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I got it for $3 on steam, what am I in for?
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>>
>>2278848
Same. Live service slop and content updates and psychological warfare design to maintain high user retention ruined video games for me. I'm pretty much stuck in pre-2012 game era
>>
>>2262876
Being called a low effort template thread zoomie piece of shit.
>>
Why would you buy it on Steam when you can get the Gold edition with Win10 installer for free, LEGALLY?
>>
>>2285672
getting Tempest Rising bundled with CoC Remastered is cheaper than the game alone
>>2267831
Ra2 Remastered won't happen now as the original source code got lost forever(?)
>>
>>2267441
>Not the Retaliation Remix
Gaaaaaay.

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SOUTHAG is out
This div is super fun
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>>
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>>2278481
man, idk how you dont get shrekt by inf AT in the towns, but if you can finagle your way around then you must be pretty good with vehicles in cqc. i always end up being retarded when i try to use vehicles in anything but long range support like bradley for tow spam or tanks for tank v tank
if it's close to 4th armoured in avail, then i'd have no problems with it since i just checked war-yes and would be able to take 80 squads of inf in it (if i ever made a british deck).
>>
>>2280603
It js going to be half of that kek
>>
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>>2280603
A lot of tank heavy players don't like to accept risk, you've probably noticed that your ATGMs pretty much shut down any armoured advance not due to the damage they do but the threat of. When I play 11th ACR I'm quite happy to lose tanks if it means I can keep enough in reserve to maintain an advance.

In urban fights I am a lot more cautious, I don't enjoy being side shot by mere reservists. But people forget every tank has at least two machine guns, the suppressive fire from one tank alone is enough to stunlock infantry. I compound this as well because I never call out one tank, I'll always send out a battle pair with intent to form a troop/platoon (4-3 tanks) mutually supporting.

Over reliance on infantry, hollistically but especially in armoured divs, weakens your army and limits the option of manoeuvering.
>>
>>2287479
>not due to the damage they do but the threat of
It's because a single ATGM hit sets a tank's cohesion to nil and then it can't hit anything. There's no point in sitting around eating single damage ATGM hits when you know you're not going to hit back. You need to overwhelm an ATGM position to actually overcome it and usually that's not practical unless you're already miles ahead in value. Better to just use arty to slowly snipe their ATGMs until they run out and then push when the position is weak.
>>
>>2287615
You don't need to sit around eating ATGM's. This is why you need to have mortar support to suppress or destroy ATGM emplacements as you maintain an armoured advance. It's also why you need to have actual mutual support within your tank fleet, so you can close the gap and engage the ATGMs on your terms. 95% of players will either use single tanks or death ball them without any meaningful combined arms because they can't adequately micro their heavier assets.

>Its been 19-20 years since it released
>TWO DECADES
>Yet game is still not for sale in Steam or GOG.
WHY? I want to buy it again, and the possibility of a remaster, even if small.

And I want to state this FACT: Rise of Legends is superior to its predecessor. There, I said it.
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>>
>>2254185
>The Poor has something to say
>>
>>2240445
Remaster would be dope if it adds cut content.
>>
>>2269311
a fools hope. They were absorbed by THQ years ago and probably no assets exist anymore, let alone within reach of the guys who made it.
Embrace the doom.
The abandonware is all we've got
>>
>>2254408
Based

>>2241200
Holy fucking based! Jannies, fund this !!
>>
>>2240445
My main issue with the game is how tedious the campaign becomes.
For some reason they decided that it should be 95% mirror matches.

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An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.

previous thread:
>>1909726

I don't know why or how, but last thread bump limit, so here is the sequel.
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>>
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I'm looking to get some feedback on the visual aspect of my game. The intention is to have a digital tabletop on the left with information about each unit and figure on the right with a preview of the figure.
>>
>>2287576
That does look pretty nice, though I'm not sure what it is. Your retro GUI is certainly nice.
>>
>>2287576
I'm sure you're aware but the sprites on the right don't match up with the DOS aesthetic of the rest of the UI, way too many pixels and colors. But I would say this is a good thing, actual DOS sprites looked like total ass and these ones look nice.
>>
>>2281864
>a while ago
>Demo Build 2 May 13, 2020
Yeah no kidding.

