Holy shit, has Relic fallen low. Now they're selling game modes as separate games. Something that should be a free patch for the base game, or at worse a DLC. But this, this is simply vile. Fuck Relic, I hope they end up out of business sooner rather than later.
>>2445555This isn't even exclusive to RTS. In general in multiplayer games whenever devs start listening to the loud terminally online minority of sweats, it kills the game for the 98%.
>>2445555>He gets his opinions from Reddit Embarrassing
>>2445555Campaigns are always tutorials, half the point is to not half arse them though.
>>2443443>come home after work>just want to unwind while watching toy soldiers fight each othernot everyone treats video games as a surrogate job because they dont have a real one
>>2446305Scenario based missions are better than melee 1v1s or 4v4s. Skirmish is fine for a dalliance but should never be the default game mode.
or Patrician II depending on what you like to call it.There are some comfy posting threads every now and then but we never actually discuss the game. Passed some time since the last one so let's do this.
>>2410262Never played this game but the sound design seems awful
Are schools worth it? In every game I come to a point where I need to build many facilities in one town and it takes literally over a year until they get to 100% employment even under the best of circumstances.It sucks because it ruins all production/supply chains.
>>2409931I don't recall South Finland being full of mountains
anyone else had the price of hemp set to 420 on auto-trade?
Any real discussion about the game or just memes?Does anyone know what the production surplus percentage is? What I mean by that: for example an influx of 1000 people distibuted equally on the demand of the town people (1000 people equal 250 workers and there family members, will create goods for how many consumers?There must be a surplus since not all consumers are related to the workforce. For example town guards (one guard requires 20 winos; god knows why), also there's a certain amount of people, that I like to think are working at the towns administration etc. In other words: even without any production facilites a town has residents (1200-1300 at the start of a game; even a new settlement has around 300 consumers "doing nothing").Now my point is the production surplus cannot be all that high. The AI spams Vineyards, apiaries and potteries like there's o tomorrow (usually I neglect those facilites since I focus on basic demand and high profit in the early game). Thing is this creates a huge number of consumers which is good because it lets you earn a lot of cash early on. But later it becomes a pest since people in all towns become frustrated and stop working which creates an even harsher shortage of basic goods.Also what about ineffective production facilities? feels like the margin of the production surplus is already quite small even with effective production. Yet people keep recommending to buiild ineffective sawmills, ineffective cattle farms etc.
I want to have sex with the T-70 light tank (female crew voicelines) from Company of Heroes 2.Anyway, anti-tank guns having no self-preservation instincts whatsoever is pants on head retarded. Setup your fields of fire, look away to do something else, the enemy will role up and blast away at the crew while they stand there doing nothing.
>>2443126FAGGOT!!!
>>2443049reading is hard when your're ESL and brown
>>2441438>wtf why do I need to control my units, they should act on their own!Go play an idle game or something.
>>2444635Starcraft 2 units have automatic targeting with priorities. Idle, patrolling, attack-moving, following and holding units will target enemies automatically, and pursue them in some states, without the player having to tell them to. Is Starcraft 2 an idle game then, you bleeding idiot?
>>2444635Go play Close Combat and expand your horizons
Starsector thread: whine about the inclusion of a hardcore mode after years of LARPing as a hardcore gamer edition.
>>2449964ayo how come dey don't try to catch your own bullets with their metal assholes?
are there any essential mods that I need, or can I just play vanilla?
>>2450068play vanilla for a nice 20 hour playthrough and then install mods to fix the things that annoyed you the most during that 20 hours
>>2450082actually i take that back speedup mod should probably be in every playthrough
>>2450068fast rendering and speedup are the only absolutely essential mods. actually fast rendering might not be essential unless you're running mods. I've never actually tried it without a heavy mod suite. maybe speedup is the only absolutely essential mod.
