dang, I somehow never reached the town limit in my games before.Didn't know 99 was the max.How's Master of Magic (2022)?How's Caster of Magic for Windows?Had very little interest in the CoM mod, but the standalone has more wizards available and presumably less issues like town limits.Shame the developer misunderstands the magic realms and makes the spell distribution less interesting.Last I checked MoM 2022 couldn't replicate the MoM from the 90s and it was a buggy mess, but never tried it.
>>1934805this game really needs open source remake like caesar 3
>>1936277No one has the source code. The Caster of Magic creator spent years playing around with a hex editor to discover what each value did. It's a miracle we even have mods today
>>1936277>>1936344Soon™https://github.com/jbalcomb/ReMoM
>>1936344>The Caster of Magic creator spent years playing around with a hex editor to discover what each value did.HOLY MOTHER of autism
>>1936277I agree.
why it didn't got more popular? it's amazing
>>1932946>don't remember this but to be fair I played all campaigns, multiple times and never finished a single one.I only beat the first 2 campaigns, I dropped the 3rd campaign pretty early and I replay the first campaign occasionally.>what's your verdict on 2Didn't play it. Saw other people hated it.
Now I want to fire it up 1 again. My last playthrough I did Mind Magic + Necromancy. The plan was to steal mana to support my summons and occasionally dominate a creep. I got fucked into the dirt, because in the last 2 levels of the game the highest level summons I had got 3 shot by the basic enemies and my dominate spell was too weak.Not sure what builds to do now. It would be cool to get Mind Magic to work, but it is easily the weakest spell school. You really can't be too weak in this game, because it entirely falls upon your hero after a certain point.
I remember the boxart of the first game(the tiddies, mostly) when growing up, and always wanted to play it. Now that the dust has settled, were the games good, and if so, which titles are the best?
>>19296592 is more streamlined 1 and 3 rapes the lore and abandons the rad setting to move ages into the past, I heard it's not a bad game these days tho
>>1929587low replayability
I think I'm in love. Any others like it?
>>1936945Unfortunately no
Soldiers: Heroes of WWII would give you a few dudes that could drive vehicles, loot fuel and ammo, use enemy equipment, manage personal and vehicle inventories, etc. I think Men of War series is a successor to that game, too.
Talk about new mods, mods you're hyped for, etc.CTS: campaigntrailshowcase.com/campaign-trail/index.htmlNCT: newcampaigntrail.com/campaign-trail/index.html
>>1910439is the only way to block the election in 1860 is to go all in on new york and do the fusion tickets?I played the scenario 20 times and only got new york once by 500 votes.
>>1936621Yeah, that's the only way. The anti-Lincoln vote was split, so unless you do what Douglas didn't and agree to the fusion tickets your basically screwedThat said, the 1860 mod is REALLY outdated, as there was a lot more shit that happened during it and a lot more stuff was suggested that the fusion tickets by the anti-Lincoln vote too. Same with the 1968 election, they could really use expanding on.
>>19368831860 isn't a mod.It's one of the original scenarios by Dan Bryan. Hell, we probably should stop using the word 'mod' to refer to the scenarios which aren't on AmericanHistoryUSA.They used to be mods back before NCT and CTC were made, now they are just scenarios or levels even.
>>1936975Come on mate, why not call them 'campaigns'? It's literally in the name.
>>1936981Oh, yeah that is much, much more logical
Who here has played AoE Online? I've been playing on the private server for a while trying to level up the Greek Civ.
>>1936103Play skirmish or PVP then.
>>1936103>unlock everything>get bored>uninstallmany such cases. Why would they opt for something like this in a strategy game?
Indians are pretty fun civ. Egypt is still my favorite though. Axemen getting cleave is so god damn good.
>>1936044looks like clash of clans
>>1936612It's what clash of clans should be
Old thread hit bump limit. >>1756158What are some fun advanced infantry nations that aren't BOS or Enclave?
>>1927206i would really recommend playing the original game until you understand how to win as one of the easier majors
>>1927241>>1927296ok, thanks fellas
Tips for beating Lanius as Twin Mothers?
>>1931716As Twin Mothers you have better industrial potential than them and you can basically ignore manpower if you use robot units (you should). Fortify a chokepoint and hold it with defensive robot templates while you build your industry and they bleed manpower and equipment. Eventually you'll be able to just push out and wreck them.
