all the farmhands went, probably on a holiday in France that would be over by Christmas, is oft unmentioned.

It feels really weird. You can not only industrialise with a few decades of infinite growth, you need to because later on keeping up with IRL tech is a ballache that requires a fully automated ga- feminist space comm- consumerist country to fund, and you can neither afford nor can you physically build an equivalently sized army without that massive GDP.
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Played this game at release and not touched it since. It's a game of sliders, everything is very abstract. I don't know how serious I would take it. People are really misinformed when it comes to technology in the past. They look at outlier examples and think because something is invented it means it was prevalent in society. Most Americans were still riding horses up until 1920s. Most farmers were still using rudimentary equipment. My grandfather didn't have any air conditioning or much electricity even in the 40s and 50s in rural Texas and he was like a 2nd or 3rd generation American.
>he also says foreign investment is awesome.
Imma be doing a swiss playthrough where ((I)) invest everywhere
Generalist is reliable since he pretty much only plays V3, still weird that the game runs "much better" will all that new stuff on top.
It runs better because the biggest problem for the game performance is individual pops having to do calculations on everything.Now capitalist and aristocrat pops are consolidated eleminating thousands of individual pops , it probably offsets the ownership changes by a lot
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Fighting ayys in your backyard, in space, and in the grimdark future. How is your campaign going?
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Cant. When hit with these dumb events that eat up your vault space, you get stuck in the sell or ship screen. This effectively bricks your game if your other bases are full, and you don't want to sell your good stuff.

I went an edited the slime infestation ruleset to take 100 space, not 333.
As a veteran that played this mod for years and knows the game inside out it'll still take me about 100 hours to complete the game, your first time will be at least 3-4x times longer.
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Juggernaut Power Armor from Piratez
am I being bamboozled or does xpirate include this?
all OXCE mods support this

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gsl soon
world cup soon
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Oi vey! Buff protoss!
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clemsissies getting plowed by gumichads
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how do you go from this?
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to THIS?

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>Incredibly dense gameplay whilst allowing lots of room for creativity.
>Has the highest learning curve and skill ceiling out of every genre ever made. Perfect to filter out ADHD-ridden zoomers and nu/v/.
>Heavily tests the full breadth of the mind, such as reflexes (APM), spatial perception (micro-management), logical reasoning, etc. You'll get quickly punished if at least one area of your mind isn't in tip top shape.

How can any other genre even come close? RTS has pretty much everything you need in a genre.
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Jokes on you I'm ADHD-riddled as shit and I just started playing WCIII lmao
in 20 years i've never run into an intelligent rts enthusiast
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RTS games are extremely cerebral
well, it was made to be applied to humans. it doesn't measure aptitude in border collies very well either.
It's more about adaptation rather than sheer luck, but cope more about your low IQ I guess.

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Who gave you the right to rule?
It wasn't the people
It wasn't God
It was (You)
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Please fuck off and kys
when you said "setting" you meant "gameplay wise"? what does that mean
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Any good and historical reskins for the nomadic factions?
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currently in a pretty fun campaign as franks. I took northern france after a short war vs the WRE and the Jutes, but then a series of allied roman succesor states took over the whole of italy, southern france and half of spain, and im grinding it out. Gaul is pretty much out but the goddamn wre separatists keep pumping an insane amount of stacks.

how do (you) deal with roman stack spam? the armies are pretty much legio comitatenses spears with sometimes some legio swords and contarii cavalry sprinkled in. i tecc'd into most elite units so i already smash them 1on1 but they beat me through sheer zerg rush.

i was thinking about a full axe and shock cav army and just rush through whatever missiles they have, but idk if i will get slaughtered due to their poor armour.

r/n my army comp is 2 spears, 5 swords, 2 axes, 4 xbows and 6 shock cav.
Do you guys play Ashila with Fall of the Eagles?

