I love a good RTS campaign. What are some good ones? What makes a good RTS campaign? What are some underrated ones? Did Arthas really need to purge that city?
>>2268855The plague/blight was a new threat.Don't remember the orcs deploying necromancy biological warfare against the humans in the first two games
>>2270501orcs had nercromancers and raised dead and the warlocks summoned demons in the first warcraftorcs in warcraft 2 had death knights which were risen from the slain knights of lordareonthe grain wasnt infected with a virus it was something magical wasnt it?seems like the orc would know something about it.
>>2270587thanks for confirming what the other anon said and that the orcs didn't deploy necromantic bio warfare through food supplies do that in wc1+2
>>2270423Between WC2 and WC3 there was a lot of actual story produced by people blizz hired (primarily golden and knaak) or by their employees (metzen) because WC1 and 2 were not plot-heavy games. They made a few short stories and novels, namely>Of Blood and Honor>Day of the Dragon>Lord of the Clanswhich all predated WC3's release.Then right after you got>The Last Guardian>War of the Ancients trilogy (Well of Eternity/Demon Soul/The Sundering)which explained a bunch of integral lore that was more or less intended for WC3/TFT and was heavily foundational for vanilla WoW They also probably made the orcs/horde separate from the demons so that the demons could instead be more closely attached to the undead as a faction for gameplay reasons.>>2270587as the other anon said, the orcs never used a plague to do their thing, they were far more straightforward and the only guy who wasn't straightforward (gul'dan) fucking died chasing power on an island in the middle of the seaalso the cult of the damned were humans, they could meld in wherever as long as they knew what they were doing, things would inevitably get messyFor Arthas though, I think he was both panicking a little and also trying to appear like a good prince, or a good king, and was afraid of looking bad. As the story goes on he gets more fucked in the head and when he takes Frostmourne he's essentially ended up not caring for much more other than being the King to rule them all. It's why the final cinematic is so good, because Arthas is now the Lich King, and all he rules from his spires are corpses in a wasteland.
WC3 had a nice story.
*saves strategy gaming*
>>2274245taxman
>>2277771Anbennar is dogshit
>>2281455Early Anbennar was great, but then they started to add more and more of the modernist bullshit and made it just about modern liberal angloid fantasies of enforcing their ways on the "backwards" world.
>>2277845>>2277981>>2281455>Samefagging this hard
>>2274437I got sad thinking that some pedophile elites probably think this...I'm going to make the most beautiful gallows the world has ever known.
how accurate are the system recommendations for eu5?do I absolutely need a 14700K/7800X3D and 32gb ram to run it?what will happen if I have only 16gb or integrated graphics?
>>2283157I have a 12600K with 32 GB of ram and it's dragging pretty hard in 1500.
>>2283157The real question is: are you a zoomer?If so, you need the recommended specs.If not, you can set all the settings to minimum and run it on a 16 GB RAM machine with GPU well below the minimum required (but you will need at least 4 GB memory on it no matter what, because the game is in spaghetti and uses way too many resources)
>>2283157i ran it at i5 4440 rx550 4gb, 16 gb ramits playable, but not past 1600s
>>2284960>>2284984The funniest part is that if they were using integrals differently, this game would have tenth of its memory use... but that would require to have actual programmers in their dev teams, rather than underpaid script kiddies and students.To say nothing about the graphix bloat, which is due to having dog-shit shaders. It's fucking hilarious how incompetent PDX is in terms of actually making their games. Not even designing them, but simply making.
>>2284244>>2284984so ram is irrelevant, got it
I do not play a lot of strategy games but I love Victoria 2 mostly because it is my favorite time period and I love history. I have tried Victoria 3 and I did not like it. I’ve been playing Europa Universalis V lately as well but I’m not enjoying it that much. I’ve tried HOI4 and CK3 but didn’t like them either. I also didn’t like Civ 6. Despite not liking basically any other strategy games other than Victoria 2 it’s probably my favorite game. Are there any other strategy games I might like?
>>2262953in a grand strategy sense, or more conventional RTS?For the immediate post-Napoleonic world, there's a vague part of Age of Empires 3, which covers a lot of Imperial struggles though starts out in the 15th centuryThere's plenty of American Civil War games, like Grand Tactician: The Civil War and Ultimate General: Civil War.The "bloodless revolution" of the Boshin War is very bloody in Shogun 2: Fall of the SamuraiThere are some generalist war games for stuff like the Franco-Prussian War via Fire & Maneuver or The Operational Art of War IV for all your tile clickity clackFor WW1, there's The Great War: Western Front and a Cossacks-based RTS called "The Entente" (which has issues with modern software), as well as its amount of own wargamesCrimea, the Balkans, East Asia, Africa, India, and South America don't get any portrayals to them, unless you wanna go with Anno 1800, try something more generalist like Age of History 3, or just go on back to Vicky
>>2263687I’ve only played HPM and GFM I guess I should try DoD>>2264405Wow I didn’t know about all these games thank you. Currently I am not really interested in war or any military history, I am more of a social history kind of person. I like Victoria 2s mechanics that simulate that.
