>No Distand Worlds 2 threadwhat gives? It's basically the better Stellaris
>>2397379you are looking for complexity where there's none.you either spam blaster frigates packed with assault pods, or you set your fleet on "evasive" and spam swarm missiles.alternatively you can install XL which makes all weapons more or less the same.
>better Stellaristhis isn't Endless Space 2, retard
>>2397810can you post a design for the blaster frigates?
>>2398581there's no "design" in dw2. you just put your best dps weapons into the largest hull(always will be blasters in vanilla), 2 fuel tanks, 1 reactor, and as many assault pods as possible. and set automation to capture everything.honestly assault boats don't do much against a swarm of shitty ships, you just get a stream of garbage continuously captured. frigate swarm mainly exists to capture hive carriers for techs(if you keep disassembling a ship and pausing it once the disassembly gets to the hull, it will be repeatedly deconstructed and rebuilt, giving you techs continuously. same is valid for any other hitech ship).if you want to fight computer, optimal strat is to put your best missiles on your frigates/destroyers, and set them on evasive. and crank up overmatch ratio. though just having best blasters and frigates on aggressive will shred any ai fleet.
>>2398279Master of Orion!
How fares your empire?post picture proof of your empires
>>2396734If you say so it must be true.
man you made me load up master of magic
>>2398304 >>2396724play the games, AI poster who didn't play the games. or at least watch the youtuber videos.
It's been sitting for a while now and I don't frankly feel like finishing it at the moment so I just go through the motions.
>>2385307This, but I guess they really wanted the holy Roman look
What're they cooking up
>>2388868What I really want to see out of a stellaris 2 is more complicated planets, not necessarily more complicated management I would rather automate that all away, but I want like instead of just water worlds have worlds have different amounts of land and water coverage, maybe even measure depth and the different depths different aquatic species can live at, and I suppose different land biomes tooand let me have a start where I've got a ruler cast of aquatics and then a more land based slave race that I can send out to colonize unsuitable planets
>>2401160Are there any mods that offer the kind of empire customization that Stellaris does? Like Age of Wonders 4 but it's a grand strategy instead of a turn-based 4XI'm actually curious and looking for recommendations.
Nephews complain way too much about modern Paradox games. Back in the day we’d be lucky to get even 5% of the content they put in their games today.
>>2401487Bearing the full cost of Paradox development is expensive, and the younger generation is too broke to appreciate it, unc.
>>2388655Kek
Afternoon commanders! The last thread got quietly removed (Perhaps the jannies did really that we actually got to play more than 3 matches this time) and so another thread is coming up to talk about and watch /vst/ play some divegrass We are the last match of the day and are facing /wg/>What is 4chan Cup? 4chan Cup is a virtual Association Football tournament, played with AI vs AI on Professional Evolution Soccer by Konami, featuring teams made up of various 4chan boards playing against each other.Team wiki: https://implyingrigged.info/wiki//vst/Link to the stream: https://isthisliv.com/4cc/stream.html
>>2401780Considering we do have the files from SO old player model if that was the player model we could still give him hand so we can see him on the pitch as well
>>2398882This one >>2398966 >>2401036
>>2402934>>2400981In theory there would be nothing stopping me from putting in both suggestions to please everyone, it would however most likely split votes... From what I recall from my gommunism history though splitting votes and interparty schisms is on character. Ya'll got a few more months to discuss amongst yourself to solidify a choice else I'll just have both an a voteable option
>>2403205The Trotskyists are at it again...
>>2403205>discuss amongst yourself to solidify a choiceIt wouldn't be real Leninism without democratic centralism anyway
LOL
>>2346133I have never felt more compelled to save an image.
>>2371896Peace through Mold
>>2375000Because all of the oficial moon maps have such low gravity settings that even the tech level 1 plasma batteries can fire as far as LRPCs can shoot on normal maps via forced firing "right at their feet".
>>2345408I believe in this thread
>>2345408OP has a good point, shame that the demonstration is terrible
Previous thread >>2341589Discuss JayBeaner's magnum opus, you play with submods or nah?
