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SOUTHAG is out
This div is super fun
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>>
>>2320765
>>2321476
The slammer is classified as a mortar so it will get buffed with the arty rework
>>
2nd Marines were indeed gutted, no M1A1HC or hornets. It will still probably be one of my favorite divisions though.
>>
>>2133117
Vive la 6e BLB et nique les allemands de merde
>>
>>2327325
I'm pleasantly surprised they gave us AAVPs, CATFAE, and Force Recon. Skipping Marine Raiders was a weird choice, though since there's basically no future division where they would make sense.

From what they outlined the division will be extremely meta though I worry the entire inf tab will be overproced to shit and it'll struggle to play wide. They also didn't explicitly mention the SMAW being able to attack infantry which is a little worrying. And yeah, it's hilarious that the Marines don't get their Hornets but the fucking Spanish do, what a joke
>>
>>2327429
I'm confident you will be able to target infantry with the SMAW in a manner similar to recoilless rifles, from what I understand about the weapon its primary use is direct fire support against light targets and structures, with the AT-capability being secondary and not that spectacular in comparison to dedicated AT platforms. It will have less range but more boom than an SPG-9.

While unlikely I don't think it is impossible that there will be a second USMC division added alongside the second with the Abrams and Hornets, such as the 1st or 4th, but I guess we will see.

I love a good RTS campaign. What are some good ones? What makes a good RTS campaign? What are some underrated ones? Did Arthas really need to purge that city?
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>>2314813
>Muradin
Another reminder that WoW is hot garbage that ruined Warcraft.
>However, during the War against the Lich King, it was revealed that Muradin survived this brush with death, and wandered the wastes of Northrend with no memory of his identity. He was eventually found by the Frostborn and made leader of their clan under the name Yorg Stormheart. Rediscovered by his brothers years later, Muradin rejoined the Alliance and commanded its forces during the siege of Icecrown Citadel.
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>>2314831
How he got memory loss from ice shards I have no idea.
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>>2255389
>>
>>2255389
It sort of depends on what the strategic implications beyond moral or ethical one would have been. Was the sole potential purpose of the tens of thousands strong undead force to merely provoke Arthas into going to Northrend? Or could Stratholm have formed the base and core for a proper evergrowing undead army and militaty campaign? Could this sudden army have been enough to topple the kingdom? Snowball into an existential threat for everyone in Lordaeron? Invade the elves and unleash the demon invasion? We don't really have an answer, but I suspect that the demons operated in a win-win scenario. So the questions isn't if the invasion could have been avoided, but rather how it would have played out. Arthas being brought under their influence would have been the most expedient scenario, but not the only way. He was pivotal in the Lich King's personal plot, not in the Legion's plans.
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>>2327353
Reviving your own thread from page 10 should be a bannable offence

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No one survives edition

>M&B Wiki
https://antifandom.com/mountandblade/wiki/Mount_&_Blade_Wiki

> BANNERLORD
>Latest Patch Notes - WS v1.1.1 / BL v1.3.13
https://steamcommunity.com/games/261550/announcements/detail/517481543704250508?snr=2___
>Pastebin
https://pastebin.com/tAvcAbpT (embed)
>Custom Banner Maker
https://bannerlord.party/banner/
>Banner Code Sharing
https://docs.google.com/spreadsheets/d/1MEM-0Fz0yetJ8cZgLrPpHuDU6dO33bhsFiHsiWwiCDM
>Asset Extractor

Comment too long. Click here to view the full text.
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>>
/r/ing a mod that I think was in the baltics with teutonic order and stuff and had lance recruitment options and village/town management with custom scenes, does this ring a bell to anyone? Sorry for being so vague I haven't looked into Warband's modding community for some ages now.
>>
>>2324682
Me
Had to rework the Sarranid tree to sate my autism, but it's easier to work with the existing mod than to create a new one.
>>
>>2324682
>floris
>>
>>2324682
ew
>>
>>2314265
based

With the recent release of Warhammer Dark Omen on GOG and with its prequal Shadow of the Horned Rat also being available, a general to discuss would be welcome.

Questions, After Action Reports, Screenshots and Discussion are welcome.