How come no one is ever discussing this on /vg/ other than to talk shit about orcs and how they're a bunch of savage barefoot pieces of shit who genocide every people they come across and drink demon cum when they fail . Maybe it's just meFavorite faction? Builds? I enjoy my night elf bears but it gets boring doing the same thing every time
>>2373068The dreadlords weren't even told that Archimonde died. And they were still directly controlling the scourge in Lordaeron, not the LK.
>>2441372Noo you don't get it there is no logical explanation for human rogue mages to exist in kalimdor caves reee the game is unsalvagable worthless dogshit because of this reee
>>2431508Nah, it was peak cinema.
>>2447488>everything you just did throughout the entire campaign? didn't matter at all, you're literally back at square 1 for no reason>peak cinema
>>2441372story is ok, world is great, writing is passable>>2446889>the game is unsalvagable worthless dogshit because of this no one said this
Recently found out about this game. Is it good? The demo was fun, at least.
>>2431447Your post led me to discover Master of Command and playing it for the last week or so so thank you for that anon
Fun for like the first 2 hours then you see that unit design is dogshit, the balance is dogshit, the relics are DOGSHIT and most of all - the art, music and voice acting (they are also dogshit) are made by AI and the nigger dev isnt disclosing that anywhere on the store page.
>>2440922np bud, tons of great indies with no advertising out there, happy to help.
the main problem I have with this is that now I want a generic, highly moddable, total war even more
Anyone interested in a roguelite Total Warhammer 3, there's a mod just came out that basically does it.Warhammer Spire
Dudes who made Syrian Heroes made a new game, anyone played it?>https://vkplay.ru/play/game/gostomelskie-bogatyri
Do you guys reload whenever a squad or vehicle is wiped?
>>2447363In Ukraine Warfare no. Syrian Warfare, if I decided to keep that squad till the end. Most I have reloaded for that reason was in Terminator because your basic infantry is God tier compared to militias you will have.
>>2447363In Syrian warfare I did 100%The immense heartbreak at seeing the old faggots I saved in one mission for a tank crew die to an ATGM in the next was too painful.
>>2447456Militia are kind of sucky in Syrian Warfare too. 5 guys with AKs whilst the Infantry have 7 guys and a sniper and RPG.>>2447615Uncle Mansur was his name. You have to put him in a T-72AV to prolong his life expectancy.
I strongly recommend trying Ironman mode. You don't need to restart the campaign if something goes horribly wrong, only the mission needs to be restarted.
Oxygen Not IncludedNew DLC apparentlyDupes can swim now?Are ranches still bad?Do you still need steel, plastic and a turbine loop before heat entropy stops overtaking your base?Are petrol engines still unusably hot?Is the optimal storage solution still to not pick up debris?Is natural gas still the only viable energy source before solar?
>this worksAlrighty then
>>2445226-> [Gas mask dock] -> [Gas mask dock] -> [Suit dock]Second mask dock has fewer docks than the firstMore dupes than docks try to pass, drop their masksDupes get stuck and starve/pee their pants/deoxygenate
>>2445452Spare me the narrative. If you want help post the problem area and maybe I can spot what you messed up.
>>2445527Take that chip off your shoulder, it's as big as a tree
>>2427213they just need to add a colony vs colony mode so that all the optimizer fags have to learn how to play the game instead of how to dump their blueprinted gamebreak setups.
I made a sandbox RPG about the Hundred Years' War. I'm a solo dev from Japan.I'll be straight with you: the character art is AI. Because drawing 1,015 unique, real historical figures by myself is physically impossible, and I have zero budget.Instead, I dumped literally all my time into the mechanics and historical research.You can join the Dominican Order and legally burn your rivals at the stake for heresy (guaranteed death).You can bribe Cardinals, win the Conclave, and become the Pope.You can take a piss together in the trenches to deepen friendship. Once you bond over a shared leak, these great historical figures will basically do whatever you tell them to. So yeah, go take a piss with legends.If you like Crusader Kings, Mount & Blade, or Kenshi, just play the demo for Steam Next Fest. The mechanics are deep. If you hate AI art, call me names and move on.Demo / Steam Page:https://store.steampowered.com/app/4476270
>>2430168Brings memories of playing Wars and Warriors: Joan of Arc, with all those named characters. Is old man Talbot in?
