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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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>>1907582
Probably the following
-antfags are obsessed with biology and realism so changes that help gameplay at the expense of realistically portraying ants will often be heavily scrutinized
-antfags are often casuals and will struggle with more complex gameplay concepts due to lack of experience
-ants are at their core imbalanced in real life, a single powerful species of ants can quickly overwhelm the local populations which goes against strategy game tradition that favor multiple viable strategies
-in a similar vein while ants have multiple interesting adaptations in real life within the confines of a game they can largely only have melee skirmishes with these adaptions often represented as stat boosts which can lead to boring and samey combat with no real emergent gameplay unless lots of unique mechanics are personally scripted by the devs
Given this the question then is why we don't have a bunch of cheap ant colony sims where you watch ants dig and build a colony, there seems to be a market. Where is ant colony pet store sim?
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>>1907582
Bugs icky
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>>1907588
jeje
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>>1907585
>Where is ant colony pet store sim?
That's what I wanted to ask. The last big name, at least in my memory, was SimAnt. Even ant-themed shovelware should be everywhere, but like pirate games, there seem to just a handful. There's another game whose name I don't remember, which is just another generic WW2 RTS but with bug soldiers
Doesn't help that most slop devs make mobile games now.
>ant game mechanics
See, that's why I want ant games in the first place. Instead of a traditional RTS, the ideal ant sim is a base builder where you have a small group under your direct control while the rest of the colony runs itself.
> antfags are casuals
If they're as obsessed with biology as you say, they should throw themselves at anything with the concept I'm talking about.
>>1907590
What game is that?
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>>1907582
>start with a stationary unit producing workers
>they harvest resources walking back and forth
>use these resources to train specialised fighting units
>fight the enemy for territory until you control the whole map
I guess traditional RTS games already are ant games in a way. An actual ant RTS should have some truly unique mechanics to stand out and that's hard to achieve.
I do think ants are an interesting theme, they have a lot of different strategies, a lot of scale and there's lots of very different animals they can interact with. I can''t imagine what such a game would look like visually though.
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>>1907582
There's https://store.steampowered.com/app/2287330/Empire_of_the_Ants/
which came out last month. It's a homage to Bernard Werber's Empire of the Ants which every antfag should read (the second and third book of the trilogy were never translated, sadly).
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Make this work on modern OSes and I won't need anything else…
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>>1907611
You might be right. The rough concept is easy, actually making the thing isn't.
Coming to looks, it'd have to have some kind of top-down view, especially if you can order ants to dig holes and hollow out branches. The 3D would be especially painful to implement, though. How do you show the ants digging a new nursery, the foraging party getting its shit kicked in by a spider halfway up a tree, and an anteater tearing open the anthill?
You'd have to settle for flat maps unless some antfag dev devotes his life to these things. Or just copy Dwarf Fortress