>>2407008>not aelnar
>>2407037Star elves are not canonically interested in WC
>>2407030You just spam WSC reduction and annex Command in one war
>>2407048If they're the heirs of the precursors they should be so they can finish off the dwarves and lizards and reclaim their science projects across Haless and Insyaa.
>>2406768Isn't that the focus of the Gelkaris tree?
*teleports an Engineer next to your Construction Yard*why was this allowed???
>>2347385>dying to literally the oldest cheese in RTSthat's on you buddy
>>2365380I think very good players had air and unit superiority with GDI. I was ranked for a time with volatile dial-up internet and the only strategy I utilized was blitz Nod. I discovered I could build top tier Nod temples then instantly sell them for the fastest cyborg rush. There were some 4v4 games that I was able to solo. Another fun thing was on the mod maps. They added extremely cheap exploding buildings. I'm unclear what their intended purpose was, but my only play style on those maps was to build as many of those things as I could in the enemy base. Then it was only a matter of time before one domino falls and every single building nukes the opponent in one moment. >>2362275Dune 2000 had some multiplayer unwritten rules where using engineers was frowned upon. Also rocket turrets.
>>2388204how would you even do engineer rushes in D2kcarryalls can only pick up vehicles rightunless you mean feeding them into a building to make it invincible but that doesn't seem like a good use for your money
>>2360212Yes it does.Sonic repulsion field and Laser fencing are standard power.
>>2347385>not having snipers or shadow teams parked on your conyardFUCKING LAMO
This is a good game but it's extremely annoying micromanaging so many cities that I only play on tiny maps.Give protips on how to enjoy Civ4 fully.
>>2397834Install graphical mods that make each civ look different. Loved that zooming on town played the civ's tune.
>>2397834now try caveman2cosmos
>>2397834relatively cheap shortcuts:- let the governor manage your citizens in most cities most of the time. he'll do fine. set a yield priority if you really have to.- ctrl-click a city and shift-right-click a non-city tile to set a rally point for all cities on the continent- queue up production in minor cities- alt-click a unit on the city screen to build it indefinitely. you can queue up several to have a city churn out say rifle, rifle, cannon indefinitely- alt-r (build route) lets you tell workers to rail long stretches with one command. autoroute is wasteful in worker turns, but fine to use once critical routes are done.- don't worry about the details late-game- when drafting don't be picky about where. they'll all get drafted eventually and the order isn't really that important.- ease off the whipping early, it's a hassle and the payoff really tapers off as you hit medieval or later- there is only one convenient way to do an overseas invasion, and that's nukes and marines- build more units and manage them less
- if playing a large map, just automate production in your fishing villages. they'll never finish much anyway.
- your hepic city can and should build >barracks, stable, *horse archerthat's it, doesn't need to be touched ever again
Time to shill my favourite indie game of all timesI made a thread when it was released, time for another oneSL2 is a grand strategy about humnaities first steps as an interplanetary civilization, convept I always wanted. It's made by a single dev so the limitations show, but the concept is something I always wanted, some mechanics are rather deep, LARP is fun, it's constantly updated, it's very addictive and most importantly it has SOVL. It's scheduled to realease this AugustNegatives-Mechanics are fairly deep but you can get away with surface level, at least for single playerSomewhat unintuitive when startingAI isn't particularly smart nor cares about what makes sense for the nationNot particularly balanced, some choices are significantly stronger than othersPacing feels, well, off
>>2403334kind bumphttps://www.youtube.com/watch?v=-yh_UtNHpnc
>turn based combat fags be likeYOOOOO THIS GAMEPLAY IS FIRE
Has anybody played the Field of Glory games? How do Empires and Kingdoms compare to Paradox games? How do II and Medieval compare to Total War?
