Previous: >>2426335Cheese means victory in Surakeši
>>2518909>Any of the new orc or wood elf trees would be a good place to start.You mean to play or to avoid?
>>2519022To play.The Gawed rework is looking really interesting and so is the one for Lorent. Looking thru the dev threads for both now I'm kind of worried we won't get either. Some guy who has never contributed anything of note is 'reviewing' them both and going on a powertrip. Just spouting off random dumb bullshit while pissing off both of developers with actual talent.
>>2519144Not terribly excited for the next update myself, but I am only looking forward to Kaztubar, and if it makes it then I am golden
They sure are mad
Move when ready >>2519520>>2519520
>OXCE?OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.>Gamehttps://www.gog.com/en/game/xcom_ufo_defensehttps://openxcom.org/downloads-milestones/>Modshttps://mod.io/g/openxcomhttps://www.moddb.com/mods/x-piratez/downloads (XPZ)https://mod.io/g/openxcom/m/the-x-com-files (XCF)>Resourceshttps://openxcom.org/forum/Comment too long. Click here to view the full text.
>>2517619>>2518566>>2517639Ohayou gozaimasu, /oxce/!!!!!!!!!!!!!!!!!!!!!!!!Let's die our best today!
There's got to be a way to improve the ugly as sin paperdolls (outside of catgirls), there just... has to be...
>>2519981ask claude to patch the game, ask some chinese model to generate upscales for paperdolls. i had success generating a catgal like 2 years ago with some dogshit diffusion site.>>2519958ohayo...
>>2519360the next day we have raytracing on mobile graphics. if i don't have graphics for a month, that merely means i was working on the fundamentals for a month. i know what i'm doing.
Openxcom3d hit 1.12
Reigning champion Park Sang Hyun, Zerg Gigachad Soma, has won ASL 21 against the now disgraced Terranny, securing his second title and the SIXTH ASL in a row for Zerg Chads, contributing to a Historic Zerg Chad performance, the best ever so far. In light of this fact, it's safe to say that Terrannies have now joined Tossers, and will never win another title. Thank you for your attention to this matter.
>https://arch.b4k.dev/vst/thread/2469664/#q2488581Terrannies:1. Buildings no longer fly for free. Researched at engineering bay. Costs 200/200. Command centers cannot fly.2. SCV: cannot repair each other. Cannot repair something while it or the SCV is taking damage. Hp reduced to 40.3. Static defense cannot be repaired. Bunkers reduce marine range by 1. Firebats can no longer be put in bunkers. Units inside die if bunker is destroyed. Turret cost increased to 100.4. Bio: units cannot be healed while they or the medics are taking damage.5. Vulture: mine damage reduced by 50%. Mines auto-destruct after one minute. Mines auto-destruct if the Vulture dies. Mines cannot re-burrow after being triggered if the target dies before detonation, they auto-destruct instead, doing no damage. Cost increased to 100/25.6. Siege Tank: supply increased to 3.7. Science Vessel: irradiate energy cost increased to 150. Movement speed reduced. Defensive matrix can no longer be cast on bio.8. Cloaked units are no longer invincible and can be manually targeted.Tossers:Comment too long. Click here to view the full text.
>>2513201Upon even further consideration, another update:Zerg Chads:8. Overlords no longer use larva, are spawned directly from the hatchery like queens in SC2.9. Guardians: no longer require greater spire.10. Greater spire: no longer requires hive.
Back playing the protoss campaign and feels rough, like feels everything the zerg ai has counters you.>Dragoons cannot hit lings/hydras for full damage, yet get easily overwhelmed by lings and hydras do full damage against them.>Zealots have a hard time because they're melee, and get picked by sunkens>Photon cannons suffering the same issues as Dragoons, but immobile and more expensive.>Scouts expensive, penalized against mutas, picked easily by spores/scourges(lmao)>Warp in Templar. 0 abilities out the gate(lmao)>Reavers sperg out and shoot whatever they feel like.These techie dumbasses deserved to be conquered.
>>2515786its just like the real game. zerg is ez mode
>>2512540Zerg Chads dumpstered the Terrannies and Tossers yet again just now. Quintuple and Reigning Champion Zerg Gigachad Soulkey and Double Champion Zerg Gigachad Zero double teaming the other two teams.
why are the jewSA overpowered in every game?
>>2427113>nigga doesn't use avengers or ambosoh no no no
>>2432030they are the only way for USA to steal armies
>>2423801>But personally I always put 1 pathfinder in each rockvee to deal with infantry niggas.
