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File: timberborn.jpg (98 KB, 686x386)
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Timberborn finally released
It has redstone computers now
I'm getting wiped by back-to-back badtides
District management seems to be basically as bad as it always was but at some point they made it so districts don't have a range limit
I love folktales and how they have free infinite power
I still don't understand the point of robots
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>>
Oh cool, a Timberborn thread.

I love this game. I've put so much time into it since it initially relased. The new automation features are a great addition for 1.0.

Posting my settlement. I've pretty much won the game now, just going for max happiness and 500 beavers.
>>
>>2368128
>The new automation features are a great addition for 1.0.
Anybody seen anything interesting done with the internet connection thing?
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>>2368363
that's a bit advanced for me. I've just used it for managing water levels more carefully.
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>>2368363
I saw someone on Reddit who was making an entire web interface for it.
>>
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i enjoy this game :)

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Space combat would honestly be easy, make it somewhat like homeworld with full 3d positioning but still keep the EAW arcade feel. Change ground combat so ground units are grouped as full armies instead of individual units ala the remake mod and change how ground combat works so that instead of it being a battle like space combat it's a weekly progress change done from the strategic map where you can move troop hexes on the planet as a whole to better simulate an actual planetary invasion of a planet with specific points of interest in order to contest the planet without needing to fully eliminate the enemy, but with the incentive being you do so eventually. Think turn based hex grid wargames but on a time dependent wego system. Supplies need to be run to the planet during the siege in order to better effect the outcome for whichever side has better control to in space. That in mind I would make it so 'planets' are changed to 'systems' with multiple points of interest to fight over in order to control the space of a system and better support ground operations and economies. I would also make the resources split from just credits into credits, metals, fuel and manpower which are used to build your ground armies and fleets.
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>>2364553
Add Rey Skywalker and Finn Neghro hero units
>>
What mods do people prefer? I've been trying Thrawn's Revenge, Fall of the Republic, Remake and Awakening of the Rebellion. They all have some key flaws.
>TR/FotR
Awful management layer. The infrastructure system is pointless because every planet you take reduces your infrastructure so you need a building for it on every planet, so all it's doing is reducing your planet slots.
>Remake
Looks great, but it looks too good. The space backgrounds are so detailed that I can't fucking see any of my units. The ground battles are also worse with individual units being lumped into big mixed regiments
>AotR
Probably the best of the bunch so far, but I haven't been enjoying the flow of the land battles as much as I did in TR and FotR. Honestly I think I just prefer how vanilla plays and just want some more content and better visuals that don't clash like in Remake.
>>
>>2367979
>I would also make more space battles without stations. Having everything be a siege can be a bit boring.
where though
because star wars has hyperspace there is very little reason for fleets to ever engage outside of at strategic locations
my biggest issue with space stations was they are inherently better for the rebels since their fighters are way better than tie stuff

maybe there could be more neutral factions where you fight in their system but not with them necessarily
i'm imagining something like cloud city where it is the space station and you have an incentive to not attack them, unless you just want to deny it, because they will give you money and have strong defences of their own if you subjugate them
neutral factions are cute and a good way to worldbuild too
>>
>>2364553
I honestly enjoy the ground combat in campaigns being a brutal meat grinder for the attacker. I get off from sending 40+ squads of stormtroopers into choke points just so the artillery can eventually break through. They just need to make air supremacy way more potent than a single air strike every 10 minutes
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>>2364553
>What would you change about pic related
Nothing and there shouldn't be a sequel

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>ib4 buy an ad - I am not connected to this game in anyway. It’s a microprose product. They don’t need me shilling for them.

I picked it up and even though it’s in early access, the core of the game is there and it’s very, very good.

It’s easy to pick up (you’ll need to look up a tutorial) and it’s very intense. When you get radio reports of an incoming strike of 20+ enemy aircraft and you screwed up and have your own decks jammed up, you really feel it in your guts.

I also like that it can be played in true real time, ie second by second. I leave it running while I’m working on the slowest (ie real) speed, and intervene with orders when I need to, etc.

