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Welcome to /ic/. If you are looking to hone your creative skills, please consult these general resources:

One-Stop Beginners' Guide
The w/ic/i

And don't forget to HEED THE RULES

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IF YOU ARE A /BEG/INNER IN ART, please use this thread to post pieces for critique or ask for advice.

Use this thread instead of making new threads or post in the Drawthread with fundamental exercises.

POST DRAWINGS YOU NEED HELP WITH.

RESIZE YOUR IMAGES TO ~1000 PIXELS using one of the following methods:
1. screenshot the image and post that instead
2. change camera capture settings to something smaller
3. send to computer and resize in picresize.com

Sticky document:
https://docs.google.com/document/d/1uwaXKU7ev6Tw_or__o8ARpUb6r2rCZYJGqwSFV9AD98/edit#bookmark=id.15jx3pyuimvj

Previous thread >>>5377021
71 replies and 26 images omitted. Click here to view.
>>
>>5379741
try using the bean method, also some basic anatomy will help with the gesture drawings.
>>
>>5379720
if you do ping me on twitter cause im not on /beg/ all the time
>>5379738
i havent started hogarths drapery so for now i kinda just draw lines wherever which is bad
>>
>>5379682
? how does making big boobs means that ill never improve
>>
>>5379753
what is the bean method?
>>
>>5379702
Is ghosting even considered useful? I dunno if you're good at it but it looks alright.

non japanese/anime artist's fan art of anime characters
>>
that’s not anime
>>
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Are there any current artists out there that draw in, for lack of a better way of describing it, that really stylized, often flat and geometric artstyle you'd see a lot in 60s and 2000s cartoons? Alternatively, stuff akin to late2000s-2012 action shows (which tend towards less abstract, and are more of a hybrid between the aforementioned style and anime art) would also be acceptable.
I wanna study that type of art, but don't know where to look for it really; not counting like, stills from Clone High or some shit like that.
>>
B

>tfw you want to be an artist, but girls prefer successful men
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>>
>>5379488
Idk, I just want a gf to manipulate and feed my ego, but these niggers really care like it matters
>>
>>5379488
A lot of normalfags on this board. Just look at /vent/
>>
>>5379497
The most normie boards like /ck/ don't have any of this. Pretty sure it's the fact that /ic/ has a lot of /r9k/ and /pol/ crossboarders for some reason, unless you want to argue incelposters are normalfags now.
>>
>>5378980
What's that demon looking mask peaking behind his shoulder?
>>
>>5378202
>basing your career choice around what women like

lmao, you're fucking pathetic

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Previous thread:
>>5370330

Do Art Daily:
>Link: https://dad.gallery
>Discord: You must have a DAD streak of at least 14 to join. Ask Vastian#0988 for an invite.
>Found an issue with the site? Lost your streak and want to appeal? Please message the contact link at the bottom of the site, not the thread.

Rules:
>Draw every day (or your preferred frequency)
>Submit your work by 23:59:59 GMT
>Spend at least 30 minutes on each submission
>No loli or shota porn
>Miss a day and you'll be alright, just keep going
>Be the last artist standing

Comment too long. Click here to view the full text.
284 replies and 43 images omitted. Click here to view.
>>
Would be interesting to see tier list of artists in general on DAD and compare it to the one made from the tourney, so see how each DAD does under pressure compared to their own time.
>>
tier points
S - 30+ to 35
A - 25+ to 30
B - 20+ to 25
C - 15+ to 20
D - 10+ to 15
E - 5+ to 10
F - 0+ to 5
>>
>>5379675
that art is old, when was this recorded?
>>
>>5379737
Around the time of the self portrait challenge, so mid-March
>>
>>5379737
Two months ago, roughly.

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Post your artworks and give critiques to others.
Previous thread: >>>5330911
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>>
>>5379278
https://twitter.com/kornod1
https://www.pixiv.net/en/users/33530133
>>
Some legs/feets studies i did
>>
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weapon prompt. was pretty fun.
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>>5371016
I did not like this result, any advice?
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am I ready for official dnd like work?

are girls better artists than guys?
81 replies and 8 images omitted. Click here to view.
>>
its like inception level excuses, the internet is truly a waste of time and energy

>>5379595
>>
>>5378230
you do mean actual artists right not some female that goes to the basement and just makes something that she likes to call "art" or something your average devian artist on the internet can make and has barely any meaning or content behind it

not trying to side with an opinion but i do not get you saying more female artists atm
>>
>>5379133
Cope woman you're the shittier sex
>>
>>5379610
female artists are more popular atm
>>
>waaah female bad
>waaah male bad
>waaah unga me best
This board is so stupid

