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File: Regiments header.jpg (83 KB, 616x353)
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New and final update just came out. What do you all think?
1 reply omitted. Click here to view.
>>
A very good game for casual single player, however got boring after 16 hours. Warno is more of my speed. The dev said there's a new project in the works, not Regiments 2, but tangentially related.
>>
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I've been having some fun in a War Path with the new DDR unit.
>tfw 4 Luftsturm ready to go at a moment's notice
I think I got pretty lucky with pulling the T-72M1 task force as well. On the other hand no HQ units and I'm completely fucked if I ever pull an airspace denied card.
>>
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>Panzergrenadiers in BMPs
Kino...
>>
Gave it a play, APC's rolling up to my tanks is complete bullshit. Should have been an instant delete on sight
>>
>>2387504
That's why you get both

Warno for multi-player and map based campaigns

Regiments for dynamic campaigns and slower gameplay

Similarly I like both Steel Division II and Gates of Hell Ostfront for similar reasons, though the latter has more modes as well.

File: IMG_0783.jpg (116 KB, 750x413)
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ITS
OVER
https://youtu.be/a4UTRCabl3E?si=pKnjBgAir0i8QKja
110 replies and 6 images omitted. Click here to view.
>>
>>2388923
>but the projectiles become practically invisible.
That's not a problem, add icon on unit card that shows that it's taking ranged fire.
>>
>>2357998
The loud minority of med2 fags screeching on social media every time CA released anything that wasn't med3 never really wanted med3
>>
That vid was actually better than I was expecting. Sieges were always one of the weaker, if not the weakest part of medieval 2, so one of their earliest teasers being for a siege battle is actually a strong choice since it's an area of the game that could be substantially improved.

But what I'm most anxious about is how they will handle the over world campaign map, and especially settlement management and recruitment. I absolutely hate what they've done to it since Rome 2, and it makes me really apprehensive about Med 3 being more of the same shit.
>>
>>2358823
What they should keep the same:
>unit recruitment based on settlements, not generals
>units can be moved around individually / without a general
>self-sufficient provinces, as befits a decentralized medieval economy
>mercenaries varying depending on where you are
>armor upgrades that visually change unit models
>heavy cavalry is king

Improvements over Med 2:
>agents are actually useful / more incentive to use them instead of being an after thought
>a real vassalage mechanic instead of whatever the fuck medieval 2 had
>cavalry units that are actually responsive to commands and you don't wear out a mouse telling them to fucking MOVE
>can do basic diplomacy without having to send a unit to interact with a faction


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>>2357880
>Inside castles
Good fucking lord
PathFindingIsFucked The Game is going to make extremely narrow one man corridors for 100+ man units to navigate through

File: age of charlemagne.jpg (32 KB, 588x330)
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What do you guys think of the Age Of Charlemagne campaign? I personally like it but it feels a little "lackluster" and easy af. It's more about administration since a lot of the factions seem to be on the defensive side.

Or maybe i'm just a pussy, i only play on hard difficulty.
5 replies omitted. Click here to view.
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>>2386540
>It's the only Total War game I can think of, where your name and flag changes, when you are powerful enough. The only other game to do this was Shogun 2
Three Kingdoms does it too, for the record
>>
>>2386661
>Start safe and cozy on an island
>Dominate all your weaker neighbours on said island
>Now control entire unassailable island with enough settlements to support an endgame economy
>Invade and conquer Europe at your leisure.
It's arguably the easiest start in the whole campaign.
>>
>>2386777
so does Thrones of Britannia
>>
>>2387306
Caliphate is easier imo,the other Iberian factions can't manage for shit and don't attack you THAT much, it's especially easy since you can get chummy with your muslim neighbours and due to Charlemagne diplomacy being arguably more reasonable than GC diplomacy they'll basically stick with you till the end. Asturias is easily maneuverable in field battles since it's got the desert faction balance where you hammer and anvil with light cav and mostly shitty infantry early on.
>>
>>2384978
I liked it. I feel like it inspired ToB which I liked as well. Equipping leaders inspired Warhammer and Troy me thinks. The Last Roman had timed fetch quests and no real indicator of what could be done with Roman hordes and it was only fun for me for like 2 play throughs. I think the art work was kino af. It is textbook DLC, what I judge other games off of. In terms of easy I thought the Celts Culture pack was game breaking. I would relocate my capital to Carthago Nova just for a challenge on legendary setting. Attila and AoC had the best artwork of any game I have ever played.