See below to purchase either game:

https://www.gog.com/en/game/warhammer_dark_omen

and

https://www.gog.com/en/game/warhammer_shadow_of_the_horned_rat
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>>2319997
>Empowering units is very important. It grants them a significant durability and offensive boost to the point that for those 5-10 seconds, you can more or less leave them to their business to boost somewhere else on the battlefield.
Well damn. I hate all the busywork, but I can deal with it. It does make me wonder why it's even a thing. To my knowledge it isn't a translation of anything from tabletop, so did they just put it in worried that people would get bored given the pace of the game, or just a way to compensate for small errors in micro?

And thanks for the tips; Shield of Ptolos usually comes up whenever people talk about Dark Omen. I had to redo the first undead mission because I missed the item there, though I realized buildings could be destroyed when a stray cannonball took down a farm. I was worried destroying them all would lead to a failstate, so I just left the last ones alone. Took me by surprise seeing the npc run out screaming as a he burned alive.
>>
>>2320454
I would wager they did it to give more interaction for the player but also to help in the fluctuating nature of the dice rolls taking place in the background, so there can be some sense of agency. At least in DO you can see visual feedback of it functioning.

>Took me by surprise seeing the npc run out screaming as a he burned alive.

Grim. Still, let us know when you hit the Black Pyramid, it's tough. That or Mousillion, the second last mission.
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The world has been saved!
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A walkthrough for Shadow of the Horned Rat.

https://gamefaqs.gamespot.com/pc/199268-warhammer-shadow-of-the-horned-rat/faqs/54672
>>
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>"Destroy them!"

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>mogs HOI4
>mogs total war
>entirely free on steam
you're playing the most fun game of 2026, right anon?

The 4 player mode is insanely fun
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>>2327008
terrible UI and controls ruin it completely.
>>
>>2327034
sounds like you just need to get good kid
>>
>>2327010
>dot type 1
>dot type 2
wtf it’s not bait
>>
looks slow as fuck
>>
too much jungle/forest on the standard maps
if the map has >30% forests i quit

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I'm currently playing Earth 2140 on NORMAL and holy fuck. I'm 20 hours in and haven't finished the UCS campaign yet. Granted, some missions were harder than needed because I didn't realize you could call in reinforcements on some maps, BUT

>Maps are a grind and sometimes come down to who runs out of resources first
>I'm convinced the Devs are downright evil. They know the pathfinding for UCS mechs sucks, and the maps are a combination of chokepoints, cliffs, and destroyable terain you have to manually target. UCS air sucks so you have to grind them down with mechs all the time if you don't have the SHADOW vehicle that gives stealth to your mechs
>One of the Scandinavia missions has you approach an enemy base from two sides with a 1 tile chokepoint on each sides. Your mechs stack up and die really easily. The UCS navy sucks, and you don't have air in that mission forcing you to grind them down wave by wave hoping to snipe some of their important buildings
>Many missions start you in the middle between multiple enemy bases and they assault you immediately.
>Constant raids by enemy air and land transports full of infantry that capture your buildings and blow them up.
>Also, if the objective is to capture a building and you take it, they'll actively try to retake it and blow it up, failing the mission for you.
>Scripted attacks all over the place

This truly was a time when devs didn't give a fuck. I've heard that the Warcraft 2 expansion is hard but I haven't played it. Recommend some ball busting campaigns
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>>2288856
>>2312365
>>
I couldn't beat Tzar: The Burden of the Crown's campaign as a child, retried it as adult and still got my ass kicked. I wonder if anybody actually beat that game without cheese.
>>
Sudden Strike and especially Forever were a constant stream of FUCK YOU if you weren't playing West Allies.
>>
>>2321888
>and then suddenly getting swarmed in some expansion mission because I didn't prioritize defence.
in BTDP it's better to just be insanely aggressive, that way you don't need to defend. you can beat most maps by kicking the AI's ass before it gets set up.
>>
Pre patch himeworld 2 with the rubber band difficulty that spawns exponential enemy reinforcements that ignore their pop cap . It took me 2 weeks of daily play to beat mission 12 ( I think it was 12, the one where you evacuate a guy from a station ). Nothing ever came close to that

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https://ferion.com/en

are there any oldfags here who remember ferion? it's been rebuilt and in beta. It's also free to play in beta.

for those who have never heard of it: it's a (used-to-be massively) multiplayer, 24/7, arena-style MoO clone. One game takes about 4-6 weeks to finish.