>>2430168To what extent did you use ai? How much beyond the character portraits? Do you have any wish lists?
>>2430168Fuck off and buy an ad
>>2430168>I'll be straight with you: the character art is AI. Because drawing 1,015 unique, real historical figures by myself is physically impossible, and I have zero budget.basedi hope you used as much AI as possibleit's only faggots who complain about AI
>>2430168You've done a decent job of putting it togther, I hope you do well. I died taking a merchant quest when I got surrounded by bandits I could only do 2 damage against. I feel a lot of the Koei influences and have wondered for a long time if a similar one could be made for the HYWThe minigames are a unique touch, if a bit silly to play tetris to build up the walls. That's not a criticism, I think it's cute. Maybe it was a bug but all of the travelers would disappear after I entered/left a town, so I was very limited in being able to see what was going on. Is there a way to let time pass in the map screen, rather than inside of a settlement?I also noticed that there are some wonky roads, like La Roche-Derrien not having a direct path to Guingamp,
>>2447584I did say it was thematic? Remember seeing a mod that allowed the chief to repopulate ruins with nomad camps and such so that could be interesting. And no, I don't agree. Ancestral troops are alright but by the time you can get them in any relevant numbers they're nothing impressive when everyone else has the army of God and the actual God on the field. What passes for their lategame troops are without question amazons and honestly the worst thing about them is the logistics of almost dryad like hassle of upgrading them to usable. How'd you feel about making painted amazons straight up recruitable instead? The req of priestess would still apply and adjusted in getting 3-4 a pop for convenience perhaps? Starting with a spirit guide so you get your herb economy from the get-go wouldn't be unreasonable either.
>>2373001>>2373001I was a member of that discord at one time. It wasn’t as intolerable before peak woke, then the troon moderators started becoming paranoid and conspiratorial as they always do. Kinda funny how the eunuchs of our modern day act just like the eunuchs of history.These troons think that if you don’t quash any form of wrongthink, no matter how harmless, your entire community will turn into the 3rd reich or some shit. In the end such heavy handed moderation always ends in disaster as the mods become even more paranoid seeking out signs of “bigotry” and secretly coded “dogwhistles” and create an environment of fear on the forum/server/whatever. Funny thing is, back in my /pol/tarded nazi phase as a teen, we never even used “dogwhistles” or whatever the fuck these troons are constantly paranoid about. The racist WoW guild I was part of in the late 10s and early 20s was loud and proud about our beliefs. Ironically, places like 4chan without such moderation are also some of the faggotest places on the internet rather than the Nazi Germany imagined by redditors. Just look at how many gays and trannies are here. Even my WoW guild back in the day had a couple Nazi femboys and traps.
>>2447655They just dont realize they are useful idiots being purposefully fed a lot of bullshit via semantical manipulations, a lot of their beliefs are so hypocritical and nonsensical (when compared to their claimed stances on most matters, as in thete is so much congitive dissonances it aint no surprise many of them end up mental, trying to juggle a hundred contradictions they cant directly criticize lest they be considered intolerant) that it cannot just be done out of ignorance, someone had to manipulate them to come to such a conclusion as any sort of proper introspection would shatter most of their beliefs. Ie the dogwhistles you mentioned, most of them are based on nothing but prejudice and presumption of hidden intent without proof by proxy of being tangentially related to something they arbitrarily consider unacceptable , its mindblowing to hear one spill out the drivel they get fed.You could almost pity them, if it werent from their groomed belligerence that make the prospect of civil reconciliation inherently undesirable, as everyone know that giving to the bully isnt going to change their ways. Such a sad and unneccesary state of affair.
>>2373822Not surprised, one dev is a High school teacher and they have experience navigating upset children. Maybe this is a sign that all autistic indie games need to hire teachers as their community support people.