Anyone else playing this? Excited to see what else they bring to it. Massive 3 v 3 carrier battles with elite air crews are already exciting. Looking forward to more historical scenarios, more assets like deck crews running around, better explosions (what’s there now isn’t bad), and of course the ability to command the Japanese.
>>
>>2368670
Played the demo when they made it available. It was fun but I think I'd like a 'realism-less' mode to learn the game.
>>
buy an ad

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How long until Paradox abandon EU5? This was supposed to be their magnum opus.. no one wants to play..
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>has several pointless decisions every month
>hovering over or clicking anything has a sound effect
>every popup got a sound effect
>music that radically and constantly variates in intensity
>every time you do something like create a new navy you need to click a few buttons (turn on food delivery with navies)
This might sound retarded but I think they are actively trying to catch people in dopamine feedback loops like candy crush does. That's probably why the UI sucks, you can't just do these things in one simple click or the spell fades.
>>
>>2367311
They clearly have no idea and are trying to crowdsource a vision for the game.
>>
https://forum.paradoxplaza.com/forum/threads/eu5-user-feedback-survey-patch-1-1.1911910/
>>
Johan is a retarded greedy faggot
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>>2366507
I hope there's a campaign on reddit and the official forums soon for new EU4 DLCs.

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How did (you) get into /vst/?
I remember when I was just a wee lad I would watch my parents play strategy games, being too little and too young to play them myself.

Dad would play Shogun Total War like a paradox game with battles being a rare sight, and mom would play Caesar 3. Then saw Stronghold installed on dad's PC one day, tried a siege map and got screams from fire burned into my brain.
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>>2355991
Think it was the StarCraft demo that hooked me. I already liked SimCity games and just naturally ended up getting C&C and a bunch of games where building or fighting or both was the main focus.

In the StarCraft demo the zerg are called "xenomorphs" and you fight on the side of the confederacy. Fun bunch of missions.
>>
>>2355991
Warcraft 1 from a pirated CD, on my uncle's old Acer laptop , 486 Intel CPU, no audio except for PC Speaker.
>>
>>2358343
>MoO clone
1st MOO clone i ever played was made in 1997. Warpath 97'. and it plays more like Asteroids with some MOO1 mechanics.
>>
Risk, I never played a game, I just liked playing with the toy soldiers
>>
It all started when I was 8 and my friend at school showed me Red Alert 2 and I thought it was really cool

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So Battle Brothers in space demo is out.
Is it good though, /vst/?
Just saw the trailer, going to try this.
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>>2357472
sci-fi is inherently silly
it cannot ever be taken seriously
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>>2347874
It's even funnier how fast the indieslop shill brigade is quick to white knight total creative bankruptcy.
>>
I would have tried it out if it wasn't for the retarded chess legs. Why copy a feature of battle brothers that was only there as a cost saving measure and make it even uglier????
>>
>>2347874
Not really a new thing, there are multiple genres all based around copy-pasting gameplay. Souls-likes, roguelikes, boomer-shooters, VS-clones, etc. Nothing new under the sun.
>>
>>2347874
Oh no... more of the thing I like...

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>ai creates this monstrosity
what do?
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I don't even look at east asia when I play, why get mad about it
>>
Korea has massive levies and I don't really understand why. I have played two games in a row where Korea could crush France + England combined.
>>
>>2363878
>2018 craptop
Tbh bigger map wasn't an issue for me
Biggest performance drop was tourneys dlc which had all retarded npc in the world start doing retarded travels
It went from lightning fast to barely tolerable speed overnight
>>
>>2363878
>yo boss should I make crusades finally work or add playable Papúa New Guinea?
>>2334753
At least the LGBT+ community feels welcome tho

>go to solve captcha
>none of them have the same shape
>solve them all, you must redo captcha
>solve them all, captcha expired
Yeah I can see why no one goes on 4chan anymore
>>
>>2368512
Wdym, it works perfectly. CK3 is just not for usual playerbase of paradox games

