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small project
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>>2469006
>>2469173
Is this a sequel to that game with the wizards and whatever random sprites?
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>>2469270
That was Hypercoven, doesn't look related to OP's project.
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>>2469006
ugly as shit
build the ui first, then build the other stuff around it
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>>2469006
i think it's cute
like an old flash game
but remember graphics are what sell games
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>>2469006
Buddy I believe in you, keep building that shit, the age of AI is making it increasingly easy

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I havent played it yet but it looks like a refresh of oldchool 4X gem.

https://github.com/akarnokd/open-ig
https://www.youtube.com/watch?v=FnlIEwW2OkM
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Open Imperium Galactica version 0.95.266 released with a lot of improvements:
https://github.com/akarnokd/open-ig/releases/tag/v0.95.266
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Just a friendly little recommendation for anyone that tries this game. Do not waste time in the Tutorial, because while you are confined safely in your bubble, all the rest of the galaxy is in play. If you piss away too much time you'll come out to a galaxy already overrun.
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Why would anyone prefer IG1 over IG2?
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>>2470435
if they have taste, lmao
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>>2465626
based

I've been playing the Dawn of the Dead mod for Gates of Hell and I'm quite enjoying it. The mod is well made and runs well, surprisingly it doesn't take that long to load compared to other mods.
This mod also got me thinking, I don't really remember playing or hearing about PvPvE zombie strategy games. I'm aware of They Are Billions and other zombie adjacent games like Age of Darkness, haven't played them yet but played some of Diplomacy is Not an Option and I assume both games play somewhat similarly, I believe these games only feature hordes of zombies as the main and only enemies instead of having the main threat being other players or human factions and the zombies taking the role of a looming danger that you need to keep in mind while fighting the humans.
There's Xcom 2 WoTC that fits the PvPvE idea with the lost, they give a somewhat similar experience in their missions as they're not really the main threat but something you have to keep in mind while fighting the more dangerous Advent troopers, even forcing you to shift your tactics to accommodate for their presence like discouraging the use of explosives.
I know that "humans are the real monster/threat" in zombie media became a cliche of some sort but I always found it an interesting and fun concept that what you really have to worry about isn't the flesh eating corpse, but your fellow man who might kill you just to get your boots or some food.
>>
There was a mod for Empire At War, the Star Wars game, adding in the zombie troopers from the novels, but it's antiquated for sure. I wish we had more stuff like this, or the classic Paradox game zombie mods where you play as a mundane country but shit's fucked in the background

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2295087
I own and played both, returning to Rebellion every few years or so. I am probably unironically top 3 in the world, simply by understanding all the mechanics as well as how unknown the game is. Shame what happened to the top 1 guy.
Rebellion is very much so a time capsule to before the prequels and quite interesting to see the state of the EU before both prequels and Disney. The gameplay is indeed incredibly dated, but its depth is unmatched as >>2301697

Unpopular opinion, I think Rebellion and Force Commander are better than Empire at War.
FC has some clunky movements, but it has infantry building fights which I prefer and I like the turret building better than EaW's building slot bullshit. It also does artillery well imo. Those imperial mortars that can hover are dope. Using those to cross rivers of lava so you can bombard the rebel base unimpeded is great. The downside is like all other RTS games that use rebels, their choice of ground units is always some uninspired boxxy vehicles.
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I love cool vehicles.
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>>2481876
Did you mean to post this in the Kerbal Space Program thread? Where are the boosters
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>>2481876
The juggernaut has to be one of the oddest vehicles in the setting
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>>2485916
Hey, crushing jeets requires serious bulk factor.

