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https://github.com/nival/Blitzkrieg-2
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>>2154925
>>
>>2155600
Based
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>>2154925
kino game
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>>2154925
Somethiabout BK2 that I just couldn't get into. Loved BK1, played it to hell and back vanilla and with mods, but BK 2 simply failed to grab me. While the first game and expansions in the series looked and played great despite their flaws, second one looked too cartoony and colorful, and infantry animation was too stylized. Infantry doing somersaults while dying, houses exploding in fireball when tanks bumped into them, etc.

Gonna give it another go to see if I still have those feelings about BK2. If not, gonna go back to BK 1 Motherland Calls and CWC
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>>2169183
i think main issue with graphics is that you can clearly see assets there are still more fitting to 2D but they went 3D which made them look bad even when compared to 1 which at least felt like it had nice art style

ITT: Strategy games that no one besides (you) have played. Recommend rarities and discuss games that you vaguely remember playing as a kid or seeing in a magazine that one time.
Continued from: >>1919459

I'll start: Conflict Zone.
Early 00's strategy game that I haven't seen anyone mention in my entire adult life. I remember it being unique because you public opinion was a key currency. As totally-not-NATO that involved airlifting civilians out of conflict zones, and as the bad guys it involved sending TV crews to film you blowing up enemy troops and enemy atrocities. The better your rep, the more advanced units you could bring in. Actually pretty surprised few games tried to make public opinion part of gameplay. Not a great game, but certainly a mechanically unique one.

Your turn, anon!
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>>2166262
It is a total annhilation spin off, there are 8 factories and each has about 8-10 unique units. The best thing is that the control are really tight as in navigating units is a breeze compared to other rts games. Another point in it's favour is the heavy rebalancing making static structures unfavourable if you can time your attacks on enemy bases, by that I mean some goober making one turret won't suddenlt make that area unable to be attacked.

I'll drop a vid of a 1v1 here and the reason why I'm begging for it is because the community for this game is too small and i'm tired of facing the same people day in day out. There is also a 16vs16 mode.

https://www.youtube.com/watch?v=Jr7JSSvD2_k

(note this is not a descriptive vid for the game because there are multiple ways to play and what I find fun may be boring to you)
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>>2091209
bump
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>>2166278
That actually does explain quite well how it ended up the way it did. Should probably have stuck with something closer to the original formula, at least it stood out and was unique. I look at the sequel and it really comes across like a million other RTS games from the time period and I'd have no real reason to play it over one of the better ones from that time period besides just morbid curiosity and vague nostalgia for the first game.
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>>2146867
There's a source port that makes it run better in modern systems. I think it's called UA Source.

It's maintained by a community that named itself after the game's expansion, Metropolis Dawn.

The game's Source Code is also available.
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>>2168424
Borderline shocking that something like that ended up being preserved and functional in a time where many modern games can barely run because of shoddy QA standards.

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Does anyone else play Solium Infernum? The Paradise Lost vibe is pretty sick.
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i tried the demo and it wasn't for me. loved the vibe and setting, just didn't enjoy the gameplay. it's cool that smaller studios are pushing out successful weirdo games like this though.
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>>2168984
i have same opinion
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This is the kind of game I'd love to play with my friends but none of them would be interested. Also even the demo makes my laptop fans spin like it's about to take off so I'm not installing it again until I upgrade in the far future

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Age of Empires II but as a city builder like Songs of Syx

Why can't we have good things?
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>>2169059
mod nah, you develop your own game engine AOE2 would be pointless to do.
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>>2169064
Yeah but AoE2 graphics are the charm. You've seen to want to use at least some aspects of AoE2 though, what would they be?
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>>2169065
That's really easy to replicate. DE graphics are 3D terrain and sprites that are 3D renders as 2D images.

Nothing about that is new, personally. I'd like to go with a city building colony building type game with a defense element as otherwise you became a bored god after a while and lose interest meanwhile if there's an element of *risk* involved you have more reason to be connected with your colony.

Eg. Timberborn has water, Castle Story has wave defense, Rimworld has everything..

As for Terrain, being a bit more creative and using a voxel system allows you to dig away at the terrain but you want to keep that bizarre terrain type AOE has of angles and flats then modify it for cliffs and then cheat if you add water in.

You can simulate water very cheaply without actually simulating water, alternatively we're at that stage water simulation is easy.

Air simulation is very hard to do.

As for tech tree, I'd go with something that's well.. everything. Rocket carts on walls, grand bombard towers, etc.