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Best city builder in your opinion?
>Cities: Skylines
Shitties of them all in my opinion. In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities. The traffic simulation is supposed to be good but its nonsensical (drivers are incapable of changing lanes, the game puts pedestrian crossings through roundabouts etc.).
>Cities: Skylines 2
Not even top tier computers can run this past a certain city size.
>Simcity 4
You can build massive cities in it. Its a shame that the game was designed to build american style cities though (no mixed zones, no public housing, etc.). Game runs like shit too because of its old engine.
>Citystate 2
This is the best one in my opinion. Economics makes sense and you have neat details like poor people building slums if you can't fill their housing demand either through making enough housing zones or building public housing units. There is also an entire legislation system that allows you to make anything between a communist hellhole and an anarcho-capitalist dystopia. I wish the game was moddable though.
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>>2299918
how is this worse than a canyon of apartments and skyscrapers? at least this way you can see the sky, and it also means nobody lives there.
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>>2363836
>Cities skylines has always been a traffic management game first
If only it had actual functional mechanics for that

>>2363979
>This is your brain on Amerifat
>>
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>>2363403
I wish there was a city builder where the clock would slow down during morning and evening rush hours.
>>
>>2287730
>oh cool nova roma came out today, let's—
>early access
nvm, will check back in a year

/aoeg/ - Age of Empires General: The last Chieftains edition

last thread: >>2326883

Im currently playing the Arariboia campaign, after being done with Lautaro. And i must say, im actually having fun with this campaign. The flow and the design of the maps is so much better, theres so much more triggers and epic cutscenes, and it makes me so freaking mad because the Lautaro campaign in contrast feels like some shitty custom campaign from 2011. And even worst, they turned the biggest victory of an american tribe vs an european invader into a fucking Pocahontas movie. As a chilean im platinum mad for what they did. Fuck Forgotten Empires, im leaving a negative review on steam.
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>>2369561
Well you should always be on the flank mindset then, if you drop the aggression and boom your going to get castle dropped
>>
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>>2369563
The funny thing is that I always play as flank and I always have this mindset (sometimes to a fault)
The one game I don't I get fucked for it.
Kinda funny in retrospective.
>>
>>2369066
>I'd enjoy aoe3 if it was just reskinned aoe2
I'd rather the game stay dead than suffer that ignoble end.
>>
>>2369551
On console only I think
>>
New thread
>>2369715
>>2369715

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...Anyone still playing it?
Campaign maps were fun. I can see where the devs cut corners (all of southeast Asia is missing besides Indochina, plus the Cold War map is hugely oversimplified), but that's just part of the soul. I remember playing a Europe campaign map for the original RoN, does anyone else here happen to remember that?
25 replies and 1 image omitted. Click here to view.
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>>2357328
Why must it languish in obscurity? Why doesn't it get a re-release?
>>
>>2368222
Because Steampunk is mega reddit and gay.
>>
>>2368230
Good thing it was more clockpunk and dieselpunk then, you turbonigger.
>>
>>2368358
You sound trannypunk the way you make these up.
>>
Rise of Legends is better in every way. RoN feels like if they just took civ and made it an RTS which sounds good on paper but definitely not in practice. There is so much shit going on in RoN that it's super overwhelming. Most of the ages feel pointless as well. RoL is so much more refinded and streamlined but doesn't ever feeled dumbed down and still has a lot of depth and identity to it.

Vinci best civ too FUCK MAGIC STEAMPUNK FOREVER

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I'll start with the fact I don't like the Populus games even 3.
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>>2321410
>Crusader Kings 1 was worse than CK2 as a whole.
Is this really a hot take on this shit website?
>>
RTS games are just build memorization simulators
game imbalance makes them more interesting
classic RTS games were never good. people just remember them fondly because they were kids
turn-based strategy is inherently less demanding than real-time strategy
AI opponents don't need to be smart. cheating resources is the correct design choice
multiplayer metas prove that players optimize the fun out of strategy games
single-player victories against AI do not demonstrate skill, but persistence
the golden age of strategy games never exist. modern titles are objectively better designed
realistic RTS games tend to be worse
RTS would be better if they were shorter
>>
Sengoku is the best Paradox game.
>>
>>2319080
UI is a meme. Important but very far from being the most important.
>>
>>2321410
>- StarCraft and WarCraft 1/2's best aspects were always the setting, music, voice acting, and graphics (SC cgi is kinda shit now if I remove my nostalgia googles, but was fine back then), pretty much anything but the actual gameplay to be honest.
is this really a hot take? Pre-Warcraft 3 Bliz RTs gameplay was weak, even compared to clunky slapped together stuff like Jurassic Wars.
>- Relic has only made one good RTS, and that is DOW1. Soulstorm was the worst expansion.
I'd go with the original Homeworld and HW: Cataclysm.
>- Chaos Gate (old one) > Ufo unknown.
Nah, having to manually open every chest on the map if you wanted to get mission rewards, instead of autocollecting everything at the end, was annoying. Also, it had a better atmosphere, but its unit specialization reminds me of the Firaxis XCom, and not in a good way.

