Anyone playing this?
>>2493470Good. Especially for line infantry, they need to make it so their idea of upgrades being a tradeoff actually hits. I've been able to practice literal necromancy in this game, so "slow" replenishment hardly matters
>We are looking at around 158 new units being added for the anniversary update including new renowned units with new achievements for all nations.>New Saxon conscripts coming to the Freikorps tree.>Very low morale (not loyal to the Prussians) but super high stats. If you can get the right items/officers to fix the morale problem, they can be super deadly. there's a few more screenshots in the Discord but I can't be assed posting them all.
>>2462269Isn't it great? Very charming
>>2461066expensive
https://www.youtube.com/watch?v=YXeEv1y8A6MThis is so stupid.If you want to make a game like heroes of might and magic 3, you can just make another heroes of might and magic.Like 4, 5, 6, 7 and most recently olden era did.and If you don't have the IP, then make Songs of Conquest.You're not capturing any lost 1999 essence by remaking the game, it doesn't have obvious faults that make it hard to play, other than possibly an online client which is already fixed through HotA.Mechanically it isn't even the same as homm3, so why remake it and not make another homm game, for the story? The story isn't uniquely good. It's fine don't get me wrong, but it's not like anyone is genuinely salivating at the thought of restoration of erathia's story could only get shown properly in 2026.Cowardly cash grab that I hope blows up in their face.I hope homm3 players aren't so stupid that they actually pay for this shit.
>>2495069i'd take this guy over the best of ten trannies
>>2494995Plus fix the AI. Yeah, instead of remaking perfection, they should've picked up something that didn't live up to its potential.
>>2495088>ESL bitching about tranniesyou guys have both lower IQ levels and lower life expectancies (HIV, suicide rates, war, poverty) than trannies
>>2475393>The princess' outfit was changed to be in line with our real world boring dogshit politicsCan't believe the devs said this
>>2477800The hoi4 threads are stealth pol threads
Has any living soul played this game?Is there even any game similar to it? Besides Advance Wars and Panzer Corps.
>>2492718>brutal.Right?The warwind games were fun, but had a few bugs and were janky in places.They stood no chance when going head to head with something with the polish of Warcraft.
>>2475188Leopard 2A6 tanks were OP
>>2492971They were, and you could just unlock them by completing an easy campaign mission not too far in.
>>2478806I remember that being one of my favourite maps. I liked starting in Egypt and attacking north.
Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.How are you supposed to take them down?
>>2493646>no pacific>but adds 12931239012710 halftracks with minimal changes in armor and weaponry
How important are the DLCs for this game and what do they generally add? How should a new player approach it?https://www.youtube.com/watch?v=o7x3hPilTy4And does this game actually have 50 billion different tank units?
>>2495303>And does this game actually have 50 billion different tank units?it has most major variants with the odd insignificant faff thrown in but is still missing some stuff
why does the US have to be so shit in these games? my infantry costs more and has worse weapon skills, tanks cost more and die to any old AT gun, and garands still fucking run out of ammo in just 2minutes of fighting without hitting anything.does anyone have any tips on what units specifically to buy in goh? in mowas2, i know assault squad/elite marksmen/m8 scott were pretty good, but i dont know what's actually worthwhile for the US or which doctrines are best.
>>2495350Sissu
New update editionhttps://forum.paradoxplaza.com/forum/threads/open-beta-update-1-is-now-live-not-for-problem-reports.1940877/Any good mods this season? I'm fond of Kuromi's AI at least as a replacement for Anbeeld's revisions
>>2499109Is it on full manpower?
>>2499109screenshot?
>>2499109Fleets need a form of manpower supplied by naval administration to operate. Not many countries start the game with enough. Build more Naval Administration buildings and wait.
>>2499110>>2499112>>2499115Of course it's full manpower and there's nothing to screenshot. Anyway, fixed it by putthing the whole fleet into a new fleet.
How do I make the game tell me when a commander leaves a battalion/fleet?
COH thread since the last one died. How bad is Relic gonna fuck up this re-release. I expect the elitists to complain about adding the reverse command and how it somehow fucks up pathing. As well as auto reinforce dumbing the game down. Harder AI might make the campaign more fun.https://www.youtube.com/watch?v=tnVoeTSC4rU
>>2493009>I didn't say "vast improvements", I said "the beta for"the implication of beta is that the finished product is intended to be a substantial improvement. A word cannot be used in isolation from its contextual implications. What is the relevancy of stating similarities between CoH1 and DoW2? To demonstrate CoH1 prototyped anything, you must state how DoW2 IMPROVED the feature. What you meant to say was DoW2 borrowed from CoH1.
