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You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
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>>2431379
I don't think it tells you explicitly what the teams are before the split. Both armies share a convoy, which doesn't make much sense but is very convenient. Whatever's equipped to units in one army wont be accessible to the other, but if you really need to you can dump items in the convoy before finishing a chapter.
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>>2389170
You're supposed to use the warp staff on Sophia. Otherwise, it's a close call with you having to ferry her.
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>>2432390
>I don't think it tells you explicitly what the teams are before the split.
You get this.
Fuck, she really is heading out with half my A-team. Eh tu, Iosaf? I don't buy for a second that this is a temporary thing and they'll link back up latter, I can see the writing on the wall.
>Both armies share a convoy, which doesn't make much sense but is very convenient. Whatever's equipped to units in one army wont be accessible to the other
Alright, that's what I really needed to know. Thanks.

>>2432493
Every time I've played that map it's felt like I've been missing something. Like there's gotta be a way to create a bridge across that moat with the snipers, right? Maybe warp really is the trick.
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>>2432235
>OC Emblem, where the dev was confronted with nerfing his jagen to the ground for personal reasons (unit was based on a girl who rejected him) and proceeded to crash out
Damn, is this what actually happened? What the fuck.

Also this post made me dig a little deeper and I found another thread by the guy in the picture:
>Darknight’s AI generated assets/illustrations
So this dude is obviously fucking retarded, but surely I'm not the only one that thinks FEUniverse users are a bunch of pompous, self-fellating fuckwads?
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>>2432235
>AI projects
Fucking christ.

>>2433106
I've never had a problem with them personally.

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How come no one is ever discussing this on /vg/ other than to talk shit about orcs and how they're a bunch of savage barefoot pieces of shit who genocide every people they come across and drink demon cum when they fail . Maybe it's just me
Favorite faction? Builds? I enjoy my night elf bears but it gets boring doing the same thing every time
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>>2354246
I found funny how this whole arc was about hiding from Kiljaeden and after Illidan is finally done conquering Outland, KJ shows up there anyway like he always knew
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>>2431499
it basically invalidates the entire campaign in one moment. It was incredibly anti climactic and lackluster writing
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>>2431508
TFT is sadly very much a quick patchwork to help set up wc3 for world of warcraft.
Which is a bit embarrassing for Metzen, considering they developed and he wrote warcraft 3(even roc) and world of warcraft vanilla at the same time, so there's hardly any excuse for it being so nonsensical.
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>>2354246
Because it's a really shitty RTS?
The entire game was built around trying to get e-sports are a 'real thing' with the humans being the 'newbie faction'
The problem is that fundementally, the game literally is just pure slop built around minor skirmishes and pointless expansions/raiding said expansions

It's the Command and Conquer issue all over again but we're not in 1995. One 'bad' skirmish turns the tide but it takes like another 4-5 fights to 'win' for that player despite the other player not able to come back
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>>2431993
I mean they could've just shifted the narrative from "oh noez I failed the deeznuntsmons, I'm going to fucking RUN and HIDE like a weak FAGGOT into a demonic DIMENSION like a RETARD" into "This is a minor setback, I'm going to take over outland and strike at arthas with the full might of fantasy NATO that is blood elves, naga, and draenei"

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Cyber Knights: Flashpoint just got out of the EA.
It's an xcom-like cyberpunk turn-based tactics.
Thoughs?
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It's on sale at the moment for their one year aniversary. They also finally finished one of the story quests from a character that was conspiciously absent (cause she's dying lol)
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>>2417025
probably not for a decade, at some point they'll move onto their next game lol
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>>2428612
They've moved on from ST:F as well, but that's still getting updates. Just not every week.
>>
is the ai for reinforcement still braindead? like will they search a random ass section of the map while im literally live in 4k murdering their bros?
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>>2430286
Yup, it's still entirely random. Sometimes they spawn in a spot that actually makes things more difficult, but most of the time they spawn in some irrelevant corner of the map and take their sweet time getting to your location (unless sec-AI gives them another command and they start running). I doubt that's going to change any time soon.

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Why doesn't it have a "messianic israel" path?
Also a schizophrenic evangelical nwo with restored kohen and biblically-named puppet states would be an interesting trailer slop for youtube edits, maybe the Israeli puppet in china is some hong Xiuquan larp group and russia gets renamed to gog
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>>2432664

Someone will create a submod for it at some point.