>>2447878that is actually not a bad idea lol. i definitely have a lot of respect for teachers. i dont have the patience for that career
An awful thread for devs and no-devs to post their awful ideas for strategy games that will never see the light of day, etc.previous thread:>>2032893>Useful resources for making gamesFree icons: https://game-icons.net/Free HQ textures: https://ambientcg.com/Kanban for organization: https://www.kanbanthing.com/3D modelling program: https://www.blender.org/Pixel art editor: https://www.aseprite.org/Image editor: https://www.gimp.org/Vector editor: https://inkscape.org/Map editor: https://qgis.org/Game engine: https://godotengine.org/Comment too long. Click here to view the full text.
>>2440073Yeah, their performance is diarrhea. Were you assigning a body to each member of the squad or did the entire squad use one body with units just being visuals?
>>2440073>I was surprised by exactly how heavy duty they really were.Unity's gameobjects aren't much better.>I had to go back to the drawing boardFor any RTS with significant amount of units (or any game with lots of NPCs) you better ditch all "normal" engine elements and start doing fat internal arrays that handle everything in large batch, and only "connect" to the engine for shit that's strictly needed like rendering - and pray they have a decent mass rendering API somewhere.
>>2440259I am just using an occupancy grid that gets checked against when a path is generated, with a wait&repath for units who get blocked en route and a give up function after X blocked repaths (3 at the moment). At the moment if a unit arrives to their path and the tile is taken they will just wait there until it frees and immediately take it. I'm not sure what other contingencies I need, I think a tile reservation system? I haven't been able to produce it yet but without tile reservation I guess it's possible for two units to take the same tile at the same time and stack which could potentially 'squash' them together permanently. Another thing I'm not sure about is whether selection should be based on unit sprite size or the tile underneath them. Tiles are smaller than the unit visuals, so units can appear larger than others but share one grid for gameplay collision purposes. If anyone is in the know about RTS pathfinding and grid based collision I'd appreciate any insights.
>>2440236I started with each member of a squad being a character body with their own scripts attached, then I went to a mixed approach where the squad leader is a characterbody and the units around them are simple capsule meshes that get their height by raycasting towards the ground. Then, I rewrote it so that instead of each unit being their own object the commander node does all of the movement and height detection in a batch with the units being meshes with no other overhead.At that point things had changed so much and gotten so mangled that I tore out most of the unit movement code and rewrote (or rather am rewriting, I got distracted) it so that every unit is a simple mesh that gets height measurements from a heightmap generated ahead of time using raycasting. I'm also working on mesh instancing on the squad level (that will eventually use vertex animation textures for animations) instead of having each unit be a discrete mesh.I will admit I'm paranoid about doing all of the work to get mesh instancing working only for it to not actually be more performant than baked animations. I'm trying to cater to low end devices like laptops, and in my experience nothing tanks performance on low end devices like shaders, but my scheming court eunuch (ChatGPT) assures me that the alternatives would be even less performant and I am inclined to agree.
>>2440929>If anyone is in the know about RTS pathfinding and grid based collision I'd appreciate any insights.I've made my own, but I'm taking a lot of shortcuts for performance's sake so not sure if it can really help with a project doing thing "correctly".Notably I don't check for occupancy: if the player tell all his armies to move to the same pixel then that's just a bad day for mobility and a lot of work for the collision system - but nothing is going to actually prevent the clogging... good time for the opponent to throw an artillery strike tho. >I guess it's possible for two units to take the same tileNot sure how your system work, isn't it regular "float" positions and the tiles are just a separate structure? Or is your system actually tile-based with movement between tiles being just an animation? >Another thing I'm not sure about is whether selection should be based on unit sprite size or the tile underneath them. Sprites. Always sprites. Feel awful when a game's selection system doesn't match what's on your screen.I do remember C&C (all, or maybe just Sun?) not checking for occupancy & path blocking against friendly units on the move, as the game assume they are probably moving in the same direction and/or will get out of the way anyway.
