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Tempest Rising now has a third faction, the Veti, on the game with a new-released DLC today.
>You can play it online and on skirmish with no need to pay
>DLC is just the 11-mission campaign, which most players said its a good campaign.
Having fun with it, anons?
37 replies and 6 images omitted. Click here to view.
>>
>>2502533
>Game suck and are badly designed
>Surely failed because it didn't had campaign and didn't cater to ME
>>
>>2501011
>Also don't know how this hasn't been more popular
Why would I buy an obvious C&C knockoff when I can play the original?
Devs need to get a bit more creative.
>>
>>2504443
CnC games are dead and kinda suck to play to be completely real
>>
The game is amazing, keeps getting QoL updates and balance is better each patch. Only sad thing is lack of new maps for PvP. Singleplayer fags are pretty loud sadly and them making this campaign took away from us getting maps. But the MP scene is somewhat alive, good players still play ladder.
>>
>>2506297
Isn't there a map editor now? Shouldn't be hard to get new ones whitelisted if they're good enough
>Singleplayer fags are pretty loud sadly and them making this campaign took away from us getting maps
The dev team wanted to do a proper RTS but also had shortcomings at launch. The campaign is nothing noteworthy to be honest, while the skirmish mode is very good. It is an MP first game and the devs knew what they were doing, but they shriveled down when they didn't hit their mark. I hope they continue to expand and support it because if done right it could be a very addictive game in teams or any mode

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I hate it, when strategy games do this.
>unit is one of the most effective units in the game for it's intended role
>nothing in it's stats indicate that it should be as effective as it is
>look_inside.mp4
>the entire balance of the game is built on the never actually communicated mechanic that knocked down units are invincible
>that is to prevent monster and cavalry focused armies to just completely demolish other factions and why battles, when you zoom out, feel like punching water - single entities, chariots, cavalry are just crashing into blobs of infantry over and over again, sweeping hundreds of entities on the ground, only for them to reform into a blob
>so the reason why dogs are so effective is that they have so low mass, that they never knock down enemy units, when they attack
>they also attack like at least two to three times as fast as any other unit in the game with no stat explaining or indicating their fast attack animations
>if they had actually good stats, they would completely dominate the game and be by far the best unit and just melt any other unit
>>
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I must be retarded because I just use dogs to bait and harass ranged before I upgrade to cavalry. Are they really that good?
>>
it's genuinely insane that the missile strength stat in WH3 is a normalized DPS stat but weapon strength is literally just how hard the weapon hits and its literally impossible to know how fast a unit attacks in melee other than timing it yourself
>>
>>2506110
Nope. OP is a dumb cocksucker, like usual.
>>
>>2506110
If they had better stats, they'd be the best unit in the game.

But since they have shit stats, their greatest strength is making routed units melt in seconds with dog bites.
>>
>>2506110
They're good at chasing down routing infantry. That's about it. They die like flies against anything that can fight back and even as flankers they tend to not be great since they can't cycle charge as well as cav.

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Now that the dust has settled, was the PvP focused design a good choice?

>Download
https://1337x.to/torrent/6636239/Heroes-of-Might-and-Magic-Olden-Era/

Previous: >>2389871
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>>2487899
peak? He halved his main skeleton stack because he fucked up the order of counterattacks
>>
still no singleplayer content?
>>
>>2492923
>tumbleweed.gif
>>
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>>2492923
>Slop Era
>Singleplayer content
>>
Why are Slop Era followers such braindead cattle?
https://www.youtube.com/watch?v=TUT6zw7Cxg4
>thank you for making these videos and holding the devs accountable, sexy dievushka!

Meanwhile
>this is probably some youtube e-whore the OE devs found and paid to make pro-Olden Era propaganda videos, like an unofficial paid-under-the-table communication manager slut

But the Dimitris and Krzysztofs just suck it all up

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Everything about the Anno Series
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>>2504050
Anno is a tycoon logistics game about producing goods, transporting them across islands, and meeting the needs of populations.
>where should I start
Depends on your interests.
I started with 2070, but 1404 and 1800 are also good starting places.
DO NOT BUY 2205, it is bad.
>>
>>2504050
It's an economic chain management game. You need food A and clothing A to feed your peasants. They need luxury A to upgrade to working class. Those guys need food B, clothing B and luxury B and so on. There is combat, but it's pretty bad combat, a lot of people turn the AIs off to just make nice production chains, but if you like playing whack-a-mole hey knock yourself out. Best entry is 1800.
>>
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>>2504422
> fruitless projects is harmful because they are taken away from other projects.
Well, luckily, it's only my own compute and my own time that would be wasted =)
I am currently starting with very simple games like Snake first and move up to highly complex games. (both for reverse engineering and deep learning AI opponents)
Computationally, Snake is in NL (Nondeterministic Logspace)
while Anno is Ackermann-complete - possibly Turing complete.