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>>2167966
I would like a something like Workers and Resources where you build a medieval European burg. Anno comes close, but it has the island gimmick and it feels like a game, not a simulation.
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>>2167832
Just play Augustus

What features should it have? They will announce it by december.
Hopefully crusades and jihad. Also two row siege maps and military order foundations.
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>>2154573
Anon, you are categorically wrong
You can't have almost 10k men a side, which was a fairly standard thing
So no, it's not large enough to even replicate the relatively small size of most medieval battles, let alone ancient or god forbid black powder warfare
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>>2168439
So you are just a retarded looking to stir shit
cool
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>>2168118
Byzantium will be a preorder DLC but will have Milan on the base game, like Pontus in R2
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>>2168118
Can definitely see this kek
>>
>Crusade mechanics and crusader state for DLC 4 ( Its a shitty pay 2'000 5'000 or 10'000 for a randomly generated allied AI army)
>Pope is legendary immortal lord (special ability to make his army morale endless, also ressurect units)
>No excomunication (you are cannot click on any Christian faction major cities and capitals ( except for a bug where you can and will be hotfixed asap))
>Mel Gibson AI voice to voice William Wallace
>Game of Throne references
>All german reference to eagles will be censored

So apparently they are making a new one. Why is there no thread yet?
https://www.youtube.com/watch?v=lAPm8fIy5mg
https://www.youtube.com/watch?v=Wsf2hN1rPEw

you may now call me a shill etc.
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>>2157842
>who like the idea of 40k more than they actually do 40k and don't play the tabletop or engage with books
The only sane 40k fans.
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>>2126193
1 was best
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>>2166958
I'm playing 3 right now after 200hr+ in 1 and I see very few issues to be mad about. You guys should try it.
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>>2166958
I prefer the 2nd somehow.
>>
been playing a lot of soulstorm lately. I've always been a normal difficulty campaign/skirmish player in all rts just turtling until I tech up and kill the ai with my massive end game army. now I am actually learning and can defeat hard and harder ai, almost insane when I play the race I know best. feels good to go back to campaign, turn up the difficulty, and win matches in half or even a third of the time it usually takes. Rts is fun to get good at, I can't believe I missed out ask these years. really looking forward to doing some team multiplayer

It's up
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>>2163791
Gog version if you can't handle tumblr coopting the studio, new versions if you want a smoother experience with the new qol bells and whistles.
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>>2163799
but then how will you get the cheeeevos?
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>>2164207
...you actually care for that crap? You buyfags are silly.
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>>2094974
Kek
>>
Where is the fucking autumn patch????

Since its October, I've been looking for some scary/horror-esq/spooky strategy games for the month. Is there any good game for Halloween?
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The Lotus Clan has to be the most gruesome, freakish, weirdest and cartoonishly evil faction in a strategy game.
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>>2166581
>>2166616
These are practically free spaces on the bingo card. Good games though!
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RTS is spooky because it's a zombie genre heheheh
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>>2167097
your pic just reminded me of
myth the fallen lords
myth 2 soulblighter
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>>2166559
Disciples II
>literally the second mission of the Undead Hordes campaign is slaughtering demonic Legions of the Damned to bleed a child possessed by the Devil himself in order to resurrect the goddess of death's divine consort

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I've been in a coma the last 20 years, How's the RTS genre going? Strong as ever? Is there a Warcraft 4 yet?
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>>2166157
How would draenei or zandalari play that isn't more of the same?

Like how would WC4 look/play for it to be an improvement over WC3?
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>>2168378
the next progression of the rts is clearly the gsg.
the next warcraft would be a gsg with heroes
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>>2168382
>GSG
So... Either not a game or just Dawn Of War campaign or Total War Warhammer without a care about online pvp play?
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>>2168382
Crusader Kings Guardians of Azeroth?
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>>2165020
I am going to fucking kill myself

Are the OWB submods any good?
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>>2153865
i feel like OWB submodding peaked a year or two ago as you can see with the loads of outdated mods, however ERB/ERBdux and the tech icon submods are pretty good
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>>2153865
FILL THE MAP MAN
>>
>>2153865
>>
>>2153865
How do you handle lack of manpower late game? It seems like every faction I play runs out of manpower no matter what I do.

Also are Scorpions Bite and Site Y finished factions? Feels bad to learn to play those factions only to realize their late game is negligible or non existent, maybe I am missing something.

Remember Field of Glory Empires? There's going to be a "final patch" in near future that will adress the remaining issues and give the game a final layer of polish. Glad to see that it's actually happening
>what is this
Pretty cool grand strategy game that lets you take control of an ancient nation and lead it to glory. It has pretty detailed economy and nation building and is definitely a much better grand strategy game than anything Paracuck could come up with. The Decadence system it uses is also really clever because it solves the issue of "map painting" - if you mindlessly expand without thinking, your nation will crumble quickly BUT if you actually pay attention to your empire, develop its economy and invest in it's culture, it just might last longer than some of your rivals
Also try out Fields of Glory Kingdoms, it's Crusader Kings but actually good
21 replies omitted. Click here to view.
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is the patch up already?
they promised it like few years ago and i lost interest
i even ignored kingdoms because of their laziness
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>>2168180
nope, even the beta hasn't started yet. frog dev timelines please understand
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>>2168462
fuck these retards, back then I was getting into modding it and noticed that it need some extra care, wanted make my own fan patch and share but I get info that they plan release final patch, so I waited, waited and lose interest
changed PC in meantime, not sure where the patch files are and forgot how to mod it anyway
>>
Ageod is just one Philippe now. The more senior Philippe left and founded a new studio that focuses on releasing more games and at a faster pace than Ageod ever did.
https://store.steampowered.com/developer/sgs/
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>>2168778
Thibaut had already left a year before Empires released iirc
also damn those are some gnarly UIs, they make AGEOD look polished

