What's the best way to play warcraft III in the year 2026?
>>2334568>what split?Probably means WC3 Champions.
>>2332732if you don't want to touch Reforged then1.30 because of wide screen support and still working LAN multiplayermaybe 1.31 works too idk, we play on 1.30 with my friendif you are getting black screen at start then there is a mismatch in the registry with the language code or something "COMPUTER\HKEY_CURRENT_USER\SOFTWARE\Blizzard Entertainment\Classic Launcher\w3\Locale"to quote the old POST-REFORGED GUIDE from the archive>What are the differences in versions?1.26b is the most bug-free single-player. This version does not have official widescreen support. Unofficial widescreen mods exist but stretch the UI: https://www.hiveworkshop.com/threads/renderedge-graphic-modification-for-warcraft-iii.288375/1.27b is the latest offline version (only requires the patch file, no need to connect to Battle.net). However, 1.27a introduced the missing ambient sounds bug that didn't get resolved until 1.30.11.29.2 is a relatively bug-free single-player with widescreen support. 1.29.1 is also passable but has more bugs. Check the patch notes to see if you mind.1.30.1 and on fix the ambient sounds issue. This is also the version supported by WC3Connect if you ever want to play online multiplayer including custom maps in a Battle.net-like environment, but outside Blizzard's official Battle.net1.31.1 is the latest pre-Reforged version. This version added a lot of modding/world editor updates like LUA support.PTR builds do not support LAN play
>>2332756>>2332732>>2332738an army of mice
>>2332732>What's the best way to play warcraft III in the year 2026?i have my on 2 cd's
>>2332732By making more low effort dogshit threads
What is your favorite custom campaign for Warcraft 3?
>>2352043https://www.youtube.com/watch?v=DghGagr3udAThis one
Is there ever going to be a tactics RPG that actually understands why Jagged Alliance 2 still embarrasses modern releases—real interrupts, meaningful suppression, mercs with personalities, and a punishing economy—or are we stuck with glossy turn-based puzzles XCOM-lite gey shit forever? What did JA2 do that nobody dares copy?
>>2350779>What did JA2 do that nobody dares copy?Bullets still hit things even if they miss the intended target. Every other game out there doesn't give a shit about even trying to simulate any kind of ballistics and any projectile that misses just vanishes into the ether. That means there's no point to volley or saturation fire of any kind and within a game designed like this every weapon turns into a high damage precision weapon, or is already inherently useless. And of course, action point and stat growth that portrays the development of the character, as opposed to a shitty two-action system that was so limiting, that most "perks" that existed aimed at circumventing it instead of working with it, or just sitting at spawn for 20 turns spamming overwatch ,because advancing is too costly and stealth doesn't really exist outside of a timed gimmick.
>>2350779>meaningful suppressionafaik it's broken in vanilla and only been fixed in 1.13>a punishing economynever considered the economy in JA2 to be difficult, at least with the standard approach where you liberate minesanother thing: complete strategic freedom. there is only one objective that ends the game: death of Deidranna. you don't need to contact the rebels. or you can contact the rebels, go to their base, and wipe them all out and take their weapons.you can skip taking over towns - there are just enough alternate means of earning money to financially sustain your operation without mines>>2351089>All you do in this game is wait for your mercs to finish moving sectors, finish healing, finish repairing, finish taking a nap, finish training militia, finish backtracking.skill issueif you put enough autism into workforce management you can have a machine that takes over the whole country in literally 2 weeks>And when in combat you wait for enemies AND civilians and sometimes militia to finish screwing around and let you play.Comment too long. Click here to view the full text.
>>2351620That's basically the gist of the issue. If it takes a specific breed of autism and highly optimized playstyle, it's no wonder the game isn't super popular with gamers and devs.
>>2351736it's not a requirement, though. seen many people take slow approaches that you could even call 'lazy'again, one of the game's strongest points is its strategic freedom, including pace
>>2351620>afaik it's broken in vanillaNo it's not. Bullets flying your way and more than double on hitting you reduce your AP, accuracy and chance to interrupt. Vanilla also has the morale mechanics where if you, or they, see more enemies than friendlies suffer penalties depending on personality type. 1.13, HAM and the other forks just expanded on those mechanics or at least made them more transparent.
