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Only OWB could make Communist Canada fun.

Previous >>2387901
Now with baking!
——-MODDING RESOURCES———
>bit dot ly 3GPdwPD
General Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.

>https://hoi4.paradoxwikis.com/Modding
General article hub on modding, also has a lot of info in general on all pages.

>Text Editors/Coding
https://notepad-plus-plus.org/
https://www.sublimetext.com/
https://code.visualstudio.com/

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>>2403707
I'd rather them have highfleet battleships than literal gundams. They just look too memey.
>>
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>you can't have the mechs on the mercenary state because... YOU JUST CAN'T, OKAY?
>>
yeah, you can't have HUMANOID mechs.
name 1 reason why they should have HUMANOID mechs.
>>
>>2403722
They should have them because it'll make you sad and will make your life worse.
>>
>>2403723
you sound pretty mad over people disagreeing with you

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>Deus Mars Vult
>Dea Venus Vult
>Diespiter Vult
>Mods (Divide Et Impera) Delenda Est

https://community.creative-assembly.com/total-war/total-war/forums/109-pantheon-updates
>>
>>2401136
Quickly download the current GOG version and back it up for the high chance that the updates makes the game worse.
>>
>>2401140
fear not, hey explicitly said in one of the interviews, CA wanted to extend the beta phase so they wouldn’t break the major mods.
>>
>>2401156
>CA wanted to extend the beta phase so they wouldn’t break the major mods.
yet
They won't break the major mods yet.
>>
>>2401156
The extended beta phase is for modders to prepare. A lot of mods have been abandoned for a long time.

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Any oldfag around here remembers this game? i hear people saying it got published in NA, those sprites look nice.

https://store.steampowered.com/app/2948680/Outlive_25/
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>>2391575
i have an irrational, burning hatred for 0.5 second gifs. op image actually ruined my mood for a full hour. like what's the point of making a gif like that? fucking trash
>>
>>2392251
MB its the only image i found online that gave a good view of the games units.
>>
They are streaming what i think is the second championship since launch, if you can bear the favela monkey narrating its a good oportunity to take a look at the mp gameplay, the good part is apparently we dont have a meta yet.

https://www.twitch.tv/olc25_oficial
>>
>Abominable
"The Abominable are genetically modified beings that have their own
behavior. They may become aggressive without warning or run away when
threatened. With the proper research, the Humans can create obedient
Abominable at their Headquarters."

If you are smart you can pretend its an natural abominable and scout your oponent without him knowing lol, just saw people doing that on youtube.
>>
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The editor is familiar but very limited, but I had fun porting SCBW ladder maps

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Help me /vst/, my emotions, Im feeling them getting scammed away from me.

>what game is it
Espiocracy, a cold war GSG project by a polish dude
>what's going on in the screenshot
dev said this is a playtest where he had the USA carpetnuke the USSR before they could achieve a balance of M.A.D
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>>2388895
It's not like anyone expected the dev to be based and OGAS-pilled, like Nostalgames devs.

But it is outside the scope of the game, if you think about it. It's not in KGB's job description to run the economy. How many players even know who Glushkov is? I can live with the Deng gang.
>>
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>>2389158
>The unique way to win as russians soviets is to survive until the subversion regresses the west into absolute savagery or counterproductive chudism before it reaches you
No one expects the dev to be this based.
>>
>>2389581
*reaches you back
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>>2389158
tru although going crazy cuz of cost-cutting would be understandable
>>
>>2368226
Is there any chance we get later start dates so we can play in Africa?

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I have looked into the files in Civ 5 (vanilla, no major DLCs) to get a basic understanding of how warmongering works in this game (See GlobalDiplomacyAIDefines in Asset>Gameplay>XML through steamapps). I think I am able to grasp the concept now. The problem is that I want to edit and remove the warmongering penalty temporarily, conquer a civ, eliminate that civ, not gain any warmongering penalty from doing so, and then reinstate the original XML file with the original warmongering penalty from attacking and eliminating civs from the game.
I have been able to do most of these, except the latter. I don't know why, but once I reinstate the original XML file, I receive the warmongering penalty from eliminating a civ long after I had conquered that civ. I want to avoid a warmongering penalty for eliminating that civ at that moment, reinstate the original XML file, and accept that future eliminations will cause warmongering penalties. All that matters is that one moment.
Any idea on how to edit this file to make it more favorable for me? If you want, I could expand on this further to give you a basic idea of how warmongering works in vanilla, as I previously said. I think I know it works now, but not entirely.
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>>2393121
Hot enough
>>
>>2385243
Because anon is a shitter who needs cheats not because of the refined discussion otherwise being enjoyed here.

