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If you see a gibberish post, it was made by raiders, ignore it.

No, Vic 3 is not good yet. In fact it never will be. Neither will EU5.

How fares your empire, /gsg/?

This week in history:
June 6, 1523 – Swedish regent Gustav Vasa is elected King of Sweden and, marking a symbolic end to the Kalmar Union, 6 June is designated the country's national day.
June 7, 1494 – Spain and Portugal sign the Treaty of Tordesillas which divides the New World between the two countries.
June 8, 1772 – Alexander Fordyce flees to France to avoid debt repayment, triggering the credit crisis of 1772 in the British Empire and the Dutch Republic.
June 9, 1815 – End of the Congress of Vienna: The new European political situation is set.
June 10, 1190 – Third Crusade: Frederick I Barbarossa drowns in the river Saleph while leading an army to Jerusalem
June 11, 1898 – The Hundred Days' Reform, a planned movement to reform social, political, and educational institutions in China, is started by the Guangxu Emperor, but is suspended by Empress Dowager Cixi after 104 days.
June 12, 1830 – Beginning of the Invasion of Algiers: Thirty-four thousand French soldiers land 27 kilometers west of Algiers, at Sidi Ferruch.
June 13, 1878 – Start of the Congress of Berlin in which the major powers of Europe revise the Treaty of San Stefano, signed on March 3 the same year, that Russia had imposed on a defeated Ottoman Empire.

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>>
whenever i'm out in public and checking my phone like the normie i am, i do in fact browse /gsg/ and the rest of 4cuck that i frequent

so i guess yeah people must've seen me smirking to the same 3 refurbished jokes you lovely people keep recycling
>>
>browsing 4chinz in public
either absolute gigaautist or absolute chad with godly confidence who should go and talk to women.
>>
none of the normalniggers actually know what 4channel is and even if they know they won't be able to recognize it and even if they recognize it they won't do anything about it
and it's just /gsg/, not /d/
>>
fucking shit man
i want to post on-topic images but i can't
die reportfags!!!!
>>
shouldn't've fagposted

What civs do you usually gravitate toward in historical strategy games?
For me it's Egypt for the ancient period. It has this specific for itself exotic aesthetic I really like. From Middle Ages upward I'm mostly leaning toward Spain and France out of personal sympathy. It helps that there always something interesting going with these countries no matter the time period. I'd also play Italians more if they were more often an options in games.
This said for me the actually gameplay, faction's bonuses and other features, still play a huge role in deciding which civ I pick.
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>>2428570
Portueguese, Spanish, Dutch, English. Sea-farer colonialists.
>>
USA, Rome
>>
>>2428570
For ancients, Greeks or Rome, it's a bit of a basic bitch choice but they are going to have the most content and I just like heavy infantry armies.
In the middle ages English because of longbows or French, so I'm playing both sides.
Age of sail, almost always Spanish, maybe Dutch if playing in the strongest faction is too boring, after they start eating shit it's back to french.
I will also play china but unless the game is specifically set in China they are not going to be super relevant and won't interact with anyone unless it's an AoE skirmish match. Same with Japan that has literally one relevant period that was a civil war.
>>
>>2429186
>brown eyes
Not much of a western hunter then.
>>
>>2428575
No one ever makes a Siglo de Oro or Renaissance inspired city builder these days and it's annoying. It's all continental medieval slop

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I've been completely out of the loop on what happened to PM for the last couple of years. More or less gave up on them with the launch of Limbus, and the old mongolian basketweaving forum alongside it. Has anything good happened in the last three years, or is Director just coasting on whales? Got a notification from PM's youtube channel out of the blue and remembered that this was once a part of my life.

Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?
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>>2428975
PM director having minor melties on streams endears him to people and I've seen jp people on twitter talking about whaling just to support him which I think is amusing.
He did say he was going to make a game for DD and I thought he abandoned it because of Limbus but then later on he showed a mock-up of how the DD game is going to be like Disco Elysium, so while I know it's going to take forever for that to come out I'm pretty hopeful. Really wish he hired more minions but his need to have a hand in everything really hampers it. He should learn how to clone himself.
I'm not too happy about the 10 years Limbus plan though because I'm not too attached to these characters and I don't know how he'll handle the powerscaling that far down the line, but I do like getting more world-building at least.
>>
>>2373364
Limbus killed Project Moon and all the pretentious niggers from twitter and discord latched onto it. I've seen several thumbnails on youtube propping up Limbus as this godsend freeware because apparently that's how easy it is to impress gachafags. Absolute madness I'll tell you that.
>>
>>2412808
It's because Yuzhong, MICA's CEO, actually wants to make videogames.
>>
>>2430628
>actually wants to make videogames
If I remember right there were like 3 non-gacha projects (besides Codename Bakery) but all of them died or something?
>>2429928
>He did say he was going to make a game for DD
It's something to look out for at least. I hate the idea to have to put a lid on anything for 10 years and maybe hope something else that isn't trying to firmly plant its hand in my wallet comes out after that.
>>
>>2430990
Girls Frontline is an old relic from a bygone era and it just ended recently. Project Neural Cloud crashed and burned because autochess is a bad genre to make a gacha game out of. Fire Control isn't really a gacha but rather a mobile-only TPS released exclusively in one of the poorest regions on earth. Their XCOM-lite-lite gacha is the only thing that's bankrolling the company right now.

You right click on units to select them and move them by using right click. On the top right there are what your units can do, and by holding right click on a walled settlement you recruit units.

It is an extremely simple, intuitive game to play but the templeOS aesthetic tricks you into thinking it has some schizophrenic hotkey tank commands or hidden mechanics beyond your little zoomer comprehension
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>>2420170
If you get ambushed it's pretty much impossible unless you have a tanky pretender chassis that wished for strength several time with MR gear because you realistically cannot cast a spell before it flies on top of you. On the battlefield high strength supercombatants with magic weapons will kill anything eventually, the problem is having the proper spells to keep them alive.
>>
>>2406483
>just cheat
>>
>>2425122
these are great. I'm doing a high cultist playthrough right now.
the guildmaster could have demon legs, who knows, the merchants always wear those baggy pants. they are of another independent faction and go around to all your settlements, untagging them. killing their trade caravans gives you hundreds of gold, i love it. I'm not sure where they come from, i think they just come from world generation
>>
>samefagging
>>
>>2416506
kek, the chudomancer...

any hoi4 tryharder?
>>
what's the point of a "great [ethnicity] empire" when 99% of it isn't even [ethnicity]
>>
>>2428418
Simply epic my friend good job. Chinngis Kahn would be proud.

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What's your favorite action strategy game and why? What makes an action strategy game?

I use a similar definition as aRPGs. An RPG is an aRPG if the player's hand-eye coordination can have a disproportionate impact on the resolution of the character's action (i.e. if you can't hack and slash, even the best swordsman character dies to random mooks, or if you jump/move into a gap in trees or a rock formation, your character can shoot or even hack an enemy to death that he wouldn't be able to beat stat-wise).

Now, with action RTS games specifically, one could argue that hand-eye coordination is already important because of the impact of high APM micromanagement. So just having an emphasis on micromanagement isn't enough. I'd say the best example is something like Mount & Blade, where you can do third person micromanagement of your troops and it would probably have a big impact on battles. For most players, however, the big impact on battles comes from their own action RPG combat performance during battles. Like if you're skilled enough, it is hypothetically possible for the player to wipe out entire armies while barely interacting with the strategy segment / barely commanding his troops. But Mount & Blade has far more dominant RPG elements to be just an aRTS.

I'd say the most famous aRTS examples are Sacrifice and Black & White (pic related).
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>>2391881
Herzog Zwei, the grandaddy of RTSs!
Also the RTS segments from Space Rangers 2, but those were pretty bad.
>>
Iron Strategy
>>
>>2430650
Fug I used to rent this all the time back in the day
>>
>>2430729
Same here, it was awesome against a friend!
t. Oldfag
>>
>>2419946
Even playing Brutal Legend years later and knowing about the rts parts i was caught off guard. Its still at least a soulful game but it got screwed over by its advertisement.

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Industrial society and it's consequences

Previous >>2410993
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/


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>>2435418
Like I said before, they didn't care to learn TFR. I don't know why they even bothered.
>>
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>>2434936
Wrong, I'm a communist. Ameroids must die too.
>>
>>2435640
Yeah but their fuckups apply to vanilla too in many cases so really they just straight up don't seem able to play the game very well at all. Legit rookie mistakes I only made in my first runs against the AI and was just learning the ropes.

