Do you think we’ll see a mod backing the start date to CK2 times and taking the game into a HOI4 timeline? I think with the combining of a lot of the Paradox games’ mechanics into EU5 it could work really well. Just tweak some models, tech,RGOS, and events to reflect the different times in history.
>>2285379Well the team is already working on it.
>>2251296Nice
>>2251412Vgh French Australia, what should have been
>>2273793Eu5 needs them, the game is too slow so most people won't play past 1 century. Out of all paradox games this one is the one who most needs and would benefit most from having it.
>>2298964It would also allow testers to actually fucking test the late game mechanics. And I really want a 30 Years War/7 Years War grand strategy.
It's time. The Goddess of Vengeance is getting ready to redress the wrongs of June 4th, 1942. The docks are emptied. The fleet is underway.Thread theme:https://www.youtube.com/watch?v=7X_Y8W0bkwI
>>2253657You know if they made look 20% less like excel they would probably triple their playerbase
>>2286359It's part of the charm, makes it more realistic.
Baguette Removed
>>2253657cross deck 20 inchernow if only quads were allowed in wing positions so i can remove the fore and aft
Today I will only build Heavy Cruisers
It's strange to me how they've gone from what feels like a major part of the game to a mostly forgotten side feature to something that has been totally removed in everything but CK3. It's especially noticeable in the context of EU5, with many people wishing the game had featured a different start date. What caused them to fall out of popularity, either with the game developers or the fans, so much?
>>2295255>source: my ass
They will have to add another startbdate for eu5or railroad it to hell for the people who want the classical ruse of EVROPA experience, or rise of ottomans, or the safavids, or....
>>2298304They'll have to re add mission treesJohann will cope and seethe about it but its the only way the game will have the longevity of 4
>>2295255bullshitmost ck3 players start later so they can get primogeniture earlier
>>2298505I played eu4 for years, for thousands of hours, and dropped it before they added mission trees. Eventually I’d played every country I felt like playing. Didn’t need mission trees to tell me what I thought was interesting.
>Your majesty, your new kingdom awaits!
>>2291847Yeah, wizards die super fast, no argument. They're also completely busted if leveled up. But it's your fault for not providing enough towers or inns to cover in or built enough meatshield guilds for them to party with. Embassy from the expansion enables autorecruit as well.
>>2289429>They all Xerox the originalif onlythey all xerox majesty 2
>>2289167Lol
>>2289167>game features less features than the original it apes>call it Lessariawake me up when we get Morearia
>>2298095
Thread inspired by this >>2175383 thread. Post only the most cringe looking strategy units.Starting off with Praetorian from Homm6. Tier 1 unit btw.
>>2278581Kek
>>2182640What's that shit?
>>2297922a 10/10 in russia
>>2277668
>>2298126>>2277668Servitor looking ahhhhh
>A.K.A. /eu5g/ - Europa Universalis 5 General"What came up when I looked for 'Byzantine-chan' on Google" edition>NEWS>Patch 1.0.8 is live>https://forum.paradoxplaza.com/forum/threads/patch-1-0-8-live-now.1884049/>Patch 1.0.10 will be the last patch until February next year>https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-91-10th-of-december-2025.1887357/Buildings have missing inputs: >>2290801
>>2302296This isn't it
>>2302307It's also easier to care about characters that are more meaningful. If I have 50 nobles and another 50 crown characters then they are all nameless goons. It's easier to care about the current head of your powerful noble clan that's been with you since the start and who interacts you on a personal level and on the clan level more often.
WHY DIDNT THEY THINK THIS SHIT THROUGH TO A WORKING SYSTEM BEFORE FULL RELEASE? WHAT THE FUCKCharacters are bloated, pointless, and completely rape performance... just get rid of that shitAdd "Dynasties" for empires/large kingdoms or something without specific individuals
>>2302363>>2302363>>2302363
You unlock this 25% Disease resistance building during the age of Discovery, does it actually do anything? I haven't played in Africa, the New World or SEA but in Europe it feels like there is only the general nothingburger of the black death (everyone is affected about as badly, maybe your ruler dies) and then barely anything else the entire game disease wise. Is this building simply pointless?