Sounds a bit like Artemis Spaceship Bridge Simulator, could look at that for some inspiration.
>>2287576
Looks ok. The left side is very empty, if it's not going to have more moving parts then the right side with more information in it should be bigger.
Could add an event log on the bottom, similar to HoMM3's battle log. Can be useful for showing exact game mechanics without having to do much graphics.
>>
>>2287717
The style of the sprites is the best way I have of rapid asset creation and I have really struggled with finding a style for the interface to match. ASCII seemed like a good way to implement it without too much work. Any suggestions on how to improve it are appreciated.
>>2287748
A full map would have terrain features and look more like Dwarf Fortress. An event log is a good idea.

It's so OVER for you now
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>>2280915
I can only imagine what sort of mouth breathing retard makes an analogy this fucking stupid.
>>
>>2280742
This aspect alone makes me not want to play the game? Is it better than Anno 1800, in terms of gameplay?
>>
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>>2282281
And this is somehow okay?
>>
>>2239020
Sovl or cringe?
(Anno 1701 Freemode)
>>
>>2286757
that's Abram "нeгpo дaвг " Petrovich Gannibal, Pushkin's grandpa. a famous black king indeed

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Why did Marvelous abandon the Trio of Towns formula?

>multiple towns with different aesthetics and strong identities
>food effects encourage cooking variety
>crops have 4 different qualities, plus giant and golden crops
>animals have 4 qualities as well
>festivals below the highest difficulty only judge a selection of qualities, necessitating different fertilisers/treats than your default
>father has a rad nickname in the festivals that aged wonderfully

It's hard to play other farming sims after that. Throwing fertiliser at crops and getting a "chance" that they'll get a star next to their name. But only that one time, next sowing season you start from 0 again, whether you make seeds from good crops or not. Gay ass waifus. Half-baked combat thrown into every game. Why not make farming good and cut the rest? Trio of Towns will have its 10th anniversary next year and in my mind it hasn't been surpassed since.

You know the staples. What would you change to improve the genre?
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>>2277321
There's parts of Stardew that I quite enjoy. The music is repetitive but doesn't get annoying and it's quite moddable, which are big factors. I never quite got into Rune Factory because combat seemed even more mandatory there than in Stardew. The sub-genre absolutely would be in a better place if bokumono had become the template, I agree. Would be great if Marvelous put some effort into a good new main entry instead of shitting out PoOT and endless remakes.
>>
>>2277328
Just port over Trio of Towns and I'd be peachy.
>>
>>2277409
Probably our best hope. But even then, there are so many Harvest Moon games not yet remade. If they're going even roughly in release order, we're still easily a decade away from a 3oT port/remake.
>>
>>2245124
Just let the player force villagers to divorce through the witch. You can already magic away your own kids through her
>>
>>2286801
would only be acceptable to stardew fanbase if it also included hymen restoration & memory wipe

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Hello, im looking games like SC2 Coop, where there is general race, but there are sub factions that significantly change up how that race is being played (like how Raynor plays differently compared to Nova or Megsk)
I know that DoW 2/3 and CnC Generals in which, you pick commander and that commander gives you different general powers
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>>
>>2277932
>>2278530
AoE and its derivatives have very minor differences between factions.
>>2278415
yes, SoSE has factions thats are split into 2 different factions, for example TEC loyalists and TEC renegades. loyalists are more defensive focused while TEC defectors are way more aggressive playstyle.
>>2278430
thanks
>>2278449
never heard of it, thanks, ill check it up.
>>2278476
isn't basically same system as in Generals Zero hour?
>>2278526
I totally forgot this, thanks. im waiting out till they finish up development on TWW3
>>2278705
>>2282164

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>>2285323
each god plays different though and then every time you advance an age you have to also choose between different gods
it's the "subfactions" op asked for
>>
>>2285536
Each god offers a couple of different research techs, a new unit a new ability, but none changes the basic faction mechanics, the Norse still needs Ox Carts, the Egyptians still gain favour by building monuments and so on.