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As always, /tno/ updates more reliably than TNO itself.

https://gofile.io/d/zAJ2RV - Full DV leak repository. Proposal, charts, maps.
https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.
https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes. Bleak.
https://files.catbox.moe/9320n5.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages, fucked by DV.
https://files.catbox.moe/omzl7q.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev has finally stopped posting here.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.

Comment too long. Click here to view the full text.
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>>2371820
I cant see it, could you forward it here? thx
>>
>>2371808
>Youre a Dev because you leak things from the clique you hate and then defend the content you are leaking from the devs you hate
Do you not know how easy it is to get insider knowdlege and internal shit? You could DM half of the devs and with a brief talk they would just leak you everything
>>2371815
Dont have those
>>
>>2371819
True. Ralph's rock bottom is pilling out and having a Vegas marriage with a whore that got him thrown in jail. TNO's rock bottom is reworking things endlessly for five years and then having no one care about you. At least with Panzer, things were more like the good parts of Ralph drama.
>>
>>2371828
>Do you not know how easy it is to get insider knowdlege and internal shit? You could DM half of the devs and with a brief talk they would just leak you everything
Not even nudevs can be this stupid.
>>
>>2371832
Try It, genuinely try.

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Look what I found on jewtube
https://www.youtube.com/watch?v=fdcJKMwwmSM

From what I can tell from the trailer, It has the tile system of Civ 4 while having a hero system similar to WC3, I have no idea why they call it Civ 6 maybe to ride off its popularity, it also reminds me of that flash zombie game about reclaiming the town

Seems like there is a demo on steam too
https://store.steampowered.com/app/3774440/TOHOTOPIA/
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>>2359650
i dont care. i play the US in civilization in 4000BC and i want to play the US in tohotopia
>>
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I wish there were more /vst/s with 2hus or just some anime girls
Honorable mention to eraTohoK which has gameplay based off Koei's Romance of the Three Kingdoms series
>>
>>2363616
This can be any game you mod yourself, anon.
>>
>>2363616
accept SRPGs as /vst/ and there you go.
>>
MAIDENS ARE ASCENDING

ITT: Strategy games that no one besides (you) have played. Recommend rarities and discuss games that you vaguely remember playing as a kid or seeing in a magazine that one time.
Continued from: >>1919459

I'll start: Conflict Zone.
Early 00's strategy game that I haven't seen anyone mention in my entire adult life. I remember it being unique because you public opinion was a key currency. As totally-not-NATO that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities. The better your rep, the more advanced units you could bring in. Actually pretty surprised few games tried to make public opinion part of gameplay. Not a great game, but certainly a mechanically unique one.

Your turn, anon!
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>>
>>2306094
>>2120097
Man I loved both of these games as a kid because you could 'posses' the hero units and run around your base. Games were so much easier for me to enjoy back in the day.
>>
>>2355898
>I wonder if it holds up?
I recently played it
It's quite bare bones and the missions can be a slog.
>>
>>2352436
I remember playing this quite a lot.
>>
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>>2196436
Came to this thread to mention Spartan. Loved that game as a kid

https://www.youtube.com/watch?v=9GIxhjYdvmE
>>
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Ancient Wars: Sparta
It had Sparta, Egypt and Persia as different factions.

What was unique was you controlled individual units in this game, but also equipped them individually like an RPG character. So you could have them pick up weapons and shields off the ground, whether yours or off your fallen enemies.

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Form a Germany today for your brothers in Christ edition
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>>2368618
Works for me, but sometimes I just straight up can't make vassal a scutage. The option isn't greyed out, it just doesn't appear
>>
I am offering to host an MP game for us artists. You can say the n word.
>>
>>2369097
That's not what that means ESL-kun
>>
>>2369246
I'm trans btw
>>
We're here
>>2369026
>>2369026


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