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Recently found out about this game. Is it good? The demo was fun, at least.
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>>2427852
Looks like a total war clone but without campaign map and instead of battle campaigns? Looks decent even if I like realistic graphics more.
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>>2429347
Good summary, seconding

Very fun and comfy game, you'll get 10 hours of solid enjoyment out of it with the current content.
Feel bad for pirating it now, given it's a solid project by a 1 man dev who had a great roadmap planned for it (no DLC!)
A good starting out tip: focus on ranged infantry. When combined with a few good items, they crumble AI builds.
Main benefit of them over artillery is that they don't inflict damage on your own units, so you can keep them firing from your second line once the melee battle begins
Also goblins are shit (realistic)
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>>2427852
I found it to be a very mediocre roguelike TW clone. I think Master of Command is better at this.
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>>2431410
Thanks, Also I noticed that among starting units the elven ones are clearly superior to everyone else, shielded spearmen can go a long way and their archers are deadly. I don't care for forest spirits though, besides that they look like rock golems instead of dryads.

>>2429347
To expand on this it kind of reminds me about total war arena where your starting units got some veterancy upgrade but still ended up being useless in the end.
Some direct upgrade into a higher rarity unit instead of being stuck as the same type through the run might be better than being forced to phase them out.

(Though given the daily rate of re-balancing updates I feel like most of this might end up being addressed within a month or two?)
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>>2427852
I just got it myself. I agree with many here, worth the price tag. I'm having good fun with it.

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I made a sandbox RPG about the Hundred Years' War. I'm a solo dev from Japan.
I'll be straight with you: the character art is AI. Because drawing 1,015 unique, real historical figures by myself is physically impossible, and I have zero budget.
Instead, I dumped literally all my time into the mechanics and historical research.
You can join the Dominican Order and legally burn your rivals at the stake for heresy (guaranteed death).
You can bribe Cardinals, win the Conclave, and become the Pope.
You can take a piss together in the trenches to deepen friendship. Once you bond over a shared leak, these great historical figures will basically do whatever you tell them to. So yeah, go take a piss with legends.
If you like Crusader Kings, Mount & Blade, or Kenshi, just play the demo for Steam Next Fest. The mechanics are deep. If you hate AI art, call me names and move on.
Demo / Steam Page:
https://store.steampowered.com/app/4476270
>>
>>2430168
I have to say I like the system reqs
Looks more /vrpg/ than /vst/ though
Will try it at some point
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>>2430168
Brings memories of playing Wars and Warriors: Joan of Arc, with all those named characters.
Is old man Talbot in?

This was years ago but it caused me to quit MP forever.

So I was playing Denmark and I had Prussia basically beat, his country was getting sieged by rebels, he was bankrupt, 100% blockaded, high war exhaustion and moving in. At this point he sent me a DM making a pathetic peace offering of like 2 provinces and a couple ducats. I laughed at this and told him he's crazy, I'm gonna siege him down if that's how he wants it. He just ominously replied "Ok." but I was certain I had this war locked so w/e. Right as I'm moving into his country I notice Austria (who he is not even allied with!!!) starts moving soldiers into his country, killing his rebels and unsieging the provinces occupied by them. At the same time he starts handing him out ludicrous amounts of money through subsidies and he is able to hire a fuckton of mercs to defeat my army that was just about to siege Berlin and he completely turns the war around. I ask him why the fuck are they cooperating and he's like "cry about it bitch". I check and find out Austria is his steam friend and I've had enough of this shit so I pause the game and complain publicly about it. The host is like "well we're not using in game diplomacy they're allowed to work together if they want" and I'm like "but they were fucking rivals they literally fought a war against each other how are they just allowed to do this it's fucking CHEATING" and he's like "well maybe you should've accepted the first peace offer if you didn't want this to happen" and I'm like "fuck you asshole! find a new Denmark player then!" and rq the lobby on the spot.

Give me a reality check /vst/, was I just being a sore loser?
31 replies omitted. Click here to view.
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>>2419470
>This was years ago but it caused me to quit MP forever.
Stopped reading here
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>>2419470
>austrianbvlls saving the germansissies
many such cases btw
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>>2429024
>Couldn't the whole thing have been solved with a DM from Austria
That would be in Denmark's interest.
Not in Austria's.
Not in Prussia's.
You have a poor mind for strategy.
>>
thread full of samefagging cheating losers
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>>2432398
I agree.