Also shame that SC2 stopped selling those cosmetics, was really looking foward for a complete mechanized Terran skin, with robotic Marines and all.
>>
>>2285323
>AoE and its derivatives have very minor differences between factions.
saying this about age of mythology is quite literally statements dreamed up by the utterly deranged tier
>>
>>2286662
AoM has big asymmetry between factions, ill give you that. but as >>2286403, "subfaction" difference within faction as a whole is very light.
and regarding AoE and SWGB, there are a lot of factions that have, again, small differences between them, nothing too fancy compared to SC coop

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What Paradox game should I play if I just want to engage in imperialism and making buffer states? Victoria?
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>>2284943
israel seems to be doing fine
>>
>>2283200
>person usually called kike in this life labelled as human
>>
>>2283200
And if you called it Ukraine, people would laugh about Russia getting conquered by Ukraine. Realistically speaking, that region should probably be called Eastern Europe, in the same way "Northern Europe" is called Northern Europe and not Germany or Poland.
>>
>>2283200
Ukraine wasn't a country until Russia invaded it for real and this game board was likely printed a decade before then.
>>2283240
>Ontario has US states
>GB has Ireland
>Ceylon but no Newfoundland
>africa-to-latinx america is considered swimmable
>SEA countries are teamed up with Australia
>New Zealand fell off the edge of the flat earth
>the US annexed Greenland
There are just so many choices that have been made on this map.
>>
>>2285605
>GB has Ireland
Definitely based.hhpx4m

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What are your expectations regarding the probable renaissance in modding now that the source code has been released at the beginning of this year
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>>2264074
idk what a spermaban is ive never been permabanned if thats what you mean
>>
>>2256392
hoping for finally a stable game version that will stop crashing randomly
>>
>>2262965
>>2263812

The Thyme group (I think it was some reverse engineering effort before they released CCGZH's source) seems to have already implemented a whole lot of the necessary fixes. The code is now compatible with C++ 20, furthermore they are

Modernizing the Codebase: Transitioning to modern C++ standards and refactoring old code.
Critical Bug Fixes: Fixing game-breaking issues (e.g., fullscreen crash).
Minor Bug Fixes: Addressing minor bugs (e.g., UI issues, graphical glitches).
Cross-Platform Support: Adding support for more platforms (e.g., Linux, macOS).
Engine Improvements: Enhancing the game engine to improve performance and stability.
Client-Side Features: Enhancing the game's client with features such as an improved replay viewer and UI updates.
Multiplayer Improvements: Implementing a new game server and an upgraded matchmaking lobby.
Tooling Improvements: Developing new or improving existing tools for modding and game development.
Community-Driven Improvements: Once the community grows, we plan to incorporate more features, updates, and changes based on player feedback.


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>>
Another thing to note with the community version is that MOAB bombers can now spawn from any direction, they also come directly from the edge where your base is. However, that's only true for AI MOABs, your's can't spawn like that into their bases.
>>
>renaissance
where?

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What is a good city builder with military and multiplayer?
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>>2284940
>Here is my pipe dream
>I just keep dreaming
tfty, frogger
>>
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>>2285023
nuh-uh
(I already made several games ... none of which have real time multiplyer thoughbit ;_; )
>>
>>2285068
>I day-dream about making games since I was 7
>Which was 6 years ago
>>
>>2285068
Post games or fuck off, frogger
>>
>>2186107
Factorio.

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Anyone else gave surviving tedium a second go? What's your impression?

