[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vst/ - Video Games/Strategy

Name
Spoiler?[]
Options
Subject
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


[Advertise on 4chan]

[Catalog] [Archive]

File: file.png (223 KB, 460x215)
223 KB PNG
>No Distand Worlds 2 thread
what gives? It's basically the better Stellaris
86 replies and 7 images omitted. Click here to view.
>>
File: oldcolonies in space.jpg (541 KB, 1591x1263)
541 KB JPG
>>2397379
you are looking for complexity where there's none.

you either spam blaster frigates packed with assault pods, or you set your fleet on "evasive" and spam swarm missiles.

alternatively you can install XL which makes all weapons more or less the same.
>>
>better Stellaris
this isn't Endless Space 2, retard
>>
>>2397810
can you post a design for the blaster frigates?
>>
File: 14919375062012.jpg (1.55 MB, 4000x2662)
1.55 MB JPG
>>2398581
there's no "design" in dw2. you just put your best dps weapons into the largest hull(always will be blasters in vanilla), 2 fuel tanks, 1 reactor, and as many assault pods as possible. and set automation to capture everything.

honestly assault boats don't do much against a swarm of shitty ships, you just get a stream of garbage continuously captured. frigate swarm mainly exists to capture hive carriers for techs(if you keep disassembling a ship and pausing it once the disassembly gets to the hull, it will be repeatedly deconstructed and rebuilt, giving you techs continuously. same is valid for any other hitech ship).

if you want to fight computer, optimal strat is to put your best missiles on your frigates/destroyers, and set them on evasive. and crank up overmatch ratio. though just having best blasters and frigates on aggressive will shred any ai fleet.
>>
>>2398279
Master of Orion!

File: IdunMasterOfMagicGame.png (1.9 MB, 6082x6050)
1.9 MB PNG
How fares your empire?
post picture proof of your empires
19 replies and 9 images omitted. Click here to view.
>>
File: 1656980717639.gif (836 KB, 286x204)
836 KB GIF
>>2396734
If you say so it must be true.
>>
man you made me load up master of magic
>>
>>2398304 >>2396724
play the games, AI poster who didn't play the games. or at least watch the youtuber videos.
>>
File: 1769136606315146.jpg (1.15 MB, 2560x1080)
1.15 MB JPG
It's been sitting for a while now and I don't frankly feel like finishing it at the moment so I just go through the motions.
>>
>>2385307
This, but I guess they really wanted the holy Roman look

File: channels4_profile (1).jpg (51 KB, 900x900)
51 KB JPG
What're they cooking up
50 replies and 3 images omitted. Click here to view.
>>
>>2388868
What I really want to see out of a stellaris 2 is more complicated planets, not necessarily more complicated management I would rather automate that all away, but I want like instead of just water worlds have worlds have different amounts of land and water coverage, maybe even measure depth and the different depths different aquatic species can live at, and I suppose different land biomes too
and let me have a start where I've got a ruler cast of aquatics and then a more land based slave race that I can send out to colonize unsuitable planets
>>
>>2401160
Are there any mods that offer the kind of empire customization that Stellaris does? Like Age of Wonders 4 but it's a grand strategy instead of a turn-based 4X
I'm actually curious and looking for recommendations.
>>
Nephews complain way too much about modern Paradox games. Back in the day we’d be lucky to get even 5% of the content they put in their games today.
>>
>>2401487
Bearing the full cost of Paradox development is expensive, and the younger generation is too broke to appreciate it, unc.
>>
>>2388655
Kek

File: 1776116609860.webm (3.27 MB, 1920x1080)
3.27 MB
3.27 MB WEBM
Afternoon commanders! The last thread got quietly removed (Perhaps the jannies did really that we actually got to play more than 3 matches this time) and so another thread is coming up to talk about and watch /vst/ play some divegrass We are the last match of the day and are facing /wg/

>What is 4chan Cup? 4chan Cup is a virtual Association Football tournament, played with AI vs AI on Professional Evolution Soccer by Konami, featuring teams made up of various 4chan boards playing against each other.

