[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]

[Catalog] [Archive]

File: download (6).jpg (392 KB, 1920x1080)
392 KB JPG
How fares your conquest, /vst/?

I'm trying to get Shogun to work on my 'eck again after it stopped launching for some reason.
>>
>>2455853
never go christian on very hard
>>
>>2455853
I played it a lot when it came out.
I usually aligned with the Dutch for superior Musquetiers.
The Portuguese make you more money though, you will get their offer first.
I tried to install it again a couple years ago and it launched but the graphics and UI didn't show/work properly.
>>
>>2455853
hello, is there any source port for shogun 1 that makes it more palatable on an ultrawide monitor? i've never played total war before and would like to start with first one but the game is kind of a pain in the ass to run
>>
>>2455853
first time seeing the game, wow

File: w o r d e n.png (294 KB, 800x450)
294 KB PNG
https://www.youtube.com/watch?v=D4BOaaB9I1Q
Campaign Mode is out.
do you like?
58 replies and 3 images omitted. Click here to view.
>>
>>2417565
based
>>
>>2452663
USC is a cesspool but the madness extends beyond that.
>>
>>2456892
im glad i played starsector BEFORE it was infested with tranimefaggots because if i first saw it now i would definitely be turned away by the "community"
>>
>>2433242
Confucius spoke about this
>>
Conquest mode was a far more interesting idea than homeworld without loading screens

File: 1514877189952.jpg (41 KB, 460x215)
41 KB JPG
I've been completely out of the loop on what happened to PM for the last couple of years. More or less gave up on them with the launch of Limbus, and the old mongolian basketweaving forum alongside it. Has anything good happened in the last three years, or is Director just coasting on whales? Got a notification from PM's youtube channel out of the blue and remembered that this was once a part of my life.

Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?
64 replies and 12 images omitted. Click here to view.
>>
I wanted to get into Limbus but I really fucking hate gacha and the people who enable such cancer of an industry. Not helping that the Limbus community is filled with unironic MAP advocates (I know several personally but I'm not naming names). Disgusting
>>
>>2453797
Like actual children or just a /v/ approved loli poster?
>>
>>2454429
>Like actual children
yes. It tainted my view of the limbus fanbase forever
>>
File: file.png (2.75 MB, 923x1360)
2.75 MB PNG
>>2373634
>>2374240
The story is centered above all on the Divine Comedy which it follows quite closely. Some books are barely used with Moby Dick being the worst offender, my cope is that others like Demian and the Stranger will get preferential treatment.
>>
File: file.png (352 KB, 692x423)
352 KB PNG
In the meantime working on an inline hover preview system; already implemented it for passive descriptions (both in and out of combat). Still not quite sure how to handle it for status effect descriptions in combat, since your pointer never enters them; perhaps some kind of "lock" functionality that'd let the player keep them on screen manually?

File: ftl g.jpg (459 KB, 1380x1008)
459 KB JPG
Does anyone want to talk abou it?
35 replies and 7 images omitted. Click here to view.
>>
FTL...now that was a good game
the "no weapons, just transport" assault shit was fun
>>
>>2451644
Wrath of Angels *and* Demon Lance? Nice.
(Don't recognize the 3rd module. Inertial Probe?)
>>
Bump
>>
I don't find high torment levels fun at all. It's like your shit barely matters - you just slum it and gather consumables and have to level at least one siege system and das it everything is the same always all the time.
>>
>>2456417
Seraphic Resonators
Each lance shot you fire fully charges one random, uncharged weapon (must be powered).

