I was thinking of (pirating) this game. Why are 52% of the recent steam reviews negative?
>Look at those borders >it even has Burgundy in it
STOP THE COUNT
>>2350144>paracucks hopium huffers btfowned
>>2348340Phew! Almost there
>>2350028>Low countries as fiefdoms Gay, should be PUs
Previous thread: >>2322664THD edition
>>2355812Builds doesn't matter for carriers. Fighters are the most responsive forces to player commands anywhere on the map in any concentration thus the effectiveness comes from commands issued by the players. Having more and better combat ship stopped being easy win as the line lost its flexibility, either sharttered with losses or stiffens to a solid when large and slow ships are introduced. Their large size blocking each others firing arc and navigation path, super long range and high stat to raise engagement commitment against smaller ships, and slow top speed and acceleration, thus takes forever to respond to emergencies and opportunities by initiating attack or cut it short with withdraw. Fighters are fast, fly overhead and have no self preservation instincts, therefore will pile up anywhere needed in specified number. They rig the start of the combat and cheat the outcome.
>>2355754Any new features or just update to 0.98 which any monkey can do
Noob here, only played a few hours so far. I am lost when it comes to evaluating new ships or weapons that I find. I don't really know what I'm supposed to be looking for that makes certain ship or weapons good and others bad. For instance, I was confused why the Vulcan Cannons are more valuable than the PD LMGs even though they have less range, less damage and higher OP cost, and are supposed to fulfill the same role, so I must be missing something? Same thing with coming across new ships, reading their codex pages seems like mostly lore and a bunch of numbers that seem more logistics-oriented than combat-oriented (fuel consumption, crewing requirements, cargo bay size etc). So I don't know what makes one ship good over another in combat or what the main things I should be looking at are. Any good resources or tips for learning about that stuff?also anymore portrait mods with cute girls like UAF portraits?
>>2355884Typically what you want to be looking at is under Combat Performance, so on the far right of the stat-screen. It will tell you the most important things about the ship, most importantly flux. Flux makes or breaks ship designs, you want to make sure your dissipation is greater than the output by your weapons.As for what weapons to pick, its a lot easier than you'd imagine, you will typically want a good split of anti-armor and anti-shield weapons, though I'd prioritize anti-shields if you have to make a choice. In regards to weapons its mostly flux and range which matters the most I'd say, but its mostly subjective, I'd say try mixing and matching different ship designs and testing them against ships of the same type, so cruisers against cruisers and so on and so forth.
>>2355393you make a ship and no matter what some sperg will find something wrong with it because its not balanced according to some esoteric stat table in his mind
"Recruiting" more hybrids.>OXCE?OpenXcom is a free open-source game engine for the original 1994 X-Com: UFO Defense (aka UFO: Enemy Unknown) and 1996 X-Com: Terror from the Deep games.OXCE extends OXC modding capabilities and is home to megamods like X-Piratez, X-Com Files, 40k ROSIGMA and more.>Gamehttps://www.gog.com/en/game/xcom_ufo_defensehttps://openxcom.org/downloads-milestones/>Modshttps://mod.io/g/openxcomhttps://www.moddb.com/mods/x-piratez/downloads (XPZ)https://mod.io/g/openxcom/m/the-x-com-files (XCF)Comment too long. Click here to view the full text.
>>2353321I actually can't. I've mostly played XPiratez, the other huge megamod. It's less popular than X-Files as a starting point, since it's much more silly, but I prefer the way it's structured. In X-Files, the critical missions you need to do and techs you need to progress are fairly linear. In Piratez, unless you either exhaustively study the tech tree or outright read a guide, it's really not obvious what you're supposed to do, and you only get minor penalties for taking a long time to get to the critical progression stuff. If a mission is too hard, or you just don't get the research materials you need from the RNG? It's fine, there's always something else to do.By the way, I'd recommend playing the base X-Com campaign at least once before getting into the megamods. It's short in comparison, and you need the data files anyway. Even if you don't finish, it'll be a helpful tutorial.
>>2353215On youtube you're seeing veterans playing the game, so gameplay is going to be extremely streamlined and boring. They've already internalized all the lessons and it's not going to be like that for you unless you've been spoiled.The enemy variety is basic, but the challenges you meet as time progresses will force you to change tactics.>your first night mission>your first terror mission>meeting grenades for the first time>being able to destroy basic terrain>meeting Chryssalids for the first time>meeting blaster bombs for the first time>getting your own blaster bombs>meeting Mutons for the first time>being able to destroy spaceship walls>getting flying armor>meeting psionic Sectoids for the first timeComment too long. Click here to view the full text.
