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How do you incorporate drone warfare in turn based strategy and not fuck everything up? It's easy in real time since it's just more units to pilot (or just move drone operators like you would a Protoss carrier). But in turn based? You now have a bunch of small units that can harass infantry, ram into helicopters, blow expensive tanks to pieces, even attack airplanes and their hitbox makes them hard asf to kill. Plus they're the cheapest unit to manufacture and now you have a killzone instead of a battlefield.

So basically now your game is a bunch of small skirmishes rather than an organized armor / infantry push.
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>>2484043
But in that game losing the smaller mech is catastrophic and it's a sort of glass canon combo.
>>
>>2483897
I would question the very idea of even turning drones into a unit on the battlefield. Maybe in the Advance Wars scenario, it's a an AoE a certain unit can employ to create a kind of Damage effect, when units travel through the area. If a tank travels it's full movement through the area it's HP gets reduced by the full amount. Also the drone operator has to pay funds for this and can decide which targets to go for. While it's cost effective to target tanks, targetting infantry is a net loss in pure funds spent/destroyed.
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>>2484119
good idea with tank losing full hp if he cannot move through the aoe aka killzone
also with funds though that complicates the economy a bit
>>
>>2484057
sacrificing shit is often ideal. the fights aren't long, having your displacer push a bug and block a shot is a good 2-for-1.
>>
>>2483897
If we're talking about AW and ukraine style cheap shit-drones a "drone" unit would be just a type of infantry with like +1 attack range or something like that. In a game of this scale it would be more like a unit weapon than a unit in itself.
The longer range stuff they use to blow up logistic centers etc. would be closer to a "cruise missile" type of unit that blows itself up; a black bomb in other words.
A predator style drone on the other hand would be more like a cheap version of a bomber. But AW:DoR already added duster planes.
It wouldn't change the game as much as you think.

How do you go about and make one? I'm not aware of any games that simulate it properly besides adding some static modifiers and the like. Maybe RTS games are better suited for this kind of thing.
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They say warfare isn't like a video game until it actually is
...
Only applies to drones thouhj
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>>2484386
Why don't they just shoot missiles at drone producing, resupplying, and managing sites
>>
>>2484531
Those are far away
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>>2484531
not enough missiles
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>>2481827
>it's best played with friends
Maybe so but I've never tried multiplayer and it's perfectly playable as a single player game.
It's a remake of an 80s game that didn't even have multi. Juggling between controlling different units and multitasking is just what you're supposed to do.

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>mine is the song of life
How did we go from old AOW kino to what we have now
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>>2466363
Yep, Mobygames lists Mason B. Fisher as the composer.
>>
>>2455357
Early form of sissy hypno feminization.
>>
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>>2438480
>How
PDX bought the studio
>>
>>2438480
It is impossible to go back, we just ride the tiger.
>>
You know, it was always weird to me that in in AoW2 and SM wizards were often humans (or human looking) but leading non human factions. In AoW1 that was not the case.
Apparently, Karissa and Artica are not humans, but some sort of elementals, according to AoW4?
I wonder if that's the same (or similar) for some others, like Tempest, Mab.

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Still the best WW1 and WW2 simulator.

Mods Summarizes and Links: https://pastebin.com/3UwV79Pq

Official Patch 1.05.2 (works on the gog installer)
https://forum.paradoxplaza.com/forum/threads/darkest-hour-patch-1-05-2-hot-fix-release.1530186/
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>>2467542
That would be very lame.
>>
>>2432417
DH has a victory condition?!
>>
>>2415651
It was simply the best politics/war simulator of its time.
HoI3 was a better strictly war sim, but it didn't have shit in way of politics or peace deals.
>>
Can someone explain the logic for some of the MP values in the provinces to me?
>Berlin 1933 Population 4,338,756
>2MP
>Moscow 1939 Population 4,141,633
>4MP
>Kiev 1939 Population 846,293
>3MP
>Leningrad 1939 Population 3,191,304
>3 MP
>Warsaw 1939 Population 1,300,900
>3MP
>London 1939 Population 8,615,245
>7MP
According to the devs 1 MP means 1,000,000 inhabitants IRL. Even with the surrounding areas for some of those that still feels very inconsistent
>>
>>2415771
What's that?

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or Patrician II depending on what you like to call it.