magnet:?xt=urn:btih:OINFQFL3E5COLIG6CEZLITAZB236PZ3T&dn=Surviving%20Mars%20-%20Relaunched%20%5BFitGirl%20Repack%5D&tr=udp%3A%2F%2Fopentor.net%3A6969&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337&tr=udp%3A%2F%2Ftracker.torrent.eu.org%3A451%2Fannounce&tr=udp%3A%2F%2Ftracker.theoks.net%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.ccp.ovh%3A6969%2Fannounce&tr=http%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=udp%3A%2F%2Fopen.stealth.si%3A80%2Fannounce&tr=https%3A%2F%2Ftracker.tamersunion.org%2Fannounce&tr=udp%3A%2F%2Fexplodie.org%3A6969%2Fannounce&tr=http%3A%2F%2Ftracker.bt4g.com%3A2095%2Fannounce&tr=udp%3A%2F%2Fbt2.archive.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fbt1.archive.org%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.filemail.com%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker1.bt.moack.co.kr%3A80%2Fannounce&tr=udp%3A%2F%2Ftracker.opentrackr.org%3A1337%2Fannounce&tr=http%3A%2F%2Ftracker.openbittorrent.com%2Fannounce&tr=udp%3A%2F%2Fopentracker.i2p.rocks%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.internetwarriors.net%3A1337%2Fannounce&tr=udp%3A%2F%2Ftracker.leechers-paradise.org%3A6969%2Fannounce&tr=udp%3A%2F%2Fcoppersurfer.tk%3A6969%2Fannounce&tr=udp%3A%2F%2Ftracker.zer0day.to%3A1337%2Fannounce&xl=5878906361
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>>2272483
>>
>>2263440
you build them when the factions want them
>>
>>2267039
>>2267046
kind of surprised someone at Paradox or on their groomer hole of a discord hasn't thrown a piss baby fit over it yet
>>
>>2253536
>old game buggy and shitty dlc content
>spit polish a "relaunched" version with bug fixes and adjustments for full price
>there are more bugs, the dlc content is still shit and the new stuff is halfbaked
>>
>>2286965
Hey, the dlc is quite cool. Too bad it didn't and still doesn't work most of the time.

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Yep it's real
https://www.youtube.com/watch?v=qFKhUJTnC-E
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>>
>>2290172
>and so the incel proclaimed victory and went to bed, giggling
would be cute if you weren't 500 pounds
>>
>>2290174
>I hate racists and chuds
>the only guy in the thread posting like one
Classic
>>
>>2290174
>>2290177
>you're the one samefagging I swear
Also
>you're fat hehehehe
Goodness what a sad state of affairs your posting has become
>>
2290181
yawn, you don't even deserve the (you)
>>
>>2290186
>75 responses later
>I'ma bitch reply, that'll show him
Sad sad state of affairs

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Is after the end worth playing? If so which version? Also CK2 thread
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>>2278883
King Philippe VI of the House of Valois, a cadet branch of the Capetians, is the first monarch to break the long, unbroken line of direct Capetian succession. With the imminent invasion of King Edward III, his choices are limited: he must defend his realm and secure alliances quickly.

For now, he can rely on his defensive pacts to form alliances with the King of Hungary within the Holy Roman Empire, as well as with the Duke of Holland, who is also ironically an ally of the English. Historically, the French crown maintained a strong alliance with Scotland, urging the Scots to launch raids and invasions whenever England moved against France. In return, when England turned its attention north, France supported Scotland by sending knights, equipment, and resources to resist English aggression. This remains one of Philippe’s most reliable options.

Will Philippe gather enough allies to withstand Edward’s ambition, or will he become a mere footnote in history before the rising power of the Plantagenets?
>>
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>>2278883
>>2278886
The rest of the world is no less unstable. After the breakup of the Mongol Empire, the Golden Horde has grown bolder toward the kingdoms of Eastern Europe. Preparing for a possible invasion from the steppes, Kaiser Ludwig von Wittelsbach of the Holy Roman Empire has strengthened his borders and sent envoys, informants, and missionaries eastward to learn more about the threat. King Magnus IV of Sweden and Prince Feodor III of Novgorod share these fears. The Teutonic Order stands nearby, yet remains preoccupied with its pagan foes in Lithuania, especially now that the heirs of that realm follow Orthodox and Baltic faiths.

From the Holy Land comes word that the Muslim powers are fighting among themselves. This may be the opportunity His Holiness, Pope Benedict XII, has awaited to launch a Tenth Crusade. Yet he may be distracted by the growing conflict between France and England. French by birth and elevated to the papacy with Capetian support, he is unlikely to sanction a war between Europe’s greatest Christian realms—especially when the Golden Horde, the Ilkhanate, and the rising Ottomans press at the frontiers of Christendom.

A new great power has risen on the Indian subcontinent: the Tughluq Khaganate, the mightiest realm from Ireland to Cathay in wealth and armies. Padishah Muhammad II must balance the forces of the region and appease his nobles if he wishes to maintain his authority and remain a dominant power.

