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File: 2026-03-30_11-49.png (175 KB, 727x353)
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9.00 beta is ongoing.
have they finally fixed aux ships? are torpedo bombers in a playable state at last? we'll find out once the changes are finalized.
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>>2470834
I don't know if GBO totally redoes it but the base game behavior is to mostly allot ships to sectors as defensive/police patrols and only some are tagged with factionlogic allowing them to be used for strategic cross-sector actions.

Also stop literally translating from your native language into English. Verbs follow subjects.
>what the goals are
>how the decision making works
>>
>>2470940
>>2470834
The first example is a grey line because you can transpose 'are' for emphasis. It works a lot better in speaking though. Were it not for everything else I'd have thought he just typed in a narrative speaking voice that he heard in his head. The next two mistakes are what draw attention to the first.
>Enough of resources
Enough resources
>No idea how does the decision making work
No idea how the decision making works
It's really just the 'no idea' part that screws that up because 'I have' is implied. But that's also a case where punctuation changes everything.
>I have no idea; how does the decision making work there?
>>
>>2471009
>transpose 'are' for emphasis
No, no you can't. You can emphasize it in its correct place but putting the is/do before the subject is only valid for a question phrasing as you've indicated. That "literally translating" is the real point - these errors happen because that is the correct order in other languages.
>>
>>2471015
English is a bastard language so yes you can.
>>
>>2471076
Fundamental grammatical rules are firm. There are probably some idiomatic expressions that don't come to mind which violate them but they are self-contained. The individual words coming from 3+ languages and having inconsistent spelling and pronunciation is how it is bastardized.

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Is there a single /vst/ game where the longbowman isn't OP?
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>>2456310
Empire Earth. they are treated as a mere support unit and get bodied by almost every melee and siege unit.
>>
>>2456310
Longbow man .... Did you just assume their gender .... Or isn't that what you lib's always say !!!! LOL !!!!!
>>
>>2470524
The use case for longbows is for counter crossbows. Unless it LA agartha most crossbow men dont have heavy armor.
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>>2456310
The games where shorter bows on horseback run rings around them
>>
They’re not all that great in FOG2 medieval, but that could just be user error on my part. They’re too clunky to use. Yes four or five volleys can distrupt a unit, but because your own troops can’t move through them (nor can the longbowmen run through your own lines when the enemy starts advancing), they kinda screw up your whole army cohesion. If they could move through units like light troops, they would be a nightmare. I’m not that great at the game though, so again could be user error.

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why are 4X games like this
and how do we fix this?
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>>2470537
Because the mechanics are abstractions of real systems, and as you research how they work and plan on how best to exploit them it exposes you’re just playing an expensive boardgame rather than a simulation. I no-lifed the fuck out of Civ III when it came out, and as a result learned its ins and outs. Now it isn’t very fun, because I can’t suspend my disbelief and if I roleplay I know just how poor my decisions are. Ever since then I’ve never opened a guide on any 4X beyond general tips. I’m fine with not playing on Deity. If I have to play on Prince, I have to play on Prince.

It’s more fun that way, at least for me.
>>
games that keep rewarding further understanding of their mechanics are typically only fun to play against other people, like abstract board games. to test your understanding against a bot is uninteresting even before it becomes trivially easy, and when it does become trivially easy you've got nothing. so 4x games, which are typically played against ai, design around types of fun other than deep systems knowledge
>>
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>>2470537
For me it's more like this
only games that manage to avoid this are games with good roleplaying potential, like crusader kings, or victoria 2
>>
>>2470873
>prince
If you used to excel in Civ III, unless you lost half your brain in the meantime somehow, you should be able to streamroll in Immortal just by doing the most basic and obvious fundamentals.
>>
>>2470537
dominions series (in multiplayer obviously) avoids this imo because it's so hard to actually play 100% optimally (i.e. simulating battles with enemy armies before committing) most people won't even try and just settle for 90%
so I guess the trick is to have a super complex and non deterministic combat simulation?

Struggling with the economy? Remember to just build green numbers. There is nothing more to the economy than that, report and ignore posters who try to argue about "supply" and "demand", they are made up concepts by people who have never played the game and thus off-topic.
Just build green numbers.


# News

Mana is back.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-119-politics-diplomacy-update-1-4-preview.1937528/

Decisions are back.
https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-120-decisions-content-tab.1938201/


Old Thread
>>2459102
789 replies and 79 images omitted. Click here to view.
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>>2473236
ai is actually retarded
last game i had cuba and surrounding island not colonized until the late 1600s
>>
Ive been training up some heavy cav regulars now that i have armories, is it still just stack them to no end or is it work mixing in some footmen, archers, etc? And also are early canons worth getting?