There are some comfy posting threads every now and then but we never actually discuss the game. Passed some time since the last one so let's do this.
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>>2469261
>>2469384
I want to add that the visuals really aged bad. amybe in 2009 IV looked like an improvement. From today I can appreciate the detail of 2/3 far more. Meanwhile IV looks like outdated generic RTS slop.
>>
>>2469261
4 has horizontal sliders in the UI for the selection of amounts. No buttons to click.
I can't operate sliders for hours with mouse and keyboard. This is insufferable.
>>
has anyone played the campaign?
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>>2483153
Which one?
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>>2483164
uhm... the one that came with the game? I don't know if there's different releases

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Does anyone want to talk abou it?
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>>2451334
Can’t play it because the writing makes me want to put a bullet in my brain.
>>
>>2451644
Its FTL without dozen of mechanics that could be called QoL. Like, its right there, just copy from FTL. Why make it worse?

>>2451334
>>2451257
I was having fun with multiverse, i think i have at least 200h on it but it seems they changed the writter and some really retarded leftist started pushing their rhetoric there, it took a nosedive.
>>
>>2453584
lol
>>
>>2451334
I'm afraid to download that because it'd replace the regular version.
>>
>>2451551
Zero RNG effectively turns it into a puzzle game instead of a tactics game.

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I've been completely out of the loop on what happened to PM for the last couple of years. More or less gave up on them with the launch of Limbus, and the old mongolian basketweaving forum alongside it. Has anything good happened in the last three years, or is Director just coasting on whales? Got a notification from PM's youtube channel out of the blue and remembered that this was once a part of my life.

Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?
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I'm quite fond of Limbus abnos.
>>2484674
the game starts off with the idea of exploring the abandoned lobcorp branches (all 3 initial cantos have that) but then that quickly gets sidelined, with some later cantos not even having an actual dungeon to crawl through.
I imagine it's because Director scrapped the idea and only kept the dungeon crawling aspect in the form of the grind that are the Mirror Dungeons. Or realized that said abandoned lobcorp branches would quickly get looted.
>>
>>2482801
I don't know that I'd trust PM even back when they were good with a systems-heavy game like a city-builder. Their strength was story and concepts, not intricate gameplay.
>>
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>>2484151
LC-B was described as a dungeon crawler/rpg where you have a team of agents delve into lobcorp branches, clearly repurposed into Limbus.
LC2 was described as a city management game where you assign agents to deal with distortion-related cases, similarly to how you sent agents to work on abnos in lobcorp. It gets called a city builder a lot but nothing in the description sounded much like a city builder proper where you handle building and zoning and the like, seemed much more like something in the vein of This Is The Police.
I don't think either were anything with particularly concrete plans instead of just director ideasguying on stream though.
>>
>>2484898
Thanks for posting this because I don't remember where I saved it last time. It's infuriating to read now though but I agree it looks simply the director dumping ideas
>seemed much more like something in the vein of This Is The Police
If they still cared enough they could have ridden the Dispatch release and made something like that and mix the ideas from these two hypothetical games from pic in one game
>>
>>2484852
>all 3 initial cantos have that
after the first canto, in all others, from what I remember, the facility is already raped and doesn't play such a big role. For example, the canto where the N Corp is occupying one facility, the focus is the N Corp and the blonde femboy sinner I forgot the name. The L Corp facility could easily have been replaced by something else and it wouldn't have mattered.

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>2032893

>Useful resources for making games
Free icons: https://game-icons.net/
Free HQ textures: https://ambientcg.com/
Kanban for organization: https://www.kanbanthing.com/
3D modelling program: https://www.blender.org/
Pixel art editor: https://www.aseprite.org/
Image editor: https://www.gimp.org/
Vector editor: https://inkscape.org/
Map editor: https://qgis.org/
Game engine: https://godotengine.org/

