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File: songs-of-conquest.jpg (276 KB, 1536x864)
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is on sale for free. Is it worth the price? Looks like heroes 3 clone.
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>>2440719
>THE REDHEAD WOMAN IS NAZI
so /pol/ media darling?
>>
>>2442877
>/pol/
they the hobbit nazi, not SS nazi
>>
>>2440719
Stoutheart did nothing wrong, unironically.
People get mad because she executed the leader of a mercenary force that invades her lands.
No declaration of war, they just started attacking the countryside and after being defeated he tried to argue about surrendering protocol, but in her eyes he was just a bandit, so she had him beheaded.
She happily allied with fey creatures and then went off to fight the undead.
>>
>>2442877
red dit is down the hall and to the left
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>>2443850
pay tax it tradition of the lands

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Fortress Entrance edition

Previous: >>2350059
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
1/12/26 - Dwarf Fortress 53.09 and 53.10 released since the previous /dfg/ with bug fixes, new portraits, and replacements for the goofy animal portraits.
>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defense for your dorfs.


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>>2447430
It isn't a struggle, but it is annoying, and having to dig out the layer above my rooms to stop water dripping through the ceiling makes my fort ugly.
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>>2447490
Sounds like a skill issue to me
>>
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>all my dwarves are fairly happy even though I've yet to build them much in the way of amenities
>except for the one dwarf at minimum happiness, who keeps feeling panicked after remembering being harassed by slugs
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>>2448179
Surely magma will fix it
>>
>>2448367
i need to build my giant pump stack first
i should probably get on that pretty soon so i can fill my moat before goblins attack

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What're they cooking up
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>>2429042
>Literally every PDX game is about blobbing, they can't even conceive of any other kind of gameplay.
They just know their audience, the Paradox gamer at heart just wants to powergame their way to painting the map blurple
>>
>>2419990
>But I don't really see how "dev fails to live up to their obligation and is replaced with a more competent dev" is a failure on the publisher's part.
if every single studio pdox publishes is incompetent, then maybe its pdox thats incompetent. given their model for pdox interactive games, pdox the publisher probably pushed the studios into making barebones "content delivery vehiicles" as quickly as possible to start the dlc gravy train asap
>>
>>2438573
Honestly, I don't like painting the map beyond a certain point. I like an early to midgame scramble for territory, then playing sort of isolationist.
>>
I can't wait for another game that forgets the previous game's lessons and they spend the entire cycle of it's life re-inventing the wheel they did last game.
EU5 listened to sandbox retards and it's just a massive pit of sand and fuck all else, it'll only resemble something fun in about 10 years with mods.
Someone looked at HoI3 and went "we shouldn't have natural barriers" and made the entirety of Africa a battleground. Same with fuel. The game didn't even have fuel. It still doesn't have stockpiles.
>>
>>2388632
Legendoftotalwar only plays EU 5 now lol

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The only reason I play as a Democrat in this game is because they're the underdogs and I try to play as a moderate who has some conservative views. In my game, Pennsylvania was the bloodbath where we poured all of our efforts into. During the middle of the race, my democrat candidate went to Alaska and made some speeches there as well as placed a campaign headquarters. Something else interesting that happened is that for a long time, New Jersey was a swing state. My running mate was governor of New Jersey, but that didn't do much to sway it from going red, but towards the end, I got an endorsement from a former president and that made New Jersey go back into play. You can see from picrel that me and my opponent were both visiting New Jersey at the end. On election night, we took New Jersey back, but lost Pennsylvania. The electoral college count was 268 for me to 267 for my Republic opponent!!!!!! Then, because I spent some time in Alaska, I miraculously made it turn blue, winning a measly 3 electoral votes, which ended up sealing my win. I also got the popular vote as well. Thrilling game that I probably won't be able to top.
>>
>>2446598
>I got an endorsement from a former president and that made New Jersey go back into play.

All of the flat out retarded nonsense that sways peoples vote is the living example of why democracy is dumb.
>>
>>2446606
kek. You can also get an endorsement from a celebrity and it makes your enthusiasm go up by 1 percent countrywide!

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What's your favorite action strategy game and why? What makes an action strategy game?

I use a similar definition as aRPGs. An RPG is an aRPG if the player's hand-eye coordination can have a disproportionate impact on the resolution of the character's action (i.e. if you can't hack and slash, even the best swordsman character dies to random mooks, or if you jump/move into a gap in trees or a rock formation, your character can shoot or even hack an enemy to death that he wouldn't be able to beat stat-wise).