>>2262953Redditmod looks so fucking ugly
>>2262953
>I do not play a lot of strategy games but I love pressing "Build liquor factory" and "Increase opinion" a lotProgress Quest and Cookie Clicker
How does this shit board not have a thread for the only good multiplayer strategy in existenceFog of war and all napoleonic unit types now added. Looking pretty complete now. Its free and its good, go play so I can farm elo
>>2243165shitter games used to be great, if you were in a large battle below 1400 elo you would regularly end up stuck in hours long wars of attrition, with each side taking turns attempting to smash through their opponents lines>Also, is it just me, or did the shitter noob strategy suddenly shift from turtling one hill (last version) to just yoloing everything all at once (now)?This is specifically why people quit so early now, you yolo, you fail, games over.Turtle matches usually had multiple phases: Turtler begins on defense, other player attacks, turtler fights off attack and counter attacks, other player organizes a defense around his cannons with the routed units that have come back to the field, he fends off the turtlers attacks then attempts to pummel the turtler again, with multiple moments where the match can go either way keeping the game exciting, being routed isn't the end of the game.Even when neither side turtling a similar scenario would still play out where the routed side can still make multiple comebacksIn the new version where everyone YOLOs you can tell that the match is over in 6 turns, i think the addition of sprinting is what caused it and ruined the previous versions more back and forth gameplay, people get raped too quickly now for comebacks so they just quit insteadSprinting and fog of war kind of ruined the game when you think about it
>>2260752>Turtle matches usually had multiple phases...I honestly didn't think about it that way, and I think you make a good point. I can't believe I'm feeling nostalgic about seal clubbing 1200s trying to turtle on a hill, but here we are. I had another thought about this - and I think it's related to this new style of play. I really enjoy certain pre-made maps, of which in the rotation are Silva Sanctorum, Falkenhugel and Grosses Schlachtfeld. The problem is hardly anyone queues for them - and I only ever get matched with utter noobs who probably just ticked every checkbox and clicked play. In contrast, I quickly get matches on plains and hills. I think people only ever play matches on those two maps, and that basically molded this psychology of all-in play.Both mapgens are basically completely open terrain with hardly any forest or, god forbid, buildings. Particularly in the latest version, open terrain is extremely disadvantageous and will often precipitate massive chain routs once one player gets even a slight advantage. In contrast, Silva Sanctorum for example can give you a good attrition war feel in that map - at least, theoretically - I think I've only ever had a handful of matches even in that map where my opponent didn't just quit outright when I won the opening race to garrison the central towns. It's, so annoying and it's really dampening my interest in the game as a whole, that I can't find anyone to -really- play with.I've even been getting desperate enough recently to intentionally let my opponent cap first so I can at least do an attack...
bump
>>2260752pretty much
>>2160232>>2159827lol
>>2271669Mephala chads can't stop winning!
>>2271669
>>2264122Rampart, obviously. Submissive elf whores are craving for cultural enrichment.
>>2270204I saw a FO:E game ad on vrpg
>>2264122KEK
>Supposedly under development>Type of warfare that hasn`t been tried in TW format.>Ranged and melee still suck and are broken>Units get stuck on everything and charges break down.>Dumbed down campaings compared to historical total war which is already dumbed compared to any 4x>Battles are dumbed down with SE stacking>Will have to compete with DOW IV>Last DLC for their cash cow was a 12 months agoDoes CA want SEGA to boot them out?
>>2262310>It sold more than Warhammer 3 did in their 2025 leaked recordsI know, China's market is huge. The fact that support for it got prematurely axed shows that the game still failed long term, though.>The issue I think is just people got used to endless support with WarhammerCA often ends support for historical games too early. Three Kingdoms was the most egregious case, but if you've been following CA for a long time you know they always leave their games with major bugs or incomplete or missing features. They even carry legacy bugs that were fixed in the last game because their production pipeline is so shit and they don't care about supporting their games beyond the bare minimum.