>>2435641
Yet you fanatically shill for their political projects and created an insufferable online personality based on a CIA psy-op so you're really the biggest mark there is.
>>
>>2435651
Ukraine is not an American propaganda project, that idea is itself an Orc psyop to delegitimise Ukraine's existence. NATO, by contrast, *is* an American propaganda project - it is, literally, an American extortion racket (Trump is just the first one to be public about it), yet the Euroids have mentally cucked themselves into being unable to even contemplate getting rid of it.

The two greatest mistakes made after the Cold War were keeping NATO and Ukraine giving its nukes up. There would be no war in Ukraine and Trump would have no leverage against Europe if that had been done.
>>
>>2435658
Go back to /pol/ you fucking dipshit.

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Should I get all the DLCs?
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>>2417156
Weird. On one hand, it has loads of moving parts. You design every ship from the ground up with a fair amount of customisation options to play around with. There's shit tons of different stats, modifiers and mechanics at work there. Yet all it really comes down to is that you have two fleets. One escorting convoys and then another one that's your rapefleet with all your battleships and carriers. If your rapefleet beats their rapefleet once, congrats you've won the naval war. The AI and generally the game's mechanics don't really feel like they're capable of simulating any nuance or tension for navies but that goes for everything else in the game.
>>
>>2411780
>ww2 simulator
As others have said its fairly alright but there's basically no real competition
>get all the DLCs
Buy the base game and then use creamapi to unlock all DLCs. Paradox preinstalls all DLCs so you literally just need to change a text file to say they're enabled. It also makes updates/mods infinitely easier if you get a steam copy.
>>
>>2428437
>if your rapefleet beats their rapefleet once, congrats you've won the naval war
So exactly like Stellaris.
>>
Why tf is this game so difficult for me? I have 400 hours and I still struggle. I watched a ton of youtube videos, and used their templetes and designs.

Literally any other strategy game I become great at by just watching one or two videos. I got insanely better at Starcraft2 , EU4, ck3, and total war by just watching a couple youtube videos about it.
>>
>>2411833
is there a Gary Grigsby equivalent for politics, intelligence, logistics, or any other aspect of WW2?

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Dorfspeed dorfnificent dorfchads
https://youtu.be/XSziQqeRc1o?si=B-EjiyJ7j5V5QeTj
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>>2427917
>>
>>2426961
>stupid casual features
the main reason people are supporting it is because of the impressive artwork
whatever other """features""" it has will not matter
>>
>>2428184
the artwork is stupid pixel crap and those types of people are not your real gamers. they shouldn't listen to what those fags want.
>>
Dorf is vaporware and now the guy behind it wants to shake you lot doen for money. If it was reap somebody would have played a demo in the last 4 years.
>>
>>2428242
vaporwave for what? can i play it for free?

ITT: strategy games great in every way except for gameplay
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>>2423798
Single player
>>
>>2423762
The gameplay loop is pretty straightforward if you're familiar with space 4X games. The only thing I remember being confused by was fuel range and jump range being separate things. So you might have say 30 LYR of fuel but not have the tech to get to a node that's 15 LYR away. Also you need to design your starting ships on turn 1 before you can build them.
>>
>>2423776
The Pokemon mod is pretty fun.
>>
>>2423762
The latter. You need the wiki to figure out how anything works in the game. Without it, the game is complicated and filtering because the tutorial and manual explain next to nothing about trade, point defense, colonizing, faction differences, weapon/ship section stats, tech trees.
The wiki got deleted, but you can access it via Wayback Machine.
http://wiki.swordofthestars.com/sots1/Main_Page
>>
>>2424350
>filtering
It's disgusting how casual this site has become.

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Starsector thread.

What is your favourite faction mod and why is it UAF?
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anon, help! my doom mines are floating away!!!
*COLLECTS TRI-TACH INSURANCE POLICY*

pic unrelated
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It is out.
>>
>>2435416
What does Alex have to do with mods?
If i recall it happens if you get officers through RS that you shouldn't be able to get normally. You can workaround it by putting the ship into storage i think?
>>
>>2435377
Yeah, AI frigates and destroyers can't really go all in and kill enemies fast enough to make outnumbering them count.
If it is possible, then it's only doable with well built ships and lots of micromanaging.
That or fighting pirates because they fold instantly.
>>
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Alex lied about the update, you know it in your heart to be true

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Friend recommended this game to me. Is it any good?
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>>2417780
City projects, especially the growth one are very good right after the city is founded if you have no other priority.