Now, with action RTS games specifically, one could argue that hand-eye coordination is already important because of the impact of high APM micromanagement. So just having an emphasis on micromanagement isn't enough. I'd say the best example is something like Mount & Blade, where you can do third person micromanagement of your troops and it would probably have a big impact on battles. For most players, however, the big impact on battles comes from their own action RPG combat performance during battles. Like if you're skilled enough, it is hypothetically possible for the player to wipe out entire armies while barely interacting with the strategy segment / barely commanding his troops. But Mount & Blade has far more dominant RPG elements to be just an aRTS.

I'd say the most famous aRTS examples are Sacrifice and Black & White (pic related).
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>>2430650
Fug I used to rent this all the time back in the day
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>>2430729
Same here, it was awesome against a friend!
t. Oldfag
>>
>>2419946
Even playing Brutal Legend years later and knowing about the rts parts i was caught off guard. Its still at least a soulful game but it got screwed over by its advertisement.
>>
>>2430770
>screwed over by its advertisement
you mean Jack Black
that pozer jew really ruined many things
>>
>Thryhring
how the fuck do you even pronounce this

t. ruzzian

new update today
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So I just got this game, and after a few failed attempts I've discovered that apparently the solution to my food production issues is to just eat the guys over the hill.
Am I misunderstanding something or do the computer empires just not respond to raiding except to seethe at you?
>>
>>2449589
They attack you if they think they can take you, but even just their verbal seething tanks your relations with other empires and hits your settlement's happiness.
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>>2449589
Choose 1 or 2 neighboors to have trade relations with, and leave at least 1 neighboor out of trade.
Gather at least 500k in cash and hire mercenaries to attack the 1 neighboor that you do not trade with.
After you defeat him, vassalize him to get a huge amount of cash yearly as taxes.
Proceed conquering more cities to increase your taxes.
Use the huge amount of cash to import food, drink, clothes and whatever else you need.
>>
I wonder when he'll nerf vassals, it really feels like an exploit atm
>>
I'm addicted to restarting. Haven't made it past 400 pops yet.

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What went wrong?
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>>2431610
It really do be like that though
>>
>>2431491
Because noobs and casualfags prefer bottom
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>>2431724
>Balder's Gay't 3
>difficult
I've not played the game nor bought it but come the fuck on!
That fucking basedcuck probably thinks flipping on a light switch in his kitchen is difficult becaue he has to walk to it.
>>
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the unit in the picture shown is a siege tank, a unit that doubles as a tank and self propelled artillery

in siege mode (as shown) it absolutely could strike a target behind some kind of raised terrain or fortification from a distance. that's literally what its for

hope that clears things up
>>
>>2445588

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ITT: Best RTS campaigns
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>>
>>2433851
Scourge of Lordaeron is the best imo
>>
didn't they mess up the singleplayer balance of this through the patches somehow?
>>
>>2442957
I know some campaign levels in Cossacks 3 are now literally impossible because they applied multiplayer balance patches to single player.
>>
>>2442957
yeah the campaign was already hard and then there was a huge harvester rebalance that halved the money they haul so most of the missions require the most insane cheese to get through if you try them with patches. i managed to get through on normal after an ungodly amount of hours. GDI croatia is torture and getting the bonus objective on Nod temple prime haunted my dreams
>>
>>2445396
Temple Prime ain't THAT bad as long as you're good at turtling (but yeah, the bonus obj is still luck based). I agree croatia is bullshit hard, the meta is to push and capture the northern base before the gdi MCV arrives to avoid the AI snowballing.

What are your thoughts on this game? Looks interesting, it's like a mix of total war and paradox games
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>>
is it me or the translation for 8R kinda weird at certain parts?
>>
>>2422057
I got in through Uncharted Waters New Horizons on the SNES, but it's because I like exploration games and the time period the game is in.
>>
>>2443857
I forgot what the actual command is called, but comply to your officer's suggestions, then do Searches to use up all the leftover orders.

And yeah, that is kinda it for ROTK14's gameplay. It can be a bit more engaging when you play on higher difficulties and the enemy is more aggressive, but otherwise what you've been doing in your first hours will be what you do in the next 20.
>>
>>2445245
Yeah, I found out about Search but it doesn't really fix the issue because now some turns, I only Search then press Next Turn. I haven't played many WEGO games but I imagine there are more stuff to micromanage during the planning phase.
>>
I've managed to get a successful chosokabe run going from 1560 on awakening, here's some oddity's
The Hojo got double fucked by the Takeda and the Uesugi, currently getting fucked by the Date.
Nobunaga failed to return Yoshiaki Ashikaga to Nijo palace, twice, so the assassination event won't happen and I'll have to fight a full powered Oda.
Not sure what i'll do for my next run tho once I wrap up this one.