Team wiki: https://implyingrigged.info/wiki//vst/

Link to the stream: https://isthisliv.com/4cc/stream.html
85 replies and 26 images omitted. Click here to view.
>>
>>2401780
Considering we do have the files from SO old player model if that was the player model we could still give him hand so we can see him on the pitch as well
>>
>>2398882
This one >>2398966 >>2401036
>>
>>2402934
>>2400981
In theory there would be nothing stopping me from putting in both suggestions to please everyone, it would however most likely split votes... From what I recall from my gommunism history though splitting votes and interparty schisms is on character. Ya'll got a few more months to discuss amongst yourself to solidify a choice else I'll just have both an a voteable option
>>
>>2403205
The Trotskyists are at it again...
>>
>>2403205
>discuss amongst yourself to solidify a choice
It wouldn't be real Leninism without democratic centralism anyway

File: 1747022284146443.png (71 KB, 800x450)
71 KB PNG
LOL
134 replies and 96 images omitted. Click here to view.
>>
>>2346133
I have never felt more compelled to save an image.
>>
>>2371896
Peace through Mold
>>
>>2375000
Because all of the oficial moon maps have such low gravity settings that even the tech level 1 plasma batteries can fire as far as LRPCs can shoot on normal maps via forced firing "right at their feet".
>>
>>2345408
I believe in this thread
>>
>>2345408
OP has a good point, shame that the demonstration is terrible

File: 1773022469731201.png (789 KB, 572x727)
789 KB PNG
Previous thread >>2341589
Discuss JayBeaner's magnum opus, you play with submods or nah?
598 replies and 82 images omitted. Click here to view.
>>
>>2407008
>not aelnar
>>
>>2407037
Star elves are not canonically interested in WC
>>
File: Screenshot_24.png (271 KB, 654x373)
271 KB PNG
>>2407030
You just spam WSC reduction and annex Command in one war
>>
>>2407048
If they're the heirs of the precursors they should be so they can finish off the dwarves and lizards and reclaim their science projects across Haless and Insyaa.
>>
>>2406768
Isn't that the focus of the Gelkaris tree?

File: mastermind.jpg (7 KB, 130x150)
7 KB JPG
*teleports an Engineer next to your Construction Yard*
why was this allowed???
12 replies and 1 image omitted. Click here to view.
>>
>>2347385
>dying to literally the oldest cheese in RTS
that's on you buddy
>>
>>2365380
I think very good players had air and unit superiority with GDI. I was ranked for a time with volatile dial-up internet and the only strategy I utilized was blitz Nod. I discovered I could build top tier Nod temples then instantly sell them for the fastest cyborg rush. There were some 4v4 games that I was able to solo.

Another fun thing was on the mod maps. They added extremely cheap exploding buildings. I'm unclear what their intended purpose was, but my only play style on those maps was to build as many of those things as I could in the enemy base. Then it was only a matter of time before one domino falls and every single building nukes the opponent in one moment.

>>2362275
Dune 2000 had some multiplayer unwritten rules where using engineers was frowned upon. Also rocket turrets.
>>
>>2388204
how would you even do engineer rushes in D2k
carryalls can only pick up vehicles right
unless you mean feeding them into a building to make it invincible but that doesn't seem like a good use for your money
>>
File: latest.png (1.45 MB, 975x799)
1.45 MB PNG
>>2360212
Yes it does.
Sonic repulsion field and Laser fencing are standard power.
>>
>>2347385
>not having snipers or shadow teams parked on your conyard
FUCKING LAMO

File: CivIVboxshot.jpg (110 KB, 267x375)
110 KB JPG
This is a good game but it's extremely annoying micromanaging so many cities that I only play on tiny maps.

