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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Relic finally fixed their engine edition

https://www.youtube.com/watch?v=bbI--hIXb18
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>>
>>1758762
yes - source: the survey the community put out
>can I see it
it came out years ago and was sent to emails. I took part in it and I'll go look for the email now
>>
>>1758523
You know that you're not debunking anything, right?
>>
>>1758528
American post.
>>1759088
I'm debunking the idea Italy is a great main faction for coh.
>>1758588
Yea man, it's not like those land conflicts were completely one-sided with a handful of tanks. Banzai faction not fun. As other poster said, the community already voted on it via a survey. It's not happening. You are the types who want a Croatian faction or Manchuko faction. Really?
>>
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>>1759140
> I'm debunking the idea Italy is a great main faction for coh.
>>
>>1759140
>i'm debunking italy as a main faction because the Germans provided some assistance to it, meanwhile Panzer Elite, OKW and DAK are totally fine as main factions despite just being a part of the Wehrmacht because... uh?

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aye
>>
>>1759333
was this ment for tg or is there going to be a vidya accompanying the tabletop?
>>
>>1759335
sorry, my first time using this, did I post in the wrong place?
>>
>>1759333
The v in /vst/ stands for video games anon.
>>/tg/ is probably what you want.
>>
>>1759341
>>>/tg/
I mean
>>
>>1759333
tranny game

So... what's it like?
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>>
Why does /vst/ hate on Rome 2? Sure the combat isn't as good as in Rome but it's still a decent TW game. The mods make it great for historical roleplays.
>>
>>1757870
>historical roleplays.
>many cities and factions missing because world map shenanigans
>shitty trait system
>World of Warcraft genrals and armies making arr rook same
nah the nu games are the worst for historical autism and RP
>>
>>1757870
It had a terrible buggy launch, and its the central divider in the series between old school TW design, and nu-TW design. Since then its just left a bad taste in everyone's mouths.
>>
>>1757870
Disaster launch. Autists never forgive.
>>
>>1757870
>combat is meh
>army/general and recruitment system
>province and building system
>agents spam
>exp and leveling of agents and leaders
>also as many mention terrible launch

I haven't played Enemy Within since like 2015 and I wanted to try out Long War for the first time. Can we have a thread about the nu-com games please?
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>>1755758
It's... okay.
>>
>>1755758
I tried it with Terror from the Void recently. Mod helps and having vehicles is cool but a lot of core design is annoying as hell.

Game is slower than Xcom, slow enemy turns, too many loading screens, manual aiming is buggy, overwatch is painful to setup, solider abilities and upgrades aren't that cool, 3 nonsensical factions tries to combine Mad Max and clean glass towers, terrible music.

Couldn't bother finishing it. Look up ending, it is underwhelming as hell.
>>
>>1755758
Phoenix point is a what if take on what if we take worst parts about firaxiscom and ogxcom and put them together. It's a waste of anyone's time.
If you are desperate for xcom but not xcom try the UFO aftermath/shock, it's a different take on the alien invasion and actually a decent one.
>>
>>1757792
>>1758133
Opinion seems to be that it's just underwhelming, then. Not a bad game, but not a great game?
Does it maybe suffer from being judged against XCom too much?
>>
>>1758474
If you have the patience and your own background music you can try with Terror from the Void mod.

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GRAVITEAM TACTICS MIUS FRONT