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>lvl 10-12
>massive croosh on isabella but she's always a tough one to have good relation with
>simp for her validation by giving her techs and gold and shit
>quickly beat my meat during the brief window when she smiles as a reaction to gift
have you ever offended a god during your strategy game session?
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>>2444228
What the fuck?
>>
>>2444228
Yes, crusader kings 2 and 3 are extremely goonable
>>
>>2444228
https://rule34.xxx/index.php?page=post&s=view&id=1539968&tags=isabella_i_of_castile
>>
>>2444228
Dude, just convert to her religion lmao. Tho, on higher difficulties the AI is just a dick for no reason.

For me it's Catherine
>>
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>>2444228
Civ Rev Cleopatra/Catherine is is easy answer, basically did the same thing. But it doesn't compare to the savage beatings my dick received playing with the Tainted Coil roster in Brutal Legend when I was like 13

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I rarely -if ever- see this game discussed here. I think it's kino and nuclear bombing cities is fun. Anyone here that plays it?
>>
I’m still traumatized from the soundtrack to DEFCON
>>
>>2444270
I played the first game, then the first game with Omnicide mod and I played Escalation I have to say it's great.
It just got kind of old. Also I figured out you can start with masses of divisions and rape the AI the moment forced ceasefire ends.
I never experimented with bioweapons and that stuff. Also, I utilised a lot of plane conventional gameplay before I realised how OP tactical nukes are, or more advanced nukes launched by MRMBs and stuff.

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Can some bored gamers get in here and make this a challenge for me, new round just started.

It's got mafia wars nostalgic vibes but easier on the eyes

https://empire-of-vice.com/
>>
Buy an ad
>>
>>2438682
Does joining via referral give bonuses?
Also, is it just a number go up grinding type of game? Or is there something more to it?
>>
>>2438687
I'm not the developer, just a player so not much incentive to pay out of my pocket for an ad

>>2438702

idk you could try and see if this gives anything extra but I honestly am not sure

https://empire-of-vice.com/ref.php?code=coxy

nah not much of a grind, but its best to use your turns before they reach 1000 as additional turns are getting wasted otherwise
>>
Is this like Free Cities?

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Calling all /vst/ users!
I need data!
What was the first RTS game you ever played?
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>>
a game called Reflux, from what i read it was called Robo Rumble in the west but im sure litearly no1 outside of Poland even knows bout this one
>>
>>2434852
A neat idea. If it was made today, this kind of customizable unit construction with a focus on solving puzzles would make for a solid indie fotm.
>>
>>2404243
Starcraft
>>
>>2404243
wanted to say aoe1 but then i remembered it was actually
>Cultures: Die Entdeckung Vinlands

loved that piece of shit game even if it was too advanced and slow going for my tiny brain back in 2000
don't think i ever got very far, but still love watching little dudes with too many stats going about their day while i try to keep them alive so sombody must have done a good job
>>
>>2404243
AoE2

You right click on units to select them and move them by using right click. On the top right there are what your units can do, and by holding right click on a walled settlement you recruit units.

It is an extremely simple, intuitive game to play but the templeOS aesthetic tricks you into thinking it has some schizophrenic hotkey tank commands or hidden mechanics beyond your little zoomer comprehension
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>>2444505
Everything is procgen, so every single game is unique.
>>
>>2444513
good, thanks :)
>>
>>2444505
haha yeah
i think it's one of the best. i have nearly 600 hours in in right now and im not even close to getting tired of it. it's like a strategy game, adventure, and a roguelike. and every class plays differently, its like there's quite a few games in this one game actually
>>
>>2420170
I once killed the Maker of ruins as a druid.
He just attacked a forest and a mage casted animate forest. It was him againt an army and 100 ents. It was close though.
>>
>>2444505
>is it THAT replayable?
Yes.
Also some factions plays very differently. So even when you think you know how to play the game, you can pick a new class and it will feel like learning a new game.

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Tropico sucks. It never actually feels like third-world citybuilding or running a third-world country. Once you understand the bare mechanics all you're left with is dealing with the devs retarded map-gen and pathfinding. Why is it that no one has done third-world simulator.
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>>2442430
Serves you right for playing kalypsocrap
>>
>>2444711
"kalypslop" was right there
>>
>>2444703
This sounds like it would be a good series of scenarios in a game of Civ
>>
or maybe like command and conquer
>>
>>2442570
>lithuania
we call them baltnegrer for a reason


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