[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Settings Mobile Home
/vst/ - Video Games/Strategy

4chan Pass users can bypass this verification. [Learn More] [Login]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]

[Advertise on 4chan]

[Catalog] [Archive]

shogun 2
48 replies and 9 images omitted. Click here to view.
File: Turn 8.png (70 KB, 319x154)
70 KB
>In this moment, I am euphoric.
>Not because of any phony kami's blessing.
>But because, I am enlightened by his holy light and guns.
>t. Otomo

Honestly I think people undervalue military techs in shogun2. Yeah economy is important but you get so many good bonuses that just give you edges in every category from the first mil techs that it permits you to be more aggressive because you'll win battles more regularly with fewer casualties.
CA had such a good chance to release Shogun 3 along with the Shogun TV show.
You mean TW Warhammer or Troy with a japanese skin.
I'd be interested in a Nippon faction in War III with oni and kitsune spirits and giant centipedes

File: kill all wides.png (1.08 MB, 1433x600)
1.08 MB
1.08 MB PNG
I'll start.

>Play Sacrifice as Stratos/Persephone/Charnel/Stratos.
>Years later, try replaying it, thinking I would try some of the other ones.
>Basically do the same with small differences in the middle.
157 replies and 32 images omitted. Click here to view.
This game is pure SOVL.
Mudlands is a failed state. Hail King Duke Boragus!
Tatalia must have seen dozens if not hundreds of would-be conquerors, yet all of them became fertilizer. The only way your retards could "win" anything is by blowing up Enroth. Sad.
Some dudes on Steam forums claim that the slow dice rolls can be fixed by Windows 7 or by installing free version of Adobe Director floating around the Internet. Neither (tried just compatibility mode for win7) worked for me in any noticeable way, whatever might have worked for others is probably just old software working in mysterious ways with different modern hardware combinations.
It is not that big of a deal luckily, it can be played windowed so the long seconds of rolling can be spent by clicking on websites.
>Formerly the Chuck

File: panic.png (28 KB, 900x600)
28 KB
Pull out your paint or other drawing tools and make your own rts unit. Doesn't matter if it's futuristic, fantasy, historical or whatever else.
We had this thread last year and it was pretty fun. let's do it again.
482 replies and 165 images omitted. Click here to view.
BakeryAnon here.
We should probably talk about archiving/collecting the units, patch notes, and the free for all scenario posted here. B4k is nice but we should have a more accessible library(?) I am not sure how the it should be done as some units here like the flintlock elves have systems outside their images.
Here is a mega for the Bakery units. I corrected some of the words and inconsistent names.

Also, I got a bit inspired by the free for all and wrote the start of Battle Brownie x Pockey Jockey. No smut, yet.
Don't expect this to be finished anytime soon. or even finished for that matter.
Should I post this shit in AO3? How do I link the unit sheets?
File: heroes 3 best game.png (2.36 MB, 2511x2049)
2.36 MB
2.36 MB PNG
Sure thing.
Here's my lot.
I'll go about writing down the rules, maps and other concept art later
if I feel like it
but don't count on it.

>Please wait a while before making a post
This is why I drink
File: Manager FIVE.png (331 KB, 900x600)
331 KB
331 KB PNG

>tfw civ 3 is still the only civilization game that isn't shit
The only way to top it is with better ai. Chatbots are great at role playing nowadays so them playing other civ leaders and you being able to talk diplomacy with them and play with/against them is the next step.
It sucks how the series went to shit from there. The list of things that later games dropped or fucked up while adding nothing is staggering.
- City view
- Palace construction
- Recap movie at the end
- No hex grid cancer
- No city states cancer
- No social policies, trade routes, religion cancer
- Can stack units on tiles without them obstructing each other, imagine that
- Best game pacing. Can actually fight entire wars within an era without the opponent advancing into next era before you've made 5 units
- Wars with hundreds of units instead of 5
- Dozens of cities instead of just 4
- No punishment for expansion and wide play
- Have large ancient era empires. No half of the map being empty no mans land for the entirety of the game BS

