Thread for discussion of Europa Universalis, Europa Universalis II (and it's expansion pack Asia Chapters), Europa Universalis III(and it's expansion packs Napoleon's Ambition, In Nomine, Heir to the Throne, and Divine Wind) and anything else regarding the first three games in the series.
I did it. I broke my previous total world conquest speed run by over 30 years.As France I wiped the last remaining nations, including the Papacy in 1531. Previous record was 1567.No vassals left. None. The entire map painted French blue. No save scumming. Holy fuck, I conquered the entire world in less than 140 years. Total victory. I am more than just a mere military genius. I am a living God.You will fall on the ground before me and worship my farts. Embrace my foul stench you fat fucking peasants, you are in the presence of a divine being. If you are lucky I might let your daughters suck my enormous dick in front of you.
*ur dad cracks open ur door*>Are ya winning, son?
>>2514250Not bad. You must have had a good run of Monarchs. In the end a WC like that comes down to how quickly you can shed war exhaustion.
>>2502331>get dad into eu3>hear him talk about he's struggling a bit, and I go to have a look at his game and see if I can help turn things around for him>floating thousands of ducats >inflation higher than I've ever seen>not even a century in the gameafter explaining the economics of the game I ended up suggesting he should just start over
>>2518675To be fair it took me a really long time to understand how to mint properly, and prior to that I'd even call myself a pretty experienced player in every other regard. Like a lot of other players I'd just constantly mint at whatever inflation reduction level I could without actually accruing any inflation until someone told me why that's terrible. If you're minting at 10% then that's 10% that's not going into your tech research, so it is far better to mint at 100% for short bursts (like when you unlock a new building that needs to be spammed or to dramatically ramp unit army size for an important war) and then sit at 0% minting (meaning you have 100% research investment) while your passive reduction eats away at the inflation.
>mogs AoE>mogs paraslop>mogs crusader kings>mogs total war>mogs starcraftKNEEL BEFORE YOUR KING
>>2510410Bout 273 Centigrade
never played supreme commander but I like BAR a lot. should I give it a try?
>>2510497yes but play FA
I would find it very nice if more convenience features from Supcom and co. made it into other RTS. Once I got used to strategic zoom, playing games like AoE started to feel awkward and claustrophobic
>>2510410Is like BAR but worse and dead
>reading the recent Black Company books>late to the party>still means Myth is mustAnyway here's the setup.>install the game (Soulbligher) or at least extract the tag files>go here: https://projectmagma.net/downloads/myth2_updates/>get latest patch (1.8.5)>dump it into the install folder and do so with all the rest>get the HD texture pack: https://tain.totalcodex.net/items/show/detail-texture-megapack>cut-scenes: https://tain.totalcodex.net/items/show/myth-tfl-quicktime-cutscenes>more cut-scenes: https://tain.totalcodex.net/items/show/myth-ii-quicktime-cutscenes>TFL stuff: https://tain.totalcodex.net/items/show/the-fallen-levels-v2 and https://projectmagma.net/downloads/TFL_Multi/>Quick Time for the movies: https://tain.totalcodex.net/items/show/quicktime-for-windowsLastly, if you're on Linux like me, just install all the damns stuff, use Heroic or Lutris to run exe on prefix and install the QT thing, use Proton GE 9-11 for a smooth experience. Yeah, the Linux version sucks.Comment too long. Click here to view the full text.
>>install the game (Soulbligher) or at least extract the tag filesGot a good link for this?
>>2517461Open your mouth faggot, daddy's gonna spoon-feed you:https://www.myabandonware.com/game/myth-ii-soulblighter-3nn
>>2517453>Of course it's all about the Discordhow the hell is an autistic linuxhead okay with joining shitcord? that thing wants a phone number and to scan a photo id of you, and it's had that data it collected leaked two times at least
>>2517755>how the hell is an autistic linuxhead okay with joining shitcordhaving reading comprehension trouble?Anyway, defend the hill battles are peak in this game. I'm talking Shadow of the Mountain and Across the Gjol here. Pretty much a last stand situation, little to no hope, yet despite the losses, despite molotovs extinguished by rain, a few soldiers survive, the battlefield covered in bodies and drenched in blood.