Does this mod utilize lore of other mods? Example: Nevada, Sonora, New California, Frontier ect.
Greetings, /vst/I have just won what might be one of, if not the most autistic battle I have had in any video game, strategy or otherwise. Let me share with you my wartale:Enter Mission 24 of Total Annihilation: Kingdoms. You're tasked with eliminating the enemy to the last unit as part of the Zhon tribe, rather simple and by the numbers. The gimmick here, if you want to call it that, is that the enemy has a lot more units than you do, your faction doesn't have buildings and has to make every single new unit via beast lords on the move, and if you alert the enemy, they will rape your asshole until you die.How do you deal with such a disadvantage? Well, once I capture the the lodestones to get a good amount of mana(the only resource in this game), the enemy is already on my ass. I have been spotted and we're not halfway thru to their base. My area of the map, at the bottom, is the forest. There is the sea, which the enemy rules with an iron fist, a long beach and a cliff where the enemy's bases are. Behind the cliff is where their sea bases are, where they can make more units even in the water. To say I would be screwed in a straight up battle is an understatement, while Zhon forces can make units quickly, their basic melee ground units suck compared to every other faction, and my sea units aren't doing much better. I would have to get creative in order to accomplish much of anything here.Well, not all hope is lost: A few missions ago, Zhon was introduced to one of the few buildings the faction has: Death Totem, a powerful tower that shoots lightning bolts at the enemy. Quickly thinking on how I can counter the invading and soon to be invading Verunian forces, I set up a whole bunch of totems near my lodestones, while I wait for reinforcements from my main camp. Once the invaders are repelled, I make a whole bunch of totems in the area that separates the forest and the beach, a border gate of sorts. You can see where I am going with this, don't you?(cont)
>>1923047How do you install these units so they can be used in campaign missions? Any actual good mods you would recommend? I don't really get the hate, the game is great. I can understand shunning it when they expected a sequel, but failing to support Cavedog out of spite just killed the company, and any hope in seeing the sequel in the first place. Real shame.
>>1918101holy shit what the heck was the other guy doing.
>>1924243Not that anon, but if I remember right, you SHOULD have the addons units already if you have the Iron Plague expansion installed. I could be wrong, but I remember having to deal with stuff like Aramon flying builders in early expansion missions doing scripted tower building that I'd be encouraged to shoot down early. This is me going off my little kid memoryVanilla campaign missions may still simply have them disabled if you have the expansion content installed. That could explain why you can't build the ship-fucking Swamp Beasts or Veruna didn't hurl Mer Warriors at you.
>>1918101Less autistic men would've tapped out but you persevered. Thanks for sharing the story.
>>1929152This was an AI mission, and what the enemy was mostly doing was walking right into my turrets and dying. The reason why I couldn't immediately rush into their base with a shitload of dragons was because they also spammed catapults that were destroying the turrets(forcing me to repair them/build new ones) and the ships that were fucking up both my turrets and my ground troops. I only made my way closer to their base once I saw an opportunity and plopped my ass on a nearby mana spot>>1932929Is there a way to enable these units for vanilla campaign missions or is this just for the expansion/skirmish mode? Not that it matters, I'm nearly done with the campaign anyways, but it would be nice to have a reason to replay the main story.
>asking a friend does he play TDX>no lol, it sucks. (military setting is """unfitting for Roblox"""; xhe would rather play the cartoonish one made for children instead)>last time played TDX - 2023, upon its beta release.
>>1936806Is this any good? I always like playing TD games during slow shifts.
>>1936819I'm level 117 on the game, the gameplay is mostly grind, but I swear it's fun. The soundtracks are a marvel, and the lore and the bosses/characters are really cool. My personal favorite on Roblox
What's the consensus on the game? It's been out a bit now and is only $10 on Steam at the moment. I loved Civ IV. Never got into Crusader Kings though and I hear the game is partly Civ + Crusader Kings
>>1931704>gets BTFO so hard he copies my insulti accept you concession
>>1931713I accept your consneedsion.
>>1924333>$10 on steamIt was in a humble bundle which means you can get a key for less than $2 now.
