id like to mention im a WHORE for spudgun, im spudguns little WHORE. i know him and i let him fuck me sometimes because i love spudgun
>>2130787Lel
>>2457839Me...
>>2457839Ew.
>>2454977What's so leftoid about dod?
The demo is out.>demohttps://store.steampowered.com/app/1699050/Sanctuary_Shattered_Sun/>FAQhttps://docs.google.com/document/d/1UZO5wdbA0siJPTy6N0GnzsOlusUKNaJ9/edit
>>2453979>more than a promisedorf is a completed game at this point you dingusbut since they got extra gamer bucks they are going to add more before releasing it
>>2454017>FA:F>PA >BARthese are all tower defense games
>>2453997This game is fucked
>>2454971>Those stretch goals are just filler because they know that they'll meet those.They know they'll get 5 million dollars from RTS fans on kickstarter? Not even Stormgate cheated people that hard
>>2453950Frontline mechanichttps://youtu.be/syJtcsSPJWY
All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
>>2456298There are mods that make game closer to four X, for example Thrawns revenge or awakening of the rebellion where economic and politic and warfare systems are expanded to degree where just to take few planets you have to plan and move resources like its some complicated 4x game. both of these mods were too much for me though
>>2459167>where economic and politic and warfare systems are expanded to degree>both of these mods were too much for me thoughthe games were not designed for those systems in mind, not sure how the AI functions with those new systems unless they are given unlimited crew and resources
I love RotM, but it still really needs to replace ALL the vanilla props and some maps reworked
How do I play as Hapes Consortium in TR? Spam battle dragons or what?
>>2462472dragons and tenders and lots of micro to keep them alivetry to turtle your way northeast to secure the front
What is the point? Where is the fun?I see many people shitting in the dlcs, but where is the fun in the vanilla?>waste time in x3 speed until something happens>same events and quests all over again>no nation-building: you must waste soldiers, money and time against your vassals' rebels, but they will not help you if you are in trouble>no survival instinct: your vassals can lose his domains against an invader, but he will not help you defend HIS territories, not even if he's from your dynastyYou have to Kek seeing how all non-whites in vanilla are brown moors, according to woke swedish Paradox.
>>2462471I wish more people knew that ISP started out as a Fitz knock-off, though I guess enough time has passed to where this no longer matters.
>>2462471Where is his review?>>2462477Can you give more context?
>>2462529https://www.youtube.com/watch?v=z2ZkO8CclhI
>>2462529>Can you give more context?Nothing more to it, ISP started doing his annoying nasal voice as a homage to Fitzthistlewits. Then he just... kept going.https://www.youtube.com/watch?v=S3MhyVjJ7tA&t=17The only difference is ISP thought the humor was in doing the annoying voice, not in the actual humor.
>>2462532
I've been completely out of the loop on what happened to PM for the last couple of years. More or less gave up on them with the launch of Limbus, and the old mongolian basketweaving forum alongside it. Has anything good happened in the last three years, or is Director just coasting on whales? Got a notification from PM's youtube channel out of the blue and remembered that this was once a part of my life.Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?
In the meantime working on an inline hover preview system; already implemented it for passive descriptions (both in and out of combat). Still not quite sure how to handle it for status effect descriptions in combat, since your pointer never enters them; perhaps some kind of "lock" functionality that'd let the player keep them on screen manually?
I was honestly disappointed even by Ruina. I played it only when it was already finished and I don't like how long the battles become on the last bits. I also didn't like of some direction of the story, it becomes too anime, and the sephiras getting their comfy new lives kinda ruined the bittersweet ending of suffering and self sacrifice in the first game. Wish they had the guts to let them die.I also tried Limbus and played up to season 3. I kinda liked it for the lore, but the gacha and live service eventually defeated me.I just wanted more LobCorp-like writing I guess.>>2373364>Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?this place is worse by the day and will eventually die or become reddit with regular login accounts.
>>2462095I'm close to dropping Limbus myself. It just continues to eliminate any fun I could even have with it personally. I've only lasted this long due to it being part of my daily ritual and how much I've been relying on that to keep me calm. I like Ruina, but I definitely can understand your opinion of it.
>>2462222I didn't mind that much the dumbed down combat in Limbus, and absolutely loved the lore and art, the new abnos, music and everything, I thought the combat had its charm even, but PM was terrible with balance or making a game around their own mechanics. At some point I realized I was just doing dailies and mirror dungeons 99% of the time and not having fun anymore, I was burned out of it. I didn't enjoy RR. The pass was too expensive for my country too (no regional pricing).I missed it many times after I dropped it and I have many good memories, but fuck gacha.
>>2462245This is basically how I am more or less
Why the fuck does Against the Storm have so many buildings? What's the point of separating harvester camps, herbalist camps, fishing huts, and trapper camps? This is BLOAT
>>2461930It's a timed puzzle game with city builder mechanics. If it helps you understand, just think about timed Pharaoh missions.The fun factor is figuring out how to make everything work with what the RNG gives you. Rather than getting the best, you have to make do.
