Are you supposed to have a master's degree in economics to understand this game? Literally nothing in it makes any sense to me, and I never had any trouble understanding any of the mechanics in the other PDX games.
>>2165197>y-yeah well victoria 2 doesn't simulate booms or busts either>victoria 2 does simulate it>yeah well victoria 3 also simulates booms and busts too!the cookie crumbles....
>>2165098Well, they were "simulated", primarily from the spike in demand from all the fort building, and a massive deflation spiral at the end.It's completely unlike the real world, but it's "modeled".
>>2156119
>>2156119nobody plays this game. Paradox only made it as a goof because trolls kept requesting, its an inside joke.
>>2156119On the contrary, having any notion of economics will make you worse at this game, due to how retarded it's modelling of economy is.
Started playing after some anon recommended it here and its good, nice quick rts (match dont usually take longer than 20 mins) with masssive ammount of units. its basically free and i had some fun so far.
>>2169301Sad but true. After quite a long discussion on the dev channel the decision has made made to mirror the tech levels of SupCom (T1/T2/T3/Ex.), the problem was the 'expansive' (i.e. bloated) tech levels of BAR meant that, aside from the big jump in unit effectiveness, there were clearly weaker units in each tier that got overlooked and it was easier to further divide tiers than it was re-balance/remove individual units, with the added benefit of making it easier to pull SupCom players who prefer the 4 tier structure.You can see the current progress on the devlog-balance changes: https://www.beyondallreason.info/development/changelog
>>2169577>with the added benefit of making it easier to pull SupCom playerswow, that's like 3 people
>>2169923That would be Zero-K, last time I checked FAF was the most active MP community among the TA successors, though this might have changed if russian DDoS situation worsened.
>>2169577>with the added benefit of making it easier to pull SupCom players who prefer the 4 tier structure.You talk as if anyone has ever thought of SupCom in 25 years, that is relevant, or full of good peopleIt is funny and sad
>>2169577I guess it's time to go back to ZK then...
Can anyone tell me why my guys are starving despite available logistic points being like 7 times higher than consumed ones? Are they just too fucking lazy to pick up their stuff or what?Logistics man, how the fuck do they work?
>>2162278I'm waiting for the M. Night tweest where it's revealed that you're barely able to interact with this newly implemented politics system.
>>2163245A moon with lava rivers and an ancient megacity slapped on top of it
>>2086255
deadgame
>>2146103I'm still waiting
>Fire EmblemGood gameplay, shit ass story>Advance WarsGood gameplay and okay storyThe only reason why Fire Emblem is still alive is because of the units with monster titties, or am I missing something?
>>2134071Least mentally deranged Fire Emblem hater
>>2134071Reading comprehension is not a /v/ermin's strong suit. Go back.
>>2146912>>2146925Huh I too was working on a Crusade-Wars game about 5 years agoGot the engine together, started building a proper vertical slice, and when it came time to implement the one novel, core mechanic it turned out to be absolutely shite (and not even original in the first place).On the plus side it made me realize that I actually didn't know shit about game design and since then I've made 30+ prototypes, with 2 in the pipeline with publishers now ...as board gamesJudging entirely from the thread, I think you're on the nose on where to look to add the much needed spice a modern AW game needs. That said, like the many FE clones that confuse injecting more builds and mechanics as better design, I strongly caution taking the simplicity of both series for granted. When they're borderline elegant, bloating without proper understanding of how - and more importantly, why they got there - usually results in shallow games that often makes people feel they rather play the original / whatever the original simplified in the first place (og war games). It sounds obvious, but one peek into /agdg/ would have you think the opposite. Personally I think there's a sweet spot still waiting to be hit between HoMM/AoW and AW. And lastly for more unsolicited advice, given the absolute deluge of ""srpgs"" these days, the more visually digestible the novelty of your mechanics, the better. I think people are a bit burned out on tactics as a whole, checkboard or not, and it really has to buck the trend to turn heads if you can't get the artists to do it on their own. Good luck
Are our tendons so weak that 10lbs rips them because lesbian genes produce tendencies due to circles being sturdier than Cs?
>>2133966>The only reason why Fire Emblem is still alive is becauseThey came back and made a new good game instead of a pozzed garbage mobile game remake
>Zoomie, playing Warcraft 3 campaign for the first time>Normal difficulty>Missions have no challenge, just steamroll everything without even needing to remember to use stuff>Hard difficulty>Way too fucking hard, every mission becomes a grinding slog where you have to make a max pop army at the start and it takes an hour to beatWhat gives lads. I can't really nerf myself enough for normal to be fun but it feels like hard is designed for people that know the levels already and have played a bunch online. Original btw, not reforged, and I have healthbars displayed with a script so its not that.
>>2151152Play Warcraft II pepega
>>2151152>hard is too hardThere are only 2-3 maps that are truly difficult. That one undead map where you have to assemble the key to the elf gate and two others I forget.