Give protips on how to enjoy Civ4 fully.
14 replies and 2 images omitted. Click here to view.
>>
>>2397834
Install graphical mods that make each civ look different.
Loved that zooming on town played the civ's tune.
>>
>>2397834
now try caveman2cosmos
>>
>>2397834
relatively cheap shortcuts:
- let the governor manage your citizens in most cities most of the time. he'll do fine. set a yield priority if you really have to.
- ctrl-click a city and shift-right-click a non-city tile to set a rally point for all cities on the continent
- queue up production in minor cities
- alt-click a unit on the city screen to build it indefinitely. you can queue up several to have a city churn out say rifle, rifle, cannon indefinitely
- alt-r (build route) lets you tell workers to rail long stretches with one command. autoroute is wasteful in worker turns, but fine to use once critical routes are done.
- don't worry about the details late-game
- when drafting don't be picky about where. they'll all get drafted eventually and the order isn't really that important.
- ease off the whipping early, it's a hassle and the payoff really tapers off as you hit medieval or later
- there is only one convenient way to do an overseas invasion, and that's nukes and marines
- build more units and manage them less
>>
- if playing a large map, just automate production in your fishing villages. they'll never finish much anyway.
>>
- your hepic city can and should build
>barracks, stable, *horse archer
that's it, doesn't need to be touched ever again

File: images.jpg (11 KB, 297x170)
11 KB JPG
Time to shill my favourite indie game of all times
I made a thread when it was released, time for another one
SL2 is a grand strategy about humnaities first steps as an interplanetary civilization, convept I always wanted. It's made by a single dev so the limitations show, but the concept is something I always wanted, some mechanics are rather deep, LARP is fun, it's constantly updated, it's very addictive and most importantly it has SOVL. It's scheduled to realease this August
Negatives-
Mechanics are fairly deep but you can get away with surface level, at least for single player
Somewhat unintuitive when starting
AI isn't particularly smart nor cares about what makes sense for the nation
Not particularly balanced, some choices are significantly stronger than others
Pacing feels, well, off
>>
>>2403334
kind bump
https://www.youtube.com/watch?v=-yh_UtNHpnc

File: 1660453288942.webm (2.98 MB, 920x516)
2.98 MB
2.98 MB WEBM
>turn based combat fags be like
YOOOOO THIS GAMEPLAY IS FIRE

File: Field of Glory.jpg (123 KB, 616x353)
123 KB JPG
Has anybody played the Field of Glory games? How do Empires and Kingdoms compare to Paradox games? How do II and Medieval compare to Total War?
5 replies omitted. Click here to view.
>>
>>2401253
>Field of Glory games
playing with tin soldiers, personally I detest the rule set and think TW games are more fun and more realistic that this garbage
its also boring
>Empires and Kingdoms
fairly good, some solid ideas but they are secondary games made in garage by left over crew, lack polish
I had plenty of fun with Empires, still waiting for final patch
>>
>>2401964
>I had plenty of fun with Empires, still waiting for final patch
I don't think it is getting any more patches? Maybe Kingdoms is.
Have you played Imperator Rome? Modded? How would you compare it with Empires?
>>
>>2401975
there suppose to be LAST PATCH, promised last time in September 2025(and long before), still not even started to be worked
I played both Paradox Rome games but long ago and not very long. Don't remember much. Didn't have much fun with them.
>>
>>2401253
I pirated Kingdoms a while ago (it's on gog)
It was okay I guess? Played some hours and then never again, didn't like the random economy system
>>
>>2401253
Fun for a few games but kind of janky, the way you play out battles is super jank if you use the field of glory combat games with the map painter