>>2517453>>2517461>you remember that uninstalling Myth would wipe disk
Everything about the Anno Series
>>2509913Start a new game with zero dlc, introduce them 1 by 1 to your game in the order that they came out. The game is massively overwhelming if you try to learn it with full dlc and it's your first Anno.
https://www.anno-union.com/devblog-of-unsatiable-deities-and-warmongering-rivals/Final dev diary before launch next week, notable things include:>Three deities: Sobek, Isis-Bastet, Thoth-Trimegistos>3 non-rival NPCs in aegyptus: valeria (neutral trader), heron (emperor representative), and kandis (raider)>New rival: Decimus, the father of the campaign governor>The pyramids restoration is race between rivals, with more contribution = more benefits
I havent been so hyped for a video game in a long time. God bless those kraut fucks for making the women beautiful. Even the nig pirate can get it
>play the free weekend>play campaign >complete Albion >return>you are winnerwhat? what about the coup plot? Diana? Julia? I thought I was going to have to choose who to side with and fight a civil war
I so look forward to December and playing Anno again ^_^
I hate it, when strategy games do this.>unit is one of the most effective units in the game for it's intended role>nothing in it's stats indicate that it should be as effective as it is>look_inside.mp4>the entire balance of the game is built on the never actually communicated mechanic that knocked down units are invincible>that is to prevent monster and cavalry focused armies to just completely demolish other factions and why battles, when you zoom out, feel like punching water - single entities, chariots, cavalry are just crashing into blobs of infantry over and over again, sweeping hundreds of entities on the ground, only for them to reform into a blob>so the reason why dogs are so effective is that they have so low mass, that they never knock down enemy units, when they attack>they also attack like at least two to three times as fast as any other unit in the game with no stat explaining or indicating their fast attack animations>if they had actually good stats, they would completely dominate the game and be by far the best unit and just melt any other unit
>>2506110They're good at chasing down routing infantry. That's about it. They die like flies against anything that can fight back and even as flankers they tend to not be great since they can't cycle charge as well as cav.
>>2506109These units are only good at killing fleeing enemies. Also>not playing SFO
>>2506110They are the best unot in the game at killing
>>2506114So just use a buff spell?
I would play this game more if the characters got removed and replaced with older bodyguard units. Also I don't like the building mechanics, medieval 2 and rome did it much better
New huge ass updated dropped, making UI and progression much more streamlined. Anyone tried it?
I will not buy your game.
>>2518406yes you will goy
Gigachad editionPost about Illwinter Game Design's Dominions series
>>251499815 by 12 just means 'maybe get a second army going by T9'. If you're building units at all, you should reach it without trying
>>2515575In practice, by the time you account for army turns lost having to move through already conqured provinces because of map features and layout, you need three or four small armies taking provinces by turn 12.
Join domg games on hinaserver!
So as I see they slightly nerfed Astral by giving luck and some other nice spells to Glamour. Was Blood given any kind of nerfs?
>>2518306Glamor took wailing winds too.Idk if it's always been this way but I want more than 1 demon summon per turn. Ritual of the 5gates is not ideal either since the demons are so different.
I've been completely out of the loop on what happened to PM for the last couple of years. More or less gave up on them with the launch of Limbus, and the old mongolian basketweaving forum alongside it. Has anything good happened in the last three years, or is Director just coasting on whales? Got a notification from PM's youtube channel out of the blue and remembered that this was once a part of my life.Also what's with the new captchas and having to wait five minutes? Are the bots that rampant?
How do you guys feel about that mod Library of Babel?
>>2516455some interesting ideas unfortunately buried under terminal limbusitis (effects often fluctuating from "does jack" to "kills you instantly" with not much inbetween, factionslop and similar build variety reducing designs, topped off with rampant powercreep)it also has the misfortune of being a rework of the vanilla core while simultaneously being terminally incompatible with almost any other mod made for the same core (both codebase-wise and balance-wise), restricting its audience to people who are willing to limit themselves to committing to "vanilla but sideways" instead of taking up interests in more noticeably new thingstl;dr: wouldn't recommend unless you have literally nothing better to do in ruina (and even then you'd better back up your old save, because you will run out of babel eventually)
>>2517529>factionslopThis is something interesting I'd like to ask about. What is the problem with synergy between factions? If you make it so there's a lot less synergy and don't incentivise harmony between team mates, don't you just go to Objet d'art spam, which similarly, if not more, restricts team building?