>>2159452Only mission I did on Hard (for easter egg). It was great but it was fitting to fight overwhelming odds for fate of world, entire campaign like that wouldn't be fun
>>2151152It was pretty difficult for me when I was like 9. I replayed it on hard when it was remastered and killed Archimonde at the first base before the timer ran out. I also discovered that creep buildings dropped items, up to the mask of death in quality. Even as a little kid I was an autismo that built farm houses and towers near creep buildings.
>>2151152>Normal is too easy>Hard is too hardA tale as old as videogames.
>boot up ck3 because I am craving some autistic king simulator while staring at a map>8 hour ck3 campaign fucking ruined just as it's about to start getting fun>not even my own fault, shitty spaghetti paradox code just bugged the game and made the war unwinnable.>HRE is in multiple front war>occupy all the territory>doesn't say I am anything on the war screen>get -180% ticking war score after I occupied every territory I needed in Italy>make beeline to holy roman empire's capital>retard ally gets caught trying to siege>all my troops fucking die>can't even white peace anymore>fucking mingsplode because all my troops are dead>ruler gets typhus and going to die in 1 year>could have occupied half of italy in one war, instead now I have to deal with shitty asshole vassal wars, my leader dying, having no troops, losing against HREComment too long. Click here to view the full text.
>>2164352If its a dejure war its bugged and you have to exit and reload to fix it. It was introduced in a patch like 4 years ago and it hasn't been fixed since
>>2164352CK2 is a better game and you should have known better than to buy the pozzed one
>>2164352you simply choose poorly
Even serious setbacks don't mean the game has to end. Try playing out a lost battle - often the best stories come from the darkest situations.
>>2164352Unironically sounds like a skill issue.You got a negative ticking war score because you didn't capture the war goal, because you picked the wrong casus belli.Do you understand how wars work in CK3? Because it sounds like you thought they work like in EU4, where you pick what you take. In CK3, the outcome of wars is predetermined by the casus belli Capital being a war goal also suggests your casus belli was either a tributary war or an artifact war, neither of which would have given you Italy even if you had won.
Booted up Master of Mana again (a submod for Fall from Heaven 2 for Civ 4), and damn, this shit is fun as fuck. So much to discover, so many little details. But sometimes confusing as well.My vampire militaristic empire is doing well, currently preparing an invasion of the Bannor. A shame that the early game can be so annoying with hordes of undead, orcs and goblins swarming you from every side.
>>2116717
>>2167633If you deem this thread bump-worthy: are you playing the mod right now? What civ? How is it going?What is the spookiest civ?
>>2163011It has some of the most fun stuff in it but it also has stupid shit as well. Last time I played the AI was pure crap though. Not sure if they did something about that.
Okay, these things are super cool. Wasn't really so sure about this dwarfen civ. And almost had no access to iron.But whopping 34 damage for a regular ass unit (no limits)? Busted.
>>2169680Nice.
Is there a more powerful or ferocious creature?No, of course not, and you would be foolish to think otherwise.
Late-but-not-endgame builds are so ugly. I don't have any of the Basic masteries of Keyboard Warrior and I wouldn't have the training points to use them anyway. so the things I do for property limit are ugleh.This build kicks ass by the way.
>>2170597That time of the game when your build was pretty decent and filled out the mastery board, but you still got incredible new masteries every mission.
>>2170597>have to play the game for 200 hours to unlock getting a Social Life
>>2171171Social Life actually comes online relatively early, it's just niche as fuck. Especially when levelling and you don't have many Ability masteries in the first place
>>2171171autism POWEERR!
Check out some of the stuff I'm working on for my WC3 modhttps://streamable.com/et2l4jhttps://streamable.com/zebof5https://streamable.com/9elqljhttps://streamable.com/e06z1khttps://streamable.com/dqgr8dhttps://streamable.com/9wppwohttps://streamable.com/6wnkaehttps://streamable.com/4r4sij
op delivery>Multiple Click Casts per Spellhttps://streamable.com/mj4h4z>Raider AI Kidnaps your unitshttps://streamable.com/7rjssg>Boss Introhttps://streamable.com/jh6uvf
Where the custom map discords at?
>>2160193what do you want from us, fag? You've been spamming this for days, just get on with it and post it when you're done.
>>2169138Its OC + content nigger
>>2169264>>2169138I think this is the map. >>2164092
Paradogs could have just given it another year in the oven so it didn't look like a late Alpha and relased just in time to walk into the 4X market like Cyrus into Babylon.
>>2166077oh yeah that's what i loved about millennia. In civ if i start with Brazil and have no jungle around i will restart but in millennia if you pop up in the desert or jungle you can pick a national spirit that fits your starting location and prosper.
>>2166077Does each civ have at least a distinct cultural flavour? Like unit uniforms and architecture?
>>2167720No, but that's a problem of Millennia being low budget in general.What I am saying, that while not perfect, Millennia's civ system isn't anti-fun as such, like civ-switching in Civ 7 and HK
>>2168007Oh, that's too bad. To be fair, I kinda like the concept of having alt history eras like steampunk or aliens, sounds fun, even if I'm a history autist.