File: np7muewnueqf1.jpg (219 KB, 1920x1080)
219 KB JPG
You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
228 replies and 58 images omitted. Click here to view.
>>
>>2276712
It'll be Three Houses 2
>>
File: edelgard437 resize.jpg (3.92 MB, 3351x4468)
3.92 MB JPG
>>2402724
It's in the same setting and in the future, but I don't think it'll be an actual sequel. Doing so would mean canonizing one route as the real one, and they really don't want to do that.
Expect lots of vague implications and autistic analysis, though.
>>
>>2325428
>>2328351
If we're talking about FE games in other game's settings, I'm slightly disappointed that we haven't yet had a 'Hyrule Emblem'. It seems wrong to me that two Nintendo-aligned series have teamed up with Warriors whack-a-thons but not with each other to create adventure/strategy.
>>
>>2402749
I assume that's why it's being set on a different continent, so that the outcome of Fodlan can be blurred by distance.
>>
>>2402749
>>2403272
I've been wondering if they'll go the extra mile and make it an official alt-continuity, like one of the few bits of information about things back on Fodlan well get in-game just won't add up with any possible route ending or may even render them null (Sothis never died/War of Heroes ended differently/Empire never fractured etc.)

What's your opinion about legion of the damned? What do you like or don't like in that fraction, which units you like, and are you agree with Bethrezen?
>>
>>2402165
You just made a thread about Disciples 2. It's still up. What's your angle here?
>>
>>2402209
I made thread only about legion of the damned, not about whole game
>>
>>2402233
This is not the board for that sort of thing. It's too slow for multiple threads about the same game. Just talk about it in your other thread.
>>
>>2402803
ok no problem

File: oraetlabora.jpg (760 KB, 1920x1080)
760 KB JPG
any games that feature monasteries or focus on ecclesiastical life?
15 replies and 3 images omitted. Click here to view.
>>
>>2383013
Not a Strategy game by any means, but Kingdome Come: Deliverance has a whole mission where you need to infiltrate a monastery by joining as a monk, and for you to be able to go without arousing suspision you need to follow the strict schedule of a monk until you can fullfill your objective.
>>
File: foundation.png (2.09 MB, 1701x890)
2.09 MB PNG
>Foundation is a gridless medieval city builder where you can focus your town around one or several types of "monuments": a manor, a castle, or a monastery.
Pic related is a monastery. All parts are modular, and you add several types of buildings that serve different functions or produce different kind of ressources, such as
>Nun and/or Monk dorm
>Refectory
>Kitchen
>Scriptorium
>Hospitium
>Chapel
>Herb Garden
>Berry Garden
>Grape Garden
>Veggies Garden
>Apiary
>Granges
>Winemaker
>>
>>2388529
>until you can fullfill your objective.
Which takes maybe 7 hours in game, 30 minutes irl.
>>
>>2383474
I like CK3 and I've got like 900 hours in it but I'd like it more if it were less memey.
>>
https://store.steampowered.com/app/3119540/Scriptorium_Master_of_Manuscripts/
not a monastery simulator but relevant

File: header_2x.jpg (238 KB, 920x430)
238 KB JPG
What's different from the demo?
From the steam page:

>Six unique factions: Temple, Dungeon, Schism, Grove, Necropolis, and Hive

>An in-game tutorial

>The first act of the campaign. More acts will be added with the full release of the game

>Premade scenarios with self-contained stories, with even more coming during Early Access

>Classic, Single Hero, and Arena modes, available in both single-player and multiplayer

>Matchmaking, ranked play, and leaderboards for all three modes in multiplayer


Comment too long. Click here to view the full text.
557 replies and 117 images omitted. Click here to view.
>>
why does this game freak out about me having 200 ping to europe west? meanwhile there's no one queuing on NA
its a fucking turn based game, i've played dota with 200 ping
>>
>>2406330
t. jugger missing every last hit
>>
File: 238568415c.jpg (142 KB, 780x1045)
142 KB JPG
search eu west as eu west get 300 ping opponents stay in y our own countrys
>>
>>2406391
you probably don't even play multiplayer games shut the fuck up nigger
>>
game needs more cute girl units desu


[Advertise on 4chan]

Delete Post: [File Only] Style:
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[1] [2] [3] [4] [5] [6] [7] [8] [9] [10]
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.