Comment too long. Click here to view the full text.
76 replies and 10 images omitted. Click here to view.
File: Terrain.jpg (2.74 MB, 2560x1440)
2.74 MB
2.74 MB JPG
Well, there's this mod:
If you can find Ka-El's double your pleasure mod, it has a lot of content, maybe too much
honestly I don't really care either way. After a decade of playing with squares and a decade and a half or so of playing with hex's the hex's don't really seem any better.
Hexes are balanced in all directions while squares are more powerful on the diagonals.
Ergo hexes are superior
>The only way to top it is with better ai

Well they did

File: IMG_2293.jpg (100 KB, 616x353)
100 KB
100 KB JPG
Give me the low down on this game. What is the loop? I had an old game called Industry Giant II, is it similar to that?
4 replies omitted. Click here to view.
It's like dyson sphere and satisfactory mashed together. You mine raw resources, produce intermediate resources and then finished products. You have a population of workers, they need food, medicine, power, water, etc. You need to generate power for your industries. I find it fun because it does what all the other resource managers do, but then it adds deformable terrain and more complex and satisfying industrial processes.
>deformable terrain
What does that mean? When you mine resources, you leave holes in the ground?
You can literally take a mountain and move it somewhere else, truck-load at a time. I like it.
that definitely filtered me the most, you make an actual dig site to mine
>more complex and satisfying industrial processes
Yeah, I like that part over other factory games. The productions chains are more complex and interconnected, a lot of stuff stuff has multiple production methods that become more efficient with more inputs so it feels like you are being smart by utilising a side product to boost production elsewhere rather than just copy-pasting your setup to get more throughput. Something that you'll do a lot in, say, factorio and you will have to place stuff manually for a while to boot because automatically pacing stuff is locked behind tech.

File: Age of Wonders.jpg (37 KB, 554x554)
37 KB
Is it good enough to pick up yet? There's not a lot of discussion about the game on /vst/.
46 replies and 2 images omitted. Click here to view.
Just started playing a week ago, finished 3 campaigns so far but I have some questions
If I go primal are roads worth building in my territory? I want to use terrain to slow enemies down but dont know if roads just negate that so enemy armies can just b-line to me.
Also in every game I've had a gold infestation next to me I just die to them raiding my territory with 3 stacks of T3-T5 units in the first 25 turns. is their a way around this? Feels too RNG for no counterplay.
I usually ignore roads unless I need the extra movement for a quick offensive. Internal roads are automatic anyway.

Infestations won't attack you unless they're activated first so they shouldn't be an issue in the early game, but if you find you have consistent issues dealing with infestations just turn down their aggressiveness level in your pregame settings (Advanced Settings -> Game Flow -> World Threat).
I haven't played in a while, but at least in the past infestations caused biggest problems to the AI because it was pretty passive in both attacking infestation armies and in clearing infestation sites.
File: Charge.png (2.27 MB, 1916x1074)
2.27 MB
2.27 MB PNG
Why do all my units have a charge attack? Even the chargers have 2 charge attacks now. Its on two armies, but cant see any items or racials buffs that give it.

File: F2t16B8XUAA2MBk.jpg (1.43 MB, 2048x1365)
1.43 MB
1.43 MB JPG
>last patch
Terran nerfs
Protoss nerfs
Zerg buffs
532 replies and 76 images omitted. Click here to view.
that doesnt make any sense and isn't equivalent in any way.
fuck you...
it does make sense, you can judge a thing even if you don't understand it
I don't like running in the same people multiple times in a row. Feels more like a dick measuring contest than fun pastime.

Sorry to sound too vague, but where are my sub sea level bros at? How about strategy games with the theme of building underground cities/settlements/bases? More broadly games that expose the mechanics of 3d space with an emphasis on "down", bonus points for the caves, dungeons, spelunking stalactites-stalagmites "feel". There was Armies of Exigo, a Warcraft clone with a second map underground, the same could be said for Dragonshard, but what about a setting other than high fantasy, namely modern, near future or science fiction? Anybody here yearning for, dare I say it..dig deeper?
Also post songs for THAT feel
21 replies and 5 images omitted. Click here to view.
Also I should have noted that I completely agree with the regular ground vehicles being incredibly boring in comparison. Something similar to vehicle constructor as in the more or less contemporary games already mentioned ITT would've helped a great deal.
The solution to the underground being shit isn't to focus even more on the tanks. Go play literally any other game if you want to play with tanks. It's game about giant anime robots, tanks shouldn't be more than support, and there certainly shouldn't be one-third of every map dedicated to just tanks. It's simply bad design.