File: capsule_616x353.jpg (236 KB, 616x353)
236 KB JPG
What's the point of longer eras if production and culture also increases to match Research? You just end up with the exact same play through but you click 'next turn' more often
>>
>>2455869
oppa gangnam style
>>
You can wage war more effectively.
>>
>>2455869
Basically what >>2459663 said.
There's longer research and production but the damage units take and receive isn't affected at all. If you can get stronger or more units early, then you'll have more time to press your military advantage before other civs can catch up, and individual units become much more valuable since it takes much longer to make them than it does to kill them, it discourages sacrificing units. Civs with unique units will also have more time to use them.
Quick speed is still more fun to play though.
>>
>>2459690
I’ve been trying a new thing with 12 civs, all picked from ancient era, large map and marathon speed. I like it mostly since you can wage some ancient or classical era war pretty effectively, but the map doesn’t scale as well with more players so distances seem extra large.
>>
>>2459745
>the map doesn’t scale as well with more players so distances seem extra large
You can add up to 22 civs in the advanced game settings menu, and also more city-states as well. Huge maps can comfortably fit the max of 22 civs and 41 city states. I've actually played a few games like that on marathon, it's cool if you want to see the map get filled in quickly and do a lot of trade and diplomacy, but it makes getting a religion and wonders very hard since there's so much competition.
The extra space given from the default huge map settings is nice for forcing liberty/wide play though, the game mechanics typically make tall play much more optimal than going wide so it's fun to able to settle a bunch of cities at one's own pace every once in a while.

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
253 replies and 19 images omitted. Click here to view.
>>
>>2456298
Try star wars rebellion. It's old but good
>>
File: victory.png (651 KB, 800x641)
651 KB PNG
>>2170163
What are your favorite non-capital ships? For me its the Victory-class.
>>
For me? It’s the FOC Rebellion mod. I love how the maker decided to add pretty much every single unit in the entire Legends universe up till the Vong Invasion. The Z-axis camera is weird at first, but I got used to it.
>>
>>2456298
There are mods that make game closer to four X, for example Thrawns revenge or awakening of the rebellion where economic and politic and warfare systems are expanded to degree where just to take few planets you have to plan and move resources like its some complicated 4x game. both of these mods were too much for me though
>>
>>2459167
>where economic and politic and warfare systems are expanded to degree
>both of these mods were too much for me though
the games were not designed for those systems in mind, not sure how the AI functions with those new systems unless they are given unlimited crew and resources

File: 1769488364044440.png (419 KB, 616x353)
419 KB PNG
>/vst/ says this is the best space 4x ever
>try it
>it's not even better than stellaris, which itself is crap
could you shitheads stop lying to me and telling me that bad games are good? i wanted a strategy game, not a visual novel with number-go-up elements.
5 replies and 3 images omitted. Click here to view.
>>
>>2457628
ES1 is dogshite
>>
>>2457666
>Amplitude Studios
>Take an existing fun game
>Multilate the fun out of it
>Slap an "ENDLESS(tm)" on it (don't forget the trademark!)
Look at their nonstop lineup of shit:
https://store.steampowered.com/search/?hwtype=0&category1=998&supportedlang=english&developer=AMPLITUDE+Studios&ndl=1
They are incapable of making a good game.
>>
>>2457628
The Endless series downfall feels very artificial. Like those conspiracy theories where black ops teams raid a government and replace them with body snatchers. The series was never super good but it filled a niche and now even that is gone.
>>
>>2456725
The gameplay is only okay. The main appeal is, like all the other Endless games, in the story and lore. If those elements don't interest you then you won't like the game.
>>
I prefer es2 to most 4x games. Can't point out the exact reason. Guess I'm a brainlet I play on endless diff because the AI is brain-dead like in any other game

File: crying suns.jpg (497 KB, 2560x1440)
497 KB JPG
This game was blast few times i played it. story and setting was nice mix of dune, foundation, hyperion cantos, but after several completions of all 6 of chapters, i felt that gameplay wise, games felt very lacking? yes, has multiple ships that map to different factions and gameplay, variety still felt very shallow compared to FTL, Void War and other games in genre. So, while story was interesting, game as a whole feels like wasted potential.
5 replies and 1 image omitted. Click here to view.
>>
The atmosphere is good, the pixel art is passable and the soundtrack is neat
the gameplay itself is rather shallow and the story, the selling point of the game, is retarded and nihilist for no good reason
a very mixed bag i'll tell you that
>>
>>2454624
>while story was interesting, game as a whole feels like wasted potential.
Yes that's a good summary
>>
>>2456659
yes, I felt that if it had ATLEAST 2 ships per faction, it would help immensely for "roguelite" aspect. game as in, feels barely as roguelite as yes, each run has randomized events, but there are a lot of fixed story events that will happen no matter what, and "unlockable special officers" are cool, having to play 5 runs to use it again feels very disappointing.
>>
>>2454624
Could been good, not great, that's FTL already, but good in a different way if the devs actually committed to give it more polish and content instead of jumping ship
>>
>>2458721
yeah, I'm still mad that they did not added Telos ships, especially since telos tech and ship model was already fleshed out. and IIRC it was requested multiple times.