Discuss, any new DLC ideas?
Modders, step up your game
647 replies and 101 images omitted. Click here to view.
>>
How are the Naval changes? Do you need the DLC to get ships?
>>
>>2399556
fun
no
>>
>>2399577
Would you recommend the DLC or not?
>>
Can I upgrade my old ships as I tech up, or do I just have to kill them to replace them?
>one of my frigates is USS Constitution
nyooo...
>>
Alright, I gave it a serious try. Played a good 30+ hours
Managed to play for 50 years as Brazil.
Kept Liberals on government, barring one or two elections
Passed tons of laws
Couldnt get rid of Slavery because
>lowering Landowners clout is a pain in the ass
>it went to Civil War every single try
>doing it through the events (Isabel event, Golden Law) wasnt possible either because of the stupid Landowners
Industrialized a ton. Became top 4 producer of Iron, Steel, Tools, Coffee, Sugar and other shit
SoL was hovering around 10
Fucked up and went too much into red debt. Could probably recover by deleting all construction sectors and waiting 10 years to go back to green
2 full Companies with prestige goods (Prestige Steel and Hardwood)
#4 GP
Almost united entire South America but puppets/protectorates are bullshit. I have 3x times their army size and they still are at +0.10 liberty desire. And then they band together and get +0.20 (this is fine tho). And then more +0.10s for movements in their country (my movements never do fucking anything)
>bolster anti-slavery and suppress pro-slavery from game start

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File: AOE2.jpg (13 KB, 297x170)
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Is there any way to get Age of Empires 2 Definitive Edition for free?
>>
>>2393118
https://fitgirl-repacks.site/age-of-empires-2-definitive-edition/
>>
>>2393118
there is but it will require you to become currently chuck's
>>
Just pirate it dummy~!!!
>>
>>2393118
It was 70% off a few days ago
>>
>>2393118
Just play AOE4, it's better.

File: 1776885519958929.png (556 KB, 778x790)
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Get in here and talk about the game, which mods are you lads packing?
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>>
>>2398828
The Medusa is basically a destroyer version of a Wolf and the AI pilots it like one as well.
>>
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>>2391899
>>2391921
>>2391923
>>2393814
>>2393832
ended up going back to the classic design with assault chainguns, on paper i'm overfluxed but in combat it works out fine pronbably because of the ship's system... the hammer torpedos are actually really nice too

still i want to get a mineblaster build going, got my hands on a conquest - on that thing mineblasters can get +400 range due to hybrid weapons and ballistic rangefinder, anyone got a decent build for that or any other vanilla ship?
>>
>>2398818
It's good, but sticks with the whole theme of "you can't have too much logistics" by limiting you to 1 officer of that kind.
Allows for some fun builds tho, like having technology + automated for running AI fleets
>>
>>2399051
I don't think you'll get much mileage out of conquest with brf mining blasters. They compliment sneedlers but still shorter range then what you'd usually mount there instead. Alright for flagship diving and fucking off but AI will struggle. Now, abyss flamers or cryoblasters if you can get enough, maybe.
>>
grendel wants intermediate range weapons because it's just too damn slow to dive targets

File: mastermind.jpg (7 KB, 130x150)
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*teleports an Engineer next to your Construction Yard*
why was this allowed???
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>>
>>2347385
always keep ailed engineers near
>>
>>2347385
>dying to literally the oldest cheese in RTS
that's on you buddy
>>
>>2365380
I think very good players had air and unit superiority with GDI. I was ranked for a time with volatile dial-up internet and the only strategy I utilized was blitz Nod. I discovered I could build top tier Nod temples then instantly sell them for the fastest cyborg rush. There were some 4v4 games that I was able to solo.

Another fun thing was on the mod maps. They added extremely cheap exploding buildings. I'm unclear what their intended purpose was, but my only play style on those maps was to build as many of those things as I could in the enemy base. Then it was only a matter of time before one domino falls and every single building nukes the opponent in one moment.

>>2362275
Dune 2000 had some multiplayer unwritten rules where using engineers was frowned upon. Also rocket turrets.
>>
>>2388204
how would you even do engineer rushes in D2k
carryalls can only pick up vehicles right
unless you mean feeding them into a building to make it invincible but that doesn't seem like a good use for your money
>>
File: latest.png (1.45 MB, 975x799)
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>>2360212
Yes it does.
Sonic repulsion field and Laser fencing are standard power.

File: me.jpg (95 KB, 600x600)
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Anybody here wants to play some casual 1v1 in Heroes 3?