The idea of having multiple layers on every map is really cool, but it's obvious that all the focus was on the regular ground combat and they had no idea how to make the underground and orbital layer fun to play. At least for the orbital layer you can still give your bots rocket legs/torsos so they can actually contribute.
>It's not very good
Fuck you I loved it
Yeah that was why I dropped the game. Made the game a pointless slog where the only fun and unique part of the game was completely invalidated.
It's kind of baffling since a similar problem in the atmosphere layer is solved by having specialized parts for the robots. I don't see why having crawler legs or drill arms was such an issue.

File: Hannah.png (563 KB, 509x598)
563 KB
563 KB PNG
Who is your /vst/ waifu?
106 replies and 49 images omitted. Click here to view.
Battle Realms geisha
File: 1708111530246853.png (298 KB, 586x907)
298 KB
298 KB PNG
Why are feline aliens like this?
File: 2024-04-06__2560x1440_004.png (3.27 MB, 2560x1440)
3.27 MB
3.27 MB PNG
ever since i've read personal recollections a month ago i've been thinking about her every day without fail.
Also, the very next game from my backlog turned out to be insired by her.
She doesn't have a manface. The face paint makes her face look more angular.
File: anders.jpg (9 KB, 320x196)
9 KB

ITT: The hardest RTS campaigns you've ever played
25 replies and 6 images omitted. Click here to view.
From what I remember, the human campaign. But I have last played the expansion a very long time ago. I dropped the original mid replay for RL reasons. I will probably have to restart the campaigns someday.
Zoomie this was the age when Cheat Codes were built into the game. Just "It is a good day to die" and you are done.
What was this game? An official Blizzard campaign? Or was it like Duke!Zone where another company sold a CD with new missions? I think I tried it and couldn't even beat the first mission.
It was in the custom campaign map included with the game.
Empire Earth's Russian campaign

>start as Russia
>spawn on an island
>can't move outside of the island before Renaissance
5/5 game
397 replies and 46 images omitted. Click here to view.
>research factories
>no coal anywhere near your empire
Give me one reason not to just restart right now
Your neighbors probably have coal :)
You don't want to be a lil bitch who escapes from one incconvienence, do uou?

It doesn't have to be modeled or realistic it has to fit well with rest of the game.
civ 4 isn't hard. you just have to play unintuitively. the high level meta to civ 4 is essentially slavery and spam units.

1) stop building buildings. the only essential building is the granary. if you want, barracks, forge and courthouse. maybe a library for a border city (non-creative leader). the rest are unnecessary.

2) never stop pumping out military units. horse units are the best. horse archers (ELEPHANTS if you have them) in the early game and cuirassiers in the mid game. muskets/rifles if they're a UU or they benefit from traits. against protective hill cities, supplement with siege.

3) most of the wonders are shit. hardly any of them are necessary. in fact, if you play an industrious leader, there's a strategy to build them to 99% and then stop, and let an AI build it so you get big money.

4) slavery is king. because slavery is so good, hammers are lower priority in civ 4.

5) conquest is king. this game is ALL about conquest. most games end in the mid game.

6) tech trading is king, but mostly on higher difficulties. don't worry about hitting the tech limit with an AI. you're gonna win in the mid game anyway.

Comment too long. Click here to view the full text.

File: pngwing.com.png (318 KB, 1000x800)
318 KB
318 KB PNG
What's your personal recipe for the TRPG game of your dreams?
>Medieval 1 risk-style map
>M1 sprites with some better terrain but not too detailed so that visuals don't clash
>Attila sieges
>NTW with 40 units mod and numbers
>can have multiple historical settings due to sprites and editor, and maybe even some fantasy stuff to play real time dominions-lite

Basically think scourge of war with more melee focused play.
Lots of anime girls.
File: irene_fanart.jpg (165 KB, 1240x1754)
165 KB
165 KB JPG
>Interactive, dynamic, unit based initiative system
>Build autism
>Attractive female characters
>Engaging characters and story
Lucky for me, pic related exists.