>>2169395Right? It such a fresh concept to explore, instead of the regular "classic age, feudal age...". It also forces the play to take action because some dumb nation can start an age of crisis and my god i hate the age of plague.
I just saw Wartales on steam, what do you guys think about I? I was planning on picking up Rimworld and Kenshi today, and I might snag this if it has praise
so what dlcs are really worth it? just the invasion one?thinkin about grabbin onei know people say the tavern makes you insane amounts of money and fucks up the economy because of it, but the idea does sound neat at leastdoes it let you send out recruits and shit to do their own little adventures or anything or is that in the fief dlc instead?
>>2100140
>>2100140Good thinking, get that shit senpai
Anyone here that played both Battle Brothers and Wartales a lot?? I want the QRD please on the differences, i did play battlebros only and want to try wartales but idk what to expect, and at the same time i don't want to go in expecting battlebros with better graphics and finding a completely different game
>>2137810Nice bear gangbang in the bottom right.
Best city builder in your opinion?>Cities: SkylinesShitties of them all in my opinion. In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities. The traffic simulation is supposed to be good but its nonsensical (drivers are incapable of changing lanes, the game puts pedestrian crossings through roundabouts etc.).>Cities: Skylines 2Not even top tier computers can run this past a certain city size.>Simcity 4You can build massive cities in it. Its a shame that the game was designed to build american style cities though (no mixed zones, no public housing, etc.). Game runs like shit too because of its old engine.>Citystate 2This is the best one in my opinion. Economics makes sense and you have neat details like poor people building slums if you can't fill their housing demand either through making enough housing zones or building public housing units. There is also an entire legislation system that allows you to make anything between a communist hellhole and an anarcho-capitalist dystopia. I wish the game was moddable though.
>>2159926>Are you old enough to remember Outpost?I'm only old enough to remember gaming magazines about it.
>>2110457
I dont like how Workers and Resources looks too brown and i dont like commie blocks.
>>2110464SC4 ftw
>>2159926There's a group on Outpost Universe that I think is trying to remake and update it. I have no personal experience with it, I'm an Outpost 2 fan from way back and that is decidedly an RTS and not a city builder.
It seems that going "wide" always eclipses any sort of "tall" build and that no amount of upgrading will ever save small empires from wider ones.In oldschool RTS like C&C it's obvious because those games don't have upgrades, so all you can do is build more.That's why I'm wondering how a strategy game could make tall builds viable.Even games that do have global upgrades usually cap out at +2 or +3, like StarCraft. In Dawn of War, you can upgrade your Space Marine health and damage a little bit but never enough to make true super units.I understand why this is being done for balancing reasons and all that, but it seems there is no game that rewards a turtle player who successfully fights off rushes and then techs up. It technically works in StarCraft but not because of the teching, it's just because the rush player is too far behind after you counter him.Stronghold Crusader comes close because you can find ways to survive and defend even when your farms are being raided, but it has no teching.In the end, you won't be able to keep up with the attacker.
>>2164106>I win buttonNot inherently tall, but Age of Empires 2 wonders let you turtle and win by doing so.
in order to stop everyone playing going tall solitaire in a game where heightmaxxing is meta you'd have to have some kind of largely space-independent contestable resource or otherwise pair tall players with wide opponents frequently enough
>>2169285lmao
>>2169321Alright good talk.
Netherlands in EU and many civs in many civ games are quite fine building tall. The "issue" is most games hesitate to punish going wide because why restrict player freedom?
It's not groundbreaking, but what it tries to do it does quite well. Meaning it's trying to imitate an outdated yet beloved game. What makes or breaks a game like this is mission design and I have to say they fucked it up here. They have units with Starcraft like abilities and the whole (not)GDI faction relies on these gimmicks, but also kinda kept the tedium of C&C mission with some additional tedium of Starcraft. You can also break mission, if you purposely don't do an objective, but rather explore the map, you can wipe the whole enemy force and the magically, the game spawns additional forces and building to destroy - fucking shit design.Other than that and the sub-par try-hard cut-scenes. I'm having fun. It's just too bad that so far it's so fucking unoriginal, it feels like a high quality rip-off, rather than its own thing.
>>2168483Better or worse than Dawn of War 3 then, lol?
>>2168584better than DoW 3 but c'mon mate you're putting the bar very low
>>2168483I'll play MO over TR any day, but I'll give it that: it's not as fucking horrible as Stormgate.
>>2168658even dow3 is better, at least darth vader at home still sounds cooler than edgelord over the phone.
>>2159005Their mistake was marketing it as a C&C like when it's more like SC
SOUTHAG is outThis div is super fun
With the reservist change, is 35th US Mech any good?
>>2159960SD2 is a better game anyways. Warno is an abomination because Eugen is trying to appease both the Wargame and SD players. Also kek @ eugenics for using AI generated loading screens.
>>2167911Yes. Basically every reservist slop div is strong now that the rework happened, because the reservist trait basically doesn't matter but gives you a discount.
>>2168206All it does is increase suppression now, right? Do I still need MPs to win 2v1s with NG units?
>>2165860It’s just a pretty fun game dude, damn