>browns calling each other brown
>>1931498"Works on my machine" kind of solution, but it got more stable for me when I updated my BIOS for whatever reason.
New roadmap has dropped, what do we think?>no major DLC in 2025>two separate ships released as mini-DLC in 2025 to keep Egosoft afloat/afford lamborghini maintenance>apparently a graphics update>some shit nobody cares about like new copypasted sectors to obliterate your CPU>addition of diplomacy between the player and NPC factions when there's still no financial incentive to holding your own territoryLooks like they want to keep going into the Timelines direction exploration gameplay instead of the strategy/economics that many of the players are interested in. What are your thoughts?
>>1933874Would be cool
>>1934433Would be too easy. I'd like to see a mobile shipyard base for pirates though to pair with the erlking.
>>1933874I would very much like to see the AI ship abandonment mechanics get a revamp so it can be rare but you can see derelicts just exist in the universe in the wake of battles. AI capturing is already balanced by the AI causing damage to the target ship so if its too damaged it'll just blow up.
>>1934673I just want NPCs to attempt boarding actions against the player/other NPCs
>>1934963Yea would be nice if they were able to add similar functions that spacebourne 2 has had for boarding and taking over sectors and stations. assigning governors of sectors and behaviors like building/ordering sector patrols police units would be ideal as well. it's just a shame that we have limited faction mechanics as a player/faction since there are plenty of great map mods out there to expand the universe.
November 24thFor me, it looks like Cold Waters 2. Graphics aren't even much better, but the gameplay is expanded to surface ships and aviation.https://youtu.be/38omwdVtl4g
can those shitwits finally pull their heads out of their asses and add saving system like normally functioning human beings?
so how is it progressing?
>>1927364I know, and just like in real life the E-2C is incredibly OP: The Soviets never even know where my ships are. It's also lot of fun to plan out strikes. I find the best tactic is blinding the Soviets with some EA-6's popping up off the deck right before the harpoons show up on their radar. The trick is to fly in at 100 ft and turn on your pod and only hop up to 1000 ft once you're in jamming range.
>>1921174Thank you for your cervix
>>1921174weird way to come out but ok
Definitely nice people, it's getting better boys>INB$ FUCK JOHN RELIC
>>1936198they said the February battlegroups will only be on the steam store and not the in-game store
>>1936364lmao what can you even use in the in game currency for?
>>1936527The battlegroups which are already in the in-game store and ugly skins
>it's nearly as good as the old ones!that's not a good thing to say
>>1936765it's better
Been playing this game a lot recently and it hits the spot like nothing else. > play as the Gizureans (insectoid aliens that fuck like crazy) > set the tax rate to 3% > watch the population explode > mfw 30 billion bugz> go ballz deep into research> raise tax rate to 20%> 100k cashflow > construct huge motherships with hundreds of fighters and bombers and nukes > find the nearest civilisation > nuke the poop out of their colonies > gain "diabolical" reputation > everyone declares war on me> state of eternal war and suffering> killed like 100 billion lifeforms Comment too long. Click here to view the full text.
>>1931963fuck yes. thank you. okay now I am running into slightly more advanced issues. the ship/station autodesigner is good but clearly not optimized compared to what a player can do by hand. any thoughts on the differences between the main weapon groups for teching?also I am running into huge cash problems later in the game. I have fuck tons of colonies and mining stations everywhere etc. I think I am over developing. what buildings should I actually build on colonies/how big of a standing army is needed but sustainable? also for private economy, apparently more is not always better. any thoughts on optimizations in that area?lastly, any good place for the race and universe lore? the wiki is sparse and I want to get a feel for the differences between races not explicitly stated in the galactopedia by knowing the lore if possible. thanks again for the previous two explanations in case you dont have a chance to reply
>>1935616>ship/station autodesigner is good but clearly not optimizedYeah. Like, you can have 2 shipyards in spaceport right from start, but AI will design iirc only t3 small spaceport and later with 2 shipyards. You no need weps on civilian ships, and often on mining/research stations. In general you can delete half of components from autodesign if you want optimized design.>any thoughts on the differences between the main weapon groups for teching?In general you need weps with high alpha damage since armor mechanic.Since usually i play as Zenox, i just slap their beams of death with sentinel/guardian pd and call it done.If i'd play as race with hangar/fighters bonuses, then missiles since carriers want long range and it help to overswarm enemy pd.Blasters good only in late game, when their lpha damage enough big.Tractor beam sometimes can be very tricky but i rare use them.Assault pods, well it's not really weapon but if you make dedicated assault ship it will be main weapon: you need good speed, good defense, pd, and probably just can't have enough space for install weapons.Really not fan of other types of weapons so can't say about them.>I have fuck tons of colonies and mining stations everywhere etcYour colonies have positive income?>what buildings should I actually build on colonieComment too long. Click here to view the full text.