File: image-145.png (525 KB, 735x502)
525 KB
525 KB PNG
new update is coming
33 replies and 5 images omitted. Click here to view.
>another alice update
>openvic still not even playable yet.
pathetic. Having trannies work for free is a good thing.
dinostan literally lost paradox sponsorship because he refused to ban his friends for posting anti-lgbt opinions on his 'cord. i dont think thats very reddit
based, sticking by your friends even in the face of being threatened by corporate suits is a good thing.
holy based
That's bullshit but I believe it.

>Archer rush my opponent
>Force him to make like 6 skirms and 4 scouts
>Rolling out farms every time I get a new vil after getting 5 on gold at the start of feudal, no idle time
>He STILL ages up faster than me, and somehow rolls out six knights by the time I get a few more archers out
I hate farms with every fiber of my being. I'm fucking retarded at getting enough food eco rolled out. This is why I stick to fucking diplofish.

How do I get better at farms? I place them close to the TC or a mill, I do the little pattern to make the first 4 farms close as possible to the mill. I make sure to keep my woodline populated enough to upkeep the farms, I put the recommended amount on gold and yet ALWAYS I am 1000 gold I don't need deep and struggling for wood or food
511 replies and 65 images omitted. Click here to view.
What am I supposed to do vs organ guns as Romans? these things devour my legionaries
Sforza isn't that unbalanced, just boring. But most of The Forgotten ones are like that.

Organ Guns aren't as great against other siege engines, consider that or adding more cavalry.
Onagers cavalry
Onagers, monks with redemption, towers.
Onagers always work

>all these civ clones prompted me to try out the classics
>outpaced the ai on regent, try out monarch
>get good early game, only one direct neighbour
>rush republic
>buy ironworking from AI
>there's no iron
>on the upside neither does the ai have it
What's more cost effective, Archers or Horsemen?

Also, Civ III thread, I guess.
15 replies and 5 images omitted. Click here to view.
good luck. difficult increases dramatically with each level above 4. if you make it out of the ancient age with reasonable position in your first attempt that's a good outcome.
Finite resources would be fine if there were repeatable technologies that could "find new resources". Then you wouldn't be totally fucked because your horse supply ran out, but economic wars would still make sense because you're losing valuable research time by trying to get resources
>If you go for military and don't have Communism researched, you're fucked. And if you are playing Conquests, then Feudalism is a godsend
Here, I've just distilled your post to all the essentials

Meanwhile, Republic's money goes BRRRRR
File: tfw_military_strat.jpg (904 KB, 2566x1752)
904 KB
904 KB JPG
>If you go for military
I don't think you don't have a choice in civ3 on higher difficulty UNLESS you have highly advantageous geography/choke points that make invading you difficult. If you are disarmed or under-armed (which you objectively will be with Republic unit limits) the AI will fuck you eventually. Endgame is always you vs the one or two AI's that conquered all the others, and they will invade you eventually no matter what you do. Up to diff 4 you can maybe tech up to defend a compact civ area but with 5+ the AI has huge research bonuses (mostly huge self-trade bonuses) and I doubt this is viable. I guess culture spam could maybe win before the hammer falls but I haven't put much time into developing such a strategy - You Can Be Afraid Of The Danger, Or You Can Be The Danger.

> Meanwhile, Republic's money goes BRRRRR
only if you have miniscule army, see above

>then Feudalism is a godsend
I actually dislike Feudalism on offense as the war weariness does become relevant. If I have a dominating military advantage over a neighbor, I want to take ALL their land regardless of how many turns I am into the war (unless they have relevant concessions like tech), and Feudalism often prevents that. I view changing gov type to Feudalism as mostly a defensive move OR a desperation play if you had a shit starting position and none of your cities can/are worth expanding to 7+.
Honestly I thought Civ 5 had the most interesting one. Resource tiles had a certain value, each unit consumed a certain amount. One source of Iron only went so far.
Makes sense, could have even be expanded on. Techs/civics give you more resources, maybe a benefit for having a surplus of certain strategic resources, etc.
The "one source is infinite" of Civ 4 is one of the weakest parts of the game.

[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.