Comment too long. Click here to view the full text.
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>>2481817
I don't see save-scumming as a necessary issue; let people have their fun the way they see it.
But I feel figuring it out with save-scumming would be very time-consuming, because a general with better stats isn't always going to win. Because there will be other variables.
Most importantly, diminished linearity, meaning that in addition to base stats, generals will have a hidden leadership type (aggressive, trickery, and prudence) which work as paper-rock-scissors and double the base stats based on the opponent's leadership.
So, with so many factors, save scum a lot... And if that's someone's forte, they should go for it, but I don't recomend but the min-maxing approach is not designed for player experience.
>I assumed you meant some bullshit side quests like
I was thinking missions would fall into three categories of need: power, Affiliation, Accomplishment.
Power missions would be things like: conquer province X, wipe out family X, sack city of X
Affiliation missions would be social, like: seduce the Queen of the neighboring kingdom, teach your son to become a fighter better than you, become regarded as a saint
Accomplishment: would indeed be mostly infrastructure and collection of artifacts
>you are less playing a nation
Because you are not playing as a country, but as a character. You are supposed to be attached to the character, not the country; that was the entire principle ii.
>Not being able to continue the kindgom your worked the hardest for sounds terrible too.
I know it's a bold choice, and whatever there is, audience interest remains to be seen, but I think it has potential. The entire issue I personally have with most Paradox games is that end game become unfun because the player becomes too powerful.
So, I don't want to make a worse version of a PDX game, but one to rebut them. People can call my ideas terrible because they run counter to the established.
>>
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>>2481830
I'd kinda want to make low-poly settlement models for them.
Things like tribal huts for tribes, and different-scale city walls for cities.
It's just that my modeling is pretty subpar, and I still fail to keep the vertex count low; like, the pic-related looks like shit, and it still takes 20K vertices.
>>
>>2481971
>/vst/ game with low poly tribal building
Here.
>>
>>2481797
>5.
I'm trying to root everything in historical reasoning.
Historically, the reason why a ruler would sponsor a claimant is the same as supporting startups: it might snowball and potentially create a vassal realm.
Essentially, the current design is to make the system work like this:
>game is composed of Settlements
>each settlement has a unique ruler (who is either sovereign, lord, or bailiff)
>each settlement belongs to a realm
>realm has its own ruler and court
>realm can be a vassal of another realm
>realm can technically exist without any settlements (in which case it is an exiled government)
I like to think of it as a more flexible version of CK3's rigid de jure system.

>I'm guessing this is going to be a gsg or some turn-based thing and not an RTS?
gsg
>>
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Took two days, but the skeleton for the event system is done.
What I'm leaning towards is a sort of agent system.
>plays has have different types of agents (warriors, scholars, justiciars, servants, clerk)
>they can only be obtained from events
>different events require you to send a certain number of agents to a mission, e.g., dealing with corruption in a town
>they will also generate items like books, codes of law, religious decrees
My fear is that they will be seen as mana.
I'm not sure that is the definition of mana; I mean, you have to pay regular maintenance for an agent.

Thread for discussion of Europa Universalis, Europa Universalis II (and it's expansion pack Asia Chapters), Europa Universalis III(and it's expansion packs Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind) and anything else regarding the first three games in the series.
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>>2473695
take your meds
become christian
also, be good.
i can help you be good.
lets play eu3
>>
>>2459595
The last VIC2 DLC and the last HOI3 DLC never got physical releases as far as I can tell(albeit HOI3 is a bit confusing to research, I know for 100% Heart of Darkness was the first steam exclusive dlc)
>>
literally no reason to play any of these three anymore
>>
>>2458683
I think DW was basically a testing ground for Eu4.
buildings, gold and magistrates got real fucking weird in DW:
I wonder if they didn't care about how it would end, since they wanted people to move over to eu4 anyway.
>>
>>2467683
EU Rome had soul

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Is there a single /vst/ game where the longbowman isn't OP?
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>>2477892
>MOST op unit in the game.
...by a longshot.
https://www.youtube.com/watch?v=6zXDo4dL7SU
>>
>>2477892
it also passes this ability to upgraded units.
>>
>>2476443
>>
>>2478300
VP fixed that?
>>
>>2462663
This man would drown in the mud of Agincourt

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dogshit thread
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>>2473506
>This is going in my controversy compilation
>>
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OP must be referring to vidrel
>>
>>2473506
>trying to downvote on 4channel
>>
>>2471163
>inferior consolepleb port version

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Surprised not to see a thread for this. From what the devs have shown, this is basically the BFME3 that we were denied but in GOT form. Apparently they'll be showing more at Gamescom in a couple of weeks.

https://www.youtube.com/watch?v=3xoxZp7vp8Q

Also some new gameplay clips from Twatter.

https://x.com/WarforWesteros/status/2079363287209460026
https://x.com/WarforWesteros/status/2080442895841247738
https://x.com/WarforWesteros/status/2081892456120172574
https://x.com/WarforWesteros/status/2082979601350005068
https://x.com/WarforWesteros/status/2084429180150894807
https://x.com/WarforWesteros/status/2085517785346785636

Thoughts?
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>>
https://www.youtube.com/watch?v=T8lR38Cekd0

>certain animations still not registering impact on getting hit by giant creatures or explosions

How the fuck is it that devs cannot figure stuff out that was being done effortlessly 20 years ago?
>>
>>2470829
I wish they just used the SAGE engine, just for old times sake.
>>
Like every other GoT game, this will also likely be mediocre as fuck.
>>
>>2468357
>If they were smart they would make it a Spellforce-like so you can play your favorite hero
"heros" don't really have any special abilities in GoT though, outside of like a handfull of people.
>>
>>2468230
AGOT CK3 filled the niche, sorry lads

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Exp rel
Faster move
The map itself
7 quick no options
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>>2476146
Sex or not to mention it in a haunted house and doing sports and I am a little more about your hottest underwear and knee high Boots size in the morning
>>
>>2476146
Which Earth mod?
>>
>>2476374
You legitimately retarded or just pretending?
>>
>>2476442
The workshop is full of Earth maps m8
>>
>>2476302
I did get to that today
Idk how you knew know I would
Oh well I made it pretty obvious

Ah when it slows down.
And people have friends

Sag
Maze

He can play.
It's an invitation to relevance but cold.

