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File: 2026-03-30_11-49.png (175 KB, 727x353)
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9.00 beta is ongoing.
have they finally fixed aux ships? are torpedo bombers in a playable state at last? we'll find out once the changes are finalized.
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>>
>>2386563
X4
X3 technically has more to it but is rife with archaic systems and instabilities that make it a pain to play these days.
>>
>>2396540
>X3 technically has more to it
NTA, but you educated my ignorant ass?
>>
>>2396547
X3 has corporation subfaction stories and ships, more base ship types and roles. But on the other hand ships have no boost, and no travel mode so any early combat is horrible and all travel is done by seta. X3 is the better spreadsheet minmaxer game but x4 is better if you want any sort of game outside of that despite its shortcomings.
>>
>>2396567
Interesting. Thanks for your time.
>>
Man I finally started playing SWI and now 9.0 is gonna come out and then SWI is gonna have to update and the saves won't be compatible.

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Best city builder in your opinion?
>Cities: Skylines
Shitties of them all in my opinion. In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities. The traffic simulation is supposed to be good but its nonsensical (drivers are incapable of changing lanes, the game puts pedestrian crossings through roundabouts etc.).
>Cities: Skylines 2
Not even top tier computers can run this past a certain city size.
>Simcity 4
You can build massive cities in it. Its a shame that the game was designed to build american style cities though (no mixed zones, no public housing, etc.). Game runs like shit too because of its old engine.
>Citystate 2
This is the best one in my opinion. Economics makes sense and you have neat details like poor people building slums if you can't fill their housing demand either through making enough housing zones or building public housing units. There is also an entire legislation system that allows you to make anything between a communist hellhole and an anarcho-capitalist dystopia. I wish the game was moddable though.
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>>2393208
>I'm afraid that my 3060 won't handle it. I have a 7 7800X3D so processor is not a problem (I think)
Not even high end gaming PCs can run C:S2 past a certain city size
>>
>>2393208
>bought
>>
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im getting into city builders and so have played nova roma, timberborn and frostpunk. What should i play next?
>>
>>2387559
>breathe in once
>fucking die
>>
>>2398837
those are colony builders, but do Cities Skylines:1 and Sim City 4 if you want true city builders

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>No Distand Worlds 2 thread
what gives? It's basically the better Stellaris
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Just booted the game, what am i in for?
>>
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>>2397379
you are looking for complexity where there's none.

you either spam blaster frigates packed with assault pods, or you set your fleet on "evasive" and spam swarm missiles.

alternatively you can install XL which makes all weapons more or less the same.
>>
>better Stellaris
this isn't Endless Space 2, retard
>>
>>2397810
can you post a design for the blaster frigates?
>>
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>>2398581
there's no "design" in dw2. you just put your best dps weapons into the largest hull(always will be blasters in vanilla), 2 fuel tanks, 1 reactor, and as many assault pods as possible. and set automation to capture everything.

honestly assault boats don't do much against a swarm of shitty ships, you just get a stream of garbage continuously captured. frigate swarm mainly exists to capture hive carriers for techs(if you keep disassembling a ship and pausing it once the disassembly gets to the hull, it will be repeatedly deconstructed and rebuilt, giving you techs continuously. same is valid for any other hitech ship).

if you want to fight computer, optimal strat is to put your best missiles on your frigates/destroyers, and set them on evasive. and crank up overmatch ratio. though just having best blasters and frigates on aggressive will shred any ai fleet.

Hi,
i made a strategy turn based quiz game,
i think its a cool idea but i have no friends to share it with.
i dont know if i can post it here.
please tell me what you think
quiz-kingdom.net
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>>
>>2398504
I think after the hack the trip generation code was changed and none of the old ones worked anymore, that was the final nail in the coffin.
>>
someone queue already
>>
>>2398100
virus dont click
>>
>>2398701
I just played versus a bot.
>>2398100
It's an ok trivia game but you will need a lot more questions.
>>
>email
LOL

Alright lads, I need you to give me all strategy games with co-op. And I do mean ALL of them. No, playing skirmish against the AI does not count; only games with a co-op campaign or a game mode made specifically for co-op (like, say, Starcraft 2).