>>2353321The megamods (X-com Files and X-Piratez) have much wackier stuff of course, with much more varied and specialized equipment and having to match damage resistance to enemies, and enemies with different damage types. There is a variety of weapons filling tactical niches and playstyles. Faction variety is mostly: enemies with guns, enemies with occasional melee dog-things, stealthy ninjas (invisible until close), hordes of small creatures, zombies (slow with low armor and high HP), various flavors of monsters, various flavors of of big/small tough units (vehicles, vampires, monsters), shielded enemies (no armor, but shields regenerate). Is that unit variety? They might be faster/slower/shootier/melee-er/tougher/vulnerable-er but at the end of the day you just shoot/stab/spell them with the correct weapon before they do the same to you, same with any tactics game, even fantasy ones.You should at least play the base game, it's short and teaches the fundamentals of gameplay (and background lore) that every mod expects you to already know and appreciate. Really, I don't know why people always ask if they should dive headfirst into a total conversion mod without playing the base game, the answer is always going to be no, no matter the game. You can't truly appreciate the changes if you don't even know what's being changed. Also the difficulty level of the mega mods are massive if you haven't played the base game, they're meant for players who have played the game a lot and got bored, not to mention the sheer size of them means that a single game of vanilla is maybe a hundredth of the mega mods, and I'm not exaggerating. You might as well play vanilla once, it will get you up to speed a lot faster than failing a mega-mod several times.
>>2353321While the individual units don't do anything crazily special, factions can be incredibly different. Some factions are more numerous but weak, some have thermal vision which makes smoke weaker, or kevlar that limits small arm effectiveness.Red dawn for instance are generally a little harder to kill, have nastier guns, and slightly better tactics. They ARE just men with guns at the end of the day, but better trained, better guns.Something like sectoids are far more limited early on if any, but they have energy shields which refill overtime (think halo shields). This on the surface makes them harder to kill since they can absolutely tank a single heavy as fuck round like a sniper, but once the shield pops they are doughy.Its far different than vanilla, I'd try it. There's a lot of underlying systems in oxce that change tons especially for megamods
>>2353779>Something like sectoids are far more limited early onThey're also far harder than most, if not all, human enemies, and are worth a fuckton if captured alive.
Is there any hope for me if I want to learn and thrive in this game without resorting to outside guides?
>>2343651If you're familiar with wuxia, play on shitter difficulty and don't mind restarting every so often.
>>2343651Don't resort to guides, the game is way too easy to break using guides. You can have things like infinite resource loops and infinite stat increase loops which once you find you can likely never ignore afterwards.
Making body cultivation and Yaoguai raising so RNG based ruined those parts of the game. Chinese will never excel in vidya, apart from profits, due to their love of gambling.
>>2343651>Is there any hope for meNo>if I want to learn and thrive in this gameYes>without resorting to outside guides?No
>>2343651Sure, just be willing to load often, also don't be afraid to search specific topics online, so long as they aren't specifically telling you what to do
Comet catcher
penis fucker
COMET CATCHERPUSSY SNATCHERYER MUMS A CUNTAND NONE CAN MATCH HER
[Good News] /ourguy/ the real city planner got to play the beta of transport autismo 3 and he says they cooked for us something real good fr frhttps://youtu.be/PUY9qBZLKSk
>>2351421Looks more and more like Cities Skylines. Especially since they pretty muched baked in TM:PE the way it looks lol. My hope is that at some point Urban Games decides to make a proper city building, adding services, hapiness and employment layers, as well as ploppable buildings so that you can customize your cities. They already have the looks, transport infrastructures, industry and resources, etc. I guess it would be a huge and well deserved success, considering the size of a disappointed CS community. And since they already have TMPE in the base game, who knows...maybe they can add Move it and Anarchy as well. I feel they have the right approach: let users play as they want, with creative freedom if they so wish. And i guess a game like that would sell millions of copies.
>>2351493>non train autist enters thread about train autism and gets upset when the game isnt about economic autism
>>2352247I wouldn't call Tpf2 a train autism game so much as baby's first model railroader.RRT3 is a love letter to train autism because it touches on the most famous eras of railroading history and gives you an appreciation of why railroads and trains succeed in some routes and not others. There being an actual economy simulated also makes the world far more interesting to play in than the more simplistic Tpf2 (or openttd) sandbox.