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>picrel
>PAIZO! GIVE ME A STRATEGY GAME SET IN GOLARION AND MY LIFE IS YOURS!
>(no the crusade mode of wotr does not count)
FOR THE THRICE-DAMNED HOUSE OF THRUNE!
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>>2451427
Paradox. They have enough experience raping me and my wallet already.
>>
i want a 1:1 scale world of darkness city sandbox, street level splats making trouble, getting hunted, going to ground
>>
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>>2448970
>>
>>2444485
I see a big problem there in that they gutted the core identity of one of the main nations for woke by removing slavery from the setting
>>
>>2444487
This, fucking goylarion

How come there are no other games like Mount & Blade?
Kingdom-managers where you roam on the map, encounter characters and bandits en route, and witness a village being burned down.
Compare it to CK3, where you can move on the map, but everything is still extremely capital-focused, and when you make trips, you are essentially doing them in a void, meaning you don't come across other characters in the same province, only random events.
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>>2448681
>People don't have the patience, attention span or ambitous fantasies they did before.
I firmly reject this notion. There are and always will be room for players to touch on and entertain stories and games they haven't experienced before, and countless people swarm into franchises that catch that interest. One of the biggest reasons why Total War Warhammer is such an aggressive money printer is singularly because it managed to capture a fanbase that didn't exist by simply being a really rich project with loads of fun things to do in it. Even if you personally would prefer some other game, there is evidence that 10+ Million sales across the three TWW games shows that there is still a vested interest in RTS.

The problem is threefold, one of which you actually touched on:
>all recycles of franchises they know will make money.
Which is where we get outright pathetic projects like Stormgate (GUYS IT'S WARCRAFT+STARCRAFT!!!). The other two issues are making games that are more focused on some measure of appealing to historical autism than actually making fun games, as well as games which are fixated purely on fostering a competitive scene. The former is simply regarded as disinteresting by most people who don't already have an extremely vested interest in that specific pocket of history, and the latter suffers by providing a naturally hostile environment for casual players with little to no alternative, which presses onlookers away because they don't have a desire to engage with only the hostile elements of competitive play.
>>
>>2431580
SoZ is slightly more open than the other official campaigns, but it's absolutely nothing like M&B.
>>
>>2382489
sea dogs city of abandoned ships
get a fan patch and play
>>
>>2382489
-Sands of Salzaar is insanely underrated, isometric M&B with a ton of unique elements
-Gloria Sinica Han and Blood & Gold Caribbean are two standalone Warband engine games that have enough unique elements to justify buying if you are a fan
-Total Conflict: Resistance looks like Mount & Blade Modern Warfare but never played, don't bother with Freeman GW, it's complete ass.
- Zombasite is an ARPG focused on building up a nation warring with other nations during an zombie apocalypse.
-Starsector, X4, Void Destroyer 2 ect all are very good and have elements of M&B
-Dynasty Warriors Empires series are underrated and let you build careers either as someone starting from nothing or as an officer/general
-Chaos Front releases on the 1st of September and is a turn based Warband like game inspired by the Three Kingdoms lore/games, Advanced Wars and Mecha
-Caribbean Legend is the latest version of Sea Dogs and I've been told has a lot of similar elements, haven't played yet
-Kenshi is like a complete real time M&B game
-Bellwright is like if Mount & Blade had a baby with a Colony Sim and Survival game, gets horses in next update
-Stalker CoC, Anomaly and Gamma all have similar gameplay in the form of real time faction wars and will be beloved by M&B fans
-AIrships Conquer the Skies is INSANELY underrated and is sort of like if Warband/Total War was all about building war machines and settlements. Highly recommend
-Crimson Deserts main component is building up your mercenary faction and even being able to order them to attack in realtime, not as extensive as M&B but some fun comparisons/scenarios
-Lord of the Rings Shadow of War is literally just about conquering bases, recruiting unique allies and building up your own forces

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>>2384058
lol


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