All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
>>2351749>along with build a secondary defensive stationWhen do I do that? All the options are confusing me. Sometimes it says golan 1, golan 2 and its the same planet. Do I leave them unattended until main building reaches max space level?Do I ever not build the 7500 cost colony if trade port sucks (like if a planet only has 3 connections)?When do I build defensive structures and crew buildings?When do I leave ground forces anywhere?When do I leave space forces on a planet if I don't want to cheese the AI with baiting weaker fleets I can intercept?Is it more beneficial to abandon 1 front completely while blitzing to a corner?How big should a space fleet be? For example when I'm playing CIS I spam some DIamonds for point defense, Hardcells for rocket damage, 2-3 Munificents and as many big boys as I can fit, usually having only 70-ish pop as backupGround battles are surprisingly not a problem even if I do end up losing a ton of units and cheesing with orbital strikes and bombing runs
>>2170163Since I don't want to create another thread, is Expanding Fronts borking the SW:GB campaign? I'm on the second mission of the Trade Federation campaign and Naboo is bombing me to oblivion on normal difficulty
>>2351755Main stations have a grey circle around them, secondary have a bronze/brown circle around them and are always 1 level lower than the primary station(ex. If your primary station is a Golan 2, the secondary station can be at maximum a Golan 1)You can only have up to 15 trade ports, so prioritize them for planets with an inherent trade bonus and planets with lots of connections. Golan Colonies are also useful because they give you galactic pop cap and ship crew incomePrioritize defensive structures on planets on fronts that you aren't currently prioritizing/pushing currently for defence. Build crew buildings if you need to build lots of ships and need ship crew, although if you build a lot of Golan Colonies you don't have to build any of the buildings since they also give ship crewLeave ground forces on planets on fronts you aren't currently prioritizing/pushing on. Building garrisons and defensive structures alone won't be enough to stop a huge dedicated attack. You don't have to put a ton of units, but a couple of artillery pieces, AA vehicles, heavy vehicles, gunships and infantry companies can work wonders.If you leave big fleets on planets bordering the enemy, they will try to build up even bigger fleets to match and defeat your fleet.You should try to keep as many planets as possible, but it can be beneficial to abandon planets that are pocketed/completely surrounded by enemies. The only exceptions to this imo are Eriadu and Mon Calamari. As the Republic I try to secure the core regions and develop a strong economy there before pushing out into the mid and outer rim.Max pop cap in FOTR is 200, so I would have around 20 pop cap worth of point defense corvettes to deal with missiles, fighters and bombers and tender support to help heal my smaller ships. Everything else can be up to you depending on what playstyle you like, personally I like using the small pop cap carriers and Munifexes, along with Munificents. Bulwarks are good anti-capital ships
>>2351772>Everything else can be up to you depending on what playstyle you likeWell with the strat from last post I think I have a dead zone. >fighters engage other spawned units and divert enemy fire>diamonds cover point defense and fuck any missle/bomber that get through>hardcells spam missles at bigger ships>recusant/munificent sit in the back and target hardpoints on big ships>flagships soak up damage and tire shieldsBut I tend to get fucked by small pieces of scrapshits especially in the early game. I mean those tiny escorts that are so small you have to zoom in to see them. CR90s, Tartans and so on. Bigger than a fighter but smaller than a Carrack/Nebulon-B (which are also kind of a problem but less so). What's supposed to deal with them? It seems like a waste to divert any big guns just to stop them from chipping my forces at medium speed. It's especially bad when I fight in the South where Hutts control everything and they love spamming them, partially because the AI tries to counter what I have. Obviously Marauders and DP20s arent a problem with all the point defense I have for their rockets but the vessels themselves can live a lot longer than I'd like.Am I supposed to send fighters against them or build something?
>>2351888Light turbolasers are the best type of weapon to deal with smaller ships. Heavier weapons will have accuracy penalties, so building ships armed with those will help.
What's the best economic game? I want to see number go up. I tried Democracy 4 and that game is trash the GDP is just a modifier not a number
>>2349005kill yourself
>>2348790Haven't played other titles but the first Tropico is p good.