>>2473200
>>2473199
>fine cloth profitable
Does it happen later in the game? Im only in 1402 and fine cloth is barley worth anything, half the time my fine cloth buildings are even losing money. Im playing Milan and have the unique cloth guild privilege so i figure id want to invest into it.
>>
>>2473320
>heavy cav regulars now that i have armories, is it still just stack them to no end
Yes, until age V
>Im playing Milan
Florence have some big bonuses for fine cloth so they're going to dominate production and nuke the price in your market probably
>>
>le epic movie reference event where your ruler and the heir dies tehee
INSTANT Alt+F4
Retarded game.
>>2473199
>>2473320
You will still find fine cloth among the more expensive goods if you sort by value in your market, despite the tooltip giving it the bronze stack of coins. Also, reminder that you need up to 30 dev in a province for their pops to start buying luxury goods. On a similar note, I noticed wood being expensive in my market despite being in 40 surplus, is that normal?
>>
>>2473329
>Florence have some big bonuses for fine cloth so they're going to dominate production and nuke the price in your market probably
>>2473330
>you need up to 30 dev in a province for their pops to start buying luxury goods
Ahh alright, maybe ill keep the expansion slowly till i have more cities at that level or whenever i get down to Florence.

>>2473330
>I noticed wood being expensive in my market despite being in 40 surplus, is that normal?
I believe so cause wood is needed in so many buildings that its always in demand. Im still new but it seems like tools and wood are always good investments no matter where you are.

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they fucked up baking AGAIN edition

https://www.youtube.com/@ThomasLands - Leaked build footage. Scrapped Italy, unfinished Germany/US reworks and more.
https://files.catbox.moe/pwkheh.png - Updated German rework flowchart.
https://files.catbox.moe/80z6tb.png - Bormann TNO2 flowchart.
https://files.catbox.moe/9ja39g.png - Himmler starting tree, releasing never.
https://files.catbox.moe/cdag1w.pdf - Vote Pig, the US rework proposal.
https://files.catbox.moe/3bwv2e.pdf - Japan rework proposal.
https://files.catbox.moe/chzsvc.pdf - Japan Funada Design Doc.
https://files.catbox.moe/qsd9cg.png - Gorky gets nuked now.
https://files.catbox.moe/beh76f.pdf - France proposal.
https://files.catbox.moe/7vqarx.png - France flowchart. Resistance is dead.
https://files.catbox.moe/xlhrjj.pdf - Sweden rework proposal.
https://files.catbox.moe/u6ehum.jpg - Sweden flowchart. Updated 26.
https://files.catbox.moe/7nxnlv.png - Finland re-re-rework.

Comment too long. Click here to view the full text.
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>>2472797
Fuck you Kateryna/Messiah Mike/Mango for raiding 4chan
>>
>>2472813
It's so funny how Messiah Mike takes the same position as the nu-devs
>>
>>2472813
It's obviously not Mike. He hates all the shitty skeletons they add. Him liking nuTNO is just him having very high hopes for VJ and DV being redpilled vessels for Nazi propaganda. This guy posting is the same dev that's been posting all day, most likely Kateryna or some other janny.

>>2472816
He's one of the few people that shills for nuTNO but lumping them together is undeserved. He's not that bad.
>>
>>2472558
I kinda hate that you posted the least interesting part of that teaser and everybody else just straight up ignored it
>>
>>2472865
Huh. They changed the entire tag selection screen. New one's pretty cool, being able to see the tags on the map and hover over them for info is pretty nice.

Are Disciples 2 and StarCraft 1 the most underrated strategies, is Disciples 3 so shit? If no, tell about your opinion
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>>2470408
There's also Disciples: Domination (the sequel to Liberation). I haven't played it but it doesn't look good.

D3 wasn't good, but after 3 re-releases (Renaissance, Resurrection, and Reincarnation) it was at least good compared to what came after.
>>
>>2469848
For terraforming?disciples is great and 3 doesnt fail on that regard (even mountains are changed).

For soul (asthetics, music and style) it is also a pretty good game.