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is this game really the best of the series?
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>>
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>>2385025
Darkest hour was originally a HOI2 mod. Edge of Darkness is a mod for that mod.
>>
Is infantry spam a legit tactic in DH or is it a meme
>>
>>2387706
Pure soul
>>
Absolute classic.
>>
>>2377504
Pretty great game, got hundreds of hours in the various mods which are great. I don't think I ever even played it vanilla. Fatherland, Kaiserreich, FODD are some of the best.
It's pretty dated though and missing a lot of QoL. The constant tech team assignment and unit stack splitting are two big pains I remember which HoI3 massively improved on. Also the limited province density meant that combat was kinda boring, big space program doom stacks smashing into each other basically, there wasn't much blitzkrieg potential. Again greatly improved by 3 but that one had so many provinces the modding became too difficult. All it needed was better peace mechanics and a few nice mods taking advantage of them. Underrated game really, the UI is possibly the best in all of Paradox I think.

I unironicaly prefered it over other NuCom clones just because it didn't have the shitty action points system. Could it have been better? Yes, definetly. But the combination of unique mechanics and the real time aspect made it really fun. Just a shame we'll never get an expansion.
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>>
>>2390310
it's clearly aesthetics lifted from alien 3. dark descent goes over the trilogy.

3 didn't have cosmic horror or a cult really, but gnosticism is close enough.
>>
>>2390310
It's from the comics more than anything, they started up the idea that the aliens can telepathically influence people and their dreams.
>>
>>2390783
Prometheus.
>>
>>2391177
I mean Harper represents that some people can psionicslly sense and be influenced by aliens but still, he's rarity so how come whole planet's populatio to a man, is a member of a cult?
>>2390722
>>2391001
Thanks. Is cosmic horror goes anywhere beyond xenomorths/ancient ayys that created them as bioweapons that now outlived it's purpose? I mean it seems that on whole, ignoring avp add-ons, whole settings horror idea hinges on xenomorths/grey goo and ancient creator race that's mostly died out. Id there more?
>>
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>>2393254
ancient evil(awakens) isn't cosmic horror, though. that's just dogshit. prometheus is also utter dogshit.

original alien trilogy IS cosmic horror, though. alien is the human experience - it is death and horror and rebirth towards the purpose of more suffering and ultimately death for every mind, seeking to inflict oblivion upon everything without ever ending the process. alien is also literally Death - did you notice it has scythe blade on its tail? the world itself is evil. this is most clearly spelled out in alien 3, bishop wayland being the demiurge who seeks the pure concept of death, of pure suffering. that is the cosmic horror. that It would be better if there were nothing. Since there is more pain than pleasure on earth, every satisfaction is only transitory, creating new desires and new distresses, and the agony of the devoured animal is always far greater than the pleasure of the devourer. alien embodies this. "god"'s purpose for you is to be in as much pain and terror as possible. that is the essence of cosmic horror, and the truth of human experience - there is no ancient capeshit villain here. it's that "god" hates us.

File: header.jpg (38 KB, 460x215)
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>pick up ck3 for a few bucks with a coupon code on steam
>give it a try to see if it's any better than CK2
>manage to unify ireland and have conquered half of england in about 2 hours flat on hard mode
>no issue of foreign claimants since all my children are from my own lords family
>get a claim on bavaria just because I do for some reason
>quit out
I really thought it would be slightly better than that, but jesus christ it's too stupid of a cake walk
5 replies and 1 image omitted. Click here to view.
>>
>>2379090
The disinherit cost scales up and isn't really worth it when you can just claim your brother's shit if you really want it. If you're willing to "exploit," you can give spare sons a city holding so they turn into republican rulers who can't inherit, then just revoke it back if the intended heir dies early.
>>
>>2376416
I remember switching from ck2 to ck3 for the first time. It was around the time that disease expansion came out. I chose William the Conqueror since even if I lost the war I could still do an epic alt history where I build the house of Normandie in France.