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>>2313596
No
>>
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>>2130728
This every mod of this game is bottlenecked by jank 2010 Clausewitz code and all of the attempts to make an open source Vicky engine are either dead or in the hands of trannies.
>>
>>2130778
it makes more sense historically
>>
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>>2315962
It has by far the best economy of any vic2 mod, at the smile price of inflating all the score numbers
>>
uhm, so crimeamod or hpm?
which one is better

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https://www.youtube.com/watch?v=nSePJlYxHpE
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>>
>>2325181
>starcraft is not in a saudi tournament
good irddance
I hate sc2, but there's nothing to grieve here if you're an sc2 fan unless you're cattle
>>
>>2325181
oh nooooo an autistic finnish retard, an american tranny and a bunch of soulless gooks are out of a job!!!! what will we do now?!?!?!!
we must move heaven and earth to give these guys hundreds of thousands of dollars, stat!!!!
>>
>paid esports in trouble
Oh no! Anyway...
>>
>>2325181
wow isn't that the aegis of the immortal
>>
wow so zerg players wont get free cash every year now? the horror

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I just think it's neat.
>>
>>2320505
i just think it's too fuckin tiny
>>
as I remember it, it's less a strategy game and more of a sandbox builder
but it's been a few years since I played, maybe it gained some depth since then, but I doubt that with the mobile first design and all
>>
>Mobile game
Into the trash
>>
at the beginning it was nice, then they fucked up when they added a shit ton of micro purchases and deleted my savegames even though i had an account. Fuck them

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1.0 releasing soon. Did they ever fix the early game or is it still incredibly fucking boring?
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>>
>>2328102
That ship was an unarmed transport.
I guess they could first spend ten years building up their industry before alerting Earth to their presence, but is that really such a good idea either, when dealing with a species that's already capable of space flight? How much breathing room do you want to give humanity?
>>
>>2328108
with no drive like an impending alien invasion Humans might not do much actual stuff in space. Maybe go back to the moon and send a manned expedition to mars to poke around and then come back. The aliens could stay in the kuiper belt and build to their hearts content most likely.
>>
>>2328158
I feel like that's... philosophically incompatible with the Hydra's whole reason for attacking. They're on a crusade to subjugate all intelligent races before they can pose a threat. They're not going to wait and see if these particular guys on the cusp of spreading across their home system are going to stay on the cusp for another few years.
Also, deep system skywatch is an early tech because most of the detection infrastructure is already there. It just needs to be tasked to look for heat signatures in the Kuiper belt. It's only a matter of time before they're spotted by accident.
>>
Just finished up an academy game and apart from a particular couple of years in the midgame I'm surprised how much I enjoyed basically the entire campaign. Maybe the tedium hadn't fully set in since this was the first time I've played since 2022, but I found the gradual escalation, the having to work around different technologies, using what I had to gradually build out, taking out alien fleets, having my habs and fleets taken out, desperate defences, and well coordinated assaults, all came together as a very engaging experience. Most of the game really felt like I was riding a fine line between barely staying afloat success and having my entire space presence annhilated, which is great and exactly what I want from this kind of game.

The one big issue I had this game that pissed me off was a couple of years I antagonized too many factions on earth trying to unify asia which eventually just made the game unplayable and I ended up reverting to save 2 years prior. It was the right decision in the logn run, but it also meant instead of doing anything my councilors were basically just sitting around in china and the us advising them for the rest of the game since what else are they gonna do? The agents, and frankly the rest of the factions, kinda felt redundant at that point.

Anyway yeah apart from that I was very pleasently surprised by this game. From the occasional /v/ thread, or even this thread, you'd think you need to follow like a perfect step by step guide for victory but I never felt like that at all. The game felt like it respond very well to my loses and my victories, at least on normal difficulty many more things are viable than people seem to think. Except the US, the US is probably too OP in an unfun way. The biggest thing stopping most of the earth being a viable start is just the US having all the boost, if they buffed boost orgs and made them available sooner the US would stop being literally essential to only a top tier pick.
>>
>>2328432
>sir, it's an alien invasion, surely we should bring our currently unused launch capabilities online and only then start expanding it further
>NERF RUSSIA BECAUSE THEIR LAUNCH NUMBERS THIS YEAR ARE BAD

Isn't the US also pretty much the only country that has national orgs that aren't specops or criminals?