>>2493016My argument is that your understanding of the relationship between DoW 1, DoW2, and CoH1 is inverted. CoH1 was not a refinement and expansion of the DoW1 formula. DoW2 was a refinement and expansion of the CoH1 formula. CoH1 moved away from DoW1-style gameplay and prototyped many of the features and mechanics that DoW2 expanded on.>beta version>prototype>initial version>early iteration>predecessor>template>blueprint>stepping stoneetc, can all be used synonymously to indicate this relationship metaphorically, even if the game in question is not literally a rock, or an engineering drawing. You asked me to elaborate to make this more clear, and I did so.Restating a rhetorical question to: which game does CoH1 play more like: DoW1, or DoW2? It's obviously DoW2.
>>2493009I genuinely don't know what the fuck you're talking about, CoH base building was nearly identical to DoW1 while as you said it was basically removed from 2. The engagement sizes are smaller only if we are counting the orcs, the squad sizes are virtually identical between the 2 for most units, the shared pop pool may limit the amount of vehicles compared to DoW but I also found them to be largely useless with some exceptions and edge cases. While in CoH vehicles serve a critical role in the progression of a match.The cover system in CoH is precisely the most clear example of what I mean when I say DoW1 was the beta, it's clearly not very fleshed out while in CoH it was made much better and actually encouraged flanking instead of bum rushing into melee.The same could be said of the expansion to resources and territory, there is a lot more going on with needing to connect your territory and prioritizing specific high value points, something I do not recall from DoW2 but forgive me if I am wrong about that in MP as I haven't played it since release.As for your guess about the engine, they all use the same engine in a way, the same way CoD has been using the same engine since 2004. It's expanded and modified with every release, I can only confirm that for up to CoH 2 however since I never for into that game enough to look into it. The original CoH mod tools are also the same mod tools for DoW1, because they use the same engine and systems.I see so much more of DoW1's DNA in CoH than CoH's in DoW2, that was always the first game where I felt relic was going in the wrong direction and future titles only solidified that path.
I'm buying DE just to spite CoH2 redditors and for the reverse vehicle button.I hate CoH2 and all that it stands for, from Sega taking the reins and merging CoH2 with CoHOnline to Brian Wood not being involved in the game at all (due to being dead).If the community makes custom Stonewall maps I'll be playing it for 2 more decades.
>>2489205>they'll probably remove the original from the steam storeDidn't happen with Dawn of War, won't happen with this one.https://store.steampowered.com/app/4570/Warhammer_40000_Dawn_of_War__Anniversary_Edition_Classic/
why are the jewSA overpowered in every game?
>>2489108yes (they're unplayable dogshit btw)
>>2492498Just like real life
>>2493533Russia is the strongest overall but gets absolutely raped by long range unit spam since their only really counter are helis that take forever to build. Still they don't really have a major weakness later in the match (mobility doesn't matter then)unlike the other factions. Europe gets all its electricity from one building so any retard can just destroy that and all your defenses go offline
>>2493546Nah, Russia is the weakest faction that can be raped by basic AA units with the exception of USA and mirror
>>2493592they're basically an improvement on the china tank general (who was the shittiest general by far in the original game) so it's hardly shocking
Pic related is the setting. The End of History, the theory increasingly proven bunk beforehand, ultimately met its death bed in the early 2020s with Covid 19 and the Democrat Coup of 2021 Be not afraid, son of Adam Trump, after having won the 2020 election due to infighting between the Bidencrats and the rapidly ascending DSA, was ultimately forced west feral native species controls unsecured nuclear hazards- hybridization too slow moving- preparing drastic measures . A mass famine overtakes the pacific coast due to uncontained fires and a rather peculiar tradition has returned to the old South. THE LOCUSTS FOLLOW ME AND I DON'T KNOW WHY, FIRST COMES THEM THEN THE GREAT DYING WATCHA GONNA DO WHEN THE ANGELS AREN'T LOOKIN' OUT FOR YOU?