>>2262075>Any example of a DLC campaign that is well received you can think of would have failed as a standalone gameAgain, I think kingdoms showed it COULD have worked. And yes, I'm aware kingdoms is a expansion but it really might as well not have been. >You'd get people asking where the real game is.Just call it Charlemagne.>Anon, get real. There's too little that we know of that period because Japan was only just starting to gain literacy.I liked the idea of doing a book start for Shogun 2, but fair enough. Asia as whole works better. Plenty you can do. >Because it was conceptualized as a game about Egypt's 20th dynasty with the bronze age collapse as a backdropWhich was a mistake. I'll agree to that.>And it failed spectacularly in the long term, that game got axed while people were waiting for a map expansion, NTA: But people didn't want a map expansion they wanted the rest of the map that was empty to be filled in with factions. Biggest problem overall with Three Kingdom is that bookmarks are a tough sell for DLC.
How would you do 40k TW? To me it always seemed like TW works because of the fact that old style war is very, I don't know how to describe it, proper? Strict? 40k came about because fantasy took to long and they wanted to make something more skirmish like, and I think given what 40k is like it's a bit hard for mt to imagine every battle to be a bunch of perfectly lined up regiments.
>>226504640K is, scale wise, kind of weird and always has been. Like you said, it started out as a skirmish game. Then turned into a platoon game, flirted with being something bigger, and is now mostly back to being platoon. To be honest, the best way to handle something like 40K total war is to base it on Epic/Legion Imperialis rather than "normal" 40K. So, lots of vehicles, usable titans. big blobs of infantry, etc. Don't think that's going to happen though. I believe leaks claimed that they were working on a world war 1 game and, frankly, that is PROBABLY the best way to handle it if they can pull it off.
>>2173791bump
Thread inspired by this >>2175383 thread. Post only the most cringe looking strategy units.Starting off with Praetorian from Homm6. Tier 1 unit btw.
>>2188364>professional warrior black women with machetes never diddahomey amazons(get pwnd by frog bayonet charges because rifle with bayonet have longer reach than machete)
>>2278336nah, they have fracnisca axes that have short bouncy handle and were used to disrupt enemy formation
>>2188204>make a 100% cavalry focus civ>the unique unit is a ranged footman
>>2180044Hurts to watch this.
>>2278581Kek
Is 4X suffering because the developers are bad or because you can buy, for cheap, the best 4X games ever made?
>>2274512No, I mean a GSG is a 4x game that has screen after screen of history-flavored larpfiction as well as way too many buttons to push and screens to navigate. the GSG shouldn't even be categorized as a strategy game because it is mostly a combination of cookie clicker up-numbering and barbie dollhouse role playing.civ is better than eumoo is better than stellarisi don't know what the 4x conjugate of CK is, but whatever it is, it is better than CKstop fagging up venerable history by turning it into a game
Anons, please tell me what has happened with CIV VI. I haven't played it since Feb, 24, but I booted it up today and was faced with a bunch of T2K T&C/EULA shit--I was given two options: 'disagree to all' or 'accept all'. I disagreed to all, expecting to be warned and cut off from '''beeg features'''. All of a sudden, my Potato Fry Griller 2005 PC is 20x faster! And not merely on map performance but the fucking loading times. What the cum just happen?
>>2253136Stellaris is the only successful 4X not named Civ because nobody wants to play a civ-like 4X not named Civ and every space 4X is either two decades old or worse than Stellaris. You can thank Starforge and Kerberos for dropping the ball and creating this timeline.
>>2257752You didn't like exploring as the Shoshone?I loved running around looking for ruins to pop.I'd choose bigger maps and 6 civs instead of 8 so I could get multiple research bonuses from getting so many ruins.
>>2253136>Early access
https://www.youtube.com/watch?v=1Ryr8UF4SX4It's out (in 20 days). Thoughts? We now have italians on both sides.
Italian partisans battlegroup is probably the coolest battlegroup in the whole franchise
>>2284706it's forced and doesn't fit the theme of american troops it made sense for soviets in coh2 because soviet partisan troops were centrally governed by army command and supplied directly by red armythey really should add doctrines focused on combined arms instead of this wanna-be vietcong appropriation
>>2284706you know what's funny?even the top players still aren't using it to its full potentialsaboteur is barely used yet it's basically 3 mines for 60 manpoweryes you take a temporary tempo loss of about 1 unit but you can plant the mines fast with good tunnel placement
>>2284729CoH2 partisans are cheap throwaway infantry that you spam and blob with or unfairly pop out of any building on the map, CoH3's partisan doctrine is about setting up ways to covertly move around the map to ambush and flank enemies but can get their hideouts hunted down.One's significantly more fun than the other.