>>2391090
Good. Less competition for me when I come and grab my snow queen then.
>>
>>2375404
she was the reason for my first masturbation
>>
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>>2375404
Bruh
>>
>>2393121
>by the time she became the empress.
Wasn't that in her early 40's?
Still not hot even for a forty year old

So, after all the recent patches and with a new DLC coming out probably next month whats the verdict so far?
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>>2395932
Can you explain? I was looking to maybe buy the game later, but if the melee is ass, I don't know if I should. How was it better before?
>>
>>2396705
the way things were before is: muskets are for sustained chipping away at morale and numbers, while bayonets and sabers are for quick and highly lethal engagements. Some of the recent updates brought the two extremes a little closer together, though I should stress that the divide is still there and you might find it quite satisfactory if you aren't accustomed to How Things Used to Be. I should also mention that since I made the previous post, I played a campaign as Britain and was quite satisfied with my Highlanders' performance in melee.
>>
>>2396705
You can improve the melee weapons and melee stats with items and doctrines. There's the demo you could try and see if you like it. When I played the recent update the melee in the begining of the game was a bit lackluster. But as the campaign progressed and I upgraded my units and equipment it seemed to get better. I would also say that the developer takes in player feedback to improve the game.
>>
When will it get historical campaigns?
>>
It's enjoyable and worth a couple of play throughs. It can start feeling a but repetitive by the end of a campaign and the AI can be dumb. Unit customisation makes it.
>>2396710
I just did a HRE run and it seemed okay to me, though I weight a flank with Bridages of fast moving hard hitting grenadiers that just stomp on everything, so I didn't notice general melee was weaker, maybe musketry was worse but I only use that to fix enemy units in place.

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Previous thread: >>2187019

What are people's ideas/hopes/wants for the next DLC? Do you strive to expand across the entire map, or build a singular megacity? What's your largest republic population to date?
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>>2398881
Idk, lenin?
>>
>>2398881
Probably the inconspicuous black worker at the coal powerplant. I can't think of a better character to embody this game's esoteric and janky nature.
The community named him Hans, but Specter of Communism is probably better for the divegrass game.
>>
>>2398881
Would an excavator work
>>
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>>2398881
Vladimir Lenin, the hero who fought for the rights of the people!
>>
>>2398966
Seconding this, "Hans - The Spectre of Communism" would be a good name if a bit verbose.

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I've been completely out of the loop on what happened to PM for the last couple of years. More or less gave up on them with the launch of Limbus, and the old mongolian basketweaving forum alongside it. Has anything good happened in the last three years, or is Director just coasting on whales? Got a notification from PM's youtube channel out of the blue and remembered that this was once a part of my life.

Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?
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>>2400577
>And all of her lines are just filled with alphie slang
I refuse to believe that
>>
>>2400536
>Like was it so hard to flesh out some compelling main character from the get go?
Haven't played LCB, so I can't comment on if it's worse there, but X is extremely uninteresting for 90% of the game, and only really becomes interesting retroactively as you realize that he is A(yin). Hell, Ayin is interesting in part due to schitzo theories that aren't really reflected in-game.
Lolando was interesting from the start, I'll grant you.