>>2495984>"WEEEELLLLL, we've been breakin' bucks for ten generations. Most o' the time da breakin' sticks. Da buck don't give you any mo' trouble. But everah once in awhyle weallll you'd get a peculiar buck.">"This one buck weall he was da peculiar type, he would act up and wouldn't hide it. It seemed everah week he was pretendin' to take a nap on cookin' duty (but with one eye open all khoi like), or he'd take extra mystery sausage pie, or heall he'd sit his black ass right down on da front porch. Seemed everah week he'd do somethin plain rascally in plain sight of da ovahseah. So da ovarseah would call out to da buck ta git to da breakin' barn and I tell yah this buck would run faster than you could whistle 'dixie' he'd be in that there shack.">"He'd run to that shack like it was a cool pool in hell I tell ya hwat. Heall it'd get so bad da buck would tell you what kine o' mischief he'd get his black ass into- he didn't even do anythin' yet. He would just skip ovah to da shack and call out:">"C'MON MASSAH DIS BUCK AIN'T GON' BREAK ITSELF!">"... Just downright peculiar."
>tfw platoons of well-trained hitmen in full kevlar>still lose to the thousands strong mayan gorilla force
>>2495987coy
Strategy games seem like they have fallen into either "grand strategy" games which I'm not interested in or endless civ clones. Sad really but are there any out in the last year or coming up that are any good? Really want scifi but will take others
>>2491235that sounds like you, samefag.
>>2493818Oh I have no problem beating them normally it was a challenge run.Mass missile frigates rock 95percent of game. They had some lighting field or something that outright kills 70 percent of missiles
>>2490138The Endless franchise is garbage.
>>2489807Well, taking your thumbnail as the theme>Master of Orion: Conquer the Starsthe 2016 remake is relatively decent and fun but not nearly as involved as the OGsthis leaves the Indies>Interstellar Space: Genesis >Stars in Shadowhonorable mention>Free Orionnever tried that, but of the Indies Genesis is the better and most faithful "remaster" of the OG.
>>2495558Played both sis and isg.Both fall flat by mid and end game.Isg esp for how quick you tech vs colonize or fight, you can be max tech before even a quarter of the galaxy is yours. Combat feels aloha stage still.Sis had potential but feels abandoned.Check out stardrive 2, it's really good
>new engine>plays the same like old engine but with even worse frameratewhat did they mean by it?https://www.youtube.com/watch?v=yxo4j00dnwY
>>2487183Total War hasn't had meaningful cover and flanking mechanics in over a decade, especially TWWHF, which the 40k one is clearly based on.DoW4 seems to be going for more DoW1, where the old school spectacle and blobbing was (and still is) the expectation, not the sweaty 1v1 micro of multiplayer grogs. Most OG RTS players want to *feel* cool and amazed by the spectacle, not have to work spinning a dozen plates to do it. Hence why RTS is largely dead nowadays (outside of its atomized focused niche subgenres), due to the near-constant focus on micro+MP+PvP, which is missing the point for the large majority of the potential player base.
>2486898> that's the pointThe point of this is argue in bad faith. No more.No more (you) for you tho.
>>2476252>>plays the same like old engine but with even worse frameratehow i think about most new "updated" emus for my /vr/. they're all bloat or trying to be "accurate".though to be "fair" the original games i played didn't have any fastforward/turbo options to make them run at 100+ FPS to skip pass the cutscenes or whatever.
>>2476252bad graphics bad game case closed it looks like downressed FSR slop with sharpness set to max
>>2487175What for? This makes it an absolute cancer to fit into a webm. Even when picking Sisters with maxxed out xpThe point stays this same. Individual models will start dropping even if whole unit HP is still high, assuming that model gets hit enough and rolls enough>>2487365How is this a "bad faith"?It's literally how this game worksI'm sorry anon, but your favorite youtuber... he lied to you...
A friend gifted me 2 days of claude.Made this in a couple hours.Tomorrow I have an entire day of claude credits to use.Give me ideas on what to add.
Took me like 2 hours of cooking, but now my MC is a healer than can resurrect the killed waifus from the monster girl attacks.
now we have harvest festivals.:D
https://ca3gamedev.itch.io/chicuelas-512I just made a game that is like AoE villagers but without the micro and macro autismo of RTS, and has elements from DF and gnojmoria.pls rate.https://www.youtube.com/watch?v=EC4b8dKLPbkYou can see here there, for some reason itch.io blocks the music.
some lake no longer has water so that this could have been made
>>2495047that's why i make sure to use chinese models
How do you go about and make one? I'm not aware of any games that simulate it properly besides adding some static modifiers and the like. Maybe RTS games are better suited for this kind of thing.