For lore and gameplay heroes and aos are better.
>>
>>2470355
You used to bring in your best man for a 2v2 but that overloaded the net cafes.
>>
>>2470467
D3 looks really good, but that's HoMM 3 but in Disciples style without unique features of D1/D2 and boring to play
>>
>>2470412
yeah, Domination doesn't looks good, I tried to play Liberation but demo version of this shit is more than enough for me

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why do paradox games never get pillaging or sacking right? Soldiers sacking recently captured territory was such a huge part of what made war so brutal, historically reconquering a piece of territory in a war didn't mean much beyond logistics if the city was completely destroyed, not to mention that most of a soldier's pay came from sacking cities. Yet in paradox games when you siege a province the consequences are totally minimal. Development isn't loss, at most the autonomy/control is just decreased/increased. Imperator rome has the biggest effects for capturing land, however that's only under specific conditions (your nation's ruler is commanding the levy sieging the fort) and even the harshest option doesn't reflect how devastating sacking cities were historically, this takes place in a period where cities were completely razed to the ground, either never to be settled again or refounded hundreds of years later.
>>
>>2470053
Why can't paradox do anything right? Why must you be such an utter braindead dipshit that 15 other paradox threads including a dedicated ck general is insufficient? We might never know.
>>
CK2 actually got this right. While you wouldn't be able to get as much money as the Vikings during raiding, even as a Christian ruler it's usually in your best interest to siege down the local counts your are fighting in the HRE completely to get that juicy money you get from sieging down their holding. If you used mercenaries, disbanded them and sieged them down with your own units, you would usually get enough money to pay half of the initial hiring cost. Waging war can actually be profitable. It wasn't unreasonable to join the war of your ally actively and siege down stuff for him, because you'd get the money.

>>2470056
This is not /vg/. We can talk about strategy stuff freely here. It's weird to complain about this, when there are months old threads on /vst/, who deserve to be replaced by a newer tread.

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I havent played it yet but it looks like a refresh of oldchool 4X gem.

https://github.com/akarnokd/open-ig
https://www.youtube.com/watch?v=FnlIEwW2OkM
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>>2463984
soulless AI slop
>>
Sorry, yes I forgot to say the post written by AI, because english not my first language. The project is real, the video is not a AI generated showcase, I recorded it and cut my self from the "game". I know it`s long over 6 min, but after this i will keep upload shorts, like 30-40 sec to show the progress of the project.
>>
Open Imperium Galactica version 0.95.266 released with a lot of improvements:
https://github.com/akarnokd/open-ig/releases/tag/v0.95.266
>>
Just a friendly little recommendation for anyone that tries this game. Do not waste time in the Tutorial, because while you are confined safely in your bubble, all the rest of the galaxy is in play. If you piss away too much time you'll come out to a galaxy already overrun.
>>
Why would anyone prefer IG1 over IG2?

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Good morrow to all my fellow /vst/ forum Compadres! I am at your service and the service of your families!

I stumbled across this older game called Alien Legacy and I have to say I am really fucking liking it bros! I knows it's heavily dated, it's not really a 4x game, I don't know what genre you would even call it. You have exploration, a little bit of colony building and management, and it's almost like you are trying to solve problems and a mystery of what happened to the colony that got there before your colony ship. I think the thing I enjoy most about it is all the lore. You find bits and pieces of messages and different things as you explore the various planets. Has anybody else played this? It seems like this would be a fucking perfect game to be re-imagined and remade.
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why is michael jackson one of my advisors?
>>
>>2463689
That's actually an Italian female engineer.
>>
I loved this gamed. Took me almost 20 years to beat it because I was too young when it came out to deal with some the crises it kept throwing at you...all of which require you to step out of your comfort zone/gameplay loop. Worth it if you can deal with its DOS-jank
>>
>>2460776
I found this game in 2023 or so. It's fantastic. I want to make a more modern game like that in Godot, but game dev is slow and difficult.
>>
I streamed this a few years ago, very good game. Managed to get the second best ending. I also did not bother developing the first habitable planet first, starting on the second one made my life a million times easier, because the local life doesn't go apeshit quite as badly as the ones on the first one. Also I recommend setting up MT-32. Dosbox X can do it without much trouble.

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Cyber Knights: Flashpoint just got out of the EA.
It's an xcom-like cyberpunk turn-based tactics.
Thoughs?
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>>2456746
Animations haven't improved, but many other areas of the game have.
>>
>>2057168
VENERABLE thread
>>
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>they nerfed JTAC and Strike Zone
>>
>>2463305
don't use snipers much, did those abilities allow some sort of degen strat i didnt know about?
>>
>>2470336
Not particularly degenerate, just a strong multi-turn AoE buff and a strong multi-turn AoE debuff. Used together they made for a very significant damage boost to the entire team, especially during a big firefight (in other words, when you need it the most). My favorite Knight build was to take Sniper as a secondary, mainly for those two skills, so I could make a full combat leader build just shitting out team buffs.

It's probably still good, but it hurts that two of my favorite skills were both nerfed.