>I wouldn't call Tpf2 a train autism game so much as baby's first model railroader. RRT3 is a love letter to train autism because it touches on the most famous eras of railroading history and gives you an appreciation of why railroads and trains succeed in some routes and not others. There being an actual economy simulated also makes the world far more interesting to play in than the more simplistic Tpf2 (or openttd) sandbox.
>>2352800>HyceYep. Case in point.
>elects to engage with about 20% of the game at best >proceeds to sit in the corner of the map doing absolutely nothing on speed 5 >wow this is boring but like... I recommend it...Can someone explain the "playing tall" phenomenon in the paradox community? You don't see total war players booting medieval 2 to sit on the British Isles as England for 300 years then posting their "campaign" (autoclicker on the end turn button) here, on youtube or reddit. But paradrones seem in love with the idea of not engaging with the game they're supposed to be playing and pretending that it's somehow a more sophisticated way to go about life.And no, this isn't a reddit or YouTube thing, I've seen people here post shit like this for years. Just look up "playing tall" in an archive if you don't believe me.
>>2333360One of the most fun games of Rome 1 total war I ever had was turtling on Britain and harassing the 3 Roman blobs by sea like some kind of Celtic vikang.You can become pretty powerful in total war by just conquering 3 or 4 cities and defending them with a few really good high quality armies because you have less land to defend and also the AI is retarded af.
>>2352927You sound kind of upset. Did a Paradox dev ask you to fuck his wife or something?
>>2352960Haha! Projecting much?Must suck for you to be a barely functional retard.Surprised you could find the energy to post after sucking on your grandfather's cock for so long.
>>2352927>buy the game with their mom's credit cardFirst of all, my dad brought home HOI1 and EU2 and we played both games together. Secondly,
>>2352985>Secondly I couldn't finish the sentence because I AM A BARELY FUNCTIONAL RETARD!lol
What's up with the game?It just released a demo yesterday and nobody talks about it. All the videos I found about it seem to be sponsored by Stardock.Is there any potential? Is this just a stealth remaster of the first game?I never played Ashes 1. There is no tutorial and it feels like a game that takes a lot of getting used to it
>>2350713it seems to play with more safe guards using limited stuctures slots per node with more focus on army composition adding troops and alot of the unit or structure upgrades gutted to cut down on micro when things scale up.
I played a few matches now. I can't tell if the game is more like a prototype or if I just struggle with the controls. Not too shabby, but it feels very unfinished. Reminds me a lot about a real time version of Antiyoy.Unit groups stay around even if everyone in the group is dead. Probably because groups retain veterancy but its weird that you can just move any unit to a group with high veterancy and it just receives all the benefits or something?I saw a video where someone reasoned that turrets might be to strong and when I played I hit unit limit and almost all my units were dead until I realized that turrets count towards limit. I couldn't find the shortcut to delete, so I had to manually click and delete turrets.
Mogs AoE
>>2343721You mean AoE1?Sure
>>2344040The developer got cheated out of profits from the game (Microshit claimed it made none), so left the company and said "fuck it".Literally all game dev tied to Microsoft has this story to share for the 2nd half of 00s
>>2343863>It doesn't mog AoE or people would have actually played it.
>>2350762>fallacy fallacy
>>2346791>I'm convinced that RoN fans are the kind of people who pick the biggest map in AoE, the easiest AI, and then still spend two hours building their base before moving out.from what I can tell, this is most RTS players on 4chan
This game is way better than any of the 3 total war games
>>2336418You cant terraform so it is worse by definition
>>2339119Also best WH Fantasy cinematic
>game is super niche, but not so old as to have developed a devoted cult following that maintains it long after being abandoned>no community interested in fixing random bugs>can't play skirmish with ai or lan because weird bug automatically generates a maximum value army for all open slots, but doesn't display it, so changing anything flags the army as too expensive>happened randomly after playing campaign and uninstalling/reinstalling/verifying files doesn't fix itI just wanted to build armies with custom colors; they even let you adjust the uniform variation for units. I love this stupid game despite how clunky it is for the aesthetics and solid voice acting. Now a large chunk that makes it worth replaying isn't even accessible.
>>2339480Maelstrom brothers we are still alive
>>2339665Indeed. It's a crime against humanity that the ancient Mark of Chaos has better trailers than any of the CA games with its billion $$$ budget. It's not like a 1 minute trailer is expensive, we have fans making longer shit for free for WH40 000
I didn't remember how ugly 3 Kingdoms looks, how can people enjoy it unironically?I swear, even in 2026 I still hearing people mad about CA not keeping the development of this game. Like, are we looking at the same game or what?The only nice thing is the 2D art of the black ink with the letters and the pink flowers of the decree's tree. And beyond that, the combat is even worse than in Rome 2 somehow, and the whole development of your city, faction feels even SLOWER and boring.