TANK WARFARE TUNISIA

some faggot deleted the last thread edition
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loving this game, playing the Croatian Legion DLC campaign right now. are there other DLC campaigns with minimal tanks? I get that this game is really about the armor, but I enjoy playing with infantry and heavy weapons a lot more.
>>
So i've read that you can actually capture enemy tanks/vehicles in this, has anyone here ever done it ? I tried so many times and it never worked even if the vehicles look like they are in pristine condition ? Also if you did recommend me a campaign where its more likely to happen
>>
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I simply do not understand how to have a battle in this shit. This webm for example. I thought I was reasonably covered in the bushes. And instantly got destroyed. While trying to cover the infantry advance to the front.
>>
>>1755296
There are a few of them
German operation Longstop for Tunisia, and I think the Saur Mogily Tumulus fo\rom the first game
>>1759260
try checking the sight lines I suppose
>>1756446
Yes, but part of the process is pretty abstract and I've never fully figured it out
at the end of a battle, you will get a write up of how many vehicles you captured on the casualties board-- I'm pretty sure its the number in brackets after the number of destroyed tanks/guns/vehicles
when you reinforce your armoured units, (I think you may have to have a division HQ and a training unit on the map but I'm not entirely sure) you will occasionally get a few which are rearmed using captured enemy units--especially if you are out of your own tanks.
I remember getting to field a couple of KV2 and T34s on Stepanovka as the Germans, a Sherman as the Germans in Operation Fruhlingswind, and a Panzer III as the British on Pugulist
I've often managed to have my guys used captured field guns, and during a few operations I've seen them armed with captured small arms
>>
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>>1759260
They had their guns on elevation as well and tanks are very tall when you're playing a realistic simulator. Consider the range of the weapons on your tanks and ask if they need to be as close to the front as they were. Though it would be hard to avoid those guns anyway unless you got below the housing

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Bannerlord gets boring once you get into the strat layer. How do we fix it?
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>>1755582
Fully agree. Even though I prefer singleplayer, organized field battles were really great. I hope that WFaS sequel will repeat those events with hundreds of players.
>>
>>1755387
>le hot take
he's right though
>>
>>1755785
Not that I don't wish for that, but for some reason, the game is bleeding players like crazy over past month. It withered everything, got a very stable and respectable playerbase of 40-45k people/day... and within past 6 weeks its in a free-fall, barely rubbing together 10k people and decreasing. What the fuck is even going on? Some patch? I didn't have enough time to sit to the game since January, so I'm out of the loop
>>
ye. i only finished warband with overhaul mods (poop and perisno).
me, i quit when i got a city. idk how it is in bannerlord nowadays. but in warband if you quit by the time you are the most powerful vassal, you get a flavour text that you went on to become prime minister and stuff like that. it was good enough.
i already got hundreds of hours closer to the first release. only reason to come back is if some overhaul mod arrives and saves the late game like in warband.
>>
>>1754849
Mount and Blade is good because no other game does it like Mount and Blade. I bet you can't name a game except Bannerlord. So automatically your argument is void.
>muh Kenshin
There's no vassal management or internal structures. You need a mod to make the world more alive.
>muh starsector
Again, no vassal management of internal structures. You need mods to have other factions conquer each other.

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>Choose to have a longer pace cause I don't know how the fuck one single war can last from the ancient to renaissance era
>Think that this will only affects things like Science and maybe culture
>Turns out production also gets slowed down so eras still take the same amount of time proportional to everything else
>Instead of feeling longer you just press next turn a bunch more times
Why are the developpers so fucking stupid?
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>>
>>1758076
dunno, I don't have any friends to play vox populi multiplayer with
>>
>>1756200
Welcome to strategy games.
Multiplayer is the only time you need to use your brain.
>>
>>1758076
iirc multiplayer AI is always of the lowest level. Try comparing it with a singleplayer map with settler1 or whatever it's called AI.
>>
>>1758076
It’s been a very long time since I played MP, but yeah, I can remember them doing barely anything. If I remember correctly, AI Montezuma even got dabbed on by city states (which are stronger than the neutered AI), which was hilarious, but I don’t remember how the game resolved the issue of a city state capping an AI city.
>>
>>1759187
When a city state takes an AI city, they just annex it like any other empire

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Any other promising games coming out this year?
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>>
>>1758920
Fewer users
>>
>>1758924
Really? Then why did they make /vst/ a couple years back? I prefer to talk about different games in the same thread. It's just more interesting I think.
>>
>>1758908
Because its just one annoying tranny talking to himself and pretty much every vg regular is tired of him. That being said it's a really fast board and easy to lose a thread.
>>
>>1759069
sadly i know exactly who you are talking about
>>
>>1758944
>Then why did they make /vst/ a couple years back?
It was nonsensical and uncalled for, evens back then.