>>2484531Those are far away
>>2484531not enough missiles
>>2481827>it's best played with friendsMaybe so but I've never tried multiplayer and it's perfectly playable as a single player game.It's a remake of an 80s game that didn't even have multi. Juggling between controlling different units and multitasking is just what you're supposed to do.
>>2470312First they need to actually win any war, instead of prolonging it indefinitely
>>2470312it's still too new to code into a gameright now the russians have reconfigured their Arena System to intercept them with decent successso
Where is the general for games that have no general
>>2491523get away with that new age shit, he should start with theatre and then work himself up to puppets>>2491514>I'm not doing the same with AoE, AoMyou can't because they don't have a shared universe unless you count 'loosely based on history' as a continuous setting. Also AoM only has 1 game.Also what the other anon said. Trying to get into a genre by starting from an old entry may sound applaudable, but it also sounds like you try to force yourself to enjoy it. That being said, C&C1 would've been a better entry point
Is there any truly team based RTS? Like where the core game mode is 2v2 or 3v3? I feel like lack of social aspect is the main reason RTS lost its multiplayer audience to MOBAs(the singleplayer audience never left. well maybe some left to play factorio)
>>2492933You has something like world in conflict. MP is very much team based and weirdly drop in/out Though it was kinda mobaish already with very few units a lot of reliance on activated abilities.Eugen games (wargame/no, SD) are predominately played as team games to the extent I think it's fair to say it's a core experience of the game, though there is a 1v1 scene. Sort of descended from both examples is Broken Arrow, a true team game where the only game mode is 5v5 and the game is designed around that.Other than that I dunno. AoE is designed around team play to some extent, civs have team bonuses after all, most casuals play it like that and even on pro level there are occasionally team based events. BAR is crab bucket lobbies all day every day.
>>2491523>watching his second movie Boss Baby>getting a lot of train robbery vibes from this>>2492933yes, Battleforge. Unless you are talking about pvp, then you are better of with something like wargame, Coh.Every rts lets you play 4v4, but it will be much harder to find balanced matches
>get back into Rise of Nations>play Conquer the World daily>realise that half of the gameplay is dealing with where to put buildings when the space is so cramped because of unpassable uncuttable trees and giant unpassable metal mountains>some maps are literally "deal with this maze of trees that doesn't leave much room for building anything"I'm tired of this cramped space bullshit, it's basically the opposite of real life. Same with Warcraft I which is still the best Warcraft game.
Enemy Nations, the open source RTS+City builder with online multiplayer is in pre release for it's next major update.Open Source version 3 brings cross-platform (64 Bit Windows+Linux+Mac), a new Stellaris-inspired edict system, improved ai, and lots of bug fixes. https://youtu.be/Bgl7CNl3iAghttps://github.com/EnemyV/EnemyNationsRevival/releases/tag/untagged-37d3fcc3ef820819e92e
>>2482955better pic. 2 windows on the same thing..
>>2482442Apologies to the musicians
>>2482442at least it was humans making it i guess
OP are you ded?
>>2493085I'm still around. Traffic was hard to fix, but I think I got it. I had to basically write an entire traffic manager, and add a new ability to backup. I made a save with a long bridge and got a real bad jam on it, then basically kept working on unjamming it until it worked. -Trucks now wait for in-transit vehicles they run into instead of doing the escape cirlce-Trucks now know when they're in a narrow corridor and if stuck long enough will try to "back out" of it-Trucks can "nudge" cranes or other vehicles who have stopped on roads or bridges-'traffic' can exist, where vehicles wait for other vehicles, instead of everything trying to route around each other-"City" and "Road" are no longer considered desirable parking spots (city is what the ground is called inside buildings)But that wasn't enough. When testing traffic under load I noticed under heavy load I noticed slowdown. After investigating I found that the pathfinding threads were all competing for the same memory lock. So I rewrote the pathing subsystem to use a proper thread pool and scratch pads. Next, as I was playing, I was forced to once-again realize how horrible the AI is at naval combat. So I found and fixed bugs with the naval combat system, and the AI will now correctly invade you with destroyers and landing craft if you're on an island. So, now pathing makes better use of multicore systems, traffic works better, and naval combat works better.Comment too long. Click here to view the full text.
Mars Attracts an officially licensed Mars Attacks parkbuilder management sim releasedAAACK AACK
I thought I dreamt seeing this on steam, ITS REAL?
>>2495469surprised they have you marketing interns working on a sunday
>>2494659looks horribly generic. they know parkitect came out like 7 years ago, right?