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I'm trying to compile a list of street fighter/capcom character artists because I've always loved their styles but I can't remember some of their names.Can you please help me compile a list of the legends of the past? Right now the only ones I can remember off the top of my head are:
Daigo Ikeno
Bengus
Akiman

Also feel free to post ref as well.
17 replies and 7 images omitted. Click here to view.
>>
>>5377380
It's a new official art book. You have to be cautious with this one because they've released so many Street Fighter/Capcom artbooks over the years that you realize you're buying the same artwork over and over.
>>
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According to the SF20/SF25 artbooks, they divide the Street Fighter artists into two groups: Illustrators, who get huge sections and interviews, and "Other Illustrators" who did some SF work but worked primarily on other Capcom frachises or worked for other companies (like Namco or SNK).

To them, the Main SF illustrators are:
Akiman
Kin Nishimura
Ikeno
Bengus/CMRK
Dai-Chan
Edayan
Shinkiro

I should also point out that Akiman, Kinu and Ikeno founded the legendary "Capcom Desgin Team" back during the late 80s. Even when they weren't the main artists on games, they still guided the visual look and supervised other artists throughout the 90s.
>>
>>5379040
Yeah good point. Looking it up, it certainly seems to be the case.

>>5379652
Oh damn, thanks for the info. No surprise there as their work is so iconic. Though they've had various talented artists on board, Street fighter has never really hit the same luxurious notes since imo.
>>
>>5378917

I never really got what they were going for with Leon's costume design back then. Was he meant to be SWAT, or something?
>>
Personally I'm a Tatsuya Yoshikawa guy myself

What kind of pen was used in the Akira manga? I want to create a brush that emulates this dirty and textured, yet consistent look
>>
another example of what i mean. i eally like the subtle texture and line variation in this
>>
>>5379535
a lot of manga artists just use a G pen- it wouldnt surprise me if he did the same. they probably have several but with different levels of wear and tear on them, and pick whichever one fits their needs at the moment.

there's a bunch of other nib types that mangaka use, but i wonder if the author ever said what he uses when drawing
>>
>>5379535
It's your typical physical G-pen and maru pens, I'm sure he revealed his tool from some article but it's noting surprising really. Your average mangaka pen set.
>>
>>5379537
you can do all this with a simply quill pen or even a micron, you retarded faggot. theres nothing special about the lines but rather how they are laid down. you will never have linework like this because you do not have line quality like otomos

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Once and for all. What do you think is/are the best book(s) to learn anatomy? Or the best author? Is it Vilppu? Is it Bridgman? Is it Bammes? I want to read your opinion and experiences anon.
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>>
>>5379308
Your ideal woman carries no fat in the hips and thighs? You realize that there's a range between 10% body fat and obese right?
>>
>>5377338
>>5378254
Pyw
>>
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>>5377258
FPBP. Anatomy for Sculptors and Scott Eatons video courses are the divinities best anatomy resources IMO. Ofcourse you should probably have something like Hampton to help with actual construction as well.
>>
>>5377254
It's Proko ironically.
>>
>>5377254
if youre not stupid and can learn how to visually "finish" shapes with your eyes, then it's bridgman. if youre a moron who needs their hand held, then probably any other book with more precise lines. youre not going to get as many detailed diagrams explaining the body in other ways as bridgman does tho.

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I got a few weeks off from work so I'm gonna spend a couple hours each day going through Burne Hogarth's "Drawing Dynamic Hands". I think I read somewhere that when Frazetta was starting out as an artist he learned by copying out all the illustrations from Bridgman's "Constructive Anatomy", so I plan to do the same but with the Hogarth book. I thought it might be interesting to post all my studies in single a thread to record the process (and so that I don't clutter up the draw thread with them)

Hogarth is an artist I've been meaning to study from for a while but never got around to. If you've been procrastinating on studying him too, use this thread as an excuse to sit down and draw! I'm going to go through the book in order from front to back, but I'm sure you could do a study of any of his plates and come away with something. We can crit each other's drawings/share observations maybe. The book is online for free here:
https://cdn.preterhuman.net/texts/art/Drawing/Burne_Hogarth-Drawing_Dynamic_Hands.pdf

If anyone has any experience drawing from Hogarth or has gone through the book before, critique/general thoughts on his work is very welcome
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>>
>>5377982
All you gotta do is change the face of the fantasy genre then die
>>
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Hogarth has such a way with adding gesture into his anatomy.
It might be a little counterintuitive but I've been enjoying studying Hogarth as a warmup. His fine details and emphasis on line seem to do a good job preparing me for more drawing.
>>
OP, what other sources have you learnt/studied from? What would you say was the hardest fundamental to overcome for you?