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I like this mod
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>>1756297
tomatofaggot shilling his garbage mod
>>
>>1756303
Why are 'sector threads being killed so quickly?
>>
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>>1756297
Retard forgot to put the name of the game in the subject:
>>1755080

We can save this thread for later.
>>
are the Red mecha faction and the green and orange faction mods back yet?
>>
>>1757820
>red mecha faction
If you're referring to Diable Avionics, then yes it's being maintained for 0.97.

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I would love it if the guys that made Jagged Alliance 3 make the next XCOM. Surely i am not the only one?
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>>
>>1753923
so its the perfect time to replay now? any good mods out there already? all Ive seen so far was OC donut steel and waifu mercs which are always OP as fuck
>>
>>1757867
This collection is a good place to start
https://steamcommunity.com/sharedfiles/filedetails/?id=3024439779
>>
>>1757874
Here is a sample
https://www.youtube.com/watch?v=Lq4xuJqWd0E
>>
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Why is Buns so sexy /vst/ bros?
>>
>>1756895
>>1756428
>>1756966
they said it was like their most selling game ever and big success. and keep in mind this is company that has been shitting out relatively niche titles for like 25 years now so if nothing else they seem to know how to sustain themselves

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UNDEAD the most chaddest of Chad choices
>Big Dick
Lich, the most aggressive choice. Frost Nova fucks hard and you can sacrifice a foul or whatever for mana. Frost Armor is only a defensive spell if you're a retard. It's literally worthless and a waste of mana if you're not constantly on the offense like you should be because you do have a big dick, don't you?
>National Average
Crypt Lord. A close second, everyone loves the big bug. AoE stun? Amazing. Summoning beetles? Decent enough, body blockers are always great. Hurting dudes that hit him? Badass but not very good, you shouldn't be tanking with your heroes.
>EZ Baby Mode
Death Knight, the safest hero there is. A true support slut. Your dudes are good at running away, he's good at healing, and that's pretty much it. The safest way to play, therefore BITCH MODE
>Hot Garbage
Dreadlord. Shit nigger, what are you doing? Carrion Swarm sucks, Sleep can be cancelled by literally any basic attack, and Camp Aura is obsolete since you'll have mostly crypt friends anyway.

ORC
>Big Dick
Blade Master. You're the nightmare of the early game, slaughtering all of your opponents workers and wind walking away. Fantastic at counter creeping and stealing last hits while still being useful late game with bladestorm.
>National Average
Tauren Chieftain AND Shadow Hunter. Both are absolutely fantastic supports for your army. TC with stuns and aor damage AND with Endurance Aura, and SH with Chain Heal and Hex.

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>>1754592
on with the Garithos memes then...
>>
>>1754695
Garithos is a joke character and the most cucked of all.
>literal nepo baby who only got his position because of his family name
>despite pretending to be a human supremacist he uses tauren and dwarf abilities
>gets literally nothing done, too busy sabotaging his own allies
>gets raped by demons/undead
>after this he's so butthurt he immediately sides with... more demons and undead
>predictably gets raped by said demons and undead again
>>
>pala is hot garbage
But isn't pala rifle meta now?
>>
>>1757589
Is it?
I thought archmage reigns supreme
>>
>>1758405
I know that pala rifle is being played a lot but I don't know if its the top strat. Also recently top orcs started massing wyverns with fs 1st and sh 2nd vs ud and it seems to be working. And dreadlord sees play on some maps like lost temple because you can use sleep to expo your natural really really early and then use ghouls + sleep to surround and keep map control early, the sleep can't be canceled for the first 2 seconds like do you people even play the game or is this board just /v/ but pretending to be the good guys.

¨10/10 but i cant ignore the feel that could have more content.¨

thoughts?
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>>1750141
The fact that it feels like a puzzle is a big plus for me since figuring out a solution to a tight spot is very satisfying, plus it puts the blame square in your lap when things go south. I agree that the AI does sometimes feel like it's holding back with how aggressive it could be - there's always a few targetting your mechs that could have done much more damage to the run by going after buildings instead. Haven't played on Unfair much though so maybe it's different there.
>>
>>1750135
For the tactical aspect of the game the minimal RNG gives it a chess-like feel which is fine really. The dev gave a talk on the design process of ITB and they really wanted to avoid extra stats layers, and just play with "boardgame" numbers.