>>2433759China is stronger than your piece of shit mutthole
>>2445316I pulled it off once with Superweapon
Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
>>2513635I don't see the reason why skirmish style gameplay would make more sense for tactics games unless you want to focus on multiplayer.Back when I played RTS games I always played skirmish instead of campaign because the campaign missions would often deviate from the basic gameplay formula. For tactics games the campaign missions are just normal fights so I have never felt like having a skirmish/quick battle option.
>>2513700i used the quickplay option quite a bit in Rebelstar Tactical Command for the gameboy advance
>>2513094Still not tactical compared to the other games I listed.
>>2513700I'd love a skirmish type of tactics games. Advance Wars-likes have them but I hate those games because it's more of attrition for buying enough units, and I hate currency/buying units in tactics.Mario+Rabbids KB had this and it was really fun. And speaking of boardgames, Imperial Assault's skirmish mode is really good too. I'm very competitive and love tactics games, but not enough people I know like chess, so I'd do anything to see a true PvP tactics game that's not like AW/Tiny Metal/Wargroove
>>2514805>I hate currency/buying units in tactics.wow I thought I was the only oneconceptually I like it, but in practice it takes away from caring about individual units and pushes the focus onto resource mgmt and attrition like you said. Thematic, sure, but not what I'm looking for
This sucks. I was expecting a good survival city builder like Frostpunk, but it's just been very grindy and repetitive with lots of micromanaging.
Post some screens, fags.
>>2502821frostpunk is almost ok. its nice to look at but i just played one long session then never returned to it >>2502886game benefits from it because it because you dont have to deal with every mechanic the first time you play the game
>>2505380dropping the player into p20 and just saying "have fun" would be pretty funny
>>2505406or playing something else for a year and then getting the dlc where so much has changed
Bought the game last sale. Didn't play much but I like it a lot so far.>>2502736>very grindyI didn't progress much in the skilltree but I figured it was because I'm not playing on the higher difficulties yet, I saw the rewards are better with difficulty and there are 20 prestige levels. Are you talking about grinding for thoses skills, or something else I haven'ts seen yet?>lots of micromanagingIs it more necessary at high level? Clearly not high APM so far>repetitiveI feel on the contrary that the concept of the game prevents it from being too repetitive. You're constantly adapting, to the buildings you get, to the ressources the map gives you, to the glade events, etc. I like this a lot
When are they going to remake this? It was always the best Battletech game. HBS Battletech was okay. MWO has always been slow and boring.
>>2504225IlKhan era reads like fanfiction. I stopped caring about the continuation lore when Dark Age hapoened when frankenmechs became the standard.
>>2505437Yaml was made by the people used to MW4 mercs where you put guns on your legs cus the system was open to being abused.
https://mechcommanderonline.com/
>>2514178Wtf how did I miss this before? I can actually play the campaign now. Thanks a lot anon!
>>2503174They got the next best thing: they were resurrected as a Clan.>>2503302Would've been fun to see the Society survive in some way, Their 'Mechs were awesome. It isn't too late to change their fate, Clan space's future is still not set in stone.>>2503458Showers underestimated the Spheroids. Lincoln underestimated how badly his Clan had been maimed.
Ahem. Fuck early access medieval games. That is all.
>>2515754
>>2515798p
Are management games /vst/?
>>2514435Look mom I made another thread!
I've been looking for any mention of Probably Stolen, because I don't even know which /v to browse. What baffles me even more, apparently games like soccer managers / soccer team managers are popular (or used to be?) for some reason, yet no one talks about it?But watching a map change colors and not understand any of the shit going on and autistically sperging out, yeah that has generals on /vg/
>Kingdom Underfire never ever againWhy doesn't anybody make spiritual successor? Nobody did this mix of strategy and action in this way again and I'm tired of replaying Heroes.
Most of the modding scene looks to be still stuck to hexediting like pokemon 10 years ago. Tried some myself. You can technically control NPC officers as heroes but they auto-move and you can only attack, basically a 1 button game. I also tried to alpha-out the brasserie texture on the delves to no avail, apparently the texture is applied directly onto the model so it just makes the elves see-through; which makes me wonder if there was a build of the game that used their true naked texture at one point. Making hybrid units may not be too far off the horizon relatively speaking. You can quite easily swap out officers, flag-bearers, soldiers, and heroes to get something like Walter leading dark-elves with an orc flag-bearer and an Ecclesian flag. Stuff like resistances and melee damage can also be set as well and set-up custom unit trees with skills and everything. The big roadblock seems to be the Strident Mesh SMFX model format which apparently just doesn't exist on the internet, to truly get custom models you'd need to export the SMFX to something like .obj for blender and then put it back to SMFX.
>>2515075AI can be used to create tools to make modding easier. Just need someone with some passion and a claude code sub
>>2512653Holy fuck I was the one who originally posted this what feels like ages ago. I'm flattered someone thought enough to post it again. I love my KUFbros like a jiggaboo loves crack. Wasn't the original thread just Trump impressions of characters in all kinds of settings? I remember screencapping some good ones I think.