File: DWcpAdTUMAAtaBB.jpg (71 KB, 1024x576)
71 KB JPG
Calling all /vst/ users!
I need data!
What was the first RTS game you ever played?
154 replies and 23 images omitted. Click here to view.
>>
>>2454494
>natural selection
Not a strategy game
>>
Age of Empires 1
>>
>>2404243
Total annihilation
>>
>>2404735
>Tribal Rage
holy crap, thank you, anon. I've been looking for that game for frikin' years
>>
>>2404243
AoE2
>>2404506
You're here forever

File: b56m6.jpg (18 KB, 409x377)
18 KB JPG
I have a little over 12 hours on HOI4 now. How the FUCK do I defeat Germany
6 replies omitted. Click here to view.
>>
>>2456150
Spam divisions, and place them on the large river defence line in ukraine to the baltics. Also use your airforce to get air superiority and cas to help your troops. Good luck.
>>
>>2456150
>Use infantry divisions to attack enemy divisions and stop them from moving
>Use fast moving armored and motorized divisions to surround them
>Hammer tf out of them with CAS
Using this strategy you can defeat literally every land power in the game. Probably don’t even have to edit the starting templates that much.
>>
>>2456737
Playing the USSR as your first country will just make you want to quit bro. If you want to learn just play multiple US playthroughs on historical. You can pretty much never lose as the historical US no matter how badly you fuck up. It will also teach you more about navy and air than USSR.
>>
>>2456150
refer to >>2456419
>>
>>2456150
Why would you want to?

File: 1782252292828.jpg (465 KB, 1188x880)
465 KB JPG
Any vidya where you get weaker as you level up?
Hard mode: No Oblivion/Skyrim
32 replies omitted. Click here to view.
>>
>>2447572
jose gordito
>>
>>2447493
The average Puerto Rican age process lol
>>
>>2447572
Maricón Manríquez
>>
>>2447493
Battle brothers for me. Buncha cripples
>>
>>2447493
Imagine posting a /v/ e-celeb bait thread outside of /v/
Now your blunder will be here for months

File: europa universalis 5.jpg (121 KB, 920x960)
121 KB JPG
>Heard that a new patch recently came out
>Decide to dive back in to try it out
>Starting building up buildings and RGOs based on their potential tax income to starting bolstering my funds
>None of these fucking buildings seem to have increased my income one fucking red cent, the only thing that seems to increase my income is building roads and bridges
I guess I have to learn this whole fucking game all over again. What did they change to economy?
44 replies and 5 images omitted. Click here to view.
>>
>>2457492
somehow there are so many players who want EU to be something it never was. I blame all the new players coming in during EU4's lifespan, thinking grand strategy is some uber genre encompassing all and every detail of guiding a nation, while most of the games are whacky map painters.
When you go too far into simulation territory, it becomes less of a game. And simulating is better done by computers, so pdx made a game that is in parts better played by itself than by its players.
>>
>>2457019
I think they would be more fun if coring wasn't tied to it. They give you all these options to do with them but then make you lock the members down for years just to core a county.
>>
>>2457492
The stellar success of KCD1 and a few similar games psyoped a lot of people into thinking they wanted a realistic history game and not, you know, novel mechanics and a simple linear story for once.
>>
>>2453905
Honestly? We didn't know how good we had it
>>
The problem isn't that EU5 is a bad game or anything. It's just a bad EU game. They should have just called it Meiou & Taxes 2 and released it as a spin-off, cause that's what it is. I like it, but for different reasons than EU4.

File: i4134t3mxipe1.png (788 KB, 800x600)
788 KB PNG
or Patrician II depending on what you like to call it.

There are some comfy posting threads every now and then but we never actually discuss the game. Passed some time since the last one so let's do this.
51 replies and 3 images omitted. Click here to view.
>>
>>2456055
Celebrations are a scam. You get a short-term boost that can make the difference right before an election, but it's otherwise a waste. Building manufactories (bricks!) and housing is a much better investment.