>>2333371Fucking WHY. Why is this a thing in nu-TW? Shit looks like a crappy mobile game.
>>2333603Medieval 2 looked good enough for a strategy game desu. Units in Shogun 2 and on often look like animated shiny plastic figures
>>2334659Visual clarity on where the archers shoot or sumshit.
>>2343297Each new excuse is even more lame than the previous one.
>>2333899Fuck off retard
Are you sticking with 26 or going back to FM24?
>>2355230>In terms of tactical style, what you do recommend?Depends somewhat on the version you're running, but any of the gegenpress based cookie cutter tactics should work fine. Yeah, it sounds pants on head retarded to try and get a bunch of sunday leaguers to operate a functional, high intensity press, but especially if you're the only manager correctly selecting players with high physical attributes, the fact that it wouldn't come close to working in real life doesn't matter.>shitty mental and technical attributes available.Don't stress about them. Physicals are king. Anticipation and Work Rate are the only mental attributes that you should be bothered with, and dribbling is the only technical attribute that matters.
>>2355241It's going to be quite the challenge I think. Ideally my goal will be to get the team to the top leagues eventually. The new style of scouting is really a learning curve after having 22 world class scouts. The 1 year contracts are unsettling to say the least, it'll be interesting to see if I can retain any of my good players. The financial aspect is likely going to be a big, big challenge too so I assume I'll have to do very well in the cups, no excuses there otherwise I'll be in trouble. 5 games in and I'm already 20k in the hole. Board wants me in top half, I'll be very happy to make top 5 which I assume will be play offs. They are overpaying me which is concerning though, 650 a week. Given I don't think I can sell players because of the short contracts I'll have to find out how to make money.
>>2355214>Loaning fringe players from teams one or two divisions above you (though they've recently made a bunch of rules limiting that irlqrd? i don't recall hearing anything about this
>>23552064-4-2 is valid as fuck! Try to loan in players from teams above you, and keep an eye on Premier League youngsters released by the London clubs at the end of each season, you'll find some gems.
>>2355337Not him but I remember in my FM21 arsenal save the low league teams would be limited to 5 or 6 loans and I'd have loan deals cancelled constantly.
So now that the dust has settled,>what went right?>what went wrong?>hopes and copes about new content & dlcs?
Remember, you can't be a "liberal" without reality denial.
>>2336475And it still had flaws due to Ubishit's obsession with tying important stuff to online bullshit.If there was a remaster I'd support, it'd be one that makes it so those online things can be used offline.
>>2331710I always feel super happy when I reach that stage... the people are well when the economy is booming
>>2331710woke garbage, move on
https://www.youtube.com/watch?v=PqxgePDs7GQNew cringe dropped. It's a teaser for the upcoming DLCs.
prööööööö editionPrevious >>2319314
>>2352112>they ruin every MP game even worse than balkanoidsWe're just very rarely loud in CS2 but generally know our place and shut up when discussions go on. We all suck at video games and we know it
The new slingers are worthless. Way too expensive for what they do.
>>2354485add a USA civ like i've said for years
>>2355334yeah adding some retarded stone age fucks nobody in america knows about will definitely bring in the massesStupid fuck.
>>2355401Mississippians bros...
The kino dropping with 1.1 will be beyond our comprehension. Unfortunately webms can’t have audio so take a catbox. https://files.catbox.moe/ld3vdn.mp4Now with baking!——-MODDING RESOURCES———>bit dot ly 3GPdwPDGeneral Index of tutorials for photoshop, GFX, scripting, etc. This is a google doc, so be aware.>https://hoi4.paradoxwikis.com/ModdingGeneral article hub on modding, also has a lot of info in general on all pages.>Text Editors/Codinghttps://notepad-plus-plus.org/https://www.sublimetext.com/https://code.visualstudio.com/Comment too long. Click here to view the full text.
>>2355821>I've made several amazing mods>You'll never know what they are though >Showing my Steam Workshop page is like posting my driver's license Nice bluff, nigga.
So what's the consensus on collapsing world? Trash or potential?
>>2355820It's the game version. Revert back to the last patch and it should work
>>2355851Its not super interesting, its mostly just a lot of schizo paths and wackiness, often breaking the character of historical people for the sake of it.
>>2355341The faggots running the TFR Discord are insufferable niggers, dont tell me no one's entitled to be mad at them