>>2348790solar nations 2
democracy 4 is just a fascist simulator, every solution is kill the old remove socialism put police to hunt down migrant and u become a utopia space nationdistant worlds 2 is nice, built resort private economy go brrrr to send people there
>>2351887>remove socialism put police to hunt down migrant and u become a utopia space nationSpanish expulsion of the Jews.jpgSpanish golden age.jpg
fuck this unbalanced piece of shit fucking modFUCKING SUCKS
>>2351566skill issue, lol.
>>2351619explain why there's no videos online of anyone beating it. Is it because the mod is dead?
>>2351643because its not interesting to watch games against ai unless its a mission or a generals challenge? and everyone is watching multiplayer games perhaps? get fucked noskill retard, lmao.
you'll nevre be mental omega
>>2351712Why SWR Productions would want their mod to be a bloated mess on a shittier engine that needs Chinese spyware and engine hacks to work?
War in Spain is out now. Anyone played it? Is it a prototype for War in the Mediterranean or a WitP2?
>>2335892>literally just a board game in digital form Based>just a bunch of scripts doing some math So every game?>poorly built in an unwieldy ass of a custom engine for no reason or benefitSee aboveAre you capable of ejaculation?
>>2335892yeah hoi2 made this genre redundant basically, but its cute to see boomers obsessing over these kinda games
isnt the engine kinda ill fitting for this kind of conflict?
>>2348569it is. Really for any conflict bigger then a backyard skirmish
>>2327957Im going to get it eventually, definitely an interesting time period
Fresh Menace Thread - Heavy armor editionHow is your diverse crew of women, people of colour and crayon eating marines doing?They are doing their best of course. Is your PC overheating and take part in climate change sponsored by German government? As it should, new ice age is coming, you need to do your part. Are you smart enough to notice that AI is flawless in this German master piece? No it don't need any fixes, its already perfect.Never mind. Lets talk about armor and why its waste of supply points.
>>2355878>but they are not worth 10 points and an accessory slot>Changing UI elements is totally out of the realm of my notepadd++ variable editing skills thoughthat is why I said they are overpriced
>>2355875>disposable AT launcher,sick of this pos losing lives
>>2355904Use the AT-Drone, give giga-nigga it with the accessory-cheaper perk.
>>2355875AT launcher is available from the first mission, costs less supply and TV, and only 40 AP so can be fired 2, maybe 3 times. It's certainly a weaker item, but to day it sucks ass a stretch
>>2355907AT launcher gets 1 shot for the whole mission. Pay attention please smoothbrain.
Hey anons! I'm posting this here because I want to get word out to the proper autist userbase that I dream of for this game. This game was dreamt up by a couple friends and I had the joy of joining and experiencing the wonder of the interpersonal drama diplomatic shitstorm that always ensues. I'm debuting OpenStates! A website-based game for 10+ people. OpenStates is a turn-based strategy game where each player controls a nation on a shared map. Your goal is to grow your nation through smart economic management, military strength, diplomacy, and territorial expansion. The game is run by a host (admin) who manages the map, advances turns, approves wars, and keeps the game fair. Turns advance on a regular schedule (typically every 2 days), and each turn your nation earns gold, gains manpower, and can take actions.OpenStates is a roleplay nation building website kind that's intended to take place over the course of months. Each turn, in the beginning, is once per turnYou can create a map yourself - a tile map, and a levels map, or you can use the included ones; Europe/Fantasy. You make gold by acquiring land and building cities. You can also apply for loans, or make trade deals, sell manpower; a manner of things. The story and flow of the game is dictated almost entirely by the players; but the host can make use of clever admin tools or host-controlled nations and events to spice up the experience and create tension. Most wars evolve purely naturally out of grass-roots realpolitik.Picrel is me and my friend group's current group. Hope to see some games soon!
>>2350858We are unfortunately already on turn 7 and all of Europe has been mostly divided
>>2350859check the defunct lobby started by well-meaning dunce earlier.. i pour my heart and soul into my nation start. i think this has real potential mate
>>2350867Which one are you?
south-east. lately, south-east
what is this, a chatroom?