ITT: /vst/ games with NO possibility of remastering
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>>2479038
I mean they sorta tried
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>>2460598
>>2478833
>>2478956
Coding in low-level languages is the kind of autism that isn't taught in 99.9% of modern university classes (not to mention high school equivalents) and compared to using high-level and popular ones, it's pure CBT.
Even most of the OGs who did that back in the day and are still alive for sure forgot about it and would have to relearn it if anything.
And the few that do know are much better off coding actual important software that needs such skills (e.g. firmware, drivers and OS kernels) where they won't be subject to the utter travesty and hell that is the modern gaming industry.
With that said, it's still a travesty that nobody can actually recreate a proper MoM successor, not to mention improve it, even with all the fancy modern tech available.
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>>2459046
Beyond Earth failed as a worthy successor because it did not understand the main political narrative inherent in SMAC, which was that nationality is increasingly less important and ideology is increasingly more important - and that's really been the case since the Cold War. While each faction in SMAC has some cultural flavoring, they do not represent any particular nation, ethnicity, or even culture as such. They are purely belief systems and nothing else.
Meanwhile, Beyond Earth focused on sponsorships, which while an interesting concept just turned into "the American corporation, the Australian corporation, the Russian corporation, etc etc".
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>>2479038
>it was realtime
Not fully. It used a sort of stopwatch mode, where each action took a set amount of time (depending on the unit's speed stat and encumbrance level). It was closer to the continuous phase-based modes some JRPGs use(d). You had multiple autopause conditions, sort of like X-Com: Apocalypse RT.
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>>2484094
The sponsorship idea was done better in Surviving Mars.

While I'm inclined to agree partly, SMAC was far more cerebral than Beyond Earth. (It tried with the whole 3 pathways you could go; it didn't do much save unit types and the odd building and leadership dressing)

Narratively, everything in SM|AC tells a story, from the interludes to quotes on technologies and wonders. BE again tries with its mission/quest system but again fails. Heck, when I first bought it, it had zero victory cutscenes.

desu it was THE biggest gaming letdown i had in a while. It's like saying we're making X-COM: Terror in the Deep, but set it on the ice moon of Europa and have humans as the enemy

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The Galaxy thus far...
Technical details:
>Irregular Galaxy Shape
>Dense Nebulae Density
>2000 Star Systems
>10x10 Sectors
>21 Starting Empires
>Aggression = Chaos
>Difficulty = Extreme
>Research Speed = Slow
>Pirates = Very Many
>Space Creatures = Normal
And the details not mentioned in the save file loader are the fact I decided to play with random techs, which makes me want to fly myself into a star.
It's been interesting, but having stuff like Planetary Exploration locked at it's third tech has been the rough kind of interesting.
And at the moment in this particular run, we focus now on a small story with Galactic ramifications that began with a er.. well, disturbance in the Char Dilba Disturbance, an ion storm encompassing the star of the same namesake, Char Dilba.

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More bad news.
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With only one fleet remaining to arrive at the NV294 rendezvous, the Monarchy receives terrible news. Essaf Rokta of the Atuuk Kingdom has been killed. Choosing to stand with his people during an orbital bombardment, he was incinerated along with the entirety of the populace of Aaitun Junction 1 on May 14th, 2920.
This grave news strikes a hard blow to the Deep One morale. They've only just barely manged to capture on world on the southern front, and at expense rendering the invasion fleet in that theater out of commission until new troops can be raised. News of captures for the Defense Pact are of more outposts, and those are usually interspersed with additional reports of the Daidalun capturing actual worlds instead of a collection of prefab huts.
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I'd like to say this is a retaliatory bombardment, but truth be told these orders were given weeks before Aaitun Junction was glassed. This is actually a weird one, since it was a formerly Kuristar world that was conquered by the Daidalun.
The opportunity to eliminate so many ground troops of the Consciousness was too good to pass up, however.
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During the invasion of Kolo Asogi, the Atuuk crown a new King.
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About a year's worth of in-game progress after >>2485898 we arrive here. The Orb of Ancestral Strength is secured, but the Monarchy knows that it will take more than ghosts to win this fight.

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Good morrow to all my fellow /vst/ forum Compadres! I am at your service and the service of your families!