>>2285203> is about setting up ways to covertly move around the map to ambush and flank enemiesit's been a while since i played coh2 but i remember doing exactly this in 1v1 all the way to 4v4>build mine with partisans>upgrade them with shrek>wait for enemy tank to retreat through this area also iirc PRTS conscripts and other factions commando units also had a cloaking ability that allowed for similar strategies
So, given fairly successful release of EUV it is certain that no Paradox shutdown will be happening in foreseeable future. That begs the question - what's next? Both Stellaris and HoI4 will be decade old next year. And while HoI4 is still very popular, Stellaris is falling more and more behind while getting plagued with technical issues, bugs, shit performance and the botched 4.0 rework. Maybe We will see Stellaris 2 announced next year? Or will they just keep milking these games until last drop? Any other ideas?
>>2210336You have no idea how much I want this.And then several decades long events regarding Christ as a central focal point for like half of the game.200BC to 200AD or thereabouts.
>>2282773>Imperator, news have reached that a local governor in the Palestine region mandated to kill all children under 2 years old>bring it to justice and seize his riches!: 2% crown power, +200 gold, local governor dies, nobility lose 20% loyalty, Judaea province gets -40% peasant satisfaction, 50% devastation, Rome gets +10 prestige>Is not of my business: +10 corruption, +5 decadence, Judaea province gets -100% peasant satisfaction, 50% devastation, nobility loyalty +5%
>>2238484Clearly you’ve never played the CK2 or EU4 base games at launch, both are damm near irredeemable dogshit in that state
>>2283474CK3*
>>2210336Johan should make an Imperator 2 mod for EUV.
how do I get good at this game?
>>2276052>>2276112This and this. You can build a small castle early around your first/most important stuff but you won’t have enough stone complete it in one go. So build a tower for your archers and start the first side of you wall. Focus on getting wood, stone, and food first. Spamming basic bitch archers should be enough in the beginning then I usually go for pikemen and mix some mercs in there.
>pikemenAsk me how I know you didn't play the game
>>2276001If at first you don't succeed, try, try, try, try, try, try again
>>2283233
>>2276001Why hasn't someone made a new version of this type of castle builder strategy gameand of course make it good too because clearly Firefly can do nothing but shit out crap.The Castle simulationism aspect it what I liked the most, just building my castle up. The sieges and battles were fun sure but that wasn't the main interest for me.
>shit tierRushing>ok tierTurtling>patrician top fun tierRepelling enemy attacks while slowly pushing forward and changing the forces ratio in one's own favor until they have nobody left and you take their base without any further resistance.
Dangerously based
Your "top tier" is just a verbose description of turtling
Why are tier 1 skeleniggas so expensive to raise in this shit game
Is there anything worth crafting in the Item Forge? By the time I have a forge built and enough disenchant currency all my heroes are pretty much decked out anyway. Seems marginal.
>>2272472Dragon claws and eldritch orbs are pretty rare, so the item forge is your best way to upgrade your dragon or ES. Also applies if you want a specific kind of normal weapon like a greatsword or a magelock. Sometimes you also just get shit rolls for loot and you have like ten bows and zero ranged heroes. With the item forge being moved down to requiring only the tower base, you could also potentially give your ruler a tier IV weapon super early on in the game, though it requires you to have found some high level shit to disenchant. Otherwise, you can craft trinkets with useful effects without having to rely on finding them, like umbral malady immunity on umbral abyss maps, or siege master for your main siege armies.
>>2154715It's missing the Planetfall empire mode to be an amazing game.
>>2258747nah i get it man
>>2280182i don't even know what that is becuase planetfall was so offputting in aesthetics that i skipped it, but i think what the possibly-related thing the game is missing is actual campaigns like what aow1 had
See you in 2028
>>2281423>implying it's not gonna be a retooled Warscape with a new coat of paint and shiny new nameTrusting CA to not blatantly lie and bungle everything is like trusting a fish to not swim.
>>2280750*early pre-productionplease don't mislead people
>>2283563It's the same thing. Pre-production already implies it's early! Are you that guy in the announcement show that kept saying it over and over again? Like, we get it. There's no game and it's all idea guys right now, and it was just an announcement to stifle competition.
>france, england, hre, turks + pre-order bonus poland are the only playable factions at launch>first dlc is byzantium because byzaboos are feral mongoloids that will buy anything regarding the purple greeks>crusades dlc with the knight orders + egypt>italy dlc with naples, venice, and milanhere's your M3 bro. I can totally see them being creatively bankrupt and just reimplementing the end times/chaos but with the mongols
They did mention that this is the earliest they've ever announced a new game before it'll be ready. Does anyone know what the previous record holder was? I want to say that Warhammer 1 was announced a couple of years before release, but I'm not sure>>2279408Could be Q4 2027 in the best of worlds but 2028 is more likely yeah>>2283933You're probably not too far off. If anything I'd hope for something like the old Kingdoms campaigns. Could even bebe done as separate Saga games, idk