Grid% could do with a buff, because it's just so low it may as well be zero, and if you're finger crossing on a Grid% roll to survive a mission, you may as well abort the run.
>>
Its kind of a difficult game to talk about, I feel like its hard to really keep a discussion going without it just being our reviews of the mechanics.
>>
For me, its FTL
>>
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Post you’re best turns

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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-12-15th-of-may.1677441/
Bow down to the king.
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>>
I took a shit so big and thick it fell into the water with a grave "blomp"
>>
>>1760042
Lower franconian =/= lower franconia
One is a term for a linguistic family in around the Netherlands, the other is a administrative district in the kingdom of Bavaria. The later encompasses part of the east franconian dialect, specifically the lower east franconian one.
>>
>>1760042
I hope one day mutts will build their own version of the great firewall and keep americans separated from the rest of the civilized internet
>>
>>1760005
For that area at least, before dutch independence and nationhood, there really were no solid borders between one culture and the next, it was very much a cultural continuum. Splitting it up by dialect then is the next best thing I suppose, although while I as someone from there appreciate the autism, for gameplay purposes they should probably not go too atomic and maybe merge riparian and Mosel franconian Back into just rhenish
>>
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babe wake up new autism just dropped

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>The ambush worked!
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>We're panzergrenadiers, and we hate you
>Rain, Open top tank, great fucking engineering
>For ma and apple pie
>THE HAND OF NOD
>NA NA NANANA NANANAA
>Lead me, follow me or get out of the way
>Yes sir, engaging the enemy tank with my rifle
>SUPERCHARGE, SUPERCHARGE FIRING ON ALL TARGETS
>Let the cleansing begin
>>
>Siigh, Harvesting...
>>
>>1755577
>Rascals!
>>
Evet
Tamam
Emrin
Hasanan
Nam
Sahefam
Sasa
Santiago!
KOGOH!!!!
Hujum!
Altilagi
Radida!
Tilbar daga!
OLIVE!
Alebardaie!

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>>1754001
>Mean, green and unseen
And of course, the horror:
>KIROV REPORTING

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Original or remaster?

remaster has muh QoL but I dont want the jump to cataclysm to be too jarring
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>>1756882
>How difficult is it to get the original running on Win10? Does it run stable?
It runs out of the box but you'll need to disable "hit effects" under custom effects in video settings.If you don't, you run a risk of random crashes during battles. For me it made certain missions impossible, it would always crash when I engaged the enemy. With the setting disabled, it never crashed once.
Now getting it to work with those effects is a bit annoying, you can try running it with dgvoodoo.
>I'm pondering that perhaps (with the 2.3 players patch) it'd just be less effort to play the remaster.
yeah its more like a buggy fangame remake of hw1 than the actual experience, people are strangely deluded about it. Until a few months ago you couldn't even dock strikecraft in combat or it would soft lock all docking in the mission.
>>
>>1758123
That's true, but then you can pause and give orders whenever you want which is nice.
In the campaign, battles don't get too hectic until several missions in, which should give you enough time to get used to the controls without needing to pause.
>>
I was thinking about replaying the series and I was wondering if there was much a reason to go with OG HW2 over remastered with the players patch since most discourse about remaster vs OG mainly just concerns the first game? I am already pretty set on HW1 with the Splendor Mod. I feel like theoretically for 2 the remaster should just be a straight upgrade but I haven't played the original HW2 since I was 10 so I can't really remember it well enough to compare the 2 versions.
>>
>>1758052
>>1758212
I gave it another shot and I still absolutely hate them. They are such a chore to use. Getting your ships to do what you want is clunky as fuck and mos of the time it still won't be what you want.

I'll probably give it one more shot and just leave it aftwards since it's so frustrating.
>>
Is there any guide on how the controls work and how to used the various commands, formations, orders efficiently?


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