>>1907614
Pretty cool.
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>>1907615
just get DOSBox, or try
dzierzan itch io / opensa
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>>1907585
>-antfags are obsessed with biology and realism so changes that help gameplay at the expense of realistically portraying ants will often be heavily scrutinized
Biology and realism can improve gameplay. For instance, many ant species have unique features. You have ants that can spit acid; you have ants which produce antiseptic glue, meaning combat injuries, that aren't immediately lethal, have a chance of survivability; you have shepherd ants, which raise herds of aphids; you have gliding ants, who can perform airborne assaults (at least in-game); you have those ants with no special abilities, but their queens don't fight each other, so they have a gigantic confederacy who can drown their enemies in bodies.
Each of the unique traits can offer a different playstyle.
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>>1907611
>and there's lots of very different animals they can interact with
Especially the invertibrates. You could capture and breed different bugs as beasts of burden. Dragonfly armadas, beetle divisions, aphid cattle...
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>>1907582
cuz who fucking cares which anthill wins zzz
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>>1907582
The ultimate ant game already exists
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god ants are so fucking cool, I legitimately don't understand how anyone can not be an antfag
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>>1907810
Ants are Dwarves to the Elf-like Bees, which are way cooler
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>>1907582
all they need to do is army men rts but in reverse. fight various army men factions, maybe a different bug faction, and then you play as the ants.
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>>1907605
>What game is that?
Battle Bugs, it was a Sierra game from '94. It's surprisingly on steam
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>>1907582
they got a new game recently https://store.steampowered.com/app/2287330/Les_Fourmis/
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>>1907585
ant colony citybuilder/idle game sounds like a niche with some potential
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>>1907585
>a single powerful species of ants can quickly overwhelm the local populations
Sounds like basically any FFA strategy game with fog of war and nobody in the match saying "guize red is huge has quarter of the map to himself lets gank he", also known as every goddamn match of FFA
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>>1908299
It's more about the species in this case though https://www.reddit.com/r/eotu/comments/1db9o1k/you_need_to_play_a_multiplayer_game_of_eotu/
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>>1908079
>on steam
Sierra and Microprose have been wrapping their old games up in DOSBox and selling them for a while now. I think GoG does the same thing. Sucks because the free copies of old games start getting hunted down to drive people to buy.
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Technical limitations. Any sort of ant theme surely requires millions of mobs.
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>>1908723
>millions
Actual millions would be incomprehensible,you'd need myriads at most..
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Damn, you guys really think about ants a lot.
Aren't there several strategy games about them anyway? Dumb thread.
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>>1908833
>doesn't constantly think about ants
incurious mongoloid detected
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I would pay for a game where you manage an ant farm and watch it develop slowly, choose types of containers, place the queen, and select the types of ants. That would be interesting. The only similar game I’ve played was Sim Ant, and I’ve never seen a game like it since.
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>>1907814
>ants are dwarves
>bees are elves
>wasps are orcs
Who's humans?
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>>1909072
Ants are humans, the default. Dwarves are termites.
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>>1908360
>Sucks because the free copies of old games start getting hunted down to drive people to buy
The only sites that get affected are the ones that appear at the top of jewgle search results and use shitty game images and massively outdated builds of DOSBox with accuracy and compatibility issues, so nothing of value is lost.
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>>1907582
PIKMIN
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>>1907582
Simple, because bugs are gross so there isn't a large enough market for this
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>>1907582
pet me ant
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>>1907585
>antfags
You guys really have a boogeyman for every poster in your head huh
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The trouble is retarded developers with RTS blinkers on.
The game that should exist writes itself.
>Colony of ants doing ant shit - Building, foraging, scouting, defending, attacking etc
>Large environments with varying access to resources
>Predators and other hazards including proximity to man

No fucking hexes, no turns, no level ups, no micro-management, just see how big your colony can get and how well it can compete against the environment, predators and other colonies
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>>1912101
>no micro management
Have the ants be fully autonomnous but let the player pull them off their work or what ever and manually tell them what to do if they want. They can return to work after a brief period of being left idle.
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>>1907653
as someone who used to make colonies of ants war irl when I was a kid, you do get attached to certain colonies. I was devastated when I brought too many attackers to my home colony one day and they moved. I set up defences and it was a slaughter but they still packed up the colony and fucked off a few days later.
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>>1911988
Adding fag doesn't make antfags a boogeyman, newfag
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>>1912101
This basically, it should be a *colony sim*, like Rimworld or DF, not a gay RTS that just so happens to have ant-looking units
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>>1907582
Between Sim Ant and EDF what more do you need?
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>>1912101
>RTS
>hexes
>turns
>level ups
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ant strat
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>>1911904
pet me ant
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>>1912101
>no micro-management
Sounds like you want an autobattler
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>>1908269
>magical spells
>talking ants
why
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anyone knows what Empires of the Undergrowth devs gonna do next?
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>>1915506
multiplayer game
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>>1915581
what kind
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>>1907582 After this kino, there is no need of them: https://www.youtube.com/playlist?list=PLz6pKs64whxPBDfDNue5E350onf8aTIaz
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>>1909590
termites are wood elves
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>>1907585
I think this just means you need to emphasize other stuff besides the combat. You could do a homeworld style 3d map that allows you to dig tunnels all over the place, or an economy system with columns of ants sent out to gather resources over long distances that must be managed and protected from raiding. Even if the combat itself lacked depth the macro level context of why said combat is occurring and base building could make it potentially interesting, like a larger scale supcom combined with Ace of Spades.
I think you'd still need to add gamified elements to avoid it being too repetitive though, and if the people interested in such a game would balk at stuff like unit types then perhaps it is a lost cause.
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>>1907585
no m16's = boring combat
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>>1907582
I feel there are an above average amount of games where you play as ants compared to other animals. They compete with cats.
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>>1914064
>One side has jewish noses
Really makes you think
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>>1907582
Literally a game came out this year
https://store.steampowered.com/app/2287330/Empire_of_the_Ants/
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>>1912101
>>1912776
This. Dwarf Fortress but ants in a top-down 3d or isometric procedurally generated environment would sell gangbusters. You should be able to design your own ant nest and designate foraging/combat areas but make the ants autonomous. You could even make it even more hands-off and just issue general orders - you'd issue a directive like "we need more space for eggs" and the ants would dig the space out themselves for more of an ant farm feel.



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