I stumbled across this older game called Alien Legacy and I have to say I am really fucking liking it bros! I knows it's heavily dated, it's not really a 4x game, I don't know what genre you would even call it. You have exploration, a little bit of colony building and management, and it's almost like you are trying to solve problems and a mystery of what happened to the colony that got there before your colony ship. I think the thing I enjoy most about it is all the lore. You find bits and pieces of messages and different things as you explore the various planets. Has anybody else played this? It seems like this would be a fucking perfect game to be re-imagined and remade.
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I loved this gamed. Took me almost 20 years to beat it because I was too young when it came out to deal with some the crises it kept throwing at you...all of which require you to step out of your comfort zone/gameplay loop. Worth it if you can deal with its DOS-jank
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>>2460776
I found this game in 2023 or so. It's fantastic. I want to make a more modern game like that in Godot, but game dev is slow and difficult.
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I streamed this a few years ago, very good game. Managed to get the second best ending. I also did not bother developing the first habitable planet first, starting on the second one made my life a million times easier, because the local life doesn't go apeshit quite as badly as the ones on the first one. Also I recommend setting up MT-32. Dosbox X can do it without much trouble.
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>>2463689
hee hee
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>>2463689
Moonwalker

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WW2 games with complexity between computer wargames and HOI4?
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>>2473146
hoi 4 with black ice dont bother, its dogshit
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>>2473146
>games with complexity between computer wargames
What is the question?
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>>2473146
Graviteam tactics, war on the sea
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>>2473146
Decisive Campaigns Operation Barbarossa
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>>2473147
Based OOB enjoyer

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Is there any game where the game generates a world map and then you see how the history evolves?

Imagine like a giant world map that is like a map painting game at the macro level but feels like AoE II at the micro level.

And the world history is like Empire earth or freeciv.

I wanna make that, but like watching a world of ants create a colony then fight each other until they all die.
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>>2479945
is it fun now?
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>>2479945
wakanda forever!!!
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>>2479945
Too early for it to mean anything, to be honest
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>>2479472
Conway's game of life
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>>2485941

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Which one do I buy?
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>>2484651
This, but unironically.
And that speaks more about those two games than the capacities of current-month AI
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>>2484326
I wish Manor Lords didn't have the retared bartering system. Ruined the game for me unfortunately.
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>>2485081
>Ostriv?
literally no combat at all, how is that even a strategy game?
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>>2485421
Bartering is atrocious. I just trade goods between territories through trading posts and it works fine
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>>2484326
Factorio

>make a single mistake
>everything is fucked up
kinda bullshit but still like it
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>>2477616
>tfw you count and it's not even close to that many
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>>2477590
From a story perspective, you're kind-of right. Desperate as people would be with zombies everywhere, if possible, they'd probably prefer to avoid living in a tinderbox next to the lit fireplace.
On the other hand, a person doesn't necessarily know how safe the settlement is, at least not beyond "we're still alive right now."

From a gameplay perspective, in a game like this, any security beyond minimums of acceptable damage is wasteful. Showing the capacity to maximize what is available - offering shelter to as many people as possible while still remaining safe - is a good measure of skill.
It's better to offer higher reward for higher risk, here. Let skilled players get a higher score for riding the razor's edge, while still letting unskilled players have a shot at victory. Stronger, more thoughtful defense already gives its reward in a higher chance of victory. There's already an incentive to do it. Score having little to do with, or even being an active detriment to safety is the option that gives the most compelling options.
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>>2477316
>7 years already
That is clearly not true, the game just released...
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zomgbies
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>>2454593
>>2454356
They didn't play their own game

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Is playing that nowadays even worth it? It's fun but even the noob lobbies have people with 300 wins.
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>>2467438
My problem with learning how to play Zerg is that ZvZ is is a chaotic mess, even more so than PvP.
In non mirror matches, it's easier because your production capacity builds up in the background even if you are ignoring it and then you use it all at once.
With Protoss and Terran, if you que up units, you are effectively floating resources and if you forget to que up units, you are just floating resources.
With Zerg, you can forget for a while and not get punished for it.
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>>2467699
zvz on ladder is easiest desu. just over pool into 2h and spam speed lings. don't even bother with mutas and you can easily get a rank.
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>>2465074
Brood War causes great damage to the human spirit without a single benefit.