You guys think this game is gonna be an FF6 style game with an ensemble cast or will it continue the Fire Emblem tradition of being shackled to decades long tropes?
>>2443663I was pretty mixed on CoL. High production values, but felt like it was trying too hard to do too much, too quickly.
>>2441849It's crazy how long that one's been in development hell. Have the original post's progress updates even been edited since 2020? How is over half the game still "in development"? It's crazy how excited I was... as a fucking high schooler. Within the timeframe he's been developing it, I've graduated college, 2 or 3 overhauls/rebalances to FE6 have been released, every romhacker has made 1, even 2 complete romhacks, and GTA fucking 6 is about to come out. Everything novel the hack's been doing can be easily accomplished using patches in FEBuilder for FE8 or buildfiles, which goes to show just how far the romhacking community has come since he's been working on this. I don't even get how you get hyped for it anymore, nothing it does is unique except it's writing (which is also not complete, what the fuck), and the updates he gives on the FEU thread make him seem like the unluckiest motherfucker in the universe (health issues, computer getting fried, binary hacking FE6, etc.). I'm still in disbelief he even cares anymore. Major props for sticking with it, I guess? Maybe I'll have 1 or 2 kids when it eventually (never) gets released.>>2443663I liked Curse of Lagdou's critical hit system, but I feel like a bunch of romhacks (buildfile ones especially) suffer from just-because-you-could-doesn't-mean-you-should, what-the-fuck-are-you-doing shit that just doesn't appeal to me anymore. Maybe I'm just a bitch, or contrarian, but I look at all these newer hacks, go, "oh that's neat," then never play them or give a fuck about them or their features ever again. They're somehow boring as fuck by being too different and quirky from the rest. Don't even get me started on the stories of these hacks either. "trying too hard to do too much, too quickly," indeed.
archer lady is hot admitedly
>>2445007>just-because-you-could-doesn't-mean-you-should, what-the-fuck-are-you-doing shit thatI feel like the buildfile crowd noticed that some projects or general meta-wankery lie way closer to the "tactics" genre than "RPG" (see half of the so-called Puzzle Emblems forcing you to abuse movement skills and rescue chaining to not get slaughtered) and overcorrected on the opposite side. Now every unit has a unique gimmick, custom class, and whatever the fuck. The same guys also seem to hate random growths with burning passion, mostly for "what if my favorite blorbo gets stat screwed" reasons.
>>2303277I mean, there pretty much had to be some sort of cannon ending because the game was set as a Prequel to the previous title?
>Total War Medieval 3 director says recreating its predecessors "would not make a good game">"Without nostalgia and rose-tinted spectacles, Medieval 2 would not stand up to modern Total War," Wojs says. "Recreating it as it was would not make a good game." That's a bold statement considering how beloved the game is, but it's 20 years old now. Nostalgia affects us all.thoughts?
>>2369136Medieval 2 literally mogs their clicker wannabe arcade games they slapped total war brand on. We are about to get some slop and there will dumbass piggies who will actually buy it. I am calling it now it will just be a reskin of thrones of britania since its one of the few total wars that made sieges a dynamic part of the game, the only fun dynamic in thrones but still.
>>2442281Med 2 is the best total war gameI hope CA burns
>>2441566Nobody wants to fucking spend an entire Medieval III: Total War babysitting a bunch of feuding fiefdoms the size of the small towns most people live in fighting battles of several hundred people max. If you want that, go play Mount & Blade which gives you a far better experience of that anyway. I wanna have big-scale Medieval historical fantasy battles. That is what Total War has always been; not strict Historical RTS but Historical Fantasy RTS. The, "realism," is at its best when its mechanical, aesthetic and geographic.Even SSHIP, the objective most historically stringent M2 Mod, doesn't try to divide the HRE into hundreds of tiny fiefdoms you have to tard wrangle to do anything. People know that's not what people want in these games.Honestly? If you want Medieval III, go download SSHIP instead. Guaranteed to be a better experience than anything CA can create today.