Whether you are lacking in wealth or prestige, start taking tavern missions involving pirates wherever you find them. They boost reputation locally and globally, and capturing or sinking pirates is a global boost, as is increasing the count of your fleet.

If you are new, do not forget to bathe and pray every week. You can get hit with brutal fines otherwise. Also, once you build a warehouse, assign a guard from the trading office to prevent being looted. And while I'm offering tips, the automatic road generation is the worst part of the game. You can mostly avoid grief by attempting to build manufactories in 2x2 blocks, and housing in 3x2 blocks, both bordered on all sides by road.

| | |
| | |
>>
>>2456070
>start taking tavern missions involving pirates wherever you find them
How much firepower should I bring? The largest pirate fleet I met was Beneke. Do I need to match that or is he "the final boss" of pirates in this game?
>And while I'm offering tips, the automatic road generation is the worst part of the game.
How important is that? Right now I'm placing factories/farms kinda randomly. I don't think I'm going to play long enough to be lacking in space
>>
>>2456089
>How much firepower
The tavern missions always involve only one ship (at a time), but that one ship can range from a snaikka to a hulk. You can get a rough idea based on the pay. You can also flee from them without consequence unless the job is to hunt the pirate.
>the final boss
Truly horrifying. Dozens of ships.
>How important is that?
If you aren't planning on playing the late game, not at all.
>>
>>2409931
Just in case you guys didn't know yet...
There is a high resolution mod for Patrician III
https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=382413909
>>
File: lmao.png (187 KB, 308x270)
187 KB PNG
in case anyone has ever wondered why auctioning ships to NPCs barely impacts global trade volume

File: 1756705940030618.png (1.07 MB, 960x540)
1.07 MB PNG
>the actual SupCom2 demo comes out today
>0 threads
28 replies and 2 images omitted. Click here to view.
>>
>>2453918
Lmfao
>>
File: 1754261243960312.jpg (46 KB, 480x480)
46 KB JPG
>decide to replay the FA campaign since I am in a supcom mood after playing this
>Mind Games absolutely assrapes me and I used to be able to pass the campaign effortlessly back in the day
is this what getting old does to you?
>>
>>2459271
Mind Games catches you off guard, thats not even getting old. I always think the level before that is harder, Hades i think.
>>
>>2459281
well, that one is also tough since they throw endless experimentals at you
but at least the enemy doesn't send endless swarms of t2 gunships 10 minutes in
>>
>>2454028
My main grip for the moment is the UI that need a rework.
Unlike supco the game doesn't seem to tell you how long a unit/building take to build and what is their energy/alloy consumption rate.
Alloy extractor need a better visual indicator of their tier.
Same for unit icon.

File: SN2 belt.png (1.32 MB, 1795x1795)
1.32 MB PNG
Looks like we're getting a better belt this august.

https://store.steampowered.com/app/2275440/Solar_Nations_2/
>>
Reached the year 2200 in my 2025 start Germany game (I actually formed the EU and then Eurasia tags for the accepted cultures, but adjusted my cosmetic tag to keep it). I have kept most of Europe as autonomous provinces, same with Japan. Haven't managed to push Russia out of GP status to diploannex them yet, though they have gone through at least one catastrophic rebellion, unfortunately the rebels won and then formed Russia themselves and got to GP status before I could boost relations enough.

America has formed the NAF and taken over the Americas with my help, as well as colonized half of Mars. China colonized most of the other half, but they're going through some catastrophic rebellions due to me instigating crises in them non-stop (I've done the same to India, but they're a bit more stable currently). The rest of the solar system has been entirely colonized by me, Venus has been terraformed, a dyson swarm has been built, and we are working on colonizing the neighbouring stars.

I actually left AI nukes on and surprisingly they did not fuck up Earth's biosphere.
>>
>>2459364
The absolute state of East Asia.
>>
Really hope the AI is updated. It need to colonize more and actually declare war on the player.
>>
>>2459368
One of the big problems with the AI is that it won't build up specific strategic resources. Especially research. It'll just sit there with zero universities slowly researching colonization at 5 research.


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.