This would actually fix EU5
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>>2415152
It's a little better than it sounds. You have a bureaucracy meter. It's filled by pops working in government admin buildings which in turn consume paper from paper mills which in turn consume wood and sulfur. And telephones replace all this late game moving to lead and rubber.
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>>2412912
Patch 1.488 : Steinerum will fix EU5
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1.3 already fixed eu5
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>>2413232
>someone screencapped my post
I obviously meant
>existing bureaucrats in areas you CONQUER
btw
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>>2425665
this is already happening in eu5 though, just there are no "beurocrats" but there are nobles which in the time period is more or less the same thing
i dont think it makes sense to consider something a "core" because 20 nobles speak german, even if 99% of the population speaks polish, if that were the case lithuania would be a german core

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hey anons, what are your favorite Total War mods? Been playing a few (very few actually) Medieval 2 ones. I like Insularis Draco and Total War: Elder Scrolls + Unofficial patch + Tamriel Enhanced. These submods makes the game less insane at the cost of the game being slower and more small scaled and i'm pretty sure a few units are missing. Anyways
>Testing the mod out so i play the easiest faction (Daggerfall)
>As any good Breton should, i decide to wage war against orcs
>conquer all the puny Breton kingdoms until i reach Orsinium
>Destroy all of it, rename it Bretonbull after the virile BRETON BVLLS currently breeding out a new generation of Breton-Orc ubermensches
>Daedra invade
>Use suicidal cav charges and a fuck ton of mages to push them back during sieges
>Mod has oblivion travel option
>Go into Oblivion with a diplomat and 5 merchants
>make insane bank off of Ebony mines
>Sell whatever Orcish settlement i conquer to Daedra
>Just sort of bored right now, most of the other cool new game events like the Maormer invasion or Wild Hunt don't really touch Highrock
>Most Advanced Faction constantly pendulums between me and fucking Valenwood somehow
>Send a diplomat to Cyrodiil
>holy shit this place is a clusterfuck, there's just hordes of undead and multiple rump states killing each other after the Emperor died

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>>2428539
I just wish sship didn't give archers such massive range. It's like they don't understand that the maximum range and the effective range aren't the same.
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>>2430006
I like Stainless steel but I hate the SSHIP and titanium versions, they go to far and make it a depressing and tedious game to play. I want total war but good, not a modder trying to turn it into their own game.
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>>2430287
That is true. Well, kind of. I like mods that add more factions and make units look more historical, but I generally dislike campaign mechanics autism.
That said, SSHIP I didn't find that hard, you just hire mercs and push, once you take out one faction it gets fairly easy.
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>>2430006
SSHIP is completely fucked with both the campaign scripts and the unit costs/upkeep
>>
>sship
You know for a mods trying to improve the historical accuracy they sure haven't done a lot to actually improve the unit roosters. Renaming some units and factions isn't going to make the mod more historical.

As with the title - Do they exist? Preferably something autistic, realistic and rich in detail akin to Rule the Waves or Aurora.
Hard mode : something newer not from Dos/early PC era
Harder mode : something set in late cold war/early 90s for that classic Twilight 2000 vibe.
11 replies omitted. Click here to view.
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>>2427238
post apo is like one of those settings where you can easily introduce enemy raids as a mechanic and it should work perfectly
or where you resource scarcity is the biggest enemy
the ideas are out there, waiting to be made

I'm almost fucking sure that I've seen a Fallout-like Sims-style game somewhere maybe even a decade ago but I never got to play it. I don't remember the name either
>>
>>2424041
Terrible AI slop image
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>>2431197
>enemy raids as a mechanic
>resource scarcity is the biggest enemy
How is that significantly different from dwarf fortress played in a desert or on a glacier? I don't see how being post-apoc enriches, enables, or is needed. I am not saying they aren't good ideas just that post-apoc as a setting doesn't introduce anything you can't do with other settings, especially old-timey ones since that's essentially all post-apoc is: going back to a pre-industrial era, and since European medieval and other such societies are more popular than post-apoc, there you go.