I've been trying to enjoy EU5 but it's been pissing me off, for various reasons, so I've gone back to a game I bought ages ago but barely played and never see discussed. It's similar in many ways to EU style games but has a little bit of a total war feel to it to.Things I like>kingdom management is pretty good, lots of ways to build up towns >random map reasources means you get variety (though this can be annoying)>play quickly your not meant to spend dozens of hours on a single playthough and can win a campaign fairly quickly >mods it has mods to correct the more annoying points >diplomacy is pretty good>you can set the world up in different ways so it's not just the same old major powersThings I don't like>the tactical battles are fucking awful and really let the game down>having such a limited number of slots for knights fucks you so hard, you need a mod for it>annoying voice overs and sounds>feels and looks cheap and small compared to its bigger rival titles Comment too long. Click here to view the full text.
>>2348632not op, i know this may come as a huge shock to a terminally online retard that doesnt actually play games and just sits on vst all day shitposting, but not everyone does that and some people may have missed a thread about games that aren't very popular and...get this may want to actually talk to other people about them...fucking mental i know
nice desperation samefag
>>2349231I have noticed there's definitely an optimal way to play and it does make games samey. I do like that you can easily make a scattered world start though and edit how big or small you start off. It's obviously not as deep as EU but at the same time you feel like your actually playing a game and not just managing spreadsheet data values.
>>23480311:1 same gameplay loop as the first game.A bit more fleshed out vassal skill system.Cooler looking campaign map.3D battles not as impressive when compared to total war titles, probably should have stuck to 2d, it had it's charm."Your kingdom advantages, sire!"Epic new music.Easy to mod.Feels like it was made for fans of the first game, doesn't have much to pull in new players.
>>2350763But old fandom plays the original, so...It's literally a game for nobody. The only project of similar magnitude of "exercise in futility" was the pointless remake of Pharaoh.
just finished a round of Alpha Centauri. seems as good an excuse as any to create a thread about it>It is every citizen's final duty to go into the tanks and become one with all the people!- Chairman Sheng-ji Yang
>>2346606Mirriam suffers from the game not having a social system which she would have excelled at. She mostly is a just some Ghandi declares war joke.Also Zakharov neutral? Really?
>>2350499>Zakharov neutral? Really?nta, but I'd generally agree - the pursuit of scientific truth is inherently good, but Zakh is perhaps a bit too single-minded in said pursuit.
AC set the gold standard in game design imo. Amazing story, well written intriguing characters well balanced game play ( until you discover airpower is King ) and the ability to design and build any unit you want based on your tech was genius. Plus much much more. The game was packed with interesting shit. I fucking loved this game to death. Literally. I played it so much I knew every meta. I cant play it anymore. But I remain a big admirer of it.The trouble was Ac set such a high standard I expected games to only get better. Here was the game to beat. Now develop it further, refine it, improve the AI, create a fair and seamless MP make more complex versions for autistic fucks like me. I somehow expected all games to become as rich and highly polished as AC, but also more complicated, stimulating complex economies and military stems in any genre from fantasy to historical. And that did happen to an extent...sort of. We got Rome Total war. We got Masters of Orion. We got EU3 and HOI3.I just expected gaming would forever just on keep getting better. But then things went off the boil. Games got worse. They became dumbed down, DLC became rampant, originality died, political correctness became increasingly intrusive and unhinged.To this day I am left wondering how Rome fell while we were all celebrating.
>>2351588
>>2350738>the pursuit of scientific truth is inherently goodit's inherently neutral
Friends, Tropicans tell me, will it suck? I only like 3 and 4.
>>2345086there should be authority factor that counterweights the liberty factor, so if you want to play a totalitarian low liberty playthrought you must make sure authority is high to avoid constant rebel uprisings
>>2345086It is viable, it's just that a lot of mechanics like the military and repression are afterthoughts.>real life dictatorship>if people get uppity, you arrest them>if people riot, you shoot them>Tropico dictatorship>if people get uppity, they become rebels and... uh...>if the rebels attack, you ignore them while your aircraft carrier bombs them in the middle of the cityIt's not fun.
