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File: 3tsgwqef1.jpg (103 KB, 1280x720)
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Post modded bs. Post new mods to use. Post update i dunno
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>>
Anyone here have a working copy of Hullmod Expansion?
The one that Nia got banned on the forums because of a nothingburger
>>
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oops all sand
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>>2385033
>>2385033
We're here chads
>>
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>asked for sierra update for rs three years ago
>still nothing
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>>2385135
If anon doesnt have colonies for passive income he bankrupts by flying that (or at very least loses more money than he should).

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What /vst/ game was he playing?

Were there any good /vst/ games on psp?
>>
I only know of Warfare Incorporated for Palm devices.
>>
>>2382145
>/vst/ games on psp?
Yggdra Union. did Langrissers have a PSP game too?
>>
Obviously he was playing Valkyria Chronicles 3
>>
Giren's greed

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https://voca.ro/1578dKIn0iAV
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https://voca.ro/1oOU88dREwik
>>
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https://voca.ro/1ePMmUEGdV0d
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https://voca.ro/1i4zEagzWy5F
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>>2383453

https://music.youtube.com/watch?v=1TO48Cnl66w
>>
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>>2383454

https://voca.ro/1oX0xZJEeXq4

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Friends, Tropicans tell me, will it suck? I only like 3 and 4.
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>>
good luck having a proper dictator simulator with atleast decent political satire with an E10 rating.
games is gonna be slop
>>
>>2382712
>instantaneous terraforming
Dropped
>>
>>2382827
Teamsters can't visit restaurants. Well off only.
>>
>>2382602
>not solvable problems with one building.
I agree in spirit but in 3 you solved invasion permanently as a threat by siding with one or the other side in the cold war and plopping down their one building on the island.
>>
Guy that wanted a Tropico 2 remake:
https://store.steampowered.com/app/1368140/Corsair_Cove/

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This game has spoiled me as far as QoL in gaming goes

I don't care if you like it or not, if you're a SucKom moldy sandwich hugger or campaignlet or whatever, what I'm saying is that the QoL that this game has introduced is by far the best experience in controlling anything in an RTS and makes me uncomfortable to play anything else now. I want this level of easiness to play to another game like Age of Empires or even Starcraft clones. Runs on any potato seamlessly with 8v8 people as well, looks incredible, is a proper sandbox and supports modding as well on top of being free.

But I don't want more BAR. I want others to realize how much they have been sucking lately and how mogged can they be. I want more RTS with different flavors and rules in my life, not only more TAs, but with this level of quality.
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>>2377305
kek yes drop that shit it's been 20 years already
Wait for Sanctuary
>>
>>2377305
Unironically try restarting your PC. I've never had that problem but I get no sound occasionally and restarting fixes it. You can play both the original campaigns and the FA campaign through FAF, so you might try doing it that way since I imagine FAF is more stable than the decades old and unmaintained retail version.
>>
>>2377763
Restarting didn't work but FAF did.
>>
How many shields should you have to be safe from a flagship? And from a LRPC?
>>
>>2383319
LRPC just one or two
Two LRPCs as much as you can
Flagship? like 5
Calamity? like 5 as well

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Final Fantasy Tactics, Tactics Ogre, and any derivatives in this thread!

The Final Fantasy Tactics remaster is out, as well as the Tactics Ogre remaster. Also shilling the excellent One Vision mod for the PSP version of Tactics Ogre, which rivals and even exceeds the Reborn remaster, depending on taste.
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>>2378166
Play One Vision this time.
>>
>>2378166
If you were only 10 hours in you might as well restart
>>
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>>2376915
>>2377114
you cant change the font and I have the UI expanded, not normally like that

you should give it a chance if you're actually into tactics games. in terms of actual gameplay and design it's straight up better than 99% of the competition.
>>
>>2378594
>and design
lemme be more clear, fuck furries!
>>
>>2213857
March of the Black Queen is the only one I really liked.

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yeah i'm the best mod of all time. how can you tell?tttttt
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>>2375299
MenGOD CHADmega... I yield!
>>
>>2375299
But are you YUNRU *ugh*... the scientist?
>>
and then we had a feast
>>
>>2375299
Why is Act 2 Soviet so fucking depressing?
>everyone fucking dies, the end
>>
>>2383221
Soviets are the most braindead and simple faction playstyle so they had to make their campaign extremely hard. Fatal impact is the hardest level in the game

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ITT: Strategy games disproportionately remembered for their soundtracks.

