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File: 346346.jpg (140 KB, 1280x720)
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>industrial annihilation is dead and abandon
Long live Planetary Annihilation community development!
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>>2355042
game's base building needs some serious grid mapping to lock structures into a certain position , if I wasn't being so meticulous to make it look presentable it would be all over the place, meanwhile games like BAR and SupCom with there ecos constraints and construction options make bases so efficient looking just by dragging your mouse across ground to be perfect, fuck the sphere map grinds. Also it sucks alot of these maps don't really have alot of room to build huge fuck bases until to have to build over or next to a rock next to a metal spot or uneven terrain.
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>>2382345
another example
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>>2382345
The reason PA doesn't have grids is just because the surface of a sphere is non-euclidean and that means someone programming the game would have to have done the geometric formulas manually instead of having them just be built into the software.

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>game hits just the right itch of a long form Majesty-like
>gets fucking deleted twice off of steam due to some Chinese controversy

Welp.
Does anything come even close to this gameplay wise?
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>>2375119
it's this, Lessaria, and Heroes of Orn, all pretty flawed in some way or another.
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>>2375293
No idea, but it's some weird shit for sure.

I bought the game on its original release simply because it looked interesting. Then it disappeared and you had to go to the dev's Discord to request a new key, because they wouldn't be updating the original version anymore. The new key was actually one belonging to a completely different game, but they had entirely replaced that game with the same Leviathan's Fantasy game that got delisted. I also got a couple of free DLCs for the new version by bugging the devs about it on their Discord lol.
Since delisting only removes the game from the store and not from your library, I now own the game twice.
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>>2375522
There was some jank with giving players of the first version a free copy of the second version. Initially they wanted to do this directly through Steam, but they (or Steam Support) set it up wrong so a paid version and a "hidden" free version existed at the same time. The idea was to give people who bought the original game acces to the free version and everyone else got access to the paid version through the Steam store. HOWEVER if you had wishlisted the game before that, you could access the hidden free version through your wishlist and get the game for free regardless of whether you had previously bought the original version. I think they axed the whole system because of that and resorted to just giving away free keys through their Discord.

I don't think any of that is related to being delisted a second time though.

From a quick glance at the Steam forum for the newest version of the game, users are saying the delisting was because of review manipulation. With no official news since last year and their Discord abandoned, I think this game is abandonware at this point.
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>>2373828
>some Chinese controversy
Like what, using the flag of Taiwan to symbolize a "Traditional Chinese" language option?
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>>2373828
I have > 160h in it, lol.
I wouldn't say that it is a particularly excellent city builder or cultivation spreadsheet simulator, but its particular blend of "stuff" was very chill to play. Shame it will never see any more bug-fixes (or skill manuals for half of the weapons :D).

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does this mod hold up to the lategame?
I want to play this til the revolutionary era. has anyone tried it that far?
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>>2372086
lead dev wasn't put in a rubber suit / 10
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>>2372106
insider sources tell me it's coming.
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>>2373976
They've announced it for EU5 three months ago and fell silent after that
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>>2372086
I reached the 1790s once, but by then I had become way too powerful and it wasn't interesting at all
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>>2372086
its great for simulationfags (me) but suffers from the same issue of powercreep like vanilla, of my ~75% of my playtime of eu4 was with meiou, rest with other mods

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>play chess
https://lichess.org

>join our team and tournaments
https://lichess.org/team/vietnamese-basket-weaving-forum

2026 FIDE Candidates - Cyprus | After Round 3

Caruana (USA) 2.5 pts +2
Sindarov (UZB) 2.5 pts +2
Praggnanandhaa 1.5 pts +1
Bluebaum (GER) 1.5 pts +1
Esipenko (FIDE) 1.0 pts =
Giri (NED) 1.0 pts =
Nakamura (USA) 0.5 pts -1