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Happy Feast Eid, turkbros.
when will you make bannerlord good?
when will you add feasts?
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So far, so good (and I'm on Linux, so it's not even a native executable).
Is litdum good?
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That's not so bad, you just have to deal with the swarm of mounted archers but everything is low tier AF.besides like ~10 troops.
Understandable, sorry it doesn't scratch your itch. Maybe in the next patch...
its fine i'll play bannerlord on occasion with the huge amounts of factions put in and go around stabbing people with my spear and small peasant force. I usually find some female in charge of some army and go win her over with feats of valor and awesomeness (or I get beat up alot mostly). but yeah maybe one of these patches lol

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Age of Empires II is too complicated. Why do I need 50 different unit types that are all visually indistinguishable from each without zooming all the way in? I want to be able to instantly know what I'm looking at on the screen with one quick glance. Not to mention the fact that you can't see shit half the time because there's some giant building or tree obscuring everything. There's just too much visual detail going on in this game for it to work as an RTS where you have to be able to think and execute everything as fast as possible.
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Waiter! Waiter! More Condotieri please!
>plays arena
Arena is fun.
To hell with Arabia.
Not many bans on tg

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Are there any 4X games where some resources are truly finite? You'd have to balance between extracting (cheap) resources to defend yourself now and getting (expensive) recycling plants built to defend yourself later when the mines run out.
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Space Empire IV and V have a finite planet resources start option (SEIII might as well but I don't remember)
You also have to manage resource storage so you have to fine tune production to avoid waste.
I also can't remember if you end up with later game structures that produce resources regardless (like Shadow Empire's previously mentioned Soil Demetalization, also a good game)
Can get skellies forever in dominions but soulless(zombies) need unburied corpses amd making ghouls requires population to burn. Most other necromancy requires death gems
aurora 4x is great
also, if youve got any old aar's you havent finished, their wiping all the old attachments from the forums within the next week, so if theres any old infographics, ficition compilations, artwork or maps you haven't archived, nows your last chance to get them before theyre anhero'd off the boards for good.
Not since the recent nerfs. Finite resources aren't fun. You just lose slowly once you run out.
Not because the resources are finite, but because the AI is so fucking retarded and incompetent that the entire galaxy's economy can literally grind to a halt in certain seeds

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"We should keep the old blueprints, so we can milk it for nostalgia after a few cycles."
~Unknown Tri-Tac Marketing Exec

Last Thread: >>1776590


>Official Site
>Official Forum
>The Other Wiki

Comment too long. Click here to view the full text.
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He is asking about the weapon on mid ball mount and you are going off about big energy vs big ballistic.
Always a solid bread and butter pick, never go wrong with long range ballistics paired with annoying beams. AI has range axiety.
But you can also go with a few overgunned close ranged builds when you already has plenty long ranged build in the line. 3 med ball on hard point, 3 med eng, 3 small eng can shit out a lot of damage up close.
colonies are cringe cheat moneyprinter easy mode gameplay. No colony is the only way to go to be a true spacefarer. One-time runs just to experience the crisis system are allowed
I wasted on my story points upgrading my station before I realized the price was doubling.
>clueless newfag makes a general-type OP
>everyone instantly starts doing ironic shitposts
is this some sort of pavlovian response
also hi /ssg/
I am kinda curious how long until the jannies find out and when they strike. It's been over 5 hours yet still nothing...

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Relic finally fixed their engine edition

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But when simpler RTSs games come out everyone shits on them for being casualized.
dont games last 50 minutes each in coh? league has the social element, fps games have the instant gratification element.
The average CoH3 games lasts between 10 and 30 minutes in my experience.
But a ton of them end up earlier than 10 minutes if one player is caught unprepared by a rush.
50 minutes games are very rare.
>league has the social element
You can play team games with your friends
Only some tournament settings have 30+ rounds since it's similar to CoH2 matches (based off the last tournament casted by AECOH). CoH3 is much shorter pacing.

Personally I'm split on it because it's not a bad thing to have rounds not be drawn out in a grueling pace but at the same time it's the same extended match times that allow more back and forth that make covered matches more interesting. Even the best players in CoH3 will sometimes surrender within five minutes if they realize that they picked poorly in build order or is hard countered.
I like the faster matches. Really not interested in slogging it out.

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