>start medieval 2 with super duper AI mod installed
>attack enemy army
>enemy general charges into my milita spearmen and dies
>whole enemy army riots
so this is the kind of KINO oldfags got to enjoy in tw
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>>2466526
I think they want good AI but they want the AI to have personalities and notable flaws they can exploit as well. They want to feel like they're playing against a character and not an unthinking machine.
>>
>>2466526
nah. #1 issue with total war games is that it is completely trivial to beat any enemy army if you have a full army yourself, since the ai doesn't know how to play, and overworld domination is just a question of time and nothing else, since the ai doesn't know how to play. it feels tiresome and pointless. your only decisions are ways to trade effort for time. a threatening ai would truly breathe life into these games.
>>
>>2468799
Shogun 2 improved battle AI somewhat at least for player defense battles. I couldn't enjoy Empire/Napoleon due to how retarded the battle AI was. In Shogun 2 they at least do a few bare minimums like if you want to flank, either the flanking force sit in the rear line or hide in trees and only come out once the enemy have committed, if your flanking force isn't hidden/behind your main line, AI will send what it believes to be enough force to take it out head on.

Then Rome 2 shatted the bed where the AI can't even comprehend attacking an unwalled settlement on multiple sides at once. AI don't even react if you have a force on the flanks a ways away even though they have the numbers to send off some units to prevent wrap arounds.

FotS AI seems retarded than base S2 or maybe AI weren't tuned to react to gunfire as they can be rather passive in some cases iirc even walking while being under fire.
>>
>>2468860
but the vast majority of players DON'T want a threatening AI
>>
>>2466526
It's part of the same issue. Yes, TW players don't want to play against a human where they could actually lose the whole game. They just want a better challenge to their campaigns. Like having to adapt different strategies instead of doing the same thing, or not being able to predict AI moves every single time. This requires a much more capable AI to achieve than TW games have to offer.

Age of empires 3 chads we are so back
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Has a longer campaign ever been made for aoe3 after aoe3DE? I played the original ones but I wish there were more.
>>
>>2470124
No, only those historical battles.
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>>2455895
poles and turks are both half mongol so, sarmatians btfo?
>>
>>2470148
>t. totally not butthurt mongolian rape baby russian
>>
File: Bunch of flags.jpg (3.67 MB, 2048x3072)
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>>2469528
Speaking of, just found out about the flag maker for AoE III, and it hit me like crack on a nigger ghetto. Don't even know how to make mods, yet I've been making flags non-stop.

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Enemy Nations, the open source RTS+City builder with online multiplayer is in pre release for it's next major update.

Open Source version 3 brings cross-platform (64 Bit Windows+Linux+Mac), a new Stellaris-inspired edict system, improved ai, and lots of bug fixes.

https://youtu.be/Bgl7CNl3iAg

https://github.com/EnemyV/EnemyNationsRevival/releases/tag/untagged-37d3fcc3ef820819e92e
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>>2469330
>Awesome! Glad the fix worked!
Thank you for all the work you're doing!
>>
File: ai built city num,2.jpg (1.34 MB, 1974x1217)
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>>2469437
Thank you, I updated it!

>>2469446
You're welcome! Definitely makes my job easier when you all report bugs, and I appreciate it!
>>
why does it look like rollercoaster tycoon? same engine? but how is it open source then?
>>
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>>2470013
there is an open RCT
but no, not same engine. this is a custom engine made for this game
I think they look similar because they're both 3D rendered sprites from around the same decade (90s)
>>
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>>2470013
>>2470206
Back in the second half of the ’90s, games that looked like this were coming out pretty much every week.

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This thread is dedicated to the groundbreaking next-gen debut RTS from Frost Giant, who obtained $34.7 million dollars from external investors to create and release StormGate, the true successor to StarCraft II.
Now that the dust has settled, was it worth it?
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>>2470135
You are projecting, of course.
Most people don't really care much about their marketing strategy or how they "frame" the product.
They download the game, see that it's unfinished garbo and move on. All there is to it. All that matter in the end.
I know there 100 stupid as fuck narratives floating around in this circle-jerk of a board, but then a game like TAB does just fine and destroys them all by existing.
>>
>>2466589
>groundbreaking
NASA call that "lithobraking", to be precise.
>>
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>>2470145
>You are projecting, of course.
>Most people don't really care
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>>2470178
Groundbreaking is breaking the ground
Lithobraking is breaking your expensive spacecraft
>>
>>2470203
Yes.
And which one is Stormgate currently doing?

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Remember Warfare flash games? They are back it seems.
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>>2464944
Nostalgia is a powerful drug
>>
>>2464890
I was hoping he'd fixed some of the bugs but the later games are still unplayable and the first two monobuild dice rolls. Too bad.
>>
>>2464853
I brought the legacy collection but got filtered, how the hell did I ever do it as a kid
>>
>>2464890
Marduk is also on steam, it never actually got finished though, dev said he was gonna do some weird reimagining instead but I don't think that ever actually came out
>>
>>2470171
MARDEK I mean


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