>>2345086the closest I got was with a plutocratic police-state. Basically I assigned (/or raised) high paying wages to loyalist and the others received just barely under the threshold were they could legally vote. With the police-state edict each policeman (not payed enough to vote themselves mind you) converted one vote to my side, if they weren't voting for me for whatever reason.I had an electorate of around ~30 people from ~200The votes were technically free and I received 90% of the votes.There was a minimal rebel problem, but nothing a few barracks couldn't handlein comparison the pure authoritarianism which i tried demanded a considerable military complex
>>2347901I dont remember how its in the newer games but in 1 there is also a respect meter. So even with low liberty people wont revolt because they like you in other areas.
>>2349982>With the police-state edictIt's weird how counter-intuitive that constitutional choice is that you want it for when you have few voters who should already approve of your regime because they're richAnd now I'm remembering how the suffrage choices included Male Only, which because Tropico 5 removed sex based roles (except cabaret?) it means it's just removing 50% of your voters with no extra nuance, which doesn't actually help, like how paid healthcare doesn't actually restrict it and everyone with a job can in fact afford it
Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?Logistics man, how the fuck do they work?
>>2349798It means thatspecific hex is nearing or exceeding the capacity of the road or the assets (Truck Stations/Rail Stations) feeding it.IE a bottleneck is starting.Red is critical.Black is shit is stuck.
>>2349798Better do something you probably have some troops you are feeding or building a bunch of stuff.If that turns red your troops starve.You can solve it by upgrading the road or using rails.
>>2349798That means the available LP "between" tiles is less than the current LP shown on the tile itself. The yellow super-text numbers represent the actual LP available "between" tiles.It doesn't make a ton of sense in your example but for whatever reason your 489 LP get reduced to 478 LP upon entering Jarada, so the game is trying to warn you that even though you have 489 one tile from Jarada and 2000+ in Jarada, you will only be able to use 478 LP along that axis before you run out. More easily explained on roads between cities where the truck AP is running out in the middle: one tile might receive 100 LP from upstream but only 90 make it to the next tile downstream, while that tile is receiving 100 from even further downstream but only 90 make it upstream. Both tiles show 190 LP but only 180 LP is actually available for transfer between them.Bottleneck and Preview are the only modes anybody uses so this really doesn't matter.
>>2350041Thanks, that is what I was trying to grok, the numbers. In this naval case it's hard to figure out since you can't check with the traffic signs, but at least now I understand what it means next time I see it on land I will try to figure out the calculations.
>>2350041>>2350130For Naval logistics, I learned that by default, the "Zone pickup by Sea" is turned off in the SHQ, which was causing my new overseas colony to accumulate their metal in the zone stock instead of sending it to SHQ. Now it all works fine and the line is green. I think that is a good PSA as sometimes it's not worth it to create a new SHQ right away. The colony is still too small to sustain itself, and I have 50% of the shares of the MTH so maintaining a transport contract is quite cheap, so easier to keep only 1 SHQ.
how do fix mental omgea
kys
Go back to Mental Omega 2.0 when it was just Red Alert 2+. All the 3.0 shit is so bad and the textbook definition of modbloat. I cannot imagine the kind of people who scripted the Act 1 missions and walked away proud of it.
>>2345586act 3 >>>>>>>>>>>>>>>>>> act 1 > act 2
>>2327307make foehn color scheme more like GDI, the black and cyan are hard to see.
>>23455863.0 >>> 2.0
Thread to discuss Graviteam Tactics and Combat Mission games.Screenshots and AAR's welcome.
>>2344541I'm guessing gtos is graviteam operation star? Do the newer ones have medics?
>>2344016The experience is more miserable then I originally thought.>no radios except for the occasional vehicle>single unit in my company can call artillery and it takes 11 minutes>can't split basic infantry unit>full infantry squad, despite being in contact with 2 levels of their superiors, broke after a single injuryThis is allegedly an elite Italian unit, too.
>>2347207One of the battle briefings said that I should be able to have units nearby spot for light mortars. Is that actually possible in Combat Mission? They don't seem to do anything unless they're directly firing or I'm playing a nation that isn't shit and has radios.
Fewgoodmen is down. Anywhere else I can get Scenarios/Campaigns?