Comment too long. Click here to view the full text.
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>>2377419
not him, but it's sort of an esl mistake if you knew he was dead, it's not an esl mistake if you didn't
with "has" there's an implied "so far" as in "he's won only once so far" which makes sense only if he's alive. just saying "won" is more final and acknowledges the fact he can never win again.
>>
Competitive chess (with a clock) is about gook click and apm spam, not memory. It's an RTS
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The best variant for casual play is the 960 variant. You don't need to memorize anything, all that matters is your skill and analysis. And they're so popular now that you don't have to wait long for an opponent on lichess. Play 960, anons! 960 is the future of chess!
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>>2371320
Is premium chess.com worth it?
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>>2382309
Not really.
You can use a regular chesscom account for unlimited games
lichess for free unlimited puzzles
Chessigma for free unlimited post game analysis
Free learning resources across the web for learning

Only get the premium if you want the little flair, really like the UI or want everything in one place. That's my opinion at least, hopefully some anons will tell you the benefits of premium so you can see both sides of the argument

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Thread to discuss Graviteam Tactics and Combat Mission games.

Screenshots and AAR's welcome.
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Does anyone have any advice on getting Combat Mission Red Thunder to run on Mac?
I tried running it with Whisky and Porting Kit, but it wouldn't even launch. Installing extra dlls didn't help. I was able to run it with only minor graphical issues in the free trial of Parallels desktop, but my trial expired and then when I created a new trial account and tried to reinstall it, I couldn't get it to launch for some reason.
>>
>>2376217
It was never going to break out. It's not an RTS. People who are not interested in either the time period or realistic warfare generally are not going to want to play a game where you need to lay phone wires.
>>
>defending as Italy
>opponent is US
>terrain is a bunch of rolling hills
>objectives are a pair of small villas and an elevated town
>budget is 3k points
What the fuck do I do? Current forcecomp consists of two companies of combat engineers (higher percentage of SMGs), each of which has a pair of HMGs attached a platoon of the 90mm SPGs, with a pair of AT guns and mortars nestled in behind reverse slopes. Ive scattered TRPs across the map in the open, and my AT plan wants to use the SPGs to pop up and fire on the inevitable Sherman horde as they cross the TRPs.
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Name the operation

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Which path is best
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>>2378959
Trick question, Hitachi into Kempetai is the kinoest ending.
>>
all of them suck, which is why the devs are removing Guangdong
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>>2380438
>TNO will officially have less content than the initial mod release
How is this possible?
>>
>>2378959
Hitachi or Sony > Matsushita > Fujitsu
Disclaimer, I don't really like the narrative events. Good concept on paper but they front load you with a lot of very inane characters and its hard to get attached since they grind the pace of the game to a halt I just become indifferent to them. I recommend you skip any event that wasn't prompted by player action or a war.

Hitachi is pretty good in the same way that TND Wallace can be, this sort of fait accompli where you've somehow ended up on top in a war against the devs, it's also the easiest way to surpass Manchuria in Margin Call and I recommend it be played that way.
Sony has a lot of the more unique content in my eyes and the optimism tends to be a little overstated, you're almost generic in being "the good guy" that it feels like there's almost no substance. Best way to play it is you're building a massive theme park of industry and if you go into it with that mindset you'll probably have a good time.
Matsushita is vanilla but I've never really agreed with the "wacky = good" mindset most Paraslop faggots have. You're Lawful Neutral and its also oddly better for turning more of the Chinese into Zhujin if thats a goal you'll strive for. Other than that keep the plutocracy going.
Fujitsu falls flat to me although there are a few really good moments I won't spoil. Consider it the B- to Matshushita's B, I don't dislike it but it begs the question of "Why am I not playing Hitachi or Sony?" more than any other. Which is probably how most people feel about Matsushita. Inarguably the best in terms of GFX however.
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>>2380476
>>2380438
86 THE FRIES