So in other worlds, an unfathomable difference in complexity. Still, RL acts, just like the brain, as heuristics, reducing the dimensionality of the problem (or subproblems thereof) and approximating a solution
>>
>>2504050
City builder with a heavy focus on production chains and trade routes. I would start with 1404 or 1800. 1800 and the upgraded 1404 history edition requires the ubishit launcher but you can get the OG 1404 on GOG
>>
>>2504050
Casual citybuilder / dlc farm

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It's dead, Jim.
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>>2505780
looks like some fuckery with game editions, not like im complaining, free shit yay
>>
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>>2505780
>>2505785
interesting that the second "purchase" is 2 days after i added the game and i dont remember making any
>>
>>2505780
Same, I now have all the DLC including stuff I know I would never have bought
>>
>>2505780
>wait 9 years for it to be given away for free
>wait another 6 years for all DLC
Creative Assembly is just a pawn in my machinations
>>
>>2505801
I kneel

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Gigachad edition
Post about Illwinter Game Design's Dominions series
170 replies and 12 images omitted. Click here to view.
>>
>>2501933
>>2501933
Thank you, anon. I will practice a bit more in single player and maybe focus more on a recommended start for different nations.

Do people normally play with default independent nations difficulty? I saw some multiplayer games with -1 to difficulty

On a completely unrelated note, I am C'tis in my first game and I am whooping the nation of Ind, except its pretender god Ilkasi Kamadhenu is wrecking my troops. I read somewhere charm beast could work? I have some mages that have some nature skills. It is either that or try to find archers in some of my conquered provinces to recruit.
>>
>>2505094
The norm depends on the community but most games I have seen use either 4 or 5 for indie strength.

I don't know what pretender chassis Ind is using, nor the bless. I would need those to start to answer the question about how to best deal with it


However, I will say that the different flavors of Charm do not work on pretenders and prophets. So, you should look elsewhere.
>>
>>2505171
Dang, ok. Can't check on more details, but a 300 HP teleporting booba cow is teleporting onto my troops and trampling them. Awe and regeneration is really screwing with me. I might try to use my spearmen and mages to deal with the awe.
>>
>>2505201
Ahh, a Kamadhenu. Forgive me, I was not with it and had to look it up.

The protection is normally limited on the chassie. You could try ranged weapons. Basic spearmen are probably not going to do well against it. Magic is also a good solution. Decay might be good. Can you try tarpitting it and throwing evocations and and range at it?
>>
>>2505679
Yeah, sorry. I am a noob and just realized that Ilkhasi was it's given name.

>decay
Yeah I had mages set to cast that, but that raiding party never tracked her down. I'll keep those commands on, and just started recruiting crossbowmen to help with that.

Thanks, Anon.

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>Be me
>Buy HOI4
>"Hmmm let me play as USA during the cold war"
>"How could I prevent the cuban missile crisis?"
>*Invades cuba*
>500k USA casualties conpared to 77K cuban casualties
>*Cuba tanks 5 nukes*
>Finally annexed cuba after creating 24.1% of world tension

You guys r proud right?
>>
>>2504886

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Has any living soul played this game?
Is there even any game similar to it? Besides Advance Wars and Panzer Corps.
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>>
>>2475188
Leopard 2A6 tanks were OP
>>
>>2492971
They were, and you could just unlock them by completing an easy campaign mission not too far in.
>>
>>2478806
I remember that being one of my favourite maps. I liked starting in Egypt and attacking north.
>>
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Giving this thread another chance since I want to hear about more obscure games. One thing I wish caught on was how Conflict Zone had the media play a major role during your missions. It was pretty rudimentary but rescuing/recruiting civilians and filming yourself blowing up enemy equipment would boost popularity and unlock more parts of your tech tree. It was also fairly grounded for the time as the NATO-stand in didn't magically solve everything at the end and things remain fairly gray into the end.

Post games that were shit BUT had an interesting mechanic you still remember
Flooding the map and terraforming it for the alien side, turning it into naval combat was cool
>>
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Not shit, but painfully average. It had several depth levels, which gave the maps a vertical dimension rarely seen in 2D sprite-based RTS.
>>
>>2486490
>Post games that were shit BUT had an interesting mechanic you still remember
Empire: Total War
Game was shit but it added guns
>>
>>2486490
>games will never be this interesting again
feelsbadman
>>
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>>2486490
invisible vc is bs though interesting to fight ngl
really feels like guerilla warfare
>>
>>2486490
Holy shit I remember this, I loved playing as the aliens and just base building.