>>2401253>Field of Glory gamesplaying with tin soldiers, personally I detest the rule set and think TW games are more fun and more realistic that this garbageits also boring>Empires and Kingdomsfairly good, some solid ideas but they are secondary games made in garage by left over crew, lack polishI had plenty of fun with Empires, still waiting for final patch
>>2401964>I had plenty of fun with Empires, still waiting for final patchI don't think it is getting any more patches? Maybe Kingdoms is.Have you played Imperator Rome? Modded? How would you compare it with Empires?
>>2401975there suppose to be LAST PATCH, promised last time in September 2025(and long before), still not even started to be workedI played both Paradox Rome games but long ago and not very long. Don't remember much. Didn't have much fun with them.
>>2401253I pirated Kingdoms a while ago (it's on gog)It was okay I guess? Played some hours and then never again, didn't like the random economy system
>>2401253Fun for a few games but kind of janky, the way you play out battles is super jank if you use the field of glory combat games with the map painter
You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
>>2276712It'll be Three Houses 2
>>2402724It's in the same setting and in the future, but I don't think it'll be an actual sequel. Doing so would mean canonizing one route as the real one, and they really don't want to do that. Expect lots of vague implications and autistic analysis, though.
>>2325428>>2328351If we're talking about FE games in other game's settings, I'm slightly disappointed that we haven't yet had a 'Hyrule Emblem'. It seems wrong to me that two Nintendo-aligned series have teamed up with Warriors whack-a-thons but not with each other to create adventure/strategy.
>>2402749I assume that's why it's being set on a different continent, so that the outcome of Fodlan can be blurred by distance.
>>2402749>>2403272I've been wondering if they'll go the extra mile and make it an official alt-continuity, like one of the few bits of information about things back on Fodlan well get in-game just won't add up with any possible route ending or may even render them null (Sothis never died/War of Heroes ended differently/Empire never fractured etc.)
What's your opinion about legion of the damned? What do you like or don't like in that fraction, which units you like, and are you agree with Bethrezen?
>>2402165You just made a thread about Disciples 2. It's still up. What's your angle here?
>>2402209I made thread only about legion of the damned, not about whole game
>>2402233This is not the board for that sort of thing. It's too slow for multiple threads about the same game. Just talk about it in your other thread.
>>2402803ok no problem
any games that feature monasteries or focus on ecclesiastical life?
>>2383013Not a Strategy game by any means, but Kingdome Come: Deliverance has a whole mission where you need to infiltrate a monastery by joining as a monk, and for you to be able to go without arousing suspision you need to follow the strict schedule of a monk until you can fullfill your objective.
>Foundation is a gridless medieval city builder where you can focus your town around one or several types of "monuments": a manor, a castle, or a monastery.Pic related is a monastery. All parts are modular, and you add several types of buildings that serve different functions or produce different kind of ressources, such as>Nun and/or Monk dorm>Refectory>Kitchen>Scriptorium>Hospitium >Chapel>Herb Garden>Berry Garden>Grape Garden>Veggies Garden>Apiary>Granges>Winemaker
>>2388529>until you can fullfill your objective.Which takes maybe 7 hours in game, 30 minutes irl.
>>2383474I like CK3 and I've got like 900 hours in it but I'd like it more if it were less memey.
https://store.steampowered.com/app/3119540/Scriptorium_Master_of_Manuscripts/not a monastery simulator but relevant
What's different from the demo?From the steam page:>Six unique factions: Temple, Dungeon, Schism, Grove, Necropolis, and Hive>An in-game tutorial>The first act of the campaign. More acts will be added with the full release of the game>Premade scenarios with self-contained stories, with even more coming during Early Access>Classic, Single Hero, and Arena modes, available in both single-player and multiplayer>Matchmaking, ranked play, and leaderboards for all three modes in multiplayerComment too long. Click here to view the full text.
why does this game freak out about me having 200 ping to europe west? meanwhile there's no one queuing on NAits a fucking turn based game, i've played dota with 200 ping
>>2406330t. jugger missing every last hit
search eu west as eu west get 300 ping opponents stay in y our own countrys
>>2406391you probably don't even play multiplayer games shut the fuck up nigger
game needs more cute girl units desu