>>2400136
>What a shame, that fat retard of a director had lighting in a bottle, and he managed to make it fizzle it out
I've for years believed that he knew as much about where his story was headed as we did. It's easy to coast when you just keep building a bigger mystery (but then I wasn't entirely happy with the ending of LoR, so I might have been a bit jaded for a while). To an extent I'd say the same about gameplay lacking a complete vision, seeing how PM constantly tweaked and several times completely overhauled LoR. I can't comment much on LC as I only ever experienced it in its complete state.
>>
>>2400589
>It's easy to coast when you just keep building a bigger mystery
be extremely suspicious of any narrative that never gives any partial payoffs
>>
>>2373634
>/vg/ is the home of PM now
no it isn't
literally anyone who has gone there has demonstrated a lack of the most basic premise of franchise engagement and may as well be a stemfag
I only stopped here because someone mentioned it, I enjoyed the thousand post threads but the dynamic is entirely different, I don't need more than the occasional /v/ thread since there aren't many questions up in the air
>>
>>2400584
Middle Apprentice Kira (not actually a member of the Middle, mind) does in fact speak this way in English. I think it's fine because it has entertaining payoffs with Ryoshu's manner of speaking and is the horseshoe opposite of Don Quixote's Fixer fascination, getting on everyone's nerves likewise. She's a punk kid.
I'm not sure what the opposition to people in a moderately cyberpunk hellword speaking in semi modern parlances, is, precisely

What strategy game has the best logistics mechanics?
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>>2392191
Workers and Resources
>>
>>2395262
Workers and Resurces except everything is further apart so there's an incentive to make really big trains.
>>
>>2392191
What you want is depth of scale and powerful automation tools in a novel setting.
>>
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I've been playing a couple of American Civil War games with logistics. The main takeaway is that the developer has to decide whether to make it tedious or unrealistically simple.
>No Greater Glory
plays like a grand strategy. It has logistics but it requires that the player micro-manage the delivery of "Supplies" to a corresponding number of "Troops" which eats up a lot of time. You can simply leave troops with an insufficient amount of supplies, but they will instead appropriate them locally causing your side's popularity to take a hit in whatever region they're in. Clearly the developer knew logistics was a major difference between the two sides (the Confederacy produces fewer supplies, while the Union can be oversupplied by 1862), but they didn't implement this very well as a gameplay mechanic because it takes so long.
>Ultimate General: Civil War
I assume more people know about this one, this game by the Darthmod guy. Much simpler mechanic, but at least it exists - it's a supply cart unit that is commanded around the battlefield just like any other unit with an area effect that resupplies either/both small arms and artillery. You can capture the enemy's supply carts and use them for your own purpose - which I enjoy doing with cavalry raids - and watch the enemy run out of bullets. Some battlefields are so large that you effectively have a "supply line" where you may have to risk moving a supply cart to a flank that's much further away - again I like that kind of consideration. Much less tedious, but it is a bit too simple.
>>
>>2339890
Openxcom extended would like to know your location

Though seriously oxce had immense potential here, limited resources for funding, alloys, alien resources, and even time, training, ect. Often you need to trade resources for others, hoping it will be a net benefit

Piratez mod as insane as it is, has tons to manage. Research, weapon supply lines, soldier recruiting, air combat, and getting items to further increase all of that can only be gotten from nasty missions.

To all the people saying resource management is basic bitch, I'd try oxce with mods and see if you still feel that

What are your favorite Civs? What are the most most OP build and tech orders? Best wonders?
I enjoy it so far. Kind of annoying that i cannot seem to trade techs or maps. But not trading tech i can get used to, especially when playig a lot of NPCs. Not map trading is super gay.

I don't hate not bring able to stack units. Makes things a bit more interesting.

Music is great like 3 and 4.

Oh, how in the fuck do i change which tiles my citizens work and look at my citizens/buildings in the city? Am i fucking retarded/blind?

I notice there does not seem to be a science slider which i am also ok with. I thought this game had districts for some reason.
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>>2399716
i already tried the android version, lear to read>>2398843 . and go back to readdit somalia
>>
>>2399716
wtf are you even copying my tripcode wrong? you're another fucking bot aren't you?
>>
>>2400758
>i already tried the android version
Strategy games have fallen.
>>
>>2390611
I enjoy oilmaxxing as arabia
>>
>>2399215
>>2399716
>>2400758
nONE OF YOU ARE ME. sIT DOWN. bE HUMBLE.

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How fares your empire?
post picture proof of your empires
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>>2396724
No, homm2 and homm3 can't.
You don't settle in those homm games, kind of a key feature of a 4x game is that eXpanding and eXterminating can be done separately.
Homm not being a 4x game, doesn't make it any less good, it's just not a useful way to describe it and a very useful way to describe other generally turn based games. You know how different homm is to games like civ, moo, mom, they share something homm doesn't have and it is best described as being 4x games.
We don't go around calling counter-strike an rpg just because you really like it and don't want your game to be excluded, regardless if you can argue that you are playing the role of the terrorist in the game, it is much more useful to just call it an fps game.
>>
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>>2396734
If you say so it must be true.
>>
man you made me load up master of magic
>>
>>2398304 >>2396724
play the games, AI poster who didn't play the games. or at least watch the youtuber videos.
>>
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It's been sitting for a while now and I don't frankly feel like finishing it at the moment so I just go through the motions.