I started up the game, chose Willy, clicked on my army, right clicked on London, and in like 1 minute I was king of England lmao.
>>
>>2378990
That's the most horrendous take i've seen in a while
Societies and Magic its the worst part of ck2 along side with that aztec dlc
>>
>>2379989
Societies were bad? For the rest, sure
>>
who do gog achievements not work

File: Catherine_Defeated.jpg (102 KB, 1022x675)
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I have looked into the files in Civ 5 (vanilla, no major DLCs) to get a basic understanding of how warmongering works in this game (See GlobalDiplomacyAIDefines in Asset>Gameplay>XML through steamapps). I think I am able to grasp the concept now. The problem is that I want to edit and remove the warmongering penalty temporarily, conquer a civ, eliminate that civ, not gain any warmongering penalty from doing so, and then reinstate the original XML file with the original warmongering penalty from attacking and eliminating civs from the game.
I have been able to do most of these, except the latter. I don't know why, but once I reinstate the original XML file, I receive the warmongering penalty from eliminating a civ long after I had conquered that civ. I want to avoid a warmongering penalty for eliminating that civ at that moment, reinstate the original XML file, and accept that future eliminations will cause warmongering penalties. All that matters is that one moment.
Any idea on how to edit this file to make it more favorable for me? If you want, I could expand on this further to give you a basic idea of how warmongering works in vanilla, as I previously said. I think I know it works now, but not entirely.
13 replies omitted. Click here to view.
>>
>>2375336
boobs
>>
>>2375336
>The problem is that I want to edit and remove the warmongering penalty temporarily, conquer a civ, eliminate that civ, not gain any warmongering penalty from doing so, and then reinstate the original XML file with the original warmongering penalty from attacking and eliminating civs from the game.
what a loser lol
>>
Disgusting thread
>>
>>2375336
only non-slavs can find this attractive
>>
File: catherine-great-593278368.jpg (1.43 MB, 2193x3072)
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>>2375404
She was not THAT hot in real life by the time she became the empress.
Still not as massive glow-up as the one Hatsheput got in Civ 4, forensic study of her mummy proved that Hatsheput was morbidly obese and suffered from female pattern baldness.

File: file.png (950 KB, 1024x665)
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ITT: Strategy games disproportionately remembered for their soundtracks.

For me, it's the original Dune. Much superior to Dune 2, if you ask me, even though the latter started the cookie cutter C&C copypaste RTS era. I barely played it as a kid because I was spooked by the death scene where not-Kale turns into a skellington from dehydration in the desert.

But I will always remember the soundtrack.
https://www.youtube.com/watch?v=jUrTfzTIM4E
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>>
Harkonnen OST from Emperor the Battle For Dune
>>
>>2377118
Oh shit I played this, it's one of those games from my childhood I wasn't sure was real or just imagined.
>>
>>2391508
have you also played Afterlife? it's a sim game though.

https://www.mobygames.com/game/202/afterlife/
>The player has to make it work by managing heaven and hell simultaneously.
>>
>>2392138
https://www.youtube.com/watch?v=_LSTO7vpJg4
anyways, the Cannon Fodder funky reggae intro.
i doubt daffy duck n mario approved of this.

https://www.youtube.com/watch?v=JUDrfqBeG8s
Warsong's Phase 2, metal cover.
>>
Frankly, when I play my strategy games these days, I turn off the soundtrack, sorry not sorry.

I'm in the mood for some pre-dreadnought naval warfare. What are the best games for it?
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>>
Victoria 2
>>
>>2367768
Is that a mod? Man, would I love me some Empire 2 if it was ever made.
>>
>>2378980
I think there are mods exactly for that purpose, total remakes and shit
>>
I genuinely believe that people who like naval warfare must be very boring and enjoy boring things.
I believe the same for people who enjoy pre-dreadnought post-16th century warfare. Ergo, OP is the ultimate broingest person alive.
>>
>>2391095
you dont know OP likes or enjoys it

File: outlive.gif (1.18 MB, 800x338)
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Any oldfag around here remembers this game? i hear people saying it got published in NA, those sprites look nice.

https://store.steampowered.com/app/2948680/Outlive_25/
3 replies omitted. Click here to view.
>>
>>2391991
I disagree, the base building interacts with the combat, especially the energy grid system, it rewards taking down key buildings instead of harrasing workers, also they have an auto research button so idk what you found so complexm but i 100% agree on the UI point.
>>
>>2391575
i have an irrational, burning hatred for 0.5 second gifs. op image actually ruined my mood for a full hour. like what's the point of making a gif like that? fucking trash
>>
>>2392251
MB its the only image i found online that gave a good view of the games units.
>>
They are streaming what i think is the second championship since launch, if you can bear the favela monkey narrating its a good oportunity to take a look at the mp gameplay, the good part is apparently we dont have a meta yet.

https://www.twitch.tv/olc25_oficial
>>
>Abominable
"The Abominable are genetically modified beings that have their own
behavior. They may become aggressive without warning or run away when
threatened. With the proper research, the Humans can create obedient
Abominable at their Headquarters."

If you are smart you can pretend its an natural abominable and scout your oponent without him knowing lol, just saw people doing that on youtube.


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