>>2461930>I like city builders>playing with buildings to work with materials is so fucking annoying to meSounds kind of contradicting to me. Building buildings and getting resources to and from them is more or less what city builders are about.But if you don't like the core mechanics of the game you wont like it even as you unlock more stuff through the tech trees because they will still be there.
>>2461930In theory I like that each map has a fairly tight objective for you to solve and you don't have the same tools every time to do it. In practice, I hate not getting some draws (Basically any farm) to get my city working and that every level ends way too early. Like if rushing reputation finishes the level, there's no reason not to build the bare minimum needed to scrape by and dump goods into orders or send caches to the city every time you find them, not giving two shits about the long term prospects of the settlement.It felt like a few hours in when I unlocked trade routes, I was finally getting a payoff to creating a well functioning city that exported tons of goods while getting rich doing it, but in practice any time I'd get close enough to getting that working the map would already be over. Only twice did everything line up and I was able to truly be an export economy sending packaged crops, luxury and trade goods, and building materials to other settlements. You can continue the map after you win, but that's like playing Command and Conquer and leaving an enemy harvester alive while you build a megabase, pure masturbation.I think the game would be better if every map had alternate win conditions or you could choose your win condition that some of the random cards do, like the card that cuts your reputation gains in half for finishing orders but gives you reputation for trading so many goods or discovering glades. Or at least make it so that you're expected to have a semi-complete city and some extra objectives you need to accomplish by running it well, not something with like two houses and three farms with no fucks given that your citizens are leaving every storm.
>>2458659I used to deny my villagers every special need resources if I couldn't pass the resolve threshold. But they have to consume food anyway, its probably best to save it at least for the storm.I never really figured how that threshold works, just that it gets easier over time and with high patience.>>2461930>city builder rougelikeactually its more like a supply chain rougelite. It may have some Settlers influence, but generally the city building part is the weakest part of the game. There isn't a big focus on building things pretty or vary. You just tightly fit everything together in your limited space except for resource extraction.>>2462146the game opens up over time. Things become more expensive, you will need more reputation to win, tasks become harder, the penalty for leaving vils increases...
>>2461930If you don't like it at first I don't think you'll ever like it. It's more similar to anno than most other strategy games.
The Demo for Dust Front is releasing on Monday, it seems youtubers have gotten early access to the Demo already.Here's the video for the Demo Trailer:https://youtu.be/q4m_KvHLXuo?=TCE2cwyT1BlW6YpRActual Gameplay + an Overview of the mechanics:https://youtu.be/vnSMPsap4zQ?=UN9CTTohNnOhJXoAAnd it seems that Dimon got his hands on the guy who did the music for Terminator Dark Fate Defiance:https://youtu.be/tDetWO0yhhQ?=xht3P9JvS55moYvDI have been waiting for this game for a very long time, it seems to be better than I initially expected.
>>2450526I didn’t know that. Something to keep in mind if I get around to messing with windows me and xp64 on junker pcs.
>>2435488Dust Front gives players what they want.ZeroSales gives game designers what they want.Remember how Operation Metro was the most popular map in BF3 and DICE designers spent years afterwards saying how it was the worst thing they ever made and trying to avoid recreating any of it ever again?
>>2428355this feels like a browser game. >6% cpu, 12% gputhe only good thing about it; it runs on every potato and the filters make the low poly graphics look better than they normally would be.
>>2429252Lmao
This game is fucking rad. There are so many neat little abilities and upgrades tucked away in buildings and units granted, that could also be interpreted as a UI flaw
Previous: >>2408434Insyaa update? Sorry, no time, I must do another Serpentspine run.
>>2464983Anbennar is a game with so many competing snowflake blob factions that being able to play the game without 3 or 4 obnoxious 300 forcelimit kebab on steroids-tier shitpost of a nation IS the interesting part of the game, so unironically yeshow many times do you have to watch the command reduce it's region to the most boring sterile husk because it gets 0.2 AE for annexing half the continent on free mission tree claims that allow it to take 400% more land in every peace deal before you understand that the mountains are the only thing keeping this even remotely playable
It's crazy how this mod takes 5 minutes to load under Windows, but takes like 10 seconds under linux.
>>2465314Interdasting. Once I decide on what version to use I'll start running it from there. Does it require Steam to play?
>>2465324>Does it require Steam to play?No, it runs on the electricity
>>2465324Nah I think they release direct download version, but idk where. If you can't find it just use https://steamworkshopdownloader.io/
As with the title - Do they exist? Preferably something autistic, realistic and rich in detail akin to Rule the Waves or Aurora.Hard mode : something newer not from Dos/early PC eraHarder mode : something set in late cold war/early 90s for that classic Twilight 2000 vibe.
>>2424041>>2424110>>2424136>>2424119Speaking of IFZ, seems next update is adding Electricity and "Traits" which will modify how the game behaves and begins.There's a Survey currently ongoing on what players what to see added next update:https://forms.gle/VPAVgPNTPn9g5QSz9
>>2424041"The Long Night" mod for dwarf fortress.Turns df into a post apocalyptic cyperpunk hellhole where Earth is now unrecognizable.