Let's get to it, gentlemen.

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This game has spoiled me as far as QoL in gaming goes

I don't care if you like it or not, if you're a SucKom moldy sandwich hugger or campaignlet or whatever, what I'm saying is that the QoL that this game has introduced is by far the best experience in controlling anything in an RTS and makes me uncomfortable to play anything else now. I want this level of easiness to play to another game like Age of Empires or even Starcraft clones. Runs on any potato seamlessly with 8v8 people as well, looks incredible, is a proper sandbox and supports modding as well on top of being free.

But I don't want more BAR. I want others to realize how much they have been sucking lately and how mogged can they be. I want more RTS with different flavors and rules in my life, not only more TAs, but with this level of quality.
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>>2399937
Wow, I wonder what the timeline on this corresponds to hiring that furry writer. I'm calling it now, there's a jew involved in this somewhere. Likely multiple.
>>
This is a great game but it's attracting a lot of undesirables, either LoL like ragers and shitters all around
>>
>do well on front
>literally immediately get ganked by the side lanes and fight a 1v3
>don't do well on front
>20204024991 pings from the backline player on me and nobody lifts a finger to help
>>
>>2403372
Play in a rotation lobby. Glitterbabies and isthmus shitters don't want to play an RTS.
>>
>>2403377
I've tried making a rotation lobby buy I just end up sitting alone for 30 minutes because I am not part of the clique

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Timberborn finally released
It has redstone computers now
I'm getting wiped by back-to-back badtides
District management seems to be basically as bad as it always was but at some point they made it so districts don't have a range limit
I love folktales and how they have free infinite power
I still don't understand the point of robots
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>>2379668
The devs intended for a group of small task focused settlements to work together hence the implementation of districts.
Zip lines are a crutch for people who are bad at spreading and wants a megalopoly where beavers can magially teleport whenever they are needed.
>>
>>2363280
but they did
>>
>>2376962
wait, they can swim?
>>
>>2391934
Duh.
>>
>>2391934
Yes, yet you have to trick them into pathing through water for the wet fur they want

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>removes features from the game and replaces them with unfinished ones
it's over, isn't it? we will never get a proper city builder with combat
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>>2382926
No, because the genre of the game literally changes from city builder to tower defense at higher difficulties. It's pretty stupid.
>>
>>2382926
Extremely unfun
>>
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NEW DEVLOG
>it's fucking nothing
FUUUUUUUUUUUUUCK
>>
>>2397759
i didn't really like what their idea of a trade rework was going to be. they really need to lean in on the whole idea of each region having a certain economy based on the origin card you choose. foresting regions, leather regions, iron regions, and whatever. fighting for trade routes is not fun
>>
>>2334093
Play From Glory to Goo

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>we need to make the game impossibly hard because we're fucking trannies o algo
>>
>2397754
(you) skill issue newgen (you)

dwarven ethics edition

Previous: >>2312368
Avaliable for free at https://www.bay12games.com/dwarves/
or as a paid premium version on Steam or Itch.io

>What is the difference?
Both are the same game on the same version (53.xx). The free version uses ASCII as a tileset (but you can mod other usermade tilesets and graphic packs)
With the premium version you pay for a premium tileset + premium OST + access to beta branches and steam integration (if on steam).

>!!NEWS!!
1/12/26 - Dwarf Fortress 53.09 and 53.10 released since the previous /dfg/ with bug fixes, new portraits, and replacements for the goofy animal portraits.
>What is next?
Bugfixing/maintaince cycle and later Siege Update Part II, which aims bring some magic into fort mode by adding spellcasters and warlocks into the besiegers ranks, and have them set your dorfs pants on fire. Also some form of magical defense for your dorfs.