>>2423527
I've been asking them to do SEA or East Asia for years, we just got pooland, so maybe in a year or two?
>>
>>2417780
alright, played some more of this.
I maintain my stance of "it's pretty fun."
but holy hell that third carthage scenario was hard.
desu I don't know if I have it in me to try the last one
I hate the roman units
>>
>>2423527
Rather the Han Dynasty since they had records of Rome. (Although they never directly went there)
>>
>>2427222
I've never actually played the scenarios, are they fun? also nice trips
>>
>>2429609
thanks
I've only played the three carthage scenarios.
the first two scenarios were easy, definitely more like things to try after the tutorials.

the third scenario was hard, you're up against rome with stronger and more numerous units.
they're scripted to retreat after a few turns which gives you some breathing room, but it also throws some more bullshit at you to keep you busy.
at least it taught me that when war is on every action has to be devoted to the war effort

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>80% of RTS players only play singleplayer
>companies are still focusing on competitive multiplayer

Why? (for both points)
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>>2429616
Google top ten MOBA games
>>
>>2429621
This post is off-topic?
>>
Because they don't know that 99% of the remaining RTS players are only playing games that have more than enough content for both SPfags and MPfags.
>>
>>2392986
>
competitive multiplayer RTS is extremely mentally taxing. you have to learn an enormous amount of material, then remember and apply it with very tight timings while under stress. if you lose, its entirely your fault and you have to be able to accept that
most people are playing games to relax and that shit is the opposite of relaxing
>
because the handful of people that are obsessed with competitive multiplayer never shut the fuck up. the squeaky wheel gets the grease.
you see it all the time in mmos too. some tiny fraction of the players screech about needing perma-death equipped-items-dropping non-optional pvp combat so the devs implement it because they see endless complaints about it, then the game dies because 99% of people hate that shit but they don't go on endless autistic rampages about it

it'll keep happening until devs grow the balls to tell the poopsockers "no, we don't care about you. go play dota or league or sc2 and fuck off from out game".
>>
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>>2393276
>The only thing that is keeping the last few surviving RTS game on life support is the multiplayer which companies reluctantly keep alive in order avoid a class action lawsuit for "killing a game" that too many of people paid for at once point.

Why is it so complicated to make a good game that deals with modern geopolitics? the closest thing to that is geopolitical simulator, it wouldn't be a bad game if it weren't plagued by bugs and the game closed on its own from time to time. I've also tried HOI4 mods but personally I don't feel like it's the same
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>>2428969
You need really good ai that can mimic human behavior
>>
>>2428969
most of the time diplomacy is subpar so you can't do proper modern geopolitics
>>
>>2428969
because the topic is too broad. the best way you can feasibly do this is on a tabletop, without any rulebook, only a sort of arbitrator in the form of a game master who can freely interpret any diplomatic move you can imagine.
>>
>>2428969
>Why is it so complicated to make a good game that deals with modern geopolitics?
because every political game pretends the (((elephant in the room ))) doesn't exist and so it is never a reflection of reality.
>>
>>2428969
>Modern geopolitics
99% of the work is just undermining other countries industry into being hopelessly dependent on yours through a chain of NGOs

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>this strategy game takes place in the FAR FUTURE where ROGUE AIs, FREAKISH ALIENS, and POSTHUMAN CYBORGS battle for dominance
>this setting is a DARK TIMELINE of a RUINED EARTH where the ILLUMINATI and TERRORIST CULTS squabble over dwindling resources
>terrain is some generic ass forested woodland

this genuinely gives me conniptions
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>>2412344
>code a small but infinite trickle of random shitty units to always A-Move on the hero's position
>now you are forced to have him stay with the main army
Mwahahahaha.
>>
>>2411542
How would a game look like if it was built around giving orders and setting objectives to be interpreted, rather than controlling actors directly? That could be interesting.
>>
>>2416127
This pisses me off to no end. It's so stupid. Look away for a moment to do something else and all of your shit gets raped.
>>
>>2429663
It's called Majesty and it worked fairly well in the first game
>>
>>2429663
Majesty. Didn't like it much, but that's probably due to the game having tons of issues, not to the idea itself being bad.
Some guy also shilled his own Majesty-like released last month here. "Gold Gold Adventure Gold" or some retarded name like that - the ad with the fat-boobed blonde cowgirl. Turn out it's not a porn VN.


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