For me, it's the original Dune. Much superior to Dune 2, if you ask me, even though the latter started the cookie cutter C&C copypaste RTS era. I barely played it as a kid because I was spooked by the death scene where not-Kale turns into a skellington from dehydration in the desert.

But I will always remember the soundtrack.
https://www.youtube.com/watch?v=jUrTfzTIM4E
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>>2378805
Don't cry because it's gone, smile because it happened.
https://www.youtube.com/watch?v=3WbQ5WEVGCY
>>
>>2377022
https://www.youtube.com/watch?v=g7BhRHlD1dI
Civ 4 Bach tracks.
>https://inv.nadeko.net/playlist?list=PLFKDUPVhA6nghozYxEyMNdEVF_d08QVsn
>>
>>2377090
bot post
>>
>>2382060
There's an old Starship Troopers Microprose game (which is currently abandonware, since it wasn't republished anywhere) which has different classes of power suits.
>>
>>2377022
>DEFCON
>Homeworld Series
>Any Total War game Van Dyck wrote music for
I always loved Dawn of War's campaign theme though, so haunting:
https://youtu.be/0AwEhD-B7wc?si=CeYMI4J5Jxx2VJt3

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Any other genre that peaked years ago? Pic related, peak RTS.
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>>2380683
isn't that what your life is?
>>
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>>2380683
your favorite mod is dead
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>>2382942
>assumes anons favourite mod
>doesn’t name the implied mod
>pic related is an active mod
Anon i…
>>
>>2383006
>active mod
last update was 11 years ago
>>
>>2373560
>um akshually your broadly true statement about the industry as a whole doesn’t apply because this one game came out 17 years ago and not 20 so it isn’t literally decades plural for literally every subgenre
OK buddy

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>removes features from the game and replaces them with unfinished ones
it's over, isn't it? we will never get a proper city builder with combat
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is it better than manor lords
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>>2382926
at the moment, yes
>>
>>2382926
no the combat is like bloons tower defense
>>
>>2324786
Is it still mainly just one nigga working on it?
>>
>>2382929
>it's like bloons tower defense
idk bloons tower defense is a lot more fun and fleshed out.

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Amevian edition

0.70 is live
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>>2332129
bait
>>
>>2338637
>I originally composed it for two sopranos and piano... :)
>A short story about how this piece made its way from the walls of the Academy of Music into a strategy game.
>For an exam, we needed a contemporary piece and a duet. Since I find late 20th-century music—what we call “contemporary” in classical music—particularly hard to digest, the idea came up to write my own piece, namely a duet. Taking it a step further, partly out of curiosity, I decided to use this composition more broadly in a completely different style. It turned out to be a perfect choice, and today the main parts are performed by the nyckelharpa, alternating with vocals and flute, and the piece “Forgotten Dance” has become part of the soundtrack for the game “Songs of Syx”
>>
>>2338969
The "reduced scaling" is effectively a hard cap. Efficiency is always lowered so any number of hunters produces what 15 does.
>>
>>2382412
Make sure that your food production and services have high priority so in times of workforce shortage they get workers and keep your plebs happy and fed.
Don't forget Janitors are needed to keep services and food production (bakery) maintained for fulfillment, so give them a high priority too.
When you satisfy food and services your population will start to bounce back again if you have automatic immigration set to your previous pop amount.
You should also go by what another anon said and train 10% of your population to be full time soldiers, you can use the hunter to get some easy leather for leather armors and consider unlocking makeshift weapons for either spear wall or war hammers.
The makeshift weapons only cost wood and stone and are the same like metal weapons, so better than just sending your army in to a fight with only their bare fists.
>>
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>>2382760
Yeah I pretty much have all of that, except I didn't have hunters getting leather for armor.
Still not enough bread gets made, can't disable anything too or else it'll be maintenance game over.