>>2467438
Protoss is the best beginner race by a very wide margin. Zerg and Terran actually force you to learn the game.
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>>2465074
The good thing about rts games is that even when losing you have a good time, unless you die fast to some dumb cheese
sadly a lot of singleplayer strategy games are only when you're ahead without major setbacks.
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>>2465074
What's it worth to you?

>Three Kingdoms
>Sengoku Jidai
>Ancient Rome
>World War 2
>Pike and Shot
>Napoleonic Wars
Meme eras for FAGGOTS
>>
I really hate all the sengoku worship. It's a very cool era that had profound effects on Japan and I can understand why one would like it, but even then it's still way too popular and many of the people who like it are autistically obsessed. It's smothering the dozen other interesting periods in Japanese history and preventing content about them from being made.
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>>2485688
There should be lots of WW1 RTS games. Tons of players are casuals that want to passively turtle against lowest dificulty AI which sounds perfect for trench warfare.
>dig trenches
>sit in your base for 20 minutes while researching chemical weapons
>commit warcrime against the AI troops
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>>2485698
Sounds perfect ngl. Tbh doing anything but turtling is for subhumans.
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>>2485698
Proper fortification and siege warfare is everything I've ever wanted in a RTS and I don't know why it never got made. Surely more people than me have hardons for mud and barbed wire. I want to carve zig zags, position emplacements for overlap, coordinate artillery creep, set up contingencies for if I lose a position, layer minefields, plan costly high-risk stormtrooper assaults and so on. Only game I've seen try to do that is foxhole, which seemed like it could be incredible, but that's persistent multiplayer and so it's instead very autistic, arbitrary and time-consuming metaslavery.
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>>2485688
Then what do you like you massive faggot

>start medieval 2 with super duper AI mod installed
>attack enemy army
>enemy general charges into my milita spearmen and dies
>whole enemy army riots
so this is the kind of KINO oldfags got to enjoy in tw
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Am I the only one who thought Medieval 2 was trash because of it's map and the castle/city system? If the map was better than system would be great. But as it was gameplay requirements made the systems historically silly. Also agents were really bad, although I did only play vanilla out of the box original so later patches and expansions and mods might have improved all that.
Once TW games went hard into shithammer I wasn't dealing with it at all, but I was disappointed originally with M2TW because of said issues.
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>>2464366
Old total war and Nutotal war both have shit AI, but they're bad in different ways.
>>
Hey goys are there any games with good AI? All the paradox, civ, and total war games have bad AI. And for RTS I've mastered beating SC2 AI and I don't like playing AOE2 so that's out of the question.
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>>2481286
I don't like the castle or city bullshit either. Rome 1 did it fine with the civ like specialization
>>2481537
Goy 4 has mods that make the ai do meta MP cheese on you, that's the only one i can think of
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>>2464117
cheat engine alert!

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This comes out next week. Will it be good, or will it be Stormgate 2? Apparently there was a demo for it recently - anyone play it? Have opinions on it?

gimmick seems to be the fact that multiplayer matches feed into a Planetside2-esque galactic map
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>>2478099
Yes, very poor. Make it 20$ or fuck off.
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>"Stormgate's failure means all the RTS fans' attention will come to us!"
>Stormgate's failure means all the attention has become negative
>also all the poors smell the rot and start creeping in like vermin
The RTS fanbase thinks of self as intelligent, but...
>>
The last great RTS was DoW1. Its ogre.
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>>2453937
this, know your place indies
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>>2455205
>somehow this seems to be a non issue in other genre like fighting games or racing or most famously sport games.
somehow? These genres are played exclusively by niggers and redditors, of course they don't mind eating the same shit over and over again
RTS is the white man's genre, and the white man is not content with stagnation
SC2 succeeded because it wasn't Brood War, it improved upon Brood War in WoL and then flushed down everything down the toilet when HotS came out


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