>>2517529right, forgot something that not even limbus did - effectively eliminating risk management from the game by making almost all pages roll fixed numbers (min equal to max)>>2517759there's no problem with actual mechanical synergy, "factionslop" here refers to "token" synergy aka "bring specifically THAT page to activate thing", which disincentivises actually coming up with interesting combinations and setups in favour of "please put round peg into the round hole"on the other side of the babel incompatibility wall, we also have cold sun doing more or less the same thing with its "sincerity" mechanic (all pages in deck must contain the same keyword), which is kinda whatever when it's applied to a relatively well-accessible keyword like burn, but when it's done with a modded keyword that comes from rewards of one specific reception... you could just make a fixed deck and be more honest with the player
has anyone played lob corp with the ego rework mods by kygi ? they do look very cool if a bit obnoxious by forcing you to get ego gifts for some of them to get it's full power.
STARCRAFT IS RETURNINGAs an open-world shooterOn a scale of Over to Over, how Over is it for RTS?
>>2517022gentile means non-jewish you moron
>>2517041>he thinks I'm a goy
>>2511825Pretending to be a different person making different arguments is moving the goalpost, hope this helps. Try to keep up
> be me> year is 3126> piloting my hauler from Proxima Centauri to Mars> four year journey ahead of me> nothing but empty space and the hum of the fusion drive> fire up the ship's entertainment system> professional Brood War is on> Artosis casting> except Artosis is literally just a head in a jar now> has been for centuries> casting a match between Trap and Ample> both also heads in jars> Trap playing Protoss> Ample playing Terran> same game people were playing over a thousand years agoComment too long. Click here to view the full text.
>>2518204God I wish
Time to talk about the new installment.
Sucking on them choco milkers.
>>2517002
>>2517002haven't played FW yet but Misutira had me like this last game
>>2517002A Godsend for the bleaching community.
>>2489634Finally got around to finishing FE1, fun game. It definitely shows its age in some places, but it was an overall solid time and worth playing I'd say. The last map's spike in difficulty was insane. From a story perspective, i like the idea of attacking the castle from all sides, but from a gameplay perspective, it sucks since I couldn't change who was where on the map, so I had two thieves and two healers together in one corner (one healer had warp) so they all got fucked by the enemies in that area which made my life way harder, had Tiki and Caeda die at the end which made me sad. Marth ending it with a crit that one shot the boss was super satisfying though, like he was avenging his fallen comrades with one final strike.
Where is the general for games that have no general
>>2515806Yeah 3 was a departure for the game, I only played that one but seems like it was very different from the previous 2.Love the concept and the globe maps, wish more games did that
>>2516235anon this game makes TA look like Dota. You can't micro units, you can only move them between areas.
>>2517831So it's an autobattler? Can't see it beating Dominions and Conquest of Elysium.
>>2516100looks like ai slop
>>2468959TA is grossly overrated and so is SC
TOTAL PHASE DEATH edition
>habitable terrain world with only 125% hazard rating>just outside the core worlds>plenty of planets, including a gas giant, for colonies>even has a gate for easy travelI think I've found my home system. What do you fellas think?
Move when ready>>2519685>>2519685
>>2519533The 'limit' is just a suggestion going over 8 hangars is still better I find 10-12 works best.
>>2519043What? I just took the old version off reddit and overwritten [redacted] of the censored version.
>>2519796Do you have the link?
Pay your respects, /vst/.
He died months ago OP! But RIP anyways :(
>>2510114Do not fear, WW3 is coming. Everyone thinks it'll be USA + Jews vs China and Russia but no, it will be Claude vs GPT, humanity will long since have been exterminated...
>>2514871Always amazes me that what kind of brainlets I share this site with.
>>2515137>>2515138>>2517351imagine being got by bait this weakcome on, he even used an exclamation mark, those are never used unironically
>>2517351the unfounded arrogance of 100 iq on display right here
I think it would be a pretty cool idea. Perhaps once Claude is improved.An authentic massive battles x evolution simulator, bringing back Will Wright's dreams about this kind of sim before EA chopped his project.