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Diplomacy update public beta out NOW
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Tip: you really want to corral the Xenon into a corner of the map. The idea is to keep their supply lines all internal. So if you blow up all their stations except the ones in Tharka's Cascade through Savage Spur, they'll build all their wharfs and shipyards in those places, which produce the SEs that then fund their warmachine and long story short Xenon have taken Hatikvah 1 and I keep seeing Xenon fighters pop up all around the highway and there's a graveyard of L freighters on the HAT gate.
>>
I just built my first wharf.
Why does it take an estimated 8 minutes to build a small fighter when a NPC wharf can do it in 1?
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>>2167888
Alright I figured that out. Apparently a wharf needs a new kind of drone called builder drones.
Now I've tried to make a ship to sell. Selling the ship at a NPC wharf nets me 2.6mil. But if I first have the wharf strip it of all it's parts THEN sell the ship, it's 2.8mil. That's stupid.
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>>2167817
This should happen naturally now anyway. The xenon are really on the back foot now.
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>>2167817
>>2168305
I got that mod from the workshop that buffs the Xenon economy by making solar power production modules and SEs only cost 1 and build in 1 minute. It also buffs the SE by giving them super mods. It should keep their economy from shutting down.
It also makes trying to cap SE super worth it.

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So recently I have discovered Star Control II and I have greatly enjoyed it but I thought that it would be neat if it were a strategy game. And to my surprise, I've discovered that the first game was exactly that. But from what I've seen it is rather dated, and while it wouldn't be problem for me, I'm rather reluctant to pay for a game that should be abandonware by now. So, are there any good games about empire-building in space?
I have heard mixed things about Stellaris. I've played Endless Space couple of years ago but did not enjoy it, it felt way too railroaded, with too much lore of which I cared little. I've played Aurora 4x and I believe I could enjoy it if I were to learn the mechanics. I have also heard of Masters of Orion and it looks promising.
>inb4 Alpha Centauri
I believe it is a very good game, but I'm much more interested in spaceship battles
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>>2161091
Endless Space 2.
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>>2161091
>but I'm much more interested in spaceship battles
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>>2161091
Best part of it - ship modules.
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>>2161091
I wish there was a strategy game in the Schismatrix setting
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>>2163083
Man, whenever I see a combat screenshot from MOO2, the battle music starts in my head: https://youtu.be/zzIC74vu61A

JA2 Stracciatella finally got a new release after 2 years. This time with actual extensive playtesting so you can play the release build instead of having to switch to nightlies because someone broke burst fire sounds when externalizing the data to JSON.
https://ja2-stracciatella.github.io/2025/09/28/release-0.22.0.html
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Damn I suck at this game now, getting ravaged by the AI on Expert in Cambria and there's an army of 26 guys coming after this battle. Still super satisfying.
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>>2167906
Expert wasn't fun for me, I had too much time in strategic mode training militias constantly or risking getting my towns taken.
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>>2167906
Second town and I got an AUG, an AK-74, and a Mortar.

>>2167958
I have Ira as a militia monkey.
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>>2167980
No idea what I'm going to do about this 26-man army coming my way. It's been too long.
>>
Has anyone ever actually beaten JA1 or Deadly Games? I've tried the first game multiple times but bounce off it every time I try.

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How do I get good at this game
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>>2167690
>Endless Legend 2 has this mechanic
Baller.
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>>2167669
Everybody is probably fucking offscreen in XCOM: Chimera Squad.

Probably.
>>
So winning the second nucom is basically a bad ending since it leads to what are supposed to be humanity's defenders simping for aliens instead of finishing their mission, right?
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>>2167814
Both Nucoms posit that the aliens are mostly slaves, either via mind control or the old fashioned way. Peace with them isn't impossible once the Ethereals are dealt with, though it does sorta go against the theme of the series.
A teamup like this probably should have been saved for Nucom 3, though. Void foreshadowing pays off and an even greater threat emerges, humanity and now-freed aliens team up to fight it, that old trope.
>>
>>2167927
>mostly slaves
Skill issue, now face the wall, xenos.


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