Why trade so important: civ ships can sell rss from mining station to another factions for private cash, and build civ ships on yards converting private cash to state cash.>any good place for the race and universe lore?Idk, i'd never tried to find it.All races have their "questline" where you can read a little about ingame lore. Like, how cats sell info about their allies to Shaakturi to buy time. Or how frogs use their hidden superweapon that lead to cataclysm in the end.
>>1935578That's probably a better approach. But at the same time I want the game to end appropriately. Rather than by losing interest. I've tried modifying the values, it's just been a long time now. Don't remember the specifics if any ended up being better
>>1935578I do this too. I have fun regardless.
DOW is so kino I love playing UnificationRecommend your favorite RTS Games surrounding base building belowI like Rusted Warfare, DOW, and the SupCom series.Anyone else love the RTS genre even though they suck/ are too dumb to properly play? I just like turtling and then sending a wave of strong units lol. I usually just play campaigns.Hope they remaster DOW or something I didnt like DOW2 because no base building and DOW3 doesn't look great and i havent heard great things either. What do you think?Feel free to mention other genre of RTS as well. Preferably not grand strategy FOCUSED>900 second captcha every time i want to postCOAL
>>1933871Colony sim games let you build a base and also micro an army against threats.
>>1933871Dark Crusade saves your bases for if you get attacked in that province in the future.
>>1933919Dark Crusade really was lost technology. We didn't know how good we had it.
>>1933871There's been a few RTSes with persistent bases like Earth 2150 or Warzone 2100, but it's always been a shallow gimmick that doesn't do much good. In any case the best thing about RTS is indeed building new bases from scratch to deal with specific objectives the way you like.I'd say you have a good reason to dislike the genre.
I don't know where else to put this. If you haven't downloaded DoW: Redux, I cannot stress how important it is you do so now. This is the mod that I had been waiting for years. 1d4 (now 1d6) never properly updated its DoW recommended mods, so there's still outdated information on it mixed in with pointless e-drama.If you loved Purgation/Firestorm, then you will love Redux. It is everything Firestorm was building up to before it died unexpectedly. At no point do any of my losses feel like total bullshit. I can see where I made mistakes and accept the loss. This is better than DoWPro and Calamity. Unless you're going for Unification/Titanium, this is it.Also the Riptide model is bitchin'.https://www.moddb.com/mods/eranthis-project
So now that this has mod support, is it worth the download?
>>1936281>whereas Milennia despite arguably being the deeper game mechanically is incredibly aesthetically blandIt really surprised me how little effort went into the different countries. I could understand not going for 3D leaders with animation and voiced acting and all that, but having each nation be nothing but a single, minor bonus (which you can swap around anyway) made encountering an opponent feel very flat and artificial. I'd rather them have gone for more distinct AI personalities than that very ugly 3D battle system they have.
>>1936281Milennia isn't really deep mechanically. Just varied. To me it feels as if someone trying to make a total conversion mod for Free Civ. Everything feels so bland but at least it's consistent.I would rate the Civ killers as Ara > Millenia > Humankind > Old World
>>1928604
>>1936379>Old World worse than Humankind???
>>1936662If you would put a gun to my head and ask me which one to pick to play again I will say Humankind. I've tried repeatedly to get into the Old World and every time I just grew bored of it.No matter the civ or world settings every game feels the same. And the more you play a game of it the worse the feeling gets. Nothing you build, research or do changes up the game. The game's only consistent theme is stagnation. There is also no real feeling of strategic leverage. You don't really get spawns or resource drops that you can use to make a big play later on.While Humankind has the antithetical core mechanic, the rest is spot on.