>>2491901Yeah I missed kingdom under fire, but I was enthralled with the screens.
>>2515075>which apparently just doesn't exist on the internet,in the vein of this fucking franchise, honestly, it seems like the more you read about how Heroes/Crusaders were developed and then how they were managed afterwards the more you scratch your head.
Age of empires 3 chads we are so back
>>2515032>like letting revolution happen at age 2*angry mexico noises*
>>2513377who asked for this?did anyone seriously ask them to replace some native chief with that gay guy played by Paul Bettany?
>>2515184>>2488963
>>2515267I know shit is so money poisoned nowadays but it's not 'Trademark', it's Crazy Horse's family permission, they probably got away with it back in the original release because he only appears on the last level of the campaign, nowadays no detail goes unnoticed as a excuse to people to thrown a shitfit over.
>>2513377Is part of the Sioux and Iroquois' cultures having shit-ass voice acting, and the iroquois women barely raising their voices? I swear, those two can give the aoe II Armenian military units' va a run for his money due to how low energy they are.
Looking for a fantasy or sci-fi rts, I love rpgs, amd have played a few of the mainstream strategy games before. XCOM, DOW etc. Why did I mention I like rpgs? I don't play pvp, so if the game your going to recommend doesn't have great singleplapyer appeal, I'm not interested.
>>2515168Just play Warcraft 3's campaign, that's where a lot of people started. You don't need to know the background of the first two games. Some evil wizard consorted with demons to help orcs invade the world, humans fought orcs alongside elves and the orcs lost, that's basically it.It plays a lot like an RPG
>>2515168>wants singleplayerStarCraft and StarCraft: Brood War. I don't particularly like its gameplay, but it had fantastic campaigns.The original Homeworld also had a great campaign; you may want to use the original rather than the Gearbox remake which changed some of the gameplay around, but the remake's probably easier to run.
>>2515168age of empires 2 DE, the historical campaigns are great for new players.
>>2515168Try openxcom3d. Feels great
>>2515168There's Stellaris, it never appealed to me, but it does have sci-fi stuff, and can be a fun singleplayer game, not to mention Kenshi if you like post apocalyptic sci-fi stuff.
https://play.steelti.de/
What would it even take to not be considered AI slop now?
>>2515160>What would it even take to not be considered AI slop now?Be made by people and not be AI slop.
>>2515162What kind of shit answer even is that? How the fuck do you act on or measure that? What the fuck is wrong with you/
>>2515163>What kind of shit answer even is that?The correct answer.>How the fuck do you act on or measure that?Did you use AI to make your game, or did you not? Yes or no. Extremely simple.You sound extremely stupid, fyi. Last (you)
>>2502312I played your slop and it's just slop. Like it would be okay if it came out as s flash game 15 years ago.The one serious piece of criticism is that resource gain is too slow. Some upgrades like HQ cost absurd amounts but this is no TA/BAR, there's no way to scale that much.
let's talk about the game, your favorite custom maps, what you've been playing, what units you love/hate, pro matches and tournaments, and more.
>>2444032I would always isolate someone and kill them, even though I wasn't the thing. They would spend the remainder of the game yelling that im the thing in chat which confused matters when the real thing showed up and killed someone. Wild times.
>>2443740The Lord of the Rings ones were good too. There was one lotr map that was popular, I forget the name of it... But I would take my SCV and pick up the "one ring" which was just a data disk on the floor next to your units. I'd then bring it over to Sauron and give him the one ring right at the start of the game, usually nobody else noticed this. They would get a massive shock when "one ring sauron" this fucking 9999 health mutalisk with huge damage showed up early and fucking rekt their heros unexpectedly.>How did Sauron get ring???>Ring hack>Map bugged guys >Saurons fucking hacking >Remake guys....Fucking hilarity.
>>2443740Heaven vs Hell was my jam
he's live!
>>2515191
Even though it was the best strategy game of its era, packed with innovations and surprising depth. It felt like this brilliant game existed only in my head, like an amazing imaginary friend that only I knew.
>>2503242Could've sworn it was called Heavy Metal Fatigue and I played the demo. But remember nothing.
>>2515078I think you're getting two different games mixed up.
name a better weapon than big milagro hammers and neuropa pizza cutters. I doubt you can
>>2515088>I doubt you canHammers are good but twin pizzas with steady legs are better.
>>2503242I own it, I'm not playing it right now. I'm playing FOG II, which honestly is peak. I'm in a TBS game phase, doing dominions stuff and yah know. >>2515085Never had heavy metal, but I do always think of metal marines when I think of this game