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Why can the war in heaven happen when there's only one fallen empire

Why does paradox just torpedo your endgame with 800k power fleets

I literally built a fleet to fight them, i beat their 400k stacks thrice when they bashed them against my entire fleet 80k fleet + 98k federation ships + a citadel + star fortress + toxic god, but it just didn't fucking matter. It just doesn't matter because they take the entire galaxy because there's no war in heaven and they just genocide everyone with the game running 6 days per minute
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>>2381626
I was playing as a spiritualist, xenophile pacifist with a confederation with all other empires wich were only three really shitty megacorps because i just wanted to see the what happens when you tame the toxic god when the little aracnid cretins attacked and i was too invested to let go of a save tha was basically over already
>>
>>2382128
>federations
Ai allies are only useful in the early game and if they box you in they can actually hurt you.
>spiritualist
Doesn't matter. Spiritualist doesn't give you a tech debuff and having more unity is good. This sounds more like you fucked up your planets and didn't research enough.
>>
What a skill issue.
>>
Funny you say that. When they were first introduced they actually woke up in the midgame and Paradox has nerfed them ever since.
>>
>>2381220
>How can paradox just expose my complete lack of skill?!

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Got this game recently at a discount, it seems pretty good. An old RTS that is very simple to play with very quick matches lasting 5-10 minutes each. The game is mostly dead, only finding matches at night, but the people who play seem to be curious buyers like myself trying out the game too leading to fun and fairly equal matches.

Anybody else here has played it? It really seems like a good rts, perfect to get people into the genre, don't understand why it didn't take off.
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>>2367622
Unironically made it MUCH harder for casuals since the slightest inefficiency already snowballs into an unwinnable fight.
>>
>>2340359
It was a good game that had a really stupid plot twist during the story missions.
>>
Hey anons, not trying to hijack the thread, but I wanted to hear your opinions on a Tooth & Tail themed mod for hoi4? I have done quite a bit of modding, some of it for disgusting mentally ill discord troons I admit but it helped me get experience, and I also loved Tooth & Tail and really enjoy its setting. Do you think it has potential? I am not stupid enough to think it will be the next kaiserreich or tfr, I am simply wondering if the setting is fun/interesting enough for other anons so I start working on it. I will also be respectful to what little lore the game has and please correct me if I am wrong about anything. Setup would be something like
>Big land map with 4 nations, the "Civlized" are the strongest with the most land, lakes and rivers randomly sprinkled throughout the map
>The "commies" under Hopper would have a lot of desert, a lot of manpower but low tech/industry, some bonuses to recovery rate, daily commie support and popular figurehead
Note: the commies in the game aren't actually commies, as far as I know they steal the commie aesthetic but are actually the "democratic" faction, their goal is democratically choosing who to eat. I guess they could be anarchists because Hopper doesn't see herself as leader (and the previous leader was a traitor who defected to the religious "Civilized").
>The capitalists under Bellafide, their land will be mostly plains and forest. Bellafide would have really good industrial bonuses but no army advantages, maybe even a small malus.
In the lore of the game Bellafide is said to be a bad military commander that by the mid point in the story keeps on losing non stop. Bellafide is NOT THE GOOD GUY. Correct me if I am wrong, but his faction's goal is to "eat the poor", they don't have any semblance of democracy, the rich rule, they pay some mercenaries for control, the rest of the population "the poor" are food.

Cont. 1/2.
>>
Cont. 2/2.
>Remnants of the military under the Quartermaster. Terrain is a bit of everything. Decent industry, decent army, best tech, maybe the lowest manpower. In the lore, wolf sergeant Volkov was very popular in the military unlike the Quartermaster and more soldiers were loyal to him than her. Volkov is also a traitor, seeks to join the "Civilized". This faction is ex-monarchist, were loyal to the Tsarina but now she is gone.
This is where I need lore help. Call me out if I am wrong but it seems the Quartermaster is THE GOOD SIDE. She isn't a military strongwoman, her goal has always been to stabilize the nation, minimize unnecessary deaths, and "food" are captured criminals/enemy combatants. Would I be wrong to think her faction is actually democratic and Bellafide non-aligned?
>The Civilized. Strongest faction, "fascist". Strongest army, decent industry, normal tech, 2nd highest manpower after the commies.
They trick random civillians seeking safety with religion to eat them, telling them it is all fair and God is choosing them at random (lies, the clerics and military defectors/leaders to their side are never food). Characters like volkov, the matriarch (previous commie leader before hopper) and the like seek to be accepted into the Civilized and betray their previous factions. Gameplay wise I think that perfectly shows the Civlized are the strongest and the commie and military factions will have bad national spirits of "hidden sympathies" among their ranks. The capitalists I actually don't remember defecting in any meaningful capacity to the Civilized. If my memory serves me right Bellafide pays them well and there was even hope of society being rebuilt at one point so they stayed with him.