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>starting a new country from nothing is fun
>exploring the map is fun
>claiming valuable land and resources is fun
>developing your economy and infrastructure is fun
>defending your borders from barbarians is fun
>fun stops when you get to war because while you were busy building a nice country another player was just spamming troops and rushing military technologies so you just get stomped with doomstacks for merely existing
I genuinely wish there was a game that was based ONLY around this early phase of every civ game where you explore the map, expand your borders and grow your economy without the part where some agressive player rapes you. Preferably with more detailed economy.
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>>2322125
yeah
>>
>>2162031
Then the AI just mega forward settles you and wastes land. Fuck that.
>>
>>2322146
always peace is ultra-cutthroat since you can't punish overextension
>>
>>2164538
Just make a hotseat MP game and delete player 2's settler, now you have a game that's just you and barbarians.
>>
>>2161270
Civ 4 is designed specifically around combat. On Deity the ai gets monstrous peacetime bonuses but an archer or a cuirassier is the same at all levels for everyone.
It's one of the game's many flaws IMO.

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Do you ultimately prefer turn-based or real-time strategy games, and which are your favorites? RTS has always filtered me hard, having to juggle multiple things going on all in real time is tough (maybe this thread can change that). So for me with turn-based it's:

>Master of Orion II
>Civ IV
>Conquest of Elysium games

I am learning Shadow Empire now and it's a lot
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>>
I can play turn based on handed.
>>
>>2295291
Best is both: limited interactions in strategy layer, limited units in tactical layer. Just like total war. Turn-based is terrible for combat tho, dnd's rounds a lot better.
With high amount of units/interaction options every of them is crippled.
>>
>>2297084
Wtf I wrote this comment a month ago. Holy shit this board is slow.
>>
>>2321686
I wish the bump limit was adjusted on this board, and the max number of threads was lowered.
Opening a thread that is months old and no ongoing discussion sucks, so conversation just dissipates.
>>
>>2295291
turn based games are always solved games.
RTS are also usually solved games, but the real time element adds a layer of mechanical skill and quick reactions that keeps it somewhat fresh.

it's the million dollar problem with strategy games to me. they have all these seemingly complex mechanics and give the illusion of depth, but in reality they're very shallow and simple games.

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So... 40K TW is confirmed.
How shit will it be?
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>>2325902
>I should point out also that I don't care whether lasguns fire red lasers specifically. Gladius gave them yellow lasers and it looks fine.
The colour of the light produced by the laser should depend on the atmospheric composition of the planet. So it would change from planet to planet within a particular range.
>>
>>2293055
Thats exactly why they went with fantasy instead of age of shitmar
>>
>>2293036
coh3 & aoe4
>>
>>2293021
I've only played Total War Warhammer 1 through 3, do I need finish the other 39,996 to play this one?
>>
>>2326140
I would like there to be a game set in the time before the Emperor was born, Age of Strife or Dark Age of Technology.

Is it any good?
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>>2325237
It's good if you want to focus on logistics and not the gay sissy aesthetics like other city builders.
>>
How much of a rogue-like is it? Does it involve doing the same shit again and again with different rng each time?
>>
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>>2325920
yeah at first there wasn't any motivation to increase the difficulty storywise, but they added an overreaching story-arc where you're encouraged to close certain seals, which forces you to build your settlements farther and farther away from the capitol, which automatically increases the difficulty for you.

Another thing I adore about this game are the small visuals and sound effects in the changing seasons. That feeling when the Storm clears and you reach a new Drizzle season.....
>>
>>2326146
It's kind of a roguelike deckbuilder
There are "checkpoints."
As you progress through stages you get access to more structures that are more specialized and efficient at certain things giving you more options to beat subsequent stages. Sometimes you just don't get the resources you need or the quests don't mesh with what you can do so you have to abandon an outpost and try again.
>>
>>2326146
yeah your job is to build a small settlement and reach a certain goal, which can be done by different means, then moving on to the next spot and repeat.

Every time you complete a settlement, you receive some resources which you can spend to permanently improve your starting conditions for the next settlements, which allows you to move further and further away from the starting point increasing the difficulty.

Your old settlements get added as trade contacts.

After about 5 to 10 settlements a big storm wipes away all settlements and you start anew in the center capitol (but you keep the improvements and upgrades)


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