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tldr:
-server hosting company got purchased
-online services will continue until end of april
-the game will be patched to be playable offline
-if frost giant receives more funding they will bring servers back online
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>>2399026
Somehow it's become a popular sport to check out new multiplayer game announcements, find some reason to dogpile on them, reviewbomb them on release, and then gloat how the player numbers drop into the ground, another game dead on arrival.
I blame multiplayer tribalism. When a new game that could threaten to replace an old one pops up, they obviously want it to fail and can't help acting subversive. Also general jadedness and disinterest in new competitive vidya.
>>
>>2399873
this doesnt happen
>>
>>2399873
You are trying to frame it as if those games fail because of this. These games fail because they are not good and enter an oversaturated market.

>>2399026
In 2008 games had both singleplayer and multiplayer. Nowadays games focus on either, and we get so many live service multiplayer only games. And Stormgate tried to be like that. They did have a campaign, but only because RTS players still expect a campaign. It was dogshit and clearly an afterthought.
>>
>>2372029
What a fucking joke. The only way they'll ship a feature that should have came with the game is when they have no other option.
>>
>>2372446
That and factions on this game just too few
>no space dwarves
>no space elves
>no space orcs
>only space humans, angels and demons

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Do we have a group here? The only place on this site I found that discusses the game was the /dom/ general of all places
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>>2350696
>>
>>2380074
https://steamcommunity.com/id/maxibonid/
Add me. Also if anybody else is interested, feel free to come.
>>
>>2358566
nice grammar
>>
>>2386539
>https://steamcommunity.com/id/maxibonid/
Check out the invite, gaylord.
>>
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Btw the latest DLC Pinnacle to the Pit is in open beta test.

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Finest Hour is a pretty fine update, but I really have no idea how you are supposed to take out the Churchill MK VII.

Especially as germany. The only units with enough armor penetration are the 10.5 artillery and the Jagdpanther - which is kind of a problem if there are three of these assholes.
How are you supposed to take them down?
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yup, kino
>>
>>2396635
I don't like giving credit to schizo posters but he do be right. The REAL high IQ take though is get Assault Squad 1 and go get the Dynamic Campaign Generator mod.
>>
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Krieger early game is basically Mording Iron Guard larp. Get your soldaten in neat little lines, delete enemies.
>>
The support that is just two squads of kriegsman running wherever you click is pretty nice. I like to send them in to reveal enemy emplacements, then I send in my less expendable kriegsmen afterwards to take the shit out
>>
>>2398973
>less expendable Kriegsmen
Brother, ve are all expendable

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/vst/ said this was a game worth playing, that it was a masterpiece.......what the fuck is with the UI and the translation, though? A monkey could make a better game than this.
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>>2395931
They're both garbage. Mao's legacy is the best game they ever managed to release. It's quite unfortunate because I had high hopes for 2 and it's not that hard to just improve on the first game and add more events
>>
>>2395931
>Gaydar
>>
>>2398776
>>2398786
Nigga was gonna get the union sandwiched instead of hitler if not removed.
>>
Who's the best faction for a Soviet/Left Nationalist run? Stalinists or the Social Patriots? It's annoying how you cant choose to change the economic system to Planned Economy with elements of the Market directly in the event and have to instead go directly to Kadarism, Titoism or Birdcage.
>>
>>2399057
Stalinists have dogshit stats, some of the worst in the game as a group, while getting SocPats is a little trickier since you have to become Stalinist/NatDem first. I personally prefer SocPats.

The game has this mechanic where, depending on certain things, some characters change their ideology. If you reach a certain threshold of liberalization, a couple of conservatives (who are in your government at the start of the game) become SocPats while Yeltsin becomes NatDem. I wish I knew how exactly this system worked because you could probably game it to catapult yourself into SocPat after stabilizing your economy.


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