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Best city builder in your opinion?
>Cities: Skylines
Shitties of them all in my opinion. In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities. The traffic simulation is supposed to be good but its nonsensical (drivers are incapable of changing lanes, the game puts pedestrian crossings through roundabouts etc.).
>Cities: Skylines 2
Not even top tier computers can run this past a certain city size.
>Simcity 4
You can build massive cities in it. Its a shame that the game was designed to build american style cities though (no mixed zones, no public housing, etc.). Game runs like shit too because of its old engine.
>Citystate 2
This is the best one in my opinion. Economics makes sense and you have neat details like poor people building slums if you can't fill their housing demand either through making enough housing zones or building public housing units. There is also an entire legislation system that allows you to make anything between a communist hellhole and an anarcho-capitalist dystopia. I wish the game was moddable though.
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>>2110457
>Cities: Skylines
Also get the essential DLCs during sales (if you're a buyfag because muh heckin moral or something) or CreamAPI the fuck out of it (if you're a poorfag)
Just make sure you have over 16GB of RAM because this game eats more RAM than Chrome do
>Citystate
I'm waiting for Citystate: Metropolis to come out later this year
Anti-AI crowds should avoid playing that one though
>>
>>2110464
Used to pirate it until I bought it on Steam
>>2110471
I have Tropico 4 on steam
>>2110901
>>2114177
>>2114823
Should I give Caesar/Pharaoh/Zeus a try?
>>2185573
Anti-AI crowds should avoid that one though
>>2314354
What game?
>>2371953
Sadly 5 got banned in my country lmao
They even released a DLC to make fun of the ban
>>
>>2381608
>Anti-AI crowds should avoid that one though
i'm pro-AI because AI makes tumblrites and deviantfags seethe
>>
>>2314354
>>2372042
>>2381608

Metropolis 1998
>>
>>2381608
>Should I give Caesar/Pharaoh/Zeus a try?
They're all excellent, my personal favorite is Pharaoh.

Why has no one tried to recapture the magic of Metal Fatigue? Yes, I know there are other games where you can partially design your own units (Warzone, KKND, or for turn-based games SMAC).

But Metal Fatigue just hits different. Sure, it was mostly because of the animations and sound, but imagine the potential in having Combot on Combot action with proper physics for the limb cutting. Besides that, of course the vehicle combat (=all combat underground) sucked of course.
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>>2374845
>Metal Knight
I though i was the only person that ever played this game, got it from a friend 20 years ago who in turn had it burned from the original disk back in the days gaming magazines included games.
>>
KKND2 Krossfire's lategame is spamming custom units (mostly the time displacer to temporarily phase out large blobs, an engineering vehicle to repair said expensive custom units, laser turret thingy and artillery thingy)

T5 units get mogged by these custom units too though Survivors are literally OP with no weaknesses unlike Evolved and Series 9.
>>
>>2336428
>it was mostly because of the animations and sound
>imagine the potential in having Combot on Combot action with proper physics
These two things aren't compatible. MF had a lot of custom combat animations for when the combots clashed, including attacks, blocks, dodges and counter attacks that were progressively unlocked with higher tier crews. Top tier crews would even use kicks and their jet packs/legs to evade as part of their dodge animations. That level of cinematic animation doesn't pair well with physics based combat.
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>>2382049
>That level of cinematic animation doesn't pair well with physics based combat.
Why not? It would be just about syncing the animations (incl more advanced attacks / dodges used by advanced pilots) with the physical damage caused.
>>
>>2382111
>syncing the animations with the physical damage caused.
That's animation, not physics.
You could apply physics to ragdolls, graphical effects, detached limbs and such but doing it with melee combat would turn to jank fast without massive overheads.

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Space combat would honestly be easy, make it somewhat like homeworld with full 3d positioning but still keep the EAW arcade feel. Change ground combat so ground units are grouped as full armies instead of individual units ala the remake mod and change how ground combat works so that instead of it being a battle like space combat it's a weekly progress change done from the strategic map where you can move troop hexes on the planet as a whole to better simulate an actual planetary invasion of a planet with specific points of interest in order to contest the planet without needing to fully eliminate the enemy, but with the incentive being you do so eventually. Think turn based hex grid wargames but on a time dependent wego system. Supplies need to be run to the planet during the siege in order to better effect the outcome for whichever side has better control to in space. That in mind I would make it so 'planets' are changed to 'systems' with multiple points of interest to fight over in order to control the space of a system and better support ground operations and economies. I would also make the resources split from just credits into credits, metals, fuel and manpower which are used to build your ground armies and fleets.
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>>2372541
Then enjoy being a retard
>>
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>>2364553
>disneywars
>>
>>2364553
A diplomacy system that lets you influence minor powers like the Hapes Consortium to your side, get bonuses, or have them outright join the war. Would also work with corporations and criminal syndicates
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>>2372794
Getting rid of Dinsey would be a good start
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>>2372541
watch