>>2424136It kinda sounds like a gimmick of a setting, but I can see how it would be a mix of modern and pre-modern standards
Dead State you build up a high school with defenses and facilities after a zombie apocalypse, but it isn't a free build thing or anything; and outside of the turn-based tactical engagements it's mostly people management.
>>2461799that game is unfinished and abandoned by the dev
I'm at the point in my life where I just want some hot girls in my strategy games.
Fag genre. Overall there's a big preference for realistic-ish settings without women in combat/leadership roles. Mostly weebs are into that.
>>2461447Based take though I find it okay if it's in like 1-2% of all strategy gamesOtherwise you really dont need women for your colonial empire or whatever
>>2461332planning to have plenty children is strategyhaving sex is tactics
>>2461705
Decided to play the LARPwaffen division and I'm having some trouble. I've won the 2ACW as Trump, Biden, and Patriot Front but I know Atomwaffen is supposed to be way harder. I can conquer all of the south really easily but by the time I've gotten to the focus to join the national front Biden has been defeated by Trump, and Trump is too strong for my stupid AI allies to beat. All the debuffs to industry make it hard for me to produce anything but infantry, all my good units come from decisions and focuses but I need faster units for encirclements. Any proven strategies I should be using?
name a better RTS campaign
>>2461034An exaggeration, but still true. Still the Cuotl campaign had enough original missions to be fun, and a cool final quest & end.
>>2459819It isn't. It's a downgrade compared to Brood War and the OG SC. WoL is the only good thing in SC, and even it has bad choices.
>>2456718>name a better RTS campaignDawn of War
>>2456718warcraft is not epic or anything. It's like a series of skirmish maps. Meanwhile a game like Age of Empires 2 you play the Hun campaign for example and you feel like you army is conquering Europe one territory at a time. It amazes me that so many people love this fantasy slop for retards.
>>2456718Age of Mythology or the C&C series.
Xchads edition. Share tips, strategies, and storytimes for this, the first and greatest of all strategy games.>Tip of the Thread: The most forceful move that X’s can make on the first turn is to take a corner.>Thread Question: Has Tic-Tac-Toe gotten stagnant? Do we need a shakeup, or is it as timeless as Chess?
>>2458997NOOOOO YOU CAN’T JUST CLOSE THE STRAIT YOU’RE NOT ALLOWED TO DO THAT
>>2459002precisely. enginefags will whine about how its a heckin draw and u can't win without your opponent being retarded but when you put them on the board they can rarely prove it. there's a lot of life to this game outside of the top level. nobody's memorizing the solution to this thing. not even a turboautist can do that.
tic tac toe is too bloated of a strategy game with a bunch of unnecessary mechanics.i prefer rock paper scissors
>>2461285Does that come with Steam Workshop support? I keep hearing about the Lizard-Spock mod but I wouldn't know how to install it otherwise.
>>2458997>strategy only works at low ELOStill good for rank climbing and general disrespect
I made a sandbox RPG about the Hundred Years' War. I'm a solo dev from Japan.I'll be straight with you: the character art is AI. Because drawing 1,015 unique, real historical figures by myself is physically impossible, and I have zero budget.Instead, I dumped literally all my time into the mechanics and historical research.You can join the Dominican Order and legally burn your rivals at the stake for heresy (guaranteed death).You can bribe Cardinals, win the Conclave, and become the Pope.You can take a piss together in the trenches to deepen friendship. Once you bond over a shared leak, these great historical figures will basically do whatever you tell them to. So yeah, go take a piss with legends.If you like Crusader Kings, Mount & Blade, or Kenshi, just play the demo for Steam Next Fest. The mechanics are deep. If you hate AI art, call me names and move on.Demo / Steam Page:https://store.steampowered.com/app/4476270
>>2430168Is sex in the game?
>>2454303>photosYou mean of people dressed up in vaguely medieval clothes. That shit would need to be royalty free. Same for art, and actually, a lot of historical figures don't have any paintings or drawings of them, and if they do it's from centuries later and often are not historically accurate unless artist really tried to do their best on the research.
>>2430168>aislop garbage armorto the trash it goes
>>2430168I actually liked this one
>>2430168Will check it out and report back
>ITT: You are Blizzard, and have to make a new Starcraft RTS gameHow would you do it? What would you add/change gameplay-sense? Any plot ideas?>Hard mode: You are forced to add TWO new races, and no Hybrid shit. Explain how would their gameplay be.
bump
>>2386357not bad. realistically scaled buildings would be such a huge departure I don’t know if it could work though
>>2383574>plot kerrigan is evil now, decides to do more genocides, plot revolves around finding macmuffins to clear her of evil, she kills Artanis, Stukov and Jim in the final mission she turns out to be good all along and passes the mantle to a ethnically diverse plus sized pink dreadlock player character stand in>gameplaymaybe do something more than ramps and plateaus >new factionsGLA from Generals
adding a attack delay for any moving (ranged) unit.veteran compfags will hate it though and convince everyone that its a bad game if they can't micro attack volleys.
leave it deadblizzard is not a real game dev