Meanwhile, the Yuan dynasty in China, though no longer at its peak, still projects influence from the Holy Land to the far reaches of the world. Vulnerable to rebellion yet formidable in reach, they remain a threat to any power with ambitions in the East.
>>
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shout out to the landless ummayad prince that slew one king and took the next one down with him. The struggle for france has been greatly enkinoed by their sacrifices.
>>
>>2280569
Why didn't he get the "Kingslayer" nickname?

He slew TWO kings.
>>
Anyone else ever had an issue with death sounds not playing?

The sound is working fine outside of that. But whenever a character dies or is executed no sound plays and it sucks. The files are in the correct folder and I've already tried to uncheck and check the "play death sounds" box.

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Proper baker edition
https://gofile.io/d/zAJ2RV - Full DV leak repository. Proposal, charts, maps.
https://www.youtube.com/@ThomasLands - Leaked build footage. Nearly finished and scrapped Italy, very unfinished Germany/US reworks and more.
https://space.bilibili.com/385529615/upload/opus - BiliBili leak video repository.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart (never releasing).
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal. Read all about this hot new TCT mod.
https://files.catbox.moe/j8tp21.pdf - December roundtable notes. Germany never.
https://files.catbox.moe/9320n5.pdf
- Japan rework. Now with a full proposal leak.
https://files.catbox.moe/xlhrjj.pdf - Sweden proposal. Dev still lurking, will respond to all bait.
https://files.catbox.moe/ycctp0.png - Sweden flowchart. We lost Pakt Sweden for this OTL-fest.
https://files.catbox.moe/l70qhw.pdf - Burgundian Eulogy: Burgundy 2 was real but got scrapped like everything else.
https://files.catbox.moe/zff5y4.pdf - Serov "facelift" document. The first leg in the now confirmed Komi rework.
https://files.catbox.moe/ymgaur.pdf - Amur rework doc. Over two years in dev hell, still no release date.
https://files.catbox.moe/iwmxg6.pdf - Manchuria doc #1.

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>>
>>2289550
South Africa will have rising debt due to some mandatory spending but the outbreak of the war will fix it, just minimize all spending, print some money and grow your economy via the decision categories and the focus tree.

>>2289988
They split off from being a tno submod due to Deep Freeze so they will never bring in that new map. Just never happening.
>>
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>>2289987
I like the RK setup more than DV but if they just presented some actual alt history about decolonization like you said it'd at least be something. It could even be better than what's there now if done right. I don't think that could ever happen under the current team however since they're fully devoted to OTLism. I think DV has poisoned the well for any African rework too. Who'd want to touch that after that?
I agree with you about Burgundy and Himmler. He was supposed to get a route in Germany btw but since that has had zero progress I don't think we're seeing that ever. At this point it might as well just have been something that the dev said to make people let him remove Burgundy.

>>2289988
>>2290025
Technically, you don't NEED the map to do Antarctica's content. Just add all the events to Germany and make it a CYOA adventure while you focus on other things. You aren't allowed to collapse the other bases anyway so it's not like doing it this way would change anything other than removing whatever this thing is.
>>
>>2289988
Is all scrapped content just lost forever or could they rip something and use it?
>>
>>2290139
Who said they want to use TNOs thrown out content?
>>
>>2290698
The only mod that actively does that is Rises Again. But they usually just take the really old stuff because they recognize that anything newer would have a severe nudev stink on it, it seems.

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>want to play more
>install
>old save is still there
>open it
>8 contracts accepted
>not really sure what these are
>"Orbit Eve"
>oh that should be easy
>start designing satellite with the biggest relay dish research points could buy
>remember building is fiddly
>remember manoeuvre nodes are fiddly
>remember I have to eyeball transfer windows
>remember running out of dV
I just want to enjoy space exploration
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>>
>>2273080
Why is that? I feel that sandbox mode is overwhelming when you're new to the game and see all those parts without having any idea what they do. Science mode feels like a campaign that slowly opens up new possibilities
>>
>>2274806
Because the idea that this game offers you an actual way to experiment with bits and pieces, rather than having a small handful of ways to do things and everything else simply not working, so eventually you get to the point where there is no real point, gain or even entertainment from "trying out".
Mods, meanwhile, allow that to happen, simply because they actually give you options.
>>
>>2170519
Just watch Quill play it.
>>
>>2177488
May as well just attach your balls to an electrical outlet and call it a "like/lite"
>>
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>>2270307
just wing it bro


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