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tldr:
-server hosting company got purchased
-online services will continue until end of april
-the game will be patched to be playable offline
-if frost giant receives more funding they will bring servers back online
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>>2381584
>yea and both are completely dead compared to their heyday
every single game in existence is dead compared to their heyday 20+ years after release you fucking moron
>>
>>2371359
Battle Aces seemed great though but I have no idea how they expected to make money from it
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>>2371651
An Aqua Team Hunger Force RTS narrated by Carl would save the genre. The children crave talking food.
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>>2378360
The retards who claim that starcraft 2 is too fast hold up War3 as some gold standard of how an RTS should play.
It was just an ego play to get their wallets onboard by saying “we are making a starcraft 2 but Warcraft 3 which everyone will love and prove you retarded midwits who can’t handle more than 1 thing at once right!! Look it even has creep camps!!”
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>>2381979
you were supposed to buy new units

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How did they manage to make a game this bad?
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>>2370619
Not too surprising, given the board. While the strategic elements aren't very deep, I found it fun enough as an RPG.
>>
Lures you in thinking its a vst but it turns out to be a fucking vn where you just sit pressing the next turn button because there is literally nothing you can do until the story unlocks shit for you
>>2370710
Combat is even worse than that because you just deploy your fleet and it obliterates everything
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>>2370698
no they managed to make it extra lame
>>
>>2370619
arcen love coming up with cool concepts with the most dogshit possible execution, i don't think they've ever made a satisfying game outside of ai war
>>
>>2375538
On that note, should I get the first or the second one?

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Is it worth it now?
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>>2381926
>Is it worth it now?
you developed the game, why don't you tell me?

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>No Distand Worlds 2 thread
what gives? It's basically the better Stellaris
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>>2380372
The answer is obviously SoSE
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>>2380372
I'm still waiting on a space game that lets me have ships like this.
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>>2380415
Me too brother. Too bad both iterations of sd flaked out.
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>>2380420
That reminds me, I guess Polaris Sector wasn't so bad for what it was. I liked playing the Chernobyl Greeks with their asymmetrical tumor ships. That's where I got the idea for these kinds of games to design ships where only one side has broadsides weapons and the other has homing missiles.
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I'm too busy playing modded DWU.
Not really though, but I am about to start a new game.

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I'll start with the fact I don't like the Populus games even 3.
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a well balanced game is less fun than an unbalanced one
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>>2376909
Read this before forming an opinion about balance.
https://store.steampowered.com/news/app/334920/view/3875973926280115015
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>>2376968
interesting read, but i still stand by my statement
>>
RTS isn't coming back if all devs do is copy the base gameplay from AoE/Starcraft/DOW instead of trying something unique.
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>>2381555
Good thing there are devs that are doing unique things.

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No thread for this game?
I just picked it up during sales and it truly scratched the right itches for building huge shit and autism
I barely slept for a few days, and there’s still so much shit to do, sb sends help…
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>>2369166
The entire population of the USA is on the list since Musk used DOGE to get in steal all our data with no oversight and it has been long sold to China, Russia, North Korea and pretty much anyone who wanted to buy it. Musk made very good money with that!
>>
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communism propaganda
a no money production
>>
I'll buy this once it's out of early access. I don't want to start a save only to need to start over once 1.0 hits.
>>
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Have a bump OP since I love automation games. I'm playing captain of industry at the moment but I'm hoping they get around to doing Part 2 of combat in DSP soon™.
>>
I cant get into this game. I really wanted to after they added the enemy faction and combat but its just so fucking clunky. Coming from Factorio this is just feels like Chink shit.


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