>>2442352>>2442299Facts. This is one of the biggest problems the new games and engines have. Heavy cavalry and infantry become pointless. Pikes and spearmen are also pointless because they don't stop cavalry charges as well. The whole point of heavy infantry is that it holds an enemy attack down or can push the enemy main line, breaking it up so you can exploit gaps with ligher infantry, cavalry or the classic of using ranged units in the back line or on the flanks by moving them up and shredding the enemy until they break.In NuTotal War these are entirely pointless. Formation warfare has no point. All engagements just turn into blobs locked into single-entity paired animations. Ranged units fire in blocks and theres no benefit or reason to change the formation of ranged units for the kind of fire effect you need. Everything is such a blatant stat crunch that even things like terrain are almost always pointless; I remember when Rome 2 first came out there were videos out there of cavalry charging spearmen uphill and routing them - utterly ridiculous. The fact they fucked this up or even needed to patch it proves how fucking retarded CA is now.
>>2441159The Kleinstaaterei phenomeon literally develops in this period in the late 1200s and through the 1300s. The solitary reason you lot want an undivided HRE is because you are greater gross germanyfags and you want turn ten to be you having recreated Charlemagne's empire to the Spanish marches and turn 30 the HRE resembles the Third Reich in late 1941. No greater proof is the fact that you're talking about Northern Italy as if it should be under HRE direct control. I've never heard of such fucking lunacy before. All the incessant Guelphs and Ghibellines and no sir Northern Italy should just be directly under muh HRE. Unless CA is beyond fucking retarded you are going to have to tard wrangle your internal mechanics. I'm sure there'll be some braindead warhammer tier mod to let you just summon the elector counts and Vghpost though.>I dun't wanna tard wrangle feuding fiefdomsThen don't fucking play the HRE. Then why are you playing the state which in the medieval period spent the entire time outside of a few sabbatical crusades tard fucking wrangling? Why are you playing the state which had to constantly bicker with the Papacy and with the Italians? Tard wrangling is literally what the HRE is about. It's like playing Spain and going "I don't wanna have to fight the moors every time".
Why doesn't it have a "messianic israel" path? Also a schizophrenic evangelical nwo with restored kohen and biblically-named puppet states would be an interesting trailer slop for youtube edits, maybe the Israeli puppet in china is some hong Xiuquan larp group and russia gets renamed to gog
>>2432664I'm most interested in:>Green Mountain Brigade>Strasserist NSM>October the 16th MovementThose three seem to be the most divergent of the American paths and create truly new societies instead of rehashing failed ideologies, trading in one politician for another, or just burning and raping everyone and everything to death. >>2443416You know, Xi did purge a couple of the people who can coup him in TFR. I have got to wonder if this mod played a role in that.
>>2447033>still bitches about TFRI said it once, I'll say it again: Work. On. Your. Game.
>>2447039>>Strasserist NSMI have heard much talk of an NSM rework. Has there been any announcement for that?Also, it would be hilarious if Xi even knew what TFR is and gut-busting if it actually had an impact on his purges.
>>2447041I am and I would have wanted to share progress but I can't due to cunts like you sucking up all the oxygen and driving everyone away so why bother throwing pearls before pigs.
>>2447103>Still hereAnd that's why your mod will never be updated.
kinda curious if anyone would be interested in a hoi4 campaign with emphasis on the rp
>>2442843Back in the day, the Paradox forums used to have multiplayer AARs. Most of them died pretty quickly but a few went full autist on the worldbuilding and were actually pretty cool. It was fun to see the posters having drastically different interpretations of world events not unlike real life.
>>2442511Believe it or not, you are doing this rn
>>2442542faggot
>>2442542can i play as stalin sexually assaulting hitler and calling him a bad boy for braking the Molotov pact?
>>2442542Do one where Germany gets Kaiserin Victoria in, but then because the German Civil War has weakened the country too much. So then Stalin invades and capitulates Poland and brings those nasty dirty commie hordes right next to her who would love to get their hands on a pretty german woman