If people are interested, I can go on with possible timeline of events including the alliance of the 3 factions vs the Civilized and a "bad ending" if they all fail to win. (Spoiler: the pigs revolt). My idea is making something similar to "catharsis" in tfr.
>>
>gsg paratranny shitting up /vst/
it's all so tiresome

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>>2382229
soon as I said this I got a great start and started snowballing
>spawn on a peninsula with some villages and a hoburg indie town
>trade for some gems and setup merchant guilds in all the villages and towns
>now I'm making 70+ gold per turn and have 36 trade to get iron or gems
I setup a cartographers guild so now it's time to sail the seas and perhaps the void
>>
>>2382253
>no mines in sight
Uff. Always hate depending on only gem buying early game.
>>
>>2382229
>and you only get like 1 merc a turn.
And by default you can convert 3 locations. That is 3 lines of guild mercs in 20 turns.

Its a class where the key to the snowball is that you are by design suppose to concert several locations to stack guild chances.
And you desperately need to find a city with a T1 library so the mage guild stuff upgrades it to a T2 one so your commanders can be upgraded.
>>
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>>2382308
This
It's a really interesting class. I love how every class in the game has its own playstyle. This one is like the only class in the game where you build buildings in cities and kind of play tall. The roaming adventurers are great for exploring the map, too. And of course, the guilds complement each other nicely, like the Alchemist Magus (mounted flamethrower turrets)

>>2382229
don't forget that thieves guilds give you freespawn brigands, so you can have entire armies of brigands and guild mercs. that's the way to be, the troops you recruit are just a supplement. like getting zweihanders to combat hoburgs
>>
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sailed into the void and took the first sacred fountain I found and ended up in the celestial plane. quickly realized that the 20 ballistas I brought weren't enough to take any castle, so I've instead started waging a guerilla war against heaven. I've taken like a dozen celestial villages and towns and put a thieves/adventurers guild in all of them so now bandits and adventuring parties are flooding the villages and jungles of heaven like it's vietnam. they eat shit 99% of the time, but I did see one brigand gather a party of 40 and manage to take down a small party of angels and a harbinger.

All guides i find online write that Darth Vader is one man army super unit that can take planets in ground battle at his lonesome, but i found him to be too underwhelming. what he is great blaster magnet and that's it. Emperor is kinda weak as well. Jedi hero on other hand are all fucking OP as hell. Kenobi can auto heal, is tanky as hell, way more tankier than vader anyway, Luke is very fast and you can turn invisible and run away if he's low on HP, and yoda IIRC can auto heal as well. General Veers is Empire's MVP of ground combat. he can spam units and his range is almost like artillery unit. and how you use Boba Fett in ground combat? his jetpack is good if you need to run away, but other than his flamethrower, he's just bit tankier stormtrooper (against anything other than infantry, he's useless)
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>>2371075
I agree somewhat, Vader in space battles is beast. In og he's busted fighter that has pretty good sustain while in foc he's super star destroyer that can take level 5 space stations on his lonesome. But in ground battles? He's just stronger infantry unit. Against other infantry he's unstoppable but against tanks? After tier 4, general Maximilian is the one you use to spearhead ground assaults as Vader is too irrelevant by that point
>>
>>2372832
No I agree with that guy, rosters in all of the eawx variants are extremely bloated with redundant options (ie two units that functionally do the same thing with only minor stat differences, where one option is simply better than the other) and era roster bloat. It's overwhelming at first and then quickly revolves to background noise once you trial and error an optimal composition of 3-4 ships and start printing template fleets the AI can't beat.

Most of the galaxy map mechanics are perfunctory because the AI is so simple and your starting assets so numerous that you don't really need to build much at all and you can effectively win by the end of the first era by just concentrating your starting ships and attacking.

It suffers from a similar problem to a lot of mods for old games in that basic "move units and attack" is all that's needed to succeed, and all the economy and base building and tech tree mechanics exist just kind of on their own as a toy box of pretty models and power fantasy to dick around with after you've already defacto won. The two layers of gameplay aren't integrated at all especially compared to the base game.
>>
I would prefer not going to discord cesspit, is there any word on when the fucking update is dropping? like for any of the 3 mods?
>>
>>2170163
The new conderous tanks are absolutely unplayable, going from 1 to 0,5 speed should be illegal
>>
>>2381898
TR released a few months ago and the EaWX team usually releases in the latter half of the year for updates so check on Corey's channel around then I'd say.


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