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>>2401762
>but can you defend a 40 dwarf fort against a hundred goblins in year two? And without gate abuse.
Yes, actually, it sounds easy enough, as long as you rushed metal smelting facilities you should have enough time to fully equip an entire squad with iron armor and weapons, or copper/bronze if you are in an area without iron like a volcanoe. I would also have purchased all the metal I could from human and dwarven caravans to rush production.

First thing I would do, is set a squad with a single dwarf and send it to contact a human civ, so you can get an extra first year human caravan. Then as I dig my base entrance I would set a jeweler workshop, a jeweler job setting and have a dorf dedicated exclusively to it. This way I can have 3 miners dig fast and have cut gems to trade.

Your problem is that you did not consider rushing metal production, and neither did you make a single full squad to train early on.

I would also have rushed bolt throwers at the entrance corridor and start mass producing bone and woode bolts.

All in all, converting 10 dorfs into warriors early on may seem harsh, but you can easily get 13 dorfs in year 1, just be sure to use the remaining 3 wisely so your fortress remains operational while you wait for the next immigration wave.

And yeah, I would keep my squad back near the bolt throwers, let them go into the corridor and start getting shot/trapped, and only charge at them when they get too close to the gapped walls of the throwers.

Learned to do this out of necessity from spawning next to necromancer towers.
>>
>>2401510
Outside dwarves should be in military with ready status. I'm pretty sure military uniforms conflict with certain jobs like woodcutter so use your armed civilians to patrol the map. Try not to chop too much wood early on or your first 7 dwarves will get wiped out.
>>
>>2401534
>A large monster in the form of a stork
>form of a stork
So it's not actually a stork? Because the way it's put makes it seem like it's actually just a monster that happens to take on the shape of a stork.
>>
move when ready
>>2402421
>>2402421
>>
>>2402422
too soon nigga

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Hello. I have played many games of strategy. But what is missing is the human cost. I want to be able to raze and sack cities and let my soldiers have full use of the city. I want to deport errant populations. And even further I want to put unruly peoples to the sword. Most games abstract this away. I want a game that lets me indulge, that lets me express my true might on the field of battle. A great ruler knoes that as his borders grow, the peoples must fit the borders. Carsar genocide Gaul, and was right to do so. Show me a game that lets me follow Caesar's footsteps.
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>>2392491
>what megastructures does the imperium have?
Aren't basically all Imperium structures megastructures?

A hivecity probably counts.
>>
>>2363433
reminds me of when i played the byzantine empire in vic 2. in some mod there was a decision that allowed you to "remove kebab"
i did it but then you realize.. oh... those turks were over half my workforce and taxpayers...
>>
>>2396669
In stellaris scale that's a kilostructure at most.
>>
>>2396691
>muh gdp
>>
>>2363428
Ck3 only reflects nobility through. Theres basically no reflection of common people outside of "order" (them getting fucked) and the ever-nebulous paradox "convert culture"

TNO is having a mini civil war and everything is leaking again.
>Why isn't everything here/updated
Catbox broke, re-upload later.

https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December 24 roundtable notes. Germany never.
https://files.catbox.moe/zo5zhk.pdf - Post-Antarctica 25 roundtable notes. Bleak.
https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal (fixed).
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/beh76f.pdf - France proposal. Nearly 200 pages, fucked by DV.

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>>2403126
I thought it was pretty fun. There's actually a "win condition" (going underground after building a strong enough partisan network) now which is good.
>>
>>2403294
You're still not allowed to win and them going underground was a narrative thing before especially for the communists. So it doesn't really change anything.
>>
Anybody have context for this bilibili leak?
Is Irkutsk receiving some kind of remake?
>>
>>2403318
Respectively: No and kinda.
No, I have no idea what that means. But Irkutsk and Sablin were supposed to be reworked years ago. Afaik a massive proposal was written for Sablin and but neither ever got off the ground. It's possible that it's just some early WIP content from that rework that ended up on the Git but I doubt it. Those reworks are so old and dead in the water that I doubt anyone left on the team had anything to do with them now that Corn and Ugli are gone and neither of them even seemed to care.
>>
Yorty pdf is dead, does anyone happen to have it archived?