I do think it would be fun to take a bunch of ruined cities and rebuild them while managing trade between them so you can get society running again in a Max Max style world, but that's less of a colony builder at that point. I suggest playing Cataclysm: Dark Days Ahead or one of its spinoff branches and putting in a high NPC rate and trying to make a colony there by building bases.
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>>2424041
The only game I can think of that isn't mentioned is Rise of Industry with the 2130 DLC, where a complete ecological collapse occurred after rampant industrialization, and you have to build new production chains from resources mined from city ruins and clean up polluted areas for farming.
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>>2432059
post apoc is cool because you get to use busted old loot and broken down ruins without it being 'an ancient civilization left this for us but it was sealed by magic until specifically right now' bullshit

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>2431788
Also gryphons now cannot throw stones for whatever reason
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>>2430164
i literally corrected a bot posting bullshit about "no heals"
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>>2174434
>>>/vr/12634196
Lang5 translation is out btw.
and i am het btw and love AI!
>>
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>2431811
>2431812
stop spamming bullshit
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>>2431812
Is Lang 5 a good starting entry for a guy who's only experience with Langrisser series is 5 minutes in a mobile gachaslop?

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And why is it the MIG fighter from RA3?
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>>2431444
Sex with the Terran Osaka
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>>2432036
can't find good screenshots of the MCG sprites.
> https://64.media.tumblr.com/d27d803fae2a1239fc874129dd67a3a7/tumblr_p0pvdqq3Gh1sb4ixco8_250.gifv

> https://64.media.tumblr.com/5716813127d3467cc6e5227162ee84fa/tumblr_p0pvdqq3Gh1sb4ixco1_250.gifv

i prefer the Macross licensed mechs.
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>>2432061
MC2.
they made the Cyclops look derpy here. cute Raven on the side.
>>
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>>2431444
Triceratops titan
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>>2431463
Cool

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>it's a "bot nation cripples your early growth by forcing you by sending forever waves long enough for the other players to come in and sweep you" episode
>>
how does this stupid game work?
i click on the map and nothing seems to happen in response to my input
i think this game is just a big troll where nothing you do actually influences what happens on screen
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>>2428922
So play online
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>>2429004
Watch a tutorial, anon. They have an oficial one.


>>2429019
I'm talking about online, anon. Online games still have nations.
>>
has anyone been having issues with their graphics being all graph since the last update
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>>2431897
being all black*

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What went wrong?
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>>2431491
>>What went wrong?
This picture is everything that is wrong.
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>>2431511
Anon you are genuinely replying to the 3921748375th shitpost thread by a known local schizophrenic neet nigger spammer. He jacks off to every genuine reply. Sage
>>
>>2431491
>What went wrong?
your conception
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>>2431491
better version
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>>2431491
>What went wrong?
People like fluff more than they care about crunch

What are your favorite Civs? What are the most most OP build and tech orders? Best wonders?
I enjoy it so far. Kind of annoying that i cannot seem to trade techs or maps. But not trading tech i can get used to, especially when playig a lot of NPCs. Not map trading is super gay.

I don't hate not bring able to stack units. Makes things a bit more interesting.

Music is great like 3 and 4.

Oh, how in the fuck do i change which tiles my citizens work and look at my citizens/buildings in the city? Am i fucking retarded/blind?

I notice there does not seem to be a science slider which i am also ok with. I thought this game had districts for some reason.
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>>2421113
Yes they take some time to load on DX11, granted i'm loading the game from an hard drive and not an SSD
>>
How do you learn to git gud at Civ5 and understand the game on a decent level?
>>
>>2431312
I thought about getting a strategy guide. Used to have a nice thick one for civ 3 but not sure if they make them that detailed any more. Last strategy guid i bought was fir majora's mask. I had remembered the old ocarina of time one as a kid also being infinetly more detailed.
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>>2431312
I got most of my information from YouTube videos, watching people play multiplayer and against the deity AI. A lot of it just comes from playing the game though, especially on harder difficulties. For example you have to play a game on your own where you settled a couple of extremely shitty cities to really get a feel for how much poor settles will ruin your game, then after that you'll never place cities in areas that have low food/production ever again. Same thing with picking a viable win condition, choosing the right social policies, and not making bad buildings and units.
>>
>>2391719
patrician taste


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