>>5375052
the materials dont make the artist, i'm fuly aware

i AM ngmi, but not for that question
>>
>>5377826
holy shit that's cool
>>
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bump https://www.pdfdrive.com/search?q=%22burne+hogarth%22&pagecount=100-*&pubyear=&searchin=en&em=&more=true

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What is your unpopular art opinion /ic/?
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>>
>>5378637
because modern crabs dont care about anatomical inaccuracies as knowing how to nitpick those requires knowledge, they just know how to shit on stuff thats stylized in a way they dont like
>>
>>5379062
spending more time on something you could've learned faster if it were taught isn't a flex either though
>>
>>5379600
"Emotionless" art makes me crab harder than anatomical or perspective errors do. Mistakes are understandable and correctable but shitting out creatively bankrupt drek irritates me to no end.
>>
>>5378206
M*n with a Y chromosome shouldn't make art
>>
digital will never have any value since anyone can just right click+save as it. it will never gain traction or recognition as a fine art

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what are some of your subtle signs of learning that you've learned to recognize?

>study asaro head
>begin to see the planes overlaid on people's faces without meaning to do it when I'm outside. start noticing details and plane changes that I was never consciously aware of
>>
>>5379294
Planes of the face on asaro don’t exist in real life you retard. Asaro is a conceptual abstraction to help you get out of /beg/
>>
>works that used to make me think "it's impossible that somebody painted this manually" makes me think "oh I can see what he did there"

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>how long have you been in the industry?
>What made you want to get in and how did you do it?
>what do you like and dislike about your job?

And any other insight would be helpful
2 replies and 1 image omitted. Click here to view.
>>
>>5379570
I've been in the industry for four years
I liked drawing and animating and thought it'd be neat to make a career out of it. I went to an animation college and got a job once I graduated, a lot of local studios come to the grad show and hire people directly from there. I've been working at the same studio since then.
I do like drawing for my living, but it does get a little bit boring. Sometimes the quotas you have to hit are unreasonable, which can be stressful and leads to working late nights. But I mean... It's just drawing, it's not like I'm busting my ass doing physical labour or anything. Just tedious and mind-numbing at times. The best part is being surrounded by coworkers who also want to draw and animate cool stuff, there's a lot of nice camaraderie (though I've been missing that lately due to COVID forcing everyone to work from home)
>>
>>5379570
Worked in the industry for 10 years. After a while decided it was not for me.

Always wanted to be an animator ever since I can remember. Watching cartoons as a kid and saying to myself, "how do I make this?" and "I wanna do this."
Went into animation in college and decided that it was definitely worth it. Make sure you go to a good school and request to be put into good classes with good instructors. Be involved in your school, apply for internships early and submit to the school festivals. Get together with friends and make short films. Do your research.
>>
>>5379713
Part 2

I really liked doing something I'm passionate about. Something at my core that I can put 100% into was an amazing feeling. The people I worked with for the most part had the same drive and passion for the work as I did. On a good project, every day felt like hanging out with your best friends and working on something cool together. I actually couldn't wait until Monday to get back to work.

There were a lot of jaded old fucks who couldn't hack it at Disney or DreamWorks and decided to shit on us young kids. They would blame shit on us and make us want to quit early. Not my fault your old ass couldn't get with the times and switch from traditional to 3D. Nor did they really care.

The contract style work got old real quick too. Aside from working on big studio projects, looking for new work every few months really sucked. The smaller studios abused the shit out of you, making you work 1099 when they knew it was illegal. Projects falling apart because management sucked or couldn't bid on projects properly. Outsourcing from LA to other countries. Elitist attitudes from mentors, especially in bigger studios like Disney/Pixar or Sony.

At my low point, I was getting calls on Sunday night to go into work on Monday for week-long projects. Then they would put you on hold and not pay you. After that I decided I've had it and switched careers. I still do creative things on the side and honestly couldn't be happier.

With all that said, if you have a passion, I say go for it. But forget about your personal life, you'll have to be in it 100% to make it.
>>
>>5379715
Very interesting, thank you anon!
What do you do now (if it's not too intrusive)?
>>
>>5379631
Like I said its a small studio so I feel weird about posting the name on here. im in L.A though.
>>5379715
>But forget about your personal life, you'll have to be in it 100% to make it.
also, this is pretty much unfortunately true. animation is so time consuming, I'd say moreso than pretty much any other visual medium. your work becomes your life




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