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Dorfspeed dorfnificent dorfchads
https://youtu.be/XSziQqeRc1o?si=B-EjiyJ7j5V5QeTj
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>>2390101
Yeah, would be nice, but its better for the guy to focus on the basics, Dev does seem like the kind of guy who would try that tho
>>
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>>2391022
It strikes me it wouldn't be too hard to integrate, if all of these vehicles and trailers are commandeerable or towable as-is then it's only a matter of adding the functionality to a bunch of units, and the crew is split into several guys focusing on several aspects, e.g. the blogpost (and indeed most of the other blogposts) is written by their art guy. Apparently all of the civilian vehicle models shown in the update were sitting around and just not updated for the current graphics system which allows for much freer movement, dunamic lighting, and so on. Maybe I'm getting ahead of myself, but unique commandeerable vehicles seems on the simpler end of things that can be done from the programming perspective.
>>
Why is it named DORF
What does the acronym stand for?
>>
>>2392424
Read the thread you dumb faggot
>>
Can anyone here give me the sauce on this song? It's apparently by "igorrabovsky", but the spotify they link to doesn't have the song.
https://www.youtube.com/watch?v=-nMW35hGtBU

File: Cnc3cover_webp.jpg (1.65 MB, 1200x1700)
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>campaigning as GDI in C&C3 (pic rel)
>struggle with GDI's base defences against Nod using Scorpion Tanks and the like
>no wall structure among building options
>eventually I just build Power Plants along the build area limit, place $600 Watchtowers behind them (not even the best defence building, but they are tall enough to shoot over the Power Plants unlike the anti-armour Guardian Cannon and the modular Foxholes built by Rifleman Squads)
>now Nod can't do shit. they're too busy with the power plants and the Watchtowers will eventually destroy their attacker units
just bring back walls. why do developers hate walls?
7 replies omitted. Click here to view.
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>>2370489
Have you TRIED playing the fucking game?
>>
>>2370511
>>2370522
both are true
>>
>>2373049
>Who should they listen to?
Creative director - the guy who's supposed to have the vision for the game, as you are supposed to have one before starting to make a game.
>>
Operation stiletto flashbacks
>>
I remember beating the game on 360 and then years later getting it for pc. I thought i was a retard losing while using jeyboard and mouse. It turns out they changed how much money a harvester can bring in thus ruining my rythem.

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>>2246134
>>2246078
It's probably bait. But Paradox gsg's are mechanically "socialist" (adhere to historical materialism), because every player knows it's about dem pops. Not Great Man autism.

That liberal-fascist worldview is encompassed in Civilization games.

>workers are just units that serve, with no desires
>literal Great Men spawning
>industry is abstracted, all relations are hidden
>Great Building autism, gotta get the biggest penis-shaped statues
>inherent racial/ethnic traits
>co-existence is a zero sum, there is always a win condition
>politics and diplomacy are a joke, and mostly a means for war
>base gameplay loop is colonialism
>>
>>2396225
>>2396260
I've thought about this too. Starting in the cold war gives me more historical events to work with, but I'd probably just use the existing sphere of influence and crisis mechanics since they work okay for the time period instead of trying to implement insurgencies myself. It's all just idea guy spitballing for now anyway.
>>
>>2396351
CK3 is almost entirely Great Man autism, your country practically doesn't matter, what matters is following a eugenics breeding program to produce beautiful herculean geniuses because most of the game is driven by your ruler's stats and the stats of other Great Men he keeps around him.
>>
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>>2396429
It is true that CK3 is the most Great Man centered. But it still contains stuff like plagues and peasant revolts.

Plus, the republics are coming, along with an economy rework. Not pops, but being in deficit of food probably won't be too good.
>>
>>2396414
im the first reply, i'd be totally fine with vanilla with a changed map, late game combat/industry and some flavor. rather that than the jank caused from the engine limitations. maybe when one of the open source clones becomes playable it would turn okay.


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