>>2514513why would globalists make something which hampers globalism
>>2514648in response to covid my country wrote laws explicitly inspired by post-9/11 USA to more easily and severely restrict citizen's rights and it passed without any fuss at all. covid also made total faith in the state the normie position and people now support violent enforcement of thatcovid was preddy good for our govts
>>25146488 billion is too many people, half a billion is far more manageable.
>>2514513you people are so fucking retarded
>>2514648The entire point of globalism is genocide
With so many gsg and 4X games, it's way too easy to translate an early game victory into continued success. Games like stellaris are basically decided by who can grab the most territory in the first twenty years. This renders the rest of the game redundant. Win one war, and you can pretty easily win every other war. Rubber banding everyone doesn't work (see exhibit Civ 7), so what else can you do?How would (You) solve the Snowball Question, anon?
>>2516378Yeah, I barely remember the very early days of CK2 but it was definitely a lot harder without the power creep brought by DLCs. Retinues and the stat boosts+events from Way of Life definitely makes a huge difference. When CK2 launched I recall people playing "super dukes" instead of advancing to a king title because it was just a lot more stable, when you died there was an 80% chance that every single count in your realm would declare war on your disliked heir one after the other because factions didn't exist yet, playing Orthodox and only using bishopric vassals was OP because they were incredibly loyal and so on. I usually play tall so my realm is incredibly stable every time but it is a problem that the AI is not nearly as competent as the player and they don't have the capacity to scheme and forge suitable alliances properly. If you listen to history podcasts about the period it seemed like it was a brutal struggle between a king and his vassals over rights, attempts to centralize/decentralize the realm, taxes and whatnot. In CK2 there's just a small ramp-up period at the start where you save up some cash and build up your capital while you cycle through council members, ask them for council support and they go "oki daddy lets vote away all my rights ^_^", then you're already an absolutist monarchy in the year 900. I wonder if the game would be more fun or more frustrating if it was made harder in a lot of aspects, like noble vassals not paying any taxes at all and only giving you their levies for a limited amount of time in offensive wars without additional payment. It feels like you're so much richer than what medieval rulers were, but it wouldn't be fun to play if you didn't have options or had to spent most of the game just farming relations with a handful of the nobility.
>>2516425Pre-any expansions, you were basically always dirt poor. Not as dirt poor as Europa 3 (Where you were struggling to even break even if you didn't ramp up inflation), but as a count you really didn't have much direct income until a couple hundred years in with bishop/city vassals and a built up system of holdings. Your best option was to sack cities and other counts for money.And yeah, I remember a few games early on where I'd ask myself if I even wanted a kingdom. Staying with 5 counties max made management really easy, especially because you could pass primogeniture right away and keep a stable line of succession throughout. But I think that was part of the challenge, if you wanted to paint the map, then you had to engage in diplomacy to convince your vassals to support you and pray you didn't get a bad heir no one liked.
>>2516367sounds exactly like Microprose Sword of the Samurai
>>2506270First post (kinda) best post.Large empires being more powerful makes a lot of sense. More manpower, better access to natural resources, stuff like that. Of course size doesn't directly translate into power, but there is definitely a strong connection between the two, especially in the long run.Most games trying to stop (or at least slow down) snowballing add extremely artificial mechanics to do so. Things like corruption, citizen approval, supply lines, city upkeep, etc. make sense on some level, but the way they're usually modeled makes no sense and only highlights the fact that the only reason these mechanics only exist to hinder the player.If these mechanics were modeled in a more holistic way that not only makes sense but integrates better into the rest of the game, they wouldn't feel so bad. But this would also make the games more complex and/or arbitrary. For example, the factors that play into real-world rebellions and civil wars are extremely complex. Making them too simple results in stuff like TW:S2's Realm Divide, which is effective but incredibly retarded. On the other hand, trying to accurately model the way an actual civil war might start goes way outside the scope of the game.It's definitely possible to find a reasonable middle ground between too simple and too complex, but that's a delicate balancing act which not many devs are capable of. Most of the time they'd rather err on the side of making it dumber and just add some artifical gameplay contrivances that only exist to slow down the player.
>>2506270>no I'll keep the game boring and tedious