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Anyone playing this?
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>>2461066
expensive
>>
>>2493469
Can somebody explain to me what they mean with converged?
>>
>>2500518
soldiers are converged from multiple different regiments into a single one.
+ a few hundred dudes, basically.
>>
>>2500518
Think picked men or detached regimental battalions or consolidated but depleted experienced units. Sometimes also politics since most nations had mixed nationality soldiers and sometimes it was convenient to ensure their loyalty by either separating or mixing them together.
>>
>>2461867
>You can also do a second click on your general and equip his unit. That one is easy to miss.
Do you mean in the camp menu?

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Endless Legend 2 is out of early access. How is it?
190 replies and 33 images omitted. Click here to view.
>>
Test
>>
I can't believe there is next to zero actual voice dialogue on the diplomacy screen from any of the faction leaders. Even the aspects, who are supposed to be specialised in diplomacy and creating alliances, only have one voiceline for accepting proposals and treaties and it's just "So, we accept." What a shitshow. Actually couldn't believe it when I played. Why even hire a voice actor at that point?
>>
>>2505432
it's easier than ever to record voice acting or make art assets and yet I see more and more games that don't have much of either (or use AI to fill in) and I have to wonder where all the dev budget goes
>>
>>2505433
It just seems like a lack of imagination to me, like they didn't really care to worldbuild with these factions at all. No writing, no voice acting, no interesting characters. I guess they wanted to rely on the art but it's not really comparable to es2 imo.
>>
I wish they would bring back their overlay screens. I know they weren't always the easiest to read but they were very cool

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When are they going to remake this? It was always the best Battletech game. HBS Battletech was okay. MWO has always been slow and boring.
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>>2499274
cmon it still has a weight limit in later games. it's also more "realistic" to have size and module limits.
>>
>>2505417
Well, yes. I prefer the size/module type based system from 4 to 3's pure weight system.
>>
I like mw5's size system, which is why I'm not really fond of yaml. It makes every battlemech feel like an omnimech with the crazy customization you can do. MW5 vanilla but with the ability to customize engines and internals/armor would be ideal. Just make upgrading to endo/ferro from standard cripplingly expensive.
With the metal fatigue thread up I always throught a battletech game where you create your own frankenmechs would be amazing.
>>
>>2504225
IlKhan era reads like fanfiction. I stopped caring about the continuation lore when Dark Age hapoened when frankenmechs became the standard.
>>
>>2505437
Yaml was made by the people used to MW4 mercs where you put guns on your legs cus the system was open to being abused.

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Recommend me some comfy city or country builder with economy management.
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>>2496197
Against the Storm has 70% of on steam right now and its the best city builder with complex economy ive ever played.
>>
>>2505369
it's not a city builder and it's certainly not comfy
>>
>>2505386
quite good though. but yes,
>>
>>2503715
he said comfy
>>
>>2505369
Against the Storm literally has a time limit as one of its main mechanics. That's the opposite of comfy, it's a stress simulator.

Any games which simulate the Robert Moses experience?
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>>2504175
>a 1,200 word book
Voluminous if veracious
>>
>>2504241
whoops meant 1,200 pages
it was cut down from 2,000 pages too
>>
>>2503802
heh gottem
>>
>>2503802
kek
>>
>>2504175
>>2504246
It's a great book, in the autistic, super-detailed research way.
Caro does criticize him, and there's a lot of the "he built for cars, not people" stuff, but he also gives him a lot of credit. It's not a hitpiece, nor a full glazing of the man, hence why the book is so celebrated.

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This sucks. I was expecting a good survival city builder like Frostpunk, but it's just been very grindy and repetitive with lots of micromanaging.
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>>2503899
Gated progression that just wastes your time before you get to the "real game" is indeed bad. Thank you for your opinion, but I shouldn't have to waste hours grinding just to get a chance to play the same game as everyone else.
>>
Post some screens, fags.
>>
>>2502821
frostpunk is almost ok. its nice to look at but i just played one long session then never returned to it

>>2502886
game benefits from it because it because you dont have to deal with every mechanic the first time you play the game
>>
>>2505380
dropping the player into p20 and just saying "have fun" would be pretty funny
>>
>>2505406
or playing something else for a year and then getting the dlc where so much has changed


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