>places within your country with 0% government control generate no wealth whatsoever>money taken from your pops through taxes is straight up multiplied by your tax efficiency>taxing your pops at 100% ends up making them pay ways more than their income into the state treasuryAt this point I'm convinced that paradox is incapable of not filling their games with blatant socialist propaganda. EU5 is just as filled with it as Vic3.
>>2272888You are actively fucking yourself over in the game if you are not taxing as much as possible but not simply because the player is smarter at investing the money than private holders controlled by shit AI (the estates) but mainly because every taxed ducat gets instantly multiplied by tax efficiency before entering the state coffers. Not only that, but estates also pay more taxes than their income once the slider is high enough which is literally creating money out of thin air into state coffers.Lets say the burgher estate has 100 ducats of income. You can let them invest it, or you could put the tax slider on max, and they will somehow now have to pay 160 ducats into the treasury. Then those 160 ducats get mutiplied by 1.1 if your tax efficiency is 10% (which is not hard to reach). Congrats, now the state has 176 ducats to invest.If this isn't blatant communidt propaganda then I don't know what is.
>>2275047yeah that sounds lame. could probably flip it to have it make more sense. 1 - tax efficiency with full tax efficiency meaning it's frictionless(should be impossible to achieve). would probably require a full rework of the numbers for balancing. more likely to see it in a mod
>>2263125>There should still be a system for province/location level elites and local wealth (like in MEIOU.) Paradox claimed they tried this but it supposedly made playing wide too strong. Which just sounds like they didn't implement all the issues that would result if you just let nobles run loose, starting from corruption (manageable, in a way just the EU4 autonomy but the money goes to elites and not empty void) and up to complete fragmentation of the empire when people stop pretending that some guy in the capital is in charge.That's what vassals are supposed to be.
>>2274998You could argue this is from local estates not being integrated into your country. But the real reason is more due to the way the economic system works, you tax your estates that in turn extract value from lands. The only way to have a land out of your control is to directly remove it from this estate taxation system. So best with the "internal estate control" cope.The alternative would be having some sort of black market but considering how slow the game runs already..
>>2263171yes this is exactly how it works, tax efficiency creates money out of nothing and 0 control means no wealth is generated at all, Devs said giving money to the estates when at 0 control caused weird issues with incentivizing 0 taxes, but who really knows what they were smoking
I’ve got over a thousand hours in Stellaris, have all of the EU4 DLC, have had my time in Victoria 2 and 3, and bought Imperator but never installed it.I’m now curious about CK. But which one should I look at getting? What are the fundamental differences between the two?
>>2265741Imperator is actually really fucking goodIt doesn’t really have the infinite longevity of Paradox’ best games but for a at least a few runs it’s a blast. Epirus in Imperator is one of those runs that gives me the GSG itch even when I haven’t played vidya in ages. Otherwise I’d recommend CK2, CK3 is too RPGish for me and it makes everywhere feel the same
>>2265741The thing I miss the most about ck2 is the cruelty: being able to mutilate people, if you keep doing it they'll eventually be only head, torso, one hand, one eye (if you don't blind them), one leg and no penis.Ck3 still has castration and blinding, you can even argue the castration is more in depth as you can get a beardless eunuch but it's just not as cruel. There's also a genocide mod and dark world mod for coomer gameplay, my fondest memory is imprisoning a rival king, turned him into a female, gave her big breast and beautiful potions and making her my concubine.Also the varied executions:https://youtu.be/BYiugu6jez8The thing I hate about ck3 is the event spam and the limb penis council.Everything else I prefer ck3
>>2288817THIS is true music, not the shit kids hear these days.
>>2265837The lack of a system is Tantalizing
>>2265837CK3 is a worse map painter than Ck2
>starting a new country from nothing is fun>exploring the map is fun>claiming valuable land and resources is fun>developing your economy and infrastructure is fun>defending your borders from barbarians is fun>fun stops when you get to war because while you were busy building a nice country another player was just spamming troops and rushing military technologies so you just get stomped with doomstacks for merely existingI genuinely wish there was a game that was based ONLY around this early phase of every civ game where you explore the map, expand your borders and grow your economy without the part where some agressive player rapes you. Preferably with more detailed economy.
>>2264345For redditors even the Iron Cross logo for the German civ is almost another shoah. I wouldn't be surprised if they BLACKED Darius with this audience in mind.
>>2188418Are you saying you jumped into Realism Invictus without first playing vanilla 4?>>2252139This mod predates AI, retard.
>>2281001yep, can't remember the exact reason
>>2281001Not that anon but vanilla and most mods feel barebones as fuck after playing RI for years. Not even one game completed to the modern age without the world editor.
>>2167236>random
>>2294732
>>2294205>pirate town and cowboy townYeah, no doubt these two have the highest number of brothers per square. Not sure about their quality tho.
>>2294205I would
>>2294205Kys
>>2264441What the FUCK
How well you think this will perform on strategy games (and specifically the unoptimized garbage Paracuck keeps propping up)? Specs-wise it looks fine, though I don't know how well SteamOS runs games made for Windows.Also even though VR is typically viewed as a meme gadget, imagining the entire world projected on my living room wall for me to paint gives me a massive hard on. What do you guys think?
>>2234272Have you seen RAM prices since the announcement? The project is dead in the water.
>>2280528I blame a certain chosen people of god for this
I would play openxcom on a steam frame in bed
>>2289763Based
>>2234272The new ouja, kek
Your thoughts on the demo? So far what's your favorite:>faction>unit>heroPersonal I found myself gravitating toward Dungeon the most. It got some really nice line-up. I think minotaurs and medusas are my favorite. In term of heroes I don't have yet favorite, but I like the dragon guy from Dungeon and the black armored guy from Necropolis.
So is it dead?
>>2289965It hasn't come out yet.
>>2289969Stillborn then
>>2289965Stream chars say the Demo has 957 playing right now with 1918 in 24 hour peak.
>>2205932Bump
What is a good city builder with military and multiplayer?
>>2285023nuh-uh(I already made several games ... none of which have real time multiplyer thoughbit ;_; )
>>2285068>I day-dream about making games since I was 7>Which was 6 years ago
>>2285068Post games or fuck off, frogger
>>2186107Factorio.
>>2186107Civcity Rome
>want to play more>install>old save is still there>open it>8 contracts accepted>not really sure what these are>"Orbit Eve">oh that should be easy>start designing satellite with the biggest relay dish research points could buy>remember building is fiddly>remember manoeuvre nodes are fiddly>remember I have to eyeball transfer windows>remember running out of dVI just want to enjoy space exploration
>>2274806Because the idea that this game offers you an actual way to experiment with bits and pieces, rather than having a small handful of ways to do things and everything else simply not working, so eventually you get to the point where there is no real point, gain or even entertainment from "trying out".Mods, meanwhile, allow that to happen, simply because they actually give you options.
>>2170519Just watch Quill play it.
>>2177488May as well just attach your balls to an electrical outlet and call it a "like/lite"
>>2270307just wing it bro
>>2170519KERBAL ENGINEERING SUFFICIENCE
So, given fairly successful release of EUV it is certain that no Paradox shutdown will be happening in foreseeable future. That begs the question - what's next? Both Stellaris and HoI4 will be decade old next year. And while HoI4 is still very popular, Stellaris is falling more and more behind while getting plagued with technical issues, bugs, shit performance and the botched 4.0 rework. Maybe We will see Stellaris 2 announced next year? Or will they just keep milking these games until last drop? Any other ideas?
>>2282773>Imperator, news have reached that a local governor in the Palestine region mandated to kill all children under 2 years old>bring it to justice and seize his riches!: 2% crown power, +200 gold, local governor dies, nobility lose 20% loyalty, Judaea province gets -40% peasant satisfaction, 50% devastation, Rome gets +10 prestige>Is not of my business: +10 corruption, +5 decadence, Judaea province gets -100% peasant satisfaction, 50% devastation, nobility loyalty +5%
>>2238484Clearly you’ve never played the CK2 or EU4 base games at launch, both are damm near irredeemable dogshit in that state
>>2283474CK3*
>>2210336Johan should make an Imperator 2 mod for EUV.
>>2208577I'M READY